活躍閃電
* 活躍閃電:當已達到召喚生物數量上限時,再召喚新的召喚生物不會取代現有召喚生物。
Level Effect /40
| 等級 | 需要等級 | 智慧 | 魔力 | CooldownTime | Base Damage | Minion Level |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 100% | 0 | 100%, 100%, 100%, 100% | 2 |
| 2 | 0 | 100%, 100% | 4 | |||
| 3 | 0 | 100%, 100% | 6 | |||
| 4 | 0 | 100%, 100% | 8 | |||
| 5 | 0 | 100%, 100% | 10 | |||
| 6 | 0 | 100%, 100% | 12 | |||
| 7 | 0 | 100%, 100% | 14 | |||
| 8 | 0 | 100%, 100% | 16 | |||
| 9 | 0 | 100%, 100% | 18 | |||
| 10 | 0 | 100%, 100% | 20 | |||
| 11 | 0 | 100%, 100% | 22 | |||
| 12 | 0 | 100%, 100% | 24 | |||
| 13 | 0 | 100%, 100% | 26 | |||
| 14 | 0 | 100%, 100% | 28 | |||
| 15 | 0 | 100%, 100% | 30 | |||
| 16 | 0 | 100%, 100% | 32 | |||
| 17 | 0 | 100%, 100% | 34 | |||
| 18 | 0 | 100%, 100% | 36 | |||
| 19 | 0 | 100%, 100% | 38 | |||
| 20 | 0 | 100%, 100% | 40 | |||
| 21 | 100%, 100% | 42 | ||||
| 22 | 100%, 100% | 44 | ||||
| 23 | 100%, 100% | 46 | ||||
| 24 | 100%, 100% | 48 | ||||
| 25 | 100%, 100% | 50 | ||||
| 26 | 100%, 100% | 52 | ||||
| 27 | 100%, 100% | 54 | ||||
| 28 | 100%, 100% | 56 | ||||
| 29 | 100%, 100% | 58 | ||||
| 30 | 100%, 100% | 60 | ||||
| 31 | 100%, 100% | 62 | ||||
| 32 | 100%, 100% | 64 | ||||
| 33 | 100%, 100% | 66 | ||||
| 34 | 100%, 100% | 68 | ||||
| 35 | 100%, 100% | 70 | ||||
| 36 | 100%, 100% | 72 | ||||
| 37 | 100%, 100% | 74 | ||||
| 38 | 100%, 100% | 76 | ||||
| 39 | 100%, 100% | 78 | ||||
| 40 | 100%, 100% | 80 |
屬性 /5
活躍閃電
Version history /5
| Version | Changes |
|---|---|
| 0.5.0 | * 活躍閃電:當已達到召喚生物數量上限時,再召喚新的召喚生物不會取代現有召喚生物。 |
| 0.4.0c | * 修正了「活躍閃電」無法被已使用的武器組合以外的技能觸發的問題。 |
| 0.4.0 | * 「活躍閃電」的活躍閃電攻擊現在每次連鎖擊中都造成相同傷害(原先錯誤地在後續連鎖中造成較低傷害)。 * 「活躍閃電 II」現在具有8次冷卻次數(原為5次)。 |
| 0.3.1 | * 修正了「活躍閃電」在被觸發施放時未正確具有冷卻時間類型,導致無法被「冷卻時間恢復」輔助的錯誤。 |
| 0.3.0c | * 修正了活躍閃電輔助在輔助「毒氣擲彈」、「毒氣箭矢」、和「分解」等技能產生的劇毒雲霧時未能正確運作。 |
Supported Gem /222
冰霜射擊
射出一支冰箭,在擊中一個目標時朝扇形範圍內噴出碎冰。
[DNT] Crushing Earth
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
弓箭射擊
以你的弓射出一支箭矢。
十字弓射擊
使用十字弓發射一支弩箭。
藤蔓痛打
促使巨大的藤蔓生長,隨機出現在目標區域內。藤蔓會在猛砸地面後收回,並在可能的情況下攻擊附近的敵人。
復甦閃電
創造物monster no drops or experience [1]
Living Lightning
| Spectre | N |
|---|---|
| Tags | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
生命
100%
抗性
傷害
35%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
20 ~ 20
攻擊時間
1 Second
Damage Spread
±80%
經驗值
100%
Model Size
100%
Type
LivingLightning
Metadata
LivingLightningPlayerSummoned
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Actor
{
}
Positioned
{
collision_hull_type = "projectile"
//flying = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_teams = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
untargetable_by_monster_ai = 1
set_minion_cannot_be_directed = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
set_base_maximum_life_is_one = 1
set_cannot_be_splashed_from = 1
hide_buff_visuals = 1
hide_mini_life_bar = 1
}
Life
{
corpse_usable = false
}
BaseEvents
{
on_construction_complete = { LockHeight(); }
}
Animated
{
on_end_end_01 = "Delete();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Monsters/LivingLightningPlayerSummoned"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Living Lightning",
life = 1,
damage = 0.35,
damageSpread = 0.8,
attackTime = 1,
attackRange = 20,
accuracy = 1,
skillList = {
"LivingLightningZap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LivingLightningZap"] = {
name = "Living Bolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a target, dealing [Lightning] [Attack] Damage.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Lightning] = true,
[SkillType.Chains] = true,
[SkillType.Melee] = true,
[SkillType.CannotTerrainChain] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.