Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Gems Summary /978
BruteLeapSlam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
BruteShieldCharge
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
BruteHeavyStrike
Strike with a forceful blow, knocking enemies back and weakening their Armour.
BruteShockwaveTotem
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
BruteInfernalCry
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
BruteEarthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
BruteSunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
BruteSeismicCry
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
BruteEarthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
BruteBoneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
BruteVolcanicFissure
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
BruteDoubleSlam
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
BruteSuperchargedSlam
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area. This Skill has its own Attack time, which is not affected by your weapon's attack speed and cannot be modified.
BruteAncestralWarriorTotem
Consume 3 Endurance Charges to Raise a Totem that conjures spirit warriors. Each warrior uses a socketed Mace Skill once, then disappears. Cannot use Channelling Skills or Skills with Cooldowns.
BrutePerfectStrike
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
BruteResonatingShield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
BruteMagmaBarrier
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
BruteScavengedPlating
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's Rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
BruteMoltenBlast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
BruteHammerOfTheGods
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
BruteStampede
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
BruteShieldWall
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
WarriorShieldingCry
Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
TimeOfNeedSkill
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
OverwhelmingPressureSkill
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
BeserkSkill
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
HeraldOfAshSkill
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
WardingSteel
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
WarriorForgeHammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
CeaselessRageSkill
While active, you constantly regenerate Rage.
projectileweakness
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
RangerRainOfArrowsSkill
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
RangerLightningArrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
RangerBarrageSkill
Ready a volley of arrows or spears, Empowering your next Repeatable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
RangerPlagueBearerSkill
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
HuntressRapidAssault
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
ImpaleSkillIcon
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressBloodHuntSkillIcon
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
HuntressWhirlingSlash
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
HuntressSpearField
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
HuntressStormSpear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
HuntressGlacialLance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
RangerFrostEscapeShot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
RangerSpiralVolleySkill
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
RangerDetonatingArrowSkill
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
RangerPoisonBurstArrow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
RangerPoisonBloomSkill
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
RangerShockingArrow
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
RangerLightningRodRainSkill
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
RangerSnipeShotArrow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
RangerGasCloudSkill
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
RangerElectrocutingRodSkill
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
RangerPoisonVineArrowSkill
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
RhoaMountSkillIcon
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
TwisterSkillIcon
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
ThunderousLeapSkillIcon
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
RangerWindDancerSkill
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
RangerShockchainSkill
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
RangerIceShot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
ShockingMarkSkill
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
RangerTornadoShotSkill
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
AlchemistsBoonSkill
While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence.
RangerMagneticSalvo
Aim skyward and fire energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
RangerFreezingSalvoSkill
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
HeraldOfAgonySkill
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
LingeringMirageSkill
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
RangerCombatFrenzySkill
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
HeraldOfThunderSkill
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
WindstormLanceSkillIcon
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
FrenziedLungeSkillIcon
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
FangsofFrostSkillIcon
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
WindSerpentsFurySkillIcon
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
HuntressBloodHunt
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
MarkoftheBloodhoundSkillIcon
Mark a target, making them suffer Heavy Stun build up from Blood Loss. The Mark will Activate, Consuming itself to Trigger Blood Explosion, when they are Heavy Stunned, or when they are killed if they suffered enough Blood Loss. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
HuntressTameBeast
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
SolarisSpearSkillIcon
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
HuntressOverchargedSpear
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
HuntressExtraElements
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
CaltropsOnDodgeSkillIcon
While active, scatters caltrops in your wake when you dodge.
RangerToxicDomain
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Repeatable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and Trigger Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
FireballSkillStaff
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
SorceressIceNova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
WitchDetonateDead
Cause a Corpse to violently explode, damaging surrounding enemies.
VolatileDeadWeaponSkill
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
WitchRaiseZombie
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered and also create two additional non-empowered Zombies.
SorceressSpark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
SorceressSpark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
SorceressFrostWall
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
EnervatingNovaWeaponSkill
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
temporalchains
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
enfeeble
Curse all targets in an area after a short delay, making them deal less damage.
Despair
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
SorceressLightningWarp
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
WitchFirestorm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
PowerSiphonWeaponSkill
Attempt to rip the lifeforce from an enemy. Enemies within Culling range will be highlighted and instantly killed on Hit, granting a Power Charge. Can only target Enemies in Culling range.
DisciplineWeaponSkill
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
SorceressArc
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
SorceressArcticArmour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Flammability
Curse all targets in an area after a short delay, lowering their Fire Resistance.
Frostbite
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Conductivity
Curse all targets in an area after a short delay, lowering their Lightning Resistance.
elementalweakness
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
SorceressIncinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
PurityofFireWeaponSkill
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
PurityofColdWeaponSkill
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
PurityofChaosWeaponSkill
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
SorceressFlameblast
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
SorceressBallLightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
WitchBoneOffering
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
WitchBlasphemy
Turn socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
SorceressFrostBomb
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
SorceressOrbOfStorms
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
WitchContagion
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it spreads itself, Curses, and other Chaos damage over time Debuffs on the target to nearby enemies. This refreshes their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Wither
Channel a debilitating hex that Withers enemies in the area.
WitchEssenceDrain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
SorceressFrostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
DeathPactSkill
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
WitchWarriorSkeleton
Activate to summon Reviving Skeletal Warriors.
WitchReaverSkeleton
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage
WitchBruteSkeleton
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
WitchArcherSkeleton
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
WitchFrostSkeleton
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
WitchStormSkeleton
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning strike on dead Skeletons on Command.
WitchArsonistSkeleton
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
WitchClericSkeleton
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
RoostOfTheRavenKingSwarm
A flock of mist ravens circle you, dealing damage over time in an area. Their numbers are bolstered by slain foes, or in the Presence of dangerous enemies, but the flock as a whole is considered a single minion. You can Command some of them to take flight, leaving the flock to assail your enemies.
vulnerability
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Soulrend
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
SigilofPowerWeaponSkill
Place a Sigil on the ground, providing a powerful Spell Damage Buff to you and Allies while standing in it. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
SorceressFlameWall
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
WitchHexBlast
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
BloodTendrilsSkill
Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
ReapWeaponSkill
Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.
SorceressEyeofWinter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
SorceressLightningConduit
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
GalvanicFieldWeaponSkill
Gain a Buff that boosts your Shock chance. Shocking an enemy consumes the Buff to attach an Orb of electricity to that enemy. The Orb fires bolts of electricity at nearby enemies until it expires.
SorceressComet
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
AbsolutionBlast
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
SorceressManaTempest
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
LightningBoltSkillStaff
Call down a Shocking bolt of Lightning to strike enemies in a small area.
SorceressTemporalistUnleash
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
CastOnShockSkill
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
CastOnFreezeSkill
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
CastOnIgniteSkill
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
CastonFreezeShockIgnite
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
CastOnCritSkill
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
WitchBindSpectre
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
WitchPainOffering
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
ChaosBoltWeaponSkill
Fire a burst of Chaos energy at the target.
CoilOfUndoingSkill
Simultaneously fires a Physical Projectile and a Chaos Projectile at the target. These projectiles Chain through any number of Cursed targets.
WitchBoneStorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
WitchBoneCage
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
WitchUnearth
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
SorceressSolarOrb
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
SorceressGreaterFireball
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
SorceressColdSnap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
SorceressEnergyRemnants
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
FreezingShardsStaff
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
WitchReservationRaginSpirits
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
WitchProfaneRitual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
WitchPowerOffering
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
WitchDarkEffigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
WitchGrimFeast
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
CastOnMinionDeath
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
ManaDrainWeaponSkill
Leech Mana from an enemy over a prolonged period, as well as briefly Hindering them.
BoneBlastWeaponSkill
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
SorceressBlinkReservation
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
MaliceWeaponSkill
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
LivingBombWeaponSkill
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
SorceressBlazingCluster
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
ElementalConfluxSkill
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
HarvesterSkill
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
ArchmageSkill
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
WitchWitheringPresence
While active, emits an Aura that periodically Withers enemies in your Presence.
WitchRavenousSwarm
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
SorceressBlazingCluster
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
LightningBoltSkillStaff
Call down a Shocking bolt of Lightning to strike enemies in a small area.
ConvalescenceSkillIcon
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
IceStormSkillStaff
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
WrathAuraWeaponSkill
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.
WeaponFeastofFlesh
Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
SpellslingerWeaponSkill
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
SiphonElements
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
FrostDartsSkillIcon
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
AtzirisRule
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
VesselofWrath
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
MonkFlickerStrikeTeleport
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
MonkLightningStrike
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
ValakosLuckLightningCoilSkill
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
DruidRollingMagma
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
ThePackLeaderBaseMinionSkill
Summons an ancient Reviving Azmerian Wolf that can howl, calling to spirits convening an Eternal Hunt on Command. It Maims when attacking foes, and can lunge to bite and inflict Bleeding, or howl to inspire nearby allies.
MistRavenSummon
Summons a mysterious undamageable Mist Raven that can be Commanded to dive at target location, crashing through an otherworldly mirror and damaging enemies in an area. The raven grants you a Frenzy Charge for each enemy it Culls.
MercArtilleryBallista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
HuskofDreamsSkill
Place a Sigil on the ground, providing a powerful Buff to you and Allies standing in it which grants Life Regeneration and amplifies Armour, Evasion and Energy Shield. The Buff becomes more powerful the more mana you spend while standing in the Sigil.
DruidTornado
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
MonkWhirlingAssault
Advance while hitting enemies around you with a series of spinning Strikes.
MonkGaleStrikeSwing
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
MonkFreezingBackflip
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
MonkComboAttack
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
MonkGlacialCascade
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
consecrated
Create an area of Consecrated Ground around you.
MonkKillingPalm
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
ChokingMistsSkillIcon
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
MonkShatteringPalm
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
DruidVolcano
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
DruidSummonWolf
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
HandoftheClanSkill
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
DruidBearMaul
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
DruidWyvernSwipe
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
DruidWolfLeapAttack
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
DruidBearRampage
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
LightningStormSkill
Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
DruidBearSlam
Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
DruidBearWarcry
Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
SorceressBarrierInvocation
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
CastOnDodgeRollSkill
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
MonkLingeringIllusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
MonkGhostDance
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
DruidSpellTotem
Consume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.
ExplosiveGrenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
FlashbangGrenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
ToxicGrenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
OilGrenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
ShockGrenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
MonkTempestFlurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkChargedStaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
MonkSiphoningStrike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
MonkIceAmbush
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
GhostfuseArrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
BruteShieldBlock
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
CrimsonChrysalis
Conjure hateful energy to fuel your Rage and Life. While active, Bleeding enemies you kill have a chance to spawn a Hateful Remnant, and Hitting a Bleeding target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and recovers Life based on your current Rage.
ShankgonneSkill
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
PowerShotPhysical
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
BurstShotPhysical
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
SiegeCascadePhysical
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
RapidShotPhysical
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
PowerShotIncendiary
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
BurstShotIncendiary
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
RapidShotIncendiary
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
PowerShotPermafrost
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
BurstShotPermafrost
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
SiegeCascadePermafrost
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
RapidShotPermafrost
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
PowerShotStormblast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
BurstShotStormblast
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
SiegeCascadeStormblast
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
RapidShotStormblast
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
QuarterstaffDefaultSkill
Strike with your Quarterstaff.
TwoHandDaggerDefaultSkill
Strike with your Daggers.
HuntressIceSpear
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
BowDefaultSkill
Fire an arrow with your Bow.
PowerShot
Fire a bolt from your crossbow.
BloodChannel
Drink the blood of your enemies to restore your Life. While active, enemies you kill have a chance to spawn a Life Remnant, and Hitting a target spawns a Life Remnant every few seconds. Picking up a Life Remnant grants you Life which can Overflow maximum Life.
RangerBrewConcoctionFireSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionLightningSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionColdSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionPoisonSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
RangerBrewConcoctionBleedSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack
MonkInvokerMeditate
Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.
SorceressElementalStorm
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
MonkVaultingImpact
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
MonkStormWave
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
DecomposeSkill
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
MonkInvokerWildStrike
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
WarBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.
DefianceBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Armour, Evasion and movement speed.
DreadBannerSkill
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
FreezingMarkSkill
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
MonkInvokerUnboundAvatar
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
MonkHandOfChayula
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
WitchSummonInfernalFamiliar
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
SorceressSummonWaterDjinn
Summon Navira, an invulnerable Water Djinn Minion to do your bidding. Navira will only act when you Command her to do so, bestowing restorative blessings upon you and your Allies with her Spells.
SorceressSummonFireDjinn
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
SorceressSummonSandDjinn
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
SorceressSandDjinnCorpseBeetles
Harness Kelari's power to passively Consume Corpses in your Presence, causing Corpse Beetle Minions to burst forth. The Beetles passively follow you until Commanded. On your Command, they rush the target and explode.
BruteWarbringerEncasedJade
Consume all stacks of Jade to grant Guard based off your maximum Life for each Jade consumed. You cannot gain Jade stacks while you have Guard.
DruidOracleSpellfluxSkill
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast damaging, non-Channelling, non-Buff Spells you could cast that have no cooldown.
DruidOracleRipFromTimeSkill
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
SorceressTemporalistTemporalRift
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time. Removes any upcoming damage delayed by Phased Form on use.
SorceressTemporalistTimeStop
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
SorceressTemporalistReloadCooldown
Manipulate time, resetting the cooldowns of your other Skills.
WitchTransformDemon
Shapeshift into a demon, vastly boosting the power of your Spells. You gain Demonflame every second you remain in demon form, causing your Life to be lost at an ever-increasing rate. Maximum 10 Demonflame. Revert to human form if you reach 1 Life, use a Skill that isn't a Spell, or reactivate this Skill.
WitchunterSpellAegis
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
ElementalInvocationSkill
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
AttritionSkill
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
MonkBreachWalk
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
BruteWarbringerDefenders
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
PrimalistStabCorpseSkillIcon
Sacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration, or gain a single random Modifier at the cost of your own life force.
MercEmergencyReload
Instantly reload all your Crossbow Ammunition clips and Empower each clip's Ammunition to deal more damage for a duration.
MercClusterGrenade
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
SorceressBlinkReservation
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
ChargeMasteryDeath
While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.
MercShardDespoiler
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
MeleeInvocationSkill
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
HeraldOfBloodSkill
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
CastOnMeleeBlockSkill
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
PrimalistBloodBoilsSkillIcon
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
AtzirisContempt
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
ChallengersAscentSkill
Leap into the air carried by divine wings, damaging enemies with your spear where you land. If there is a Fragment of Divinity near you or the targeted location, this attack will Consume it when you leap to become Empowered, dealing more damage and granting life and mana recovery. This skill does not use up its Cooldown when empowered.
WildspeakerVividStagsSkill
Call upon Spirits of the Stag, sending them leaping forward. Each Stag releases a damaging shockwave each time it lands, and any Stags that travel the maximum possible distance also leave behind Shocked Ground.
WildspeakerBearSkill
Call upon a Bear Spirit Companion to maul your foes. The Bear Spirit leaps at enemies to Maim them, Leeches Life with its slam, and periodically roars to Intimidate enemies. The Bear Spirit does not count toward your Companion limit.
MartialArtistMantraofIllusionsSkill
Channel to create fleeting images of your astral self near the target location. The images perform a Socketed Melee Attack once then vanish, targeting the closest enemy if possible. The images cannot perform Channelled Skills or Conditional Skills. Consuming a Power Charge creates additional images.
MartialArtistSpectralBellSkill
While active, ethereal bells periodically appear near you. Your Hits immediately destroy the bells, creating a shockwave that damages nearby enemies and causes a Heavy Stun on enemies that are Primed for Stun. The bells are themselves always Primed for Stun, they can be Culled, and Hits against them are always Critical Hits.
MartialArtistCarrySpectralBellSkill
Attaches an ethereal bell to your back. Critical Hits with other Skills will cause the bell to ring out, damaging nearby enemies.
RangerDeadeyeMirageSkill
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
TemporalistSynchronisationofPainSkill
Debuff all targets in an area, causing a portion of Damage they take from Hits to be tracked by the Debuff. When the debuff's duration expires or can kill the target, the target loses life equal to that tracked damage all at once.
DeadeyeMarkMetagemSkill
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.
HeraldOfIceSkill
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
WitchWitheringPresence
While active, emits an Aura that periodically Withers enemies in your Presence.
HuntressBucklerParry
Ready your Buckler to parry the next Hit you would take, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
CastOnCharm
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.
HuntressTrinitySkillIcon
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
SpireofIreSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
CastLightningSpellOnHitSkill
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
SmithOfKitavaTriggerFireballsSkillIcon
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
SmithOfKitavaCreateWeaponSkillIcon
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
TacticianDeathFromAboveSkillIcon
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
SmithOfKitavaImbueWeaponSkillIcon
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
SorceressTemporalistUnleash
Augment yourself with temporal magic for a short duration, Empowering the next Repeatable Spell you cast to Repeat multiple times. Cannot Empower Skills with a Cooldown.
MonkVoidIllusion
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
AmazonElementalInfusionSkillIcon
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
DruidWingBlast
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
MurkshaftToads
This skill creates a toad that jumps around briefly, then explodes the toad, dealing Attack damage in an area and inflicting Poison. Damage you deal with skill is not based on your Weapon
DruidElectricSpittle
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
DruidFlameBreath
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
DruidEntangle
Conjures a rootbound fissure that crawls forward, damaging enemies in its path. While the fissure persists, vines lash out from it and attach to nearby enemies, damaging and Slowing them.
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
DruidFuryoftheMountain
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
DruidCrossSlash
Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Enemies can be Hit separately by both gouges. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
ElementalPowerSkillWand
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
RequiemChargeSkillCrossbow
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
DruidLunarAssault
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
DruidDevourShock
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
DruidAwakenedForest
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
DruidLunarBlessing
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit.
DruidTundraHunter
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
GrenadeBallistaSkillIcon
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
WildspeakerOwlFeathersSkill
Empowers the next Projectile Skill you use, causing it to create additional Projectiles and fly faster.
ThunderfistUniqueSkill
When you Hit with Unarmed Melee Attacks, calls down lightning bolts which deal Unarmed Attack damage to all surrounding enemies.
HinekorasSightUnique
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
SerlesMasterwork
Channel to imbue your armour with Runic Plates. When you are Hit while you have these plates, some of the damage you would take will be prevented, and this skill will cause backlash, dealing your Thorns damage in an area around your attacker.
DruidBriarpatch
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
DruidWildBeast
While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.
DruidWalkingCalamity
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
Runeseeker
Leash the stars themselves by leveraging your vast magical power, repeatedly Triggering Starfall targeting an enemy in an area around you, or a random location in that area if no enemies can be targeted.
DruidShamanUnleashtheElementsSkill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
DruidBarkSkin
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
DruidFeralInvocation
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
AcolyteOfChayulaSpecialNodeSkill
Build Glory by dealing Chaos damage to enemies. When you have maximum Glory, you can entreat the Dreamer to inhabit you, briefly becoming his Archon.
TheHollowMaskSkill
You are chosen by Azmerian spirits who provide guidance, allowing you to see nearby Ancient Blooms.
HimindrygrSkillIcon
Build up Glory by Freezing or Chilling enemies. When you have maximum Glory you may jump backwards loosing your Mace with the force of a falling comet onto your target. The impact releases Fissures and causes stars to fall in the area for a brief period.
FluttermothSkillIcon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and infict Faerie Fire on Hit.
Murkmaw
Draws out the latent fears of enemies you kill and Rare or Unique enemies you Hit, turning them into unstable apparitions which charge towards enemies and then explode.
ShieldNightfall1
Hurl your Shield as a Projectile which Returns to you at the end of its flight. While the Shield is in flight, this skill is replaced with Embrace the Fall. This skill's cooldown is skipped if you catch the Shield as it Returns, or destroy an Ice Crystal with the Embrace the Fall.
TheAncientOrder
Summons a Shapeshifting Spirit Vessel Companion that uses copies of socketed Bear, Werewolf, and Wyvern Skills.
NattblomSkillIcon
While active, Critical Hits with other skills that kill targets, or hit powerful targets cause you to gain Arctic Petals. Once you have enough Arctic Petals they will be Consumed to create Ice Crystals near the most recent target.
GemBarrier
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
ExpeditionLeylines
While active, areas of intense runic energy are revealed to you. Standing over them grants you a powerful Spell damage boost but constantly drains your Runic Ward. Running out of Runic Ward causes the energy to temporarily dissipate.
ExpeditionFrostfireNova
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
ExpeditionHollowShell
Sacrifice your Runic Ward to send out an energy pulse that grants nearby Allies Guard.
VolcanicEruptionSkillIcon
Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
ExpeditionVerisiumInfusion
Spends Ward to generate Verisium Infusions, which can be used in place of any Elemental Infusions.
ExpeditionRunicFortress
Spends all your Ward to gain a short-duration Buff that causes you to Block all Blockable Hits and apply Parried to enemies from which you've Blocked a Hit. This Buff is removed if you are Heavy Stunned. While this Buff is active, you cannot be Light Stunned, but Blocking too much damage may Heavy Stun you.
ExpeditionMarkofRepulsion
Target an area and Curse enemies within with a Verisium Rune, inflicting them with Fragility. Hitting these enemies causes the Curse to Trigger an explosion to deal damage in an area and apply significant Knockback to other enemies near the Cursed target, with more Stun buildup based on the Fragility on the target Hit.
ExpeditionTriskelionCascade
Tap into the power of the Triskelion Flame to Empower the next Cascadable Spell you cast. The Empowered Spell becomes centred on your location, and Cascades to six areas around you in a Triskelion pattern.
ExpeditionVerisiumComet
Build Glory by spending Runic Ward. When you have maximum Glory, you may call down a mass of Verisium from the sky, dealing high damage at the targeted location and summoning a Temporary Minion. Targeting close to you will cause you to jump back as you cast. Consumes a Verisium Infusion, if possible, to increase the number of Minions summoned .
ExpeditionDetonateLiving
Hit an enemy under the Culling Strike Threshold, causing them to violently explode, damaging surrounding enemies. Highlights enemies under the Culling Strike Threshold.
ExpeditionAnimusExhange
Sacrifice a portion of your Life to recover Runic Ward. Runic Ward recovered by this Skill can Overflow.
ExpeditionBitterDead
Spend Ward and target an area, transforming Corpses into bitter cores that seek out enemies and Chill enemies near them. The cores explode at the end of their duration, creating runes which deal additional Cold damage over time.
ExpeditionWardforgedMinions
Spend Runic Ward to instantly Revive your Minions. Prioritises the most powerful minions first.
ExpeditionGrimPillars
Spend Runic Ward to cause damaging Ice-Crystal spears to erupt from the ground around you. These spears can be destroyed for an explosion of Cold damage.
ExpeditionRunewordManifest
While active, Hitting with an Attack will spend Runic Ward to summon a Verisium Manifestation, a short-lived Temporary Minion that rapidly Attacks nearby enemies, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
ExpeditionRemnantsofKalguur
While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.
ExpeditionWardboundMinions
Spend all your Runic Ward to summon Temporary Wardbound Casters. These Minions target nearby enemies with damaging Cold Spells.
ExpeditionRunewordHazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
AtziriHeraldOfBlood
Killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon Damage, but is based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic.
ExpeditionFalseLife
Expend a large amount of Runic Ward to instantly create a short-lived copy of yourself that uses a Socketed Skill once, then vanishes. This Skill's cost is equal to the total cost of Socketed Skills. The copy cannot perform Channelled, Remote, Cooldown or Conditional Skills, or summon Minions.
ExpeditionKalguuranWard
Channel to create a protective bubble all around you, Blocking Hits against you. While Channelling this Skill, you cannot be Light Stunned by Hits you Block, and damage you take from Hits is also removed from Runic Ward. Blocking Hits this way causes you to accumulate Heavy Stun buildup. You cannot recover Runic Ward while this Skill is active.
ExpeditionCracklingBarrier
Raise a pair of electrified pylons in front of you which project a wall of electricity between them, damaging and Electrocuting enemies caught between them. Projectiles you fire through the wall become energised, and discharge that energy on Hit as Chaining Lightning beams.
ExpeditionExplosiveTransmutation
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
ExpeditionRainofBlades
Pour your Runic Ward into conjuring blades. For the duration of the Buff, these blades fall on enemies Hit by your Projectile Attacks.
AddedFireDamageSupport
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Inspiration
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
KnockbackSupport
Supports any skill that Hits enemies, causing it to Knock Back enemies.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life.
LifeLeechSupport
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
MeleePhysicalDamageSupport
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
BloodlustSupport
Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
FirePenetrationSupport
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
FirePenetrationSupport
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
ChanceToBleedSupport
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
ChanceToBleedSupport
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
ChanceToBleedSupport
Supports any skill that Hits enemies, causing it to inflict Bleeding.
ChanceToBleedSupport
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
ImmolationSupport
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
BrutalitySupport
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
BrutalitySupport
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
BrutalitySupport
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit.
RageSupport
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.
MeatShield
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
MeatShield
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
LineageMeatshield
Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
InfernalLegionSupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
BloodMagicSupport
Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
LineageLifetap
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
BeheadSupport
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
BeheadSupport
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
LineageEinhar
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
ExecuteSupport
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
JaggedGroundSupport
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground. Cannot Support Skills which consume Endurance Charges.
JaggedGroundSupport
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
LessDurationSupport
Supports any skill that has a duration making that duration shorter.
LessDurationSupport
Supports any skill that has a duration making that duration shorter.
FistOfWarSupport
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
FistOfWarSupport
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
FistOfWarSupport
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
MoreDurationSupport
Supports any skill that has a duration, making that duration longer.
MoreDurationSupport
Supports any skill that has a duration, making that duration longer.
ImpactShockwaveSupport
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite.
IgnitionSupport
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
SearingFlameSupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
SearingFlameSupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
EternalFlameSupport
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
EternalFlameSupport
Supports any skill that Hits enemies, causing its Ignites to last longer.
EternalFlameSupport
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
ExploitWeaknessSupport
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
EnragedWarcrySupport
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
EnragedWarcrySupport
Supports Warcries, causing them to spend Rage to bypass their usual Cooldown.
OverpowerSupport
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
OverpowerSupport
Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
OverpowerSupport
Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
RagingCrySupport
Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
IncreasedArmourBreakSupport
Supports any skill, causing Armour Break it inflicts to be stronger.
IncreasedArmourBreakSupport
Supports any skill, causing Armour Break it inflicts to be stronger.
LineageArmourBreak
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
RageforgedSupport
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
RageforgedSupport
Supports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
ArmourExplosionSupport
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
StompingGroundSupport
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
FireExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
DeepCutsSupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
DeepCutsSupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
CorruptingCrySupport
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
CorruptingCrySupport
Supports Warcries, Triggering Corrupted Cry to inflict Corrupted Blood on enemies in their area of effect.
Paquate
Supports Warcries, Triggering Twisted Pact to inflict Corrupted Blood on enemies in their area of effect., at the cost of your Life.
VitalitySupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
VitalitySupport
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
HerbalismSupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
HerbalismSupport
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
CannibalismSupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
CannibalismSupport
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
RuptureSupport
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Elemental damage.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Elemental damage.
WeaponElementalDamageSupport
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
FontOfBloodSupport
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
AftershockSupport
Supports Slams you use yourself, giving them a chance to create an Aftershock.
AftershockSupport
Supports Slams you use yourself, giving them a chance to create an Aftershock.
CascadingSlams
Supports Slams you use yourself, causing them to create simultaneous Aftershocks behind the Slam, but lowering Aftershock damage and area of effect with Supported Skills. Cannot Support Skills which create Fissures.
HolyDescentSupport
Supports Skills that leap into the air, causing them to create Consecrated Ground when you land.
DoubleBarrelSupport
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
DoubleBarrelSupport
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
DoubleBarrelSupport
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
AutoReloadSupport
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
DamagePerBoltReloadedRecentlySupport
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
DamagePerBoltReloadedRecentlySupport
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 8 seconds.
BranchingFissuresSupport
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
BranchingFissuresSupport
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
UpheavalSupport
Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
UpheavalSupport
Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
LineageKaom
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
TotemPlacementSpeedSupport
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
TotemPlacementSpeedSupport
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
TotemPlacementSpeedSupport
Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
LongFuseSupport
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
LongFuseSupport
Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
IronwoodSupport
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
IronwoodSupport
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
HeftSupport
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
SteelyNerveSupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
SteelyNerveSupport
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
ChannellingAilmentThresholdSupport
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
ChannellingAilmentThresholdSupport
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
FlamepierceSupport
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
BattershoutSupport
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
RustedSpikesSupport
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
ConcoctSupport
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
ConcoctSupport
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
DomainSupport
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer.
DomainSupport
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.
DomainSupport
Supports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.
FigureheadSupport
Supports Skills that generate Remnants, causing those Remnants to affect Allies in your Presence when collected instead of you.
InterludeSupport
Supports Skills which create Remnants, making those Remnants more powerful.
InterludeSupport
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
InterludeSupport
Supports Skills which create Remnants, making those Remnants more powerful, but delaying their effect.
ClashSupport
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
SyzygySupport
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
DefySupport
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
DefySupport
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
HaemocrystalsSupport
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
SparSupport
Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
UnmovingSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a cooldown or another usage Condition.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
SpikedGauntletsSupport
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
ThornskinSupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
ThornskinSupport
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
DireStrikeSupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
DireStrikeSupport
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
CoolHeadedSupport
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
TemperedValourSupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
TemperedValourSupport
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which grants Deflection Rating and causes Armour to partially apply to Elemental Hit Damage.
TemperedValourSupport
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
Greatwood
Supports Skills which create Totems, preventing you from having more than one of that Totem but granting significant benefits for Supported Totems based how many allied Totems are near them. Does not Support Skills used by Minions.
SplinterTotemSupport
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
SplinterTotemSupport
Supports Skills which create Totems, preventing having more than one active Totem but causing that Totem to splinter into smaller versions of itself after it uses an Attack or Spell, with each Totem becoming less effective. Each splintered Totem can further splinter, up to a maximum. Does not Support Skills used by Minions. Only one Totem can be splintering at a time.
RipSupport
Supports Melee Attack Skills you use or Trigger yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
TearSupport
Supports Melee Attacks you use or Trigger yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
BrinkSupport
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
BrinkSupport
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
TirelessSupport
Supports Warcry Skills. Attacks Empowered by Supported Skills have a chance not to lower the Empowerment count of Supported Skills when they are used.
VolcanicEruptionSupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
IncisionSupport
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
ExpediteSupport
Supports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.
ExpediteSupport
Supports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.
SingleOutSupport
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
SingleOutSupport
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
NoFearSupport
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
NoFearSupport
Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
BriarpatchSupport
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
MoreTotemLifeSupport
Supports Skills which create Totems, causing those Totems to have more Life.
MoreTotemLifeSupport
Supports Skills which create Totems, causing those Totems to have more Life.
Tukohama
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
EnduranceOnHeavyStunSupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
EnduranceOnHeavyStunSupport
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
FissureOnLandingSupport
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
GuardonStunSupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
GuardonStunSupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
LineageXoph
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
LineageUulNetol
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
LineageUhtredLesser
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
LineageUhtredStandard
Supports Skills which can gain levels, granting them additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
LineageUhtredGreater
Supports Skills which can gain levels, granting them additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
LineageDaresso
Supports Banner Skills, causing them to require significantly less Glory to use.
LineageAmanamu
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
ExpositionSupport
Supports Warcries. Supported Skills apply Exposure on Hitting enemies.
OpeningMoveSupport
Supports Travel Skills which Hit enemies. Hits with Supported Skills against enemies on full life will Daze.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
FanTheFlames
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
ZerphisLegacy
Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
HideofHelbrym
Supports Shapeshifting Skills, causing them to grant Helbrym's Composure for a brief duration when they cause you to Shapeshift. Shapeshifting into a different form before the Buff expires causes it to be removed without effect.
DangerousResolveSupport
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
EchoingCrySupport
Supports Warcries. Supported Skills Echo twice, and their area grows larger each time, but are less effective and require you to have travelled a certain distance before use.
ApexBoostSupport
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
MinionMeleeSplashSupport
Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
MinionMeleeSplashSupport
Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
VruunsSpike
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
FasterAttack
Supports Attacks, causing them to Attack faster.
FasterAttack
Supports Attacks, causing them to Attack faster.
FasterAttack
Supports Attacks, causing them to Attack faster at the cost of Damage.
MultipleProjectilesSupport
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
MultipleProjectilesSupport
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
NovaProjectilesSupport
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
FasterProjectilesSupport
Supports Projectile skills, making those Projectiles travel faster.
FasterProjectilesSupport
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
FasterProjectilesSupport
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
AdditionalAccuracy
Supports Attacks, causing them to gain Accuracy.
AdditionalAccuracy
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
AddedLightningDamageSupport
Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
PierceSupport
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
PierceSupport
Supports Projectile skills, making their Projectiles Pierce an enemy.
PierceSupport
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit.
BlindSupport
Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
LightningPenetrationSupport
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
ChainSupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
ChainSupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
ChainSupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
ForkSupport
Supports Projectile skills, making their Projectiles Fork.
SlowerProjectilesSupport
Supports Projectile skills, making those Projectiles travel more slowly.
SlowerProjectilesSupport
Supports Projectile skills, making those Projectiles travel more slowly.
ConductionSupport
Supports any skill that Hits enemies, making it more likely to Shock.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
ChanceToPoisonSupport
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
MaimSupport
Supports Attacks, causing them to Maim enemies.
LastingShockSupport
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
MomentumSupport
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
CloseCombatSupport
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
CloseCombatSupport
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
SecondWindSupport
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
SecondWindSupport
Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
SecondWindSupport
Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
OverchargeSupport
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
NeuralOverloadSupport
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
CorrosionSupport
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
BurstingPlagueSupport
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
IncreaseLimitSupport
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
IncreaseLimitSupport
Supports Skills which have a Limit, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
IncreaseLimitSupport
Supports Skills which have a Limit, doubling that Limit, but Cursing yourself on Supported Skill use. Only applies to restrictions that use the word "Limit". Cannot support Persistent Skills.
ElectrocuteSupport
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
ScaleofEonyr
Supports any Skill which can deal damage. Lightning damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
DeadlyHeraldsSupport
Supports Herald Skills, making their triggered effects deal more damage at the expense of higher Spirit cost.
LockdownSupport
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
MobilitySupport
Supports skills that can be used while moving, allowing you to move faster while using them.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
PinSupport
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
LifeFlaskSupport
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
LifeFlaskSupport
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
ManaFlaskSupport
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
LifeFlaskSupport
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
LifeOnCull
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
ManaOnCull
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Innervate
Supports damaging skills you use yourself. Killing a Shocked enemy with supported skills imbues your damage with Lightning damage for a short time.
MultiplePoisonSupport
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
MultipleChargesSupport
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
MultipleChargesSupport
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
EmpoweredCullSupport
Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
LightningExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
DeadlyPoisonSupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
DeadlyPoisonSupport
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
WindowOfOpportunitySupport
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.
WindowOfOpportunitySupport
Supports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage and grant Perfect Deflection if released with Perfect Timing but reducing the Perfect Timing window.
SwiftAfflictionSupport
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
SwiftAfflictionSupport
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
SwiftAfflictionSupport
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
ComboFinisherSupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
ComboFinisherSupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
Monastic
Supports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.
EncumberanceSupport
Supports any skill, causing inflicted Slows to be more powerful.
PrecisionSupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
PrecisionSupport
Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
CullingStrikeSupport
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
FarCombatSupport
Supports Attacks, causing them to deal more damage from farther away.
FarCombatSupport
Supports Attacks, causing them to deal more damage from farther away.
CooldownReductionSupport
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
CooldownReductionSupport
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Azadian
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
ChanceToNotConsumeAmmoSupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
ChanceToNotConsumeAmmoSupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
ChanceToNotConsumeAmmoSupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
AmmoConservation
Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.
ReloadSpeedSupport
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
TerrainChainSupport
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
TerrainChainSupport
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
TerrainChainSupport
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
PayloadSupport
Supports Skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns.
PracticedComboSupport
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
FerocitySupport
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do, but cannot generate Frenzy Charges. Cannot Support Skills which consume Frenzy Charges.
StickyBombSupport
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate.
StickyBombSupport
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land.
SalvoSupport
Supports Attack Skills you use yourself which fire Projectiles, Sealing them over time. The Seals are broken when used, causing additional Projectiles to be fired. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or which already gain Seals.
MeasuredSpeedSupport
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
VoltSupport
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
AlignmentSupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
ChargedShotsSupport
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
ChargedShotsSupport
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
StormchainSupport
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
SpectralArrowsSupport
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
MaladySupport
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleeding with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleeding.
OverextendSupport
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
RetreatingAssaultSupport
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
RetreatingAssaultSupport
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
RetreatingAssaultSupport
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
PursuitSupport
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
ReachSupport
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
CommiserateSupport
Supports Skills you use or Trigger yourself, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
BlindsideSupport
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
MobileAssaultSupport
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a cooldown.
CaltropsSupport
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
ShockingLeapSupport
Supports Skills that leap into the air and deal damage, causing them to create Shocked Ground the first time they Critically Hit an enemy.
WarmBloodedSupport
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
PunchThroughSupport
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
RetortSupport
Supports Attacks you use or Trigger yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
PotencySupport
Supports any Skill that Consumes Charges, granting a chance for benefits of that Consumption to be doubled.
AdversitySupport
Supports Skills which require some Condition to be met for use. Supported Skills can be used an additional time after their Condition has been met, but meeting that Condition is harder.
RearmSupport
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
RearmSupport
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
DelayedReactionSupport
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
ImpaleSupport
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
PerfectionSupport
Supports skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Perfection, which is a powerful damage buff. However, failing to execute any Perfect Timing (even with skills not supported by Perfection) will remove all Perfection on you.
CessationSupport
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
MixedMaladiesSupport
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
InhibitorSupport
Supports any Skill you use or Trigger yourself. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
FrozenSpiteSupport
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
LineageMercy
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
AutoShotgunSupport
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
EnduranceChargeonPerfectTimingSupport
Supports skills which have a benefit for Perfect Timing. Supported Skills grant at least one Endurance Charge when Hitting an enemy with Perfect Timing.
DurabilitySupport
Supports Skills which create objects that are destroyed after being Hit a number of times, allowing for them to last for additional Hits. Does not modify Skills used by Minions.
LineageTul
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Rigwald
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
AtziriImpatience
Supports Skills you use yourself that have Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or Persistent Skills, or modify the Skills of Minions.
LineageTacati
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Garukhan
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance.
LineageArakaali
Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
LineageTasalio
Supports Skills which have a benefit for Perfectly Timing their use. On successfully executing Perfect Timing with Supported Skills, gain Tasalio's Rhythm. Tasalio's Rhythm causes Supported Skills to deal more damage and have shorter Perfect Timing windows for each stack. Failing to execute any Perfect Timing (even with skills not supported by Tasalio's Rhythm) will remove all Tasalio's Rhythm on you.
PoisonSporesSupport
Supports Plant Skills which Hit enemies. Supported Skills Trigger Toxic Pustule on Hitting an enemy.
ControlledHazard
Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.
NovaProjectilesSupport
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
ChargedMark
Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
AddedColdDamageSupport
Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
IncreasedAreaOfEffectSupport
Supports any skill with an area of effect, making it larger.
IncreasedAreaOfEffectSupport
Supports any skill with an area of effect, making it larger.
IncreasedCritDamageSupport
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
ManaLeechSupport
Supports Attacks, causing their Physical damage to Leech Mana.
WalkeroftheWilds
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
AddedChaosDamageSupport
Supports any skill that deals damage, causing them to Gain Chaos Damage but deal less Damage of other Types.
FasterCastSupport
Supports Spells, causing them to cast faster.
FasterCastSupport
Supports Spells, causing them to cast faster.
FasterCastSupport
Supports Spells, causing them to cast faster for each different Spell you've cast in the last eight seconds.
ConcentratedEffectSupport
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
ColdPenetrationSupport
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
SpellEchoSupport
Supports Cascadable Spells you use yourself. Supported Spells Echo.
ElementalArmySupport
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
LineageVilenta
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
IceBiteSupport
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
IceBiteSupport
Supports damaging skills and Warcries you use yourself. Freezing an enemy with supported skills infuses your damage with Cold damage for a short time.
ShatteredFang
Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
HypothermiaSupport
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
ControlledDestructionSupport
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
ElementalFocusSupport
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
IgniteProliferationSupport
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
ArcaneSurgeSupport
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
WitheringTouchSupport
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
ExpandSupport
Supports Spells you cast yourself, Sealing them over time. The Seals are broken when cast, increasing area of effect. Cannot support Channelling Skills or Skills with a Cooldown or which already gain Seals.
UnleashSupport
Supports Repeatable Spells you cast yourself, Sealing them over time. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills with a Cooldown or which already gain Seals.
ZarokhsRevolt
Supports Repeatable Spells you cast yourself, Sealing them over time and giving them a moderate Cooldown. The Seals are broken when cast, each causing the Spell to Repeat. Cannot support skills which already have a Cooldown or gain seals.
FeedingFrenzySupport
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
ImpendingDoomSupport
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
InevitableCriticalsSupport
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
InevitableCriticalsSupport
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
HexBloomSupport
Supports Curses, spreading their effects when a Cursed enemy dies.
FrozenNexusSupport
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
ShockSiphonSupport
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
ShockingProliferationSupport
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
ShockingProliferationSupport
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
DeepFreezeSupport
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
EssenceHarvestSupport
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
PinpointCriticalSupport
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
PerpetualChargeSupport
Supports skills that consume Power, Frenzy or Endurance Charges on use, giving them a chance not to remove each Charge while still gaining the benefits of consuming them.
WallFortressSupport
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.
WallFortressSupport
Supports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.
LineageAhnChisel
Supports skills that create walls in a line, causing them to instead be created along a fissure.
FrostfireSupport
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite.
StormfireSupport
Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
BitingFrostSupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
BitingFrostSupport
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
ElementalDischargeSupport
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
HourglassSupport
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
FieryDeathSupport
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
ManaFlareSupport
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
AmbushSupport
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
MinionInstabilitySupport
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
CurseEffectSupport
Supports Curse Skills, magnifying their power.
CorpseConservationSupport
Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse.
DecayingHexSupport
Supports Curse skills. Supported skill Trigger Profane Decay on each target they curse to inflict a damaging Debuff.
FocusedHexSupport
Supports Curse skills, causing them to Curse enemies more quickly after being cast.
RitualisticCurseSupport
Supports Curse skills, causing them to cover a larger area but take longer to Curse enemies.
MinionPactSupport
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
MinionPactSupport
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
LastGaspSupport
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration.
LineageTecrod
Supports Skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
ColdExposureSupport
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
FireMasterySupport
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
ColdMasterySupport
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
LightningMasterySupport
Supports Lightning skills, granting them an additional level. Does not support skills which do not have levels.
ChaosMasterySupport
Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
PhysicalMasterySupport
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
PhysicalMasterySupport
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
IntenseAgonySupport
Supports Spells that deal non-Ailment damage over time, causing them to have a shorter duration but deal substantially more damage over time with Debuffs inflicted against enemies on full life.
DrainedAilmentSupport
Supports Spells that deal non-Ailment damage over time, causing them to consume Ailments on enemies it applies damage over time Debuffs to in order to deal substantially more damage over time.
ChaoticFreezeSupport
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
ClaritySupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
ClaritySupport
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
SpellCascadeSupport
Supports Cascadable Spells, causing them to Cascade to either side of the target area, along a randomly chosen axis.
CursedGroundSupport
Supports Curse Skills. Supported Curse Skills create areas which Curse Enemies so long as they are within them.
LineageDoedre
Supports Curse Skills. Supported Skills create an area which Curses Enemies within it, and spawns Witchtoads in that area. Witchtoads leap at eneimes that get close, and seek out Cursed enemies with higher aggression. Dark Consequences will be Triggered when they hit enemies with their leap, violently exploding the Witchtoad.
ManaFountainSupport
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
SacrificalLambSupport
Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible.
SacrificalLambSupport
Supports Skills which create Minions, causing your Skills which can target Minions to prioritise targeting Minions from the Supported Skill before your other Minions where possible, as well as causing them to always be considered Detonatable.
StripAwaySupport
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
ConsideredCastingSupport
Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
WildshardsSupport
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
WildshardsSupport
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Wildshards
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
IceCrystalLessLifeSupport
Supports any Skill which creates Ice Crystals, causing them to be created with lower Life.
IceCrystalMoreLifeSupport
Supports any Skill which creates Ice Crystals, causing them to be created with higher Life.
TempestTempoSupport
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
ExtractionSupport
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
AstralProjectionSupport
Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.
ExecrateSupport
Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
ExciseSupport
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
ExpanseSupport
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
EnergyRetentionSupport
Supports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.
AblationSupport
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return.
Guatelitzi
Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use. While Offering spikes from Supported Skills persist, you are periodically granted a Power Charge. When spikes from Supported Skills die, Regenerate a percentage of your maximum Life and Mana per second based on the duration the Offering persisted.
DanseMacabreSupport
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
CapacitorSupport
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
ImpetusSupport
Supports Meta Skills. Supported Skills generate Energy significantly faster.
ImpetusSupport
Supports Meta Skills. Supported Skills generate Energy significantly faster.
RushedRemnantsSupport
Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
RushedRemnantsSupport
Supports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.
RandomisedTriggerSupport
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
Trialmaster
Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
ManatenanceSupport
Supports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.
ManatenanceSupport
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
BiddingSupport
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
BiddingSupport
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
BiddingSupport
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
PureCommandSupport
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
DerangeSupport
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
ProfanitySupport
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do.
ProfanitySupport
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed.
ChannellingDamageSupport
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
ChannellingDamageSupport
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
FreezeforkSupport
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
VerglasSupport
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
EmbitterSupport
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
PowerChargetogiveCurseDurationSupport
Supports Curse Skills you cast yourself. Supported Skills will consume Power Charges on use, gaining significant Curse duration if they do. Cannot Support Skills which consume Power Charges.
CrazedMinionsSupport
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
CleansingSupport
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
AcrimonySupport
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
AmbrosiaSupport
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
AmbrosiaSupport
Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
LightningThornsSupport
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
InstabilitySupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
VariedTroopsSupport
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
EnormitySupport
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
MysticismSupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
MysticismSupport
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
UpwellingSupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
UpwellingSupport
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
StrongHeartedSupport
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
CleanseSupport
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition.
TrustyCompanionSupport
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
LineageRomira
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
GambleshotSupport
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
GroundingShocksSupport
Supports Skills which can Hit enemies. Shocking an enemy with Hits from Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
ExpandingGroundSupport
Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
ShockingRiftSupport
Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
CrystallineShardsSupport
Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
Dialla
Supports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.
LineageKalisaChorus
Supports Curse Skills. Enemies Cursed by Supported Skills are Pacified for the final portion of the Supported Curse's duration.
LineageEsh
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
LineageAtziri
Supports Curse Spells you cast yourself, causing those Curses to ignore the usual Curse Limit, but be reflected back to you when inflicted.
BlankBlueSupport
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
AtziriCommunion
Supports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.
Zarokh
Supports Cascadable Spells you cast yourself. Supported Spells Echo thrice, but are given a Cooldown. Cannot support skills which already have a Cooldown.
AbyssKurgal
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
LineageKulemakSpire
Supports Offering Skills, causing your Cascadable Spells to Cascade to the locations of Supported Offerings.
LineageDjinn
Supports any Skill that can deal damage, causing it to deal more damage for each different Command Skill you have used in the past few seconds. Cannot modify the Skills of Minions.
LineageArbiter
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
LineageXibaqua
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
LineageKhatal
Supports Skills that generate Remnants. Picking up Remnants from Supported Skills grants Khatal's Rejuvenation.
MorganasTempest
Supports Storm skills, increasing their Limit and causing them to move quickly from the user to the target location, but become less effective. Cannot Support Triggered Skills.
CreepingChillSupport
Supports any Skill that creates Ice Crystals, causing that Skill to Consume a Power Charge if possible to create Chilled Ground around the Crystal.
MarkedForDrain
Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
MarkedForDrain
Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
ThrilloftheKillSupport
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
ThrilloftheKillSupport
Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
ExplosiveGrowth
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown.
ExplosiveGrowth
Supports Plant Skills, causing them to Trigger an explosion after they have been Overgrown, Blinding enemies Hit.
DeadlyCurrent
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
Hayoxi
Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
MovingStorms
Supports Storm skills, causing them to appear at the user's location and move towards the target location.
Mortuary
Supports skills that consume Corpses. Consuming Corpses with supported skills grants Flask charges.
EmpoweredSparks
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
EmpoweredSparks
Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
BrittleArmour
Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
StunningMagic
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
StunningMagic
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
BlazingCritsSupport
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
DazeonCrit
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Undeterred
Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
CatalysingElementsSupport
Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
MothersDeclaration
Supports Persistent Buff Skills, causing enemies that enter your Presence to become Intimidated while the Skill is active.
PrototypeSeventeen
Supports non-Channelling skill you use yourself that Hits enemies, causing it to gain Critical Hit chance based on Rage, but also remove all Rage upon Critically Hitting.
SeraphsHeart
Supports Persistent Buff Skills, providing a chance for enemies to calculate their Hits as though your Resistances were 90% while the skill is active.
UthredsChalice
Supports skills with Cooldowns, causing them to grant Overflowing Chalice when used. Supported skills deal more damage during the effect of your Life Flask and have increased Mana Cost Efficiency during the effect of your Mana Flask.
TrickstersShard
Supports non-instant Spells you cast yourself. Supported Spells will Trigger Fragment Self, creating a Fractured Mimic which will cast that Spell if you get enough of them.
MothersWard
Supports Persistent Buff Skills, causing you periodically grant Guard to allies in your Presence while the Skill is active.
TangmazusThurible
Supports Skills which summon Companions causing them to be Gigantic and gain Evasion and Deflection based on your own.
EshsProwess
Supports Lightning skills that Hit targets, granting them an additional level and causing them to only roll the minimum or maximum value for Lightning damage. Does not support skills which do not have levels.
BreachlordsAmalgam
Supports Lightning or Cold skills you use yourself which fire Projectiles and do not already have cooldowns, adding a cooldown and making the Projectiles return, piercing through targets as they do so.
VruunsAftermath
Supports Warcries, causing them to destroy Ice Crystals and Ice Fragments. Supported Skills empower additional Attacks if they destroy enough Ice Crystals and Ice Fragments.
UhtredsConstellation
Supports non-instant skills which have a cooldown, granting them two additional cooldown uses and more damage per different skill with a cooldown you have used recently.
MedvedsFelling
Supports Melee Attacks you use yourself, causing them to attack faster the more Rage you have and grant Rage on Hit, but also making you lose Life based on your Rage when using them.
VoranasSiege
Supports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.
KnightsLegacy
Supports Skills that Raise your Shield causing your other melee skills to deal more damage if you block.
KnightsFerocity
Supports Shield Skills that Hit enemies, causing those Hits to Crush their targets, additionally causing any Physical Damage Hits against those targets while Crushed to Break their Armour.
CathasBrilliance
Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
MorrigansRefuge
Supports any skill that Hits enemies, causing them to deal more damage and trigger Nature's Exchange when consuming Freeze on enemies. Cannot support skills that Consume Freeze.
TulsProgeny
Supports Cascadable Spells you cast yourself, Sealing them when you Block, The Seals are broken when used, each making the Spell Echo. Cannot support skills with a Cooldown or which already gain Seals.
ExpeditionPummel
Supports Attacks, causing a Runic Shockwave to erupt under enemies they Heavy Stun. The Shockwave costs Runic Ward, and will not Trigger if you do not have enough Runic Ward.
ExpeditionRunicInfusion
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical damage based on their Runic Ward cost. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
BlankWhiteSupport
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
ExpeditionRunicExtraction
Supports any Skill that deals damage. Enemies you kill with supported Skills have a chance to drop a Verisium Infusion Remnant.
ExpeditionScouringFlame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
ExpeditionHealingRunes
Supports Persistent Buff Skills, causing you to lose Runic Ward and heal nearby allies based on the Ward lost. Healing done is split between allies who are not on full Life.
OlrothsConviction
Supports skills that can Empower a specific number of other skills, causing them to apply to more skill uses.
OlrothsHubris
Supports Attacks you use or Trigger yourself, causing them to cost Runic Ward to use but deal additional Physical and Cold damage based on their Runic Ward cost, in addition to causing Physical damage to Contribute to Freeze buildup. Cannot Support Channelling Skills, Sustained Skills, or Skills without a cost.
Skill Gems Gem/423
Ammunition AoE Attack Aura Banner Bear Buff Chaining Channelling Chaos Cold Command Companion Conditional Curse Detonator Duration Fire Grenade Hazard Herald Invocation Lightning Mark Melee Merging Meta Minion Nova Orb Payoff Persistent Physical Plant Projectile Remnant Repeatable Shapeshift Slam Spell Staged Storm Strike Sustained Totem Travel Trigger Warcry Werewolf Wind Wyvern
Name
HeraldOfAshSkillHerald of Ash (1)
BruteBoneshatterBoneshatter (1)
BruteEarthquakeEarthquake (1)
BruteDoubleSlamRolling Slam (1)
BruteHeavyStrikeArmour Breaker (3)
BruteInfernalCryInfernal Cry (3)
BruteShieldChargeShield Charge (3)
BruteShockwaveTotemShockwave Totem (3)
HeraldOfAshSkillHerald of Ash (4)
WardingSteelIron Ward (4)
BruteMagmaBarrierMagma Barrier (4)
BruteScavengedPlatingScavenged Plating (4)
BruteMoltenBlastMolten Blast (5)
BrutePerfectStrikePerfect Strike (5)
BruteResonatingShieldResonating Shield (5)
BruteEarthshatterEarthshatter (7)
BruteLeapSlamLeap Slam (7)
BruteShieldWallShield Wall (7)
BruteVolcanicFissureVolcanic Fissure (7)
OverwhelmingPressureSkillOverwhelming Presence (8)
TimeOfNeedSkillTime of Need (8)
WarriorForgeHammerForge Hammer (9)
WarriorShieldingCryFortifying Cry (9)
BruteSunderSunder (9)
BruteSeismicCrySeismic Cry (11)
BruteStampedeStampede (11)
BruteSuperchargedSlamSupercharged Slam (11)
WarriorAncestralCryAncestral Cry (13)
BruteAncestralWarriorTotemAncestral Warrior Totem (13)
BruteHammerOfTheGodsHammer of the Gods (13)
BeserkSkillBerserk (14)
CeaselessRageSkillEternal Rage (14)
Name
HuntressSummonCompanionCompanion: {0} (1)
HeraldOfThunderSkillHerald of Thunder (1)
ImpaleSkillIconDisengage (1)
RangerFrostEscapeShotEscape Shot (1)
HuntressRemoteMineSpearExplosive Spear (1)
RangerLightningArrowLightning Arrow (1)
RangerLightningRodRainSkillLightning Rod (1)
RangerPoisonBurstArrowPoisonburst Arrow (1)
TwisterSkillIconTwister (1)
HuntressWhirlingSlashWhirling Slash (1)
FrenziedLungeSkillIconCull The Weak (3)
FangsofFrostSkillIconFangs of Frost (3)
RangerFreezingSalvoSkillFreezing Salvo (3)
HuntressStormSpearLightning Spear (3)
HuntressBloodHuntRake (3)
RangerSnipeShotArrowSnipe (3)
RangerShockingArrowStormcaller Arrow (3)
RangerPoisonVineArrowSkillVine Arrow (3)
HeraldOfThunderSkillHerald of Thunder (4)
RangerPlagueBearerSkillPlague Bearer (4)
RangerWindDancerSkillWind Dancer (4)
RangerBarrageSkillBarrage (5)
RangerElectrocutingRodSkillElectrocuting Arrow (5)
RangerShearingBoltsIce-Tipped Arrows (5)
HuntressRapidAssaultRapid Assault (5)
HuntressSpearFieldSpearfield (5)
HuntressOverchargedSpearStorm Lance (5)
RangerPoisonBloomSkillToxic Growth (5)
HuntressBloodHuntSkillIconBlood Hunt (7)
RangerGasCloudSkillGas Arrow (7)
HuntressGlacialLanceGlacial Lance (7)
projectileweaknessSniper's Mark (7)
HuntressTameBeastTame Beast (7)
ShockingMarkSkillVoltaic Mark (7)
RangerCombatFrenzySkillCombat Frenzy (8)
HeraldOfAgonySkillHerald of Plague (8)
LingeringMirageSkillMirage Archer (8)
CaltropsOnDodgeSkillIconTrail of Caltrops (8)
MarkoftheBloodhoundSkillIconBloodhound's Mark (9)
RangerDetonatingArrowSkillDetonating Arrow (9)
RangerIceShotIce Shot (9)
PrimalStrikesSkillIconPrimal Strikes (9)
RangerRainOfArrowsSkillRain of Arrows (9)
ThunderousLeapSkillIconThunderous Leap (9)
HuntressExtraElementsElemental Sundering (11)
RangerShockchainSkillShockchain Arrow (11)
RangerTornadoShotSkillTornado Shot (11)
WindstormLanceSkillIconWhirlwind Lance (11)
RangerMagneticSalvoMagnetic Salvo (13)
SolarisSpearSkillIconSpear of Solaris (13)
RangerSpiralVolleySkillSpiral Volley (13)
RangerToxicDomainToxic Domain (13)
WindSerpentsFurySkillIconWind Serpent's Fury (13)
AlchemistsBoonSkillAlchemist's Boon (14)
RhoaMountSkillIconRhoa Mount (14)
Name
BoneBlastWeaponSkillBone Blast (1)
CastOnFreezeSkillCast on Freeze (1)
CastOnIgniteSkillCast on Ignite (1)
CastOnShockSkillCast on Shock (1)
ChaosBoltWeaponSkillChaos Bolt (1)
CoilOfUndoingSkillCoiling Bolts (1)
ConductivityConductivity (1)
DecomposeSkillDecompose (1)
AbsolutionBlast[DNT] Crushing Earth (1)
DeathPactSkillDark Pact (1)
DisciplineWeaponSkillDiscipline (1)
EnervatingNovaWeaponSkillEnervating Nova (1)
BloodTendrilsSkillExsanguinate (1)
WeaponFeastofFleshFeast of Flesh (1)
FireballSkillStaffFirebolt (1)
FlammabilityFlammability (1)
FreezingShardsStaffFreezing Shards (1)
WrathAuraWeaponSkillFulmination (1)
GalvanicFieldWeaponSkillGalvanic Field (1)
ChillingAuraSkillStaffHeart of Ice (1)
FrostbiteHypothermia (1)
IceStormSkillStaffIcestorm (1)
PurityofChaosWeaponSkillImpurity (1)
LightningBoltSkillStaffLightning Bolt (1)
MaliceWeaponSkillMalice (1)
ManaDrainWeaponSkillMana Drain (1)
AtzirisRuleMirror of Refraction (1)
PowerSiphonWeaponSkillPower Siphon (1)
PurityofFireWeaponSkillPurity of Fire (1)
PurityofColdWeaponSkillPurity of Ice (1)
PurityofLightningWeaponSkillPurity of Lightning (1)
ReapWeaponSkillReap (1)
SigilofPowerWeaponSkillSigil of Power (1)
WitchArcherSkeletonSkeletal Sniper (1)
WitchWarriorSkeletonSkeletal Warrior (1)
SorceressSolarOrbSolar Orb (1)
SoulrendSoulrend (1)
SpellslingerWeaponSkillSpellslinger (1)
RoostOfTheRavenKingSwarmSpiraling Conspiracy (1)
LightningBoltSkillStaffLightning Bolt (1)
SorceressBlazingClusterEmber Fusillade (1)
SorceressSparkSpark (1)
SorceressTemporalistUnleashUnleash (1)
VolatileDeadWeaponSkillVolatile Dead (1)
WitherWither (1)
WitchContagionContagion (1)
SorceressFlameWallFlame Wall (1)
SorceressFrostBombFrost Bomb (1)
SorceressIceNovaIce Nova (1)
WitchArcherSkeletonSkeletal Sniper (1)
SorceressSparkSpark (1)
WitchUnearthUnearth (1)
WitchBoneCageBone Cage (3)
enfeebleEnfeeble (3)
WitchEssenceDrainEssence Drain (3)
SorceressGreaterFireballFireball (3)
FrostDartsSkillIconFrost Darts (3)
LivingBombWeaponSkillLiving Bomb (3)
SorceressOrbOfStormsOrb of Storms (3)
WitchArsonistSkeletonSkeletal Arsonist (3)
SorceressArcticArmourArctic Armour (4)
ConvalescenceSkillIconConvalescence (4)
WitchGrimFeastGrim Feast (4)
SorceressEnergyRemnantsMana Remnants (4)
WitchReservationRaginSpiritsRaging Spirits (4)
WitchRavenousSwarmRavenous Swarm (4)
WitchWitheringPresenceWithering Presence (4)
SorceressArcArc (5)
WitchBoneStormBonestorm (5)
SorceressBlazingClusterEmber Fusillade (5)
SorceressFrostboltFrostbolt (5)
WitchPainOfferingPain Offering (5)
WitchRaiseZombieRaise Zombie (5)
WitchFrostSkeletonSkeletal Frost Mage (5)
SorceressColdSnapSnap (5)
WitchBindSpectreBind Spectre (7)
WitchDetonateDeadDetonate Dead (7)
elementalweaknessElemental Weakness (7)
SorceressManaTempestMana Tempest (7)
WitchProfaneRitualProfane Ritual (7)
temporalchainsTemporal Chains (7)
vulnerabilityVulnerability (7)
WitchBlasphemyBlasphemy (8)
SorceressBlinkReservationBlink (8)
CastOnMinionDeathCast on Minion Death (8)
SiphonElementsSiphon Elements (8)
WitchDarkEffigyDark Effigy (9)
DespairDespair (9)
SorceressFrostWallFrost Wall (9)
SorceressIncinerateIncinerate (9)
SorceressLightningWarpLightning Warp (9)
WitchReaverSkeletonSkeletal Reaver (9)
SorceressBallLightningBall Lightning (11)
WitchBoneOfferingBone Offering (11)
SorceressCometComet (11)
WitchFirestormFirestorm (11)
WitchHexBlastHexblast (11)
WitchStormSkeletonSkeletal Storm Mage (11)
SorceressEyeofWinterEye of Winter (13)
SorceressFlameblastFlameblast (13)
SorceressLightningConduitLightning Conduit (13)
WitchBruteSkeletonSkeletal Brute (13)
WitchClericSkeletonSkeletal Cleric (13)
WitchPowerOfferingSoul Offering (13)
ArchmageSkillArchmage (14)
CastOnCritSkillCast on Critical (14)
CastonFreezeShockIgniteCast on Elemental Ailment (14)
ElementalConfluxSkillElemental Conflux (14)
HarvesterSkillSacrifice (14)
Name
BruteWarbringerDefendersAncestral Spirits (1)
TheHollowMaskSkillWildwood's Gifts (1)
ExpeditionAnimusExhangeAnimus Exchange (1)
ExpeditionFalseLifeAnimus Splinters (1)
DruidShamanUnleashtheElementsSkillApocalypse (1)
AcolyteOfChayulaSpecialNodeSkillArchon of Chayula (1)
DruidOracleSpellfluxSkillAlign Fate (1)
RangerBrewConcoctionBleedSkillBleeding Concoction (1)
RolldodgeRuzhan's Trap (1)
RolldodgeRuzhan's Fury (1)
RolldodgeRuzhan's Reckoning (1)
RolldodgeKelari's Deception (1)
RolldodgeKelari's Judgment (1)
RolldodgeNavira's Well (1)
RolldodgeNavira's Fracturing (1)
RolldodgeNavira's Oasis (1)
SorceressSandDjinnCorpseBeetlesKelari's Malediction (1)
MonkInvokerWildStrikeElemental Expression (1)
SorceressElementalStormElemental Storm (1)
BruteWarbringerEncasedJadeEncase in Jade (1)
RangerBrewConcoctionFireSkillExplosive Concoction (1)
RangerBrewConcoctionLightningSkillFulminating Concoction (1)
GemBarrierVirtuous Barrier (1)
BloodChannelLife Remnants (1)
MonkInvokerMeditateMeditate (1)
DruidOracleRipFromTimeSkillMoment of Vulnerability (1)
RangerBrewConcoctionPoisonSkillAcidic Concoction (1)
RangerBrewConcoctionColdSkillShattering Concoction (1)
SorceressSummonFireDjinnRuzhan, the Blazing Sword (1)
WitchSummonInfernalFamiliarSummon Infernal Hound (1)
SorceressSummonSandDjinnKelari, the Tainted Sands (1)
SorceressSummonWaterDjinnNavira, the Last Mirage (1)
AmazonElementalInfusionSkillIconElemental Surge (1)
MonkInvokerUnboundAvatarUnbound Avatar (1)
SorceressTemporalistUnleashUnleash (1)
FluttermothSkillIconAzmerian Swarms (1)
ThePackLeaderBaseMinionSkillAzmerian Wolf (1)
DruidBearMaulMaul (1)
ExpeditionBitterDeadBitter Dead (1)
ShankgonneSkillBlack Powder Blitz (1)
SorceressBlinkReservationBlink (1)
PrimalistBloodBoilsSkillIconBlood Boil (1)
SmithOfKitavaTriggerFireballsSkillIconFire Spell on Hit (1)
CastLightningSpellOnHitSkillThundergod's Wrath (1)
CastOnMeleeBlockSkillCast on Block (1)
CastOnCharmCast on Charm Use (1)
SpireofIreSkillIconChaotic Surge (1)
ExpeditionRunewordHazardConductive Runes (1)
DecomposeSkillDecompose (1)
ThunderfistUniqueSkillCrackling Palm (1)
RequiemChargeSkillCrossbowRequiem (1)
ChokingMistsSkillIconCrushing Fear (1)
WitchTransformDemonDemon Form (1)
ExpeditionDetonateLivingDetonate Living (1)
ExpeditionWardforgedMinionsEternal March (1)
MurkshaftToadsBursting Fen Toad (1)
ExpeditionExplosiveTransmutationExplosive Transmutation (1)
ExpeditionFrostfireNovaFrostflame Nova (1)
HinekorasSightUniqueFuture-Past (1)
AmazonElementalInfusionSkillIconGemini Surge (1)
ExpeditionGrimPillarsGrim Pillars (1)
MurkmawHarbinger of Madness (1)
MartialArtistSpectralBellSkillHollow Focus (1)
MartialArtistMantraofIllusionsSkillHollow Form (1)
MartialArtistCarrySpectralBellSkillHollow Resonance (1)
ExpeditionHollowShellHollow Shell (1)
HandoftheClanSkillCackling Companions (1)
TemporalistSynchronisationofPainSkillInevitable Agony (1)
MonkBreachWalkInto the Breach (1)
ExpeditionLeylinesLeylines (1)
SmithOfKitavaCreateWeaponSkillIconManifest Weapon (1)
DeadeyeMarkMetagemSkillCalled Shots (1)
NattblomSkillIconMidnight Zenith (1)
RangerDeadeyeMirageSkillMirage Deadeye (1)
MistRavenSummonMist Raven (1)
VesselofWrathMolten Crash (1)
VolcanicEruptionSkillIconMolten Shower (1)
ShieldNightfall1Soaring Midnight (1)
HuntressBucklerParryParry (1)
GhostfuseArrowPhantasmal Arrow (1)
ElementalPowerSkillWandPinnacle of Power (1)
OneHandAxeDefaultSkillAxe Slash (1)
OneHandMaceDefaultSkillMace Strike (1)
OneHandSwordDefaultSkillSword Slash (1)
TwoHandAxeDefaultSkillAxe Slash (1)
TwoHandMaceDefaultSkillMace Strike (1)
TwoHandSwordDefaultSkillSword Slash (1)
DualWieldAxeDefaultSkillAxe Slash (1)
BowDefaultSkillBow Shot (1)
OneHandClawDefaultSkillClaw Stab (1)
DualWieldClawDefaultSkillClaw Stab (1)
PowerShotCrossbow Shot (1)
OneHandDaggerDefaultSkillDagger Stab (1)
TwoHandDaggerDefaultSkillDagger Stab (1)
FlailDefaultSkillFlail Strike (1)
DualWieldMaceDefaultSkillMace Strike (1)
QuarterstaffDefaultSkillQuarterstaff Strike (1)
TwoHandSpearDefaultSkillSpear Stab (1)
SpearDefaultSkillSpear Stab (1)
HuntressIceSpearSpear Throw (1)
DualWieldSwordDefaultSkillSword Slash (1)
UnarmedDefaultSkillPunch (1)
ExpeditionVerisiumInfusionPowered by Verisium (1)
WildspeakerOwlFeathersSkillPrimal Bounty (1)
ExpeditionRainofBladesRain of Blades (1)
ExpeditionRunicFortressRefutation (1)
ExpeditionRemnantsofKalguurRemnants of Kalguur (1)
ExpeditionMarkofRepulsionRepulsion (1)
ChallengersAscentSkillRighteous Descent (1)
PrimalistStabCorpseSkillIconRitual Sacrifice (1)
ExpeditionKalguuranWardRunic Reprieve (1)
SerlesMasterworkRunic Tempering (1)
CrimsonChrysalisSanguine Revelry (1)
AtzirisContemptShattering Spite (1)
BruteShieldBlockRaise Shield (1)
HuskofDreamsSkillRite of Restoration (1)
ExpeditionVerisiumCometSkyfall (1)
WitchunterSpellAegisSorcery Ward (1)
TheAncientOrderSpirit Vessel (1)
consecratedConsecrate (1)
HimindrygrSkillIconStarborn Onslaught (1)
TacticianDeathFromAboveSkillIconSupporting Fire (1)
SmithOfKitavaImbueWeaponSkillIconTemper Weapon (1)
SorceressTemporalistTemporalRiftTemporal Rift (1)
RuneseekerThe Stars Answer (1)
SorceressTemporalistTimeStopTime Freeze (1)
SorceressTemporalistReloadCooldownTime Snap (1)
ExpeditionTriskelionCascadeTriskelion Cascade (1)
AtziriHeraldOfBloodHerald of the Royal Queen (1)
HeraldOfIceSkillHerald of Ice (1)
WitchWitheringPresenceWithering Presence (1)
ValakosLuckLightningCoilSkillValako's Charge (1)
ExpeditionRunewordManifestVerisium Manifestations (1)
WildspeakerVividStagsSkillVivid Stampede (1)
MonkVoidIllusionVoid Illusion (1)
ExpeditionCracklingBarrierVoltaic Barrier (1)
ExpeditionWardboundMinionsWardbound Minions (1)
WildspeakerBearSkillWild Protector (1)
DruidFrozenClawsShred (1)
DruidWyvernSwipeRend (1)
RapidShotPhysicalArmour Piercing Rounds (1)
DruidEntangleEntangle (1)
ExplosiveGrenadeExplosive Grenade (1)
MonkLightningStrikeFalling Thunder (1)
BurstShotPhysicalFragmentation Rounds (1)
MonkIceAmbushFrozen Locus (1)
DruidBearSlamFurious Slam (1)
MonkGlacialCascadeGlacial Cascade (1)
MonkKillingPalmKilling Palm (1)
DruidLunarAssaultLunar Assault (1)
BurstShotPermafrostPermafrost Bolts (1)
DruidVolcanoVolcano (1)
FlashbangGrenadeFlash Grenade (3)
PowerShotPhysicalHigh Velocity Rounds (3)
BurstShotIncendiaryIncendiary Shot (3)
DruidRollingMagmaRolling Magma (3)
MonkWindPalmStaggering Palm (3)
MonkTempestBellTempest Bell (3)
MonkGaleStrikeSwingWind Blast (3)
DruidWingBlastWing Blast (3)
DruidWolfLeapAttackPounce (3)
AttritionSkillAttrition (4)
DruidBriarpatchBriarpatch (4)
MonkGhostDanceGhost Dance (4)
HeraldOfBloodSkillHerald of Blood (4)
HeraldOfIceSkillHerald of Ice (4)
DruidWildBeastSavage Fury (4)
WarBannerSkillWar Banner (4)
DruidFuryoftheMountainFury of the Mountain (5)
BurstShotStormblastGalvanic Shards (5)
RapidShotPermafrostIce Shards (5)
MonkComboAttackIce Strike (5)
RapidShotIncendiaryRapid Shot (5)
MonkTempestFlurryTempest Flurry (5)
LightningStormSkillThunderstorm (5)
ToxicGrenadeGas Grenade (5)
MonkVaultingImpactVaulting Impact (5)
DruidTundraHunterArctic Howl (5)
DruidDevourShockDevour (5)
MercRipwireBallistaArtillery Ballista (7)
PowerShotIncendiaryExplosive Shot (7)
DruidBearWarcryFerocious Roar (7)
FreezingMarkSkillFreezing Mark (7)
PowerShotPermafrostGlacial Bolt (7)
DruidSpellTotemSpell Totem (7)
ShockGrenadeVoltaic Grenade (7)
MonkSiphoningStrikeSiphoning Strike (7)
MonkStormWaveStorm Wave (7)
MonkFreezingBackflipWave of Frost (7)
DruidCrossSlashCross Slash (7)
DruidBarkSkinBarkskin (8)
SorceressBarrierInvocationBarrier Invocation (8)
DefianceBannerSkillDefiance Banner (8)
ElementalInvocationSkillElemental Invocation (8)
MonkLingeringIllusionLingering Illusion (8)
MercShardDespoilerShard Scavenger (8)
DruidSummonWolfWolf Pack (8)
MonkChargedStaffCharged Staff (9)
MonkHandOfChayulaHand of Chayula (9)
MonkMantraofDestructionMantra of Destruction (9)
DruidElectricSpittleOil Barrage (9)
OilGrenadeOil Grenade (9)
MercArtilleryBallistaSiege Ballista (9)
SiegeCascadeStormblastStormblast Bolts (9)
DruidAwakenedForestThrashing Vines (9)
DruidBearRampageRampage (11)
MercEmergencyReloadEmergency Reload (11)
SiegeCascadePermafrostHailstorm Rounds (11)
GrenadeBallistaSkillIconMortar Cannon (11)
MonkShatteringPalmShattering Palm (11)
RapidShotStormblastShockburst Rounds (11)
DruidTornadoTornado (11)
MonkWhirlingAssaultWhirling Assault (11)
MercClusterGrenadeCluster Grenade (13)
MonkFlickerStrikeTeleportFlicker Strike (13)
MonkGatheringStormGathering Storm (13)
PowerShotStormblastPlasma Blast (13)
SiegeCascadePhysicalSiege Cascade (13)
DruidWalkingCalamityWalking Calamity (13)
DruidLunarBlessingLunar Blessing (13)
DruidFlameBreathFlame Breath (13)
CastOnDodgeRollSkillCast on Dodge (14)
ChargeMasteryDeathCharge Regulation (14)
DreadBannerSkillDread Banner (14)
DruidFeralInvocationFeral Invocation (14)
MeleeInvocationSkillReaper's Invocation (14)
HuntressTrinitySkillIconTrinity (14)
Support Gems Gem/556
Ammunition AoE Attack Banner Buff Chaining Channelling Chaos Cold Command Conditional Curse Duration Fire Grenade Hazard Herald Lightning Lineage Mark Melee Minion Payoff Persistent Physical Plant Projectile Remnant Shapeshift Slam Spell Staged Storm Strike Support Sustained Totem Trigger Warcry
Name
LineageAmanamuAmanamu's Tithe (1)
LineageLifetapAtalui's Bloodletting (1)
AutoReloadSupportAuto Reload (1)
BloodlustSupportBloodlust (1)
LineageMeatshieldBrutus' Brain (1)
GreatwoodCirel's Cultivation (1)
PaquatePaquate's Pact (1)
LineageDaressoDaresso's Passion (1)
UnmovingSupportDauntless (1)
LineageEinharEinhar's Beastrite (1)
FlamepierceSupportFlamepierce (1)
TukohamaTawhoa's Tending (1)
HideofHelbrymHelbrym's Hide (1)
InfernalLegionSupportInfernal Legion III (1)
LineageKaomKaom's Madness (1)
RustedSpikesSupportRusted Spikes (1)
SparSupportSpar (1)
LineageUhtredGreaterUhtred's Augury (1)
LineageUhtredLesserUhtred's Exodus (1)
LineageUhtredStandardUhtred's Omen (1)
LineageArmourBreakUruk's Smelting (1)
LineageUulNetolUul-Netol's Embrace (1)
VruunsSpikeVruun's Inevitability (1)
LineageXophXoph's Pyre (1)
ZerphisLegacyZerphi's Infamy (1)
AddedFireDamageSupportFire Attunement (1)
IncreasedArmourBreakSupportArmour Demolisher I (1)
ArmourExplosionSupportArmour Explosion (1)
BattershoutSupportBattershout (1)
ChanceToBleedSupportBleed I (1)
BrinkSupportBrink I (1)
BrutalitySupportBrutality I (1)
LessDurationSupportCompressed Duration I (1)
DoubleBarrelSupportDouble Barrel I (1)
InspirationEfficiency I (1)
WeaponElementalDamageSupportElemental Armament I (1)
ExecuteSupportExecute I (1)
FistOfWarSupportFist of War I (1)
EnduranceOnHeavyStunSupportEnduring Impact I (1)
EternalFlameSupportEternal Flame I (1)
IgnitionSupportIgnite I (1)
ImpactShockwaveSupportImpact Shockwave (1)
MeatShieldMeat Shield I (1)
OpeningMoveSupportOpening Move (1)
MoreDurationSupportProlonged Duration I (1)
RageSupportRage I (1)
ChannellingAilmentThresholdSupportSteadfast I (1)
StompingGroundSupportStomping Ground (1)
TirelessSupportTireless (1)
UpheavalSupportUpheaval I (1)
GuardonStunSupportVanguard I (1)
VitalitySupportVitality I (1)
AftershockSupportAftershock I (2)
ArmourBreakSupportArmour Break I (2)
BeheadSupportBehead I (2)
FontOfBloodSupportFont of Blood (2)
BloodMagicSupportLifetap (2)
BrutalitySupportBrutality II (2)
ConcoctSupportConcoct I (2)
FissureOnLandingSupportCrater (2)
DefySupportDefy I (2)
DireStrikeSupportDirestrike I (2)
DoubleBarrelSupportDouble Barrel II (2)
WeaponElementalDamageSupportElemental Armament II (2)
ExploitWeaknessSupportExploit Weakness (2)
FanTheFlamesFan The Flames (2)
FirePenetrationSupportFire Penetration I (2)
DamagePerBoltReloadedRecentlySupportFresh Clip I (2)
MoreTotemLifeSupportHardy Totems I (2)
HerbalismSupportHerbalism I (2)
InfernalLegionSupportInfernal Legion I (2)
JaggedGroundSupportJagged Ground I (2)
LifeLeechSupportLife Leech I (2)
SingleOutSupportMark for Death (2)
MinionMeleeSplashSupportMinion Splash I (2)
DomainSupportPersistent Ground I (2)
RagingCrySupportRaging Cry (2)
TemperedValourSupportRefraction I (2)
InterludeSupportRemnant Potency I (2)
SteelyNerveSupportRetaliate I (2)
FigureheadSupportSelfless Remnants (2)
ExpediteSupportShort Fuse I (2)
SkitteringStoneSkittering Stone I (2)
CascadingSlamsTectonic Slams (2)
OverpowerSupportStun I (2)
ThornskinSupportThornskin I (2)
TotemPlacementSpeedSupportUrgent Totems I (2)
GuardonStunSupportVanguard II (2)
VolcanicEruptionSupportVolcanic Eruption (2)
ArmourBreakSupportArmour Break II (3)
IncreasedArmourBreakSupportArmour Demolisher II (3)
BarbsSupportBarbs I (3)
BeheadSupportBehead II (3)
ChanceToBleedSupportBleed II (3)
BranchingFissuresSupportBranching Fissures I (3)
BrinkSupportBrink II (3)
CannibalismSupportCannibalism I (3)
ClashSupportClash (3)
LessDurationSupportCompressed Duration II (3)
CoolHeadedSupportCool Headed (3)
CorruptingCrySupportCorrupting Cry I (3)
DangerousResolveSupportDeadly Resolve (3)
SearingFlameSupportSearing Flame I (3)
DeepCutsSupportDeep Cuts I (3)
FistOfWarSupportFist of War II (3)
HaemocrystalsSupportHaemocrystals (3)
EternalFlameSupportEternal Flame II (3)
IgnitionSupportIgnite II (3)
ImmolationSupportImmolate (3)
KnockbackSupportKnockback (3)
LifeLeechSupportLife Leech II (3)
MeatShieldMeat Shield II (3)
DomainSupportPersistent Ground II (3)
MoreDurationSupportProlonged Duration II (3)
SpikedGauntletsSupportQuill Burst (3)
TemperedValourSupportRefraction II (3)
IronwoodSupportReinforced Totems I (3)
InterludeSupportRemnant Potency II (3)
ApexBoostSupportRending Apex (3)
RipSupportRip (3)
RuptureSupportRupture (3)
SplinterTotemSupportSplinter Totem I (3)
ChannellingAilmentThresholdSupportSteadfast II (3)
NoFearSupportStoicism I (3)
TearSupportTear (3)
TotemPlacementSpeedSupportUrgent Totems II (3)
AftershockSupportAftershock II (4)
AncestralCallSupportAncestral Call I (4)
ArmourBreakSupportArmour Break III (4)
CannibalismSupportCannibalism II (4)
ConcoctSupportConcoct II (4)
SearingFlameSupportSearing Flame II (4)
DireStrikeSupportDirestrike II (4)
EchoingCrySupportEchoing Cry (4)
InspirationEfficiency II (4)
EnragedWarcrySupportEnraged Warcry I (4)
ExecuteSupportExecute II (4)
ExpositionSupportExposing Cry (4)
FanTheFlamesFan The Flames II (4)
FireExposureSupportFire Exposure (4)
DamagePerBoltReloadedRecentlySupportFresh Clip II (4)
MoreTotemLifeSupportHardy Totems II (4)
EnduranceOnHeavyStunSupportEnduring Impact II (4)
HerbalismSupportHerbalism II (4)
EternalFlameSupportEternal Flame III (4)
IncisionSupportIncision (4)
LongFuseSupportLong Fuse I (4)
SingleOutSupportMark for Death II (4)
MeleePhysicalDamageSupportHeavy Swing (4)
RageSupportRage II (4)
RageforgedSupportRageforged I (4)
InterludeSupportRemnant Potency III (4)
SteelyNerveSupportRetaliate II (4)
ExpediteSupportShort Fuse II (4)
SkitteringStoneSkittering Stone II (4)
OverpowerSupportStun II (4)
SyzygySupportSyzygy (4)
ThornskinSupportThornskin II (4)
TotemPlacementSpeedSupportUrgent Totems III (4)
VitalitySupportVitality II (4)
AncestralCallSupportAncestral Call II (5)
BarbsSupportBarbs III (5)
BarbsSupportBarbs II (5)
ChanceToBleedSupportBleed IV (5)
ChanceToBleedSupportBleed III (5)
BriarpatchSupportBrambleslam (5)
BranchingFissuresSupportBranching Fissures II (5)
BrutalitySupportBrutality III (5)
CorruptingCrySupportCorrupting Cry II (5)
DeepCutsSupportDeep Cuts II (5)
DefySupportDefy II (5)
DoubleBarrelSupportDouble Barrel III (5)
WeaponElementalDamageSupportElemental Armament III (5)
EnragedWarcrySupportEnraged Warcry II (5)
ExecuteSupportExecute III (5)
FirePenetrationSupportFire Penetration II (5)
FistOfWarSupportFist of War III (5)
HeftSupportHeft (5)
HolyDescentSupportHoly Descent (5)
IgnitionSupportIgnite III (5)
InfernalLegionSupportInfernal Legion II (5)
JaggedGroundSupportJagged Ground II (5)
LifeLeechSupportLife Leech III (5)
LongFuseSupportLong Fuse II (5)
MinionMeleeSplashSupportMinion Splash II (5)
DomainSupportPersistent Ground III (5)
RageSupportRage III (5)
RageforgedSupportRageforged II (5)
TemperedValourSupportRefraction III (5)
IronwoodSupportReinforced Totems II (5)
SplinterTotemSupportSplinter Totem II (5)
NoFearSupportStoicism II (5)
OverpowerSupportStun III (5)
UpheavalSupportUpheaval II (5)
Name
MonasticAilith's Chimes (1)
AmmoConservationArjun's Medal (1)
LineageArakaaliArakaali's Lust (1)
AtziriImpatienceAtziri's Impatience (1)
AzadianRatha's Assault (1)
LineageDreamerDreamer's Knell (1)
EmpoweredCullSupportMurderous Intent (1)
ScaleofEonyrEonyr's Thunder (1)
FerocitySupportFerocity (1)
GarukhanGarukhan's Resolve (1)
IncreaseLimitSupportOverabundance III (1)
LifeFlaskSupportLife Bounty (1)
LockdownSupportLockdown (1)
MaladySupportMalady (1)
ManaFlaskSupportMana Bounty (1)
OverextendSupportOverextend (1)
LineageMercyDominus' Grasp (1)
RakiataRakiata's Flow (1)
RigwaldRigwald's Ferocity (1)
StormchainSupportStormchain (1)
LineageTacatiTacati's Ire (1)
LineageTasalioTasalio's Rhythm (1)
TerrainChainSupportRicochet III (1)
LineageTulTul's Stillness (1)
AddedLightningDamageSupportLightning Attunement (1)
BlindsideSupportBlindside (1)
ChainSupportChain I (1)
MultipleChargesSupportCharge Profusion I (1)
ComboFinisherSupportCombo Finisher I (1)
CorrosionSupportCorrosion (1)
MultiplePoisonSupportEscalating Poison (1)
AdditionalAccuracyHeightened Accuracy I (1)
IncreaseLimitSupportOverabundance I (1)
InnervateInnervate (1)
LifeOnCullLife Drain (1)
MultipleProjectilesSupportMultishot I (1)
PierceSupportPierce I (1)
PinSupportPin I (1)
ChanceToPoisonSupportPoison I (1)
PrecisionSupportPrecision I (1)
FasterProjectilesSupportProjectile Acceleration I (1)
SlowerProjectilesSupportProjectile Deceleration I (1)
PursuitSupportPursuit I (1)
FasterAttackRapid Attacks I (1)
RetreatingAssaultSupportRetreat I (1)
ConductionSupportShock (1)
EncumberanceSupportSlow Potency (1)
SwiftAfflictionSupportSwift Affliction I (1)
WindowOfOpportunitySupportWindow of Opportunity I (1)
StickyBombSupportAdhesive Grenades I (2)
MixedMaladiesSupportAdmixture (2)
ChanceToNotConsumeAmmoSupportAmmo Conservation I (2)
BlindSupportBlind I (2)
LifeFlaskSupportBounty I (2)
MeasuredSpeedSupportCadence (2)
ChainSupportChain II (2)
InhibitorSupportInhibitor (2)
CommiserateSupportCommiserate (2)
DeadlyPoisonSupportDeadly Poison I (2)
AdversitySupportDelayed Gratification (2)
DurabilitySupportDurability (2)
ElectrocuteSupportElectrocute (2)
FarCombatSupportLongshot I (2)
RetortSupportFrenzied Riposte (2)
FrozenSpiteSupportFrozen Spite (2)
PotencySupportHeightened Charges (2)
LastingShockSupportLasting Shock (2)
LightningPenetrationSupportLightning Penetration (2)
MaimSupportMaim (2)
MomentumSupportMomentum (2)
MultipleProjectilesSupportMultishot II (2)
NovaProjectilesSupportNova Projectiles I (2)
ReachSupportOverreach (2)
PinSupportPin II (2)
SecondWindSupportSecond Wind I (2)
ShockingLeapSupportShocking Leap (2)
BurstingPlagueSupportBursting Plague (2)
TerrainChainSupportRicochet I (2)
VoltSupportVolt (2)
StickyBombSupportAdhesive Grenades II (3)
AlignmentSupportAlignment I (3)
CaltropsSupportCaltrops (3)
ChargedShotsSupportCharged Shots I (3)
CloseCombatSupportClose Combat I (3)
ComboFinisherSupportCombo Finisher II (3)
CooldownReductionSupportCooldown Recovery I (3)
CulminationSupportCulmination I (3)
DeadlyHeraldsSupportDeadly Herald (3)
CessationSupportDeliberation (3)
FarCombatSupportLongshot II (3)
ForkSupportFork (3)
AdditionalAccuracyHeightened Accuracy II (3)
ManaOnCullSoul Drain (3)
MobilitySupportMobility (3)
NeuralOverloadSupportNeural Overload (3)
PierceSupportPierce II (3)
PoisonSporesSupportPoison Spores (3)
ChanceToPoisonSupportPoison II (3)
PracticedComboSupportPracticed Combo (3)
SlowerProjectilesSupportProjectile Deceleration II (3)
PunchThroughSupportPunch Through (3)
PursuitSupportPursuit II (3)
RearmSupportRearm I (3)
RetreatingAssaultSupportRetreat II (3)
SalvoSupportSalvo (3)
AutoShotgunSupportStreamlined Rounds (3)
SwiftAfflictionSupportSwift Affliction II (3)
WarmBloodedSupportWarm Blooded (3)
AlignmentSupportAlignment II (4)
ChanceToNotConsumeAmmoSupportAmmo Conservation II (4)
LifeFlaskSupportBounty II (4)
ControlledHazardControlled Hazard (4)
CooldownReductionSupportCooldown Recovery II (4)
CullingStrikeSupportCulling Strike I (4)
DeadlyPoisonSupportDeadly Poison II (4)
DelayedReactionSupportDelayed Reaction (4)
MobileAssaultSupportHit and Run (4)
ImpaleSupportImpale (4)
IncreaseLimitSupportOverabundance II (4)
LightningExposureSupportLightning Exposure (4)
ReloadSpeedSupportNimble Reload (4)
NovaProjectilesSupportNova Projectiles II (4)
OverchargeSupportOvercharge (4)
PayloadSupportPayload (4)
EnduranceChargeonPerfectTimingSupportPerfected Endurance (4)
PerfectionSupportPerfection (4)
PrecisionSupportPrecision II (4)
FasterProjectilesSupportProjectile Acceleration II (4)
FasterAttackRapid Attacks II (4)
SecondWindSupportSecond Wind II (4)
SpectralArrowsSupportSpectral Volley (4)
TerrainChainSupportRicochet II (4)
AlignmentSupportAlignment III (5)
ChanceToNotConsumeAmmoSupportAmmo Conservation III (5)
BlindSupportBlind II (5)
ChainSupportChain III (5)
MultipleChargesSupportCharge Profusion II (5)
ChargedMarkCharged Mark (5)
ChargedShotsSupportCharged Shots II (5)
CloseCombatSupportClose Combat II (5)
CullingStrikeSupportCulling Strike II (5)
CulminationSupportCulmination II (5)
PierceSupportPierce III (5)
PinSupportPin III (5)
ChanceToPoisonSupportPoison III (5)
FasterProjectilesSupportProjectile Acceleration III (5)
PursuitSupportPursuit III (5)
FasterAttackRapid Attacks III (5)
RearmSupportRearm II (5)
RetreatingAssaultSupportRetreat III (5)
SecondWindSupportSecond Wind III (5)
SwiftAfflictionSupportSwift Affliction III (5)
WindowOfOpportunitySupportWindow of Opportunity II (5)
Name
LineageAhnChiselAhn's Citadel (1)
LineageArbiterArbiter's Ignition (1)
LineageAtziriAtziri's Allure (1)
BlankBlueSupportAtziri's Call (1)
AtziriCommunionAtziri's Communion (1)
ShatteredFangBhatair's Vengeance (1)
PureCommandSupportCommandment (1)
DiallaDialla's Desire (1)
LineageDoedreDoedre's Undoing (1)
ShockSiphonSupportShock Siphon (1)
LineageEshEsh's Radiance (1)
TrialmasterIxchel's Torment (1)
FreezeforkSupportFreezefork (1)
GuatelitziGuatelitzi's Ablation (1)
HayoxiHayoxi's Fulmination (1)
LineageKalisaChorusKalisa's Crescendo (1)
LineageKhatalKhatal's Rejuvenation (1)
LineageKulemakSpireKulemak's Dominion (1)
AbyssKurgalKurgal's Leash (1)
MorganasTempestMorgana's Tempest (1)
WalkeroftheWildsOisín's Oath (1)
LineageRomiraRomira's Requital (1)
ShockingProliferationSupportShock Conduction II (1)
LineageTecrodTecrod's Revenge (1)
LineageDjinnVarashta's Blessing (1)
LineageVilentaVilenta's Propulsion (1)
WildshardsSione's Temper (1)
LineageXibaquaXibaqua's Rending (1)
ZarokhZarokh's Refrain (1)
ZarokhsRevoltZarokh's Revolt (1)
AddedColdDamageSupportCold Attunement (1)
AmbushSupportAmbush (1)
ArcaneSurgeSupportArcane Surge (1)
ChannellingDamageSupportBurgeon I (1)
ClaritySupportClarity I (1)
ConcentratedEffectSupportConcentrated Area (1)
ControlledDestructionSupportControlled Destruction (1)
CreepingChillSupportCreeping Chill (1)
ExtendedComboCrescendo I (1)
CrystallineShardsSupportCrystalline Shards (1)
CurseEffectSupportHeightened Curse (1)
DeadlyCurrentCoursing Current (1)
ElementalArmySupportElemental Army (1)
ExecrateSupportExpanse (1)
HourglassSupportHourglass (1)
IceBiteSupportIce Bite I (1)
ImpendingDoomSupportImpending Doom (1)
LastGaspSupportLast Gasp (1)
DeepFreezeSupportDeep Freeze (1)
IncreasedAreaOfEffectSupportMagnified Area I (1)
MarkedForDrainMark of Siphoning (1)
MinionPactSupportMinion Pact I (1)
PerpetualChargeSupportPerpetual Charge (1)
ProfanitySupportProfanity I (1)
FasterCastSupportRapid Casting I (1)
SacrificalLambSupportSacrificial Lamb I (1)
SpellCascadeSupportSpell Cascade (1)
ThrilloftheKillSupportThrill of the Kill (1)
UnleashSupportUnleash (1)
WallFortressSupportFortress I (1)
WitheringTouchSupportWithering Touch (1)
ManatenanceSupportZenith I (1)
PowerChargetogiveCurseDurationSupportAbiding Hex (2)
AcrimonySupportAcrimony (2)
AmbrosiaSupportAmbrosia (2)
BiddingSupportBidding I (2)
BoneShrapnelSupportBone Shrapnel (2)
ImpetusSupportBoundless Energy I (2)
CleanseSupportCatharsis (2)
FrozenNexusSupportFrost Nexus (2)
ColdPenetrationSupportCold Penetration (2)
ConsideredCastingSupportConsidered Casting (2)
LightningThornsSupportCrackling Barrier (2)
DanseMacabreSupportDanse Macabre (2)
CleansingSupportDeathmarch (2)
EmbitterSupportEmbitter (2)
EmpoweredSparksEmpowered Sparks I (2)
ExpandingGroundSupportEncroaching Ground (2)
ExciseSupportExcise (2)
ExplosiveGrowthAccelerated Growth (2)
FieryDeathSupportFiery Death (2)
RushedRemnantsSupportHarmonic Remnants I (2)
FocusedHexSupportFocused Curse (2)
HypothermiaSupportFreeze (2)
IceCrystalMoreLifeSupportGlacier (2)
MortuaryGorge (2)
IceCrystalLessLifeSupportIcicle (2)
IntenseAgonySupportIntense Agony (2)
LivingLightningSupportLiving Lightning (2)
TrustyCompanionSupportLoyalty (2)
ManaFlareSupportMana Flare (2)
ManaFountainSupportFont of Mana (2)
ManaLeechSupportMana Leech (2)
MinionInstabilitySupportMinion Instability (2)
MysticismSupportMysticism I (2)
PinpointCriticalSupportPinpoint Critical (2)
StripAwaySupportPotent Exposure (2)
ShockingProliferationSupportShock Conduction (2)
SpellEchoSupportSpell Echo (2)
TempestTempoSupportRising Tempest (2)
UpwellingSupportUpwelling I (2)
IgniteProliferationSupportWildfire (2)
AddedChaosDamageSupportChaos Attunement (3)
AmbrosiaSupportAmbrosia II (3)
AstralProjectionSupportAstral Projection (3)
BitingFrostSupportBiting Frost I (3)
BrittleArmourBrittle Armour (3)
ChaoticFreezeSupportChaotic Freeze (3)
CorpseConservationSupportCorpse Conservation (3)
CursedGroundSupportCursed Ground (3)
DecayingHexSupportDecaying Hex (3)
DrainedAilmentSupportDrain Ailments (3)
ElementalDischargeSupportElemental Discharge (3)
ElementalFocusSupportElemental Focus (3)
CapacitorSupportEnergy Capacitor (3)
EnergyRetentionSupportEnergy Retention (3)
EssenceHarvestSupportEssence Harvest (3)
UndeterredEternal Mark (3)
ExpanseSupportExecrate (3)
ExtractionSupportExtraction (3)
FeedingFrenzySupportFeeding Frenzy I (3)
RushedRemnantsSupportHarmonic Remnants II (3)
RandomisedTriggerSupportFluke (3)
FrostfireSupportFrostfire (3)
GambleshotSupportGambleshot (3)
HexBloomSupportHex Bloom (3)
IceBiteSupportIce Bite II (3)
IncreasedCritDamageSupportSupercritical (3)
InevitableCriticalsSupportInexorable Critical I (3)
IncreasedAreaOfEffectSupportMagnified Area II (3)
VariedTroopsSupportMuster (3)
StunningMagicPractical Magic I (3)
RitualisticCurseSupportRitualistic Curse (3)
SacrificalLambSupportSacrificial Lamb II (3)
AblationSupportSacrificial Offering (3)
ShockingRiftSupportElectromagnetism (3)
GroundingShocksSupportStatic Shocks (3)
StormfireSupportStormfire (3)
StrongHeartedSupportStrong Hearted (3)
ThrilloftheKillSupportThrill of the Kill II (3)
VerglasSupportVerglas (3)
InstabilitySupportVolatility (3)
WallFortressSupportFortress II (3)
WildshardsSupportWildshards I (3)
ManatenanceSupportZenith II (3)
MovingStormsAdvancing Storm (4)
BiddingSupportBidding II (4)
BlazingCritsSupportBlazing Critical (4)
ImpetusSupportBoundless Energy II (4)
ChannellingDamageSupportBurgeon II (4)
BurningRunesSupportBurning Inscription (4)
ClaritySupportClarity II (4)
ColdExposureSupportCold Exposure (4)
DazeonCritConcussive Spells (4)
CrazedMinionsSupportCrazed Minions (4)
ExtendedComboCrescendo II (4)
DerangeSupportDerange (4)
EmpoweredSparksEmpowered Sparks II (4)
FeedingFrenzySupportFeeding Frenzy II (4)
EnormitySupportHulking Minions (4)
InevitableCriticalsSupportInexorable Critical II (4)
LivingLightningSupportLiving Lightning II (4)
MarkedForDrainMark of Siphoning II (4)
MinionPactSupportMinion Pact II (4)
MysticismSupportMysticism II (4)
FasterCastSupportRapid Casting II (4)
UpwellingSupportUpwelling II (4)
BiddingSupportBidding III (5)
BitingFrostSupportBiting Frost II (5)
CatalysingElementsSupportCatalysing Elements (5)
ChaosMasterySupportChaos Mastery (5)
ColdMasterySupportCold Mastery (5)
ExtendedComboCrescendo III (5)
ExpandSupportExpand (5)
ExplosiveGrowthAccelerated Growth II (5)
FireMasterySupportFire Mastery (5)
LightningMasterySupportLightning Mastery (5)
PhysicalMasterySupportMinion Mastery (5)
PhysicalMasterySupportPhysical Mastery (5)
StunningMagicPractical Magic II (5)
ProfanitySupportProfanity II (5)
FasterCastSupportRapid Casting III (5)
WildshardsSupportWildshards II (5)
Meta Skill Gem Gem/29
AoE Attack Aura Bear Buff Channelling Chaos Cold Companion Conditional Duration Fire Grenade Invocation Lightning Mark Melee Meta Minion Nova Persistent Shapeshift Slam Spell Strike Sustained Totem Travel Trigger Warcry Werewolf
Spirit Gems Gem/53
AoE Attack Aura Banner Buff Chaos Cold Companion Conditional Duration Fire Hazard Herald Invocation Lightning Melee Meta Minion Nova Payoff Persistent Physical Plant Projectile Remnant Spell Staged Sustained Travel Trigger
Unknown Active /86
AxesandAttackSpeed
[DNT-UNUSED] Leap forward, dealing massive damage at the end of the attack.
iconleapslam
[DNT-UNUSED] Leap, Catch, ???, Profit
ghostlythrow
[DNT-UNUSED] Throw Spirally
CastOnMeleeStunSkill
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
StudiousCombatant
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
MeleeSplashNode
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
cleavage
[DNT-UNUSED] Ready your axe then spin, dealing high damage to enemies and causing them to bleed.
AxeNotable1
[DNT-UNUSED] Perform a heavy melee attack, dealing massive damage to enemies on low life.
damageaxe
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
axedmg
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
ElementalSiphonSkillIcon
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
icondualswing
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
clawsofthepride
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
Tornado
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
WitchArsonistSkeleton
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
FlameLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
SoulLink
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
DarkTempest
[DNT-UNUSED] Create a storm of deathly energies that Empowers your Mana-costing Spells with Cold damage while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. As the storm persists it creates slowly expanding Chilled Ground. Enemies that enter the eye of the storm are [Blinded]. When you leave the storm, or run out of Mana, the storm ends and unleashes a death-wave, damaging enemies on the Chilled Ground.
VileDisruption
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. On teleport, the target is destroyed, and the explosion deals Physical damage to surrounding enemies and inflicts Impale.
TectonicSlam
While active, gains Energy when you are Stunned and triggers socketed spells on reaching maximum Energy.
CastWhileChannellingSkill
While active, gains Energy while you're channelling a skill and triggers socketed spells on reaching maximum Energy.
AncestorTotemSkill
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
ScatteringCalamity
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
WinnowingFlame
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
ScreamingDevastation
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
holygroundfire
[DNT] Conjure a field of hazardous mushrooms that explode when enemies make contact. The explosion deals Physical damage and leaves a spore cloud that deals Chaos damage over time to enemies that enter the space.
WitchSpectre
Summon the spirit of the bound monster as a Reviving Minion.
SpellcastingMinionSupport
Activate to summon a Reviving Demon Magus which casts socketed Spells in order.
GraveCommand
Conjure Abyssal spirits to Hinder a Rare Undead for a duration. If you defeat the Undead while it is Hindered, it will be captured and stored into a Soul Crystal Skill Gem. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
RangerGasCloudSkill
[DNT-UNUSED] Creates a Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. (Wording copied from Toxic Grenade.)
icongroundslam
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
DreadBannerSkill
[DNT] Gem effect description.[DNT] Gain stack of cleansed and corrupted forms when attacking with a bow.
FrostFury
When you Hit with Unarmed Melee Attacks, projects icy wind which deal Unarmed Attack damage to all surrounding enemies and destroy Ice Crystals.
BruteShieldBlock
[DNT] Raise your Crossbow to Block all incoming Blockable hits. Releasing performs a Kinetic Bash, damaging enemies in front of you dealing more damage based on your Heavy Stun Buildup. While your Crossbow is raised Blocking too much damage may Heavy Stun you.
CastOnMeleeBlockSkill
While active, gains Energy when you Block and triggers socketed Curses on reaching maximum Energy.
WatcherintheDark1
Summon an untargetable Lightless Stalker Minion which blasts enemies with malefic visions, Hindering their movement. Enemies that die while affected by the visions, or Rare and Unique enemies hit by you or your Minions, spawn Foul Eye Minions which last for a duration or until killed.
FireballSkillStaff
Launch a fiery Projectile towards a target.
iconbasicattack
[DNT-UNUSED] Pew pew spell
ShockingMarkSkill
[DNT-UNUSED] Hunt em down
DruidPrimalAvatar
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
HuntressBucklerParry
[DNT] A host of crimson souls erupt from Atziri's Mirror when you Parry, which travel outward to enemies in front of you applying the Parried Debuff and Scar of the Red Queen.
AbyssalLichApparitionSkill
Consume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.
SmithOfKitavaImbueWeaponSkillIcon
[DNT-UNUSED] An Edict, but flawed.
DoubleSlash
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
StaffNodeDefensive
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
shadowprojectiles
Fire an arc of knives in front of the caster which deals physical damage.
fencing
[DNT-UNUSED] Sword Lunge
shadowprojectiles
Fire an arc of knives in front of the caster which deals physical damage.
BruteLeapSlam
Jump into the air, damaging enemies where you land.
TectonicSlam
[DNT-UNUSED] Make alot of fire
DruidWolfHowl
[DNT-UNUSED] Loud noise
CastOnMeleeKillSkill
While active, gains Energy when you kill enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
icononfire
While active, gains Energy when you take damage and triggers socketed spells on reaching maximum Energy.
AmbushIcon
Gain Stealth after not using Skills or being Hit for a short time.
SummonMercCompanion
Summon a Reviving Companion to aid you in combat. The Mercenary will use socketed Attacks, and can be given equipment in the Skills Panel.
GrenadeBallistaSkillIcon
Place a ballista totem which uses the socketed bow or wand attack skills.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
TheRedemption
Fire a bouncing Grenade that unleashes a shrapnel blast when its fuse expires.
iconbasicattack
Strike your foes down with a powerful blow using a melee weapon.
Unknown Support /76
UnstableEarthSupport
Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
DazingCrySupport
Supports Warcries, causing them to Daze Enemies on use.
AftershockSupport
Supports Slam Skills. Supported Skills a chance to create an Aftershock as well as increased chance to cause Aftershocks the longer their Attack time
BlankRedSupport
[DNT-UNUSED] Modifiers to Melee damage also apply to Spell damage for supported skill
BlankRedSupport
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
GroundEffectDurationSupport
Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
FirstBloodSupport
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
TimerotSupport
[DNT-UNUSED] Timerot
UnabatingSupport
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Greatwood
[DNT] Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based how many allied Totems are near them. Does not support Skills used by Minions.
FontOfRageSupport
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
RallySupport
Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed. Cannot Support Skills which consume Endurance Charges.
ReverberateSupport
Supports Slam Skills. Supported Skills that have a chance to Aftershock have increased chance to cause Aftershocks the longer their Attack time.
ArmsLengthSupport
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
UnyieldingSupport
Supports Melee Attack Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Life, with the percentage scaling higher the longer the Attack time of the Supported Skill. Cannot Support Channelling Skills.
DesperationSupport
Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
AncestralAidSupport
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
UnsteadyTempoSupport
Supports Melee Attack Skills you use yourself. Attacking with Supported Skills will cycle through various effects, with the first Attack in sequence inflicting Hobble on you. The second and third Attacks in sequence will powerfully scale chance to Critically Hit and overall damage, respectively, at which point the cycle will reset. Cannot Support Channelling Skills.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
GrudgeSupport
Supports Skills you use yourself. On spending Rage with any skill you will gain a Buff. Using Supported Skills consumes this Buff to grant you Rage.
RuthlessSupport
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
UnbreakableSupport
Supports any skill that you can use, making you harder to Stun while using it.
MoreDurationSupport
Supports any skill that has a duration, making that duration significantly longer while applying a cooldown. Cannot support Skills which already have a cooldown.
PillarofFireSupport
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
DevastateSupport
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
BreakEndurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
EmpoweredDamageSupport
Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
UndermineSupport
Supports Attack Skills. Supported Skills Consume Maim on hit, Breaking a percentage of the Maimed target's Armour in doing so. Supported Skills cannot themselves inflict Maim.
SeeRedSupport
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
OutmaneuverSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
TekarusSnare
[DNT] Supports Mark Skills. Trigger Savage Snare when you Mark enemies with Supported Skills.
TumultSupport
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
BloodintheEyesSupport
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
UntouchableSupport
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
CharmBountySupport
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
TitanicArrowsSupport
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
DiscountSupport
Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
ElementalAssaultSupport
Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
SpectralPalmSupport
[DNT-UNUSED] Spectral Palm
BuffedHeraldSupportGem
Supports Persistent Buff Skills, making the Buff they grant more powerful.
KnockbackWaveSupport
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
DazzleSupport
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze. Cannot Support Skills which Consume Daze.
FusilladeSupport
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
StickyBombSupport
Supports Grenade Skills. Grenades from Supported Skills do not bounce, instead halting movement where they intially land. Grenades from Supported Skills have longer cooldowns, and a chance to detonate an additional time.
LingeringComboSupport
Supports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.
LeverageSupport
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
DazedBreakSupport
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
DazingSupport
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
UnleashSupport
Supports Spell skills, causing them to reduce the cast time of other skills when used. Cannot support Totem skills, Channelling skills, Triggering skills, instant skills, or skills with a Reservation.
EnergyBarrierSupport
Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are Stunned while using it.
BlankBlueSupportGem
Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.
UnbendingSupport
Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
BlankRedSupport
[DNT] From the Grave Support
EnervationSupportGem
Supports any skill that Hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills which create Minions, or skills used by Totems or Traps.
FrozenVortexSupport
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
HinderSupport
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.
SoulbreakerSupport
Supports skills you use yourself, causing them to Trigger a Chaos Damage nova when breaking Enemy Energy Shield.
VolatilePowerSupport
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
PotentialSupport
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges. Cannot Support Skills which consume Power Charges.
NadirSupport
[DNT-UNUSED] Supports Skills which gain Stages or Seals. Supported Skills have lower Maximum Stage or Seal count, but have a Minimum Stage or Seal count they cannot fall below.
HoarfrostSupport
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
WinterblastSupport
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
RemnantReachSupport
Supports Skills which create Remnants, allowing those Remnants to be collected from further away.
BreachlordsRemorse
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
KnightsAnthem
[DNT] Description

Community Wiki

Edit

Gems

Tier information was added to the skills on the poe2db website. Tier will require the corresponding Uncut Gem Level to unlock. Tier will also affect the Skill Gem/Spirit Gem minimum required level. Class within Tier is a source, not limit. Most gems without Tier information have been removed at the start of Early Access.

Path of Exile 2 features 300 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.

This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.

Skill Gems

  • Characters start with 9 Skill gem sockets.
  • "Effectiveness of Added Damage" has also been removed
  • Skill gems have their own sockets, always have 2 gem sockets by default.
  • Attacks scale more significantly with levels.
  • Socket crafting (extra sockets) is deterministic.
  • Socket has no colour
  • Jeweller's Orb tiers: Each upgrade tier is rarer than the previous.
  • Summons reservation Spirit
  • High level summon gems require less Spirit
  • Vaal gems will not be composite gems
  • Uncut Skill Gems have levels, which can be used to improve the gem level by Uncut Skill Gem
  • Uncut Skill Gem Level can unlock Gem below the same level Gem Tier. They are 1/3/5/7/9/11/13 Levels.

Support Gems

  • Each support gem can only be used once
  • All Support gems with Level 1 requirements
  • Support Gems don't have levels
  • Uncut Support Gem Level can unlock Gem below the same level Gem Tier, only 3 Tiers.
  • Support Gems do not grant raw damage modifiers.
  • Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme.
  • If a Support gem does not support the Skill gem, it cannot be placed in the socket of the active gem.
  • Support gems no longer have the Support ending
  • Support gems have no "Cost & Reservation Multiplier", only "Cost Multiplier"
  • You can have one support gem per 5 points in that attribute
  • You cannot have multiple copies of the same Support Gem socketed at the same time

Spirit Gems

  • Buff reservation Spirit
  • Uncut Spirit Gem Level can unlock Gem below the same level Gem Tier. They are 4/8/14 Levels.

Meta Gems

  • Meta gems are special types of skill gems that and can be supported by both support gems and other skill gems.
  • Meta gems can trigger skills or provide more complex effects.
  • Most trigger meta gems activate the supported gems when you fulfill the condition enough times.
  • Meta Gems reservation Spirit
  • Triggered skill can't generate Energy

Uncut Skill Gem

Players can find "Uncut Skill Gem" which can be crafted into a skill gem in the Gemcutting menu. Skills in the Gemcutting menu are categorized by each of the 12 character classes, but are not class-locked; any skill of appropriate level can be crafted on any character. The resulting gem's level will be scaled relative to its item level.

Uncut Gems can be turned into specific gems via the Gemcutting menu. Skills are not locked by class and are only sorted by theme per class.

New Skills

Many skills have in-built dynamic movement to close gaps if targeting far away or move away from enemies for some charge-up skills, and can change directions mid-skill (longer animations can turn further).

Extra skill options and shift-attack behaviours, as well as targeting options

Skills will mostly be limited to a single type of weapon.

  • Brands somewhat merged with Totems
  • Mines and traps are no longer spells or attacks and instead a separate damage type. They also are a separate weapon type with different detonation types (proximity, manual, etc)
  • Wand skills now are spells (as wands do not have attack stats)

Raise Spectre

Though now the gem functions kind of like a pokeball, where you Bind Spectre to the gem once and then it will permanently summon that spectre when used, reserved Spirit, rather than having to stress about corpses all the time.

  • Faridun Impaler: 120 Spirit
  • Winged Fiend: 40 Spirit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.