Amulets Unique /24
(2–4) Life Regeneration per second
+(10–20)% to Fire Resistance
(20–30)% increased Mana Regeneration Rate
25% increased Light Radius
Life Recovery from Regeneration is not applied
Every 4 seconds, Recover 1 Life for every 0.2 Life Recovery per second from Regeneration
(2–4) Life Regeneration per second
+(60–80) to maximum Life
+(10–20) to Dexterity
Skills have +1 to Limit
(20–30)% increased Mana Regeneration Rate
+(40–60) to maximum Mana
(40–60)% increased Mana Regeneration Rate
Gain (4–6)% of maximum Mana as Extra maximum Energy Shield
(20–30)% increased Mana Regeneration Rate
+(30–50) to maximum Life
+(30–50) to maximum Mana
(100–200)% increased Critical Hit Chance
+(60–100) to Stun Threshold
Your Critical Hits do not deal extra Damage
+(10–15) to Strength
+(40–60) to maximum Life
(20–30)% increased Flask Life Recovery rate
Life Flasks gain (0.17–0.25) charges per Second
+(10–15) to Strength
20% reduced maximum Life
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
100% increased amount of Life Leeched
+(10–15) to Strength
(10–20)% increased maximum Life
+(30–40)% to Fire Resistance
Enemies in your Presence have -10% to Fire Resistance
+(10–15) to Dexterity
+(40–60) to maximum Life
+(5–15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
Grants Skill: Level 13 Lightning Bolt
+(10–15) to Dexterity
+(20–30)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
+(10–15) to Dexterity
(6–10)% increased maximum Life
+(10–20) to Strength
(25–40)% increased Mana Regeneration Rate
Recover (10–20)% of Missing Life before being Hit by an Enemy
+(10–15) to Intelligence
+(30–40) to maximum Energy Shield
+(25–35) to Spirit
+(20–30) to Intelligence
Life Regeneration is applied to Energy Shield instead
+(10–15) to Intelligence
+(50–100) to maximum Mana
(15–25)% increased Cast Speed
+(15–25)% to Block Chance while holding a Focus
+(20–30) to maximum Energy Shield
(15–30)% increased Skill Speed
(20–30)% increased Critical Hit Chance
(30–50)% increased Damage
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
25% increased Block chance
+(3–5)% to maximum Block chance
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
(15–30)% increased Elemental Damage
Enemies take (15–20)% increased Damage for each Elemental Ailment type among
your Ailments on them
(30–40)% reduced Duration of Ignite, Shock and Chill on Enemies
+(5–7) to all Attributes
+(50–100) to all Attributes
-4 Physical Damage taken from Attack Hits
+(5–7) to all Attributes
+100 to maximum Life
Allies in your Presence have (30–50)% increased Critical Hit Chance
Allies in your Presence have (30–50)% increased Critical Damage Bonus
Allies in your Presence have (10–20)% increased Attack Speed
Allies in your Presence have (10–20)% increased Cast Speed
50% reduced Presence Area of Effect
+(5–7) to all Attributes
Can have 2 additional Instilled Modifiers
Grants Skill: Level 11 Future-Past
+(5–7) to all Attributes
+(300–600) to Accuracy Rating
+(300–600) to Evasion Rating
Cannot be Blinded
+(10–15) to Spirit
+(60–100) to maximum Mana
+30 to Spirit
30% increased Light Radius
+(10–15) to Spirit
(10–15)% increased Rarity of Items found
(15–30)% increased Mana Regeneration Rate
Take 100 Fire Damage when you Ignite an Enemy
+(1–4) to Level of all Fire Skills
(12–20)% increased Rarity of Items found
(20–30)% reduced maximum Life
+(10–15) to all Attributes
Cannot be Light Stunned
(12–20)% increased Rarity of Items found
+(10–20) to all Attributes
+(17–23)% to Chaos Resistance
(20–30)% increased Mana Regeneration Rate
Gain an additional Charge when you gain a Charge
Amulets Item /16
Crimson Amulet
(2–4) Life Regeneration per second
Azure Amulet
(20–30)% increased Mana Regeneration Rate
Amber Amulet
Requires: Level 8
+(10–15) to Strength
Jade Amulet
Requires: Level 8
+(10–15) to Dexterity
Lapis Amulet
Requires: Level 8
+(10–15) to Intelligence
Lunar Amulet
Requires: Level 14
+(20–30) to maximum Energy Shield
Bloodstone Amulet
Requires: Level 18
+(30–40) to maximum Life
Stellar Amulet
Requires: Level 25
+(5–7) to all Attributes
Solar Amulet
Requires: Level 30
+(10–15) to Spirit
Gold Amulet
Requires: Level 35
(12–20)% increased Rarity of Items found
Pearlescent Amulet
Requires: Level 8
+(7–10)% to all Elemental Resistances
Dusk Amulet
+1 Prefix Modifier allowed
-1 Suffix Modifier allowed
Gloam Amulet
-1 Prefix Modifier allowed
+1 Suffix Modifier allowed
Penumbra Amulet
+2 Prefix Modifiers allowed
-2 Suffix Modifiers allowed
Tenebrous Amulet
-2 Prefix Modifiers allowed
+2 Suffix Modifiers allowed
Distorted Amulet
-1 Prefix Modifier allowed
-1 Suffix Modifier allowed
Weight information cannot be obtained. According to the information compiled by Krakenbul, the author of Prohibited Library Discord Channel #poe2-recombinator-chat Weight SpreadSheets. Desecrated Mods on different Item Class was queried from Trade.
Vaal Orb Corrupted Enchantment /12
111Life Physical AttackLeech #% of Physical Attack Damage as Life
111Mana Physical AttackLeech #% of Physical Attack Damage as Mana
111Elemental Resistance#% to all Maximum Elemental Resistances
111Elemental Fire Cold Lightning Resistance+#% to all Elemental Resistances
111#% increased Rarity of Items found
111Gem# to Level of all Skills
111Attribute+# to Strength
111Attribute+# to Dexterity
111Attribute+# to Intelligence
313Life Flasks gain # charges per Second
Mana Flasks gain # charges per Second
Charms gain # charges per Second
121Total
Liquid Emotions Passives /751
Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
20% increased Blind Effect
Blind Enemies when they Stun you
50% increased Evasion Rating when on Full Life
25% increased Stun Threshold while on Full Life
12% increased Block chance
5 Mana gained when you Block
50% increased Evasion Rating if you have been Hit Recently
50% increased Armour if you haven't been Hit Recently
5% reduced Attack Speed
40% increased Projectile Damage
40% increased Projectile Stun Buildup
12% increased Block chance
20% increased Parried Debuff Duration
50% chance for Projectiles to Pierce Enemies within 3m distance of you
10% chance to Daze on Hit
25% increased Daze Duration
Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
15% increased Accuracy Rating
20% increased Projectile Damage
Allies in your Presence Regenerate 1% of your Maximum Life per second
Regenerate 0.5% of maximum Life per second
25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
40% increased Charm Effect Duration
40% increased Charm Charges gained
Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
Regenerate 1% of maximum Life per second while stationary
40% increased Attack Damage while on Full Life
60% increased Attack Damage while on Low Life
Defend with 150% of Armour against Hits from Enemies that are further than 6m away
20% increased Stun Buildup
20% increased Knockback Distance
20% increased Physical Damage
5% increased Cast Speed
10% increased Cast Speed when on Full Life
30% reduced Evasion Rating if you have been Hit Recently
100% increased Evasion Rating if you haven't been Hit Recently
40% increased Mana Regeneration Rate while stationary
20% reduced Mana Regeneration Rate while moving
30% increased Stun Recovery
30% increased Stun Threshold if you haven't been Stunned Recently
25% increased Mana Recovery from Flasks
10% increased Mana Recovery Rate during Effect of any Mana Flask
20% increased Culling Strike Threshold
Culling Strike against Beasts while your Companion is in your Presence
can see monster categories [1]
melee critical strike chance +% when on full life [20]
120% increased Armour and Evasion Rating when on Low Life
12% increased Block chance
10 Life gained when you Block
+2% to maximum Block chance
30% increased Melee Damage when on Full Life
16% increased Attack Speed if you haven't Attacked Recently
Gain 20 Life per Enemy Killed
2% chance to Recover all Life when you Kill an Enemy
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
12% increased Attack Speed if you've successfully Parried Recently
6% increased Movement Speed if you've successfully Parried Recently
Regenerate 1.5% of maximum Life per second while stationary
20% increased Evasion Rating
10% reduced Slowing Potency of Debuffs on You
10% reduced Movement Speed Penalty from using Skills while moving
Mana Flasks gain 0.1 charges per Second
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
Recover 2% of maximum Mana on Kill
25% increased amount of Mana Leeched
15% increased Mana Regeneration Rate
Recover 2% of maximum Mana on Kill
15% increased Mana Regeneration Rate
20% increased Mana Cost Efficiency
10% reduced Flask Charges used from Mana Flasks
Remove a Curse when you use a Mana Flask
25% increased Lightning Damage
15% increased Shock Duration
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
20% increased Stun Threshold while on Full Life
50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
Mastery: Ultimatum
+4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
+20 to maximum Life
8% of Damage taken Recouped as Life
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
80% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
20% increased Life Recovery from Flasks
Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
5% increased Attack Speed
30% increased Accuracy Rating against Rare or Unique Enemies
30% chance to Pierce an Enemy
Projectiles have 10% chance to Chain an additional time from terrain
10% of Damage is taken from Mana before Life
16% increased Accuracy Rating with One Handed Melee Weapons
16% increased Accuracy Rating with Two Handed Melee Weapons
+2 to Melee Strike Range
10% reduced Spell Area Damage
Spell Skills have 25% increased Area of Effect
60% increased Evasion Rating if you have Hit an Enemy Recently
100% increased Critical Damage Bonus against Enemies that are on Full Life
30% increased Stun Buildup with Melee Damage
Projectiles deal 75% increased Damage against Heavy Stunned Enemies
30% increased Mana Recovery from Flasks
8% increased Attack and Cast Speed during Effect of any Mana Flask
6% increased Attack Speed
30% increased Evasion Rating if you have Hit an Enemy Recently
25% increased Attack Damage
5% chance to Daze on Hit
20% reduced Life Regeneration rate
20% of Damage taken Recouped as Mana
6% increased Attack Speed during any Flask Effect
25% increased Damage during any Flask Effect
25% increased Warcry Speed
Warcry Skills have 25% increased Area of Effect
25% increased Critical Damage Bonus for Attack Damage
+25% to Critical Damage Bonus against Stunned Enemies
25% increased Damage with Spears
10% increased Attack Speed with Spears
Herald Skills have 25% increased Area of Effect
Herald Skills deal 30% increased Damage
25% increased Warcry Cooldown Recovery Rate
8% increased Damage for each time you've Warcried Recently
Companions deal 60% increased damage against Immobilised enemies
30% increased Spell Damage
5% reduced Cast Speed
40% increased Critical Hit Chance against Enemies that are affected
by no Elemental Ailments
50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
30% increased Evasion Rating while you have Energy Shield
Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
Link Skills Link to 1 additional random target
Link Skills have 20% increased Buff Effect
Link Skills have 20% increased Skill Effect Duration
15% increased Projectile Speed
12% increased Area of Effect for Attacks
40% increased Chill Duration on Enemies
40% increased Shock Duration
25% increased Magnitude of Chill you inflict
25% increased Magnitude of Shock you inflict
100% increased Evasion Rating from Equipped Body Armour
12% increased Area of Effect if you have Stunned an Enemy Recently
12% increased Area of Effect for Attacks
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
40% increased Electrocute Buildup
30% increased Shock Chance against Electrocuted Enemies
20% increased Mana Regeneration Rate
15% increased Mana Cost Efficiency
Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius
+30% of Armour also applies to Lightning Damage
30% reduced effect of Shock on you
+30% of Armour also applies to Fire Damage
30% reduced Magnitude of Ignite on you
30% reduced Effect of Chill on you
30% increased Freeze Threshold
+30% of Armour also applies to Cold Damage
25% increased Blind duration
25% increased Damage with Hits against Blinded Enemies
20% increased Life Recovery from Flasks
Life Flasks gain 0.1 charges per Second
15% increased Attack Speed if you've been Hit Recently
8% reduced Slowing Potency of Debuffs on You
Allies in your Presence have 6% increased Attack Speed
6% increased Attack Speed
30% increased Stun Buildup
12% increased Area of Effect if you have Stunned an Enemy Recently
15% increased Attack Area Damage
12% increased Area of Effect for Attacks
35% increased amount of Life Leeched
Leech Life 20% slower
10% reduced maximum Mana
+10 to Strength
35% increased Critical Hit Chance
25% increased Chance to Block if you've Blocked with Active Block Recently
50% increased Defences from Equipped Shield
35% increased Stun Buildup
35% increased Freeze Buildup
60% increased Damage with Hits against Enemies that are on Low Life
30% increased Stun Buildup against Enemies that are on Low Life
100% increased Critical Hit Chance against Enemies that are on Full Life
Inherent loss of Rage is 25% slower
Banner Skills have 30% increased Area of Effect
Banner Skills have 30% increased Duration
6% increased Attack Speed
20% Chance to build an additional Combo on Hit
15% increased Presence Area of Effect
Aura Skills have 10% increased Magnitudes
40% reduced Poison Duration on you
Life Flasks gain 0.1 charges per Second
When a Banner expires, recover 15% of the Glory required for that Banner
30% increased Area of Effect of Aftershocks you create yourself
16% increased Cast Speed if you've dealt a Critical Hit Recently
20% increased Attack Damage
Skills deal 8% increased Damage per Combo consumed, up to 40%
16% increased Attack Speed during any Flask Effect
6% of Damage taken Recouped as Life
Regenerate 0.4% of maximum Life per second if you have been Hit Recently
5% increased Attack Speed
10% increased Accuracy Rating
5% increased Dexterity
20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
Empowered Attacks deal 30% increased Damage
15% chance to not destroy Corpses when Consuming Corpses
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
30% increased Stun Buildup
10% chance to Daze on Hit
15% increased Life Recovery rate
100% chance to Daze Enemies whose Hits you Block while Actively Blocking
10% chance to Daze on Hit
40% increased Damage against Dazed Enemies
50% increased Electrocute Buildup against Shocked Enemies
50% increased Shock Chance against Electrocuted Enemies
10% chance to Daze on Hit
40% increased Critical Hit Chance against Dazed Enemies
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
25% increased Damage with Spears
25% increased Accuracy Rating with Spears
45% increased Critical Damage Bonus
10% increased Mana Cost of Skills
+10 to Strength
Recover 3% of Maximum Life when you collect a Remnant
Recover 3% of Maximum Mana when you collect a Remnant
15% increased Life Regeneration rate
15% increased Mana Regeneration Rate
20% increased maximum Energy Shield
Defend with 120% of Armour while not on Low Energy Shield
+5 to all Attributes
Gain additional Ailment Threshold equal to 16% of maximum Energy Shield
Gain additional Stun Threshold equal to 16% of maximum Energy Shield
30% increased Stun Buildup
Hits Break 50% increased Armour on targets with Ailments
60% increased Armour from Equipped Body Armour
60% increased Energy Shield from Equipped Body Armour
8% increased Projectile Speed
6% increased Attack Speed
12% increased Accuracy Rating
20% increased Melee Damage
25% increased Melee Damage against Immobilised Enemies
40% increased Hazard Damage
Hazards cannot be triggered for 3 seconds after being created
Regenerate 1.5% of maximum Life per second while on Low Life
40% increased Life Recovery from Flasks used when on Low Life
50% increased Hazard Area of Effect
20% reduced Hazard Damage
30% increased Life Regeneration rate during Effect of any Life Flask
20% increased Skill Effect Duration
15% increased Duration of Damaging Ailments on Enemies
Charms gain 0.15 charges per Second
Regenerate 2.5% of maximum Life per second while Surrounded
30% increased Block chance while Surrounded
10% increased Deflection Rating while Surrounded
40% increased Ailment and Stun Threshold while Surrounded
25% reduced Effect of Chill on you
Unaffected by Chill during Dodge Roll
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
Area Skills have 20% chance to Knock Enemies Back on Hit
20% increased Spell Area Damage
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
15% increased Mana Regeneration Rate
30% increased Magnitude of Shock you inflict
Life Flasks gain 0.1 charges per Second
+10 to Strength
30% increased Presence Area of Effect
Allies in your Presence have 30% increased Glory generation
40% increased Cooldown Recovery Rate for Grenade Skills
80% reduced Grenade Damage
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
Gain additional Stun Threshold equal to 20% of maximum Energy Shield
30% increased Parry Range
Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
40% increased Attack Damage against Maimed Enemies
Enemies are Maimed for 4 seconds after becoming Unpinned
60% increased Critical Hit Chance against Immobilised enemies
Your Hits cannot be Evaded by Pinned Enemies
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction
Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
100% increased Evasion Rating if you have been Hit Recently
30% reduced Evasion Rating if you haven't been Hit Recently
Recover 20 Life when you Block
+2% to maximum Block chance
80% less Knockback Distance for Blocked Hits
15% increased Mana Recovery rate
Enemies affected by your Hazards Recently have 25% reduced Armour
Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
Enemies Blinded by you have 50% reduced Critical Hit Chance
50% increased Critical Hit Chance against Blinded Enemies
20% increased Light Radius
Cannot be Blinded
12% chance to Blind Enemies on Hit
10% increased Attack Speed
15% chance to Blind Enemies on Hit with Attacks
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
50% increased Melee Damage against Immobilised Enemies
Companions have 20% increased maximum Life
20% increased Life Recovery Rate while your Companion is in your Presence
30% reduced penalty to Accuracy Rating at range
20% increased Flask and Charm Charges gained
40% increased Life and Mana Recovery from Flasks while you have an active Charm
Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
30% increased Totem Life
30% increased Totem Duration
+20 to maximum Mana
50% increased Shock Duration
75% increased Melee Damage with Spears while Surrounded
40% increased Projectile Damage with Spears while there are no Enemies within 3m
12% increased Area of Effect for Attacks
+10 to Strength
25% increased chance to inflict Ailments with Projectiles
10% of Physical Damage taken Recouped as Life
20% increased Physical Damage
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
Enemies you Fully Armour Break cannot Regenerate Life
Enemies you Fully Armour Break are Maimed
25% increased Magnitude of Ailments you inflict against Marked Enemies
25% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
3% increased Evasion Rating per 10 Intelligence
Gain Accuracy Rating equal to your Intelligence
Projectiles have 75% chance for an additional Projectile when Forking
50% increased Critical Hit Chance against Enemies that are on Full Life
Cannot be Blinded while on Full Life
80% increased Damage with Hits against Enemies that are on Full Life
10% increased Mana Regeneration Rate
6% of Damage taken Recouped as Mana
10% increased Block chance
15% reduced Slowing Potency of Debuffs on You
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
15% chance for Remnants you create to grant their effects twice
Spell Skills have 15% increased Area of Effect
12% increased Movement Speed while Sprinting
Hazards have 15% chance to rearm after they are triggered
20% increased amount of Life Leeched
40% increased Armour and Evasion Rating while Leeching
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
Offerings cannot be damaged if they have been created Recently
25% increased Damage with One Handed Weapons
Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
50% increased amount of Mana Leeched
25% increased chance to inflict Ailments against Rare or Unique Enemies
20% chance for Charms you use to not consume Charges
Recover 5% of maximum Mana when a Charm is used
Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%
Minions deal 30% increased Damage if you've Hit Recently
40% increased Spell Damage if one of your Minions has died Recently
15% increased Cost Efficiency of Attacks
18% of Skill Mana Costs Converted to Life Costs
Final Repeat of Spells has 30% increased Area of Effect
20% increased Life Regeneration rate
30% reduced effect of Curses on you
30% increased damage against Undead Enemies
can see monster categories [1]
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
25% increased Cold Damage
15% increased Chill Duration on Enemies
2% increased Damage per 5 of your lowest Attribute
18% increased Mana Regeneration Rate
25% increased Mana Cost Efficiency while on Low Mana
Break 60% increased Armour
10% chance to Defend with 200% of Armour
Regenerate 1% of maximum Life per second while you have a Totem
Totems Regenerate 3% of maximum Life per second
5% increased Cast Speed
15% increased Mana Regeneration Rate
24% increased Attack Damage
10% chance to Blind Enemies on Hit with Attacks
Ancestrally Boosted Attacks deal 30% increased Damage
On Heavy Stunning a Rare or Unique Enemy, your next Attack within 4 seconds will be Ancestrally Boosted
Minions Revive 15% faster
Recover 2% of maximum Life when one of your Minions is Revived
4% increased Movement Speed if you've Killed Recently
8% increased Attack Speed if you've Killed Recently
Enemies are Intimidated for 4 seconds when you Immobilise them
18% increased maximum Energy Shield
12% increased Mana Regeneration Rate
6% increased Intelligence
6% increased Skill Speed
6% of Skill Mana Costs Converted to Life Costs
Offerings have 30% increased Maximum Life
Recover 3% of maximum Life when you create an Offering
Gain Deflection Rating equal to 10% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
50% increased Damage against Demons
50% increased Duration of Ailments on Beasts
50% increased Critical Hit Chance against Humanoids
50% increased Immobilisation buildup against Constructs
can see monster categories [1]
8% of Damage is taken from Mana before Life
15% increased Attack Speed while not on Low Mana
15% increased Area of Effect
Burning Enemies you kill have a 5% chance to Explode, dealing a
tenth of their maximum Life as Fire Damage
Recover 2% of maximum Life when you use a Mana Flask
Mana Flasks gain 0.1 charges per Second
12% increased Block chance
40% increased Block Recovery
15% increased Skill Effect Duration
16% increased Critical Hit Chance for Spells
8% increased Cast Speed if you've dealt a Critical Hit Recently
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
3% increased Movement Speed
10% increased Skill Speed
20% increased amount of Life Leeched
Leech Life 25% faster
Minions have 25% increased maximum Life
Minions have 25% increased Evasion Rating
8% increased Attack Speed
15% increased Cost Efficiency
8% increased Cast Speed with Cold Skills
16% increased Skill Effect Duration
15% increased Duration of Damaging Ailments on Enemies
30% increased Damage with Hits against Enemies affected by Ailments
20% increased Spell Damage
15% increased Projectile Speed for Spell Skills
30% increased amount of Mana Leeched
Unaffected by Chill while Leeching Mana
30% increased Freeze Buildup
20% increased Chill Duration on Enemies
20% increased Magnitude of Chill you inflict
150% of Strength Requirements from Boots, Gloves and Helmets also added to Armour
20% increased Reservation Efficiency of Herald Skills
20% increased Stun Recovery
Gain additional Stun Threshold equal to 30% of maximum Energy Shield
25% increased Critical Hit Chance against Shocked Enemies
40% increased Magnitude of Shock you inflict with Critical Hits
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
20% increased Freeze Buildup
Hits ignore non-negative Elemental Resistances of Frozen Enemies
3% increased maximum Life
10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
10% reduced Duration of Ailments on You
Mastery: Breach
Enemies you apply Incision to take 2% increased Physical Damage per Incision
5% reduced Attack Speed
20% increased Stun Buildup
40% increased Damage with Two Handed Weapons
Skills Supported by Unleash have 25% increased Seal gain frequency
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster
3% increased Spell Damage per 100 maximum Mana
20% increased bonuses gained from Equipped Quiver
20% increased Skill Effect Duration
Debuffs you inflict have 10% increased Slow Magnitude
+30 to Accuracy Rating
8% increased Melee Attack Speed
20% increased Stun Buildup
25% increased Attack Area Damage
Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies
Recover 1% of maximum Life per Glory consumed
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
Minions have 20% increased maximum Life
Minions Regenerate 3% of maximum Life per second
Minions have +13% to Chaos Resistance
30% increased Presence Area of Effect
Aura Skills have 6% increased Magnitudes
25% increased Attack Damage if you have been Heavy Stunned Recently
25% increased Attack Damage while you have no Life Flask uses left
25% increased Attack Damage while Surrounded
25% increased Attack Damage while on Low Life
10% increased Duration of Elemental Ailments on Enemies
30% increased Magnitude of Non-Damaging Ailments you inflict
Allies in your Presence deal 40% increased Damage
40% increased Presence Area of Effect
15% increased Area of Effect if you've Killed Recently
8% increased Area of Effect for Attacks
1% increased Damage per 1% Chance to Block
40% increased Elemental Damage if you've dealt a Critical Hit Recently
20% increased Critical Hit Chance
40% reduced Presence Area of Effect
Rage you gain is also granted to Allies in your Presence
32% increased Spell Damage while wielding a Melee Weapon
+10 to Dexterity
15% increased Spell Damage
10% reduced Projectile Speed for Spell Skills
25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
20% increased Magnitude of Shock you inflict
Recover 3% of maximum Life for each Endurance Charge consumed
+1 to Maximum Endurance Charges
30% reduced Accuracy Rating while Surrounded
100% increased Attack Damage while Surrounded
10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
+1 to Maximum Frenzy Charges
50% increased Surrounded Area of Effect
30% increased Damage with Hits against Ignited Enemies
15% increased maximum Energy Shield
25% increased amount of Mana Leeched
Leeching Life from your Hits causes your Companion to also Leech the same amount of Life
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
Banner Buffs linger on you for 2 seconds after you leave the Area
15% increased effect of Fully Broken Armour
Fully Broken Armour effects also apply to Fire Damage Taken from Hits
40% increased Magnitude of Bleeding you inflict against Pinned Enemies
30% increased Elemental Damage if you've Chilled an Enemy Recently
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
20% increased Mana Regeneration Rate
10% chance to Gain Arcane Surge when you deal a Critical Hit
20% increased Mana Regeneration Rate
25% increased Totem Placement speed
50% increased Totem Placement range
Attacks used by Ballistas have 10% increased Attack Speed
50% increased Ballista Immobilisation buildup
20% increased Ignite Magnitude
20% increased Ignite Duration on Enemies
30% increased Totem Placement speed
8% increased Attack and Cast Speed if you've summoned a Totem Recently
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
Enemies you Electrocute have 20% increased Damage taken
30% reduced Damage
+8% to Critical Hit Chance of Herald Skills
25% increased Life Regeneration rate
25% of Spell Mana Cost Converted to Life Cost
30% increased Damage with Hits against Shocked Enemies
20% reduced Slowing Potency of Debuffs on You
12% reduced Movement Speed Penalty from using Skills while moving
Gain 4% of Damage as Extra Fire Damage for
every different Grenade fired in the past 8 seconds
5% reduced Attack Speed
30% increased Stun Buildup
50% increased Attack Damage
40% increased maximum Energy Shield
10% reduced maximum Mana
Enemies in your Presence have 10% reduced Cooldown Recovery Rate
10% reduced Projectile Speed
20% increased Projectile Damage
15% increased Area of Effect for Attacks
20% increased bonuses gained from Equipped Quiver
15% increased Life Cost of Skills
40% increased Spell Damage with Spells that cost Life
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude
Mastery: Ritual
35% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
Gain 5% of Damage as Extra Chaos Damage
50% reduced effect of Withered on you
5% reduced Attack Speed
30% increased Magnitude of Ailments you inflict
20% increased Duration of Damaging Ailments on Enemies
20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
3% increased Movement Speed while you have Energy Shield
Skills have a 15% chance to not consume Glory
25% increased Skill Effect Duration
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
60% chance for Lightning Skills to Chain an additional time
Mastery: Bestiary
30% increased Elemental Damage if you've Ignited an Enemy Recently
Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
30% increased Damage with Hits against Chilled Enemies
3% increased Movement Speed
30% increased Evasion Rating
25% increased Flammability Magnitude
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
20% reduced Presence Area of Effect
12% increased Area of Effect
40% increased Presence Area of Effect
8% reduced Area of Effect
50% increased Minion Damage while you have at least two different active Offerings
Aura Skills have 14% increased Magnitudes
Your Aura Buffs do not affect Allies
Empowered Attacks deal 30% increased Damage
Warcry Skills have 30% increased Area of Effect
8% of Damage is taken from Mana before Life
25% increased Damage with One Handed Weapons
Attacks have 10% chance to Maim on Hit
30% increased Damage if you've dealt a Critical Hit in the past 8 seconds
12% increased Critical Hit Chance
10% chance when you gain an Endurance Charge to gain an additional Endurance Charge
+1 to Maximum Endurance Charges
Apply Debilitate to Enemies 3 Metres in front of you while actively Blocking
25% increased Warcry Speed
25% increased Warcry Cooldown Recovery Rate
Detonator skills have 40% increased Area of Effect
Detonator skills have 80% reduced damage
Increases and Reductions to Companion Damage also apply to you
Every Rage also grants 1% increased Armour
Gain 5 Rage when Hit by an Enemy
16% increased Attack Damage
16% increased Skill Effect Duration
Buffs on you expire 10% slower
Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
Recover 1% of maximum Life on Kill
Recover 1% of maximum Mana on Kill
25% increased Culling Strike Threshold
35% increased Spell Area Damage
Spell Skills have 10% reduced Area of Effect
16% reduced Skill Effect Duration
40% increased Stun Recovery
Regenerate 5% of maximum Life over 1 second when Stunned
Warcries have a minimum of 10 Power
Life Recovery from your Flasks also applies to your Companions
Empowered Attacks deal 20% increased Damage
Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
3% increased Movement Speed
25% increased Armour
25% increased maximum Energy Shield
Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently
Enemies near Enemies you Mark are Blinded
Enemies you Mark cannot deal Critical Hits
10% increased Armour and Evasion Rating per Summoned Totem in your Presence
10% increased Attack Damage per Summoned Totem in your Presence
20% increased Chill Duration on Enemies
30% increased Magnitude of Chill you inflict
25% reduced Freeze Duration on you
60% increased Freeze Threshold
Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
Projectiles have 30% increased Critical Hit Chance against Enemies further than 6m
25% chance to inflict Daze with Hits against Enemies further than 6m
10% chance to inflict Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
35% increased Damage with Hits against Burning Enemies
30% increased Pin Buildup
Bleeding you inflict on Pinned Enemies is Aggravated
25% of Physical Damage prevented Recouped as Life
30% increased Block chance
You take 5% of damage from Blocked Hits
20% reduced Accuracy Rating while moving
50% increased Attack damage while moving
8% reduced Movement Speed Penalty from using Skills while moving
40% increased Elemental Damage with Attack Skills during any Flask Effect
Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
40% reduced effect of Shock on you
40% reduced Magnitude of Ignite on you
Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
40% reduced Effect of Chill on you
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
25% increased Skill Effect Duration
10% chance when collecting an Elemental Infusion to gain an
additional Elemental Infusion of the same type
Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
+1 to Maximum Energy Shield per 12 Item Evasion Rating on Equipped Body Armour
Recover 2% of maximum Life on Kill
30% increased Damage per Curse on you
30% reduced effect of Curses on you
60% increased Energy Shield from Equipped Focus
Attacks used by Totems have 4% increased Attack Speed per Summoned Totem
25% increased Spell Damage while on Full Energy Shield
75% increased Energy Shield from Equipped Focus
10% increased Accuracy Rating
Gain Accuracy Rating equal to your Intelligence
Gain 3 Rage when Hit by an Enemy
Every Rage also grants 2% increased Stun Threshold
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
30% increased Attack Damage if you've Cast a Spell Recently
10% increased Cast Speed if you've Attacked Recently
Ignites you cause are reflected back to you
40% reduced Magnitude of Ignite on you
2% increased Attack Damage per 75 Item Armour and Evasion Rating on Equipped Shield
50% increased Defences from Equipped Shield
20% increased Totem Damage
6% increased Attack and Cast Speed if you've summoned a Totem Recently
25% increased Shock Duration
25% increased Magnitude of Shock you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
40% increased Flammability Magnitude
40% increased Damage with Hits against Ignited Enemies
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
12% increased Attack and Cast Speed if you've summoned a Totem Recently
Attack Skills have +1 to maximum number of Summoned Ballista Totems
15% increased Area of Effect while you have a Totem
Melee Attack Skills have +1 to maximum number of Summoned Totems
20% increased Totem Placement range
20% more Damage against Heavy Stunned Enemies with Maces
15% increased Evasion Rating
8% increased Cast Speed
15% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
Stun Threshold is based on 30% of your Energy Shield instead of Life
10% increased Damage for each Hazard triggered Recently, up to 50%
Unwithered enemies are Withered for 8 seconds when they enter your Presence
20% increased Withered Magnitude
10% chance when you gain a Power Charge to gain an additional Power Charge
+1 to Maximum Power Charges
20% increased Minion Duration
Temporary Minion Skills have +2 to Limit of Minions summoned
25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds
Life Flasks gain 0.15 charges per Second
25% increased Armour Break Duration
25% increased Attack Area Damage
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
Invocated Spells have 40% chance to consume half as much Energy
5% of Damage from Hits is taken from your Damageable Companion's Life before you
20% increased Defences while your Companion is in your Presence
25% increased Warcry Speed
20% increased Damage for each different Warcry you've used Recently
25% increased Fire Damage
15% increased Ignite Duration on Enemies
+4 to Maximum Rage
Inherent loss of Rage is 20% slower
40% increased Freeze Buildup
20% increased Freeze Duration on Enemies
Enemies you inflict Bleeding on cannot Regenerate Life
10% chance to Daze on Hit
30% increased Defences while wielding a Quarterstaff
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
25% chance for Trigger skills to refund half of Energy Spent
25% increased Melee Damage
+2 to Melee Strike Range
40% increased maximum Energy Shield
5% of Damage taken bypasses Energy Shield
Ignites you inflict deal Damage 15% faster
50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect
Damaging Ailments Cannot Be inflicted on you while you already have one
20% increased Magnitude of Damaging Ailments you inflict
16% reduced Skill Effect Duration
10% reduced Slowing Potency of Debuffs on You
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
40% faster Curse Activation
Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
Increases and Reductions to Armour also apply to Energy Shield
Recharge Rate at 40% of their value
25% reduced Reservation Efficiency of Minion Skills
Your Minions are Gigantic
Gain 11% of Damage as Extra Chaos Damage
120% increased Damage with Hits against Enemies that are on Low Life
5% increased Damage taken while on Low Life
29% increased Chaos Damage
20% increased Global Defences
20% increased Evasion Rating
20% increased maximum Energy Shield
25% reduced effect of Curses on you
Archon Buffs also grant +20% to all Elemental Resistances
Archon Buffs also grant 10% increased Movement Speed
20% faster start of Energy Shield Recharge while affected by an Archon Buff
40% increased Energy Shield Recharge Rate while affected by an Archon Buff
10% increased Mana Cost Efficiency
Triggered Spells deal 40% increased Spell Damage
Gain 8% of Damage as Extra Physical Damage
15% increased effect of Fully Broken Armour
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
20% increased Flask Effect Duration
20% chance for Flasks you use to not consume Charges
29% increased Chaos Damage
Enemies you Curse have -3% to Chaos Resistance
30% increased Damage while you have an active Charm
6% increased Movement Speed while you have an active Charm
Enemies you Mark have 10% reduced Accuracy Rating
Enemies you Mark take 10% increased Damage
Gain 5% of Damage as Extra Fire Damage
5% of Physical Damage taken as Fire Damage
30% increased Flammability Magnitude
30% increased Damage with Hits against Burning Enemies
6% of Damage taken Recouped as Life
25% increased speed of Recoup Effects
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
3% increased Movement Speed
Immune to Hinder
Immune to Maim
20% increased Spell Damage
20% increased Skill Effect Duration
10% chance for Mace Slam Skills you use yourself to cause Aftershocks
10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing
the same damage to enemies within 1.8 metres
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
Archon recovery period expires 25% faster
25% increased Damage with Hits against Enemies affected by Elemental Ailments
15% increased Duration of Ignite, Shock and Chill on Enemies
5% chance to Daze on Hit
Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
15% increased Duration of Ailments against Enemies with Exposure
5% chance to Daze on Hit
Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies
20% increased Damage for each type of Elemental Ailment on Enemy
23% increased Chaos Damage
15% increased Skill Effect Duration
3% increased Movement Speed
15% increased Projectile Speed
15% increased Projectile Damage
25% increased Attack Damage
Attacks have 25% chance to Maim on Hit
20% increased Critical Damage Bonus
20% increased Knockback Distance
20% increased Physical Damage
53% increased Chaos Damage
Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
20% increased Damage for each type of Elemental Ailment on Enemy
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
10% increased Attack Damage
30% increased Accuracy Rating while moving
15% increased Magnitude of Bleeding you inflict
25% increased Physical Damage
30% chance when you Reload a Crossbow to be immediate
Bolts fired by Crossbow Attacks have 30% chance to not
expend Ammunition if you've Reloaded Recently
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
20% increased Magnitude of Impales inflicted with Spells
20% increased Physical Damage
10% increased Skill Effect Duration
40% increased Poison Duration
20% increased duration of Ailments you inflict against Cursed Enemies
20% chance for Damage of Enemies Hitting you to be Unlucky
20% chance for Damage with Hits to be Lucky
30% increased Curse Duration
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
20% increased Cast Speed when on Low Life
10% reduced Cast Speed when on Full Life
25% increased Damage with Hits against Rare and Unique Enemies
20% increased Accuracy Rating against Rare or Unique Enemies
20% increased chance to inflict Ailments against Rare or Unique Enemies
25% chance on Consuming a Shock on an Enemy to reapply it
Allies in your Presence have +100 to Accuracy Rating
35% increased Attack Damage while you have an Ally in your Presence
30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect
Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
Gain Lightning Archon after spending 100% of your Maximum Mana
40% increased Damage with Warcries
Warcry Skills have 25% increased Area of Effect
Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
24% increased Damage with Hits against Enemies affected by Elemental Ailments
30% increased chance to inflict Ailments against Rare or Unique Enemies
15% reduced Spell Damage
6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
3% increased maximum Life
8% increased Area of Effect for Attacks
5% chance for Slam Skills you use yourself to cause Aftershocks
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
20% reduced Slowing Potency of Debuffs on You
Buffs on you expire 10% slower
20% increased chance to inflict Ailments against Enemies with Exposure
25% increased Critical Hit Chance for Spells
Hits have 25% reduced Critical Hit Chance against you
25% increased Damage while you have a Totem
Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem
Attacks used by Totems have 3% increased Attack Speed per Summoned Totem
Minions have 20% increased Movement Speed
Minions have 8% increased Attack and Cast Speed
16% increased Cast Speed
15% increased Mana Cost of Skills
3% increased Movement Speed
29% increased Chaos Damage
+13 to all Attributes
23% reduced Light Radius
+1% to all Maximum Elemental Resistances if you have at
least 5 Red, Green and Blue Support Gems Socketed
14% increased Lightning Damage
8% increased Attack and Cast Speed with Lightning Skills
3% increased maximum Life
10% increased Life Recovery rate
3% of Damage Taken Recouped as Life, Mana and Energy Shield
10% reduced maximum Mana
1% increased Damage per 15 Strength
8% increased maximum Mana
10% increased Mana Cost of Skills
Enemies in your Presence have 75% reduced Life Regeneration rate
40% increased chance to Shock
Gain 5% of Lightning Damage as Extra Cold Damage
25% increased Critical Damage Bonus against Burning Enemies
10% chance to refresh Ignite Duration on Critical Hit
Charms applied to you have 25% increased Effect
Projectiles have 15% chance to Chain an additional time from terrain
60% increased Effect of Poison you inflict on targets that are not Poisoned
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
40% increased chance to Shock
5% increased Attack and Cast Speed with Lightning Skills
Regenerate 1% of maximum Life per second
Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
4% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
40% increased Chaos Damage while affected by Herald of Plague
40% increased Physical Damage while affected by Herald of Blood
40% increased Cold Damage while affected by Herald of Ice
40% increased Fire Damage while affected by Herald of Ash
40% increased Lightning Damage while affected by Herald of Thunder
Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
Grenades have 15% chance to activate a second time
30% increased maximum Energy Shield
4% increased maximum Mana
Arrows gain Critical Hit Chance as they travel farther, up to
60% increased Critical Hit Chance after 7 metres
4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
Recover 2% of maximum Life and Mana when you use a Warcry
24% increased Warcry Speed
18% increased Warcry Cooldown Recovery Rate
Fissure Skills have a 20% chance to create an additional Fissure
Increases and Reductions to Projectile Speed also apply to Damage with Bows
3% reduced maximum Life
30% increased amount of Life Leeched
40% increased Physical Damage
Strikes deal Splash damage to targets within 1.5 metres
30% increased Presence Area of Effect
4% increased Spirit
3% increased maximum Life, Mana and Energy Shield
Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
Gain additional Stun Threshold equal to 15% of maximum Energy Shield
25% reduced Poison Duration
Targets can be affected by +1 of your Poisons at the same time
Enemies in Jagged Ground you create take 10% increased Damage
20% increased Elemental Damage with Attacks
5% of Physical Damage from Hits taken as Damage of a Random Element
30% increased Block chance
25% reduced Global Defences
40% increased Area of Effect of Curses
8% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
Immune to Chill if a majority of your Socketed Support Gems are Blue
Immune to Ignite if a majority of your Socketed Support Gems are Red
Immune to Shock if a majority of your Socketed Support Gems are Green

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