Skill Gem /44
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Channel a debilitating hex that Withers enemies in the area.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
[DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Jump into the air, damaging enemies where you land.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
[DNT] An Edict, but flawed.
Skill Gem Quality /1
active skill base area of effect radius [0,4]
Support Gem /22
Supports any skill with an area of effect, making it larger.
Supports any skill with an area of effect, making it larger at the cost of damage.
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
Supports skills that create walls in a line, causing them to instead be created along a Fissure, at the cost of damage and Area of Effect.
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Supports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Melee Attacks which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Melee Attacks which create fissures in the ground, causing them to create many additional fissures at the cost of damage, attack speed, and area of effect.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
[DNT] Totemic Aegis
[DNT] From the Grave Support
Item mods /6
NameLevelPre/SufDescriptionWeight
of Direction23Suffix(36–45)% increased Presence Area of Effectsceptre 1
default 0
of Outreach40Suffix(46–55)% increased Presence Area of Effectsceptre 1
default 0
of Guidance56Suffix(56–65)% increased Presence Area of Effectsceptre 1
default 0
of Influence72Suffix(66–80)% increased Presence Area of Effectsceptre 1
default 0
1Unique(15–25)% increased Area of Effecthelmet 1
1Unique(15–25)% increased Presence Area of Effecthelmet 1
Monsters mods /12
NameLevelPre/SufDescriptionWeight
of Giants10Suffix100% more Area of Effect
of Giants1Suffix100% more Area of Effect
1Uniqueactive skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
attack speed
1UniqueBurns Ground on Death
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
damage elemental fire
1UniqueSpreads Caustic Ground on Death
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
damage chaos
1UniqueSpreads Caustic Ground on Death
monster caustic cloud on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
damage chaos
1UniqueBurns Ground on Death
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
damage elemental fire
1Unique800% increased Area of Effect of Aura Skills aura
1Unique125% increased Area of Effect
Thug's Grip1Torment50% increased maximum Life
125% increased Area of Effect
20% increased Character Size
life
1Uniqueactive skill area of effect radius +% final [-20,20]
1Unique50% increased Area of Effect
Delve Area mods /5
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have 30% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
20DelveAreaMonsters have 45% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters have 60% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
92DelveAreaMonsters have 75% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
173DelveAreaMonsters have 100% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Heist Area mods /9
NameLevelPre/SufDescriptionWeight
of Giants1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have 20% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Giants46Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have 30% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Giants68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have 45% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Giants73Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have 70% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Giants78Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have 100% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Impotence1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 10% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Impotence68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 15% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Impotence73Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 20% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Impotence78Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 25% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Misc mods /23
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique(10–20)% increased Area of Effect during Effect
Blasting1JewelPrefix(4–6)% increased Area of Effectstrjewel 1
intjewel 1
default 0
Expanding1JewelPrefix(15–25)% increased Area of Effect of Curses caster curseintjewel 1
default 0
Companion1JewelPrefixMinions have (5–8)% increased Area of Effect minionstrjewel 1
default 0
Rallying1JewelPrefixBanner Skills have (10–20)% increased Area of Effectstrjewel 1
default 0
Iconic1JewelPrefix(15–25)% increased Presence Area of Effectstrjewel 1
intjewel 1
default 0
Blasting1JewelPrefix(2–3)% increased Area of Effectstr_radius_jewel 1
int_radius_jewel 1
default 0
Expanding1JewelPrefix(6–12)% increased Area of Effect of Curses caster curseint_radius_jewel 1
default 0
Companion1JewelPrefixMinions have (3–5)% increased Area of Effect minionstr_radius_jewel 1
default 0
Rallying1JewelPrefixBanner Skills have (2–3)% increased Area of Effectstr_radius_jewel 1
default 0
Iconic1JewelPrefix(8–12)% increased Presence Area of Effectstr_radius_jewel 1
int_radius_jewel 1
default 0
1JewelUniqueMinions have (6–8)% increased Area of Effect minion
Hero's FIX ME1JewelUnique(10–15)% increased Area of Effect of Aura Skills aura
Hexing FIX ME1JewelUnique(8–10)% increased Area of Effect of Curses caster curse
1JewelUnique(10–15)% increased Area of Effect while Unarmed
1JewelUnique(40–60)% increased Trap Trigger Area of Effect
1MapDeviceUniqueUnique Boss has 10% increased Attack and Cast Speed
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
attack caster speed
Lightless1ExpeditionRelicPrefixminion area of effect +% [3,6]
minion maximum life +% [4,8]
minion
of Amanamu65ExpeditionRelicSuffixcurse area of effect +% [12,20] caster curse
Kurgal's65ExpeditionRelicPrefixspell area of effect +% [10,20]
of Amanamu65ExpeditionRelicSuffixspell area of effect +% [8,16]
Amanamu's65ExpeditionRelicPrefixattack area of effect +% [12,23] attack
1ExpeditionRelicSuffixcurse area of effect +% [11,21] curse
Item /2
Divine Vessel
Requires: Level 68
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Divine Vessel
Requires: Level 68
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
Unique /6
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
+(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
(70–130)% increased Armour and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
Passive /43
12% increased Area of Effect for Attacks
+10 to Strength
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
40% increased Damage with Warcries
Warcry Skills have 25% increased Area of Effect
25% increased Warcry Speed
Warcry Skills have 25% increased Area of Effect
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
40% increased Area of Effect of Curses
8% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
30% increased Area of Effect of Ancestrally Boosted Attacks
15% increased Projectile Speed
12% increased Area of Effect for Attacks
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage
8% increased Area of Effect for Attacks
Herald Skills have 25% increased Area of Effect
Herald Skills deal 30% increased Damage
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
30% increased Presence Area of Effect
4% increased Spirit
Allies in your Presence deal 40% increased Damage
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
Rage you gain is also granted to Allies in your Presence
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
15% increased Area of Effect if you've Killed Recently
8% increased Area of Effect for Attacks
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
15% increased Attack Area Damage
12% increased Area of Effect for Attacks
15% increased Area of Effect for Attacks
Break 25% increased Armour
12% increased Area of Effect for Attacks
Detonator skills have 40% increased Area of Effect
Detonator skills have 80% reduced damage
10% reduced Spell Area Damage
Spell Skills have 25% increased Area of Effect
Final Repeat of Spells has 30% increased Area of Effect
Spell Skills have 15% increased Area of Effect
35% increased Spell Area Damage
Spell Skills have 10% reduced Area of Effect
8% increased Area of Effect
10% increased Area Damage
50% increased Surrounded Area of Effect
30% increased Area of Effect of Aftershocks you create yourself
3% increased maximum Life
8% increased Area of Effect for Attacks
5% chance for Slam Skills you use yourself to cause Aftershocks
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
8% increased Area of Effect
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
50% increased Hazard Area of Effect
20% reduced Hazard Damage
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
Attack Skills have +1 to maximum number of Summoned Ballista Totems
15% increased Area of Effect while you have a Totem
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
Timeless Jewel Passive /3
Area of Effect
Vaal Passive
(4–7)% increased Area of Effect
Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7–10)% increased Magnitudes of Non-Curse Auras from your Skills
Confined Exaltation
Abyss Notable
2% increased Spirit Reservation Efficiency of Skills per 20 Tribute
2% reduced Presence Area of Effect per 10 Tribute
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
(4–7)% increased Area of Effectvaal_small_area_of_effect
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