Level Effect /40
| 레벨 | 요구 사항레벨 | Base Damage |
|---|---|---|
| 1 | 0 | 40%, 40%, 35%, 60%, 45% |
| 2 | 3 | 44%, 44%, 38%, 66%, 49% |
| 3 | 6 | 48%, 48%, 42%, 73%, 54% |
| 4 | 10 | 53%, 53%, 46%, 79%, 59% |
| 5 | 14 | 57%, 57%, 50%, 85%, 64% |
| 6 | 18 | 61%, 61%, 54%, 92%, 69% |
| 7 | 22 | 66%, 66%, 57%, 98%, 74% |
| 8 | 26 | 69%, 69%, 61%, 104%, 78% |
| 9 | 31 | 73%, 73%, 64%, 109%, 82% |
| 10 | 36 | 77%, 77%, 67%, 115%, 86% |
| 11 | 41 | 80%, 80%, 70%, 121%, 90% |
| 12 | 46 | 84%, 84%, 74%, 127%, 95% |
| 13 | 52 | 89%, 89%, 78%, 133%, 100% |
| 14 | 58 | 93%, 93%, 81%, 140%, 105% |
| 15 | 64 | 98%, 98%, 86%, 147%, 110% |
| 16 | 66 | 103%, 103%, 90%, 154%, 115% |
| 17 | 72 | 108%, 108%, 94%, 162%, 121% |
| 18 | 78 | 113%, 113%, 99%, 170%, 127% |
| 19 | 84 | 119%, 119%, 104%, 178%, 134% |
| 20 | 90 | 125%, 125%, 109%, 187%, 140% |
| 21 | 131%, 131%, 115%, 196%, 147% | |
| 22 | 138%, 138%, 120%, 206%, 155% | |
| 23 | 144%, 144%, 126%, 217%, 162% | |
| 24 | 152%, 152%, 133%, 227%, 171% | |
| 25 | 159%, 159%, 139%, 239%, 179% | |
| 26 | 167%, 167%, 146%, 251%, 188% | |
| 27 | 176%, 176%, 154%, 263%, 197% | |
| 28 | 184%, 184%, 161%, 276%, 207% | |
| 29 | 194%, 194%, 169%, 290%, 218% | |
| 30 | 203%, 203%, 178%, 305%, 229% | |
| 31 | 213%, 213%, 187%, 320%, 240% | |
| 32 | 224%, 224%, 196%, 336%, 252% | |
| 33 | 235%, 235%, 206%, 353%, 265% | |
| 34 | 247%, 247%, 216%, 371%, 278% | |
| 35 | 259%, 259%, 227%, 389%, 292% | |
| 36 | 272%, 272%, 238%, 408%, 306% | |
| 37 | 286%, 286%, 250%, 429%, 322% | |
| 38 | 300%, 300%, 263%, 450%, 338% | |
| 39 | 315%, 315%, 276%, 473%, 355% | |
| 40 | 331%, 331%, 290%, 497%, 372% |
Attribute /7
발기기
발기기
일반 타격
동결 불가
base melee dash range [40]
frozen claws dash cooldown ms [1500]
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
statset index for fifth animation combo index [1]
statset index for final animation combo index [2]
statset index for fourth animation combo index [1]
statset index for third animation combo index [1]
퀄리티로 인한 추가 효과:
공격 속도 (0—10)% 증폭
빠른 타격
공격 피해: (35—109)%
공격 속도 35% 증폭
동결 불가
base melee dash range [40]
frozen claws dash cooldown ms [1500]
is area damage [1]
melee conditional step distance [10]
precise cursor targeting uses contact point height offset [1]
statset index for fifth animation combo index [1]
statset index for final animation combo index [2]
statset index for fourth animation combo index [1]
statset index for third animation combo index [1]
최후 타격
공격 피해: (60—187)%
공격 속도 55% 감폭
동결 불가
근접 타격 범위 +6
base melee dash range [40]
frozen claws dash cooldown ms [1500]
is area damage [1]
is final strike [1]
melee conditional step distance [16]
precise cursor targeting uses contact point height offset [1]
statset index for fifth animation combo index [1]
statset index for final animation combo index [2]
statset index for fourth animation combo index [1]
statset index for third animation combo index [1]
얼음 파편
공격 피해: 기본 수치의 (45—140)%
투사체 속도: 32 Units per Second
기폭 시간 2.5초
투사체 3개 발사
폭발 반경 1.8미터
active skill projectile speed +% final [60]
ballistic ice chunk cone angle [100]
ballistic projectiles always bounce [1]
base is projectile [1]
ice fragment max chunk distance [40]
ice fragment min chunk distance [1]
is area damage [1]
triggerable in any set [1]
triggered by primary skill [1]
usable while shapeshifted [1]
스킬은 스킬 창에서 관리할 수 있습니다.
Shred
포인트 아이템 /1
Supported By /216
기세
직접 사용하여 피해를 주는 모든 스킬에 적용됩니다. 보조 대상 스킬을 사용하면서 일정 거리 이상 이동하면 피해가 커집니다. 순간이동은 이동한 거리에 반영되지 않습니다.
에오니르의 천둥
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
모래시계
직접 사용하여 피해를 주는 모든 스킬에 적용됩니다. 보조 대상 스킬의 피해가 대폭 커지지만 긴 재사용 대기시간이 생깁니다. 이미 재사용 대기시간이 있는 스킬에는 적용되지 않습니다.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.