Runes of Aldur Unique /13
Grants Skill: Level 18 Midnight Zenith
+32 to maximum [Ward|Runic Ward]
32% increased Critical Hit Chance
+26 to Intelligence
49% increased Light Radius
Ice Crystals have 2% increased maximum Life per 5% Cold Resistance you have
+32 to maximum [Ward|Runic Ward]
32% increased Critical Hit Chance
+26 to Intelligence
49% increased Light Radius
Ice Crystals have 2% increased maximum Life per 5% Cold Resistance you have
(20—30)% chance to Chain an additional time
+119 to Armour
9% increased Attack Speed
+12% to Block chance
5% increased Block chance per 100 total [ItemArmour|Item Armour] on Equipped Armour Items
Hits with this weapon have 1 to 4 Added Physical Damage per 1% Block Chance
Arrows Return if they have Pierced a target which had Fully Broken Armour
9% increased Attack Speed
+12% to Block chance
5% increased Block chance per 100 total [ItemArmour|Item Armour] on Equipped Armour Items
Hits with this weapon have 1 to 4 Added Physical Damage per 1% Block Chance
Arrows Return if they have Pierced a target which had Fully Broken Armour
Grants Skill: Level 17 Coiling Bolts
71% increased Spell Damage
11% increased Cast Speed
Magnitudes of Curses you inflict are zero
Curses you inflict ignore Curse limit
Spell Hits Gain 27% of Damage as Extra Chaos Damage per Curse on target
Spell Hits Gain 27% of Damage as Extra Physical Damage per Curse on target
71% increased Spell Damage
11% increased Cast Speed
Magnitudes of Curses you inflict are zero
Curses you inflict ignore Curse limit
Spell Hits Gain 27% of Damage as Extra Chaos Damage per Curse on target
Spell Hits Gain 27% of Damage as Extra Physical Damage per Curse on target
Grants Skill: Level 17 Azmerian Swarms
Adds 49 to 90 Fire Damage
Adds 38 to 70 Cold Damage
Adds 1 to 135 Lightning Damage
12% increased Attack Speed
Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance
Adds 49 to 90 Fire Damage
Adds 38 to 70 Cold Damage
Adds 1 to 135 Lightning Damage
12% increased Attack Speed
Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance
Has 3 Sockets
Grants Skill: Level 19 Runic Tempering
Adds 30 to 35 Physical Damage
+31 to Strength
Skills which Empower an Attack have 14% chance to not count that Attack
113 to Physical Thorns damage per active Protective Rune
Maximum Quality is 40%
Adds 30 to 35 Physical Damage
+31 to Strength
Skills which Empower an Attack have 14% chance to not count that Attack
113 to Physical Thorns damage per active Protective Rune
Maximum Quality is 40%
Grants Skill: Level 18 Azmerian Wolf
54% increased Spirit
Allies in your Presence Regenerate 64 Life per second
+9 to all Attributes
Companions deal 85% increased damage to your Marked targets
You can have any number of Companions of different types
54% increased Spirit
Allies in your Presence Regenerate 64 Life per second
+9 to all Attributes
Companions deal 85% increased damage to your Marked targets
You can have any number of Companions of different types
Grants Skill: Level 18 Righteous Descent
243% increased Physical Damage
Adds 1 to 209 Lightning Damage
+6.47% to Critical Hit Chance
Life Leech recovers based on your Lightning damage as well as Physical damage
Create a [DivineFragment|Fragment of Divinity] in your Presence every 4 seconds
243% increased Physical Damage
Adds 1 to 209 Lightning Damage
+6.47% to Critical Hit Chance
Life Leech recovers based on your Lightning damage as well as Physical damage
Create a [DivineFragment|Fragment of Divinity] in your Presence every 4 seconds
Grants Skill: Level 18 Spiraling Conspiracy
14% increased Cast Speed
+24 to Intelligence
Minions deal 111% increased Damage
Minions have 12% chance to inflict [GruellingMadness|Gruelling Madness] on Hit
34% increased Spirit Reservation Efficiency of Skills
14% increased Cast Speed
+24 to Intelligence
Minions deal 111% increased Damage
Minions have 12% chance to inflict [GruellingMadness|Gruelling Madness] on Hit
34% increased Spirit Reservation Efficiency of Skills
+1% to all Maximum Elemental Resistances
183% increased Armour and Energy Shield
100% increased Spell Damage
+17 to Strength and Intelligence
17% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below halt
Lose all Runic Bindings when you Shapeshift to gain an equal amount of Unbound Potential
Gain 1 Runic Binding on Hit with Spells, no more than once each second
100% increased Spell Damage
+17 to Strength and Intelligence
17% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below halt
Lose all Runic Bindings when you Shapeshift to gain an equal amount of Unbound Potential
Gain 1 Runic Binding on Hit with Spells, no more than once each second
Grants Skill: Level 18 Starborn Onslaught
94% increased Physical Damage
Adds 166 to 372 Cold Damage
+319 to maximum Mana
+4.43% to Critical Hit Chance
10% of Damage is taken from Mana before Life
Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Convert 100% of Fire Damage with Mace Skills to Cold Damage
94% increased Physical Damage
Adds 166 to 372 Cold Damage
+319 to maximum Mana
+4.43% to Critical Hit Chance
10% of Damage is taken from Mana before Life
Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum Mana
Convert 100% of Fire Damage with Mace Skills to Cold Damage
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















