Monster Tags /1897
NameTags
[ANY MONSTER]construct, fast_movement
Feral Primateanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Feral Primateanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Feral Primateanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
Alpha Primatebeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
Testlinganimal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity
Porcupine Goliathallows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Porcupine Goliathallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Porcupine Goliathallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mortar Cannonconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Bramble Burrowerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spire Burrowerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spire Burrowerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider
Bramble Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Raging Spiritbone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
DaemonUnarmed_onhit_audio, very_slow_movement
Double1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
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Boringelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Volatile Coreconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Volatile Coreconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
DaemonCaster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Coconut Crabbeast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Shadow Priestghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Volatile Coreconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
The Crowbellbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Crowbellbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Lightning Wraithallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Lightning Wraithallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
The Executioner2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement
Incarnation of Death2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
The Executioner2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Incarnation of Death2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Iron Thaumaturgistallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Iron Guardallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Iron Spearmanallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Iron Sharpshooterallows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Iron EnforcerClaw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement
The Devourerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
The Devourerbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
DaemonBeast_onhit_audio, very_slow_movement
Fungal Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Fungal Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Fungal Proliferatorallows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mud Simulacrumconstruct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Mud Simulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Mud Simulacrumcannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Mud Simulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
The Bloated MillerBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
The Bloated MillerBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Lachlann, Ezomyte Rebelhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, Ezomyte Rebelhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann of Endless Lament2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Lachlann of Endless Lament2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal, the Tormented2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal, the Tormented2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Isabel, Mourning Wife2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead
Daemonconstruct, Unarmed_onhit_audio, very_slow_movement
Calum, Weeping Child2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Torcall, Sobbing Child2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Porcupine Craballows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Porcupine Craballows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Venomous Craballows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Venomous Crab Matriarchallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Venomous Crab Matriarchallows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Quill Craballows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Quill Craballows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Drownedmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Drowned1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
DrownedUnarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Drowned1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Lumbering Deadmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Lumbering Dead1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Vile Impallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Vile Impfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Vile Hagallows_inc_aoe, Caster, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement
Beira of the Rotten Pack1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Beira of the Rotten Pack1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Winter's Cackle1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Winter's Cackle1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Gelida, the Frost-Tongue1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Isolde of the White Shroud1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
River Hagallows_inc_aoe, Beast_onhit_audio, Caster, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement
Fungal Rattlermonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Fungal Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Fungal Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Fungal Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Fungal Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Wretched Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Wretched Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Flesh Larvabeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Flesh Larvabeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Flesh Larvaallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
Flesh Larvaallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
The Brood Queenallows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement
Flesh Larvabeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Flesh Larvabeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Voracious Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Voracious Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Court Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Werewolf Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Werewolf Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Tendril Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Hungering StalkerClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hungering StalkerClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
The Rust King2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
The Rust King2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Rebellious Rustlord2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Rebellious Rustlord2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Courtesanallows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Courtesanallows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Blood Carrierallows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Cretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Cretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Collectorallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Death Knight2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Death Knight2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Death Knight2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Death Knight2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Gargoyle Demon1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
Decrepit Mercenary1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenary1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenary1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenary1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenary2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Decrepit MercenaryArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenaryallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenaryallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenary1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenary2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenary1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit MercenaryArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenary1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenary1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Rotting Crowbeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Bramble Hulkallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Ghoul Commanderallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Ghoul Commanderallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Xyclucian, the Chimerabeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, the Maw-Beastbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, the Maw-Beastbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Stone Pillarconstruct, immobile, mud_blood, Unarmed_onhit_audio
Uxmal, the Beastlordbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Gressor-Kul, the Apexbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, immobile, red_blood
Flesh Pupbeast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Plaguelingbeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Hatchlingbeast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio
Rust Skeleton1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyteallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Fungal Artilleryallows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
Undertakerallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Undertakerallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Burdened Wretchallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Bearer of Penitenceallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Maw Demonamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Pit Crawlerdemon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Bone Stalkerallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Bone Stalkerallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Tendril Sentinelallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Hungry Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Fungal Wolfbeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Bloom Serpentallows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Bloom Serpentallows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Risen Farmhand1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Risen Farmhand2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Risen Farmhand2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Burning Deadmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Burning Dead1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Burning Dead2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable
Bramble Apebeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Dog TraderArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
Azarian, the Forsaken Son1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, the Fallen Son1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, the Fallen Son1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Zalmarath, the Colossus1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Vastweld, the Colossal Guardian1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Risen Arbalestallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Arbalestallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
[DNT-UNUSED] Larkfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
Balbala, the Traitor1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, the Forgotten Prisoner1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, the Forgotten Prisoner1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Spirit of Balbala1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Spirit of Pirasha1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Daemon1HSword_onhit_audio, very_slow_movement
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio
Skitter Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Skitter Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skittering Stoneallows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode
Faridun Plaguebringerallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Faridun Swordsman1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun Spearman1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun Heavy Infantry1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood
Faridun Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Faridun Neophyte1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Fledgling1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Wind-slicerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun NeophyteClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Swordsman1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun Swordsman1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearmancannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantrycannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomancannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Bladedancer1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Wind-slicerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Wind-slicercannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Infantrycannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun NeophyteClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Fledgling2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Armoured Rhexallows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
Faridun Swordsman1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Wind-slicerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Faridun NeophyteClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Fledgling2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Butcher1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Sekhema Asala1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
Sekhema Asalahuman, humanoid, medium_movement, red_blood
Jadohuman, humanoid, medium_movement, red_blood
Chyme Skittererallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Chyme Skittererallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Abyss Fishallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Uhtred, Covetous TraitorCaster, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour
Unearthed Skeletal Swordsman1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable
Unearthed Skeletal Warrior1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable
Unearthed Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Unearthed Zombieflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Icebearerflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Rampagercold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster
Unearthed BerserkerCaster, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Crawlerflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed RunecasterCaster, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
Unearthed Soldier2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
Unearthed Urchinfast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Black Scythe Arbalistallows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster
Knight of the Sun2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster
Runed KnightCaster, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster
Priest of the Chalice1HSword_onhit_audio, bone_armour, bones, Caster, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster
Druid of the Broken Circlebone_armour, Caster, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster
Druidic Familiaranimal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead
Black Scythe Mercenary1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster
Order Ostiary1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster
Olroth, Origin of the Fall1HSword_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour
Olroth, Origin of the Fall1HSword_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss
The Triskelion FlameCaster, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Expedition Apparition Orbconstruct, fast_movement, ghost_armour, is_unarmed, non_attacking
Dannig1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Gwennen1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Rog2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
Tujen2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood
Creeping Firebone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
Tornadoconstruct, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonCaster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Living Crystalconstruct, immobile
TotemCaster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
Skeleton Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Skeleton Sprigganallows_inc_aoe, Caster, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement
Treantanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Black Striderallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Black Striderallows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Black Striderallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Ashen Arachnidallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Black Striderallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
Sabre Spiderbeast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
Adorned Beetleallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Adorned Beetleallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Tarnished Beetleallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Tarnished Beetleallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Adorned Scarab2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Adorned Scarab2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster
Tarnished Scarab2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Gilded Beetle2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement
Gilded Beetle2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement
The Ninth Treasure of Keth2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement
Adorned Beetleallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
The Rain Festival Beetle2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement
Desert Hulkallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Forsaken Hulkallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Cart Wheelconstruct, immobile, large_model
Cart Wheel2HBluntMetal_onhit_audio, construct, immobile, large_model
Rotting Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Rotting Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Bog Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Sandscoured Deadhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Sandscoured Deadhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Sandscoured Deadhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Serpent Clanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast
Serpent Clanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Stone Wallconstruct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement
Rattlecage, the Earthbreakerconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Volkhar, the Emberbornconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Magmanore, the Moltenconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Sulphirox, the Voltaxicconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Ekbab, Ancient Steedbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
The Bone Colossusbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
The Bone Colossusbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Rathbreaker2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, the Hyena Lord2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, the Hyena Lord2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Caustic Craballows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Caustic Craballows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Cinderback Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Cinderback Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Censer2HSharpMetal_onhit_audio, very_slow_movement
Censer2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement
Regurgitating Vultureallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
Jamanra, the Risen King2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Ishtaroth, the Perennial2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Vile Idolconstruct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio
Crag Leaperbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Crag Leaperbeast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Dread Servant1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable
Dread Servant1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lich Summonerbones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Mar Acolyteallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Mar Acolyteallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
Winged Fiendallows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Boulder AntBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Lost-men Zealotallows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Zealotallows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Zealotallows_inc_aoe, Caster, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Brute2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Gilded Cobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Ardura Homeguard1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Emal1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Tanim1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Terracotta Soldier1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldier1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldier1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terracotta Soldier1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terracotta Soldier1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Carrion Reaper2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement
Lost-men Subjugator2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Drudge Osseodonbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Lost-men Necromancerallows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Skullslingerallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattleskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Spinesnatchermedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Serpent Shamanallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Serpent Shamanallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
Kabala, Constrictor Queenallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, the Serpent Queenallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, the Serpent Queenallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Bewitching Serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Gilded Cobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Bone Wallbones, construct, Stab_onhit_audio, very_slow_movement
Iktab, the DeathlordCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Iktab, the DeathlordUnarmed_onhit_audio, very_slow_movement
Iktab, the Deathlordimmobile, Unarmed_onhit_audio
Risen Maraketh1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethcannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Maraketh1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Sandflesh Skeletonmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Skeletonmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Warriormelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Warriormelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Warriormelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Warriormelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster
Demon Magus1HSword_onhit_audio, demon, medium_movement, not_dex, not_str
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
[DNT] Water Djinnhumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
[DNT] Fire DjinnElemental, Fire, humanoid, medium_movement, Unarmed_onhit_audio
[DNT] Sand Djinnearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Tor Gul, the Defiler2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, the Bone Tyrant2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, the Bone Tyrant2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Vile Vultureallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Vile Vultureallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Kinarha2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
Maraketh Undeadmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Maraketh Undeadcannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Corrupted Corpse2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Corrupted Corpse2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Plague Swarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Plague Swarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Plague Nymphallows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Plague Nymphallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Plague Harvesterbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Bloodgulpbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Fleshpiercebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Plague Harvesterbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Plague Harvesterbeast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Twilight Order Soldier2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Twilight Order Soldier2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Twilight Order Officer2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Twilight Order Officer2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Twilight Order Assassin1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Twilight Order Soldier2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Twilight Order Officer2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
The Punished2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
Winged Horror2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood
Winged Horror2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster
Terracotta Fanatic2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement
Raven Harpy [DNT-UNUSED]avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Raven Harpy [DNT-UNUSED]avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Mantis Ratallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
Rudja, the Dread Engineer1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, The Infernal Engineer1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, The Infernal Engineer1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Zarokh, the Temporalconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Swamp Golem2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement
Bogfelled Slavehumanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commoner1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commoner2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commonerhumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Dredge Fiendallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Dredge Fiendallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Rootdredgeallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grudgelash, Vile Thornallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grudgelash, Vile Thornallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Orok Stalker2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Orok Hunterallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok Fleshstabberfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok ThroatcutterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Orok Shamanallows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Ranbu the Pale Shamanallows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Garkam, Ranbu's Maul2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood
Azak Stalker2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Azak Spearthrowerallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak Fleshstabberfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak Mongrelmasterhuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak ThroatcutterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Azak Shamanallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Azak Shamanallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Narag of the Vile Wordallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
Azak Brutehuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak Fledglingallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Azak Torchbearerfast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Azak Mauler2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Bone Wallbones, construct, not_dex, not_int, very_slow_movement
Savage Effigyconstruct, very_slow_movement
Savage Effigyconstruct, very_slow_movement
Bloodthief Waspbeast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodthief Waspbeast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodthief Queenallows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Sea-tribe Trapper1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Sea-tribe Villager1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Sea-tribe Casterhumanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Sea-tribe Vaulterhumanoid, not_int, red_blood, slow_movement, Stab_onhit_audio
Sea-tribe Daggerbearer1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement
Sea-tribe Pouchbearerhumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Sea-tribe Harpoonerfast_movement, humanoid, not_int, red_blood, Stab_onhit_audio
Sea-tribe Spearfisherhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Sea-tribe Avianfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Pale-stitched Stalker1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Adorned Miscreation1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Hunchback Clubberhumanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
Flathead Clubber2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Pyromushroom Cultivator1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement
Bane Saplingallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Antlion Chargerbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Chaw Mongrelbeast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
Chaw Mongrelbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Chaw Mongrelbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Vaal Skeletal Warriormelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Squire1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Priestallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Warriormelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Squire1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Priestallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ill-fated Explorer1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ill-fated Explorer1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ill-fated Explorer1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ill-fated Explorer1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ill-fated Explorer1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
[DNT-UNUSED] Just A Rockconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Mighty Silverfistbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Abominable Yetibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Nettle Antbeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Frozen Mandiblesbeast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
Entwined Hulkbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Snakethroat Shamblerbeast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Entrailhome Shamblerbeast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Corpse Nest1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement
Slitherspitterallows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Constricted Shamblerbeast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Constricted Spitterallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Scorpion Monkeybeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Scorpion Monkeybeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Diretusk Boarbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Diretusk Boarbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Waspbeast, fast_movement, Stab_onhit_audio
[DNT-UNUSED] Spirit Turtle2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
[DNT-UNUSED] Jade Hulk2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
[DNT-UNUSED] Spirit Casterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Karui Warhorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Ancestral Spirit Turtlebeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
Ancestral Jade Hulkbeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
Ancestral Jadecasterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Ancestral Warhorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Daggerdancerazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Cultist Witch2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Brute2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Skullslingerallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattlebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Spinesnatcherbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Affliction Totemconstruct, ghost_armour, immobile, is_unarmed, non_attacking
Prowling Chimeralbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Chameleon Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Whiptongue Croaker2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast
Blackjaw, the Remnant2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorseless2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorseless2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorseless2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardian2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardian2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardian2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Ignagduk, the Bog Witch2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, the Withered Crone2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, the Withered Crone2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Ignatia, the Flame-Swornallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Heldra of the Black Pyreallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Stone Sentinel2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Gold-Melted Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Gold-Melted Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Rusted Reconstructor2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Rusted Reconstructor2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Reconstructor2HBluntMetal_onhit_audio, bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
Shockblade Construct2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Rusted Dyna Golem2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Rusted Dyna Golem2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Shockblade Construct2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Crawler Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Constructed MonkeyCaster, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal
Constructed Monkey HeadCaster, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal
Rotted Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Rotted Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Prowling Shadeallows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead
Prowling ShadeClaw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead
Undead Vaal Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Undead Vaal Guardallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Undead Vaal Guard2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Undead Vaal Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Undead Vaal Guardallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Undead Vaal Guard2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Foul Sage1HSword_onhit_audio, Caster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Flathead Younglinghumanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Foul Blacksmith2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement
Foul Mauler1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Filthy Lobberallows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Flathead Warriorhumanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Filthy First-bornallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Lythara, the Wayward Spearhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Viper Servantbeast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio
Viper Legionnaire2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Viper Legionnaireallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Viper Legionnaire1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood
Viper Legionnaire2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Viper Legionnaire2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Viper Legionnaire2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Blood Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Blood Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Blood Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Chaotic Zealot1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Chaotic Zealot1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Chaotic Zealot1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Gelid Zealot1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Gelid Zealot1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Gelid Zealot1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Fiery Zealot1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Fiery Zealot1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Powered Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Powered Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Bannerbearing Zealot1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Bannerbearing Zealot1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Blood Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Blood Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Chaotic Zealot1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Chaotic Zealot1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Chaotic Zealot1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Gelid Zealot1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Gelid Zealot1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Gelid Zealot1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Fiery Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Fiery Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Powered Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Powered Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Fiery Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Fiery Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Powered Zealot2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Powered Zealot2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Vaal ExcoriatorClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal Guardallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Guard2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal Guard2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal Guardallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Vaal Overseer1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Vaal Overseer1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Vaal Goliathallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Goliathallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Goliathallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Surgical Experimentalist1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement
Vaal Formshifter1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal Formshifter1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal Formshifter1HSword_onhit_audio, cannot_be_monolith, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal Formshifter1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Blood Priestess1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood
Blood Priest1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood
Volatile Coreconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
Vaal Enforcer2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Vaal Temporal Researcherhuman, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Undead Vaal Enforcer2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead
Vaal Researcherallows_additional_projectiles, allows_inc_aoe, Caster, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Loyal Jaguarbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Jaguar Familiarbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Serpentine Familiarbeast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio
Primal Familiaranimal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height
Snakebeast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
Servihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Oswaldhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
The Hooded Onehuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Tujenhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Dannig1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Angehuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vaal Embalmed Axeman1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
Vaal Embalmed Spearmanfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Vaal Embalmed Roguefast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Vaal Embalmed Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal Embalmed Beareraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Vaal Embalmed Beareraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Gold-Melted Shambler2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shambler2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shambler2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement
Drowned Explorer1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Explorer1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Explorer1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Explorer1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Spectrefast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water
Drowned Bearer2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Drowned Bearer2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Gold-melted Blacksmith2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Drowned Crawlerfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Drowned Crawlerhumanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Blood Elementalconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
[DNT-UNUSED] Liquid Elemental Bloodconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Bloodrite Guard2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Bloodrite Guard2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Bloodrite Guardallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Bloodrite Guardallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Bloodrite Guard1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Bloodrite Guard1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Priest of the Sunallows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Bloodrite Priest1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Bloodrite Priest1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Ketzuli, High Priest of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seer of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seer of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Cyclonic Construct2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Cyclonic Construct Arms2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Feral Batbeast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
Flame Sentry2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
Vaal Axeman2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Vaal Axeman2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Zelina, Blood Priestess1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
Zolin, Blood Priest2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Ytzara, Blood Oracle1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Maztli, Flesh-Shaper2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Filthy CroneCaster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
The Queen of Filth2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsome2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsome2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsome2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Filthy Muckvery_slow_movement
Disgusting Muckvery_slow_movement
Rotting Soulcatcherallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Man o' WarCaster, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
Rotting Cannoneerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Rotting Grenadierallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Rotting Demolitionistallows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
Captain Hartlin2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Malgor, the Nautilord2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Ghost Cannonconstruct, slow_movement
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
Torrek of the Drowned Fleet2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Torrek of the Drowned Fleet2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Bloated Anchorman2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Bloated Anchorman2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Impaled Mutineercannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Searot Skeleton1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Searot Harpoonerallows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Searot EnsnarerArrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Searot Sniperallows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Searot Skeleton1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Searot Skeleton1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Archer Transcendentallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Archer TranscendentArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
Goliath Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Brutal Transcendent2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Shielded Transcendent1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Fused Swordsman1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood
Doryani's Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Doryani's Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
Skitter Mine2HBluntMetal_onhit_audio, Caster, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
Steel Colossus2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement
Warrior Transcendent2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Bladelash Transcendent2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Goliath Shrikeallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Manshrikebeast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Carrion Gullbeast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Vilespit Gullallows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Scavenged Skeletoncannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Scavenged Skeletonmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Raven Shrikeallows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Gull Shrikeavian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Doryani, Royal Thaumaturgehuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani, Royal Thaumaturgehuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryani's Triumphconstruct, mud_blood, not_dex, not_int, slow_movement
Rageanimal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
Spiteanimal_claw_weapon, Caster, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
Disgustanimal_claw_weapon, Beast_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement
Maliceanimal_claw_weapon, Caster, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
FuryBeast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Turmoilanimal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio
Omniphobia, Fear Manifest1HSword_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
[DNT-UNUSED] Shipwreck Boss2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie
Volatile CoreCaster, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement
Rattling Gibbet1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Eternal Torturer2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie
Spined Necromancerallows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Forael, the Soulkeeperallows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Prowling Skeletonfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Prowling Skeletonfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Eaten Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
Eaten Ratbeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattler1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattler1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Eternal Prisonermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Eternal Prisonermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Eternal Prisoner1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Eternal Prisoner1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Eternal Prisonernot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Prowling Skeletonfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Pale Tidecrasherallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pale Brinesplitterallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pale Brinesplitterhumanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Pale Waterwalkercold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Eternal GuardClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Fallen QuartermasterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Tangmazuhuman, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio
Freya Hartlinhumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Pale Abductorallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Coral-crowned Skeletonbones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Bulbous Mawcold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Angler MawBeast_onhit_audio, melee, physical_affinity, undead, very_slow_movement
Slimy StalkerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Mektul, the Forgemaster2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, the Living Furnace 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, the Living Furnace 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
The Prisoner1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
The Shackled Horror1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
Ice Spikeconstruct, immobile, Unarmed_onhit_audio
Daemonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Elephant Tortoiseallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Spiked Scuttlerallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement
Stoneback Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Captive Stoneback Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Great White Onebeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Sandstriderbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Skulltop Kinfast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio
Feral Kinfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Skulltop Kinhumanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio
Feral Kinfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Subdued Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Subdued Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Mimbok, the Enslavedbeast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
Spearbearer Kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Spearbearer Kinhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Spearbearer Kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Tallwalker Kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
Wardrum Kinallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Wardrum Kinhumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
Tuskbearer Kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Tuskbearer Kinhumanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
Shaman Kinallows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Shaman KinCaster, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
Molten Impallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Caster, cleaving_weapon, demon, Fire, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
The Blind Beastbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Ravenous Fangbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Krutog, Lord of Kin2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Brughor, the Insatiable2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Prospector Kinfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
Torchbearer Kinfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Spiked Rayallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Skittering Jellycrabbeast, Caster, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water
Skittering Jellycrabbeast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water
Luminous Jellyfishbeast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
Ghastly Sirenhumanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Giant Mawallows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water
Luminous Spinefishbeast, Beast_onhit_audio, Caster, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood
Brine Maidenallows_additional_projectiles, beast, Beast_onhit_audio, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Adelina, Guardian of the Pearlallows_additional_projectiles, beast, Beast_onhit_audio, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Amphibious Prowleramphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Guardian Lizardallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Guardian Lizardallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Ancestral Channelerhuman, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ancestral Channelerallows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Primal Spiritallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Primal Spiritallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Ancestral Archerallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Ancestral Archerallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Karui Archerallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Ancestral Guardian2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Guardian2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Karui Infantry2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Warrior2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Warrior2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Headtaker2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Headtaker2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Karui Warrior2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Firebreatherallows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
Ngamahu Ravagerallows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Blackbark Demolisherallows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Spearfisherallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Riptideallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Tasalio Trawlerfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Thunderbirdallows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement
Storm Guardallows_inc_aoe, Caster, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood
Storm Conduitallows_inc_aoe, Caster, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
Diamora, Song of DeathBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Syvora, Daughter of the DeepBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, Song of Deathdemon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
[DNT-UNUSED]Water BallCaster, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
Ancestral Maskghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Ancestral Hornbearer2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Ancestral Hornbearer2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Tawhani, the Ancestral Guardianconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Yama The White2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama The White2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama The White2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Blood-fevered Brew-breather2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Blood-fevered Hookman1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered Spearmanfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Blood-fevered Axeman2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered Warrior2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Blood-fevered Maceman2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered Pustuleconstruct, very_slow_movement
Blood-fevered Arsonist2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Blood-fevered Tuskbeastallows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Blood-fevered Wisewomanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Harano, the Meat Carver1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Armoured Parasitebeast, Claw_onhit_audio, insect, medium_movement, red_blood
Kreth Parasitebeast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood
Moray Clanbeast, Claw_onhit_audio, fast_movement, not_int, not_str
Infested Mantabeast, medium_movement, not_int, red_blood, Stab_onhit_audio
Infested Octopusbeast, Claw_onhit_audio, medium_movement, red_blood
Infested Turtlebeast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood
Infested Anglerfishbeast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood
[DNT-UNUSED] Parasite Hostbeast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Blood-fevered Plaguespreaderallows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Guardian Turtleallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
Guardian Turtleallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
[DNT-UNUSED] Ant Carrierbeast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement
Blightstalkerbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Spiteful Vagranthuman, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Tavakai, the Chieftain2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Tavakai, the Fallen2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Tavakai, the Consumed2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Manoki, the Chosen2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Manoki, the Fevered2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Manoki, the Defiled2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Warrior Spirit1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement
Rootwalkerbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Sporebearerbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Fungal Reaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Cultivated Grovebeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Cultivated Grovebeast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
Skeleton Sprigganbeast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement
Cultivated Grovebeast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Skeleton Sprigganallows_inc_aoe, beast, Caster, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement
Count Geonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Count Geonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Count Geonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
Count Geonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Geonor, the Putrid Wolf1HSword_onhit_audio, beast, medium_movement, red_blood
Geonor, the Putrid Wolf1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Daemonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Court Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Tendril Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Crazed Guard2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement
Twilight Order Oathsworn2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathsworn2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathsworn2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Missionary Lorandis2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathsworn2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement
Torvian, Hand of the Saviour2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Brakkus, the Juggernaut2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Twilight Order Officer [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Clone [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Faithful Archer2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Faithful Archer2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Faithful Warrior2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Faithful Warrior2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Righteous Axewielder2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Righteous Axewielder2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Invisiblebone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement
Primordial Monsterbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Scarecrow Beast2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement
Jamanra, the Abomination2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Jamanra, the Abomination2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Infested Cadaverbeast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio
Forgotten Stalkerdemon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten Crawlerdemon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten SatyrClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
Forgotten Stagbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Forgotten SatyrClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
[DNT-UNUSED] Mushroom Fungus2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
The Noxious Behemoth2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
Wheelbound HagClaw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Zicoatl, Warden of the Core2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardian2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardian2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardian2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Draven, the Eternal Praetor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, the Eternal Praetor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, the Black Praetor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, the Black Praetor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, the Eternal Praetor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Captured Soulghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Wolf Companionbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
Twilight Order Priestallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Twilight Order Priestallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Tectonic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Tectonic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Volcanic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Volcanic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
CloneBeast_onhit_audio, construct, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
Cloneconstruct, Elemental_onhit_audio, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
The Immured Furydemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, immobile
Invisible2HSharpMetal_onhit_audio, construct, immobile
Rabid Dogbeast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
Vargir the Feral Muttbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Rabid Dogbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Mercenary Companionhuman, humanoid, medium_movement, red_blood, Unarmed_onhit_audio
Skeletal Warrior1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skeletal Reaver1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skeletal Brute2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skeletal Sniperbone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead
Skeletal Frost Magebone_armour, bones, Caster, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Storm Magebone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Arsonistbone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Clericbone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Raised Zombieanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
DaemonUnarmed_onhit_audio, very_slow_movement
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Volatile Boarbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Volatile Boarbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Faridun CrawlerClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Faridun CrawlerClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Forsaken Miner1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Forsaken Miner1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Forsaken Minerfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Forsaken Minerfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Candlemass, the Living Rite2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Candlemass, the Living Rite2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Meltwax, Mockery of Faith2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Meltwax, Mockery of Faith2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Asinia, the Praetor's Consort1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Asinia, the Praetor's Consort1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, The Dread Consort1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, The Dread Consort1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Asinia, the Praetor's Consort1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Eternal Knight2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Eternal Knight2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement
Eternal Knight2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Eternal Knight2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Knight-Gaunt1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Knight-Gaunt1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Bone Crawlerbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Moltenmettleallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement
L'im the Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Ancestral Warrior Spirit2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement
Totemconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
[DNT] Companion Bearbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Giant Ugly Toadamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio
Rotting Guardnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
The Rotten Druid2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
The Fungus Behemoth2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
The Fungus Behemoth2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
The Rotten Druid2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Daemon1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour
The Brambleghast2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Rootgrasp, the Hateful Forest2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
The Brambleghast2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Rootgrasp, the Hateful Forest2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
The Brambleghast2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Vicious Vine2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Vicious Vine2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Vicious Vine2HBluntWood_onhit_audio, construct, immobile
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Areagne, Forgotten Witchghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Raging SpiritClaw_onhit_audio, Fire, flying, medium_movement, skeleton, undead
Affliction Totemconstruct, immobile
The King in the Mistscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
The King in the Mistscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss
Mystic Fetishconstruct, immobile, large_model, not_dex, not_str
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Explosive Toadamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Petulant Stonemawbeast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
Scute Lizardbeast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Cerberic Batallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Cerberic Batallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Stoneclad Gorillaallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Stoneclad Gorillaallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Crested Behemothallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Bahlak, the Sky Seerbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak, the Sky Seerbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, the Frozen Talonbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Wing of Winterbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, the Frozen Talonbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Albino Rhoabeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
[DNT-UNUSED] Scaled Abomination1HSword_onhit_audio, humanoid, immobile, red_blood
Benedictus, First Herald of Utopiahuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
Aurelian, the Grand Adjudicatorhuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
[DNT-UNUSED] Serpent Clan's Cursevery_slow_movement
Rafiq of the Frozen Spring2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Hadi of the Flaming River2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Sigbert of the Sullied Oath2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Godwin of the Shattered Creed2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
The Trialmaster2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement
Ashar, the Sand Motherbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, The Dune Dwellerbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, The Dune Dwellerbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Daemondemon, immobile, sanctum_monster, Unarmed_onhit_audio
[DNT-UNUSED] HoneyAntbeast, insect, MonsterStab_onhit_audio, very_slow_movement
Infernal Houndbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
It That Hatesallows_additional_projectiles, Caster, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio
It That Lashesallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
It That HuntsCaster, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood
It That Shredsallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
It That Guardsallows_additional_projectiles, Caster, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood
It That Clawsanimal_claw_weapon, beyond_demon, bone_armour, Caster, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
Omniphobia, Fear Manifest1HSword_onhit_audio, demon, medium_movement, red_blood
Kosis, The Revelation1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement
RageClaw_onhit_audio, demon, fast_movement
SpiteClaw_onhit_audio, demon, medium_movement, not_dex, not_str
DisgustClaw_onhit_audio, demon, very_slow_movement
MaliceClaw_onhit_audio, demon, fast_movement, not_int, not_str
Furydemon, medium_movement, Unarmed_onhit_audio
TurmoilClaw_onhit_audio, demon, medium_movement
Manifested Demonaffliction_daemon, construct, immobile, Stab_onhit_audio
Manifested Demon1HSword_onhit_audio, affliction_daemon, construct, immobile
Manifested Demon2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Volatile CoreCaster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
DaemonCaster, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Expanding Explodable Death Zonebone_armour, Caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Left Weaponbone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Right Weaponbone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
DaemonCaster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Invisiblebone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
DaemonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
DaemonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Revenantghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
OmnitectConstant_onhit_audio, construct, immobile, not_dex
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
It That Controlsallows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood
It That Suspects2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Caster, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
It That GraspsClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
It That CrawlsClaw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood
It That Watchesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
It That Watchesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
It That Creepsallows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
It That Stalksanimal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
Xesht, We That Are Onedemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss
DaemonCaster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DaemonCaster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DaemonCaster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonCaster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
It That Crawlsdemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
The Arbiter of AshClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Saurian ServantClaw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Mugin, Frost Bringerallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Hunin, Storm Callerallows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Splitbeastdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Treant HookhorrorClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Treant HookhorrorClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Treant Fungalreaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant Fungalreaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Sageanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Sageanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Mysticanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Mysticanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Forgotten Stagbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Nameless Dwellerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Nameless Dwellerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Nameless Horrorbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Nameless Horrorbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Nameless Lurkerbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Nameless Lurkerbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
DaemonUnarmed_onhit_audio, very_slow_movement
Nameless Verminbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Nameless Verminbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Nameless Burrowerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Nameless Burrowerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Nameless Hulkbeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Nameless Hulkbeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Nameless Impbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Creeping Firebone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Daggerdancerazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Cultist Daggerdancerazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Cultist Witch2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist Witch2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Brute2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Brute2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Skullslingerallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattlebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Volatile Scarab2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Demon Impbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Demon Beastbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Ghastbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Demon Harpybeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Herderbeyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
The SkittermindBeast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Ravenous Homunculusbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Brutebeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Digesterbeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Ravenous Misshapenbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ravenous Bloodshaperbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodshaped VolatileCaster, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
Ravenous Maceratorbeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
The Eater of Fleshbeyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Invisibledemon, immobile, red_blood, Unarmed_onhit_audio
Pale Cherubimbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Pale Servitorbeyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement
Pale Virtuebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Pale Angelbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Pale Seraphimbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
The Pale Angel1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealot2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Bloodrite Guard2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Bloodrite Guardcultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Bloodrite Guardcultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Bloodrite Guard1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Bloodrite Guard1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Bloodrite Priest1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Essence of Horror1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
ChaosEssenceVineconstruct, medium_movement, Unarmed_onhit_audio
Risen Rattlerbones, Caster, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Risen Rattlerbones, Caster, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Risen Rattlerbones, Caster, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Bone Wallbones, construct, medium_movement, Unarmed_onhit_audio, undead
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonMonsterBlunt_onhit_audio, red_blood, very_slow_movement
Essence Time Portalconstruct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio
Raging Fire SpiritFire, flying, slow_movement, Unarmed_onhit_audio, undead
Raging Storm Spiritflying, slow_movement, Unarmed_onhit_audio, undead
Blood Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Gelid Zealot1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Blood Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Gelid Zealot1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Ritual Wispghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Taua, the Ruthless2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Raok, the Bloodthirsty2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Bronnach, the ManhunterArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Adrienne, the Malignant RoseArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
Vasa, of the Death AkharaElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ciara, the Curse WeaverElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Nyassa, the Flaming HandElemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
Hesperia, the Arcane TempestElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ulfred, the AfflictedArrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Drusian, the ArtilleristArrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
Sondar, the Stormbinder2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood
Doran, the Deft2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood
Spirit Baseghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Owlghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Serpentghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Primateghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Bearghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Boarghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Oxghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Wolfghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Stagghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Catghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Rabbitghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Foxghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Owlmedium_movement, Unarmed_onhit_audio
Spirit Of The Catghost, medium_movement, Snap_onhit_audio, undead
Primate Chieftain Spiritbeast, medium_movement, Unarmed_onhit_audio
Primate Spiritghost, medium_movement, Unarmed_onhit_audio, undead
Stag Spiritbeast, Beast_onhit_audio, medium_movement
Akoyahuman, humanoid, medium_movement, red_blood
Volatile Spirit Boarbeast, karui, medium_movement, Unarmed_onhit_audio
Spirit Oxbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
Gargantuan Waspbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Nymph Waspallows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Nymph Waspallows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Swarming Waspbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Clawcrunchbeast, crustacean_beast, medium_movement, not_dex, not_int
Fettered Monstrositydemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Bloodbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Bloodbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Fettered Scythedemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Fettered Snakedemon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int
Fettered Spiderbeast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement
Fettered Grasperdemon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement
Fettered Thresherdemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Fettered Writherbeast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Fettered Hookdemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Fettered Hookdemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement
Spirit Of The Catbeast, ghost, medium_movement, Snap_onhit_audio, undead
Delwynfast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
Animated Weaponconstruct, fast_movement
Artillery Squadranged, Unarmed_onhit_audio, very_slow_movement
Ravenous Swarmbeast, slow_movement, Unarmed_onhit_audio
Tavakai2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood
Makoruhuman, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Bramble Burrowerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Thane Wulfric2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Varloch, the Ashen Lord2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Siora, Blade of the Mists1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Thariel, the Umbral Wraith1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Shackled WraithCaster, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Creeping Firebone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Lady Elswyth1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Avelyne, the Withered Rose1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Oswin, the Dread Warden1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Veynar, the Frostbane1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Living Lightningconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement
[DNT] Corpse Beetleallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood
Vornas, the Fell Flamebeast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int
Morvak, the Infernalbeast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int
Anundr, the Sandwormbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
Anundr, the Sandwormbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Azmadi, the Faridun Prince2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Zahmir, the Blade Sovereign2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
Azmadi, the Faridun Prince2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Elzarah, the Cobra Lord2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Serath, the Scaled One2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Sand Armis_daemon, sand_blood, very_slow_movement
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Vessel of Kulemakabyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblood Remnantvery_slow_movement
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Vengewingabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Lightless Vengewingabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Zealous Guard1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood
Zealous Pillarcrusher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Pillarcrusher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Excavator2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Courser2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Shockwarden2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Igrulog, the Incubator Queenabyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement
Skullslingerbones, construct, slow_movement
Ribrattlebones, construct, skeleton, undead, very_slow_movement
Spinesnatcherbones, construct, medium_movement, skeleton, undead
Displaced Brutecultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
[DNT] IceFusedSkeletonInterludenot_dex, not_int, skeleton, undead, very_slow_movement
Foul Eyeabyssal, demon, medium_movement
Lightless Stalkerabyssal, demon, medium_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Invisibleconstruct, slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Strider of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement
Primordium of the Pitabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Primordium of the Pitabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile Rockslow_movement, Unarmed_onhit_audio
Volatile Rockslow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Blackblood RuneUnarmed_onhit_audio, very_slow_movement
Lightless RuneUnarmed_onhit_audio, very_slow_movement
Pit RuneUnarmed_onhit_audio, very_slow_movement
Daemonvery_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Abyssal ApparitionUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Lich Apparitionslow_movement, Unarmed_onhit_audio
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Bone Wallconstruct, Stab_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vandroth, Blackblooded Enslaver1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement
Tasgul, Swallower of Lightdemon, humanoid, not_dex, slow_movement
Tawhoa's Boarbeast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Tawhoa's Tuatarabeast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast
Tawhoa Mysticallows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood
Stone Soldier1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Skeletal Cobrabeast, medium_movement, reptile_beast, skeleton, undead
Steward of Kulemakis_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Monster Tags2 /1897
NameTags
[ANY MONSTER]construct, fast_movement
Feral Primateanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Feral Primateanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Feral Primateanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
Alpha Primatebeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
Testlinganimal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity
Porcupine Goliathallows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Porcupine Goliathallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Porcupine Goliathallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mortar Cannonconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Bramble Burrowerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spire Burrowerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spire Burrowerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider
Bramble Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Raging Spiritbone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
DaemonUnarmed_onhit_audio, very_slow_movement
Double1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Boringelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Volatile Coreconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Volatile Coreconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
DaemonCaster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Coconut Crabbeast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Shadow Priestghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Mirage Saviour1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Volatile Coreconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
The Crowbellbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Crowbellbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Lightning Wraithallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Lightning Wraithallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
The Executioner2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement
Incarnation of Death2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
The Executioner2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Incarnation of Death2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Iron Thaumaturgistallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Iron Guardallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Iron Spearmanallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Iron Sharpshooterallows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Iron EnforcerClaw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement
The Devourerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
The Devourerbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
DaemonBeast_onhit_audio, very_slow_movement
Fungal Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Fungal Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Fungal Proliferatorallows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mud Simulacrumconstruct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Mud Simulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Mud Simulacrumcannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Mud Simulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
The Bloated MillerBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
The Bloated MillerBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Lachlann, Ezomyte Rebelhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, Ezomyte Rebelhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann of Endless Lament2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Lachlann of Endless Lament2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal, the Tormented2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal, the Tormented2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Isabel, Mourning Wife2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead
Daemonconstruct, Unarmed_onhit_audio, very_slow_movement
Calum, Weeping Child2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Torcall, Sobbing Child2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Porcupine Craballows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Porcupine Craballows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Venomous Craballows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Venomous Crab Matriarchallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Venomous Crab Matriarchallows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Quill Craballows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Quill Craballows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Drownedmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Drowned1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
DrownedUnarmed_onhit_audio, undead, very_slow_movement, zombie
Drowned1HAxe_onhit_audio, undead, very_slow_movement, zombie
Lumbering Deadmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Lumbering Dead1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Vile Impallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie
Vile Impfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie
Vile Hagallows_inc_aoe, Caster, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement
Beira of the Rotten Pack1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Beira of the Rotten Pack1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Winter's Cackle1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Winter's Cackle1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Gelida, the Frost-Tongue1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Isolde of the White Shroud1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
River Hagallows_inc_aoe, Beast_onhit_audio, Caster, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement
Fungal Rattlermonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Fungal Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Fungal Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Fungal Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Fungal Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Wretched Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Wretched Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Flesh Larvabeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Flesh Larvabeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Flesh Larvaallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
Flesh Larvaallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
The Brood Queenallows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement
Flesh Larvabeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Flesh Larvabeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Voracious Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Voracious Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Court Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Werewolf Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Werewolf Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Tendril Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Hungering StalkerClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hungering StalkerClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
The Rust King2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
The Rust King2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Rebellious Rustlord2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Rebellious Rustlord2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Courtesanallows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Courtesanallows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Blood Carrierallows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Cretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Cretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Collectorallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Death Knight2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Death Knight2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Death Knight2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Death Knight2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Gargoyle Demon1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
Decrepit Mercenary1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit Mercenary1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit Mercenary1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit Mercenary1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit Mercenary2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Decrepit MercenaryArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Decrepit Mercenaryallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
Decrepit Mercenaryallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie
Decrepit Mercenary1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit Mercenary2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit Mercenary1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit MercenaryArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Decrepit Mercenary1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Decrepit Mercenary1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Rotting Crowbeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Bramble Hulkallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Ghoul Commanderallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Ghoul Commanderallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Xyclucian, the Chimerabeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, the Maw-Beastbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, the Maw-Beastbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Stone Pillarconstruct, immobile, mud_blood, Unarmed_onhit_audio
Uxmal, the Beastlordbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Gressor-Kul, the Apexbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, immobile, red_blood
Flesh Pupbeast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Plaguelingbeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Hatchlingbeast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio
Rust Skeleton1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ancient Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ancient Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ancient Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Ancient Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Ancient Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ancient Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ancient Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ancient Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Ancient Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Ancient Ezomyteallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Ancient Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Ancient Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Fungal Artilleryallows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
Undertakerallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Undertakerallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Burdened Wretchallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Bearer of Penitenceallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Maw Demonamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Pit Crawlerdemon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Bone Stalkerallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Bone Stalkerallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Tendril Sentinelallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Hungry Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Fungal Wolfbeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Bloom Serpentallows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Bloom Serpentallows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Risen Farmhand1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Risen Farmhand2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Risen Farmhand2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Burning Deadmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Burning Dead1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Burning Dead2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie
Bramble Apebeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Dog TraderArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
Azarian, the Forsaken Son1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, the Fallen Son1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, the Fallen Son1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Zalmarath, the Colossus1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Vastweld, the Colossal Guardian1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Risen Arbalestallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Arbalestallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
[DNT-UNUSED] Larkfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
Balbala, the Traitor1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, the Forgotten Prisoner1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, the Forgotten Prisoner1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Spirit of Balbala1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Spirit of Pirasha1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Daemon1HSword_onhit_audio, very_slow_movement
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio
Skitter Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Skitter Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skittering Stoneallows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode
Faridun Plaguebringerallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Faridun Swordsman1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun Spearman1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun Heavy Infantry1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood
Faridun Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Faridun Neophyte1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Fledgling1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Wind-slicerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun NeophyteClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Swordsman1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun Swordsman1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearmancannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantrycannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomancannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Bladedancer1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Wind-slicerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Wind-slicercannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Infantrycannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun NeophyteClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Fledgling2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Armoured Rhexallows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
Faridun Swordsman1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Wind-slicerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Faridun NeophyteClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Fledgling2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun Butcher1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Sekhema Asala1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
Sekhema Asalahuman, humanoid, medium_movement, red_blood
Jadohuman, humanoid, medium_movement, red_blood
Chyme Skittererallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Chyme Skittererallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Abyss Fishallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Uhtred, Covetous TraitorCaster, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour
Unearthed Skeletal Swordsman1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Unearthed Skeletal Warrior1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Unearthed Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Unearthed Zombieflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Icebearerflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Rampagercold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed BerserkerCaster, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Crawlerflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed RunecasterCaster, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
Unearthed Soldier2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
Unearthed Urchinfast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie
Black Scythe Arbalistallows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement
Knight of the Sun2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour
Runed KnightCaster, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour
Priest of the Chalice1HSword_onhit_audio, bone_armour, bones, Caster, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour
Druid of the Broken Circlebone_armour, Caster, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour
Druidic Familiaranimal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead
Black Scythe Mercenary1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour
Order Ostiary1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
Olroth, Origin of the Fall1HSword_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour
Olroth, Origin of the Fall1HSword_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour
The Triskelion FlameCaster, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Expedition Apparition Orbconstruct, fast_movement, ghost_armour, is_unarmed, non_attacking
Dannig1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Gwennen1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Rog2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
Tujen2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood
Creeping Firebone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
Tornadoconstruct, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonCaster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Living Crystalconstruct, immobile
TotemCaster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
Skeleton Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Skeleton Sprigganallows_inc_aoe, Caster, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement
Treantanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Black Striderallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Black Striderallows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Black Striderallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Ashen Arachnidallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Black Striderallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
Sabre Spiderbeast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
Adorned Beetleallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Adorned Beetleallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Tarnished Beetleallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Tarnished Beetleallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Adorned Scarab2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Adorned Scarab2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster
Tarnished Scarab2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Gilded Beetle2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement
Gilded Beetle2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement
The Ninth Treasure of Keth2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement
Adorned Beetleallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
The Rain Festival Beetle2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement
Desert Hulkallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Forsaken Hulkallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Cart Wheelconstruct, immobile, large_model
Cart Wheel2HBluntMetal_onhit_audio, construct, immobile, large_model
Rotting Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Rotting Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Bog Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Sandscoured Deadhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandscoured Deadhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandscoured Deadhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Serpent Clanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast
Serpent Clanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Stone Wallconstruct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement
Rattlecage, the Earthbreakerconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Volkhar, the Emberbornconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Magmanore, the Moltenconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Sulphirox, the Voltaxicconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Ekbab, Ancient Steedbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
The Bone Colossusbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
The Bone Colossusbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Rathbreaker2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, the Hyena Lord2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, the Hyena Lord2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Caustic Craballows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Caustic Craballows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Cinderback Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Cinderback Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Censer2HSharpMetal_onhit_audio, very_slow_movement
Censer2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement
Regurgitating Vultureallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
Jamanra, the Risen King2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Ishtaroth, the Perennial2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Vile Idolconstruct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio
Crag Leaperbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Crag Leaperbeast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Dread Servant1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Dread Servant1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lich Summonerbones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Mar Acolyteallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Mar Acolyteallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
Winged Fiendallows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Boulder AntBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Lost-men Zealotallows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Zealotallows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Zealotallows_inc_aoe, Caster, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Brute2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Gilded Cobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Ardura Homeguard1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Emal1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Tanim1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Terracotta Soldier1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldier1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldier1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terracotta Soldier1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terracotta Soldier1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Carrion Reaper2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement
Lost-men Subjugator2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Drudge Osseodonbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Lost-men Necromancerallows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Skullslingerallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattleskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Spinesnatchermedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Serpent Shamanallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Serpent Shamanallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
Kabala, Constrictor Queenallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, the Serpent Queenallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, the Serpent Queenallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Bewitching Serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Gilded Cobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Bone Wallbones, construct, Stab_onhit_audio, very_slow_movement
Iktab, the DeathlordCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Iktab, the DeathlordUnarmed_onhit_audio, very_slow_movement
Iktab, the Deathlordimmobile, Unarmed_onhit_audio
Risen Maraketh1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement
Risen Marakethcannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Maraketh1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
Sandflesh Skeletonmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Skeletonmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Warriormelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Warriormelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Warriormelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Warriormelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster
Demon Magus1HSword_onhit_audio, demon, medium_movement, not_dex, not_str
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
[DNT] Water Djinnhumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
[DNT] Fire DjinnElemental, Fire, humanoid, medium_movement, Unarmed_onhit_audio
[DNT] Sand Djinnearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Tor Gul, the Defiler2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, the Bone Tyrant2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, the Bone Tyrant2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Vile Vultureallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Vile Vultureallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Kinarha2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
Maraketh Undeadmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Maraketh Undeadcannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Corrupted Corpse2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Corrupted Corpse2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Plague Swarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Plague Swarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Plague Nymphallows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Plague Nymphallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Plague Harvesterbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Bloodgulpbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Fleshpiercebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Plague Harvesterbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Plague Harvesterbeast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Twilight Order Soldier2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Twilight Order Soldier2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Twilight Order Officer2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Twilight Order Officer2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Twilight Order Assassin1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Twilight Order Soldier2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Twilight Order Officer2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
The Punished2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
Winged Horror2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood
Winged Horror2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster
Terracotta Fanatic2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement
Raven Harpy [DNT-UNUSED]avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Raven Harpy [DNT-UNUSED]avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Mantis Ratallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
Rudja, the Dread Engineer1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, The Infernal Engineer1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, The Infernal Engineer1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Zarokh, the Temporalconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Swamp Golem2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement
Bogfelled Slavehumanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commoner1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commoner2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commonerhumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Dredge Fiendallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Dredge Fiendallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Rootdredgeallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grudgelash, Vile Thornallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grudgelash, Vile Thornallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Orok Stalker2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Orok Hunterallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok Fleshstabberfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok ThroatcutterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Orok Shamanallows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Ranbu the Pale Shamanallows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Garkam, Ranbu's Maul2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood
Azak Stalker2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Azak Spearthrowerallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak Fleshstabberfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak Mongrelmasterhuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak ThroatcutterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Azak Shamanallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Azak Shamanallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Narag of the Vile Wordallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
Azak Brutehuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak Fledglingallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Azak Torchbearerfast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Azak Mauler2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Bone Wallbones, construct, not_dex, not_int, very_slow_movement
Savage Effigyconstruct, very_slow_movement
Savage Effigyconstruct, very_slow_movement
Bloodthief Waspbeast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodthief Waspbeast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodthief Queenallows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Sea-tribe Trapper1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Sea-tribe Villager1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Sea-tribe Casterhumanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Sea-tribe Vaulterhumanoid, not_int, red_blood, slow_movement, Stab_onhit_audio
Sea-tribe Daggerbearer1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement
Sea-tribe Pouchbearerhumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Sea-tribe Harpoonerfast_movement, humanoid, not_int, red_blood, Stab_onhit_audio
Sea-tribe Spearfisherhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Sea-tribe Avianfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Pale-stitched Stalker1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Adorned Miscreation1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Hunchback Clubberhumanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
Flathead Clubber2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Pyromushroom Cultivator1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement
Bane Saplingallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Antlion Chargerbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Chaw Mongrelbeast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
Chaw Mongrelbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Chaw Mongrelbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Vaal Skeletal Warriormelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
Vaal Skeletal Squire1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Vaal Skeletal Priestallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
Vaal Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Vaal Skeletal Warriormelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
Vaal Skeletal Squire1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Vaal Skeletal Priestallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
Vaal Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Ill-fated Explorer1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ill-fated Explorer1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ill-fated Explorer1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ill-fated Explorer1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ill-fated Explorer1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
[DNT-UNUSED] Just A Rockconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Mighty Silverfistbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Abominable Yetibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Nettle Antbeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Frozen Mandiblesbeast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
Entwined Hulkbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Snakethroat Shamblerbeast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Entrailhome Shamblerbeast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Corpse Nest1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement
Slitherspitterallows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Constricted Shamblerbeast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Constricted Spitterallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Scorpion Monkeybeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Scorpion Monkeybeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Diretusk Boarbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Diretusk Boarbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Waspbeast, fast_movement, Stab_onhit_audio
[DNT-UNUSED] Spirit Turtle2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
[DNT-UNUSED] Jade Hulk2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
[DNT-UNUSED] Spirit Casterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Karui Warhorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Ancestral Spirit Turtlebeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
Ancestral Jade Hulkbeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
Ancestral Jadecasterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Ancestral Warhorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Daggerdancerazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Cultist Witch2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Brute2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Skullslingerallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattlebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Spinesnatcherbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Affliction Totemconstruct, ghost_armour, immobile, is_unarmed, non_attacking
Prowling Chimeralbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Chameleon Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Whiptongue Croaker2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast
Blackjaw, the Remnant2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorseless2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorseless2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorseless2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardian2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardian2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardian2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Ignagduk, the Bog Witch2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, the Withered Crone2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, the Withered Crone2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Ignatia, the Flame-Swornallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Heldra of the Black Pyreallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Stone Sentinel2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Gold-Melted Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Gold-Melted Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Rusted Reconstructor2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Rusted Reconstructor2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Reconstructor2HBluntMetal_onhit_audio, bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
Shockblade Construct2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Rusted Dyna Golem2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Rusted Dyna Golem2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Shockblade Construct2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Crawler Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinel2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Constructed MonkeyCaster, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal
Constructed Monkey HeadCaster, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal
Rotted Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Rotted Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Prowling Shadeallows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead
Prowling ShadeClaw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead
Undead Vaal Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Undead Vaal Guardallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Undead Vaal Guard2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Undead Vaal Bladedancer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Undead Vaal Guardallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Undead Vaal Guard2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Foul Sage1HSword_onhit_audio, Caster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Flathead Younglinghumanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Foul Blacksmith2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement
Foul Mauler1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Filthy Lobberallows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Flathead Warriorhumanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Filthy First-bornallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Lythara, the Wayward Spearhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Viper Servantbeast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio
Viper Legionnaire2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Viper Legionnaireallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Viper Legionnaire1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood
Viper Legionnaire2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Viper Legionnaire2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Viper Legionnaire2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Blood Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Blood Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Blood Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Chaotic Zealot1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Chaotic Zealot1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Chaotic Zealot1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Gelid Zealot1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Gelid Zealot1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Gelid Zealot1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Fiery Zealot1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Fiery Zealot1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Powered Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Powered Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Bannerbearing Zealot1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Bannerbearing Zealot1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Blood Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Blood Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Chaotic Zealot1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Chaotic Zealot1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Chaotic Zealot1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Gelid Zealot1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Gelid Zealot1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Gelid Zealot1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Fiery Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Fiery Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Powered Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Powered Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Fiery Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Fiery Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Powered Zealot2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Powered Zealot2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Vaal ExcoriatorClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal Guardallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Guard2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal Guard2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal Guardallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Vaal Overseer1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Vaal Overseer1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Vaal Goliathallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Goliathallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Goliathallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Surgical Experimentalist1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement
Vaal Formshifter1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal Formshifter1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal Formshifter1HSword_onhit_audio, cannot_be_monolith, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal Formshifter1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Blood Priestess1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood
Blood Priest1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood
Volatile Coreconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
Vaal Enforcer2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Vaal Temporal Researcherhuman, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Undead Vaal Enforcer2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead
Vaal Researcherallows_additional_projectiles, allows_inc_aoe, Caster, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Loyal Jaguarbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Jaguar Familiarbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Serpentine Familiarbeast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio
Primal Familiaranimal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height
Snakebeast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
Servihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Oswaldhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
The Hooded Onehuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Tujenhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Dannig1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Angehuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vaal Embalmed Axeman1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
Vaal Embalmed Spearmanfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Vaal Embalmed Roguefast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Vaal Embalmed Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal Embalmed Beareraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Vaal Embalmed Beareraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Gold-Melted Shambler2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shambler2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shambler2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement
Drowned Explorer1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Explorer1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Explorer1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Explorer1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Spectrefast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water
Drowned Bearer2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Drowned Bearer2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Gold-melted Blacksmith2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Drowned Crawlerfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Drowned Crawlerhumanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Blood Elementalconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
[DNT-UNUSED] Liquid Elemental Bloodconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Bloodrite Guard2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Bloodrite Guard2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Bloodrite Guardallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Bloodrite Guardallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Bloodrite Guard1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Bloodrite Guard1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Priest of the Sunallows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Bloodrite Priest1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Bloodrite Priest1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Ketzuli, High Priest of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seer of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seer of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Cyclonic Construct2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Cyclonic Construct Arms2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Feral Batbeast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
Flame Sentry2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
Vaal Axeman2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Vaal Axeman2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Zelina, Blood Priestess1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
Zolin, Blood Priest2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Ytzara, Blood Oracle1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Maztli, Flesh-Shaper2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Filthy CroneCaster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
The Queen of Filth2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsome2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsome2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsome2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Filthy Muckvery_slow_movement
Disgusting Muckvery_slow_movement
Rotting Soulcatcherallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Man o' WarCaster, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
Rotting Cannoneerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Rotting Grenadierallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Rotting Demolitionistallows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
Captain Hartlin2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Malgor, the Nautilord2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Ghost Cannonconstruct, slow_movement
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
Torrek of the Drowned Fleet2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Torrek of the Drowned Fleet2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Bloated Anchorman2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Bloated Anchorman2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Impaled Mutineercannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Searot Skeleton1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Searot Harpoonerallows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Searot EnsnarerArrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Searot Sniperallows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Searot Skeleton1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Searot Skeleton1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Archer Transcendentallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Archer TranscendentArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
Goliath Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Brutal Transcendent2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Shielded Transcendent1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Fused Swordsman1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood
Doryani's Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Doryani's Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
Skitter Mine2HBluntMetal_onhit_audio, Caster, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
Steel Colossus2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement
Warrior Transcendent2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Bladelash Transcendent2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Goliath Shrikeallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Manshrikebeast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Carrion Gullbeast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Vilespit Gullallows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Scavenged Skeletoncannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Scavenged Skeletonmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Raven Shrikeallows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Gull Shrikeavian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Doryani, Royal Thaumaturgehuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani, Royal Thaumaturgehuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryani's Triumphconstruct, mud_blood, not_dex, not_int, slow_movement
Rageanimal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
Spiteanimal_claw_weapon, Caster, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
Disgustanimal_claw_weapon, Beast_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement
Maliceanimal_claw_weapon, Caster, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
FuryBeast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Turmoilanimal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio
Omniphobia, Fear Manifest1HSword_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
[DNT-UNUSED] Shipwreck Boss2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie
Volatile CoreCaster, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement
Rattling Gibbet1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Eternal Torturer2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie
Spined Necromancerallows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Forael, the Soulkeeperallows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Prowling Skeletonfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Prowling Skeletonfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Eaten Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead
Eaten Ratbeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Rattler1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Rattler1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Rattler1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Eternal Prisonermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Eternal Prisonermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Eternal Prisoner1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Eternal Prisoner1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Eternal Prisonernot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Prowling Skeletonfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Pale Tidecrasherallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pale Brinesplitterallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pale Brinesplitterhumanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Pale Waterwalkercold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Eternal GuardClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Fallen QuartermasterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Tangmazuhuman, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio
Freya Hartlinhumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Pale Abductorallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Coral-crowned Skeletonbones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Bulbous Mawcold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Angler MawBeast_onhit_audio, melee, physical_affinity, undead, very_slow_movement
Slimy StalkerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Mektul, the Forgemaster2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, the Living Furnace 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, the Living Furnace 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
The Prisoner1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
The Shackled Horror1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
Ice Spikeconstruct, immobile, Unarmed_onhit_audio
Daemonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Elephant Tortoiseallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Spiked Scuttlerallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement
Stoneback Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Captive Stoneback Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Great White Onebeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Sandstriderbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Skulltop Kinfast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio
Feral Kinfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Skulltop Kinhumanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio
Feral Kinfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Subdued Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Subdued Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Mimbok, the Enslavedbeast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
Spearbearer Kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Spearbearer Kinhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Spearbearer Kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Tallwalker Kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
Wardrum Kinallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Wardrum Kinhumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
Tuskbearer Kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Tuskbearer Kinhumanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
Shaman Kinallows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Shaman KinCaster, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
Molten Impallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Caster, cleaving_weapon, demon, Fire, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
The Blind Beastbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Ravenous Fangbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Krutog, Lord of Kin2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Brughor, the Insatiable2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Prospector Kinfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
Torchbearer Kinfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Spiked Rayallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Skittering Jellycrabbeast, Caster, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water
Skittering Jellycrabbeast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water
Luminous Jellyfishbeast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
Ghastly Sirenhumanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Giant Mawallows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water
Luminous Spinefishbeast, Beast_onhit_audio, Caster, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood
Brine Maidenallows_additional_projectiles, beast, Beast_onhit_audio, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Adelina, Guardian of the Pearlallows_additional_projectiles, beast, Beast_onhit_audio, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Amphibious Prowleramphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Guardian Lizardallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Guardian Lizardallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Ancestral Channelerhuman, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ancestral Channelerallows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Primal Spiritallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Primal Spiritallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Ancestral Archerallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Ancestral Archerallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Karui Archerallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Ancestral Guardian2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Guardian2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Karui Infantry2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Warrior2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Warrior2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Headtaker2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Headtaker2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Karui Warrior2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Firebreatherallows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
Ngamahu Ravagerallows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Blackbark Demolisherallows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Spearfisherallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Riptideallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Tasalio Trawlerfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Thunderbirdallows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement
Storm Guardallows_inc_aoe, Caster, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood
Storm Conduitallows_inc_aoe, Caster, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
Diamora, Song of DeathBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Syvora, Daughter of the DeepBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, Song of Deathdemon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
[DNT-UNUSED]Water BallCaster, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
Ancestral Maskghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Ancestral Hornbearer2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Ancestral Hornbearer2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Tawhani, the Ancestral Guardianconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Yama The White2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama The White2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama The White2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Blood-fevered Brew-breather2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Blood-fevered Hookman1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered Spearmanfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Blood-fevered Axeman2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered Warrior2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Blood-fevered Maceman2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered Pustuleconstruct, very_slow_movement
Blood-fevered Arsonist2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Blood-fevered Tuskbeastallows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Blood-fevered Wisewomanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Harano, the Meat Carver1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Armoured Parasitebeast, Claw_onhit_audio, insect, medium_movement, red_blood
Kreth Parasitebeast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood
Moray Clanbeast, Claw_onhit_audio, fast_movement, not_int, not_str
Infested Mantabeast, medium_movement, not_int, red_blood, Stab_onhit_audio
Infested Octopusbeast, Claw_onhit_audio, medium_movement, red_blood
Infested Turtlebeast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood
Infested Anglerfishbeast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood
[DNT-UNUSED] Parasite Hostbeast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Blood-fevered Plaguespreaderallows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Guardian Turtleallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
Guardian Turtleallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
[DNT-UNUSED] Ant Carrierbeast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement
Blightstalkerbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Spiteful Vagranthuman, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Tavakai, the Chieftain2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Tavakai, the Fallen2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Tavakai, the Consumed2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Manoki, the Chosen2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Manoki, the Fevered2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Manoki, the Defiled2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Warrior Spirit1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement
Rootwalkerbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Sporebearerbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Fungal Reaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Cultivated Grovebeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Cultivated Grovebeast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
Skeleton Sprigganbeast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement
Cultivated Grovebeast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Skeleton Sprigganallows_inc_aoe, beast, Caster, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement
Count Geonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Count Geonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Count Geonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
Count Geonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
Geonor, the Putrid Wolf1HSword_onhit_audio, beast, medium_movement, red_blood
Geonor, the Putrid Wolf1HSword_onhit_audio, beast, medium_movement, red_blood
Daemonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Court Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Tendril Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Crazed Guard2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement
Twilight Order Oathsworn2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathsworn2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathsworn2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Missionary Lorandis2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathsworn2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement
Torvian, Hand of the Saviour2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Brakkus, the Juggernaut2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Twilight Order Officer [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Clone [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Faithful Archer2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Faithful Archer2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Faithful Warrior2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Faithful Warrior2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Righteous Axewielder2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Righteous Axewielder2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Invisiblebone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement
Primordial Monsterbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Scarecrow Beast2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement
Jamanra, the Abomination2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Jamanra, the Abomination2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Infested Cadaverbeast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio
Forgotten Stalkerdemon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten Crawlerdemon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten SatyrClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
Forgotten Stagbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Forgotten SatyrClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
[DNT-UNUSED] Mushroom Fungus2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
The Noxious Behemoth2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
Wheelbound HagClaw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Zicoatl, Warden of the Core2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardian2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardian2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardian2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Draven, the Eternal Praetor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, the Eternal Praetor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, the Black Praetor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, the Black Praetor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, the Eternal Praetor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Captured Soulghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Wolf Companionbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
Twilight Order Priestallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Twilight Order Priestallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Tectonic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Tectonic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Volcanic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Volcanic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
CloneBeast_onhit_audio, construct, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
Cloneconstruct, Elemental_onhit_audio, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
The Immured Furydemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, immobile
Invisible2HSharpMetal_onhit_audio, construct, immobile
Rabid Dogbeast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
Vargir the Feral Muttbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Rabid Dogbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Mercenary Companionhuman, humanoid, medium_movement, red_blood, Unarmed_onhit_audio
Skeletal Warrior1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skeletal Reaver1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skeletal Brute2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skeletal Sniperbone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead
Skeletal Frost Magebone_armour, bones, Caster, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Storm Magebone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Arsonistbone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Clericbone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Raised Zombieanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
DaemonUnarmed_onhit_audio, very_slow_movement
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Volatile Boarbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Volatile Boarbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Faridun CrawlerClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Faridun CrawlerClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Forsaken Miner1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Forsaken Miner1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Forsaken Minerfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Forsaken Minerfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Candlemass, the Living Rite2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Candlemass, the Living Rite2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Meltwax, Mockery of Faith2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Meltwax, Mockery of Faith2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Asinia, the Praetor's Consort1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Asinia, the Praetor's Consort1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, The Dread Consort1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, The Dread Consort1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Asinia, the Praetor's Consort1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Eternal Knight2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Eternal Knight2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement
Eternal Knight2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Eternal Knight2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Knight-Gaunt1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Knight-Gaunt1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Bone Crawlerbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Moltenmettleallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement
L'im the Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Ancestral Warrior Spirit2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement
Totemconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
[DNT] Companion Bearbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Giant Ugly Toadamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio
Rotting Guardnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
The Rotten Druid2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
The Fungus Behemoth2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
The Fungus Behemoth2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
The Rotten Druid2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Daemon1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour
The Brambleghast2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Rootgrasp, the Hateful Forest2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
The Brambleghast2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Rootgrasp, the Hateful Forest2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
The Brambleghast2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Vicious Vine2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Vicious Vine2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Vicious Vine2HBluntWood_onhit_audio, construct, immobile
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Areagne, Forgotten Witchghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Raging SpiritClaw_onhit_audio, Fire, flying, medium_movement, skeleton, undead
Affliction Totemconstruct, immobile
The King in the Mistscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
The King in the Mistscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
Mystic Fetishconstruct, immobile, large_model, not_dex, not_str
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Explosive Toadamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Petulant Stonemawbeast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
Scute Lizardbeast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Cerberic Batallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Cerberic Batallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Stoneclad Gorillaallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Stoneclad Gorillaallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Crested Behemothallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Bahlak, the Sky Seerbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak, the Sky Seerbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, the Frozen Talonbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Wing of Winterbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, the Frozen Talonbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Albino Rhoabeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
[DNT-UNUSED] Scaled Abomination1HSword_onhit_audio, humanoid, immobile, red_blood
Benedictus, First Herald of Utopiahuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
Aurelian, the Grand Adjudicatorhuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
[DNT-UNUSED] Serpent Clan's Cursevery_slow_movement
Rafiq of the Frozen Spring2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Hadi of the Flaming River2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Sigbert of the Sullied Oath2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Godwin of the Shattered Creed2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
The Trialmaster2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement
Ashar, the Sand Motherbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, The Dune Dwellerbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, The Dune Dwellerbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Daemondemon, immobile, sanctum_monster, Unarmed_onhit_audio
[DNT-UNUSED] HoneyAntbeast, insect, MonsterStab_onhit_audio, very_slow_movement
Infernal Houndbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
It That Hatesallows_additional_projectiles, Caster, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio
It That Lashesallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
It That HuntsCaster, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood
It That Shredsallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
It That Guardsallows_additional_projectiles, Caster, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood
It That Clawsanimal_claw_weapon, beyond_demon, bone_armour, Caster, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
Omniphobia, Fear Manifest1HSword_onhit_audio, demon, medium_movement, red_blood
Kosis, The Revelation1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement
RageClaw_onhit_audio, demon, fast_movement
SpiteClaw_onhit_audio, demon, medium_movement, not_dex, not_str
DisgustClaw_onhit_audio, demon, very_slow_movement
MaliceClaw_onhit_audio, demon, fast_movement, not_int, not_str
Furydemon, medium_movement, Unarmed_onhit_audio
TurmoilClaw_onhit_audio, demon, medium_movement
Manifested Demonaffliction_daemon, construct, immobile, Stab_onhit_audio
Manifested Demon1HSword_onhit_audio, affliction_daemon, construct, immobile
Manifested Demon2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Volatile CoreCaster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
DaemonCaster, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Expanding Explodable Death Zonebone_armour, Caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Left Weaponbone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Right Weaponbone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
DaemonCaster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Invisiblebone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
DaemonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
DaemonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Revenantghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
OmnitectConstant_onhit_audio, construct, immobile, not_dex
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
It That Controlsallows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood
It That Suspects2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Caster, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
It That GraspsClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
It That CrawlsClaw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood
It That Watchesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
It That Watchesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
It That Creepsallows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
It That Stalksanimal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
Xesht, We That Are Onedemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
DaemonCaster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DaemonCaster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DaemonCaster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonCaster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
It That Crawlsdemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
The Arbiter of AshClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Saurian ServantClaw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Mugin, Frost Bringerallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Hunin, Storm Callerallows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Splitbeastdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Treant HookhorrorClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Treant HookhorrorClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Treant Fungalreaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant Fungalreaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Sageanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Sageanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Mysticanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Mysticanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Forgotten Stagbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Nameless Dwellerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Nameless Dwellerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Nameless Horrorbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Nameless Horrorbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Nameless Lurkerbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Nameless Lurkerbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
DaemonUnarmed_onhit_audio, very_slow_movement
Nameless Verminbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Nameless Verminbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Nameless Burrowerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Nameless Burrowerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Nameless Hulkbeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Nameless Hulkbeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Nameless Impbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Creeping Firebone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Daggerdancerazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Cultist Daggerdancerazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Cultist Witch2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist Witch2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Warrior1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Brute2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Brute2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Skullslingerallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattlebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Volatile Scarab2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Demon Impbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Demon Beastbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Ghastbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Demon Harpybeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Herderbeyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
The SkittermindBeast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Ravenous Homunculusbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Brutebeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Digesterbeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Ravenous Misshapenbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ravenous Bloodshaperbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodshaped VolatileCaster, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
Ravenous Maceratorbeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
The Eater of Fleshbeyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Invisibledemon, immobile, red_blood, Unarmed_onhit_audio
Pale Cherubimbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Pale Servitorbeyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement
Pale Virtuebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Pale Angelbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Pale Seraphimbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
The Pale Angel1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaos Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaos Zealot2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Bloodrite Guard2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Bloodrite Guard2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Bloodrite Guardcultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Bloodrite Guardcultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Bloodrite Guard1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Bloodrite Guard1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Bloodrite Priest1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Essence of Horror1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
ChaosEssenceVineconstruct, medium_movement, Unarmed_onhit_audio
Risen Rattlerbones, Caster, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Risen Rattlerbones, Caster, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Risen Rattlerbones, Caster, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Bone Wallbones, construct, medium_movement, Unarmed_onhit_audio, undead
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonMonsterBlunt_onhit_audio, red_blood, very_slow_movement
Essence Time Portalconstruct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio
Raging Fire SpiritFire, flying, slow_movement, Unarmed_onhit_audio, undead
Raging Storm Spiritflying, slow_movement, Unarmed_onhit_audio, undead
Blood Zealot1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Gelid Zealot1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Blood Zealot1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Gelid Zealot1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Ritual Wispghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Taua, the Ruthless2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Raok, the Bloodthirsty2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Bronnach, the ManhunterArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Adrienne, the Malignant RoseArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
Vasa, of the Death AkharaElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ciara, the Curse WeaverElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Nyassa, the Flaming HandElemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
Hesperia, the Arcane TempestElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ulfred, the AfflictedArrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Drusian, the ArtilleristArrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
Sondar, the Stormbinder2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood
Doran, the Deft2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood
Spirit Baseghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Owlghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Serpentghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Primateghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Bearghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Boarghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Oxghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Wolfghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Stagghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Catghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Rabbitghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Foxghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Owlmedium_movement, Unarmed_onhit_audio
Spirit Of The Catghost, medium_movement, Snap_onhit_audio, undead
Primate Chieftain Spiritbeast, medium_movement, Unarmed_onhit_audio
Primate Spiritghost, medium_movement, Unarmed_onhit_audio, undead
Stag Spiritbeast, Beast_onhit_audio, medium_movement
Akoyahuman, humanoid, medium_movement, red_blood
Volatile Spirit Boarbeast, karui, medium_movement, Unarmed_onhit_audio
Spirit Oxbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
Gargantuan Waspbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Nymph Waspallows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Nymph Waspallows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Swarming Waspbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Clawcrunchbeast, crustacean_beast, medium_movement, not_dex, not_int
Fettered Monstrositydemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Bloodbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Bloodbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Fettered Scythedemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Fettered Snakedemon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int
Fettered Spiderbeast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement
Fettered Grasperdemon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement
Fettered Thresherdemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Fettered Writherbeast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Fettered Hookdemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Fettered Hookdemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement
Spirit Of The Catbeast, ghost, medium_movement, Snap_onhit_audio, undead
Delwynfast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
Animated Weaponconstruct, fast_movement
Artillery Squadranged, Unarmed_onhit_audio, very_slow_movement
Ravenous Swarmbeast, slow_movement, Unarmed_onhit_audio
Tavakai2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood
Makoruhuman, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Bramble Burrowerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Thane Wulfric2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Varloch, the Ashen Lord2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Siora, Blade of the Mists1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Thariel, the Umbral Wraith1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Shackled WraithCaster, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Creeping Firebone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Lady Elswyth1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Avelyne, the Withered Rose1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Oswin, the Dread Warden1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Veynar, the Frostbane1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Living Lightningconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement
[DNT] Corpse Beetleallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood
Vornas, the Fell Flamebeast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int
Morvak, the Infernalbeast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int
Anundr, the Sandwormbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
Anundr, the Sandwormbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Azmadi, the Faridun Prince2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Zahmir, the Blade Sovereign2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
Azmadi, the Faridun Prince2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Elzarah, the Cobra Lord2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Serath, the Scaled One2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Sand Armis_daemon, sand_blood, very_slow_movement
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Vessel of Kulemakabyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblood Remnantvery_slow_movement
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Vengewingabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Lightless Vengewingabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Zealous Guard1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood
Zealous Pillarcrusher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Pillarcrusher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Excavator2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Courser2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Shockwarden2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Igrulog, the Incubator Queenabyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement
Skullslingerbones, construct, slow_movement
Ribrattlebones, construct, skeleton, undead, very_slow_movement
Spinesnatcherbones, construct, medium_movement, skeleton, undead
Displaced Brutecultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
[DNT] IceFusedSkeletonInterludenot_dex, not_int, skeleton, undead, very_slow_movement
Foul Eyeabyssal, demon, medium_movement
Lightless Stalkerabyssal, demon, medium_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Invisibleconstruct, slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Strider of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement
Primordium of the Pitabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Primordium of the Pitabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile Rockslow_movement, Unarmed_onhit_audio
Volatile Rockslow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Blackblood RuneUnarmed_onhit_audio, very_slow_movement
Lightless RuneUnarmed_onhit_audio, very_slow_movement
Pit RuneUnarmed_onhit_audio, very_slow_movement
Daemonvery_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Abyssal ApparitionUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Lich Apparitionslow_movement, Unarmed_onhit_audio
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Bone Wallconstruct, Stab_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vandroth, Blackblooded Enslaver1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement
Tasgul, Swallower of Lightdemon, humanoid, not_dex, slow_movement
Tawhoa's Boarbeast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Tawhoa's Tuatarabeast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast
Tawhoa Mysticallows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood
Stone Soldier1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Skeletal Cobrabeast, medium_movement, reptile_beast, skeleton, undead
Steward of Kulemakis_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Chest Tags /6
NameTags
Blacksmith's Strongboxmartial_strongbox
Arcane Strongboxcaster_strongbox
Armourer's Strongboxarmourer_strongbox
Jeweller's Strongboxjeweller_strongbox
Researcher's Strongboxcurrency_strongbox
Cartographer's Strongboxwaystone_strongbox
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
ItemTagsdrop_level
Monster Is Tags /19
idtags
IsSynthesisedMonstersynthesised_monster
IsCorruptedVaalcorrupted_vaal
HeistGuardheist_guard
IsShaperMonstershaper_monster
IsElderMonsterelder_monster
IsCrusaderMonstercrusader_monster
IsEyrieMonstereyrie_monster
IsBasiliskMonsterbasilisk_monster
IsAdjudicatorMonsteradjudicator_monster
IsAbyssMonsterabyssal
IsInfluenceMonsterinfluence_monster
IsBlightBossblight_boss
IsBreachCommanderbreach_commander
IsBreachMonsterColdbreach_monster_cold
IsBreachMonsterFirebreach_monster_fire
IsBreachMonsterLightningbreach_monster_lightning
IsBreachMonsterPhysicalbreach_monster_physical
IsBreachMonsterChaosbreach_monster_chaos
IsAfflictionDaemonaffliction_daemon
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