Skill Gem /49
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Jump into the air, damaging enemies where you land.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
[DNT-UNUSED] Detonates stuff.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
[DNT] Ring ring
[DNT] Ring ring, RING
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Skill Gem Quality /2
active skill base area of effect radius [0,4]
active skill base area of effect radius [0,2]
Support Gem /18
Supports any skill with an area of effect, making it larger.
Supports any skill with an area of effect, making it larger at the cost of damage.
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
[DNT] Totemic Aegis
[DNT] From the Grave Support
Item mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Direction | 23 | (36–45)% increased Presence Area of Effect | sceptre 1 default 0 | |
of Outreach | 40 | (46–55)% increased Presence Area of Effect | sceptre 1 default 0 | |
of Guidance | 56 | (56–65)% increased Presence Area of Effect | sceptre 1 default 0 | |
of Influence | 72 | (66–80)% increased Presence Area of Effect | sceptre 1 default 0 | |
1 | (15–25)% increased Area of Effect | helmet 1 | ||
1 | (15–25)% increased Presence Area of Effect | helmet 1 |
Monsters mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Giants | 10 | 100% more Area of Effect | ||
of Giants | 1 | 100% more Area of Effect | ||
1 | active skill area of effect radius +% final [50] main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Attack Speed | |||
1 | Burns Ground on Death monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] Damage Elemental Fire | |||
1 | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [12] monster ground effect on death base duration ms [3000] Damage Chaos | |||
1 | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [16] monster ground effect on death base duration ms [6000] Damage Chaos | |||
1 | Burns Ground on Death monster ground effect on death base duration ms [12000] monster ground fire on death base area of effect radius [32] Damage Elemental Fire | |||
1 | 800% increased Area of Effect of Aura Skills Aura | |||
1 | 125% increased Area of Effect | |||
Thug's Grip | 1 | 50% increased maximum Life 125% increased Area of Effect 20% increased Character Size Life | ||
1 | active skill area of effect radius +% final [-20,20] | |||
1 | 50% increased Area of Effect |
Delve Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Monsters have 30% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | |||
20 | Monsters have 45% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | |||
52 | Monsters have 60% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | |||
92 | Monsters have 75% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size | |||
173 | Monsters have 100% increased Area of Effect 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size |
Heist Area mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Giants | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have 20% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | ||
of Giants | 46 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have 30% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | ||
of Giants | 68 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have 45% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | ||
of Giants | 73 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have 70% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | ||
of Giants | 78 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters have 100% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | ||
of Impotence | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 10% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | ||
of Impotence | 68 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 15% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | ||
of Impotence | 73 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 20% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] | ||
of Impotence | 78 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 25% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] |
Misc mods /26
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | (10–20)% increased Area of Effect during Effect | |||
Blasting | 1 | Jewel | (4–6)% increased Area of Effect | strjewel 1 intjewel 1 default 0 | |
Expanding | 1 | Jewel | (15–25)% increased Area of Effect of Curses Caster Curse | intjewel 1 default 0 | |
Companion | 1 | Jewel | Minions have (5–8)% increased Area of Effect Minion | strjewel 1 default 0 | |
Rallying | 1 | Jewel | Banner Skills have (10–20)% increased Area of Effect | strjewel 1 default 0 | |
Iconic | 1 | Jewel | (15–25)% increased Presence Area of Effect | strjewel 1 intjewel 1 default 0 | |
Blasting | 1 | Jewel | (2–3)% increased Area of Effect | str_radius_jewel 1 int_radius_jewel 1 default 0 | |
Expanding | 1 | Jewel | (6–12)% increased Area of Effect of Curses Caster Curse | int_radius_jewel 1 default 0 | |
Companion | 1 | Jewel | Minions have (3–5)% increased Area of Effect Minion | str_radius_jewel 1 default 0 | |
Rallying | 1 | Jewel | Banner Skills have (2–3)% increased Area of Effect | str_radius_jewel 1 default 0 | |
Iconic | 1 | Jewel | (8–12)% increased Presence Area of Effect | str_radius_jewel 1 int_radius_jewel 1 default 0 | |
1 | Jewel | Minions have (6–8)% increased Area of Effect Minion | |||
Hero's FIX ME | 1 | Jewel | (10–15)% increased Area of Effect of Aura Skills Aura | ||
Hexing FIX ME | 1 | Jewel | (8–10)% increased Area of Effect of Curses Caster Curse | ||
1 | Jewel | (10–15)% increased Area of Effect while Unarmed | |||
1 | Jewel | (40–60)% increased Trap Trigger Area of Effect | |||
1 | MapDevice | Unique Boss has 10% increased Attack and Cast Speed Unique Boss deals 10% increased Damage Unique Boss has 10% increased Life Unique Boss has 20% increased Area of Effect map pantheon flask capture boss soul [1] Attack Caster Speed | |||
Lightless | 1 | Abyss | Minions have (4–8)% increased maximum Life minion area of effect +% [3,6] Minion | ||
Lightless | 1 | Abyss | (8–15)% increased Presence Area of Effect Aura Skills have (2–4)% increased Magnitudes Aura | ||
of Amanamu | 65 | Abyss | (25–35)% increased Presence Area of Effect amanamu | helmet 1 default 0 amanamu_mod 1 | |
of Amanamu | 65 | Abyss | (12–20)% increased Area of Effect of Curses amanamu Caster Curse | ||
Kurgal's | 65 | Abyss | Spell Skills have (10–20)% increased Area of Effect kurgal | ||
of Amanamu | 65 | Abyss | Spell Skills have (8–16)% increased Area of Effect amanamu | ||
Amanamu's | 65 | Abyss | (12–23)% increased Area of Effect for Attacks amanamu Attack | ||
1 | Abyss | (11–21)% increased Area of Effect of Curses Curse | |||
1 | Abyss | (46–55)% increased Presence Area of Effect Aura |
Item /2
Divine Vessel
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Divine Vessel
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
Unique /7
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
10% increased Weapon Damage per 10 Strength
Inflict Abyssal Wasting on Hit
(20–30)% reduced Presence Area of Effect
(20–30)% reduced Light Radius
[Can gain 0-4 custom Desecrated Modifiers]
Passive /43
25% increased Warcry Speed
Warcries Debilitate Enemies
Warcry Skills have 25% increased Area of Effect
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
40% increased Area of Effect of Curses
Minions have 20% increased Area of Effect
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
30% increased Stun Buildup
15% increased Area of Effect
40% increased Presence Area of Effect
40% reduced Presence Area of Effect
12% increased Area of Effect for Attacks
Final Repeat of Spells has 30% increased Area of Effect
Spell Skills have 15% increased Area of Effect
50% increased Surrounded Area of Effect
30% increased Area of Effect of Aftershocks you create yourself
3% increased maximum Life
8% increased Area of Effect for Attacks
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
30% increased Presence Area of Effect
15% increased Area of Effect while you have a Totem
15% increased Presence Area of Effect
+10 to Intelligence
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
Timeless Jewel Passive /3


Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7–10)% increased Magnitudes of Non-Curse Auras from your Skills

Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (4–7)% increased Area of Effect | vaal_small_area_of_effect |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.