Ascendancy /104
Stone Skin
Ascendancy: Titan
Armour from Equipped Body Armour is doubled
Earthbreaker
Ascendancy: Titan
20% chance for Slam Skills you use yourself to cause Aftershocks
Ancestral Empowerment
Ascendancy: Titan
Every second Slam Skill you use yourself is Ancestrally Boosted
Colossal Capacity
Ascendancy: Titan
Equip a Chest which has 20 Inventory Slots
Hulking Form
Ascendancy: Titan
50% increased effect of Small Passive Skills
Crushing Impact
Ascendancy: Titan
Your Hits are Crushing Blows
Surprising Strength
Ascendancy: Titan
40% more Damage against Heavy Stunned Enemies
Mysterious Lineage
Ascendancy: Titan
15% more Maximum Life
Anvil's Weight
Ascendancy: Warbringer
Break Armour equal to 10% of Hit Damage dealt
Imploding Impacts
Ascendancy: Warbringer
You can Break Enemy Armour to below 0
Jade Heritage
Ascendancy: Warbringer
Grants Skill: Encased in Jade
Gain a stack of Jade every second
Answered Call
Ascendancy: Warbringer
Grants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you Summon a Totem
Wooden Wall
Ascendancy: Warbringer
20% of Damage from Hits is taken from your nearest Totem's Life before you
Rendly's Training
Ascendancy: Warbringer
Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value
Turtle Charm
Ascendancy: Warbringer
35% less Block chance
Can Block Damage from all Hits while Shield is not Raised
Warcaller's Bellow
Ascendancy: Warbringer
Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage
Greatwolf's Howl
Ascendancy: Warbringer
Ignore Warcry Cooldowns
Souring Winds
Ascendancy: Stormweaver
Exposure you inflict lowers the affected Resistance by an additional 20%
Tempest Caller
Ascendancy: Stormweaver
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
Rain Dancer
Ascendancy: Stormweaver
Elemental Storm has 150% more Cooldown Recovery Rate
Heavy Snows
Ascendancy: Stormweaver
Targets can be affected by two of youor Chills at the same time
Your Chills can reduce Action Speed by up to a maximum of 35%
25% less Magnitude of Chill you inflict
Shaper of Winter
Ascendancy: Stormweaver
All Damage from Hits Contributes to Chill Magnitude
Strike Twice
Ascendancy: Stormweaver
Targets can be affected by two of your Shocks at the same time
50% less Shock Duration
Shaper of Storms
Ascendancy: Stormweaver
All Damage from Hits Contributes to Shock Chance
Constant Gale
Ascendancy: Stormweaver
You have Arcanr Surge
Force of Will
Ascendancy: Stormweaver
1% increased Effect of Arcane Surge on you per 15 maximum Mana
Heart of the Storm
Ascendancy: Stormweaver
40% of Elemental Damage taken Recouped as Energy Shield
Now and Again
Ascendancy: Chronomancer
Skills have 33% chance to not consume a Cooldown when used
Unbound Encore
Ascendancy: Chronomancer
Grants Skill: Time Snap
Ultimate Command
Ascendancy: Chronomancer
Grants Skill: Time Freeze
Footprints in the Sand
Ascendancy: Chronomancer
Grants Skill: Temporal Rift
Quicksand Hourglass
Ascendancy: Chronomancer
Every 12 seconds, gain 50% more Cast Speed for 4 seconds
Apex of the Moment
Ascendancy: Chronomancer
Enemies in your Presence are Slowed by 20%
Circular Heartbeat
Ascendancy: Chronomancer
30% of Damage taken Recouped as Life
The Rapid River
Ascendancy: Chronomancer
Recoup Effects instead occur over 4 seconds
Altered Flesh
Ascendancy: Infernalist
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Chaos Damage
Beidat's Gaze
Ascendancy: Infernalist
Reserves 25% of Life
+1 to Maximum Mana per 6 Maximum Life
Beidat's Will
Ascendancy: Infernalist
Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life
Demonic Possession
Ascendancy: Infernalist
Grants Skill: Demon Form
Mastered Darkness
Ascendancy: Infernalist
Maximum 10 Demonflame
Pyromantic Pact
Ascendancy: Infernalist
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
10% of Infernal Flame lost per second if none was gained in the past 2 seconds
Bringer of Flame
Ascendancy: Infernalist
While not on Low Infernal Flame, all Damage from you and your Minions contributes to Ignite Chance and Magnitude
Seething Body
Ascendancy: Infernalist
While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage
Loyal Hellhound
Ascendancy: Infernalist
Grants Skill: Summon Infernal Hound
20% of Damage from Hits is taken from your Hellhound's Life before you
Grinning Immolation
Ascendancy: Infernalist
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
30% more Critical Damage Bonus
Sanguimancy
Ascendancy: Blood Mage
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
Vitality Siphon
Ascendancy: Blood Mage
10% of Spell Damage Leeched as Life
Open Sores
Ascendancy: Blood Mage
Your Cursed have infinite Duration
Blood Barbs
Ascendancy: Blood Mage
Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
Gore Spike
Ascendancy: Blood Mage
1% increased Critical Damage Bonus per 40 Life
Sunder the Flesh
Ascendancy: Blood Mage
Base Critical Chance for Spells is 15%
Grasping Wounds
Ascendancy: Blood Mage
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
Crimson Power
Ascendancy: Blood Mage
Gain Energy Shield from equipped Body Armour as extra maximum Life
Avidity
Ascendancy: Deadeye
30% chance that if you gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges.
Called Shots
Ascendancy: Deadeye
You can apply an additional Mark.
Eagle Eyes
Ascendancy: Deadeye
You have no Accuracy Penalty at Distance
Endless Munitions
Ascendancy: Deadeye
Skills fire an additional Projectile
Gathering Winds
Ascendancy: Deadeye
Gain Tailwind on Skill use
Lose all Tailwind when Hit
Projectile Proximity Specialisation
Ascendancy: Deadeye
Far Shot: Projectiles gain Damage as they travel farther, dealing up to 20% more damage with Hits to targets.
Point Blank: Projectile Hits deal up tp 20% more Damage to targets at the start of their movement, losing the damage bonus as the projectile travels farther.
Thrilling Chase
Ascendancy: Deadeye
Benefits from consuming Frenzy Charges for your skills have 50% chance to be doubled.
Wind Ward
Ascendancy: Deadeye
3% less damage taken per Tailwind.
Contagious Contamination
Ascendancy: Pathfinder
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
Overwhemling Toxicity
Ascendancy: Pathfinder
Double the number of Poisons you can inflict on Enemies
35% less Poison Duration
Running Assault
Ascendancy: Pathfinder
30% less Movement Speed Penalty when using Skills while moving
Brew Concoction
Ascendancy: Pathfinder
Grants the following skills:
Bleeding Concoction
Explosive Concoction
Shattering Concoction
Fulminating Concoction
Poisonous Concoction
Relentless Pursuit
Ascendancy: Pathfinder
Immune to Slows
Connected Chemistry
Ascendancy: Pathfinder
Flask Charges gained are doubled.
Enduring Elixirs
Ascendancy: Pathfinder
Life Flask Effects are not removed when Unreserved Life is Filled. Life Flask Effects do not queue.
Relentless Pursuit
Ascendancy: Pathfinder
Your speed is unaffected by Slows.
Traveller's Wisdom
Ascendancy: Pathfinder
Grants 5 Passive Skill Points
Weapon Master
Ascendancy: Witchhunter
20 Passive Skill Points become Weapon Set Skill Points
Pitiless Killer
Ascendancy: Witchhunter
Culling Strike
Judge, Jury, and Executioner
Ascendancy: Witchhunter
Decimating Strike
Witchbane
Ascendancy: Witchhunter
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds
No Mercy
Ascendancy: Witchhunter
Deal up to 30% more Damage to Enemies based on their missing Concentration
Obsessive Rituals
Ascendancy: Witchhunter
Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
Zealous Inquisition
Ascendancy: Witchhunter
10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
Ceremonial Ablution
Ascendancy: Witchhunter
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
Crystalline Potential
Ascendancy: Gemling Legionnaire
+12% to Quality of all Skill Gems
Implanted Gems
Ascendancy: Gemling Legionnaire
+1 to Level of all Skills
Advanced Thaumaturgy
Ascendancy: Gemling Legionnaire
3-% less Cost of Skills
Skill Gems have 30% more Attribute Requirements
Integrated Efficiency
Ascendancy: Gemling Legionnaire
Grants 3 additional Skill Slots
Gem Studded
Ascendancy: Gemling Legionnaire
You can use two copies of the same Support Gem in different Skills
Thaumaturgical Infusion
Ascendancy: Gemling Legionnaire
+1% to maximum Cold Resistance per 4 Blue Support Gems Socketed anywhere
+1% to maximum Fire Resistance per 4 Red Support Gems Socketed anywhere
+1% to maximum Lightning Resistance per 4 Green Support Gems Socketed anywhere
Adaptive Capability
Ascendancy: Gemling Legionnaire
Attribute Requirements of Gems can be satisfied by your highest Attribute
Enhanced Effectiveness
Ascendancy: Gemling Legionnaire
Inherent bonuses from Intelligence, Strength and Dexterity are doubled
Lead me through Grace...
Ascendancy: Invoker
Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour
Cannot gain Spirit from Equipment
...and Protect me from Harm
Ascendancy: Invoker
Evasion Rating also grants Physical Damage reduction
40% less Evasion Rating
Faith is a Choice
Ascendancy: Invoker
Grants Skill: Meditate
I am the Blizzard...
Ascendancy: Invoker
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
I am the Thunder...
Ascendancy: Invoker
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to create Shocked Ground
...and I Shall Rage
Ascendancy: Invoker
Grants Skill: Unbound Avatar
The Soul Springs Eternal
Ascendancy: Invoker
Meta Skills gain 35% more Energy
Sunder my Enemies...
Ascendancy: Invoker
Critical Hits ignore non-negative Energy Monster Elemental Resistances
...and Scatter Them to the Winds
Ascendancy: Invoker
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
Ravenous Doubts
Ascendancy: Acolyte of Chayula
Mana Leech is instant
Consuming Questions
Ascendancy: Acolyte of Chayula
You cannot Recharge Energy Shield
Mana Leech effects also Recover Energy Shield
Chayula's Gift
Ascendancy: Acolyte of Chayula
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
Reality Rending
Ascendancy: Acolyte of Chayula
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
Waking Dream
Ascendancy: Acolyte of Chayula
Grants Skill: Into the Breach
Lucid Dream
Ascendancy: Acolyte of Chayula
Effect and Duration of Flames of Chayula on You is Double
Embrace the Darkness
Ascendancy: Acolyte of Chayula
Remove all Spirit
Base Maximum Darkness is 100
For each Life or Energy Shield lost to Damage, reserve 1 Darkness instead if possible
Darkness Reservation lasts for 10 seconds
+5 to Maximum Darkness per Level
Grasp of the Void
Ascendancy: Acolyte of Chayula
Grain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
Inner Silence
Ascendancy: Acolyte of Chayula
50% reduced Darkness Reservation Duration
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ascendancy
- Each class has 2 Ascendancy
- Total 8 Ascendancy points.
- Trail of the Sekhemas, in Stage 1/2/3/4 grants 2 points. it's Sanctum like event.
- Trial of the Chaos God, in Stage 3/6/9/10 grants 2 points. it's Ultimatun like event.
- You can gain first 6 points before Map.
- You can choose Trail you want to get Ascendancy points.
- Ascendancy Skills are now supportable
- Skills from ascendancies level up based on your character level and get more sockets
- You can NOT currently switch ascendancies (you can respec nodes, but not switch to another one). They are open to feedback on this
- You can NOT use Meta gems in combination with Ascendancy skills. Meta gems and Ascendancy skills are separate skills in the skill tab, so you can't combine them (you can support both types with regular support gems tho!)
Classes
Class | Attribute | Weapon | Ascendancy 1 | Ascendancy 2 |
---|---|---|---|---|
Warrior |
Str | Mace | Titan |
Warbringer |
Sorceress |
Int | Elemental | Stormweaver |
Chronomancer |
Witch |
Int | Occult | Infernalist |
Bloodmage |
Ranger |
Dex | Bow | Deadeye |
Pathfinder |
Mercenary |
Str/Dex | Crossbow | Witchhunter |
Gemling Legionaire |
Monk |
Int/Dex | Quarterstaff | Invoker |
Acolyte of Chayula |
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.