Skill Gem /159
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Cause a Corpse to violently explode, damaging surrounding enemies.
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Curse all targets in an area after a short delay, making them deal less damage.
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Channel a debilitating hex that Withers enemies in the area.
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Create an area of Consecrated Ground around you.
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
[DNT-UNUSED] Loud noise
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Fire a burst of Chaos energy at the target.
[DNT-UNUSED] Fire a coil of intertwined Chaos and Physical energy at the target. The Coil splits when hitting a target and always Chains when hitting Curses foes.
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Fire an arrow with your Bow.
Fire a bolt from your crossbow.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Call down a Shocking bolt of Lightning to strike enemies in a small area.
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
[DNT-UNUSED] Hunt em down
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Conjure Abyssal spirits to Hinder a Rare Undead for a duration. If you defeat the Undead while it is Hindered, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
Skill Gem Quality /1
+(0—5) seconds to Bone Construct durationMinions have (0—50)% increased Movement Speed
Support Gem /6
Supports skills that can be used while moving, allowing you to move faster while using them.
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
[DNT] Tangmazu Lineage
Supports Spells which create Storms, increasing their Limit and causing them to move from the player towards the target location faster, but become less effective. Cannot Support Triggered Skills.
Supports Spells which create Storms, causing them to originate from the player and move towards the target location. Cannot Support Triggered Skills.
Item mods /7
NameLevelPre/SufDescriptionWeight
Runner's1Prefix10% increased Movement Speed Speedboots 1
default 0
Sprinter's16Prefix15% increased Movement Speed Speedboots 1
default 0
Stallion's33Prefix20% increased Movement Speed Speedboots 1
default 0
Gazelle's46Prefix25% increased Movement Speed Speedboots 1
default 0
Cheetah's65Prefix30% increased Movement Speed Speedboots 1
default 0
Hellion's82Prefix35% increased Movement Speed Speedboots 1
default 0
1Corrupted(3—5)% increased Movement Speed Speedboots 1
default 0
Monsters mods /205
NameLevelPre/SufDescriptionWeight
of Fleeting7Suffix30% increased Movement Speed
30% increased Attack and Cast Speed
Speed
fast_movement 0
default 1
of Fleeting1Suffix30% increased Movement Speed
30% increased Attack and Cast Speed
Speed
fast_movement 0
default 0
Swift1Unique50% increased Movement Speed Speeddefault 1
1Unique10% increased Movement Speed Speed
1Unique50% increased Movement Speed Speed
1Unique100% increased Movement Speed Speed
1Unique150% increased Movement Speed Speed
1Unique20% increased Movement Speed Speed
1Unique30% increased Movement Speed Speed
1Unique25% increased Movement Speed Speed
1Unique40% reduced Movement Speed Speed
1Unique(-20—20)% reduced Movement Speed Speed
1Unique10% reduced Movement Speed Speed
1Unique(0—50)% increased Movement Speed Speed
1Uniquestance movement speed +% final [100] Speed
1Uniquestance movement speed +% final [-52] Speed
1Uniquestance movement speed +% final [-58] Speed
1Uniquestance movement speed +% final [200] Speed
1Uniquestance movement speed +% final [112] Speed
1Uniquestance movement speed +% final [280] Speed
1Uniquestance movement speed +% final [50] Speed
1Uniquestance movement speed +% final [-50] Speed
1UniquePhasing
Action Speed cannot be modified to below base value
stance movement speed +% final [10]
suppress phasing visual [1]
Speed
1Uniquestance movement speed +% final [100] Defences Speed
1Uniquestance movement speed +% final [50] Defences Speed
1Unique60% increased Attack Speed
stance movement speed +% final [400]
Attack Speed
1Unique150% increased Attack Speed
active skill damage +% final [-50]
stance movement speed +% final [30]
Damage Attack Speed
1Unique60% increased Attack Speed
stance movement speed +% final [60]
Attack Speed
1Uniquestance movement speed +% final [75] Speed
1Uniquemain hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Attack Speed
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Damage Physical Elemental Fire Attack Speed
1Uniqueactive skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Attack Speed
1Unique40% increased Attack Speed
stance movement speed +% final [110]
Attack Speed
1Uniquestance movement speed +% final [237] Speed
1Uniquestance movement speed +% final [-61] Speed
1Uniquestance movement speed +% final [60] Speed
1UniquePhasing
stance movement speed +% final [50]
suppress phasing visual [1]
Speed
1UniquePhasing
stance movement speed +% final [100]
suppress phasing visual [1]
Speed
1Uniquestance movement speed +% final [130] Speed
1Uniquestance movement speed +% final [-67] Speed
1Uniquestance movement speed +% final [-64] Speed
1Uniquestance movement speed +% final [-18] Speed
1Uniquestance movement speed +% final [-71] Speed
1Uniquestance movement speed +% final [-74] Speed
1Uniquestance movement speed +% final [-66] Speed
1Uniquestance movement speed +% final [-26] Speed
1Uniquestance movement speed +% final [-40] Speed
1Uniquestance movement speed +% final [-29] Speed
1Uniquestance movement speed +% final [-36] Speed
1Uniquestance movement speed +% final [-41] Speed
1Uniquestance movement speed +% final [-59] Speed
1Uniquestance movement speed +% final [11] Speed
1Uniquestance movement speed +% final [-69] Speed
1Uniquestance movement speed +% final [317] Speed
1Uniquestance movement speed +% final [318] Speed
1Uniquestance movement speed +% final [0] Speed
1Uniquestance movement speed +% final [-86] Speed
1Uniquestance movement speed +% final [-70] Speed
1Uniquestance movement speed +% final [300] Speed
1Uniquestance movement speed +% final [-65] Speed
1Uniquestance movement speed +% final [-3] Speed
1Uniquestance movement speed +% final [30] Speed
1Uniquestance movement speed +% final [254] Speed
1Uniquestance movement speed +% final [337] Speed
1Uniquestance movement speed +% final [270] Speed
1Uniquestance movement speed +% final [245] Speed
1Uniquestance movement speed +% final [236] Speed
1Uniquestance movement speed +% final [188] Speed
1Uniquestance movement speed +% final [-5] Speed
1Uniquestance movement speed +% final [-80] Speed
1Uniquestance movement speed +% final [-51] Speed
1Uniquestance movement speed +% final [-60] Speed
1Uniquestance movement speed +% final [148] Speed
1Uniquestance movement speed +% final [204] Speed
1Uniqueattack maximum action distance + [-3]
stance movement speed +% final [204]
1Uniquestance movement speed +% final [-72] Speed
1Uniquestance movement speed +% final [-63] Speed
1Uniquestance movement speed +% final [436] Speed
1UniqueCannot be Stunned
base cannot be damaged [1]
is hidden monster [1]
stance movement speed +% final [-16]
1Uniquestance movement speed +% final [74] Speed
1Unique85% reduced Damage taken
stance movement speed +% final [80]
1Unique30% increased Damage
stance movement speed +% final [32]
1Uniqueno movement speed [1]
1UniqueYou cannot Recharge or Regenerate Energy Shield
no movement speed [1]
1UniqueCannot be Stunned
no movement speed [1]
1Uniquestance movement speed +% final [-78]
1Uniquestance movement speed +% final [-84]
1Uniqueattack maximum action distance + [5]
stance movement speed +% final [436]
1Uniquestance movement speed +% final [-72]
1Uniquestance movement speed +% final [-70]
1Uniquestance movement speed +% final [-35]
1Unique50% Chance to Block Attack Damage
You take 10% of damage from Blocked Hits
stance movement speed +% final [-45]
1Uniquestance movement speed +% final [689]
1Uniquestance movement speed +% final [590]
1Uniquestance movement speed +% final [500]
1Uniquestance movement speed +% final [425]
1Uniquestance movement speed +% final [350]
1Uniquestance movement speed +% final [300]
1Uniquestance movement speed +% final [280]
1Uniquestance movement speed +% final [266]
1Uniquestance movement speed +% final [250]
1Uniquestance movement speed +% final [233]
1Uniquestance movement speed +% final [222]
1Uniquestance movement speed +% final [200]
1Uniquestance movement speed +% final [193]
1Uniquestance movement speed +% final [192]
1Uniquestance movement speed +% final [173]
1Uniquestance movement speed +% final [142]
1Uniquestance movement speed +% final [120]
1Uniquestance movement speed +% final [100]
1Uniquestance movement speed +% final [99]
1Uniquestance movement speed +% final [80]
1Uniquestance movement speed +% final [79]
1Uniquestance movement speed +% final [75]
1Uniquestance movement speed +% final [74]
1Uniquestance movement speed +% final [60]
1Uniquestance movement speed +% final [59]
1Uniquestance movement speed +% final [52]
1Uniquestance movement speed +% final [50]
1Uniquestance movement speed +% final [49]
1Uniquestance movement speed +% final [44]
1Uniquestance movement speed +% final [35]
1Uniquestance movement speed +% final [32]
1Uniquestance movement speed +% final [30]
1Uniquestance movement speed +% final [25]
1Uniquestance movement speed +% final [21]
1Uniquestance movement speed +% final [20]
1Uniquestance movement speed +% final [-15]
1Uniquestance movement speed +% final [-17]
1Uniquestance movement speed +% final [-20]
1Uniquestance movement speed +% final [-25]
1Uniquestance movement speed +% final [-40]
1Uniquestance movement speed +% final [-45]
1Uniquestance movement speed +% final [-50]
1Uniquestance movement speed +% final [-55]
1Uniquestance movement speed +% final [-60]
1Uniquestance movement speed +% final [-62]
1Uniquestance movement speed +% final [-64]
1Uniquestance movement speed +% final [-65]
1Uniquestance movement speed +% final [-66]
1Uniquestance movement speed +% final [-68]
1Uniquestance movement speed +% final [-71]
1Uniquestance movement speed +% final [-75]
1Uniquestance movement speed +% final [-80]
1Uniquestance movement speed +% final [-83]
1Uniquestance movement speed +% final [-90]
1Uniquestance movement speed +% final [-95]
1UniqueCannot be Knocked Back
stance movement speed +% final [-84]
1Unique50% Chance to Block Attack Damage
You take 10% of damage from Blocked Hits
stance movement speed +% final [-50]
1Unique-5 to Melee Strike Range
spell maximum action distance +% [-40]
stance movement speed +% final [0]
1UniqueEnrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
Damage Attack Caster Speed
1UniqueEnrages on Low Life
27% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
Damage Attack Caster Speed
1EssenceEnrages on Low Life
27% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
Damage Attack Caster Speed
1UniqueRegenerate 4% of maximum Life per second
stance movement speed +% final [-300]
Life Speed
1Unique200% reduced Movement Speed
base cannot be damaged [1]
Speed
1Unique30% increased Movement Speed
20% reduced Character Size
Speed
default 1
Rogue's Touch1Torment20% increased Movement Speed
20% reduced Character Size
avoid damage % [33]
Speed
default 1
Rogue's Grip1Torment30% increased Movement Speed
20% reduced Character Size
avoid damage % [33]
Speed
default 1
Legacy of Vigour1Bloodlinesattack speed +% per bloodline speed charge [10]
cast speed +% per bloodline speed charge [10]
maximum bloodline speed charges [18]
movement speed +% per bloodline speed charge [10]
Attack Caster Speed
Bearers of the Guardian1Bloodlinesbloodlines animate guardian on death [1]
bloodlines full guardian size +% on death [4]
bloodlines guardian attack speed +% on death [3]
bloodlines guardian damage +% on death [1]
bloodlines guardian movement speed +% on death [2]
Damage Attack Speed
1Torment15% increased Movement Speed
15% increased Cast Speed
15% increased Attack Speed
10% increased Damage
from league item rarity +% permyriad [35]
monster is possessed [0]
Attack Caster Speed
1Torment35% increased Movement Speed
21% increased Cast Speed
35% increased Attack Speed
1% increased Damage
from league item rarity +% permyriad [0]
monster is possessed [0]
Attack Caster Speed
1Unique100% increased Movement Speed when on Low Life Speed
0Unique100% increased Attack Speed
stance movement speed +% final [100]
Attack Speed
0Unique60% increased Attack Speed
stance movement speed +% final [325]
Attack Speed
0Unique150% increased Attack Speed
stance movement speed +% final [600]
Attack Speed
0Uniquestance movement speed +% final [250] Attack Speed
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
Damage Physical Elemental Fire Speed
1Talisman10% increased Movement Speed
450% more maximum Life
20% increased Attack and Cast Speed
30% increased Character Size
Life Speed
1Talisman10% increased Movement Speed
375% more maximum Life
20% increased Attack and Cast Speed
25% increased Character Size
Life Speed
1Talisman10% increased Movement Speed
250% more maximum Life
15% increased Attack and Cast Speed
15% increased Character Size
Life Speed
1Talisman10% increased Movement Speed
200% more maximum Life
10% increased Attack and Cast Speed
10% increased Character Size
Life Speed
1Essence20% increased Movement Speed
20% increased Cast Speed
20% increased Attack Speed
Attack Caster Speed
1UniqueAction Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Speed
1Unique40% increased Movement Speed
40% increased Attack Speed
30% increased Damage
25% reduced Damage taken
Damage Attack Speed
1Unique40% increased Movement Speed
40% increased Attack Speed
18% increased Damage
25% reduced Damage taken
Damage Attack Speed
1Unique40% increased Movement Speed
20% increased Attack Speed
25% reduced Damage taken
Damage Attack Speed
1Unique40% increased Movement Speed
40% increased Attack Speed
Damage Attack Speed
1Unique40% increased Movement Speed
20% increased Attack Speed
Damage Attack Speed
1Unique20% increased Movement Speed
20% increased Attack Speed
15% increased Damage
Damage Attack Speed
1Unique30% increased Movement Speed
30% increased Attack Speed
15% increased Damage
Damage Attack Speed
1Unique20% increased Movement Speed
40% increased Attack Speed
Damage Attack Speed
1Unique10% increased Movement Speed
20% increased Attack Speed
20% increased Damage
20% reduced Damage taken
Damage Attack Speed
1Unique35% increased Movement Speed
35% more Attack Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
Damage Physical Elemental Fire Attack Speed
1Unique50% increased Movement Speed
50% increased Cast Speed
50% increased Attack Speed
100% chance to Knock Enemies Back on hit
400% increased Knockback Distance
Attack Caster Speed
1Unique60% increased Movement Speed Attack Caster Speed
1Unique50% reduced Movement Speed Speed
1UniqueCannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
Speed
1Uniquestance movement speed +% final [-100]
1Uniquemove daemon movement speed [20] Speed
1Uniquemove daemon movement speed [60] Speed
1Unique(0—20)% increased Movement Speed Speed
1Unique50% reduced Damage taken
stance movement speed +% final [-100]
Speed
1UniqueCannot be Knocked Back
40% reduced Character Size
no movement speed [1]
Speed
1UniqueAction Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
1Unique33% reduced Damage taken
stance movement speed +% final [43]
1Uniquestance movement speed +% final [266] Speed
1Uniquestance movement speed +% final [180] Speed
1Unique(10—20)% increased Monster Movement Speed
1Torment20% increased Movement Speed
20% increased Cast Speed
20% increased Attack Speed
cant touch this [1]
monster difficulty tankiness +% [0]
monster is touched by ghost [1]
touched by vivid spirit [1]
1Torment20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
cant touch this [1]
monster difficulty tankiness +% [60]
monster is touched by ghost [1]
touched by sacred spirit [1]
1Torment20% increased Movement Speed
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [0]
monster is possessed [1]
possessed by vivid spirit [1]
1Torment20% increased Movement Speed
30% increased Damage
20% increased Attack and Cast Speed
from league item rarity +% permyriad [10000]
monster difficulty tankiness +% [60]
monster is possessed [1]
possessed by sacred spirit [1]
1Torment15% increased Movement Speed
30% increased Skill Speed
possessed by vivid spirit [1]
1Unique50% increased Movement Speed
base cannot be damaged [1]
Map mods /13
NameLevelPre/SufDescriptionWeight
of Fleeting1UniqueMonsters have (10—15)% increased Attack, Cast and Movement Speed
12% increased Pack size
25% increased Waystones found in Area
low_tier_map 1
default 0
of Fleeting1UniqueMonsters have (10—15)% increased Attack, Cast and Movement Speed
12% increased Pack size
25% increased Waystones found in Area
mid_tier_map 1
default 0
of Fleeting1SuffixMonsters have (10—15)% increased Attack, Cast and Movement Speed
12% increased Pack size
25% increased Waystones found in Area
top_tier_map 1
default 0
Fleet1Unique(10—15)% increased Monster Movement Speed
(10—15)% increased Monster Cast Speed
(10—15)% increased Monster Attack Speed
15% increased Quantity of Items found in this Area
Attack Caster Speed
secret_area 1
default 0
Fleet69Unique(20—25)% increased Monster Movement Speed
(25—35)% increased Monster Cast Speed
(25—35)% increased Monster Attack Speed
Found Items have (1—3)% chance to drop Corrupted in Area
Area contains 2 additional packs of Corrupted Vaal Monsters
15% increased Quantity of Items found in this Area
Attack Caster Speed
secret_area 1
default 0
Fleet1Unique(15—20)% increased Monster Movement Speed
(20—25)% increased Monster Cast Speed
(20—25)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
low_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Fleet1Unique(10—15)% increased Monster Movement Speed
(15—20)% increased Monster Cast Speed
(15—20)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
top_tier_map 0
expedition_logbook 1
default 0
Fleet68Unique(15—20)% increased Monster Movement Speed
(20—25)% increased Monster Cast Speed
(20—25)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
top_tier_map 0
expedition_logbook 1
default 0
Fleet1Unique(20—25)% increased Monster Movement Speed
(25—35)% increased Monster Cast Speed
(25—35)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
mid_tier_map 1
expedition_logbook 0
primordial_map 0
default 0
Fleet73Unique(20—25)% increased Monster Movement Speed
(25—35)% increased Monster Cast Speed
(25—35)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
top_tier_map 0
expedition_logbook 1
default 0
Fleet1Unique(25—30)% increased Monster Movement Speed
(35—45)% increased Monster Cast Speed
(35—45)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
top_tier_map 1
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Fleet1Unique(25—30)% increased Monster Movement Speed
(35—45)% increased Monster Cast Speed
(35—45)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
Attack Caster Speed
top_tier_map 0
maven_map 1
primordial_map 1
default 0
Fleet78Unique(25—30)% increased Monster Movement Speed
(35—45)% increased Monster Cast Speed
(35—45)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
top_tier_map 0
expedition_logbook 1
default 0
Delve Area mods /5
NameLevelPre/SufDescriptionWeight
1DelveArea(10—15)% increased Monster Movement Speed
(10—15)% increased Monster Cast Speed
(10—15)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
default 1
20DelveArea(16—20)% increased Monster Movement Speed
(16—20)% increased Monster Cast Speed
(16—20)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
default 1
52DelveArea(21—25)% increased Monster Movement Speed
(21—25)% increased Monster Cast Speed
(21—25)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
default 1
92DelveArea(26—30)% increased Monster Movement Speed
(26—30)% increased Monster Cast Speed
(26—30)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
default 1
173DelveArea(31—35)% increased Monster Movement Speed
(31—35)% increased Monster Cast Speed
(31—35)% increased Monster Attack Speed
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Attack Caster Speed
default 1
Heist Area mods /10
NameLevelPre/SufDescriptionWeight
Fleet1Prefix(5—10)% increased Monster Movement Speed
(10—15)% increased Monster Cast Speed
(10—15)% increased Monster Attack Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Attack Caster Speed
default 1
Fleet46Prefix(10—15)% increased Monster Movement Speed
(15—20)% increased Monster Cast Speed
(15—20)% increased Monster Attack Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Attack Caster Speed
default 1
Fleet68Prefix(15—20)% increased Monster Movement Speed
(20—25)% increased Monster Cast Speed
(20—25)% increased Monster Attack Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Attack Caster Speed
default 1
Fleet73Prefix(20—25)% increased Monster Movement Speed
(25—35)% increased Monster Cast Speed
(25—35)% increased Monster Attack Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Attack Caster Speed
default 1
Fleet78Prefix(25—30)% increased Monster Movement Speed
(35—45)% increased Monster Cast Speed
(35—45)% increased Monster Attack Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Attack Caster Speed
default 1
Supplemented1PrefixReinforcements have (10—15)% increased Cast Speed
Reinforcements have (5—10)% increased Movement Speed
Reinforcements have (10—15)% increased Attack Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Attack Caster Speed
default 1
Supplemented1PrefixReinforcements have (15—20)% increased Cast Speed
Reinforcements have (10—15)% increased Movement Speed
Reinforcements have (15—20)% increased Attack Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Attack Caster Speed
default 1
Supplemented1PrefixReinforcements have (20—25)% increased Cast Speed
Reinforcements have (15—20)% increased Movement Speed
Reinforcements have (20—25)% increased Attack Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Attack Caster Speed
default 1
Supplemented1PrefixReinforcements have (25—35)% increased Cast Speed
Reinforcements have (20—25)% increased Movement Speed
Reinforcements have (25—35)% increased Attack Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Attack Caster Speed
default 1
Supplemented1PrefixReinforcements have (35—45)% increased Cast Speed
Reinforcements have (25—30)% increased Movement Speed
Reinforcements have (35—45)% increased Attack Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Attack Caster Speed
default 1
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
Tresspassing1Prefix(6—7)% increased Movement Speed while area is not in Lockdown
Players have (6—7)% increased Movement Speed while area is not in Lockdown
Speed
heist_equipment_utility 1
default 0
Intruding45Prefix(8—9)% increased Movement Speed while area is not in Lockdown
Players have (8—9)% increased Movement Speed while area is not in Lockdown
Speed
heist_equipment_utility 1
default 0
Invading75Prefix(10—12)% increased Movement Speed while area is not in Lockdown
Players have (10—12)% increased Movement Speed while area is not in Lockdown
Speed
heist_equipment_utility 1
default 0
Storming81Prefix(13—15)% increased Movement Speed while area is not in Lockdown
Players have (13—15)% increased Movement Speed while area is not in Lockdown
Speed
heist_equipment_utility 1
default 0
Crafting Bench /1
ModRequireItemClassesUnlock
Monsters have Onslaught
20% increased Monster Movement Speed
20% increased Monster Cast Speed
20% increased Monster Attack Speed
20% increased Quantity of Items found in this Area
map extra content weighting [0]
2x Chaos OrbMapLevel 34
Misc mods /17
NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique50% increased Attack, Cast and Movement Speed during Effect
Reduce Attack, Cast and Movement Speed 10% every second during Effect
Attack Caster Speed
Nimble1SanctumRelicPrefix(3—4)% increased Movement Speedsmall_sanctum_relic 1
default 0
Swift55SanctumRelicPrefix(5—6)% increased Movement Speedsmall_sanctum_relic 1
default 0
Hasted78SanctumRelicPrefix(7—10)% increased Movement Speedsmall_sanctum_relic 1
default 0
Time-warping1SanctumRelicPrefixMonsters have 4% reduced Attack, Cast and Movement Speedlarge_sanctum_relic 1
default 0
Chronomancy60SanctumRelicPrefixMonsters have 5% reduced Attack, Cast and Movement Speedlarge_sanctum_relic 1
default 0
Temporal78SanctumRelicPrefixMonsters have (6—7)% reduced Attack, Cast and Movement Speedlarge_sanctum_relic 1
default 0
of Speed1JewelSuffix(1—2)% increased Movement Speed Speeddexjewel 1
default 0
of Speed1JewelSuffixNotable Passive Skills in Radius also grant 1% increased Movement Speed Speeddex_radius_jewel 1
default 0
1JewelUnique(7—10)% increased Skeleton Cast Speed
(3—5)% increased Skeleton Movement Speed
(7—10)% increased Skeleton Attack Speed
Attack Caster Speed Minion
1JewelUnique(3—5)% increased Skeleton Movement Speed Speed Minion
1JewelUnique(10—20)% increased Movement Speed while Ignited Speed
1MapDeviceUnique10% more Monster Life
% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
map fragment level + [5]
Life Damage
1AbyssUnique(1—2)% increased Movement Speed Speedheart_unique_jewel_suffix 1
default 0
1ExpeditionRelicPrefixMonsters have 40% increased Attack Speed while on Low Life
Monsters have 40% increased Cast Speed while on Low Life
Monsters have 25% increased Movement Speed while on Low Life
default 1
1ExpeditionRelicPrefixMonsters have 15% increased Movement Speed
Monsters have 25% increased Attack Speed
Monsters have 25% increased Cast Speed
Speed
default 1
of Acceleration1UltimatumMapSuffixMonsters have (20—30)% increased Attack, Cast and Movement Speeddefault 1
Item /10
Falconer's Jacket
Base Movement Speed: -0.03
Requires: Level 75, 67 Dex, 67 Int
5% increased Movement Speed
Corsair Coat
Base Movement Speed: -0.03
Requires: Level 80, 121 Dex
5% increased Movement Speed
Assassin Garb
Base Movement Speed: -0.03
Requires: Level 73, 67 Dex, 67 Int
5% increased Movement Speed
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64—97) to (97—145) Physical Thorns damage
Gloves: (25—29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50—59)% increased Mana Regeneration Rate
Amulet: (19—21)% of Damage taken Recouped as Life
Belt: +(254—304) to Stun Threshold
Shield: (20—24)% increased Block chance
Quiver: (43—50)% increased Damage with Bow Skills
Focus: (41—45)% increased Energy Shield Recharge Rate
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: 18% increased Physical Damage
Wand or Staff: 30% increased Spell Damage
Armour: 18% increased Armour, Evasion and Energy Shield
Bounded:
Martial Weapon: 20% increased effect of Fully Broken Armour
Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
Armour: +10 to maximum Life, +10 to maximum Mana
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapon: Leeches 3% of Physical Damage as Life
Wand or Staff: +35 to maximum Energy Shield
Armour: +40 to maximum Life
Bounded:
Martial Weapon: 5% increased maximum Life
Wand or Staff: 5% increased maximum Life
Armour: +10 to maximum Life, +10 to maximum Mana
Soul Core of Tacati
Stack Size: 1 / 10
Martial Weapon: 15% chance to Poison on Hit with this weapon
Armour: +11% to Chaos Resistance
Soul Core of Opiloti
Stack Size: 1 / 10
Martial Weapon: 15% chance to cause Bleeding on Hit
Helmets: 20% increased Charm Charges gained
Place into an empty Augment Socket in a Weapon or a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Sprinters Leg
has incursion limb [1]
(6—10)% increased Movement Speed while Sprinting
Surefooted Leg
has incursion limb [1]
(5—10)% reduced Movement Speed Penalty from using Skills while moving
Unique /26
(5—15)% increased Movement Speed
(40—60)% increased Energy Shield
+(20—40) to maximum Life
+(20—40) to maximum Mana
(20—30)% increased Reservation Efficiency of Skills which create Undead Minions
10% increased Movement Speed
(30—50)% increased Armour and Evasion
+(30—50) to Stun Threshold
+(30—50) to Ailment Threshold
+(50—70) to Evasion Rating
+(20—30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
(100—150)% increased Evasion Rating
(-15—-10)% to Fire Resistance
+(25—30)% to Cold Resistance
+(10—15)% to Lightning Resistance
Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
Other Modifiers to Movement Speed except for Sprinting do not apply
20% increased Movement Speed
+(10—20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
(100—140)% increased Evasion Rating
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
Grants Skill: Level 4 Decompose
10% increased Movement Speed
(30—50)% increased Armour
+(5—10) to Strength
Trigger Decompose every 1.2 metres travelled
Grants Skill: Raise Shield
10% reduced Movement Speed
(100—150)% increased Armour
+(100—150) to Stun Threshold
Cannot use Shield Skills
+(30—40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25—50)% increased Armour
25% increased Block chance
+(5—10)% to maximum Block chance
50% increased Strength Requirement
20% reduced Movement Speed
(100—150)% increased Armour
(30—50)% increased Rarity of Items found
+(20—30)% to Fire Resistance
(10—20)% increased Movement Speed
+(40—60) to maximum Life
+(60—80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10—15) to (20—25) Physical Thorns damage
(15—20)% increased Movement Speed
(60—80)% increased Evasion and Energy Shield
+(10—20) to Intelligence
+1 to Maximum Power Charges
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
50% increased Rarity of Items found when on Low Life
(10—20)% increased Movement Speed
(50—100)% increased Energy Shield
+(10—20) to Intelligence
Curses have no Activation Delay
10% increased Movement Speed
(100—150)% increased Armour
+(80—100) to maximum Life
(80—100)% increased Chance to be afflicted by Ailments when Hit
25% increased Movement Speed while affected by an Ailment
15% increased Movement Speed
(50—100)% increased Armour
50% increased Attribute Requirements
Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed
20% increased Movement Speed
+(40—60) to maximum Life
+(20—30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
(50—100)% increased Armour and Evasion
+(20—30)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
10% increased Movement Speed
(30—60)% increased Armour and Energy Shield
Adds 1 to (30—50) Lightning damage to Attacks
Drop Shocked Ground while moving, lasting 8 seconds
10% reduced Movement Speed
(50—100)% increased Armour and Energy Shield
+100 to maximum Life
(35—50)% reduced Effect of Chill on you
(35—50)% reduced Magnitude of Ignite on you
(35—50)% reduced effect of Shock on you
(15—30)% increased Movement Speed
(100—150)% increased Armour, Evasion and Energy Shield
Dodge Roll avoids all Hits
10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds
Grants Skill: Raise Shield
+(20—30) to Strength
+(20—30) to Dexterity
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
(15—25)% increased Movement Speed
(50—80)% increased Evasion Rating
+(10—20) to Dexterity
Physical Damage is Pinning
10% increased Movement Speed
+(20—30) to maximum Energy Shield
+(5—10) to Intelligence
(20—30)% reduced Energy Shield Recharge Rate
(10—20)% increased Movement Speed
(40—60)% increased Evasion Rating
+(30—50)% to Lightning Resistance
(20—30)% increased Movement Speed
(60—120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Passive /32
5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
20% increased Accuracy Rating while Dual Wielding
3% increased Movement Speed while Dual Wielding
20% increased Evasion Rating
10% reduced Slowing Potency of Debuffs on You
5% reduced Movement Speed Penalty from using Skills while moving
3% increased Movement Speed
30% increased Evasion Rating
60% increased Evasion Rating if you have Hit an Enemy Recently
5% reduced Movement Speed Penalty from using Skills while moving
25% increased Evasion Rating
40% increased Evasion Rating if you've Dodge Rolled Recently
3% reduced Movement Speed Penalty from using Skills while moving
20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
3% increased Movement Speed while you have Energy Shield
3% increased Movement Speed
25% increased Armour
25% increased maximum Energy Shield
20% reduced Slowing Potency of Debuffs on You
6% reduced Movement Speed Penalty from using Skills while moving
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
12% increased Attack Speed if you've successfully Parried Recently
6% increased Movement Speed if you've successfully Parried Recently
20% increased Area of Effect of Curses
10% increased Curse Magnitudes
Enemies you Curse are Hindered, with 15% reduced Movement Speed
3% increased Movement Speed
Minions have 20% increased Movement Speed
Minions have 8% increased Attack and Cast Speed
3% increased Movement Speed
15% increased Attack Damage
Minions have 10% increased Movement Speed
3% increased Movement Speed
15% increased Projectile Speed
15% increased Projectile Damage
3% increased Movement Speed
29% increased Chaos Damage
+13 to all Attributes
23% reduced Light Radius
25% reduced Mana Regeneration Rate while stationary
50% increased Mana Regeneration Rate while moving
5% reduced Movement Speed Penalty from using Skills while moving
3% increased Movement Speed
10% increased Skill Speed
4% increased Movement Speed if you've Killed Recently
8% increased Attack Speed if you've killed Recently
+0.5 metres to Dodge Roll distance while Surrounded
10% increased Movement Speed while Surrounded
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently
4% increased Movement Speed
20% increased Evasion Rating
+10 to Dexterity
4% increased Movement Speed
15% increased Mana Regeneration Rate
30% increased Pin Buildup
5% increased Movement Speed if you've Pinned an Enemy Recently
30% increased Damage while you have an active Charm
6% increased Movement Speed while you have an active Charm
3% increased Movement Speed
Immune to Hinder
Immune to Maim
20% reduced Accuracy Rating while moving
50% increased Attack Damage while moving
5% reduced Movement Speed Penalty from using Skills while moving
5% reduced Movement Speed Penalty from using Skills while moving
Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
Archon Buffs also grant 10% increased Movement Speed
Archon Buffs also grant +20% to all Elemental Resistances
12% increased Movement Speed while Sprinting
4% increased Movement Speed
3% increased Movement Speed
20% increased Bleeding Duration
40% chance for Attack Hits to apply Incision
Ascendancy Passive /3
Ascendancy: Pathfinder
Character: Ranger
Cannot be Heavy Stunned while Sprinting
50% less Movement Speed Penalty from using Skills while moving
Ascendancy: Amazon
Character: Huntress
20% increased Movement Speed while an enemy with an Open Weakness is in your Presence
40% increased Skill Speed while an enemy with an Open Weakness is in your Presence
Character: Mercenary
For each colour of Socketed Support Gem that is most numerous, gain:
•Red: Hits against you have no Critical Damage Bonus
•Blue: Skills have 30% less cost
•Green: 40% less Movement Speed Penalty from using Skills while Moving
Timeless Jewel Passive /1
Movement Speed
Vaal Passive
(2—3)% increased Movement Speed
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
VaalNotable
(2—3)% increased Movement Speedvaal_small_movement_speed
MarakethNotable
5% increased Movement Speedmaraketh_notable_add_movement_speed
MarakethNotable
Minions have 15% increased Movement Speedmaraketh_notable_add_minion_movement_speed
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