Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Drop disabled Unique /19
Bluetongue
Requires: Level 1
Adds (46) to (710) Physical Damage
10% increased Attack Speed
Lose 3 Mana per enemy killed
100% increased Attack Damage while not on Low Mana
GlovesStr01
Requires: Level 1
demigods duty [1]
Tower01
Requires: Level 1
demigods fortitude [1]
1HSword01
Requires: Level 1
demigods judgement [1]
BootsStr01
Requires: Level 1
demigods loyalty [1]
BodyStr01
Requires: Level 1
demigods valor [1]
ForbiddenGaze
Requires: Level 26, 38 Int
(60100)% increased Energy Shield
+(3050)% to Cold Resistance
25% reduced Light Radius
Infernoclasp
Requires: Level 24
Has (13) Charm Slots
+(140180) to Armour
+(100150) to Armour
+(1020) to Strength
+(3050)% to Fire Resistance
MeritOfService
Requires: Level 8, 9 Str, 9 Dex
Grants Skill: Raise Shield
(2025)% increased Block chance
(6080)% increased Armour and Evasion
+(6080) to Stun Threshold
Allies in your Presence have Block Chance equal to yours
Redbeak
Requires: Level 1
Adds (46) to (710) Physical Damage
10% increased Attack Speed
Gain 3 Life per enemy killed
100% increased Attack Damage while on Low Life
1HSword04
Requires: Level 16, 19 Str, 19 Dex
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
TheDeepestTower
Requires: Level 45, 36 Str, 36 Int
(70130)% increased Armour and Energy Shield
+(70100) to maximum Life
+(1723)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
Requires: Level 49, 87 Int
Grants Skill: Unleash
+2 to Level of all Cold Spell Skill Gems
+28 to Intelligence
30% increased Mana Regeneration Rate
Enemies Chilled by you have no Elemental Resistances
FallenFormation
Requires: Level 52, 46 Str, 46 Dex
(100200)% increased Armour and Evasion
+(2030) to Strength
+(2030) to Dexterity
(812) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
RelicUnique2x2
Requires: Level 78
Zarokh, the Temporal drops Blessed Bonds
Cannot have Boons
This item is destroyed when applied to a Trial
TheWailingWall
Requires: Level 21, 32 Str
Grants Skill: Raise Shield
10% reduced Movement Speed
(100150)% increased Armour
+(100150) to Stun Threshold
Cannot use Shield Skills
ThunderousSilence
Requires: Level 28, 39 Dex
(1020)% increased Movement Speed
(4060)% increased Evasion Rating
+(3050)% to Lightning Resistance
Nevermelt
Requires: Level 1
No Physical Damage
Adds (810) to (1518) Cold Damage
Freezes Enemies that are on Full Life
TheStake
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Adds (46) to (810) Physical Damage
Adds (46) to (810) Fire Damage
+(1020) to Strength
+(2030)% to Fire Resistance
Hits Break (3050) Armour
Inflicts Elemental Exposure when this Weapon Fully Breaks Armour
Unknown Active /86
AxesandAttackSpeed
[DNT-UNUSED] Leap forward, dealing massive damage at the end of the attack.
iconleapslam
[DNT-UNUSED] Leap, Catch, ???, Profit
ghostlythrow
[DNT-UNUSED] Throw Spirally
CastOnMeleeStunSkill
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
StudiousCombatant
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
MeleeSplashNode
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
cleavage
[DNT-UNUSED] Ready your axe then spin, dealing high damage to enemies and causing them to bleed.
AxeNotable1
[DNT-UNUSED] Perform a heavy melee attack, dealing massive damage to enemies on low life.
damageaxe
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
axedmg
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
ElementalSiphonSkillIcon
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
icondualswing
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
clawsofthepride
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
Tornado
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
WitchArsonistSkeleton
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
FlameLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
SoulLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
DarkTempest
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
VileDisruption
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
TectonicSlam
While active, gains Energy when you are Stunned and triggers socketed spells on reaching maximum Energy.
CastWhileChannellingSkill
While active, gains Energy while you're channelling a skill and triggers socketed spells on reaching maximum Energy.
AncestorTotemSkill
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
ScatteringCalamity
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
WinnowingFlame
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
ScreamingDevastation
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
holygroundfire
[DNT] Conjure a field of hazardous mushrooms that explode when enemies make contact. The explosion deals Physical damage and leaves a spore cloud that deals Chaos damage over time to enemies that enter the space.
WitchSpectre
Summon the spirit of the bound monster as a Reviving Minion.
SpellcastingMinionSupport
Activate to summon a Reviving Demon Magus which casts socketed Spells in order.
GraveCommand
Conjure Abyssal spirits to Hinder a Rare Undead for a duration. If you defeat the Undead while it is Hindered, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
RangerGasCloudSkill
[DNT-UNUSED] Creates a Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. (Wording copied from Toxic Grenade.)
icongroundslam
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
DreadBannerSkill
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
FrostFury
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
BruteShieldBlock
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
CastOnMeleeBlockSkill
While active, gains Energy when you Block and triggers socketed Curses on reaching maximum Energy.
WatcherintheDark1
Summon an untargetable Lightless Stalker Minion which blasts enemies with malefic visions, Hindering their movement. Enemies that die while affected by the visions, or Rare and Unique enemies hit by you or your Minions, spawn Foul Eye Minions which last for a duration or until killed.
FireballSkillStaff
Launch a fiery Projectile towards a target.
iconbasicattack
[DNT-UNUSED] Pew pew spell
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
DruidPrimalAvatar
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
HuntressBucklerParry
[DNT] A host of crimson souls erupt from Atziri's Mirror when you Parry, which travel outward to enemies in front of you applying the Parried Debuff and Scar of the Red Queen.
AbyssalLichApparitionSkill
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
SmithOfKitavaImbueWeaponSkillIcon
[DNT-UNUSED] An Edict, but flawed.
DoubleSlash
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
StaffNodeDefensive
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
shadowprojectiles
Fire an arc of knives in front of the caster which deals physical damage.
fencing
[DNT-UNUSED] Sword Lunge
shadowprojectiles
Fire an arc of knives in front of the caster which deals physical damage.
BruteLeapSlam
Jump into the air, damaging enemies where you land.
TectonicSlam
[DNT-UNUSED] Make alot of fire
DruidWolfHowl
[DNT-UNUSED] Loud noise
CastOnMeleeKillSkill
While active, gains Energy when you kill enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
icononfire
While active, gains Energy when you take damage and triggers socketed spells on reaching maximum Energy.
AmbushIcon
Gain Stealth after not using Skills or being Hit for a short time.
SummonMercCompanion
Summon a Reviving Companion to aid you in combat. The Mercenary will use socketed Attacks, and can be given equipment in the Skills Panel.
GrenadeBallistaSkillIcon
Place a ballista totem which uses the socketed bow or wand attack skills.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
TheRedemption
Fire a bouncing Grenade that unleashes a shrapnel blast when its fuse expires.
iconbasicattack
Strike your foes down with a powerful blow using a melee weapon.
Unknown Support /76
UnstableEarthSupport
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
DazingCrySupport
Supports Warcries, causing them to Daze Enemies on use.
AftershockSupport
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time
BlankRedSupport
[DNT-UNUSED] Modifiers to Melee damage also apply to Spell damage for supported skill
BlankRedSupport
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
GroundEffectDurationSupport
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
FirstBloodSupport
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
TimerotSupport
[DNT-UNUSED] Timerot
UnabatingSupport
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Greatwood
[DNT] Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based how many allied Totems are near them. Does not support Skills used by Minions.
FontOfRageSupport
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
RallySupport
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed. Cannot Support Skills which consume Endurance Charges.
ReverberateSupport
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
ArmsLengthSupport
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
UnyieldingSupport
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
DesperationSupport
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
AncestralAidSupport
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
UnsteadyTempoSupport
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
GrudgeSupport
Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.
RuthlessSupport
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
UnbreakableSupport
Supports any skill that you can use, making you harder to Stun while using it.
MoreDurationSupport
Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown.
PillarofFireSupport
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
DevastateSupport
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
BreakEndurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
EmpoweredDamageSupport
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
UndermineSupport
Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
SeeRedSupport
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
OutmaneuverSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
TekarusSnare
[DNT] Supports Mark Skills. Trigger Savage Snare when you Mark enemies with Supported Skills.
TumultSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
BloodintheEyesSupport
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
UntouchableSupport
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
CharmBountySupport
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
TitanicArrowsSupport
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
DiscountSupport
Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
ElementalAssaultSupport
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
SpectralPalmSupport
[DNT-UNUSED] Spectral Palm
BuffedHeraldSupportGem
Supports Persistent Buff Skills, making the Buff they grant more powerful.
KnockbackWaveSupport
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
DazzleSupport
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze. Cannot Support Skills which Consume Daze.
FusilladeSupport
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
StickyBombSupport
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land. Grenades from Supported Skills have longer cooldowns, and a chance to detonate an additional time.
LingeringComboSupport
Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.
LeverageSupport
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
DazedBreakSupport
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
DazingSupport
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
UnleashSupport
Supports Spell skills, causing them to reduce the cast time of other skills when used. Cannot support Totem skills, Channelling skills, Triggering skills, instant skills, or skills with a Reservation.
EnergyBarrierSupport
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
BlankBlueSupportGem
Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.
UnbendingSupport
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
BlankRedSupport
[DNT] From the Grave Support
EnervationSupportGem
Supports any skill that Hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills which create Minions, or skills used by Totems or Traps.
FrozenVortexSupport
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
HinderSupport
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.
SoulbreakerSupport
Supports skills you use yourself, causing them to Trigger a Chaos Damage nova when breaking Enemy Energy Shield.
VolatilePowerSupport
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
PotentialSupport
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges. Cannot Support Skills which consume Power Charges.
NadirSupport
[DNT-UNUSED] Supports Skills which gain Stages or Seals. Supported Skills have lower Maximum Stage or Seal count, but have a Minimum Stage or Seal count they cannot fall below.
HoarfrostSupport
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
WinterblastSupport
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
RemnantReachSupport
Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
BreachlordsRemorse
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
KnightsAnthem
[DNT] Description
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