Monster Tags /2745
| Name | Tags |
|---|---|
| [ANY MONSTER] | construct, fast_movement |
| Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Feral Primate | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
| Feral Primate | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
| Alpha Primate | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
| Testling | animal_claw_weapon, beast, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, Slice1HMetal_onhit_audio |
| Porcupine Goliath | allows_additional_projectiles, animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, Slice1HMetal_onhit_audio |
| Porcupine Goliath | allows_additional_projectiles, beast, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, Slice1HMetal_onhit_audio |
| Porcupine Goliath | allows_additional_projectiles, beast, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster, Slice1HMetal_onhit_audio |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
| Bramble Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Raging Spirit | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 1 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 2 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 3 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 4 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Boring | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement |
| Volatile Core | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
| Daemon | Caster, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Coconut Crab | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Tempest Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| The Executioner | human, humanoid, red_blood, slow_movement, Sword2H_onhit_audio |
| The Executioner | human, humanoid, red_blood, slow_movement, Sword2H_onhit_audio |
| Incarnation of Death | human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio |
| The Executioner | human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio |
| Incarnation of Death | human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio |
| Iron Thaumaturgist | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
| Iron Thaumaturgist | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
| Iron Guard | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Iron Spearman | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Iron Sharpshooter | allows_additional_projectiles, chaos_affinity, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Iron Enforcer | demon, humanoid, melee, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
| The Devourer | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Daemon | Beast_onhit_audio, very_slow_movement |
| Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Fungal Proliferator | allows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Fungal Proliferator | allows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mud Simulacrum | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Mud Simulacrum | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| The Bloated Miller | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
| Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Murtagh, the Engorged | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Colm, the Rancorous | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann of Endless Lament | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Lachlann of Endless Lament | humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Lachlann of Endless Lament | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Connal, the Tormented | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Connal, the Tormented | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Isabel, Mourning Wife | fast_movement, ghost, ghost_blood, Mace2HWood_onhit_audio, not_dex, not_str, undead |
| Daemon | construct, Unarmed_onhit_audio, very_slow_movement |
| Isabel, Mourning Wife | fast_movement, ghost, ghost_blood, Mace2HWood_onhit_audio, not_dex, not_str, undead |
| Calum, Weeping Child | ghost, ghost_blood, immobile, Mace2HWood_onhit_audio, not_str, undead |
| Torcall, Sobbing Child | ghost, ghost_blood, immobile, Mace2HWood_onhit_audio, not_str, undead |
| Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Venomous Crab | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Venomous Crab Matriarch | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Venomous Crab Matriarch | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Quill Crab | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Quill Crab | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Drowned | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Drowned | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Drowned | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Drowned | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Drowned | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Drowned | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Drowned | Axe1HMetal_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Drowned | Axe1HMetal_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Lumbering Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Lumbering Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Lumbering Dead | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Lumbering Dead | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Lumbering Dead | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Lumbering Dead | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Lumbering Dead | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Vile Imp | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Vile Imp | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Vile Hag | allows_inc_aoe, Caster, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Beira of the Rotten Pack | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Beira of the Rotten Pack | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Riona, Winter's Cackle | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Riona, Winter's Cackle | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Gelida, the Frost-Tongue | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Rael, the Frost Hand | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Isolde of the White Shroud | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Isolde of the White Shroud | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Gelida, the Frost-Tongue | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| River Hag | allows_inc_aoe, Beast_onhit_audio, Caster, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
| Fungal Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Fungal Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Fungal Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Fungal Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Wretched Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Wretched Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio |
| Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio |
| Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio |
| Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| The Brood Queen | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio |
| Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Hungering Stalker | demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Hungering Stalker | demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| The Rust King | construct, fast_movement, not_dex, not_int, Sword2H_onhit_audio |
| The Rust King | construct, fast_movement, not_dex, not_int, Sword2H_onhit_audio |
| Gozen, Rebellious Rustlord | construct, fast_movement, not_dex, not_int, Sword2H_onhit_audio |
| Gozen, Rebellious Rustlord | construct, fast_movement, not_dex, not_int, Sword2H_onhit_audio |
| Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Blood Carrier | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Collector | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Death Knight | allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement |
| Death Knight | allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement |
| Death Knight | allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement |
| Death Knight | allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement |
| Death Knight | allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement |
| Gargoyle Demon | construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct, Sword1H_onhit_audio |
| Gargoyle Demon | construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct, Sword1H_onhit_audio |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | melee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | melee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | fire_affinity, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Rotting Crow | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
| Bramble Hulk | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Xyclucian, the Chimera | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Xyclucian, the Chimera | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Xilozoma, the Maw-Beast | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Xilozoma, the Maw-Beast | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Xyclucian, the Chimera | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Xilozoma, the Maw-Beast | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Stone Pillar | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Uxmal, the Beastlord | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Gressor-Kul, the Apex | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Gressor-Kul, the Apex | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Uxmal, the Beastlord | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Gressor-Kul, the Apex | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, immobile, red_blood |
| Flesh Pup | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Plagueling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Plagueling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Plagueling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Hatchling | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Rust Skeleton | melee, monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | Axe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | Axe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | Axe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | Axe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | Axe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ancient Ezomyte | monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Fungal Artillery | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
| Undertaker | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Burdened Wretch | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Bearer of Penitence | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Maw Demon | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
| Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Tendril Sentinel | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Hungry Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Hungry Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Fungal Wolf | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Bloom Serpent | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Bloom Serpent | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Risen Farmhand | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Risen Farmhand | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Risen Farmhand | melee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Risen Farmhand | melee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Risen Farmhand | melee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Burning Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Burning Dead | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Burning Dead | melee, physical_affinity, raises_dead, Sword2H_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Bramble Ape | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
| Azarian, the Forsaken Son | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Azarian, the Forsaken Son | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, the Fallen Son | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, the Fallen Son | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Zalmarath, the Colossus | construct, humanoid, immobile, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss |
| Zalmarath, the Colossus | construct, humanoid, medium_movement, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss |
| Vastweld, the Colossal Guardian | construct, humanoid, immobile, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss |
| Vastweld, the Colossal Guardian | construct, humanoid, medium_movement, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss |
| Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| [DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Balbala, the Traitor | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Balbala, the Traitor | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Pirasha, the Forgotten Prisoner | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Pirasha, the Forgotten Prisoner | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Spirit of Balbala | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Spirit of Pirasha | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Daemon | Sword1H_onhit_audio, very_slow_movement |
| Daemon | Sword1H_onhit_audio, very_slow_movement |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
| Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skittering Stone | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
| Faridun Plaguebringer | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Faridun Plaguebringer | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Faridun Swordsman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio |
| Faridun Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio |
| Faridun Neophyte | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Fledgling | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Swordsman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Swordsman | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearman | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Bladedancer | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Wind-slicer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Faridun Wind-slicer | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Infantry | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Neophyte | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Faridun Fledgling | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Armoured Rhex | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
| Faridun Swordsman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Wind-slicer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio |
| Faridun Neophyte | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Faridun Fledgling | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio |
| Faridun Butcher | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Sekhema Asala | human, humanoid, medium_movement, red_blood, Sword1H_onhit_audio |
| Sekhema Asala | human, humanoid, medium_movement, red_blood, Sword1H_onhit_audio |
| Sekhema Asala | human, humanoid, medium_movement, red_blood |
| Sekhema Asala | human, humanoid, medium_movement, red_blood |
| Jado | human, humanoid, medium_movement, red_blood |
| Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Abyss Fish | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Uhtred, Covetous Traitor | Caster, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
| Vorana, Last to Fall | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour |
| Vorana Volatile | Caster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Gwennen | fast_movement, human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio |
| Unearthed Skeletal Swordsman | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Unearthed Skeletal Warrior | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Unearthed Skeletal Warrior | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Unearthed Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Unearthed Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Icebearer | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Rampager | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Berserker | Caster, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Crawler | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Runecaster | Caster, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
| Unearthed Soldier | cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, Sword2H_onhit_audio, undead, ward_armour |
| Unearthed Urchin | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Black Scythe Arbalest | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Knight of the Sun | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, undead, very_slow_movement, ward_armour |
| Knight of the Sun | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, undead, very_slow_movement, ward_armour |
| Runed Knight | Caster, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour |
| Priest of the Chalice | Beast_onhit_audio, bone_armour, bones, Caster, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
| Druid of the Broken Circle | bone_armour, Caster, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
| Druidic Familiar | animal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead |
| Black Scythe Mercenary | flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour |
| Order Ostiary | bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, Sword2H_onhit_audio, undead, very_slow_movement, ward_armour |
| Olroth, Origin of the Fall | Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, Sword2H_onhit_audio, undead, ward_armour, pinnacle_boss |
| The Triskelion Flame | Caster, construct, fire_affinity, is_unarmed, stone_armour, very_slow_movement |
| Creeping Fire | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
| Dannig | fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Gwennen | fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Rog | bludgeoning_weapon, Caster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, Mace2HWood_onhit_audio, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
| Tujen | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
| Creeping Fire | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Flame Volatile | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Living Crystal | construct, immobile |
| Totem | Caster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
| Skeleton Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Skeleton Spriggan | allows_inc_aoe, Caster, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
| Treant | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio |
| Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab1HMetal_onhit_audio |
| Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio |
| Ashen Arachnid | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio |
| Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab1HMetal_onhit_audio |
| Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
| Sabre Spider | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
| Adorned Beetle | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, Slice1HMetal_onhit_audio |
| Adorned Beetle | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, Slice1HMetal_onhit_audio |
| Tarnished Beetle | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, Slice1HMetal_onhit_audio |
| Tarnished Beetle | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, Slice1HMetal_onhit_audio |
| Adorned Scarab | allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Sword2H_onhit_audio |
| Adorned Scarab | allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster, Sword2H_onhit_audio |
| Tarnished Scarab | allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Sword2H_onhit_audio |
| Gilded Beetle | allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, Sword2H_onhit_audio, very_slow_movement |
| Gilded Beetle | allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, Sword2H_onhit_audio, very_slow_movement |
| The Ninth Treasure of Keth | allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, Sword2H_onhit_audio, very_slow_movement |
| Adorned Beetle | allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Slice1HMetal_onhit_audio |
| The Rain Festival Beetle | allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement, Sword2H_onhit_audio |
| Desert Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Forsaken Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Cart Wheel | construct, immobile, large_model |
| Desert Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Cart Wheel | construct, immobile, large_model, Mace2HMetal_onhit_audio |
| Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Bog Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Serpent Clan | allows_inc_aoe, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, Slice1HMetal_onhit_audio |
| Serpent Clan | allows_inc_aoe, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster, Slice1HMetal_onhit_audio |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Stone Wall | construct, mud_blood, sanctum_monster, Stab1HMetal_onhit_audio, very_slow_movement |
| Rattlecage, the Earthbreaker | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Volkhar, the Emberborn | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Volkhar, the Emberborn | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Magmanore, the Molten | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Sulphirox, the Voltaxic | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Ekbab, Ancient Steed | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Ekbab, Ancient Steed | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Rathbreaker | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Rathbreaker | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Caedron, the Hyena Lord | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Caedron, the Hyena Lord | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Rathbreaker | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Caedron, the Hyena Lord | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Censer | Sword2H_onhit_audio, very_slow_movement |
| Censer | sanctum_monster, Sword2H_onhit_audio, very_slow_movement |
| Censer | Sword2H_onhit_audio, very_slow_movement |
| Regurgitating Vulture | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
| Jamanra, the Risen King | fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Jamanra, the Risen King | fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Ishtaroth, the Perennial | fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Ishtaroth, the Perennial | fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Vile Idol | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
| Crag Leaper | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Crag Leaper | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Dread Servant | allows_additional_projectiles, bones, Caster, fire_affinity, Mace1HWood_onhit_audio, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
| Dread Servant | allows_additional_projectiles, bones, Caster, fire_affinity, Mace1HWood_onhit_audio, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Desiccated Lich Summoner | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
| Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
| Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
| Winged Fiend | allows_additional_projectiles, beast, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Brute | cultist, human, humanoid, Mace2HWood_onhit_audio, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Ardura Homeguard | fast_movement, human, humanoid, not_int, red_blood, Sword1H_onhit_audio |
| Emal | human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Tanim | human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Carrion Reaper | construct, fast_movement, lightning_affinity, Mace2HWood_onhit_audio, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
| Lost-men Subjugator | cultist, fast_movement, human, humanoid, Mace2HWood_onhit_audio, melee, not_int, physical_affinity, red_blood |
| Drudge Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Drudge Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Lost-men Necromancer | allows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Skullslinger | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
| Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
| Kabala, Constrictor Queen | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Bewitching Serpent | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
| Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Bone Wall | bones, construct, Stab1HMetal_onhit_audio, very_slow_movement |
| Iktab, the Deathlord | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Iktab, the Deathlord | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Iktab, the Deathlord | Unarmed_onhit_audio, very_slow_movement |
| Iktab, the Deathlord | immobile, Unarmed_onhit_audio |
| Iktab, the Deathlord | Unarmed_onhit_audio, very_slow_movement |
| Risen Maraketh | cannot_be_monolith, melee, monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
| Demon Magus | demon, medium_movement, not_dex, not_str, Sword1H_onhit_audio |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Navira, the Last Mirage | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
| Ruzhan, the Blazing Sword | Elemental, Fire, humanoid, medium_movement, Unarmed_onhit_audio |
| Kelari, the Tainted Sands | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, Slice1HMetal_onhit_audio, uses_suicide_explode |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, Slice1HMetal_onhit_audio, uses_suicide_explode |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, Slice1HMetal_onhit_audio, uses_suicide_explode |
| Tor Gul, the Defiler | bones, Mace2HWood_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
| Tor Gul, the Defiler | bones, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, skeleton, undead |
| Zar Wali, the Bone Tyrant | bones, Mace2HWood_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, the Bone Tyrant | bones, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, skeleton, undead |
| Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Kinarha | construct, fast_movement, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
| Kinarha | construct, fast_movement, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
| Maraketh Undead | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Maraketh Undead | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Plague Harvester | beast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Bloodgulp | beast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Fleshpierce | beast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Plague Harvester | beast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Plague Harvester | beast, cannot_be_monolith, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Twilight Order Soldier | allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Twilight Order Soldier | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio |
| Twilight Order Officer | allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Twilight Order Officer | fast_movement, human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Twilight Order Officer | allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Twilight Order Soldier | allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Twilight Order Officer | allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Twilight Overseer | cultist, fast_movement, human, humanoid, red_blood, Unarmed_onhit_audio |
| The Punished | bones, Mace2HWood_onhit_audio, medium_movement, skeleton, undead |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
| Winged Horror | allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, Sword2H_onhit_audio |
| Winged Horror | allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster, Sword2H_onhit_audio |
| Winged Horror | allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, Sword2H_onhit_audio |
| Terracotta Fanatic | allows_inc_aoe, chaos_affinity, construct, Mace2HWood_onhit_audio, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Mantis Rat | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
| Rudja, the Dread Engineer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Rudja, the Dread Engineer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Vorrik, The Infernal Engineer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Vorrik, The Infernal Engineer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Zarokh, the Temporal | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
| Zarokh, the Temporal | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
| Swamp Golem | allows_inc_aoe, construct, earth_elemental, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
| Bogfelled Slave | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | Axe1HMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | humanoid, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Rootdredge | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Rootdredge | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Orok Hunter | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok Fleshstabber | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok Throatcutter | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Orok Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Ranbu the Pale Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Garkam, Ranbu's Maul | allows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
| Azak Stalker | allows_inc_aoe, fast_movement, human, humanoid, Mace2HWood_onhit_audio, melee, not_int, physical_affinity, red_blood |
| Azak Spearthrower | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak Fleshstabber | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak Mongrelmaster | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak Throatcutter | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Narag of the Vile Word | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
| Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Azak Brute | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak Fledgling | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
| Azak Torchbearer | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
| Azak Mauler | allows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Azak Mauler | allows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Bone Wall | bones, construct, not_dex, not_int, very_slow_movement |
| Savage Effigy | construct, very_slow_movement |
| Savage Effigy | construct, very_slow_movement |
| Bloodthief Wasp | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodthief Wasp | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodthief Queen | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Bloodthief Queen | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Sea-tribe Trapper | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Villager | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Caster | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Vaulter | humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Sea-tribe Daggerbearer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Pouchbearer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Harpooner | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Spearfisher | humanoid, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Avian | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Pale-stitched Stalker | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement |
| Adorned Miscreation | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement |
| Hunchback Clubber | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
| Flathead Clubber | humanoid, Mace2HWood_onhit_audio, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Pyromushroom Cultivator | humanoid, not_dex, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Pyromushroom Cultivator | humanoid, not_dex, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Bane Sapling | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Antlion Charger | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Antlion Charger | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Chaw Mongrel | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
| Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Squire | Axe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Squire | Axe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| [DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Mighty Silverfist | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Mighty Silverfist | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Mighty Silverfist | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Abominable Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Abominable Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Abominable Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Nettle Ant | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
| Frozen Mandibles | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
| Nettle Ant | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
| Entwined Hulk | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Entwined Hulk | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Snakethroat Shambler | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Entrailhome Shambler | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Slitherspitter | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Constricted Shambler | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Constricted Spitter | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Wasp | beast, fast_movement, Stab1HMetal_onhit_audio |
| [DNT-UNUSED] Spirit Turtle | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
| [DNT-UNUSED] Jade Hulk | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, Mace2HWood_onhit_audio, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| [DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Karui Warhorn | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Ancestral Spirit Turtle | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
| Ancestral Jade Hulk | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
| Ancestral Jadecaster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Ancestral Warhorn | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_int, physical_affinity, very_slow_movement |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Daggerdancer | azmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Cultist Witch | allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Witch | allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Brute | azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Affliction Totem | construct, ghost_armour, immobile, is_unarmed, non_attacking |
| Prowling Chimeral | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Chameleon Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Blackjaw, the Remnant | construct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Blackjaw, the Remnant | construct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | construct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | construct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | construct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | construct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | construct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | construct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | construct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Ignagduk, the Bog Witch | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Ignagduk, the Bog Witch | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, the Withered Crone | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, the Withered Crone | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Ignatia, the Flame-Sworn | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Elvara, the Savage Flame | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Heldra of the Black Pyre | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Heldra of the Black Pyre | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Ignatia, the Flame-Sworn | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Gold-Melted Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Gold-Melted Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Gold-Melted Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Rusted Reconstructor | Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Rusted Reconstructor | Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Reconstructor | bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
| Shockblade Construct | allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal |
| Rusted Dyna Golem | allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal |
| Rusted Dyna Golem | allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal |
| Shockblade Construct | allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal |
| Rusted Dyna Golem | allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal |
| Shockblade Construct | allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, Mace2HMetal_onhit_audio, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, Mace2HMetal_onhit_audio, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Constructed Monkey | Caster, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, Slice1HMetal_onhit_audio, vaal |
| Constructed Monkey Head | Caster, construct, golem, immobile, is_unarmed, metal_armour, not_dex, Slice1HMetal_onhit_audio, vaal |
| Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Prowling Shade | allows_inc_aoe, Caster, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, Slice1HMetal_onhit_audio, undead |
| Prowling Shade | fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, Slice1HMetal_onhit_audio, undead |
| Prowling Shade | allows_inc_aoe, Caster, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, Slice1HMetal_onhit_audio, undead |
| Undead Vaal Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement |
| Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Undead Vaal Guard | allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal |
| Undead Vaal Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement |
| Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Undead Vaal Guard | allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal |
| Foul Sage | Caster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Flathead Youngling | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Foul Blacksmith | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, melee, physical_affinity, ranged, red_blood, slow_movement |
| Foul Mauler | humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Filthy Lobber | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Flathead Warrior | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Filthy First-born | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lythara, the Wayward Spear | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Lythara, the Wayward Spear | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Queen in the Mists | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Viper Servant | beast, fast_movement, not_int, not_str, reptile_beast, Stab1HMetal_onhit_audio |
| Viper Legionnaire | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Viper Legionnaire | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Blood Zealot | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Blood Zealot | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Blood Zealot | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaotic Zealot | chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaotic Zealot | chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaotic Zealot | cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Fiery Zealot | cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Fiery Zealot | cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Powered Zealot | cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Powered Zealot | cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Bannerbearing Zealot | cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Bannerbearing Zealot | cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Bannerbearing Zealot | cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Blood Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Blood Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Chaotic Zealot | allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Chaotic Zealot | allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Chaotic Zealot | allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Fiery Zealot | allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Fiery Zealot | allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Powered Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Powered Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Powered Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, melee, not_str, red_blood, very_fast_movement |
| Powered Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, melee, not_str, red_blood, very_fast_movement |
| Vaal Excoriator | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Guard | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Vaal Guard | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Vaal Guard | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Vaal Overseer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Overseer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Overseer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Surgical Experimentalist | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Vaal Formshifter | Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Formshifter | Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Formshifter | cannot_be_monolith, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Formshifter | Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio |
| Blood Priestess | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Blood Priestess | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Blood Priest | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Volatile Core | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
| Vaal Enforcer | human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Vaal Researcher | allows_additional_projectiles, allows_inc_aoe, Caster, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Loyal Jaguar | beast, medium_movement, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Jaguar Familiar | beast, medium_movement, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Serpentine Familiar | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab1HMetal_onhit_audio |
| Primal Familiar | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio, small_height |
| Snake | beast, not_int, not_str, red_blood, reptile_beast, Stab1HMetal_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Servi | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Servi | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Oswald | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| The Hooded One | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| The Hooded One | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| The Hooded One | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| The Hooded One | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Tujen | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Dannig | has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Ange | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Vaal Embalmed Axeman | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Vaal Embalmed Spearman | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Rogue | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab1HMetal_onhit_audio, undead, very_slow_movement |
| Drowned Explorer | humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Drowned Explorer | Axe1HMetal_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Explorer | humanoid, melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Drowned Explorer | Axe1HMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Spectre | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
| Drowned Bearer | allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Gold-melted Blacksmith | allows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Gold-melted Blacksmith | allows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Drowned Crawler | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Drowned Crawler | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Blood Elemental | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| [DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | allows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Bloodrite Guard | allows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio |
| Priest of the Sun | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Priest of the Sun | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Bloodrite Priest | allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Bloodrite Priest | allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Ketzuli, High Priest of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ketzuli, High Priest of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct Arms | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct Arms | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Feral Bat | beast, fast_movement, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Vaal Axeman | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio |
| Vaal Axeman | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio |
| Zelina, Blood Priestess | fast_movement, human, humanoid, not_int, not_str, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement |
| Zolin, Blood Priest | fast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Ytzara, Blood Oracle | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Maztli, Flesh-Shaper | fast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Ytzara, Blood Oracle | fast_movement, human, humanoid, not_int, not_str, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement |
| Maztli, Flesh-Shaper | fast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Filthy Crone | Caster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Filthy Crone | Caster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| The Queen of Filth | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| The Queen of Filth | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Crone's Curse | very_slow_movement |
| Crone's Curse | very_slow_movement |
| Crone's Curse | very_slow_movement |
| Crone's Curse | very_slow_movement |
| Queen of Filth's Curse | very_slow_movement |
| Queen of Filth's Curse | very_slow_movement |
| Queen of Filth's Curse | very_slow_movement |
| Rotting Soulcatcher | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Rotting Soulcatcher | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Man o' War | Caster, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
| Rotting Cannoneer | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Rotting Cannoneer | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Rotting Grenadier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Rotting Demolitionist | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
| Captain Hartlin | Mace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Captain Hartlin | Mace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Malgor, the Nautilord | Mace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Ghost Cannon | construct, slow_movement |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Torrek of the Drowned Fleet | Mace2HWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Torrek of the Drowned Fleet | Mace2HWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Bloated Anchorman | humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Impaled Mutineer | cannot_be_monolith, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
| Searot Skeleton | melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Searot Harpooner | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Searot Ensnarer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Searot Sniper | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Searot Skeleton | melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Searot Skeleton | Axe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Archer Transcendent | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Archer Transcendent | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
| Goliath Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Brutal Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood |
| Brutal Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood |
| Shielded Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood, Sword1H_onhit_audio |
| Fused Swordsman | construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood, Sword1H_onhit_audio |
| Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Skitter Mine | Caster, construct, fast_movement, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
| Warrior Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Bladelash Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Goliath Shrike | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Goliath Shrike | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Manshrike | beast, Beast_onhit_audio, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Carrion Gull | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Vilespit Gull | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Scavenged Skeleton | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Scavenged Skeleton | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Raven Shrike | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Gull Shrike | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryani's Triumph | construct, mud_blood, not_dex, not_int, slow_movement |
| Omniphobia, Fear Manifest | Caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Rattling Gibbet | allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Eternal Torturer | fast_movement, humanoid, melee, not_int, physical_affinity, Sword2H_onhit_audio, undead, zombie |
| Spined Necromancer | allows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Forael, the Soulkeeper | allows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Spined Necromancer | allows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Prowling Skeleton | bones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Prowling Skeleton | bones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
| Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
| Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Risen Rattler | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Eternal Prisoner | Axe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Eternal Prisoner | Axe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Eternal Prisoner | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Prowling Skeleton | bones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Pale Tidecrasher | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pale Brinesplitter | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pale Brinesplitter | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Pale Waterwalker | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Eternal Guard | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement |
| Fallen Quartermaster | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement |
| Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
| Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Pale Abductor | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Pale Abductor | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Coral-crowned Skeleton | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Bulbous Maw | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
| Angler Maw | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
| Slimy Stalker | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement |
| Mektul, the Forgemaster | fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, the Living Furnace | fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, the Living Furnace | fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| The Prisoner | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead |
| The Prisoner | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead |
| The Shackled Horror | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead |
| The Shackled Horror | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead |
| Ice Spike | construct, immobile, Unarmed_onhit_audio |
| Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement |
| Elephant Tortoise | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Spiked Scuttler | allows_inc_aoe, beast, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, Slice1HMetal_onhit_audio, very_slow_movement |
| Spiked Scuttler | allows_inc_aoe, beast, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, Slice1HMetal_onhit_audio, very_slow_movement |
| Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Captive Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Great White One | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Great White One | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Great White One | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Skulltop Kin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio |
| Feral Kin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio |
| Skulltop Kin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab1HMetal_onhit_audio |
| Feral Kin | fast_movement, humanoid, not_int, not_str, red_blood, Stab1HMetal_onhit_audio |
| Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Mimbok, the Enslaved | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Spearbearer Kin | humanoid, medium_movement, not_int, red_blood, Stab1HMetal_onhit_audio |
| Spearbearer Kin | humanoid, medium_movement, not_int, red_blood, Stab1HMetal_onhit_audio |
| Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Tallwalker Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
| Wardrum Kin | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Wardrum Kin | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
| Tuskbearer Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Tuskbearer Kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
| Tuskbearer Kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
| Shaman Kin | allows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Shaman Kin | Caster, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
| Shaman Kin | allows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Molten Imp | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Caster, cleaving_weapon, demon, Fire, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
| The Blind Beast | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Blind Beast | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Ravenous Fang | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Ravenous Fang | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Ravenous Fang | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Ravenous Fang | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Blind Brute | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Blind Mauler | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| Krutog, Lord of Kin | humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Krutog, Lord of Kin | humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Brughor, the Insatiable | humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Brughor, the Insatiable | humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Prospector Kin | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
| Torchbearer Kin | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Spiked Ray | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
| Spiked Ray | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
| Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Luminous Jellyfish | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
| Ghastly Siren | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Giant Maw | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
| Luminous Spinefish | beast, Beast_onhit_audio, Caster, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
| Brine Maiden | allows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Adelina, Guardian of the Pearl | allows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Amphibious Prowler | amphibian_beast, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Ancestral Channeler | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ancestral Channeler | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Channeler | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Ancestral Guardian | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Guardian | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Guardian | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Warrior | allows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Warrior | allows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Warrior | allows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Headtaker | human, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Headtaker | human, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Headtaker | human, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Firebreather | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
| Ngamahu Ravager | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Blackbark Demolisher | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Spearfisher | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Riptide | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Tasalio Trawler | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Diamora, Song of Death | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, Song of Death | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Syvora, Daughter of the Deep | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, Song of Death | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, Song of Death | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED]Water Ball | Caster, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
| Ancestral Mask | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Ancestral Hornbearer | human, humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Ancestral Hornbearer | allows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Tawhani, the Ancestral Guardian | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Yama The White | humanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement |
| Yama The White | humanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement |
| Yama The White | humanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement |
| Yama The White | humanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement |
| Yama The White | humanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement |
| Blood-fevered Brew-breather | allows_inc_aoe, human, humanoid, karui, Mace2HWood_onhit_audio, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Blood-fevered Brew-breather | allows_inc_aoe, human, humanoid, karui, Mace2HWood_onhit_audio, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Blood-fevered Hookman | human, humanoid, karui, Mace2HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Blood-fevered Spearman | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Blood-fevered Spearman | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Blood-fevered Spearman | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Blood-fevered Axeman | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
| Blood-fevered Warrior | Axe2HMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Blood-fevered Maceman | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
| Blood-fevered Pustule | construct, very_slow_movement |
| Blood-fevered Arsonist | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, MonsterBlunt_onhit_audio, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
| Blood-fevered Tuskbeast | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Blood-fevered Wisewoman | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Blood-fevered Wisewoman | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Harano, the Meat Carver | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Harano, the Meat Carver | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Armoured Parasite | beast, insect, MonsterStab_onhit_audio, red_blood, very_slow_movement |
| Kreth Parasite | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Moray Clan | beast, fast_movement, not_int, not_str, Unarmed_onhit_audio |
| Infested Manta | beast, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Infested Octopus | beast, Beast_onhit_audio, medium_movement, red_blood |
| Infested Turtle | beast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Infested Anglerfish | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| [DNT-UNUSED] Parasite Host | beast, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Infested Manta | beast, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Infested Octopus | beast, Beast_onhit_audio, medium_movement, red_blood |
| Infested Turtle | beast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Infested Anglerfish | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Blood-fevered Plaguespreader | allows_inc_aoe, human, humanoid, karui, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, slow_movement, Stab1HMetal_onhit_audio |
| Blightstalker | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Tavakai, the Chieftain | human, humanoid, karui, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Tavakai, the Fallen | human, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Tavakai, the Consumed | human, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, the Chosen | human, humanoid, karui, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Manoki, the Fevered | human, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Manoki, the Defiled | human, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, the Defiled | human, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Warrior Spirit | human, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement |
| Sporebearer | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Fungal Reaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
| Skeleton Spriggan | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Judgement Bird | beast, medium_movement, not_int, not_str, red_blood, Stab1HMetal_onhit_audio |
| Count Geonor | fast_movement, human, humanoid, not_dex, not_int, red_blood, Sword1H_onhit_audio |
| Count Geonor | fast_movement, human, humanoid, not_dex, not_int, red_blood, Sword1H_onhit_audio, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Count Geonor | beast, human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Count Geonor | beast, human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Geonor, the Putrid Wolf | demon, medium_movement, red_blood, Sword1H_onhit_audio |
| Geonor, the Putrid Wolf | demon, medium_movement, red_blood, Sword1H_onhit_audio, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Geonor, the Putrid Wolf | demon, medium_movement, red_blood, Sword1H_onhit_audio, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Geonor, the Putrid Wolf | demon, medium_movement, red_blood, Sword1H_onhit_audio, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement |
| Court Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Crazed Guard | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement |
| Crazed Guard | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement |
| Crazed Guard | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement |
| Twilight Order Oathsworn | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Missionary Lorandis | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement |
| Twilight Order Oathsworn | human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement |
| Twilight Order Oathsworn | human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement |
| Torvian, Hand of the Saviour | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Brakkus, the Juggernaut | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Brakkus, the Juggernaut | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Clone [DNT-UNUSED] | fast_movement, human, humanoid, not_int, red_blood, Sword2H_onhit_audio |
| Faithful Archer | allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Faithful Archer | allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Faithful Warrior | allows_inc_aoe, fast_movement, human, humanoid, karui, Mace2HMetal_onhit_audio, melee, not_int, physical_affinity, red_blood |
| Faithful Warrior | allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, Mace2HMetal_onhit_audio, melee, not_int, physical_affinity, red_blood |
| Righteous Axewielder | allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Righteous Axewielder | allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Invisible | bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
| Scarecrow Beast | allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Scarecrow Beast | allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Jamanra, the Abomination | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Jamanra, the Abomination | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Jamanra, the Abomination | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Jamanra, the Abomination | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Infested Cadaver | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
| Forgotten Stalker | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Crawler | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Satyr | demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton, Slice1HMetal_onhit_audio |
| Forgotten Satyr | demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton, Slice1HMetal_onhit_audio |
| [DNT-UNUSED] Mushroom Fungus | beast, Mace2HWood_onhit_audio, not_dex, not_int, very_slow_movement |
| The Noxious Behemoth | beast, Mace2HWood_onhit_audio, not_dex, not_int, very_slow_movement |
| Wheelbound Hag | humanoid, melee, not_dex, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Zicoatl, Warden of the Core | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Zicoatl, Warden of the Core | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Draven, the Eternal Praetor | ghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement |
| Draven, the Eternal Praetor | ghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement |
| Tycho, the Black Praetor | ghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement |
| Tycho, the Black Praetor | ghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement |
| Draven, the Eternal Praetor | ghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement |
| Captured Soul | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Captured Soul | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Wolf Companion | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
| Wolf Companion | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
| Wolf Companion | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
| Azmerian Wolf | beast, mammal_beast, medium_movement, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Cackling Companion | beast, Beast_onhit_audio, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Mist Raven | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | construct, Elemental_onhit_audio, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| The Immured Fury | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, immobile, Sword2H_onhit_audio |
| Invisible | construct, immobile, Sword2H_onhit_audio |
| Phanos, Last Disciple of Auria | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, immobile, Sword2H_onhit_audio |
| Invisible | construct, immobile, Sword2H_onhit_audio |
| Forgotten Mauler | Beast_onhit_audio, demon, not_dex, not_int, slow_movement |
| Forgotten Cloven | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Forgotten Brutaliser | demon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead |
| Forgotten Crawler | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Stalker | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Forgotten Satyr | demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio |
| Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
| Vargir the Feral Mutt | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Mercenary Companion | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
| Skeletal Warrior | bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead |
| Skeletal Reaver | Axe1HMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skeletal Brute | bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, Mace2HMetal_onhit_audio, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skeletal Sniper | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab1HMetal_onhit_audio, undead |
| Skeletal Frost Mage | bone_armour, bones, Caster, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Storm Mage | bone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Arsonist | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Cleric | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Raised Zombie | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Faridun Crawler | fast_movement, humanoid, melee, not_int, physical_affinity, Slice1HMetal_onhit_audio, undead, very_fast_movement, zombie |
| Faridun Crawler | fast_movement, humanoid, melee, not_int, physical_affinity, Slice1HMetal_onhit_audio, undead, very_fast_movement, zombie |
| Faridun Corpse Strider | fast_movement, humanoid, red_blood, SpearMetal_onhit_audio, undead, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Forsaken Miner | Axe1HMetal_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | Axe1HMetal_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Candlemass, the Living Rite | construct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio |
| Candlemass, the Living Rite | construct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio |
| Meltwax, Mockery of Faith | construct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio |
| Meltwax, Mockery of Faith | construct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio |
| Asinia, the Praetor's Consort | ghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Asinia, the Praetor's Consort | ghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Saphira, The Dread Consort | ghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Saphira, The Dread Consort | ghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Bone Wall | bones, construct, Stab1HMetal_onhit_audio, very_slow_movement |
| Asinia, the Praetor's Consort | ghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Eternal Knight | allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Eternal Knight | allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Eternal Knight | allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Eternal Knight | allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Eternal Knight | allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Knight-Gaunt | bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Knight-Gaunt | bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Knight-Gaunt | bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Bone Crawler | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Moltenmettle | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
| L'im the Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Ancestral Warrior Spirit | construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, Mace2HMetal_onhit_audio, medium_height, non_attacking, slashing_weapon, very_fast_movement |
| Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Wild Bear Spirit | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
| Giant Ugly Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Dark Consequence | amphibian_beast, beast, red_blood, slow_movement, Unarmed_onhit_audio |
| [DNT] Shrieking Spirit | ghost, red_blood, Unarmed_onhit_audio, undead, very_fast_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio |
| Rotting Guard | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Rotting Guard | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| The Rotten Druid | Caster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie |
| The Rotten Druid | Caster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie |
| The Fungus Behemoth | Caster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie |
| The Fungus Behemoth | Caster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie |
| Daemon | construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, Sword1H_onhit_audio, wood_armour |
| The Brambleghast | construct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement |
| The Brambleghast | construct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement |
| Rootgrasp, the Hateful Forest | construct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement |
| Rootgrasp, the Hateful Forest | construct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement |
| The Brambleghast | construct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement |
| Vicious Vine | animal_claw_weapon, construct, immobile, is_unarmed, Mace2HWood_onhit_audio, melee, physical_affinity, wood_armour |
| Vicious Vine | construct, immobile, Mace2HWood_onhit_audio |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Areagne, Forgotten Witch | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Raging Spirit | Fire, flying, medium_movement, skeleton, Slice1HMetal_onhit_audio, undead |
| Affliction Totem | construct, immobile |
| The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
| Mystic Fetish | construct, immobile, large_model, not_dex, not_str |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Explosive Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Petulant Stonemaw | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Petulant Stonemaw | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Scute Lizard | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Scute Lizard | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Stoneclad Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Stoneclad Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Stoneclad Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Crested Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
| Crested Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, the Frozen Talon | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, the Frozen Talon | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Wing of Winter | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Wing of Winter | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Wing of Winter | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Wing of Winter | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Albino Rhoa | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| [DNT-UNUSED] Scaled Abomination | humanoid, immobile, red_blood, Sword1H_onhit_audio |
| Benedictus, First Herald of Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| [DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
| Rafiq of the Frozen Spring | construct, Mace2HWood_onhit_audio, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Hadi of the Flaming River | construct, Mace2HWood_onhit_audio, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Sigbert of the Sullied Oath | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin of the Shattered Creed | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Rafiq of the Frozen Spring | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Hadi of the Flaming River | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Sigbert of the Sullied Oath | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin of the Shattered Creed | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Sigbert of the Sullied Oath | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin of the Shattered Creed | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| The Trialmaster | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| The Trialmaster | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Ashar, the Sand Mother | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Ashar, the Sand Mother | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Daemon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
| [DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
| Infernal Hound | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Invisible | construct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement |
| It That Hates | allows_additional_projectiles, Caster, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab1HMetal_onhit_audio |
| It That Lashes | allows_inc_aoe, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| It That Hunts | Caster, chaos_affinity, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood, Slice1HMetal_onhit_audio |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| It That Shreds | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| It That Guards | allows_additional_projectiles, Caster, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
| It That Claws | animal_claw_weapon, beyond_demon, bone_armour, Caster, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Omniphobia, Fear Manifest | Caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Omniphobia, Fear Manifest | demon, medium_movement, red_blood, Sword1H_onhit_audio |
| Kosis, The Revelation | demon, fast_movement, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Kosis, The Revelation | demon, fast_movement, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Rage | demon, fast_movement, Slice1HMetal_onhit_audio |
| Rage | demon, fast_movement, Slice1HMetal_onhit_audio |
| Spite | demon, medium_movement, not_dex, not_str, Slice1HMetal_onhit_audio |
| Spite | demon, medium_movement, not_dex, not_str, Slice1HMetal_onhit_audio |
| Disgust | demon, Slice1HMetal_onhit_audio, very_slow_movement |
| Disgust | demon, Slice1HMetal_onhit_audio, very_slow_movement |
| Malice | demon, fast_movement, not_int, not_str, Slice1HMetal_onhit_audio |
| Fury | demon, medium_movement, Unarmed_onhit_audio |
| Fury | demon, medium_movement, Unarmed_onhit_audio |
| Turmoil | demon, medium_movement, Slice1HMetal_onhit_audio |
| Turmoil | demon, medium_movement, Slice1HMetal_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Stab1HMetal_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Sword1H_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Sword1H_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Mace2HWood_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Stab1HMetal_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Sword1H_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Sword1H_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Mace2HWood_onhit_audio |
| [DNT] DeliriumDemonUniqueFear | affliction_daemon, construct, immobile |
| [DNT] DeliriumDemonUniqueSuffering | affliction_daemon, construct, immobile |
| [DNT] DeliriumDemonUniqueIsolation | affliction_daemon, construct, immobile |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | Caster, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Expanding Explodable Death Zone | bone_armour, Caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Left Weapon | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Right Weapon | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Invisible | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Omnitect | Constant_onhit_audio, construct, immobile, not_dex |
| Omnitect | Constant_onhit_audio, construct, immobile, not_dex |
| Omnitect | Constant_onhit_audio, construct, immobile, not_dex |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| It That Controls | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Caster, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood, Slice1HMetal_onhit_audio |
| It That Suspects | beyond_demon, bludgeoning_weapon, Caster, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, Mace2HWood_onhit_audio, not_dex, not_str, ranged, red_blood |
| It That Grasps | demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| It That Crawls | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| It That Creeps | allows_additional_projectiles, demon, humanoid, lightning_affinity, melee, ranged, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| It That Stalks | animal_claw_weapon, bone_armour, Caster, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood, Slice1HMetal_onhit_audio |
| Vruun, Marshal of Xesht | demon, fast_movement, MonsterBlunt_onhit_audio, red_blood |
| Flesh Bell | construct, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Daemon | demon, MonsterBlunt_onhit_audio, red_blood, very_fast_movement |
| Xesht, We That Are One | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
| Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| It That Crawls | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| The Arbiter of Ash | demon, humanoid, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement, pinnacle_boss |
| The Arbiter of Ash | demon, humanoid, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement, pinnacle_boss |
| The Arbiter of Divinity | demon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio, pinnacle_boss |
| The Arbiter of Divinity | demon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio, pinnacle_boss |
| Daemon | demon, humanoid, not_dex, not_int, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | demon, humanoid, very_slow_movement |
| Aspect of Divinity | demon, humanoid, red_blood, StaffMetal_onhit_audio, very_slow_movement |
| Invisible | construct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement |
| Saurian Servant | demon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Saurian Servant | demon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Mugin, Frost Bringer | allows_inc_aoe, beast, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood, Slice1HMetal_onhit_audio |
| Hunin, Storm Caller | allows_inc_aoe, beast, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, Slice1HMetal_onhit_audio |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Splitbeast | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Treant Splitbeast | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Treant Hookhorror | demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio |
| Treant Hookhorror | demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio |
| Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Nameless Horror | beast, fast_movement, not_int, red_blood, Slice1HMetal_onhit_audio |
| Nameless Horror | beast, fast_movement, not_int, red_blood, Slice1HMetal_onhit_audio |
| Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Nameless Imp | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Creeping Fire | bone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Creeping Fire | bone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Daggerdancer | azmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Cultist Daggerdancer | azmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Cultist Witch | allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Witch | allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Brute | azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Cultist Brute | azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Volatile Scarab | allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood, Sword2H_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Demon Imp | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Demon Imp | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Demon Beast | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Beast | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
| Demon Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
| Demon Harpy | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Harpy | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Herder | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| Demon Herder | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| The Skittermind | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Ravenous Homunculus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Homunculus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Brute | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Brute | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Digester | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Ravenous Digester | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Ravenous Misshapen | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ravenous Misshapen | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ravenous Bloodshaper | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Ravenous Bloodshaper | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodshaped Volatile | Caster, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
| Ravenous Macerator | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Ravenous Macerator | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| The Eater of Flesh | beyond_demon, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Invisible | demon, immobile, red_blood, Unarmed_onhit_audio |
| Pale Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
| Pale Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
| Pale Servitor | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Pale Servitor | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Pale Virtue | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Pale Virtue | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Pale Angel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Pale Angel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Pale Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| Pale Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| The Pale Angel | beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, Mace1HMetal_onhit_audio, not_dex, not_str, red_blood, very_fast_movement |
| Chaos Zealot | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaos Zealot | chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaos Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaos Zealot | cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaos Zealot | cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
| Bloodrite Guard | cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, FlailMetal_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, FlailMetal_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Bloodrite Priest | Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Bloodrite Priest | Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Essence of Horror | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour |
| ChaosEssenceVine | construct, medium_movement, Unarmed_onhit_audio |
| Risen Rattler | bones, Caster, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Risen Rattler | bones, Caster, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Risen Rattler | bones, Caster, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Bone Wall | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Raging Fire Spirit | Fire, flying, slow_movement, Unarmed_onhit_audio, undead |
| Blood Zealot | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Blood Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Ritual Wisp | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Taua, the Ruthless | human, humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Raok, the Bloodthirsty | human, humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Bronnach, the Manhunter | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Adrienne, the Malignant Rose | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
| Nisha, the Fierce | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Izel, Atziri's Chosen | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Vasa, of the Death Akhara | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ciara, the Curse Weaver | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Nyassa, the Flaming Hand | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
| Hesperia, the Arcane Tempest | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ulfred, the Afflicted | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Drusian, the Artillerist | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
| Sondar, the Stormbinder | human, humanoid, Mace2HWood_onhit_audio, medium_movement, not_str, red_blood |
| Doran, the Deft | fast_movement, human, humanoid, Mace2HWood_onhit_audio, not_str, red_blood |
| Spirit Base | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Owl | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Bear | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Ox | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Stag | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Cat | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Rabbit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Fox | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Owl | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Owl | medium_movement, Unarmed_onhit_audio |
| Spirit Of The Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Bear | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Ox | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Stag | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Cat | ghost, medium_movement, Snap_onhit_audio, undead |
| Spirit Of The Rabbit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Rabbit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Primate Chieftain Spirit | beast, medium_movement, Unarmed_onhit_audio |
| Primate Chieftain Spirit | beast, medium_movement, Unarmed_onhit_audio |
| Primate Spirit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Primate Spirit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Stag Spirit | beast, Beast_onhit_audio, medium_movement |
| Stag Spirit | beast, Beast_onhit_audio, medium_movement |
| Volatile Spirit Boar | beast, karui, medium_movement, Unarmed_onhit_audio |
| Volatile Spirit Boar | beast, karui, medium_movement, Unarmed_onhit_audio |
| Spirit Ox | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
| Gargantuan Wasp | beast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Nymph Wasp | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Nymph Wasp | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Swarming Wasp | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Clawcrunch | beast, crustacean_beast, medium_movement, not_dex, not_int |
| Fettered Monstrosity | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood, sanctified_monster |
| Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Fettered Scythe | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, very_slow_movement |
| Fettered Snake | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster |
| Fettered Spider | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, spider, very_fast_movement |
| Fettered Grasper | demon, MonsterStab_onhit_audio, mud_blood, not_int, sanctified_monster, slow_movement |
| Fettered Thresher | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, very_slow_movement |
| Fettered Writher | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, sanctified_monster, very_slow_movement |
| Fettered Hook | demon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, very_slow_movement |
| Fettered Hook | demon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, slow_movement |
| Fettered Hook | demon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, very_slow_movement |
| Spirit Of The Cat | beast, ghost, medium_movement, Snap_onhit_audio, undead |
| Precursor Centipede | construct, mud_blood, not_dex, not_int, precursor_monster, Slice1HMetal_onhit_audio, slow_movement |
| Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
| Animated Weapon | construct, fast_movement |
| Artillery Squad | ranged, Unarmed_onhit_audio, very_slow_movement |
| It That Was Esh | demon, flying, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| It That Was Esh | demon, flying, humanoid, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| (DNT) Chaos Volatile | Caster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement |
| (DNT) Lightning Volatile | Caster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement |
| Ravenous Swarm | beast, slow_movement, Unarmed_onhit_audio |
| [DNT] Azmerian Wisp Swarm | beast, Unarmed_onhit_audio, very_fast_movement |
| It That Was Tul | demon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| It That Was Tul | demon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Tavakai | human, humanoid, medium_movement, red_blood, Sword2H_onhit_audio |
| Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Thane Wulfric | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement |
| Varloch, the Ashen Lord | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement |
| Varloch, the Ashen Lord | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement |
| Thane Wulfric | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement |
| Siora, Blade of the Mists | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Siora, Blade of the Mists | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Thariel, the Umbral Wraith | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Thariel, the Umbral Wraith | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Shackled Wraith | Caster, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Creeping Fire | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Lady Elswyth | humanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Avelyne, the Withered Rose | humanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Bone Wall | bones, construct, Stab1HMetal_onhit_audio, very_slow_movement |
| Avelyne, the Withered Rose | humanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Oswin, the Dread Warden | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Oswin, the Dread Warden | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Veynar, the Frostbane | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Veynar, the Frostbane | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Living Lightning | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
| Corpse Beetle | allows_inc_aoe, beast, insect, sand_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Vornas, the Fell Flame | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Vornas, the Fell Flame | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Morvak, the Infernal | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Morvak, the Infernal | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Vornas, the Fell Flame | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Morvak, the Infernal | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Anundr, the Sandworm | beast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Anundr, the Sandworm | beast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Anundr, the Sandworm | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
| Anundr, the Sandworm | beast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Anundr, the Sandworm | beast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Anub, the Pinata | humanoid, insect, medium_movement, red_blood |
| Azmadi, the Faridun Prince | human, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement |
| Zahmir, the Blade Sovereign | human, humanoid, sand_blood, Sword2H_onhit_audio, very_fast_movement |
| Zahmir, the Blade Sovereign | human, humanoid, sand_blood, Sword2H_onhit_audio, very_fast_movement |
| Azmadi, the Faridun Prince | human, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement |
| Zahmir, the Blade Sovereign | human, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement |
| Elzarah, the Cobra Lord | humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Elzarah, the Cobra Lord | humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Serath, the Scaled One | humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Serath, the Scaled One | humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Sand Arm | is_daemon, sand_blood, very_slow_movement |
| Sand Arm | is_daemon, sand_blood, very_slow_movement |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Vessel of Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblood Remnant | very_slow_movement |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Vengewing | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lightless Vengewing | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lightless Vengewing | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, Slice1HMetal_onhit_audio |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio |
| Zealous Guard | allows_inc_aoe, fast_movement, humanoid, lightning_affinity, Mace1HStone_onhit_audio, melee, physical_affinity, red_blood |
| Zealous Pillarcrusher | allows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Pillarcrusher | allows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Excavator | allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Courser | allows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Shockwarden | allows_inc_aoe, humanoid, lightning_affinity, Mace1HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement |
| Igrulog, the Incubator Queen | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, demon, insect, physical_affinity, pit_faction, Slice1HMetal_onhit_audio, very_slow_movement |
| Skullslinger | bones, construct, slow_movement, Unarmed_onhit_audio |
| Ribrattle | bones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | bones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Foul Eye | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Lightless Stalker | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Invisible | construct, slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Strider of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Rock | slow_movement, Unarmed_onhit_audio |
| Volatile Rock | slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
| Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
| Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
| Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
| Pit Rune | Unarmed_onhit_audio, very_slow_movement |
| Pit Rune | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
| Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Lich Apparition | slow_movement, Unarmed_onhit_audio |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Bone Wall | construct, Stab1HMetal_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Vandroth, Blackblooded Enslaver | demon, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement |
| Vandroth, Blackblooded Enslaver | demon, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement |
| Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
| Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
| Tawhoa's Boar | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Tawhoa's Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
| Tawhoa Mystic | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
| Stone Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Skeletal Cobra | beast, medium_movement, reptile_beast, skeleton, undead |
| Steward of Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| The Aberration | Beast_onhit_audio, demon, expedition_monster, medium_movement, not_dex, not_int, spider |
| [DNT] VerisiumWall | expedition_monster, medium_movement |
| Verisium Web | construct, expedition_monster, medium_movement |
| The Bodach | demon, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| The Raven Trickster | fast_movement, human, humanoid, not_dex, Unarmed_onhit_audio, pinnacle_boss |
| Disgust | demon, Slice1HMetal_onhit_audio, very_fast_movement |
| Fury | demon, Slice1HMetal_onhit_audio, very_fast_movement |
| Malice | demon, Slice1HMetal_onhit_audio, very_fast_movement |
| Rage | demon, Slice1HMetal_onhit_audio, very_fast_movement |
| Spite | demon, Slice1HMetal_onhit_audio, very_fast_movement |
| Training Post | construct, very_slow_movement |
| Vaal Embalmed Axeman | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Vaal Embalmed Spearman | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Rogue | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Vaal Embalmed Berserker | fast_movement, humanoid, red_blood, Sword2H_onhit_audio, undead |
| Vaal Embalmed Warrior | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Vaal Embalmed Mage | fast_movement, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead |
| Coztic, the Forgehand | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_forgehand, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Cualli, Kamasan Smith | fast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Cualli, Kamasan Smith | fast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Cualli, Kamasan Smith | fast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Micata, the Remade | allows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Micata, the Remade | allows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Pakteni, Flesh Surgeon | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio |
| Pakteni, Flesh Surgeon | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio |
| Pakteni, Flesh Surgeon | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio |
| Imitation Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Skitter Mine | Caster, construct, fast_movement, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
| Chaotic Zealot | chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Fiery Zealot | cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Blood Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Chaotic Zealot | allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Fiery Zealot | allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Vaal Embalmed Axeman | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Vaal Embalmed Spearman | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Rogue | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal Embalmed Warrior | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Squire | Axe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Xolotl, Royal Commander | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Xolotl, Royal Commander | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Xolotl, Royal Commander | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Vaal Excoriator | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Vaal Excoriator | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Guard | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Xolotl, the Forgotten | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Xolotl, the Forgotten | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Xolotl, the Forgotten | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Undead Vaal Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement |
| Undead Vaal Guard | allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal |
| Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Vaal Excoriator | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Overseer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Temoc, Drill Overseer | allows_inc_aoe, fast_movement, human, humanoid, incursion_rare_drill_sergeant, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Archer Transcendent | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Archer Transcendent | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
| Goliath Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Brutal Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood |
| Shielded Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood, Sword1H_onhit_audio |
| Fused Swordsman | construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood, Sword1H_onhit_audio |
| Cannon Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Blasting Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Warrior Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Bladelash Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Viper Legionnaire | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Viper Legionnaire | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Viper Legionnaire | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Viper Legionnaire | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Xalapa, Spy Master | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_rare_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Xalapa, Spy Master | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_rare_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Xalapa, Spy Master | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_unique_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct Arms | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Vaal Construct | construct, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Reconstructor | bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Shockblade Construct | allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct Arms | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Reconstructor | bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Shockblade Construct | allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal |
| Menmek, Guardian Construct | allows_inc_aoe, construct, incursion_unique_statue_boss, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Petulant Stonemaw | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Scute Lizard | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Experimental Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Experimental Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Experimental Cobra | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Vaal Excoriator | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Kulka, Vaal Thaumaturge | human, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Kulka, Vaal Thaumaturge | human, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Kulka, Vaal Thaumaturge | human, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, medium_movement, not_str, red_blood, Stab1HMetal_onhit_audio |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, medium_movement, not_str, red_blood, Stab1HMetal_onhit_audio |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Huitzil, Royal Blood Priest | fast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Huitzil, Royal Blood Priest | fast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Huitzil, Royal Blood Priest | fast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Blood Priestess | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Blood Priest | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Vaal Axeman | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio |
| Vaal Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Bloodrite Guard | allows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio |
| Bloodrite Priest | allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Priest of the Sun | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Surgical Experimentalist | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Warrior Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Bladelash Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Atziri, the Red Queen | cultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Atziri, the Red Queen | cultist, demon, humanoid, immobile, not_dex, SpearMetal_onhit_audio |
| Royal Acolyte | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, uses_suicide_explode, very_fast_movement |
| Atziri, the Fell Serpent | cultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Atziri, the Fell Serpent | cultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Xipocado, Royal Architect | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Xipocado, Royal Architect | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Vision | very_slow_movement |
| Quadrilla Sergeant | beast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Quadrilla Sergeant | beast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Quadrilla Sergeant | beast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Corrupted Abomination | humanoid, incursion_unique_fused_skeleton, not_dex, not_int, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Corrupted Abomination | humanoid, incursion_unique_fused_skeleton, not_dex, not_int, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Royal Sentinel | construct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Royal Sentinel | construct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Royal Colossus | construct, humanoid, incursion_unique_colossus, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Royal Colossus | construct, humanoid, incursion_unique_colossus, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| High Priest | humanoid, incursion_unique_sun_priest, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
| High Priest | humanoid, incursion_unique_sun_priest, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
| Unchained Beast | beast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| Unchained Beast | beast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| Unchained Beast | beast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Dezzic Soldier | beast, expedition_monster, insect, not_dex, not_int, physical_affinity, slow_movement, Stab1HMetal_onhit_audio |
| Dezzic Bombardier | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Dezzic Burstbug | beast, expedition_monster, insect, MonsterStab_onhit_audio, physical_affinity, slow_movement |
| Dezzic Nettler | beast, expedition_monster, fast_movement, insect, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Krell Skullcrawler | beast, expedition_monster, fire_affinity, not_dex, not_int, Slice1HMetal_onhit_audio, slow_movement, spider |
| Krell Fleshgouger | beast, expedition_monster, fire_affinity, insect, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Krell Throatgnasher | demon, expedition_monster, fast_movement, fire_affinity, not_int, Slice1HMetal_onhit_audio, spider |
| Cecaelian Angler | beast, crustacean_beast, expedition_monster, lightning_affinity, MonsterStab_onhit_audio, not_dex, very_slow_movement |
| Cecaelian Ravager | beast, crustacean_beast, expedition_monster, lightning_affinity, MonsterStab_onhit_audio, not_dex, slow_movement |
| Cecaelian Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, expedition_monster, lightning_affinity, melee, MonsterStab_onhit_audio, not_dex, ranged, slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab1HMetal_onhit_audio, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Starmad Caller | fast_movement, humanoid, not_str, red_blood, Unarmed_onhit_audio |
| Gold-melted Bonemass | bones, medium_movement, not_dex, not_int, Sword2H_onhit_audio, undead |
| Gold-melted Blacksmith | allows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Stardrunk Blacksmith | fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Ylth Eater | beast, cold_affinity, expedition_monster, MonsterStab_onhit_audio, not_int, not_str, slow_movement |
| Ylth Grabber | beast, cold_affinity, crustacean_beast, expedition_monster, medium_movement, MonsterStab_onhit_audio, not_int, not_str |
| Ylth Spewer | beast, cold_affinity, expedition_monster, not_dex, not_int, Slice1HMetal_onhit_audio, very_slow_movement |
| Starlit Defiler | beast, expedition_monster, insect, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Starlit Harvester | beast, expedition_monster, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Starlit Bladeflesh | demon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Starlit Pincerflesh | demon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Starlit Reaperflesh | demon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Starlit Faceless | demon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Starlit Nymph | allows_additional_projectiles, allows_inc_aoe, beast, Caster, expedition_monster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, slow_movement |
| Starlit Broodbeetle | allows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Starlit Grotesque | demon, expedition_monster, humanoid, melee, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio |
| Starlit Statuesque | demon, expedition_monster, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, Sword1H_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| The Improbable Spawn | expedition_monster, flying, humanoid, medium_movement |
| Chilling Volatile Verisium | construct, very_slow_movement |
| Engulfing Volatile Verisium | construct, very_slow_movement |
| Raging Volatile Verisium | construct, very_slow_movement |
| The Amalgamite | beast, expedition_monster, insect, Unarmed_onhit_audio, very_slow_movement |
| Raven Conspiracy | ranged, Unarmed_onhit_audio, very_slow_movement |
| [DNT] Spirit Vessel | beast, mammal_beast, medium_movement |
| Pure Fury | demon, fast_movement, not_dex, not_int |
| Pure Rage | demon, not_int, slow_movement |
| Pure Disgust | demon, not_dex, not_int, very_fast_movement |
| Pure Malice | demon, not_str, very_fast_movement |
| Pure Spite | demon, not_dex, not_str, very_fast_movement |
| Subsummation | demon, not_dex, very_fast_movement |
| Phyx, Sentinel of the Spark | construct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio |
| Phyx, Sentinel of the Spark | construct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio |
| Phyx Clone | construct, fast_movement, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Phya, Sentinel of the Cradle | construct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio |
| Phya, Sentinel of the Cradle | construct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio |
| Precursor Separator | construct, insect, medium_movement, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio |
| Precursor Extractor | construct, insect, medium_movement, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Precursor Refiner | construct, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio, very_slow_movement |
| Precursor Displacer | construct, immobile, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio |
| Ailith | demon, medium_movement, red_blood, Unarmed_onhit_audio |
| Ailith | demon, medium_movement, red_blood, Unarmed_onhit_audio |
| Ailith | demon, medium_movement, red_blood, Unarmed_onhit_audio |
| Ailith | demon, medium_movement, red_blood, Unarmed_onhit_audio |
| Ailith | demon, medium_movement, red_blood, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Verisium Sentry | Caster, construct, expedition_monster, fast_movement, ranged, Unarmed_onhit_audio |
| Vorana, Last to Fall | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour |
| Daemon | Stab1HMetal_onhit_audio, very_slow_movement |
| Daemon | Stab1HMetal_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Precursor Driller | construct, mud_blood, not_dex, not_int, precursor_monster, slow_movement |
| Precursor Refractor | construct, mud_blood, not_dex, not_int, precursor_monster, slow_movement |
| Precursor Spherator | construct, mud_blood, not_dex, precursor_monster, very_slow_movement |
| N/A | construct, mud_blood, not_int, very_slow_movement |
| Precursor Fabricator | construct, mud_blood, not_dex, not_int, precursor_monster, slow_movement |
| Uhtred, the Stardrinker | Caster, cold_affinity, demon, flying, humanoid, is_unarmed, light_armour, medium_movement, not_dex, ranged, red_blood, ward_armour |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Spirit Of The Abyss | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Volatile Core | Caster, construct, fast_movement, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode |
| Gwendolyn Albright | fast_movement, human, humanoid, red_blood, Sword1H_onhit_audio |
| Sebastian Carroway | fast_movement, human, humanoid, red_blood, Sword1H_onhit_audio |
| Treasure Hunter | fast_movement, human, humanoid, red_blood, Sword1H_onhit_audio |
| Treasure Hunter | fast_movement, human, humanoid, red_blood, Sword1H_onhit_audio |
| Treasure Hunter | fast_movement, human, humanoid, red_blood, Sword1H_onhit_audio |
| Styrn, Fallen Knight of Aldur | human, humanoid, Mace1HMetal_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Styrn, Fallen Knight of Aldur | human, humanoid, Mace1HMetal_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Medved, the Fallen Seer | Axe1HMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_fast_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, Unarmed_onhit_audio, very_slow_movement |
| Precursor Relocater | construct, precursor_monster, Unarmed_onhit_audio, very_fast_movement |
| Precursor Relocater | construct, precursor_monster, Unarmed_onhit_audio, very_fast_movement |
| Precursor Relocater | construct, precursor_monster, Unarmed_onhit_audio, very_fast_movement |
| Invisible | bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Sword2H_onhit_audio, very_slow_movement |
| Invisible | slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Verisium Comet-Spawn | beast, crustacean_beast, expedition_monster, medium_movement, MonsterStab_onhit_audio, not_int, not_str |
| Bitter Core | construct, extra_small_height, fast_movement, ghost_armour, is_unarmed, melee, physical_affinity |
| [DNT] TheBeastPhase3 | not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Verisium Manifestation | allows_additional_projectiles, allows_inc_aoe, cold_affinity, construct, extra_extra_small_height, fast_movement, ghost, is_unarmed, melee, Slice1HMetal_onhit_audio |
| Wardbound Caster | fast_movement, humanoid, not_str, red_blood, Unarmed_onhit_audio |
Monster Tags2 /2745
| Name | Tags |
|---|---|
| [ANY MONSTER] | construct, fast_movement |
| Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Feral Primate | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
| Feral Primate | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
| Alpha Primate | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
| Testling | animal_claw_weapon, beast, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, Slice1HMetal_onhit_audio |
| Porcupine Goliath | allows_additional_projectiles, animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, Slice1HMetal_onhit_audio |
| Porcupine Goliath | allows_additional_projectiles, beast, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, Slice1HMetal_onhit_audio |
| Porcupine Goliath | allows_additional_projectiles, beast, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster, Slice1HMetal_onhit_audio |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
| Bramble Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Raging Spirit | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Double | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 1 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 2 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 3 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 4 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Boring | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Mirage | construct, immobile, red_blood, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Clone | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement |
| Volatile Core | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
| Daemon | Caster, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Coconut Crab | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Clone | construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Mirage Saviour | construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement |
| Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Tempest Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| The Executioner | human, humanoid, red_blood, slow_movement, Sword2H_onhit_audio |
| The Executioner | human, humanoid, red_blood, slow_movement, Sword2H_onhit_audio |
| Incarnation of Death | human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio |
| The Executioner | human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio |
| Incarnation of Death | human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio |
| Iron Thaumaturgist | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
| Iron Thaumaturgist | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
| Iron Guard | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Iron Spearman | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Iron Sharpshooter | allows_additional_projectiles, chaos_affinity, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Iron Enforcer | demon, humanoid, melee, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
| The Devourer | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
| The Devourer | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Daemon | Beast_onhit_audio, very_slow_movement |
| Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Fungal Proliferator | allows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Fungal Proliferator | allows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mud Simulacrum | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Mud Simulacrum | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| The Bloated Miller | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
| Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Murtagh, the Engorged | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Colm, the Rancorous | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann of Endless Lament | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Lachlann of Endless Lament | humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Lachlann of Endless Lament | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Connal, the Tormented | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Connal, the Tormented | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Isabel, Mourning Wife | fast_movement, ghost, ghost_blood, Mace2HWood_onhit_audio, not_dex, not_str, undead |
| Daemon | construct, Unarmed_onhit_audio, very_slow_movement |
| Isabel, Mourning Wife | fast_movement, ghost, ghost_blood, Mace2HWood_onhit_audio, not_dex, not_str, undead |
| Calum, Weeping Child | ghost, ghost_blood, immobile, Mace2HWood_onhit_audio, not_str, undead |
| Torcall, Sobbing Child | ghost, ghost_blood, immobile, Mace2HWood_onhit_audio, not_str, undead |
| Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Venomous Crab | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Venomous Crab Matriarch | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Venomous Crab Matriarch | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Quill Crab | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Quill Crab | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Drowned | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Drowned | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Drowned | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Drowned | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Drowned | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Drowned | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Drowned | Axe1HMetal_onhit_audio, undead, very_slow_movement, zombie |
| Drowned | Axe1HMetal_onhit_audio, undead, very_slow_movement, zombie |
| Lumbering Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Lumbering Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Lumbering Dead | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Lumbering Dead | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Lumbering Dead | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Lumbering Dead | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Lumbering Dead | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Vile Imp | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
| Vile Imp | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
| Vile Hag | allows_inc_aoe, Caster, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Beira of the Rotten Pack | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Beira of the Rotten Pack | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Riona, Winter's Cackle | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Riona, Winter's Cackle | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Gelida, the Frost-Tongue | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Rael, the Frost Hand | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Isolde of the White Shroud | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Isolde of the White Shroud | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Gelida, the Frost-Tongue | humanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| River Hag | allows_inc_aoe, Beast_onhit_audio, Caster, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
| Fungal Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Fungal Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Fungal Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Fungal Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Wretched Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Wretched Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio |
| Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio |
| Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio |
| Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| The Brood Queen | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio |
| Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
| Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Hungering Stalker | demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Hungering Stalker | demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| The Rust King | construct, fast_movement, not_dex, not_int, Sword2H_onhit_audio |
| The Rust King | construct, fast_movement, not_dex, not_int, Sword2H_onhit_audio |
| Gozen, Rebellious Rustlord | construct, fast_movement, not_dex, not_int, Sword2H_onhit_audio |
| Gozen, Rebellious Rustlord | construct, fast_movement, not_dex, not_int, Sword2H_onhit_audio |
| Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Blood Carrier | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blood Collector | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Death Knight | allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement |
| Death Knight | allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement |
| Death Knight | allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement |
| Death Knight | allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement |
| Death Knight | allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement |
| Gargoyle Demon | construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct, Sword1H_onhit_audio |
| Gargoyle Demon | construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct, Sword1H_onhit_audio |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | melee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | melee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie |
| Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
| Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
| Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
| Decrepit Mercenary | fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie |
| Decrepit Mercenary | fire_affinity, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Decrepit Mercenary | Axe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Rotting Crow | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
| Bramble Hulk | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Xyclucian, the Chimera | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Xyclucian, the Chimera | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Xilozoma, the Maw-Beast | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Xilozoma, the Maw-Beast | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Xyclucian, the Chimera | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Xilozoma, the Maw-Beast | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Stone Pillar | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Uxmal, the Beastlord | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Gressor-Kul, the Apex | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Gressor-Kul, the Apex | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Uxmal, the Beastlord | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Gressor-Kul, the Apex | beast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, immobile, red_blood |
| Flesh Pup | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Scourge of the Skies | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Plagueling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Plagueling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Plagueling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Hatchling | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Rust Skeleton | melee, monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | Axe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | Axe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | Axe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | Axe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | Axe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ancient Ezomyte | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ancient Ezomyte | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ancient Ezomyte | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ancient Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ancient Ezomyte | monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ancient Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Ancient Ezomyte | monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ancient Ezomyte | monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Fungal Artillery | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
| Undertaker | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Burdened Wretch | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Bearer of Penitence | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Maw Demon | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
| Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Tendril Sentinel | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Hungry Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Hungry Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Fungal Wolf | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Bloom Serpent | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Bloom Serpent | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Risen Farmhand | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Risen Farmhand | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Risen Farmhand | melee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie |
| Risen Farmhand | melee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie |
| Risen Farmhand | melee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie |
| Burning Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Burning Dead | Axe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Burning Dead | melee, physical_affinity, raises_dead, Sword2H_onhit_audio, undead, very_slow_movement, zombie |
| Bramble Ape | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
| Azarian, the Forsaken Son | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Azarian, the Forsaken Son | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, the Fallen Son | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, the Fallen Son | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Zalmarath, the Colossus | construct, humanoid, immobile, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss |
| Zalmarath, the Colossus | construct, humanoid, medium_movement, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss |
| Vastweld, the Colossal Guardian | construct, humanoid, immobile, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss |
| Vastweld, the Colossal Guardian | construct, humanoid, medium_movement, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss |
| Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| [DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Balbala, the Traitor | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Balbala, the Traitor | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Pirasha, the Forgotten Prisoner | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Pirasha, the Forgotten Prisoner | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Spirit of Balbala | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Spirit of Pirasha | fast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement |
| Daemon | Sword1H_onhit_audio, very_slow_movement |
| Daemon | Sword1H_onhit_audio, very_slow_movement |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
| Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Skittering Stone | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
| Faridun Plaguebringer | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Faridun Plaguebringer | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Faridun Swordsman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio |
| Faridun Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio |
| Faridun Neophyte | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Fledgling | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Swordsman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Swordsman | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearman | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Bladedancer | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Wind-slicer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Faridun Wind-slicer | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Infantry | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Neophyte | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Faridun Fledgling | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Armoured Rhex | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
| Faridun Swordsman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Faridun Wind-slicer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio |
| Faridun Neophyte | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Faridun Fledgling | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio |
| Faridun Butcher | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Sekhema Asala | human, humanoid, medium_movement, red_blood, Sword1H_onhit_audio |
| Sekhema Asala | human, humanoid, medium_movement, red_blood, Sword1H_onhit_audio |
| Sekhema Asala | human, humanoid, medium_movement, red_blood |
| Sekhema Asala | human, humanoid, medium_movement, red_blood |
| Jado | human, humanoid, medium_movement, red_blood |
| Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Abyss Fish | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Uhtred, Covetous Traitor | Caster, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
| Vorana, Last to Fall | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour |
| Vorana Volatile | Caster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Farrow | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Gwennen | fast_movement, human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio |
| Unearthed Skeletal Swordsman | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Unearthed Skeletal Warrior | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Unearthed Skeletal Warrior | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Unearthed Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
| Unearthed Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Icebearer | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Rampager | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Berserker | Caster, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Crawler | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Unearthed Runecaster | Caster, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
| Unearthed Soldier | cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, Sword2H_onhit_audio, undead, ward_armour |
| Unearthed Urchin | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
| Black Scythe Arbalest | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Knight of the Sun | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, undead, very_slow_movement, ward_armour |
| Knight of the Sun | humanoid, Mace2HWood_onhit_audio, not_dex, not_int, undead, very_slow_movement, ward_armour |
| Runed Knight | Caster, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour |
| Priest of the Chalice | Beast_onhit_audio, bone_armour, bones, Caster, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
| Druid of the Broken Circle | bone_armour, Caster, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
| Druidic Familiar | animal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead |
| Black Scythe Mercenary | flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour |
| Order Ostiary | bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, Sword2H_onhit_audio, undead, very_slow_movement, ward_armour |
| Olroth, Origin of the Fall | Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, Sword2H_onhit_audio, undead, ward_armour |
| The Triskelion Flame | Caster, construct, fire_affinity, is_unarmed, stone_armour, very_slow_movement |
| Creeping Fire | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
| Dannig | fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Gwennen | fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Rog | bludgeoning_weapon, Caster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, Mace2HWood_onhit_audio, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
| Tujen | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
| Creeping Fire | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Flame Volatile | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Living Crystal | construct, immobile |
| Totem | Caster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
| Skeleton Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Skeleton Spriggan | allows_inc_aoe, Caster, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
| Treant | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio |
| Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab1HMetal_onhit_audio |
| Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio |
| Ashen Arachnid | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio |
| Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab1HMetal_onhit_audio |
| Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
| Sabre Spider | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
| Adorned Beetle | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, Slice1HMetal_onhit_audio |
| Adorned Beetle | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, Slice1HMetal_onhit_audio |
| Tarnished Beetle | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, Slice1HMetal_onhit_audio |
| Tarnished Beetle | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, Slice1HMetal_onhit_audio |
| Adorned Scarab | allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Sword2H_onhit_audio |
| Adorned Scarab | allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster, Sword2H_onhit_audio |
| Tarnished Scarab | allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Sword2H_onhit_audio |
| Gilded Beetle | allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, Sword2H_onhit_audio, very_slow_movement |
| Gilded Beetle | allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, Sword2H_onhit_audio, very_slow_movement |
| The Ninth Treasure of Keth | allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, Sword2H_onhit_audio, very_slow_movement |
| Adorned Beetle | allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Slice1HMetal_onhit_audio |
| The Rain Festival Beetle | allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement, Sword2H_onhit_audio |
| Desert Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Forsaken Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Cart Wheel | construct, immobile, large_model |
| Desert Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Cart Wheel | construct, immobile, large_model, Mace2HMetal_onhit_audio |
| Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Bog Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Serpent Clan | allows_inc_aoe, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, Slice1HMetal_onhit_audio |
| Serpent Clan | allows_inc_aoe, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster, Slice1HMetal_onhit_audio |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Stone Wall | construct, mud_blood, sanctum_monster, Stab1HMetal_onhit_audio, very_slow_movement |
| Rattlecage, the Earthbreaker | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Volkhar, the Emberborn | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Volkhar, the Emberborn | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Magmanore, the Molten | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Sulphirox, the Voltaxic | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Ekbab, Ancient Steed | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Ekbab, Ancient Steed | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Rathbreaker | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Rathbreaker | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Caedron, the Hyena Lord | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Caedron, the Hyena Lord | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Rathbreaker | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Caedron, the Hyena Lord | beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Censer | Sword2H_onhit_audio, very_slow_movement |
| Censer | sanctum_monster, Sword2H_onhit_audio, very_slow_movement |
| Censer | Sword2H_onhit_audio, very_slow_movement |
| Regurgitating Vulture | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
| Jamanra, the Risen King | fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Jamanra, the Risen King | fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Ishtaroth, the Perennial | fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Ishtaroth, the Perennial | fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Vile Idol | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
| Crag Leaper | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Crag Leaper | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Dread Servant | allows_additional_projectiles, bones, Caster, fire_affinity, Mace1HWood_onhit_audio, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
| Dread Servant | allows_additional_projectiles, bones, Caster, fire_affinity, Mace1HWood_onhit_audio, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Desiccated Lich Summoner | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
| Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
| Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
| Winged Fiend | allows_additional_projectiles, beast, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | allows_inc_aoe, Caster, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lost-men Brute | cultist, human, humanoid, Mace2HWood_onhit_audio, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Ardura Homeguard | fast_movement, human, humanoid, not_int, red_blood, Sword1H_onhit_audio |
| Emal | human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Tanim | human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Terracotta Soldier | construct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terracotta Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Carrion Reaper | construct, fast_movement, lightning_affinity, Mace2HWood_onhit_audio, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
| Lost-men Subjugator | cultist, fast_movement, human, humanoid, Mace2HWood_onhit_audio, melee, not_int, physical_affinity, red_blood |
| Drudge Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Drudge Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Lost-men Necromancer | allows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Skullslinger | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
| Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
| Kabala, Constrictor Queen | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Bewitching Serpent | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
| Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Bone Wall | bones, construct, Stab1HMetal_onhit_audio, very_slow_movement |
| Iktab, the Deathlord | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Iktab, the Deathlord | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Iktab, the Deathlord | Unarmed_onhit_audio, very_slow_movement |
| Iktab, the Deathlord | immobile, Unarmed_onhit_audio |
| Iktab, the Deathlord | Unarmed_onhit_audio, very_slow_movement |
| Risen Maraketh | cannot_be_monolith, melee, monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
| Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
| Demon Magus | demon, medium_movement, not_dex, not_str, Sword1H_onhit_audio |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Navira, the Last Mirage | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
| Ruzhan, the Blazing Sword | Elemental, Fire, humanoid, medium_movement, Unarmed_onhit_audio |
| Kelari, the Tainted Sands | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, Slice1HMetal_onhit_audio, uses_suicide_explode |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, Slice1HMetal_onhit_audio, uses_suicide_explode |
| Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, Slice1HMetal_onhit_audio, uses_suicide_explode |
| Tor Gul, the Defiler | bones, Mace2HWood_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
| Tor Gul, the Defiler | bones, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, skeleton, undead |
| Zar Wali, the Bone Tyrant | bones, Mace2HWood_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, the Bone Tyrant | bones, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, skeleton, undead |
| Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Kinarha | construct, fast_movement, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
| Kinarha | construct, fast_movement, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
| Maraketh Undead | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Maraketh Undead | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Plague Harvester | beast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Bloodgulp | beast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Fleshpierce | beast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Plague Harvester | beast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Plague Harvester | beast, cannot_be_monolith, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Twilight Order Soldier | allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Twilight Order Soldier | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio |
| Twilight Order Officer | allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Twilight Order Officer | fast_movement, human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Twilight Order Officer | allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Twilight Order Soldier | allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Twilight Order Officer | allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Twilight Overseer | cultist, fast_movement, human, humanoid, red_blood, Unarmed_onhit_audio |
| The Punished | bones, Mace2HWood_onhit_audio, medium_movement, skeleton, undead |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
| Winged Horror | allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, Sword2H_onhit_audio |
| Winged Horror | allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster, Sword2H_onhit_audio |
| Winged Horror | allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, Sword2H_onhit_audio |
| Terracotta Fanatic | allows_inc_aoe, chaos_affinity, construct, Mace2HWood_onhit_audio, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Mantis Rat | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
| Rudja, the Dread Engineer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Rudja, the Dread Engineer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Vorrik, The Infernal Engineer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Vorrik, The Infernal Engineer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Zarokh, the Temporal | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
| Zarokh, the Temporal | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
| Swamp Golem | allows_inc_aoe, construct, earth_elemental, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
| Bogfelled Slave | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | Axe1HMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | humanoid, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bogfelled Commoner | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Rootdredge | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Rootdredge | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Orok Hunter | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok Fleshstabber | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok Throatcutter | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Orok Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Ranbu the Pale Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Garkam, Ranbu's Maul | allows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
| Azak Stalker | allows_inc_aoe, fast_movement, human, humanoid, Mace2HWood_onhit_audio, melee, not_int, physical_affinity, red_blood |
| Azak Spearthrower | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak Fleshstabber | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak Mongrelmaster | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak Throatcutter | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Narag of the Vile Word | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
| Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Azak Brute | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak Fledgling | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
| Azak Torchbearer | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
| Azak Mauler | allows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Azak Mauler | allows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Bone Wall | bones, construct, not_dex, not_int, very_slow_movement |
| Savage Effigy | construct, very_slow_movement |
| Savage Effigy | construct, very_slow_movement |
| Bloodthief Wasp | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodthief Wasp | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodthief Queen | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Bloodthief Queen | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Sea-tribe Trapper | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Villager | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Caster | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Vaulter | humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Sea-tribe Daggerbearer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Pouchbearer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Sea-tribe Harpooner | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Spearfisher | humanoid, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Sea-tribe Avian | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Pale-stitched Stalker | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement |
| Adorned Miscreation | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement |
| Hunchback Clubber | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
| Flathead Clubber | humanoid, Mace2HWood_onhit_audio, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Pyromushroom Cultivator | humanoid, not_dex, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Pyromushroom Cultivator | humanoid, not_dex, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Bane Sapling | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Antlion Charger | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Antlion Charger | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Chaw Mongrel | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
| Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
| Vaal Skeletal Squire | Axe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
| Vaal Skeletal Squire | Axe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Ill-fated Explorer | humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| [DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Mighty Silverfist | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Mighty Silverfist | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Mighty Silverfist | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Abominable Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Abominable Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Abominable Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Nettle Ant | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
| Frozen Mandibles | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
| Nettle Ant | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
| Entwined Hulk | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Entwined Hulk | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Snakethroat Shambler | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Entrailhome Shambler | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Slitherspitter | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Constricted Shambler | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Constricted Spitter | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Wasp | beast, fast_movement, Stab1HMetal_onhit_audio |
| [DNT-UNUSED] Spirit Turtle | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
| [DNT-UNUSED] Jade Hulk | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, Mace2HWood_onhit_audio, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| [DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Karui Warhorn | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Ancestral Spirit Turtle | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
| Ancestral Jade Hulk | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
| Ancestral Jadecaster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Ancestral Warhorn | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_int, physical_affinity, very_slow_movement |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Daggerdancer | azmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Cultist Witch | allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Witch | allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Brute | azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Affliction Totem | construct, ghost_armour, immobile, is_unarmed, non_attacking |
| Prowling Chimeral | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Chameleon Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Blackjaw, the Remnant | construct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Blackjaw, the Remnant | construct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | construct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | construct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, the Remorseless | construct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | construct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | construct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | construct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Stormgore, the Guardian | construct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Ignagduk, the Bog Witch | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Ignagduk, the Bog Witch | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, the Withered Crone | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, the Withered Crone | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Ignatia, the Flame-Sworn | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Elvara, the Savage Flame | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Heldra of the Black Pyre | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Heldra of the Black Pyre | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Ignatia, the Flame-Sworn | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Stone Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Gold-Melted Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Gold-Melted Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Gold-Melted Sentinel | allows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Rusted Reconstructor | Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Rusted Reconstructor | Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Reconstructor | bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
| Shockblade Construct | allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal |
| Rusted Dyna Golem | allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal |
| Rusted Dyna Golem | allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal |
| Shockblade Construct | allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal |
| Rusted Dyna Golem | allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal |
| Shockblade Construct | allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, Mace2HMetal_onhit_audio, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, Mace2HMetal_onhit_audio, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Constructed Monkey | Caster, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, Slice1HMetal_onhit_audio, vaal |
| Constructed Monkey Head | Caster, construct, golem, immobile, is_unarmed, metal_armour, not_dex, Slice1HMetal_onhit_audio, vaal |
| Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Prowling Shade | allows_inc_aoe, Caster, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, Slice1HMetal_onhit_audio, undead |
| Prowling Shade | fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, Slice1HMetal_onhit_audio, undead |
| Prowling Shade | allows_inc_aoe, Caster, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, Slice1HMetal_onhit_audio, undead |
| Undead Vaal Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement |
| Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Undead Vaal Guard | allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal |
| Undead Vaal Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement |
| Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Undead Vaal Guard | allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal |
| Foul Sage | Caster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Flathead Youngling | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Foul Blacksmith | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, melee, physical_affinity, ranged, red_blood, slow_movement |
| Foul Mauler | humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Filthy Lobber | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Flathead Warrior | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Filthy First-born | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lythara, the Wayward Spear | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Lythara, the Wayward Spear | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Queen in the Mists | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Viper Servant | beast, fast_movement, not_int, not_str, reptile_beast, Stab1HMetal_onhit_audio |
| Viper Legionnaire | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Viper Legionnaire | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Blood Zealot | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Blood Zealot | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Blood Zealot | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaotic Zealot | chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaotic Zealot | chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaotic Zealot | cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Fiery Zealot | cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Fiery Zealot | cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Powered Zealot | cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Powered Zealot | cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Bannerbearing Zealot | cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Bannerbearing Zealot | cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Bannerbearing Zealot | cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Blood Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Blood Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Chaotic Zealot | allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Chaotic Zealot | allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Chaotic Zealot | allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Fiery Zealot | allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Fiery Zealot | allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Powered Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Powered Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Powered Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, melee, not_str, red_blood, very_fast_movement |
| Powered Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, melee, not_str, red_blood, very_fast_movement |
| Vaal Excoriator | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Guard | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Vaal Guard | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Vaal Guard | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Vaal Overseer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Overseer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Overseer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Surgical Experimentalist | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Vaal Formshifter | Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Formshifter | Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Formshifter | cannot_be_monolith, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio |
| Vaal Formshifter | Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio |
| Blood Priestess | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Blood Priestess | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Blood Priest | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Volatile Core | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
| Vaal Enforcer | human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Vaal Researcher | allows_additional_projectiles, allows_inc_aoe, Caster, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Loyal Jaguar | beast, medium_movement, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Jaguar Familiar | beast, medium_movement, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Serpentine Familiar | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab1HMetal_onhit_audio |
| Primal Familiar | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio, small_height |
| Snake | beast, not_int, not_str, red_blood, reptile_beast, Stab1HMetal_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Servi | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Servi | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Oswald | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| The Hooded One | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| The Hooded One | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| The Hooded One | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| The Hooded One | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Tujen | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Dannig | has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Ange | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Vaal Embalmed Axeman | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Vaal Embalmed Spearman | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Rogue | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab1HMetal_onhit_audio, undead, very_slow_movement |
| Drowned Explorer | humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Drowned Explorer | Axe1HMetal_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Explorer | humanoid, melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Drowned Explorer | Axe1HMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Drowned Spectre | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
| Drowned Bearer | allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Gold-melted Blacksmith | allows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Gold-melted Blacksmith | allows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Drowned Crawler | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Drowned Crawler | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Blood Elemental | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| [DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | allows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Bloodrite Guard | allows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio |
| Priest of the Sun | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Priest of the Sun | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Bloodrite Priest | allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Bloodrite Priest | allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Ketzuli, High Priest of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ketzuli, High Priest of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct Arms | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct Arms | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Feral Bat | beast, fast_movement, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Vaal Axeman | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio |
| Vaal Axeman | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio |
| Zelina, Blood Priestess | fast_movement, human, humanoid, not_int, not_str, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement |
| Zolin, Blood Priest | fast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Ytzara, Blood Oracle | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Maztli, Flesh-Shaper | fast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Ytzara, Blood Oracle | fast_movement, human, humanoid, not_int, not_str, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement |
| Maztli, Flesh-Shaper | fast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Filthy Crone | Caster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Filthy Crone | Caster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| The Queen of Filth | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| The Queen of Filth | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, the Loathsome | allows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Crone's Curse | very_slow_movement |
| Crone's Curse | very_slow_movement |
| Crone's Curse | very_slow_movement |
| Crone's Curse | very_slow_movement |
| Queen of Filth's Curse | very_slow_movement |
| Queen of Filth's Curse | very_slow_movement |
| Queen of Filth's Curse | very_slow_movement |
| Rotting Soulcatcher | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Rotting Soulcatcher | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Man o' War | Caster, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
| Rotting Cannoneer | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Rotting Cannoneer | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Rotting Grenadier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Rotting Demolitionist | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
| Captain Hartlin | Mace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Captain Hartlin | Mace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Malgor, the Nautilord | Mace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Ghost Cannon | construct, slow_movement |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Torrek of the Drowned Fleet | Mace2HWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Torrek of the Drowned Fleet | Mace2HWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Bloated Anchorman | humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Impaled Mutineer | cannot_be_monolith, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
| Searot Skeleton | melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Searot Harpooner | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Searot Ensnarer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Searot Sniper | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Searot Skeleton | melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Searot Skeleton | Axe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Archer Transcendent | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Archer Transcendent | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
| Goliath Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Brutal Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood |
| Brutal Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood |
| Shielded Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood, Sword1H_onhit_audio |
| Fused Swordsman | construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood, Sword1H_onhit_audio |
| Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Skitter Mine | Caster, construct, fast_movement, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
| Warrior Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Bladelash Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Goliath Shrike | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Goliath Shrike | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Manshrike | beast, Beast_onhit_audio, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Carrion Gull | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Vilespit Gull | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Scavenged Skeleton | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Scavenged Skeleton | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Raven Shrike | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Gull Shrike | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryani's Triumph | construct, mud_blood, not_dex, not_int, slow_movement |
| Omniphobia, Fear Manifest | Caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Rattling Gibbet | allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Eternal Torturer | fast_movement, humanoid, melee, not_int, physical_affinity, Sword2H_onhit_audio, undead, zombie |
| Spined Necromancer | allows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Forael, the Soulkeeper | allows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Spined Necromancer | allows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Prowling Skeleton | bones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Prowling Skeleton | bones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
| Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
| Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Rattler | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Eternal Prisoner | Axe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Eternal Prisoner | Axe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Eternal Prisoner | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Prowling Skeleton | bones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Pale Tidecrasher | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pale Brinesplitter | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pale Brinesplitter | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Pale Waterwalker | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Eternal Guard | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement |
| Fallen Quartermaster | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement |
| Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
| Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Pale Abductor | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Pale Abductor | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Coral-crowned Skeleton | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Bulbous Maw | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
| Angler Maw | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
| Slimy Stalker | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement |
| Mektul, the Forgemaster | fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, the Living Furnace | fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, the Living Furnace | fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| The Prisoner | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead |
| The Prisoner | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead |
| The Shackled Horror | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead |
| The Shackled Horror | human, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead |
| Ice Spike | construct, immobile, Unarmed_onhit_audio |
| Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement |
| Elephant Tortoise | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Spiked Scuttler | allows_inc_aoe, beast, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, Slice1HMetal_onhit_audio, very_slow_movement |
| Spiked Scuttler | allows_inc_aoe, beast, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, Slice1HMetal_onhit_audio, very_slow_movement |
| Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Captive Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Great White One | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Great White One | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Great White One | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Skulltop Kin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio |
| Feral Kin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio |
| Skulltop Kin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab1HMetal_onhit_audio |
| Feral Kin | fast_movement, humanoid, not_int, not_str, red_blood, Stab1HMetal_onhit_audio |
| Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Mimbok, the Enslaved | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Spearbearer Kin | humanoid, medium_movement, not_int, red_blood, Stab1HMetal_onhit_audio |
| Spearbearer Kin | humanoid, medium_movement, not_int, red_blood, Stab1HMetal_onhit_audio |
| Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio |
| Tallwalker Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
| Wardrum Kin | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Wardrum Kin | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
| Tuskbearer Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Tuskbearer Kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
| Tuskbearer Kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
| Shaman Kin | allows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Shaman Kin | Caster, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
| Shaman Kin | allows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Molten Imp | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Caster, cleaving_weapon, demon, Fire, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
| The Blind Beast | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Blind Beast | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Ravenous Fang | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Ravenous Fang | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Ravenous Fang | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Ravenous Fang | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Blind Brute | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| The Blind Mauler | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| Krutog, Lord of Kin | humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Krutog, Lord of Kin | humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Brughor, the Insatiable | humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Brughor, the Insatiable | humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Prospector Kin | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
| Torchbearer Kin | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Spiked Ray | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
| Spiked Ray | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
| Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Luminous Jellyfish | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
| Ghastly Siren | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Giant Maw | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
| Luminous Spinefish | beast, Beast_onhit_audio, Caster, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
| Brine Maiden | allows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Adelina, Guardian of the Pearl | allows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Amphibious Prowler | amphibian_beast, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Ancestral Channeler | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ancestral Channeler | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ancestral Channeler | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Ancestral Guardian | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Guardian | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Guardian | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Warrior | allows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Warrior | allows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Warrior | allows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Headtaker | human, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Headtaker | human, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Ancestral Headtaker | human, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Firebreather | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
| Ngamahu Ravager | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Blackbark Demolisher | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Spearfisher | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Riptide | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Tasalio Trawler | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Diamora, Song of Death | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, Song of Death | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Syvora, Daughter of the Deep | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, Song of Death | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, Song of Death | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED]Water Ball | Caster, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
| Ancestral Mask | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Ancestral Hornbearer | human, humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Ancestral Hornbearer | allows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Tawhani, the Ancestral Guardian | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Daemon | construct, immobile, Unarmed_onhit_audio |
| Yama The White | humanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement |
| Yama The White | humanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement |
| Yama The White | humanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement |
| Yama The White | humanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement |
| Yama The White | humanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement |
| Blood-fevered Brew-breather | allows_inc_aoe, human, humanoid, karui, Mace2HWood_onhit_audio, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Blood-fevered Brew-breather | allows_inc_aoe, human, humanoid, karui, Mace2HWood_onhit_audio, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Blood-fevered Hookman | human, humanoid, karui, Mace2HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Blood-fevered Spearman | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Blood-fevered Spearman | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Blood-fevered Spearman | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Blood-fevered Axeman | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
| Blood-fevered Warrior | Axe2HMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Blood-fevered Maceman | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
| Blood-fevered Pustule | construct, very_slow_movement |
| Blood-fevered Arsonist | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, MonsterBlunt_onhit_audio, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
| Blood-fevered Tuskbeast | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Blood-fevered Wisewoman | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Blood-fevered Wisewoman | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Harano, the Meat Carver | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Harano, the Meat Carver | Axe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Armoured Parasite | beast, insect, MonsterStab_onhit_audio, red_blood, very_slow_movement |
| Kreth Parasite | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Moray Clan | beast, fast_movement, not_int, not_str, Unarmed_onhit_audio |
| Infested Manta | beast, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Infested Octopus | beast, Beast_onhit_audio, medium_movement, red_blood |
| Infested Turtle | beast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Infested Anglerfish | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| [DNT-UNUSED] Parasite Host | beast, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Infested Manta | beast, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Infested Octopus | beast, Beast_onhit_audio, medium_movement, red_blood |
| Infested Turtle | beast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Infested Anglerfish | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Blood-fevered Plaguespreader | allows_inc_aoe, human, humanoid, karui, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, slow_movement, Stab1HMetal_onhit_audio |
| Blightstalker | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Tavakai, the Chieftain | human, humanoid, karui, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Tavakai, the Fallen | human, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Tavakai, the Consumed | human, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, the Chosen | human, humanoid, karui, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Manoki, the Fevered | human, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Manoki, the Defiled | human, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, the Defiled | human, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Warrior Spirit | human, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement |
| Sporebearer | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Fungal Reaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
| Skeleton Spriggan | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
| Cultivated Grove | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Judgement Bird | beast, medium_movement, not_int, not_str, red_blood, Stab1HMetal_onhit_audio |
| Count Geonor | fast_movement, human, humanoid, not_dex, not_int, red_blood, Sword1H_onhit_audio |
| Count Geonor | fast_movement, human, humanoid, not_dex, not_int, red_blood, Sword1H_onhit_audio |
| Count Geonor | beast, human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Count Geonor | beast, human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio |
| Geonor, the Putrid Wolf | demon, medium_movement, red_blood, Sword1H_onhit_audio |
| Geonor, the Putrid Wolf | demon, medium_movement, red_blood, Sword1H_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Geonor, the Putrid Wolf | demon, medium_movement, red_blood, Sword1H_onhit_audio |
| Geonor, the Putrid Wolf | demon, medium_movement, red_blood, Sword1H_onhit_audio |
| Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement |
| Court Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Crazed Guard | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement |
| Crazed Guard | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement |
| Crazed Guard | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement |
| Twilight Order Oathsworn | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Missionary Lorandis | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Twilight Order Oathsworn | human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement |
| Twilight Order Oathsworn | human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement |
| Twilight Order Oathsworn | human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement |
| Torvian, Hand of the Saviour | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Brakkus, the Juggernaut | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Brakkus, the Juggernaut | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Clone [DNT-UNUSED] | fast_movement, human, humanoid, not_int, red_blood, Sword2H_onhit_audio |
| Faithful Archer | allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Faithful Archer | allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Faithful Warrior | allows_inc_aoe, fast_movement, human, humanoid, karui, Mace2HMetal_onhit_audio, melee, not_int, physical_affinity, red_blood |
| Faithful Warrior | allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, Mace2HMetal_onhit_audio, melee, not_int, physical_affinity, red_blood |
| Righteous Axewielder | allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Righteous Axewielder | allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood, Sword2H_onhit_audio |
| Invisible | bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
| Scarecrow Beast | allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Scarecrow Beast | allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Jamanra, the Abomination | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Jamanra, the Abomination | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Jamanra, the Abomination | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Jamanra, the Abomination | human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Infested Cadaver | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
| Forgotten Stalker | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Crawler | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Satyr | demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton, Slice1HMetal_onhit_audio |
| Forgotten Satyr | demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton, Slice1HMetal_onhit_audio |
| [DNT-UNUSED] Mushroom Fungus | beast, Mace2HWood_onhit_audio, not_dex, not_int, very_slow_movement |
| The Noxious Behemoth | beast, Mace2HWood_onhit_audio, not_dex, not_int, very_slow_movement |
| Wheelbound Hag | humanoid, melee, not_dex, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Zicoatl, Warden of the Core | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Zicoatl, Warden of the Core | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Tetzcatl, the Blazing Guardian | allows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Draven, the Eternal Praetor | ghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement |
| Draven, the Eternal Praetor | ghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement |
| Tycho, the Black Praetor | ghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement |
| Tycho, the Black Praetor | ghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement |
| Draven, the Eternal Praetor | ghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement |
| Captured Soul | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Captured Soul | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Wolf Companion | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
| Wolf Companion | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
| Wolf Companion | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
| Azmerian Wolf | beast, mammal_beast, medium_movement, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Cackling Companion | beast, Beast_onhit_audio, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Mist Raven | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | construct, Elemental_onhit_audio, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| The Immured Fury | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, immobile, Sword2H_onhit_audio |
| Invisible | construct, immobile, Sword2H_onhit_audio |
| Phanos, Last Disciple of Auria | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
| Invisible | construct, Sword2H_onhit_audio, very_slow_movement |
| Invisible | construct, immobile, Sword2H_onhit_audio |
| Invisible | construct, immobile, Sword2H_onhit_audio |
| Forgotten Mauler | Beast_onhit_audio, demon, not_dex, not_int, slow_movement |
| Forgotten Cloven | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Forgotten Brutaliser | demon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead |
| Forgotten Crawler | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Stalker | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Forgotten Satyr | demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio |
| Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
| Vargir the Feral Mutt | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Mercenary Companion | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
| Skeletal Warrior | bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead |
| Skeletal Reaver | Axe1HMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skeletal Brute | bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, Mace2HMetal_onhit_audio, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skeletal Sniper | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab1HMetal_onhit_audio, undead |
| Skeletal Frost Mage | bone_armour, bones, Caster, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Storm Mage | bone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Arsonist | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skeletal Cleric | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Raised Zombie | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
| Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Faridun Crawler | fast_movement, humanoid, melee, not_int, physical_affinity, Slice1HMetal_onhit_audio, undead, very_fast_movement, zombie |
| Faridun Crawler | fast_movement, humanoid, melee, not_int, physical_affinity, Slice1HMetal_onhit_audio, undead, very_fast_movement, zombie |
| Faridun Corpse Strider | fast_movement, humanoid, red_blood, SpearMetal_onhit_audio, undead, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Forsaken Miner | Axe1HMetal_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | Axe1HMetal_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Candlemass, the Living Rite | construct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio |
| Candlemass, the Living Rite | construct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio |
| Meltwax, Mockery of Faith | construct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio |
| Meltwax, Mockery of Faith | construct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio |
| Asinia, the Praetor's Consort | ghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Asinia, the Praetor's Consort | ghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Saphira, The Dread Consort | ghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Saphira, The Dread Consort | ghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Bone Wall | bones, construct, Stab1HMetal_onhit_audio, very_slow_movement |
| Asinia, the Praetor's Consort | ghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Eternal Knight | allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Eternal Knight | allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Eternal Knight | allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Eternal Knight | allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Eternal Knight | allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Knight-Gaunt | bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Knight-Gaunt | bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Knight-Gaunt | bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement |
| Bone Crawler | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Moltenmettle | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
| L'im the Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Ancestral Warrior Spirit | construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, Mace2HMetal_onhit_audio, medium_height, non_attacking, slashing_weapon, very_fast_movement |
| Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Wild Bear Spirit | beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
| Giant Ugly Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Dark Consequence | amphibian_beast, beast, red_blood, slow_movement, Unarmed_onhit_audio |
| [DNT] Shrieking Spirit | ghost, red_blood, Unarmed_onhit_audio, undead, very_fast_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio |
| Rotting Guard | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Rotting Guard | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| The Rotten Druid | Caster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie |
| The Rotten Druid | Caster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie |
| The Fungus Behemoth | Caster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie |
| The Fungus Behemoth | Caster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie |
| Daemon | construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, Sword1H_onhit_audio, wood_armour |
| The Brambleghast | construct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement |
| The Brambleghast | construct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement |
| Rootgrasp, the Hateful Forest | construct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement |
| Rootgrasp, the Hateful Forest | construct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement |
| The Brambleghast | construct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement |
| Vicious Vine | animal_claw_weapon, construct, immobile, is_unarmed, Mace2HWood_onhit_audio, melee, physical_affinity, wood_armour |
| Vicious Vine | construct, immobile, Mace2HWood_onhit_audio |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Areagne, Forgotten Witch | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Raging Spirit | Fire, flying, medium_movement, skeleton, Slice1HMetal_onhit_audio, undead |
| Affliction Totem | construct, immobile |
| The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| Mystic Fetish | construct, immobile, large_model, not_dex, not_str |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Explosive Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Petulant Stonemaw | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Petulant Stonemaw | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Scute Lizard | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Scute Lizard | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Stoneclad Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Stoneclad Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Stoneclad Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Crested Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
| Crested Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak, the Sky Seer | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, the Frozen Talon | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, the Frozen Talon | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Wing of Winter | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Wing of Winter | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Wing of Winter | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Wing of Winter | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Albino Rhoa | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| Clone | construct, fast_movement, Sword1H_onhit_audio |
| [DNT-UNUSED] Scaled Abomination | humanoid, immobile, red_blood, Sword1H_onhit_audio |
| Benedictus, First Herald of Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| [DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
| Rafiq of the Frozen Spring | construct, Mace2HWood_onhit_audio, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Hadi of the Flaming River | construct, Mace2HWood_onhit_audio, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Sigbert of the Sullied Oath | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin of the Shattered Creed | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Rafiq of the Frozen Spring | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Hadi of the Flaming River | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Sigbert of the Sullied Oath | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin of the Shattered Creed | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Sigbert of the Sullied Oath | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin of the Shattered Creed | construct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement |
| The Trialmaster | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| The Trialmaster | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Ashar, the Sand Mother | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Ashar, the Sand Mother | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Daemon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
| [DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
| Infernal Hound | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Invisible | construct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement |
| It That Hates | allows_additional_projectiles, Caster, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab1HMetal_onhit_audio |
| It That Lashes | allows_inc_aoe, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| It That Hunts | Caster, chaos_affinity, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood, Slice1HMetal_onhit_audio |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| It That Shreds | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| It That Guards | allows_additional_projectiles, Caster, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
| It That Claws | animal_claw_weapon, beyond_demon, bone_armour, Caster, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Omniphobia, Fear Manifest | Caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio |
| Omniphobia, Fear Manifest | demon, medium_movement, red_blood, Sword1H_onhit_audio |
| Kosis, The Revelation | demon, fast_movement, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Kosis, The Revelation | demon, fast_movement, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Rage | demon, fast_movement, Slice1HMetal_onhit_audio |
| Rage | demon, fast_movement, Slice1HMetal_onhit_audio |
| Spite | demon, medium_movement, not_dex, not_str, Slice1HMetal_onhit_audio |
| Spite | demon, medium_movement, not_dex, not_str, Slice1HMetal_onhit_audio |
| Disgust | demon, Slice1HMetal_onhit_audio, very_slow_movement |
| Disgust | demon, Slice1HMetal_onhit_audio, very_slow_movement |
| Malice | demon, fast_movement, not_int, not_str, Slice1HMetal_onhit_audio |
| Fury | demon, medium_movement, Unarmed_onhit_audio |
| Fury | demon, medium_movement, Unarmed_onhit_audio |
| Turmoil | demon, medium_movement, Slice1HMetal_onhit_audio |
| Turmoil | demon, medium_movement, Slice1HMetal_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Stab1HMetal_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Sword1H_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Sword1H_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Mace2HWood_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Stab1HMetal_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Sword1H_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Sword1H_onhit_audio |
| Manifested Demon | affliction_daemon, construct, immobile, Mace2HWood_onhit_audio |
| [DNT] DeliriumDemonUniqueFear | affliction_daemon, construct, immobile |
| [DNT] DeliriumDemonUniqueSuffering | affliction_daemon, construct, immobile |
| [DNT] DeliriumDemonUniqueIsolation | affliction_daemon, construct, immobile |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Manifested Demon | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | Caster, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Expanding Explodable Death Zone | bone_armour, Caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Left Weapon | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Right Weapon | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Invisible | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Omnitect | Constant_onhit_audio, construct, immobile, not_dex |
| Omnitect | Constant_onhit_audio, construct, immobile, not_dex |
| Omnitect | Constant_onhit_audio, construct, immobile, not_dex |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
| It That Controls | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Caster, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood, Slice1HMetal_onhit_audio |
| It That Suspects | beyond_demon, bludgeoning_weapon, Caster, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, Mace2HWood_onhit_audio, not_dex, not_str, ranged, red_blood |
| It That Grasps | demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| It That Crawls | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| It That Creeps | allows_additional_projectiles, demon, humanoid, lightning_affinity, melee, ranged, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| It That Stalks | animal_claw_weapon, bone_armour, Caster, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood, Slice1HMetal_onhit_audio |
| Vruun, Marshal of Xesht | demon, fast_movement, MonsterBlunt_onhit_audio, red_blood |
| Flesh Bell | construct, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Daemon | demon, MonsterBlunt_onhit_audio, red_blood, very_fast_movement |
| Xesht, We That Are One | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
| Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| It That Crawls | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| The Arbiter of Ash | demon, humanoid, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| The Arbiter of Ash | demon, humanoid, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| The Arbiter of Divinity | demon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio |
| The Arbiter of Divinity | demon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio |
| Daemon | demon, humanoid, not_dex, not_int, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | demon, humanoid, very_slow_movement |
| Aspect of Divinity | demon, humanoid, red_blood, StaffMetal_onhit_audio, very_slow_movement |
| Invisible | construct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement |
| Saurian Servant | demon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Saurian Servant | demon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Mugin, Frost Bringer | allows_inc_aoe, beast, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood, Slice1HMetal_onhit_audio |
| Hunin, Storm Caller | allows_inc_aoe, beast, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, Slice1HMetal_onhit_audio |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant Splitbeast | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Treant Splitbeast | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Treant Hookhorror | demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio |
| Treant Hookhorror | demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio |
| Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Nameless Horror | beast, fast_movement, not_int, red_blood, Slice1HMetal_onhit_audio |
| Nameless Horror | beast, fast_movement, not_int, red_blood, Slice1HMetal_onhit_audio |
| Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Nameless Imp | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Creeping Fire | bone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Creeping Fire | bone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Cultist Daggerdancer | azmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Cultist Daggerdancer | azmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio |
| Cultist Witch | allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Witch | allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Warrior | Axe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cultist Brute | azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Cultist Brute | azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Volatile Scarab | allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood, Sword2H_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Demon Imp | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Demon Imp | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Demon Beast | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Beast | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
| Demon Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
| Demon Harpy | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Harpy | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Demon Herder | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| Demon Herder | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| The Skittermind | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Ravenous Homunculus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Homunculus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Brute | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Brute | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Ravenous Digester | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Ravenous Digester | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Ravenous Misshapen | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ravenous Misshapen | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ravenous Bloodshaper | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Ravenous Bloodshaper | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Bloodshaped Volatile | Caster, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
| Ravenous Macerator | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Ravenous Macerator | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| The Eater of Flesh | beyond_demon, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Invisible | demon, immobile, red_blood, Unarmed_onhit_audio |
| Pale Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
| Pale Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
| Pale Servitor | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Pale Servitor | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Pale Virtue | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Pale Virtue | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Pale Angel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Pale Angel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Pale Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| Pale Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| The Pale Angel | beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, Mace1HMetal_onhit_audio, not_dex, not_str, red_blood, very_fast_movement |
| Chaos Zealot | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaos Zealot | chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaos Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaos Zealot | cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaos Zealot | cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
| Bloodrite Guard | cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, FlailMetal_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, FlailMetal_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Bloodrite Priest | Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Bloodrite Priest | Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Caster, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Essence of Horror | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour |
| ChaosEssenceVine | construct, medium_movement, Unarmed_onhit_audio |
| Risen Rattler | bones, Caster, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Risen Rattler | bones, Caster, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Risen Rattler | bones, Caster, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Bone Wall | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Raging Fire Spirit | Fire, flying, slow_movement, Unarmed_onhit_audio, undead |
| Blood Zealot | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Blood Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Ritual Wisp | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Taua, the Ruthless | human, humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Raok, the Bloodthirsty | human, humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Bronnach, the Manhunter | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Adrienne, the Malignant Rose | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
| Nisha, the Fierce | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Izel, Atziri's Chosen | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Vasa, of the Death Akhara | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ciara, the Curse Weaver | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Nyassa, the Flaming Hand | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
| Hesperia, the Arcane Tempest | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ulfred, the Afflicted | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Drusian, the Artillerist | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
| Sondar, the Stormbinder | human, humanoid, Mace2HWood_onhit_audio, medium_movement, not_str, red_blood |
| Doran, the Deft | fast_movement, human, humanoid, Mace2HWood_onhit_audio, not_str, red_blood |
| Spirit Base | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Owl | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Bear | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Ox | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Stag | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Cat | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Rabbit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Fox | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Owl | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Owl | medium_movement, Unarmed_onhit_audio |
| Spirit Of The Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Bear | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Ox | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Stag | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Cat | ghost, medium_movement, Snap_onhit_audio, undead |
| Spirit Of The Rabbit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Spirit Of The Rabbit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Primate Chieftain Spirit | beast, medium_movement, Unarmed_onhit_audio |
| Primate Chieftain Spirit | beast, medium_movement, Unarmed_onhit_audio |
| Primate Spirit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Primate Spirit | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Stag Spirit | beast, Beast_onhit_audio, medium_movement |
| Stag Spirit | beast, Beast_onhit_audio, medium_movement |
| Volatile Spirit Boar | beast, karui, medium_movement, Unarmed_onhit_audio |
| Volatile Spirit Boar | beast, karui, medium_movement, Unarmed_onhit_audio |
| Spirit Ox | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
| Gargantuan Wasp | beast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Nymph Wasp | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Nymph Wasp | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Swarming Wasp | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Clawcrunch | beast, crustacean_beast, medium_movement, not_dex, not_int |
| Fettered Monstrosity | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood, sanctified_monster |
| Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Fettered Scythe | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, very_slow_movement |
| Fettered Snake | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster |
| Fettered Spider | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, spider, very_fast_movement |
| Fettered Grasper | demon, MonsterStab_onhit_audio, mud_blood, not_int, sanctified_monster, slow_movement |
| Fettered Thresher | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, very_slow_movement |
| Fettered Writher | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, sanctified_monster, very_slow_movement |
| Fettered Hook | demon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, very_slow_movement |
| Fettered Hook | demon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, slow_movement |
| Fettered Hook | demon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, very_slow_movement |
| Spirit Of The Cat | beast, ghost, medium_movement, Snap_onhit_audio, undead |
| Precursor Centipede | construct, mud_blood, not_dex, not_int, precursor_monster, Slice1HMetal_onhit_audio, slow_movement |
| Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
| Animated Weapon | construct, fast_movement |
| Artillery Squad | ranged, Unarmed_onhit_audio, very_slow_movement |
| It That Was Esh | demon, flying, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| It That Was Esh | demon, flying, humanoid, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| (DNT) Chaos Volatile | Caster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement |
| (DNT) Lightning Volatile | Caster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement |
| Ravenous Swarm | beast, slow_movement, Unarmed_onhit_audio |
| [DNT] Azmerian Wisp Swarm | beast, Unarmed_onhit_audio, very_fast_movement |
| It That Was Tul | demon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| It That Was Tul | demon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Tavakai | human, humanoid, medium_movement, red_blood, Sword2H_onhit_audio |
| Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Thane Wulfric | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement |
| Varloch, the Ashen Lord | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement |
| Varloch, the Ashen Lord | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement |
| Thane Wulfric | humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement |
| Siora, Blade of the Mists | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Siora, Blade of the Mists | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Thariel, the Umbral Wraith | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Thariel, the Umbral Wraith | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement |
| Shackled Wraith | Caster, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Creeping Fire | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Lady Elswyth | humanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Avelyne, the Withered Rose | humanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Bone Wall | bones, construct, Stab1HMetal_onhit_audio, very_slow_movement |
| Avelyne, the Withered Rose | humanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead |
| Oswin, the Dread Warden | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Oswin, the Dread Warden | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Veynar, the Frostbane | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Veynar, the Frostbane | Axe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Living Lightning | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
| Corpse Beetle | allows_inc_aoe, beast, insect, sand_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Vornas, the Fell Flame | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Vornas, the Fell Flame | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Morvak, the Infernal | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Morvak, the Infernal | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Vornas, the Fell Flame | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Morvak, the Infernal | beast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio |
| Anundr, the Sandworm | beast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Anundr, the Sandworm | beast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Anundr, the Sandworm | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
| Anundr, the Sandworm | beast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Anundr, the Sandworm | beast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Anub, the Pinata | humanoid, insect, medium_movement, red_blood |
| Azmadi, the Faridun Prince | human, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement |
| Zahmir, the Blade Sovereign | human, humanoid, sand_blood, Sword2H_onhit_audio, very_fast_movement |
| Zahmir, the Blade Sovereign | human, humanoid, sand_blood, Sword2H_onhit_audio, very_fast_movement |
| Azmadi, the Faridun Prince | human, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement |
| Zahmir, the Blade Sovereign | human, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement |
| Elzarah, the Cobra Lord | humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Elzarah, the Cobra Lord | humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Serath, the Scaled One | humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Serath, the Scaled One | humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Sand Arm | is_daemon, sand_blood, very_slow_movement |
| Sand Arm | is_daemon, sand_blood, very_slow_movement |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Vessel of Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblood Remnant | very_slow_movement |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Vengewing | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lightless Vengewing | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lightless Vengewing | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, Slice1HMetal_onhit_audio |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio |
| Zealous Guard | allows_inc_aoe, fast_movement, humanoid, lightning_affinity, Mace1HStone_onhit_audio, melee, physical_affinity, red_blood |
| Zealous Pillarcrusher | allows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Pillarcrusher | allows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Excavator | allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Courser | allows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Shockwarden | allows_inc_aoe, humanoid, lightning_affinity, Mace1HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement |
| Igrulog, the Incubator Queen | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, demon, insect, physical_affinity, pit_faction, Slice1HMetal_onhit_audio, very_slow_movement |
| Skullslinger | bones, construct, slow_movement, Unarmed_onhit_audio |
| Ribrattle | bones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Spinesnatcher | bones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Foul Eye | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Lightless Stalker | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Invisible | construct, slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Strider of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Primordium of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Volatile Rock | slow_movement, Unarmed_onhit_audio |
| Volatile Rock | slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
| Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
| Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
| Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
| Pit Rune | Unarmed_onhit_audio, very_slow_movement |
| Pit Rune | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
| Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Lich Apparition | slow_movement, Unarmed_onhit_audio |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Bone Wall | construct, Stab1HMetal_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Vandroth, Blackblooded Enslaver | demon, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement |
| Vandroth, Blackblooded Enslaver | demon, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement |
| Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
| Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
| Tawhoa's Boar | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Tawhoa's Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
| Tawhoa Mystic | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
| Stone Soldier | construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement |
| Skeletal Cobra | beast, medium_movement, reptile_beast, skeleton, undead |
| Steward of Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| The Aberration | Beast_onhit_audio, demon, expedition_monster, medium_movement, not_dex, not_int, spider |
| [DNT] VerisiumWall | expedition_monster, medium_movement |
| Verisium Web | construct, expedition_monster, medium_movement |
| The Bodach | demon, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| The Raven Trickster | fast_movement, human, humanoid, not_dex, Unarmed_onhit_audio |
| Disgust | demon, Slice1HMetal_onhit_audio, very_fast_movement |
| Fury | demon, Slice1HMetal_onhit_audio, very_fast_movement |
| Malice | demon, Slice1HMetal_onhit_audio, very_fast_movement |
| Rage | demon, Slice1HMetal_onhit_audio, very_fast_movement |
| Spite | demon, Slice1HMetal_onhit_audio, very_fast_movement |
| Training Post | construct, very_slow_movement |
| Vaal Embalmed Axeman | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Vaal Embalmed Spearman | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Rogue | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Vaal Embalmed Berserker | fast_movement, humanoid, red_blood, Sword2H_onhit_audio, undead |
| Vaal Embalmed Warrior | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Vaal Embalmed Mage | fast_movement, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead |
| Coztic, the Forgehand | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_forgehand, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Cualli, Kamasan Smith | fast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Cualli, Kamasan Smith | fast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Cualli, Kamasan Smith | fast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Micata, the Remade | allows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Micata, the Remade | allows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement |
| Pakteni, Flesh Surgeon | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio |
| Pakteni, Flesh Surgeon | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio |
| Pakteni, Flesh Surgeon | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio |
| Imitation Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Skitter Mine | Caster, construct, fast_movement, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
| Chaotic Zealot | chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Gelid Zealot | cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Fiery Zealot | cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement |
| Blood Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Chaotic Zealot | allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Gelid Zealot | allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Fiery Zealot | allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Vaal Embalmed Axeman | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Vaal Embalmed Spearman | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Rogue | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead |
| Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal Embalmed Warrior | humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead |
| Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
| Vaal Skeletal Squire | Axe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Xolotl, Royal Commander | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Xolotl, Royal Commander | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Xolotl, Royal Commander | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Vaal Excoriator | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Vaal Excoriator | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Guard | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement |
| Xolotl, the Forgotten | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Xolotl, the Forgotten | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Xolotl, the Forgotten | construct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement |
| Undead Vaal Bladedancer | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement |
| Undead Vaal Guard | allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal |
| Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Vaal Excoriator | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal Overseer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Temoc, Drill Overseer | allows_inc_aoe, fast_movement, human, humanoid, incursion_rare_drill_sergeant, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio |
| Archer Transcendent | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Archer Transcendent | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
| Goliath Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Brutal Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood |
| Shielded Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood, Sword1H_onhit_audio |
| Fused Swordsman | construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood, Sword1H_onhit_audio |
| Cannon Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Blasting Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Warrior Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Bladelash Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Viper Legionnaire | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Viper Legionnaire | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Viper Legionnaire | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Viper Legionnaire | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Viper Legionnaire | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio |
| Xalapa, Spy Master | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_rare_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Xalapa, Spy Master | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_rare_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Xalapa, Spy Master | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_unique_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct Arms | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Vaal Construct | construct, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Reconstructor | bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Shockblade Construct | allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct Arms | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Cyclonic Construct | construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio |
| Crawler Sentinel | allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Flame Sentry | construct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged |
| Reconstructor | bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Shockblade Construct | allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal |
| Menmek, Guardian Construct | allows_inc_aoe, construct, incursion_unique_statue_boss, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement |
| Vaal Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Chaos Zealot | allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio |
| Petulant Stonemaw | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Scute Lizard | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Cerberic Bat | allows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Experimental Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Experimental Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Experimental Cobra | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Corrupted Corpse | demon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Vaal Excoriator | human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement |
| Kulka, Vaal Thaumaturge | human, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Kulka, Vaal Thaumaturge | human, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Kulka, Vaal Thaumaturge | human, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, medium_movement, not_str, red_blood, Stab1HMetal_onhit_audio |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, medium_movement, not_str, red_blood, Stab1HMetal_onhit_audio |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Huitzil, Royal Blood Priest | fast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Huitzil, Royal Blood Priest | fast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Huitzil, Royal Blood Priest | fast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Blood Priestess | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Blood Priest | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio |
| Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement |
| Vaal Axeman | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio |
| Vaal Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Bloodrite Guard | allows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio |
| Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio |
| Bloodrite Priest | allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio |
| Priest of the Sun | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Surgical Experimentalist | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement |
| Warrior Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Bladelash Transcendent | construct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement |
| Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement |
| Atziri, the Red Queen | cultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Atziri, the Red Queen | cultist, demon, humanoid, immobile, not_dex, SpearMetal_onhit_audio |
| Royal Acolyte | cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, uses_suicide_explode, very_fast_movement |
| Atziri, the Fell Serpent | cultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Atziri, the Fell Serpent | cultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Xipocado, Royal Architect | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Xipocado, Royal Architect | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Vision | very_slow_movement |
| Quadrilla Sergeant | beast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Quadrilla Sergeant | beast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Quadrilla Sergeant | beast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Corrupted Abomination | humanoid, incursion_unique_fused_skeleton, not_dex, not_int, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Corrupted Abomination | humanoid, incursion_unique_fused_skeleton, not_dex, not_int, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Royal Sentinel | construct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Royal Sentinel | construct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Royal Colossus | construct, humanoid, incursion_unique_colossus, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Royal Colossus | construct, humanoid, incursion_unique_colossus, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| High Priest | humanoid, incursion_unique_sun_priest, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
| High Priest | humanoid, incursion_unique_sun_priest, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
| Unchained Beast | beast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| Unchained Beast | beast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| Unchained Beast | beast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
| Dezzic Soldier | beast, expedition_monster, insect, not_dex, not_int, physical_affinity, slow_movement, Stab1HMetal_onhit_audio |
| Dezzic Bombardier | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Dezzic Burstbug | beast, expedition_monster, insect, MonsterStab_onhit_audio, physical_affinity, slow_movement |
| Dezzic Nettler | beast, expedition_monster, fast_movement, insect, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Krell Skullcrawler | beast, expedition_monster, fire_affinity, not_dex, not_int, Slice1HMetal_onhit_audio, slow_movement, spider |
| Krell Fleshgouger | beast, expedition_monster, fire_affinity, insect, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Krell Throatgnasher | demon, expedition_monster, fast_movement, fire_affinity, not_int, Slice1HMetal_onhit_audio, spider |
| Cecaelian Angler | beast, crustacean_beast, expedition_monster, lightning_affinity, MonsterStab_onhit_audio, not_dex, very_slow_movement |
| Cecaelian Ravager | beast, crustacean_beast, expedition_monster, lightning_affinity, MonsterStab_onhit_audio, not_dex, slow_movement |
| Cecaelian Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, expedition_monster, lightning_affinity, melee, MonsterStab_onhit_audio, not_dex, ranged, slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab1HMetal_onhit_audio, undead, very_slow_movement |
| Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Starmad Caller | fast_movement, humanoid, not_str, red_blood, Unarmed_onhit_audio |
| Gold-melted Bonemass | bones, medium_movement, not_dex, not_int, Sword2H_onhit_audio, undead |
| Gold-melted Blacksmith | allows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Stardrunk Blacksmith | fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement |
| Ylth Eater | beast, cold_affinity, expedition_monster, MonsterStab_onhit_audio, not_int, not_str, slow_movement |
| Ylth Grabber | beast, cold_affinity, crustacean_beast, expedition_monster, medium_movement, MonsterStab_onhit_audio, not_int, not_str |
| Ylth Spewer | beast, cold_affinity, expedition_monster, not_dex, not_int, Slice1HMetal_onhit_audio, very_slow_movement |
| Starlit Defiler | beast, expedition_monster, insect, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio |
| Starlit Harvester | beast, expedition_monster, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement |
| Starlit Bladeflesh | demon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Starlit Pincerflesh | demon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Starlit Reaperflesh | demon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Starlit Faceless | demon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement |
| Starlit Nymph | allows_additional_projectiles, allows_inc_aoe, beast, Caster, expedition_monster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, slow_movement |
| Starlit Broodbeetle | allows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Starlit Grotesque | demon, expedition_monster, humanoid, melee, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio |
| Starlit Statuesque | demon, expedition_monster, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, Sword1H_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| Daemon | brequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio |
| The Improbable Spawn | expedition_monster, flying, humanoid, medium_movement |
| Chilling Volatile Verisium | construct, very_slow_movement |
| Engulfing Volatile Verisium | construct, very_slow_movement |
| Raging Volatile Verisium | construct, very_slow_movement |
| The Amalgamite | beast, expedition_monster, insect, Unarmed_onhit_audio, very_slow_movement |
| Raven Conspiracy | ranged, Unarmed_onhit_audio, very_slow_movement |
| [DNT] Spirit Vessel | beast, mammal_beast, medium_movement |
| Pure Fury | demon, fast_movement, not_dex, not_int |
| Pure Rage | demon, not_int, slow_movement |
| Pure Disgust | demon, not_dex, not_int, very_fast_movement |
| Pure Malice | demon, not_str, very_fast_movement |
| Pure Spite | demon, not_dex, not_str, very_fast_movement |
| Subsummation | demon, not_dex, very_fast_movement |
| Phyx, Sentinel of the Spark | construct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio |
| Phyx, Sentinel of the Spark | construct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio |
| Phyx Clone | construct, fast_movement, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Phya, Sentinel of the Cradle | construct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio |
| Phya, Sentinel of the Cradle | construct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio |
| Precursor Separator | construct, insect, medium_movement, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio |
| Precursor Extractor | construct, insect, medium_movement, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Precursor Refiner | construct, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio, very_slow_movement |
| Precursor Displacer | construct, immobile, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio |
| Ailith | demon, medium_movement, red_blood, Unarmed_onhit_audio |
| Ailith | demon, medium_movement, red_blood, Unarmed_onhit_audio |
| Ailith | demon, medium_movement, red_blood, Unarmed_onhit_audio |
| Ailith | demon, medium_movement, red_blood, Unarmed_onhit_audio |
| Ailith | demon, medium_movement, red_blood, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Verisium Sentry | Caster, construct, expedition_monster, fast_movement, ranged, Unarmed_onhit_audio |
| Vorana, Last to Fall | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour |
| Daemon | Stab1HMetal_onhit_audio, very_slow_movement |
| Daemon | Stab1HMetal_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Precursor Driller | construct, mud_blood, not_dex, not_int, precursor_monster, slow_movement |
| Precursor Refractor | construct, mud_blood, not_dex, not_int, precursor_monster, slow_movement |
| Precursor Spherator | construct, mud_blood, not_dex, precursor_monster, very_slow_movement |
| N/A | construct, mud_blood, not_int, very_slow_movement |
| Precursor Fabricator | construct, mud_blood, not_dex, not_int, precursor_monster, slow_movement |
| Uhtred, the Stardrinker | Caster, cold_affinity, demon, flying, humanoid, is_unarmed, light_armour, medium_movement, not_dex, ranged, red_blood, ward_armour |
| Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Spirit Of The Abyss | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Volatile Core | Caster, construct, fast_movement, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode |
| Gwendolyn Albright | fast_movement, human, humanoid, red_blood, Sword1H_onhit_audio |
| Sebastian Carroway | fast_movement, human, humanoid, red_blood, Sword1H_onhit_audio |
| Treasure Hunter | fast_movement, human, humanoid, red_blood, Sword1H_onhit_audio |
| Treasure Hunter | fast_movement, human, humanoid, red_blood, Sword1H_onhit_audio |
| Treasure Hunter | fast_movement, human, humanoid, red_blood, Sword1H_onhit_audio |
| Styrn, Fallen Knight of Aldur | human, humanoid, Mace1HMetal_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Styrn, Fallen Knight of Aldur | human, humanoid, Mace1HMetal_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Medved, the Fallen Seer | Axe1HMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_fast_movement |
| Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, Unarmed_onhit_audio, very_slow_movement |
| Precursor Relocater | construct, precursor_monster, Unarmed_onhit_audio, very_fast_movement |
| Precursor Relocater | construct, precursor_monster, Unarmed_onhit_audio, very_fast_movement |
| Precursor Relocater | construct, precursor_monster, Unarmed_onhit_audio, very_fast_movement |
| Invisible | bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Sword2H_onhit_audio, very_slow_movement |
| Invisible | slow_movement, Unarmed_onhit_audio |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Verisium Comet-Spawn | beast, crustacean_beast, expedition_monster, medium_movement, MonsterStab_onhit_audio, not_int, not_str |
| Bitter Core | construct, extra_small_height, fast_movement, ghost_armour, is_unarmed, melee, physical_affinity |
| [DNT] TheBeastPhase3 | not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Verisium Manifestation | allows_additional_projectiles, allows_inc_aoe, cold_affinity, construct, extra_extra_small_height, fast_movement, ghost, is_unarmed, melee, Slice1HMetal_onhit_audio |
| Wardbound Caster | fast_movement, humanoid, not_str, red_blood, Unarmed_onhit_audio |
Chest Tags /17
| Name | Tags |
|---|---|
| Blacksmith's Strongbox | martial_strongbox, strongbox |
| Arcane Strongbox | caster_strongbox, strongbox |
| Armourer's Strongbox | armourer_strongbox, strongbox |
| Jeweller's Strongbox | jeweller_strongbox, strongbox |
| Researcher's Strongbox | currency_strongbox, strongbox |
| Cartographer's Strongbox | waystone_strongbox, strongbox |
| Large Strongbox | basic_strongbox, strongbox |
| Strongbox | basic_strongbox, strongbox |
| Ornate Strongbox | basic_strongbox, strongbox |
| Solidified Corruption | strongbox |
| Abyssal Coffer Strongbox | currency_strongbox, strongbox |
| Abyssal Arsenal Strongbox | martial_strongbox, caster_strongbox, strongbox |
| Abyssal Armoury Strongbox | armourer_strongbox, strongbox |
| Abyssal Cache Strongbox | jeweller_strongbox, strongbox |
| Abyssal Trove Strongbox | basic_strongbox, strongbox |
| Atziri's Vault | atziri_final_chest |
| Vaal Chest | vaal_beacon_chest |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
| Item | Tags | drop_level |
|---|
Monster Is Tags /32
| id | tags |
|---|---|
| IsSynthesisedMonster | synthesised_monster |
| IsCorruptedVaal | corrupted_vaal |
| HeistGuard | heist_guard |
| IsShaperMonster | shaper_monster |
| IsElderMonster | elder_monster |
| IsCrusaderMonster | crusader_monster |
| IsEyrieMonster | eyrie_monster |
| IsBasiliskMonster | basilisk_monster |
| IsAdjudicatorMonster | adjudicator_monster |
| IsAbyssMonster | abyssal |
| IsInfluenceMonster | influence_monster |
| IsBlightBoss | blight_boss |
| IsBreachCommander | breach_commander |
| IsBreachMonsterCold | breach_monster_cold |
| IsBreachMonsterFire | breach_monster_fire |
| IsBreachMonsterLightning | breach_monster_lightning |
| IsBreachMonsterPhysical | breach_monster_physical |
| IsBreachMonsterChaos | breach_monster_chaos |
| IsAfflictionDaemon | affliction_daemon |
| IsHumanoidMonster | humanoid |
| IsBeastMonster | beast |
| IsConstructMonster | construct |
| IsVaalMonster | vaal |
| IsKaruiMonster | karui |
| IsEzomyteMonster | ezomyte |
| IsFaridunMonster | faridun |
| IsMarakethMonster | maraketh |
| IsUndeadMonster | undead |
| IsRareMonsterMinion | rare_monster_pack |
| IsSanctifiedMonster | sanctified_monster |
| IsStrongboxMonster | strongbox_monster |
| IsBreachSkillDaemon | brequel_encounter_skill_daemon |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












