Monster Tags /1892
이름 | Tags |
---|---|
[모든 몬스터] | construct, fast_movement |
야생 영장류 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
야생 영장류 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
야생 영장류 | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
우두머리 영장류 | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Testling | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
호저 골리앗 | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
호저 골리앗 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
호저 골리앗 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
토템 | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
토템 | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
박격포 대포 | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
가시나무 굴착자 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
첨탑 굴착자 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
첨탑 굴착자 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
가시나무 로아 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
격노의 유령 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
복제 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
지루함 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
분신 | 1HSword_onhit_audio, construct, fast_movement |
신기루 | 1HSword_onhit_audio, construct, immobile, red_blood |
분신 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
분신 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
분신 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
분신 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, bone_armour, 시전, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
투명 | construct, Elemental_onhit_audio, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
폭발성 중심부 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
폭발성 중심부 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
다이몬 | 시전, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
다이몬 | 시전, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
야자게 | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
그림자 사제 | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
폭발성 중심부 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
까마귀종 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
까마귀종 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
검은 까마귀 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
검은 까마귀 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
서리 악령 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
서리 악령 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
서리 악령 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
번개 악령 | allows_additional_projectiles, allows_inc_aoe, 시전, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
번개 악령 | allows_additional_projectiles, allows_inc_aoe, 시전, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
사형 집행자 | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
죽음의 화신 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
사형 집행자 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
죽음의 화신 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
철 마석학자 | allows_additional_projectiles, allows_inc_aoe, 시전, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
철 수호병 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
철 창병 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
철 저격수 | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
투명 | construct, Elemental_onhit_audio, very_slow_movement |
철 집행자 | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
포식자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
포식자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
움직이는 대지 고리안 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
움직이는 대지 고리안 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
움직이는 대지 고리안 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
포식자 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
포식자 | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
다이몬 | Beast_onhit_audio, very_slow_movement |
곰팡이 좀비 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
곰팡이 좀비 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
곰팡이 확산자 | allows_inc_aoe, 시전, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
진흙 복제 | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
진흙 복제 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
진흙 복제 | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
진흙 복제 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
살아있는 모래 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
살아있는 모래 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
살아있는 모래 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
불어 터진 방아꾼 | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
불어 터진 방아꾼 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
증오에 찬 자 티어니 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
증오에 찬 자 티어니 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
에조미어 반란자 라클란 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
에조미어 반란자 라클란 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
끝없는 한탄의 라클란 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
끝없는 한탄의 라클란 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
고통받는 자 코날 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
고통받는 자 코날 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
애도하는 아내 이사벨 | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
다이몬 | construct, Unarmed_onhit_audio, very_slow_movement |
흐느끼는 아이 케일럼 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
우는 아이 토크콜 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
호저 게 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
호저 게 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
독성 게 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
독성 게 어미 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
독성 게 어미 | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
화살 게 | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
화살 게 | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
익사자 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
익사자 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
익사자 | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
익사자 | 1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
굼뜬 시체 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
굼뜬 시체 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
끔찍한 임프 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
끔찍한 임프 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
끔찍한 노파 | allows_inc_aoe, 시전, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
썩은 무리의 베이라 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
썩은 무리의 베이라 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
겨울의 수다 리오나 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
겨울의 수다 리오나 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
서리혀 겔리다 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
하얀 수의의 이졸데 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
강 노파 | allows_inc_aoe, Beast_onhit_audio, 시전, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
곰팡이 전율가 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
곰팡이 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
곰팡이 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
곰팡이 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
곰팡이 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
가련한 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
가련한 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
살점 유생 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
살점 유생 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
살점 유생 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
살점 유생 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
영충 여왕 | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
살점 유생 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
살점 유생 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
무리 늑대인간 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
무리 늑대인간 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
탐욕적인 늑대인간 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
무리 늑대인간 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
탐욕적인 늑대인간 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
궁정 늑대인간 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
늑대인간 배회자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
늑대인간 배회자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
덩굴 배회자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
허기진 추적자 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
허기진 추적자 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
녹왕 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
녹왕 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
반란의 녹군주 고젠 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
반란의 녹군주 고젠 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
매춘부 | allows_additional_projectiles, allows_inc_aoe, 시전, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
코르티잔 | allows_additional_projectiles, allows_inc_aoe, 시전, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
피 운반자 | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
피 백치 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
피 백치 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
피 수집가 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
죽음의 기사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
죽음의 기사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
죽음의 기사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
죽음의 기사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
가고일 악마 | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
노후한 용병 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
노후한 용병 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
썩어가는 까마귀 | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
가시나무 거한 | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
구울 지휘관 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
구울 지휘관 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
키메라 자이클루시언 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
아귀야수 자일로조마 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
아귀야수 자일로조마 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
돌기둥 | construct, immobile, mud_blood, Unarmed_onhit_audio |
야수군주 욱스말 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
정점의 그레소르쿨 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
하늘의 재앙 | beast, Beast_onhit_audio, flying, immobile, red_blood |
살점 새끼 | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
깃털 달린 재앙 체차 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
하늘의 재앙 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
깃털 달린 재앙 체차 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
역병 새끼 | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
새끼거미 | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
숨은 구울 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
숨은 구울 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
숨은 구울 | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
숨은 구울 | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
녹의 해골 | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
고대 에조미어인 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
곰팡이 포병 | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
장의사 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
장의사 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
짐스러운 철면피 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
참회의 운반자 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
큰턱 악마 | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
구덩이 포복자 | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
뼈 추적자 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
뼈 추적자 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
덩굴 파수꾼 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
굶주린 늑대 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
썩은 늑대 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
썩은 늑대 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
썩은 늑대 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
곰팡이 늑대 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
일어난 전율가 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 시전, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 시전, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 시전, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | allows_additional_projectiles, 시전, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | allows_additional_projectiles, 시전, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | allows_additional_projectiles, 시전, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | allows_additional_projectiles, 시전, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
꽃 독사 | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
꽃 독사 | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
일어난 농장 일꾼 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
일어난 농장 일꾼 | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
불타는 시체 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
불타는 시체 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
불타는 시체 | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable |
가시나무 유인원 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
버림받은 아들 아자리안 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
몰락한 아들 하스크 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
몰락한 아들 하스크 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
거상 잘마라트 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
초대형 수호자 바스트웰드 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
일어난 쇠뇌 사수 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 쇠뇌 사수 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
배반자 발바라 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
잊혀진 포로 피라샤 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
잊혀진 포로 피라샤 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
발바라의 혼백 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
피라샤의 혼백 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
다이몬 | 1HSword_onhit_audio, very_slow_movement |
잽싼 골렘 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
잽싼 골렘 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
잽싼 골렘 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
잽싼 골렘 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
잽싼 골렘 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
잽싼 골렘 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
달리는 돌 | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
파리둔 역병운반자 | allows_additional_projectiles, allows_inc_aoe, 시전, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
파리둔 검사 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
파리둔 창병 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
파리둔 중보병 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
파리둔 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 투창병 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
파리둔 보병 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
파리둔 신참 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 풋내기 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 창병 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 중보병 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 여창병 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 바람절단자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 투창병 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
파리둔 보병 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 신참 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 검사 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
파리둔 검사 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
파리둔 창병 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 창병 | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 중보병 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 중보병 | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 여창병 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 여창병 | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 검의 무희 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 바람절단자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 바람절단자 | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 투창병 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
파리둔 보병 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 보병 | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 신참 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 풋내기 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
렉스 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
렉스 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
장갑을 두른 렉스 | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
파리둔 검사 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
파리둔 창병 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 중보병 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 여창병 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 바람절단자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 투창병 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
파리둔 보병 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
파리둔 신참 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 풋내기 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 도살자 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
세케마 아살라 | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
세케마 아살라 | human, humanoid, medium_movement, red_blood |
자도 | human, humanoid, medium_movement, red_blood |
미즙 잽싼거미 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
미즙 잽싼거미 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
심연 물고기 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
갈망하는 배반자 우트레드 | 시전, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
발굴된 해골 검사 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
발굴된 해골 전사 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
발굴된 해골 궁수 | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
발굴된 좀비 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
발굴된 얼음 운반자 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
발굴된 광란자 | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster |
발굴된 광전사 | 시전, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
발굴된 벌레 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
발굴된 룬 시전자 | 시전, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
발굴된 병사 | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
발굴된 악동 | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
검은 낫 석궁병 | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster |
태양의 기사 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster |
룬 기사 | 시전, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster |
성배단 사제 | 1HSword_onhit_audio, bone_armour, bones, 시전, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster |
끊어진 원의 드루이드 | bone_armour, 시전, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster |
드루이드의 사역수 | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
검은 낫 용병 | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
결사단 수문관 | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
몰락의 기원 올로스 | 1HSword_onhit_audio, 시전, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
몰락의 기원 올로스 | 1HSword_onhit_audio, 시전, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss |
트리스켈리온의 불길 | 시전, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
대닉 | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
그위넨 | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
로그 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 시전, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
투젠 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 시전, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
번지는 불 | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
회오리 | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
폭발성 과수원 | 시전, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
폭발성 바위 | 시전, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
폭발성 바위 | 시전, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
폭발성 바위 | 시전, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
폭발성 바위 | 시전, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
다이몬 | 시전, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
다이몬 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
살아있는 수정 | construct, immobile |
토템 | 시전, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
해골 스프리건 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
해골 스프리건 | allows_inc_aoe, 시전, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
나무인간 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
검은 질주자 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
검은 질주자 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
검은 질주자 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
잿빛 거미류 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
검은 질주자 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
금고 잠복자 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
금고 잠복자 | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
금고 잠복자 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
사브르 거미 | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
치장된 딱정벌레 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
치장된 딱정벌레 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
변색된 딱정벌레 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
변색된 딱정벌레 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
치장된 갑충석 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
치장된 갑충석 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
변색된 갑충석 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
도금된 딱정벌레 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
도금된 딱정벌레 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
케스의 아홉 번째 보물 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
치장된 딱정벌레 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
비의 축제 딱정벌레 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
사막 거한 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
버림받은 거한 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
수레 바퀴 | construct, immobile, large_model |
수레 바퀴 | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
썩어가는 거한 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
썩어가는 거한 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
습지대 거한 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
모래에 휩쓸린 시체 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
모래에 휩쓸린 시체 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
모래에 휩쓸린 시체 | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
독사 혈족 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
독사 혈족 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
진동 골렘 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
진동 골렘 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
진동 골렘 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
진동 골렘 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
돌 방벽 | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
대지 분쇄자, 덜컹거리는 창살 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
불씨붙이 볼크하르 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
녹아내린 자 마그마노어 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
전도성 설피록스 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
진동 골렘 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
고대의 군상 에크밥 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
뼈 거상 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
뼈 거상 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
하이에나 악마 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
하이에나 악마 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
태양 혈족의 청소부 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
태양 혈족의 청소부 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
토성파괴자 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
하이에나 군주 캐드론 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
하이에나 군주 캐드론 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
부식성 게 | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
부식성 게 | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
부식성 게 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
부식성 게 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
부식성 게 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
재투성이등 게 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
일어난 마법사 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 마법사 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 마법사 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
향로 | 2HSharpMetal_onhit_audio, very_slow_movement |
향로 | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
게워낸 시체매 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
일어난 왕 자만라 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
영속의 이쉬타로트 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
끔찍한 우상 | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
바위 뜀박이 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
바위 뜀박이 | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
공포의 종복 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 시전, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
공포의 종복 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 시전, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
바싹 마른 리치 | allows_additional_projectiles, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
바싹 마른 리치 | allows_additional_projectiles, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
바싹 마른 리치 | allows_additional_projectiles, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
바싹 마른 리치 | allows_additional_projectiles, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
바싹 마른 리치 | allows_additional_projectiles, allows_inc_aoe, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
바싹 마른 리치 | allows_additional_projectiles, allows_inc_aoe, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
바싹 마른 리치 | allows_additional_projectiles, allows_inc_aoe, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
바싹 마른 리치 소환사 | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
손상된 조수 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
손상된 조수 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
날개 달린 마귀 | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
바위 개미 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
바위 개미 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
바위 개미 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
바위 개미 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
바위 개미 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
바위 개미 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
잊힌 사람들의 맹신자 | allows_inc_aoe, 시전, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
잊힌 사람들의 맹신자 | allows_inc_aoe, 시전, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
잊힌 사람들의 맹신자 | 시전, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
잊힌 사람들의 맹신자 | 시전, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
잊힌 사람들의 맹신자 | allows_inc_aoe, 시전, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
잊힌 사람들의 돌격병 | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
도금된 코브라 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
아르듀라 의용병 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
에말 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
타님 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
테라코타 병사 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
테라코타 병사 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
테라코타 병사 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
테라코타 병사 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
테라코타 병사 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
부패하는 수확자 | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
잊힌 사람들의 토벌자 | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
노역자 오세오돈 | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
잊힌 사람들의 강령술사 | allows_additional_projectiles, 시전, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
해골투척병 | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
덜그럭늑골 | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
척추강탈꾼 | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
독사 주술사 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
독사 주술사 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
위압자 여왕 카발라 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
독사의 여왕 마나사 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
독사의 여왕 마나사 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
매혹하는 독사 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
도금된 코브라 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
뼈 방벽 | bones, construct, Stab_onhit_audio, very_slow_movement |
죽음군주 이크탑 | 시전, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
구덩이의 군주 | 시전, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
구덩이의 군주 | 시전, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
구덩이의 군주 | 시전, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
죽음군주 이크탑 | Unarmed_onhit_audio, very_slow_movement |
죽음군주 이크탑 | immobile, Unarmed_onhit_audio |
일어난 마라케스 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
모래살점 해골 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
모래살점 해골 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
모래살점 전사 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
모래살점 전사 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
모래살점 전사 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
모래살점 전사 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
모래살점 마법사 | allows_additional_projectiles, 시전, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
모래살점 마법사 | allows_additional_projectiles, 시전, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
모래살점 마법사 | allows_additional_projectiles, 시전, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
쇳소리 청소부 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
쇳소리 청소부 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
쇳소리 청소부 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
쇳소리 청소부 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
무덤비명자 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
무덤비명자 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
무덤비명자 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
악마 신관 | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
땅거미 박쥐 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
땅거미 박쥐 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
땅거미 박쥐 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
땅거미 박쥐 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
모래 혼백 | allows_additional_projectiles, 시전, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
모래 혼백 | allows_additional_projectiles, 시전, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
모래 혼백 | allows_additional_projectiles, 시전, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | 원소, 화염, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
브릴 유령 | allows_additional_projectiles, allows_inc_aoe, 시전, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
브릴 유령 | allows_additional_projectiles, allows_inc_aoe, 시전, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
브릴 유령 | allows_additional_projectiles, allows_inc_aoe, 시전, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
모독자 토르 굴 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
뼈 폭군 자르 왈리 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
뼈 폭군 자르 왈리 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
끔찍한 시체매 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
끔찍한 시체매 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
키나라 | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
마라케스 언데드 | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
마라케스 언데드 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
타락한 시신 | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
역병 무리 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
역병 무리 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
역병 님프 | allows_additional_projectiles, allows_inc_aoe, beast, 시전, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
역병 님프 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
역병 수확자 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
피 삼키는 자 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
살점 관통자 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
역병 수확자 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
역병 수확자 | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
황혼의 교단 병사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
황혼의 교단 병사 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
황혼의 교단 장교 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
황혼의 교단 장교 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
황혼의 교단 암살자 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
황혼의 교단 병사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
황혼의 교단 장교 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
벌 받는 자 | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
사구 잠복자 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
사구 잠복자 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
사구 잠복자 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
날개 달린 공포 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
날개 달린 공포 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
테라코타 광신도 | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
큰까마귀 하피 | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
큰까마귀 하피 | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
사마귀 쥐 | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
공포의 기술자 룻자 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
지옥불 기술자 보리크 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
지옥불 기술자 보리크 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
시간의 자로크 | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
늪 골렘 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
습지대에 쓰러진 노예 | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
습지대에 쓰러진 평민 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
습지대에 쓰러진 평민 | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
습지대에 쓰러진 평민 | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
준설 마귀 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 시전, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
준설 마귀 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 시전, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
뿌리준설자 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 시전, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
끔찍한 가시 그러지래시 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 시전, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
끔찍한 가시 그러지래시 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 시전, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
오로크 추적자 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
오로크 사냥꾼 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
오로크 살점자객 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
오로크 목절단자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
오로크 주술사 | allows_additional_projectiles, allows_inc_aoe, 시전, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
창백한 주술사 란부 | allows_additional_projectiles, allows_inc_aoe, 시전, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
란부의 망치 가르캄 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
아자크 추적자 | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
아자크 창투척자 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
아자크 살점자객 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
아자크 잡종개지배자 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
아자크 목절단자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
아자크 주술사 | allows_additional_projectiles, allows_inc_aoe, 시전, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
아자크 주술사 | allows_additional_projectiles, allows_inc_aoe, 시전, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
추악한 말의 나라그 | allows_additional_projectiles, allows_inc_aoe, 시전, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
아자크 냉혈한 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
아자크 풋내기 | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
아자크 횃불운반자 | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
아자크 망치꾼 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
뼈 방벽 | bones, construct, not_dex, not_int, very_slow_movement |
야만 제웅 | construct, very_slow_movement |
피도둑 말벌 | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
피도둑 말벌 | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
피도둑 여왕 | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
바다부족 덫사냥꾼 | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
바다부족 주민 | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
바다부족 시전자 | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
바다부족 금고지기 | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
바다부족 단검소지자 | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
바다부족 주머니소지자 | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
바다부족 작살꾼 | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
바다부족 창 낚시꾼 | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
바다부족 새 | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
창백한 봉합 추적자 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
치장된 기형물 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
곱사등 곤봉꾼 | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
납작머리 곤봉꾼 | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
방화버섯 배양가 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
파멸 어린나무 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
개미귀신 돌격자 | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
차우 잡종견 | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
차우 잡종견 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
차우 잡종견 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
바알 해골 전사 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
바알 해골 종자 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
바알 해골 사제 | allows_additional_projectiles, allows_inc_aoe, 시전, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
바알 해골 궁수 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
바알 해골 전사 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
바알 해골 종자 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
바알 해골 사제 | allows_additional_projectiles, allows_inc_aoe, 시전, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
바알 해골 궁수 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
불운의 탐험가 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
불운의 탐험가 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
불운의 탐험가 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
불운의 탐험가 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
쿼드릴라 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
강력한 은빛주먹 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
머리박살꾼 제코아 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
머리박살꾼 제코아 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
머리박살꾼 제코아 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
흉물스러운 설인 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
서리 태생 마귀 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
서리 태생 마귀 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
쐐기풀 개미 | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
얼어붙은 턱 | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
뒤엉킨 거한 | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
뱀목 도축자 | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
내장집 도축자 | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
시신 둥지 | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
미끄럼 뱉는 자 | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
수축된 도축자 | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
수축된 뱉는 자 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
전갈 원숭이 | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
전갈 원숭이 | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
거대엄니 멧돼지 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
거대엄니 멧돼지 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
다이몬 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
말벌 | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
선대의 혼백 거북이 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
선대의 비취 거한 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
선대의 비취시전자 | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
선대의 전쟁뿔 | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
광신자 궁수 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
광신자 단검춤꾼 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
광신자 마녀 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 시전, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
광신자 냉혈한 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
해골투척병 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
덜그럭늑골 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
척추강탈꾼 | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
고난 토템 | construct, ghost_armour, immobile, is_unarmed, non_attacking |
배회하는 키메랄 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
강 타니와 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
강 타니와 | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
카멜레온 비룡 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
강 타니와 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
강 타니와 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
채찍혀 물렁이 | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
잔류하는 검은턱 | 2HBluntMetal_onhit_audio, construct, 화염, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
가차 없는 자 올로톤 | 2HBluntMetal_onhit_audio, construct, 화염, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
가차 없는 자 올로톤 | 2HBluntMetal_onhit_audio, construct, 화염, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
가차 없는 자 올로톤 | 2HBluntMetal_onhit_audio, construct, 화염, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
수호자 폭풍선혈 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
수호자 폭풍선혈 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
수호자 폭풍선혈 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
습지대 마녀 이그나그두크 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
말라버린 노파 브라카 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
말라버린 노파 브라카 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
화염 서약의 이그나티아 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
검은 화염의 헬드라 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
돌 파수꾼 | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
녹은 금 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
녹은 금 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
녹슨 재건자 | 2HBluntMetal_onhit_audio, 시전, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
녹슨 재건자 | 2HBluntMetal_onhit_audio, 시전, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
재건자 | 2HBluntMetal_onhit_audio, bludgeoning_weapon, 시전, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
충격칼날 구조물 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
녹슨 다이나 골렘 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 시전, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
녹슨 다이나 골렘 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 시전, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
충격칼날 구조물 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
포복자 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 시전, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
포복자 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
포복자 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
포복자 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 시전, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
만들어진 원숭이 | 시전, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
만들어진 원숭이 머리 | 시전, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
썩은 쥐 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
썩은 쥐 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
배회하는 그늘 | allows_inc_aoe, 시전, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
배회하는 그늘 | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
언데드 바알 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
언데드 바알 수호병 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
언데드 바알 수호병 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
언데드 바알 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
언데드 바알 수호병 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
언데드 바알 수호병 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
추악한 현자 | 1HSword_onhit_audio, 시전, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
어린 납작머리 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
추악한 대장장이 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
추악한 망치꾼 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
더러운 투척자 | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
납작머리 전사 | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
더러운 맏이 | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
바이퍼 나푸앗지 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
바이퍼 나푸앗지 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
방황하는 창 라이타라 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
동족 학살자 모르윈 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
동족 학살자 모르윈 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
독사 종복 | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
독사 군단병 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
독사 군단병 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
독사 군단병 | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
독사 군단병 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
독사 군단병 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
독사 군단병 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
피의 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
피의 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
피의 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
혼돈의 맹신자 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
혼돈의 맹신자 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
혼돈의 맹신자 | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
극한의 맹신자 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
극한의 맹신자 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
극한의 맹신자 | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
불타는 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
불타는 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
강화된 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
강화된 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
기수 맹신자 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
기수 맹신자 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
피의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
피의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
혼돈의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
혼돈의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
혼돈의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
극한의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
극한의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
극한의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
불타는 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
불타는 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
강화된 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
강화된 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
피의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
피의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈의 맹신자 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 시전, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
극한의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
극한의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
극한의 맹신자 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 시전, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
불타는 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
불타는 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
강화된 맹신자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
강화된 맹신자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
바알 피박자 | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
바알 수호병 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
바알 수호병 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
바알 수호병 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
바알 수호병 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
바알 감독관 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
바알 감독관 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
바알 골리앗 | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
바알 골리앗 | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
바알 골리앗 | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
수술 실험주의자 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
바알 형태변형자 | 1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
바알 형태변형자 | 1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
바알 형태변형자 | 1HSword_onhit_audio, cannot_be_monolith, 시전, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
바알 형태변형자 | 1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
피의 여사제 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
피의 사제 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
폭발성 중심부 | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
바알 집행자 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
바알 시간 연구자 | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
언데드 바알 집행자 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
바알 연구자 | allows_additional_projectiles, allows_inc_aoe, 시전, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
충신 재규어 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
재규어 사역수 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
구불거리는 사역수 | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
원시 사역수 | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
뱀 | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
알바 | bludgeoning_weapon, 시전, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
세르비 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
우나 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
오즈월드 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
두건 쓴 자 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
투젠 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
대닉 | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
앤지 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
바알 미라 도끼병 | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
바알 미라 창병 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
바알 미라 악한 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
바알 미라 궁수 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
바알 미라 운반자 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
바알 미라 운반자 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
녹은 금 도축자 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
녹은 금 도축자 | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
녹은 금 도축자 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
녹은 금 도축자 | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
익사한 탐험가 | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
익사한 탐험가 | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
익사한 탐험가 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
익사한 탐험가 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
익사한 망령 | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
익사한 운반자 | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
익사한 운반자 | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
녹은 금 대장장이 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
익사한 포복자 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
익사한 포복자 | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
피의 정령 | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
피의식 수호병 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
피의식 수호병 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
피의식 수호병 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
피의식 수호병 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
피의식 수호병 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
피의식 수호병 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
피의식 수호병 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
피의식 수호병 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
태양의 사제 | allows_additional_projectiles, 시전, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
피의식 사제 | 1HSword_onhit_audio, allows_additional_projectiles, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
피의식 사제 | 1HSword_onhit_audio, allows_additional_projectiles, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
태양의 고위 사제 케출리 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
태양의 예견자 톤퀴 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
태양의 예견자 톤퀴 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
회오리바람 구조물 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
회오리바람 구조물 팔 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
야생 박쥐 | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
화염 보초 | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
바알 도끼병 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
바알 도끼병 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
피의 여사제 젤리나 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
피의 사제 졸린 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
피의 신탁자 잇자라 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
육체 형성자 마즈틀리 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
더러운 노파 | 시전, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
오물의 여왕 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
혐오스러운 자 야오타 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
혐오스러운 자 야오타 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
혐오스러운 자 야오타 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
노파의 저주 | very_slow_movement |
노파의 저주 | very_slow_movement |
노파의 저주 | very_slow_movement |
노파의 저주 | very_slow_movement |
오물의 여왕의 저주 | very_slow_movement |
더러운 분뇨 | very_slow_movement |
역겨운 분뇨 | very_slow_movement |
썩어가는 영혼포획자 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
군함 | 시전, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
썩어가는 포병 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
썩어가는 척탄병 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
썩어가는 폭파 전문가 | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
하틀린 선장 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
항해군주 말고르 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
유령 대포 | construct, slow_movement |
폭발성 중심부 | construct, Unarmed_onhit_audio, very_slow_movement |
침몰한 함대의 토렉 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
침몰한 함대의 토렉 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
불어 터진 진행자 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
불어 터진 닻꾼 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
꿰뚫린 폭도 | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
바다부패 해골 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
바다부패 작살꾼 | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
바다부패 덫사냥꾼 | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
바다부패 저격수 | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
바다부패 해골 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
바다부패 해골 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
궁수 초월자 | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
궁수 초월자 | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
골리앗 초월자 | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
잔인한 초월자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
방패 방어 초월자 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
융해된 검사 | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
도리아니의 정예병 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
도리아니의 정예병 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
잽싼 지뢰 | 2HBluntMetal_onhit_audio, 시전, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
강철 거상 | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
전사 초월자 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
칼날채찍 초월자 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
거인 때까치 | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
숫때까치 | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
부패하는 갈매기 | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
끔찍한 타액 갈매기 | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
주운 해골 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
주운 해골 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
큰까마귀 때까치 | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
갈매기 때까치 | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
왕실 마석학자 도리아니 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
왕실 마석학자 도리아니 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
도리아니의 승리 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
도리아니의 승리 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
도리아니의 승리 | construct, mud_blood, not_dex, not_int, slow_movement |
격노 | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
악의 | animal_claw_weapon, 시전, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
혐오 | animal_claw_weapon, Beast_onhit_audio, 시전, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
적의 | animal_claw_weapon, 시전, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
광분의 | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
소란 | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
두려움의 현신 옴니포비아 | 1HSword_onhit_audio, 시전, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
폭발성 중심부 | 시전, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
덜컹대는 교수대 | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
영원한 고문자 | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
가시 강령술사 | allows_inc_aoe, 시전, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
영혼지킴이 포라엘 | allows_inc_aoe, 시전, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
배회하는 해골 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
배회하는 해골 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
먹힌 쥐 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
먹힌 쥐 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
일어난 전율가 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
일어난 전율가 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
영원한 죄수 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
영원한 죄수 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
영원한 죄수 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
영원한 죄수 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
영원한 죄수 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
배회하는 해골 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
창백한 파도파괴자 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
창백한 소금물 뱉는 자 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
창백한 소금물 뱉는 자 | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
창백한 물보행자 | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
영원한 수호병 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
몰락한 병참 담당 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
탕마주 | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
프레야 하틀린 | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
창백한 유괴범 | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
산호왕관 해골 | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
볼록한 큰턱 | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
낚시꾼 큰턱 | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
물컹한 추적자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
제련 장인 메크툴 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
살아있는 용광로 굴잘 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
살아있는 용광로 굴잘 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
포로 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
족쇄 찬 공포 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
얼음 가시 | construct, immobile, Unarmed_onhit_audio |
다이몬 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
코끼리 거북이 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
가시 종종발 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
돌배후 로아 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
사로잡힌 돌배후 로아 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
거대한 백색 괴수 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
모래질주자 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
두개골머리 혈족 | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
야생 혈족 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
두개골머리 혈족 | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
야생 혈족 | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
억제된 거대괴수 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
억제된 거대괴수 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
노예 밈보크 | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
창운반자 혈족 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
창운반자 혈족 | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
창운반자 혈족 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
키 큰 보행자 혈족 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
전쟁북 혈족 | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
전쟁북 혈족 | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
엄니운반자 혈족 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
엄니운반자 혈족 | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
주술사 혈족 | allows_additional_projectiles, allows_inc_aoe, 시전, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
주술사 혈족 | 시전, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
녹아내린 임프 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, 시전, cleaving_weapon, demon, 화염, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
눈먼 짐승 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
탐욕스러운 송곳니 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
혈족의 군주 크루톡 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
만족을 모르는 자 브루고 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
채광가 혈족 | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
횃불운반자 혈족 | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
가시투성이 가오리 | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
달리는 해파리게 | beast, 시전, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
달리는 해파리게 | beast, 시전, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
빛나는 해파리 | beast, 시전, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
무시무시한 사이렌 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
거대 큰턱 | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
빛나는 척추물고기 | beast, Beast_onhit_audio, 시전, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
염수 처녀 | allows_additional_projectiles, beast, Beast_onhit_audio, 시전, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
진주의 수호자 아델리나 | allows_additional_projectiles, beast, Beast_onhit_audio, 시전, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
양서류 배회자 | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
수호자 도마뱀 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
수호자 도마뱀 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
선대의 주문사 | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
선대의 주문사 | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
원시 혼백 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
원시 혼백 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
선대의 궁수 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
선대의 궁수 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
카루이 궁수 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
선대의 수호자 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
선대의 수호자 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
카루이 보병 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
선대의 전사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
선대의 전사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
선대의 처형인 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
선대의 처형인 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
카루이 전사 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
화염숨결 | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
나마후 유린자 | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
검은껍질 철거자 | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
창 낚시꾼 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
역류 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
타살리오 고기잡이 | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
천둥새 | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
폭풍 수호병 | allows_inc_aoe, 시전, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
폭풍 영매 | allows_inc_aoe, 시전, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
죽음의 노래 디아모라 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
심해의 딸 시보라 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
죽음의 노래 디아모라 | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | 시전, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
선대의 가면 | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
선대의 뿔운반자 | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
선대의 뿔운반자 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
선대의 수호자 타와니 | construct, immobile, Unarmed_onhit_audio |
다이몬 | construct, immobile, Unarmed_onhit_audio |
다이몬 | construct, immobile, Unarmed_onhit_audio |
다이몬 | construct, immobile, Unarmed_onhit_audio |
하얀 야마 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
하얀 야마 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
하얀 야마 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
피의 열병에 걸린 술숨결 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
피의 열병에 걸린 갈고리병 | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
피의 열병에 걸린 창병 | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
피의 열병에 걸린 도끼병 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
피의 열병에 걸린 전사 | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
피의 열병에 걸린 철퇴병 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
피의 열병에 걸린 농포 | construct, very_slow_movement |
피의 열병에 걸린 방화범 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
피의 열병에 걸린 엄니야수 | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
피의 열병에 걸린 현자 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
고기 썰이 하라노 | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
장갑을 두른 기생충 | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
크레스 기생충 | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
곰치 혈족 | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
감염된 가오리 | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
감염된 문어 | beast, Claw_onhit_audio, medium_movement, red_blood |
감염된 거북이 | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
감염된 아귀 | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
피의 열병에 걸린 역병전파자 | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
수호자 거북이 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
수호자 거북이 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
역병추적자 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
악의에 찬 부랑자 | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
부족장 타바카이 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
몰락한 자 타바카이 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
삼켜진 자 타바카이 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
선택받은 자 마노키 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
흥분한 자 마노키 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
더럽혀진 자 마노키 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
전사의 혼백 | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
뿌리보행자 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
포자운반자 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
곰팡이 강탈자 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
일군 숲 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
일군 숲 | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
해골 스프리건 | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
일군 숲 | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
해골 스프리건 | allows_inc_aoe, beast, 시전, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
지오너 백작 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
지오너 백작 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
지오너 백작 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
지오너 백작 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
악취 나는 늑대 지오너 | 1HSword_onhit_audio, beast, medium_movement, red_blood |
악취 나는 늑대 지오너 | 1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
다이몬 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
궁정 늑대인간 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
덩굴 배회자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
미쳐버린 수호병 | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
황혼의 교단 서약자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
황혼의 교단 서약자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 시전, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
황혼의 교단 서약자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
선교사 로란디스 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
황혼의 교단 서약자 | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
구원자의 손 토르비안 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
거수 브라쿠스 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
분신 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
충실한 궁수 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
충실한 궁수 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
충실한 전사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
충실한 전사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
정의로운 도끼병 | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
정의로운 도끼병 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
투명 | bone_armour, 시전, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
태고의 괴물 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
허수아비 야수 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
흉물 자만라 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
흉물 자만라 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
감염된 사체 | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
잊혀진 추적자 | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
잊혀진 포복자 | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
잊혀진 사티루스 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
잊혀진 수사슴 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
잊혀진 사티루스 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
유독성 거대괴수 | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
바퀴결속 노파 | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
핵의 간수 지코아틀 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
불타는 수호자 테츠카틀 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
불타는 수호자 테츠카틀 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
불타는 수호자 테츠카틀 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
영원의 집정관 드레이븐 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
영원의 집정관 드레이븐 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
검은 집정관 타이초 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
검은 집정관 타이초 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
영원의 집정관 드레이븐 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
포획한 영혼 | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
늑대 반려수 | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
황혼의 교단 사제 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
황혼의 교단 사제 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 시전, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
지층 골렘 | allows_inc_aoe, construct, 화염, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
지층 골렘 | allows_inc_aoe, construct, 화염, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
화산 골렘 | allows_inc_aoe, construct, 화염, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
화산 골렘 | allows_inc_aoe, construct, 화염, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
분신 | Beast_onhit_audio, construct, fast_movement |
분신 | Beast_onhit_audio, construct, fast_movement |
분신 | construct, Elemental_onhit_audio, fast_movement |
분신 | Beast_onhit_audio, construct, fast_movement |
유폐된 광분 | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, immobile |
투명 | 2HSharpMetal_onhit_audio, construct, immobile |
광포한 개 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
야생견 바르기르 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
광포한 개 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
용병 동료 | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
해골 전사 | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
해골 강탈자 | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
해골 돌격병 | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
해골 저격수 | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
해골 서리 마법사 | bone_armour, bones, 시전, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
해골 폭풍 마법사 | bone_armour, bones, 시전, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
해골 방화범 | bone_armour, bones, 시전, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
해골 성직자 | bone_armour, bones, 시전, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
소환한 좀비 | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
공물 가시 | bones, construct, immobile, Unarmed_onhit_audio |
폭발성 멧돼지 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
폭발성 멧돼지 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
파리둔 포복자 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
파리둔 포복자 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
버림받은 광부 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
버림받은 광부 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
버림받은 광부 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
버림받은 광부 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
버림받은 광부 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
버림받은 광부 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
버림받은 광부 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
살아있는 의례 양초덩어리 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
살아있는 의례 양초덩어리 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
신념의 조롱 멜트왁스 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
신념의 조롱 멜트왁스 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
집정관의 배우자 아시니아 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
집정관의 배우자 아시니아 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
공포의 배우자 사피라 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
공포의 배우자 사피라 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
집정관의 배우자 아시니아 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
걷는 골리앗 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
걷는 골리앗 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
걷는 골리앗 | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
걷는 골리앗 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
영원의 기사 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
영원의 기사 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
영원의 기사 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
영원의 기사 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
수척한 기사 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
수척한 기사 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
뼈 포복자 | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
골리앗 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
녹아내린 패기 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
골리앗 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
골리앗 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
꿰뚫는 자 림 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
파리둔 창기병 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
파리둔 창기병 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
선대의 전사 혼백 | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
토템 | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
로아 반려수 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
단지보행자 | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
단지보행자 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
단지보행자 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 이야기꾼 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
일어난 이야기꾼 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
일어난 이야기꾼 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
추악한 거대 두꺼비 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
알바 | bludgeoning_weapon, 시전, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
썩어가는 수호병 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
썩은 드루이드 | 2HBluntWood_onhit_audio, beast, 시전, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
곰팡이 거대괴수 | 2HBluntWood_onhit_audio, beast, 시전, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
곰팡이 거대괴수 | 2HBluntWood_onhit_audio, beast, 시전, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
썩은 드루이드 | 2HBluntWood_onhit_audio, beast, 시전, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
다이몬 | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
가시나무망령 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
증오에 찬 숲 뿌리손아귀 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
가시나무망령 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
증오에 찬 숲 뿌리손아귀 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
가시나무망령 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
포악한 덩굴 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
포악한 덩굴 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
포악한 덩굴 | 2HBluntWood_onhit_audio, construct, immobile |
폭발성 과수원 | 시전, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
폭발성 과수원 | 시전, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
잊혀진 마녀 아리아그네 | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
격노의 유령 | Claw_onhit_audio, 화염, flying, medium_movement, skeleton, undead |
고난 토템 | construct, immobile |
연무 속의 왕 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
연무 속의 왕 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
신비한 숭배물 | construct, immobile, large_model, not_dex, not_str |
연무 속의 왕 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
연무 속의 왕 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
연무 속의 왕 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
폭발성 두꺼비 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
토템 | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
심술 부리는 돌아귀 | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
등딱지 도마뱀 | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
케르베로스 박쥐 | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
케르베로스 박쥐 | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
석갑 고릴라 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
석갑 고릴라 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
벼슬 거대괴수 | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
하늘 예견자 발라크 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
하늘 예견자 발라크 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
얼어붙은 발톱 라카르 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
겨울의 날개 스레이븐 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
얼어붙은 발톱 라카르 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
흰 로아 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
분신 | 1HSword_onhit_audio, construct, fast_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
유토피아의 첫 번째 전령, 베네딕투스 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
대재판관 아우렐리안 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
얼어붙은 샘의 라피크 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
불타는 강의 하디 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
더럽혀진 서약의 시그버트 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
산산이 조각난 신념의 고드윈 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
시련의 대가 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
모래 어미 아샤르 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
사구 거주자 카라쉬 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
사구 거주자 카라쉬 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
다이몬 | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
지옥불 사냥개 | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
투명 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
증오하는 그것 | allows_additional_projectiles, 시전, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
채찍질하는 그것 | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
사냥하는 그것 | 시전, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
찢는 그것 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
지키는 그것 | allows_additional_projectiles, 시전, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
할퀴는 그것 | animal_claw_weapon, beyond_demon, bone_armour, 시전, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
두려움의 현신 옴니포비아 | 1HSword_onhit_audio, demon, medium_movement, red_blood |
계시자 코시스 | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
격노 | Claw_onhit_audio, demon, fast_movement |
악의 | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
혐오 | Claw_onhit_audio, demon, very_slow_movement |
적의 | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
광분 | demon, medium_movement, Unarmed_onhit_audio |
소란 | Claw_onhit_audio, demon, medium_movement |
나타난 악마 | affliction_daemon, construct, immobile, Stab_onhit_audio |
나타난 악마 | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
나타난 악마 | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
폭발성 중심부 | 시전, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
폭발성 중심부 | 시전, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
나타난 악마 | affliction_daemon, 시전, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
나타난 악마 | affliction_daemon, 시전, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
나타난 악마 | affliction_daemon, 시전, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
나타난 악마 | affliction_daemon, 시전, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
나타난 악마 | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | 시전, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
다이몬 | 시전, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
확장하는 폭발성 죽음의 지역 | bone_armour, 시전, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
왼쪽 무기 | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
오른쪽 무기 | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
다이몬 | 시전, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | 시전, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | 시전, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
투명 | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
폭발성 중심부 | 시전, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
다이몬 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
원령 | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
종합체 | Constant_onhit_audio, construct, immobile, not_dex |
포탑 | construct, immobile, mud_blood, Unarmed_onhit_audio |
통제하는 그것 | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, 시전, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
의심하는 그것 | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, 시전, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
거머쥐는 그것 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
기어다니는 그것 | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
보는 그것 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
보는 그것 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
포복하는 그것 | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
뒤를 밟는 그것 | animal_claw_weapon, bone_armour, 시전, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
하나인 우리, 제쉬트 | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
다이몬 | 시전, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
다이몬 | 시전, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
다이몬 | 시전, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
다이몬 | 시전, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
다이몬 | 시전, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
다이몬 | 시전, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
기어다니는 그것 | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
재의 중재자 | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss |
투명 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
사우리안 종복 | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
서리 인도자 무긴 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
폭풍 소환사 후닌 | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
나무인간 삿것 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
나무인간 삿것 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
나무인간 삿것 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
나무인간 분할야수 | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
나무인간 갈고리괴물 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
나무인간 갈고리괴물 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
나무인간 곰팡이강탈자 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
나무인간 곰팡이강탈자 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
나무인간 스프리건 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
나무인간 스프리건 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
나무인간 현자 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
나무인간 현자 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
나무인간 신비학자 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
나무인간 신비학자 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
잊혀진 수사슴 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
이름 없는 거주자 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
이름 없는 거주자 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
이름 없는 공포 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
이름 없는 공포 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
이름 없는 잠복자 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
이름 없는 잠복자 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
이름 없는 역병동물 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
이름 없는 역병동물 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
이름 없는 굴착자 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
이름 없는 굴착자 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
이름 없는 거한 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
이름 없는 거한 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
이름 없는 임프 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
번지는 불 | bone_armour, 시전, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
광신자 궁수 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
광신자 궁수 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
광신자 단검춤꾼 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
광신자 단검춤꾼 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
광신자 마녀 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 시전, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
광신자 마녀 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 시전, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
광신자 냉혈한 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
광신자 냉혈한 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
해골투척병 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
덜그럭늑골 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
폭발성 갑충석 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
악마 임프 | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
악마 야수 | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
악마 망령 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
악마 하피 | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
악마 몰이꾼 | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
잽싼머리 | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
굶주린 호문쿨루스 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
굶주린 돌격병 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
굶주린 소화자 | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
굶주린 이형 | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
굶주린 피형성자 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
피로 빚은 폭발물 | 시전, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
굶주린 침연자 | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
살점 포식자 | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
투명 | demon, immobile, red_blood, Unarmed_onhit_audio |
창백한 지천사 | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
창백한 종 | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
창백한 미덕 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
창백한 천사 | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
창백한 치천사 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
창백한 천사 | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
피의식 수호병 | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
피의식 수호병 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
피의식 수호병 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
피의식 수호병 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
피의식 수호병 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
피의식 수호병 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
피의식 사제 | 1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | 시전, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
경악의 에센스 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
카오스에센스덩굴 | construct, medium_movement, Unarmed_onhit_audio |
일어난 전율가 | bones, 시전, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
일어난 전율가 | bones, 시전, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
일어난 전율가 | bones, 시전, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
뼈 방벽 | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
에센스 시간 포탈 | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
격노의 화염 정령 | 화염, flying, slow_movement, Unarmed_onhit_audio, undead |
거센 폭풍 혼백 | flying, slow_movement, Unarmed_onhit_audio, undead |
피의 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
극한의 맹신자 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
피의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
극한의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
피의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
극한의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
의식 도깨비불 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
무정한 타우아 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
피에 목마른 라오크 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
인간사냥꾼 브로나크 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
악의 어린 장미 아드리엔 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
죽음 아카라의 바사 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
저주를 엮는 자 시아라 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
불을 뿜는 손 니아사 | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
비전 폭풍 헤스페리아 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
고통받는 자 울프레드 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
포병 드루시안 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
폭풍 결속사 손다르 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
능수능란한 자 도란 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
혼백 기본 | ghost, medium_movement, Unarmed_onhit_audio, undead |
올빼미의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
독사의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
영장류의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
곰의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
멧돼지의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
소의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
늑대의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
수사슴의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
고양이의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
토끼의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
여우의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
올빼미의 혼백 | medium_movement, Unarmed_onhit_audio |
고양이의 혼백 | ghost, medium_movement, Snap_onhit_audio, undead |
영장류 부족장 혼백 | beast, medium_movement, Unarmed_onhit_audio |
영장류 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
수사슴 혼백 | beast, Beast_onhit_audio, medium_movement |
아코야 | human, humanoid, medium_movement, red_blood |
폭발성 혼백 멧돼지 | beast, karui, medium_movement, Unarmed_onhit_audio |
혼백 소 | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
가르강튀아 말벌 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
님프 말벌 | allows_additional_projectiles, allows_inc_aoe, beast, 시전, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
님프 말벌 | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
몰려드는 말벌 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
집게분쇄자 | beast, crustacean_beast, medium_movement, not_dex, not_int |
족쇄에 묶인 괴수 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
피구정물 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
족쇄에 묶인 낫 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
족쇄에 묶인 뱀 | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
족쇄에 묶인 거미 | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
족쇄에 묶인 장악자 | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
족쇄에 묶인 도리깨 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
족쇄에 묶인 몸부림꾼 | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
족쇄에 묶인 갈고리 | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
족쇄에 묶인 갈고리 | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
고양이의 혼백 | beast, ghost, medium_movement, Snap_onhit_audio, undead |
델윈 | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
기동된 무기 | construct, fast_movement |
포병대 | ranged, Unarmed_onhit_audio, very_slow_movement |
굶주린 무리 | beast, slow_movement, Unarmed_onhit_audio |
타바카이 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
마코루 | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
가시나무 굴착자 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
테인 울프릭 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
잿빛 군주 발로크 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
연무의 칼날 시오라 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
그늘진 악령 사리엘 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
족쇄 찬 악령 | 시전, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
번지는 불 | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
여인 엘스위트 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
말라버린 장미 아벨린 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
뼈 방벽 | bones, construct, Stab_onhit_audio, very_slow_movement |
죽음의 간수 오스윈 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
서리의 파멸 베이나 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
살아 있는 번개 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
타락한 불길 보르나스 | beast, Claw_onhit_audio, fast_movement, 화염, mammal_beast, not_dex, not_int |
지옥불 모박 | beast, Claw_onhit_audio, fast_movement, 화염, mammal_beast, not_dex, not_int |
모래벌레 아눈드르 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
모래벌레 아눈드르 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
마지막 독침 아크티 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
파리둔 왕자 아즈마디 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
칼날의 주권자 자미르 | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
파리둔 왕자 아즈마디 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
코브라 군주 엘자라 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
비늘 덮힌 자 세라스 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
모래 팔 | is_daemon, sand_blood, very_slow_movement |
검은 피의 주둥이충 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
검은 피의 주둥이충 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
쿨레막의 그릇 | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
검은 피의 백치 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
검은 피의 백치 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
검은피 잔류물 | very_slow_movement |
검은 피의 정예병 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
검은 피의 정예병 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
검은 피의 고름물집 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
검은 피의 고름물집 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
검은 피의 타르거한 | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
검은 피의 타르거한 | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
무광의 흉물 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
무광의 흉물 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
무광의 복수날개 | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
무광의 복수날개 | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
무광의 곰치 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
무광의 곰치 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
무광의 독사 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
무광의 독사 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
무광의 독사 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
열띤 수호병 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
열띤 기둥타쇄자 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
열띤 발굴자 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
열띤 추격자 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
열띤 충격간수 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
부화기 여왕 이그룰로그 | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
해골투척병 | bones, construct, slow_movement |
덜그럭늑골 | bones, construct, skeleton, undead, very_slow_movement |
척추강탈꾼 | bones, construct, medium_movement, skeleton, undead |
추방된 짐승 | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
추악한 눈 | abyssal, demon, medium_movement |
무광의 추적자 | abyssal, demon, medium_movement |
심연의 보행자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
심연의 보행자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
심연의 교살자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
심연의 교살자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
살점 유생 | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
살점 유생 | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
가르강튀아 유생 | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
가르강튀아 유생 | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
투명 | construct, slow_movement |
구덩이의 진균종 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
구덩이의 진균종 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
구덩이의 질주자 | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
구덩이의 질주자 | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
구덩이의 목자 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
심연의 도축자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
심연의 도축자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
구덩이의 목자 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
구덩이의 질주자 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
구덩이의 목자 | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
구덩이의 원시세포 | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
구덩이의 원시세포 | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
구덩이의 사냥개 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
구덩이의 사냥개 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
구덩이의 사냥개 | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
구덩이의 사냥개 | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
폭발성 바위 | slow_movement, Unarmed_onhit_audio |
폭발성 바위 | slow_movement, Unarmed_onhit_audio |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
검은피 룬 | Unarmed_onhit_audio, very_slow_movement |
무광의 룬 | Unarmed_onhit_audio, very_slow_movement |
구덩이 룬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
심연의 유령 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
리치 유령 | slow_movement, Unarmed_onhit_audio |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
뼈 방벽 | construct, Stab_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
도리아니 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
검은 피의 조종자 반드로트 | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
빛을 삼키는 자 타스굴 | demon, humanoid, not_dex, slow_movement |
타호아의 멧돼지 | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
타호아의 투아타라 | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
타호아 신비학자 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
돌 병사 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
해골 코브라 | beast, medium_movement, reptile_beast, skeleton, undead |
쿨레막의 간사 | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Monster Tags2 /1892
이름 | Tags |
---|---|
[모든 몬스터] | construct, fast_movement |
야생 영장류 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
야생 영장류 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
야생 영장류 | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
우두머리 영장류 | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Testling | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
호저 골리앗 | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
호저 골리앗 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
호저 골리앗 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
토템 | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
토템 | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
박격포 대포 | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
가시나무 굴착자 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
첨탑 굴착자 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
첨탑 굴착자 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
가시나무 로아 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
격노의 유령 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
복제 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
지루함 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
분신 | 1HSword_onhit_audio, construct, fast_movement |
신기루 | 1HSword_onhit_audio, construct, immobile, red_blood |
분신 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
분신 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
분신 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
분신 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, bone_armour, 시전, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
투명 | construct, Elemental_onhit_audio, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
폭발성 중심부 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
폭발성 중심부 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
다이몬 | 시전, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
다이몬 | 시전, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
야자게 | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
분신 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
그림자 사제 | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
신기루 구원자 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
폭발성 중심부 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
까마귀종 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
까마귀종 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
검은 까마귀 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
검은 까마귀 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
서리 악령 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
서리 악령 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
서리 악령 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
번개 악령 | allows_additional_projectiles, allows_inc_aoe, 시전, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
번개 악령 | allows_additional_projectiles, allows_inc_aoe, 시전, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
사형 집행자 | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
죽음의 화신 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
사형 집행자 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
죽음의 화신 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
철 마석학자 | allows_additional_projectiles, allows_inc_aoe, 시전, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
철 수호병 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
철 창병 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
철 저격수 | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
투명 | construct, Elemental_onhit_audio, very_slow_movement |
철 집행자 | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
포식자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
포식자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
움직이는 대지 고리안 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
움직이는 대지 고리안 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
움직이는 대지 고리안 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
포식자 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
포식자 | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
다이몬 | Beast_onhit_audio, very_slow_movement |
곰팡이 좀비 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
곰팡이 좀비 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
곰팡이 확산자 | allows_inc_aoe, 시전, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
진흙 복제 | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
진흙 복제 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
진흙 복제 | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
진흙 복제 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
살아있는 모래 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
살아있는 모래 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
살아있는 모래 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
불어 터진 방아꾼 | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
불어 터진 방아꾼 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
증오에 찬 자 티어니 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
증오에 찬 자 티어니 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
에조미어 반란자 라클란 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
에조미어 반란자 라클란 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
끝없는 한탄의 라클란 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
끝없는 한탄의 라클란 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
고통받는 자 코날 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
고통받는 자 코날 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
애도하는 아내 이사벨 | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
다이몬 | construct, Unarmed_onhit_audio, very_slow_movement |
흐느끼는 아이 케일럼 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
우는 아이 토크콜 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
호저 게 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
호저 게 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
독성 게 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
독성 게 어미 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
독성 게 어미 | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
화살 게 | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
화살 게 | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
익사자 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
익사자 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
익사자 | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
익사자 | 1HAxe_onhit_audio, undead, very_slow_movement, zombie |
굼뜬 시체 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
굼뜬 시체 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
끔찍한 임프 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
끔찍한 임프 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
끔찍한 노파 | allows_inc_aoe, 시전, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
썩은 무리의 베이라 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
썩은 무리의 베이라 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
겨울의 수다 리오나 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
겨울의 수다 리오나 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
서리혀 겔리다 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
하얀 수의의 이졸데 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
강 노파 | allows_inc_aoe, Beast_onhit_audio, 시전, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
곰팡이 전율가 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
곰팡이 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
곰팡이 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
곰팡이 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
곰팡이 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
가련한 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
가련한 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
살점 유생 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
살점 유생 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
살점 유생 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
살점 유생 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
영충 여왕 | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
살점 유생 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
살점 유생 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
무리 늑대인간 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
무리 늑대인간 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
탐욕적인 늑대인간 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
무리 늑대인간 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
탐욕적인 늑대인간 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
궁정 늑대인간 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
늑대인간 배회자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
늑대인간 배회자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
덩굴 배회자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
허기진 추적자 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
허기진 추적자 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
녹왕 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
녹왕 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
반란의 녹군주 고젠 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
반란의 녹군주 고젠 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
매춘부 | allows_additional_projectiles, allows_inc_aoe, 시전, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
코르티잔 | allows_additional_projectiles, allows_inc_aoe, 시전, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
피 운반자 | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
피 백치 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
피 백치 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
피 수집가 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
죽음의 기사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
죽음의 기사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
죽음의 기사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
죽음의 기사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
가고일 악마 | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
노후한 용병 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
노후한 용병 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
노후한 용병 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
노후한 용병 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
노후한 용병 | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
노후한 용병 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
노후한 용병 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
노후한 용병 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
노후한 용병 | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
노후한 용병 | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
노후한 용병 | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
노후한 용병 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
노후한 용병 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
노후한 용병 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
썩어가는 까마귀 | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
가시나무 거한 | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
구울 지휘관 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
구울 지휘관 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
키메라 자이클루시언 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
아귀야수 자일로조마 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
아귀야수 자일로조마 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
돌기둥 | construct, immobile, mud_blood, Unarmed_onhit_audio |
야수군주 욱스말 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
정점의 그레소르쿨 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
하늘의 재앙 | beast, Beast_onhit_audio, flying, immobile, red_blood |
살점 새끼 | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
깃털 달린 재앙 체차 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
하늘의 재앙 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
깃털 달린 재앙 체차 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
역병 새끼 | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
새끼거미 | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
숨은 구울 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
숨은 구울 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
숨은 구울 | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
숨은 구울 | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
녹의 해골 | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
일어난 마라케스 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 마라케스 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 마라케스 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
일어난 마라케스 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 마라케스 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
고대 에조미어인 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
고대 에조미어인 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
고대 에조미어인 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
고대 에조미어인 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
고대 에조미어인 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
고대 에조미어인 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
고대 에조미어인 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
고대 에조미어인 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
고대 에조미어인 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
고대 에조미어인 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
고대 에조미어인 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
고대 에조미어인 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
곰팡이 포병 | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
장의사 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
장의사 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
짐스러운 철면피 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
참회의 운반자 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
큰턱 악마 | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
구덩이 포복자 | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
뼈 추적자 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
뼈 추적자 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
덩굴 파수꾼 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
굶주린 늑대 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
썩은 늑대 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
썩은 늑대 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
썩은 늑대 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
곰팡이 늑대 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
일어난 전율가 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
일어난 전율가 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
일어난 전율가 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
일어난 전율가 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
일어난 전율가 | 시전, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | 시전, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | 시전, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | allows_additional_projectiles, 시전, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | allows_additional_projectiles, 시전, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | allows_additional_projectiles, 시전, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | allows_additional_projectiles, 시전, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
꽃 독사 | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
꽃 독사 | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
일어난 농장 일꾼 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
일어난 농장 일꾼 | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
불타는 시체 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
불타는 시체 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
불타는 시체 | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie |
가시나무 유인원 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
버림받은 아들 아자리안 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
몰락한 아들 하스크 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
몰락한 아들 하스크 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
거상 잘마라트 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
초대형 수호자 바스트웰드 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
일어난 쇠뇌 사수 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
일어난 쇠뇌 사수 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
배반자 발바라 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
잊혀진 포로 피라샤 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
잊혀진 포로 피라샤 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
발바라의 혼백 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
피라샤의 혼백 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
다이몬 | 1HSword_onhit_audio, very_slow_movement |
잽싼 골렘 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
잽싼 골렘 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
잽싼 골렘 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
잽싼 골렘 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
잽싼 골렘 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
잽싼 골렘 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
달리는 돌 | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
파리둔 역병운반자 | allows_additional_projectiles, allows_inc_aoe, 시전, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
파리둔 검사 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
파리둔 창병 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
파리둔 중보병 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
파리둔 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 투창병 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
파리둔 보병 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
파리둔 신참 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 풋내기 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 창병 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 중보병 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 여창병 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 바람절단자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 투창병 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
파리둔 보병 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 신참 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 검사 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
파리둔 검사 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
파리둔 창병 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 창병 | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 중보병 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 중보병 | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 여창병 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 여창병 | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 검의 무희 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 바람절단자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 바람절단자 | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 투창병 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
파리둔 보병 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 보병 | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 신참 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 풋내기 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
렉스 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
렉스 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
장갑을 두른 렉스 | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
파리둔 검사 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
파리둔 창병 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 중보병 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 여창병 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
파리둔 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 바람절단자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 투창병 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
파리둔 보병 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
파리둔 신참 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 풋내기 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
파리둔 도살자 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
세케마 아살라 | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
세케마 아살라 | human, humanoid, medium_movement, red_blood |
자도 | human, humanoid, medium_movement, red_blood |
미즙 잽싼거미 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
미즙 잽싼거미 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
심연 물고기 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
갈망하는 배반자 우트레드 | 시전, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
발굴된 해골 검사 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
발굴된 해골 전사 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
발굴된 해골 궁수 | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
발굴된 좀비 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
발굴된 얼음 운반자 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
발굴된 광란자 | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
발굴된 광전사 | 시전, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
발굴된 벌레 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
발굴된 룬 시전자 | 시전, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
발굴된 병사 | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
발굴된 악동 | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
검은 낫 석궁병 | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement |
태양의 기사 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour |
룬 기사 | 시전, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour |
성배단 사제 | 1HSword_onhit_audio, bone_armour, bones, 시전, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
끊어진 원의 드루이드 | bone_armour, 시전, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
드루이드의 사역수 | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
검은 낫 용병 | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour |
결사단 수문관 | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
몰락의 기원 올로스 | 1HSword_onhit_audio, 시전, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
몰락의 기원 올로스 | 1HSword_onhit_audio, 시전, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour |
트리스켈리온의 불길 | 시전, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
대닉 | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
그위넨 | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
로그 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 시전, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
투젠 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 시전, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
번지는 불 | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
회오리 | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
폭발성 과수원 | 시전, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
폭발성 바위 | 시전, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
폭발성 바위 | 시전, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
폭발성 바위 | 시전, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
폭발성 바위 | 시전, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
다이몬 | 시전, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
다이몬 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
살아있는 수정 | construct, immobile |
토템 | 시전, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
해골 스프리건 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
해골 스프리건 | allows_inc_aoe, 시전, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
나무인간 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
검은 질주자 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
검은 질주자 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
검은 질주자 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
잿빛 거미류 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
검은 질주자 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
금고 잠복자 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
금고 잠복자 | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
금고 잠복자 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
사브르 거미 | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
치장된 딱정벌레 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
치장된 딱정벌레 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
변색된 딱정벌레 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
변색된 딱정벌레 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
치장된 갑충석 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
치장된 갑충석 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
변색된 갑충석 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
도금된 딱정벌레 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
도금된 딱정벌레 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
케스의 아홉 번째 보물 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
치장된 딱정벌레 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
비의 축제 딱정벌레 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
사막 거한 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
버림받은 거한 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
수레 바퀴 | construct, immobile, large_model |
수레 바퀴 | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
썩어가는 거한 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
썩어가는 거한 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
습지대 거한 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
모래에 휩쓸린 시체 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
모래에 휩쓸린 시체 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
모래에 휩쓸린 시체 | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
독사 혈족 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
독사 혈족 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
진동 골렘 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
진동 골렘 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
진동 골렘 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
진동 골렘 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
돌 방벽 | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
대지 분쇄자, 덜컹거리는 창살 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
불씨붙이 볼크하르 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
녹아내린 자 마그마노어 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
전도성 설피록스 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
진동 골렘 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
고대의 군상 에크밥 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
뼈 거상 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
뼈 거상 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
하이에나 악마 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
하이에나 악마 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
태양 혈족의 청소부 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
태양 혈족의 청소부 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
토성파괴자 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
하이에나 군주 캐드론 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
하이에나 군주 캐드론 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
유황 게 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 화염, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
부식성 게 | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
부식성 게 | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
부식성 게 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
부식성 게 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
부식성 게 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
재투성이등 게 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
일어난 마법사 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 마법사 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 마법사 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
향로 | 2HSharpMetal_onhit_audio, very_slow_movement |
향로 | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
게워낸 시체매 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
일어난 왕 자만라 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
영속의 이쉬타로트 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
끔찍한 우상 | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
바위 뜀박이 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
바위 뜀박이 | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
공포의 종복 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 시전, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
공포의 종복 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 시전, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
바싹 마른 리치 | allows_additional_projectiles, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
바싹 마른 리치 | allows_additional_projectiles, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
바싹 마른 리치 | allows_additional_projectiles, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
바싹 마른 리치 | allows_additional_projectiles, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
바싹 마른 리치 | allows_additional_projectiles, allows_inc_aoe, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
바싹 마른 리치 | allows_additional_projectiles, allows_inc_aoe, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
바싹 마른 리치 | allows_additional_projectiles, allows_inc_aoe, bones, 시전, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
바싹 마른 리치 소환사 | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
손상된 조수 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
손상된 조수 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
날개 달린 마귀 | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
바위 개미 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
바위 개미 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
바위 개미 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
바위 개미 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
바위 개미 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
바위 개미 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
잊힌 사람들의 맹신자 | allows_inc_aoe, 시전, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
잊힌 사람들의 맹신자 | allows_inc_aoe, 시전, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
잊힌 사람들의 맹신자 | 시전, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
잊힌 사람들의 맹신자 | 시전, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
잊힌 사람들의 맹신자 | allows_inc_aoe, 시전, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
잊힌 사람들의 돌격병 | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
도금된 코브라 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
아르듀라 의용병 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
에말 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
타님 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
테라코타 병사 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
테라코타 병사 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
테라코타 병사 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
테라코타 병사 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
테라코타 병사 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
부패하는 수확자 | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
잊힌 사람들의 토벌자 | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
노역자 오세오돈 | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
잊힌 사람들의 강령술사 | allows_additional_projectiles, 시전, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
해골투척병 | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
덜그럭늑골 | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
척추강탈꾼 | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
독사 주술사 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
독사 주술사 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
위압자 여왕 카발라 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
독사의 여왕 마나사 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
독사의 여왕 마나사 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
매혹하는 독사 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 시전, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
도금된 코브라 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
뼈 방벽 | bones, construct, Stab_onhit_audio, very_slow_movement |
죽음군주 이크탑 | 시전, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
구덩이의 군주 | 시전, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
구덩이의 군주 | 시전, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
구덩이의 군주 | 시전, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
죽음군주 이크탑 | Unarmed_onhit_audio, very_slow_movement |
죽음군주 이크탑 | immobile, Unarmed_onhit_audio |
일어난 마라케스 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
일어난 마라케스 | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 마라케스 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
일어난 마라케스 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
모래살점 해골 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
모래살점 해골 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
모래살점 전사 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
모래살점 전사 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
모래살점 전사 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
모래살점 전사 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
모래살점 마법사 | allows_additional_projectiles, 시전, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
모래살점 마법사 | allows_additional_projectiles, 시전, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
모래살점 마법사 | allows_additional_projectiles, 시전, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
쇳소리 청소부 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
쇳소리 청소부 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
쇳소리 청소부 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
쇳소리 청소부 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
무덤비명자 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
무덤비명자 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
무덤비명자 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
악마 신관 | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
땅거미 박쥐 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
땅거미 박쥐 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
땅거미 박쥐 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
땅거미 박쥐 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
모래 혼백 | allows_additional_projectiles, 시전, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
모래 혼백 | allows_additional_projectiles, 시전, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
모래 혼백 | allows_additional_projectiles, 시전, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | 원소, 화염, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
브릴 유령 | allows_additional_projectiles, allows_inc_aoe, 시전, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
브릴 유령 | allows_additional_projectiles, allows_inc_aoe, 시전, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
브릴 유령 | allows_additional_projectiles, allows_inc_aoe, 시전, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
모독자 토르 굴 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
뼈 폭군 자르 왈리 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
뼈 폭군 자르 왈리 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
끔찍한 시체매 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
끔찍한 시체매 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
키나라 | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
마라케스 언데드 | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
마라케스 언데드 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
타락한 시신 | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
역병 무리 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
역병 무리 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
역병 님프 | allows_additional_projectiles, allows_inc_aoe, beast, 시전, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
역병 님프 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
역병 수확자 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
피 삼키는 자 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
살점 관통자 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
역병 수확자 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
역병 수확자 | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
황혼의 교단 병사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
황혼의 교단 병사 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
황혼의 교단 장교 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
황혼의 교단 장교 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
황혼의 교단 암살자 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
황혼의 교단 병사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
황혼의 교단 장교 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
벌 받는 자 | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
사구 잠복자 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
사구 잠복자 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
사구 잠복자 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
날개 달린 공포 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
날개 달린 공포 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
테라코타 광신도 | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
큰까마귀 하피 | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
큰까마귀 하피 | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
사마귀 쥐 | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
공포의 기술자 룻자 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
지옥불 기술자 보리크 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
지옥불 기술자 보리크 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
시간의 자로크 | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
늪 골렘 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
습지대에 쓰러진 노예 | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
습지대에 쓰러진 평민 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
습지대에 쓰러진 평민 | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
습지대에 쓰러진 평민 | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
준설 마귀 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 시전, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
준설 마귀 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 시전, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
뿌리준설자 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 시전, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
끔찍한 가시 그러지래시 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 시전, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
끔찍한 가시 그러지래시 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 시전, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
오로크 추적자 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
오로크 사냥꾼 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
오로크 살점자객 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
오로크 목절단자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
오로크 주술사 | allows_additional_projectiles, allows_inc_aoe, 시전, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
창백한 주술사 란부 | allows_additional_projectiles, allows_inc_aoe, 시전, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
란부의 망치 가르캄 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
아자크 추적자 | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
아자크 창투척자 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
아자크 살점자객 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
아자크 잡종개지배자 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
아자크 목절단자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
아자크 주술사 | allows_additional_projectiles, allows_inc_aoe, 시전, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
아자크 주술사 | allows_additional_projectiles, allows_inc_aoe, 시전, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
추악한 말의 나라그 | allows_additional_projectiles, allows_inc_aoe, 시전, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
아자크 냉혈한 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
아자크 풋내기 | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
아자크 횃불운반자 | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
아자크 망치꾼 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
뼈 방벽 | bones, construct, not_dex, not_int, very_slow_movement |
야만 제웅 | construct, very_slow_movement |
피도둑 말벌 | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
피도둑 말벌 | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
피도둑 여왕 | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
바다부족 덫사냥꾼 | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
바다부족 주민 | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
바다부족 시전자 | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
바다부족 금고지기 | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
바다부족 단검소지자 | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
바다부족 주머니소지자 | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
바다부족 작살꾼 | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
바다부족 창 낚시꾼 | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
바다부족 새 | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
창백한 봉합 추적자 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
치장된 기형물 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
곱사등 곤봉꾼 | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
납작머리 곤봉꾼 | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
방화버섯 배양가 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
파멸 어린나무 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
개미귀신 돌격자 | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
차우 잡종견 | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
차우 잡종견 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
차우 잡종견 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
바알 해골 전사 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
바알 해골 종자 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
바알 해골 사제 | allows_additional_projectiles, allows_inc_aoe, 시전, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
바알 해골 궁수 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
바알 해골 전사 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
바알 해골 종자 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
바알 해골 사제 | allows_additional_projectiles, allows_inc_aoe, 시전, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
바알 해골 궁수 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
불운의 탐험가 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
불운의 탐험가 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
불운의 탐험가 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
불운의 탐험가 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
쿼드릴라 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
강력한 은빛주먹 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
머리박살꾼 제코아 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
머리박살꾼 제코아 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
머리박살꾼 제코아 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
흉물스러운 설인 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
서리 태생 마귀 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
서리 태생 마귀 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
쐐기풀 개미 | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
얼어붙은 턱 | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
뒤엉킨 거한 | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
뱀목 도축자 | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
내장집 도축자 | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
시신 둥지 | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
미끄럼 뱉는 자 | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
수축된 도축자 | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
수축된 뱉는 자 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
전갈 원숭이 | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
전갈 원숭이 | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
거대엄니 멧돼지 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
거대엄니 멧돼지 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
다이몬 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
말벌 | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
선대의 혼백 거북이 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
선대의 비취 거한 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
선대의 비취시전자 | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
선대의 전쟁뿔 | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
광신자 궁수 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
광신자 단검춤꾼 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
광신자 마녀 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 시전, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
광신자 냉혈한 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
해골투척병 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
덜그럭늑골 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
척추강탈꾼 | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
고난 토템 | construct, ghost_armour, immobile, is_unarmed, non_attacking |
배회하는 키메랄 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
강 타니와 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
강 타니와 | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
카멜레온 비룡 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
강 타니와 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
강 타니와 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
채찍혀 물렁이 | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
잔류하는 검은턱 | 2HBluntMetal_onhit_audio, construct, 화염, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
가차 없는 자 올로톤 | 2HBluntMetal_onhit_audio, construct, 화염, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
가차 없는 자 올로톤 | 2HBluntMetal_onhit_audio, construct, 화염, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
가차 없는 자 올로톤 | 2HBluntMetal_onhit_audio, construct, 화염, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
수호자 폭풍선혈 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
수호자 폭풍선혈 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
수호자 폭풍선혈 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
습지대 마녀 이그나그두크 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
말라버린 노파 브라카 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
말라버린 노파 브라카 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
화염 서약의 이그나티아 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
검은 화염의 헬드라 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
돌 파수꾼 | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
녹은 금 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
녹은 금 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
녹슨 재건자 | 2HBluntMetal_onhit_audio, 시전, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
녹슨 재건자 | 2HBluntMetal_onhit_audio, 시전, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
재건자 | 2HBluntMetal_onhit_audio, bludgeoning_weapon, 시전, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
충격칼날 구조물 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
녹슨 다이나 골렘 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 시전, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
녹슨 다이나 골렘 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 시전, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
충격칼날 구조물 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
포복자 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 시전, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
포복자 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
포복자 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
포복자 파수꾼 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 시전, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
만들어진 원숭이 | 시전, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
만들어진 원숭이 머리 | 시전, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
썩은 쥐 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
썩은 쥐 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
배회하는 그늘 | allows_inc_aoe, 시전, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
배회하는 그늘 | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
언데드 바알 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
언데드 바알 수호병 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
언데드 바알 수호병 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
언데드 바알 검의 무희 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
언데드 바알 수호병 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
언데드 바알 수호병 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
추악한 현자 | 1HSword_onhit_audio, 시전, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
어린 납작머리 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
추악한 대장장이 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
추악한 망치꾼 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
더러운 투척자 | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
납작머리 전사 | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
더러운 맏이 | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
바이퍼 나푸앗지 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
바이퍼 나푸앗지 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
방황하는 창 라이타라 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
동족 학살자 모르윈 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
동족 학살자 모르윈 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
독사 종복 | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
독사 군단병 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
독사 군단병 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
독사 군단병 | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
독사 군단병 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
독사 군단병 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
독사 군단병 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
피의 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
피의 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
피의 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
혼돈의 맹신자 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
혼돈의 맹신자 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
혼돈의 맹신자 | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
극한의 맹신자 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
극한의 맹신자 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
극한의 맹신자 | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
불타는 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
불타는 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
강화된 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
강화된 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
기수 맹신자 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
기수 맹신자 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
피의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
피의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
혼돈의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
혼돈의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
혼돈의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
극한의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
극한의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
극한의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
불타는 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
불타는 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
강화된 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
강화된 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
피의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
피의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈의 맹신자 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 시전, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
극한의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
극한의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
극한의 맹신자 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 시전, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
불타는 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
불타는 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
강화된 맹신자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
강화된 맹신자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
바알 피박자 | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
바알 수호병 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
바알 수호병 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
바알 수호병 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
바알 수호병 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
바알 감독관 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
바알 감독관 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
바알 골리앗 | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
바알 골리앗 | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
바알 골리앗 | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
수술 실험주의자 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
바알 형태변형자 | 1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
바알 형태변형자 | 1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
바알 형태변형자 | 1HSword_onhit_audio, cannot_be_monolith, 시전, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
바알 형태변형자 | 1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
피의 여사제 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
피의 사제 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
폭발성 중심부 | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
바알 집행자 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
바알 시간 연구자 | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
언데드 바알 집행자 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
바알 연구자 | allows_additional_projectiles, allows_inc_aoe, 시전, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
충신 재규어 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
재규어 사역수 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
구불거리는 사역수 | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
원시 사역수 | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
뱀 | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
알바 | bludgeoning_weapon, 시전, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
세르비 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
우나 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
오즈월드 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
두건 쓴 자 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
투젠 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
대닉 | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
앤지 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
바알 미라 도끼병 | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
바알 미라 창병 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
바알 미라 악한 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
바알 미라 궁수 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
바알 미라 운반자 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
바알 미라 운반자 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
녹은 금 도축자 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
녹은 금 도축자 | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
녹은 금 도축자 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
녹은 금 도축자 | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
익사한 탐험가 | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
익사한 탐험가 | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
익사한 탐험가 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
익사한 탐험가 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
익사한 망령 | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
익사한 운반자 | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
익사한 운반자 | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
녹은 금 대장장이 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
익사한 포복자 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
익사한 포복자 | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
피의 정령 | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
피의식 수호병 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
피의식 수호병 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
피의식 수호병 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
피의식 수호병 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
피의식 수호병 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
피의식 수호병 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
피의식 수호병 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
피의식 수호병 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
태양의 사제 | allows_additional_projectiles, 시전, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
피의식 사제 | 1HSword_onhit_audio, allows_additional_projectiles, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
피의식 사제 | 1HSword_onhit_audio, allows_additional_projectiles, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
태양의 고위 사제 케출리 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
태양의 예견자 톤퀴 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
태양의 예견자 톤퀴 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
회오리바람 구조물 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
회오리바람 구조물 팔 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
야생 박쥐 | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
화염 보초 | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
바알 도끼병 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
바알 도끼병 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
피의 여사제 젤리나 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
피의 사제 졸린 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
피의 신탁자 잇자라 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
육체 형성자 마즈틀리 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
더러운 노파 | 시전, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
오물의 여왕 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
혐오스러운 자 야오타 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
혐오스러운 자 야오타 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
혐오스러운 자 야오타 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
노파의 저주 | very_slow_movement |
노파의 저주 | very_slow_movement |
노파의 저주 | very_slow_movement |
노파의 저주 | very_slow_movement |
오물의 여왕의 저주 | very_slow_movement |
더러운 분뇨 | very_slow_movement |
역겨운 분뇨 | very_slow_movement |
썩어가는 영혼포획자 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
군함 | 시전, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
썩어가는 포병 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
썩어가는 척탄병 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
썩어가는 폭파 전문가 | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
하틀린 선장 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
항해군주 말고르 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
유령 대포 | construct, slow_movement |
폭발성 중심부 | construct, Unarmed_onhit_audio, very_slow_movement |
침몰한 함대의 토렉 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
침몰한 함대의 토렉 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
불어 터진 진행자 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
불어 터진 닻꾼 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
꿰뚫린 폭도 | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
바다부패 해골 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
바다부패 작살꾼 | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
바다부패 덫사냥꾼 | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
바다부패 저격수 | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
바다부패 해골 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
바다부패 해골 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
궁수 초월자 | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
궁수 초월자 | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
골리앗 초월자 | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
잔인한 초월자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
방패 방어 초월자 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
융해된 검사 | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
도리아니의 정예병 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
도리아니의 정예병 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
잽싼 지뢰 | 2HBluntMetal_onhit_audio, 시전, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
강철 거상 | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
전사 초월자 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
칼날채찍 초월자 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
거인 때까치 | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
숫때까치 | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
부패하는 갈매기 | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
끔찍한 타액 갈매기 | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
주운 해골 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
주운 해골 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
큰까마귀 때까치 | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
갈매기 때까치 | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
왕실 마석학자 도리아니 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
왕실 마석학자 도리아니 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
도리아니의 승리 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
도리아니의 승리 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
도리아니의 승리 | construct, mud_blood, not_dex, not_int, slow_movement |
격노 | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
악의 | animal_claw_weapon, 시전, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
혐오 | animal_claw_weapon, Beast_onhit_audio, 시전, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
적의 | animal_claw_weapon, 시전, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
광분의 | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
소란 | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
두려움의 현신 옴니포비아 | 1HSword_onhit_audio, 시전, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
폭발성 중심부 | 시전, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
덜컹대는 교수대 | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
영원한 고문자 | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
가시 강령술사 | allows_inc_aoe, 시전, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
영혼지킴이 포라엘 | allows_inc_aoe, 시전, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
배회하는 해골 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
배회하는 해골 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
먹힌 쥐 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
먹힌 쥐 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
일어난 전율가 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 전율가 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 전율가 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
일어난 전율가 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
영원한 죄수 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
영원한 죄수 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
영원한 죄수 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
영원한 죄수 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
영원한 죄수 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
배회하는 해골 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
창백한 파도파괴자 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
창백한 소금물 뱉는 자 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
창백한 소금물 뱉는 자 | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
창백한 물보행자 | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
영원한 수호병 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
몰락한 병참 담당 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
탕마주 | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
프레야 하틀린 | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
창백한 유괴범 | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
산호왕관 해골 | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
볼록한 큰턱 | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
낚시꾼 큰턱 | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
물컹한 추적자 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
제련 장인 메크툴 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
살아있는 용광로 굴잘 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
살아있는 용광로 굴잘 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
포로 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
족쇄 찬 공포 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
얼음 가시 | construct, immobile, Unarmed_onhit_audio |
다이몬 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
코끼리 거북이 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
가시 종종발 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
돌배후 로아 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
사로잡힌 돌배후 로아 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
거대한 백색 괴수 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
모래질주자 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
두개골머리 혈족 | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
야생 혈족 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
두개골머리 혈족 | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
야생 혈족 | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
억제된 거대괴수 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
억제된 거대괴수 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
노예 밈보크 | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
창운반자 혈족 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
창운반자 혈족 | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
창운반자 혈족 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
키 큰 보행자 혈족 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
전쟁북 혈족 | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
전쟁북 혈족 | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
엄니운반자 혈족 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
엄니운반자 혈족 | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
주술사 혈족 | allows_additional_projectiles, allows_inc_aoe, 시전, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
주술사 혈족 | 시전, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
녹아내린 임프 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, 시전, cleaving_weapon, demon, 화염, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
눈먼 짐승 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
탐욕스러운 송곳니 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
혈족의 군주 크루톡 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
만족을 모르는 자 브루고 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
채광가 혈족 | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
횃불운반자 혈족 | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
가시투성이 가오리 | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
달리는 해파리게 | beast, 시전, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
달리는 해파리게 | beast, 시전, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
빛나는 해파리 | beast, 시전, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
무시무시한 사이렌 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
거대 큰턱 | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
빛나는 척추물고기 | beast, Beast_onhit_audio, 시전, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
염수 처녀 | allows_additional_projectiles, beast, Beast_onhit_audio, 시전, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
진주의 수호자 아델리나 | allows_additional_projectiles, beast, Beast_onhit_audio, 시전, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
양서류 배회자 | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
수호자 도마뱀 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
수호자 도마뱀 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
선대의 주문사 | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
선대의 주문사 | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
원시 혼백 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
원시 혼백 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
선대의 궁수 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
선대의 궁수 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
카루이 궁수 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
선대의 수호자 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
선대의 수호자 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
카루이 보병 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
선대의 전사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
선대의 전사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
선대의 처형인 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
선대의 처형인 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
카루이 전사 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
화염숨결 | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
나마후 유린자 | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
검은껍질 철거자 | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
창 낚시꾼 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
역류 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
타살리오 고기잡이 | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
천둥새 | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
폭풍 수호병 | allows_inc_aoe, 시전, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
폭풍 영매 | allows_inc_aoe, 시전, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
죽음의 노래 디아모라 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
심해의 딸 시보라 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
죽음의 노래 디아모라 | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | 시전, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
선대의 가면 | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
선대의 뿔운반자 | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
선대의 뿔운반자 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
선대의 수호자 타와니 | construct, immobile, Unarmed_onhit_audio |
다이몬 | construct, immobile, Unarmed_onhit_audio |
다이몬 | construct, immobile, Unarmed_onhit_audio |
다이몬 | construct, immobile, Unarmed_onhit_audio |
하얀 야마 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
하얀 야마 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
하얀 야마 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
피의 열병에 걸린 술숨결 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
피의 열병에 걸린 갈고리병 | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
피의 열병에 걸린 창병 | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
피의 열병에 걸린 도끼병 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
피의 열병에 걸린 전사 | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
피의 열병에 걸린 철퇴병 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
피의 열병에 걸린 농포 | construct, very_slow_movement |
피의 열병에 걸린 방화범 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
피의 열병에 걸린 엄니야수 | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
피의 열병에 걸린 현자 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
고기 썰이 하라노 | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
장갑을 두른 기생충 | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
크레스 기생충 | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
곰치 혈족 | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
감염된 가오리 | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
감염된 문어 | beast, Claw_onhit_audio, medium_movement, red_blood |
감염된 거북이 | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
감염된 아귀 | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
피의 열병에 걸린 역병전파자 | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
수호자 거북이 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
수호자 거북이 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
역병추적자 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
악의에 찬 부랑자 | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
부족장 타바카이 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
몰락한 자 타바카이 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
삼켜진 자 타바카이 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
선택받은 자 마노키 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
흥분한 자 마노키 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
더럽혀진 자 마노키 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
전사의 혼백 | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
뿌리보행자 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
포자운반자 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
곰팡이 강탈자 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
일군 숲 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
일군 숲 | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
해골 스프리건 | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
일군 숲 | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
해골 스프리건 | allows_inc_aoe, beast, 시전, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
지오너 백작 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
지오너 백작 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
지오너 백작 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
지오너 백작 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
악취 나는 늑대 지오너 | 1HSword_onhit_audio, beast, medium_movement, red_blood |
악취 나는 늑대 지오너 | 1HSword_onhit_audio, beast, medium_movement, red_blood |
다이몬 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
궁정 늑대인간 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
덩굴 배회자 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
미쳐버린 수호병 | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
황혼의 교단 서약자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
황혼의 교단 서약자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 시전, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
황혼의 교단 서약자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
선교사 로란디스 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
황혼의 교단 서약자 | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
구원자의 손 토르비안 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
거수 브라쿠스 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
분신 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
충실한 궁수 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
충실한 궁수 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
충실한 전사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
충실한 전사 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
정의로운 도끼병 | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
정의로운 도끼병 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
투명 | bone_armour, 시전, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
태고의 괴물 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
허수아비 야수 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
흉물 자만라 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
흉물 자만라 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
왕의 수행원 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
감염된 사체 | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
잊혀진 추적자 | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
잊혀진 포복자 | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
잊혀진 사티루스 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
잊혀진 수사슴 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
잊혀진 사티루스 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
유독성 거대괴수 | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
바퀴결속 노파 | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
핵의 간수 지코아틀 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
불타는 수호자 테츠카틀 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
불타는 수호자 테츠카틀 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
불타는 수호자 테츠카틀 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
영원의 집정관 드레이븐 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
영원의 집정관 드레이븐 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
검은 집정관 타이초 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
검은 집정관 타이초 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
영원의 집정관 드레이븐 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
포획한 영혼 | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
늑대 반려수 | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
황혼의 교단 사제 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
황혼의 교단 사제 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 시전, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
지층 골렘 | allows_inc_aoe, construct, 화염, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
지층 골렘 | allows_inc_aoe, construct, 화염, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
화산 골렘 | allows_inc_aoe, construct, 화염, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
화산 골렘 | allows_inc_aoe, construct, 화염, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
분신 | Beast_onhit_audio, construct, fast_movement |
분신 | Beast_onhit_audio, construct, fast_movement |
분신 | construct, Elemental_onhit_audio, fast_movement |
분신 | Beast_onhit_audio, construct, fast_movement |
유폐된 광분 | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
투명 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, immobile |
투명 | 2HSharpMetal_onhit_audio, construct, immobile |
광포한 개 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
야생견 바르기르 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
광포한 개 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
용병 동료 | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
해골 전사 | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
해골 강탈자 | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
해골 돌격병 | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
해골 저격수 | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
해골 서리 마법사 | bone_armour, bones, 시전, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
해골 폭풍 마법사 | bone_armour, bones, 시전, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
해골 방화범 | bone_armour, bones, 시전, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
해골 성직자 | bone_armour, bones, 시전, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
소환한 좀비 | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
공물 가시 | bones, construct, immobile, Unarmed_onhit_audio |
폭발성 멧돼지 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
폭발성 멧돼지 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
파리둔 포복자 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
파리둔 포복자 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
버림받은 광부 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
버림받은 광부 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
버림받은 광부 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
버림받은 광부 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
버림받은 광부 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
버림받은 광부 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
버림받은 광부 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
살아있는 의례 양초덩어리 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
살아있는 의례 양초덩어리 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
신념의 조롱 멜트왁스 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
신념의 조롱 멜트왁스 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
집정관의 배우자 아시니아 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
집정관의 배우자 아시니아 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
공포의 배우자 사피라 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
공포의 배우자 사피라 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
집정관의 배우자 아시니아 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
걷는 골리앗 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
걷는 골리앗 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
걷는 골리앗 | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
걷는 골리앗 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
영원의 기사 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
영원의 기사 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
영원의 기사 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
영원의 기사 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
수척한 기사 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
수척한 기사 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
뼈 포복자 | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
골리앗 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
녹아내린 패기 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
골리앗 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
골리앗 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
꿰뚫는 자 림 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
파리둔 창기병 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
파리둔 창기병 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
선대의 전사 혼백 | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
토템 | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
로아 반려수 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
단지보행자 | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
단지보행자 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
단지보행자 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
일어난 이야기꾼 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
일어난 이야기꾼 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
일어난 이야기꾼 | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
추악한 거대 두꺼비 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
알바 | bludgeoning_weapon, 시전, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
썩어가는 수호병 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
썩은 드루이드 | 2HBluntWood_onhit_audio, beast, 시전, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
곰팡이 거대괴수 | 2HBluntWood_onhit_audio, beast, 시전, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
곰팡이 거대괴수 | 2HBluntWood_onhit_audio, beast, 시전, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
썩은 드루이드 | 2HBluntWood_onhit_audio, beast, 시전, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
다이몬 | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
가시나무망령 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
증오에 찬 숲 뿌리손아귀 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
가시나무망령 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
증오에 찬 숲 뿌리손아귀 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
가시나무망령 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
포악한 덩굴 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
포악한 덩굴 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
포악한 덩굴 | 2HBluntWood_onhit_audio, construct, immobile |
폭발성 과수원 | 시전, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
폭발성 과수원 | 시전, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
잊혀진 마녀 아리아그네 | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
격노의 유령 | Claw_onhit_audio, 화염, flying, medium_movement, skeleton, undead |
고난 토템 | construct, immobile |
연무 속의 왕 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
연무 속의 왕 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
신비한 숭배물 | construct, immobile, large_model, not_dex, not_str |
연무 속의 왕 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
연무 속의 왕 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
연무 속의 왕 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
폭발성 두꺼비 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
토템 | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
심술 부리는 돌아귀 | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
등딱지 도마뱀 | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
케르베로스 박쥐 | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
케르베로스 박쥐 | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
석갑 고릴라 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
석갑 고릴라 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
벼슬 거대괴수 | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
하늘 예견자 발라크 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
하늘 예견자 발라크 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
얼어붙은 발톱 라카르 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
겨울의 날개 스레이븐 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
얼어붙은 발톱 라카르 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
흰 로아 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
분신 | 1HSword_onhit_audio, construct, fast_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement |
분신 | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
유토피아의 첫 번째 전령, 베네딕투스 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
대재판관 아우렐리안 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
얼어붙은 샘의 라피크 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
불타는 강의 하디 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
더럽혀진 서약의 시그버트 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
산산이 조각난 신념의 고드윈 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
시련의 대가 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
모래 어미 아샤르 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
사구 거주자 카라쉬 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
사구 거주자 카라쉬 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
다이몬 | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
지옥불 사냥개 | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
투명 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
증오하는 그것 | allows_additional_projectiles, 시전, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
채찍질하는 그것 | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
사냥하는 그것 | 시전, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
찢는 그것 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
지키는 그것 | allows_additional_projectiles, 시전, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
할퀴는 그것 | animal_claw_weapon, beyond_demon, bone_armour, 시전, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
두려움의 현신 옴니포비아 | 1HSword_onhit_audio, demon, medium_movement, red_blood |
계시자 코시스 | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
격노 | Claw_onhit_audio, demon, fast_movement |
악의 | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
혐오 | Claw_onhit_audio, demon, very_slow_movement |
적의 | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
광분 | demon, medium_movement, Unarmed_onhit_audio |
소란 | Claw_onhit_audio, demon, medium_movement |
나타난 악마 | affliction_daemon, construct, immobile, Stab_onhit_audio |
나타난 악마 | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
나타난 악마 | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
폭발성 중심부 | 시전, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
폭발성 중심부 | 시전, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
나타난 악마 | affliction_daemon, 시전, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
나타난 악마 | affliction_daemon, 시전, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
나타난 악마 | affliction_daemon, 시전, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
나타난 악마 | affliction_daemon, 시전, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
나타난 악마 | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | 시전, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
다이몬 | 시전, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
확장하는 폭발성 죽음의 지역 | bone_armour, 시전, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
왼쪽 무기 | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
오른쪽 무기 | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
다이몬 | 시전, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
다이몬 | 시전, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | 시전, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
투명 | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
폭발성 중심부 | 시전, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
다이몬 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
원령 | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
종합체 | Constant_onhit_audio, construct, immobile, not_dex |
포탑 | construct, immobile, mud_blood, Unarmed_onhit_audio |
통제하는 그것 | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, 시전, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
의심하는 그것 | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, 시전, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
거머쥐는 그것 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
기어다니는 그것 | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
보는 그것 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
보는 그것 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
포복하는 그것 | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
뒤를 밟는 그것 | animal_claw_weapon, bone_armour, 시전, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
하나인 우리, 제쉬트 | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
다이몬 | 시전, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
다이몬 | 시전, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
다이몬 | 시전, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
다이몬 | 시전, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
다이몬 | 시전, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
다이몬 | 시전, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
기어다니는 그것 | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
재의 중재자 | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
투명 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
사우리안 종복 | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
서리 인도자 무긴 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
폭풍 소환사 후닌 | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
나무인간 삿것 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
나무인간 삿것 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
나무인간 삿것 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
나무인간 분할야수 | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
나무인간 갈고리괴물 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
나무인간 갈고리괴물 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
나무인간 곰팡이강탈자 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
나무인간 곰팡이강탈자 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
나무인간 스프리건 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
나무인간 스프리건 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
나무인간 현자 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
나무인간 현자 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
나무인간 신비학자 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
나무인간 신비학자 | animal_claw_weapon, 시전, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
잊혀진 수사슴 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
이름 없는 거주자 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
이름 없는 거주자 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
이름 없는 공포 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
이름 없는 공포 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
이름 없는 잠복자 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
이름 없는 잠복자 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
이름 없는 역병동물 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
이름 없는 역병동물 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
이름 없는 굴착자 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
이름 없는 굴착자 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
이름 없는 거한 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
이름 없는 거한 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
이름 없는 임프 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
번지는 불 | bone_armour, 시전, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
광신자 궁수 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
광신자 궁수 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
광신자 단검춤꾼 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
광신자 단검춤꾼 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
광신자 마녀 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 시전, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
광신자 마녀 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 시전, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
광신자 전사 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
광신자 냉혈한 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
광신자 냉혈한 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
해골투척병 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
덜그럭늑골 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
폭발성 갑충석 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
악마 임프 | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
악마 야수 | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
악마 망령 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
악마 하피 | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
악마 몰이꾼 | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
잽싼머리 | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
굶주린 호문쿨루스 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
굶주린 돌격병 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
굶주린 소화자 | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
굶주린 이형 | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
굶주린 피형성자 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
피로 빚은 폭발물 | 시전, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
굶주린 침연자 | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
살점 포식자 | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
투명 | demon, immobile, red_blood, Unarmed_onhit_audio |
창백한 지천사 | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
창백한 종 | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
창백한 미덕 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
창백한 천사 | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
창백한 치천사 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
창백한 천사 | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
혼돈 맹신자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
혼돈 맹신자 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
피의식 수호병 | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
피의식 수호병 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
피의식 수호병 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
피의식 수호병 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
피의식 수호병 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
피의식 수호병 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
피의식 수호병 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
피의식 사제 | 1HSword_onhit_audio, 시전, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | 시전, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
경악의 에센스 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
카오스에센스덩굴 | construct, medium_movement, Unarmed_onhit_audio |
일어난 전율가 | bones, 시전, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
일어난 전율가 | bones, 시전, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
일어난 전율가 | bones, 시전, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
뼈 방벽 | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
에센스 시간 포탈 | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
격노의 화염 정령 | 화염, flying, slow_movement, Unarmed_onhit_audio, undead |
거센 폭풍 혼백 | flying, slow_movement, Unarmed_onhit_audio, undead |
피의 맹신자 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
극한의 맹신자 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
피의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
극한의 맹신자 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
피의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
극한의 맹신자 | allows_additional_projectiles, allows_inc_aoe, 시전, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
의식 도깨비불 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
무정한 타우아 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
피에 목마른 라오크 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
인간사냥꾼 브로나크 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
악의 어린 장미 아드리엔 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
죽음 아카라의 바사 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
저주를 엮는 자 시아라 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
불을 뿜는 손 니아사 | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
비전 폭풍 헤스페리아 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
고통받는 자 울프레드 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
포병 드루시안 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
폭풍 결속사 손다르 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
능수능란한 자 도란 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
혼백 기본 | ghost, medium_movement, Unarmed_onhit_audio, undead |
올빼미의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
독사의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
영장류의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
곰의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
멧돼지의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
소의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
늑대의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
수사슴의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
고양이의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
토끼의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
여우의 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
올빼미의 혼백 | medium_movement, Unarmed_onhit_audio |
고양이의 혼백 | ghost, medium_movement, Snap_onhit_audio, undead |
영장류 부족장 혼백 | beast, medium_movement, Unarmed_onhit_audio |
영장류 혼백 | ghost, medium_movement, Unarmed_onhit_audio, undead |
수사슴 혼백 | beast, Beast_onhit_audio, medium_movement |
아코야 | human, humanoid, medium_movement, red_blood |
폭발성 혼백 멧돼지 | beast, karui, medium_movement, Unarmed_onhit_audio |
혼백 소 | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
가르강튀아 말벌 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
님프 말벌 | allows_additional_projectiles, allows_inc_aoe, beast, 시전, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
님프 말벌 | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
몰려드는 말벌 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
집게분쇄자 | beast, crustacean_beast, medium_movement, not_dex, not_int |
족쇄에 묶인 괴수 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
피구정물 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
족쇄에 묶인 낫 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
족쇄에 묶인 뱀 | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
족쇄에 묶인 거미 | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
족쇄에 묶인 장악자 | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
족쇄에 묶인 도리깨 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
족쇄에 묶인 몸부림꾼 | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
족쇄에 묶인 갈고리 | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
족쇄에 묶인 갈고리 | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
고양이의 혼백 | beast, ghost, medium_movement, Snap_onhit_audio, undead |
델윈 | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
기동된 무기 | construct, fast_movement |
포병대 | ranged, Unarmed_onhit_audio, very_slow_movement |
굶주린 무리 | beast, slow_movement, Unarmed_onhit_audio |
타바카이 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
마코루 | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
가시나무 굴착자 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
테인 울프릭 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
잿빛 군주 발로크 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
연무의 칼날 시오라 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
그늘진 악령 사리엘 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
족쇄 찬 악령 | 시전, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
번지는 불 | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
여인 엘스위트 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
말라버린 장미 아벨린 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
뼈 방벽 | bones, construct, Stab_onhit_audio, very_slow_movement |
죽음의 간수 오스윈 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
서리의 파멸 베이나 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
살아 있는 번개 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
타락한 불길 보르나스 | beast, Claw_onhit_audio, fast_movement, 화염, mammal_beast, not_dex, not_int |
지옥불 모박 | beast, Claw_onhit_audio, fast_movement, 화염, mammal_beast, not_dex, not_int |
모래벌레 아눈드르 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
모래벌레 아눈드르 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
마지막 독침 아크티 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
파리둔 왕자 아즈마디 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
칼날의 주권자 자미르 | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
파리둔 왕자 아즈마디 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
코브라 군주 엘자라 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
비늘 덮힌 자 세라스 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
모래 팔 | is_daemon, sand_blood, very_slow_movement |
검은 피의 주둥이충 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
검은 피의 주둥이충 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
쿨레막의 그릇 | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
검은 피의 백치 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
검은 피의 백치 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
검은피 잔류물 | very_slow_movement |
검은 피의 정예병 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
검은 피의 정예병 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
검은 피의 고름물집 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
검은 피의 고름물집 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
검은 피의 타르거한 | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
검은 피의 타르거한 | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
무광의 흉물 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
무광의 흉물 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
무광의 복수날개 | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
무광의 복수날개 | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
무광의 곰치 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
무광의 곰치 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
무광의 독사 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
무광의 독사 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
무광의 독사 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
열띤 수호병 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
열띤 기둥타쇄자 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
열띤 발굴자 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
열띤 추격자 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
열띤 충격간수 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
부화기 여왕 이그룰로그 | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
해골투척병 | bones, construct, slow_movement |
덜그럭늑골 | bones, construct, skeleton, undead, very_slow_movement |
척추강탈꾼 | bones, construct, medium_movement, skeleton, undead |
추방된 짐승 | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
추악한 눈 | abyssal, demon, medium_movement |
무광의 추적자 | abyssal, demon, medium_movement |
심연의 보행자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
심연의 보행자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
심연의 교살자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
심연의 교살자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
살점 유생 | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
살점 유생 | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
가르강튀아 유생 | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
가르강튀아 유생 | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
투명 | construct, slow_movement |
구덩이의 진균종 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
구덩이의 진균종 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
구덩이의 질주자 | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
구덩이의 질주자 | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
구덩이의 목자 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
심연의 도축자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
심연의 도축자 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
구덩이의 목자 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
구덩이의 질주자 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
구덩이의 목자 | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
구덩이의 원시세포 | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
구덩이의 원시세포 | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
구덩이의 사냥개 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
구덩이의 사냥개 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
구덩이의 사냥개 | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
구덩이의 사냥개 | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
폭발성 바위 | slow_movement, Unarmed_onhit_audio |
폭발성 바위 | slow_movement, Unarmed_onhit_audio |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
검은피 룬 | Unarmed_onhit_audio, very_slow_movement |
무광의 룬 | Unarmed_onhit_audio, very_slow_movement |
구덩이 룬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
심연의 유령 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
리치 유령 | slow_movement, Unarmed_onhit_audio |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
다이몬 | very_slow_movement |
뼈 방벽 | construct, Stab_onhit_audio, very_slow_movement |
다이몬 | Unarmed_onhit_audio, very_slow_movement |
도리아니 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
검은 피의 조종자 반드로트 | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
빛을 삼키는 자 타스굴 | demon, humanoid, not_dex, slow_movement |
타호아의 멧돼지 | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
타호아의 투아타라 | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
타호아 신비학자 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
돌 병사 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
해골 코브라 | beast, medium_movement, reptile_beast, skeleton, undead |
쿨레막의 간사 | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
아이템 | Tags | drop_level |
---|
Monster Is Tags /19
id | tags |
---|---|
IsSynthesisedMonster | synthesised_monster |
IsCorruptedVaal | corrupted_vaal |
HeistGuard | heist_guard |
IsShaperMonster | shaper_monster |
IsElderMonster | elder_monster |
IsCrusaderMonster | crusader_monster |
IsEyrieMonster | eyrie_monster |
IsBasiliskMonster | basilisk_monster |
IsAdjudicatorMonster | adjudicator_monster |
IsAbyssMonster | abyssal |
IsInfluenceMonster | influence_monster |
IsBlightBoss | blight_boss |
IsBreachCommander | breach_commander |
IsBreachMonsterCold | breach_monster_cold |
IsBreachMonsterFire | breach_monster_fire |
IsBreachMonsterLightning | breach_monster_lightning |
IsBreachMonsterPhysical | breach_monster_physical |
IsBreachMonsterChaos | breach_monster_chaos |
IsAfflictionDaemon | affliction_daemon |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.