Skill Gem /12
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Skill Gem Quality /4
Minions gain (0—20)% of their maximum Life as Extra maximum Energy Shield
Aura grants (0—20)% increased Energy Shield Recharge Rate
(0—10)% more Energy Shield Recharge Rate
When Hit by an enemy, gain Armour equal to (0—5)% of
Energy Shield lost
Energy Shield lost
Support Gem /7
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Supports skills you use yourself, causing them to Trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.
Item mods /165
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Shining | 1 | Prefix | +(8—14) to maximum Energy Shield Energy Shield | amulet 1 ring 0 genesis_tree_caster 1 default 0 |
| Glimmering | 11 | Prefix | +(15—20) to maximum Energy Shield Energy Shield | amulet 1 ring 0 genesis_tree_caster 1 default 0 |
| Glittering | 16 | Prefix | +(21—24) to maximum Energy Shield Energy Shield | amulet 1 ring 0 genesis_tree_caster 1 default 0 |
| Glowing | 25 | Prefix | +(25—33) to maximum Energy Shield Energy Shield | amulet 1 ring 0 genesis_tree_caster 1 default 0 |
| Radiating | 33 | Prefix | +(34—41) to maximum Energy Shield Energy Shield | amulet 1 ring 0 genesis_tree_caster 1 default 0 |
| Pulsing | 46 | Prefix | +(42—51) to maximum Energy Shield Energy Shield | amulet 1 ring 0 genesis_tree_caster 1 default 0 |
| Blazing | 54 | Prefix | +(52—61) to maximum Energy Shield Energy Shield | amulet 1 ring 0 genesis_tree_caster 1 default 0 |
| Dazzling | 65 | Prefix | +(62—70) to maximum Energy Shield Energy Shield | amulet 1 ring 0 genesis_tree_caster 1 default 0 |
| Scintillating | 70 | Prefix | +(71—79) to maximum Energy Shield Energy Shield | amulet 1 ring 0 genesis_tree_caster 1 default 0 |
| Incandescent | 80 | Prefix | +(80—89) to maximum Energy Shield Energy Shield | amulet 1 ring 0 genesis_tree_caster 1 default 0 |
| Protective | 2 | Prefix | (10—14)% increased maximum Energy Shield Energy Shield | amulet 1 default 0 |
| Strong-Willed | 16 | Prefix | (15—20)% increased maximum Energy Shield Energy Shield | amulet 1 default 0 |
| Resolute | 33 | Prefix | (21—26)% increased maximum Energy Shield Energy Shield | amulet 1 default 0 |
| Fearless | 46 | Prefix | (27—32)% increased maximum Energy Shield Energy Shield | amulet 1 default 0 |
| Dauntless | 54 | Prefix | (33—38)% increased maximum Energy Shield Energy Shield | amulet 1 default 0 |
| Indomitable | 65 | Prefix | (39—44)% increased maximum Energy Shield Energy Shield | amulet 1 default 0 |
| Unassailable | 75 | Prefix | (45—50)% increased maximum Energy Shield Energy Shield | amulet 1 default 0 |
| Shining | 1 | Prefix | +(10—17) to maximum Energy Shield Energy Shield | int_armour 1 str_dex_int_armour 1 default 0 |
| Glimmering | 8 | Prefix | +(18—24) to maximum Energy Shield Energy Shield | int_armour 1 str_dex_int_armour 1 default 0 |
| Glittering | 16 | Prefix | +(25—30) to maximum Energy Shield Energy Shield | int_armour 1 str_dex_int_armour 1 default 0 |
| Glowing | 25 | Prefix | +(31—35) to maximum Energy Shield Energy Shield | int_armour 1 str_dex_int_armour 1 default 0 |
| Radiating | 33 | Prefix | +(36—41) to maximum Energy Shield Energy Shield | int_armour 1 str_dex_int_armour 1 default 0 |
| Pulsing | 46 | Prefix | +(42—47) to maximum Energy Shield Energy Shield | int_armour 1 str_dex_int_armour 1 default 0 |
| Blazing | 54 | Prefix | +(48—60) to maximum Energy Shield Energy Shield | int_armour 1 str_dex_int_armour 1 default 0 |
| Dazzling | 60 | Prefix | +(61—73) to maximum Energy Shield Energy Shield | gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
| Scintillating | 65 | Prefix | +(74—80) to maximum Energy Shield Energy Shield | helmet 0 gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
| Incandescent | 70 | Prefix | +(81—90) to maximum Energy Shield Energy Shield | helmet 0 gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
| Resplendent | 79 | Prefix | +(91—96) to maximum Energy Shield Energy Shield | focus 0 shield 0 helmet 0 gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
| Blessed | 1 | Prefix | +(9—16) to Armour +(5—8) to maximum Energy Shield Armour Energy Shield | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Anointed | 16 | Prefix | +(17—46) to Armour +(9—15) to maximum Energy Shield Armour Energy Shield | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Sanctified | 33 | Prefix | +(47—71) to Armour +(16—21) to maximum Energy Shield Armour Energy Shield | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Hallowed | 46 | Prefix | +(72—85) to Armour +(22—25) to maximum Energy Shield Armour Energy Shield | str_int_armour 1 str_dex_int_armour 1 default 0 |
| Beatified | 54 | Prefix | +(86—102) to Armour +(26—29) to maximum Energy Shield Armour Energy Shield | boots 0 gloves 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Consecrated | 60 | Prefix | +(103—127) to Armour +(30—36) to maximum Energy Shield Armour Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Saintly | 65 | Prefix | +(128—149) to Armour +(37—42) to maximum Energy Shield Armour Energy Shield | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Godly | 75 | Prefix | +(150—170) to Armour +(43—48) to maximum Energy Shield Armour Energy Shield | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
| Will-o-wisp's | 1 | Prefix | +(6—10) to Evasion Rating +(5—8) to maximum Energy Shield Evasion Energy Shield | dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Nymph's | 16 | Prefix | +(11—41) to Evasion Rating +(9—15) to maximum Energy Shield Evasion Energy Shield | dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Sylph's | 33 | Prefix | +(42—64) to Evasion Rating +(16—21) to maximum Energy Shield Evasion Energy Shield | dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Cherub's | 46 | Prefix | +(65—78) to Evasion Rating +(22—25) to maximum Energy Shield Evasion Energy Shield | dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Spirit's | 54 | Prefix | +(79—94) to Evasion Rating +(26—29) to maximum Energy Shield Evasion Energy Shield | boots 0 gloves 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Eidolon's | 60 | Prefix | +(95—119) to Evasion Rating +(30—36) to maximum Energy Shield Evasion Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Apparition's | 65 | Prefix | +(120—141) to Evasion Rating +(37—42) to maximum Energy Shield Evasion Energy Shield | boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Banshee's | 75 | Prefix | +(142—161) to Evasion Rating +(43—48) to maximum Energy Shield Evasion Energy Shield | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
| Protective | 2 | Prefix | (15—26)% increased Energy Shield Energy Shield | int_armour 1 default 0 |
| Strong-Willed | 16 | Prefix | (27—42)% increased Energy Shield Energy Shield | int_armour 1 default 0 |
| Resolute | 33 | Prefix | (43—55)% increased Energy Shield Energy Shield | int_armour 1 default 0 |
| Fearless | 46 | Prefix | (56—67)% increased Energy Shield Energy Shield | int_armour 1 default 0 |
| Dauntless | 54 | Prefix | (68—79)% increased Energy Shield Energy Shield | int_armour 1 default 0 |
| Indomitable | 60 | Prefix | (80—91)% increased Energy Shield Energy Shield | int_armour 1 default 0 |
| Unassailable | 65 | Prefix | (92—100)% increased Energy Shield Energy Shield | int_armour 1 default 0 |
| Unfaltering | 75 | Prefix | (101—110)% increased Energy Shield Energy Shield | str_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Infixed | 2 | Prefix | (15—26)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Ingrained | 16 | Prefix | (27—42)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Instilled | 33 | Prefix | (43—55)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Infused | 46 | Prefix | (56—67)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Inculcated | 54 | Prefix | (68—79)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Interpolated | 60 | Prefix | (80—91)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Inspired | 65 | Prefix | (92—100)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 |
| Interpermeated | 75 | Prefix | (101—110)% increased Armour and Energy Shield Armour Energy Shield | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Shadowy | 2 | Prefix | (15—26)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Ethereal | 16 | Prefix | (27—42)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Unworldly | 33 | Prefix | (43—55)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Ephemeral | 46 | Prefix | (56—67)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Evanescent | 54 | Prefix | (68—79)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Unreal | 60 | Prefix | (80—91)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Illusory | 65 | Prefix | (92—100)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 |
| Incorporeal | 75 | Prefix | (101—110)% increased Evasion and Energy Shield Evasion Energy Shield | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
| Pixie's | 10 | Prefix | (6—13)% increased Energy Shield +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Gremlin's | 19 | Prefix | (14—20)% increased Energy Shield +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Boggart's | 38 | Prefix | (21—26)% increased Energy Shield +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Naga's | 48 | Prefix | (27—32)% increased Energy Shield +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Djinn's | 63 | Prefix | (33—38)% increased Energy Shield +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Seraphim's | 74 | Prefix | (39—42)% increased Energy Shield +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
| Defender's | 10 | Prefix | (6—13)% increased Armour and Energy Shield +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Protector's | 19 | Prefix | (14—20)% increased Armour and Energy Shield +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Keeper's | 38 | Prefix | (21—26)% increased Armour and Energy Shield +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Guardian's | 48 | Prefix | (27—32)% increased Armour and Energy Shield +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Warden's | 63 | Prefix | (33—38)% increased Armour and Energy Shield +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Sentinel's | 74 | Prefix | (39—42)% increased Armour and Energy Shield +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
| Intuitive | 10 | Prefix | (6—13)% increased Evasion and Energy Shield +(8—13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Psychic | 19 | Prefix | (14—20)% increased Evasion and Energy Shield +(14—24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Telepath's | 38 | Prefix | (21—26)% increased Evasion and Energy Shield +(25—40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Illusionist's | 48 | Prefix | (27—32)% increased Evasion and Energy Shield +(41—63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Mentalist's | 63 | Prefix | (33—38)% increased Evasion and Energy Shield +(64—94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Trickster's | 74 | Prefix | (39—42)% increased Evasion and Energy Shield +(95—136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
| Monk's | 8 | Prefix | (6—13)% increased Energy Shield +(7—10) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Prior's | 16 | Prefix | (14—20)% increased Energy Shield +(11—19) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Abbot's | 33 | Prefix | (21—26)% increased Energy Shield +(20—25) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Bishop's | 46 | Prefix | (27—32)% increased Energy Shield +(26—32) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Exarch's | 60 | Prefix | (33—38)% increased Energy Shield +(33—41) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Pope's | 78 | Prefix | (39—42)% increased Energy Shield +(42—49) to maximum Life Life Energy Shield | boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Augur's | 8 | Prefix | (6—13)% increased Armour and Energy Shield +(7—10) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Auspex's | 16 | Prefix | (14—20)% increased Armour and Energy Shield +(11—19) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Druid's | 33 | Prefix | (21—26)% increased Armour and Energy Shield +(20—25) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Haruspex's | 46 | Prefix | (27—32)% increased Armour and Energy Shield +(26—32) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Visionary's | 60 | Prefix | (33—38)% increased Armour and Energy Shield +(33—41) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Prophet's | 78 | Prefix | (39—42)% increased Armour and Energy Shield +(42—49) to maximum Life Life Armour Energy Shield | boots 0 shield 0 str_int_armour 1 default 0 |
| Poet's | 8 | Prefix | (6—13)% increased Evasion and Energy Shield +(7—10) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Musician's | 16 | Prefix | (14—20)% increased Evasion and Energy Shield +(11—19) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Troubadour's | 33 | Prefix | (21—26)% increased Evasion and Energy Shield +(20—25) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Bard's | 46 | Prefix | (27—32)% increased Evasion and Energy Shield +(26—32) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Minstrel's | 60 | Prefix | (33—38)% increased Evasion and Energy Shield +(33—41) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Maestro's | 78 | Prefix | (39—42)% increased Evasion and Energy Shield +(42—49) to maximum Life Life Evasion Energy Shield | boots 0 shield 0 dex_int_armour 1 default 0 |
| Imbued | 8 | Prefix | (6—13)% increased Energy Shield +(6—8) to maximum Mana Mana Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
| Serene | 16 | Prefix | (14—20)% increased Energy Shield +(9—16) to maximum Mana Mana Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
| Sacred | 33 | Prefix | (21—26)% increased Energy Shield +(17—20) to maximum Mana Mana Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
| Celestial | 46 | Prefix | (27—32)% increased Energy Shield +(21—26) to maximum Mana Mana Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
| Heavenly | 60 | Prefix | (33—38)% increased Energy Shield +(27—32) to maximum Mana Mana Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
| Angel's | 78 | Prefix | (39—42)% increased Energy Shield +(33—39) to maximum Mana Mana Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
| Coelacanth's | 8 | Prefix | (6—13)% increased Armour and Energy Shield +(6—8) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Swordfish's | 16 | Prefix | (14—20)% increased Armour and Energy Shield +(9—16) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Shark's | 33 | Prefix | (21—26)% increased Armour and Energy Shield +(17—20) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Dolphin's | 46 | Prefix | (27—32)% increased Armour and Energy Shield +(21—26) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Orca's | 60 | Prefix | (33—38)% increased Armour and Energy Shield +(27—32) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Whale's | 78 | Prefix | (39—42)% increased Armour and Energy Shield +(33—39) to maximum Mana Mana Armour Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
| Vulture's | 8 | Prefix | (6—13)% increased Evasion and Energy Shield +(6—8) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Kingfisher's | 16 | Prefix | (14—20)% increased Evasion and Energy Shield +(9—16) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Owl's | 33 | Prefix | (21—26)% increased Evasion and Energy Shield +(17—20) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Hawk's | 46 | Prefix | (27—32)% increased Evasion and Energy Shield +(21—26) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Eagle's | 60 | Prefix | (33—38)% increased Evasion and Energy Shield +(27—32) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Falcon's | 78 | Prefix | (39—42)% increased Evasion and Energy Shield +(33—39) to maximum Mana Mana Evasion Energy Shield | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
| Deacon's | 8 | Prefix | +(4—7) to maximum Energy Shield (6—13)% increased Energy Shield Energy Shield | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Cardinal's | 16 | Prefix | +(8—13) to maximum Energy Shield (14—20)% increased Energy Shield Energy Shield | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Priest's | 33 | Prefix | +(14—16) to maximum Energy Shield (21—26)% increased Energy Shield Energy Shield | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
| High Priest's | 46 | Prefix | +(17—20) to maximum Energy Shield (27—32)% increased Energy Shield Energy Shield | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Archon's | 60 | Prefix | +(21—25) to maximum Energy Shield (33—38)% increased Energy Shield Energy Shield | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Divine | 78 | Prefix | +(26—30) to maximum Energy Shield (39—42)% increased Energy Shield Energy Shield | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
| Faithful | 8 | Prefix | +(3—5) to Armour +(2—4) to maximum Energy Shield (6—13)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Noble's | 16 | Prefix | +(6—16) to Armour +(5—6) to maximum Energy Shield (14—20)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Inquisitor's | 33 | Prefix | +(17—23) to Armour +(7—8) to maximum Energy Shield (21—26)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Crusader's | 46 | Prefix | +(24—32) to Armour +(9—10) to maximum Energy Shield (27—32)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Paladin's | 60 | Prefix | +(33—41) to Armour +(11—12) to maximum Energy Shield (33—38)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Grand | 78 | Prefix | +(42—52) to Armour +(13—15) to maximum Energy Shield (39—42)% increased Armour and Energy Shield Armour Energy Shield | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
| Pursuer's | 8 | Prefix | +(2—3) to Evasion Rating +(2—4) to maximum Energy Shield (6—13)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Tracker's | 16 | Prefix | +(4—14) to Evasion Rating +(5—6) to maximum Energy Shield (14—20)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Chaser's | 33 | Prefix | +(15—21) to Evasion Rating +(7—8) to maximum Energy Shield (21—26)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Phantom's | 46 | Prefix | +(22—29) to Evasion Rating +(9—10) to maximum Energy Shield (27—32)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Rogue's | 60 | Prefix | +(30—39) to Evasion Rating +(11—12) to maximum Energy Shield (33—38)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Stalker's | 78 | Prefix | +(40—50) to Evasion Rating +(13—15) to maximum Energy Shield (39—42)% increased Evasion and Energy Shield Evasion Energy Shield | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
| Shadowy | 2 | Prefix | (15—26)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Ethereal | 16 | Prefix | (27—42)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Unworldly | 33 | Prefix | (43—55)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Ephemeral | 46 | Prefix | (56—67)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Evanescent | 54 | Prefix | (68—79)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Unreal | 60 | Prefix | (80—91)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Incorporeal | 65 | Prefix | (92—100)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| Ascendant | 75 | Prefix | (101—110)% increased Armour, Evasion and Energy Shield Armour Evasion Energy Shield | str_dex_int_armour 1 default 0 |
| of Buffering | 48 | Suffix | (16—19)% increased Energy Shield Recharge Rate Energy Shield | str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 focus 1 default 0 |
| of Ardour | 66 | Suffix | (20—23)% increased Energy Shield Recharge Rate Energy Shield | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 focus 1 default 0 |
| of Suffusion | 81 | Suffix | (24—27)% increased Energy Shield Recharge Rate Energy Shield | helmet 0 gloves 0 boots 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 focus 1 default 0 |
| 1 | Corrupted | (15—25)% increased Energy Shield Energy Shield | int_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 | |
| 1 | Corrupted | (15—25)% increased maximum Energy Shield Energy Shield | belt 1 default 0 | |
| 1 | Unique | (75—125)% increased Energy Shield Energy Shield | int_armour 1 default 0 | |
| 1 | Unique | (75—125)% increased Armour and Energy Shield Armour Energy Shield | str_int_armour 1 default 0 | |
| 1 | Unique | (75—125)% increased Evasion and Energy Shield Evasion Energy Shield | dex_int_armour 1 default 0 | |
| 1 | Unique | (50—75)% increased maximum Energy Shield Energy Shield | belt 1 default 0 | |
| Medved's | 65 | Prefix | (6—52)% increased Armour and Energy Shield +(1—24) to Spirit Armour Energy Shield | str_dex_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Evasion and Energy Shield +(1—24) to Spirit Evasion Energy Shield | str_dex_armour 0 str_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Energy Shield +(1—24) to Spirit Energy Shield | str_dex_armour 0 str_int_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Armour and Energy Shield +(7—57) to maximum Mana Mana Armour Energy Shield | str_dex_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Evasion and Energy Shield +(7—57) to maximum Mana Mana Evasion Energy Shield | str_dex_armour 0 str_int_armour 0 str_armour 0 dex_armour 0 int_armour 0 soul 1 default 0 |
| Medved's | 65 | Prefix | (6—52)% increased Energy Shield +(7—57) to maximum Mana Mana Energy Shield | str_dex_armour 0 str_int_armour 0 dex_int_armour 0 str_armour 0 dex_armour 0 soul 1 default 0 |
Monsters mods /37
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Buffering | 1 | Suffix | base maximum life % to gain as total energy shield [25] Energy Shield | Energy Shield 1 default 1 |
| of Congealment | 14 | Suffix | energy shield leeched from -permyriad [6000] life leeched from -permyriad [6000] mana leeched from -permyriad [4000] | default 1 |
| Shimmering | 1 | Unique | 100% increased maximum Energy Shield Energy Shield | not_int 0 ward_armour 0 default 1 |
| 1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] Life | ||
| 1 | Unique | maximum energy shield +% final per additional player [10] maximum life +% final per additional player [10] poise threshold +% final per additional player [10] | ||
| 1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] Life | ||
| 1 | Unique | maximum energy shield +% final per additional player [30] maximum life +% final per additional player [30] poise threshold +% final per additional player [30] | ||
| 1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] Life | ||
| 1 | Unique | maximum energy shield +% final per additional player [85] maximum life +% final per additional player [85] poise threshold +% final per additional player [85] | ||
| 1 | Unique | maximum energy shield +% final per additional player [-20] maximum life +% final per additional player [-20] poise threshold +% final per additional player [-20] | ||
| 1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] Life | ||
| 1 | Unique | base maximum life % to gain as total energy shield [25] Energy Shield | ||
| 1 | Unique | 80% reduced Energy Shield Recharge Rate Energy Shield | ||
| 1 | Unique | 65% reduced Energy Shield Recharge Rate Energy Shield | ||
| 1 | Unique | Regenerate 1.7% of maximum Energy Shield per second monsters only old bad add % of total maximum life to base maximum energy shield [100] Energy Shield | ||
| 1 | Unique | You cannot Recharge or Regenerate Energy Shield no movement speed [1] | ||
| 1 | Unique | Chaos Damage taken does not cause double loss of Energy Shield Chaos | ||
| 1 | Unique | Life Regeneration is applied to Energy Shield instead Life Energy Shield | ||
| 1 | Unique | base maximum life % to gain as total energy shield [100] Energy Shield | ||
| 1 | Unique | base maximum life % to gain as total energy shield [15] Energy Shield | ||
| 1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield Elemental Cold Ailment | ||
| 1 | Unique | You cannot Recharge Energy Shield Energy Shield | ||
| Smuggler's Touch | 1 | Torment | monsters only old bad add % of total maximum life to base maximum energy shield [100] Energy Shield | default 1 |
| Smuggler's Grip | 1 | Torment | 50% increased Energy Shield Recharge Rate 90% faster start of Energy Shield Recharge monster drop additional unique items [1] Energy Shield | default 1 |
| Shavronne's Touch | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield bloodlines beacon on death variation [3] monsters only old bad add % of total maximum life to base maximum energy shield [50] Energy Shield | default 1 |
| 1 | Unique | +10 to maximum Energy Shield Energy Shield | ||
| Clutching Talisman | 1 | Talisman | Poison on Hit monsters only old bad add % of total maximum life to base maximum energy shield [10] Energy Shield Chaos Ailment | |
| 1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
| 1 | Unique | 99% of Maximum Life Converted to Energy Shield Life Energy Shield | ||
| 1 | Unique | Your Energy Shield starts at zero Energy Shield | ||
| 1 | Unique | base maximum life % to gain as total energy shield [20] Energy Shield | ||
| 1 | Unique | 94% more maximum Life maximum energy shield +% final per additional player [20] maximum life +% final per additional player [20] monster energy shield +% final from rarity [70] poise threshold +% final from rarity [70] poise threshold +% final per additional player [20] Life Damage | ||
| Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] Life Energy Shield | |
| 1 | Unique | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield | ||
| Owl-Touched | 1 | Torment | Gain 10% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [20] | |
| Hunted by the Winter Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] dropped items are converted to int items [1] | |
| Spirit Of The Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage 60% increased maximum Energy Shield |
Map mods /25
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Buffering | 1 | Suffix | Monsters gain (12—25)% of maximum Life as Extra maximum Energy Shield 13% more Rarity of Items found in this Area 15% more Waystones found in Area | default 1 |
| of Smothering | 1 | Suffix | Players have (20—29)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_low 1 default 0 |
| of Smothering | 1 | Suffix | Players have (30—35)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_medium 1 default 0 |
| of Smothering | 1 | Suffix | Players have (36—40)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_high 1 default 0 |
| of Smothering | 1 | Suffix | Players have (36—40)% less Recovery Rate of Life and Energy Shield 15% more Rarity of Items found in this Area 20% more Waystones found in Area | map_key_highest 1 default 0 |
| of Smothering | 1 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 15% increased Quantity of Items found in this Area Life Energy Shield | secret_area 1 default 0 |
| of Smothering | 69 | Unique | Found Items have (1—3)% chance to drop Corrupted in Area Area contains 2 additional packs of Corrupted Vaal Monsters Players have 40% less Recovery Rate of Life and Energy Shield 15% increased Quantity of Items found in this Area Life Energy Shield | secret_area 1 default 0 |
| of Smothering | 1 | Unique | Players have 10% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 68 | Unique | Players have 20% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 73 | Unique | Players have 40% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Smothering | 1 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Smothering | 1 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Life Energy Shield | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Smothering | 78 | Unique | Players have 60% less Recovery Rate of Life and Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Energy Shield | top_tier_map 0 expedition_logbook 1 default 0 |
| of Stasis | 1 | Unique | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Mana Energy Shield | mid_tier_map 1 top_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Stasis | 1 | Unique | Players cannot Regenerate Life, Mana or Energy Shield 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Life Mana Energy Shield | mid_tier_map 0 top_tier_map 0 expedition_logbook 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 low_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 mid_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | primordial_map 0 top_tier_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | maven_map 1 primordial_map 1 default 0 |
| Buffered | 1 | Unique | Monsters gain (10—19)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 68 | Unique | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 73 | Unique | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
| Buffered | 78 | Unique | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | expedition_logbook 1 default 0 |
Delve Area mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters gain (20—30)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters gain (31—40)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters gain (41—50)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 |
Heist Area mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Buffered | 1 | Prefix | Monsters gain (10—14)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 46 | Prefix | Monsters gain (15—19)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 68 | Prefix | Monsters gain (20—29)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 73 | Prefix | Monsters gain (30—39)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| Buffered | 78 | Prefix | Monsters gain (40—49)% of maximum Life as Extra maximum Energy Shield map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Energy Shield | default 1 |
| of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Energy Shield | default 1 |
| of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Energy Shield | default 1 |
| of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Life Mana Energy Shield | default 1 |
| of Wavering Will | 46 | Suffix | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Energy Shield | default 1 |
| of Wavering Will | 73 | Suffix | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Energy Shield | default 1 |
| of Wavering Will | 78 | Suffix | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Energy Shield | default 1 |
Misc mods /49
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | Removes 80% of your maximum Energy Shield on use Energy Shield | ||
| 1 | Flask | Unique | Life Recovery from Flasks also applies to Energy Shield during Effect Zealot's Oath during Effect Life Energy Shield | ||
| Reinforced | 1 | SanctumRelic | Prefix | (20—29)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| Layered | 50 | SanctumRelic | Prefix | (30—39)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| Thickened | 65 | SanctumRelic | Prefix | (40—49)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| Girded | 75 | SanctumRelic | Prefix | (50—70)% increased Armour, Evasion and Energy Shield | small_sanctum_relic 1 default 0 |
| 1 | SanctumRelic | Unique | Your Armour, Evasion and Energy Shield are zero | ||
| Shimmering | 1 | Jewel | Prefix | (10—20)% increased maximum Energy Shield Energy Shield | intjewel 1 default 0 |
| Serene | 1 | Jewel | Prefix | (10—15)% faster start of Energy Shield Recharge Energy Shield | intjewel 1 default 0 |
| Fevered | 1 | Jewel | Prefix | (10—20)% increased Energy Shield Recharge Rate Energy Shield | intjewel 0 default 0 |
| Focusing | 1 | Jewel | Prefix | (30—50)% increased Energy Shield from Equipped Focus Energy Shield | intjewel 1 default 0 |
| Shielding | 1 | Jewel | Prefix | (18—32)% increased Armour, Evasion and Energy Shield from Equipped Shield | strjewel 1 default 0 |
| of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (5—15)% of maximum Energy Shield | intjewel 1 default 0 |
| of Inuring | 1 | Jewel | Suffix | Gain additional Ailment Threshold equal to (5—15)% of maximum Energy Shield Ailment | intjewel 1 default 0 |
| Shimmering | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased maximum Energy Shield Energy Shield | int_radius_jewel 1 default 0 |
| Serene | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (5—7)% faster start of Energy Shield Recharge Energy Shield | int_radius_jewel 1 default 0 |
| Fevered | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—3)% increased Energy Shield Recharge Rate Energy Shield | int_radius_jewel 0 default 0 |
| Focusing | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (15—25)% increased Energy Shield from Equipped Focus Energy Shield | int_radius_jewel 1 default 0 |
| Shielding | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (8—15)% increased Armour, Evasion and Energy Shield from Equipped Shield | str_radius_jewel 1 default 0 |
| of Barriers | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Gain additional Stun Threshold equal to (1—2)% of maximum Energy Shield | int_radius_jewel 1 default 0 |
| of Inuring | 1 | Jewel | Suffix | Small Passive Skills in Radius also grant Gain additional Ailment Threshold equal to (1—2)% of maximum Energy Shield Ailment | int_radius_jewel 1 default 0 |
| Shimmering | 1 | Jewel | Unique | (6—8)% increased maximum Energy Shield Energy Shield | not_int 0 default 1 |
| of Focus | 1 | Jewel | Unique | Gain (2—3) Energy Shield per Enemy Hit with Attacks Energy Shield Attack | not_int 0 default 1 |
| Serene | 1 | Jewel | Unique | (4—6)% faster start of Energy Shield Recharge Energy Shield | not_int 0 default 1 |
| Fevered | 1 | Jewel | Unique | (6—8)% increased Energy Shield Recharge Rate Energy Shield | not_int 0 default 0 |
| 1 | Jewel | Unique | Lose 1% of maximum Energy Shield on Kill Energy Shield | ||
| 1 | Jewel | Unique | 10% increased Damage taken while on Full Energy Shield | ||
| 1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] Armour Energy Shield | ||
| 1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local jewel effect base radius [1500] Life Energy Shield | ||
| 1 | Abyss | Unique | Conquered Small Passive Skills also grant (2—4)% increased Energy Shield Energy Shield | historic_abyss_jewel_2 1 default 0 | |
| 1 | Abyss | Unique | Minions gain (10—15)% of their maximum Life as Extra maximum Energy Shield Energy Shield Minion | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | (40—60)% increased Energy Shield from Equipped Body Armour Energy Shield | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | Unique | Gain additional Stun Threshold equal to (4—10)% of maximum Energy Shield | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | Unique | Gain additional Ailment Threshold equal to (4—10)% of maximum Energy Shield Ailment | heart_unique_jewel_suffix 1 default 0 | |
| Lightless | 1 | Abyss | Prefix | Notable Passive Skills in Radius also grant (2—3)% increased Global Armour, Evasion and Energy Shield Armour Evasion Energy Shield | int_radius_jewel 1 str_radius_jewel 1 dex_radius_jewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (4—8)% increased Spell Damage (5—10)% increased maximum Energy Shield Energy Shield Damage Caster | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased maximum Energy Shield (4—8)% increased Attack Damage Energy Shield Damage Attack | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased maximum Energy Shield Minions deal (4—8)% increased Damage Energy Shield Damage Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased maximum Energy Shield (4—8)% increased Thorns damage Energy Shield Damage | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (5—10)% increased maximum Energy Shield (4—8)% increased Totem Damage Energy Shield Damage | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Kurgal | 65 | Abyss | Suffix | (10—20)% of Elemental Damage taken Recouped as Energy Shield kurgal | str_shield 0 dex_shield 0 str_dex_shield 0 helmet 1 shield 1 default 0 kurgal_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | (40—50)% increased Energy Shield Recharge Rate if you've Blocked Recently kurgal Energy Shield | str_shield 0 dex_shield 0 str_dex_shield 0 shield 1 default 0 kurgal_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | (15—25)% increased Spell Damage while on Full Energy Shield kurgal Damage Caster | ring 1 amulet 1 default 0 kurgal_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (15—25)% increased Global Armour, Evasion and Energy Shield amanamu | amulet 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | (35—50)% increased Energy Shield from Equipped Body Armour kurgal Energy Shield | amulet 1 default 0 kurgal_mod 1 |
| of Bolstering | 1 | UltimatumMap | Suffix | (40—75)% more Monster Life Monsters have (40—75)% increased Armour, Evasion and Energy Shield | default 1 |
| of Wasting | 1 | UltimatumMap | Suffix | Players have (30—40)% less maximum Life and Energy Shield | default 1 |
| of Defencelessness | 1 | UltimatumMap | Suffix | Players have (50—75)% less Armour, Evasion and Energy Shield | default 1 |
| of Suffocation | 1 | UltimatumMap | Suffix | Players have (50—75)% less Recovery Rate of Life, Mana and Energy Shield | default 1 |
Item /44
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a ring or amulet
Replaces other quality types
Replaces other quality types
Stack Size: 1 / 10
Adds quality that enhances Armour, Evasion and Energy Shield modifiers on a jewel
Replaces other quality types
Replaces other quality types
Omen of Resurgence
Stack Size: 1 / 10
While this item is active in your inventory
fully recover your Life, Mana and Energy Shield when you reach Low Life
fully recover your Life, Mana and Energy Shield when you reach Low Life
Lunar Amulet
Requires: Level 14
+(20—30) to maximum Energy Shield
Runeforged Sacramental Robe
Energy Shield: 138
Base Movement Speed: -0.03
Runic Ward: 64
Requires: Level 75, 121 Int
(20—25)% increased Energy Shield Recharge Rate
Runeforged Arcane Raiment
Base Movement Speed: -0.03
Runic Ward: 430
Requires: Level 73, 121 Int
(20—25)% increased Energy Shield Recharge Rate
Sacramental Robe
Energy Shield: 153
Base Movement Speed: -0.03
Requires: Level 75, 121 Int
(20—25)% increased Energy Shield Recharge Rate
Arcane Raiment
Energy Shield: 138
Base Movement Speed: -0.03
Requires: Level 73, 121 Int
(20—25)% increased Energy Shield Recharge Rate
Fists of Stone
local hand wraps player level to use [0]
Has +3 to Evasion Rating per player level
Has +1 to maximum Energy Shield per player level
local level requirement override [1]
Has +1 to maximum Energy Shield per player level
local level requirement override [1]
Runeforged Fists of Stone
local hand wraps player level to use [0]
Has +2 to Evasion Rating per player level
Has +1 to maximum Energy Shield per player level
Has +1 to maximum Runic Ward per player level
local level requirement override [1]
Has +1 to maximum Energy Shield per player level
Has +1 to maximum Runic Ward per player level
local level requirement override [1]
Runemastered Revered Vestments
Armour: 199
Energy Shield: 88
Base Movement Speed: -0.04
Runic Ward: 86
Requires: Level 70, 57 Str, 85 Int
+1% to all Maximum Elemental Resistances
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Wand or Staff: +40 to maximum Energy Shield
Armour: +45 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapon: Gain 25 Life per enemy killed
Wand or Staff: 8% increased Energy Shield Recharge Rate
Armour: Regenerate 0.4% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Armour: +75 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Iron Rune
Stack Size: 1 / 10
Wand or Staff: 20% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Body Rune
Stack Size: 1 / 10
Wand or Staff: +30 to maximum Energy Shield
Armour: +30 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapon: Gain 15 Life per enemy killed
Wand or Staff: 6% increased Energy Shield Recharge Rate
Armour: Regenerate 0.35% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Lesser Stone Rune
Stack Size: 1 / 10
Armour: +50 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: 30% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Wand or Staff: +50 to maximum Energy Shield
Armour: +60 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Gain 35 Life per enemy killed
Wand or Staff: 10% increased Energy Shield Recharge Rate
Armour: Regenerate 0.45% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Armour: +100 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Iron Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: 35% increased Spell Damage
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Body Rune
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +60 to maximum Energy Shield
Armour: +75 to maximum Life
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Rebirth Rune
Stack Size: 1 / 10
Requires: Level 50
Martial Weapon: Gain 45 Life per enemy killed
Wand or Staff: 12% increased Energy Shield Recharge Rate
Armour: Regenerate 0.5% of maximum Life per second
Martial Weapon: Regenerate 0.4% of maximum Life per second
Wand or Staff: 8% of Damage taken Recouped as Life
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Stone Rune
Stack Size: 1 / 10
Requires: Level 50
Armour: +125 to Stun Threshold
Wand or Staff: 30% increased Immobilisation buildup
Armour: +20 to maximum Life, +20 to maximum Mana
Craiceann's Rune of Recovery
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield, Gain additional Stun Threshold equal to 50% of maximum Energy Shield
Idol of Ralakesh
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Stoat Idol
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Atmohua's Soul Core of Retreat
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Body Armours: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Foci: Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Jiquani's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Gloves: Energy Shield Recharge starts after spending a total of
2000 Mana, no more than once every 2 seconds
2000 Mana, no more than once every 2 seconds
Quipolatl's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Strength Requirements of Equipped Armour Items
Kaom's Lesson
Right-click to receive a blessing from Kaom
Rakiata's Lesson
Right-click to receive a blessing from Rakiata
Grants 15% of Armour also applies to Elemental Damage
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Gain Deflection Rating equal to 12% of Evasion Rating
12% faster start of Energy Shield recharge
Warding Rune of Symbiosis
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
Rune of Foundations
Stack Size: 1 / 10
Limited to: 1
Requires: Level 15
Legacy of The Unleashed
Limited to: 1 Aldur's Legacy
Requires: Level 65
Unique /102
Requires: Level 16, 23 Int
(5—15)% increased Movement Speed
(40—60)% increased Energy Shield
+(20—40) to maximum Life
+(20—40) to maximum Mana
Requires: Level 22, 37 Int
+(30—50) to maximum Energy Shield
+(30—50)% to Fire Resistance
(30—50)% reduced Ignite Duration on you
Requires: Level 11, 21 Int
(60—100)% increased Energy Shield
+(10—30) to Intelligence
+(10—20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 1
+(10—20) to maximum Energy Shield
(20—40)% increased Spell Damage
+(5—10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Requires: Level 11, 17 Int
20% increased Movement Speed
+(10—20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
Requires: Level 26, 34 Int
(30—50)% increased Energy Shield
+(10—20) to Dexterity
(10—15)% reduced Attack and Cast Speed
Requires: Level 1
+(10—20) to Dexterity
Bleeding you inflict is Aggravated
(40—60)% reduced Duration of Bleeding on You
Requires: Level 52, 46 Str, 46 Int
(10—15)% increased maximum Life
Life Leech can Overflow Maximum Life
(40—60)% reduced Duration of Bleeding on You
Requires: Level 35
+(10—15) to Intelligence
+(30—40) to maximum Energy Shield
+(25—35) to Spirit
+(20—30) to Intelligence
Life Regeneration is applied to Energy Shield instead
Requires: Level 1
(20—30)% increased Mana Regeneration Rate
+(40—60) to maximum Mana
(40—60)% increased Mana Regeneration Rate
Requires: Level 20
Has (1—3) Charm Slot
(15—20)% increased Charm Effect Duration
+(40—60) to maximum Energy Shield
+(20—30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Requires: Level 62
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Requires: Level 28, 26 Dex, 26 Int
+(10—20)% to Lightning Resistance
Requires: Level 39, 52.5 Dex, 52.5 Int
+(40—60) to maximum Mana
50% increased Attribute Requirements
(-30—30)% reduced Life Regeneration rate
(-30—30)% reduced Mana Regeneration Rate
Requires: Level 16, 28 Int
+(40—60) to maximum Life
+(30—50) to maximum Mana
Requires: Level 28, 47 Int
(60—100)% increased Energy Shield
+(10—15) to Intelligence
+(10—20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
Requires: Level 33, 54 Int
(100—150)% increased Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
Life Recharges
Requires: Level 40, 65 Int
(100—150)% increased Energy Shield
+(100—150) to maximum Life
Requires: Level 28, 26 Str, 26 Int
-10% to Fire Resistance
+(17—23)% to Chaos Resistance
Cannot use Life Flasks
Non-Unique Life Flasks apply their Effects constantly
Recovery from Life Flasks cannot be Instant
Recovery from your Life Flasks cannot be applied to anything other than you
Non-Unique Life Flasks apply their Effects constantly
Recovery from Life Flasks cannot be Instant
Recovery from your Life Flasks cannot be applied to anything other than you
(40—60)% less Life Flask Recovery
Requires: Level 36, 33 Str, 33 Int
+75 to Spirit
+10 to Strength
+15 to Intelligence
+1 to maximum number of Summoned Totems
Requires: Level 51, 45 Str, 45 Int
+(100—200) to maximum Energy Shield
+(20—40) to Spirit
+(25—35)% to Fire Resistance
+(25—35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
Requires: Level 16, 14 Dex, 14 Int
15% increased Movement Speed
+(30—50) to maximum Mana
+(17—23)% to Chaos Resistance
Dodge Roll passes through Enemies
Requires: Level 33, 26 Dex, 26 Int
(15—20)% increased Movement Speed
+(10—20) to Intelligence
+1 to Maximum Power Charges
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 33, 45 Int
(10—20)% increased Movement Speed
(50—100)% increased Energy Shield
+(10—20) to Intelligence
Curse Skills have (10—20)% increased Cast Speed
Curses have no Activation Delay
Requires: Level 16, 14 Str, 14 Int
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
Requires: Level 1
Requires: Level 62, 36 Str, 36 Int
(15—25) Life Regeneration per second
(15—25)% increased Mana Regeneration Rate
Requires: Level 6, 11 Int
(50—70)% increased Energy Shield
(30—40)% increased Mana Regeneration Rate
20% increased Light Radius
Requires: Level 10, 17 Int
+(20—30) to maximum Energy Shield
(40—50)% increased Spell Damage
+10 to Intelligence
+(7—13)% to Chaos Resistance
Requires: Level 16, 25 Int
+(30—40) to maximum Energy Shield
Minions have (20—30)% increased maximum Life
(20—30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
Requires: Level 16, 13 Dex, 13 Int
+(30—50) to maximum Life
(20—30)% increased Critical Damage Bonus
Flasks do not recover Life
On-Kill Effects happen twice
Requires: Level 12, 17 Int
(50—80)% increased Energy Shield
(20—40)% increased Fire Damage
(10—20)% reduced Cold Damage
+(20—40)% to Fire Resistance
(-20—-10)% to Cold Resistance
Flammability Magnitude is doubled
Requires: Level 33, 42 Int
+(40—60) to maximum Energy Shield
+(80—120) to maximum Life
(6—12)% increased Cast Speed
Requires: Level 45, 56 Int
(60—100)% increased Energy Shield
(30—50)% increased Critical Hit Chance
+(10—20) to Intelligence
+(20—30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Requires: Level 5, 6 Str, 6 Int
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
Requires: Level 16, 13 Str, 13 Int
Curses you inflict are reflected back to you
Requires: Level 33, 27 Dex, 27 Int
Has no Attribute Requirements
(20—30)% increased Critical Hit Chance
+(13—17)% to Chaos Resistance
Skill Gems have no Attribute Requirements
Requires: Level 45, 36 Dex, 36 Int
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Requires: Level 65, 50 Dex, 50 Int
+(60—90) to maximum Mana
+(20—30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
Requires: Level 16, 25 Int
(50—80)% increased Energy Shield
(10—15)% increased Rarity of Items found
(20—30)% increased Critical Hit Chance
+(10—20)% to Lightning Resistance
Requires: Level 26, 38 Int
(60—100)% increased Energy Shield
+(3—5)% to Maximum Cold Resistance
+(30—50)% to Cold Resistance
25% reduced Light Radius
Requires: Level 33, 48 Int
(120—160)% increased Energy Shield
+(17—23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
Requires: Level 40, 58 Int
+(60—100) to maximum Mana
(10—20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
+100 to maximum Life
(35—50)% reduced Effect of Chill on you
Requires: Level 45, 36 Str, 36 Int
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Requires: Level 65, 36 Str, 36 Dex, 36 Int
+(60—100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket 2 additional copies of each Lineage Support Gem, in different Skills
Requires: Level 65, 32 Str, 32 Dex, 32 Int
(10—15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
(30—50)% increased Damage against Immobilised Enemies
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(15—30)% increased Movement Speed
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
Requires: Level 56, 13 Dex, 13 Int
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Lightning Exposure on Critical Hit
Requires: Level 7, 8 Str, 8 Int
(40—60)% increased Block chance
+(17—23)% to Chaos Resistance
50% increased Life Regeneration rate
Requires: Level 28, 23 Str, 23 Int
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
Requires: Level 48, 30 Str, 30 Int
(66—333)% increased effect of Socketed Soul Cores
Requires: Level 45, 41 Str, 41 Int
(50—100)% increased Energy Shield Recharge Rate
(25—35) Life Regeneration per second
(30—50)% reduced Ignite Duration on you
(30—50)% reduced Duration of Bleeding on You
Requires: Level 26, 38 Int
(50—70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20—30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
Requires: Level 10, 17 Int
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Requires: Level 1
10% increased Movement Speed
+(20—30) to maximum Energy Shield
+(5—10) to Intelligence
(20—30)% reduced Energy Shield Recharge Rate
Requires: Level 16, 22 Int
+(20—30) to maximum Energy Shield
100% increased Spell Damage
(15—25)% reduced Cast Speed
+(10—15) to Intelligence
Requires: Level 28, 23 Dex, 23 Int
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
Critical Hits Poison the enemy
Requires: Level 5, 11 Int
(50—100)% increased Energy Shield
+(50—100) to maximum Mana
50% increased Energy Shield Recharge Rate
Energy Shield Recharge starts when you use a Mana Flask
Requires: Level 16, 17 Dex, 17 Int
-15% to Cold Resistance
+(30—40)% to Lightning Resistance
(15—30)% increased Energy Shield Recharge Rate
The Effect of Chill on you is reversed
Requires: Level 10, 10 Dex, 10 Int
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Intelligence
Requires: Level 33, 24 Str, 24 Int
+20 to maximum Energy Shield
+(10—20) to Intelligence
+(5—15)% to Fire Resistance
+(5—15)% to Cold Resistance
Requires: Level 65, 41 Str, 41 Dex, 41 Int
[3 Random Socket Modifiers]
Has 4 Augment Sockets (Hidden)
Requires: Level 64, 37 Int
+(100—150) to maximum Energy Shield
(5—30)% of Damage taken Recouped as Life
(5—30)% of Damage taken Recouped as Mana
Skills have (-2—-1) seconds to Cooldown
Requires: Level 64
Zarokh, the Temporal drops an additional Barya
This item is destroyed when applied to a Trial
Requires: Level 73, 67 Dex, 67 Int
5% increased Movement Speed
+(23—29)% to Chaos Resistance
Curses you inflict have infinite Duration
Withered you inflict has infinite Duration
Requires: Level 58, 92 Int
(70—100)% increased Energy Shield
+(70—100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
Requires: Level 65, 121 Int
(50—100)% increased Energy Shield
+(100—150) to maximum Mana
(50—100)% increased Mana Regeneration Rate
50% of Damage is taken from Mana before Life
Requires: Level 68, 121 Int
(40—50)% increased Mana Regeneration Rate
(150—200)% increased Energy Shield
+(30—50) to Spirit
+(20—30) to Intelligence
(30—50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Requires: Level 45, 72 Int
(100—140)% increased Energy Shield
+(30—40) to Spirit
+(25—35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 33, 48 Int
(100—200)% increased Energy Shield
(30—50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned
Requires: Level 75, 107 Int
(60—100)% increased Energy Shield
+(60—100) to maximum Life
rathpith surge [3]
Requires: Level 52, 64 Int
(60—100)% increased Energy Shield
+(60—100) to maximum Mana
(10—15)% increased Rarity of Items found
Requires: Level 45, 64 Str, 64 Int
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Cannot Immobilise enemies
Requires: Level 65, 91 Int
(100—140)% increased Energy Shield
+(80—120) to maximum Mana
(5—10)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
Requires: Level 45, 64 Int
(100—140)% increased Energy Shield
+(150—200) to Accuracy Rating
+(10—15) to all Attributes
-10% to Fire Resistance
Requires: Level 50, 71 Int
+(75—150) to maximum Energy Shield
(60—100)% increased Spell Damage
+(80—100) to maximum Mana
15% reduced Cast Speed
Requires: Level 12
Used when you become Frozen
(20—25)% Chance to gain a Charge when you kill an enemy
Energy Shield Recharge starts on use
Requires: Level 65, 44 Dex, 44 Int
(1—11)% increased Attack Speed
+(1—33)% to Lightning Resistance
use thunderfist art variation [1]
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
(150—200)% increased Armour
Maximum Energy Shield cannot be Converted
Regenerate 2 Life per second for every 10 Intelligence
Requires: Level 65, 72 Str, 72 Dex, 72 Int
+1 to Level of all Corrupted Skill Gems
Only Soul Cores can be Socketed in this item
Has no Attribute Requirements
This item gains bonuses from Socketed Soul Cores as though it was also a [Random socketable equipment type]
Has 6 Augment Sockets (Hidden)
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 65, 56 Str, 56 Int
30% increased Movement Speed
(20—30)% faster Dodge Roll
Maximum amount of Guard is based on maximum Energy Shield instead
Divine Flight
base is floating [1]
Requires: Level 70, 67 Str, 67 Int
+(1—5)% to Maximum Chaos Resistance
Damage over Time cannot bypass your Energy Shield
Requires: Level 70, 67 Dex, 67 Int
+(20—30) to Dexterity
Companions have (30—50)% increased maximum Life
enable ancient order task [1]
Requires: Level 65, 59 Str, 59 Int
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Requires: Level 30
+(10—15) to Spirit
100% of Damage is taken from Mana before Life
Cannot have Energy Shield
(0—100)% increased maximum Divinity
Skills Cost Divinity instead of Mana or Life
Passive /75
20% reduced maximum Energy Shield
30% increased Block chance
30% increased Damage per Curse on you
50% increased maximum Energy Shield
40% increased maximum Energy Shield
10% reduced maximum Mana
25% increased maximum Energy Shield
28% increased maximum Energy Shield
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
20% increased Light Radius
70% increased Energy Shield from Equipped Helmet
20% increased Evasion Rating
20% increased maximum Energy Shield
3% increased Movement Speed while you have Energy Shield
+5% to Fire Resistance
+5% to Chaos Resistance
20% increased Evasion Rating
20% increased maximum Energy Shield
+5% to Cold Resistance
+5% to Lightning Resistance
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
20% increased maximum Energy Shield
25% reduced Armour Break taken
You cannot be Electrocuted
Immune to Bleeding while Shapeshifted
Immune to Maim while Shapeshifted
Immune to Exposure
Unaffected by Elemental Weakness
Archon recovery period expires 10% faster
30% increased Stun Threshold while on Full Life
10% increased Mana Cost Efficiency
12% increased Energy Shield Recharge Rate
Witch: Minions have 15% increased maximum Life
20% faster start of Energy Shield Recharge when not on Full Life
25% increased Stun Threshold
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
60% increased Critical Damage Bonus
30% increased Curse Duration
Targets Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Minions deal 15% increased Damage
Druid: 16% increased Armour
Druid: 16% increased maximum Energy Shield
Druid: 20% increased Elemental Ailment Threshold
Gain Elemental Archon when your Energy Shield Recharge begins
53% increased Chaos Damage
29% increased Chaos Damage
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
20% faster start of Energy Shield Recharge when not on Full Life
30% increased Archon Buff duration
15% increased Block chance
Requires The Unseen Path
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use an Equipped Quarterstaff's damage have:
• Base Unarmed Physical damage replaced with damage based on their Skill Level
• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
5% of Physical Damage prevented Recouped as Energy Shield per enemy Power
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Energy Shield does not Recharge
You cannot Recover Energy Shield from Regeneration
You cannot Recover Energy Shield to above Armour
Ascendancy Passive /14
Ascendancy: Pathfinder
Character: Ranger
Attribute Passive Skills can instead grant 5% increased Damage
Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Attribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy Shield
Attribute Passive Skills can instead grant 5% increased Cost Efficiency
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of bonuses gained from Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Disciple of Varashta
Character: Sorceress
60% of your current Energy Shield is added to your Armour for
determining your Physical Damage Reduction from Armour
determining your Physical Damage Reduction from Armour
Ascendancy: Martial Artist
Character: Monk
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+10 to Maximum Darkness per Level
Timeless Jewel Passive /15
Glorious Vanity: Xibaqua
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
(3—5)% increased maximum Energy Shield
(8—12)% increased maximum Energy Shield
(10—15)% increased Energy Shield Recharge Rate
(8—12)% increased maximum Energy Shield
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Elegant Hubris: Cadiro
4% increased Energy Shield per Power Charge
Heroic Tragedy: Vorana
40% increased Elemental Damage
2% reduced Energy Shield Recharge Rate per 25 Tribute
4% increased maximum Energy Shield per 10 Tribute
Your Heavy Stun buildup empties 1% faster per 10 Tribute
Timeless Jewel Passive Additions /1
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | (3—5)% increased maximum Energy Shield | vaal_small_energy_shield |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




























































































































































