Energy Shield
Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
Chaos damage removes twice as much Energy Shield.
Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
Skill Gem /126
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Curse all targets in an area after a short delay, making them deal less damage.
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
[DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Mark a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.
Mark a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
[DNT] While active, voracious beetles consume Corpses within your Presence, bursting forth to follow you. You can then command these beetles to a targeted Enemy or location, and they will swarm that target and explode.
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
[DNT] Fill me in
[DNT] Fill me in
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
While active, scatters caltrops in your wake when you dodge.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Channel to imbue your armour with runic wards. The runes protect you for a limited number of Hits and deal your Thorns damage to attackers.
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
[DNT] Conjure Abyssal magic to bind a Rare Undead for a duration, Hindering them. If you defeat the Undead while it is bound, it will be a captured and stored into a Soul Crystal. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
Skill Gem Quality /5
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Aura grants (0–20)% increased Energy Shield Recharge Rate
Ghost Shrouds recover Energy Shield equal to +(0–2)% of your Evasion
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Support Gem /19
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Supports any skill that Hits enemies, causing it to inflict Bleeding.
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Item mods /157
NameLevelPre/SufDescriptionWeight
Shining1Prefix+(8–14) to maximum Energy Shield Defencesamulet 1
default 0
Glimmering11Prefix+(15–20) to maximum Energy Shield Defencesamulet 1
default 0
Glittering16Prefix+(21–24) to maximum Energy Shield Defencesamulet 1
default 0
Glowing25Prefix+(25–33) to maximum Energy Shield Defencesamulet 1
default 0
Radiating33Prefix+(34–41) to maximum Energy Shield Defencesamulet 1
default 0
Pulsing46Prefix+(42–51) to maximum Energy Shield Defencesamulet 1
default 0
Blazing54Prefix+(52–61) to maximum Energy Shield Defencesamulet 1
default 0
Dazzling65Prefix+(62–70) to maximum Energy Shield Defencesamulet 1
default 0
Scintillating70Prefix+(71–79) to maximum Energy Shield Defencesamulet 1
default 0
Incandescent80Prefix+(80–89) to maximum Energy Shield Defencesamulet 1
default 0
Protective2Prefix(10–14)% increased maximum Energy Shield Defencesamulet 1
default 0
Strong-Willed16Prefix(15–20)% increased maximum Energy Shield Defencesamulet 1
default 0
Resolute33Prefix(21–26)% increased maximum Energy Shield Defencesamulet 1
default 0
Fearless46Prefix(27–32)% increased maximum Energy Shield Defencesamulet 1
default 0
Dauntless54Prefix(33–38)% increased maximum Energy Shield Defencesamulet 1
default 0
Indomitable65Prefix(39–44)% increased maximum Energy Shield Defencesamulet 1
default 0
Unassailable75Prefix(45–50)% increased maximum Energy Shield Defencesamulet 1
default 0
Shining1Prefix+(10–17) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Glimmering8Prefix+(18–24) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Glittering16Prefix+(25–30) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Glowing25Prefix+(31–35) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Radiating33Prefix+(36–41) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Pulsing46Prefix+(42–47) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Blazing54Prefix+(48–60) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Dazzling60Prefix+(61–73) to maximum Energy Shield Defencesgloves 0
boots 0
int_armour 1
str_dex_int_armour 1
default 0
Scintillating65Prefix+(74–80) to maximum Energy Shield Defenceshelmet 0
gloves 0
boots 0
int_armour 1
str_dex_int_armour 1
default 0
Incandescent70Prefix+(81–90) to maximum Energy Shield Defenceshelmet 0
gloves 0
boots 0
int_armour 1
str_dex_int_armour 1
default 0
Resplendent79Prefix+(91–96) to maximum Energy Shield Defencesfocus 0
shield 0
helmet 0
gloves 0
boots 0
int_armour 1
str_dex_int_armour 1
default 0
Blessed1Prefix+(8–14) to Armour
+(5–8) to maximum Energy Shield
Defences
str_int_armour 1
str_dex_int_armour 1
default 0
Anointed16Prefix+(15–35) to Armour
+(9–15) to maximum Energy Shield
Defences
str_int_armour 1
str_dex_int_armour 1
default 0
Sanctified33Prefix+(36–53) to Armour
+(16–21) to maximum Energy Shield
Defences
str_int_armour 1
str_dex_int_armour 1
default 0
Hallowed46Prefix+(54–65) to Armour
+(22–25) to maximum Energy Shield
Defences
str_int_armour 1
str_dex_int_armour 1
default 0
Beatified54Prefix+(66–78) to Armour
+(26–29) to maximum Energy Shield
Defences
boots 0
gloves 0
str_int_armour 1
str_dex_int_armour 1
default 0
Consecrated60Prefix+(79–98) to Armour
+(30–36) to maximum Energy Shield
Defences
boots 0
gloves 0
helmet 0
str_int_armour 1
str_dex_int_armour 1
default 0
Saintly65Prefix+(99–117) to Armour
+(37–42) to maximum Energy Shield
Defences
boots 0
gloves 0
helmet 0
str_int_armour 1
str_dex_int_armour 1
default 0
Godly75Prefix+(118–138) to Armour
+(43–48) to maximum Energy Shield
Defences
shield 0
boots 0
gloves 0
helmet 0
str_int_armour 1
str_dex_int_armour 1
default 0
Will-o-wisp's1Prefix+(6–9) to Evasion Rating
+(5–8) to maximum Energy Shield
Defences
dex_int_armour 1
str_dex_int_armour 1
default 0
Nymph's16Prefix+(10–30) to Evasion Rating
+(9–15) to maximum Energy Shield
Defences
dex_int_armour 1
str_dex_int_armour 1
default 0
Sylph's33Prefix+(31–46) to Evasion Rating
+(16–21) to maximum Energy Shield
Defences
dex_int_armour 1
str_dex_int_armour 1
default 0
Cherub's46Prefix+(47–57) to Evasion Rating
+(22–25) to maximum Energy Shield
Defences
dex_int_armour 1
str_dex_int_armour 1
default 0
Spirit's54Prefix+(58–69) to Evasion Rating
+(26–29) to maximum Energy Shield
Defences
boots 0
gloves 0
dex_int_armour 1
str_dex_int_armour 1
default 0
Eidolon's60Prefix+(70–88) to Evasion Rating
+(30–36) to maximum Energy Shield
Defences
boots 0
gloves 0
helmet 0
dex_int_armour 1
str_dex_int_armour 1
default 0
Apparition's65Prefix+(89–107) to Evasion Rating
+(37–42) to maximum Energy Shield
Defences
boots 0
gloves 0
helmet 0
dex_int_armour 1
str_dex_int_armour 1
default 0
Banshee's75Prefix+(108–126) to Evasion Rating
+(43–48) to maximum Energy Shield
Defences
shield 0
boots 0
gloves 0
helmet 0
dex_int_armour 1
str_dex_int_armour 1
default 0
Protective2Prefix(15–26)% increased Energy Shield Defencesint_armour 1
default 0
Strong-Willed16Prefix(27–42)% increased Energy Shield Defencesint_armour 1
default 0
Resolute33Prefix(43–55)% increased Energy Shield Defencesint_armour 1
default 0
Fearless46Prefix(56–67)% increased Energy Shield Defencesint_armour 1
default 0
Dauntless54Prefix(68–79)% increased Energy Shield Defencesint_armour 1
default 0
Indomitable60Prefix(80–91)% increased Energy Shield Defencesint_armour 1
default 0
Unassailable65Prefix(92–100)% increased Energy Shield Defencesint_armour 1
default 0
Unfaltering75Prefix(101–110)% increased Energy Shield Defencesstr_armour 0
str_dex_armour 0
str_int_armour 0
dex_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1
shield 1
default 0
Infixed2Prefix(15–26)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Ingrained16Prefix(27–42)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Instilled33Prefix(43–55)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Infused46Prefix(56–67)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Inculcated54Prefix(68–79)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Interpolated60Prefix(80–91)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Inspired65Prefix(92–100)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Interpermeated75Prefix(101–110)% increased Armour and Energy Shield Defencesint_armour 0
str_dex_armour 0
dex_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1
shield 1
default 0
Shadowy2Prefix(15–26)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Ethereal16Prefix(27–42)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Unworldly33Prefix(43–55)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Ephemeral46Prefix(56–67)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Evanescent54Prefix(68–79)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Unreal60Prefix(80–91)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Illusory65Prefix(92–100)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Incorporeal75Prefix(101–110)% increased Evasion and Energy Shield Defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
str_dex_int_armour 0
body_armour 1
shield 1
default 0
Pixie's10Prefix(6–13)% increased Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Gremlin's19Prefix(14–20)% increased Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Boggart's38Prefix(21–26)% increased Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Naga's48Prefix(27–32)% increased Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Djinn's63Prefix(33–38)% increased Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Seraphim's74Prefix(39–42)% increased Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Defender's10Prefix(6–13)% increased Armour and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Protector's19Prefix(14–20)% increased Armour and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Keeper's38Prefix(21–26)% increased Armour and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Guardian's48Prefix(27–32)% increased Armour and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Warden's63Prefix(33–38)% increased Armour and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Sentinel's74Prefix(39–42)% increased Armour and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Intuitive10Prefix(6–13)% increased Evasion and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Psychic19Prefix(14–20)% increased Evasion and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Telepath's38Prefix(21–26)% increased Evasion and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Illusionist's48Prefix(27–32)% increased Evasion and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Mentalist's63Prefix(33–38)% increased Evasion and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Trickster's74Prefix(39–42)% increased Evasion and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Monk's8Prefix(6–13)% increased Energy Shield
+(7–10) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Prior's16Prefix(14–20)% increased Energy Shield
+(11–19) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Abbot's33Prefix(21–26)% increased Energy Shield
+(20–25) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Bishop's46Prefix(27–32)% increased Energy Shield
+(26–32) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Exarch's60Prefix(33–38)% increased Energy Shield
+(33–41) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Pope's78Prefix(39–42)% increased Energy Shield
+(42–49) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Augur's8Prefix(6–13)% increased Armour and Energy Shield
+(7–10) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Auspex's16Prefix(14–20)% increased Armour and Energy Shield
+(11–19) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Druid's33Prefix(21–26)% increased Armour and Energy Shield
+(20–25) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Haruspex's46Prefix(27–32)% increased Armour and Energy Shield
+(26–32) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Visionary's60Prefix(33–38)% increased Armour and Energy Shield
+(33–41) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Prophet's78Prefix(39–42)% increased Armour and Energy Shield
+(42–49) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Poet's8Prefix(6–13)% increased Evasion and Energy Shield
+(7–10) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Musician's16Prefix(14–20)% increased Evasion and Energy Shield
+(11–19) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Troubadour's33Prefix(21–26)% increased Evasion and Energy Shield
+(20–25) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Bard's46Prefix(27–32)% increased Evasion and Energy Shield
+(26–32) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Minstrel's60Prefix(33–38)% increased Evasion and Energy Shield
+(33–41) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Maestro's78Prefix(39–42)% increased Evasion and Energy Shield
+(42–49) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Imbued8Prefix(6–13)% increased Energy Shield
+(6–8) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Serene16Prefix(14–20)% increased Energy Shield
+(9–16) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Sacred33Prefix(21–26)% increased Energy Shield
+(17–20) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Celestial46Prefix(27–32)% increased Energy Shield
+(21–26) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Heavenly60Prefix(33–38)% increased Energy Shield
+(27–32) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Angel's78Prefix(39–42)% increased Energy Shield
+(33–39) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Coelacanth's8Prefix(6–13)% increased Armour and Energy Shield
+(6–8) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Swordfish's16Prefix(14–20)% increased Armour and Energy Shield
+(9–16) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Shark's33Prefix(21–26)% increased Armour and Energy Shield
+(17–20) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Dolphin's46Prefix(27–32)% increased Armour and Energy Shield
+(21–26) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Orca's60Prefix(33–38)% increased Armour and Energy Shield
+(27–32) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Whale's78Prefix(39–42)% increased Armour and Energy Shield
+(33–39) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Vulture's8Prefix(6–13)% increased Evasion and Energy Shield
+(6–8) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Kingfisher's16Prefix(14–20)% increased Evasion and Energy Shield
+(9–16) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Owl's33Prefix(21–26)% increased Evasion and Energy Shield
+(17–20) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Hawk's46Prefix(27–32)% increased Evasion and Energy Shield
+(21–26) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Eagle's60Prefix(33–38)% increased Evasion and Energy Shield
+(27–32) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Falcon's78Prefix(39–42)% increased Evasion and Energy Shield
+(33–39) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Deacon's8Prefix+(4–7) to maximum Energy Shield
(6–13)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
Cardinal's16Prefix+(8–13) to maximum Energy Shield
(14–20)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
Priest's33Prefix+(14–16) to maximum Energy Shield
(21–26)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
High Priest's46Prefix+(17–20) to maximum Energy Shield
(27–32)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
Archon's60Prefix+(21–25) to maximum Energy Shield
(33–38)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
Divine78Prefix+(26–30) to maximum Energy Shield
(39–42)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
Faithful8Prefix+(4–6) to Armour
+(2–4) to maximum Energy Shield
(6–13)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Noble's16Prefix+(7–15) to Armour
+(5–6) to maximum Energy Shield
(14–20)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Inquisitor's33Prefix+(16–20) to Armour
+(7–8) to maximum Energy Shield
(21–26)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Crusader's46Prefix+(21–27) to Armour
+(9–10) to maximum Energy Shield
(27–32)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Paladin's60Prefix+(28–34) to Armour
+(11–12) to maximum Energy Shield
(33–38)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Grand78Prefix+(35–43) to Armour
+(13–15) to maximum Energy Shield
(39–42)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Pursuer's8Prefix+(3–5) to Evasion Rating
+(2–4) to maximum Energy Shield
(6–13)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
Tracker's16Prefix+(6–12) to Evasion Rating
+(5–6) to maximum Energy Shield
(14–20)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
Chaser's33Prefix+(13–17) to Evasion Rating
+(7–8) to maximum Energy Shield
(21–26)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
Phantom's46Prefix+(18–24) to Evasion Rating
+(9–10) to maximum Energy Shield
(27–32)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
Rogue's60Prefix+(25–31) to Evasion Rating
+(11–12) to maximum Energy Shield
(33–38)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
Stalker's78Prefix+(32–39) to Evasion Rating
+(13–15) to maximum Energy Shield
(39–42)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
of Enlivening1Suffix(26–30)% increased Energy Shield Recharge Rate Defencesbody_armour 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Diffusion16Suffix(31–35)% increased Energy Shield Recharge Rate Defencesbody_armour 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Dispersal36Suffix(36–40)% increased Energy Shield Recharge Rate Defencesbody_armour 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Buffering48Suffix(41–45)% increased Energy Shield Recharge Rate Defencesbody_armour 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Ardour66Suffix(46–50)% increased Energy Shield Recharge Rate Defencesbody_armour 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Suffusion81Suffix(51–55)% increased Energy Shield Recharge Rate Defencesbody_armour 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Impatience1Suffix(26–30)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
of Restlessness16Suffix(31–35)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
of Fretfulness36Suffix(36–40)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
of Motivation48Suffix(41–45)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
of Excitement66Suffix(46–50)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
of Anticipation81Suffix(51–55)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
1Corrupted(15–25)% increased Energy Shield Defencesint_armour 1
1Corrupted(15–25)% increased Armour and Energy Shield Defencesstr_int_armour 1
1Corrupted(15–25)% increased Evasion and Energy Shield Defencesdex_int_armour 1
1Corrupted(15–25)% increased maximum Energy Shield Defencesbelt 1
1Corrupted(20–30)% faster start of Energy Shield Recharge Defencesfocus 1
Monsters mods /51
NameLevelPre/SufDescriptionWeight
of Buffering1Suffixbase maximum life % to gain as total energy shield [25] Defences
of Congealment14Suffixenergy shield leeched from -permyriad [6000]
life leeched from -permyriad [6000]
mana leeched from -permyriad [4000]
of Congealment1Suffixenergy shield leeched from -permyriad [6000]
life leeched from -permyriad [6000]
mana leeched from -permyriad [4000]
TBD1Prefixbase maximum life % to gain as total energy shield [30]
TBD1Prefixbase maximum life % to gain as total energy shield [20]
TBD14PrefixCannot Recover Life or Energy Shield to above 50%
Shimmering1Unique100% increased maximum Energy Shield Defences
Energy Shield Aura12Uniquebase maximum life % to gain as total energy shield [30] Defences
1Uniquebase maximum life % to gain as total energy shield [40] Defences
1Unique148% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [21]
poise threshold +% final from rarity [26]
Life
1Uniquemaximum energy shield +% final per additional player [10]
maximum life +% final per additional player [10]
poise threshold +% final per additional player [10]
1Unique700% more maximum Life
gain x vaal souls at 2% life thresholds [1]
monster energy shield +% final from rarity [100]
poise threshold +% final from rarity [125]
Life
1Uniquemaximum energy shield +% final per additional player [30]
maximum life +% final per additional player [30]
poise threshold +% final per additional player [30]
1Unique2800% more maximum Life
gain x vaal souls at 2% life thresholds [6]
monster energy shield +% final from rarity [400]
poise threshold +% final from rarity [500]
Life
1Uniquemaximum energy shield +% final per additional player [85]
maximum life +% final per additional player [85]
poise threshold +% final per additional player [85]
1Uniquemaximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
1Unique625% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [0]
poise threshold +% final from rarity [225]
Life
4Uniquebase maximum life % to gain as total energy shield [35] Defences
1Uniquebase maximum life % to gain as total energy shield [25] Defences
4Uniquebase maximum life % to gain as total energy shield [50] Defences
1Unique80% reduced Energy Shield Recharge Rate Defences
1Unique65% reduced Energy Shield Recharge Rate Defences
1UniqueRegenerate 1.7% of maximum Energy Shield per second
monsters only old bad add % of total maximum life to base maximum energy shield [100]
Defences
1UniqueYou cannot Recharge or Regenerate Energy Shield
no movement speed [1]
1UniqueChaos Damage taken does not cause double loss of Energy Shield Chaos
1UniqueLife Regeneration is applied to Energy Shield instead Life Defences
1Uniquebase maximum life % to gain as total energy shield [100] Defences
1Uniquebase maximum life % to gain as total energy shield [15] Defences
1UniqueChill Effect and Freeze Duration on you are based on 100% of Energy Shield Elemental Cold Ailment
1UniqueYou cannot Recharge Energy Shield Defences
1Uniqueenergy shield recovery speed +% final from map [-50]
life recovery speed +% final from map [-50]
mana recovery speed +% final from map [-50]
Life Mana Defences
1Uniquemonsters only old bad add % of total maximum life to base maximum energy shield [50] Defences
1Tormentmonsters only old bad add % of total maximum life to base maximum energy shield [50] Defences
Smuggler's Touch1Tormentmonsters only old bad add % of total maximum life to base maximum energy shield [100] Defences
Smuggler's Grip1Torment50% increased Energy Shield Recharge Rate
90% faster start of Energy Shield Recharge
monster drop additional unique items [1]
Defences
1UniqueChaos Damage taken does not cause double loss of Energy Shield
monsters only old bad add % of total maximum life to base maximum energy shield [50]
Defences
Shavronne's Touch1TormentChaos Damage taken does not cause double loss of Energy Shield
bloodlines beacon on death variation [3]
monsters only old bad add % of total maximum life to base maximum energy shield [50]
Defences
Shavronne's Grip1TormentChaos Damage taken does not cause double loss of Energy Shield
monsters only old bad add % of total maximum life to base maximum energy shield [100]
Defences
1Unique+10 to maximum Energy Shield Defences
Clutching Talisman1TalismanPoison on Hit
monsters only old bad add % of total maximum life to base maximum energy shield [10]
Defences Chaos Ailment
1Essence30% reduced Movement Speed
base physical damage % of maximum energy shield taken per minute only if es protects life [180]
base physical damage % of maximum life taken per minute [360]
Damage Physical Attack Caster Speed
1UniqueStun Threshold is based on Energy Shield instead of Life
1Unique99% of Maximum Life Converted to Energy Shield Life Defences
1UniqueYour Energy Shield starts at zero Defences
1Uniquebase maximum life % to gain as total energy shield [20] Defences
1Unique94% more maximum Life
maximum energy shield +% final per additional player [20]
maximum life +% final per additional player [20]
monster energy shield +% final from rarity [70]
poise threshold +% final from rarity [70]
poise threshold +% final per additional player [20]
Life Damage
Wasting Touch1Deliriumaffliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
Life Defences
1UniqueMonsters gain (20–30)% of maximum Life as Extra maximum Energy Shield
Owl-Touched1TormentGain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
Hunted by the Winter Owl1TormentGain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
dropped items are converted to int items [1]
Spirit Of The Owl1TormentGain 20% of Damage as Extra Cold Damage
60% increased maximum Energy Shield
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters gain (20–30)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters gain (31–40)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
173DelveAreaMonsters gain (41–50)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Heist Area mods /12
NameLevelPre/SufDescriptionWeight
Buffered1PrefixMonsters gain (10–14)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Buffered46PrefixMonsters gain (15–19)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Buffered68PrefixMonsters gain (20–29)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Buffered73PrefixMonsters gain (30–39)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Buffered78PrefixMonsters gain (40–49)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
of Smothering1SuffixPlayers have 20% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life Defences
of Smothering73SuffixPlayers have 40% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life Defences
of Smothering78SuffixPlayers have 60% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life Defences
of Stasis73SuffixPlayers cannot Regenerate Life, Mana or Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life Mana Defences
of Wavering Will46SuffixPlayers have 6% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences
of Wavering Will73SuffixPlayers have 12% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences
of Wavering Will78SuffixPlayers have 16% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences
Misc mods /43
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueRemoves 80% of your maximum Energy Shield on use Defences
1FlaskUniqueLife Recovery from Flasks also applies to Energy Shield during Effect
Zealot's Oath during Effect
Life Defences
Shimmering1JewelPrefix(10–20)% increased maximum Energy Shield Defencesintjewel 1
default 0
Serene1JewelPrefix(10–15)% faster start of Energy Shield Recharge Defencesintjewel 1
default 0
Fevered1JewelPrefix(10–20)% increased Energy Shield Recharge Rate Defencesintjewel 1
default 0
Focusing1JewelPrefix(30–50)% increased Energy Shield from Equipped Focus Defencesintjewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (5–15)% of maximum Energy Shieldintjewel 1
default 0
of Inuring1JewelSuffixGain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield Ailmentintjewel 1
default 0
Shimmering1JewelPrefix(2–3)% increased maximum Energy Shield Defencesint_radius_jewel 1
default 0
Serene1JewelPrefix(5–7)% faster start of Energy Shield Recharge Defencesint_radius_jewel 1
default 0
Fevered1JewelPrefix(2–3)% increased Energy Shield Recharge Rate Defencesint_radius_jewel 1
default 0
Focusing1JewelPrefix(15–25)% increased Energy Shield from Equipped Focus Defencesint_radius_jewel 1
default 0
of Barriers1JewelSuffixGain additional Stun Threshold equal to (1–2)% of maximum Energy Shieldint_radius_jewel 1
default 0
of Inuring1JewelSuffixGain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield Ailmentint_radius_jewel 1
default 0
Glowing1JewelUnique+(8–12) to maximum Energy Shield Defences
Shimmering1JewelUnique(6–8)% increased maximum Energy Shield Defences
Wise1JewelUnique(2–4)% increased maximum Energy Shield
(4–6)% increased maximum Mana
Mana Defences
Faithful1JewelUnique(2–4)% increased maximum Energy Shield
(2–4)% increased maximum Life
Life Defences
of Focus1JewelUniqueGain (2–3) Energy Shield per Enemy Hit with Attacks Defences Attack
Paladin's1JewelUnique(6–12)% increased Armour
(2–4)% increased maximum Energy Shield
Defences
Rogue's1JewelUnique(6–12)% increased Evasion Rating
(2–4)% increased maximum Energy Shield
Defences
Serene1JewelUnique(4–6)% faster start of Energy Shield Recharge Defences
Fevered1JewelUnique(6–8)% increased Energy Shield Recharge Rate Defences
1JewelUniqueLose 1% of maximum Energy Shield on Kill Defences
1JewelUnique10% increased Damage taken while on Full Energy Shield
1JewelUniqueIncreases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
local jewel effect base radius [1500]
Defences
1JewelUniqueIncreases and Reductions to Life in Radius are Transformed to apply to Energy Shield
local jewel effect base radius [1500]
Life Defences
1AbyssUniqueConquered Small Passive Skills also grant (2–4)% increased Energy Shield
1AbyssUniqueMinions gain (10–15)% of their maximum Life as Extra maximum Energy Shield Defences Minion
1AbyssUnique(40–60)% increased Energy Shield from Equipped Body Armour Defences
1AbyssUniqueGain additional Stun Threshold equal to (4–10)% of maximum Energy Shield
1AbyssUniqueGain additional Ailment Threshold equal to (4–10)% of maximum Energy Shield Ailment
Lightless1AbyssPrefix(4–8)% increased Spell Damage
(5–10)% increased maximum Energy Shield
Defences Caster
Lightless1AbyssPrefix(5–10)% increased maximum Energy Shield
(4–8)% increased Attack Damage
Defences Attack
Lightless1AbyssPrefix(5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage
Defences Minion
Lightless1AbyssPrefix(5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage
Defences
Lightless1AbyssPrefix(5–10)% increased maximum Energy Shield
(4–8)% increased Totem Damage
Defences
of Kurgal65AbyssSuffix(10–20)% of Elemental Damage taken Recouped as Energy Shield kurgal
of Kurgal65AbyssSuffix(40–50)% increased Energy Shield Recharge Rate if you've Blocked Recently kurgal Defences
Kurgal's65AbyssPrefix(15–25)% increased Spell Damage while on Full Energy Shield kurgal Damage Caster
Kurgal's65AbyssPrefix(35–50)% increased Energy Shield from Equipped Body Armour kurgal Defences
of Wasting1UltimatumMapSuffixPlayers have (30–40)% less maximum Life and Energy Shield
of Suffocation1UltimatumMapSuffixPlayers have (50–75)% less Recovery Rate of Life, Mana and Energy Shield
Item /4
Omen of Resurgence
Stack Size: 1 / 10
While this item is active in your inventory
fully recover your Life, Mana and Energy Shield when you reach Low Life
Lunar Amulet
Requires: Level 14
+(20–30) to maximum Energy Shield
Sacramental Robe
Base Movement Speed: -0.03
Requires: Level 75, 121 Int
Arcane Raiment
Base Movement Speed: -0.03
Requires: Level 73, 121 Int
Unique /91
(5–15)% increased Movement Speed
(40–60)% increased Energy Shield
+(20–40) to maximum Life
+(20–40) to maximum Mana
(20–30)% increased Reservation Efficiency of Skills which create Undead Minions
(60–100)% increased Energy Shield
+(10–30) to Intelligence
+(10–20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
(30–50)% increased Evasion and Energy Shield
+(10–20) to Dexterity
Bleeding you inflict is Aggravated
(40–60)% reduced Duration of Bleeding on You
(50–100)% increased Armour and Energy Shield
25% reduced maximum Life
Life Leech can Overflow Maximum Life
(40–60)% reduced Duration of Bleeding on You
+100 to maximum Energy Shield
+(29–37)% to Chaos Resistance
25% of Maximum Life Converted to Energy Shield
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
Has (1–3) Charm Slot
(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(150–200)% increased Evasion and Energy Shield
+(10–20)% to Lightning Resistance
20% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
(1–111)% increased Evasion and Energy Shield
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate
+(40–60) to maximum Life
+(30–50) to maximum Mana
Minions have +(17–23)% to Chaos Resistance
Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(50–100)% increased Energy Shield
+(100–150) to maximum Life
5% of Spell Damage Leeched as Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
(100–150)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
(20–30)% increased Flask Charges gained
50% less Flask Charges used
(80–120)% increased Armour and Energy Shield
+10 to Strength
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
(100–150)% increased Evasion and Energy Shield
+(30–50) to maximum Mana
+(17–23)% to Chaos Resistance
Dodge Roll passes through Enemies
(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
50% increased Rarity of Items found when on Low Life
(10–20)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
10% increased Movement Speed
(30–60)% increased Armour and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
(50–70)% increased Energy Shield
(30–40)% increased Mana Regeneration Rate
20% increased Light Radius
(8–12)% increased Spell Damage per 10 Spirit
+(20–30) to maximum Energy Shield
(60–80)% increased Spell Damage
+(7–13)% to Chaos Resistance
Critical Hits with Spells apply (1–3) Stack of Critical Weakness
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(20–30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
(30–60)% increased Evasion and Energy Shield
+(30–50) to maximum Life
(20–30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
+(40–60) to maximum Energy Shield
+(80–120) to maximum Life
(6–12)% increased Cast Speed
Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(40–60)% increased Armour and Energy Shield
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
(100–150)% increased Evasion and Energy Shield
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
(60–90)% increased Evasion and Energy Shield
+(60–90) to maximum Mana
+(20–30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3–5) to (6–10) Physical Thorns damage
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
+(10–20)% to Lightning Resistance
(60–100)% increased Energy Shield
+(30–50)% to Cold Resistance
25% reduced Light Radius
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10–15)% of maximum Life as Extra maximum Energy Shield
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Magnitude of Ignite on you
(35–50)% reduced effect of Shock on you
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15) to (20–25) Physical Thorns damage
(70–130)% increased Armour and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
+(60–100) to maximum Mana
25% increased Light Radius
(100–150)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different Skills
(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Grants Skill: Raise Shield
(10–15)% increased Block chance
(30–50)% increased Armour and Energy Shield
+(50–70) to maximum Mana
Damage Blocked is Recouped as Mana
Grants Skill: Raise Shield
(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
Grants Skill: Raise Shield
(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 25 Maximum Life
Grants Skill: Raise Shield
(333–666)% increased Armour and Energy Shield
100% increased effect of Socketed Soul Cores
(100–150)% increased Armour and Energy Shield
(50–100)% increased Energy Shield Recharge Rate
(25–35) Life Regeneration per second
(30–50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(30–50)% reduced Duration of Bleeding on You
(50–70)% increased Energy Shield
+(20–30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
10% increased Movement Speed
+(20–30) to maximum Energy Shield
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate
+(20–30) to maximum Energy Shield
100% increased Spell Damage
(15–25)% reduced Cast Speed
+(10–15) to Intelligence
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
(50–100)% increased Energy Shield
+(50–100) to maximum Mana
Energy Shield Recharge starts when you use a Mana Flask
(50–80)% increased Evasion and Energy Shield
+(30–40)% to Lightning Resistance
The Effect of Chill on you is reversed
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
(20–40)% increased Critical Hit Chance for Spells
+(10–20) to Strength
+(10–20) to Intelligence
+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
(200–300)% increased Armour, Evasion and Energy Shield
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
+(100–150) to maximum Energy Shield
+(10–20)% to all Elemental Resistances
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Grants Skill: Level 17 Withering Presence
5% increased Movement Speed
(150–200)% increased Evasion and Energy Shield
+(23–29)% to Chaos Resistance
Curses you inflict have infinite Duration
Curses you inflict can affect Hexproof Enemies
Withered you inflict has infinite Duration
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–140)% increased Energy Shield
+(30–40) to Spirit
+(25–35)% to Cold Resistance
Your base Energy Shield Recharge Delay is 10 seconds
+(20–30) to Spirit
(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
(60–100)% increased Energy Shield
+(60–100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
(50–70)% increased Evasion and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
(60–100)% increased Energy Shield
+(60–100) to maximum Mana
(10–15)% increased Rarity of Items found
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
(35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
(100–140)% increased Energy Shield
+(150–200) to Accuracy Rating
+(10–15) to all Attributes
Increases and Reductions to Spell damage also apply to Attacks
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Grants Skill: Level 15 Crackling Palm
(1–111)% increased Evasion and Energy Shield
(1–11)% increased Attack Speed
+(1–33)% to Lightning Resistance
Adds 1 to (77–111) Lightning Damage to Unarmed Melee Hits
+(0.1–1.1)% to Unarmed Melee Attack Critical Hit Chance
use thunderfist art variation [1]
Passive /56
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
25% increased Spell Damage while on Full Energy Shield
75% increased Energy Shield from Equipped Focus
30% increased maximum Energy Shield
4% increased maximum Mana
18% increased maximum Energy Shield
12% increased Mana Regeneration Rate
6% increased Intelligence
40% increased maximum Energy Shield
10% reduced maximum Mana
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
+1 to Maximum Energy Shield per 12 Item Evasion Rating on Equipped Body Armour
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
30% increased Evasion Rating while you have Energy Shield
20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
3% increased Movement Speed while you have Energy Shield
24% increased Evasion Rating
24% increased maximum Energy Shield
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
Increases and Reductions to Armour also apply to Energy Shield
Recharge Rate at 40% of their value
20% increased maximum Energy Shield
Defend with 120% of Armour while not on Low Energy Shield
3% increased Movement Speed
25% increased Armour
25% increased maximum Energy Shield
Witch: Minions have 15% increased maximum Life
Witch: Minions Revive 15% faster
20% increased Mana Regeneration Rate
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Stun Threshold is based on 30% of your Energy Shield instead of Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
3% of Damage Taken Recouped as Life, Mana and Energy Shield
Recover 2% of maximum Life on Kill
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
53% increased Chaos Damage
Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
30% increased maximum Energy Shield
20% faster start of Energy Shield Recharge while affected by an Archon Buff
40% increased Energy Shield Recharge Rate while affected by an Archon Buff
Excess Life Recovery from Regeneration is applied to Energy Shield
Energy Shield does not Recharge
Converts all Energy Shield to Mana
Doubles Mana Costs
Life Recharges instead of Energy Shield
50% less Life Recovery from Flasks
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /10
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of the Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Lich
Character: Witch
Your Life cannot change while you have Energy Shield
Ascendancy: Lich
Character: Witch
Spells deal 30% more Damage when Sacrificing Energy Shield
Sacrifice 5% of maximum Energy Shield when you Cast a Spell
Ascendancy: Invoker
Character: Monk
+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+8 to Maximum Darkness per Level
Timeless Jewel Passive /12
Divine Flesh
Vaal Keystone
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
Give up your flesh unto the gods, and in vulnerability find strength.
Energy Shield
Vaal Passive
(3–5)% increased maximum Energy Shield
Energy Flow Studies
Vaal Notable
(8–12)% increased maximum Energy Shield
(10–15)% increased Energy Shield Recharge Rate
Soul Worship
Vaal Notable
(8–12)% increased maximum Energy Shield
Thoughts and Prayers
Templar Notable
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Supreme Decadence
Eternal Keystone
Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks
You may find that having is less pleasing a thing than wanting.
Eternal Separation
Eternal Notable
4% increased Energy Shield per Power Charge
Black Scythe Training
Kalguuran Keystone
Gain no inherent bonus from Strength
1% increased Energy Shield per 2 Strength
The most important lesson the company taught was simple. Be clever, and survive.
Natural Energies
Kalguuran Notable
40% increased maximum Energy Shield
Arcane Ascension
Abyss Notable
1% of Maximum Life Converted to Energy Shield per 20 Tribute
Ancient Bastion
Abyss Notable
2% reduced Energy Shield Recharge Rate per 25 Tribute
4% increased maximum Energy Shield per 10 Tribute
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
(3–5)% increased maximum Energy Shieldvaal_small_energy_shield
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