Skill Gem /51
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Advance while hitting enemies around you with a series of spinning Strikes.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Jump into the air, damaging enemies where you land.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
[DNT-UNUSED] Detonates stuff.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion is independently larger and more damaging for each Bloodstone Lance on from the enemy it originates from.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
[DNT-UNUSED] An Edict, but flawed.
Skill Gem Quality /2
active skill base area of effect radius [0,4]
active skill base area of effect radius [0,2]
Support Gem /29
Supports any skill with an area of effect, making it larger.
Supports any skill with an area of effect, making it larger.
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Supports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a Limit. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
[DNT] Totemic Aegis
[DNT] From the Grave Support
Supports Spells that affect an area around you or a target location. Supported Spells echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
Supports Warcries. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.
Item mods /6
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Direction | 23 | Suffix | (36—45)% increased Presence Area of Effect | sceptre 1 default 0 |
| of Outreach | 40 | Suffix | (46—55)% increased Presence Area of Effect | sceptre 1 default 0 |
| of Guidance | 56 | Suffix | (56—65)% increased Presence Area of Effect | sceptre 1 default 0 |
| of Influence | 72 | Suffix | (66—80)% increased Presence Area of Effect | sceptre 1 default 0 |
| 1 | Unique | (15—25)% increased Area of Effect | helmet 1 | |
| 1 | Unique | (15—25)% increased Presence Area of Effect | helmet 1 |
Monsters mods /11
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Giants | 10 | Suffix | 100% more Area of Effect | boss 0 allows_inc_aoe 1 default 0 |
| 1 | Unique | active skill area of effect radius +% final [50] main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Attack Speed | ||
| 1 | Unique | Burns Ground on Death monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] Damage Elemental Fire | ||
| 1 | Unique | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [12] monster ground effect on death base duration ms [3000] Damage Chaos | ||
| 1 | Unique | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [16] monster ground effect on death base duration ms [6000] Damage Chaos | ||
| 1 | Unique | Burns Ground on Death monster ground effect on death base duration ms [12000] monster ground fire on death base area of effect radius [32] Damage Elemental Fire | ||
| 1 | Unique | 800% increased Area of Effect of Aura Skills Aura | ||
| 1 | Unique | 125% increased Area of Effect | ||
| Thug's Grip | 1 | Torment | 50% increased maximum Life 125% increased Area of Effect 20% increased Character Size Life | default 1 |
| 1 | Unique | active skill area of effect radius +% final [-20,20] | ||
| 1 | Unique | 50% increased Area of Effect |
Map mods /21
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Giant | 69 | Unique | Monsters have 70% increased Area of Effect Found Items have (1—3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters 12% increased Quantity of Items found in this Area | secret_area 1 default 0 |
| of Giants | 1 | Unique | Monsters have 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Giants | 1 | Unique | Monsters have 25% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Giants | 68 | Unique | Monsters have 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Giants | 1 | Unique | Monsters have 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Giants | 73 | Unique | Monsters have 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Giants | 1 | Unique | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Giants | 1 | Unique | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Giants | 78 | Unique | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| Titan's | 1 | Unique | Unique Boss has 25% increased Life Unique Boss has 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | low_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 30% increased Life Unique Boss has 55% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | mid_tier_map 1 no_boss 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Life | top_tier_map 1 no_boss 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Titan's | 1 | Unique | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Life | top_tier_map 0 no_boss 0 maven_map 1 primordial_map 1 default 0 |
| of Impotence | 1 | Unique | Players have 15% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Impotence | 1 | Unique | Players have 10% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Impotence | 68 | Unique | Players have 15% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Impotence | 1 | Unique | Players have 20% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| of Impotence | 73 | Unique | Players have 20% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
| of Impotence | 1 | Unique | Players have 25% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| of Impotence | 1 | Unique | Players have 25% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| of Impotence | 78 | Unique | Players have 25% less Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | top_tier_map 0 expedition_logbook 1 default 0 |
Delve Area mods /5
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | Monsters have 30% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 20 | DelveArea | Monsters have 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 52 | DelveArea | Monsters have 60% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 92 | DelveArea | Monsters have 75% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 | |
| 173 | DelveArea | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | default 1 |
Heist Area mods /9
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Giants | 1 | Suffix | Monsters have 20% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Giants | 46 | Suffix | Monsters have 30% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Giants | 68 | Suffix | Monsters have 45% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Giants | 73 | Suffix | Monsters have 70% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Giants | 78 | Suffix | Monsters have 100% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Impotence | 1 | Suffix | Players have 10% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Impotence | 68 | Suffix | Players have 15% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Impotence | 73 | Suffix | Players have 20% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
| of Impotence | 78 | Suffix | Players have 25% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1 |
Misc mods /24
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | (10—20)% increased Area of Effect during Effect | ||
| Blasting | 1 | Jewel | Prefix | (4—6)% increased Area of Effect | strjewel 1 intjewel 1 default 0 |
| Expanding | 1 | Jewel | Prefix | (8—12)% increased Area of Effect of Curses Caster Curse | intjewel 1 default 0 |
| Companion | 1 | Jewel | Prefix | Minions have (5—8)% increased Area of Effect Minion | strjewel 1 default 0 |
| Rallying | 1 | Jewel | Prefix | Banner Skills have (10—20)% increased Area of Effect | strjewel 1 default 0 |
| Iconic | 1 | Jewel | Prefix | (15—25)% increased Presence Area of Effect | strjewel 1 intjewel 1 default 0 |
| Blasting | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (2—3)% increased Area of Effect | str_radius_jewel 1 int_radius_jewel 1 default 0 |
| Expanding | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (3—6)% increased Area of Effect of Curses Caster Curse | int_radius_jewel 1 default 0 |
| Companion | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant Minions have (3—5)% increased Area of Effect Minion | str_radius_jewel 1 default 0 |
| Rallying | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant Banner Skills have (2—3)% increased Area of Effect | str_radius_jewel 1 default 0 |
| Iconic | 1 | Jewel | Prefix | Notable Passive Skills in Radius also grant (8—12)% increased Presence Area of Effect | str_radius_jewel 1 int_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | Minions have (6—8)% increased Area of Effect Minion | ||
| 1 | Jewel | Unique | (10—15)% increased Area of Effect while Unarmed | ||
| 1 | Jewel | Unique | (40—60)% increased Trap Trigger Area of Effect | ||
| 1 | MapDevice | Unique | Unique Boss deals 10% increased Damage Unique Boss has 10% increased Life Unique Boss has 20% increased Area of Effect Unique Boss has 10% increased Attack and Cast Speed map pantheon flask capture boss soul [1] Attack Caster Speed | ||
| Lightless | 1 | Abyss | Prefix | Minions have (4—8)% increased maximum Life minion area of effect +% [3,6] Minion | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| Lightless | 1 | Abyss | Prefix | (8—15)% increased Presence Area of Effect Aura Skills have (2—4)% increased Magnitudes Aura | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Amanamu | 65 | Abyss | Suffix | (25—35)% increased Presence Area of Effect amanamu | helmet 1 default 0 amanamu_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | (12—20)% increased Area of Effect of Curses amanamu Caster Curse | str_armour 0 int_armour 0 str_int_armour 0 gloves 1 default 0 amanamu_mod 1 |
| Kurgal's | 65 | Abyss | Prefix | Spell Skills have (10—20)% increased Area of Effect kurgal | focus 1 default 0 kurgal_mod 1 |
| of Amanamu | 65 | Abyss | Suffix | Spell Skills have (8—16)% increased Area of Effect amanamu | wand 1 default 0 amanamu_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (12—23)% increased Area of Effect for Attacks amanamu Attack | bow 1 spear 1 default 0 amanamu_mod 1 |
| 1 | Abyss | Suffix | (11—21)% increased Area of Effect of Curses Curse | watcher_abyss_suffix 1 default 0 | |
| 1 | Abyss | Suffix | (46—55)% increased Presence Area of Effect Aura | watcher_abyss_suffix 1 default 0 |
Item /4
Tacati's Soul Core of Affliction
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Xipocado's Soul Core of Dominion
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
[DNT-UNUSED] Scarecrow Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants 10% increased Area of Effect
Commanding Arm
has incursion limb [1]
(15—25)% increased Presence Area of Effect
Unique /7
(50—100)% increased Armour
+(50—80) to maximum Life
(3—6) Life Regeneration per second
(10—20)% increased Area of Effect
(80—120)% increased Armour
(10—15) Life Regeneration per second
+(100—150) to Stun Threshold
(30—60)% increased Presence Area of Effect
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
10% increased Weapon Damage per 10 Strength
Inflict Abyssal Wasting on Hit
(20—30)% reduced Presence Area of Effect
(20—30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Passive /52
25% increased Warcry Speed
Warcries Debilitate Enemies
Warcry Skills have 25% increased Area of Effect
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
20% increased Area of Effect of Curses
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
30% increased Stun Buildup
15% increased Projectile Speed
12% increased Area of Effect for Attacks
15% increased Area of Effect
8% increased Area of Effect for Attacks
12% increased Area of Effect while you have Arcane Surge
30% increased Spell Damage while you have Arcane Surge
30% increased Presence Area of Effect
40% increased Presence Area of Effect
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
12% increased Area of Effect for Attacks
15% increased Area of Effect for Attacks
10% increased Cooldown Recovery Rate
Final Repeat of Spells has 30% increased Area of Effect
10% increased Area Damage
3% increased maximum Life
8% increased Area of Effect for Attacks
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
30% increased Presence Area of Effect
15% increased Area of Effect while you have a Totem
15% increased Presence Area of Effect
+10 to Intelligence
20% increased Area of Effect for Skills used by Totems
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
Timeless Jewel Passive /3
Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7—10)% increased Magnitudes of Non-Curse Auras from your Skills
Timeless Jewel Passive Additions /1
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | (4—7)% increased Area of Effect | vaal_small_area_of_effect |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






