Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Rise of the Abyssal Gem /208
FasterAttack
Supports Attacks, causing them to Attack faster.
FasterAttack
Supports Attacks, causing them to Attack faster at the cost of Damage.
MultipleProjectilesSupport
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
NovaProjectilesSupport
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
FasterProjectilesSupport
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
FasterProjectilesSupport
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
AdditionalAccuracy
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
IncreasedAreaOfEffectSupport
Supports any skill with an area of effect, making it larger.
Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
PierceSupport
Supports Projectile skills, making their Projectiles Pierce an enemy.
PierceSupport
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
FasterCastSupport
Supports Spells, causing them to cast faster.
FasterCastSupport
Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds.
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
FirePenetrationSupport
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
ChainSupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
ChainSupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
elementalweakness
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
SlowerProjectilesSupport
Supports Projectile skills, making those Projectiles travel more slowly.
LineageVilenta
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
ChanceToBleedSupport
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
ChanceToBleedSupport
Supports any skill that Hits enemies, causing it to inflict Bleeding.
ChanceToBleedSupport
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
BrutalitySupport
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
BrutalitySupport
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
CloseCombatSupport
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.
MeatShield
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
LineageMeatshield
Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
SecondWindSupport
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
SecondWindSupport
Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
LineageLifetap
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
BeheadSupport
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
LineageEinhar
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
JaggedGroundSupport
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
LessDurationSupport
Supports any skill that has a duration making that duration shorter.
FistOfWarSupport
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
FistOfWarSupport
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
MoreDurationSupport
Supports any skill that has a duration, making that duration longer.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
SearingFlameSupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
EternalFlameSupport
Supports any skill that Hits enemies, causing its Ignites to last longer.
EternalFlameSupport
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
CastonFreezeShockIgnite
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
EnragedWarcrySupport
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
WallFortressSupport
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
LineageAhnChisel
Supports skills that create walls in a line, causing them to instead be created along a fissure.
IncreaseLimitSupport
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
IncreaseLimitSupport
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
OverpowerSupport
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
OverpowerSupport
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
LifeFlaskSupport
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
LifeFlaskSupport
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
MinionPactSupport
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
LineageTecrod
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
MultipleChargesSupport
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
WarriorShieldingCry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
IncreasedArmourBreakSupport
Supports any skill, causing Armour Break it inflicts to be stronger.
LineageArmourBreak
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
RageforgedSupport
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
DeadlyPoisonSupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
DeepCutsSupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
CorruptingCrySupport
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Paquate
Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
WindowOfOpportunitySupport
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
SwiftAfflictionSupport
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
SwiftAfflictionSupport
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
ComboFinisherSupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
Monastic
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
PrecisionSupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
ClaritySupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
VitalitySupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
HerbalismSupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
CannibalismSupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
FarCombatSupport
Supports Attacks, causing them to deal more damage from farther away.
LineageDoedre
Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Elemental damage.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
CooldownReductionSupport
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
AftershockSupport
Supports Slams you use yourself, giving them a chance to create an Aftershock.
DoubleBarrelSupport
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
DoubleBarrelSupport
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
Azadian
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
ChanceToNotConsumeAmmoSupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
ChanceToNotConsumeAmmoSupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
AmmoConservation
Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.
DamagePerBoltReloadedRecentlySupport
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
SacrificalLambSupport
Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable.
WitchRavenousSwarm
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
LingeringMirageSkill
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
BranchingFissuresSupport
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
BranchingFissuresSupport
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
UpheavalSupport
Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
LineageKaom
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
TerrainChainSupport
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
TerrainChainSupport
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
TotemPlacementSpeedSupport
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
TotemPlacementSpeedSupport
Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
LongFuseSupport
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
IronwoodSupport
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
WildshardsSupport
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Wildshards
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
ImpetusSupport
Supports Meta Skills. Supported Skills generate Energy significantly faster.
RushedRemnantsSupport
Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
Trialmaster
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
ManatenanceSupport
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
BiddingSupport
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
BiddingSupport
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
StickyBombSupport
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.
SteelyNerveSupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
ChargedShotsSupport
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
ProfanitySupport
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
ChannellingDamageSupport
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
ChannellingAilmentThresholdSupport
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
ConcoctSupport
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
DomainSupport
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
DomainSupport
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
InterludeSupport
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
InterludeSupport
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
RetreatingAssaultSupport
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
RetreatingAssaultSupport
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
DefySupport
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
ThornskinSupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
MysticismSupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
DireStrikeSupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
UpwellingSupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
TemperedValourSupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
TemperedValourSupport
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
BrinkSupport
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
LineageRomira
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
ExpediteSupport
Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
MixedMaladiesSupport
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
NoFearSupport
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
NoFearSupport
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
MoreTotemLifeSupport
Supports Skills which create Totems, causing those Totems to have more Life.
MoreTotemLifeSupport
Supports Skills which create Totems, causing those Totems to have more Life.
Tukohama
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
WardingSteel
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
FrozenSpiteSupport
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
LineageMercy
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
AutoShotgunSupport
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
EnduranceChargeonPerfectTimingSupport
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
EnduranceOnHeavyStunSupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
EnduranceOnHeavyStunSupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
FissureOnLandingSupport
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
GuardonStunSupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
GuardonStunSupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
CrystallineShardsSupport
Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Dialla
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
LineageKalisaChorus
Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
DurabilitySupport
Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
LineageXoph
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
LineageEsh
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
LineageTul
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
LineageUulNetol
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Rigwald
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
LineageUhtredLesser
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
LineageUhtredStandard
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
LineageUhtredGreater
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
LineageDaresso
Supports Banner Skills, causing them to require significantly less Glory to use.
LineageAtziri
Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
LineageTacati
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Zarokh
Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown.
Garukhan
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
AbyssKurgal
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
LineageKulemakSpire
Supports Offering Skills, causing your Cascadable Spells to Cascade to the locations of Supported Offerings.
LineageAmanamu
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
LineageDjinn
Supports any Skill that can deal damage, causing it to deal more damage for each different Command Skill you have used in the past few seconds. Cannot modify the Skills of Minions.
LineageArbiter
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
LineageArakaali
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
WarriorForgeHammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
GrenadeBallistaSkillIcon
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
RangerToxicDomain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
SiphonElements
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
FrostDartsSkillIcon
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
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