Version 0.1.0
Fulminating Concoction
Level: (1–20)
Attack Damage: (70–166)% of base
需求: Level (1–90)
Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Lightning attack damage in an area and inflicting Lightning Exposure.
(8–222) to (24–666) Added Lightning Damage
+8% to Critical Hit Chance
100% more chance to Shock
Consumes 3 Charges from your Mana Flask
Inflicts Lightning Exposure on Hit
Explosion radius is 1.5 metres
來自品質的額外效果:
(0–20)% increased Lightning Exposure Effect
Skills can be managed in the Skills Panel.


Level Effect /40
等級 | 需要等級 | Base Damage | 8 至 24 基礎閃電傷害 | |
---|---|---|---|---|
1 | 0 | 0 | 100%, 70% | 8, 24 |
2 | 3 | 0 | 100%, 77% | 14, 41 |
3 | 6 | 0 | 100%, 84% | 21, 63 |
4 | 10 | 0 | 100%, 92% | 29, 87 |
5 | 14 | 0 | 100%, 99% | 37, 112 |
6 | 18 | 0 | 100%, 105% | 46, 139 |
7 | 22 | 0 | 100%, 112% | 56, 167 |
8 | 26 | 0 | 100%, 118% | 66, 197 |
9 | 31 | 0 | 100%, 123% | 76, 228 |
10 | 36 | 0 | 100%, 128% | 87, 261 |
11 | 41 | 0 | 100%, 134% | 98, 295 |
12 | 46 | 0 | 100%, 139% | 110, 331 |
13 | 52 | 0 | 100%, 144% | 123, 368 |
14 | 58 | 0 | 100%, 150% | 136, 407 |
15 | 64 | 0 | 100%, 155% | 149, 447 |
16 | 66 | 0 | 100%, 161% | 163, 489 |
17 | 72 | 0 | 100%, 167% | 178, 533 |
18 | 78 | 0 | 100%, 173% | 193, 578 |
19 | 84 | 0 | 100%, 179% | 208, 624 |
20 | 90 | 0 | 100%, 185% | 224, 672 |
21 | 0 | 100%, 191% | 240, 721 | |
22 | 0 | 100%, 197% | 257, 772 | |
23 | 0 | 100%, 204% | 275, 825 | |
24 | 0 | 100%, 210% | 293, 879 | |
25 | 0 | 100%, 217% | 311, 934 | |
26 | 0 | 100%, 224% | 330, 991 | |
27 | 0 | 100%, 232% | 350, 1050 | |
28 | 0 | 100%, 240% | 370, 1110 | |
29 | 0 | 100%, 248% | 390, 1171 | |
30 | 0 | 100%, 256% | 411, 1234 | |
31 | 0 | 100%, 264% | 433, 1299 | |
32 | 0 | 100%, 273% | 455, 1365 | |
33 | 0 | 100%, 282% | 477, 1432 | |
34 | 0 | 100%, 291% | 500, 1501 | |
35 | 0 | 100%, 301% | 524, 1572 | |
36 | 0 | 100%, 311% | 548, 1644 | |
37 | 0 | 100%, 321% | 573, 1718 | |
38 | 0 | 100%, 332% | 598, 1793 | |
39 | 0 | 100%, 343% | 623, 1870 | |
40 | 0 | 100%, 355% | 649, 1948 |
屬性 /7
烈性混合物
烈性混合物
等級: (1–20)
暴擊率: 8.00%
攻擊傷害: 基礎的 (70–185)%
需求: 等級 (1–90)
需求: Unarmed
消耗[Mana|魔力]藥劑的使用次數,投出一個爆炸瓶,對一片區域造成空手閃電攻擊傷害,並造成閃電曝曬。
(8–224) 至 (24–672) 基礎閃電傷害
200% 更多感電機率
消耗 5 次魔力藥劑充能
擊中時,施加 4 秒的閃電曝曬
爆炸範圍為 1.5 公尺
base is projectile [1]
can perform skill while moving [1]
main hand base weapon attack duration ms [714]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile behaviour only explode [1]
replace main hand unarmed attack stats with nothing type [1]
throw flask effects type [2]
來自品質的額外效果:
閃電曝曬效果增加 (0–20)%
可以在技能面板管理技能。
Fulminating Concoction


烈性混合物 Attr /5
名字 | 顯示物品素質 |
---|---|
ID | AscendancyRanger3Notable7_3 |
Icon | Art/2DArt/SkillIcons/passives/PathFinder/PathfinderBrewConcoctionLightning.png |
AscendancyID | 追獵者 |
PassiveSkillsHash | 56618 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Supported By /134
火焰灌注
輔助攻擊,使其獲得火焰傷害,但造成更少冰冷和閃電傷害。
武術節奏
輔助攻擊,使攻擊加快。
散射
輔助投射物技能,使其發射額外的投射物,同時降低被輔助技能的攻擊和施法速度,並減少其傷害。
渦輪
輔助投射物技能,使投射物的行進更為快速。
冰冷灌注
輔助攻擊,使其獲得冰冷傷害,但造成更少火焰和閃電傷害。
正中紅心
輔助攻擊,使其增加命中值
增幅效果
輔助任何有範圍效果的技能,使其範圍擴大。
閃電灌注
輔助攻擊,使其獲得閃電傷害,但造成更少冰冷和火焰傷害。
超暴擊
輔助任何擊中敵人的技能,使其暴擊造成更多傷害,但降低暴擊率。
連續重擊
輔助任何擊中敵人的技能,使其擊退敵人。
生命盜竊
輔助攻擊,使其物理傷害偷取生命。
靈魂盜竊
輔助攻擊,使其物理傷害偷取魔力。
混沌灌注
輔助攻擊,使其獲得混沌傷害,但同時減少其他類型的傷害。
集中效應
輔助任何有範圍效果的技能,使該範圍變得更小,但其造成的任何範圍傷害更高。
致盲
輔助任何擊中敵人的技能,使其擊中時致盲敵人。
火焰穿透
輔助任何可擊中敵人的技能,使擊中穿透敵人火焰抗性。
冰冷穿透
輔助任何可擊中敵人的技能,使擊中穿透敵人冰冷抗性。
閃電穿透
輔助任何可擊中敵人的技能,使擊中穿透敵人閃電抗性。
降速
輔助投射物技能,使投射物的行進更為緩慢。
霜咬
輔助你自己使用的攻擊,以受輔助技能冰凍一個敵人時,短時間內為你的所有攻擊注入冰冷傷害。
急凍化
輔助任何擊中敵人的技能,使其能更有效地冰凍敵人。
傳導
輔助任何擊中敵人的技能,使其更容易施加感電。
元素專注
輔助任何擊中敵人的技能,使其造成更高的元素傷害,但無法造成異常狀態。
燐火
輔助任何擊中敵人的技能,在短暫延遲後將其造成的點燃散播至附近的敵人。
破空斬
輔助任何擊中敵人的技能,有一定機率造成流血。
毒化
輔助任何擊中敵人的技能,有一定機率使敵人中毒。
癱瘓
輔助攻擊,使其癱瘓敵人。
犧牲
輔助 攻擊,使其對點燃的敵人造成額外的火焰傷害,但自身無法再點燃敵人。
持續感電
輔助任何擊中敵人或造成感電的技能,使其感電的頻率較低,但持續時間更長。
野性殘暴
輔助任何造成傷害的技能,犧牲所有其他傷害類型提高其物理傷害。
氣勢
輔助任何由你自己使用的傷害技能,若在使用技能時移動足夠的距離,則技能會造成更多傷害。傳送不會被計入移動的距離。
凋零之觸
輔助任何擊中敵人的技能,使其有一定機率在擊中時讓敵人凋零。
近身戰
輔助攻擊,使其在你與敵人的距離越近時造成更多傷害。
處刑
輔助任何擊中敵人的技能,使其對貧血敵人造成更多傷害。
強化聚能
輔助任何擊中敵人的技能,提升其感電效果但持續時間較短。
必定暴擊
輔助任何你自己使用的擊中敵人的技能,使其隨時間累積暴擊率。
無情
輔助攻擊,反覆使用該技能時能更有效地擊暈敵人。
快速前進
輔助任何具持續時間的技能,縮短其持續時間。
堅持不懈
輔助任何具持續時間的技能,延長其持續時間。
冰霜核心
輔助任何擊中敵人的技能,使其在凍結敵人周圍創造出數道冰緩地面。
奔竄電流
輔助任何擊中敵人的技能,使你在感電一個敵人時,有一定機率同時感電附近的敵人。
深度冰凍
輔助任何擊中敵人的技能,使其造成的冰凍持續時間延長。
點火
輔助任何擊中敵人的技能,使其更容易施加點燃。
燒灼烈焰
輔助任何擊中敵人的技能,使點燃造成更高的傷害,但降低擊中造成的傷害。
永恆烈焰
輔助任何擊中敵人的技能,使其點燃的頻率較低,但持續時間更長。
攻其之弱
輔助任何擊中敵人的技能,使其對護甲遭破壞的敵人造成更多傷害,但不會對自身造成破壞護甲。無法輔助消耗破壞護甲的技能。
蹂躪
輔助任何擊中敵人的技能,對敵人造成重度擊暈時施加破甲。
神經超載
輔助任何擊中敵人的技能。當附近敵人可觸電時會被標記,以受輔助技能擊中被標記的敵人會對其造成觸電。
精確暴擊
輔助任何擊中敵人的技能,使其較不常暴擊,但暴擊造成的傷害提高。
衰敗
輔助任何擊中敵人的技能,造成中毒並且會破壞敵人的護甲。無法輔助會消耗完全破甲的護甲的技能。
爆裂瘟疫
輔助可讓敵人中毒的技能,中毒敵人會隨時間經過累積疫源,死亡時引起疫源爆發。無法輔助召喚物的技能。
霜火
輔助任何擊中敵人的技能,在點燃一名冰凍敵人時消耗冰凍,強化點燃效果。
烈風暴
輔助任何擊中敵人的技能,延長對受點燃敵人的感電效果。
電刑
輔助所有能夠造成傷害的技能。被輔助的技能造成的閃電傷害可以引發觸電,但被輔助的技能無法造成感電。
刺骨冰霜
輔助任何擊中敵人的技能,使其對冰凍的敵人造成更多傷害,但消耗其冰凍狀態。無法輔助消耗冰凍的技能。
沙漏
輔助任何你自己使用的傷害技能,使其造成的傷害大幅提升,但冷卻時間延長。無法輔助已具有冷卻時間的技能。
火熱死寂
輔助任何擊中敵人的技能,使受其點燃的敵人有一定機率在死亡時爆炸。
封鎖
輔助任何擊中敵人的技能,當敵人與你的距離越近,技能造成的釘身累積更高。
壓倒性力量
輔助任何擊中敵人的技能,使其擊暈累積更快。
機動性
輔助移動時可使用的技能,讓你在使用時移動得更快。
標記
輔助任何擊中敵人的技能,使其物理傷害可以釘身,但無法再擊暈敵人。
伏擊
輔助任何擊中敵人的技能,使其更容易對滿血敵人造成暴擊。
魔力恩惠
輔助擊中敵人的技能,使其擊殺的敵人賦予更多的魔力藥劑充能。
生命恩惠
輔助擊中敵人的技能,使其擊殺的敵人賦予更多的生命藥劑充能。
打破忍耐
輔助任何擊中敵人的技能,使其有機會在完全破壞敵人的護甲時獲得一個耐力球。
召喚物契約
輔助你自己使用的傷害技能,使用時自你的召喚物汲取生命來強化技能傷害。只有在擁有生命值足夠、可以承受該汲取量的召喚物時才會生效。
生命吸取
輔助任何擊中敵人的技能,在撲殺敵人時恢復生命。
靈魂吸取
輔助任何擊中敵人的技能,在撲殺敵人時恢復魔力。
亢奮
輔助你自己使用的攻擊,使用被輔助的技能擊殺感電敵人後,你的所有攻擊在短時間內都會附加閃電傷害。
併發症
輔助任何擊中敵人的技能,使其造成額外中毒,但縮短中毒持續時間。
爆破手
輔助任何技能,加強其破甲效果。
盛怒鍛造
輔助任何你自己使用或觸發的傷害技能,使其消耗盛怒來造成更多傷害。如果你的盛怒不足,則無法獲得傷害加成。
護甲爆破
輔助攻擊,使其完全破壞敵人護甲時觸發熾烈爆炸。
火焰曝曬
輔助任何擊中敵人的技能,使其點燃敵人時會造成火焰曝曬。
閃電曝曬
輔助任何擊中敵人的技能,使其感電敵人時會造成閃電曝曬。
冰冷曝曬
輔助任何擊中敵人的技能,使其對敵人暴擊時會造成冰冷曝曬。
致命毒藥
輔助任何擊中敵人的技能,使其造成更少傷害,但造成更強力的中毒。
深度切割
輔助任何擊中敵人的技能,使其造成更少傷害,但造成更強力的流血。
閃電專精
輔助閃電技能,使其獲得 1 額外等級。
極速苦痛
輔助任何造成傷害的技能,使其造成更多持續傷害,但縮短其持續時間。
負擔輔助
輔助任何技能,使其施加的緩速效果更強。
殘破
輔助擊中敵人的技能。被輔助的技能擊中沉重暈眩的敵人時,加劇其身上的流血。
撲殺
輔助攻擊技能,使其擊中稀有和傳奇敵人時造成撲殺效果。
碎骨
輔助擊中敵人的技能,使擊中根據造成物理傷害的一部分造成破甲。
遠程射擊
輔助攻擊,使其在遠處造成更多傷害。
迷惑
輔助攻擊,使其根據造成物理傷害的一部分累積目眩。
破壞姿態
輔助攻擊,使其對完全破甲的敵人造成目眩。
原始武裝
輔助使用武器的攻擊,使其造成更多武器元素傷害。
彈射
輔助所有會製造投射物的技能,讓這些投射物在擊中地形時,有機會造成連鎖。
剝奪
輔助能對敵人造成曝曬的技能,提高套用之曝曬的效果。
分量
輔助造成傷害的技能,提高其擊中的最大物理傷害。
崛起風暴
輔助造成傷害的技能,近期使用的每一種不同元素類型的技能都會提高被輔助的技能所造成的元素傷害。不能輔助召喚物技能。
槓桿
輔助會擊中敵人的技能。被輔助的技能在攻擊受禁錮的敵人時,有更高的暴擊機率。
潛力
輔助你自己使用的技能。若是可能,在使用被輔助的技能時會消耗一顆暴擊球,使造成暴擊的機率大幅提高。被輔助的技能不能產生暴擊球。
廣闊區域
輔助所有你自己使用的技能,使它的效果範圍大幅增加,但是冷卻時間延長。
切除
輔助所有你自己使用的技能,使造成暴擊的機率大幅增加,但是冷卻時間延長。
咒怨
輔助所有你自己使用的技能,使造成異常狀態的機率大幅增加,但是冷卻時間延長。
狂暴
輔助你自己使用的技能。若有可消耗的狂怒球,在使用被輔助的技能時,會消耗一顆狂怒球,使技能速度大幅提高。被輔助的技能不能產生狂怒球。
Salvo
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Cadence
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
Bone Shrapnel
Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Embitter
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Rusted Spikes
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Concoct
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Ambrosia
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Malady
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Dazzle
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Retreat
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Reach
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Commiserate
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not have already have some [Conditional|Condition] for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant [Volatility] on Critical Hit.
Haemocrystals
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage [Conditional|Condition].
Arms Length
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
Charm Bounty
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
First Blood
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Retort
Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to [Hobble] Bleeding Enemies based on a portion of Physical Damage dealt.
Incision
Supports Attack Skills. Supported Skills inflict [Incision] on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All [Incision] is removed from a target on inflicting it with Bleeding.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Unerring Power
Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
Impale
Supports Attacks, causing them to [Impale] on Hit but making them unable to Extract [Impale] themselves.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
See Red
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against [ParriedDebuff|Parried] Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.