Family
來自 /1
未切割的輔助寶石 階級 2
Level Effect /1
Implicit |
---|
Mana: 100% 被輔助的技能造成閃電傷害時觸發活躍閃電 召喚物轉化 100% 物理傷害為閃電傷害 |
等級 | 需要等級 | 智慧 | Minion Level |
---|---|---|---|
1 | 0 | 0 | 2 |
復甦閃電

monster no drops or experience [1]
Living Lightning
Spectre | N |
---|---|
Tags | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
生命
100%
抗性




傷害
35%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
20 ~ 20
攻擊時間
1 Second
Damage Spread
±80%
經驗值
100%
Model Size
100%
Type
LivingLightning
Metadata
LivingLightningPlayerSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Actor { } Positioned { collision_hull_type = "projectile" //flying = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_teams = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 untargetable_by_monster_ai = 1 set_minion_cannot_be_directed = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_base_maximum_life_is_one = 1 set_cannot_be_splashed_from = 1 hide_buff_visuals = 1 hide_mini_life_bar = 1 } Life { corpse_usable = false } BaseEvents { on_construction_complete = { LockHeight(); } } Animated { on_end_end_01 = "Delete();" }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monsters/LivingLightningPlayerSummoned"] = { name = "Living Lightning", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.35, damageSpread = 0.8, attackTime = 1, attackRange = 20, accuracy = 1, skillList = { "LivingLightningZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LivingLightningZap"] = { name = "Living Bolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a target, dealing [Lightning] [Attack] Damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.Lightning] = true, [SkillType.Chains] = true, [SkillType.Melee] = true, [SkillType.CannotTerrainChain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_chains", "living_lightning_damage_+%_final_per_additional_hit", }, levels = { [1] = {3, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.