[DNT-UNUSED] Timerot
Category: Timerot
[DNT-UNUSED] Timerot
Buffs from Supported Skills cause those affected to gain Timerot every half second
Timerot reduces Armour and Evasion by 5% per stack
Timerot is removed when Buff from Supported Skill is removed, and every stack of Timerot grants Reparation
Reparation grants 5% more Armour and Evasion per stack
Reparation gained lasts 0.5 seconds per Timerot lost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Version 0.2.0
[DNT] Timerot
Level: 1
[DNT-UNUSED] Timerot
Buffs from Supported Skills cause those affected to gain Timerot every half second
Timerot reduces Armour and Evasion by 5% per stack
Timerot is removed when Buff from Supported Skill is removed, and every stack of Timerot grants Reparation
Reparation grants 5% more Armour and Evasion per stack
Reparation gained lasts 0.5 seconds per Timerot lost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Level Effect /1
Implicit
Mana: 100%
Buffs from Supported Skills cause those affected to gain Timerot every half second\nTimerot reduces Armour and Evasion by 5% per stack\nTimerot is removed when Buff from Supported Skill is removed, and every stack of Timerot grants Reparation\nReparation grants 5% more Armour and Evasion per stack
Reparation gained lasts 0.5 seconds per Timerot lost
LevelRequires LevelStr
100
Attribute /5

[DNT-UNUSED] Timerot

NameShow Full Descriptions
AcronymArmour, Evasion, Buff
BaseType [DNT-UNUSED] Timerot
Class Support Gems
BuffIcon
ItemTypeMetadata/Items/Gem/SupportGemTimerot
[DNT-UNUSED] Timerot
Category: Timerot
[DNT-UNUSED] Timerot
Buffs from Supported Skills cause those affected to gain Timerot every half second
Timerot reduces Armour and Evasion by 5% per stack
Timerot is removed when Buff from Supported Skill is removed, and every stack of Timerot grants Reparation
Reparation grants 5% more Armour and Evasion per stack
Reparation gained lasts 0.5 seconds per Timerot lost
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /77
  • Allow Type: Buff
  • Discipline
    Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
    Arctic Armour
    While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
    Purity of Fire
    Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
    Purity of Ice
    Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
    Purity of Lightning
    Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.
    Impurity
    Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
    Barrage
    Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
    Bone Offering
    Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
    Herald of Ash
    While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
    Herald of Ice
    While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
    Herald of Thunder
    While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
    Plague Bearer
    While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
    Galvanic Field
    Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
    Mana Tempest
    Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
    Unleash
    Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
    Lingering Illusion
    While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
    Ghost Dance
    While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
    Pain Offering
    Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
    Staggering Palm
    Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
    Charged Staff
    Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
    Mana Remnants
    Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
    Magma Barrier
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
    Rhoa Mount
    Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
    Raging Spirits
    While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
    Wind Dancer
    While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
    Soul Offering
    Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
    Scavenged Plating
    While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
    Blink
    While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
    Malice
    While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
    Life Remnants
    Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
    Mantra of Destruction
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
    War Banner
    While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
    Defiance Banner
    While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
    Dread Banner
    While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
    Unbound Avatar
    Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
    Encase in Jade
    Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
    Temporal Rift
    While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
    Demon Form
    Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
    Sorcery Ward
    Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
    Time of Need
    While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
    Attrition
    While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
    Elemental Conflux
    Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
    Into the Breach
    Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
    Ritual Sacrifice
    Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.
    Emergency Reload
    Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
    Charge Regulation
    While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
    Shard Scavenger
    While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
    Overwhelming Presence
    While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
    Alchemist's Boon
    While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
    Sacrifice
    While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
    Archmage
    While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
    Berserk
    While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
    Herald of Plague
    While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
    Herald of Blood
    While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
    Withering Presence
    While active, emits an Aura that periodically Withers enemies in your Presence.
    Ravenous Swarm
    While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
    Combat Frenzy
    While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
    Blood Boil
    Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
    Herald of Ash
    While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
    Herald of Ice
    While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
    Herald of Thunder
    While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
    Withering Presence
    While active, emits an Aura that periodically Withers enemies in your Presence.
    Trinity
    Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
    Trail of Caltrops
    While active, scatters caltrops in your wake when you dodge.
    Temper Weapon
    Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
    Convalescence
    While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
    Unleash
    Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
    Void Illusion
    While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
    Iron Ward
    While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
    Heart of Ice
    Chills all enemies in your Presence.
    Fulmination
    While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
    Ancestral Cry
    Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
    Feast of Flesh
    Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
    Toxic Domain
    Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
    Ice-Tipped Arrows
    Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
    Future-Past
    Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
    Siphon Elements
    While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
    [DNT-UNUSED] Timerot
    [DNT-UNUSED] Fill me in
    physical_damage_reduction_rating_+%
    evasion_rating_+%
    Attribute /3

    timerot

    NameShow Full Descriptions
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID1
    Physical Damage Reduction Rating +%
    Codephysical damage reduction rating +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Global Evasion Rating +%
    Codeevasion rating +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Edit

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