Skill Gem /55
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Channel a debilitating hex that Withers enemies in the area.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT] Conjure a field of hazardous mushrooms that explode when enemies make contact. The explosion deals Physical damage and leaves a degen field that deals Chaos damage over time to enemies that enter the space.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Jump into the air, damaging enemies where you land.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
[DNT-UNUSED] An Edict, but flawed.
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
Skill Gem Quality /2
active skill base area of effect radius [0,4]
active skill base area of effect radius [0,2]
Support Gem /22
Supports any skill with an area of effect, making it larger.
Supports any skill with an area of effect, making it larger.
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Supports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supports Persistent Buff Skills, making the Buff they grant more powerful.
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
[DNT] Totemic Aegis
[DNT] From the Grave Support
Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
Supports Warcries. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.
Item mods /6
NameLevelPre/SufDescriptionWeight
of Direction23Suffix(36—45)% increased Presence Area of Effectsceptre 1
default 0
of Outreach40Suffix(46—55)% increased Presence Area of Effectsceptre 1
default 0
of Guidance56Suffix(56—65)% increased Presence Area of Effectsceptre 1
default 0
of Influence72Suffix(66—80)% increased Presence Area of Effectsceptre 1
default 0
1Unique(15—25)% increased Area of Effecthelmet 1
1Unique(15—25)% increased Presence Area of Effecthelmet 1
Monsters mods /11
NameLevelPre/SufDescriptionWeight
of Giants10Suffix100% more Area of Effectboss 0
allows_inc_aoe 1
default 0
1Uniqueactive skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Attack Speed
1UniqueBurns Ground on Death
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Damage Elemental Fire
1UniqueSpreads Caustic Ground on Death
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Damage Chaos
1UniqueSpreads Caustic Ground on Death
monster caustic cloud on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
Damage Chaos
1UniqueBurns Ground on Death
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Damage Elemental Fire
1Unique800% increased Area of Effect of Aura Skills Aura
1Unique125% increased Area of Effect
Thug's Grip1Torment50% increased maximum Life
125% increased Area of Effect
20% increased Character Size
Life
default 1
1Uniqueactive skill area of effect radius +% final [-20,20]
1Unique50% increased Area of Effect
Map mods /21
NameLevelPre/SufDescriptionWeight
Giant69UniqueMonsters have 70% increased Area of Effect
Found Items have (1—3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
12% increased Quantity of Items found in this Area
secret_area 1
default 0
of Giants1UniqueMonsters have 45% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Giants1UniqueMonsters have 25% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Giants68UniqueMonsters have 45% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Giants1UniqueMonsters have 70% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Giants73UniqueMonsters have 70% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Giants1UniqueMonsters have 100% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Giants1UniqueMonsters have 100% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Giants78UniqueMonsters have 100% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
Titan's1UniqueUnique Boss has 25% increased Life
Unique Boss has 45% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Life
low_tier_map 1
no_boss 0
expedition_logbook 0
primordial_map 0
default 0
Titan's1UniqueUnique Boss has 30% increased Life
Unique Boss has 55% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Life
mid_tier_map 1
no_boss 0
expedition_logbook 0
primordial_map 0
default 0
Titan's1UniqueUnique Boss has 35% increased Life
Unique Boss has 70% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Life
top_tier_map 1
no_boss 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Titan's1UniqueUnique Boss has 35% increased Life
Unique Boss has 70% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Life
top_tier_map 0
no_boss 0
maven_map 1
primordial_map 1
default 0
of Impotence1UniquePlayers have 15% less Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Impotence1UniquePlayers have 10% less Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Impotence68UniquePlayers have 15% less Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Impotence1UniquePlayers have 20% less Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
of Impotence73UniquePlayers have 20% less Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
of Impotence1UniquePlayers have 25% less Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Impotence1UniquePlayers have 25% less Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
top_tier_map 0
maven_map 1
primordial_map 1
default 0
of Impotence78UniquePlayers have 25% less Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
top_tier_map 0
expedition_logbook 1
default 0
Delve Area mods /5
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have 30% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
20DelveAreaMonsters have 45% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
52DelveAreaMonsters have 60% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
92DelveAreaMonsters have 75% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
173DelveAreaMonsters have 100% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
default 1
Heist Area mods /9
NameLevelPre/SufDescriptionWeight
of Giants1SuffixMonsters have 20% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Giants46SuffixMonsters have 30% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Giants68SuffixMonsters have 45% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Giants73SuffixMonsters have 70% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Giants78SuffixMonsters have 100% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Impotence1SuffixPlayers have 10% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Impotence68SuffixPlayers have 15% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Impotence73SuffixPlayers have 20% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
of Impotence78SuffixPlayers have 25% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1
Misc mods /25
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique(10—20)% increased Area of Effect during Effect
Blasting1JewelPrefix(4—6)% increased Area of Effectstrjewel 1
intjewel 1
default 0
Expanding1JewelPrefix(8—12)% increased Area of Effect of Curses Caster Curseintjewel 1
default 0
Companion1JewelPrefixMinions have (5—8)% increased Area of Effect Minionstrjewel 1
default 0
Rallying1JewelPrefixBanner Skills have (10—20)% increased Area of Effectstrjewel 1
default 0
Iconic1JewelPrefix(15—25)% increased Presence Area of Effectstrjewel 1
intjewel 1
default 0
Blasting1JewelPrefixNotable Passive Skills in Radius also grant (2—3)% increased Area of Effectstr_radius_jewel 1
int_radius_jewel 1
default 0
Expanding1JewelPrefixNotable Passive Skills in Radius also grant (3—6)% increased Area of Effect of Curses Caster Curseint_radius_jewel 1
default 0
Companion1JewelPrefixNotable Passive Skills in Radius also grant Minions have (3—5)% increased Area of Effect Minionstr_radius_jewel 1
default 0
Rallying1JewelPrefixSmall Passive Skills in Radius also grant Banner Skills have (2—3)% increased Area of Effectstr_radius_jewel 1
default 0
Iconic1JewelPrefixNotable Passive Skills in Radius also grant (8—12)% increased Presence Area of Effectstr_radius_jewel 1
int_radius_jewel 1
default 0
1JewelUniqueMinions have (6—8)% increased Area of Effect Minion
1JewelUnique(10—15)% increased Area of Effect while Unarmed
1JewelUnique(40—60)% increased Trap Trigger Area of Effect
1MapDeviceUniqueUnique Boss deals 10% increased Damage
Unique Boss has 10% increased Life
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
Attack Caster Speed
Lightless1AbyssPrefixMinions have (4—8)% increased maximum Life
minion area of effect +% [3,6]
Minion
strjewel 1
intjewel 1
dexjewel 1
default 0
Lightless1AbyssPrefix(8—15)% increased Presence Area of Effect
Aura Skills have (2—4)% increased Magnitudes
Aura
strjewel 1
intjewel 1
dexjewel 1
default 0
of Amanamu65AbyssSuffix(25—35)% increased Presence Area of Effect amanamuhelmet 1
default 0
amanamu_mod 1
of Amanamu65AbyssSuffix(12—20)% increased Area of Effect of Curses amanamu Caster Cursestr_armour 0
int_armour 0
str_int_armour 0
gloves 1
default 0
amanamu_mod 1
Kurgal's65AbyssPrefixSpell Skills have (10—20)% increased Area of Effect kurgalfocus 1
default 0
kurgal_mod 1
of Amanamu65AbyssSuffixSpell Skills have (8—16)% increased Area of Effect amanamuwand 1
default 0
amanamu_mod 1
Amanamu's65AbyssPrefix(12—23)% increased Area of Effect for Attacks amanamu Attackbow 1
spear 1
default 0
amanamu_mod 1
1AbyssSuffix(11—21)% increased Area of Effect of Curses Cursewatcher_abyss_suffix 1
default 0
1AbyssSuffix(46—55)% increased Presence Area of Effect Aurawatcher_abyss_suffix 1
default 0
0IncursionLimbUnique(15—25)% increased Presence Area of Effect
Item /5
Commanding Arm
has incursion limb [1]
(15—25)% increased Presence Area of Effect
Bear Idol
Stack Size: 1 / 10
Helmets: 8% increased Area of Effect
Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage
Helmets: 10% increased Reservation Efficiency of Companion Skills
Sceptres: 40% increased Attack Damage while Shapeshifted
Fox Idol
Stack Size: 1 / 10
Body Armours: +2% to Quality of all Skills
Sceptres: 30% increased Presence Area of Effect
Sceptres: Minions have 20% increased Area of Effect
[DNT-UNUSED] Scarecrow Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants 10% increased Area of Effect
Sprinters Leg
has incursion limb [1]
(6—10)% increased Movement Speed while Sprinting
Unique /9
(60—100)% increased Armour
+(10—20) to Strength
(20—30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20—30)% increased Area of Effect
+(5—7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30—50)% increased Critical Hit Chance
Allies in your Presence have (30—50)% increased Critical Damage Bonus
Allies in your Presence have (10—20)% increased Attack Speed
Allies in your Presence have (10—20)% increased Cast Speed
50% reduced Presence Area of Effect
(50—100)% increased Armour
+(50—80) to maximum Life
(3—6) Life Regeneration per second
(10—20)% increased Area of Effect
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
(70—130)% increased Armour and Energy Shield
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
Inflict Abyssal Wasting on Hit
(20—30)% reduced Presence Area of Effect
(20—30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Grants Skill: Spear Throw
Grants Skill: Level 17 Shattering Spite
(100—120)% increased Physical Damage
Adds (83—97) to (123—153) Fire Damage
Adds 1 to (193—207) Lightning Damage
(10—16)% increased Attack Speed
(60—80)% increased Presence Area of Effect
Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
(90—120)% increased Physical Damage
(7—13)% increased Attack Speed
+(7—13) to all Attributes
(30—40)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
Passive /52
12% increased Area of Effect for Attacks
+10 to Strength
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
20% increased Parry Hit Area of Effect
40% increased Damage with Warcries
Warcry Skills have 25% increased Area of Effect
25% increased Warcry Speed
Warcry Skills have 25% increased Area of Effect
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
20% increased Area of Effect of Curses
10% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
Spells Gain 5% of Damage as extra Chaos Damage
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
15% increased Projectile Speed
12% increased Area of Effect for Attacks
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage
4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%
12% increased Area of Effect while you have Arcane Surge
30% increased Spell Damage while you have Arcane Surge
Herald Skills have 25% increased Area of Effect
Herald Skills deal 30% increased Damage
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
30% increased Presence Area of Effect
4% increased Spirit
Allies in your Presence deal 40% increased Damage
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
15% increased Area of Effect if you've Killed Recently
8% increased Area of Effect for Attacks
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
15% increased Attack Area Damage
12% increased Area of Effect for Attacks
15% increased Area of Effect for Attacks
Break 25% increased Armour
12% increased Area of Effect for Attacks
Detonator skills have 80% reduced damage
Detonator skills have 40% increased Area of Effect
20% reduced Accuracy Rating
18% increased Area of Effect for Attacks
18% increased Area of Effect for Attacks
15% increased Attack Area Damage
10% increased Area of Effect for Attacks
5% chance to Daze on Hit
10% increased Skill Effect Duration
10% increased Area of Effect for Attacks
Combo count loss occurs 20% slower
10% reduced Spell Area Damage
Spell Skills have 25% increased Area of Effect
Final Repeat of Spells has 30% increased Area of Effect
Spell Skills have 15% increased Area of Effect
35% increased Spell Area Damage
Spell Skills have 10% reduced Area of Effect
10% increased Area Damage
12% increased Area of Effect if you have Stunned an Enemy Recently
10% increased Area of Effect
12% increased Immobilisation buildup
50% increased Surrounded Area of Effect
Banner Skills have 30% increased Area of Effect
Banner Skills have 30% increased Duration
Slam Skills you use yourself have 30% increased Aftershock Area of Effect
3% increased maximum Life
8% increased Area of Effect for Attacks
5% chance for Slam Skills you use yourself to cause an additional Aftershock
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
8% increased Area of Effect
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
20% reduced Hazard Damage
50% increased Hazard Area of Effect
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
Attack Skills have +1 to maximum number of Summoned Ballista Totems
15% increased Area of Effect while you have a Totem
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
20% increased Area of Effect for Skills used by Totems
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
Azmeri Spirits in your Maps have 50% increased Area of Effect
Timeless Jewel Passive /3
Area of Effect
Vaal Passive
(4—7)% increased Area of Effect
Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7—10)% increased Magnitudes of Non-Curse Auras from your Skills
Confined Exaltation
Abyss Notable
1% increased Spirit Reservation Efficiency of Skills per 20 Tribute
2% reduced Presence Area of Effect per 10 Tribute
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
(4—7)% increased Area of Effectvaal_small_area_of_effect
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