Skill Gem /91
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Advance while hitting enemies around you with a series of spinning Strikes.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Jump into the air, damaging enemies where you land.
Launch a fiery Projectile towards a target.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
[DNT-UNUSED] Detonates stuff.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
While active, scatters caltrops in your wake when you dodge.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
[DNT-UNUSED] An Edict, but flawed.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
Skill Gem Quality /6
(0—10)% more Area of Effect
active skill base area of effect radius [0,4]
active skill base area of effect radius [0,4]
active skill base area of effect radius [0,3]
active skill base area of effect radius [0,2]
Raven Flock's Skills have (0—20)% increased Area of Effect
Support Gem /40
Supports any skill with an area of effect, making it larger.
Supports any skill with an area of effect, making it larger.
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
Supports skills you use yourself, causing them to Trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
[DNT] Totemic Aegis
[DNT] From the Grave Support
Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown.
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Item mods /14
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Direction | 23 | Suffix | (36—45)% increased Presence Area of Effect Aura | sceptre 1 default 0 |
| of Outreach | 40 | Suffix | (46—55)% increased Presence Area of Effect Aura | sceptre 1 default 0 |
| of Guidance | 56 | Suffix | (56—65)% increased Presence Area of Effect Aura | sceptre 1 default 0 |
| of Influence | 72 | Suffix | (66—80)% increased Presence Area of Effect Aura | sceptre 1 default 0 |
| of Scurrying | 23 | Suffix | Minions have (5—8)% increased Area of Effect Minion | ring 0 genesis_tree_minion 1 default 0 |
| of Bustling | 36 | Suffix | Minions have (9—12)% increased Area of Effect Minion | ring 0 genesis_tree_minion 1 default 0 |
| of Trampling | 49 | Suffix | Minions have (13—16)% increased Area of Effect Minion | ring 0 genesis_tree_minion 1 default 0 |
| of Storming | 61 | Suffix | Minions have (17—20)% increased Area of Effect Minion | ring 0 genesis_tree_minion 1 default 0 |
| of Stampeding | 73 | Suffix | Minions have (21—24)% increased Area of Effect Minion | ring 0 genesis_tree_minion 1 default 0 |
| of Analysis | 23 | Suffix | Spell Skills have (6—8)% increased Area of Effect Caster | belt 0 genesis_tree_caster 1 default 0 |
| of Experimentation | 48 | Suffix | Spell Skills have (9—11)% increased Area of Effect Caster | belt 0 genesis_tree_caster 1 default 0 |
| of Understanding | 69 | Suffix | Spell Skills have (12—14)% increased Area of Effect Caster | belt 0 genesis_tree_caster 1 default 0 |
| of the Berserker | 45 | Suffix | Warcry Skills have (15—29)% increased Area of Effect | berserking 1 default 0 |
| of the Berserker | 75 | Suffix | Warcry Skills have (30—50)% increased Area of Effect | berserking 1 default 0 |
Monsters mods /11
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Giants | 10 | Suffix | 100% more Area of Effect | boss 0 allows_inc_aoe 1 default 0 |
| 1 | Unique | active skill area of effect radius +% final [50] main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Attack Speed | ||
| 1 | Unique | Burns Ground on Death monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] Damage Elemental Fire | ||
| 1 | Unique | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [12] monster ground effect on death base duration ms [3000] Damage Chaos | ||
| 1 | Unique | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [16] monster ground effect on death base duration ms [6000] Damage Chaos | ||
| 1 | Unique | Burns Ground on Death monster ground effect on death base duration ms [12000] monster ground fire on death base area of effect radius [32] Damage Elemental Fire | ||
| 1 | Unique | 800% increased Area of Effect of Aura Skills Aura | ||
| 1 | Unique | 125% increased Area of Effect | ||
| Thug's Grip | 1 | Torment | 50% increased maximum Life 125% increased Area of Effect 20% increased Character Size Life | default 1 |
| 1 | Unique | active skill area of effect radius +% final [-20,20] | ||
| 1 | Unique | 50% increased Area of Effect |
Map mods /21
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Giant | 69 | Unique | Monsters have 70% increased Area of Effect Found Items have (1—3)% chance to drop Corrupted in Area Area contains 1 additional packs of Corrupted Vaal Monsters 12% increased Quantity of Items found in this Area | secret_area 1 default 0 |
| of Giants | 1 | Unique | Monsters have 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Giants | 1 | Unique | Monsters have 25% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Giants | 68 | Unique | Monsters have 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Giants | 1 | Unique | Monsters have 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Giants | 73 | Unique | Monsters have 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Giants | 1 | Unique | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Giants | 1 | Unique | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Giants | 78 | Unique | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| Titan's | 1 | Unique | Unique Boss has 25% increased Life Unique Boss has 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 30% increased Life Unique Boss has 55% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | mid_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 1 no_boss 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Life | top_tier_map 0 no_boss 0 maven_map 1 primordial_map 1 default 0 |
| of Impotence | 1 | Unique | Players have 15% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Impotence | 1 | Unique | Players have 10% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Impotence | 68 | Unique | Players have 15% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Impotence | 1 | Unique | Players have 20% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Impotence | 73 | Unique | Players have 20% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Impotence | 1 | Unique | Players have 25% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Impotence | 1 | Unique | Players have 25% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Impotence | 78 | Unique | Players have 25% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
Delve Area mods /5
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters have 30% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 20 | DelveArea | Monsters have 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters have 60% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 92 | DelveArea | Monsters have 75% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 |
Heist Area mods /9
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Giants | 1 | Suffix | Monsters have 20% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Giants | 46 | Suffix | Monsters have 30% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Giants | 68 | Suffix | Monsters have 45% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Giants | 73 | Suffix | Monsters have 70% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Giants | 78 | Suffix | Monsters have 100% increased Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Impotence | 1 | Suffix | Players have 10% less Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Impotence | 68 | Suffix | Players have 15% less Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Impotence | 73 | Suffix | Players have 20% less Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
| of Impotence | 78 | Suffix | Players have 25% less Area of Effect map item drop quantity +% [13] map item drop rarity +% [8] heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | default 1 |
Misc mods /25
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | (10—20)% increased Area of Effect during Effect | ||
| Blasting | 1 | Jewel | Prefix | (4—6)% increased Area of Effect | strjewel 1 intjewel 1 default 0 |
| Expanding | 1 | Jewel | Prefix | (8—12)% increased Area of Effect of Curses Caster Curse | intjewel 1 default 0 |
| Companion | 1 | Jewel | Prefix | Minions have (5—8)% increased Area of Effect Minion | strjewel 1 default 0 |
| Rallying | 1 | Jewel | Prefix | Banner Skills have (6—16)% increased Area of Effect | strjewel 1 default 0 |
| Iconic | 1 | Jewel | Prefix | (15—25)% increased Presence Area of Effect Aura | strjewel 1 intjewel 1 default 0 |
| Blasting | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (2—3)% increased Area of Effect | str_radius_jewel 1 int_radius_jewel 1 default 0 |
| Expanding | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—6)% increased Area of Effect of Curses Caster Curse | int_radius_jewel 1 default 0 |
| Companion | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant Minions have (3—5)% increased Area of Effect Minion | str_radius_jewel 1 default 0 |
| Rallying | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Banner Skills have (2—3)% increased Area of Effect | str_radius_jewel 1 default 0 |
| Iconic | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (8—12)% increased Presence Area of Effect Aura | str_radius_jewel 1 int_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Minions have (6—8)% increased Area of Effect Minion | ||
| 1 | Jewel | Unique | (10—15)% increased Area of Effect while Unarmed | ||
| 1 | Jewel | Unique | (40—60)% increased Trap Trigger Area of Effect | ||
| 1 | MapDevice | Unique | Unique Boss deals 10% increased Damage Unique Boss has 10% increased Attack and Cast Speed Unique Boss has 10% increased Life Unique Boss has 20% increased Area of Effect map pantheon flask capture boss soul [1] Attack Caster Speed | ||
| Lightless | 1 | Abyss | Prefix | Minions have (4—8)% increased maximum Life minion area of effect +% [3,6] Life Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (8—15)% increased Presence Area of Effect Aura Skills have (2—4)% increased Magnitudes Aura | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Amanamu | 65 | Abyss | Suffix | (25—35)% increased Presence Area of Effect amanamu Aura | helmet 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (12—20)% increased Area of Effect of Curses amanamu Caster Curse | str_armour 0 int_armour 0 str_int_armour 0 gloves 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Spell Skills have (10—20)% increased Area of Effect kurgal Caster | focus 1 default 0 kurgal_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Spell Skills have (8—16)% increased Area of Effect amanamu Caster | wand 1 default 0 amanamu_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (12—23)% increased Area of Effect for Attacks amanamu Attack | bow 1 spear 1 default 0 amanamu_mod 1 |
| 1 | Abyss | Suffix | (11—21)% increased Area of Effect of Curses Curse | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Suffix | (46—55)% increased Presence Area of Effect Aura | watcher_abyss_suffix 1 default 0 | |
| 0 | IncursionLimb | Unique | (15—25)% increased Presence Area of Effect Aura |
Item /13
Commanding Arm
has incursion limb [1]
(15—25)% increased Presence Area of Effect
Runemastered Wooden Club
Physical Damage: 132-220
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 55, 97 Str
(20—30)% increased Area of Effect for Attacks
Runeforged Wooden Club
Physical Damage: 83-138
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 38, 68 Str
(20—30)% increased Area of Effect for Attacks
Idol of the Martyr
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Martial Weapon, Wand or Staff: Invocated skills have 25% increased Maximum Energy, Meta Skills have 25% reduced Reservation Efficiency
Fox Idol
Stack Size: 1 / 10
Limited to: 1
Body Armours: Idols socketed in this item gain the benefits of their Bonded modifiers, display additional socketable mods for idols [1]
Stack Size: 1 / 10
 
Ruby Prefix: +(1—2) to Maximum Rage
Sapphire Prefix: (4—6)% increased Area of Effect
Emerald Suffix: (1—2)% increased Movement Speed
Stack Size: 1 / 10
 
Ruby Prefix: Notable Passive Skills in Radius also grant +1 to Maximum Rage
Sapphire Prefix: Notable Passive Skills in Radius also grant (2—3)% increased Area of Effect
Emerald Suffix: Notable Passive Skills in Radius also grant 1% increased Movement Speed
[DNT-UNUSED] Scarecrow Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants 10% increased Area of Effect
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Gloves: Remnants can be collected from (35—50)% further away
Body Armour: (35—50)% increased Presence Area of Effect
Helmet: (18—29)% increased Mana Cost Efficiency
Legacy of Ezomyte Peak
Limited to: 1 Aldur's Legacy
Requires: Level 65
Unique /10
Requires: Level 12, 19 Str
(50—100)% increased Armour
+(50—80) to maximum Life
(3—6) Life Regeneration per second
(10—20)% increased Area of Effect
Requires: Level 51, 73 Str
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Requires: Level 45, 36 Str, 36 Int
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Requires: Level 4, 9 Dex
10% increased Weapon Damage per 10 Strength
Requires: Level 1
Inflict Abyssal Wasting on Hit
(20—30)% reduced Presence Area of Effect
(20—30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Requires: Level 72, 46 Str, 115 Dex
(100—120)% increased Physical Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
Requires: Level 40, 47 Str, 34 Int
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Passive /54
25% increased Warcry Speed
Warcries Debilitate Enemies
Warcry Skills have 25% increased Area of Effect
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
20% increased Area of Effect of Curses
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
30% increased Stun Buildup
15% increased Projectile Speed
12% increased Area of Effect for Attacks
15% increased Area of Effect
8% increased Area of Effect for Attacks
12% increased Area of Effect while you have Arcane Surge
30% increased Spell Damage while you have Arcane Surge
30% increased Presence Area of Effect
40% increased Presence Area of Effect
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
12% increased Area of Effect for Attacks
15% increased Area of Effect for Attacks
10% increased Cooldown Recovery Rate
18% increased Area of Effect for Attacks
20% reduced Critical Hit Chance
10% increased Area Damage
3% increased maximum Life
8% increased Area of Effect for Attacks
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
12% increased Area of Effect
Companions have 30% increased Area of Effect
30% increased Presence Area of Effect
15% increased Area of Effect while you have a Totem
15% increased Presence Area of Effect
+10 to Intelligence
20% increased Area of Effect for Skills used by Totems
Requires The Unseen Path
Timeless Jewel Passive /3
(4—7)% increased Area of Effect
20% increased Area of Effect of Aura Skills
(7—10)% increased Magnitudes of Non-Curse Auras from your Skills
2% reduced Presence Area of Effect per 10 Tribute
Timeless Jewel Passive Additions /1
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | (4—7)% increased Area of Effect | vaal_small_area_of_effect |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













































