IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Gems Summary /881
BruteLeapSlam
Leap Slam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
BruteShieldCharge
Shield Charge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
BruteHeavyStrike
Armour Breaker
Strike with a forceful blow, knocking enemies back and weakening their Armour.
BruteShockwaveTotem
Shockwave Totem
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
HeraldOfAshSkill
Herald of Ash
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
BruteInfernalCry
Infernal Cry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
BruteEarthquake
Earthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
BruteSunder
Sunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
BruteSeismicCry
Seismic Cry
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
BruteEarthshatter
Earthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
BruteBoneshatter
Boneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
BruteVolcanicFissure
Volcanic Fissure
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
BruteDoubleSlam
Rolling Slam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
BruteSuperchargedSlam
Supercharged Slam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
BruteAncestralWarriorTotem
Ancestral Warrior Totem
Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.
BrutePerfectStrike
Perfect Strike
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
BruteResonatingShield
Resonating Shield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
BruteMagmaBarrier
Magma Barrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
BruteScavengedPlating
Scavenged Plating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
BruteMoltenBlast
Molten Blast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
BruteHammerOfTheGods
Hammer of the Gods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
BruteStampede
Stampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
BruteShieldWall
Shield Wall
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
WarriorShieldingCry
Fortifying Cry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
TimeOfNeedSkill
Time of Need
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
OverwhelmingPressureSkill
Overwhelming Presence
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
BeserkSkill
Berserk
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
HeraldOfAshSkill
Herald of Ash
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
WardingSteel
Iron Ward
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
WarriorForgeHammer
Forge Hammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
WarriorAncestralCry
Ancestral Cry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
CeaselessRageSkill
Eternal Rage
While active, you constantly regenerate Rage.
projectileweakness
Sniper's Mark
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
RangerRainOfArrowsSkill
Rain of Arrows
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
RangerLightningArrow
Lightning Arrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
RangerBarrageSkill
Barrage
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
HeraldOfThunderSkill
Herald of Thunder
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
RangerPlagueBearerSkill
Plague Bearer
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
HuntressRapidAssault
Rapid Assault
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
ImpaleSkillIcon
Disengage
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressBloodHuntSkillIcon
Blood Hunt
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
HuntressWhirlingSlash
Whirling Slash
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
HuntressSpearField
Spearfield
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
HuntressStormSpear
Lightning Spear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
HuntressGlacialLance
Glacial Lance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
RangerFrostEscapeShot
Escape Shot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
RangerSpiralVolleySkill
Spiral Volley
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
RangerDetonatingArrowSkill
Detonating Arrow
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
RangerPoisonBurstArrow
Poisonburst Arrow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
RangerPoisonBloomSkill
Toxic Growth
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
RangerShockingArrow
Stormcaller Arrow
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
RangerLightningRodRainSkill
Lightning Rod
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
RangerSnipeShotArrow
Snipe
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
RangerGasCloudSkill
Gas Arrow
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
RangerElectrocutingRodSkill
Electrocuting Arrow
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
RangerPoisonVineArrowSkill
Vine Arrow
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
RhoaMountSkillIcon
Rhoa Mount
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
TwisterSkillIcon
Twister
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
HuntressRemoteMineSpear
Explosive Spear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
ThunderousLeapSkillIcon
Thunderous Leap
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
RangerWindDancerSkill
Wind Dancer
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
RangerShockchainSkill
Shockchain Arrow
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
RangerIceShot
Ice Shot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
ShockingMarkSkill
Voltaic Mark
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
RangerTornadoShotSkill
Tornado Shot
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
AlchemistsBoonSkill
Alchemist's Boon
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
RangerMagneticSalvo
Magnetic Salvo
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
RangerFreezingSalvoSkill
Freezing Salvo
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
HeraldOfAgonySkill
Herald of Plague
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
LingeringMirageSkill
Mirage Archer
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
RangerCombatFrenzySkill
Combat Frenzy
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
HeraldOfThunderSkill
Herald of Thunder
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
WindstormLanceSkillIcon
Whirlwind Lance
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
PrimalStrikesSkillIcon
Primal Strikes
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
FrenziedLungeSkillIcon
Cull The Weak
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
FangsofFrostSkillIcon
Fangs of Frost
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
WindSerpentsFurySkillIcon
Wind Serpent's Fury
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
HuntressBloodHunt
Rake
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
MarkoftheBloodhoundSkillIcon
Bloodhound's Mark
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
HuntressTameBeast
Tame Beast
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
SolarisSpearSkillIcon
Spear of Solaris
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
HuntressOverchargedSpear
Storm Lance
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
HuntressExtraElements
Elemental Sundering
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
HuntressSummonCompanion
Companion: {0}
Summon a Reviving Beast Companion to aid you in combat.
CaltropsOnDodgeSkillIcon
Trail of Caltrops
While active, scatters caltrops in your wake when you dodge.
RangerToxicDomain
Toxic Domain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
RangerShearingBolts
Ice-Tipped Arrows
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
FireballSkillStaff
Firebolt
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
SorceressIceNova
Ice Nova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
WitchDetonateDead
Detonate Dead
Cause a Corpse to violently explode, damaging surrounding enemies.
VolatileDeadWeaponSkill
Volatile Dead
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
WitchRaiseZombie
Raise Zombie
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
SorceressSpark
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
SorceressSpark
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
SorceressFrostWall
Frost Wall
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
EnervatingNovaWeaponSkill
Enervating Nova
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
temporalchains
Temporal Chains
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
enfeeble
Enfeeble
Curse all targets in an area after a short delay, making them deal less damage.
Despair
Despair
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
SorceressLightningWarp
Lightning Warp
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
WitchFirestorm
Firestorm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
PowerSiphonWeaponSkill
Power Siphon
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
DisciplineWeaponSkill
Discipline
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
SorceressArc
Arc
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
SorceressArcticArmour
Arctic Armour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Flammability
Flammability
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Frostbite
Hypothermia
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Conductivity
Conductivity
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
elementalweakness
Elemental Weakness
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
SorceressIncinerate
Incinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
PurityofFireWeaponSkill
Purity of Fire
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
PurityofColdWeaponSkill
Purity of Ice
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
PurityofLightningWeaponSkill
Purity of Lightning
Emit an Aura that boosts the Lightning Resistance of you and Allies in your Presence.
PurityofChaosWeaponSkill
Impurity
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
SorceressFlameblast
Flameblast
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
SorceressBallLightning
Ball Lightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
WitchBoneOffering
Bone Offering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
WitchBlasphemy
Blasphemy
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
SorceressFrostBomb
Frost Bomb
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
SorceressOrbOfStorms
Orb of Storms
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
WitchContagion
Contagion
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Wither
Wither
Channel a debilitating hex that Withers enemies in the area.
WitchEssenceDrain
Essence Drain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
SorceressFrostbolt
Frostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
DeathPactSkill
Dark Pact
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
WitchWarriorSkeleton
Skeletal Warrior
Activate to summon Reviving Skeletal Warriors.
WitchReaverSkeleton
Skeletal Reaver
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
WitchBruteSkeleton
Skeletal Brute
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
WitchArcherSkeleton
Skeletal Sniper
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
WitchFrostSkeleton
Skeletal Frost Mage
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
WitchStormSkeleton
Skeletal Storm Mage
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
WitchArsonistSkeleton
Skeletal Arsonist
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
WitchClericSkeleton
Skeletal Cleric
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
vulnerability
Vulnerability
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Soulrend
Soulrend
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
SigilofPowerWeaponSkill
Sigil of Power
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
SorceressFlameWall
Flame Wall
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
WitchHexBlast
Hexblast
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
BloodTendrilsSkill
Exsanguinate
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
ReapWeaponSkill
Reap
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
SorceressEyeofWinter
Eye of Winter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
SorceressLightningConduit
Lightning Conduit
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
GalvanicFieldWeaponSkill
Galvanic Field
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
SorceressComet
Comet
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
AbsolutionBlast
[DNT] Crushing Earth
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
SorceressManaTempest
Mana Tempest
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
LightningBoltSkillStaff
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
SorceressTemporalistUnleash
Unleash
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
CastOnShockSkill
Cast on Shock
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
CastOnFreezeSkill
Cast on Freeze
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
CastOnIgniteSkill
Cast on Ignite
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
CastonFreezeShockIgnite
Cast on Elemental Ailment
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
CastOnCritSkill
Cast on Critical
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
WitchBindSpectre
Bind Spectre
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
WitchPainOffering
Pain Offering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
ChaosBoltWeaponSkill
Chaos Bolt
Fire a burst of Chaos energy at the target.
WitchBoneStorm
Bonestorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
WitchBoneCage
Bone Cage
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
WitchUnearth
Unearth
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
SorceressSolarOrb
Solar Orb
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
SorceressGreaterFireball
Fireball
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
SorceressColdSnap
Snap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
SorceressEnergyRemnants
Mana Remnants
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
FreezingShardsStaff
Freezing Shards
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
DecomposeSkill
Decompose
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
WitchReservationRaginSpirits
Raging Spirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
WitchProfaneRitual
Profane Ritual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
WitchPowerOffering
Soul Offering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
WitchDarkEffigy
Dark Effigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
WitchGrimFeast
Grim Feast
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
CastOnMinionDeath
Cast on Minion Death
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
ManaDrainWeaponSkill
Mana Drain
Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.
BoneBlastWeaponSkill
Bone Blast
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
SorceressBlinkReservation
Blink
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
MaliceWeaponSkill
Malice
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
LivingBombWeaponSkill
Living Bomb
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
SorceressBlazingCluster
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
ElementalConfluxSkill
Elemental Conflux
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
HarvesterSkill
Sacrifice
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
ArchmageSkill
Archmage
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
WitchWitheringPresence
Withering Presence
While active, emits an Aura that periodically Withers enemies in your Presence.
WitchRavenousSwarm
Ravenous Swarm
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
SorceressBlazingCluster
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
LightningBoltSkillStaff
Lightning Bolt
Call down a Shocking bolt of Lightning to strike enemies in a small area.
WitchWitheringPresence
Withering Presence
While active, emits an Aura that periodically Withers enemies in your Presence.
ConvalescenceSkillIcon
Convalescence
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
ChillingAuraSkillStaff
Heart of Ice
Chills all enemies in your Presence.
WrathAuraWeaponSkill
Fulmination
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
WeaponFeastofFlesh
Feast of Flesh
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
SpellslingerWeaponSkill
Spellslinger
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
SiphonElements
Siphon Elements
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
FrostDartsSkillIcon
Frost Darts
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
AtzirisRule
Mirror of Refraction
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
MonkFlickerStrikeTeleport
Flicker Strike
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
MonkLightningStrike
Falling Thunder
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
HeraldOfIceSkill
Herald of Ice
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
DruidRollingMagma
Rolling Magma
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
MercArtilleryBallista
Siege Ballista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
DruidTornado
Tornado
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
MonkWhirlingAssault
Whirling Assault
Advance while hitting enemies around you with a series of spinning Strikes.
MonkGaleStrikeSwing
Wind Blast
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
MonkFreezingBackflip
Wave of Frost
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
MonkComboAttack
Ice Strike
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
MonkGlacialCascade
Glacial Cascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
consecrated
Consecrate
Create an area of Consecrated Ground around you.
MercRipwireBallista
Artillery Ballista
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
MonkKillingPalm
Killing Palm
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
MonkShatteringPalm
Shattering Palm
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
DruidVolcano
Volcano
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
DruidSummonWolf
Wolf Pack
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
DruidWolfLeapAttack
Pounce
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
DruidBearRampage
Rampage
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
LightningStormSkill
Thunderstorm
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
DruidBearSlam
Furious Slam
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
DruidBearWarcry
Ferocious Roar
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
SorceressBarrierInvocation
Barrier Invocation
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
CastOnDodgeRollSkill
Cast on Dodge
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
MonkLingeringIllusion
Lingering Illusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
MonkGhostDance
Ghost Dance
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
DruidSpellTotem
Spell Totem
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
ExplosiveGrenade
Explosive Grenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
FlashbangGrenade
Flash Grenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
ToxicGrenade
Gas Grenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
OilGrenade
Oil Grenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
ShockGrenade
Voltaic Grenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
MonkTempestFlurry
Tempest Flurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
MonkWindPalm
Staggering Palm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkChargedStaff
Charged Staff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
MonkSiphoningStrike
Siphoning Strike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
MonkTempestBell
Tempest Bell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
MonkIceAmbush
Frozen Locus
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
BruteShieldBlock
Raise Shield
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
PowerShotPhysical
High Velocity Rounds
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
BurstShotPhysical
Fragmentation Rounds
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
SiegeCascadePhysical
Siege Cascade
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
RapidShotPhysical
Armour Piercing Rounds
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
PowerShotIncendiary
Explosive Shot
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
BurstShotIncendiary
Incendiary Shot
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
RapidShotIncendiary
Rapid Shot
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
PowerShotPermafrost
Glacial Bolt
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
BurstShotPermafrost
Permafrost Bolts
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
SiegeCascadePermafrost
Hailstorm Rounds
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
RapidShotPermafrost
Ice Shards
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
PowerShotStormblast
Plasma Blast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
BurstShotStormblast
Galvanic Shards
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
SiegeCascadeStormblast
Stormblast Bolts
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
RapidShotStormblast
Shockburst Rounds
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
UnarmedDefaultSkill
Punch
Perform an Unarmed Strike.
QuarterstaffDefaultSkill
Quarterstaff Strike
Strike with your Quarterstaff.
FlailDefaultSkill
Flail Strike
Strike with your Flail.
OneHandSwordDefaultSkill
Sword Slash
Strike with your Sword.
DualWieldSwordDefaultSkill
Sword Slash
Strike with your Swords.
TwoHandSwordDefaultSkill
Sword Slash
Strike with your Sword.
OneHandAxeDefaultSkill
Axe Slash
Strike with your Axe.
DualWieldAxeDefaultSkill
Axe Slash
Strike with your Axes.
TwoHandAxeDefaultSkill
Axe Slash
Strike with your Axe.
OneHandMaceDefaultSkill
Mace Strike
Strike with your Mace.
DualWieldMaceDefaultSkill
Mace Strike
Strike with your Maces.
TwoHandMaceDefaultSkill
Mace Strike
Strike with your Mace.
OneHandClawDefaultSkill
Claw Stab
Strike with your Claw.
DualWieldClawDefaultSkill
Claw Stab
Strike with your Claws.
OneHandDaggerDefaultSkill
Dagger Stab
Strike with your Dagger.
TwoHandDaggerDefaultSkill
Dagger Stab
Strike with your Daggers.
HuntressIceSpear
Spear Throw
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
BowDefaultSkill
Bow Shot
Fire an arrow with your Bow.
PowerShot
Crossbow Shot
Fire a bolt from your crossbow.
BloodChannel
Life Remnants
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
RangerBrewConcoctionFireSkill
Explosive Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
RangerBrewConcoctionLightningSkill
Fulminating Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
RangerBrewConcoctionColdSkill
Shattering Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
RangerBrewConcoctionPoisonSkill
Acidic Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
RangerBrewConcoctionBleedSkill
Bleeding Concoction
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
MonkInvokerMeditate
Meditate
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
SorceressElementalStorm
Elemental Storm
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
MonkVaultingImpact
Vaulting Impact
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
MonkStormWave
Storm Wave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
MonkMantraofDestruction
Mantra of Destruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
DecomposeSkill
Decompose
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
MonkInvokerWildStrike
Elemental Expression
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
WarBannerSkill
War Banner
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
DefianceBannerSkill
Defiance Banner
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
DreadBannerSkill
Dread Banner
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
FreezingMarkSkill
Freezing Mark
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
MonkInvokerUnboundAvatar
Unbound Avatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
MonkHandOfChayula
Hand of Chayula
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
WitchSummonInfernalFamiliar
Summon Infernal Hound
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
SorceressSummonWaterDjinn
Navira, the Last Mirage
Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
Rolldodge
Navira's Fracturing
command_minion
Rolldodge
Navira's Well
command_minion
SorceressSummonFireDjinn
Ruzhan, the Blazing Sword
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
Rolldodge
Ruzhan's Trap
command_minion
Rolldodge
Ruzhan's Reckoning
command_minion
Rolldodge
Ruzhan's Fury
command_minion
SorceressSummonSandDjinn
Kelari, the Tainted Sands
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Rolldodge
Kelari's Deception
command_minion
Rolldodge
Kelari's Judgment
command_minion_channelled
SorceressSandDjinnCorpseBeetles
Kelari's Malediction
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
BruteWarbringerEncasedJade
Encase in Jade
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
DruidOracleSpellfluxSkill
Align Fate
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast non-Channelling, non-Buff Spells you could cast that have no cooldown.
DruidOracleRipFromTimeSkill
Moment of Vulnerability
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
SorceressTemporalistTemporalRift
Temporal Rift
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
SorceressTemporalistTimeStop
Time Freeze
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
SorceressTemporalistReloadCooldown
Time Snap
Manipulate time, resetting the cooldowns of your other Skills.
WitchTransformDemon
Demon Form
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
WitchunterSpellAegis
Sorcery Ward
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
ElementalInvocationSkill
Elemental Invocation
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
AttritionSkill
Attrition
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
MonkBreachWalk
Into the Breach
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
BruteWarbringerDefenders
Ancestral Spirits
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
PrimalistStabCorpseSkillIcon
Ritual Sacrifice
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.
MercEmergencyReload
Emergency Reload
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
MercClusterGrenade
Cluster Grenade
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
SorceressBlinkReservation
Blink
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
ChargeMasteryDeath
Charge Regulation
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
MercShardDespoiler
Shard Scavenger
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
MeleeInvocationSkill
Reaper's Invocation
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
HeraldOfBloodSkill
Herald of Blood
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
CastOnMeleeBlockSkill
Cast on Block
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
MonkGatheringStorm
Gathering Storm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
PrimalistBloodBoilsSkillIcon
Blood Boil
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
RangerDeadeyeMirageSkill
Mirage Deadeye
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
TemporalistSynchronisationofPainSkill
Inevitable Agony
Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
DeadeyeMarkMetagemSkill
Called Shots
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
HeraldOfIceSkill
Herald of Ice
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
HuntressBucklerParry
Parry
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
HuntressTrinitySkillIcon
Trinity
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
AmazonElementalInfusionSkillIcon
Elemental Surge
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
SmithOfKitavaTriggerFireballsSkillIcon
Fire Spell on Hit
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
SmithOfKitavaCreateWeaponSkillIcon
Manifest Weapon
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
TacticianDeathFromAboveSkillIcon
Supporting Fire
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
SmithOfKitavaImbueWeaponSkillIcon
Temper Weapon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
SorceressTemporalistUnleash
Unleash
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
MonkVoidIllusion
Void Illusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
DruidWingBlast
Wing Blast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
DruidElectricSpittle
Oil Barrage
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
DruidFlameBreath
Flame Breath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
DruidEntangle
Entangle
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
DruidFuryoftheMountain
Fury of the Mountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
DruidCrossSlash
Cross Slash
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
DruidLunarAssault
Lunar Assault
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
DruidDevourShock
Devour
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
DruidAwakenedForest
Thrashing Vines
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
DruidLunarBlessing
Lunar Blessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
DruidTundraHunter
Arctic Howl
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
GrenadeBallistaSkillIcon
Mortar Cannon
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Rolldodge
Navira's Oasis
command_minion
DruidBriarpatch
Briarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
DruidWildBeast
Savage Fury
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
DruidWalkingCalamity
Walking Calamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
DruidShamanUnleashtheElementsSkill
Apocalypse
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
DruidBarkSkin
Barkskin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
DruidFeralInvocation
Feral Invocation
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
addedfiredamagesupport
Fire Attunement
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
inspiration
Efficiency I
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
inspiration
Efficiency II
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
knockbacksupport
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
lifeleechsupport
Life Leech I
Supports Attacks, causing their Physical damage to Leech Life.
lifeleechsupport
Life Leech II
Supports Attacks, causing their Physical damage to Leech Life.
lifeleechsupport
Life Leech III
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
meleephysicaldamagesupport
Heavy Swing
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
bloodlustsupport
Bloodlust
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
firepenetrationsupport
Fire Penetration I
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
firepenetrationsupport
Fire Penetration II
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
chancetobleedsupport
Bleed I
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
chancetobleedsupport
Bleed II
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
chancetobleedsupport
Bleed III
Supports any skill that Hits enemies, causing it to inflict Bleeding.
chancetobleedsupport
Bleed IV
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
immolationsupport
Immolate
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
brutalitysupport
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
brutalitysupport
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
brutalitysupport
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
ragesupport
Rage I
Supports Melee Attacks, causing them to grant Rage on Hit.
ragesupport
Rage II
Supports Melee Attacks, causing them to grant Rage on Hit.
ragesupport
Rage III
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
meatshield
Meat Shield I
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
meatshield
Meat Shield II
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
meatshield
Brutus' Brain
Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
infernallegionsupport
Infernal Legion I
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
infernallegionsupport
Infernal Legion II
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
infernallegionsupport
Infernal Legion III
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
bloodmagicsupport
Lifetap
Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
bloodmagicsupport
Atalui's Bloodletting
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
beheadsupport
Behead I
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
beheadsupport
Behead II
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
beheadsupport
Einhar's Beastrite
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
executesupport
Execute I
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
executesupport
Execute II
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
executesupport
Execute III
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
jaggedgroundsupport
Jagged Ground I
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
jaggedgroundsupport
Jagged Ground II
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
lessdurationsupport
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
lessdurationsupport
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
fistofwarsupport
Fist of War I
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
fistofwarsupport
Fist of War II
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
fistofwarsupport
Fist of War III
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
moredurationsupport
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
moredurationsupport
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
impactshockwavesupport
Impact Shockwave
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
ignitionsupport
Ignite I
Supports any skill that Hits enemies, making it more likely to Ignite.
ignitionsupport
Ignite II
Supports any skill that Hits enemies, making it more likely to Ignite.
ignitionsupport
Ignite III
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
searingflamesupport
Searing Flame I
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
searingflamesupport
Searing Flame II
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
eternalflamesupport
Eternal Flame I
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
eternalflamesupport
Eternal Flame II
Supports any skill that Hits enemies, causing its Ignites to last longer.
eternalflamesupport
Eternal Flame III
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
exploitweaknesssupport
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
enragedwarcrysupport
Enraged Warcry I
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
enragedwarcrysupport
Enraged Warcry II
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
overpowersupport
Stun I
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
overpowersupport
Stun II
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
overpowersupport
Stun III
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
ragingcrysupport
Raging Cry
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
increasedarmourbreaksupport
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
increasedarmourbreaksupport
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
increasedarmourbreaksupport
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
rageforgedsupport
Rageforged I
Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
rageforgedsupport
Rageforged II
Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
armourexplosionsupport
Armour Explosion
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
stompinggroundsupport
Stomping Ground
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
fireexposuresupport
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
deepcutssupport
Deep Cuts I
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
deepcutssupport
Deep Cuts II
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
corruptingcrysupport
Corrupting Cry I
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
corruptingcrysupport
Corrupting Cry II
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
corruptingcrysupport
Paquate's Pact
Supports Warcries, causing them to inflict massive amounts of Corrupted Blood on enemies in their area of effect, at the cost of your Life.
vitalitysupport
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
vitalitysupport
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
herbalismsupport
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
herbalismsupport
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
cannibalismsupport
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
cannibalismsupport
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
rupturesupport
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
armourbreaksupport
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
armourbreaksupport
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
armourbreaksupport
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
weaponelementaldamagesupport
Elemental Armament I
Supports Attacks, causing them to deal more Elemental damage.
weaponelementaldamagesupport
Elemental Armament II
Supports Attacks, causing them to deal more Elemental damage.
weaponelementaldamagesupport
Elemental Armament III
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
fontofbloodsupport
Font of Blood
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
aftershocksupport
Aftershock I
Supports Slams you use yourself, giving them a chance to create an Aftershock.
aftershocksupport
Aftershock II
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Tectonic Slams
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
holydescentsupport
Holy Descent
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.
doublebarrelsupport
Double Barrel I
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
doublebarrelsupport
Double Barrel II
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
doublebarrelsupport
Double Barrel III
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
autoreloadsupport
Auto Reload
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
damageperboltreloadedrecentlysupport
Fresh Clip I
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
damageperboltreloadedrecentlysupport
Fresh Clip II
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
branchingfissuressupport
Branching Fissures I
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
branchingfissuressupport
Branching Fissures II
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
upheavalsupport
Upheaval I
Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
upheavalsupport
Upheaval II
Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
upheavalsupport
Kaom's Madness
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
totemplacementspeedsupport
Urgent Totems I
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
totemplacementspeedsupport
Urgent Totems II
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
totemplacementspeedsupport
Urgent Totems III
Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
longfusesupport
Long Fuse I
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
longfusesupport
Long Fuse II
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
ironwoodsupport
Reinforced Totems I
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
ironwoodsupport
Reinforced Totems II
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
heftsupport
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
steelynervesupport
Retaliate I
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
steelynervesupport
Retaliate II
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
channellingailmentthresholdsupport
Steadfast I
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
channellingailmentthresholdsupport
Steadfast II
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
flamepiercesupport
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
battershoutsupport
Battershout
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
rustedspikessupport
Rusted Spikes
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
concoctsupport
Concoct I
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
concoctsupport
Concoct II
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
domainsupport
Persistent Ground I
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
domainsupport
Persistent Ground II
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
domainsupport
Persistent Ground III
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
figureheadsupport
Selfless Remnants
Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
interludesupport
Remnant Potency I
Supports Skills which create Remnants, making those Remnants more powerful.
interludesupport
Remnant Potency II
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
interludesupport
Remnant Potency III
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
clashsupport
Clash
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
syzygysupport
Syzygy
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
defysupport
Defy I
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
defysupport
Defy II
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
haemocrystalssupport
Haemocrystals
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
sparsupport
Spar
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
unmovingsupport
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
ancestralcallsupport
Ancestral Call I
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
ancestralcallsupport
Ancestral Call II
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
spikedgauntletssupport
Quill Burst
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
barbssupport
Barbs I
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
barbssupport
Barbs II
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
barbssupport
Barbs III
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.
thornskinsupport
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
thornskinsupport
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
direstrikesupport
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
direstrikesupport
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
coolheadedsupport
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
temperedvaloursupport
Refraction I
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
temperedvaloursupport
Refraction II
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
temperedvaloursupport
Refraction III
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
greatwoodsupport
Cirel's Cultivation
Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.
Splinter Totem I
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
Splinter Totem II
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
ripsupport
Rip
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
tearsupport
Tear
Supports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
brinksupport
Brink I
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
brinksupport
Brink II
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
tirelesssupport
Tireless
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
volcaniceruptionsupport
Volcanic Eruption
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
incisionsupport
Incision
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
expeditesupport
Short Fuse I
Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
expeditesupport
Short Fuse II
Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
singleoutsupport
Mark for Death
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
singleoutsupport
Mark for Death II
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
nofearsupport
Stoicism I
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
nofearsupport
Stoicism II
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
briarpatchsupport
Brambleslam
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
moretotemlifesupport
Hardy Totems I
Supports Skills which create Totems, causing those Totems to have more Life.
moretotemlifesupport
Hardy Totems II
Supports Skills which create Totems, causing those Totems to have more Life.
moretotemlifesupport
Tawhoa's Tending
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
enduranceonheavystunsupport
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
enduranceonheavystunsupport
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
fissureonlandingsupport
Crater
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
guardonstunsupport
Vanguard I
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
guardonstunsupport
Vanguard II
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
SkitteringStone
Skittering Stone I
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
SkitteringStone
Skittering Stone II
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
blankbluesupport
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
blankbluesupport
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
blankredsupport
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
blankredsupport
Uhtred's Omen
Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
blankredsupport
Uhtred's Augury
Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
blankredsupport
Daresso's Passion
Supports Banner Skills, causing them to require significantly less Glory to use.
blankredsupport
Amanamu's Tithe
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Exposing Cry
Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
Opening Move
Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.
FanTheFlames
Fan The Flames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Fan The Flames II
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
blankredsupport
Zerphi's Infamy
Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
blankredsupport
Helbrym's Hide
[DNT] Supports Shapeshifting Skills. When Shapeshifting with Supported Skills you gain a Buff that stores damage taken, granting you Guard and Rage based on the amount when the Buff expires. Changing forms before the Buff expires causes it to be removed without effect.
Deadly Resolve
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Echoing Cry
Supports Warcries. Supported Skills echo, causing their effects to happen again after a short delay, growing larger each time, but are less effective and require you to have travelled a certain distance before use.
Rending Apex
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
fasterattack
Rapid Attacks I
Supports Attacks, causing them to Attack faster.
fasterattack
Rapid Attacks II
Supports Attacks, causing them to Attack faster.
fasterattack
Rapid Attacks III
Supports Attacks, causing them to Attack faster at the cost of Damage.
multipleprojectilessupport
Multishot I
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
multipleprojectilessupport
Multishot II
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
novaprojectilessupport
Nova Projectiles I
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
fasterprojectilessupport
Projectile Acceleration I
Supports Projectile skills, making those Projectiles travel faster.
fasterprojectilessupport
Projectile Acceleration II
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
fasterprojectilessupport
Projectile Acceleration III
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
additionalaccuracy
Heightened Accuracy I
Supports Attacks, causing them to gain Accuracy.
additionalaccuracy
Heightened Accuracy II
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
addedlightningdamagesupport
Lightning Attunement
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
piercesupport
Pierce I
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
piercesupport
Pierce II
Supports Projectile skills, making their Projectiles Pierce an enemy.
piercesupport
Pierce III
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
blindsupport
Blind I
Supports any skill that Hits enemies, causing them to Blind on Hit.
blindsupport
Blind II
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
lightningpenetrationsupport
Lightning Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
chainsupport
Chain I
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
chainsupport
Chain II
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
chainsupport
Chain III
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
forksupport
Fork
Supports Projectile skills, making their Projectiles Fork.
slowerprojectilessupport
Projectile Deceleration I
Supports Projectile skills, making those Projectiles travel more slowly.
slowerprojectilessupport
Projectile Deceleration II
Supports Projectile skills, making those Projectiles travel more slowly.
conductionsupport
Shock
Supports any skill that Hits enemies, making it more likely to Shock.
chancetopoisonsupport
Poison I
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
chancetopoisonsupport
Poison II
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
chancetopoisonsupport
Poison III
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
maimsupport
Maim
Supports Attacks, causing them to Maim enemies.
lastingshocksupport
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
momentumsupport
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
closecombatsupport
Close Combat I
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
closecombatsupport
Close Combat II
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
secondwindsupport
Second Wind I
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
secondwindsupport
Second Wind II
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
secondwindsupport
Second Wind III
Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
overchargesupport
Overcharge
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
neuraloverloadsupport
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
corrosionsupport
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
burstingplaguesupport
Bursting Plague
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
increaselimitsupport
Overabundance I
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
increaselimitsupport
Overabundance II
Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
increaselimitsupport
Overabundance III
Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
electrocutesupport
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
blankgreensupport
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
deadlyheraldssupport
Deadly Herald
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
lockdownsupport
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
mobilitysupport
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
pinsupport
Pin I
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
pinsupport
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
pinsupport
Pin III
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
lifeflasksupport
Bounty I
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
lifeflasksupport
Bounty II
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
manaflasksupport
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
lifeflasksupport
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
lifeoncull
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
manaoncull
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
innervate
Innervate
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.
multiplepoisonsupport
Escalating Poison
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
multiplechargessupport
Charge Profusion I
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
multiplechargessupport
Charge Profusion II
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
empoweredcullsupport
Murderous Intent
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
lightningexposuresupport
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
deadlypoisonsupport
Deadly Poison I
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
deadlypoisonsupport
Deadly Poison II
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
windowofopportunitysupport
Window of Opportunity I
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
windowofopportunitysupport
Window of Opportunity II
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
swiftafflictionsupport
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
swiftafflictionsupport
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
swiftafflictionsupport
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
combofinishersupport
Combo Finisher I
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.
combofinishersupport
Combo Finisher II
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
combofinishersupport
Ailith's Chimes
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
encumberancesupport
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
precisionsupport
Precision I
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
precisionsupport
Precision II
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
cullingstrikesupport
Culling Strike I
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
cullingstrikesupport
Culling Strike II
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
farcombatsupport
Longshot I
Supports Attacks, causing them to deal more damage from farther away.
farcombatsupport
Longshot II
Supports Attacks, causing them to deal more damage from farther away.
cooldownreductionsupport
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
cooldownreductionsupport
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
combatreloadsupport
Ratha's Assault
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
chancetonotconsumeammosupport
Ammo Conservation I
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
chancetonotconsumeammosupport
Ammo Conservation II
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
chancetonotconsumeammosupport
Ammo Conservation III
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
chancetonotconsumeammosupport
Arjun's Medal
Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.
reloadspeedsupport
Nimble Reload
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
terrainchainsupport
Ricochet I
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
terrainchainsupport
Ricochet II
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
terrainchainsupport
Ricochet III
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
payloadsupport
Payload
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
practicedcombosupport
Practiced Combo
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
culminationsupport
Culmination I
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
culminationsupport
Culmination II
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
ferocitysupport
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
stickybombsupport
Adhesive Grenades I
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
stickybombsupport
Adhesive Grenades II
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.
salvosupport
Salvo
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
measuredspeedsupport
Cadence
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
voltsupport
Volt
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
alignmentsupport
Alignment I
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
alignmentsupport
Alignment II
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
alignmentsupport
Alignment III
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
chargedshotssupport
Charged Shots I
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
chargedshotssupport
Charged Shots II
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
stormchainsupport
Stormchain
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
spectralarrowssupport
Spectral Volley
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
maladysupport
Malady
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
overextendsupport
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
retreatingassaultsupport
Retreat I
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
retreatingassaultsupport
Retreat II
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
retreatingassaultsupport
Retreat III
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
pursuitsupport
Pursuit I
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
pursuitsupport
Pursuit II
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
pursuitsupport
Pursuit III
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
reachsupport
Overreach
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
commiseratesupport
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
blindsidesupport
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
mobileassaultsupport
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
caltropssupport
Caltrops
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
shockingleapsupport
Shocking Leap
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
warmbloodedsupport
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
punchthroughsupport
Punch Through
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
retortsupport
Frenzied Riposte
Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
potencysupport
Heightened Charges
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
adversitysupport
Delayed Gratification
Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
rearmsupport
Rearm I
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
rearmsupport
Rearm II
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
delayedreactionsupport
Delayed Reaction
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
impalesupport
Impale
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
perfectionsupport
Perfection
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
cessationsupport
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
mixedmaladiessupport
Admixture
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
inhibitorsupport
Inhibitor
Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
frozenspitesupport
Frozen Spite
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
blankgreensupport
Dominus' Grasp
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
autoshotgunsupport
Streamlined Rounds
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
endurancechargeonperfecttimingsupport
Perfected Endurance
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
durabilitysupport
Durability
Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
blankbluesupport
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
blankgreensupport
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
blankgreensupport
Rigwald's Ferocity
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
blankgreensupport
Atziri's Impatience
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
blankgreensupport
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
blankgreensupport
Garukhan's Resolve
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
blankgreensupport
Arakaali's Lust
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
blankgreensupport
Dreamer's Knell
[DNT-UNUSED] Ezomyte Four
blankgreensupport
Tasalio's Rhythm
Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.
Poison Spores
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
Controlled Hazard
Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.
novaprojectilessupport
Nova Projectiles II
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Charged Mark
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
addedcolddamagesupport
Cold Attunement
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
increasedareaofeffectsupport
Magnified Area I
Supports any skill with an area of effect, making it larger.
increasedareaofeffectsupport
Magnified Area II
Supports any skill with an area of effect, making it larger.
increasedcritdamagesupport
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
manaleechsupport
Mana Leech
Supports Attacks, causing their Physical damage to Leech Mana.
WalkeroftheWilds
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
addedchaosdamagesupport
Chaos Attunement
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
fastercastsupport
Rapid Casting I
Supports Spells, causing them to cast faster.
fastercastsupport
Rapid Casting II
Supports Spells, causing them to cast faster.
fastercastsupport
Rapid Casting III
Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
concentratedeffectsupport
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
coldpenetrationsupport
Cold Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
spellechosupport
Spell Echo
Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.
elementalarmysupport
Elemental Army
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
slowerprojectilessupport
Vilenta's Propulsion
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
icebitesupport
Ice Bite I
Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
icebitesupport
Ice Bite II
Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
icebitesupport
Bhatair's Vengeance
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
hypothermiasupport
Freeze
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
controlleddestructionsupport
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
elementalfocussupport
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
igniteproliferationsupport
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
arcanesurgesupport
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
witheringtouchsupport
Withering Touch
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Expand
Supports Spells you cast yourself, increasing their area of effect when cast. Cannot support Channelling Skills or Skills with a Cooldown.
unleashsupport
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
blankbluesupport
Zarokh's Revolt
Supports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
feedingfrenzysupport
Feeding Frenzy I
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
feedingfrenzysupport
Feeding Frenzy II
FeedingFrenzySupportTwo
impendingdoomsupport
Impending Doom
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
inevitablecriticalssupport
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
inevitablecriticalssupport
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
frozennexussupport
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
shocksiphonsupport
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
shockingproliferationsupport
Shock Conduction I
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
shockingproliferationsupport
Shock Conduction II
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
deepfreezesupport
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
essenceharvestsupport
Essence Harvest
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
pinpointcriticalsupport
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
perpetualchargesupport
Perpetual Charge
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
wallfortresssupport
Fortress I
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
wallfortresssupport
Fortress II
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
wallfortresssupport
Ahn's Citadel
Supports skills that create walls in a line, causing them to instead be created along a fissure.
frostfiresupport
Frostfire
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
stormfiresupport
Stormfire
Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
bitingfrostsupport
Biting Frost I
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
bitingfrostsupport
Biting Frost II
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
elementaldischargesupport
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
hourglasssupport
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
fierydeathsupport
Fiery Death
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
manaflaresupport
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
ambushsupport
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
minioninstabilitysupport
Minion Instability
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
curseeffectsupport
Heightened Curse
Supports Curse Skills, magnifying their power.
corpseconservationsupport
Corpse Conservation
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
decayinghexsupport
Decaying Hex
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
focusedhexsupport
Focused Curse
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
ritualisticcursesupport
Ritualistic Curse
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
minionpactsupport
Minion Pact I
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
minionpactsupport
Minion Pact II
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
lastgaspsupport
Last Gasp
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
lastgaspsupport
Tecrod's Revenge
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
extendedcombo
Crescendo I
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
extendedcombo
Crescendo II
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
extendedcombo
Crescendo III
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
coldexposuresupport
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
firemasterysupport
Fire Mastery
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
coldmasterysupport
Cold Mastery
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
lightningmasterysupport
Lightning Mastery
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
chaosmasterysupport
Chaos Mastery
Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
physicalmasterysupport
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
physicalmasterysupport
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
intenseagonysupport
Intense Agony
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
drainedailmentsupport
Drain Ailments
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
chaoticfreezesupport
Chaotic Freeze
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
claritysupport
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
claritysupport
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
spellcascadesupport
Spell Cascade
Supports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.
cursedgroundsupport
Cursed Ground
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
cursedgroundsupport
Doedre's Undoing
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage.
manafountainsupport
Font of Mana
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
burningrunessupport
Burning Inscription
Supports any Skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscription is a Spell which creates Ignited Ground based off of your Maximum Mana.
sacrificallambsupport
Sacrificial Lamb I
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
sacrificallambsupport
Sacrificial Lamb II
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
stripawaysupport
Potent Exposure
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
consideredcastingsupport
Considered Casting
Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
wildshardssupport
Wildshards I
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
wildshardssupport
Wildshards II
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
wildshardssupport
Sione's Temper
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
icecrystallesslifesupport
Icicle
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
icecrystalmorelifesupport
Glacier
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
tempesttemposupport
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
extractionsupport
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
astralprojectionsupport
Astral Projection
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
execratesupport
Expanse
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
excisesupport
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
expansesupport
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
energyretentionsupport
Energy Retention
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
ablationsupport
Sacrificial Offering
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
blankbluesupport
Guatelitzi's Ablation
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
dansemacabresupport
Danse Macabre
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
capacitorsupport
Energy Capacitor
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
impetussupport
Boundless Energy I
Supports Meta Skills. Supported Skills generate Energy significantly faster.
impetussupport
Boundless Energy II
Supports Meta Skills. Supported Skills generate Energy significantly faster.
rushedremnantssupport
Harmonic Remnants I
Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
rushedremnantssupport
Harmonic Remnants II
Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
randomisedtriggersupport
Fluke
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
randomisedtriggersupport
Ixchel's Torment
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
manatenancesupport
Zenith I
Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.
manatenancesupport
Zenith II
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
biddingsupport
Bidding I
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
biddingsupport
Bidding II
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
biddingsupport
Bidding III
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
purecommandsupport
Commandment
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
boneshrapnelsupport
Bone Shrapnel
Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
derangesupport
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
profanitysupport
Profanity I
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
profanitysupport
Profanity II
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
channellingdamagesupport
Burgeon I
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
channellingdamagesupport
Burgeon II
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
freezeforksupport
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
verglassupport
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
embittersupport
Embitter
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
powerchargetogivecursedurationsupport
Abiding Hex
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do.
crazedminionssupport
Crazed Minions
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
cleansingsupport
Deathmarch
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
acrimonysupport
Acrimony
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
ambrosiasupport
Ambrosia
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
ambrosiasupport
Ambrosia II
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
lightningthornssupport
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
instabilitysupport
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
variedtroopssupport
Muster
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
enormitysupport
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
mysticismsupport
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
mysticismsupport
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
upwellingsupport
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
upwellingsupport
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
strongheartedsupport
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
cleansesupport
Catharsis
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
trustycompanionsupport
Loyalty
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
trustycompanionsupport
Romira's Requital
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
gambleshotsupport
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
GroundingShocksSupport
Static Shocks
Supports Skills which can Hit enemies. Shocking an enemy with Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
expandinggroundsupport
Encroaching Ground
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
livinglightningsupport
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
livinglightningsupport
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
shockingriftsupport
Electromagnetism
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
crystallineshardssupport
Crystalline Shards
Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
blankbluesupport
Dialla's Desire
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
blankbluesupport
Kalisa's Crescendo
Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
blankbluesupport
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
blankbluesupport
Atziri's Allure
Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
blankbluesupport
Atziri's Call
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
blankbluesupport
Atziri's Communion
[DNT] Supports Buff skills which reserve Spirit. Spirit costs from Supported Skills are converted to reserve a percentage of your Life.
blankbluesupport
Zarokh's Refrain
Supports Spells that affect an area around you or a target location. Supported Spells echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
blankgreensupport
Kurgal's Leash
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
blankgreensupport
Kulemak's Dominion
Supports Offering Skills, causing Spells that affect an area around you or a target location to also affect the area around Supported Offerings.
blankbluesupport
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
blankbluesupport
Arbiter's Ignition
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
blankbluesupport
Xibaqua's Rending
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
blankbluesupport
Khatal's Rejuvenation
Supports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.
blankbluesupport
Morgana's Tempest
Supports Spells which create Storms, increasing their Limit and causing them to move from the player towards the target location faster, but become less effective. Cannot Support Triggered Skills.
Creeping Chill
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
Mark of Siphoning
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
Mark of Siphoning II
Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
Thrill of the Kill
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
Thrill of the Kill II
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
ExplosiveGrowth
Accelerated Growth
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.
ExplosiveGrowth
Accelerated Growth II
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
Coursing Current
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
blankbluesupport
Hayoxi's Fulmination
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Advancing Storm
Supports Spells which create Storms, causing them to originate from the player and move towards the target location. Cannot Support Triggered Skills.
Gorge
Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.
Empowered Sparks I
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Empowered Sparks II
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
Brittle Armour
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Eternal Mark
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
Catalysing Elements
Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
hexbloomsupport
Hex Bloom
Supports Curses, spreading their effects when a Cursed enemy dies.
Skill Gems Gem/355
Attack Melee Strike Slam Warcry Spell Orb Nova Channelling Physical Fire Cold Lightning Chaos Projectile Chaining Minion Totem Aura Herald Travel Curse Mark Buff Persistent AoE Duration Trigger Sustained Payoff Staged Conditional Meta Companion Detonator Barrageable Wind Plant Hazard Invocation Remnant Storm Command Shapeshift Ammunition Grenade Merging Bear Werewolf Wyvern Banner
Name
HeraldOfAshSkillHerald of Ash (1)
BruteBoneshatterBoneshatter (1)
BruteEarthquakeEarthquake (1)
BruteDoubleSlamRolling Slam (1)
BruteHeavyStrikeArmour Breaker (3)
BruteInfernalCryInfernal Cry (3)
BruteShieldChargeShield Charge (3)
BruteShockwaveTotemShockwave Totem (3)
HeraldOfAshSkillHerald of Ash (4)
WardingSteelIron Ward (4)
BruteMagmaBarrierMagma Barrier (4)
BruteScavengedPlatingScavenged Plating (4)
BruteMoltenBlastMolten Blast (5)
BrutePerfectStrikePerfect Strike (5)
BruteResonatingShieldResonating Shield (5)
BruteEarthshatterEarthshatter (7)
BruteLeapSlamLeap Slam (7)
BruteShieldWallShield Wall (7)
BruteVolcanicFissureVolcanic Fissure (7)
OverwhelmingPressureSkillOverwhelming Presence (8)
TimeOfNeedSkillTime of Need (8)
WarriorForgeHammerForge Hammer (9)
WarriorShieldingCryFortifying Cry (9)
BruteSunderSunder (9)
BruteSeismicCrySeismic Cry (11)
BruteStampedeStampede (11)
BruteSuperchargedSlamSupercharged Slam (11)
WarriorAncestralCryAncestral Cry (13)
BruteAncestralWarriorTotemAncestral Warrior Totem (13)
BruteHammerOfTheGodsHammer of the Gods (13)
BeserkSkillBerserk (14)
CeaselessRageSkillEternal Rage (14)
Name
HuntressSummonCompanionCompanion: {0} (1)
HeraldOfThunderSkillHerald of Thunder (1)
ImpaleSkillIconDisengage (1)
RangerFrostEscapeShotEscape Shot (1)
HuntressRemoteMineSpearExplosive Spear (1)
RangerLightningArrowLightning Arrow (1)
RangerLightningRodRainSkillLightning Rod (1)
RangerPoisonBurstArrowPoisonburst Arrow (1)
TwisterSkillIconTwister (1)
HuntressWhirlingSlashWhirling Slash (1)
FrenziedLungeSkillIconCull The Weak (3)
FangsofFrostSkillIconFangs of Frost (3)
RangerFreezingSalvoSkillFreezing Salvo (3)
HuntressStormSpearLightning Spear (3)
HuntressBloodHuntRake (3)
RangerSnipeShotArrowSnipe (3)
RangerShockingArrowStormcaller Arrow (3)
RangerPoisonVineArrowSkillVine Arrow (3)
HeraldOfThunderSkillHerald of Thunder (4)
RangerPlagueBearerSkillPlague Bearer (4)
RangerWindDancerSkillWind Dancer (4)
RangerBarrageSkillBarrage (5)
RangerElectrocutingRodSkillElectrocuting Arrow (5)
RangerShearingBoltsIce-Tipped Arrows (5)
HuntressRapidAssaultRapid Assault (5)
HuntressSpearFieldSpearfield (5)
HuntressOverchargedSpearStorm Lance (5)
RangerPoisonBloomSkillToxic Growth (5)
HuntressBloodHuntSkillIconBlood Hunt (7)
RangerGasCloudSkillGas Arrow (7)
HuntressGlacialLanceGlacial Lance (7)
PrimalStrikesSkillIconPrimal Strikes (7)
projectileweaknessSniper's Mark (7)
ShockingMarkSkillVoltaic Mark (7)
RangerCombatFrenzySkillCombat Frenzy (8)
HeraldOfAgonySkillHerald of Plague (8)
LingeringMirageSkillMirage Archer (8)
CaltropsOnDodgeSkillIconTrail of Caltrops (8)
MarkoftheBloodhoundSkillIconBloodhound's Mark (9)
RangerDetonatingArrowSkillDetonating Arrow (9)
RangerIceShotIce Shot (9)
RangerRainOfArrowsSkillRain of Arrows (9)
HuntressTameBeastTame Beast (9)
ThunderousLeapSkillIconThunderous Leap (9)
HuntressExtraElementsElemental Sundering (11)
RangerShockchainSkillShockchain Arrow (11)
RangerTornadoShotSkillTornado Shot (11)
WindstormLanceSkillIconWhirlwind Lance (11)
RangerMagneticSalvoMagnetic Salvo (13)
SolarisSpearSkillIconSpear of Solaris (13)
RangerSpiralVolleySkillSpiral Volley (13)
RangerToxicDomainToxic Domain (13)
WindSerpentsFurySkillIconWind Serpent's Fury (13)
AlchemistsBoonSkillAlchemist's Boon (14)
RhoaMountSkillIconRhoa Mount (14)
Name
BoneBlastWeaponSkillBone Blast (1)
CastOnFreezeSkillCast on Freeze (1)
CastOnIgniteSkillCast on Ignite (1)
CastOnShockSkillCast on Shock (1)
ChaosBoltWeaponSkillChaos Bolt (1)
ConductivityConductivity (1)
DecomposeSkillDecompose (1)
AbsolutionBlast[DNT] Crushing Earth (1)
DeathPactSkillDark Pact (1)
DisciplineWeaponSkillDiscipline (1)
EnervatingNovaWeaponSkillEnervating Nova (1)
BloodTendrilsSkillExsanguinate (1)
WeaponFeastofFleshFeast of Flesh (1)
FireballSkillStaffFirebolt (1)
FlammabilityFlammability (1)
FreezingShardsStaffFreezing Shards (1)
WrathAuraWeaponSkillFulmination (1)
GalvanicFieldWeaponSkillGalvanic Field (1)
ChillingAuraSkillStaffHeart of Ice (1)
FrostbiteHypothermia (1)
PurityofChaosWeaponSkillImpurity (1)
LightningBoltSkillStaffLightning Bolt (1)
MaliceWeaponSkillMalice (1)
ManaDrainWeaponSkillMana Drain (1)
AtzirisRuleMirror of Refraction (1)
PowerSiphonWeaponSkillPower Siphon (1)
PurityofFireWeaponSkillPurity of Fire (1)
PurityofColdWeaponSkillPurity of Ice (1)
PurityofLightningWeaponSkillPurity of Lightning (1)
ReapWeaponSkillReap (1)
SigilofPowerWeaponSkillSigil of Power (1)
WitchArcherSkeletonSkeletal Sniper (1)
WitchWarriorSkeletonSkeletal Warrior (1)
SorceressSolarOrbSolar Orb (1)
SoulrendSoulrend (1)
SpellslingerWeaponSkillSpellslinger (1)
LightningBoltSkillStaffLightning Bolt (1)
SorceressBlazingClusterEmber Fusillade (1)
SorceressSparkSpark (1)
WitchWitheringPresenceWithering Presence (1)
SorceressTemporalistUnleashUnleash (1)
VolatileDeadWeaponSkillVolatile Dead (1)
WitherWither (1)
WitchContagionContagion (1)
SorceressFlameWallFlame Wall (1)
SorceressFrostBombFrost Bomb (1)
SorceressIceNovaIce Nova (1)
WitchArcherSkeletonSkeletal Sniper (1)
SorceressSparkSpark (1)
WitchUnearthUnearth (1)
WitchBoneCageBone Cage (3)
enfeebleEnfeeble (3)
WitchEssenceDrainEssence Drain (3)
SorceressGreaterFireballFireball (3)
FrostDartsSkillIconFrost Darts (3)
LivingBombWeaponSkillLiving Bomb (3)
SorceressOrbOfStormsOrb of Storms (3)
WitchArsonistSkeletonSkeletal Arsonist (3)
SorceressArcticArmourArctic Armour (4)
ConvalescenceSkillIconConvalescence (4)
WitchGrimFeastGrim Feast (4)
SorceressEnergyRemnantsMana Remnants (4)
WitchReservationRaginSpiritsRaging Spirits (4)
WitchRavenousSwarmRavenous Swarm (4)
WitchWitheringPresenceWithering Presence (4)
SorceressArcArc (5)
WitchBoneStormBonestorm (5)
SorceressBlazingClusterEmber Fusillade (5)
SorceressFrostboltFrostbolt (5)
WitchPainOfferingPain Offering (5)
WitchRaiseZombieRaise Zombie (5)
WitchFrostSkeletonSkeletal Frost Mage (5)
SorceressColdSnapSnap (5)
WitchBindSpectreBind Spectre (7)
WitchDetonateDeadDetonate Dead (7)
elementalweaknessElemental Weakness (7)
SorceressManaTempestMana Tempest (7)
WitchProfaneRitualProfane Ritual (7)
temporalchainsTemporal Chains (7)
vulnerabilityVulnerability (7)
WitchBlasphemyBlasphemy (8)
SorceressBlinkReservationBlink (8)
CastOnMinionDeathCast on Minion Death (8)
SiphonElementsSiphon Elements (8)
WitchDarkEffigyDark Effigy (9)
DespairDespair (9)
SorceressFrostWallFrost Wall (9)
SorceressIncinerateIncinerate (9)
SorceressLightningWarpLightning Warp (9)
WitchReaverSkeletonSkeletal Reaver (9)
SorceressBallLightningBall Lightning (11)
WitchBoneOfferingBone Offering (11)
SorceressCometComet (11)
WitchFirestormFirestorm (11)
WitchHexBlastHexblast (11)
WitchStormSkeletonSkeletal Storm Mage (11)
SorceressEyeofWinterEye of Winter (13)
SorceressFlameblastFlameblast (13)
SorceressLightningConduitLightning Conduit (13)
WitchBruteSkeletonSkeletal Brute (13)
WitchClericSkeletonSkeletal Cleric (13)
WitchPowerOfferingSoul Offering (13)
ArchmageSkillArchmage (14)
CastOnCritSkillCast on Critical (14)
CastonFreezeShockIgniteCast on Elemental Ailment (14)
ElementalConfluxSkillElemental Conflux (14)
HarvesterSkillSacrifice (14)
Name
BruteWarbringerDefendersAncestral Spirits (1)
DruidShamanUnleashtheElementsSkillApocalypse (1)
DruidOracleSpellfluxSkillAlign Fate (1)
RangerBrewConcoctionBleedSkillBleeding Concoction (1)
RolldodgeRuzhan's Trap (1)
RolldodgeRuzhan's Fury (1)
RolldodgeRuzhan's Reckoning (1)
RolldodgeKelari's Deception (1)
RolldodgeKelari's Judgment (1)
RolldodgeNavira's Well (1)
RolldodgeNavira's Fracturing (1)
RolldodgeNavira's Oasis (1)
SorceressSandDjinnCorpseBeetlesKelari's Malediction (1)
MonkInvokerWildStrikeElemental Expression (1)
SorceressElementalStormElemental Storm (1)
BruteWarbringerEncasedJadeEncase in Jade (1)
RangerBrewConcoctionFireSkillExplosive Concoction (1)
RangerBrewConcoctionLightningSkillFulminating Concoction (1)
BloodChannelLife Remnants (1)
MonkInvokerMeditateMeditate (1)
DruidOracleRipFromTimeSkillMoment of Vulnerability (1)
RangerBrewConcoctionPoisonSkillAcidic Concoction (1)
RangerBrewConcoctionColdSkillShattering Concoction (1)
SorceressSummonFireDjinnRuzhan, the Blazing Sword (1)
WitchSummonInfernalFamiliarSummon Infernal Hound (1)
SorceressSummonSandDjinnKelari, the Tainted Sands (1)
SorceressSummonWaterDjinnNavira, the Last Mirage (1)
AmazonElementalInfusionSkillIconElemental Surge (1)
MonkInvokerUnboundAvatarUnbound Avatar (1)
SorceressTemporalistUnleashUnleash (1)
SorceressBlinkReservationBlink (1)
PrimalistBloodBoilsSkillIconBlood Boil (1)
SmithOfKitavaTriggerFireballsSkillIconFire Spell on Hit (1)
CastOnMeleeBlockSkillCast on Block (1)
DecomposeSkillDecompose (1)
WitchTransformDemonDemon Form (1)
TemporalistSynchronisationofPainSkillInevitable Agony (1)
MonkBreachWalkInto the Breach (1)
SmithOfKitavaCreateWeaponSkillIconManifest Weapon (1)
DeadeyeMarkMetagemSkillCalled Shots (1)
RangerDeadeyeMirageSkillMirage Deadeye (1)
HuntressBucklerParryParry (1)
OneHandAxeDefaultSkillAxe Slash (1)
OneHandMaceDefaultSkillMace Strike (1)
OneHandSwordDefaultSkillSword Slash (1)
TwoHandAxeDefaultSkillAxe Slash (1)
TwoHandMaceDefaultSkillMace Strike (1)
TwoHandSwordDefaultSkillSword Slash (1)
DualWieldAxeDefaultSkillAxe Slash (1)
BowDefaultSkillBow Shot (1)
OneHandClawDefaultSkillClaw Stab (1)
DualWieldClawDefaultSkillClaw Stab (1)
PowerShotCrossbow Shot (1)
OneHandDaggerDefaultSkillDagger Stab (1)
TwoHandDaggerDefaultSkillDagger Stab (1)
FlailDefaultSkillFlail Strike (1)
DualWieldMaceDefaultSkillMace Strike (1)
QuarterstaffDefaultSkillQuarterstaff Strike (1)
TwoHandSpearDefaultSkillSpear Stab (1)
SpearDefaultSkillSpear Stab (1)
HuntressIceSpearSpear Throw (1)
DualWieldSwordDefaultSkillSword Slash (1)
UnarmedDefaultSkillPunch (1)
PrimalistStabCorpseSkillIconRitual Sacrifice (1)
BruteShieldBlockRaise Shield (1)
WitchunterSpellAegisSorcery Ward (1)
consecratedConsecrate (1)
TacticianDeathFromAboveSkillIconSupporting Fire (1)
SmithOfKitavaImbueWeaponSkillIconTemper Weapon (1)
SorceressTemporalistTemporalRiftTemporal Rift (1)
SorceressTemporalistTimeStopTime Freeze (1)
SorceressTemporalistReloadCooldownTime Snap (1)
HeraldOfIceSkillHerald of Ice (1)
MonkVoidIllusionVoid Illusion (1)
RapidShotPhysicalArmour Piercing Rounds (1)
DruidEntangleEntangle (1)
ExplosiveGrenadeExplosive Grenade (1)
MonkLightningStrikeFalling Thunder (1)
BurstShotPhysicalFragmentation Rounds (1)
MonkIceAmbushFrozen Locus (1)
DruidBearSlamFurious Slam (1)
MonkGlacialCascadeGlacial Cascade (1)
MonkKillingPalmKilling Palm (1)
DruidLunarAssaultLunar Assault (1)
BurstShotPermafrostPermafrost Bolts (1)
DruidVolcanoVolcano (1)
FlashbangGrenadeFlash Grenade (3)
PowerShotPhysicalHigh Velocity Rounds (3)
BurstShotIncendiaryIncendiary Shot (3)
DruidRollingMagmaRolling Magma (3)
MonkWindPalmStaggering Palm (3)
MonkTempestBellTempest Bell (3)
MonkGaleStrikeSwingWind Blast (3)
DruidWingBlastWing Blast (3)
DruidWolfLeapAttackPounce (3)
AttritionSkillAttrition (4)
DruidBriarpatchBriarpatch (4)
MonkGhostDanceGhost Dance (4)
HeraldOfBloodSkillHerald of Blood (4)
HeraldOfIceSkillHerald of Ice (4)
DruidWildBeastSavage Fury (4)
WarBannerSkillWar Banner (4)
DruidFuryoftheMountainFury of the Mountain (5)
BurstShotStormblastGalvanic Shards (5)
RapidShotPermafrostIce Shards (5)
MonkComboAttackIce Strike (5)
RapidShotIncendiaryRapid Shot (5)
MonkTempestFlurryTempest Flurry (5)
LightningStormSkillThunderstorm (5)
ToxicGrenadeGas Grenade (5)
MonkVaultingImpactVaulting Impact (5)
DruidTundraHunterArctic Howl (5)
DruidDevourShockDevour (5)
MercRipwireBallistaArtillery Ballista (7)
PowerShotIncendiaryExplosive Shot (7)
DruidBearWarcryFerocious Roar (7)
FreezingMarkSkillFreezing Mark (7)
PowerShotPermafrostGlacial Bolt (7)
DruidSpellTotemSpell Totem (7)
ShockGrenadeVoltaic Grenade (7)
MonkSiphoningStrikeSiphoning Strike (7)
MonkStormWaveStorm Wave (7)
MonkFreezingBackflipWave of Frost (7)
DruidCrossSlashCross Slash (7)
DruidBarkSkinBarkskin (8)
SorceressBarrierInvocationBarrier Invocation (8)
DefianceBannerSkillDefiance Banner (8)
ElementalInvocationSkillElemental Invocation (8)
MonkLingeringIllusionLingering Illusion (8)
MercShardDespoilerShard Scavenger (8)
DruidSummonWolfWolf Pack (8)
MonkChargedStaffCharged Staff (9)
MonkHandOfChayulaHand of Chayula (9)
MonkMantraofDestructionMantra of Destruction (9)
DruidElectricSpittleOil Barrage (9)
OilGrenadeOil Grenade (9)
MercArtilleryBallistaSiege Ballista (9)
SiegeCascadeStormblastStormblast Bolts (9)
DruidAwakenedForestThrashing Vines (9)
DruidBearRampageRampage (11)
MercEmergencyReloadEmergency Reload (11)
SiegeCascadePermafrostHailstorm Rounds (11)
GrenadeBallistaSkillIconMortar Cannon (11)
MonkShatteringPalmShattering Palm (11)
RapidShotStormblastShockburst Rounds (11)
DruidTornadoTornado (11)
MonkWhirlingAssaultWhirling Assault (11)
MercClusterGrenadeCluster Grenade (13)
MonkFlickerStrikeTeleportFlicker Strike (13)
MonkGatheringStormGathering Storm (13)
PowerShotStormblastPlasma Blast (13)
SiegeCascadePhysicalSiege Cascade (13)
DruidWalkingCalamityWalking Calamity (13)
DruidLunarBlessingLunar Blessing (13)
DruidFlameBreathFlame Breath (13)
CastOnDodgeRollSkillCast on Dodge (14)
ChargeMasteryDeathCharge Regulation (14)
DreadBannerSkillDread Banner (14)
DruidFeralInvocationFeral Invocation (14)
MeleeInvocationSkillReaper's Invocation (14)
HuntressTrinitySkillIconTrinity (14)
Support Gems Gem/527
Attack Melee Strike Slam Warcry Spell Channelling Physical Fire Cold Lightning Chaos Projectile Chaining Minion Totem Herald Curse Mark Support Lineage Persistent Ammunition Duration Banner Conditional AoE Trigger Shapeshift Buff Payoff Remnant Staged Hazard Plant Grenade Command Storm Sustained
Name
blankredsupportAmanamu's Tithe (1)
bloodmagicsupportAtalui's Bloodletting (1)
autoreloadsupportAuto Reload (1)
bloodlustsupportBloodlust (1)
meatshieldBrutus' Brain (1)
greatwoodsupportCirel's Cultivation (1)
corruptingcrysupportPaquate's Pact (1)
blankredsupportDaresso's Passion (1)
unmovingsupportDauntless (1)
beheadsupportEinhar's Beastrite (1)
flamepiercesupportFlamepierce (1)
moretotemlifesupportTawhoa's Tending (1)
blankredsupportHelbrym's Hide (1)
upheavalsupportKaom's Madness (1)
rustedspikessupportRusted Spikes (1)
sparsupportSpar (1)
blankredsupportUhtred's Augury (1)
blankredsupportUhtred's Exodus (1)
blankredsupportUhtred's Omen (1)
increasedarmourbreaksupportUruk's Smelting (1)
blankbluesupportUul-Netol's Embrace (1)
blankbluesupportXoph's Pyre (1)
blankredsupportZerphi's Infamy (1)
addedfiredamagesupportFire Attunement (1)
increasedarmourbreaksupportArmour Demolisher I (1)
armourexplosionsupportArmour Explosion (1)
battershoutsupportBattershout (1)
chancetobleedsupportBleed I (1)
brutalitysupportBrutality I (1)
lessdurationsupportCompressed Duration I (1)
doublebarrelsupportDouble Barrel I (1)
inspirationEfficiency I (1)
weaponelementaldamagesupportElemental Armament I (1)
executesupportExecute I (1)
fistofwarsupportFist of War I (1)
enduranceonheavystunsupportEnduring Impact I (1)
eternalflamesupportEternal Flame I (1)
ignitionsupportIgnite I (1)
impactshockwavesupportImpact Shockwave (1)
meatshieldMeat Shield I (1)
Opening Move (1)
moredurationsupportProlonged Duration I (1)
ragesupportRage I (1)
channellingailmentthresholdsupportSteadfast I (1)
stompinggroundsupportStomping Ground (1)
tirelesssupportTireless (1)
upheavalsupportUpheaval I (1)
guardonstunsupportVanguard I (1)
vitalitysupportVitality I (1)
aftershocksupportAftershock I (2)
armourbreaksupportArmour Break I (2)
beheadsupportBehead I (2)
fontofbloodsupportFont of Blood (2)
bloodmagicsupportLifetap (2)
brinksupportBrink I (2)
brutalitysupportBrutality II (2)
concoctsupportConcoct I (2)
fissureonlandingsupportCrater (2)
defysupportDefy I (2)
direstrikesupportDirestrike I (2)
doublebarrelsupportDouble Barrel II (2)
weaponelementaldamagesupportElemental Armament II (2)
exploitweaknesssupportExploit Weakness (2)
FanTheFlamesFan The Flames (2)
firepenetrationsupportFire Penetration I (2)
damageperboltreloadedrecentlysupportFresh Clip I (2)
moretotemlifesupportHardy Totems I (2)
herbalismsupportHerbalism I (2)
infernallegionsupportInfernal Legion I (2)
jaggedgroundsupportJagged Ground I (2)
lifeleechsupportLife Leech I (2)
singleoutsupportMark for Death (2)
domainsupportPersistent Ground I (2)
ragingcrysupportRaging Cry (2)
temperedvaloursupportRefraction I (2)
interludesupportRemnant Potency I (2)
steelynervesupportRetaliate I (2)
figureheadsupportSelfless Remnants (2)
expeditesupportShort Fuse I (2)
SkitteringStoneSkittering Stone I (2)
Tectonic Slams (2)
overpowersupportStun I (2)
thornskinsupportThornskin I (2)
totemplacementspeedsupportUrgent Totems I (2)
guardonstunsupportVanguard II (2)
volcaniceruptionsupportVolcanic Eruption (2)
armourbreaksupportArmour Break II (3)
increasedarmourbreaksupportArmour Demolisher II (3)
barbssupportBarbs I (3)
beheadsupportBehead II (3)
chancetobleedsupportBleed II (3)
branchingfissuressupportBranching Fissures I (3)
brinksupportBrink II (3)
cannibalismsupportCannibalism I (3)
clashsupportClash (3)
lessdurationsupportCompressed Duration II (3)
coolheadedsupportCool Headed (3)
corruptingcrysupportCorrupting Cry I (3)
Deadly Resolve (3)
searingflamesupportSearing Flame I (3)
deepcutssupportDeep Cuts I (3)
fistofwarsupportFist of War II (3)
haemocrystalssupportHaemocrystals (3)
eternalflamesupportEternal Flame II (3)
ignitionsupportIgnite II (3)
immolationsupportImmolate (3)
knockbacksupportKnockback (3)
lifeleechsupportLife Leech II (3)
meatshieldMeat Shield II (3)
domainsupportPersistent Ground II (3)
moredurationsupportProlonged Duration II (3)
spikedgauntletssupportQuill Burst (3)
temperedvaloursupportRefraction II (3)
ironwoodsupportReinforced Totems I (3)
interludesupportRemnant Potency II (3)
Rending Apex (3)
ripsupportRip (3)
rupturesupportRupture (3)
Splinter Totem I (3)
channellingailmentthresholdsupportSteadfast II (3)
nofearsupportStoicism I (3)
tearsupportTear (3)
totemplacementspeedsupportUrgent Totems II (3)
aftershocksupportAftershock II (4)
ancestralcallsupportAncestral Call I (4)
armourbreaksupportArmour Break III (4)
cannibalismsupportCannibalism II (4)
concoctsupportConcoct II (4)
searingflamesupportSearing Flame II (4)
direstrikesupportDirestrike II (4)
Echoing Cry (4)
inspirationEfficiency II (4)
enragedwarcrysupportEnraged Warcry I (4)
executesupportExecute II (4)
Exposing Cry (4)
FanTheFlamesFan The Flames II (4)
fireexposuresupportFire Exposure (4)
damageperboltreloadedrecentlysupportFresh Clip II (4)
moretotemlifesupportHardy Totems II (4)
enduranceonheavystunsupportEnduring Impact II (4)
herbalismsupportHerbalism II (4)
eternalflamesupportEternal Flame III (4)
incisionsupportIncision (4)
infernallegionsupportInfernal Legion II (4)
longfusesupportLong Fuse I (4)
singleoutsupportMark for Death II (4)
meleephysicaldamagesupportHeavy Swing (4)
ragesupportRage II (4)
rageforgedsupportRageforged I (4)
interludesupportRemnant Potency III (4)
steelynervesupportRetaliate II (4)
expeditesupportShort Fuse II (4)
SkitteringStoneSkittering Stone II (4)
overpowersupportStun II (4)
syzygysupportSyzygy (4)
thornskinsupportThornskin II (4)
totemplacementspeedsupportUrgent Totems III (4)
vitalitysupportVitality II (4)
ancestralcallsupportAncestral Call II (5)
barbssupportBarbs III (5)
barbssupportBarbs II (5)
chancetobleedsupportBleed IV (5)
chancetobleedsupportBleed III (5)
briarpatchsupportBrambleslam (5)
branchingfissuressupportBranching Fissures II (5)
brutalitysupportBrutality III (5)
corruptingcrysupportCorrupting Cry II (5)
deepcutssupportDeep Cuts II (5)
defysupportDefy II (5)
doublebarrelsupportDouble Barrel III (5)
weaponelementaldamagesupportElemental Armament III (5)
enragedwarcrysupportEnraged Warcry II (5)
executesupportExecute III (5)
firepenetrationsupportFire Penetration II (5)
fistofwarsupportFist of War III (5)
heftsupportHeft (5)
holydescentsupportHoly Descent (5)
ignitionsupportIgnite III (5)
infernallegionsupportInfernal Legion III (5)
jaggedgroundsupportJagged Ground II (5)
lifeleechsupportLife Leech III (5)
longfusesupportLong Fuse II (5)
domainsupportPersistent Ground III (5)
ragesupportRage III (5)
rageforgedsupportRageforged II (5)
temperedvaloursupportRefraction III (5)
ironwoodsupportReinforced Totems II (5)
Splinter Totem II (5)
nofearsupportStoicism II (5)
overpowersupportStun III (5)
upheavalsupportUpheaval II (5)
Name
combofinishersupportAilith's Chimes (1)
chancetonotconsumeammosupportArjun's Medal (1)
blankgreensupportArakaali's Lust (1)
blankgreensupportAtziri's Impatience (1)
combatreloadsupportRatha's Assault (1)
blankgreensupportDreamer's Knell (1)
blankgreensupportEonyr's Thunder (1)
empoweredcullsupportMurderous Intent (1)
ferocitysupportFerocity (1)
blankgreensupportGarukhan's Resolve (1)
increaselimitsupportOverabundance III (1)
lifeflasksupportLife Bounty (1)
lockdownsupportLockdown (1)
maladysupportMalady (1)
manaflasksupportMana Bounty (1)
blankgreensupportDominus' Grasp (1)
blankgreensupportRakiata's Flow (1)
blankgreensupportRigwald's Ferocity (1)
stormchainsupportStormchain (1)
blankgreensupportTacati's Ire (1)
blankgreensupportTasalio's Rhythm (1)
terrainchainsupportRicochet III (1)
blankbluesupportTul's Stillness (1)
addedlightningdamagesupportLightning Attunement (1)
blindsidesupportBlindside (1)
chainsupportChain I (1)
multiplechargessupportCharge Profusion I (1)
combofinishersupportCombo Finisher I (1)
corrosionsupportCorrosion (1)
multiplepoisonsupportEscalating Poison (1)
additionalaccuracyHeightened Accuracy I (1)
increaselimitsupportOverabundance I (1)
innervateInnervate (1)
lifeoncullLife Drain (1)
multipleprojectilessupportMultishot I (1)
piercesupportPierce I (1)
pinsupportPin I (1)
chancetopoisonsupportPoison I (1)
precisionsupportPrecision I (1)
fasterprojectilessupportProjectile Acceleration I (1)
slowerprojectilessupportProjectile Deceleration I (1)
pursuitsupportPursuit I (1)
fasterattackRapid Attacks I (1)
retreatingassaultsupportRetreat I (1)
conductionsupportShock (1)
encumberancesupportSlow Potency (1)
swiftafflictionsupportSwift Affliction I (1)
windowofopportunitysupportWindow of Opportunity I (1)
stickybombsupportAdhesive Grenades I (2)
mixedmaladiessupportAdmixture (2)
chancetonotconsumeammosupportAmmo Conservation I (2)
blindsupportBlind I (2)
lifeflasksupportBounty I (2)
measuredspeedsupportCadence (2)
chainsupportChain II (2)
inhibitorsupportInhibitor (2)
commiseratesupportCommiserate (2)
deadlypoisonsupportDeadly Poison I (2)
adversitysupportDelayed Gratification (2)
durabilitysupportDurability (2)
electrocutesupportElectrocute (2)
farcombatsupportLongshot I (2)
retortsupportFrenzied Riposte (2)
frozenspitesupportFrozen Spite (2)
potencysupportHeightened Charges (2)
lastingshocksupportLasting Shock (2)
lightningpenetrationsupportLightning Penetration (2)
maimsupportMaim (2)
momentumsupportMomentum (2)
multipleprojectilessupportMultishot II (2)
novaprojectilessupportNova Projectiles I (2)
overextendsupportOverextend (2)
reachsupportOverreach (2)
pinsupportPin II (2)
secondwindsupportSecond Wind I (2)
shockingleapsupportShocking Leap (2)
burstingplaguesupportBursting Plague (2)
terrainchainsupportRicochet I (2)
voltsupportVolt (2)
stickybombsupportAdhesive Grenades II (3)
alignmentsupportAlignment I (3)
caltropssupportCaltrops (3)
chargedshotssupportCharged Shots I (3)
closecombatsupportClose Combat I (3)
combofinishersupportCombo Finisher II (3)
cooldownreductionsupportCooldown Recovery I (3)
culminationsupportCulmination I (3)
deadlyheraldssupportDeadly Herald (3)
cessationsupportDeliberation (3)
farcombatsupportLongshot II (3)
forksupportFork (3)
additionalaccuracyHeightened Accuracy II (3)
manaoncullSoul Drain (3)
mobilitysupportMobility (3)
neuraloverloadsupportNeural Overload (3)
piercesupportPierce II (3)
Poison Spores (3)
chancetopoisonsupportPoison II (3)
practicedcombosupportPracticed Combo (3)
slowerprojectilessupportProjectile Deceleration II (3)
punchthroughsupportPunch Through (3)
pursuitsupportPursuit II (3)
rearmsupportRearm I (3)
retreatingassaultsupportRetreat II (3)
salvosupportSalvo (3)
autoshotgunsupportStreamlined Rounds (3)
swiftafflictionsupportSwift Affliction II (3)
warmbloodedsupportWarm Blooded (3)
alignmentsupportAlignment II (4)
chancetonotconsumeammosupportAmmo Conservation II (4)
lifeflasksupportBounty II (4)
Controlled Hazard (4)
cooldownreductionsupportCooldown Recovery II (4)
cullingstrikesupportCulling Strike I (4)
deadlypoisonsupportDeadly Poison II (4)
delayedreactionsupportDelayed Reaction (4)
mobileassaultsupportHit and Run (4)
impalesupportImpale (4)
increaselimitsupportOverabundance II (4)
lightningexposuresupportLightning Exposure (4)
reloadspeedsupportNimble Reload (4)
novaprojectilessupportNova Projectiles II (4)
overchargesupportOvercharge (4)
payloadsupportPayload (4)
endurancechargeonperfecttimingsupportPerfected Endurance (4)
perfectionsupportPerfection (4)
precisionsupportPrecision II (4)
fasterprojectilessupportProjectile Acceleration II (4)
fasterattackRapid Attacks II (4)
secondwindsupportSecond Wind II (4)
spectralarrowssupportSpectral Volley (4)
terrainchainsupportRicochet II (4)
alignmentsupportAlignment III (5)
chancetonotconsumeammosupportAmmo Conservation III (5)
blindsupportBlind II (5)
chainsupportChain III (5)
multiplechargessupportCharge Profusion II (5)
Charged Mark (5)
chargedshotssupportCharged Shots II (5)
closecombatsupportClose Combat II (5)
cullingstrikesupportCulling Strike II (5)
culminationsupportCulmination II (5)
piercesupportPierce III (5)
pinsupportPin III (5)
chancetopoisonsupportPoison III (5)
fasterprojectilessupportProjectile Acceleration III (5)
pursuitsupportPursuit III (5)
fasterattackRapid Attacks III (5)
rearmsupportRearm II (5)
retreatingassaultsupportRetreat III (5)
secondwindsupportSecond Wind III (5)
swiftafflictionsupportSwift Affliction III (5)
windowofopportunitysupportWindow of Opportunity II (5)
Name
wallfortresssupportAhn's Citadel (1)
blankbluesupportArbiter's Ignition (1)
blankbluesupportAtziri's Allure (1)
blankbluesupportAtziri's Call (1)
blankbluesupportAtziri's Communion (1)
icebitesupportBhatair's Vengeance (1)
purecommandsupportCommandment (1)
blankbluesupportDialla's Desire (1)
cursedgroundsupportDoedre's Undoing (1)
shocksiphonsupportShock Siphon (1)
blankbluesupportEsh's Radiance (1)
randomisedtriggersupportIxchel's Torment (1)
freezeforksupportFreezefork (1)
blankbluesupportGuatelitzi's Ablation (1)
blankbluesupportHayoxi's Fulmination (1)
blankbluesupportKalisa's Crescendo (1)
blankbluesupportKhatal's Rejuvenation (1)
blankgreensupportKulemak's Dominion (1)
blankgreensupportKurgal's Leash (1)
blankbluesupportMorgana's Tempest (1)
WalkeroftheWildsOisín's Oath (1)
trustycompanionsupportRomira's Requital (1)
lastgaspsupportTecrod's Revenge (1)
blankbluesupportVarashta's Blessing (1)
slowerprojectilessupportVilenta's Propulsion (1)
wildshardssupportSione's Temper (1)
blankbluesupportXibaqua's Rending (1)
blankbluesupportZarokh's Refrain (1)
blankbluesupportZarokh's Revolt (1)
addedcolddamagesupportCold Attunement (1)
ambushsupportAmbush (1)
arcanesurgesupportArcane Surge (1)
channellingdamagesupportBurgeon I (1)
claritysupportClarity I (1)
concentratedeffectsupportConcentrated Area (1)
controlleddestructionsupportControlled Destruction (1)
Creeping Chill (1)
extendedcomboCrescendo I (1)
crystallineshardssupportCrystalline Shards (1)
curseeffectsupportHeightened Curse (1)
Coursing Current (1)
elementalarmysupportElemental Army (1)
execratesupportExpanse (1)
hourglasssupportHourglass (1)
icebitesupportIce Bite I (1)
impendingdoomsupportImpending Doom (1)
lastgaspsupportLast Gasp (1)
deepfreezesupportDeep Freeze (1)
increasedareaofeffectsupportMagnified Area I (1)
Mark of Siphoning (1)
minionpactsupportMinion Pact I (1)
perpetualchargesupportPerpetual Charge (1)
profanitysupportProfanity I (1)
fastercastsupportRapid Casting I (1)
sacrificallambsupportSacrificial Lamb I (1)
spellcascadesupportSpell Cascade (1)
Thrill of the Kill (1)
unleashsupportUnleash (1)
wallfortresssupportFortress I (1)
witheringtouchsupportWithering Touch (1)
manatenancesupportZenith I (1)
powerchargetogivecursedurationsupportAbiding Hex (2)
acrimonysupportAcrimony (2)
ambrosiasupportAmbrosia (2)
biddingsupportBidding I (2)
boneshrapnelsupportBone Shrapnel (2)
impetussupportBoundless Energy I (2)
cleansesupportCatharsis (2)
frozennexussupportFrost Nexus (2)
coldpenetrationsupportCold Penetration (2)
consideredcastingsupportConsidered Casting (2)
lightningthornssupportCrackling Barrier (2)
dansemacabresupportDanse Macabre (2)
cleansingsupportDeathmarch (2)
embittersupportEmbitter (2)
Empowered Sparks I (2)
expandinggroundsupportEncroaching Ground (2)
excisesupportExcise (2)
ExplosiveGrowthAccelerated Growth (2)
fierydeathsupportFiery Death (2)
rushedremnantssupportHarmonic Remnants I (2)
focusedhexsupportFocused Curse (2)
hypothermiasupportFreeze (2)
icecrystalmorelifesupportGlacier (2)
Gorge (2)
icecrystallesslifesupportIcicle (2)
intenseagonysupportIntense Agony (2)
livinglightningsupportLiving Lightning (2)
trustycompanionsupportLoyalty (2)
manaflaresupportMana Flare (2)
manafountainsupportFont of Mana (2)
manaleechsupportMana Leech (2)
minioninstabilitysupportMinion Instability (2)
mysticismsupportMysticism I (2)
pinpointcriticalsupportPinpoint Critical (2)
stripawaysupportPotent Exposure (2)
shockingproliferationsupportShock Conduction I (2)
spellechosupportSpell Echo (2)
tempesttemposupportRising Tempest (2)
upwellingsupportUpwelling I (2)
igniteproliferationsupportWildfire (2)
addedchaosdamagesupportChaos Attunement (3)
ambrosiasupportAmbrosia II (3)
astralprojectionsupportAstral Projection (3)
bitingfrostsupportBiting Frost I (3)
Brittle Armour (3)
chaoticfreezesupportChaotic Freeze (3)
corpseconservationsupportCorpse Conservation (3)
cursedgroundsupportCursed Ground (3)
decayinghexsupportDecaying Hex (3)
drainedailmentsupportDrain Ailments (3)
elementaldischargesupportElemental Discharge (3)
elementalfocussupportElemental Focus (3)
capacitorsupportEnergy Capacitor (3)
energyretentionsupportEnergy Retention (3)
essenceharvestsupportEssence Harvest (3)
Eternal Mark (3)
expansesupportExecrate (3)
extractionsupportExtraction (3)
feedingfrenzysupportFeeding Frenzy I (3)
rushedremnantssupportHarmonic Remnants II (3)
randomisedtriggersupportFluke (3)
frostfiresupportFrostfire (3)
gambleshotsupportGambleshot (3)
hexbloomsupportHex Bloom (3)
icebitesupportIce Bite II (3)
increasedcritdamagesupportSupercritical (3)
inevitablecriticalssupportInexorable Critical I (3)
increasedareaofeffectsupportMagnified Area II (3)
variedtroopssupportMuster (3)
Practical Magic I (3)
ritualisticcursesupportRitualistic Curse (3)
sacrificallambsupportSacrificial Lamb II (3)
ablationsupportSacrificial Offering (3)
shockingriftsupportElectromagnetism (3)
GroundingShocksSupportStatic Shocks (3)
stormfiresupportStormfire (3)
strongheartedsupportStrong Hearted (3)
Thrill of the Kill II (3)
verglassupportVerglas (3)
instabilitysupportVolatility (3)
wallfortresssupportFortress II (3)
wildshardssupportWildshards I (3)
manatenancesupportZenith II (3)
Advancing Storm (4)
biddingsupportBidding II (4)
Blazing Critical (4)
impetussupportBoundless Energy II (4)
channellingdamagesupportBurgeon II (4)
burningrunessupportBurning Inscription (4)
claritysupportClarity II (4)
coldexposuresupportCold Exposure (4)
Concussive Spells (4)
crazedminionssupportCrazed Minions (4)
extendedcomboCrescendo II (4)
derangesupportDerange (4)
Empowered Sparks II (4)
feedingfrenzysupportFeeding Frenzy II (4)
enormitysupportHulking Minions (4)
inevitablecriticalssupportInexorable Critical II (4)
livinglightningsupportLiving Lightning II (4)
Mark of Siphoning II (4)
minionpactsupportMinion Pact II (4)
mysticismsupportMysticism II (4)
fastercastsupportRapid Casting II (4)
upwellingsupportUpwelling II (4)
biddingsupportBidding III (5)
bitingfrostsupportBiting Frost II (5)
Catalysing Elements (5)
chaosmasterysupportChaos Mastery (5)
coldmasterysupportCold Mastery (5)
extendedcomboCrescendo III (5)
Expand (5)
ExplosiveGrowthAccelerated Growth II (5)
firemasterysupportFire Mastery (5)
lightningmasterysupportLightning Mastery (5)
physicalmasterysupportMinion Mastery (5)
physicalmasterysupportPhysical Mastery (5)
Practical Magic II (5)
profanitysupportProfanity II (5)
fastercastsupportRapid Casting III (5)
shockingproliferationsupportShock Conduction II (5)
wildshardssupportWildshards II (5)
Meta Skill Gem Gem/24
Attack Melee Strike Slam Warcry Spell Nova Fire Cold Lightning Chaos Minion Totem Aura Travel Mark AoE Duration Conditional Meta Buff Persistent Trigger Invocation Shapeshift Werewolf Bear Grenade
Spirit Gems Gem/53
Attack Melee Spell Nova Physical Fire Cold Lightning Chaos Projectile Minion Aura Herald Travel Buff Persistent AoE Duration Trigger Payoff Staged Meta Hazard Companion Sustained Remnant Plant Banner Conditional Invocation
Unknown Gem/176
Attack Melee Strike Slam Warcry Spell Channelling Physical Fire Cold Lightning Chaos Bow Projectile Chaining Minion Totem Aura Travel Mark Support Conditional Buff Persistent Trigger Meta AoE Duration Grenade Barrageable Lineage Storm Companion Link Payoff Sustained Staged Shapeshift Bear Detonator Ammunition Hazard Remnant Werewolf Wyvern
Name
aftershocksupportAftershock III (1)
ancestralaidsupportAncestral Aid (1)
ancestralcallsupportAncestral Call III (1)
armslengthsupportArms Length (1)
axedmg[DNT-UNUSED] Axe Chop (1)
AxeNotable1[DNT-UNUSED] Axe Execute (1)
StudiousCombatant[DNT-UNUSED] Axe Heavy Cleave (1)
AxesandAttackSpeed[DNT-UNUSED] Axe Leaping Chop (1)
MeleeSplashNode[DNT-UNUSED] Axe Raised Chop (1)
damageaxe[DNT-UNUSED] Axe Slash (1)
cleavage[DNT-UNUSED] Axe Whirling Slash (1)
CastOnMeleeStunSkillCast on Melee Stun (1)
dazingcrysupportDazing Cry (1)
desperationsupportDesperation (1)
devastatesupportDevastate (1)
empowereddamagesupportPremeditation (1)
breakenduranceBreak Endurance (1)
firstbloodsupportFirst Blood (1)
pillaroffiresupportFlame Pillar (1)
greatwoodsupportGreatwood II (1)
BruteHammerOfTheGods[DNT] Hammer of Ngamahu (1)
blankredsupport[DNT-UNUSED] Iron Grip (1)
blankredsupport[DNT-UNUSED] Iron Will (1)
groundeffectdurationsupportLasting Ground (1)
iconleapslam[DNT-UNUSED] Leaping Axe Catch (1)
moredurationsupportProlonged Duration III (1)
fontofragesupportFont of Rage (1)
rallysupportRally (1)
grudgesupportRelentless Rage (1)
reverberatesupportReverberate (1)
ruthlesssupportRuthless (1)
seeredsupportSee Red (1)
FlamesOfJudgementSpinning Inferno (1)
ghostlythrow[DNT-UNUSED] Spinning Throw (1)
ghostlythrow[DNT-UNUSED] Spiral Throw (1)
blankwhitesupport[DNT] Stone Slam Aegis (1)
timerotsupport[DNT-UNUSED] Timerot (1)
blankredsupport[DNT] Totemic Aegis (1)
unstableearthsupportTremors (1)
unabatingsupportUnabating (1)
unbreakablesupportUnbreakable (1)
underminesupportUndermine (1)
unsteadytemposupportUnsteady Tempo (1)
unyieldingsupportUnyielding (1)
Name
BruteSunder[DNT] Landslide (1)
DruidBearMaulMaul (1)
ShankgonneSkillBlack Powder Blitz (1)
DoubleSlash[DNT-UNUSED] Blade Dance (1)
shadowprojectiles[DNT-UNUSED] Blade Nova (1)
CastOnMeleeBlockSkillCurse on Block (1)
CastLightningSpellOnHitSkillThundergod's Wrath (1)
CastOnCharmCast on Charm Use (1)
DeathWalkCast on Death (1)
CastOnMeleeKillSkillCast on Melee Kill (1)
icononfireCast when Damage Taken (1)
SpireofIreSkillIconChaotic Surge (1)
shadowprojectiles[DNT-UNUSED] Combo Knife Throw (1)
WildspeakerBearSkill[DNT] Companion Bear (1)
ThunderfistUniqueSkillCrackling Palm (1)
RequiemChargeSkillCrossbowRequiem (1)
Rolldodge[DNT-UNUSED] Dodge Roll (1)
SpellDamageAura[DNT-UNUSED] Dominating Aura (1)
iconbasicattack[DNT-UNUSED] Owl Feather Multishot (1)
MurkshaftToadsBursting Fen Toad (1)
TwoHandedMeleeDamage[DNT-UNUSED] Flame Slice (1)
holygroundfire[DNT] Fungal Terrain (1)
HinekorasSightUniqueFuture-Past (1)
AmazonElementalInfusionSkillIconGemini Surge (1)
HandoftheClanSkillCackling Companions (1)
ChargedAttack[DNT-UNUSED] Hyper Slash (1)
iconbasicattackIce Fragments (1)
shadowprojectiles[DNT-UNUSED] Knife Flip (1)
WatcherintheDark1[DNT] Lightless Stalker (1)
iconbasicattack[DNT-UNUSED] Arcane Archery (1)
GrenadeBallistaSkillIcon[DNT-UNUSED] Meta Bow Totem (1)
iconbasicattack[DNT-UNUSED] Mantra of Illusions (1)
iconbasicattack[DNT] Meta Ranged Attack on Freeze (1)
iconbasicattack[DNT] Meta Ranged Attack on Ignite (1)
iconbasicattack[DNT] Meta Ranged Attack on Shock (1)
VesselofWrathMolten Crash (1)
ElementalPowerSkillWandPinnacle of Power (1)
iconbasicattackPlaytest Attack (1)
BruteLeapSlamPlaytest Slam (1)
FireballSkillStaffPlaytest Spell (1)
TectonicSlam[DNT-UNUSED] Plunging Blade (1)
DruidPrimalAvatarPrimal Avatar (1)
DruidPrimalAvatar[DNT] Primal Quadrilla Slam (1)
HuntressBucklerParry[DNT] Red Queen's Visage (1)
ViperStrike[DNT-UNUSED] RingOfBlades (1)
SmithOfKitavaImbueWeaponSkillIconRunic Tempering (1)
BloodChannel[DNT-UNUSED] Sanguine Revelry (1)
iconblinkstrike[DNT-UNUSED] Shadow Ambush (1)
ChargedDash[DNT-UNUSED] Shadow Dash (1)
AreaofEffectofMinionsNotable[DNT-UNUSED] Shadow Thief Slash (1)
AmbushIconShroud (1)
iconbasicattack[DNT-UNUSED] Carried Spectral Bell (1)
iconbasicattack[DNT-UNUSED] Spectral Bells (1)
StaffNodeDefensive[DNT-UNUSED] Spinning Flail (1)
Upheaval[DNT-UNUSED] Storm Blade (1)
SummonMercCompanionSummon Companion (1)
fencing[DNT-UNUSED] Sword Leap Slash (1)
fencing[DNT-UNUSED] Sword Lunge (1)
SmithOfKitavaImbueWeaponSkillIcon[DNT-UNUSED] The Flawed Edict (1)
UnarmedDefaultSkill[DNT] Whip (1)
AbyssalLichApparitionSkillAbyssal Apparition (1)
iconbasicattack[DNT] Caustic Cloud (1)
RangerDetonatingArrowSkill[DNT-UNUSED] Detonation (1)
RangerGasCloudSkill[DNT-UNUSED] Gas Cloud (1)
fencing[DNT-UNUSED] Triple Slash Combo (1)
BlankGemRemoved Skill (1)
ValakosLuckLightningCoilSkillValako's Charge (1)
WildspeakerVividStagsSkill[DNT-UNUSED] Vivid Stags (1)
ShockingMarkSkill[DNT] UNUSED (1)
DruidWolfHowl[DNT-UNUSED] Howl (1)
DruidFrozenClawsShred (1)
DruidWyvernSwipeRend (1)

Community Wiki

Edit

Gems

Tier information was added to the skills on the poe2db website. Tier will require the corresponding Uncut Gem Level to unlock. Tier will also affect the Skill Gem/Spirit Gem minimum required level. Class within Tier is a source, not limit. Most gems without Tier information have been removed at the start of Early Access.

Path of Exile 2 features 300 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.

This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.

Skill Gems

  • Characters start with 9 Skill gem sockets.
  • "Effectiveness of Added Damage" has also been removed
  • Skill gems have their own sockets, always have 2 gem sockets by default.
  • Attacks scale more significantly with levels.
  • Socket crafting (extra sockets) is deterministic.
  • Socket has no colour
  • Jeweller's Orb tiers: Each upgrade tier is rarer than the previous.
  • Summons reservation Spirit
  • High level summon gems require less Spirit
  • Vaal gems will not be composite gems
  • Uncut Skill Gems have levels, which can be used to improve the gem level by Uncut Skill Gem
  • Uncut Skill Gem Level can unlock Gem below the same level Gem Tier. They are 1/3/5/7/9/11/13 Levels.

Support Gems

  • Each support gem can only be used once
  • All Support gems with Level 1 requirements
  • Support Gems don't have levels
  • Uncut Support Gem Level can unlock Gem below the same level Gem Tier, only 3 Tiers.
  • Support Gems do not grant raw damage modifiers.
  • Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme.
  • If a Support gem does not support the Skill gem, it cannot be placed in the socket of the active gem.
  • Support gems no longer have the Support ending
  • Support gems have no "Cost & Reservation Multiplier", only "Cost Multiplier"
  • You can have one support gem per 5 points in that attribute
  • You cannot have multiple copies of the same Support Gem socketed at the same time

Spirit Gems

  • Buff reservation Spirit
  • Uncut Spirit Gem Level can unlock Gem below the same level Gem Tier. They are 4/8/14 Levels.

Meta Gems

  • Meta gems are special types of skill gems that and can be supported by both support gems and other skill gems.
  • Meta gems can trigger skills or provide more complex effects.
  • Most trigger meta gems activate the supported gems when you fulfill the condition enough times.
  • Meta Gems reservation Spirit
  • Triggered skill can't generate Energy

Uncut Skill Gem

Players can find "Uncut Skill Gem" which can be crafted into a skill gem in the Gemcutting menu. Skills in the Gemcutting menu are categorized by each of the 12 character classes, but are not class-locked; any skill of appropriate level can be crafted on any character. The resulting gem's level will be scaled relative to its item level.

Uncut Gems can be turned into specific gems via the Gemcutting menu. Skills are not locked by class and are only sorted by theme per class.

New Skills

Many skills have in-built dynamic movement to close gaps if targeting far away or move away from enemies for some charge-up skills, and can change directions mid-skill (longer animations can turn further).

Extra skill options and shift-attack behaviours, as well as targeting options

Skills will mostly be limited to a single type of weapon.

  • Brands somewhat merged with Totems
  • Mines and traps are no longer spells or attacks and instead a separate damage type. They also are a separate weapon type with different detonation types (proximity, manual, etc)
  • Wand skills now are spells (as wands do not have attack stats)

Raise Spectre

Though now the gem functions kind of like a pokeball, where you Bind Spectre to the gem once and then it will permanently summon that spectre when used, reserved Spirit, rather than having to stress about corpses all the time.

  • Faridun Impaler: 120 Spirit
  • Winged Fiend: 40 Spirit

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