Monster Tags /1880
| Name | Tags |
|---|---|
| [ANY MONSTER] | construct, fast_movement |
| Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Feral Primate | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
| Alpha Primate | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
| Testling | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
| Porcupine Goliath | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Porcupine Goliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Porcupine Goliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
| Bramble Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Raging Spirit | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Double | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 1 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 2 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 3 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 4 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Boring | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Volatile Core | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
| Daemon | Caster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Coconut Crab | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Shadow Priest | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| The Executioner | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
| Incarnation of Death | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| The Executioner | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Incarnation of Death | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Iron Thaumaturgist | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
| Iron Guard | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Iron Spearman | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Iron Sharpshooter | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Iron Enforcer | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
| The Devourer | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Daemon | Beast_onhit_audio, very_slow_movement |
| Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Fungal Proliferator | allows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mud Simulacrum | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Mud Simulacrum | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| The Bloated Miller | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
| The Bloated Miller | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Murtagh, the Engorged | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Colm, the Rancorous | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann of Endless Lament | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Lachlann of Endless Lament | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal, the Tormented | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal, the Tormented | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Isabel, Mourning Wife | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
| Daemon | construct, Unarmed_onhit_audio, very_slow_movement |
| Calum, Weeping Child | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Torcall, Sobbing Child | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Venomous Crab | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Venomous Crab Matriarch | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Venomous Crab Matriarch | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Quill Crab | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Quill Crab | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Drowned | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Drowned | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Drowned | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Drowned | 1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Lumbering Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Lumbering Dead | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Vile Imp | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Vile Imp | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Vile Hag | allows_inc_aoe, Caster, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
| Beira of the Rotten Pack | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Beira of the Rotten Pack | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Winter's Cackle | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Winter's Cackle | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Gelida, the Frost-Tongue | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Isolde of the White Shroud | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| River Hag | allows_inc_aoe, Beast_onhit_audio, Caster, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
| Fungal Rattler | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Wretched Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Wretched Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| The Brood Queen | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
| Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Court Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Hungering Stalker | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hungering Stalker | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| The Rust King | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| The Rust King | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Rebellious Rustlord | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Rebellious Rustlord | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Blood Carrier | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Collector | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Gargoyle Demon | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
| Decrepit Mercenary | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Rotting Crow | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
| Bramble Hulk | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Xyclucian, the Chimera | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, the Maw-Beast | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, the Maw-Beast | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Stone Pillar | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Uxmal, the Beastlord | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Gressor-Kul, the Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, immobile, red_blood |
| Flesh Pup | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Plagueling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Hatchling | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
| Rust Skeleton | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Fungal Artillery | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
| Undertaker | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Undertaker | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Burdened Wretch | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Bearer of Penitence | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Maw Demon | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
| Pit Crawler | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Tendril Sentinel | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Hungry Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Fungal Wolf | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Bloom Serpent | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Bloom Serpent | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Risen Farmhand | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Risen Farmhand | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Risen Farmhand | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Burning Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Burning Dead | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Burning Dead | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable |
| Bramble Ape | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
| Azarian, the Forsaken Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, the Fallen Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, the Fallen Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Zalmarath, the Colossus | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Vastweld, the Colossal Guardian | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| [DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Balbala, the Traitor | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, the Forgotten Prisoner | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, the Forgotten Prisoner | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Spirit of Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Spirit of Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Daemon | 1HSword_onhit_audio, very_slow_movement |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
| Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skittering Stone | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
| Faridun Plaguebringer | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun Spearman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun Heavy Infantry | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
| Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Faridun Neophyte | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Fledgling | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun Swordsman | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearman | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Bladedancer | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Wind-slicer | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Infantry | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Fledgling | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Armoured Rhex | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
| Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Fledgling | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Butcher | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
| Sekhema Asala | human, humanoid, medium_movement, red_blood |
| Jado | human, humanoid, medium_movement, red_blood |
| Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Abyss Fish | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Uhtred, Covetous Traitor | Caster, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
| Unearthed Skeletal Swordsman | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
| Unearthed Skeletal Warrior | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
| Unearthed Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Unearthed Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Icebearer | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Rampager | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster |
| Unearthed Berserker | Caster, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Crawler | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Runecaster | Caster, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
| Unearthed Soldier | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
| Unearthed Urchin | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Black Scythe Arbalist | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, expedition_monster |
| Knight of the Sun | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster |
| Runed Knight | Caster, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour, expedition_monster |
| Priest of the Chalice | Beast_onhit_audio, bone_armour, bones, Caster, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster |
| Druid of the Broken Circle | bone_armour, Caster, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster |
| Druidic Familiar | animal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead |
| Black Scythe Mercenary | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
| Order Ostiary | 2HSharpMetal_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
| Olroth, Origin of the Fall | 1HSword_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
| Olroth, Origin of the Fall | 2HSharpMetal_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss |
| The Triskelion Flame | Caster, construct, fire_affinity, is_unarmed, stone_armour, very_slow_movement |
| [DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
| Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
| Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
| Creeping Fire | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Living Crystal | construct, immobile |
| Totem | Caster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
| Skeleton Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Skeleton Spriggan | allows_inc_aoe, Caster, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
| Treant | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Ashen Arachnid | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
| Sabre Spider | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
| Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Tarnished Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Tarnished Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Adorned Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Adorned Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
| Tarnished Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Gilded Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
| Gilded Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
| The Ninth Treasure of Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
| Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| The Rain Festival Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
| Desert Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Forsaken Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Cart Wheel | construct, immobile, large_model |
| Cart Wheel | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
| Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Bog Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Serpent Clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
| Serpent Clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Stone Wall | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
| Rattlecage, the Earthbreaker | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Volkhar, the Emberborn | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Magmanore, the Molten | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Sulphirox, the Voltaxic | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Ekbab, Ancient Steed | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Rathbreaker | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, the Hyena Lord | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, the Hyena Lord | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Censer | 2HSharpMetal_onhit_audio, very_slow_movement |
| Censer | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
| Regurgitating Vulture | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
| Jamanra, the Risen King | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Ishtaroth, the Perennial | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Vile Idol | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
| Crag Leaper | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Crag Leaper | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Dread Servant | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
| Dread Servant | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich Summoner | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
| Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
| Winged Fiend | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Brute | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Ardura Homeguard | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Terracotta Soldier | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Carrion Reaper | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
| Lost-men Subjugator | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Drudge Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Lost-men Necromancer | allows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Skullslinger | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
| Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
| Kabala, Constrictor Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Bewitching Serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Bone Wall | bones, construct, Stab_onhit_audio, very_slow_movement |
| Iktab, the Deathlord | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Iktab, the Deathlord | Unarmed_onhit_audio, very_slow_movement |
| Iktab, the Deathlord | immobile, Unarmed_onhit_audio |
| Risen Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
| Demon Magus | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| [DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
| [DNT] Fire Djinn | Elemental, Fire, humanoid, medium_movement, Unarmed_onhit_audio |
| [DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Tor Gul, the Defiler | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, the Bone Tyrant | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, the Bone Tyrant | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
| Maraketh Undead | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Maraketh Undead | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Corrupted Corpse | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
| Corrupted Corpse | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
| Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Plague Harvester | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Bloodgulp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Fleshpierce | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Plague Harvester | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Plague Harvester | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Twilight Order Soldier | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Twilight Order Soldier | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Twilight Order Officer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Twilight Order Officer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Twilight Order Assassin | fast_movement, human, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Twilight Order Soldier | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
| Twilight Order Officer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| The Punished | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
| Winged Horror | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
| Winged Horror | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
| Terracotta Fanatic | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Mantis Rat | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
| Rudja, the Dread Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, The Infernal Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, The Infernal Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Zarokh, the Temporal | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
| Swamp Golem | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
| Bogfelled Slave | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Rootdredge | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Orok Stalker | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Orok Hunter | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok Fleshstabber | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok Throatcutter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Orok Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Ranbu the Pale Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Garkam, Ranbu's Maul | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
| Azak Stalker | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Azak Spearthrower | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak Fleshstabber | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak Mongrelmaster | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak Throatcutter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Narag of the Vile Word | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
| Azak Brute | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak Fledgling | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
| Azak Torchbearer | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
| Azak Mauler | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Bone Wall | bones, construct, not_dex, not_int, very_slow_movement |
| Savage Effigy | construct, very_slow_movement |
| Bloodthief Wasp | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodthief Wasp | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodthief Queen | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Sea-tribe Trapper | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Villager | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Caster | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Vaulter | humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Sea-tribe Daggerbearer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Pouchbearer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Harpooner | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Spearfisher | humanoid, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Avian | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Pale-stitched Stalker | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Adorned Miscreation | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Hunchback Clubber | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
| Flathead Clubber | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Pyromushroom Cultivator | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
| Bane Sapling | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Antlion Charger | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Chaw Mongrel | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
| Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Squire | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Squire | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| [DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Mighty Silverfist | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Abominable Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Nettle Ant | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
| Frozen Mandibles | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
| Entwined Hulk | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Snakethroat Shambler | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Entrailhome Shambler | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Corpse Nest | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Slitherspitter | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Constricted Shambler | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Constricted Spitter | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Scorpion Monkey | beast, Claw_onhit_audio, fast_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Wasp | beast, fast_movement, Stab_onhit_audio |
| [DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
| [DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| [DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Ancestral Spirit Turtle | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
| Ancestral Jade Hulk | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
| Ancestral Jadecaster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Ancestral Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Affliction Totem | construct, ghost_armour, immobile, is_unarmed, non_attacking |
| Prowling Chimeral | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Chameleon Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Whiptongue Croaker | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
| Blackjaw, the Remnant | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Ignagduk, the Bog Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, the Withered Crone | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, the Withered Crone | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Ignatia, the Flame-Sworn | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Heldra of the Black Pyre | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Stone Sentinel | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Gold-Melted Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Gold-Melted Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Rusted Reconstructor | 2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Rusted Reconstructor | 2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Reconstructor | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
| Shockblade Construct | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Rusted Dyna Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Rusted Dyna Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Shockblade Construct | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Constructed Monkey | Caster, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
| Constructed Monkey Head | Caster, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
| Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Prowling Shade | allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
| Prowling Shade | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
| Undead Vaal Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Undead Vaal Guard | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Undead Vaal Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Undead Vaal Guard | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Foul Sage | 1HSword_onhit_audio, Caster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Flathead Youngling | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Foul Blacksmith | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
| Foul Mauler | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Filthy Lobber | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Flathead Warrior | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Filthy First-born | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lythara, the Wayward Spear | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Viper Servant | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
| Viper Legionnaire | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Viper Legionnaire | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Viper Legionnaire | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
| Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Chaotic Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Chaotic Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Chaotic Zealot | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Gelid Zealot | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Fiery Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Fiery Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Powered Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Powered Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Bannerbearing Zealot | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Bannerbearing Zealot | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Fiery Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Fiery Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Powered Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Powered Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Powered Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Powered Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Vaal Excoriator | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Guard | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal Guard | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal Guard | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Vaal Overseer | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Vaal Overseer | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Vaal Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Surgical Experimentalist | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
| Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal Formshifter | 1HSword_onhit_audio, cannot_be_monolith, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Blood Priestess | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
| Blood Priest | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
| Volatile Core | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
| Vaal Enforcer | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Vaal Temporal Researcher | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
| Undead Vaal Enforcer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
| Vaal Researcher | allows_additional_projectiles, allows_inc_aoe, Caster, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Loyal Jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Jaguar Familiar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Serpentine Familiar | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
| Primal Familiar | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
| Snake | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
| Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| The Hooded One | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Vaal Embalmed Axeman | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
| Vaal Embalmed Spearman | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Vaal Embalmed Rogue | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Gold-Melted Shambler | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
| Drowned Explorer | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Explorer | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Explorer | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Explorer | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Spectre | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
| Drowned Bearer | allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Drowned Bearer | allows_inc_aoe, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Gold-melted Blacksmith | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Drowned Crawler | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Drowned Crawler | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Blood Elemental | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| [DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Bloodrite Guard | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Bloodrite Guard | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Priest of the Sun | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Bloodrite Priest | 1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Bloodrite Priest | 1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Ketzuli, High Priest of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Cyclonic Construct | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Cyclonic Construct Arms | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Feral Bat | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
| Flame Sentry | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
| Vaal Axeman | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Vaal Axeman | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Zelina, Blood Priestess | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
| Zolin, Blood Priest | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Ytzara, Blood Oracle | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Maztli, Flesh-Shaper | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Filthy Crone | Caster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| The Queen of Filth | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Crone's Curse | very_slow_movement |
| Queen of Filth's Curse | very_slow_movement |
| Filthy Muck | very_slow_movement |
| Disgusting Muck | very_slow_movement |
| Rotting Soulcatcher | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Man o' War | Caster, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
| Rotting Cannoneer | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Rotting Grenadier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Rotting Demolitionist | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
| Captain Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Malgor, the Nautilord | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Ghost Cannon | construct, slow_movement |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Torrek of the Drowned Fleet | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Torrek of the Drowned Fleet | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Bloated Anchorman | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Bloated Anchorman | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Impaled Mutineer | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
| Searot Skeleton | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Searot Harpooner | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Searot Ensnarer | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
| Searot Sniper | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Searot Skeleton | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Searot Skeleton | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Archer Transcendent | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Archer Transcendent | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
| Goliath Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Brutal Transcendent | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Shielded Transcendent | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Fused Swordsman | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
| Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Skitter Mine | 2HBluntMetal_onhit_audio, Caster, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
| Steel Colossus | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
| Warrior Transcendent | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Bladelash Transcendent | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Goliath Shrike | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Manshrike | beast, Beast_onhit_audio, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Carrion Gull | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Vilespit Gull | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Scavenged Skeleton | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Scavenged Skeleton | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Raven Shrike | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Gull Shrike | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryani's Triumph | construct, mud_blood, not_dex, not_int, slow_movement |
| Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
| Spite | animal_claw_weapon, Caster, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
| Disgust | animal_claw_weapon, Beast_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
| Malice | animal_claw_weapon, Caster, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Fury | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
| Turmoil | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
| Omniphobia, Fear Manifest | 1HSword_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
| [DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
| Volatile Core | Caster, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
| Rattling Gibbet | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Eternal Torturer | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
| Spined Necromancer | allows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Forael, the Soulkeeper | allows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
| Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Eternal Prisoner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Eternal Prisoner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Eternal Prisoner | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Pale Tidecrasher | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pale Brinesplitter | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pale Brinesplitter | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Pale Waterwalker | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Eternal Guard | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Fallen Quartermaster | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
| Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Pale Abductor | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Coral-crowned Skeleton | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Bulbous Maw | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
| Angler Maw | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
| Slimy Stalker | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Mektul, the Forgemaster | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, the Living Furnace | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, the Living Furnace | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| The Prisoner | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| The Shackled Horror | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| Ice Spike | construct, immobile, Unarmed_onhit_audio |
| Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Elephant Tortoise | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Spiked Scuttler | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Captive Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Great White One | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Skulltop Kin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Feral Kin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
| Skulltop Kin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
| Feral Kin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
| Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Mimbok, the Enslaved | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Spearbearer Kin | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Tallwalker Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
| Wardrum Kin | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Wardrum Kin | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
| Tuskbearer Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Tuskbearer Kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
| Shaman Kin | allows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Shaman Kin | Caster, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
| Molten Imp | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Caster, cleaving_weapon, demon, Fire, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
| The Blind Beast | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Ravenous Fang | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Krutog, Lord of Kin | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Brughor, the Insatiable | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Prospector Kin | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
| Torchbearer Kin | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Spiked Ray | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
| Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Luminous Jellyfish | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
| Ghastly Siren | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Giant Maw | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
| Luminous Spinefish | beast, Beast_onhit_audio, Caster, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
| Brine Maiden | allows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Adelina, Guardian of the Pearl | allows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Amphibious Prowler | amphibian_beast, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Ancestral Channeler | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ancestral Channeler | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Karui Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Ancestral Guardian | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Guardian | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Karui Infantry | fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Warrior | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Warrior | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Headtaker | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Headtaker | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Karui Warrior | human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Firebreather | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
| Ngamahu Ravager | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Blackbark Demolisher | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Spearfisher | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Riptide | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Tasalio Trawler | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Thunderbird | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
| Storm Guard | allows_inc_aoe, Caster, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
| Storm Conduit | allows_inc_aoe, Caster, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
| Diamora, Song of Death | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Syvora, Daughter of the Deep | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, Song of Death | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED]Water Ball | Caster, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
| Ancestral Mask | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Ancestral Hornbearer | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Ancestral Hornbearer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Tawhani, the Ancestral Guardian | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Blood-fevered Brew-breather | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Blood-fevered Hookman | 2HBluntStone_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Blood-fevered Spearman | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Blood-fevered Axeman | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood-fevered Warrior | human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Blood-fevered Maceman | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood-fevered Pustule | construct, very_slow_movement |
| Blood-fevered Arsonist | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Blood-fevered Tuskbeast | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Blood-fevered Wisewoman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Harano, the Meat Carver | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Armoured Parasite | beast, insect, medium_movement, MonsterStab_onhit_audio, red_blood |
| Kreth Parasite | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Moray Clan | beast, fast_movement, not_int, not_str, Unarmed_onhit_audio |
| Infested Manta | beast, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Infested Octopus | beast, Beast_onhit_audio, medium_movement, red_blood |
| Infested Turtle | beast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Infested Anglerfish | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| [DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Blood-fevered Plaguespreader | allows_inc_aoe, human, humanoid, karui, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
| Blightstalker | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Spiteful Vagrant | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, the Chieftain | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, the Fallen | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Tavakai, the Consumed | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, the Chosen | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, the Fevered | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Manoki, the Defiled | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Warrior Spirit | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
| Rootwalker | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Sporebearer | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Fungal Reaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
| Skeleton Spriggan | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Skeleton Spriggan | allows_inc_aoe, beast, Caster, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
| Count Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Count Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Count Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
| Count Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Geonor, the Putrid Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
| Geonor, the Putrid Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Court Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Crazed Guard | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
| Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Missionary Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
| Torvian, Hand of the Saviour | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Brakkus, the Juggernaut | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Faithful Archer | allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Faithful Archer | allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Faithful Warrior | 2HBluntMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Faithful Warrior | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Righteous Axewielder | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Righteous Axewielder | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Invisible | bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
| Primordial Monster | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Scarecrow Beast | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
| Jamanra, the Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Jamanra, the Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Infested Cadaver | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
| Forgotten Stalker | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Crawler | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Forgotten Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| [DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| The Noxious Behemoth | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| Wheelbound Hag | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Zicoatl, Warden of the Core | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, the Black Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, the Black Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Captured Soul | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Wolf Companion | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
| Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | construct, Elemental_onhit_audio, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| The Immured Fury | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
| Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
| Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
| Vargir the Feral Mutt | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Mercenary Companion | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
| Skeletal Warrior | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skeletal Reaver | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skeletal Brute | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skeletal Sniper | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
| Skeletal Frost Mage | bone_armour, bones, Caster, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Storm Mage | bone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Arsonist | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Cleric | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Raised Zombie | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Faridun Crawler | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Faridun Crawler | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Forsaken Miner | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Candlemass, the Living Rite | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Candlemass, the Living Rite | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Meltwax, Mockery of Faith | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Meltwax, Mockery of Faith | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, The Dread Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, The Dread Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
| Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Knight-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Knight-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Bone Crawler | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Moltenmettle | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
| L'im the Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Ancestral Warrior Spirit | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
| Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| [DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Giant Ugly Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
| Rotting Guard | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| The Rotten Druid | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| The Fungus Behemoth | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| The Fungus Behemoth | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| The Rotten Druid | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Daemon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
| The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Rootgrasp, the Hateful Forest | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Rootgrasp, the Hateful Forest | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Vicious Vine | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Vicious Vine | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Vicious Vine | 2HBluntWood_onhit_audio, construct, immobile |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Areagne, Forgotten Witch | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Raging Spirit | Claw_onhit_audio, Fire, flying, medium_movement, skeleton, undead |
| Affliction Totem | construct, immobile |
| The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
| Mystic Fetish | construct, immobile, large_model, not_dex, not_str |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Explosive Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Petulant Stonemaw | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Scute Lizard | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Stoneclad Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Stoneclad Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Crested Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, the Frozen Talon | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Wing of Winter | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, the Frozen Talon | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Albino Rhoa | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| [DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
| Benedictus, First Herald of Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| [DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
| Rafiq of the Frozen Spring | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Hadi of the Flaming River | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Sigbert of the Sullied Oath | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin of the Shattered Creed | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| The Trialmaster | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Ashar, the Sand Mother | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Daemon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
| [DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
| Infernal Hound | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| It That Hates | allows_additional_projectiles, Caster, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
| It That Lashes | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| It That Hunts | Caster, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
| It That Shreds | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| It That Guards | allows_additional_projectiles, Caster, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
| It That Claws | animal_claw_weapon, beyond_demon, bone_armour, Caster, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Omniphobia, Fear Manifest | 1HSword_onhit_audio, demon, medium_movement, red_blood |
| Kosis, The Revelation | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
| Rage | Claw_onhit_audio, demon, fast_movement |
| Spite | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
| Disgust | Claw_onhit_audio, demon, very_slow_movement |
| Malice | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
| Fury | demon, medium_movement, Unarmed_onhit_audio |
| Turmoil | Claw_onhit_audio, demon, medium_movement |
| Manifested Demon | affliction_daemon, construct, immobile, Stab_onhit_audio |
| Manifested Demon | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
| Manifested Demon | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | Caster, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Expanding Explodable Death Zone | bone_armour, Caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Left Weapon | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Right Weapon | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Invisible | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Omnitect | Constant_onhit_audio, construct, immobile, not_dex |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| It That Controls | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
| It That Suspects | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Caster, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
| It That Grasps | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| It That Crawls | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
| It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| It That Creeps | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
| It That Stalks | animal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
| Xesht, We That Are One | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
| Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| It That Crawls | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| The Arbiter of Ash | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Saurian Servant | demon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Mugin, Frost Bringer | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Hunin, Storm Caller | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Splitbeast | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Treant Hookhorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Treant Hookhorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Nameless Horror | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Nameless Horror | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Nameless Imp | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Creeping Fire | bone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Volatile Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Demon Imp | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Demon Beast | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
| Demon Harpy | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Herder | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| The Skittermind | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Ravenous Homunculus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Brute | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Digester | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Ravenous Misshapen | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ravenous Bloodshaper | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodshaped Volatile | Caster, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
| Ravenous Macerator | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| The Eater of Flesh | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Invisible | demon, immobile, red_blood, Unarmed_onhit_audio |
| Pale Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
| Pale Servitor | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Pale Virtue | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Pale Angel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Pale Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| The Pale Angel | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Bloodrite Guard | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Bloodrite Guard | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
| Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Bloodrite Priest | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Essence of Horror | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
| ChaosEssenceVine | construct, medium_movement, Unarmed_onhit_audio |
| Risen Rattler | bones, Caster, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Risen Rattler | bones, Caster, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Risen Rattler | bones, Caster, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Bone Wall | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
| Essence Time Portal | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
| Raging Fire Spirit | Fire, flying, slow_movement, Unarmed_onhit_audio, undead |
| Raging Storm Spirit | flying, slow_movement, Unarmed_onhit_audio, undead |
| Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Ritual Wisp | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Taua, the Ruthless | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Raok, the Bloodthirsty | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Bronnach, the Manhunter | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Adrienne, the Malignant Rose | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
| Vasa, of the Death Akhara | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ciara, the Curse Weaver | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Nyassa, the Flaming Hand | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
| Hesperia, the Arcane Tempest | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ulfred, the Afflicted | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Drusian, the Artillerist | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
| Sondar, the Stormbinder | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
| Doran, the Deft | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
| Spirit Base | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Owl | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Bear | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Ox | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Stag | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Cat | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Rabbit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Fox | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Owl | medium_movement, Unarmed_onhit_audio |
| Spirit Of The Cat | ghost, medium_movement, Snap_onhit_audio, undead |
| Primate Chieftain Spirit | beast, medium_movement, Unarmed_onhit_audio |
| Primate Spirit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Stag Spirit | beast, Beast_onhit_audio, medium_movement |
| Akoya | human, humanoid, medium_movement, red_blood |
| Volatile Spirit Boar | beast, karui, medium_movement, Unarmed_onhit_audio |
| Spirit Ox | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
| Gargantuan Wasp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Nymph Wasp | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Nymph Wasp | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Swarming Wasp | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Clawcrunch | beast, crustacean_beast, medium_movement, not_dex, not_int |
| Fettered Monstrosity | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Fettered Scythe | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Fettered Snake | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
| Fettered Spider | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
| Fettered Grasper | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
| Fettered Thresher | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Fettered Writher | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
| Fettered Hook | Claw_onhit_audio, demon, mud_blood, not_int, not_str, very_slow_movement |
| Fettered Hook | Claw_onhit_audio, demon, mud_blood, not_int, not_str, slow_movement |
| Spirit Of The Cat | beast, ghost, medium_movement, Snap_onhit_audio, undead |
| Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
| Animated Weapon | construct, fast_movement |
| Artillery Squad | ranged, Unarmed_onhit_audio, very_slow_movement |
| Ravenous Swarm | beast, slow_movement, Unarmed_onhit_audio |
| Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
| Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Varloch, the Ashen Lord | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Siora, Blade of the Mists | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Thariel, the Umbral Wraith | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Shackled Wraith | Caster, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Creeping Fire | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Avelyne, the Withered Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Oswin, the Dread Warden | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Veynar, the Frostbane | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Living Lightning | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
| [DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
| Vornas, the Fell Flame | beast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int |
| Morvak, the Infernal | beast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int |
| Anundr, the Sandworm | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
| Anundr, the Sandworm | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Zahmir, the Blade Sovereign | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
| Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Elzarah, the Cobra Lord | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Serath, the Scaled One | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Sand Arm | is_daemon, sand_blood, very_slow_movement |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Vessel of Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblood Remnant | very_slow_movement |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Vengewing | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lightless Vengewing | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Zealous Guard | 1HBluntStone_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
| Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Excavator | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Courser | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Shockwarden | 1HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Igrulog, the Incubator Queen | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
| Skullslinger | bones, construct, slow_movement, Unarmed_onhit_audio |
| Ribrattle | bones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | bones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Displaced Brute | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
| [DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
| Foul Eye | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Lightless Stalker | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Invisible | construct, slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Strider of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Rock | slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
| Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
| Pit Rune | Unarmed_onhit_audio, very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Lich Apparition | slow_movement, Unarmed_onhit_audio |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Bone Wall | construct, Stab_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Vandroth, Blackblooded Enslaver | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
| Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
| Tawhoa's Boar | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Tawhoa's Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
| Tawhoa Mystic | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
| Stone Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Skeletal Cobra | beast, medium_movement, reptile_beast, skeleton, undead |
| Steward of Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Monster Tags2 /1880
| Name | Tags |
|---|---|
| [ANY MONSTER] | construct, fast_movement |
| Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Feral Primate | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
| Alpha Primate | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
| Testling | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
| Porcupine Goliath | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Porcupine Goliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Porcupine Goliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
| Bramble Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Raging Spirit | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Double | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 1 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 2 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 3 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 4 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Boring | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Volatile Core | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
| Daemon | Caster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Coconut Crab | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Shadow Priest | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| The Executioner | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
| Incarnation of Death | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| The Executioner | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Incarnation of Death | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Iron Thaumaturgist | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
| Iron Guard | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Iron Spearman | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Iron Sharpshooter | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Iron Enforcer | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
| The Devourer | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Daemon | Beast_onhit_audio, very_slow_movement |
| Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Fungal Proliferator | allows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mud Simulacrum | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Mud Simulacrum | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| The Bloated Miller | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
| The Bloated Miller | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Murtagh, the Engorged | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Colm, the Rancorous | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann of Endless Lament | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Lachlann of Endless Lament | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal, the Tormented | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal, the Tormented | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Isabel, Mourning Wife | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
| Daemon | construct, Unarmed_onhit_audio, very_slow_movement |
| Calum, Weeping Child | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Torcall, Sobbing Child | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Venomous Crab | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Venomous Crab Matriarch | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Venomous Crab Matriarch | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Quill Crab | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Quill Crab | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Drowned | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Drowned | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Drowned | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Drowned | 1HAxe_onhit_audio, undead, very_slow_movement, zombie |
| Lumbering Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Lumbering Dead | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Vile Imp | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
| Vile Imp | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
| Vile Hag | allows_inc_aoe, Caster, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
| Beira of the Rotten Pack | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Beira of the Rotten Pack | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Winter's Cackle | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Winter's Cackle | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Gelida, the Frost-Tongue | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Isolde of the White Shroud | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| River Hag | allows_inc_aoe, Beast_onhit_audio, Caster, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
| Fungal Rattler | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Wretched Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Wretched Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| The Brood Queen | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
| Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Court Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Hungering Stalker | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hungering Stalker | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| The Rust King | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| The Rust King | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Rebellious Rustlord | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Rebellious Rustlord | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Blood Carrier | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Collector | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Gargoyle Demon | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
| Decrepit Mercenary | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
| Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
| Decrepit Mercenary | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Decrepit Mercenary | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Decrepit Mercenary | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Rotting Crow | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
| Bramble Hulk | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Xyclucian, the Chimera | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, the Maw-Beast | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, the Maw-Beast | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Stone Pillar | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Uxmal, the Beastlord | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Gressor-Kul, the Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, immobile, red_blood |
| Flesh Pup | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Plagueling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Hatchling | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
| Rust Skeleton | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Fungal Artillery | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
| Undertaker | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Undertaker | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Burdened Wretch | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Bearer of Penitence | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Maw Demon | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
| Pit Crawler | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Tendril Sentinel | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Hungry Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Fungal Wolf | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Bloom Serpent | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Bloom Serpent | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Risen Farmhand | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Risen Farmhand | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Risen Farmhand | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Burning Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Burning Dead | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Burning Dead | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie |
| Bramble Ape | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
| Azarian, the Forsaken Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, the Fallen Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, the Fallen Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Zalmarath, the Colossus | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Vastweld, the Colossal Guardian | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| [DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Balbala, the Traitor | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, the Forgotten Prisoner | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, the Forgotten Prisoner | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Spirit of Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Spirit of Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Daemon | 1HSword_onhit_audio, very_slow_movement |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
| Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skittering Stone | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
| Faridun Plaguebringer | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun Spearman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun Heavy Infantry | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
| Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Faridun Neophyte | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Fledgling | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun Swordsman | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearman | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Bladedancer | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Wind-slicer | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Infantry | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Fledgling | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Armoured Rhex | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
| Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Fledgling | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun Butcher | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
| Sekhema Asala | human, humanoid, medium_movement, red_blood |
| Jado | human, humanoid, medium_movement, red_blood |
| Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Abyss Fish | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Uhtred, Covetous Traitor | Caster, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
| Unearthed Skeletal Swordsman | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Unearthed Skeletal Warrior | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Unearthed Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
| Unearthed Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Icebearer | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Rampager | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Berserker | Caster, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Crawler | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Runecaster | Caster, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
| Unearthed Soldier | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
| Unearthed Urchin | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
| Black Scythe Arbalist | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Knight of the Sun | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour |
| Runed Knight | Caster, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour |
| Priest of the Chalice | Beast_onhit_audio, bone_armour, bones, Caster, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
| Druid of the Broken Circle | bone_armour, Caster, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
| Druidic Familiar | animal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead |
| Black Scythe Mercenary | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour |
| Order Ostiary | 2HSharpMetal_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
| Olroth, Origin of the Fall | 1HSword_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
| Olroth, Origin of the Fall | 2HSharpMetal_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour |
| The Triskelion Flame | Caster, construct, fire_affinity, is_unarmed, stone_armour, very_slow_movement |
| [DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
| Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
| Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
| Creeping Fire | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Living Crystal | construct, immobile |
| Totem | Caster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
| Skeleton Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Skeleton Spriggan | allows_inc_aoe, Caster, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
| Treant | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Ashen Arachnid | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
| Sabre Spider | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
| Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Tarnished Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Tarnished Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Adorned Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Adorned Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
| Tarnished Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Gilded Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
| Gilded Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
| The Ninth Treasure of Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
| Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| The Rain Festival Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
| Desert Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Forsaken Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Cart Wheel | construct, immobile, large_model |
| Cart Wheel | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
| Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Bog Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Serpent Clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
| Serpent Clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Stone Wall | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
| Rattlecage, the Earthbreaker | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Volkhar, the Emberborn | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Magmanore, the Molten | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Sulphirox, the Voltaxic | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Ekbab, Ancient Steed | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Rathbreaker | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, the Hyena Lord | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, the Hyena Lord | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Censer | 2HSharpMetal_onhit_audio, very_slow_movement |
| Censer | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
| Regurgitating Vulture | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
| Jamanra, the Risen King | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Ishtaroth, the Perennial | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Vile Idol | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
| Crag Leaper | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Crag Leaper | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Dread Servant | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
| Dread Servant | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich Summoner | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
| Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
| Winged Fiend | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Brute | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Ardura Homeguard | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Terracotta Soldier | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Carrion Reaper | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
| Lost-men Subjugator | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Drudge Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Lost-men Necromancer | allows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Skullslinger | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
| Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
| Kabala, Constrictor Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Bewitching Serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Bone Wall | bones, construct, Stab_onhit_audio, very_slow_movement |
| Iktab, the Deathlord | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Iktab, the Deathlord | Unarmed_onhit_audio, very_slow_movement |
| Iktab, the Deathlord | immobile, Unarmed_onhit_audio |
| Risen Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
| Risen Maraketh | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
| Demon Magus | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| [DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
| [DNT] Fire Djinn | Elemental, Fire, humanoid, medium_movement, Unarmed_onhit_audio |
| [DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Tor Gul, the Defiler | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, the Bone Tyrant | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, the Bone Tyrant | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
| Maraketh Undead | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Maraketh Undead | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Corrupted Corpse | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
| Corrupted Corpse | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
| Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Plague Harvester | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Bloodgulp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Fleshpierce | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Plague Harvester | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Plague Harvester | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Twilight Order Soldier | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Twilight Order Soldier | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Twilight Order Officer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Twilight Order Officer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Twilight Order Assassin | fast_movement, human, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Twilight Order Soldier | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
| Twilight Order Officer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| The Punished | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
| Winged Horror | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
| Winged Horror | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
| Terracotta Fanatic | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Mantis Rat | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
| Rudja, the Dread Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, The Infernal Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, The Infernal Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Zarokh, the Temporal | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
| Swamp Golem | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
| Bogfelled Slave | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Rootdredge | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Orok Stalker | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Orok Hunter | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok Fleshstabber | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok Throatcutter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Orok Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Ranbu the Pale Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Garkam, Ranbu's Maul | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
| Azak Stalker | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Azak Spearthrower | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak Fleshstabber | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak Mongrelmaster | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak Throatcutter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Narag of the Vile Word | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
| Azak Brute | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak Fledgling | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
| Azak Torchbearer | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
| Azak Mauler | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Bone Wall | bones, construct, not_dex, not_int, very_slow_movement |
| Savage Effigy | construct, very_slow_movement |
| Bloodthief Wasp | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodthief Wasp | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodthief Queen | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Sea-tribe Trapper | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Villager | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Caster | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Vaulter | humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Sea-tribe Daggerbearer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Pouchbearer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Harpooner | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Spearfisher | humanoid, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Avian | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Pale-stitched Stalker | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Adorned Miscreation | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Hunchback Clubber | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
| Flathead Clubber | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Pyromushroom Cultivator | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
| Bane Sapling | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Antlion Charger | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Chaw Mongrel | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
| Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
| Vaal Skeletal Squire | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
| Vaal Skeletal Squire | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| [DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Mighty Silverfist | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Abominable Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Nettle Ant | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
| Frozen Mandibles | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
| Entwined Hulk | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Snakethroat Shambler | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Entrailhome Shambler | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Corpse Nest | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Slitherspitter | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Constricted Shambler | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Constricted Spitter | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Scorpion Monkey | beast, Claw_onhit_audio, fast_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Wasp | beast, fast_movement, Stab_onhit_audio |
| [DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
| [DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| [DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Ancestral Spirit Turtle | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
| Ancestral Jade Hulk | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
| Ancestral Jadecaster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Ancestral Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Affliction Totem | construct, ghost_armour, immobile, is_unarmed, non_attacking |
| Prowling Chimeral | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Chameleon Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Whiptongue Croaker | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
| Blackjaw, the Remnant | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Ignagduk, the Bog Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, the Withered Crone | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, the Withered Crone | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Ignatia, the Flame-Sworn | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Heldra of the Black Pyre | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Stone Sentinel | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Gold-Melted Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Gold-Melted Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Rusted Reconstructor | 2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Rusted Reconstructor | 2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Reconstructor | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
| Shockblade Construct | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Rusted Dyna Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Rusted Dyna Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Shockblade Construct | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Constructed Monkey | Caster, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
| Constructed Monkey Head | Caster, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
| Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Prowling Shade | allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
| Prowling Shade | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
| Undead Vaal Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Undead Vaal Guard | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Undead Vaal Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Undead Vaal Guard | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Foul Sage | 1HSword_onhit_audio, Caster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Flathead Youngling | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Foul Blacksmith | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
| Foul Mauler | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Filthy Lobber | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Flathead Warrior | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Filthy First-born | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lythara, the Wayward Spear | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Viper Servant | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
| Viper Legionnaire | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Viper Legionnaire | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Viper Legionnaire | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
| Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Chaotic Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Chaotic Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Chaotic Zealot | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Gelid Zealot | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Fiery Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Fiery Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Powered Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Powered Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Bannerbearing Zealot | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Bannerbearing Zealot | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Fiery Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Fiery Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Powered Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Powered Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Powered Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Powered Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Vaal Excoriator | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Guard | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal Guard | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal Guard | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Vaal Overseer | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Vaal Overseer | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Vaal Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Surgical Experimentalist | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
| Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal Formshifter | 1HSword_onhit_audio, cannot_be_monolith, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Blood Priestess | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
| Blood Priest | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
| Volatile Core | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
| Vaal Enforcer | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Vaal Temporal Researcher | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
| Undead Vaal Enforcer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
| Vaal Researcher | allows_additional_projectiles, allows_inc_aoe, Caster, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Loyal Jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Jaguar Familiar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Serpentine Familiar | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
| Primal Familiar | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
| Snake | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
| Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| The Hooded One | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Vaal Embalmed Axeman | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
| Vaal Embalmed Spearman | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Vaal Embalmed Rogue | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Gold-Melted Shambler | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
| Drowned Explorer | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Explorer | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Explorer | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Explorer | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Spectre | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
| Drowned Bearer | allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Drowned Bearer | allows_inc_aoe, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Gold-melted Blacksmith | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Drowned Crawler | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Drowned Crawler | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Blood Elemental | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| [DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Bloodrite Guard | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Bloodrite Guard | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Priest of the Sun | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Bloodrite Priest | 1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Bloodrite Priest | 1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Ketzuli, High Priest of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Cyclonic Construct | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Cyclonic Construct Arms | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Feral Bat | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
| Flame Sentry | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
| Vaal Axeman | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Vaal Axeman | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Zelina, Blood Priestess | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
| Zolin, Blood Priest | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Ytzara, Blood Oracle | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Maztli, Flesh-Shaper | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Filthy Crone | Caster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| The Queen of Filth | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Crone's Curse | very_slow_movement |
| Queen of Filth's Curse | very_slow_movement |
| Filthy Muck | very_slow_movement |
| Disgusting Muck | very_slow_movement |
| Rotting Soulcatcher | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Man o' War | Caster, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
| Rotting Cannoneer | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Rotting Grenadier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Rotting Demolitionist | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
| Captain Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Malgor, the Nautilord | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Ghost Cannon | construct, slow_movement |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Torrek of the Drowned Fleet | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Torrek of the Drowned Fleet | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Bloated Anchorman | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Bloated Anchorman | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Impaled Mutineer | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
| Searot Skeleton | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Searot Harpooner | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Searot Ensnarer | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
| Searot Sniper | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Searot Skeleton | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Searot Skeleton | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Archer Transcendent | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Archer Transcendent | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
| Goliath Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Brutal Transcendent | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Shielded Transcendent | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Fused Swordsman | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
| Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Skitter Mine | 2HBluntMetal_onhit_audio, Caster, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
| Steel Colossus | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
| Warrior Transcendent | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Bladelash Transcendent | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Goliath Shrike | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Manshrike | beast, Beast_onhit_audio, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Carrion Gull | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Vilespit Gull | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Scavenged Skeleton | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Scavenged Skeleton | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Raven Shrike | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Gull Shrike | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryani's Triumph | construct, mud_blood, not_dex, not_int, slow_movement |
| Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
| Spite | animal_claw_weapon, Caster, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
| Disgust | animal_claw_weapon, Beast_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
| Malice | animal_claw_weapon, Caster, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Fury | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
| Turmoil | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
| Omniphobia, Fear Manifest | 1HSword_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
| [DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
| Volatile Core | Caster, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
| Rattling Gibbet | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Eternal Torturer | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
| Spined Necromancer | allows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Forael, the Soulkeeper | allows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
| Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Eternal Prisoner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Eternal Prisoner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Eternal Prisoner | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Pale Tidecrasher | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pale Brinesplitter | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pale Brinesplitter | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Pale Waterwalker | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Eternal Guard | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Fallen Quartermaster | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
| Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Pale Abductor | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Coral-crowned Skeleton | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Bulbous Maw | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
| Angler Maw | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
| Slimy Stalker | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Mektul, the Forgemaster | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, the Living Furnace | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, the Living Furnace | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| The Prisoner | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| The Shackled Horror | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| Ice Spike | construct, immobile, Unarmed_onhit_audio |
| Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Elephant Tortoise | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Spiked Scuttler | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Captive Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Great White One | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Skulltop Kin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Feral Kin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
| Skulltop Kin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
| Feral Kin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
| Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Mimbok, the Enslaved | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Spearbearer Kin | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Tallwalker Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
| Wardrum Kin | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Wardrum Kin | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
| Tuskbearer Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Tuskbearer Kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
| Shaman Kin | allows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Shaman Kin | Caster, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
| Molten Imp | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Caster, cleaving_weapon, demon, Fire, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
| The Blind Beast | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Ravenous Fang | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Krutog, Lord of Kin | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Brughor, the Insatiable | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Prospector Kin | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
| Torchbearer Kin | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Spiked Ray | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
| Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Luminous Jellyfish | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
| Ghastly Siren | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Giant Maw | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
| Luminous Spinefish | beast, Beast_onhit_audio, Caster, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
| Brine Maiden | allows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Adelina, Guardian of the Pearl | allows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Amphibious Prowler | amphibian_beast, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Ancestral Channeler | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ancestral Channeler | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Karui Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Ancestral Guardian | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Guardian | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Karui Infantry | fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Warrior | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Warrior | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Headtaker | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Headtaker | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Karui Warrior | human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Firebreather | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
| Ngamahu Ravager | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Blackbark Demolisher | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Spearfisher | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Riptide | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Tasalio Trawler | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Thunderbird | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
| Storm Guard | allows_inc_aoe, Caster, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
| Storm Conduit | allows_inc_aoe, Caster, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
| Diamora, Song of Death | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Syvora, Daughter of the Deep | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, Song of Death | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED]Water Ball | Caster, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
| Ancestral Mask | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Ancestral Hornbearer | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Ancestral Hornbearer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Tawhani, the Ancestral Guardian | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Blood-fevered Brew-breather | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Blood-fevered Hookman | 2HBluntStone_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Blood-fevered Spearman | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Blood-fevered Axeman | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood-fevered Warrior | human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Blood-fevered Maceman | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood-fevered Pustule | construct, very_slow_movement |
| Blood-fevered Arsonist | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Blood-fevered Tuskbeast | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Blood-fevered Wisewoman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Harano, the Meat Carver | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Armoured Parasite | beast, insect, medium_movement, MonsterStab_onhit_audio, red_blood |
| Kreth Parasite | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Moray Clan | beast, fast_movement, not_int, not_str, Unarmed_onhit_audio |
| Infested Manta | beast, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Infested Octopus | beast, Beast_onhit_audio, medium_movement, red_blood |
| Infested Turtle | beast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Infested Anglerfish | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| [DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Blood-fevered Plaguespreader | allows_inc_aoe, human, humanoid, karui, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
| Blightstalker | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Spiteful Vagrant | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, the Chieftain | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, the Fallen | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Tavakai, the Consumed | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, the Chosen | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, the Fevered | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Manoki, the Defiled | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Warrior Spirit | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
| Rootwalker | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Sporebearer | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Fungal Reaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
| Skeleton Spriggan | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Skeleton Spriggan | allows_inc_aoe, beast, Caster, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
| Count Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Count Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Count Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
| Count Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
| Geonor, the Putrid Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
| Geonor, the Putrid Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
| Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Court Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Crazed Guard | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
| Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Missionary Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
| Torvian, Hand of the Saviour | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Brakkus, the Juggernaut | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Faithful Archer | allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Faithful Archer | allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Faithful Warrior | 2HBluntMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Faithful Warrior | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Righteous Axewielder | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Righteous Axewielder | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Invisible | bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
| Primordial Monster | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Scarecrow Beast | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
| Jamanra, the Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Jamanra, the Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Infested Cadaver | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
| Forgotten Stalker | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Crawler | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Forgotten Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| [DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| The Noxious Behemoth | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| Wheelbound Hag | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Zicoatl, Warden of the Core | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, the Black Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, the Black Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Captured Soul | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Wolf Companion | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
| Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | construct, Elemental_onhit_audio, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| The Immured Fury | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
| Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
| Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
| Vargir the Feral Mutt | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Mercenary Companion | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
| Skeletal Warrior | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skeletal Reaver | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skeletal Brute | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skeletal Sniper | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
| Skeletal Frost Mage | bone_armour, bones, Caster, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Storm Mage | bone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Arsonist | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Cleric | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Raised Zombie | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Faridun Crawler | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Faridun Crawler | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Forsaken Miner | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Candlemass, the Living Rite | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Candlemass, the Living Rite | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Meltwax, Mockery of Faith | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Meltwax, Mockery of Faith | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, The Dread Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, The Dread Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
| Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Knight-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Knight-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Bone Crawler | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Moltenmettle | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
| L'im the Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Ancestral Warrior Spirit | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
| Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| [DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Giant Ugly Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
| Rotting Guard | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| The Rotten Druid | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| The Fungus Behemoth | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| The Fungus Behemoth | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| The Rotten Druid | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Daemon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
| The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Rootgrasp, the Hateful Forest | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Rootgrasp, the Hateful Forest | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Vicious Vine | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Vicious Vine | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Vicious Vine | 2HBluntWood_onhit_audio, construct, immobile |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Areagne, Forgotten Witch | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Raging Spirit | Claw_onhit_audio, Fire, flying, medium_movement, skeleton, undead |
| Affliction Totem | construct, immobile |
| The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| Mystic Fetish | construct, immobile, large_model, not_dex, not_str |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Explosive Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Petulant Stonemaw | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Scute Lizard | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Stoneclad Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Stoneclad Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Crested Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, the Frozen Talon | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Wing of Winter | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, the Frozen Talon | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Albino Rhoa | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| [DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
| Benedictus, First Herald of Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| [DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
| Rafiq of the Frozen Spring | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Hadi of the Flaming River | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Sigbert of the Sullied Oath | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin of the Shattered Creed | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| The Trialmaster | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Ashar, the Sand Mother | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Daemon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
| [DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
| Infernal Hound | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| It That Hates | allows_additional_projectiles, Caster, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
| It That Lashes | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| It That Hunts | Caster, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
| It That Shreds | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| It That Guards | allows_additional_projectiles, Caster, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
| It That Claws | animal_claw_weapon, beyond_demon, bone_armour, Caster, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Omniphobia, Fear Manifest | 1HSword_onhit_audio, demon, medium_movement, red_blood |
| Kosis, The Revelation | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
| Rage | Claw_onhit_audio, demon, fast_movement |
| Spite | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
| Disgust | Claw_onhit_audio, demon, very_slow_movement |
| Malice | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
| Fury | demon, medium_movement, Unarmed_onhit_audio |
| Turmoil | Claw_onhit_audio, demon, medium_movement |
| Manifested Demon | affliction_daemon, construct, immobile, Stab_onhit_audio |
| Manifested Demon | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
| Manifested Demon | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | Caster, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Expanding Explodable Death Zone | bone_armour, Caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Left Weapon | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Right Weapon | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Invisible | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Omnitect | Constant_onhit_audio, construct, immobile, not_dex |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| It That Controls | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
| It That Suspects | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Caster, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
| It That Grasps | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| It That Crawls | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
| It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| It That Creeps | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
| It That Stalks | animal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
| Xesht, We That Are One | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
| Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| It That Crawls | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| The Arbiter of Ash | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Saurian Servant | demon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Mugin, Frost Bringer | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Hunin, Storm Caller | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Splitbeast | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Treant Hookhorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Treant Hookhorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Nameless Horror | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Nameless Horror | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Nameless Imp | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Creeping Fire | bone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Volatile Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Demon Imp | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Demon Beast | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
| Demon Harpy | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Herder | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| The Skittermind | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Ravenous Homunculus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Brute | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Digester | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Ravenous Misshapen | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ravenous Bloodshaper | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodshaped Volatile | Caster, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
| Ravenous Macerator | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| The Eater of Flesh | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Invisible | demon, immobile, red_blood, Unarmed_onhit_audio |
| Pale Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
| Pale Servitor | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Pale Virtue | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Pale Angel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Pale Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| The Pale Angel | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaos Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Bloodrite Guard | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Bloodrite Guard | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
| Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Bloodrite Priest | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Essence of Horror | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
| ChaosEssenceVine | construct, medium_movement, Unarmed_onhit_audio |
| Risen Rattler | bones, Caster, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Risen Rattler | bones, Caster, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Risen Rattler | bones, Caster, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Bone Wall | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
| Essence Time Portal | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
| Raging Fire Spirit | Fire, flying, slow_movement, Unarmed_onhit_audio, undead |
| Raging Storm Spirit | flying, slow_movement, Unarmed_onhit_audio, undead |
| Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Ritual Wisp | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Taua, the Ruthless | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Raok, the Bloodthirsty | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Bronnach, the Manhunter | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Adrienne, the Malignant Rose | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
| Vasa, of the Death Akhara | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ciara, the Curse Weaver | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Nyassa, the Flaming Hand | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
| Hesperia, the Arcane Tempest | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ulfred, the Afflicted | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Drusian, the Artillerist | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
| Sondar, the Stormbinder | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
| Doran, the Deft | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
| Spirit Base | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Owl | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Bear | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Ox | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Stag | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Cat | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Rabbit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Fox | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Owl | medium_movement, Unarmed_onhit_audio |
| Spirit Of The Cat | ghost, medium_movement, Snap_onhit_audio, undead |
| Primate Chieftain Spirit | beast, medium_movement, Unarmed_onhit_audio |
| Primate Spirit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Stag Spirit | beast, Beast_onhit_audio, medium_movement |
| Akoya | human, humanoid, medium_movement, red_blood |
| Volatile Spirit Boar | beast, karui, medium_movement, Unarmed_onhit_audio |
| Spirit Ox | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
| Gargantuan Wasp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Nymph Wasp | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Nymph Wasp | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Swarming Wasp | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Clawcrunch | beast, crustacean_beast, medium_movement, not_dex, not_int |
| Fettered Monstrosity | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Fettered Scythe | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Fettered Snake | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
| Fettered Spider | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
| Fettered Grasper | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
| Fettered Thresher | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Fettered Writher | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
| Fettered Hook | Claw_onhit_audio, demon, mud_blood, not_int, not_str, very_slow_movement |
| Fettered Hook | Claw_onhit_audio, demon, mud_blood, not_int, not_str, slow_movement |
| Spirit Of The Cat | beast, ghost, medium_movement, Snap_onhit_audio, undead |
| Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
| Animated Weapon | construct, fast_movement |
| Artillery Squad | ranged, Unarmed_onhit_audio, very_slow_movement |
| Ravenous Swarm | beast, slow_movement, Unarmed_onhit_audio |
| Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
| Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Varloch, the Ashen Lord | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Siora, Blade of the Mists | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Thariel, the Umbral Wraith | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Shackled Wraith | Caster, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Creeping Fire | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Avelyne, the Withered Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Oswin, the Dread Warden | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Veynar, the Frostbane | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Living Lightning | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
| [DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
| Vornas, the Fell Flame | beast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int |
| Morvak, the Infernal | beast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int |
| Anundr, the Sandworm | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
| Anundr, the Sandworm | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Zahmir, the Blade Sovereign | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
| Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Elzarah, the Cobra Lord | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Serath, the Scaled One | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Sand Arm | is_daemon, sand_blood, very_slow_movement |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Vessel of Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblood Remnant | very_slow_movement |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Vengewing | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lightless Vengewing | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Zealous Guard | 1HBluntStone_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
| Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Excavator | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Courser | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Shockwarden | 1HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Igrulog, the Incubator Queen | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
| Skullslinger | bones, construct, slow_movement, Unarmed_onhit_audio |
| Ribrattle | bones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | bones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Displaced Brute | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
| [DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
| Foul Eye | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Lightless Stalker | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Invisible | construct, slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Strider of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Rock | slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
| Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
| Pit Rune | Unarmed_onhit_audio, very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Lich Apparition | slow_movement, Unarmed_onhit_audio |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Bone Wall | construct, Stab_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Vandroth, Blackblooded Enslaver | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
| Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
| Tawhoa's Boar | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Tawhoa's Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
| Tawhoa Mystic | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
| Stone Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Skeletal Cobra | beast, medium_movement, reptile_beast, skeleton, undead |
| Steward of Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Chest Tags /6
| Name | Tags |
|---|---|
| Blacksmith's Strongbox | martial_strongbox |
| Arcane Strongbox | caster_strongbox |
| Armourer's Strongbox | armourer_strongbox |
| Jeweller's Strongbox | jeweller_strongbox |
| Researcher's Strongbox | currency_strongbox |
| Cartographer's Strongbox | waystone_strongbox |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
| Item | Tags | drop_level |
|---|
Monster Is Tags /19
| id | tags |
|---|---|
| IsSynthesisedMonster | synthesised_monster |
| IsCorruptedVaal | corrupted_vaal |
| HeistGuard | heist_guard |
| IsShaperMonster | shaper_monster |
| IsElderMonster | elder_monster |
| IsCrusaderMonster | crusader_monster |
| IsEyrieMonster | eyrie_monster |
| IsBasiliskMonster | basilisk_monster |
| IsAdjudicatorMonster | adjudicator_monster |
| IsAbyssMonster | abyssal |
| IsInfluenceMonster | influence_monster |
| IsBlightBoss | blight_boss |
| IsBreachCommander | breach_commander |
| IsBreachMonsterCold | breach_monster_cold |
| IsBreachMonsterFire | breach_monster_fire |
| IsBreachMonsterLightning | breach_monster_lightning |
| IsBreachMonsterPhysical | breach_monster_physical |
| IsBreachMonsterChaos | breach_monster_chaos |
| IsAfflictionDaemon | affliction_daemon |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.