Skill Gem /150
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Cause a Corpse to violently explode, damaging surrounding enemies.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
Mark a target. The next Critical Hit the target receives Consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use.
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.
The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Perform a Warcry, Empowering subsequent Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Create a Tornado that chases enemies for a duration, while hindering and repeatedly damaging enemies around it.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Create an area of Consecrated Ground around you.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
[DNT-UNUSED] Loud noise
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Create a lightning storm for a duration, which repeatedly strikes enemies in its area with shocking bolts.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Fire a burst of Chaos energy at the target.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Fire an arrow with your Bow.
Fire a bolt from your crossbow.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
[DNT] Hunt em down
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Skill Gem Quality /1
Support Gem /3
Supports skills that can be used while moving, allowing you to move faster while using them.
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Item mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Runner's | 1 | Prefix | 10% increased Movement Speed speed | boots 1 default 0 |
Sprinter's | 16 | Prefix | 15% increased Movement Speed speed | boots 1 default 0 |
Stallion's | 33 | Prefix | 20% increased Movement Speed speed | boots 1 default 0 |
Gazelle's | 46 | Prefix | 25% increased Movement Speed speed | boots 1 default 0 |
Cheetah's | 65 | Prefix | 30% increased Movement Speed speed | boots 1 default 0 |
Hellion's | 82 | Prefix | 35% increased Movement Speed speed | boots 1 default 0 |
1 | Corrupted | (3–5)% increased Movement Speed speed | boots 1 |
Monsters mods /221
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Fleeting | 7 | Suffix | 30% increased Movement Speed 30% increased Attack and Cast Speed speed | |
of Fleeting | 1 | Suffix | 30% increased Movement Speed 30% increased Attack and Cast Speed speed | |
TBD | 10 | Prefix | 25% increased Movement Speed 25% increased Attack and Cast Speed | |
TBD | 1 | Prefix | 25% increased Movement Speed 25% increased Attack and Cast Speed | |
TBD | 1 | Prefix | 10% increased Movement Speed 20% increased Attack and Cast Speed | |
Swift | 1 | Unique | 50% increased Movement Speed speed | |
Speed Aura | 4 | Unique | 35% increased Movement Speed 35% increased Attack and Cast Speed | |
1 | Unique | 60% increased Movement Speed 30% increased Cast Speed 30% increased Attack Speed speed | ||
1 | Unique | 75% increased Movement Speed 35% increased Cast Speed 35% increased Attack Speed speed | ||
1 | Unique | 10% increased Movement Speed speed | ||
4 | Unique | 75% increased Movement Speed 35% increased Cast Speed 35% increased Attack Speed speed | ||
1 | Unique | 50% increased Movement Speed speed | ||
1 | Unique | 100% increased Movement Speed speed | ||
1 | Unique | 150% increased Movement Speed speed | ||
1 | Unique | 20% increased Movement Speed speed | ||
1 | Unique | 30% increased Movement Speed speed | ||
1 | Unique | 25% increased Movement Speed speed | ||
1 | Unique | 40% reduced Movement Speed speed | ||
1 | Unique | (-20–20)% reduced Movement Speed speed | ||
1 | Unique | 10% reduced Movement Speed speed | ||
1 | Unique | (0–50)% increased Movement Speed speed | ||
Slow Aura | 4 | Unique | 25% reduced Movement Speed speed | |
1 | Unique | 25% reduced Movement Speed speed | ||
4 | Unique | 25% reduced Movement Speed speed | ||
4 | Unique | 60% reduced Movement Speed speed | ||
1 | Unique | stance movement speed +% final [100] speed | ||
1 | Unique | stance movement speed +% final [-52] speed | ||
1 | Unique | stance movement speed +% final [-58] speed | ||
1 | Unique | stance movement speed +% final [200] speed | ||
1 | Unique | stance movement speed +% final [112] speed | ||
1 | Unique | stance movement speed +% final [280] speed | ||
1 | Unique | stance movement speed +% final [50] speed | ||
1 | Unique | stance movement speed +% final [-50] speed | ||
1 | Unique | Phasing Action Speed cannot be modified to below base value stance movement speed +% final [10] suppress phasing visual [1] speed | ||
1 | Unique | stance movement speed +% final [100] defences speed | ||
1 | Unique | stance movement speed +% final [50] defences speed | ||
1 | Unique | 60% increased Attack Speed stance movement speed +% final [400] attack speed | ||
1 | Unique | 150% increased Attack Speed active skill damage +% final [-50] stance movement speed +% final [30] damage attack speed | ||
1 | Unique | 60% increased Attack Speed stance movement speed +% final [60] attack speed | ||
1 | Unique | stance movement speed +% final [75] speed | ||
1 | Unique | main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] attack speed | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] damage physical elemental fire attack speed | ||
1 | Unique | active skill area of effect radius +% final [50] main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] attack speed | ||
1 | Unique | 40% increased Attack Speed stance movement speed +% final [110] attack speed | ||
1 | Unique | stance movement speed +% final [237] speed | ||
1 | Unique | stance movement speed +% final [-61] speed | ||
1 | Unique | stance movement speed +% final [60] speed | ||
1 | Unique | Phasing stance movement speed +% final [50] suppress phasing visual [1] speed | ||
1 | Unique | Phasing stance movement speed +% final [100] suppress phasing visual [1] speed | ||
1 | Unique | stance movement speed +% final [130] speed | ||
1 | Unique | stance movement speed +% final [-67] speed | ||
1 | Unique | stance movement speed +% final [-64] speed | ||
1 | Unique | stance movement speed +% final [-18] speed | ||
1 | Unique | stance movement speed +% final [-71] speed | ||
1 | Unique | stance movement speed +% final [-74] speed | ||
1 | Unique | stance movement speed +% final [-66] speed | ||
1 | Unique | stance movement speed +% final [-26] speed | ||
1 | Unique | stance movement speed +% final [-40] speed | ||
1 | Unique | stance movement speed +% final [-29] speed | ||
1 | Unique | stance movement speed +% final [-36] speed | ||
1 | Unique | stance movement speed +% final [-41] speed | ||
1 | Unique | stance movement speed +% final [-59] speed | ||
1 | Unique | stance movement speed +% final [11] speed | ||
1 | Unique | stance movement speed +% final [-69] speed | ||
1 | Unique | stance movement speed +% final [317] speed | ||
1 | Unique | stance movement speed +% final [318] speed | ||
1 | Unique | stance movement speed +% final [0] speed | ||
1 | Unique | stance movement speed +% final [-86] speed | ||
1 | Unique | stance movement speed +% final [-70] speed | ||
1 | Unique | stance movement speed +% final [300] speed | ||
1 | Unique | stance movement speed +% final [-65] speed | ||
1 | Unique | stance movement speed +% final [-3] speed | ||
1 | Unique | stance movement speed +% final [30] speed | ||
1 | Unique | stance movement speed +% final [254] speed | ||
1 | Unique | stance movement speed +% final [337] speed | ||
1 | Unique | stance movement speed +% final [270] speed | ||
1 | Unique | stance movement speed +% final [245] speed | ||
1 | Unique | stance movement speed +% final [236] speed | ||
1 | Unique | stance movement speed +% final [188] speed | ||
1 | Unique | stance movement speed +% final [-5] speed | ||
1 | Unique | stance movement speed +% final [-80] speed | ||
1 | Unique | stance movement speed +% final [-51] speed | ||
1 | Unique | stance movement speed +% final [-60] speed | ||
1 | Unique | stance movement speed +% final [148] speed | ||
1 | Unique | stance movement speed +% final [204] speed | ||
1 | Unique | attack maximum action distance + [-3] stance movement speed +% final [204] | ||
1 | Unique | stance movement speed +% final [-72] speed | ||
1 | Unique | stance movement speed +% final [-63] speed | ||
1 | Unique | stance movement speed +% final [436] speed | ||
1 | Unique | Cannot be Stunned base cannot be damaged [1] is hidden monster [1] stance movement speed +% final [-16] | ||
1 | Unique | stance movement speed +% final [74] speed | ||
1 | Unique | 85% reduced Damage taken stance movement speed +% final [80] | ||
1 | Unique | 30% increased Damage stance movement speed +% final [32] | ||
1 | Unique | no movement speed [1] | ||
1 | Unique | You cannot Recharge or Regenerate Energy Shield no movement speed [1] | ||
1 | Unique | Cannot be Stunned no movement speed [1] | ||
1 | Unique | stance movement speed +% final [-78] | ||
1 | Unique | stance movement speed +% final [-84] | ||
1 | Unique | attack maximum action distance + [5] stance movement speed +% final [436] | ||
1 | Unique | stance movement speed +% final [-72] | ||
1 | Unique | stance movement speed +% final [-70] | ||
1 | Unique | stance movement speed +% final [-35] | ||
1 | Unique | 50% Chance to Block Attack Damage You take 10% of damage from Blocked Hits stance movement speed +% final [-45] | ||
1 | Unique | stance movement speed +% final [689] | ||
1 | Unique | stance movement speed +% final [590] | ||
1 | Unique | stance movement speed +% final [500] | ||
1 | Unique | stance movement speed +% final [425] | ||
1 | Unique | stance movement speed +% final [350] | ||
1 | Unique | stance movement speed +% final [300] | ||
1 | Unique | stance movement speed +% final [280] | ||
1 | Unique | stance movement speed +% final [266] | ||
1 | Unique | stance movement speed +% final [250] | ||
1 | Unique | stance movement speed +% final [233] | ||
1 | Unique | stance movement speed +% final [222] | ||
1 | Unique | stance movement speed +% final [200] | ||
1 | Unique | stance movement speed +% final [193] | ||
1 | Unique | stance movement speed +% final [192] | ||
1 | Unique | stance movement speed +% final [173] | ||
1 | Unique | stance movement speed +% final [142] | ||
1 | Unique | stance movement speed +% final [120] | ||
1 | Unique | stance movement speed +% final [100] | ||
1 | Unique | stance movement speed +% final [99] | ||
1 | Unique | stance movement speed +% final [80] | ||
1 | Unique | stance movement speed +% final [79] | ||
1 | Unique | stance movement speed +% final [75] | ||
1 | Unique | stance movement speed +% final [74] | ||
1 | Unique | stance movement speed +% final [60] | ||
1 | Unique | stance movement speed +% final [59] | ||
1 | Unique | stance movement speed +% final [52] | ||
1 | Unique | stance movement speed +% final [50] | ||
1 | Unique | stance movement speed +% final [49] | ||
1 | Unique | stance movement speed +% final [44] | ||
1 | Unique | stance movement speed +% final [35] | ||
1 | Unique | stance movement speed +% final [32] | ||
1 | Unique | stance movement speed +% final [30] | ||
1 | Unique | stance movement speed +% final [25] | ||
1 | Unique | stance movement speed +% final [21] | ||
1 | Unique | stance movement speed +% final [20] | ||
1 | Unique | stance movement speed +% final [-15] | ||
1 | Unique | stance movement speed +% final [-17] | ||
1 | Unique | stance movement speed +% final [-20] | ||
1 | Unique | stance movement speed +% final [-25] | ||
1 | Unique | stance movement speed +% final [-40] | ||
1 | Unique | stance movement speed +% final [-45] | ||
1 | Unique | stance movement speed +% final [-50] | ||
1 | Unique | stance movement speed +% final [-55] | ||
1 | Unique | stance movement speed +% final [-60] | ||
1 | Unique | stance movement speed +% final [-62] | ||
1 | Unique | stance movement speed +% final [-64] | ||
1 | Unique | stance movement speed +% final [-65] | ||
1 | Unique | stance movement speed +% final [-66] | ||
1 | Unique | stance movement speed +% final [-68] | ||
1 | Unique | stance movement speed +% final [-71] | ||
1 | Unique | stance movement speed +% final [-75] | ||
1 | Unique | stance movement speed +% final [-80] | ||
1 | Unique | stance movement speed +% final [-83] | ||
1 | Unique | stance movement speed +% final [-90] | ||
1 | Unique | stance movement speed +% final [-95] | ||
1 | Unique | Cannot be Knocked Back stance movement speed +% final [-84] | ||
1 | Unique | 50% Chance to Block Attack Damage You take 10% of damage from Blocked Hits stance movement speed +% final [-50] | ||
1 | Unique | -5 to Melee Strike Range spell maximum action distance +% [-40] stance movement speed +% final [0] | ||
1 | Unique | 300% increased Movement Speed 75% increased Attack Speed 50% of Physical Damage Converted to Fire Damage 70% increased Character Size damage physical elemental fire attack speed | ||
Berserk Fury | 1 | Nemesis | 20% increased Movement Speed 20% increased Attack and Cast Speed 25% increased Character Size 30% reduced Damage taken attack caster speed | |
1 | Unique | Enrages on Low Life 35% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life damage attack caster speed | ||
1 | Unique | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life damage attack caster speed | ||
1 | Essence | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life damage attack caster speed | ||
1 | Unique | Regenerate 4% of maximum Life per second stance movement speed +% final [-300] life speed | ||
1 | Unique | 200% reduced Movement Speed base cannot be damaged [1] speed | ||
1 | Unique | 30% increased Movement Speed 20% reduced Character Size speed | ||
Rogue's Touch | 1 | Torment | 20% increased Movement Speed 20% reduced Character Size avoid damage % [33] speed | |
Rogue's Grip | 1 | Torment | 30% increased Movement Speed 20% reduced Character Size avoid damage % [33] speed | |
Legacy of Vigour | 1 | Bloodlines | attack speed +% per bloodline speed charge [10] cast speed +% per bloodline speed charge [10] maximum bloodline speed charges [18] movement speed +% per bloodline speed charge [10] attack caster speed | |
Bearers of the Guardian | 1 | Bloodlines | bloodlines animate guardian on death [1] bloodlines full guardian size +% on death [4] bloodlines guardian attack speed +% on death [3] bloodlines guardian damage +% on death [1] bloodlines guardian movement speed +% on death [2] damage attack speed | |
1 | Torment | 15% increased Movement Speed 15% increased Cast Speed 15% increased Attack Speed 10% increased Damage from league item rarity +% permyriad [35] monster is possessed [0] attack caster speed | ||
1 | Torment | 35% increased Movement Speed 21% increased Cast Speed 35% increased Attack Speed 1% increased Damage from league item rarity +% permyriad [0] monster is possessed [0] attack caster speed | ||
1 | Unique | 100% increased Movement Speed when on Low Life speed | ||
0 | Unique | 100% increased Attack Speed stance movement speed +% final [100] attack speed | ||
0 | Unique | 60% increased Attack Speed stance movement speed +% final [325] attack speed | ||
0 | Unique | 150% increased Attack Speed stance movement speed +% final [600] attack speed | ||
0 | Unique | stance movement speed +% final [250] attack speed | ||
Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage damage physical elemental fire speed | |
1 | Talisman | 10% increased Movement Speed 450% more maximum Life 20% increased Attack and Cast Speed 30% increased Character Size life speed | ||
1 | Talisman | 10% increased Movement Speed 375% more maximum Life 20% increased Attack and Cast Speed 25% increased Character Size life speed | ||
1 | Talisman | 10% increased Movement Speed 250% more maximum Life 15% increased Attack and Cast Speed 15% increased Character Size life speed | ||
1 | Talisman | 10% increased Movement Speed 200% more maximum Life 10% increased Attack and Cast Speed 10% increased Character Size life speed | ||
1 | Essence | 20% increased Movement Speed 20% increased Cast Speed 20% increased Attack Speed attack caster speed | ||
1 | Essence | 30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute only if es protects life [180] base physical damage % of maximum life taken per minute [360] damage physical attack caster speed | ||
1 | Unique | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value speed | ||
1 | Unique | 40% increased Movement Speed 40% increased Attack Speed 30% increased Damage 25% reduced Damage taken damage attack speed | ||
1 | Unique | 40% increased Movement Speed 40% increased Attack Speed 18% increased Damage 25% reduced Damage taken damage attack speed | ||
1 | Unique | 40% increased Movement Speed 20% increased Attack Speed 25% reduced Damage taken damage attack speed | ||
1 | Unique | 40% increased Movement Speed 40% increased Attack Speed damage attack speed | ||
1 | Unique | 40% increased Movement Speed 20% increased Attack Speed damage attack speed | ||
1 | Unique | 20% increased Movement Speed 20% increased Attack Speed 15% increased Damage damage attack speed | ||
1 | Unique | 30% increased Movement Speed 30% increased Attack Speed 15% increased Damage damage attack speed | ||
1 | Unique | 20% increased Movement Speed 40% increased Attack Speed damage attack speed | ||
1 | Unique | 10% increased Movement Speed 20% increased Attack Speed 20% increased Damage 20% reduced Damage taken damage attack speed | ||
1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value damage physical elemental fire attack speed | ||
1 | Unique | 50% increased Movement Speed 50% increased Cast Speed 50% increased Attack Speed 100% chance to Knock Enemies Back on hit 400% increased Knockback Distance attack caster speed | ||
1 | Unique | 60% increased Movement Speed attack caster speed | ||
1 | Unique | 50% reduced Movement Speed speed | ||
1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] speed | ||
1 | Unique | stance movement speed +% final [-100] | ||
1 | Unique | move daemon movement speed [20] speed | ||
1 | Unique | move daemon movement speed [60] speed | ||
Saqawine Presence | 20 | Bestiary | 15% increased Movement Speed 50% increased maximum Life avoid damage % [10] monster dropped item rarity +% [0] life speed | |
1 | Unique | (0–20)% increased Movement Speed speed | ||
1 | Unique | 50% reduced Damage taken stance movement speed +% final [-100] speed | ||
1 | Unique | Cannot be Knocked Back 40% reduced Character Size no movement speed [1] speed | ||
Dominated by Sirus | 1 | Unique | 10% increased Movement Speed 20% increased Damage Gain 5% of Non-Chaos Damage as Extra Chaos Damage 10% increased Attack and Cast Speed 20% increased Character Size | |
1 | Unique | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value | ||
1 | Unique | 33% reduced Damage taken stance movement speed +% final [43] | ||
1 | Unique | stance movement speed +% final [266] speed | ||
1 | Unique | stance movement speed +% final [180] speed | ||
1 | Unique | (10–20)% increased Monster Movement Speed | ||
1 | Torment | 20% increased Movement Speed 20% increased Cast Speed 20% increased Attack Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | ||
1 | Torment | 20% increased Movement Speed 30% increased Damage 20% increased Attack and Cast Speed cant touch this [1] monster difficulty tankiness +% [60] monster is touched by ghost [1] touched by sacred spirit [1] | ||
1 | Torment | 20% increased Movement Speed 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [0] monster is possessed [1] monster spirit possessed power permyriad [0] possessed by vivid spirit [1] | ||
1 | Torment | 20% increased Movement Speed 30% increased Damage 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [60] monster is possessed [1] monster spirit possessed power permyriad [0] possessed by sacred spirit [1] | ||
1 | Torment | 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] | ||
1 | Unique | 50% increased Movement Speed base cannot be damaged [1] |
Delve Area mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | (10–15)% increased Monster Attack Speed (10–15)% increased Monster Movement Speed (10–15)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | ||
20 | DelveArea | (16–20)% increased Monster Attack Speed (16–20)% increased Monster Movement Speed (16–20)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | ||
52 | DelveArea | (21–25)% increased Monster Attack Speed (21–25)% increased Monster Movement Speed (21–25)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | ||
92 | DelveArea | (26–30)% increased Monster Attack Speed (26–30)% increased Monster Movement Speed (26–30)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed | ||
173 | DelveArea | (31–35)% increased Monster Attack Speed (31–35)% increased Monster Movement Speed (31–35)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size attack caster speed |
Heist Area mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Fleet | 1 | Prefix | 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area (10–15)% increased Monster Attack Speed (5–10)% increased Monster Movement Speed (10–15)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] attack caster speed | |
Fleet | 46 | Prefix | 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area (15–20)% increased Monster Attack Speed (10–15)% increased Monster Movement Speed (15–20)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] attack caster speed | |
Fleet | 68 | Prefix | 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area (20–25)% increased Monster Attack Speed (15–20)% increased Monster Movement Speed (20–25)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] attack caster speed | |
Fleet | 73 | Prefix | 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area (25–35)% increased Monster Attack Speed (20–25)% increased Monster Movement Speed (25–35)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] attack caster speed | |
Fleet | 78 | Prefix | 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area (35–45)% increased Monster Attack Speed (25–30)% increased Monster Movement Speed (35–45)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] attack caster speed | |
Supplemented | 1 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Reinforcements have (10–15)% increased Cast Speed Reinforcements have (5–10)% increased Movement Speed Reinforcements have (10–15)% increased Attack Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] attack caster speed | |
Supplemented | 1 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Reinforcements have (15–20)% increased Cast Speed Reinforcements have (10–15)% increased Movement Speed Reinforcements have (15–20)% increased Attack Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] attack caster speed | |
Supplemented | 1 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Reinforcements have (20–25)% increased Cast Speed Reinforcements have (15–20)% increased Movement Speed Reinforcements have (20–25)% increased Attack Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] attack caster speed | |
Supplemented | 1 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Reinforcements have (25–35)% increased Cast Speed Reinforcements have (20–25)% increased Movement Speed Reinforcements have (25–35)% increased Attack Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] attack caster speed | |
Supplemented | 1 | Prefix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Reinforcements have (35–45)% increased Cast Speed Reinforcements have (25–30)% increased Movement Speed Reinforcements have (35–45)% increased Attack Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] attack caster speed |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Tresspassing | 1 | Prefix | (6–7)% increased Movement Speed while area is not in Lockdown Players have (6–7)% increased Movement Speed while area is not in Lockdown speed | |
Intruding | 45 | Prefix | (8–9)% increased Movement Speed while area is not in Lockdown Players have (8–9)% increased Movement Speed while area is not in Lockdown speed | |
Invading | 75 | Prefix | (10–12)% increased Movement Speed while area is not in Lockdown Players have (10–12)% increased Movement Speed while area is not in Lockdown speed | |
Storming | 81 | Prefix | (13–15)% increased Movement Speed while area is not in Lockdown Players have (13–15)% increased Movement Speed while area is not in Lockdown speed |
Veiled mods /2
Crafting Bench /1
Misc mods /16
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | 50% increased Attack, Cast and Movement Speed during Effect Reduce Attack, Cast and Movement Speed 10% every second during Effect attack caster speed | ||
Nimble | 1 | SanctumRelic | Prefix | (3–4)% increased Movement Speed | |
Swift | 55 | SanctumRelic | Prefix | (5–6)% increased Movement Speed | |
Hasted | 78 | SanctumRelic | Prefix | (7–10)% increased Movement Speed | |
Time-warping | 1 | SanctumRelic | Prefix | Monsters have 4% reduced Attack, Cast and Movement Speed | |
Chronomancy | 60 | SanctumRelic | Prefix | Monsters have 5% reduced Attack, Cast and Movement Speed | |
Temporal | 78 | SanctumRelic | Prefix | Monsters have (6–7)% reduced Attack, Cast and Movement Speed | |
of Speed | 1 | Jewel | Suffix | (1–2)% increased Movement Speed speed | dexjewel 1 default 0 |
of Speed | 1 | Jewel | Suffix | 1% increased Movement Speed speed | dex_radius_jewel 1 default 0 |
1 | Jewel | Unique | (7–10)% increased Skeleton Cast Speed (3–5)% increased Skeleton Movement Speed (7–10)% increased Skeleton Attack Speed attack caster speed minion | ||
1 | Jewel | Unique | (3–5)% increased Skeleton Movement Speed speed minion | ||
1 | Jewel | Unique | (10–20)% increased Movement Speed while Ignited speed | ||
1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived Monsters gain 10% increased Attack and Cast Speed each time they are Revived map fragment level + [5] life damage | ||
1 | ExpeditionRelic | Unique | Monsters have (1–2)% increased Movement Speed speed | ||
of Ulaman | 65 | ExpeditionRelic | Suffix | movement speed penalty +% while performing action [-10,-6] speed | |
of Acceleration | 1 | UltimatumMap | Suffix | Monsters have (20–30)% increased Attack, Cast and Movement Speed |
Item /4
Unrelenting Timeless Maraketh Emblem
Requires: Level 75
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% improved Rewards
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
10% improved Rewards
Falconer's Jacket
Evasion Rating: 223
Energy Shield: 84
Base Movement Speed: -0.03
Requires: Level 75, 67 Dex, 67 Int
5% increased Movement Speed
Assassin Garb
Evasion Rating: 223
Energy Shield: 84
Base Movement Speed: -0.03
Requires: Level 73, 67 Dex, 67 Int
5% increased Movement Speed
Corsair Coat
Evasion Rating: 406
Base Movement Speed: -0.03
Requires: Level 80, 121 Dex
(10–20)% reduced Movement Speed Penalty from using Skills while moving
Unique /25
+(50–70) to Evasion Rating
+(20–30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
(100–150)% increased Evasion Rating
(-15–-10)% to Fire Resistance
+(25–30)% to Cold Resistance
+(10–15)% to Lightning Resistance
20% increased Movement Speed
+(10–20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows

10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Cannot use Shield Skills
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
25% increased Block chance
+(3–5)% to maximum Block chance
50% increased Strength Requirement
20% reduced Movement Speed
(100–150)% increased Armour
(30–50)% increased Rarity of Items found
+(20–30)% to Fire Resistance
(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10–20)% increased Movement Speed
+(30–50) to maximum Energy Shield
+(10–20) to Strength
+(10–20) to Dexterity
+(10–20) to Intelligence
(10–20)% increased Movement Speed
(50–100)% increased Energy Shield
+(10–20) to Intelligence
Curses have no Activation Delay
20% increased Movement Speed
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
+(20–30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
(15–30)% increased Movement Speed
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds

+(20–30) to Strength
+(20–30) to Dexterity
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
10% increased Movement Speed
+(20–30) to maximum Energy Shield
+(5–10) to Intelligence
(20–30)% reduced Energy Shield Recharge Rate
(10–20)% increased Movement Speed
(40–60)% increased Evasion Rating
+(3–5)% to Maximum Lightning Resistance
+(30–50)% to Lightning Resistance
(20–30)% increased Movement Speed
100% increased Thorns damage
Passive /26
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
20% increased Evasion Rating
10% reduced Movement Speed Penalty from using Skills while moving
3% increased Movement Speed while you have Energy Shield
12% reduced Movement Speed Penalty from using Skills while moving
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
Regenerate 1.5% of maximum Life per second while stationary
40% increased Area of Effect of Curses
Minions have 20% increased Movement Speed
3% increased Movement Speed
29% increased Chaos Damage
+13 to all Attributes
-7% to Chaos Resistance
23% reduced Light Radius
4% increased Movement Speed if you've Killed Recently
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
4% increased Movement Speed
15% increased Mana Regeneration Rate
Archon Buffs also grant 10% increased Movement Speed
12% increased Movement Speed while Sprinting
Ascendancy Passive /2
Ascendancy: Pathfinder
50% less Movement Speed Penalty from using Skills while moving
Ascendancy: Amazon
Timeless Jewel Passive /1

Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (2–3)% increased Movement Speed | vaal_small_movement_speed |
Maraketh | Notable | 5% increased Movement Speed | maraketh_notable_add_movement_speed |
Maraketh | Notable | Minions have 15% increased Movement Speed | maraketh_notable_add_minion_movement_speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.