Ascendancy passives /167
Ascendancy: Titan
Character: Warrior
25% chance for Slam Skills you use yourself to cause Aftershocks
Ascendancy: Titan
Character: Warrior
Every second Slam Skill you use yourself is Ancestrally Boosted
Ascendancy: Titan
Character: Warrior
50% more Damage against Heavy Stunned Enemies
Ascendancy: Titan
Character: Warrior
Your Hits are Crushing Blows
Ascendancy: Titan
Character: Warrior
50% increased effect of Small Passive Skills
Ascendancy: Titan
Character: Warrior
Carry a Chest which adds 20 Inventory Slots
Ascendancy: Titan
Character: Warrior
15% more Maximum Life
Ascendancy: Titan
Character: Warrior
50% more Armour from Equipped Body Armour
Ascendancy: Warbringer
Character: Warrior
Break Armour equal to 10% of Hit Damage dealt
Ascendancy: Warbringer
Character: Warrior
You can Break Enemy Armour to below 0
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Encase in Jade
Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ascendancy: Warbringer
Character: Warrior
Ignore Warcry Cooldowns
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Warbringer
Character: Warrior
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Warbringer
Character: Warrior
Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Warbringer
Character: Warrior
25% less Block chance
Can Block Damage from all Hits while Shield is not Raised
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Fire Spell on Hit
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Manifest Weapon
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Temper Weapon
Ascendancy: Smith of Kitava
Character: Warrior
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value
Ascendancy: Smith of Kitava
Character: Warrior
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Ascendancy: Smith of Kitava
Character: Warrior
Can only use a Normal Body Armour
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +75% to Fire Resistance
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +75% to Cold Resistance
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +75% to Lightning Resistance
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 20% increased Strength
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 15% increased maximum Life
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 100% increased Stun Threshold
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 5% of maximum Life per second
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants +5% to Maximum Fire Resistance
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Hits against you have 50% reduced Critical Damage Bonus
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Armour also applies to Chaos Damage taken from Hits
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Unaffected by Ignite
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Mana per 6 Maximum Life
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Chaos Damage
Ascendancy: Infernalist
Character: Witch
Grants Skill: Demon Form
Maximum 10 Demonflame
Ascendancy: Infernalist
Character: Witch
Demonflame has no maximum
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
50% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Ignite Chance and Magnitude
Ascendancy: Infernalist
Character: Witch
50% more Critical Damage Bonus
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Ascendancy: Infernalist
Character: Witch
Grants Skill: Summon Infernal Hound
number of infernal familiars allowed [1]
Ascendancy: Infernalist
Character: Witch
While on High Infernal Flame, you and Allies in your
Presence Gain 50% of Damage as Fire Damage
Ascendancy: Blood Mage
Character: Witch
1% increased Critical Damage Bonus per 40 Life
Ascendancy: Blood Mage
Character: Witch
Base Critical Hit Chance for Spells is 15%
Ascendancy: Blood Mage
Character: Witch
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Bleeding you inflict on Cursed targets is Aggravated
Elemental Damage also Contributes to Bleeding Magnitude
Ascendancy: Blood Mage
Character: Witch
Your Curses have infinite Duration
Ascendancy: Blood Mage
Character: Witch
10% of Spell Damage Leeched as Life
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Energy Shield on Equipped Body Armour
Ascendancy: Blood Mage
Character: Witch
Critical Hits ignore Monster Armour
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of the Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
Ascendancy: Lich
Character: Witch
Cursed Enemies you or your Minions Kill have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Cursed Enemies Killed by Allies in your Presence have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ascendancy: Lich
Character: Witch
While you are not on Low Mana, you and Allies in your Presence have Unholy Might
Lose 5% of maximum Mana per Second
Ascendancy: Lich
Character: Witch
4% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Lich
Character: Witch
Your Life cannot change while you have Energy Shield
Ascendancy: Lich
Character: Witch
Non-Channelling Spells consume a Power Charge if able to deal 25% more Damage
Ascendancy: Lich
Character: Witch
Non-Channelling Spells cost an additional 3% of maximum Energy Shield
Non-Channelling Spells deal 30% more Damage
Spending Energy Shield does not interrupt Recharge
Ascendancy: Lich
Character: Witch
You can apply an additional Curse
Your Curses can affect Hexproof Enemies
Ascendancy: Stormweaver
Character: Sorceress
You have Arcane Surge
Ascendancy: Stormweaver
Character: Sorceress
1% increased Effect of Arcane Surge on you per 25 maximum Mana
Ascendancy: Stormweaver
Character: Sorceress
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Stormweaver
Character: Sorceress
Elemental Storm has 150% more Cooldown Recovery Rate
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
25% less Magnitude of Shock you inflict
Ascendancy: Stormweaver
Character: Sorceress
All Damage from Hits Contributes to Shock Chance
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Stormweaver
Character: Sorceress
All Damage from Hits Contributes to Chill Magnitude
Ascendancy: Stormweaver
Character: Sorceress
Exposure you inflict lowers the affected Resistance by an additional 12%
Ascendancy: Stormweaver
Character: Sorceress
40% of Elemental Damage taken Recouped as Energy Shield
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Temporal Rift
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Freeze
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Unleash
Ascendancy: Chronomancer
Character: Sorceress
Recoup Effects instead occur over 4 seconds
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Snap
Ascendancy: Chronomancer
Character: Sorceress
Enemies in your Presence are Slowed by 20%
Ascendancy: Chronomancer
Character: Sorceress
Every 10 seconds, gain 50% more Cast Speed for 5 seconds
Ascendancy: Tactician
Character: Mercenary
Persistent Buffs have 50% less Reservation
Ascendancy: Tactician
Character: Mercenary
Allies in your Presence gain added Attack Damage equal
to 25% of your main hand Weapon's Damage
Ascendancy: Tactician
Character: Mercenary
Can place multiple Banners
Ascendancy: Tactician
Character: Mercenary
Projectile Damage builds Pin
Ascendancy: Tactician
Character: Mercenary
Pinned enemies cannot perform actions
Ascendancy: Tactician
Character: Mercenary
Gain 100% of Armour as extra Stun Threshold
Gain 100% of Evasion Rating as extra Ailment Threshold
Ascendancy: Tactician
Character: Mercenary
Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Maximum Physical Damage Reduction is 50%
Ascendancy: Tactician
Character: Mercenary
Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile
is focused totem [1]
Ascendancy: Tactician
Character: Mercenary
Grants Skill: Supporting Fire
Ascendancy: Witchhunter
Character: Mercenary
Culling Strike
Ascendancy: Witchhunter
Character: Mercenary
Decimating Strike
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
Deal up to 40% more Damage to Enemies based on their missing Concentration
Ascendancy: Witchhunter
Character: Mercenary
Grants Skill: Sorcery Ward
35% less Armour and Evasion Rating
Ascendancy: Witchhunter
Character: Mercenary
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Witchhunter
Character: Mercenary
20 Passive Skill Points become Weapon Set Skill Points
Character: Mercenary
+10% to Quality of all Skills
Character: Mercenary
You can use each type of Support Gem an additional time in different Skills
Character: Mercenary
30% less Cost of Skills
Skill Gems have 30% more Attribute Requirements
Character: Mercenary
20% less Attributes
Inherent bonuses gained from Attributes are doubled
Character: Mercenary
Attribute Requirements of Gems can be satisified by your highest Attribute
Character: Mercenary
Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem
Skills gain 20% increased Damage per socketed red Support Gem
Skills gain 6% increased Skill Speed per socketed green Support Gem
Character: Mercenary
+1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed
+1% to Maximum Fire Resistance per 4 Red Support Gems Socketed
+1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed
Ascendancy: Invoker
Character: Monk
+1 to Spirit for every 8 Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Invoker
Character: Monk
Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating
50% less Evasion Rating
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to created Shocked Ground
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Ascendancy: Invoker
Character: Monk
Grants Skill: Unbound Avatar
gain unbound ailment stacks [1]
Ascendancy: Invoker
Character: Monk
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Ascendancy: Invoker
Character: Monk
Grants Skill: Meditate
Ascendancy: Invoker
Character: Monk
Meta Skills gain 35% more Energy
Ascendancy: Acolyte of Chayula
Character: Monk
Mana Leech recovers based on other Damage Types damage as well as Physical damage
Ascendancy: Acolyte of Chayula
Character: Monk
You cannot Recharge Energy Shield
Mana Leech effects also Recover Energy Shield
Ascendancy: Acolyte of Chayula
Character: Monk
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Ascendancy: Acolyte of Chayula
Character: Monk
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
Ascendancy: Acolyte of Chayula
Character: Monk
Grants Skill: Into the Breach
Ascendancy: Acolyte of Chayula
Character: Monk
Effect and Duration of Flames of Chayula on You is Doubled
Ascendancy: Acolyte of Chayula
Character: Monk
Darkness Reservation lasts for 10 seconds
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
+8 to Maximum Darkness per Level
Ascendancy: Acolyte of Chayula
Character: Monk
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Ascendancy: Acolyte of Chayula
Character: Monk
50% reduced Darkness Reservation Duration
Ascendancy: Deadeye
Character: Ranger
Skills fire an additional Projectile
Ascendancy: Deadeye
Character: Ranger
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Ascendancy: Deadeye
Character: Ranger
3% less Damage taken per Tailwind
Ascendancy: Deadeye
Character: Ranger
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Ascendancy: Deadeye
Character: Ranger
Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges
Ascendancy: Deadeye
Character: Ranger
You can apply an additional Mark
Ascendancy: Deadeye
Character: Ranger
You have no Accuracy Penalty at Distance
Ascendancy: Pathfinder
Character: Ranger
50% less Movement Speed Penalty from using Skills while moving
Ascendancy: Pathfinder
Character: Ranger
Your speed is unaffected by Slows
Ascendancy: Pathfinder
Character: Ranger
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Ascendancy: Pathfinder
Character: Ranger
30% of Evasion Rating also grants Elemental Damage reduction
Ascendancy: Pathfinder
Character: Ranger
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
Ascendancy: Pathfinder
Character: Ranger
Ascendancy: Amazon
Character: Huntress
Chance to Hit with Attacks can exceed 100%
Gain additional Critical Hit Chance equal to 25% of excess chance to Hit with Attacks
Ascendancy: Amazon
Character: Huntress
Attacks using your Weapons have Added Physical Damage equal
to 25% of the Accuracy Rating on the Weapon
Ascendancy: Amazon
Character: Huntress
Reveal Weaknesses against Rare and Unique enemies
50% more damage against enemies with an Open Weakness
Ascendancy: Amazon
Character: Huntress
20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
40% increased Skill Speed while an enemy with an Open Weakness is in your Presence
Ascendancy: Amazon
Character: Huntress
50% chance for Infusions to Infuse your Projectiles without being Consumed
Ascendancy: Amazon
Character: Huntress
Grants Skill: Infuse Weapon
When you Consume a Power Charge Trigger Infuse Weapon to gain 2 Cold Infusion
When you Consume an Endurance Charge Trigger Infuse Weapon to gain 2 Fire Infusion
When you Consume a Frenzy Charge Trigger Infuse Weapon to gain 2 Lightning Infusion
Ascendancy: Amazon
Character: Huntress
Life Flasks also recover Mana
Mana Flasks also recover Life
Ascendancy: Amazon
Character: Huntress
Evasion Rating from Equipped Helmet, Gloves and Boots is doubled
Evasion Rating from Equipped Body Armour is halved
Ascendancy: Amazon
Character: Huntress
Life Leech recovers based on your Elemental damage as well as Physical damage
Ascendancy: Ritualist
Character: Huntress
25% increased bonuses gained from Equipped Rings and Amulets
Ascendancy: Ritualist
Character: Huntress
+1 Ring Slot
Ascendancy: Ritualist
Character: Huntress
+1 Charm Slot
20% more Charm Charges gained
Ascendancy: Ritualist
Character: Huntress
Can instead consume 25% of maximum Mana to trigger Charms with insufficient charges
Ascendancy: Ritualist
Character: Huntress
5% increased Life Recovery rate per 5% missing Unreserved Life
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Blood Boil
Ascendancy: Ritualist
Character: Huntress
Grants Skill: Ritual Sacrifice
Ascendancy: Ritualist
Character: Huntress
Ritual Sacrifice can be used on yourself to remove 20% of maximum Life and grant a random Monster Modifier
A maximum of one Modifer can be granted this way

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Ascendancy

Trial Type Ascension 2 Ascension 4 Ascension 6 Ascension 8
Trial of the Sekhemas Balbala's Barya
Number of Trials: 1
Level 22
Djinn Barya
Number of Trials: 2
Level 38
Djinn Barya
Number of Trials: 3
Level 60
Djinn Barya
Number of Trials: 4
Level 80
The Trial of Chaos Chimeral Inscribed Ultimatum
Number of Trials: 4
Inscribed Ultimatum
Number of Trials: 10+
Level 75
Cowardly Fate, Deadly Fate, Victorious Fate
Number of Trials: 10
Level 80
  • Each class has 2 Ascendancy
  • Total 8 Ascendancy points.
  • You can gain first 6 points before Map.
  • You can choose Trail you want to get Ascendancy points.
  • Ascendancy Skills are now supportable and upgradable with higher level and more sockets
  • Skills from ascendancies level up based on your character level and get more sockets
  • You can NOT currently switch ascendancies (you can respec nodes, but not switch to another one). They are open to feedback on this
  • You can NOT use Meta gems in combination with Ascendancy skills. Meta gems and Ascendancy skills are separate skills in the skill tab, so you can't combine them (you can support both types with regular support gems tho!)

First Ascendancy: Trail of the Sekhemas

In Act2 Traitor's Passage, kill Balbala, the Traitor, drop Balbala's Barya, enter Trail of the Sekhemas

  • Challenges can be repeated if you fail a mission.
  • The base rules are similar to those of the 1st generation Sanctuary League, with honor deductions for failed challenges, and the corresponding Coins required for the challenge.
  • The new room type is survival for a certain amount of time.
  • Room rewards include Keys (Gold, Silver, or Bronze), which are used to unlock the treasure chest in the final room.
  • After defeating the leader in the final room on the 1/2/3/4th floor of the Skirmish, you will earn 2/4/6/8 Ascension Points respectively.

Second Ascendancy: Trial of the Chaos God

Obtain the Djinn Barya with the second level, or In Act3 Chimeral Wetlands, drop Chimeral Inscribed Ultimatum of the number of trials 4.

  • The basic rules are similar to the Generation Ultimatum League, with the option to continue or leave in the middle of the game, and the corresponding Token required for the challenge.
  • New challenges include defeating all enemies, or escorting them.
  • After completing 7/10/10+/Boss Chaos Trials, you will become a randomized leader and earn 2/4/6/8 Sublimation Points respectively.

Third Ascendancy

Obtain the Djinn Barya with the third floor, or Inscribed Ultimatum of the number of trials 10+.

It is possible to skip the first two trials with a third Ascension for 6 Ascension Points, which means you can get someone to skip the first two trials.

Forth Ascendancy

Obtain the Djinn Barya with the forth floor, or Inscribed Ultimatum of the number of trials 10 and collect Cowardly Fate, Deadly Fate, Victorious Fate placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.

Classes

Class Attribute Weapon Ascendancy 1 Ascendancy 2
Warrior
Str Mace Titan
Warbringer
Sorceress
Int Elemental Stormweaver
Chronomancer
Witch
Int Occult Infernalist
Bloodmage
Ranger
Dex Bow Deadeye
Pathfinder
Mercenary
Str/Dex Crossbow Witchhunter
Gemling Legionaire
Monk
Int/Dex Quarterstaff Invoker
Acolyte of Chayula

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