Precision
Tier: 1
Level: 1
Reservation: 10 Spirit
Requires: Level 1
Support Requirements: +5 Dex
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
30% Increased Accuracy Rating while a Supported Skill is active
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Skill Gems /3
Level Effect /1
Implicit |
---|
Reservation: 10 |
Level | Requires Level | Dex |
---|---|---|
1 | 1 | 7 |
Attribute /4
Precision
Key | Value |
---|---|
Acronym | Accuracy |
BaseType | Precision |
Class | Support Gems |
ItemType | Metadata/Items/Gems/SupportGemPrecision |
Precision
Tier: 1
Level: 1
Reservation: 10 Spirit
Requires: Level 1
Support Requirements: +5 Dex
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
30% Increased Accuracy Rating while a Supported Skill is active
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /35
Discipline
Emits an Aura that grants Allies in your Presence additional Total Energy Shield. The Aura does not affect you.
Arctic Armour
Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Purity of Fire
Emits an Aura that boosts the Fire Resistance of Allies in your Presence. The Aura does not affect you.
Purity of Ice
Emits an Aura that boosts the Cold Resistance of Allies in your Presence. The Aura does not affect you.
Purity of Lightning
Emits an Aura that boosts the Lightning Resistance of Allies in your Presence. The Aura does not affect you.
Herald of Ash
While active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt.
Herald of Ice
While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder
While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Plague Bearer
Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Lingering Illusion
Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Ghost Dance
Periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Mana Remnants
Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Magma Barrier
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Raging Spirits
While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Wind Dancer
Grants a buff that gives you more Evasion per stage. Being hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Grim Feast
Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Scavenged Plating
Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Blink
Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Malice
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
War Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner
While active, killing enemies with Attacks or standing near a unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Time of Need
Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Charge Infusion
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
Overwhelming Presence
While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Alchemist's Boon
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
Sacrifice
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
Berserk
While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Herald of Plague
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Withering Presence
While active, periodically Withers enemies in your Presence.
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Precision
support_precision_accuracy_rating_+%
Attribute /4
support_precision
Key | Value |
---|---|
IsInvisible | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | support precision accuracy rating +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |