Skill Gem /69
Consume a Corpse to create a fireball that seeks out enemies and explodes.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Infuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Perform a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Lob a fiery orb that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. The number of Chains is refreshed when passing through a Flame Wall.
Create a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
Perform a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill's cooldown is reset. Only counts Heavily Stunned enemies for purposes of counting Power Gained.
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Create an area of Consecrated Ground around you.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Shapeshift into a bear and slam the ground with great force, causing a stunning shockwave that deals damage in a large area around you.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales Enemies Hit, causing subsequent Attack Hits against those targets to deal extra Damage. Consumes your Power Charges to cause much larger explosions.
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Perform a warcry, Empowering subsequent Shield Attacks if there are enemies nearby. Consumes all Endurance Charges to Empower additional attacks. Empowered Shield skills perform a counterattack on hit or block, consuming one Empower.
Jump into the air, damaging enemies where you land.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Cold attack damage in an area and inflicting Cold Exposure.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
[DNT-UNUSED] Detonates stuff.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Lightning Exposure, and can Consume Shock to conjure a stampede of spirits.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the first Projectile fired, causing it to explode at the end of its flight.
Skill Gem Quality /1
active skill base area of effect radius [0,4]
Support Gem /11
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Supports Totem Skills, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
Item mods /6
Name
Level
Pre/Suf
Description
Weight
of Direction23Suffix(36–45)% increased Presence Area of Effectsceptre 1
default 0
of Outreach40Suffix(46–55)% increased Presence Area of Effectsceptre 1
default 0
of Guidance56Suffix(56–65)% increased Presence Area of Effectsceptre 1
default 0
of Influence72Suffix(66–80)% increased Presence Area of Effectsceptre 1
default 0
1Unique(15–25)% increased Area of Effecthelmet 1
1Unique(15–25)% increased Presence Area of Effecthelmet 1
Monsters mods /12
Name
Level
Pre/Suf
Description
Weight
of Giants10Suffix100% more Area of Effect
of Giants1Suffix100% more Area of Effect
1Uniqueactive skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
attack speed
1UniqueBurns Ground on Death
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
damage elemental fire
1UniqueSpreads Caustic Ground on Death
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
damage chaos
1UniqueSpreads Caustic Ground on Death
monster caustic cloud on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
damage chaos
1UniqueBurns Ground on Death
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
damage elemental fire
1Unique800% increased Area of Effect of Aura Skills aura
1Unique125% increased Area of Effect
Thug's Grip1Torment50% increased maximum Life
125% increased Area of Effect
20% increased Character Size
life
1Uniqueactive skill area of effect radius +% final [-20,20]
1Unique50% increased Area of Effect
Delve Area mods /5
Name
Level
Pre/Suf
Description
Weight
1DelveAreaMonsters have 30% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
20DelveAreaMonsters have 45% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
52DelveAreaMonsters have 60% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
92DelveAreaMonsters have 75% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
173DelveAreaMonsters have 100% increased Area of Effect
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Heist Area mods /9
Name
Level
Pre/Suf
Description
Weight
of Giants1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have 20% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Giants46Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have 30% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Giants68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have 45% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Giants73Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have 70% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Giants78Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters have 100% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Impotence1Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 10% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Impotence68Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 15% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Impotence73Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 20% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
of Impotence78Suffix13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Players have 25% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
Misc mods /17
Name
Level
Domain
Pre/Suf
Description
Weight
1FlaskUnique(10–20)% increased Area of Effect during Effect
Blasting1JewelPrefix(4–6)% increased Area of Effectstrjewel 1
intjewel 1
default 0
Expanding1JewelPrefix(15–25)% increased Area of Effect of Curses caster curseintjewel 1
default 0
Companion1JewelPrefixMinions have (5–10)% increased Area of Effect minionstrjewel 1
default 0
Rallying1JewelPrefixBanner Skills have (10–20)% increased Area of Effectstrjewel 1
default 0
Iconic1JewelPrefix(15–25)% increased Presence Area of Effectstrjewel 1
intjewel 1
default 0
Blasting1JewelPrefix(2–3)% increased Area of Effectstr_radius_jewel 1
int_radius_jewel 1
default 0
Expanding1JewelPrefix(6–12)% increased Area of Effect of Curses caster curseint_radius_jewel 1
default 0
Companion1JewelPrefixMinions have (3–7)% increased Area of Effect minionstr_radius_jewel 1
default 0
Rallying1JewelPrefixBanner Skills have (2–3)% increased Area of Effectstr_radius_jewel 1
default 0
Iconic1JewelPrefix(8–12)% increased Presence Area of Effectstr_radius_jewel 1
int_radius_jewel 1
default 0
1JewelUniqueMinions have (6–8)% increased Area of Effect minion
Hero's FIX ME1JewelUnique(10–15)% increased Area of Effect of Aura Skills aura
Hexing FIX ME1JewelUnique(8–10)% increased Area of Effect of Curses caster curse
1JewelUnique(10–15)% increased Area of Effect while Unarmed
1JewelUnique(40–60)% increased Trap Trigger Area of Effect
1MapDeviceUniqueUnique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
attack caster speed
Item /2
Divine Vessel
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
Divine Vessel
Unique Boss deals 10% increased Damage
Unique Boss has 10% increased Attack and Cast Speed
Unique Boss has 10% increased Life
Unique Boss has 20% increased Area of Effect
map pantheon flask capture boss soul [1]
Unique /6
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
+(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
(70–130)% increased Armour and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
50% reduced Presence Area of Effect
10% reduced Light Radius
Enemies in your Presence count as being on Low Life
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
Passive /31
15% increased Area of Effect for Attacks
+10 to Strength
30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
40% increased Damage with Warcries
Warcry Skills have 25% increased Area of Effect
30% increased Warcry Speed
Warcry Skills have 30% increased Area of Effect
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
40% increased Area of Effect of Curses
8% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
30% increased Stun Buildup
15% increased Area of Effect if you have Stunned an Enemy Recently
15% increased Projectile Speed
15% increased Area of Effect for Attacks
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
10% increased Area of Effect for Attacks
Herald Skills have 30% increased Area of Effect
Herald Skills deal 30% increased Damage
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
30% increased Presence Area of Effect
5% increased Spirit
20% increased Area of Effect if you've Killed Recently
10% increased Area of Effect for Attacks
15% increased Area of Effect if you have Stunned an Enemy Recently
15% increased Area of Effect for Attacks
15% increased Attack Area Damage
15% increased Area of Effect for Attacks
20% increased Area of Effect for Attacks
Break 25% increased Armour
16% increased Area of Effect for Attacks
10% reduced Spell Area Damage
Spell Skills have 30% increased Area of Effect
Final Repeat of Spells has 40% increased Area of Effect
Spell Skills have 20% increased Area of Effect
35% increased Spell Area Damage
Spell Skills have 10% reduced Area of Effect
10% increased Area of Effect
10% increased Area Damage
40% increased Area of Effect of Aftershocks you create yourself
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 8% increased Area of Effect
Huntress: +10 to Dexterity
20% increased Area of Effect while Unarmed
25% reduced Damage with Unarmed Attacks
20% increased Unarmed Attack Speed
10% increased Area of Effect
30% increased Presence Area of Effect
Minions have 20% increased Area of Effect
Azmeri Spirits in your Maps have 50% increased Area of Effect
Slain Wisp-Infused monsters in your Maps empower Azmeri Spirits 25% faster
Timeless Jewel Passive /2
Area of Effect
Vaal Passive
(4–7)% increased Area of Effect
Commanding Presence
Vaal Notable
20% increased Area of Effect of Aura Skills
(7–10)% increased Magnitudes of Non-Curse Auras from your Skills
Timeless Jewel Passive Additions /1
Faction
Category
Show Full Descriptions
Code
VaalNotable
(4–7)% increased Area of Effectvaal_small_area_of_effect
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