Skill Gem /3
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
Skill Gem Quality /5
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Aura grants (0–20)% increased Energy Shield Recharge Rate
Ghost Shrouds recover Energy Shield equal to +(0–2)% of your Evasion
(0–10)% more Energy Shield Recharge Rate
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to (0–10)% of your Armour and Evasion Rating
Support Gem /4
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Item mods /150
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shining | 1 | Prefix | +(8–14) to maximum Energy Shield defences | amulet 1 default 0 |
Glimmering | 11 | Prefix | +(15–20) to maximum Energy Shield defences | amulet 1 default 0 |
Glittering | 17 | Prefix | +(21–24) to maximum Energy Shield defences | amulet 1 default 0 |
Glowing | 28 | Prefix | +(25–33) to maximum Energy Shield defences | amulet 1 default 0 |
Radiating | 37 | Prefix | +(34–41) to maximum Energy Shield defences | amulet 1 default 0 |
Pulsing | 48 | Prefix | +(42–51) to maximum Energy Shield defences | amulet 1 default 0 |
Blazing | 57 | Prefix | +(52–61) to maximum Energy Shield defences | amulet 1 default 0 |
Dazzling | 66 | Prefix | +(62–70) to maximum Energy Shield defences | amulet 1 default 0 |
Scintillating | 74 | Prefix | +(71–79) to maximum Energy Shield defences | amulet 1 default 0 |
Incandescent | 82 | Prefix | +(80–89) to maximum Energy Shield defences | amulet 1 default 0 |
Protective | 2 | Prefix | (10–13)% increased maximum Energy Shield defences | amulet 1 default 0 |
Strong-Willed | 18 | Prefix | (15–20)% increased maximum Energy Shield defences | amulet 1 default 0 |
Resolute | 30 | Prefix | (21–26)% increased maximum Energy Shield defences | amulet 1 default 0 |
Fearless | 42 | Prefix | (27–32)% increased maximum Energy Shield defences | amulet 1 default 0 |
Dauntless | 56 | Prefix | (33–38)% increased maximum Energy Shield defences | amulet 1 default 0 |
Indomitable | 70 | Prefix | (39–44)% increased maximum Energy Shield defences | amulet 1 default 0 |
Unassailable | 77 | Prefix | (45–50)% increased maximum Energy Shield defences | amulet 1 default 0 |
Shining | 1 | Prefix | +(10–17) to maximum Energy Shield defences | int_armour 1 str_dex_int_armour 1 default 0 |
Glimmering | 11 | Prefix | +(18–24) to maximum Energy Shield defences | int_armour 1 str_dex_int_armour 1 default 0 |
Glittering | 17 | Prefix | +(25–30) to maximum Energy Shield defences | int_armour 1 str_dex_int_armour 1 default 0 |
Glowing | 23 | Prefix | +(31–35) to maximum Energy Shield defences | int_armour 1 str_dex_int_armour 1 default 0 |
Radiating | 29 | Prefix | +(36–41) to maximum Energy Shield defences | int_armour 1 str_dex_int_armour 1 default 0 |
Pulsing | 35 | Prefix | +(42–47) to maximum Energy Shield defences | int_armour 1 str_dex_int_armour 1 default 0 |
Blazing | 47 | Prefix | +(48–60) to maximum Energy Shield defences | int_armour 1 str_dex_int_armour 1 default 0 |
Dazzling | 59 | Prefix | +(61–73) to maximum Energy Shield defences | gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
Scintillating | 66 | Prefix | +(74–80) to maximum Energy Shield defences | helmet 0 gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
Incandescent | 74 | Prefix | +(81–90) to maximum Energy Shield defences | helmet 0 gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
Resplendent | 79 | Prefix | +(91–96) to maximum Energy Shield defences | focus 0 shield 0 helmet 0 gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
Blessed | 1 | Prefix | +(8–14) to Armour +(5–8) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Anointed | 18 | Prefix | +(15–35) to Armour +(9–15) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Sanctified | 30 | Prefix | +(36–53) to Armour +(16–21) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Hallowed | 38 | Prefix | +(54–65) to Armour +(22–25) to maximum Energy Shield defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Beatified | 46 | Prefix | +(66–78) to Armour +(26–29) to maximum Energy Shield defences | boots 0 gloves 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Consecrated | 58 | Prefix | +(79–98) to Armour +(30–36) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Saintly | 69 | Prefix | +(99–117) to Armour +(37–42) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Godly | 79 | Prefix | +(118–138) to Armour +(43–48) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Will-o-wisp's | 1 | Prefix | +(6–9) to Evasion Rating +(5–8) to maximum Energy Shield defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Nymph's | 18 | Prefix | +(10–30) to Evasion Rating +(9–15) to maximum Energy Shield defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Sylph's | 30 | Prefix | +(31–46) to Evasion Rating +(16–21) to maximum Energy Shield defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Cherub's | 38 | Prefix | +(47–57) to Evasion Rating +(22–25) to maximum Energy Shield defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Spirit's | 46 | Prefix | +(58–69) to Evasion Rating +(26–29) to maximum Energy Shield defences | boots 0 gloves 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Eidolon's | 58 | Prefix | +(70–88) to Evasion Rating +(30–36) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Apparition's | 69 | Prefix | +(89–107) to Evasion Rating +(37–42) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Banshee's | 79 | Prefix | +(108–126) to Evasion Rating +(43–48) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Protective | 2 | Prefix | (15–26)% increased Energy Shield defences | int_armour 1 default 0 |
Strong-Willed | 15 | Prefix | (27–42)% increased Energy Shield defences | int_armour 1 default 0 |
Resolute | 27 | Prefix | (43–55)% increased Energy Shield defences | int_armour 1 default 0 |
Fearless | 39 | Prefix | (56–67)% increased Energy Shield defences | int_armour 1 default 0 |
Dauntless | 51 | Prefix | (68–79)% increased Energy Shield defences | int_armour 1 default 0 |
Indomitable | 66 | Prefix | (80–91)% increased Energy Shield defences | int_armour 1 default 0 |
Unassailable | 75 | Prefix | (92–100)% increased Energy Shield defences | int_armour 1 default 0 |
Unfaltering | 82 | Prefix | (101–110)% increased Energy Shield defences | str_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Infixed | 2 | Prefix | (15–26)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Ingrained | 15 | Prefix | (27–42)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Instilled | 27 | Prefix | (43–55)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Infused | 39 | Prefix | (56–67)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Inculcated | 51 | Prefix | (68–79)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Interpolated | 66 | Prefix | (80–91)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Inspired | 75 | Prefix | (92–100)% increased Armour and Energy Shield defences | str_int_armour 1 default 0 |
Interpermeated | 82 | Prefix | (101–110)% increased Armour and Energy Shield defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Shadowy | 2 | Prefix | (15–26)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Ethereal | 15 | Prefix | (27–42)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Unworldly | 27 | Prefix | (43–55)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Ephemeral | 39 | Prefix | (56–67)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Evanescent | 51 | Prefix | (68–79)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Unreal | 66 | Prefix | (80–91)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Illusory | 75 | Prefix | (92–100)% increased Evasion and Energy Shield defences | dex_int_armour 1 default 0 |
Incorporeal | 82 | Prefix | (101–110)% increased Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Pixie's | 10 | Prefix | (6–13)% increased Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Defender's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Protector's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Keeper's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Guardian's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Warden's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Sentinel's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Intuitive | 10 | Prefix | (6–13)% increased Evasion and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Psychic | 19 | Prefix | (14–20)% increased Evasion and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Telepath's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Illusionist's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Mentalist's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Trickster's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Monk's | 10 | Prefix | (6–13)% increased Energy Shield +(7–10) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Prior's | 19 | Prefix | (14–20)% increased Energy Shield +(11–19) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Abbot's | 30 | Prefix | (21–26)% increased Energy Shield +(20–25) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Bishop's | 44 | Prefix | (27–32)% increased Energy Shield +(26–32) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Exarch's | 60 | Prefix | (33–38)% increased Energy Shield +(33–41) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Pope's | 78 | Prefix | (39–42)% increased Energy Shield +(42–49) to maximum Life life defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Augur's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(7–10) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Auspex's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(11–19) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Druid's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(20–25) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Haruspex's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(26–32) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Visionary's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(33–41) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Prophet's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(42–49) to maximum Life life defences | boots 0 shield 0 str_int_armour 1 default 0 |
Poet's | 10 | Prefix | (6–13)% increased Evasion and Energy Shield +(7–10) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Musician's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield +(11–19) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Troubadour's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield +(20–25) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Bard's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield +(26–32) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Minstrel's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield +(33–41) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Maestro's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield +(42–49) to maximum Life life defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Imbued | 10 | Prefix | (6–13)% increased Energy Shield +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Serene | 19 | Prefix | (14–20)% increased Energy Shield +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Sacred | 30 | Prefix | (21–26)% increased Energy Shield +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Celestial | 44 | Prefix | (27–32)% increased Energy Shield +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Heavenly | 60 | Prefix | (33–38)% increased Energy Shield +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Angel's | 78 | Prefix | (39–42)% increased Energy Shield +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Coelacanth's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Swordfish's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Shark's | 30 | Prefix | (21–26)% increased Armour and Energy Shield +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Dolphin's | 44 | Prefix | (27–32)% increased Armour and Energy Shield +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Orca's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Whale's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Vulture's | 10 | Prefix | (6–13)% increased Evasion and Energy Shield +(6–8) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Kingfisher's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield +(9–16) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Owl's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield +(17–20) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Hawk's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield +(21–26) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Eagle's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield +(27–32) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Falcon's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield +(33–39) to maximum Mana mana defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Deacon's | 10 | Prefix | +(4–7) to maximum Energy Shield (6–13)% increased Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
Cardinal's | 19 | Prefix | +(8–13) to maximum Energy Shield (14–20)% increased Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
Priest's | 30 | Prefix | +(14–16) to maximum Energy Shield (21–26)% increased Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
High Priest's | 44 | Prefix | +(17–20) to maximum Energy Shield (27–32)% increased Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
Archon's | 60 | Prefix | +(21–25) to maximum Energy Shield (33–38)% increased Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
Divine | 78 | Prefix | +(26–30) to maximum Energy Shield (39–42)% increased Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
Faithful | 10 | Prefix | +(4–6) to Armour +(2–4) to maximum Energy Shield (6–13)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Noble's | 19 | Prefix | +(7–15) to Armour +(5–6) to maximum Energy Shield (14–20)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Inquisitor's | 30 | Prefix | +(16–20) to Armour +(7–8) to maximum Energy Shield (21–26)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Crusader's | 44 | Prefix | +(21–27) to Armour +(9–10) to maximum Energy Shield (27–32)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Paladin's | 60 | Prefix | +(28–34) to Armour +(11–12) to maximum Energy Shield (33–38)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Grand | 78 | Prefix | +(35–43) to Armour +(13–15) to maximum Energy Shield (39–42)% increased Armour and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Pursuer's | 10 | Prefix | +(3–5) to Evasion Rating +(2–4) to maximum Energy Shield (6–13)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Tracker's | 19 | Prefix | +(6–12) to Evasion Rating +(5–6) to maximum Energy Shield (14–20)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Chaser's | 30 | Prefix | +(13–17) to Evasion Rating +(7–8) to maximum Energy Shield (21–26)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Phantom's | 44 | Prefix | +(18–24) to Evasion Rating +(9–10) to maximum Energy Shield (27–32)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Rogue's | 60 | Prefix | +(25–31) to Evasion Rating +(11–12) to maximum Energy Shield (33–38)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Stalker's | 78 | Prefix | +(32–39) to Evasion Rating +(13–15) to maximum Energy Shield (39–42)% increased Evasion and Energy Shield defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
of Enlivening | 33 | Suffix | (26–30)% increased Energy Shield Recharge Rate defences | focus 1 default 0 |
of Diffusion | 45 | Suffix | (31–35)% increased Energy Shield Recharge Rate defences | focus 1 default 0 |
of Dispersal | 58 | Suffix | (36–40)% increased Energy Shield Recharge Rate defences | focus 1 default 0 |
of Buffering | 69 | Suffix | (41–45)% increased Energy Shield Recharge Rate defences | focus 1 default 0 |
of Ardour | 81 | Suffix | (46–50)% increased Energy Shield Recharge Rate defences | focus 1 default 0 |
1 | Corrupted | (15–25)% increased Energy Shield defences | int_armour 1 | |
1 | Corrupted | (15–25)% increased Armour and Energy Shield defences | str_int_armour 1 | |
1 | Corrupted | (15–25)% increased Evasion and Energy Shield defences | dex_int_armour 1 | |
1 | Corrupted | (15–25)% increased maximum Energy Shield defences | belt 1 | |
1 | Corrupted | (20–30)% faster start of Energy Shield Recharge defences | focus 1 |
Monsters mods /51
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Buffering | 1 | Suffix | base maximum life % to gain as total energy shield [25] defences | |
of Congealment | 14 | Suffix | energy shield leeched from -permyriad [6000] life leeched from -permyriad [6000] mana leeched from -permyriad [4000] | |
of Congealment | 1 | Suffix | energy shield leeched from -permyriad [6000] life leeched from -permyriad [6000] mana leeched from -permyriad [4000] | |
TBD | 1 | Prefix | base maximum life % to gain as total energy shield [30] | |
TBD | 1 | Prefix | base maximum life % to gain as total energy shield [12] | |
TBD | 14 | Prefix | Cannot Recover Life or Energy Shield to above 50% | |
Shimmering | 1 | Unique | 100% increased maximum Energy Shield defences | |
Energy Shield Aura | 12 | Unique | base maximum life % to gain as total energy shield [30] defences | |
1 | Unique | base maximum life % to gain as total energy shield [40] defences | ||
1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] life | ||
1 | Unique | maximum energy shield +% final per additional player [10] maximum life +% final per additional player [10] poise threshold +% final per additional player [10] | ||
1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] life | ||
1 | Unique | maximum energy shield +% final per additional player [30] maximum life +% final per additional player [30] poise threshold +% final per additional player [30] | ||
1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] life | ||
1 | Unique | maximum energy shield +% final per additional player [85] maximum life +% final per additional player [85] poise threshold +% final per additional player [85] | ||
1 | Unique | maximum energy shield +% final per additional player [-20] maximum life +% final per additional player [-20] poise threshold +% final per additional player [-20] | ||
1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] life | ||
4 | Unique | base maximum life % to gain as total energy shield [35] defences | ||
1 | Unique | base maximum life % to gain as total energy shield [25] defences | ||
4 | Unique | base maximum life % to gain as total energy shield [50] defences | ||
1 | Unique | 80% reduced Energy Shield Recharge Rate defences | ||
1 | Unique | 65% reduced Energy Shield Recharge Rate defences | ||
1 | Unique | Regenerate 1.7% of maximum Energy Shield per second monsters only old bad add % of total maximum life to base maximum energy shield [100] defences | ||
1 | Unique | You cannot Recharge or Regenerate Energy Shield no movement speed [1] | ||
1 | Unique | Chaos Damage taken does not cause double loss of Energy Shield chaos | ||
1 | Unique | Life Regeneration is applied to Energy Shield instead life defences | ||
1 | Unique | base maximum life % to gain as total energy shield [100] defences | ||
1 | Unique | base maximum life % to gain as total energy shield [15] defences | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment | ||
1 | Unique | You cannot Recharge Energy Shield defences | ||
1 | Unique | energy shield recovery speed +% final from map [-50] life recovery speed +% final from map [-50] mana recovery speed +% final from map [-50] life mana defences | ||
1 | Unique | monsters only old bad add % of total maximum life to base maximum energy shield [50] defences | ||
1 | Torment | monsters only old bad add % of total maximum life to base maximum energy shield [50] defences | ||
Smuggler's Touch | 1 | Torment | monsters only old bad add % of total maximum life to base maximum energy shield [100] defences | |
Smuggler's Grip | 1 | Torment | 50% increased Energy Shield Recharge Rate 90% faster start of Energy Shield Recharge monster drop additional unique items [1] defences | |
1 | Unique | Chaos Damage taken does not cause double loss of Energy Shield monsters only old bad add % of total maximum life to base maximum energy shield [50] defences | ||
Shavronne's Touch | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield bloodlines beacon on death variation [3] monsters only old bad add % of total maximum life to base maximum energy shield [50] defences | |
Shavronne's Grip | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield monsters only old bad add % of total maximum life to base maximum energy shield [100] defences | |
1 | Unique | +10 to maximum Energy Shield defences | ||
Clutching Talisman | 1 | Talisman | Poison on Hit monsters only old bad add % of total maximum life to base maximum energy shield [10] poison defences chaos ailment | |
1 | Essence | 30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute only if es protects life [180] base physical damage % of maximum life taken per minute [360] damage physical attack caster speed | ||
1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
1 | Unique | 99% of Maximum Life Converted to Energy Shield life defences | ||
1 | Unique | Your Energy Shield starts at zero defences | ||
1 | Unique | base maximum life % to gain as total energy shield [20] defences | ||
1 | Unique | 94% more maximum Life maximum energy shield +% final per additional player [20] maximum life +% final per additional player [20] monster energy shield +% final from rarity [70] poise threshold +% final from rarity [70] poise threshold +% final per additional player [20] life damage | ||
Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] life defences | |
1 | Unique | Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield | ||
Owl-Touched | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] | |
Hunted by the Winter Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] dropped items are converted to int items [1] | |
Spirit Of The Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage 60% increased maximum Energy Shield |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain (31–40)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
173 | DelveArea | Monsters gain (41–50)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size |
Heist Area mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Buffered | 1 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (10–14)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 46 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (15–19)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 68 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (20–29)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 73 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (30–39)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
Buffered | 78 | Prefix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain (40–49)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Smothering | 1 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life defences | |
of Smothering | 73 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life defences | |
of Smothering | 78 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life defences | |
of Stasis | 73 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] life mana defences | |
of Wavering Will | 46 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 6% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Wavering Will | 73 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 12% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences | |
of Wavering Will | 78 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Players have 16% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] defences |
Misc mods /29
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Removes 80% of your maximum Energy Shield on use defences | ||
1 | Flask | Unique | Life Recovery from Flasks also applies to Energy Shield during Effect Zealot's Oath during Effect life defences | ||
Shimmering | 1 | Jewel | Prefix | (10–20)% increased maximum Energy Shield defences | intjewel 1 default 0 |
Serene | 1 | Jewel | Prefix | (10–15)% faster start of Energy Shield Recharge defences | intjewel 1 default 0 |
Fevered | 1 | Jewel | Prefix | (10–20)% increased Energy Shield Recharge Rate defences | intjewel 1 default 0 |
Focusing | 1 | Jewel | Prefix | (30–50)% increased Energy Shield from Equipped Focus defences | intjewel 1 default 0 |
of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield | intjewel 1 default 0 |
of Inuring | 1 | Jewel | Suffix | Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield ailment | intjewel 1 default 0 |
Shimmering | 1 | Jewel | Prefix | (2–3)% increased maximum Energy Shield defences | int_radius_jewel 1 default 0 |
Serene | 1 | Jewel | Prefix | (5–7)% faster start of Energy Shield Recharge defences | int_radius_jewel 1 default 0 |
Fevered | 1 | Jewel | Prefix | (2–3)% increased Energy Shield Recharge Rate defences | int_radius_jewel 1 default 0 |
Focusing | 1 | Jewel | Prefix | (15–25)% increased Energy Shield from Equipped Focus defences | int_radius_jewel 1 default 0 |
of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield | int_radius_jewel 1 default 0 |
of Inuring | 1 | Jewel | Suffix | Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield ailment | int_radius_jewel 1 default 0 |
Glowing | 1 | Jewel | Unique | +(8–12) to maximum Energy Shield defences | |
Shimmering | 1 | Jewel | Unique | (6–8)% increased maximum Energy Shield defences | |
Wise | 1 | Jewel | Unique | (2–4)% increased maximum Energy Shield (4–6)% increased maximum Mana mana defences | |
Faithful | 1 | Jewel | Unique | (2–4)% increased maximum Energy Shield (2–4)% increased maximum Life life defences | |
of Focus | 1 | Jewel | Unique | Gain (2–3) Energy Shield per Enemy Hit with Attacks defences attack | |
Paladin's | 1 | Jewel | Unique | (6–12)% increased Armour (2–4)% increased maximum Energy Shield defences | |
Rogue's | 1 | Jewel | Unique | (6–12)% increased Evasion Rating (2–4)% increased maximum Energy Shield defences | |
Serene | 1 | Jewel | Unique | (4–6)% faster start of Energy Shield Recharge defences | |
Fevered | 1 | Jewel | Unique | (6–8)% increased Energy Shield Recharge Rate defences | |
1 | Jewel | Unique | Lose 1% of maximum Energy Shield on Kill defences | ||
1 | Jewel | Unique | 10% increased Damage taken while on Full Energy Shield | ||
1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] defences | ||
1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local jewel effect base radius [1500] life defences | ||
of Wasting | 1 | UltimatumMap | Suffix | Players have (30–40)% less maximum Life and Energy Shield | |
of Suffocation | 1 | UltimatumMap | Suffix | Players have (50–75)% less Recovery Rate of Life, Mana and Energy Shield |
Item /4
Omen of Resurgence
While this item is active in your inventory
fully recover your Life, Mana and Energy Shield when you reach Low Life
fully recover your Life, Mana and Energy Shield when you reach Low Life
Lunar Amulet
Requires: Level 14
+(20–30) to maximum Energy Shield
Sacramental Robe
Arcane Robe
Unique /89
(60–100)% increased Energy Shield
+(10–30) to Intelligence
+(10–20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
25% reduced maximum Life
(40–60)% reduced Bleeding Duration on you
Life Leech can Overflow Maximum Life
+100 to maximum Energy Shield
+(29–37)% to Chaos Resistance
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
+100 to Spirit
Gain no inherent bonus from Intelligence
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
Has (1–3) Charm Slot
(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
+(10–20)% to Lightning Resistance
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate
+(40–60) to maximum Life
+(30–50) to maximum Mana
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
Life Recharges
(50–100)% increased Energy Shield
+(100–150) to maximum Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
-10% to Fire Resistance
+(17–23)% to Chaos Resistance
(20–30)% increased Flask Charges used
50% chance for Flasks you use to not consume Charges
+10 to Strength
+15 to Intelligence
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
(10–20)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
+(20–30) to maximum Energy Shield
(60–80)% increased Spell Damage
+10 to Intelligence
+(7–13)% to Chaos Resistance
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
(4–6)% increased Attack Speed
+(30–50) to maximum Life
(20–30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
Chance to Ignite is doubled
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
Curses you inflict are reflected back to you
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
+(60–90) to maximum Mana
+(20–30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
+(10–20)% to Lightning Resistance
(60–100)% increased Energy Shield
+(3–5)% to Maximum Cold Resistance
+(30–50)% to Cold Resistance
25% reduced Light Radius
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
+(60–100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can use each type of Support Gem an additional time in different Skills
(10–15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(15–30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Lightning Exposure on Critical Hit

(40–60)% increased Block chance
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate

+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate

100% increased effect of Socketed Soul Cores
(50–100)% increased Energy Shield Recharge Rate
(25–35) Life Regeneration per second
(30–50)% reduced Bleeding Duration on you
(30–50)% reduced Ignite Duration on you
(50–70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20–30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
10% increased Movement Speed
+(20–30) to maximum Energy Shield
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate
+(20–30) to maximum Energy Shield
100% increased Spell Damage
(15–25)% reduced Cast Speed
+(10–15) to Intelligence
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
(50–100)% increased Energy Shield
+(50–100) to maximum Mana
50% increased Energy Shield Recharge Rate
Energy Shield Recharge starts when you use a Mana Flask
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Intelligence
+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
+(100–150) to maximum Energy Shield
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
(20–30)% increased Movement Speed
100% increased Thorns damage
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–140)% increased Energy Shield
+(30–40) to Spirit
+(25–35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
+(20–30) to Spirit
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned
(60–100)% increased Energy Shield
+(60–100) to maximum Life
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Cannot Immobilise enemies
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
(100–140)% increased Energy Shield
+(150–200) to Accuracy Rating
+(10–15) to all Attributes
-10% to Fire Resistance
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use
Passive /49
30% increased Damage per Curse on you
28% increased maximum Energy Shield
20% increased Evasion Rating
20% increased maximum Energy Shield
3% increased Movement Speed while you have Energy Shield
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
20% increased maximum Energy Shield
30% increased Stun Threshold while on Full Life
30% faster start of Energy Shield Recharge when not on Full Life
25% increased Energy Shield Recharge Rate
Witch: Minions have 15% increased maximum Life
+5 to all Attributes
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
53% increased Chaos Damage
15% increased Energy Shield Recovery rate
Ascendancy Passive /12
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
50% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of the Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Stormweaver
Character: Sorceress
Ascendancy: Acolyte of Chayula
Character: Monk
You cannot Recharge Energy Shield
Mana Leech effects also Recover Energy Shield
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 10 seconds
+8 to Maximum Darkness per Level
Timeless Jewel Passive /10

Divine Flesh
Vaal Keystone
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
Give up your flesh unto the gods, and in vulnerability find strength.
Glorious Vanity: Xibaqua


Energy Flow Studies
Vaal Notable
(8–12)% increased maximum Energy Shield
(10–15)% increased Energy Shield Recharge Rate


Thoughts and Prayers
Templar Notable
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion

Supreme Decadence
Eternal Keystone
You may find that having is less pleasing a thing than wanting.
Elegant Hubris: Cadiro


Black Scythe Training
Kalguuran Keystone
The most important lesson the company
taught was simple. Be clever, and survive.
Heroic Tragedy: Vorana

Siege Mentality
Kalguuran Notable

Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–5)% increased maximum Energy Shield | vaal_small_energy_shield |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.