Energy Shield
Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
Chaos damage removes twice as much Energy Shield.
Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
Skill Gem /10
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Skill Gem Quality /5
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Aura grants (0–20)% increased Energy Shield Recharge Rate
Ghost Shrouds recover Energy Shield equal to +(0–2)% of your Evasion
Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy Shield
Barrier can take Elemental Damage up to (0–5)% of your Armour and Evasion Rating
Support Gem /7
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Item mods /157
NameLevelPre/SufDescriptionWeight
Shining1+(8–14) to maximum Energy Shield Defencesamulet 1
default 0
Glimmering11+(15–20) to maximum Energy Shield Defencesamulet 1
default 0
Glittering16+(21–24) to maximum Energy Shield Defencesamulet 1
default 0
Glowing25+(25–33) to maximum Energy Shield Defencesamulet 1
default 0
Radiating33+(34–41) to maximum Energy Shield Defencesamulet 1
default 0
Pulsing46+(42–51) to maximum Energy Shield Defencesamulet 1
default 0
Blazing54+(52–61) to maximum Energy Shield Defencesamulet 1
default 0
Dazzling65+(62–70) to maximum Energy Shield Defencesamulet 1
default 0
Scintillating70+(71–79) to maximum Energy Shield Defencesamulet 1
default 0
Incandescent80+(80–89) to maximum Energy Shield Defencesamulet 1
default 0
Protective2(10–14)% increased maximum Energy Shield Defencesamulet 1
default 0
Strong-Willed16(15–20)% increased maximum Energy Shield Defencesamulet 1
default 0
Resolute33(21–26)% increased maximum Energy Shield Defencesamulet 1
default 0
Fearless46(27–32)% increased maximum Energy Shield Defencesamulet 1
default 0
Dauntless54(33–38)% increased maximum Energy Shield Defencesamulet 1
default 0
Indomitable65(39–44)% increased maximum Energy Shield Defencesamulet 1
default 0
Unassailable75(45–50)% increased maximum Energy Shield Defencesamulet 1
default 0
Shining1+(10–17) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Glimmering8+(18–24) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Glittering16+(25–30) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Glowing25+(31–35) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Radiating33+(36–41) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Pulsing46+(42–47) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Blazing54+(48–60) to maximum Energy Shield Defencesint_armour 1
str_dex_int_armour 1
default 0
Dazzling60+(61–73) to maximum Energy Shield Defencesgloves 0
boots 0
int_armour 1
str_dex_int_armour 1
default 0
Scintillating65+(74–80) to maximum Energy Shield Defenceshelmet 0
gloves 0
boots 0
int_armour 1
str_dex_int_armour 1
default 0
Incandescent70+(81–90) to maximum Energy Shield Defenceshelmet 0
gloves 0
boots 0
int_armour 1
str_dex_int_armour 1
default 0
Resplendent79+(91–96) to maximum Energy Shield Defencesfocus 0
shield 0
helmet 0
gloves 0
boots 0
int_armour 1
str_dex_int_armour 1
default 0
Blessed1+(8–14) to Armour
+(5–8) to maximum Energy Shield
Defences
str_int_armour 1
str_dex_int_armour 1
default 0
Anointed16+(15–35) to Armour
+(9–15) to maximum Energy Shield
Defences
str_int_armour 1
str_dex_int_armour 1
default 0
Sanctified33+(36–53) to Armour
+(16–21) to maximum Energy Shield
Defences
str_int_armour 1
str_dex_int_armour 1
default 0
Hallowed46+(54–65) to Armour
+(22–25) to maximum Energy Shield
Defences
str_int_armour 1
str_dex_int_armour 1
default 0
Beatified54+(66–78) to Armour
+(26–29) to maximum Energy Shield
Defences
boots 0
gloves 0
str_int_armour 1
str_dex_int_armour 1
default 0
Consecrated60+(79–98) to Armour
+(30–36) to maximum Energy Shield
Defences
boots 0
gloves 0
helmet 0
str_int_armour 1
str_dex_int_armour 1
default 0
Saintly65+(99–117) to Armour
+(37–42) to maximum Energy Shield
Defences
boots 0
gloves 0
helmet 0
str_int_armour 1
str_dex_int_armour 1
default 0
Godly75+(118–138) to Armour
+(43–48) to maximum Energy Shield
Defences
shield 0
boots 0
gloves 0
helmet 0
str_int_armour 1
str_dex_int_armour 1
default 0
Will-o-wisp's1+(6–9) to Evasion Rating
+(5–8) to maximum Energy Shield
Defences
dex_int_armour 1
str_dex_int_armour 1
default 0
Nymph's16+(10–30) to Evasion Rating
+(9–15) to maximum Energy Shield
Defences
dex_int_armour 1
str_dex_int_armour 1
default 0
Sylph's33+(31–46) to Evasion Rating
+(16–21) to maximum Energy Shield
Defences
dex_int_armour 1
str_dex_int_armour 1
default 0
Cherub's46+(47–57) to Evasion Rating
+(22–25) to maximum Energy Shield
Defences
dex_int_armour 1
str_dex_int_armour 1
default 0
Spirit's54+(58–69) to Evasion Rating
+(26–29) to maximum Energy Shield
Defences
boots 0
gloves 0
dex_int_armour 1
str_dex_int_armour 1
default 0
Eidolon's60+(70–88) to Evasion Rating
+(30–36) to maximum Energy Shield
Defences
boots 0
gloves 0
helmet 0
dex_int_armour 1
str_dex_int_armour 1
default 0
Apparition's65+(89–107) to Evasion Rating
+(37–42) to maximum Energy Shield
Defences
boots 0
gloves 0
helmet 0
dex_int_armour 1
str_dex_int_armour 1
default 0
Banshee's75+(108–126) to Evasion Rating
+(43–48) to maximum Energy Shield
Defences
shield 0
boots 0
gloves 0
helmet 0
dex_int_armour 1
str_dex_int_armour 1
default 0
Protective2(15–26)% increased Energy Shield Defencesint_armour 1
default 0
Strong-Willed16(27–42)% increased Energy Shield Defencesint_armour 1
default 0
Resolute33(43–55)% increased Energy Shield Defencesint_armour 1
default 0
Fearless46(56–67)% increased Energy Shield Defencesint_armour 1
default 0
Dauntless54(68–79)% increased Energy Shield Defencesint_armour 1
default 0
Indomitable60(80–91)% increased Energy Shield Defencesint_armour 1
default 0
Unassailable65(92–100)% increased Energy Shield Defencesint_armour 1
default 0
Unfaltering75(101–110)% increased Energy Shield Defencesstr_armour 0
str_dex_armour 0
str_int_armour 0
dex_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1
shield 1
default 0
Infixed2(15–26)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Ingrained16(27–42)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Instilled33(43–55)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Infused46(56–67)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Inculcated54(68–79)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Interpolated60(80–91)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Inspired65(92–100)% increased Armour and Energy Shield Defencesstr_int_armour 1
default 0
Interpermeated75(101–110)% increased Armour and Energy Shield Defencesint_armour 0
str_dex_armour 0
dex_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1
shield 1
default 0
Shadowy2(15–26)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Ethereal16(27–42)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Unworldly33(43–55)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Ephemeral46(56–67)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Evanescent54(68–79)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Unreal60(80–91)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Illusory65(92–100)% increased Evasion and Energy Shield Defencesdex_int_armour 1
default 0
Incorporeal75(101–110)% increased Evasion and Energy Shield Defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
str_dex_int_armour 0
body_armour 1
shield 1
default 0
Pixie's10(6–13)% increased Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Gremlin's19(14–20)% increased Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Boggart's38(21–26)% increased Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Naga's48(27–32)% increased Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Djinn's63(33–38)% increased Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Seraphim's74(39–42)% increased Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
focus 0
int_armour 1
default 0
Defender's10(6–13)% increased Armour and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Protector's19(14–20)% increased Armour and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Keeper's38(21–26)% increased Armour and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Guardian's48(27–32)% increased Armour and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Warden's63(33–38)% increased Armour and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Sentinel's74(39–42)% increased Armour and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
str_int_armour 1
default 0
Intuitive10(6–13)% increased Evasion and Energy Shield
+(8–13) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Psychic19(14–20)% increased Evasion and Energy Shield
+(14–24) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Telepath's38(21–26)% increased Evasion and Energy Shield
+(25–40) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Illusionist's48(27–32)% increased Evasion and Energy Shield
+(41–63) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Mentalist's63(33–38)% increased Evasion and Energy Shield
+(64–94) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Trickster's74(39–42)% increased Evasion and Energy Shield
+(95–136) to Stun Threshold
body_armour 0
helmet 0
gloves 0
dex_int_armour 1
default 0
Monk's8(6–13)% increased Energy Shield
+(7–10) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Prior's16(14–20)% increased Energy Shield
+(11–19) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Abbot's33(21–26)% increased Energy Shield
+(20–25) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Bishop's46(27–32)% increased Energy Shield
+(26–32) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Exarch's60(33–38)% increased Energy Shield
+(33–41) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Pope's78(39–42)% increased Energy Shield
+(42–49) to maximum Life
Life Defences
boots 0
shield 0
focus 0
int_armour 1
default 0
Augur's8(6–13)% increased Armour and Energy Shield
+(7–10) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Auspex's16(14–20)% increased Armour and Energy Shield
+(11–19) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Druid's33(21–26)% increased Armour and Energy Shield
+(20–25) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Haruspex's46(27–32)% increased Armour and Energy Shield
+(26–32) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Visionary's60(33–38)% increased Armour and Energy Shield
+(33–41) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Prophet's78(39–42)% increased Armour and Energy Shield
+(42–49) to maximum Life
Life Defences
boots 0
shield 0
str_int_armour 1
default 0
Poet's8(6–13)% increased Evasion and Energy Shield
+(7–10) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Musician's16(14–20)% increased Evasion and Energy Shield
+(11–19) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Troubadour's33(21–26)% increased Evasion and Energy Shield
+(20–25) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Bard's46(27–32)% increased Evasion and Energy Shield
+(26–32) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Minstrel's60(33–38)% increased Evasion and Energy Shield
+(33–41) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Maestro's78(39–42)% increased Evasion and Energy Shield
+(42–49) to maximum Life
Life Defences
boots 0
shield 0
dex_int_armour 1
default 0
Imbued8(6–13)% increased Energy Shield
+(6–8) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Serene16(14–20)% increased Energy Shield
+(9–16) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Sacred33(21–26)% increased Energy Shield
+(17–20) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Celestial46(27–32)% increased Energy Shield
+(21–26) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Heavenly60(33–38)% increased Energy Shield
+(27–32) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Angel's78(39–42)% increased Energy Shield
+(33–39) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
int_armour 1
default 0
Coelacanth's8(6–13)% increased Armour and Energy Shield
+(6–8) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Swordfish's16(14–20)% increased Armour and Energy Shield
+(9–16) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Shark's33(21–26)% increased Armour and Energy Shield
+(17–20) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Dolphin's46(27–32)% increased Armour and Energy Shield
+(21–26) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Orca's60(33–38)% increased Armour and Energy Shield
+(27–32) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Whale's78(39–42)% increased Armour and Energy Shield
+(33–39) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
str_int_armour 1
default 0
Vulture's8(6–13)% increased Evasion and Energy Shield
+(6–8) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Kingfisher's16(14–20)% increased Evasion and Energy Shield
+(9–16) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Owl's33(21–26)% increased Evasion and Energy Shield
+(17–20) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Hawk's46(27–32)% increased Evasion and Energy Shield
+(21–26) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Eagle's60(33–38)% increased Evasion and Energy Shield
+(27–32) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Falcon's78(39–42)% increased Evasion and Energy Shield
+(33–39) to maximum Mana
Mana Defences
body_armour 0
shield 0
gloves 0
boots 0
dex_int_armour 1
default 0
Deacon's8+(4–7) to maximum Energy Shield
(6–13)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
Cardinal's16+(8–13) to maximum Energy Shield
(14–20)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
Priest's33+(14–16) to maximum Energy Shield
(21–26)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
High Priest's46+(17–20) to maximum Energy Shield
(27–32)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
Archon's60+(21–25) to maximum Energy Shield
(33–38)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
Divine78+(26–30) to maximum Energy Shield
(39–42)% increased Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
focus 0
int_armour 1
default 0
Faithful8+(4–6) to Armour
+(2–4) to maximum Energy Shield
(6–13)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Noble's16+(7–15) to Armour
+(5–6) to maximum Energy Shield
(14–20)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Inquisitor's33+(16–20) to Armour
+(7–8) to maximum Energy Shield
(21–26)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Crusader's46+(21–27) to Armour
+(9–10) to maximum Energy Shield
(27–32)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Paladin's60+(28–34) to Armour
+(11–12) to maximum Energy Shield
(33–38)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Grand78+(35–43) to Armour
+(13–15) to maximum Energy Shield
(39–42)% increased Armour and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
str_int_armour 1
default 0
Pursuer's8+(3–5) to Evasion Rating
+(2–4) to maximum Energy Shield
(6–13)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
Tracker's16+(6–12) to Evasion Rating
+(5–6) to maximum Energy Shield
(14–20)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
Chaser's33+(13–17) to Evasion Rating
+(7–8) to maximum Energy Shield
(21–26)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
Phantom's46+(18–24) to Evasion Rating
+(9–10) to maximum Energy Shield
(27–32)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
Rogue's60+(25–31) to Evasion Rating
+(11–12) to maximum Energy Shield
(33–38)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
Stalker's78+(32–39) to Evasion Rating
+(13–15) to maximum Energy Shield
(39–42)% increased Evasion and Energy Shield
Defences
helmet 0
gloves 0
boots 0
shield 0
dex_int_armour 1
default 0
of Enlivening1(26–30)% increased Energy Shield Recharge Rate Defencesbody_armour 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Diffusion16(31–35)% increased Energy Shield Recharge Rate Defencesbody_armour 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Dispersal36(36–40)% increased Energy Shield Recharge Rate Defencesbody_armour 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Buffering48(41–45)% increased Energy Shield Recharge Rate Defencesbody_armour 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Ardour66(46–50)% increased Energy Shield Recharge Rate Defencesbody_armour 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Suffusion81(51–55)% increased Energy Shield Recharge Rate Defencesbody_armour 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
focus 1
default 0
of Impatience1(26–30)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
of Restlessness16(31–35)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
of Fretfulness36(36–40)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
of Motivation48(41–45)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
of Excitement66(46–50)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
of Anticipation81(51–55)% faster start of Energy Shield Recharge Defenceshelmet 0
gloves 0
boots 0
shield 0
str_dex_int_armour 1
str_int_armour 1
dex_int_armour 1
int_armour 1
default 0
1(15–25)% increased Energy Shield Defencesint_armour 1
1(15–25)% increased Armour and Energy Shield Defencesstr_int_armour 1
1(15–25)% increased Evasion and Energy Shield Defencesdex_int_armour 1
1(15–25)% increased maximum Energy Shield Defencesbelt 1
1(20–30)% faster start of Energy Shield Recharge Defencesfocus 1
Monsters mods /50
NameLevelPre/SufDescriptionWeight
of Buffering1base maximum life % to gain as total energy shield [25] Defences
of Congealment14energy shield leeched from -permyriad [6000]
life leeched from -permyriad [6000]
mana leeched from -permyriad [4000]
of Congealment1energy shield leeched from -permyriad [6000]
life leeched from -permyriad [6000]
mana leeched from -permyriad [4000]
TBD1base maximum life % to gain as total energy shield [30]
TBD1base maximum life % to gain as total energy shield [20]
TBD14Cannot Recover Life or Energy Shield to above 50%
Shimmering1100% increased maximum Energy Shield Defences
Energy Shield Aura12base maximum life % to gain as total energy shield [30] Defences
1base maximum life % to gain as total energy shield [40] Defences
1148% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [21]
poise threshold +% final from rarity [26]
Life
1maximum energy shield +% final per additional player [10]
maximum life +% final per additional player [10]
poise threshold +% final per additional player [10]
1700% more maximum Life
gain x vaal souls at 2% life thresholds [1]
monster energy shield +% final from rarity [100]
poise threshold +% final from rarity [125]
Life
1maximum energy shield +% final per additional player [30]
maximum life +% final per additional player [30]
poise threshold +% final per additional player [30]
12800% more maximum Life
gain x vaal souls at 2% life thresholds [6]
monster energy shield +% final from rarity [400]
poise threshold +% final from rarity [500]
Life
1maximum energy shield +% final per additional player [85]
maximum life +% final per additional player [85]
poise threshold +% final per additional player [85]
1maximum energy shield +% final per additional player [-20]
maximum life +% final per additional player [-20]
poise threshold +% final per additional player [-20]
1625% more maximum Life
gain x vaal souls at 2% life thresholds [0]
monster energy shield +% final from rarity [0]
poise threshold +% final from rarity [225]
Life
4base maximum life % to gain as total energy shield [35] Defences
1base maximum life % to gain as total energy shield [25] Defences
4base maximum life % to gain as total energy shield [50] Defences
180% reduced Energy Shield Recharge Rate Defences
165% reduced Energy Shield Recharge Rate Defences
1Regenerate 1.7% of maximum Energy Shield per second
monsters only old bad add % of total maximum life to base maximum energy shield [100]
Defences
1You cannot Recharge or Regenerate Energy Shield
no movement speed [1]
1Chaos Damage taken does not cause double loss of Energy Shield Chaos
1Life Regeneration is applied to Energy Shield instead Life Defences
1base maximum life % to gain as total energy shield [100] Defences
1base maximum life % to gain as total energy shield [15] Defences
1Chill Effect and Freeze Duration on you are based on 100% of Energy Shield Elemental Cold Ailment
1You cannot Recharge Energy Shield Defences
1energy shield recovery speed +% final from map [-50]
life recovery speed +% final from map [-50]
mana recovery speed +% final from map [-50]
Life Mana Defences
1monsters only old bad add % of total maximum life to base maximum energy shield [50] Defences
Smuggler's Touch1monsters only old bad add % of total maximum life to base maximum energy shield [100] Defences
Smuggler's Grip150% increased Energy Shield Recharge Rate
90% faster start of Energy Shield Recharge
monster drop additional unique items [1]
Defences
1Chaos Damage taken does not cause double loss of Energy Shield
monsters only old bad add % of total maximum life to base maximum energy shield [50]
Defences
Shavronne's Touch1Chaos Damage taken does not cause double loss of Energy Shield
bloodlines beacon on death variation [3]
monsters only old bad add % of total maximum life to base maximum energy shield [50]
Defences
Shavronne's Grip1Chaos Damage taken does not cause double loss of Energy Shield
monsters only old bad add % of total maximum life to base maximum energy shield [100]
Defences
1+10 to maximum Energy Shield Defences
Clutching Talisman1Poison on Hit
monsters only old bad add % of total maximum life to base maximum energy shield [10]
Defences Chaos Ailment
130% reduced Movement Speed
base physical damage % of maximum energy shield taken per minute only if es protects life [180]
base physical damage % of maximum life taken per minute [360]
Damage Physical Attack Caster Speed
1Stun Threshold is based on Energy Shield instead of Life
199% of Maximum Life Converted to Energy Shield Life Defences
1Your Energy Shield starts at zero Defences
1base maximum life % to gain as total energy shield [20] Defences
194% more maximum Life
maximum energy shield +% final per additional player [20]
maximum life +% final per additional player [20]
monster energy shield +% final from rarity [70]
poise threshold +% final from rarity [70]
poise threshold +% final per additional player [20]
Life Damage
Wasting Touch1affliction monster debuff energy shield recovery rate +% on hit [-9]
affliction monster debuff life recovery rate +% on hit [-9]
Life Defences
1Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield
Owl-Touched1Gain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
Hunted by the Winter Owl1Gain 20% of Damage as Extra Cold Damage
base maximum life % to gain as total energy shield [30]
dropped items are converted to int items [1]
Spirit Of The Owl1Gain 20% of Damage as Extra Cold Damage
60% increased maximum Energy Shield
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1Monsters gain (20–30)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52Monsters gain (31–40)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
173Monsters gain (41–50)% of maximum Life as Extra maximum Energy Shield
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Heist Area mods /12
NameLevelPre/SufDescriptionWeight
Buffered113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (10–14)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered4613% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (15–19)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered6813% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (20–29)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered7313% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (30–39)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Buffered7813% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain (40–49)% of maximum Life as Extra maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Smothering116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Players have 20% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life Defences
of Smothering7316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Players have 40% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life Defences
of Smothering7816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Players have 60% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life Defences
of Stasis7316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Players cannot Regenerate Life, Mana or Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Life Mana Defences
of Wavering Will4616% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Players have 6% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Defences
of Wavering Will7316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Players have 12% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Defences
of Wavering Will7816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Players have 16% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
Defences
Misc mods /43
NameLevelDomainPre/SufDescriptionWeight
1FlaskRemoves 80% of your maximum Energy Shield on use Defences
1FlaskLife Recovery from Flasks also applies to Energy Shield during Effect
Zealot's Oath during Effect
Life Defences
Shimmering1Jewel(10–20)% increased maximum Energy Shield Defencesintjewel 1
default 0
Serene1Jewel(10–15)% faster start of Energy Shield Recharge Defencesintjewel 1
default 0
Fevered1Jewel(10–20)% increased Energy Shield Recharge Rate Defencesintjewel 1
default 0
Focusing1Jewel(30–50)% increased Energy Shield from Equipped Focus Defencesintjewel 1
default 0
of Barriers1JewelGain additional Stun Threshold equal to (5–15)% of maximum Energy Shieldintjewel 1
default 0
of Inuring1JewelGain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield Ailmentintjewel 1
default 0
Shimmering1Jewel(2–3)% increased maximum Energy Shield Defencesint_radius_jewel 1
default 0
Serene1Jewel(5–7)% faster start of Energy Shield Recharge Defencesint_radius_jewel 1
default 0
Fevered1Jewel(2–3)% increased Energy Shield Recharge Rate Defencesint_radius_jewel 1
default 0
Focusing1Jewel(15–25)% increased Energy Shield from Equipped Focus Defencesint_radius_jewel 1
default 0
of Barriers1JewelGain additional Stun Threshold equal to (1–2)% of maximum Energy Shieldint_radius_jewel 1
default 0
of Inuring1JewelGain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield Ailmentint_radius_jewel 1
default 0
Glowing1Jewel+(8–12) to maximum Energy Shield Defences
Shimmering1Jewel(6–8)% increased maximum Energy Shield Defences
Wise1Jewel(2–4)% increased maximum Energy Shield
(4–6)% increased maximum Mana
Mana Defences
Faithful1Jewel(2–4)% increased maximum Energy Shield
(2–4)% increased maximum Life
Life Defences
of Focus1JewelGain (2–3) Energy Shield per Enemy Hit with Attacks Defences Attack
Paladin's1Jewel(6–12)% increased Armour
(2–4)% increased maximum Energy Shield
Defences
Rogue's1Jewel(6–12)% increased Evasion Rating
(2–4)% increased maximum Energy Shield
Defences
Serene1Jewel(4–6)% faster start of Energy Shield Recharge Defences
Fevered1Jewel(6–8)% increased Energy Shield Recharge Rate Defences
1JewelLose 1% of maximum Energy Shield on Kill Defences
1Jewel10% increased Damage taken while on Full Energy Shield
1JewelIncreases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
local jewel effect base radius [1500]
Defences
1JewelIncreases and Reductions to Life in Radius are Transformed to apply to Energy Shield
local jewel effect base radius [1500]
Life Defences
1AbyssConquered Small Passive Skills also grant (2–4)% increased Energy Shield
1AbyssMinions gain (10–15)% of their maximum Life as Extra maximum Energy Shield Defences Minion
1Abyss(40–60)% increased Energy Shield from Equipped Body Armour Defences
1AbyssGain additional Stun Threshold equal to (4–10)% of maximum Energy Shield
1AbyssGain additional Ailment Threshold equal to (4–10)% of maximum Energy Shield Ailment
Lightless1Abyss(4–8)% increased Spell Damage
(5–10)% increased maximum Energy Shield
Defences Caster
Lightless1Abyss(5–10)% increased maximum Energy Shield
(4–8)% increased Attack Damage
Defences Attack
Lightless1Abyss(5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage
Defences Minion
Lightless1Abyss(5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage
Defences
Lightless1Abyss(5–10)% increased maximum Energy Shield
(4–8)% increased Totem Damage
Defences
of Kurgal65Abyss(10–20)% of Elemental Damage taken Recouped as Energy Shield kurgal
of Kurgal65Abyss(40–50)% increased Energy Shield Recharge Rate if you've Blocked Recently kurgal Defences
Kurgal's65Abyss(15–25)% increased Spell Damage while on Full Energy Shield kurgal Damage Caster
Kurgal's65Abyss(35–50)% increased Energy Shield from Equipped Body Armour kurgal Defences
of Wasting1UltimatumMapPlayers have (30–40)% less maximum Life and Energy Shield
of Suffocation1UltimatumMapPlayers have (50–75)% less Recovery Rate of Life, Mana and Energy Shield
Item /4
Omen of Resurgence
Stack Size: 1 / 10
While this item is active in your inventory
fully recover your Life, Mana and Energy Shield when you reach Low Life
Lunar Amulet
Requires: Level 14
+(20–30) to maximum Energy Shield
Sacramental Robe
Base Movement Speed: -0.03
Requires: Level 75, 121 Int
Arcane Raiment
Base Movement Speed: -0.03
Requires: Level 73, 121 Int
Unique /91
(5–15)% increased Movement Speed
(40–60)% increased Energy Shield
+(20–40) to maximum Life
+(20–40) to maximum Mana
(20–30)% increased Reservation Efficiency of Skills which create Undead Minions
(60–100)% increased Energy Shield
+(10–30) to Intelligence
+(10–20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
+(10–20) to maximum Energy Shield
(20–40)% increased Spell Damage
+(5–10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(30–50)% increased Energy Shield
+(10–20) to Dexterity
(10–15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
(30–50)% increased Evasion and Energy Shield
+(10–20) to Dexterity
Bleeding you inflict is Aggravated
(40–60)% reduced Duration of Bleeding on You
(50–100)% increased Armour and Energy Shield
25% reduced maximum Life
Life Leech can Overflow Maximum Life
(40–60)% reduced Duration of Bleeding on You
+100 to maximum Energy Shield
+(29–37)% to Chaos Resistance
25% of Maximum Life Converted to Energy Shield
(100–150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13–17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
(50–100)% increased Armour and Energy Shield
+100 to Spirit
+(5–15)% to all Elemental Resistances
Gain no inherent bonus from Intelligence
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
Has (1–3) Charm Slot
(15–20)% increased Charm Effect Duration
+(40–60) to maximum Energy Shield
+(20–30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Has (1–3) Charm Slot
Flasks gain 0.17 charges per Second
(20–30)% reduced Flask Life Recovery rate
+(20–30) to Intelligence
(20–30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
(150–200)% increased Evasion and Energy Shield
+(10–20)% to Lightning Resistance
20% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
(1–111)% increased Evasion and Energy Shield
+(40–60) to maximum Mana
50% increased Attribute Requirements
(-30–30)% reduced Life Regeneration rate
(-30–30)% reduced Mana Regeneration Rate
+(40–60) to maximum Life
+(30–50) to maximum Mana
Minions have +(17–23)% to Chaos Resistance
Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
(60–100)% increased Energy Shield
+(10–15) to Intelligence
+(10–20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
(100–150)% increased Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(50–100)% increased Energy Shield
+(100–150) to maximum Life
Skills gain a Base Life Cost equal to 50% of Base Mana Cost
5% of Spell Damage Leeched as Life
(100–150)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
(20–30)% increased Flask Charges gained
50% less Flask Charges used
(80–120)% increased Armour and Energy Shield
+10 to Strength
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
+(100–200) to maximum Energy Shield
+(20–40) to Spirit
+(25–35)% to Fire Resistance
+(25–35)% to Cold Resistance
Increases and Reductions to Mana Regeneration Rate also
apply to Energy Shield Recharge Rate
Gain (30–50)% of Maximum Mana as Armour
(100–150)% increased Evasion and Energy Shield
+(30–50) to maximum Mana
+(17–23)% to Chaos Resistance
Dodge Roll passes through Enemies
(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
50% increased Rarity of Items found when on Low Life
(10–20)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
10% increased Movement Speed
(30–60)% increased Armour and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
(50–70)% increased Energy Shield
(30–40)% increased Mana Regeneration Rate
20% increased Light Radius
(8–12)% increased Spell Damage per 10 Spirit
+(20–30) to maximum Energy Shield
(60–80)% increased Spell Damage
+(7–13)% to Chaos Resistance
Critical Hits with Spells apply (1–3) Stack of Critical Weakness
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(20–30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
(30–60)% increased Evasion and Energy Shield
+(30–50) to maximum Life
(20–30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
+(40–60) to maximum Energy Shield
+(80–120) to maximum Life
(6–12)% increased Cast Speed
Sacrifice (5–15)% of Life to gain that much Energy Shield when you Cast a Spell
(60–100)% increased Energy Shield
(30–50)% increased Critical Hit Chance
+(10–20) to Intelligence
+(20–30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(40–60)% increased Armour and Energy Shield
+(10–15)% to Cold Resistance
Gain (7–10) Life per Enemy Killed
Gain (4–6) Mana per Enemy Killed
Enemies in your Presence killed by anyone count as being killed by you instead
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
(100–150)% increased Evasion and Energy Shield
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
(60–90)% increased Evasion and Energy Shield
+(60–90) to maximum Mana
+(20–30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3–5) to (6–10) Physical Thorns damage
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
+(10–20)% to Lightning Resistance
(60–100)% increased Energy Shield
+(30–50)% to Cold Resistance
25% reduced Light Radius
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10–15)% of maximum Life as Extra maximum Energy Shield
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Magnitude of Ignite on you
(35–50)% reduced effect of Shock on you
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15) to (20–25) Physical Thorns damage
(70–130)% increased Armour and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
+(60–100) to maximum Mana
25% increased Light Radius
(100–150)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different Skills
(10–15)% increased Skill Speed
(40–60)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 25% less Damage
(15–30)% increased Movement Speed
(60–80)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
Grants Skill: Raise Shield
(10–15)% increased Block chance
(30–50)% increased Armour and Energy Shield
+(50–70) to maximum Mana
Damage Blocked is Recouped as Mana
Grants Skill: Raise Shield
(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate
Grants Skill: Raise Shield
(60–100)% increased Armour and Energy Shield
+(10–20) to Intelligence
(30–50)% increased Mana Regeneration Rate
(30–50)% increased Cooldown Recovery Rate
Grants Skill: Raise Shield
(80–150)% increased Armour and Energy Shield
+(20–30) to Dexterity
+(10–20)% to all Elemental Resistances
+1 to Maximum Spirit per 25 Maximum Life
Grants Skill: Raise Shield
(333–666)% increased Armour and Energy Shield
100% increased effect of Socketed Soul Cores
(100–150)% increased Armour and Energy Shield
(25–35) Life Regeneration per second
(50–100)% increased Energy Shield Recharge Rate
(30–50)% reduced Ignite Duration on you
Defend against Hits as though you had 1% more Armour per 1% current Energy Shield
(30–50)% reduced Duration of Bleeding on You
(50–70)% increased Energy Shield
+(20–30)% to Lightning Resistance
40% increased Mana Regeneration Rate
40% increased Mana Regeneration Rate while stationary
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
10% increased Movement Speed
+(20–30) to maximum Energy Shield
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate
+(20–30) to maximum Energy Shield
100% increased Spell Damage
(15–25)% reduced Cast Speed
+(10–15) to Intelligence
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
(50–100)% increased Energy Shield
+(50–100) to maximum Mana
Energy Shield Recharge starts when you use a Mana Flask
(50–80)% increased Evasion and Energy Shield
+(30–40)% to Lightning Resistance
The Effect of Chill on you is reversed
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
(20–40)% increased Critical Hit Chance for Spells
+(10–20) to Strength
+(10–20) to Intelligence
+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
(200–300)% increased Armour, Evasion and Energy Shield
[3 Random Socket Modifiers]
[Has 4 Rune Sockets]
+(100–150) to maximum Energy Shield
+(10–20)% to all Elemental Resistances
(5–30)% of Damage taken Recouped as Life
(5–30)% of Damage taken Recouped as Mana
Skills have (-2–-1) seconds to Cooldown
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Grants Skill: Level 17 Withering Presence
5% increased Movement Speed
(150–200)% increased Evasion and Energy Shield
+(23–29)% to Chaos Resistance
Curses you inflict have infinite Duration
Curses you inflict can affect Hexproof Enemies
Withered you inflict has infinite Duration
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
(50–100)% increased Energy Shield
+(100–150) to maximum Mana
50% increased Mana Regeneration Rate
30% of Damage is taken from Mana before Life
(40–50)% increased Mana Regeneration Rate
+(30–50) to Spirit
+(20–30) to Intelligence
+(10–20)% to all Elemental Resistances
(30–50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
(100–140)% increased Energy Shield
+(30–40) to Spirit
+(25–35)% to Cold Resistance
Your base Energy Shield Recharge Delay is 10 seconds
+(20–30) to Spirit
(80–120)% increased Armour and Energy Shield
+(20–30) to Strength
+(20–30) to Intelligence
+(17–23)% to Chaos Resistance
(5–10)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
(60–100)% increased Energy Shield
+(60–100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum Life
(50–70)% increased Evasion and Energy Shield
Adds 1 to (30–50) Lightning damage to Attacks
+(15–25) to Intelligence
+(25–35)% to Lightning Resistance
(60–100)% increased Energy Shield
+(60–100) to maximum Mana
(10–15)% increased Rarity of Items found
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
(200–300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20–40)% to Lightning Resistance
(15–30) Life Regeneration per second
Debuffs you inflict have (20–30)% increased Slow Magnitude
Cannot Immobilise enemies
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
(35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
(100–140)% increased Energy Shield
+(150–200) to Accuracy Rating
+(10–15) to all Attributes
Increases and Reductions to Spell damage also apply to Attacks
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
Used when you become Frozen
(20–25)% Chance to gain a Charge when you Kill an Enemy
Grants Skill: Level 15 Crackling Palm
(1–111)% increased Evasion and Energy Shield
(1–11)% increased Attack Speed
+(1–33)% to Lightning Resistance
Adds 1 to (77–111) Lightning Damage to Unarmed Melee Hits
+(0.1–1.1)% to Unarmed Melee Attack Critical Hit Chance
use thunderfist art variation [1]
Passive /56
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
25% increased Spell Damage while on Full Energy Shield
75% increased Energy Shield from Equipped Focus
30% increased maximum Energy Shield
4% increased maximum Mana
18% increased maximum Energy Shield
12% increased Mana Regeneration Rate
6% increased Intelligence
40% increased maximum Energy Shield
10% reduced maximum Mana
25% increased maximum Energy Shield
5% of Maximum Life Converted to Energy Shield
28% increased maximum Energy Shield
Gain additional Ailment Threshold equal to 12% of maximum Energy Shield
Gain additional Stun Threshold equal to 12% of maximum Energy Shield
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
20% increased Light Radius
70% increased Energy Shield from Equipped Helmet
+1 to Maximum Energy Shield per 12 Item Evasion Rating on Equipped Body Armour
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
30% increased Evasion Rating while you have Energy Shield
20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
3% increased Movement Speed while you have Energy Shield
+2 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet
24% increased Evasion Rating
24% increased maximum Energy Shield
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
Increases and Reductions to Armour also apply to Energy Shield
Recharge Rate at 40% of their value
20% increased maximum Energy Shield
Defend with 120% of Armour while not on Low Energy Shield
3% increased Movement Speed
25% increased Armour
25% increased maximum Energy Shield
Witch: Minions have 15% increased maximum Life
Witch: Minions Revive 15% faster
Gain 20 Energy Shield when you Block
20% increased Mana Regeneration Rate
Mana Flasks gain 0.1 charges per Second
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
Stun Threshold is based on 30% of your Energy Shield instead of Life
20% increased Stun Threshold while on Full Life
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
10% reduced Duration of Ailments on You
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
Gain 50% of maximum Energy Shield as additional Freeze Threshold
3% of Damage Taken Recouped as Life, Mana and Energy Shield
Recover 2% of maximum Life on Kill
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
53% increased Chaos Damage
Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
20% increased Energy Shield Recovery rate
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
30% increased maximum Energy Shield
20% faster start of Energy Shield Recharge while affected by an Archon Buff
40% increased Energy Shield Recharge Rate while affected by an Archon Buff
Excess Life Recovery from Regeneration is applied to Energy Shield
Energy Shield does not Recharge
Converts all Energy Shield to Mana
Doubles Mana Costs
Life Recharges instead of Energy Shield
50% less Life Recovery from Flasks
Can Attack as though using a Quarterstaff while both of your hand slots are empty
Unarmed Attacks that would use your Quarterstaff's damage gain:
Physical damage based on their Skill Level
• 1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items
• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items
Ascendancy Passive /10
Ascendancy: Infernalist
Character: Witch
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by twice as much Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
25% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
Ascendancy: Blood Mage
Character: Witch
Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour
Ascendancy: Lich
Character: Witch
Can Socket a non-Unique Basic Jewel into the Phylactery
100% increased Effect of the Socketed Jewel
50% more Mana Cost of Skills if you have no Energy Shield
Ascendancy: Lich
Character: Witch
10% of Damage taken bypasses Energy Shield
No inherent Mana Regeneration
Regenerate Mana equal to 6% of maximum Life per second
Ascendancy: Lich
Character: Witch
Your Life cannot change while you have Energy Shield
Ascendancy: Lich
Character: Witch
Spells deal 30% more Damage when Sacrificing Energy Shield
Sacrifice 5% of maximum Energy Shield when you Cast a Spell
Ascendancy: Invoker
Character: Monk
+1 to Spirit for every 8 Item Energy Shield on Equipped Body Armour
+1 to Spirit for every 20 Evasion Rating on Equipped Body Armour
Cannot gain Spirit from Equipment
Ascendancy: Acolyte of Chayula
Character: Monk
Darkness Reservation lasts for 5 seconds
You have no Spirit
Base Maximum Darkness is 100
Damage taken is Reserved from Darkness before being taken from Life or Energy Shield
+8 to Maximum Darkness per Level
Timeless Jewel Passive /12
Divine Flesh
Vaal Keystone
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
Give up your flesh unto the gods, and in vulnerability find strength.
Energy Shield
Vaal Passive
(3–5)% increased maximum Energy Shield
Energy Flow Studies
Vaal Notable
(8–12)% increased maximum Energy Shield
(10–15)% increased Energy Shield Recharge Rate
Soul Worship
Vaal Notable
(8–12)% increased maximum Energy Shield
Thoughts and Prayers
Templar Notable
Gain 5% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion
Supreme Decadence
Eternal Keystone
Life Recovery from Flasks also applies to Energy Shield
30% less Life Recovery from Flasks
You may find that having is less pleasing a thing than wanting.
Eternal Separation
Eternal Notable
4% increased Energy Shield per Power Charge
Black Scythe Training
Kalguuran Keystone
Gain no inherent bonus from Strength
1% increased Energy Shield per 2 Strength
The most important lesson the company taught was simple. Be clever, and survive.
Natural Energies
Kalguuran Notable
40% increased maximum Energy Shield
Arcane Ascension
Abyss Notable
1% of Maximum Life Converted to Energy Shield per 20 Tribute
Ancient Bastion
Abyss Notable
2% reduced Energy Shield Recharge Rate per 25 Tribute
4% increased maximum Energy Shield per 10 Tribute
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
(3–5)% increased maximum Energy Shieldvaal_small_energy_shield
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