Level Effect /40
等級 | 需要等級 | Int | 保留 | Base Damage |
---|---|---|---|---|
1 | 0 | 1 | 165 | 100%, 100% |
2 | 3 | 9 | 119 | 100%, 100% |
3 | 6 | 16 | 91 | 100%, 100% |
4 | 10 | 25 | 74 | 100%, 100% |
5 | 14 | 34 | 63 | 100%, 100% |
6 | 18 | 43 | 63 | 100%, 100% |
7 | 22 | 52 | 58 | 100%, 100% |
8 | 26 | 61 | 58 | 100%, 100% |
9 | 31 | 72 | 58 | 100%, 100% |
10 | 36 | 83 | 54 | 100%, 100% |
11 | 41 | 95 | 54 | 100%, 100% |
12 | 46 | 106 | 54 | 100%, 100% |
13 | 52 | 119 | 51 | 100%, 100% |
14 | 58 | 133 | 51 | 100%, 100% |
15 | 64 | 146 | 51 | 100%, 100% |
16 | 66 | 151 | 51 | 100%, 100% |
17 | 72 | 164 | 48 | 100%, 100% |
18 | 78 | 178 | 48 | 100%, 100% |
19 | 84 | 191 | 48 | 100%, 100% |
20 | 90 | 205 | 48 | 100%, 100% |
21 | 46 | 100%, 100% | ||
22 | 46 | 100%, 100% | ||
23 | 46 | 100%, 100% | ||
24 | 46 | 100%, 100% | ||
25 | 46 | 100%, 100% | ||
26 | 45 | 100%, 100% | ||
27 | 45 | 100%, 100% | ||
28 | 45 | 100%, 100% | ||
29 | 45 | 100%, 100% | ||
30 | 45 | 100%, 100% | ||
31 | 44 | 100%, 100% | ||
32 | 44 | 100%, 100% | ||
33 | 44 | 100%, 100% | ||
34 | 44 | 100%, 100% | ||
35 | 44 | 100%, 100% | ||
36 | 43 | 100%, 100% | ||
37 | 43 | 100%, 100% | ||
38 | 43 | 100%, 100% | ||
39 | 43 | 100%, 100% | ||
40 | 43 | 100%, 100% |
屬性 /6
骷髏巨獸
Key | Value |
---|---|
BaseType | 骷髏巨獸 |
Class | 技能寶石 |
TargetTypes | 任何 |
Type | 召喚物, 召喚物爆炸, 創造召喚物, CreatesUndeadMinion, CreatesSkeletonMinion, 消耗保留, Persistent, MultipleReservation, 物理 |
ItemType | Metadata/Items/Gems/SkillGemSkeletalBrute |
ActiveSkillsCode | summon_skeleton_brute |
骷髏巨獸
召喚物資訊
display minion monster type [2]
display statset no hit damage [1]
is resummoning minion [1]
minion base resummon time ms [12000]
來自品質的額外效果:
召喚物有 (0–20)% 更多最大生命
首次打擊
冷卻時間: 4.00 秒
攻擊速度: 基礎的 120%
攻擊傷害: 基礎的 50%
施展一次打擊,對受衝擊的敵人造成沉重暈眩。造成沉重暈眩時,也會釋放出一道衝擊波,對一個區域內的敵人造成大量傷害。
+2 近戰打擊距離
crushing blow [1]
melee conditional step distance [3]
震波
造成 300% 更多傷害
+2 近戰打擊距離
active skill base area of effect radius [20]
crushing blow [1]
is area damage [1]
melee conditional step distance [3]
可以在技能面板管理技能。
Skeletal Brute
Supported By /12
增幅效果
輔助任何有範圍效果的技能,使其範圍擴大。
集中效應
輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
元素軍隊
輔助創造召喚物的技能,提高這些召喚物的元素[抗性]。
豢養狂熱
輔助創造召喚物的技能,提升其造成及承受的傷害。
肉盾
輔助創造召喚物的技能,提升其生命但降低其造成的傷害。
煉獄軍團
輔助創造召喚物的技能,使召喚物及其周圍敵人,燃燒。燃燒造成的傷害依受輔助召喚物的生命決定。
復仇之靈
輔助創造出召喚物的技能,使其貧血時發生劇烈爆炸。
臨終恐息
輔助創造出持續召喚物的技能,使這些召喚物在承受致命傷害時,仍可持續戰鬥一小段時間。
物理專精
輔助物理技能,使其獲得 1 額外等級。
召喚物專精
輔助召喚物技能,使其獲得 1 額外等級。
負擔輔助
待辦
碎骨
輔助擊中敵人的技能,使擊中根據造成物理傷害的一部分造成破甲。
骷髏巨獸
monster no drops or experience [1]
Skeletal Brute
Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
120%
護甲
+70%
Ailment Threshold
%
抗性
0
0
0
0
傷害
185%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
8 ~ 16
Attack Time
1.75 Second
Damage Spread
±30%
經驗值
100%
Model Size
120%
Type
SkeletonBrutePlayerSummoned
Metadata
SkeletonBrutePlayerSummoned_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,308
護甲
3,451
閃避值
477
能量護盾
0
傷害
431
法術傷害
431
命中
0
Attack Time
1.75
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MinionMeleeStep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 302–561
暴擊率: 5%
Attack Time: 1.75 秒
melee conditional step distance [10]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BoneshatterBruteMinion
攻擊, 近戰單一目標, 攻擊可重複, 近戰, 範圍, 冷卻
裂骨者
Base Damage: 302–561
暴擊率: 5%
攻擊傷害: 50%
Attack Time: 1.75 秒
冷卻時間: 4 秒
施展一次打擊,對受衝擊的敵人造成沉重暈眩。造成沉重暈眩時,也會釋放出一道衝擊波,對一個區域內的敵人造成大量傷害。
造成 50% 更少攻擊傷害
+2 近戰打擊距離
crushing blow [1]
melee conditional step distance [3]
+2 近戰打擊距離
crushing blow [1]
melee conditional step distance [3]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned" BaseEvents { set_minion_formation_frontline = true set_minion_formation_order = 3 } Stats { melee_conditional_step_distance = 14 active_skill_hit_damage_stun_multiplier_+%_final = 50 }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonPlayerSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/PlayerSummoned/SkeletonBrutePlayerSummoned_"] = { name = "Skeletal Brute", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.3, attackTime = 1.75, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MinionMeleeStep", "BoneshatterBruteMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MinionMeleeStep"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_conditional_step_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoneshatterBruteMinion"] = { name = "Bonebreaker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A [Strike|Strike] that causes a [HeavyStun|Heavy Stun] on enemies that are [PrimedStun|Primed for Stun]. Upon causing a [HeavyStun|Heavy Stun] it will also create a Shockwave, dealing a large amount of damage in an area.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "melee_conditional_step_distance", "crushing_blow", }, levels = { [1] = {2, 3, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.