Skill Gem /69
Consume a Corpse to create a fireball that seeks out enemies and explodes.
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Infuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Perform a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Create an area of Consecrated Ground around you.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Shapeshift into a bear and slam the ground with great force, causing a stunning shockwave that deals damage in a large area around you.
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Perform a warcry, Empowering subsequent Shield Attacks if there are enemies nearby. Consumes all Endurance Charges to Empower additional attacks. Empowered Shield skills perform a counterattack on hit or block, consuming one Empower.
Jump into the air, damaging enemies where you land.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
[DNT-UNUSED] Detonates stuff.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the first Projectile fired, causing it to explode at the end of its flight.
Skill Gem Quality /1
active skill base area of effect radius [0,4]
Support Gem /11
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Item mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Direction | 23 | Suffix | (36–45)% increased Presence Area of Effect | sceptre 1 default 0 |
of Outreach | 40 | Suffix | (46–55)% increased Presence Area of Effect | sceptre 1 default 0 |
of Guidance | 56 | Suffix | (56–65)% increased Presence Area of Effect | sceptre 1 default 0 |
of Influence | 72 | Suffix | (66–80)% increased Presence Area of Effect | sceptre 1 default 0 |
1 | Unique | (15–25)% increased Area of Effect | helmet 1 | |
1 | Unique | (15–25)% increased Presence Area of Effect | helmet 1 |
Monsters mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Giants | 10 | Suffix | 100% more Area of Effect | |
of Giants | 1 | Suffix | 100% more Area of Effect | |
1 | Unique | active skill area of effect radius +% final [50] main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] attack speed | ||
1 | Unique | Burns Ground on Death monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] damage elemental fire | ||
1 | Unique | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [12] monster ground effect on death base duration ms [3000] damage chaos | ||
1 | Unique | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [16] monster ground effect on death base duration ms [6000] damage chaos | ||
1 | Unique | Burns Ground on Death monster ground effect on death base duration ms [12000] monster ground fire on death base area of effect radius [32] damage elemental fire | ||
1 | Unique | 800% increased Area of Effect of Aura Skills aura | ||
1 | Unique | 125% increased Area of Effect | ||
Thug's Grip | 1 | Torment | 50% increased maximum Life 125% increased Area of Effect 20% increased Character Size life | |
1 | Unique | active skill area of effect radius +% final [-20,20] | ||
1 | Unique | 50% increased Area of Effect |
Delve Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have 30% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
20 | DelveArea | Monsters have 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
52 | DelveArea | Monsters have 60% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
92 | DelveArea | Monsters have 75% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | ||
173 | DelveArea | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size |
Heist Area mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Giants | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have 20% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Giants | 46 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have 30% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Giants | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have 45% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Giants | 73 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have 70% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Giants | 78 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have 100% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Impotence | 1 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 10% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Impotence | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 15% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Impotence | 73 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 20% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | |
of Impotence | 78 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 25% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] |
Misc mods /17
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | (10–20)% increased Area of Effect during Effect | ||
Blasting | 1 | Jewel | Prefix | (4–6)% increased Area of Effect | strjewel 1 intjewel 1 default 0 |
Expanding | 1 | Jewel | Prefix | (15–25)% increased Area of Effect of Curses caster curse | intjewel 1 default 0 |
Companion | 1 | Jewel | Prefix | Minions have (5–10)% increased Area of Effect minion | strjewel 1 default 0 |
Rallying | 1 | Jewel | Prefix | Banner Skills have (10–20)% increased Area of Effect | strjewel 1 default 0 |
Iconic | 1 | Jewel | Prefix | (15–25)% increased Presence Area of Effect | strjewel 1 intjewel 1 default 0 |
Blasting | 1 | Jewel | Prefix | (2–3)% increased Area of Effect | str_radius_jewel 1 int_radius_jewel 1 default 0 |
Expanding | 1 | Jewel | Prefix | (6–12)% increased Area of Effect of Curses caster curse | int_radius_jewel 1 default 0 |
Companion | 1 | Jewel | Prefix | Minions have (3–7)% increased Area of Effect minion | str_radius_jewel 1 default 0 |
Rallying | 1 | Jewel | Prefix | Banner Skills have (2–3)% increased Area of Effect | str_radius_jewel 1 default 0 |
Iconic | 1 | Jewel | Prefix | (8–12)% increased Presence Area of Effect | str_radius_jewel 1 int_radius_jewel 1 default 0 |
1 | Jewel | Unique | Minions have (6–8)% increased Area of Effect minion | ||
Hero's FIX ME | 1 | Jewel | Unique | (10–15)% increased Area of Effect of Aura Skills aura | |
Hexing FIX ME | 1 | Jewel | Unique | (8–10)% increased Area of Effect of Curses caster curse | |
1 | Jewel | Unique | (10–15)% increased Area of Effect while Unarmed | ||
1 | Jewel | Unique | (40–60)% increased Trap Trigger Area of Effect | ||
1 | MapDevice | Unique | Unique Boss deals 10% increased Damage Unique Boss has 10% increased Attack and Cast Speed Unique Boss has 10% increased Life Unique Boss has 20% increased Area of Effect map pantheon flask capture boss soul [1] attack caster speed |
Item /2
Divine Vessel
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Divine Vessel
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
Unique /6
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
10% increased Weapon Damage per 10 Strength
Passive /31
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
40% increased Area of Effect of Curses
Minions have 20% increased Area of Effect
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
30% increased Stun Buildup
15% increased Area of Effect
15% increased Area of Effect for Attacks
Final Repeat of Spells has 40% increased Area of Effect
Spell Skills have 20% increased Area of Effect
40% increased Area of Effect of Aftershocks you create yourself
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 8% increased Area of Effect
Huntress: +10 to Dexterity
20% increased Area of Effect while Unarmed
25% reduced Damage with Unarmed Attacks
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
Timeless Jewel Passive /2


Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7–10)% increased Magnitudes of Non-Curse Auras from your Skills
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (4–7)% increased Area of Effect | vaal_small_area_of_effect |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.