Weight information cannot be obtained.
Amulets Unique /21
(2–4) Life Regeneration per second
+(10–20)% to Fire Resistance
(20–30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
(2–4) Life Regeneration per second
+(60–80) to maximum Life
+(10–20) to Dexterity
Skills have +1 to Limit
(20–30)% increased Mana Regeneration Rate
+50 to maximum Mana
50% increased Mana Regeneration Rate
Gain (20–30)% of Maximum Mana as Extra Maximum Energy Shield
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(10–15) to Strength
+(40–60) to maximum Life
(20–30)% increased Flask Life Recovery rate
Life Flasks gain (0.17–0.25) charges per Second
+(10–15) to Strength
20% reduced maximum Life
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
100% increased amount of Life Leeched
+(10–15) to Strength
(10–15)% increased maximum Life
+(20–30)% to Fire Resistance
Enemies in your Presence have Fire Exposure
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
+(10–15) to Dexterity

+(20–30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Greater Lightning Bolt Skill on Critical Hit
+(10–15) to Dexterity
(6–10)% increased maximum Life
+(10–20) to Strength
(25–40)% increased Mana Regeneration Rate
Recover 10% of Missing Life before being Hit by an Enemy
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(10–15) to Intelligence
+(20–30)% to Cold Resistance
Damage Penetrates 75% Cold Resistance
Blind Chilled enemies on Hit
+(20–30) to maximum Energy Shield
(15–30)% increased Skill Speed
(20–30)% increased Critical Hit Chance
-30% to all Elemental Resistances
(30–50)% increased Damage
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
20% increased Block chance
+(3–5)% to maximum Block chance
+(5–7) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
+(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
+(10–15) to Spirit
(10–20)% increased Rarity of Items found
(30–40)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1–4) to Level of all Fire Skills
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
+2500 to Stun Threshold
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
Amulets Item /10
Crimson Amulet
(2–4) Life Regeneration per second
Azure Amulet
(20–30)% increased Mana Regeneration Rate
Amber Amulet
Requires: Level 8
+(10–15) to Strength
Jade Amulet
Requires: Level 8
+(10–15) to Dexterity
Lapis Amulet
Requires: Level 8
+(10–15) to Intelligence
Lunar Amulet
Requires: Level 14
+(20–30) to maximum Energy Shield
Bloodstone Amulet
Requires: Level 18
+(30–40) to maximum Life
Stellar Amulet
Requires: Level 25
+(5–7) to all Attributes
Solar Amulet
Requires: Level 30
+(10–15) to Spirit
Gold Amulet
Requires: Level 35
(12–20)% increased Rarity of Items found
Distilled Emotions Passives /603
Items | Result |
---|---|
![]() ![]() ![]() | +25 to Strength |
![]() ![]() ![]() | +25 to Dexterity |
![]() ![]() ![]() | +25 to Intelligence |
![]() ![]() ![]() | 10% increased Attributes |
![]() ![]() ![]() | 2% increased Damage per 5 of your lowest Attribute |
![]() ![]() ![]() | 30% increased Defences while wielding a Staff 30% increased Freeze Buildup with Quarterstaves 30% increased Stun Buildup with Quarterstaves 30% increased Daze Buildup with Quarterstaves |
![]() ![]() ![]() | 8% increased Attack Speed with Quarterstaves Knocks Back Enemies if you get a Critical Hit with a Quarterstaff |
![]() ![]() ![]() | Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge |
![]() ![]() ![]() | 25% increased Accuracy Rating with Quarterstaves 25% increased Critical Damage Bonus with Quarterstaves +25 to Dexterity |
![]() ![]() ![]() | 5% increased Attack Speed with Daggers 15% increased Critical Hit Chance with Daggers |
![]() ![]() ![]() | Critical Hits with Daggers have a 25% chance to Poison the Enemy |
![]() ![]() ![]() | 25% increased Critical Damage Bonus with Daggers |
![]() ![]() ![]() | 25% increased Critical Hit Chance with Traps |
![]() ![]() ![]() | 25% increased Trap Damage |
![]() ![]() ![]() | 25% increased Trap Damage |
![]() ![]() ![]() | Increases and Reductions to Projectile Speed also apply to Damage with Bows |
![]() ![]() ![]() | Arrows gain Critical Hit Chance as they travel farther, up to 60% increased Critical Hit Chance |
![]() ![]() ![]() | Arrows Pierce an additional Target |
![]() ![]() ![]() | 25% increased Damage with Spears |
![]() ![]() ![]() | 8% increased Attack Speed with Spears |
![]() ![]() ![]() | 25% increased Damage with Spears |
![]() ![]() ![]() | 25% increased Damage with Spears |
![]() ![]() ![]() | 30% increased Block chance You take 10% of damage from Blocked Hits |
![]() ![]() ![]() | Attack Skills deal 25% increased Damage while holding a Shield 75% increased Evasion from Equipped Shield |
![]() ![]() ![]() | 25% increased Damage with Swords |
![]() ![]() ![]() | 25% increased Damage with Swords |
![]() ![]() ![]() | 50% reduced Enemy Chance to Block Sword Attacks |
![]() ![]() ![]() | 1% increased Damage per 1% Chance to Block |
![]() ![]() ![]() | 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield |
![]() ![]() ![]() | 30% increased Block chance 25% reduced Global Defences |
![]() ![]() ![]() | 100% increased Defences from Equipped Shield |
![]() ![]() ![]() | 1% increased Damage per 1% Chance to Block |
![]() ![]() ![]() | 12% increased Block chance 6 Life gained when you Block |
![]() ![]() ![]() | 12% increased Block chance 2 Mana gained when you Block |
![]() ![]() ![]() | 15% reduced Attack Speed with Crossbows 80% increased Critical Damage Bonus with Crossbows |
![]() ![]() ![]() | Grenades have 15% chance to activate a second time |
![]() ![]() ![]() | 40% increased Crossbow Reload Speed |
![]() ![]() ![]() | 15% chance for Crossbow Attacks to not consume a bolt |
![]() ![]() ![]() | 25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds |
![]() ![]() ![]() | 50% chance to gain Onslaught on Killing Blow with Axes |
![]() ![]() ![]() | +10 to Maximum Rage while wielding an Axe |
![]() ![]() ![]() | 20% more Damage against Heavy Stunned Enemies with Maces |
![]() ![]() ![]() | 10% chance to Aftershock for Slam Skills you use with Maces 10% chance to Aftershock for Strike Skills you use with Maces |
![]() ![]() ![]() | 15% increased Damage with Flails 6% increased Attack Speed with Flails |
![]() ![]() ![]() | 30% increased Critical Hit Chance with Flails 20% increased Critical Damage Bonus with Flails |
![]() ![]() ![]() | 25% increased Damage with Flails |
![]() ![]() ![]() | 25% increased Damage with Flails |
![]() ![]() ![]() | 30% increased Damage per Curse on you 30% reduced effect of Curses on you 60% increased Energy Shield from Equipped Focus |
![]() ![]() ![]() | 25% increased Spell Damage while on Full Energy Shield 75% increased Energy Shield from Equipped Focus |
![]() ![]() ![]() | 6% increased Attack Speed with One Handed Melee Weapons 15% increased Accuracy Rating with One Handed Melee Weapons +10 to Strength and Dexterity |
![]() ![]() ![]() | 40% increased Critical Damage Bonus with One Handed Melee Weapons |
![]() ![]() ![]() | 25% increased Damage with One Handed Weapons Attacks have 10% chance to Maim on Hit |
![]() ![]() ![]() | 25% increased Damage with One Handed Weapons 20% increased Chance to inflict Ailments with One-Handed Attacks |
![]() ![]() ![]() | 5% reduced Attack Speed 20% increased Stun Buildup 40% increased Damage with Two Handed Weapons |
![]() ![]() ![]() | Hits that Heavy Stun Enemies have Culling Strike |
![]() ![]() ![]() | 15% increased Area of Effect for Attacks +10 to Strength |
![]() ![]() ![]() | 15% increased Accuracy Rating +10 to Dexterity |
![]() ![]() ![]() | 30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently |
![]() ![]() ![]() | 5% reduced Attack Speed 20% increased Stun Buildup 40% increased Damage with Two Handed Weapons |
![]() ![]() ![]() | 20% increased Accuracy Rating while Dual Wielding 3% increased Movement Speed while Dual Wielding |
![]() ![]() ![]() | 6% increased Attack Speed while Dual Wielding 15% increased Attack Critical Hit Chance while Dual Wielding |
![]() ![]() ![]() | 25% increased Armour 50% of Base Armour from Equipment also added to Stun Threshold |
![]() ![]() ![]() | 25% of Armour also applies to Fire Damage taken from Hits |
![]() ![]() ![]() | 30% increased Armour Defend with 120% of Armour against Projectile Attacks |
![]() ![]() ![]() | Defend with 200% of Armour against Critical Hits +15 to Strength |
![]() ![]() ![]() | 100% of Strength Requirements from Boots, Gloves and Helmets also added to Armour |
![]() ![]() ![]() | 15% of Physical Damage prevented Recouped as Life |
![]() ![]() ![]() | 80% increased Armour from Equipped Body Armour |
![]() ![]() ![]() | Defend with 150% of Armour against Attacks from further than 6m |
![]() ![]() ![]() | Gain 8% of Evasion Rating as extra Armour |
![]() ![]() ![]() | 50% increased Evasion Rating when on Full Life 25% increased Stun Threshold while on Full Life |
![]() ![]() ![]() | 100% increased Evasion Rating if you have been Hit Recently 30% reduced Evasion Rating if you haven't been Hit Recently |
![]() ![]() ![]() | 30% reduced Evasion Rating if you have been Hit Recently 100% increased Evasion Rating if you haven't been Hit Recently |
![]() ![]() ![]() | 30% increased Evasion Rating 30% increased Evasion Rating if you've Dodge Rolled Recently |
![]() ![]() ![]() | 3% increased Movement Speed 30% increased Evasion Rating |
![]() ![]() ![]() | 30% increased Evasion Rating 8% increased Dexterity |
![]() ![]() ![]() | 100% increased Evasion Rating from Equipped Body Armour |
![]() ![]() ![]() | 8% more chance to Evade Melee Attacks |
![]() ![]() ![]() | +1 to Evasion Rating per 1 Armour on Equipped Gloves |
![]() ![]() ![]() | 25% increased Evasion Rating 25% increased Evasion Rating if you've Dodge Rolled Recently |
![]() ![]() ![]() | 30% increased maximum Energy Shield 4% increased maximum Mana |
![]() ![]() ![]() | 60% increased maximum Energy Shield 20% slower start of Energy Shield Recharge |
![]() ![]() ![]() | 18% increased maximum Energy Shield 12% increased Mana Regeneration Rate 6% increased Intelligence |
![]() ![]() ![]() | 40% increased maximum Energy Shield 10% reduced maximum Mana |
![]() ![]() ![]() | 25% increased maximum Energy Shield +1% to all Maximum Elemental Resistances |
![]() ![]() ![]() | 28% increased maximum Energy Shield Gain 12% of maximum Energy Shield as additional Stun Threshold |
![]() ![]() ![]() | 40% increased maximum Energy Shield 10% reduced maximum Life |
![]() ![]() ![]() | 20% increased Light Radius 70% increased Energy Shield from Equipped Helmet |
![]() ![]() ![]() | Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet |
![]() ![]() ![]() | 80% increased Armour and Evasion Rating when on Low Life |
![]() ![]() ![]() | 40% increased Evasion Rating if you have been Hit Recently 40% increased Armour if you haven't been Hit Recently |
![]() ![]() ![]() | Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots |
![]() ![]() ![]() | 20% increased Armour and Evasion Rating 20% increased Stun Threshold |
![]() ![]() ![]() | +1 to Maximum Energy Shield per 12 Evasion Rating on Equipped Body Armour |
![]() ![]() ![]() | 20% increased Evasion Rating 20% increased maximum Energy Shield 25% reduced effect of Curses on you |
![]() ![]() ![]() | 30% increased Evasion Rating if you have been Hit Recently 60% faster start of Energy Shield Recharge if you've been Stunned Recently |
![]() ![]() ![]() | 50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds 30% increased Evasion Rating while you have Energy Shield |
![]() ![]() ![]() | 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently 3% increased Movement Speed while you have Energy Shield |
![]() ![]() ![]() | +2 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet |
![]() ![]() ![]() | 24% increased Evasion Rating 24% increased maximum Energy Shield |
![]() ![]() ![]() | 60% increased Armour from Equipped Body Armour 60% increased Energy Shield from Equipped Body Armour |
![]() ![]() ![]() | Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 40% of their value |
![]() ![]() ![]() | 20% increased maximum Energy Shield Defend with 120% of Armour while not on Low Energy Shield |
![]() ![]() ![]() | 3% increased Movement Speed 25% increased Armour 25% increased maximum Energy Shield |
![]() ![]() ![]() | 2% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance |
![]() ![]() ![]() | +1% to all Maximum Elemental Resistances +5% to all Elemental Resistances |
![]() ![]() ![]() | +4 to Ailment Threshold per Dexterity |
![]() ![]() ![]() | 25% reduced Ignite Duration on you 40% increased Elemental Ailment Threshold |
![]() ![]() ![]() | 25% reduced Freeze Duration on you 60% increased Freeze Threshold |
![]() ![]() ![]() | 25% reduced Shock duration on you 40% increased Elemental Ailment Threshold |
![]() ![]() ![]() | 40% increased Elemental Ailment Threshold 10% reduced Duration of Ailments on You |
![]() ![]() ![]() | 30% faster start of Energy Shield Recharge 30% increased Stun Threshold while on Full Life |
![]() ![]() ![]() | 20% faster start of Energy Shield Recharge 30% faster start of Energy Shield Recharge when not on Full Life |
![]() ![]() ![]() | 25% increased Energy Shield Recharge Rate 25% faster start of Energy Shield Recharge Witch: Minions have 15% increased maximum Life Witch: Minions Revive 15% faster |
![]() ![]() ![]() | 25% increased Energy Shield Recharge Rate Gain 20 Energy Shield when you Block |
![]() ![]() ![]() | 40% increased Energy Shield Recharge Rate +10 to Intelligence |
![]() ![]() ![]() | 30% increased Energy Shield Recharge Rate 20% increased Mana Regeneration Rate |
![]() ![]() ![]() | 25% increased Energy Shield Recharge Rate 25% faster start of Energy Shield Recharge |
![]() ![]() ![]() | 15% reduced Energy Shield Recharge Rate 40% faster start of Energy Shield Recharge |
![]() ![]() ![]() | 25% increased Energy Shield Recharge Rate Mana Flasks gain 0.1 charges per Second |
![]() ![]() ![]() | 10% increased Block chance 15% reduced Slowing Potency of Debuffs on You |
![]() ![]() ![]() | Recover 20 Life when you Block 80% less Knockback Distance for Blocked Hits |
![]() ![]() ![]() | 50% increased Defences from Equipped Shield 25% increased Chance to Block if you've Blocked with Active Block Recently |
![]() ![]() ![]() | 12% increased Block chance Stagger empties 50% faster while your Shield is lowered |
![]() ![]() ![]() | 12% increased Block chance 1% increased Movement Speed for each time you've Blocked in the past 10 seconds |
![]() ![]() ![]() | 50% increased Defences from Equipped Shield 1% increased Attack Damage per 75 Armour or Evasion Rating on Shield |
![]() ![]() ![]() | 12% increased Block chance 40% increased Block Recovery |
![]() ![]() ![]() | 12% increased Block chance 10 Mana gained when you Block |
![]() ![]() ![]() | 12% increased Block chance 40% increased Defences from Equipped Shield |
![]() ![]() ![]() | 10% increased Global Defences 25% increased Stun Threshold |
![]() ![]() ![]() | 40% increased Stun Recovery Regenerate 5% of Life over 1 second when Stunned |
![]() ![]() ![]() | 25% increased Stun Threshold 20% increased Life Regeneration Rate while moving |
![]() ![]() ![]() | 30% increased Stun Threshold 30% increased Elemental Ailment Threshold |
![]() ![]() ![]() | +3 to Stun Threshold per Strength |
![]() ![]() ![]() | 3% increased maximum Life 30% increased Stun Threshold |
![]() ![]() ![]() | +5 to all Attributes Gain 20% of maximum Energy Shield as additional Stun Threshold |
![]() ![]() ![]() | Stun Threshold is based on 30% of your Energy Shield instead of Life |
![]() ![]() ![]() | Gain 20% of maximum Energy Shield as additional Stun Threshold 20% increased Stun Threshold while on Full Life |
![]() ![]() ![]() | 20% increased Stun Recovery Gain 20% of maximum Energy Shield as additional Stun Threshold |
![]() ![]() ![]() | 3% increased maximum Life, Mana and Energy Shield Gain 20% of maximum Energy Shield as additional Stun Threshold |
![]() ![]() ![]() | 60% increased Stun Threshold for each time you've been Stunned Recently |
![]() ![]() ![]() | 30% increased Stun Recovery 30% increased Stun Threshold if you haven't been Stunned Recently |
![]() ![]() ![]() | 80% increased Stun Recovery |
![]() ![]() ![]() | +15% to Fire Resistance 25% reduced effect of Ignite on you |
![]() ![]() ![]() | 25% reduced Effect of Chill on you Unaffected by Chill during Dodge Roll |
![]() ![]() ![]() | Gain 100% of Maximum Energy Shield as additional Freeze Threshold |
![]() ![]() ![]() | Enemies you Electrocute have 20% increased Damage taken |
![]() ![]() ![]() | 40% increased Electrocute Buildup 30% increased Shock Chance against Electrocuted Enemies |
![]() ![]() ![]() | Regenerate 0.5% of Life per second Allies in your Presence Regenerate 1% of your Maximum Life per second |
![]() ![]() ![]() | Regenerate 1.5% of Life per second while on Low Life 40% increased Life Recovery from Flasks used when on Low Life |
![]() ![]() ![]() | 20% increased Life Regeneration rate 5% of Damage taken Recouped as Life |
![]() ![]() ![]() | 5% reduced Movement Speed Regenerate 1% of Life per second while stationary |
![]() ![]() ![]() | 40% increased Flask Life Recovery rate Regenerate 0.75% of Life per second |
![]() ![]() ![]() | 15% increased Life Recovery rate |
![]() ![]() ![]() | Regenerate 1% of Life per second while affected by any Damaging Ailment Regenerate 1% of Life per second while stationary |
![]() ![]() ![]() | 20% increased amount of Life Leeched 40% increased Armour and Evasion Rating while Leeching |
![]() ![]() ![]() | 20% of Leech is Instant |
![]() ![]() ![]() | 20% increased amount of Life Leeched Leech Life 25% faster |
![]() ![]() ![]() | 5% reduced maximum Life 30% increased amount of Life Leeched 40% increased Physical Damage |
![]() ![]() ![]() | 35% increased amount of Life Leeched Leech Life 20% slower |
![]() ![]() ![]() | Life Leech effects are not removed when Unreserved Life is Filled |
![]() ![]() ![]() | 15% of Elemental Damage taken Recouped as Life |
![]() ![]() ![]() | 15% of Physical Damage taken Recouped as Life |
![]() ![]() ![]() | 6% of Damage taken Recouped as Life Regenerate 0.4% of Life per second if you have been Hit Recently |
![]() ![]() ![]() | +20 to maximum Life 8% of Damage taken Recouped as Life |
![]() ![]() ![]() | 6% of Damage taken Recouped as Life 25% increased speed of Recoup Effects |
![]() ![]() ![]() | 3% of Damage Taken Recouped as Life, Mana and Energy Shield |
![]() ![]() ![]() | 10% increased Energy Shield Recharge Rate Recover 2% of Life on Kill +10 to Intelligence |
![]() ![]() ![]() | Recover 3% of Life on Kill |
![]() ![]() ![]() | Gain 20 Life per Enemy Killed 2% chance to Recover all Life when you Kill an Enemy |
![]() ![]() ![]() | Life Flasks gain 0.15 charges per Second |
![]() ![]() ![]() | 20% increased Life Recovery from Flasks Life Flasks gain 0.1 charges per Second |
![]() ![]() ![]() | Regenerate 1% of Life per Second if you've used a Life Flask in the past 10 seconds |
![]() ![]() ![]() | Life Flasks gain 0.1 charges per Second +10 to Strength |
![]() ![]() ![]() | 30% increased Life Regeneration rate during Effect of any Life Flask |
![]() ![]() ![]() | 30% increased Flask Effect Duration 20% increased Life Recovery from Flasks Recover 5% of Life when you use a Life Flask while on Low Life |
![]() ![]() ![]() | Flasks applied to you have 25% increased Effect |
![]() ![]() ![]() | 20% increased Flask and Charm Charges gained 40% increased Life and Mana Recovery from Flasks while you have an active Charm |
![]() ![]() ![]() | 25% increased Flask Effect Duration 25% increased Flask Charges gained |
![]() ![]() ![]() | 20% chance for Flasks you use to not consume Charges |
![]() ![]() ![]() | 10% chance for Flasks you use to not consume Charges 20% increased Life and Mana Recovery from Flasks |
![]() ![]() ![]() | 15% increased Flask Effect Duration 15% increased Flask Charges gained |
![]() ![]() ![]() | 36% increased Damage if you've dealt a Critical Hit in the past 8 seconds |
![]() ![]() ![]() | 20% increased Critical Damage Bonus 20% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
![]() ![]() ![]() | 100% increased Critical Hit Chance against Enemies on Full Life |
![]() ![]() ![]() | 40% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments |
![]() ![]() ![]() | +10 to Dexterity 20% increased Critical Hit Chance |
![]() ![]() ![]() | 30% increased Critical Damage Bonus +10 to Intelligence |
![]() ![]() ![]() | 25% increased Critical Hit Chance |
![]() ![]() ![]() | 25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently 20% increased Critical Hit Chance |
![]() ![]() ![]() | 100% increased Critical Damage Bonus against Enemies that are on Full Life |
![]() ![]() ![]() | 25% increased Critical Damage Bonus Hits against you have 25% reduced Critical Damage Bonus |
![]() ![]() ![]() | 50% increased Critical Damage Bonus during any Flask Effect |
![]() ![]() ![]() | 30% increased Damage if you've dealt a Critical Hit in the past 8 seconds 12% increased Critical Hit Chance |
![]() ![]() ![]() | 25% increased Critical Damage Bonus for Attack Damage +25% to Critical Damage Bonus against Stunned Enemies |
![]() ![]() ![]() | +10 to Intelligence 25% increased Critical Hit Chance |
![]() ![]() ![]() | 35% increased Critical Damage Bonus +10 to Strength |
![]() ![]() ![]() | Attacks have +1% to Critical Hit Chance |
![]() ![]() ![]() | 20% increased Critical Hit Chance for Attacks 20% increased Critical Damage Bonus for Attack Damage 20% increased Stun Buildup with Critical Hits |
![]() ![]() ![]() | 10% reduced maximum Mana +10 to Strength 35% increased Critical Hit Chance |
![]() ![]() ![]() | 45% increased Critical Damage Bonus 10% increased Mana Cost of Skills +10 to Strength |
![]() ![]() ![]() | 25% increased Critical Hit Chance for Attacks 30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits |
![]() ![]() ![]() | 80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently |
![]() ![]() ![]() | 20% reduced Critical Damage Bonus 50% increased Critical Hit Chance |
![]() ![]() ![]() | 60% increased Critical Damage Bonus 20% reduced Critical Hit Chance |
![]() ![]() ![]() | 5% increased Attack Speed 10% increased Accuracy Rating 5% increased Dexterity |
![]() ![]() ![]() | 4% increased Attack Speed 6% increased Attack Speed if you've been Hit Recently +10 to Strength |
![]() ![]() ![]() | 12% increased Attack Speed during any Flask Effect |
![]() ![]() ![]() | 8% increased Attack Speed with One Handed Weapons +15 to Dexterity |
![]() ![]() ![]() | Allies in your Presence have 6% increased Attack Speed 6% increased Attack Speed |
![]() ![]() ![]() | 1% increased Attack Speed per 15 Dexterity |
![]() ![]() ![]() | 10% increased Attack Speed 15% chance to Blind Enemies on Hit with Attacks |
![]() ![]() ![]() | 8% increased Attack Speed 10% reduced Cost of Skills |
![]() ![]() ![]() | 5% increased Skill Speed 15% increased Mana Regeneration Rate |
![]() ![]() ![]() | 20% increased Blind Effect Blind Enemies when they Stun you |
![]() ![]() ![]() | 6% increased Skill Speed 6% of Skill Mana Costs Converted to Life Costs |
![]() ![]() ![]() | 20% increased Cast Speed when on Low Life 10% reduced Cast Speed when on Full Life |
![]() ![]() ![]() | 15% reduced Spell Damage 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently |
![]() ![]() ![]() | 4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently |
![]() ![]() ![]() | 16% increased Cast Speed 15% increased Mana Cost of Skills |
![]() ![]() ![]() | 10% increased Cast Speed +7% to Chaos Resistance |
![]() ![]() ![]() | 15% increased Evasion Rating 8% increased Cast Speed |
![]() ![]() ![]() | 6% increased Cast Speed |
![]() ![]() ![]() | 16% increased Cast Speed if you've dealt a Critical Hit Recently 10% reduced Critical Hit Chance |
![]() ![]() ![]() | 5% increased Cast Speed 15% increased Mana Regeneration Rate +10 to Intelligence |
![]() ![]() ![]() | 30% increased Stun Buildup +15 to Strength |
![]() ![]() ![]() | 30% increased Stun Buildup 30% increased Stun Threshold 5% increased Strength |
![]() ![]() ![]() | 30% increased Stun Buildup Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy |
![]() ![]() ![]() | 30% increased Stun Buildup Damage with Hits is Lucky against Heavy Stunned Enemies |
![]() ![]() ![]() | Break 50% of Armour on Heavy Stunning an Enemy |
![]() ![]() ![]() | Recover 20% of Life when you Heavy Stun a Rare or Unique Enemy |
![]() ![]() ![]() | Gain 3 Rage when Hit by an Enemy Every Rage also grants 2% increased Stun Threshold |
![]() ![]() ![]() | +8 to Maximum Rage |
![]() ![]() ![]() | Inherent loss of Rage is 25% slower |
![]() ![]() ![]() | Inherent Rage Loss starts 1 second later +4 to Maximum Rage |
![]() ![]() ![]() | Gain 5 Rage when Hit by an Enemy Every Rage also grants 1% increased Armour |
![]() ![]() ![]() | 3% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage |
![]() ![]() ![]() | Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds |
![]() ![]() ![]() | 10% chance to inflict Bleeding on Hit 15% increased Magnitude of Bleeding you inflict |
![]() ![]() ![]() | 30% increased Critical Hit Chance against Bleeding Enemies 20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks |
![]() ![]() ![]() | 10% chance to Aggravate Bleeding on targets you Hit with Attacks |
![]() ![]() ![]() | +250 to Accuracy against Bleeding Enemies Bleeding you inflict deals Damage 10% faster |
![]() ![]() ![]() | 25% increased Magnitude of Ignite you inflict +10 to Strength |
![]() ![]() ![]() | 20% increased Ignite Duration on Enemies 20% increased Magnitude of Ignite you inflict |
![]() ![]() ![]() | 40% increased chance to Ignite Enemies Ignited by you have -5% to Fire Resistance |
![]() ![]() ![]() | Ignites you inflict deal Damage 15% faster |
![]() ![]() ![]() | 40% increased Freeze Buildup 20% increased Freeze Duration on Enemies |
![]() ![]() ![]() | 25% increased Freeze Buildup 15% increased Chill Duration on Enemies 15% increased Magnitude of Chill you inflict |
![]() ![]() ![]() | 20% increased Chill Duration on Enemies 30% increased Magnitude of Chill you inflict |
![]() ![]() ![]() | 15% increased Freeze Buildup 15% increased Chill and Freeze Duration on Enemies |
![]() ![]() ![]() | 60% chance for Lightning Skills to Chain an additional time |
![]() ![]() ![]() | 15% increased Mana Regeneration Rate 30% increased Magnitude of Shock you inflict |
![]() ![]() ![]() | 40% increased chance to Shock 5% increased Attack and Cast Speed with Lightning Skills |
![]() ![]() ![]() | 40% increased chance to Shock Gain 5% of Lightning Damage as Extra Cold Damage |
![]() ![]() ![]() | +20 to maximum Mana 50% increased Shock Duration |
![]() ![]() ![]() | 25% increased Critical Hit Chance against Shocked Enemies 40% increased Magnitude of Shock you inflict with Critical Hits |
![]() ![]() ![]() | 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% |
![]() ![]() ![]() | 25% reduced Poison Duration Targets can be affected by +1 of your Poisons at the same time |
![]() ![]() ![]() | 25% chance for Attacks to Maim on Hit against Poisoned Enemies 25% increased Magnitude of Poison you inflict |
![]() ![]() ![]() | 30% increased Magnitude of Poison you inflict Recover 2% of Life on Killing a Poisoned Enemy |
![]() ![]() ![]() | 10% increased Skill Effect Duration 50% increased Poison Duration |
![]() ![]() ![]() | 60% increased Effect of Poison you inflict on targets that are not Poisoned |
![]() ![]() ![]() | Targets can be affected by +1 of your Poisons at the same time 20% reduced Magnitude of Poison you inflict |
![]() ![]() ![]() | 5% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges +1 to Maximum Frenzy Charges |
![]() ![]() ![]() | 50% increased Evasion Rating if you've consumed a Frenzy Charge Recently +1 to Maximum Frenzy Charges |
![]() ![]() ![]() | +2 to Maximum Frenzy Charges |
![]() ![]() ![]() | +2 to Maximum Endurance Charges |
![]() ![]() ![]() | Recover 3% of Life for each Endurance Charge consumed +1 to Maximum Endurance Charges |
![]() ![]() ![]() | 5% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges +1 to Maximum Endurance Charges |
![]() ![]() ![]() | 5% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges +1 to Maximum Power Charges |
![]() ![]() ![]() | +2 to Maximum Power Charges |
![]() ![]() ![]() | 20% increased Critical Damage Bonus if you've gained a Power Charge Recently +1 to Maximum Power Charges |
![]() ![]() ![]() | 40% increased Damage with Warcries Warcry Skills have 25% increased Area of Effect |
![]() ![]() ![]() | Warcries Empower an additional Attack |
![]() ![]() ![]() | 20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks Empowered Attacks deal 30% increased Damage |
![]() ![]() ![]() | Empowered Attacks have 50% increased Stun Buildup 100% increased Stun Threshold during Empowered Attacks |
![]() ![]() ![]() | 25% increased Warcry Cooldown Recovery Rate 8% increased Damage for each time you've Warcried Recently |
![]() ![]() ![]() | 30% increased Warcry Speed Warcry Skills have 30% increased Area of Effect |
![]() ![]() ![]() | 25% increased Warcry Speed 25% increased Warcry Cooldown Recovery Rate |
![]() ![]() ![]() | Empowered Attacks deal 30% increased Damage Warcry Skills have 30% increased Area of Effect |
![]() ![]() ![]() | Recover 2% of Life and Mana when you use a Warcry 24% increased Warcry Speed 18% increased Warcry Cooldown Recovery Rate |
![]() ![]() ![]() | 25% increased Warcry Speed 20% increased Damage for each different Warcry you've used Recently |
![]() ![]() ![]() | 40% faster Curse Activation Your Curses have 20% increased Effect if 50% of Curse Duration expired |
![]() ![]() ![]() | 40% increased Area of Effect of Curses 8% increased Effect of your Curses Enemies you Curse are Hindered, with 15% reduced Movement Speed |
![]() ![]() ![]() | 25% reduced Curse Duration 18% increased Effect of your Curses |
![]() ![]() ![]() | 30% increased Curse Duration Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield |
![]() ![]() ![]() | 40% increased Curse Duration 10% increased Effect of your Curses |
![]() ![]() ![]() | 25% increased Damage while you have a Totem Totems have 2% increased Cast Speed per Summoned Totem Totems have 2% increased Attack Speed per Summoned Totem |
![]() ![]() ![]() | 20% increased Totem Damage 6% increased Attack and Cast Speed if you've summoned a Totem Recently |
![]() ![]() ![]() | Attack Skills have +1 to maximum number of Summoned Totems Skills that would Summon a Totem have 20% chance to Summon two Totems instead |
![]() ![]() ![]() | Attack Skills have +1 to maximum number of Summoned Totems 20% increased Totem Placement range |
![]() ![]() ![]() | Totems have 4% increased Attack Speed per Summoned Totem |
![]() ![]() ![]() | Totems gain +20% to all Elemental Resistances Totems have 20% additional Physical Damage Reduction |
![]() ![]() ![]() | 30% increased Totem Life 30% increased Totem Duration |
![]() ![]() ![]() | 25% increased Totem Placement speed 50% increased Totem Placement range |
![]() ![]() ![]() | 30% increased Totem Placement speed 8% increased Attack and Cast Speed if you've summoned a Totem Recently |
![]() ![]() ![]() | 12% increased Attack and Cast Speed if you've summoned a Totem Recently |
![]() ![]() ![]() | Regenerate 1% of Life per second while you have a Totem Totems Regenerate 3% of Life per second |
![]() ![]() ![]() | Minions deal 15% increased Damage Minions have 20% increased Critical Hit Chance |
![]() ![]() ![]() | Minions have 12% reduced Reservation |
![]() ![]() ![]() | Minions have +150 to Accuracy Rating 25% increased Minion Accuracy Rating |
![]() ![]() ![]() | Minions have 25% increased Evasion Rating Your Dexterity is added to your Minions |
![]() ![]() ![]() | Minions have 20% increased Movement Speed Minions have 8% increased Attack and Cast Speed |
![]() ![]() ![]() | Minions have 20% increased Area of Effect Minions have 10% chance to inflict Withered on Hit |
![]() ![]() ![]() | Minions have 40% increased Critical Damage Bonus |
![]() ![]() ![]() | Minions have 40% increased Critical Hit Chance |
![]() ![]() ![]() | Minions Revive 25% faster |
![]() ![]() ![]() | Minions have 20% increased Area of Effect Minions have 20% increased Cooldown Recovery Rate |
![]() ![]() ![]() | Minions Revive 15% faster You gain 2% Life when one of your Minions is Revived |
![]() ![]() ![]() | Minions have 40% increased maximum Life Minions have 10% reduced Life Recovery rate |
![]() ![]() ![]() | Minions have 20% additional Physical Damage Reduction Minions have +23% to Chaos Resistance |
![]() ![]() ![]() | Minions have +20% to all Elemental Resistances Minions have +5% to all Maximum Elemental Resistances |
![]() ![]() ![]() | Minions gain 15% of their Maximum Life as Extra Maximum Energy Shield |
![]() ![]() ![]() | Minions have 20% increased maximum Life Minions Regenerate 3% of Life per second Minions have +13% to Chaos Resistance |
![]() ![]() ![]() | Minions Recoup 10% of Damage taken as Life |
![]() ![]() ![]() | Minions have +22% to all Elemental Resistances Minions have +3% to all Maximum Elemental Resistances |
![]() ![]() ![]() | Minions have +13% to Chaos Resistance Minions gain 8% of Physical Damage as Chaos Damage |
![]() ![]() ![]() | Skills Supported by Unleash have 25% increased Seal gain frequency |
![]() ![]() ![]() | 20% increased Spell Damage 20% increased Skill Effect Duration |
![]() ![]() ![]() | 30% increased Spell Damage 5% reduced Cast Speed |
![]() ![]() ![]() | 32% increased Spell Damage while wielding a Melee Weapon +10 to Dexterity |
![]() ![]() ![]() | +30 to Accuracy Rating 8% increased Melee Attack Speed |
![]() ![]() ![]() | 10% increased Critical Hit Chance for Attacks 30% increased Attack Damage against Rare or Unique Enemies |
![]() ![]() ![]() | 20% increased Melee Damage 25% increased Melee Damage against Immobilised Enemies |
![]() ![]() ![]() | 40% increased Melee Damage with Hits at Close Range |
![]() ![]() ![]() | 8% increased Melee Attack Speed +10 to Dexterity |
![]() ![]() ![]() | 10% increased Accuracy Rating with One Handed Melee Weapons 10% increased Accuracy Rating with Two Handed Melee Weapons +2 to Melee Strike Range |
![]() ![]() ![]() | 15% increased Melee Damage 15% increased Stun Buildup with Melee Damage +15 to Strength |
![]() ![]() ![]() | 25% increased Melee Damage +2 to Melee Strike Range |
![]() ![]() ![]() | 20% increased Melee Critical Hit Chance melee critical strike chance +% when on full life [20] |
![]() ![]() ![]() | 30% increased Melee Damage when on Full Life 16% increased Attack Speed if you haven't Attacked Recently |
![]() ![]() ![]() | 30% increased Stun Buildup 15% increased Area of Effect if you have Stunned an Enemy Recently |
![]() ![]() ![]() | 25% increased Armour if you've Hit an Enemy with a Melee Attack Recently 50% increased Melee Damage against Immobilised Enemies |
![]() ![]() ![]() | 20% increased Melee Damage 40% increased Melee Damage against Heavy Stunned enemies |
![]() ![]() ![]() | 25% increased Attack Damage Attacks have 25% chance to Maim on Hit |
![]() ![]() ![]() | 16% increased Attack Damage 16% increased Skill Effect Duration Buffs on you expire 10% slower |
![]() ![]() ![]() | 24% increased Attack Damage 10% chance to Blind Enemies on Hit with Attacks |
![]() ![]() ![]() | 30% increased Attack Damage when on Full Life 50% increased Attack Damage when on Low Life |
![]() ![]() ![]() | Allies in your Presence have +100 to Accuracy Rating 35% increased Attack Damage while you have an Ally in your Presence |
![]() ![]() ![]() | 10% increased Attack Damage Gain Accuracy Rating equal to your Strength |
![]() ![]() ![]() | 3% increased Movement Speed 15% increased Projectile Speed 15% increased Projectile Damage |
![]() ![]() ![]() | 16% increased Projectile Damage 40% increased Accuracy Rating at Close Range |
![]() ![]() ![]() | 8% reduced Attack Speed 40% increased Projectile Damage 40% increased Projectile Stun Buildup |
![]() ![]() ![]() | Projectiles have 15% chance to Chain an additional time from terrain |
![]() ![]() ![]() | 50% chance to Pierce an Enemy |
![]() ![]() ![]() | Projectiles have 75% chance for an additional Projectile when Forking |
![]() ![]() ![]() | 15% increased Projectile Speed 15% increased Area of Effect for Attacks |
![]() ![]() ![]() | 15% reduced Projectile Speed 20% increased Projectile Damage |
![]() ![]() ![]() | 25% chance for Projectiles to Pierce Enemies within 3m distance of you |
![]() ![]() ![]() | 30% chance to Pierce an Enemy Projectiles have 10% chance to Chain an additional time from terrain |
![]() ![]() ![]() | 25% increased chance to inflict Ailments with Projectiles |
![]() ![]() ![]() | 25% increased Critical Damage Bonus against Burning Enemies 10% chance to refresh Ignite Duration on Critical Hit |
![]() ![]() ![]() | 25% increased Fire Damage 15% increased Ignite Duration on Enemies |
![]() ![]() ![]() | 30% increased Damage with Hits against Ignited Enemies |
![]() ![]() ![]() | 18% increased Fire Damage 30% increased chance to Ignite Witch: 15% increased Critical Hit Chance for Spells Witch: 18% increased Physical Damage |
![]() ![]() ![]() | 15% increased Fire Damage Damage Penetrates 10% Fire Resistance 10% increased Magnitude of Ignite you inflict |
![]() ![]() ![]() | Mastery: Bestiary 30% increased Elemental Damage if you've Ignited an Enemy Recently |
![]() ![]() ![]() | 35% increased Damage with Hits against Burning Enemies |
![]() ![]() ![]() | 15% increased Area of Effect Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage |
![]() ![]() ![]() | Gain 8% of Damage as Extra Fire Damage +20% to Fire Resistance |
![]() ![]() ![]() | Gain 12% of Physical Damage as Extra Fire Damage |
![]() ![]() ![]() | 30% increased chance to Ignite 30% increased Damage with Hits against Burning Enemies |
![]() ![]() ![]() | 40% increased chance to Ignite 40% increased Damage with Hits against Ignited Enemies |
![]() ![]() ![]() | 25% increased Cold Damage 15% increased Chill Duration on Enemies |
![]() ![]() ![]() | 30% increased Damage with Hits against Chilled Enemies |
![]() ![]() ![]() | 20% increased Freeze Buildup 50% increased Damage with Hits against Frozen Enemies |
![]() ![]() ![]() | 20% increased Freeze Buildup Hits ignore non-negative Elemental Resistances of Frozen Enemies |
![]() ![]() ![]() | 18% increased Cold Damage 30% increased Freeze Buildup Witch: Minions deal 15% increased Damage Witch: Minions have 3% increased Attack and Cast Speed |
![]() ![]() ![]() | 8% increased Cast Speed with Cold Skills 16% increased Skill Effect Duration |
![]() ![]() ![]() | 20% increased Freeze Buildup Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies |
![]() ![]() ![]() | 30% increased Elemental Damage if you've Chilled an Enemy Recently |
![]() ![]() ![]() | +1 to Level of all Cold Skills |
![]() ![]() ![]() | Gain 5% of Damage as Extra Cold Damage 20% increased Freeze Buildup |
![]() ![]() ![]() | 2% increased Lightning Damage per 10 Intelligence |
![]() ![]() ![]() | 25% increased Lightning Damage 15% increased Shock Duration |
![]() ![]() ![]() | 30% increased Damage with Hits against Shocked Enemies |
![]() ![]() ![]() | 25% increased Shock Duration 25% increased Magnitude of Shock you inflict |
![]() ![]() ![]() | 15% more Maximum Lightning Damage |
![]() ![]() ![]() | 18% increased Lightning Damage 30% increased chance to Shock Witch: 18% increased Chaos Damage Witch: 15% increased Skill Effect Duration |
![]() ![]() ![]() | 30% increased chance to Shock Damage Penetrates 15% Lightning Resistance |
![]() ![]() ![]() | 50% increased Electrocute Buildup against Shocked Enemies 50% increased Shock Chance against Electrocuted Enemies |
![]() ![]() ![]() | Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius |
![]() ![]() ![]() | 25% chance on Consuming a Shock on an Enemy to reapply it |
![]() ![]() ![]() | 14% increased Lightning Damage 8% increased Attack and Cast Speed with Lightning Skills |
![]() ![]() ![]() | 30% increased Elemental Damage if you've Shocked an Enemy Recently |
![]() ![]() ![]() | Gain 5% of Damage as Extra Lightning Damage 30% increased chance to Shock |
![]() ![]() ![]() | 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 20% increased Magnitude of Shock you inflict |
![]() ![]() ![]() | Gain 11% of Damage as Extra Chaos Damage |
![]() ![]() ![]() | +1 to Level of all Chaos Skills |
![]() ![]() ![]() | 3% increased Movement Speed 29% increased Chaos Damage -13% to Chaos Resistance 23% reduced Light Radius 7% increased Attributes |
![]() ![]() ![]() | 53% increased Chaos Damage Lose 3% of Life and Energy Shield when you use a Chaos Skill |
![]() ![]() ![]() | 29% increased Chaos Damage 10% increased Global Defences |
![]() ![]() ![]() | Break 30% increased Armour on enemies affected by Ailments +10 to Strength 25% increased Physical Damage |
![]() ![]() ![]() | 29% increased Chaos Damage Enemies you Curse have -3% to Chaos Resistance |
![]() ![]() ![]() | 23% increased Chaos Damage 15% increased Skill Effect Duration |
![]() ![]() ![]() | Unwithered enemies are Withered for 8 seconds when they enter your Presence 20% increased Effect of Withered |
![]() ![]() ![]() | 30% increased Stun Buildup 30% increased Daze Buildup |
![]() ![]() ![]() | Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt 10% chance to inflict Bleeding on Hit 20% increased Physical Damage |
![]() ![]() ![]() | 20% increased Critical Damage Bonus 20% increased Knockback Distance 20% increased Physical Damage |
![]() ![]() ![]() | Gain 6% of Physical Damage as extra Chaos Damage |
![]() ![]() ![]() | 15% increased Critical Hit Chance for Spells 15% increased Critical Spell Damage Bonus 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits |
![]() ![]() ![]() | 15% increased Magnitude of Bleeding you inflict 25% increased Physical Damage |
![]() ![]() ![]() | 20% increased Critical Damage Bonus +10 to Strength 20% increased Physical Damage |
![]() ![]() ![]() | 5% increased Attack and Cast Speed 25% increased Physical Damage |
![]() ![]() ![]() | 40% increased Chill Duration on Enemies 40% increased Shock Duration 25% increased Magnitude of Chill you inflict 25% increased Magnitude of Shock you inflict |
![]() ![]() ![]() | 15% increased Damage for each type of Elemental Ailment on Enemy |
![]() ![]() ![]() | 40% increased Elemental Damage if you've dealt a Critical Hit Recently 20% increased Critical Hit Chance |
![]() ![]() ![]() | 30% increased Cold Exposure Effect 30% increased Fire Exposure Effect 30% increased Lightning Exposure Effect |
![]() ![]() ![]() | 10% increased Duration of Elemental Ailments on Enemies 30% increased Magnitude of Non-Damaging Ailments you inflict |
![]() ![]() ![]() | +5% to all Elemental Resistances 30% increased Elemental Damage |
![]() ![]() ![]() | 15% increased Damage for each type of Elemental Ailment on Enemy |
![]() ![]() ![]() | 10% increased Mana Regeneration Rate 6% of Damage taken Recouped as Mana |
![]() ![]() ![]() | +30 to maximum Mana 14% increased Mana Regeneration Rate |
![]() ![]() ![]() | +20 to maximum Mana 5% increased maximum Mana |
![]() ![]() ![]() | 8% of Damage is taken from Mana before Life +15 to Intelligence |
![]() ![]() ![]() | 18% increased Mana Regeneration Rate 15% reduced Mana Cost while not on Low Mana |
![]() ![]() ![]() | 3% increased Spell Damage per 100 maximum Mana |
![]() ![]() ![]() | 12% increased maximum Mana 10% increased Mana Cost of Skills |
![]() ![]() ![]() | 20% reduced Life Regeneration rate 20% of Damage taken Recouped as Mana |
![]() ![]() ![]() | 15% increased Energy Shield Recovery rate |
![]() ![]() ![]() | 40% increased Mana Regeneration Rate while stationary 20% reduced Mana Regeneration Rate while moving |
![]() ![]() ![]() | 20% increased Mana Regeneration Rate 8% reduced Mana Cost of Skills |
![]() ![]() ![]() | 15% increased Life Regeneration rate 15% increased Mana Regeneration Rate |
![]() ![]() ![]() | 15% increased Mana Recovery rate |
![]() ![]() ![]() | 20% increased Mana Regeneration Rate 10% chance to Gain Arcane Surge when you deal a Critical Hit |
![]() ![]() ![]() | 25% increased Mana Regeneration Rate |
![]() ![]() ![]() | 40% increased effect of Arcane Surge on you |
![]() ![]() ![]() | 25% reduced Mana Regeneration Rate while stationary 50% increased Mana Regeneration Rate while moving |
![]() ![]() ![]() | 10% reduced Mana Cost of Attacks 18% of Skill Mana Costs Converted to Life Costs |
![]() ![]() ![]() | 30% increased amount of Mana Leeched Unaffected by Chill while Leeching Mana |
![]() ![]() ![]() | Recover 2% of Mana on Kill 25% increased amount of Mana Leeched |
![]() ![]() ![]() | 50% increased amount of Mana Leeched 25% increased chance to inflict Ailments against Rare or Unique Enemies |
![]() ![]() ![]() | 15% increased maximum Energy Shield 25% increased amount of Mana Leeched |
![]() ![]() ![]() | 25% increased Mana Recovery from Flasks 10% increased Mana Recovery Rate during Effect of any Mana Flask |
![]() ![]() ![]() | 30% increased Mana Recovery from Flasks 8% increased Attack and Cast Speed during Effect of any Mana Flask |
![]() ![]() ![]() | Mana Flasks gain 0.1 charges per Second +10 to Intelligence |
![]() ![]() ![]() | 10% reduced Flask Charges used from Mana Flasks Remove a Curse when you use a Mana Flask |
![]() ![]() ![]() | Recover 2% of Life when you use a Mana Flask Mana Flasks gain 0.1 charges per Second |
![]() ![]() ![]() | 10% increased Accuracy Rating Gain Accuracy Rating equal to your Intelligence |
![]() ![]() ![]() | 30% increased Accuracy Rating at Close Range +10 to Dexterity |
![]() ![]() ![]() | +30 to Accuracy Rating 10% increased Accuracy Rating |
![]() ![]() ![]() | 15% increased Critical Hit Chance for Attacks 15% increased Accuracy Rating |
![]() ![]() ![]() | 1% increased Attack Speed per 250 Accuracy Rating |
![]() ![]() ![]() | 60% increased Accuracy Rating at Close Range |
![]() ![]() ![]() | 30% reduced penalty to Accuracy Rating at range |
![]() ![]() ![]() | 5% increased Attack Speed 30% increased Accuracy Rating against Rare or Unique Enemies |
![]() ![]() ![]() | Attacks gain increased Accuracy Rating equal to their Critical Hit Chance |
![]() ![]() ![]() | 50% increased Cold Damage while affected by Herald of Ice 50% increased Fire Damage while affected by Herald of Ash 50% increased Lightning Damage while affected by Herald of Thunder |
![]() ![]() ![]() | 15% reduced Reservation of Herald Skills |
![]() ![]() ![]() | 40% reduced Damage +6% to Critical Hit Chance of Herald Skills |
![]() ![]() ![]() | Herald Skills have 30% increased Area of Effect Herald Skills deal 30% increased Damage |
![]() ![]() ![]() | 20% increased Effect of Auras from your Aura Skills |
![]() ![]() ![]() | 25% chance for Trigger skills to refund half of Energy Spent |
![]() ![]() ![]() | Recover 3% of Mana when you Invoke a Spell Triggered Spells deal 45% increased Spell Damage |
![]() ![]() ![]() | 40% increased Damage if you've Triggered a Skill Recently Meta Skills gain 15% increased Energy |
![]() ![]() ![]() | 20% increased Skill Effect Duration 15% increased Duration of Damaging Ailments on Enemies |
![]() ![]() ![]() | 25% increased Skill Effect Duration |
![]() ![]() ![]() | 25% increased Skill Effect Duration |
![]() ![]() ![]() | 16% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
![]() ![]() ![]() | Link Skills Link to 1 additional random target |
![]() ![]() ![]() | Link Skills have 20% increased Buff Effect Link Skills have 20% increased Skill Effect Duration |
![]() ![]() ![]() | Link Skills can target Damageable Minions |
![]() ![]() ![]() | 25% increased Attack Damage |
![]() ![]() ![]() | 25% increased Attack Damage |
![]() ![]() ![]() | 25% increased Attack Damage |
![]() ![]() ![]() | 25% increased Attack Damage |
![]() ![]() ![]() | 25% increased Attack Damage |
![]() ![]() ![]() | 50% increased Critical Hit Chance against Enemies on Full Life Cannot be Blinded while on Full Life 80% increased Damage with Hits against Enemies that are on Full Life |
![]() ![]() ![]() | 60% increased Damage with Hits against Enemies that are on Low Life 30% increased Stun Buildup against Enemies that are on Low Life |
![]() ![]() ![]() | Damage with Hits is Lucky against Enemies that are on Low Life |
![]() ![]() ![]() | 10% of Damage is taken from Mana before Life |
![]() ![]() ![]() | Minions deal 25% increased Damage |
![]() ![]() ![]() | Minions deal 25% increased Damage |
![]() ![]() ![]() | Minions have 25% increased maximum Life |
![]() ![]() ![]() | 24% reduced Slowing Potency of Debuffs on You |
![]() ![]() ![]() | 16% reduced Skill Effect Duration 10% reduced Slowing Potency of Debuffs on You |
![]() ![]() ![]() | Debuffs you inflict have 10% increased Slow Magnitude Debuffs on you expire 20% faster |
![]() ![]() ![]() | 20% increased Skill Effect Duration Debuffs you inflict have 10% increased Slow Magnitude |
![]() ![]() ![]() | 30% increased Damage with Hits against Hindered Enemies Debuffs you inflict have 10% increased Slow Magnitude |
![]() ![]() ![]() | 50% increased Weapon Swap Speed |
![]() ![]() ![]() | 20% increased Elemental Damage with Attacks 5% of Physical Damage from Hits taken as Damage of a Random Element |
![]() ![]() ![]() | 40% increased Elemental Damage with Attack Skills during any Flask Effect |
![]() ![]() ![]() | Attack Damage Penetrates 15% of Enemy Elemental Resistances |
![]() ![]() ![]() | 25% increased chance to Ignite 25% increased Freeze Buildup 25% increased chance to Shock 25% increased Electrocute Buildup |
![]() ![]() ![]() | 50% increased Blind Effect |
![]() ![]() ![]() | 3% increased Movement Speed 10% increased Skill Speed |
![]() ![]() ![]() | 4% increased Movement Speed if you've Killed Recently 8% increased Attack Speed if you've Killed Recently |
![]() ![]() ![]() | 20% increased Area of Effect if you've Killed Recently 10% increased Area of Effect for Attacks |
![]() ![]() ![]() | 15% increased Area of Effect if you have Stunned an Enemy Recently 15% increased Area of Effect for Attacks |
![]() ![]() ![]() | 15% increased Area of Effect for Attacks 15% increased Attack Area Damage |
![]() ![]() ![]() | 20% increased Stun Buildup 25% increased Attack Area Damage |
![]() ![]() ![]() | 20% increased Area of Effect for Attacks 10% increased Cooldown Recovery Rate |
![]() ![]() ![]() | 25% increased Armour Break Duration 25% increased Attack Area Damage |
![]() ![]() ![]() | Break 25% increased Armour 16% increased Area of Effect for Attacks |
![]() ![]() ![]() | 10% reduced Spell Area Damage Spell Skills have 30% increased Area of Effect |
![]() ![]() ![]() | Area Skills have 20% chance to Knock Enemies Back on Hit 20% increased Spell Area Damage |
![]() ![]() ![]() | Final Repeat of Spells has 40% increased Area of Effect |
![]() ![]() ![]() | Spell Skills have 20% increased Area of Effect |
![]() ![]() ![]() | 35% increased Spell Area Damage Spell Skills have 10% reduced Area of Effect |
![]() ![]() ![]() | 20% reduced Projectile Speed for Spell Skills |
![]() ![]() ![]() | 20% increased Projectile Speed for Spell Skills |
![]() ![]() ![]() | 12% chance for Spell Skills to fire 2 additional Projectiles |
![]() ![]() ![]() | 10% increased Area of Effect 10% increased Area Damage |
![]() ![]() ![]() | 25% increased Culling Strike Threshold |
![]() ![]() ![]() | 25% increased Damage with Hits against Rare and Unique Enemies 20% increased Accuracy Rating against Rare or Unique Enemies 20% increased chance to inflict Ailments against Rare or Unique Enemies |
![]() ![]() ![]() | 5% reduced Attack Speed 30% increased Stun Buildup 50% increased Attack Damage |
![]() ![]() ![]() | 5% reduced Attack Speed 30% increased Magnitude of Ailments you inflict 20% increased Duration of Damaging Ailments on Enemies |
![]() ![]() ![]() | 25% increased Daze Buildup 25% increased Daze Duration |
![]() ![]() ![]() | 25% increased Critical Hit Chance against Dazed Enemies 25% increased Damage against Dazed Enemies 25% increased Daze Buildup |
![]() ![]() ![]() | 12% increased Attack Speed if you've been Hit Recently |
![]() ![]() ![]() | 75% increased Thorns damage if you've Blocked Recently |
![]() ![]() ![]() | Gain Physical Thorns damage equal to 2% of Armour from equipped Body Armour |
![]() ![]() ![]() | 40% increased Thorns damage |
![]() ![]() ![]() | +5% to Thorns Critical Hit Chance |
![]() ![]() ![]() | Regenerate 2.5% of Life per second while Surrounded |
![]() ![]() ![]() | 20% increased Attack Speed while Surrounded |
![]() ![]() ![]() | Minions have +20% to all Elemental Resistances |
![]() ![]() ![]() | Minions deal 25% increased Damage |
![]() ![]() ![]() | Minions have 25% increased maximum Life |
![]() ![]() ![]() | 40% increased Aftershock Area of Effect |
![]() ![]() ![]() | 15% increased Effect of your Mark Skills |
![]() ![]() ![]() | Culling Strike against Enemies you Mark |
![]() ![]() ![]() | Mark Skills have 60% increased Skill Effect Duration |
![]() ![]() ![]() | Enemies you Mark have 15% reduced Accuracy Rating |
![]() ![]() ![]() | Enemies you Mark take 10% increased Damage |
![]() ![]() ![]() | 30% reduced Mana Cost of Mark Skills 4% increased Movement Speed if you've cast a Mark Spell Recently |
![]() ![]() ![]() | Enemies near Enemies you Mark are Blinded Enemies you Mark cannot deal Critical Hits |
![]() ![]() ![]() | Offerings have 30% increased Maximum Life Recover 3% of Life when you create an Offering |
![]() ![]() ![]() | 15% chance to not destroy Corpses when Consuming Corpses |
![]() ![]() ![]() | 40% increased Minion Damage while you have at least two different active Offerings |
![]() ![]() ![]() | 33% increased Damage with Hits against Enemies affected by Elemental Ailments |
![]() ![]() ![]() | 25% increased Damage with Hits against Enemies affected by Elemental Ailments 15% increased Duration of Ignite, Shock and Chill on Enemies |
![]() ![]() ![]() | 24% increased Damage with Hits against Enemies affected by Elemental Ailments 30% increased chance to inflict Ailments against Rare or Unique Enemies |
![]() ![]() ![]() | 15% chance to Pierce an Enemy 15% increased Projectile Damage |
![]() ![]() ![]() | 15% increased Projectile Damage Projectiles have 10% chance to Chain an additional time from terrain |
![]() ![]() ![]() | Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m Projectiles deal 25% increased Damage with Hits against Enemies within 2m |
![]() ![]() ![]() | Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m Projectiles deal 25% increased Damage with Hits against Enemies further than 6m |
![]() ![]() ![]() | 10% increased Stun Buildup 16% increased Melee Damage +10 to Strength |
![]() ![]() ![]() | 15% increased Armour Regenerate 0.5% of Life per second +10 to Strength |
![]() ![]() ![]() | 4% increased Movement Speed 20% increased Evasion Rating +10 to Dexterity |
![]() ![]() ![]() | 8% increased Projectile Speed 8% increased Attack Speed +10 to Dexterity |
![]() ![]() ![]() | 20% increased Spell Damage +10 to Intelligence Witch: 16% increased Spell Damage Witch: Minions deal 16% increased Damage Witch: +10 to Intelligence |
![]() ![]() ![]() | 30% increased maximum Energy Shield +10 to Intelligence |
![]() ![]() ![]() | Hits against you have 20% reduced Critical Damage Bonus 20% increased Armour and Evasion Rating +5 to Strength and Dexterity |
![]() ![]() ![]() | 15% increased Projectile Damage 30% increased Stun Buildup against enemies within 2 metres +5 to Strength and Dexterity |
![]() ![]() ![]() | 10% increased Damage 10% increased Critical Hit Chance +5 to Strength and Intelligence |
![]() ![]() ![]() | 10% increased Mana Regeneration Rate Regenerate 0.5% of Life per second +5 to Strength and Intelligence |
![]() ![]() ![]() | 8% increased Attack and Cast Speed +5 to Dexterity and Intelligence |
![]() ![]() ![]() | 4% increased Movement Speed 15% increased Mana Regeneration Rate +5 to Dexterity and Intelligence |
![]() ![]() ![]() | 16% increased Critical Hit Chance for Spells 8% increased Cast Speed if you've dealt a Critical Hit Recently |
![]() ![]() ![]() | 15% increased Critical Hit Chance for Spells 15% increased Spell Damage if you've dealt a Critical Hit Recently |
![]() ![]() ![]() | 25% increased Critical Hit Chance for Spells Hits have 25% reduced Critical Hit Chance against you |
![]() ![]() ![]() | 30% increased Attack Damage if you've Cast a Spell Recently 10% increased Cast Speed if you've Attacked Recently |
![]() ![]() ![]() | 20% increased Stun Buildup 20% increased Knockback Distance +10 to Strength |
![]() ![]() ![]() | 20% increased Knockback Distance 20% chance to Knock Enemies Back with Hits at Close Range |
![]() ![]() ![]() | Damage Penetrates 15% Fire Resistance Fire Exposure you inflict lowers Total Fire Resistance by an extra 5% |
![]() ![]() ![]() | Damage Penetrates 15% Fire Resistance +10 to Strength |
![]() ![]() ![]() | Damage Penetrates 18% Fire Resistance 25% increased Fire Exposure Effect |
![]() ![]() ![]() | Damage Penetrates 15% Fire Resistance 15% increased Duration of Damaging Ailments on Enemies |
![]() ![]() ![]() | Hits that Heavy Stun inflict Fire Exposure |
![]() ![]() ![]() | 60% reduced Ice Crystal Life |
![]() ![]() ![]() | 200% increased Ice Crystal Life |
![]() ![]() ![]() | Damage Penetrates 15% Cold Resistance Damage Penetrates 8% Lightning Resistance |
![]() ![]() ![]() | Damage Penetrates 15% Cold Resistance Cold Exposure you inflict lowers Total Cold Resistance by an extra 5% |
![]() ![]() ![]() | Damage Penetrates 15% Cold Resistance +10 to Intelligence |
![]() ![]() ![]() | Damage Penetrates 15% Cold Resistance +10 to Intelligence |
![]() ![]() ![]() | Damage Penetrates 18% Cold Resistance 25% increased Cold Exposure Effect |
![]() ![]() ![]() | Damage Penetrates 10% Lightning Resistance if on Low Mana Damage Penetrates 15% Lightning Resistance |
![]() ![]() ![]() | Damage Penetrates 18% Lightning Resistance 30% increased Critical Hit Chance against enemies with Lightning Exposure |
![]() ![]() ![]() | Damage Penetrates 8% Cold Resistance Damage Penetrates 15% Lightning Resistance |
![]() ![]() ![]() | Damage Penetrates 15% Lightning Resistance +10 to Dexterity |
![]() ![]() ![]() | Damage Penetrates 15% Lightning Resistance +10 to Dexterity |
![]() ![]() ![]() | Damage Penetrates 18% Lightning Resistance 25% increased Lightning Exposure Effect |
![]() ![]() ![]() | Lightning Damage with Non-Critical Hits is Lucky |
![]() ![]() ![]() | 5% increased Skill Speed 30% increased Electrocute Buildup |
![]() ![]() ![]() | 25% increased Evasion if you have Hit an Enemy Recently 50% increased maximum Dash Distance with Unarmed Attack Skills |
![]() ![]() ![]() | 20% increased Area of Effect while Unarmed 25% reduced Damage with Unarmed Attacks 20% increased Unarmed Attack Speed |
![]() ![]() ![]() | 35% increased Stun Buildup 35% increased Freeze Buildup |
![]() ![]() ![]() | Break 60% increased Armour 10% chance to Defend with 200% of Armour |
![]() ![]() ![]() | 60% increased Damage against Enemies with Fully Broken Armour |
![]() ![]() ![]() | 100% increased Armour Break Duration |
![]() ![]() ![]() | Break 40% increased Armour 25% increased Physical Damage |
![]() ![]() ![]() | 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground 40% increased Jagged Ground Duration |
![]() ![]() ![]() | Enemies in Jagged Ground you create take 10% increased Damage |
![]() ![]() ![]() | 10% increased Cooldown Recovery Rate Enemies in your Presence have 10% reduced Cooldown Recovery Rate |
![]() ![]() ![]() | 15% increased Skill Effect Duration 12% increased Cooldown Recovery Rate |
![]() ![]() ![]() | 10% increased Area of Effect 10% increased Cooldown Recovery Rate |
![]() ![]() ![]() | Damaging Ailments Cannot Be inflicted on you while you already have one 20% increased Magnitude of Damaging Ailments you inflict |
![]() ![]() ![]() | 15% increased chance to inflict Ailments Break 30% increased Armour on enemies affected by Ailments |
![]() ![]() ![]() | Damaging Ailments deal damage 12% faster |
![]() ![]() ![]() | 15% increased Duration of Damaging Ailments on Enemies 30% increased Damage with Hits against Enemies affected by Ailments |
![]() ![]() ![]() | 30% increased bonuses gained from Equipped Quiver |
![]() ![]() ![]() | Grenade Skills have +1 Cooldown Use |
![]() ![]() ![]() | 50% increased Grenade fuse duration Grenade Skills Fire an additional Projectile |
![]() ![]() ![]() | 25% reduced Grenade fuse duration |
![]() ![]() ![]() | Enemies are Maimed for 4 seconds after becoming Unpinned 40% increased Pin Buildup |
![]() ![]() ![]() | 30% increased Pin Buildup 5% increased Movement Speed if you've Pinned an Enemy Recently |
![]() ![]() ![]() | 25% increased Charm Effect Duration 25% increased Charm Charges gained |
![]() ![]() ![]() | Charms gain 0.15 charges per Second |
![]() ![]() ![]() | 20% chance for Charms you use to not consume Charges Recover 5% of Mana when a Charm is used |
![]() ![]() ![]() | 30% increased Damage while you have an active Charm 6% increased Movement Speed while you have an active Charm |
![]() ![]() ![]() | Charms applied to you have 25% increased Effect |
![]() ![]() ![]() | +1 Charm Slot |