Level Effect /1
| Implicit |
|---|
| Mana: 100% 被輔助的技能造成閃電傷害時觸發活躍閃電 召喚物轉化 100% 物理傷害為閃電傷害 |
| 等級 | 需要等級 | 智慧 | Minion Level |
|---|---|---|---|
| 1 | 0 | 0 | 2 |
屬性 /4
活躍閃電
復甦閃電
創造物monster no drops or experience [1]
Living Lightning
| Spectre | N |
|---|---|
| Tags | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
生命
100%
抗性
傷害
35%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
20 ~ 20
攻擊時間
1 Second
Damage Spread
±80%
經驗值
100%
Model Size
100%
Type
LivingLightning
Metadata
LivingLightningPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Actor
{
}
Positioned
{
collision_hull_type = "projectile"
//flying = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_teams = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
untargetable_by_monster_ai = 1
set_minion_cannot_be_directed = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
set_base_maximum_life_is_one = 1
set_cannot_be_splashed_from = 1
hide_buff_visuals = 1
hide_mini_life_bar = 1
}
Life
{
corpse_usable = false
}
BaseEvents
{
on_construction_complete = { LockHeight(); }
}
Animated
{
on_end_end_01 = "Delete();"
}Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Render
{
allow_attached_arrows = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Monsters/LivingLightningPlayerSummoned"] = {
name = "Living Lightning",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.35,
damageSpread = 0.8,
attackTime = 1,
attackRange = 20,
accuracy = 1,
skillList = {
"LivingLightningZap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LivingLightningZap"] = {
name = "Living Bolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a target, dealing [Lightning] [Attack] Damage.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Lightning] = true,
[SkillType.Chains] = true,
[SkillType.Melee] = true,
[SkillType.CannotTerrainChain] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_chains",
"living_lightning_damage_+%_final_per_additional_hit",
},
levels = {
[1] = {3, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.