Skill Gem /126
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
[DNT] Fill me in
[DNT] Fill me in
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
While active, scatters caltrops in your wake when you dodge.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Skill Gem Quality /5
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Aura grants (0–20)% increased Energy Shield Recharge Rate
Ghost Shrouds recover Energy Shield equal to +(0–2)% of your Evasion
(0–10)% more Energy Shield Recharge Rate
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Support Gem /19
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Item mods /157
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shining | 1 | Prefix | +(8–14) to maximum Energy Shield Defences | amulet 1 default 0 |
Glimmering | 11 | Prefix | +(15–20) to maximum Energy Shield Defences | amulet 1 default 0 |
Glittering | 16 | Prefix | +(21–24) to maximum Energy Shield Defences | amulet 1 default 0 |
Glowing | 25 | Prefix | +(25–33) to maximum Energy Shield Defences | amulet 1 default 0 |
Radiating | 33 | Prefix | +(34–41) to maximum Energy Shield Defences | amulet 1 default 0 |
Pulsing | 46 | Prefix | +(42–51) to maximum Energy Shield Defences | amulet 1 default 0 |
Blazing | 54 | Prefix | +(52–61) to maximum Energy Shield Defences | amulet 1 default 0 |
Dazzling | 65 | Prefix | +(62–70) to maximum Energy Shield Defences | amulet 1 default 0 |
Scintillating | 70 | Prefix | +(71–79) to maximum Energy Shield Defences | amulet 1 default 0 |
Incandescent | 80 | Prefix | +(80–89) to maximum Energy Shield Defences | amulet 1 default 0 |
Protective | 2 | Prefix | (10–14)% increased maximum Energy Shield Defences | amulet 1 default 0 |
Strong-Willed | 16 | Prefix | (15–20)% increased maximum Energy Shield Defences | amulet 1 default 0 |
Resolute | 33 | Prefix | (21–26)% increased maximum Energy Shield Defences | amulet 1 default 0 |
Fearless | 46 | Prefix | (27–32)% increased maximum Energy Shield Defences | amulet 1 default 0 |
Dauntless | 54 | Prefix | (33–38)% increased maximum Energy Shield Defences | amulet 1 default 0 |
Indomitable | 65 | Prefix | (39–44)% increased maximum Energy Shield Defences | amulet 1 default 0 |
Unassailable | 75 | Prefix | (45–50)% increased maximum Energy Shield Defences | amulet 1 default 0 |
Shining | 1 | Prefix | +(10–17) to maximum Energy Shield Defences | int_armour 1 str_dex_int_armour 1 default 0 |
Glimmering | 8 | Prefix | +(18–24) to maximum Energy Shield Defences | int_armour 1 str_dex_int_armour 1 default 0 |
Glittering | 16 | Prefix | +(25–30) to maximum Energy Shield Defences | int_armour 1 str_dex_int_armour 1 default 0 |
Glowing | 25 | Prefix | +(31–35) to maximum Energy Shield Defences | int_armour 1 str_dex_int_armour 1 default 0 |
Radiating | 33 | Prefix | +(36–41) to maximum Energy Shield Defences | int_armour 1 str_dex_int_armour 1 default 0 |
Pulsing | 46 | Prefix | +(42–47) to maximum Energy Shield Defences | int_armour 1 str_dex_int_armour 1 default 0 |
Blazing | 54 | Prefix | +(48–60) to maximum Energy Shield Defences | int_armour 1 str_dex_int_armour 1 default 0 |
Dazzling | 60 | Prefix | +(61–73) to maximum Energy Shield Defences | gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
Scintillating | 65 | Prefix | +(74–80) to maximum Energy Shield Defences | helmet 0 gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
Incandescent | 70 | Prefix | +(81–90) to maximum Energy Shield Defences | helmet 0 gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
Resplendent | 79 | Prefix | +(91–96) to maximum Energy Shield Defences | focus 0 shield 0 helmet 0 gloves 0 boots 0 int_armour 1 str_dex_int_armour 1 default 0 |
Blessed | 1 | Prefix | +(8–14) to Armour +(5–8) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Anointed | 16 | Prefix | +(15–35) to Armour +(9–15) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Sanctified | 33 | Prefix | +(36–53) to Armour +(16–21) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Hallowed | 46 | Prefix | +(54–65) to Armour +(22–25) to maximum Energy Shield Defences | str_int_armour 1 str_dex_int_armour 1 default 0 |
Beatified | 54 | Prefix | +(66–78) to Armour +(26–29) to maximum Energy Shield Defences | boots 0 gloves 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Consecrated | 60 | Prefix | +(79–98) to Armour +(30–36) to maximum Energy Shield Defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Saintly | 65 | Prefix | +(99–117) to Armour +(37–42) to maximum Energy Shield Defences | boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Godly | 75 | Prefix | +(118–138) to Armour +(43–48) to maximum Energy Shield Defences | shield 0 boots 0 gloves 0 helmet 0 str_int_armour 1 str_dex_int_armour 1 default 0 |
Will-o-wisp's | 1 | Prefix | +(6–9) to Evasion Rating +(5–8) to maximum Energy Shield Defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Nymph's | 16 | Prefix | +(10–30) to Evasion Rating +(9–15) to maximum Energy Shield Defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Sylph's | 33 | Prefix | +(31–46) to Evasion Rating +(16–21) to maximum Energy Shield Defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Cherub's | 46 | Prefix | +(47–57) to Evasion Rating +(22–25) to maximum Energy Shield Defences | dex_int_armour 1 str_dex_int_armour 1 default 0 |
Spirit's | 54 | Prefix | +(58–69) to Evasion Rating +(26–29) to maximum Energy Shield Defences | boots 0 gloves 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Eidolon's | 60 | Prefix | +(70–88) to Evasion Rating +(30–36) to maximum Energy Shield Defences | boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Apparition's | 65 | Prefix | +(89–107) to Evasion Rating +(37–42) to maximum Energy Shield Defences | boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Banshee's | 75 | Prefix | +(108–126) to Evasion Rating +(43–48) to maximum Energy Shield Defences | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1 str_dex_int_armour 1 default 0 |
Protective | 2 | Prefix | (15–26)% increased Energy Shield Defences | int_armour 1 default 0 |
Strong-Willed | 16 | Prefix | (27–42)% increased Energy Shield Defences | int_armour 1 default 0 |
Resolute | 33 | Prefix | (43–55)% increased Energy Shield Defences | int_armour 1 default 0 |
Fearless | 46 | Prefix | (56–67)% increased Energy Shield Defences | int_armour 1 default 0 |
Dauntless | 54 | Prefix | (68–79)% increased Energy Shield Defences | int_armour 1 default 0 |
Indomitable | 60 | Prefix | (80–91)% increased Energy Shield Defences | int_armour 1 default 0 |
Unassailable | 65 | Prefix | (92–100)% increased Energy Shield Defences | int_armour 1 default 0 |
Unfaltering | 75 | Prefix | (101–110)% increased Energy Shield Defences | str_armour 0 str_dex_armour 0 str_int_armour 0 dex_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Infixed | 2 | Prefix | (15–26)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Ingrained | 16 | Prefix | (27–42)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Instilled | 33 | Prefix | (43–55)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Infused | 46 | Prefix | (56–67)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Inculcated | 54 | Prefix | (68–79)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Interpolated | 60 | Prefix | (80–91)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Inspired | 65 | Prefix | (92–100)% increased Armour and Energy Shield Defences | str_int_armour 1 default 0 |
Interpermeated | 75 | Prefix | (101–110)% increased Armour and Energy Shield Defences | int_armour 0 str_dex_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Shadowy | 2 | Prefix | (15–26)% increased Evasion and Energy Shield Defences | dex_int_armour 1 default 0 |
Ethereal | 16 | Prefix | (27–42)% increased Evasion and Energy Shield Defences | dex_int_armour 1 default 0 |
Unworldly | 33 | Prefix | (43–55)% increased Evasion and Energy Shield Defences | dex_int_armour 1 default 0 |
Ephemeral | 46 | Prefix | (56–67)% increased Evasion and Energy Shield Defences | dex_int_armour 1 default 0 |
Evanescent | 54 | Prefix | (68–79)% increased Evasion and Energy Shield Defences | dex_int_armour 1 default 0 |
Unreal | 60 | Prefix | (80–91)% increased Evasion and Energy Shield Defences | dex_int_armour 1 default 0 |
Illusory | 65 | Prefix | (92–100)% increased Evasion and Energy Shield Defences | dex_int_armour 1 default 0 |
Incorporeal | 75 | Prefix | (101–110)% increased Evasion and Energy Shield Defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1 shield 1 default 0 |
Pixie's | 10 | Prefix | (6–13)% increased Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Boggart's | 38 | Prefix | (21–26)% increased Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Naga's | 48 | Prefix | (27–32)% increased Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Djinn's | 63 | Prefix | (33–38)% increased Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Seraphim's | 74 | Prefix | (39–42)% increased Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 focus 0 int_armour 1 default 0 |
Defender's | 10 | Prefix | (6–13)% increased Armour and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Protector's | 19 | Prefix | (14–20)% increased Armour and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Keeper's | 38 | Prefix | (21–26)% increased Armour and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Guardian's | 48 | Prefix | (27–32)% increased Armour and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Warden's | 63 | Prefix | (33–38)% increased Armour and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Sentinel's | 74 | Prefix | (39–42)% increased Armour and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 str_int_armour 1 default 0 |
Intuitive | 10 | Prefix | (6–13)% increased Evasion and Energy Shield +(8–13) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Psychic | 19 | Prefix | (14–20)% increased Evasion and Energy Shield +(14–24) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Telepath's | 38 | Prefix | (21–26)% increased Evasion and Energy Shield +(25–40) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Illusionist's | 48 | Prefix | (27–32)% increased Evasion and Energy Shield +(41–63) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Mentalist's | 63 | Prefix | (33–38)% increased Evasion and Energy Shield +(64–94) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Trickster's | 74 | Prefix | (39–42)% increased Evasion and Energy Shield +(95–136) to Stun Threshold | body_armour 0 helmet 0 gloves 0 dex_int_armour 1 default 0 |
Monk's | 8 | Prefix | (6–13)% increased Energy Shield +(7–10) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Prior's | 16 | Prefix | (14–20)% increased Energy Shield +(11–19) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Abbot's | 33 | Prefix | (21–26)% increased Energy Shield +(20–25) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Bishop's | 46 | Prefix | (27–32)% increased Energy Shield +(26–32) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Exarch's | 60 | Prefix | (33–38)% increased Energy Shield +(33–41) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Pope's | 78 | Prefix | (39–42)% increased Energy Shield +(42–49) to maximum Life Life Defences | boots 0 shield 0 focus 0 int_armour 1 default 0 |
Augur's | 8 | Prefix | (6–13)% increased Armour and Energy Shield +(7–10) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Auspex's | 16 | Prefix | (14–20)% increased Armour and Energy Shield +(11–19) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Druid's | 33 | Prefix | (21–26)% increased Armour and Energy Shield +(20–25) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Haruspex's | 46 | Prefix | (27–32)% increased Armour and Energy Shield +(26–32) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Visionary's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(33–41) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Prophet's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(42–49) to maximum Life Life Defences | boots 0 shield 0 str_int_armour 1 default 0 |
Poet's | 8 | Prefix | (6–13)% increased Evasion and Energy Shield +(7–10) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Musician's | 16 | Prefix | (14–20)% increased Evasion and Energy Shield +(11–19) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Troubadour's | 33 | Prefix | (21–26)% increased Evasion and Energy Shield +(20–25) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Bard's | 46 | Prefix | (27–32)% increased Evasion and Energy Shield +(26–32) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Minstrel's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield +(33–41) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Maestro's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield +(42–49) to maximum Life Life Defences | boots 0 shield 0 dex_int_armour 1 default 0 |
Imbued | 8 | Prefix | (6–13)% increased Energy Shield +(6–8) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Serene | 16 | Prefix | (14–20)% increased Energy Shield +(9–16) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Sacred | 33 | Prefix | (21–26)% increased Energy Shield +(17–20) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Celestial | 46 | Prefix | (27–32)% increased Energy Shield +(21–26) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Heavenly | 60 | Prefix | (33–38)% increased Energy Shield +(27–32) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Angel's | 78 | Prefix | (39–42)% increased Energy Shield +(33–39) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 int_armour 1 default 0 |
Coelacanth's | 8 | Prefix | (6–13)% increased Armour and Energy Shield +(6–8) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Swordfish's | 16 | Prefix | (14–20)% increased Armour and Energy Shield +(9–16) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Shark's | 33 | Prefix | (21–26)% increased Armour and Energy Shield +(17–20) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Dolphin's | 46 | Prefix | (27–32)% increased Armour and Energy Shield +(21–26) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Orca's | 60 | Prefix | (33–38)% increased Armour and Energy Shield +(27–32) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Whale's | 78 | Prefix | (39–42)% increased Armour and Energy Shield +(33–39) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 str_int_armour 1 default 0 |
Vulture's | 8 | Prefix | (6–13)% increased Evasion and Energy Shield +(6–8) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Kingfisher's | 16 | Prefix | (14–20)% increased Evasion and Energy Shield +(9–16) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Owl's | 33 | Prefix | (21–26)% increased Evasion and Energy Shield +(17–20) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Hawk's | 46 | Prefix | (27–32)% increased Evasion and Energy Shield +(21–26) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Eagle's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield +(27–32) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Falcon's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield +(33–39) to maximum Mana Mana Defences | body_armour 0 shield 0 gloves 0 boots 0 dex_int_armour 1 default 0 |
Deacon's | 8 | Prefix | +(4–7) to maximum Energy Shield (6–13)% increased Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
Cardinal's | 16 | Prefix | +(8–13) to maximum Energy Shield (14–20)% increased Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
Priest's | 33 | Prefix | +(14–16) to maximum Energy Shield (21–26)% increased Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
High Priest's | 46 | Prefix | +(17–20) to maximum Energy Shield (27–32)% increased Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
Archon's | 60 | Prefix | +(21–25) to maximum Energy Shield (33–38)% increased Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
Divine | 78 | Prefix | +(26–30) to maximum Energy Shield (39–42)% increased Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 focus 0 int_armour 1 default 0 |
Faithful | 8 | Prefix | +(4–6) to Armour +(2–4) to maximum Energy Shield (6–13)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Noble's | 16 | Prefix | +(7–15) to Armour +(5–6) to maximum Energy Shield (14–20)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Inquisitor's | 33 | Prefix | +(16–20) to Armour +(7–8) to maximum Energy Shield (21–26)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Crusader's | 46 | Prefix | +(21–27) to Armour +(9–10) to maximum Energy Shield (27–32)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Paladin's | 60 | Prefix | +(28–34) to Armour +(11–12) to maximum Energy Shield (33–38)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Grand | 78 | Prefix | +(35–43) to Armour +(13–15) to maximum Energy Shield (39–42)% increased Armour and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 str_int_armour 1 default 0 |
Pursuer's | 8 | Prefix | +(3–5) to Evasion Rating +(2–4) to maximum Energy Shield (6–13)% increased Evasion and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Tracker's | 16 | Prefix | +(6–12) to Evasion Rating +(5–6) to maximum Energy Shield (14–20)% increased Evasion and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Chaser's | 33 | Prefix | +(13–17) to Evasion Rating +(7–8) to maximum Energy Shield (21–26)% increased Evasion and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Phantom's | 46 | Prefix | +(18–24) to Evasion Rating +(9–10) to maximum Energy Shield (27–32)% increased Evasion and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Rogue's | 60 | Prefix | +(25–31) to Evasion Rating +(11–12) to maximum Energy Shield (33–38)% increased Evasion and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
Stalker's | 78 | Prefix | +(32–39) to Evasion Rating +(13–15) to maximum Energy Shield (39–42)% increased Evasion and Energy Shield Defences | helmet 0 gloves 0 boots 0 shield 0 dex_int_armour 1 default 0 |
of Enlivening | 1 | Suffix | (26–30)% increased Energy Shield Recharge Rate Defences | body_armour 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 focus 1 default 0 |
of Diffusion | 16 | Suffix | (31–35)% increased Energy Shield Recharge Rate Defences | body_armour 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 focus 1 default 0 |
of Dispersal | 36 | Suffix | (36–40)% increased Energy Shield Recharge Rate Defences | body_armour 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 focus 1 default 0 |
of Buffering | 48 | Suffix | (41–45)% increased Energy Shield Recharge Rate Defences | body_armour 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 focus 1 default 0 |
of Ardour | 66 | Suffix | (46–50)% increased Energy Shield Recharge Rate Defences | body_armour 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 focus 1 default 0 |
of Suffusion | 81 | Suffix | (51–55)% increased Energy Shield Recharge Rate Defences | body_armour 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 focus 1 default 0 |
of Impatience | 1 | Suffix | (26–30)% faster start of Energy Shield Recharge Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 default 0 |
of Restlessness | 16 | Suffix | (31–35)% faster start of Energy Shield Recharge Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 default 0 |
of Fretfulness | 36 | Suffix | (36–40)% faster start of Energy Shield Recharge Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 default 0 |
of Motivation | 48 | Suffix | (41–45)% faster start of Energy Shield Recharge Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 default 0 |
of Excitement | 66 | Suffix | (46–50)% faster start of Energy Shield Recharge Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 default 0 |
of Anticipation | 81 | Suffix | (51–55)% faster start of Energy Shield Recharge Defences | helmet 0 gloves 0 boots 0 shield 0 str_dex_int_armour 1 str_int_armour 1 dex_int_armour 1 int_armour 1 default 0 |
1 | Corrupted | (15–25)% increased Energy Shield Defences | int_armour 1 | |
1 | Corrupted | (15–25)% increased Armour and Energy Shield Defences | str_int_armour 1 | |
1 | Corrupted | (15–25)% increased Evasion and Energy Shield Defences | dex_int_armour 1 | |
1 | Corrupted | (15–25)% increased maximum Energy Shield Defences | belt 1 | |
1 | Corrupted | (20–30)% faster start of Energy Shield Recharge Defences | focus 1 |
Monsters mods /51
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Buffering | 1 | Suffix | base maximum life % to gain as total energy shield [25] Defences | |
of Congealment | 14 | Suffix | energy shield leeched from -permyriad [6000] life leeched from -permyriad [6000] mana leeched from -permyriad [4000] | |
of Congealment | 1 | Suffix | energy shield leeched from -permyriad [6000] life leeched from -permyriad [6000] mana leeched from -permyriad [4000] | |
TBD | 1 | Prefix | base maximum life % to gain as total energy shield [30] | |
TBD | 1 | Prefix | base maximum life % to gain as total energy shield [20] | |
TBD | 14 | Prefix | Cannot Recover Life or Energy Shield to above 50% | |
Shimmering | 1 | Unique | 100% increased maximum Energy Shield Defences | |
Energy Shield Aura | 12 | Unique | base maximum life % to gain as total energy shield [30] Defences | |
1 | Unique | base maximum life % to gain as total energy shield [40] Defences | ||
1 | Unique | 148% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [21] poise threshold +% final from rarity [26] Life | ||
1 | Unique | maximum energy shield +% final per additional player [10] maximum life +% final per additional player [10] poise threshold +% final per additional player [10] | ||
1 | Unique | 700% more maximum Life gain x vaal souls at 2% life thresholds [1] monster energy shield +% final from rarity [100] poise threshold +% final from rarity [125] Life | ||
1 | Unique | maximum energy shield +% final per additional player [30] maximum life +% final per additional player [30] poise threshold +% final per additional player [30] | ||
1 | Unique | 2800% more maximum Life gain x vaal souls at 2% life thresholds [6] monster energy shield +% final from rarity [400] poise threshold +% final from rarity [500] Life | ||
1 | Unique | maximum energy shield +% final per additional player [85] maximum life +% final per additional player [85] poise threshold +% final per additional player [85] | ||
1 | Unique | maximum energy shield +% final per additional player [-20] maximum life +% final per additional player [-20] poise threshold +% final per additional player [-20] | ||
1 | Unique | 625% more maximum Life gain x vaal souls at 2% life thresholds [0] monster energy shield +% final from rarity [0] poise threshold +% final from rarity [225] Life | ||
4 | Unique | base maximum life % to gain as total energy shield [35] Defences | ||
1 | Unique | base maximum life % to gain as total energy shield [25] Defences | ||
4 | Unique | base maximum life % to gain as total energy shield [50] Defences | ||
1 | Unique | 80% reduced Energy Shield Recharge Rate Defences | ||
1 | Unique | 65% reduced Energy Shield Recharge Rate Defences | ||
1 | Unique | Regenerate 1.7% of maximum Energy Shield per second monsters only old bad add % of total maximum life to base maximum energy shield [100] Defences | ||
1 | Unique | You cannot Recharge or Regenerate Energy Shield no movement speed [1] | ||
1 | Unique | Chaos Damage taken does not cause double loss of Energy Shield Chaos | ||
1 | Unique | Life Regeneration is applied to Energy Shield instead Life Defences | ||
1 | Unique | base maximum life % to gain as total energy shield [100] Defences | ||
1 | Unique | base maximum life % to gain as total energy shield [15] Defences | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield Elemental Cold Ailment | ||
1 | Unique | You cannot Recharge Energy Shield Defences | ||
1 | Unique | energy shield recovery speed +% final from map [-50] life recovery speed +% final from map [-50] mana recovery speed +% final from map [-50] Life Mana Defences | ||
1 | Unique | monsters only old bad add % of total maximum life to base maximum energy shield [50] Defences | ||
1 | Torment | monsters only old bad add % of total maximum life to base maximum energy shield [50] Defences | ||
Smuggler's Touch | 1 | Torment | monsters only old bad add % of total maximum life to base maximum energy shield [100] Defences | |
Smuggler's Grip | 1 | Torment | 50% increased Energy Shield Recharge Rate 90% faster start of Energy Shield Recharge monster drop additional unique items [1] Defences | |
1 | Unique | Chaos Damage taken does not cause double loss of Energy Shield monsters only old bad add % of total maximum life to base maximum energy shield [50] Defences | ||
Shavronne's Touch | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield bloodlines beacon on death variation [3] monsters only old bad add % of total maximum life to base maximum energy shield [50] Defences | |
Shavronne's Grip | 1 | Torment | Chaos Damage taken does not cause double loss of Energy Shield monsters only old bad add % of total maximum life to base maximum energy shield [100] Defences | |
1 | Unique | +10 to maximum Energy Shield Defences | ||
Clutching Talisman | 1 | Talisman | Poison on Hit monsters only old bad add % of total maximum life to base maximum energy shield [10] Defences Chaos Ailment | |
1 | Essence | 30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute only if es protects life [180] base physical damage % of maximum life taken per minute [360] Damage Physical Attack Caster Speed | ||
1 | Unique | Stun Threshold is based on Energy Shield instead of Life | ||
1 | Unique | 99% of Maximum Life Converted to Energy Shield Life Defences | ||
1 | Unique | Your Energy Shield starts at zero Defences | ||
1 | Unique | base maximum life % to gain as total energy shield [20] Defences | ||
1 | Unique | 94% more maximum Life maximum energy shield +% final per additional player [20] maximum life +% final per additional player [20] monster energy shield +% final from rarity [70] poise threshold +% final from rarity [70] poise threshold +% final per additional player [20] Life Damage | ||
Wasting Touch | 1 | Delirium | affliction monster debuff energy shield recovery rate +% on hit [-9] affliction monster debuff life recovery rate +% on hit [-9] Life Defences | |
1 | Unique | Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield | ||
Owl-Touched | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] | |
Hunted by the Winter Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage base maximum life % to gain as total energy shield [30] dropped items are converted to int items [1] | |
Spirit Of The Owl | 1 | Torment | Gain 20% of Damage as Extra Cold Damage 60% increased maximum Energy Shield |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters gain (31–40)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
173 | DelveArea | Monsters gain (41–50)% of maximum Life as Extra maximum Energy Shield 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size |
Heist Area mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Buffered | 1 | Prefix | Monsters gain (10–14)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
Buffered | 46 | Prefix | Monsters gain (15–19)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
Buffered | 68 | Prefix | Monsters gain (20–29)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
Buffered | 73 | Prefix | Monsters gain (30–39)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
Buffered | 78 | Prefix | Monsters gain (40–49)% of maximum Life as Extra maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | |
of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Defences | |
of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Defences | |
of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Defences | |
of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Mana Defences | |
of Wavering Will | 46 | Suffix | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences | |
of Wavering Will | 73 | Suffix | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences | |
of Wavering Will | 78 | Suffix | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences |
Misc mods /43
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Removes 80% of your maximum Energy Shield on use Defences | ||
1 | Flask | Unique | Life Recovery from Flasks also applies to Energy Shield during Effect Zealot's Oath during Effect Life Defences | ||
Shimmering | 1 | Jewel | Prefix | (10–20)% increased maximum Energy Shield Defences | intjewel 1 default 0 |
Serene | 1 | Jewel | Prefix | (10–15)% faster start of Energy Shield Recharge Defences | intjewel 1 default 0 |
Fevered | 1 | Jewel | Prefix | (10–20)% increased Energy Shield Recharge Rate Defences | intjewel 1 default 0 |
Focusing | 1 | Jewel | Prefix | (30–50)% increased Energy Shield from Equipped Focus Defences | intjewel 1 default 0 |
of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield | intjewel 1 default 0 |
of Inuring | 1 | Jewel | Suffix | Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield Ailment | intjewel 1 default 0 |
Shimmering | 1 | Jewel | Prefix | (2–3)% increased maximum Energy Shield Defences | int_radius_jewel 1 default 0 |
Serene | 1 | Jewel | Prefix | (5–7)% faster start of Energy Shield Recharge Defences | int_radius_jewel 1 default 0 |
Fevered | 1 | Jewel | Prefix | (2–3)% increased Energy Shield Recharge Rate Defences | int_radius_jewel 1 default 0 |
Focusing | 1 | Jewel | Prefix | (15–25)% increased Energy Shield from Equipped Focus Defences | int_radius_jewel 1 default 0 |
of Barriers | 1 | Jewel | Suffix | Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield | int_radius_jewel 1 default 0 |
of Inuring | 1 | Jewel | Suffix | Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield Ailment | int_radius_jewel 1 default 0 |
Glowing | 1 | Jewel | Unique | +(8–12) to maximum Energy Shield Defences | |
Shimmering | 1 | Jewel | Unique | (6–8)% increased maximum Energy Shield Defences | |
Wise | 1 | Jewel | Unique | (2–4)% increased maximum Energy Shield (4–6)% increased maximum Mana Mana Defences | |
Faithful | 1 | Jewel | Unique | (2–4)% increased maximum Energy Shield (2–4)% increased maximum Life Life Defences | |
of Focus | 1 | Jewel | Unique | Gain (2–3) Energy Shield per Enemy Hit with Attacks Defences Attack | |
Paladin's | 1 | Jewel | Unique | (6–12)% increased Armour (2–4)% increased maximum Energy Shield Defences | |
Rogue's | 1 | Jewel | Unique | (6–12)% increased Evasion Rating (2–4)% increased maximum Energy Shield Defences | |
Serene | 1 | Jewel | Unique | (4–6)% faster start of Energy Shield Recharge Defences | |
Fevered | 1 | Jewel | Unique | (6–8)% increased Energy Shield Recharge Rate Defences | |
1 | Jewel | Unique | Lose 1% of maximum Energy Shield on Kill Defences | ||
1 | Jewel | Unique | 10% increased Damage taken while on Full Energy Shield | ||
1 | Jewel | Unique | Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value local jewel effect base radius [1500] Defences | ||
1 | Jewel | Unique | Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield local jewel effect base radius [1500] Life Defences | ||
1 | Abyss | Unique | Conquered Small Passive Skills also grant (2–4)% increased Energy Shield | ||
1 | Abyss | Unique | Minions gain (10–15)% of their maximum Life as Extra maximum Energy Shield Defences Minion | ||
1 | Abyss | Unique | (40–60)% increased Energy Shield from Equipped Body Armour Defences | ||
1 | Abyss | Unique | Gain additional Stun Threshold equal to (4–10)% of maximum Energy Shield | ||
1 | Abyss | Unique | Gain additional Ailment Threshold equal to (4–10)% of maximum Energy Shield Ailment | ||
Lightless | 1 | Abyss | Prefix | (4–8)% increased Spell Damage (5–10)% increased maximum Energy Shield Defences Caster | |
Lightless | 1 | Abyss | Prefix | (5–10)% increased maximum Energy Shield (4–8)% increased Attack Damage Defences Attack | |
Lightless | 1 | Abyss | Prefix | (5–10)% increased maximum Energy Shield Minions deal (4–8)% increased Damage Defences Minion | |
Lightless | 1 | Abyss | Prefix | (5–10)% increased maximum Energy Shield (4–8)% increased Thorns damage Defences | |
Lightless | 1 | Abyss | Prefix | (5–10)% increased maximum Energy Shield (4–8)% increased Totem Damage Defences | |
of Kurgal | 65 | Abyss | Suffix | (10–20)% of Elemental Damage taken Recouped as Energy Shield kurgal | |
of Kurgal | 65 | Abyss | Suffix | (40–50)% increased Energy Shield Recharge Rate if you've Blocked Recently kurgal Defences | |
Kurgal's | 65 | Abyss | Prefix | (15–25)% increased Spell Damage while on Full Energy Shield kurgal Damage Caster | |
Kurgal's | 65 | Abyss | Prefix | (35–50)% increased Energy Shield from Equipped Body Armour kurgal Defences | |
of Wasting | 1 | UltimatumMap | Suffix | Players have (30–40)% less maximum Life and Energy Shield | |
of Suffocation | 1 | UltimatumMap | Suffix | Players have (50–75)% less Recovery Rate of Life, Mana and Energy Shield |
Item /4
Omen of Resurgence
Stack Size: 1 / 10
While this item is active in your inventory
fully recover your Life, Mana and Energy Shield when you reach Low Life
fully recover your Life, Mana and Energy Shield when you reach Low Life
Lunar Amulet
Requires: Level 14
+(20–30) to maximum Energy Shield
Sacramental Robe
Arcane Raiment
Unique /91
(5–15)% increased Movement Speed
(40–60)% increased Energy Shield
+(20–40) to maximum Life
+(20–40) to maximum Mana
(60–100)% increased Energy Shield
+(10–30) to Intelligence
+(10–20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
25% reduced maximum Life
Life Leech can Overflow Maximum Life
(40–60)% reduced Duration of Bleeding on You
+100 to maximum Energy Shield
+(29–37)% to Chaos Resistance
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
+100 to Spirit
Gain no inherent bonus from Intelligence
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
Has (1–3) Charm Slot
(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
+(10–20)% to Lightning Resistance
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate
+(40–60) to maximum Life
+(30–50) to maximum Mana
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
Life Recharges
(50–100)% increased Energy Shield
+(100–150) to maximum Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
-10% to Fire Resistance
+(17–23)% to Chaos Resistance
(20–30)% increased Flask Charges gained
50% less Flask Charges used
+10 to Strength
+15 to Intelligence
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
apply to Energy Shield Recharge Rate
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
(10–20)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
+(20–30) to maximum Energy Shield
(60–80)% increased Spell Damage
+10 to Intelligence
+(7–13)% to Chaos Resistance
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
(4–6)% increased Attack Speed
+(30–50) to maximum Life
(20–30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
Flammability Magnitude is doubled
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
Curses you inflict are reflected back to you
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
+(60–90) to maximum Mana
+(20–30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
+(10–20)% to Lightning Resistance
(60–100)% increased Energy Shield
+(3–5)% to Maximum Cold Resistance
+(30–50)% to Cold Resistance
25% reduced Light Radius
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
+(60–100) to maximum Mana
25% increased Light Radius
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different Skills
(10–15)% increased Skill Speed
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(15–30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Lightning Exposure on Critical Hit

(40–60)% increased Block chance
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate

+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate

100% increased effect of Socketed Soul Cores
(50–100)% increased Energy Shield Recharge Rate
(25–35) Life Regeneration per second
(30–50)% reduced Ignite Duration on you
(30–50)% reduced Duration of Bleeding on You
(50–70)% increased Energy Shield
+5% to Maximum Lightning Resistance
+(20–30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
10% increased Movement Speed
+(20–30) to maximum Energy Shield
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate
+(20–30) to maximum Energy Shield
100% increased Spell Damage
(15–25)% reduced Cast Speed
+(10–15) to Intelligence
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
(50–100)% increased Energy Shield
+(50–100) to maximum Mana
50% increased Energy Shield Recharge Rate
Energy Shield Recharge starts when you use a Mana Flask
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Intelligence
+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
+(100–150) to maximum Energy Shield
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
(20–30)% increased Movement Speed
100% increased Thorns damage

5% increased Movement Speed
+(23–29)% to Chaos Resistance
Curses you inflict have infinite Duration
Withered you inflict has infinite Duration
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–140)% increased Energy Shield
+(30–40) to Spirit
+(25–35)% to Cold Resistance
1000% increased Energy Shield Recharge Rate
+(20–30) to Spirit
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
+25% chance to be Poisoned
(60–100)% increased Energy Shield
+(60–100) to maximum Life
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Cannot Immobilise enemies
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
(100–140)% increased Energy Shield
+(150–200) to Accuracy Rating
+(10–15) to all Attributes
-10% to Fire Resistance
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Energy Shield Recharge starts on use

(1–11)% increased Attack Speed
+(1–33)% to Lightning Resistance
use thunderfist art variation [1]
Passive /56
30% increased Damage per Curse on you
30% increased maximum Energy Shield
4% increased maximum Mana
60% increased maximum Energy Shield
40% increased maximum Energy Shield
10% reduced maximum Mana
25% increased maximum Energy Shield
28% increased maximum Energy Shield
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
20% increased Light Radius
70% increased Energy Shield from Equipped Helmet
20% increased Evasion Rating
20% increased maximum Energy Shield
3% increased Movement Speed while you have Energy Shield
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
20% increased maximum Energy Shield
30% increased Stun Threshold while on Full Life
30% faster start of Energy Shield Recharge when not on Full Life
25% increased Energy Shield Recharge Rate
Witch: Minions have 15% increased maximum Life
25% increased Energy Shield Recharge Rate
Gain 20 Energy Shield when you Block
40% increased Energy Shield Recharge Rate
+10 to Intelligence
30% increased Energy Shield Recharge Rate
20% increased Mana Regeneration Rate
25% increased Energy Shield Recharge Rate
Mana Flasks gain 0.1 charges per Second
30% increased Energy Shield Recharge Rate
5% increased Deflection Rating
+5 to all Attributes
20% increased Stun Threshold while on Full Life
20% increased Stun Recovery
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Gain Ice Archon when your Energy Shield Recharge begins
53% increased Chaos Damage
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Unarmed Attacks that would use your Quarterstaff's damage gain:
• Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /10
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Ascendancy: Blood Mage
Character: Witch
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of the Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Acolyte of Chayula
Character: Monk
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
Darkness Reservation lasts for 5 seconds
+8 to Maximum Darkness per Level
Timeless Jewel Passive /12

Divine Flesh
Vaal Keystone
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
Give up your flesh unto the gods, and in vulnerability find strength.
Glorious Vanity: Xibaqua


Energy Flow Studies
Vaal Notable
(8–12)% increased maximum Energy Shield
(10–15)% increased Energy Shield Recharge Rate


Thoughts and Prayers
Templar Notable
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion

Supreme Decadence
Eternal Keystone
You may find that having is less pleasing a thing than wanting.
Elegant Hubris: Cadiro


Black Scythe Training
Kalguuran Keystone
The most important lesson the company
taught was simple. Be clever, and survive.
Heroic Tragedy: Vorana

Siege Mentality
Kalguuran Notable



Ancient Bastion
Abyss Notable
2% reduced Energy Shield Recharge Rate per 25 Tribute
4% increased maximum Energy Shield per 10 Tribute
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–5)% increased maximum Energy Shield | vaal_small_energy_shield |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.