Skill Gem /217
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Cause a Corpse to violently explode, damaging surrounding enemies.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Create an area of Consecrated Ground around you.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
[DNT-UNUSED] Loud noise
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Fire a burst of Chaos energy at the target.
Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Fire an arrow with your Bow.
Fire a bolt from your crossbow.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants
Purple Flames of Chayula for a duration.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
[DNT-UNUSED] Hunt em down
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.
Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
Spend Runic Ward to create a Verisium volcano that deals damage on initial eruption and Triggers Ice Fragments.
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage and apply Electrocution buildup.
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
Skill Gem Quality /1
Support Gem /6
Supports skills that can be used while moving, allowing you to move faster while using them.
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
[DNT] Tangmazu Lineage
Supports Storm skills, causing them to appear at the user's location and move towards the target location.
Item mods /17
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Runner's | 1 | Prefix | 10% increased Movement Speed Speed | boots 1 default 0 |
| Sprinter's | 16 | Prefix | 15% increased Movement Speed Speed | boots 1 default 0 |
| Stallion's | 33 | Prefix | 20% increased Movement Speed Speed | boots 1 default 0 |
| Gazelle's | 46 | Prefix | 25% increased Movement Speed Speed | boots 1 default 0 |
| Cheetah's | 65 | Prefix | 30% increased Movement Speed Speed | boots 1 default 0 |
| Hellion's | 82 | Prefix | 35% increased Movement Speed Speed | boots 1 default 0 |
| 1 | Corrupted | (3—5)% increased Movement Speed Speed | boots 1 default 0 | |
| 1 | Unique | (10—15)% increased Movement Speed Speed | boots 1 default 0 | |
| of Persuasion | 27 | Suffix | Minions have (5—7)% increased Movement Speed Speed Minion | ring 0 genesis_tree_minion 1 default 0 |
| of Pressure | 48 | Suffix | Minions have (8—10)% increased Movement Speed Speed Minion | ring 0 genesis_tree_minion 1 default 0 |
| of Coercion | 68 | Suffix | Minions have (11—13)% increased Movement Speed Speed Minion | ring 0 genesis_tree_minion 1 default 0 |
| of Compulsion | 77 | Suffix | Minions have (14—16)% increased Movement Speed Speed Minion | ring 0 genesis_tree_minion 1 default 0 |
| Uhtred's | 65 | Prefix | (24—26)% increased Movement Speed (10—15)% increased Slowing Potency of Debuffs on You Speed | chronomancy 1 default 0 |
| Uhtred's | 70 | Prefix | (27—29)% increased Movement Speed (16—20)% increased Slowing Potency of Debuffs on You Speed | chronomancy 1 default 0 |
| Uhtred's | 78 | Prefix | (30—32)% increased Movement Speed (21—25)% increased Slowing Potency of Debuffs on You Speed | chronomancy 1 default 0 |
| Uhtred's | 45 | Prefix | (10—14)% increased Movement Speed while Sprinting Speed | chronomancy 1 default 0 |
| Uhtred's | 78 | Prefix | (17—23)% increased Movement Speed while Sprinting Speed | chronomancy 1 default 0 |
Monsters mods /211
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Fleeting | 7 | Suffix | 30% increased Movement Speed 30% increased Attack and Cast Speed Speed | fast_movement 0 default 1 |
| of Fleeting | 1 | Suffix | 30% increased Movement Speed 30% increased Attack and Cast Speed Speed | fast_movement 0 default 0 |
| Swift | 1 | Unique | 50% increased Movement Speed Speed | default 1 |
| 1 | Unique | 10% increased Movement Speed Speed | ||
| 1 | Unique | 50% increased Movement Speed Speed | ||
| 1 | Unique | 100% increased Movement Speed Speed | ||
| 1 | Unique | 150% increased Movement Speed Speed | ||
| 1 | Unique | 20% increased Movement Speed Speed | ||
| 1 | Unique | 30% increased Movement Speed Speed | ||
| 1 | Unique | 25% increased Movement Speed Speed | ||
| 1 | Unique | 40% reduced Movement Speed Speed | ||
| 1 | Unique | (-20—20)% reduced Movement Speed Speed | ||
| 1 | Unique | 10% reduced Movement Speed Speed | ||
| 1 | Unique | (0—50)% increased Movement Speed Speed | ||
| 1 | Unique | stance movement speed +% final [100] Speed | ||
| 1 | Unique | stance movement speed +% final [-52] Speed | ||
| 1 | Unique | stance movement speed +% final [-58] Speed | ||
| 1 | Unique | stance movement speed +% final [200] Speed | ||
| 1 | Unique | stance movement speed +% final [112] Speed | ||
| 1 | Unique | stance movement speed +% final [280] Speed | ||
| 1 | Unique | stance movement speed +% final [50] Speed | ||
| 1 | Unique | stance movement speed +% final [-50] Speed | ||
| 1 | Unique | Phasing Action Speed cannot be modified to below base value stance movement speed +% final [10] suppress phasing visual [1] Speed | ||
| 1 | Unique | stance movement speed +% final [100] Armour Speed | ||
| 1 | Unique | stance movement speed +% final [50] Armour Speed | ||
| 1 | Unique | 60% increased Attack Speed stance movement speed +% final [400] Attack Speed | ||
| 1 | Unique | 150% increased Attack Speed active skill damage +% final [-50] stance movement speed +% final [30] Damage Attack Speed | ||
| 1 | Unique | 60% increased Attack Speed stance movement speed +% final [60] Attack Speed | ||
| 1 | Unique | stance movement speed +% final [75] Speed | ||
| 1 | Unique | main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Attack Speed | ||
| 1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Damage Physical Elemental Fire Attack Speed | ||
| 1 | Unique | active skill area of effect radius +% final [50] main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] Attack Speed | ||
| 1 | Unique | 40% increased Attack Speed stance movement speed +% final [110] Attack Speed | ||
| 1 | Unique | stance movement speed +% final [237] Speed | ||
| 1 | Unique | stance movement speed +% final [-61] Speed | ||
| 1 | Unique | stance movement speed +% final [60] Speed | ||
| 1 | Unique | Phasing stance movement speed +% final [50] suppress phasing visual [1] Speed | ||
| 1 | Unique | Phasing stance movement speed +% final [100] suppress phasing visual [1] Speed | ||
| 1 | Unique | stance movement speed +% final [130] Speed | ||
| 1 | Unique | stance movement speed +% final [-67] Speed | ||
| 1 | Unique | stance movement speed +% final [-64] Speed | ||
| 1 | Unique | stance movement speed +% final [-18] Speed | ||
| 1 | Unique | stance movement speed +% final [-71] Speed | ||
| 1 | Unique | stance movement speed +% final [-74] Speed | ||
| 1 | Unique | stance movement speed +% final [-66] Speed | ||
| 1 | Unique | stance movement speed +% final [-26] Speed | ||
| 1 | Unique | stance movement speed +% final [-40] Speed | ||
| 1 | Unique | stance movement speed +% final [-29] Speed | ||
| 1 | Unique | stance movement speed +% final [-36] Speed | ||
| 1 | Unique | stance movement speed +% final [-41] Speed | ||
| 1 | Unique | stance movement speed +% final [-59] Speed | ||
| 1 | Unique | stance movement speed +% final [11] Speed | ||
| 1 | Unique | stance movement speed +% final [-69] Speed | ||
| 1 | Unique | stance movement speed +% final [317] Speed | ||
| 1 | Unique | stance movement speed +% final [318] Speed | ||
| 1 | Unique | stance movement speed +% final [0] Speed | ||
| 1 | Unique | stance movement speed +% final [-86] Speed | ||
| 1 | Unique | stance movement speed +% final [-70] Speed | ||
| 1 | Unique | stance movement speed +% final [300] Speed | ||
| 1 | Unique | stance movement speed +% final [-65] Speed | ||
| 1 | Unique | stance movement speed +% final [-3] Speed | ||
| 1 | Unique | stance movement speed +% final [30] Speed | ||
| 1 | Unique | stance movement speed +% final [254] Speed | ||
| 1 | Unique | stance movement speed +% final [337] Speed | ||
| 1 | Unique | stance movement speed +% final [270] Speed | ||
| 1 | Unique | stance movement speed +% final [245] Speed | ||
| 1 | Unique | stance movement speed +% final [236] Speed | ||
| 1 | Unique | stance movement speed +% final [188] Speed | ||
| 1 | Unique | stance movement speed +% final [-5] Speed | ||
| 1 | Unique | stance movement speed +% final [-80] Speed | ||
| 1 | Unique | stance movement speed +% final [-51] Speed | ||
| 1 | Unique | stance movement speed +% final [-60] Speed | ||
| 1 | Unique | stance movement speed +% final [148] Speed | ||
| 1 | Unique | stance movement speed +% final [204] Speed | ||
| 1 | Unique | attack maximum action distance + [-3] stance movement speed +% final [204] | ||
| 1 | Unique | stance movement speed +% final [-72] Speed | ||
| 1 | Unique | stance movement speed +% final [-63] Speed | ||
| 1 | Unique | stance movement speed +% final [436] Speed | ||
| 1 | Unique | Cannot be Stunned base cannot be damaged [1] is hidden monster [1] stance movement speed +% final [-16] | ||
| 1 | Unique | stance movement speed +% final [74] Speed | ||
| 1 | Unique | 85% reduced Damage taken stance movement speed +% final [80] | ||
| 1 | Unique | 30% increased Damage stance movement speed +% final [32] | ||
| 1 | Unique | no movement speed [1] | ||
| 1 | Unique | Cannot be Knocked Back no movement speed [1] | ||
| 1 | Unique | You cannot Recharge or Regenerate Energy Shield no movement speed [1] | ||
| 1 | Unique | Cannot be Stunned no movement speed [1] | ||
| 1 | Unique | stance movement speed +% final [-78] | ||
| 1 | Unique | stance movement speed +% final [-84] | ||
| 1 | Unique | attack maximum action distance + [5] stance movement speed +% final [436] | ||
| 1 | Unique | stance movement speed +% final [-72] | ||
| 1 | Unique | stance movement speed +% final [-70] | ||
| 1 | Unique | stance movement speed +% final [-35] | ||
| 1 | Unique | 50% Chance to Block Attack Damage You take 10% of damage from Blocked Hits stance movement speed +% final [-45] | ||
| 1 | Unique | stance movement speed +% final [689] | ||
| 1 | Unique | stance movement speed +% final [600] | ||
| 1 | Unique | stance movement speed +% final [590] | ||
| 1 | Unique | stance movement speed +% final [500] | ||
| 1 | Unique | stance movement speed +% final [425] | ||
| 1 | Unique | stance movement speed +% final [400] | ||
| 1 | Unique | stance movement speed +% final [350] | ||
| 1 | Unique | stance movement speed +% final [300] | ||
| 1 | Unique | stance movement speed +% final [280] | ||
| 1 | Unique | stance movement speed +% final [266] | ||
| 1 | Unique | stance movement speed +% final [250] | ||
| 1 | Unique | stance movement speed +% final [233] | ||
| 1 | Unique | stance movement speed +% final [222] | ||
| 1 | Unique | stance movement speed +% final [200] | ||
| 1 | Unique | stance movement speed +% final [193] | ||
| 1 | Unique | stance movement speed +% final [192] | ||
| 1 | Unique | stance movement speed +% final [173] | ||
| 1 | Unique | stance movement speed +% final [142] | ||
| 1 | Unique | stance movement speed +% final [120] | ||
| 1 | Unique | stance movement speed +% final [106] | ||
| 1 | Unique | stance movement speed +% final [100] | ||
| 1 | Unique | stance movement speed +% final [99] | ||
| 1 | Unique | stance movement speed +% final [80] | ||
| 1 | Unique | stance movement speed +% final [79] | ||
| 1 | Unique | stance movement speed +% final [75] | ||
| 1 | Unique | stance movement speed +% final [74] | ||
| 1 | Unique | stance movement speed +% final [60] | ||
| 1 | Unique | stance movement speed +% final [59] | ||
| 1 | Unique | stance movement speed +% final [52] | ||
| 1 | Unique | stance movement speed +% final [50] | ||
| 1 | Unique | stance movement speed +% final [49] | ||
| 1 | Unique | stance movement speed +% final [44] | ||
| 1 | Unique | stance movement speed +% final [35] | ||
| 1 | Unique | stance movement speed +% final [32] | ||
| 1 | Unique | stance movement speed +% final [30] | ||
| 1 | Unique | stance movement speed +% final [25] | ||
| 1 | Unique | stance movement speed +% final [21] | ||
| 1 | Unique | stance movement speed +% final [20] | ||
| 1 | Unique | stance movement speed +% final [-15] | ||
| 1 | Unique | stance movement speed +% final [-17] | ||
| 1 | Unique | stance movement speed +% final [-20] | ||
| 1 | Unique | stance movement speed +% final [-25] | ||
| 1 | Unique | stance movement speed +% final [-40] | ||
| 1 | Unique | stance movement speed +% final [-45] | ||
| 1 | Unique | stance movement speed +% final [-50] | ||
| 1 | Unique | stance movement speed +% final [-55] | ||
| 1 | Unique | stance movement speed +% final [-60] | ||
| 1 | Unique | stance movement speed +% final [-62] | ||
| 1 | Unique | stance movement speed +% final [-64] | ||
| 1 | Unique | stance movement speed +% final [-65] | ||
| 1 | Unique | stance movement speed +% final [-66] | ||
| 1 | Unique | stance movement speed +% final [-68] | ||
| 1 | Unique | stance movement speed +% final [-71] | ||
| 1 | Unique | stance movement speed +% final [-75] | ||
| 1 | Unique | stance movement speed +% final [-80] | ||
| 1 | Unique | stance movement speed +% final [-83] | ||
| 1 | Unique | stance movement speed +% final [-90] | ||
| 1 | Unique | stance movement speed +% final [-95] | ||
| 1 | Unique | Cannot be Knocked Back stance movement speed +% final [-84] | ||
| 1 | Unique | 50% Chance to Block Attack Damage You take 10% of damage from Blocked Hits stance movement speed +% final [-50] | ||
| 1 | Unique | -0.5 metres to Melee Strike Range spell maximum action distance +% [-40] stance movement speed +% final [0] | ||
| 1 | Unique | Enrages on Low Life 35% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life Damage Attack Caster Speed | ||
| 1 | Unique | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life Damage Attack Caster Speed | ||
| 1 | Essence | Enrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life Damage Attack Caster Speed | ||
| 1 | Unique | Regenerate 4% of maximum Life per second stance movement speed +% final [-300] Life Speed | ||
| 1 | Unique | 200% reduced Movement Speed base cannot be damaged [1] Speed | ||
| 1 | Unique | 30% increased Movement Speed 20% reduced Character Size Speed | default 1 | |
| Rogue's Touch | 1 | Torment | 20% increased Movement Speed 20% reduced Character Size avoid damage % [33] Speed | default 1 |
| Rogue's Grip | 1 | Torment | 30% increased Movement Speed 20% reduced Character Size avoid damage % [33] Speed | default 1 |
| Legacy of Vigour | 1 | Bloodlines | attack speed +% per bloodline speed charge [10] cast speed +% per bloodline speed charge [10] maximum bloodline speed charges [18] movement speed +% per bloodline speed charge [10] Attack Caster Speed | |
| Bearers of the Guardian | 1 | Bloodlines | bloodlines animate guardian on death [1] bloodlines full guardian size +% on death [4] bloodlines guardian attack speed +% on death [3] bloodlines guardian damage +% on death [1] bloodlines guardian movement speed +% on death [2] Damage Attack Speed | |
| 1 | Torment | 15% increased Movement Speed 15% increased Attack Speed 15% increased Cast Speed 10% increased Damage from league item rarity +% permyriad [35] monster is possessed [0] Attack Caster Speed | ||
| 1 | Torment | 35% increased Movement Speed 35% increased Attack Speed 21% increased Cast Speed 1% increased Damage from league item rarity +% permyriad [0] monster is possessed [0] Attack Caster Speed | ||
| 1 | Unique | 100% increased Movement Speed when on Low Life Speed | ||
| 0 | Unique | 100% increased Attack Speed stance movement speed +% final [100] Attack Speed | ||
| 0 | Unique | 60% increased Attack Speed stance movement speed +% final [325] Attack Speed | ||
| 0 | Unique | 150% increased Attack Speed stance movement speed +% final [600] Attack Speed | ||
| 0 | Unique | stance movement speed +% final [250] Attack Speed | ||
| Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage Damage Physical Elemental Fire Speed | |
| 1 | Talisman | 10% increased Movement Speed 450% more maximum Life 20% increased Attack and Cast Speed 30% increased Character Size Life Speed | ||
| 1 | Talisman | 10% increased Movement Speed 375% more maximum Life 20% increased Attack and Cast Speed 25% increased Character Size Life Speed | ||
| 1 | Talisman | 10% increased Movement Speed 250% more maximum Life 15% increased Attack and Cast Speed 15% increased Character Size Life Speed | ||
| 1 | Talisman | 10% increased Movement Speed 200% more maximum Life 10% increased Attack and Cast Speed 10% increased Character Size Life Speed | ||
| 1 | Essence | 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed Attack Caster Speed | ||
| 1 | Unique | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value Speed | ||
| 1 | Unique | 40% increased Movement Speed 40% increased Attack Speed 30% increased Damage 25% reduced Damage taken Damage Attack Speed | ||
| 1 | Unique | 40% increased Movement Speed 40% increased Attack Speed 18% increased Damage 25% reduced Damage taken Damage Attack Speed | ||
| 1 | Unique | 40% increased Movement Speed 20% increased Attack Speed 25% reduced Damage taken Damage Attack Speed | ||
| 1 | Unique | 40% increased Movement Speed 40% increased Attack Speed Damage Attack Speed | ||
| 1 | Unique | 40% increased Movement Speed 20% increased Attack Speed Damage Attack Speed | ||
| 1 | Unique | 20% increased Movement Speed 20% increased Attack Speed 15% increased Damage Damage Attack Speed | ||
| 1 | Unique | 30% increased Movement Speed 30% increased Attack Speed 15% increased Damage Damage Attack Speed | ||
| 1 | Unique | 20% increased Movement Speed 40% increased Attack Speed Damage Attack Speed | ||
| 1 | Unique | 10% increased Movement Speed 20% increased Attack Speed 20% increased Damage 20% reduced Damage taken Damage Attack Speed | ||
| 1 | Unique | 35% increased Movement Speed 35% more Attack Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value Damage Physical Elemental Fire Attack Speed | ||
| 1 | Unique | 50% increased Movement Speed 50% increased Attack Speed 50% increased Cast Speed 100% chance to Knock Enemies Back on hit 400% increased Knockback Distance Attack Caster Speed | ||
| 1 | Unique | 60% increased Movement Speed Attack Caster Speed | ||
| 1 | Unique | 50% reduced Movement Speed Speed | ||
| 1 | Unique | Cannot be Stunned 50% reduced Damage taken stance movement speed +% final [-41] Speed | ||
| 1 | Unique | stance movement speed +% final [-100] | ||
| 1 | Unique | move daemon movement speed [20] Speed | ||
| 1 | Unique | move daemon movement speed [60] Speed | ||
| 1 | Unique | (0—20)% increased Movement Speed Speed | ||
| 1 | Unique | 50% reduced Damage taken stance movement speed +% final [-100] Speed | ||
| 1 | Unique | Cannot be Knocked Back 40% reduced Character Size no movement speed [1] Speed | ||
| 1 | Unique | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value | ||
| 1 | Unique | 33% reduced Damage taken stance movement speed +% final [43] | ||
| 1 | Unique | stance movement speed +% final [266] Speed | ||
| 1 | Unique | stance movement speed +% final [180] Speed | ||
| 1 | Unique | (10—20)% increased Monster Movement Speed | ||
| 1 | Torment | 20% increased Movement Speed 20% increased Attack Speed 20% increased Cast Speed cant touch this [1] monster difficulty tankiness +% [0] monster is touched by ghost [1] touched by vivid spirit [1] | ||
| 1 | Torment | 20% increased Movement Speed 20% increased Damage 20% increased Attack and Cast Speed cant touch this [1] monster difficulty tankiness +% [50] monster is touched by ghost [1] touched by sacred spirit [1] | ||
| 1 | Torment | 20% increased Movement Speed 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [0] monster is possessed [1] possessed by vivid spirit [1] | ||
| 1 | Torment | 20% increased Movement Speed 30% increased Damage 20% increased Attack and Cast Speed from league item rarity +% permyriad [10000] monster difficulty tankiness +% [60] monster is possessed [1] possessed by sacred spirit [1] | ||
| 1 | Torment | 15% increased Movement Speed 30% increased Skill Speed possessed by vivid spirit [1] | ||
| Spirit Of The Rabbit | 1 | Torment | 20% increased Movement Speed 50% increased Damage 20% increased Attack and Cast Speed | |
| Spirit Of The Fox | 1 | Torment | 20% increased Movement Speed 50% increased Damage 20% increased Attack and Cast Speed | |
| 1 | Unique | 50% increased Movement Speed base cannot be damaged [1] |
Map mods /14
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Fleeting | 1 | Unique | Monsters have (10—15)% increased Attack, Cast and Movement Speed 9% more Pack size 25% more Waystones found in Area | map_key_low 1 default 0 |
| Fleeting | 1 | Unique | Monsters have (10—15)% increased Attack, Cast and Movement Speed 9% more Pack size 25% more Waystones found in Area | map_key_medium 1 default 0 |
| Fleeting | 1 | Prefix | Monsters have (10—15)% increased Attack, Cast and Movement Speed 9% more Pack size 25% more Waystones found in Area | map_key_high 1 default 0 |
| Fleeting | 1 | Prefix | Monsters have (10—15)% increased Attack, Cast and Movement Speed 9% more Pack size 25% more Waystones found in Area | map_key_highest 1 default 0 |
| Fleet | 1 | Unique | (10—15)% increased Monster Movement Speed (10—15)% increased Monster Attack Speed (10—15)% increased Monster Cast Speed 15% increased Quantity of Items found in this Area Attack Caster Speed | secret_area 1 default 0 |
| Fleet | 69 | Unique | (20—25)% increased Monster Movement Speed (25—35)% increased Monster Attack Speed (25—35)% increased Monster Cast Speed Found Items have (1—3)% chance to drop Corrupted in Area Area contains 2 additional packs of Corrupted Vaal Monsters 15% increased Quantity of Items found in this Area Attack Caster Speed | secret_area 1 default 0 |
| Fleet | 1 | Unique | (15—20)% increased Monster Movement Speed (20—25)% increased Monster Attack Speed (20—25)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | low_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Fleet | 1 | Unique | (10—15)% increased Monster Movement Speed (15—20)% increased Monster Attack Speed (15—20)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | top_tier_map 0 expedition_logbook 1 default 0 |
| Fleet | 68 | Unique | (15—20)% increased Monster Movement Speed (20—25)% increased Monster Attack Speed (20—25)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | top_tier_map 0 expedition_logbook 1 default 0 |
| Fleet | 1 | Unique | (20—25)% increased Monster Movement Speed (25—35)% increased Monster Attack Speed (25—35)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | mid_tier_map 1 expedition_logbook 0 primordial_map 0 default 0 |
| Fleet | 73 | Unique | (20—25)% increased Monster Movement Speed (25—35)% increased Monster Attack Speed (25—35)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | top_tier_map 0 expedition_logbook 1 default 0 |
| Fleet | 1 | Unique | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | top_tier_map 1 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
| Fleet | 1 | Unique | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area Attack Caster Speed | top_tier_map 0 maven_map 1 primordial_map 1 default 0 |
| Fleet | 78 | Unique | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | top_tier_map 0 expedition_logbook 1 default 0 |
Delve Area mods /5
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | DelveArea | (10—15)% increased Monster Movement Speed (10—15)% increased Monster Attack Speed (10—15)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | default 1 | |
| 20 | DelveArea | (16—20)% increased Monster Movement Speed (16—20)% increased Monster Attack Speed (16—20)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | default 1 | |
| 52 | DelveArea | (21—25)% increased Monster Movement Speed (21—25)% increased Monster Attack Speed (21—25)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | default 1 | |
| 92 | DelveArea | (26—30)% increased Monster Movement Speed (26—30)% increased Monster Attack Speed (26—30)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | default 1 | |
| 173 | DelveArea | (31—35)% increased Monster Movement Speed (31—35)% increased Monster Attack Speed (31—35)% increased Monster Cast Speed 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Attack Caster Speed | default 1 |
Heist Area mods /10
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Fleet | 1 | Prefix | (5—10)% increased Monster Movement Speed (10—15)% increased Monster Attack Speed (10—15)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Attack Caster Speed | default 1 |
| Fleet | 46 | Prefix | (10—15)% increased Monster Movement Speed (15—20)% increased Monster Attack Speed (15—20)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Attack Caster Speed | default 1 |
| Fleet | 68 | Prefix | (15—20)% increased Monster Movement Speed (20—25)% increased Monster Attack Speed (20—25)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Attack Caster Speed | default 1 |
| Fleet | 73 | Prefix | (20—25)% increased Monster Movement Speed (25—35)% increased Monster Attack Speed (25—35)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Attack Caster Speed | default 1 |
| Fleet | 78 | Prefix | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed map item drop quantity +% [19] map item drop rarity +% [11] heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (10—15)% increased Attack Speed Reinforcements have (10—15)% increased Cast Speed Reinforcements have (5—10)% increased Movement Speed map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (15—20)% increased Attack Speed Reinforcements have (15—20)% increased Cast Speed Reinforcements have (10—15)% increased Movement Speed map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (20—25)% increased Attack Speed Reinforcements have (20—25)% increased Cast Speed Reinforcements have (15—20)% increased Movement Speed map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (25—35)% increased Attack Speed Reinforcements have (25—35)% increased Cast Speed Reinforcements have (20—25)% increased Movement Speed map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Attack Caster Speed | default 1 |
| Supplemented | 1 | Prefix | Reinforcements have (35—45)% increased Attack Speed Reinforcements have (35—45)% increased Cast Speed Reinforcements have (25—30)% increased Movement Speed map item drop quantity +% [16] map item drop rarity +% [9] heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] Attack Caster Speed | default 1 |
Heist Equipment mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Tresspassing | 1 | Prefix | (6—7)% increased Movement Speed while area is not in Lockdown Players have (6—7)% increased Movement Speed while area is not in Lockdown Speed | heist_equipment_utility 1 default 0 |
| Intruding | 45 | Prefix | (8—9)% increased Movement Speed while area is not in Lockdown Players have (8—9)% increased Movement Speed while area is not in Lockdown Speed | heist_equipment_utility 1 default 0 |
| Invading | 75 | Prefix | (10—12)% increased Movement Speed while area is not in Lockdown Players have (10—12)% increased Movement Speed while area is not in Lockdown Speed | heist_equipment_utility 1 default 0 |
| Storming | 81 | Prefix | (13—15)% increased Movement Speed while area is not in Lockdown Players have (13—15)% increased Movement Speed while area is not in Lockdown Speed | heist_equipment_utility 1 default 0 |
Misc mods /19
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Flask | Unique | 50% increased Attack, Cast and Movement Speed during Effect Reduce Attack, Cast and Movement Speed 10% every second during Effect Attack Caster Speed | ||
| Nimble | 1 | SanctumRelic | Prefix | (3—4)% increased Movement Speed | small_sanctum_relic 1 default 0 |
| Swift | 55 | SanctumRelic | Prefix | (5—6)% increased Movement Speed | small_sanctum_relic 1 default 0 |
| Hasted | 78 | SanctumRelic | Prefix | (7—10)% increased Movement Speed | small_sanctum_relic 1 default 0 |
| Time-warping | 1 | SanctumRelic | Prefix | Monsters have 4% reduced Attack, Cast and Movement Speed | large_sanctum_relic 1 default 0 |
| Chronomancy | 60 | SanctumRelic | Prefix | Monsters have 5% reduced Attack, Cast and Movement Speed | large_sanctum_relic 1 default 0 |
| Temporal | 78 | SanctumRelic | Prefix | Monsters have (6—7)% reduced Attack, Cast and Movement Speed | large_sanctum_relic 1 default 0 |
| of Speed | 1 | Jewel | Suffix | (1—2)% increased Movement Speed Speed | dexjewel 1 default 0 |
| of Speed | 1 | Jewel | Suffix | Notable Passive Skills in Radius also grant 1% increased Movement Speed Speed | dex_radius_jewel 1 default 0 |
| 1 | Jewel | Unique | (7—10)% increased Skeleton Attack Speed (7—10)% increased Skeleton Cast Speed (3—5)% increased Skeleton Movement Speed Attack Caster Speed Minion | ||
| 1 | Jewel | Unique | (3—5)% increased Skeleton Movement Speed Speed Minion | ||
| 1 | Jewel | Unique | (10—20)% increased Movement Speed while Ignited Speed | ||
| 1 | MapDevice | Unique | 10% more Monster Life % increased Monster Damage 10% improved Rewards Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived map fragment level + [5] Life Damage | ||
| 1 | Abyss | Unique | (1—2)% increased Movement Speed Speed | heart_unique_jewel_suffix 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Monsters have 30% increased Attack Speed while on Low Life Monsters have 40% increased Cast Speed while on Low Life Monsters have 25% increased Movement Speed while on Low Life | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| 1 | ExpeditionRelic | Prefix | Monsters have 15% increased Movement Speed Monsters have 15% increased Attack Speed Monsters have 25% increased Cast Speed Speed | expedition_atoll_remnant_logbook 1 expedition_tundra_remnant_logbook 1 default 0 | |
| of Acceleration | 1 | UltimatumMap | Suffix | Monsters have (20—30)% increased Attack, Cast and Movement Speed | default 1 |
| 0 | IncursionLimb | Unique | (6—10)% increased Movement Speed while Sprinting Speed | ||
| 0 | IncursionLimb | Unique | (5—10)% reduced Movement Speed Penalty from using Skills while moving Speed |
Item /33
Runemastered Assassin Garb
Evasion Rating: 223
Energy Shield: 68
Base Movement Speed: -0.03
Runic Ward: 43
Requires: Level 73, 67 Dex, 67 Int
5% increased Movement Speed
Runeforged Falconer's Jacket
Evasion Rating: 164
Energy Shield: 50
Base Movement Speed: -0.03
Runic Ward: 189
Requires: Level 75, 67 Dex, 67 Int
5% increased Movement Speed
Runeforged Corsair Coat
Evasion Rating: 384
Base Movement Speed: -0.03
Runic Ward: 107
Requires: Level 80, 121 Dex
5% increased Movement Speed
Runeforged Assassin Garb
Base Movement Speed: -0.03
Runic Ward: 430
Requires: Level 73, 67 Dex, 67 Int
5% increased Movement Speed
Falconer's Jacket
Evasion Rating: 248
Energy Shield: 76
Base Movement Speed: -0.03
Requires: Level 75, 67 Dex, 67 Int
5% increased Movement Speed
Assassin Garb
Evasion Rating: 248
Energy Shield: 76
Base Movement Speed: -0.03
Requires: Level 73, 67 Dex, 67 Int
5% increased Movement Speed
Runemastered Threaded Shoes
Evasion Rating: 55
Energy Shield: 19
Runic Ward: 34
Requires: Level 38, 29 Dex, 29 Int
5% increased Movement Speed
Runemastered Secured Leggings
Armour: 58
Energy Shield: 17
Runic Ward: 41
Requires: Level 38, 29 Str, 29 Int
5% increased Movement Speed
Runemastered Braced Sabatons
Armour: 66
Evasion Rating: 59
Runic Ward: 34
Requires: Level 38, 29 Str, 29 Dex
5% increased Movement Speed
Runemastered Mail Sabatons
Armour: 50
Evasion Rating: 44
Runic Ward: 54
Requires: Level 38, 29 Str, 29 Dex
5% increased Movement Speed
Runemastered Stacked Sabatons
Armour: 173
Evasion Rating: 155
Runic Ward: 21
Requires: Level 40, 30 Str, 30 Dex
10% increased Movement Speed
Sprinters Leg
has incursion limb [1]
(6—10)% increased Movement Speed while Sprinting
Surefooted Leg
has incursion limb [1]
(5—10)% reduced Movement Speed Penalty from using Skills while moving
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Quiver: (43—50)% increased Damage with Bow Skills
Farrul's Rune of the Chase
Amanamu's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Tecrod's Gaze
Limited to: 1 Ancient Augment
Requires: Level 60
Body Armours: Regenerate 1.5% of maximum Life per second
Guatelitzi's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Boots: Lose 5% of maximum Life per second while Sprinting, 25% increased Movement Speed while Sprinting
Jiquani's Thesis
Limited to: 1 Ancient Augment
Requires: Level 60
Gloves: Energy Shield Recharge starts after spending a total of
2000 Mana, no more than once every 2 seconds
2000 Mana, no more than once every 2 seconds
Carved Majesty
Limited to: 1 Ancient Augment
Requires: Level 60
Rune of the Hunt
Legacy of Foxshade
Limited to: 1 Aldur's Legacy
Requires: Level 65
Body Armours: 10% increased Movement Speed when on Full Life, 100% increased Evasion Rating when on Full Life
Unique /30
Requires: Level 16, 23 Int
(5—15)% increased Movement Speed
(40—60)% increased Energy Shield
+(20—40) to maximum Life
+(20—40) to maximum Mana
Requires: Level 6, 7 Str, 7 Dex
10% increased Movement Speed
+(30—50) to Stun Threshold
+(30—50) to Ailment Threshold
Requires: Level 4, 10 Dex
+(50—70) to Evasion Rating
+(20—30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Requires: Level 51, 82 Dex
(250—300)% increased Evasion Rating
(-15—-10)% to Fire Resistance
+(25—30)% to Cold Resistance
+(10—15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply
Other Modifiers to Movement Speed except for Sprinting do not apply
Requires: Level 11, 17 Int
20% increased Movement Speed
+(10—20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
Requires: Level 16, 23 Dex
(100—140)% increased Evasion Rating
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Requires: Level 21, 32 Str
10% reduced Movement Speed
(100—150)% increased Armour
+(100—150) to Stun Threshold
Cannot use Shield Skills
Requires: Level 18
+(30—40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25—50)% increased Armour
25% increased Block chance
+(5—10)% to maximum Block chance
Requires: Level 37, 90 Str
50% increased Strength Requirement
20% reduced Movement Speed
(100—150)% increased Armour
(30—50)% increased Rarity of Items found
+(20—30)% to Fire Resistance
Requires: Level 11, 17 Dex
(10—20)% increased Movement Speed
+(40—60) to maximum Life
+(60—80) to Stun Threshold
+25% to Thorns Critical Hit Chance
Requires: Level 16, 14 Dex, 14 Int
15% increased Movement Speed
+(30—50) to maximum Mana
+(17—23)% to Chaos Resistance
Dodge Roll passes through Enemies
Requires: Level 33, 26 Dex, 26 Int
(15—20)% increased Movement Speed
+(10—20) to Intelligence
+1 to Maximum Power Charges
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 33, 45 Int
(10—20)% increased Movement Speed
(50—100)% increased Energy Shield
+(10—20) to Intelligence
Curse Skills have (10—20)% increased Cast Speed
Curses have no Activation Delay
Requires: Level 33, 45 Str
20% increased Movement Speed
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
Requires: Level 16, 14 Str, 14 Dex
+(20—30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Requires: Level 16, 14 Str, 14 Int
10% increased Movement Speed
Drop Shocked Ground while moving, lasting 8 seconds
Requires: Level 10, 10 Str, 10 Int
10% reduced Movement Speed
+100 to maximum Life
(35—50)% reduced Effect of Chill on you
Requires: Level 65, 34 Str, 34 Dex, 34 Int
(15—30)% increased Movement Speed
Dodge Roll avoids all Hits
Gain Overencumbrance for 4 seconds when you Dodge Roll
Your speed is Unaffected by Slows while Sprinting
Requires: Level 26, 22 Str, 22 Dex
+(20—30) to Strength
+(20—30) to Dexterity
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
Requires: Level 1
10% increased Movement Speed
+(20—30) to maximum Energy Shield
+(5—10) to Intelligence
(20—30)% reduced Energy Shield Recharge Rate
Requires: Level 28, 39 Dex
(10—20)% increased Movement Speed
(40—60)% increased Evasion Rating
+(3—5)% to Maximum Lightning Resistance
+(30—50)% to Lightning Resistance
Requires: Level 65, 86 Dex
30% increased Movement Speed
(80—120)% increased Evasion Rating
+(70—100) to maximum Life
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
(70—100)% increased Physical Damage
5% increased Movement Speed
+(8—15) to Strength
+(8—15) to Intelligence
(5—8)% increased Damage per Minion
Requires: Level 65, 56 Str, 56 Int
30% increased Movement Speed
(20—30)% faster Dodge Roll
Maximum amount of Guard is based on maximum Energy Shield instead
Divine Flight
base is floating [1]
Passive /35
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
20% increased Evasion Rating
5% reduced Movement Speed Penalty from using Skills while moving
3% increased Movement Speed
30% increased Evasion Rating
5% reduced Movement Speed Penalty from using Skills while moving
25% increased Evasion Rating
3% reduced Movement Speed Penalty from using Skills while moving
3% increased Movement Speed
+8% to Cold Resistance
3% increased Movement Speed while you have Energy Shield
6% reduced Movement Speed Penalty from using Skills while moving
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
20% increased Area of Effect of Curses
3% increased Movement Speed
Minions have 20% increased Movement Speed
3% increased Movement Speed
29% increased Chaos Damage
+13 to all Attributes
-7% to Chaos Resistance
23% reduced Light Radius
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
5% reduced Movement Speed Penalty from using Skills while moving
3% increased Movement Speed
10% increased Skill Speed
4% increased Movement Speed if you've Killed Recently
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
4% increased Movement Speed
15% increased Mana Regeneration Rate
30% increased Pin Buildup
Companions have 20% increased Movement Speed
5% reduced Movement Speed Penalty from using Skills while moving
5% reduced Movement Speed Penalty from using Skills while moving
Archon Buffs also grant 10% increased Movement Speed
50% increased Armour while Bleeding
10% increased Movement Speed while Sprinting
base unaffected by bleeding [1]
Ascendancy Passive /4
Ascendancy: Pathfinder
Character: Ranger
Cannot be Heavy Stunned while Sprinting
30% less Movement Speed Penalty from using Skills while moving
Ascendancy: Spirit Walker
Character: Huntress
Tame Beast can capture Unique Beasts
Can have up to one Unique Tamed Beast summoned
Can have up to one Unique Tamed Beast summoned
Unique Tamed Beasts have 30% increased movement speed
Ascendancy: Gemling Legionnaire
Character: Mercenary
For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
Timeless Jewel Passive /1
(2—3)% increased Movement Speed
Timeless Jewel Passive Additions /3
| Faction | Category | Show Full Descriptions | Code |
|---|---|---|---|
| Vaal | Notable | (2—3)% increased Movement Speed | vaal_small_movement_speed |
| Maraketh | Notable | 5% increased Movement Speed | maraketh_notable_add_movement_speed |
| Maraketh | Notable | Minions have 15% increased Movement Speed | maraketh_notable_add_minion_movement_speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.







































































