Drop disabled Unique /19
Requires: Level 26, 38 Int
(60—100)% increased Energy Shield
+(3—5)% to Maximum Cold Resistance
+(30—50)% to Cold Resistance
25% reduced Light Radius
Requires: Level 24
Has (1—3) Charm Slots
+(140—180) to Armour
+(100—150) to Armour
+(10—20) to Strength
+(3—5)% to Maximum Fire Resistance
+(30—50)% to Fire Resistance
Requires: Level 8, 9 Str, 9 Dex
(20—25)% increased Block chance
+(60—80) to Stun Threshold
Requires: Level 16, 19 Str, 19 Dex
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Cannot be used while Manifested
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Rampage
Requires: Level 45, 36 Str, 36 Int
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Requires: Level 49, 87 Int
+2 to Level of all Cold Spell Skill Gems
+28 to Intelligence
30% increased Mana Regeneration Rate
Enemies Chilled by you have no Elemental Resistances
Requires: Level 78
Zarokh, the Temporal drops Blessed Bonds
Cannot have Boons
This item is destroyed when applied to a Trial
Requires: Level 21, 32 Str
10% reduced Movement Speed
(100—150)% increased Armour
+(100—150) to Stun Threshold
Cannot use Shield Skills
Requires: Level 28, 39 Dex
(10—20)% increased Movement Speed
(40—60)% increased Evasion Rating
+(3—5)% to Maximum Lightning Resistance
+(30—50)% to Lightning Resistance
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
+(10—20) to Strength
+(20—30)% to Fire Resistance
Unknown Active /86
[DNT-UNUSED] Leap forward, dealing massive damage at the end of the attack.
[DNT-UNUSED] Leap, Catch, ???, Profit
[DNT-UNUSED] Throw Spirally
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
[DNT-UNUSED] Ready your axe then spin, dealing high damage to enemies and causing them to bleed.
[DNT-UNUSED] Perform a heavy melee attack, dealing massive damage to enemies on low life.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
[DNT] Burn, shoot
[DNT] Zap, shoot
[DNT] Freeze, shoot
[DNT-UNUSED] Pew pew spell
[DNT-UNUSED] Hunt em down
[DNT] A host of crimson souls erupt from Atziri's Mirror when you Parry, which travel outward to enemies in front of you applying the Parried Debuff and Scar of the Red Queen.
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
[DNT-UNUSED] An Edict, but flawed.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
Fire an arc of knives in front of the caster which deals physical damage.
[DNT-UNUSED] Sword Lunge
[DNT-UNUSED] Sword Lunge
Fire an arc of knives in front of the caster which deals physical damage.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Loud noise
[DNT-UNUSED] Zoomancer :D
Gain Stealth after not using Skills or being Hit for a short time.
Place a ballista totem which uses the socketed bow or wand attack skills.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Strike your foes down with a powerful blow using a melee weapon.
Unknown Support /76
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time
[DNT-UNUSED] Modifiers to Melee damage also apply to Spell damage for supported skill
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
[DNT-UNUSED] Timerot
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed. Cannot Support Skills which consume Endurance Charges.
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown.
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
[DNT] Supports Mark Skills. Trigger Savage Snare when you Mark enemies with Supported Skills.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
[DNT] Tangmazu Lineage
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
[DNT-UNUSED] Spectral Palm
[DNT-UNUSED] Spiral Proj
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Supports Spell skills, causing them to reduce the cast time of other skills when used. Cannot support Totem skills, Channelling skills, Triggering skills, instant skills, or skills with a Reservation.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
[DNT] From the Grave Support
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
Supports skills you use yourself, causing them to Trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges. Cannot Support Skills which consume Power Charges.
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
[DNT] Description
[DNT] Description
[DNT] Description
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
[DNT] Description
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.















































