Ascendancy passives /167
Ascendancy: Warbringer
Character: Warrior

Gain a stack of Jade every second
additional physical damage reduction % per jade [1]
max jade stacks [10]
Ascendancy: Warbringer
Character: Warrior
Warcries Explode Corpses dealing 25% of their Life as Physical Damage
Ascendancy: Warbringer
Character: Warrior

Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Warbringer
Character: Warrior
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Warbringer
Character: Warrior
Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Warbringer
Character: Warrior
25% less Block chance
Can Block Damage from all Hits while Shield is not Raised
Ascendancy: Smith of Kitava
Character: Warrior
Modifiers to Fire Resistance also grant Cold and Lightning Resistance at 50% of their value
Ascendancy: Smith of Kitava
Character: Warrior
Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants regenerate 5% of maximum Life per second
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Hits against you have 50% reduced Critical Damage Bonus
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants Armour also applies to Chaos Damage taken from Hits
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Chaos Damage
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
50% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
All Damage from you and Allies in your Presence
contributes to Ignite Chance and Magnitude
contributes to Ignite Chance and Magnitude
Ascendancy: Infernalist
Character: Witch
50% more Critical Damage Bonus
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Ascendancy: Infernalist
Character: Witch

number of infernal familiars allowed [1]
Ascendancy: Infernalist
Character: Witch
While on High Infernal Flame, you and Allies in your
Presence Gain 50% of Damage as Fire Damage
Presence Gain 50% of Damage as Fire Damage
Ascendancy: Blood Mage
Character: Witch

Skills gain a Base Life Cost equal to Base Mana Cost
life remnants gain per globe [1]
Ascendancy: Blood Mage
Character: Witch
Bleeding you inflict on Cursed targets is Aggravated
Elemental Damage also Contributes to Bleeding Magnitude
Ascendancy: Blood Mage
Character: Witch
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Energy Shield on Equipped Body Armour
Ascendancy: Stormweaver
Character: Sorceress
1% increased Effect of Arcane Surge on you per 25 maximum Mana
Ascendancy: Stormweaver
Character: Sorceress

Trigger Elemental Storm on Critical Hit with Spells
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Shocks at the same time
25% less Magnitude of Shock you inflict
Ascendancy: Stormweaver
Character: Sorceress
Targets can be affected by two of your Chills at the same time
Your Chills can Slow targets by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Ascendancy: Stormweaver
Character: Sorceress
Exposure you inflict lowers the affected Resistance by an additional 12%
Ascendancy: Chronomancer
Character: Sorceress
Skills have 33% chance to not consume a Cooldown when used
Ascendancy: Chronomancer
Character: Sorceress
Every 10 seconds, gain 50% more Cast Speed for 5 seconds
Ascendancy: Witchhunter
Character: Mercenary
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
focus decay delay ms [5000]
Ascendancy: Witchhunter
Character: Mercenary
Deal up to 40% more Damage to Enemies based on their missing Concentration
Ascendancy: Witchhunter
Character: Mercenary

35% less Armour and Evasion Rating
Ascendancy: Witchhunter
Character: Mercenary
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Ascendancy: Witchhunter
Character: Mercenary
10% chance for Enemies you Kill to Explode, dealing 100%
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ascendancy: Gemling Legionnaire
Character: Mercenary
You can use each type of Support Gem an additional time in different Skills
Ascendancy: Gemling Legionnaire
Character: Mercenary
30% less Cost of Skills
Skill Gems have 30% more Attribute Requirements
Ascendancy: Gemling Legionnaire
Character: Mercenary
20% less Attributes
Inherent bonuses gained from Attributes are doubled
Ascendancy: Gemling Legionnaire
Character: Mercenary
Attribute Requirements of Gems can be satisified by your highest Attribute
Ascendancy: Gemling Legionnaire
Character: Mercenary
Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem
Skills gain 20% increased Damage per socketed red Support Gem
Skills gain 6% increased Skill Speed per socketed green Support Gem
Ascendancy: Gemling Legionnaire
Character: Mercenary
+1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed
+1% to Maximum Fire Resistance per 4 Red Support Gems Socketed
+1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed
Ascendancy: Invoker
Character: Monk

Trigger Elemental Expression on Melee Critical Hit
Ascendancy: Acolyte of Chayula
Character: Monk
Mana Leech recovers based on other Damage Types damage as well as Physical damage
Ascendancy: Acolyte of Chayula
Character: Monk
You cannot Recharge Energy Shield
Mana Leech effects also Recover Energy Shield
Ascendancy: Acolyte of Chayula
Character: Monk
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Ascendancy: Acolyte of Chayula
Character: Monk
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
Ascendancy: Acolyte of Chayula
Character: Monk
Effect and Duration of Flames of Chayula on You is Doubled
Ascendancy: Acolyte of Chayula
Character: Monk
Darkness Reservation lasts for 10 seconds
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
+8 to Maximum Darkness per Level
Ascendancy: Acolyte of Chayula
Character: Monk
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Ascendancy: Pathfinder
Character: Ranger
50% less Movement Speed Penalty from using Skills while moving
Ascendancy: Pathfinder
Character: Ranger
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Ascendancy: Pathfinder
Character: Ranger
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
Life Flask Effects do not Queue
Ascendancy: Amazon
Character: Huntress

When you Consume a Power Charge Trigger Infuse Weapon to gain 2 Cold Infusion
When you Consume an Endurance Charge Trigger Infuse Weapon to gain 2 Fire Infusion
When you Consume a Frenzy Charge Trigger Infuse Weapon to gain 2 Lightning Infusion
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Ascendancy
Trial Type | Ascension 2 | Ascension 4 | Ascension 6 | Ascension 8 |
---|---|---|---|---|
Trial of the Sekhemas | Balbala's Barya Number of Trials: 1 Level 22 |
Djinn Barya Number of Trials: 2 Level 38 |
Djinn Barya Number of Trials: 3 Level 60 |
Djinn Barya Number of Trials: 4 Level 80 |
The Trial of Chaos | Chimeral Inscribed Ultimatum Number of Trials: 4 |
Inscribed Ultimatum Number of Trials: 10+ Level 75 |
Cowardly Fate, Deadly Fate, Victorious Fate Number of Trials: 10 Level 80 |
- Each class has 2 Ascendancy
- Total 8 Ascendancy points.
- You can gain first 6 points before Map.
- You can choose Trail you want to get Ascendancy points.
- Ascendancy Skills are now supportable and upgradable with higher level and more sockets
- Skills from ascendancies level up based on your character level and get more sockets
- You can NOT currently switch ascendancies (you can respec nodes, but not switch to another one). They are open to feedback on this
- You can NOT use Meta gems in combination with Ascendancy skills. Meta gems and Ascendancy skills are separate skills in the skill tab, so you can't combine them (you can support both types with regular support gems tho!)
First Ascendancy: Trail of the Sekhemas
In Act2 Traitor's Passage, kill Balbala, the Traitor, drop Balbala's Barya, enter Trail of the Sekhemas
- Challenges can be repeated if you fail a mission.
- The base rules are similar to those of the 1st generation Sanctuary League, with honor deductions for failed challenges, and the corresponding Coins required for the challenge.
- The new room type is survival for a certain amount of time.
- Room rewards include Keys (Gold, Silver, or Bronze), which are used to unlock the treasure chest in the final room.
- After defeating the leader in the final room on the 1/2/3/4th floor of the Skirmish, you will earn 2/4/6/8 Ascension Points respectively.
Second Ascendancy: Trial of the Chaos God
Obtain the Djinn Barya with the second level, or In Act3 Chimeral Wetlands, drop Chimeral Inscribed Ultimatum of the number of trials 4.
- The basic rules are similar to the Generation Ultimatum League, with the option to continue or leave in the middle of the game, and the corresponding Token required for the challenge.
- New challenges include defeating all enemies, or escorting them.
- After completing 7/10/10+/Boss Chaos Trials, you will become a randomized leader and earn 2/4/6/8 Sublimation Points respectively.
Third Ascendancy
Obtain the Djinn Barya with the third floor, or Inscribed Ultimatum of the number of trials 10+.
It is possible to skip the first two trials with a third Ascension for 6 Ascension Points, which means you can get someone to skip the first two trials.
Forth Ascendancy
Obtain the Djinn Barya with the forth floor, or Inscribed Ultimatum of the number of trials 10 and collect Cowardly Fate, Deadly Fate, Victorious Fate placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
Classes
Class | Attribute | Weapon | Ascendancy 1 | Ascendancy 2 |
---|---|---|---|---|
Warrior![]() |
Str | Mace | Titan![]() |
Warbringer![]() |
Sorceress![]() |
Int | Elemental | Stormweaver![]() |
Chronomancer![]() |
Witch![]() |
Int | Occult | Infernalist![]() |
Bloodmage![]() |
Ranger![]() |
Dex | Bow | Deadeye![]() |
Pathfinder![]() |
Mercenary![]() |
Str/Dex | Crossbow | Witchhunter![]() |
Gemling Legionaire![]() |
Monk![]() |
Int/Dex | Quarterstaff | Invoker![]() |
Acolyte of Chayula![]() |
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