[DNT] Timerot
等级: 1
Support Requirements: +5 Str
[DNT-UNUSED] Timerot
Buffs from Supported Skills cause those affected to gain Timerot every half second
Timerot reduces Armour and Evasion by 5% per stack
Timerot is removed when Buff from Supported Skill is removed, and every stack of Timerot grants Reparation
Reparation grants 5% more Armour and Evasion per stack
Reparation gained lasts 0.5 seconds per Timerot lost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Level Effect /1
Implicit
消耗加成: 100%
等级需求等级Str
106
Attribute /4

[DNT] Timerot

KeyValue
关键字[护甲], 闪避值, 增益
BaseType [DNT] Timerot
Class 辅助宝石
ItemTypeMetadata/Items/Gem/SupportGemTimerot
[DNT] Timerot
等级: 1
Support Requirements: +5 Str
[DNT-UNUSED] Timerot
Buffs from Supported Skills cause those affected to gain Timerot every half second
Timerot reduces Armour and Evasion by 5% per stack
Timerot is removed when Buff from Supported Skill is removed, and every stack of Timerot grants Reparation
Reparation grants 5% more Armour and Evasion per stack
Reparation gained lasts 0.5 seconds per Timerot lost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /65
  • Allow Type: 增益
  • 纪律
    施放一个光环,使你与受光环影响友军获得额外的能量护盾.
    极地装甲
    召唤冰霜屏障,在敌人击中你时对其造成伤害。静止不动时屏障会累积阶数,提供物理火焰伤害防护。
    Purity of Fire
    施放一个光环,使你与受光环影响的友军获得额外的火焰抗性.
    Purity of Ice
    施放一个光环,使你与受光环影响的友军获得额外的冰霜抗性.
    Purity of Lightning
    施放一个光环,使你与受光环影响的友军获得额外的闪电抗性.
    弹幕
    准备好一排箭,强化你的下一次弓箭攻击,使其可以重复多次。使用时消耗狂怒球可以增加重复次数。
    骸骨奉献
    以骸骨尖刺洞穿一个魔侍,尖刺存在时为你的召唤生物施加护盾。护盾会吸收每个[召唤生物]受到下一次击中的所有伤害,然后爆炸。
    灰烬之捷
    激活时,受到你造成足量溢出攻击伤害的敌人会产生爆炸,并根据造成的溢出伤害点燃周围的敌人。
    寒冰之捷
    激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
    闪电之捷
    激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
    瘟疫使徒
    储存你造成的所有[中毒]伤害。使用瘟疫新星可以释放储存的毒素
    电流场
    施加增益效果,提高感电几率。在拥有此增益效果的情况下使敌人感电时,会在感电的敌人身上产生一个球形能量场,并使敌人持续感电一段时间,其闪电束会对该敌人和附近的其他敌人造成伤害。能量场的强度取决于形成能量场时对敌人造成影响的感电程度。
    Mana Tempest
    召唤一阵奥能风暴,位于其中时强化你消耗魔力的法术。维持风暴会持续消耗你的魔力,每次施放[法术]都会提高消耗速度。离开风暴或耗尽魔力会使其消散。
    释出
    Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
    徘徊幻影
    While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
    Ghost Dance
    获得鬼影缠身。
    苦痛奉献
    以骸骨尖刺洞穿一个魔侍,尖刺存在时会强化周围的召唤生物
    惊风掌
    冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
    Charged Staff
    消耗所有暴击球,为你的节杖注入雷电之能,使你的节杖攻击附加闪电伤害和一道闪电震波。增益激活时,重复使用该技能会消耗额外的暴击球,提高增益的持续时间和伤害,但在增益效果结束前能够消耗的暴击球数量不能超过上限。
    魔力残片
    召唤汹涌的闪电,使被你或你的召唤生物击败的感电敌人留下魔力残片,拾取魔力残片可获得魔力,并可将你的魔力最多提升至通常上限的两倍。
    岩浆屏障
    当你举起盾牌时,暂时为其注入熔岩。在此期间格挡会向攻击者溅射熔岩,并使你获得一个耐力球
    Rhoa Mount
    Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attacking, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
    愤怒狂灵
    保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
    风舞者
    获得一个增益,每层使你的[闪避]提高。拥有该增益时被[近战][攻击]击中会消耗全部层数,对周围的敌人造成伤害和击退
    Soul Offering
    以骸骨尖刺洞穿一个魔侍,萃取一个暴击球,直到尖刺被摧毁。
    Scavenged Plating
    While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
    Blink
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
    Malice
    While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
    Life Remnants
    Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Critically Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
    Mantra of Destruction
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
    War Banner
    While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
    Defiance Banner
    While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion and movement speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
    Dread Banner
    While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
    Unbound Avatar
    Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
    Encase in Jade
    Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
    Temporal Rift
    通过保留魔力来施加一个增益效果,给你的当前状态施加一个快照。再次施放该法术则让你回到快照时的所有状态,包括快照时的位置、生命、能量护盾等等。
    Demon Form
    Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
    Sorcery Ward
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    Time of Need
    While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
    Attrition
    While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
    Elemental Conflux
    Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
    Into the Breach
    Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
    Ritual Sacrifice
    Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.
    Emergency Reload
    Instantly reload your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
    Charge Infusion
    While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
    Shard Scavenger
    While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
    Overwhelming Presence
    While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
    Alchemist's Boon
    While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
    Sacrifice
    While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
    Archmage
    While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
    Berserk
    以极快速度消耗怒火,产生一个强力增益效果,提高总攻击伤害、总攻击速度和总移动速度,使受到的总伤害降低。
    Herald of Plague
    给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。
    Herald of Blood
    While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
    Withering Presence
    While active, emits an Aura that periodically Withers enemies in your Presence.
    Combat Frenzy
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
    Blood Boil
    Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
    Herald of Ash
    激活时,受到你造成足量溢出攻击伤害的敌人会产生爆炸,并根据造成的溢出伤害点燃周围的敌人。
    Herald of Ice
    激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
    Herald of Thunder
    激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
    Withering Presence
    While active, emits an Aura that periodically Withers enemies in your Presence.
    Trinity
    Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Attack Hits. Your Elemental Damage with Attacks is greatly enhanced the more Resonance of any type you have.
    Trail of Caltrops
    While active, scatters caltrops in your wake when you dodge.
    Temper Weapon
    Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
    Convalescence
    While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
    Unleash
    Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
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