Monster Tags /1897
Name | Tags |
---|---|
[ANY MONSTER] | construct, fast_movement |
Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Feral Primate | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
Alpha Primate | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Testling | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
Porcupine Goliath | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porcupine Goliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porcupine Goliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
Bramble Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Raging Spirit | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Double | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
Boring | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Invisible | construct, Elemental_onhit_audio, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Volatile Core | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
Daemon | Caster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Daemon | Caster, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Coconut Crab | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Shadow Priest | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
The Executioner | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
Incarnation of Death | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
The Executioner | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Incarnation of Death | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Iron Thaumaturgist | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
Iron Guard | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Iron Spearman | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Iron Sharpshooter | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
Invisible | construct, Elemental_onhit_audio, very_slow_movement |
Iron Enforcer | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
The Devourer | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
The Devourer | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Daemon | Beast_onhit_audio, very_slow_movement |
Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Fungal Proliferator | allows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mud Simulacrum | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Mud Simulacrum | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
The Bloated Miller | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
The Bloated Miller | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann of Endless Lament | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Lachlann of Endless Lament | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, the Tormented | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, the Tormented | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Isabel, Mourning Wife | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
Daemon | construct, Unarmed_onhit_audio, very_slow_movement |
Calum, Weeping Child | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Torcall, Sobbing Child | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Venomous Crab | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Venomous Crab Matriarch | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Venomous Crab Matriarch | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Quill Crab | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Quill Crab | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Drowned | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Drowned | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Drowned | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Drowned | 1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Lumbering Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Lumbering Dead | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Vile Imp | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Vile Imp | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Vile Hag | allows_inc_aoe, Caster, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
Beira of the Rotten Pack | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Beira of the Rotten Pack | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Winter's Cackle | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Winter's Cackle | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Gelida, the Frost-Tongue | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Isolde of the White Shroud | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
River Hag | allows_inc_aoe, Beast_onhit_audio, Caster, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
Fungal Rattler | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Wretched Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Wretched Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
The Brood Queen | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Court Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Hungering Stalker | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Hungering Stalker | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
The Rust King | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
The Rust King | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Rebellious Rustlord | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Rebellious Rustlord | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Blood Carrier | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blood Collector | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Gargoyle Demon | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Decrepit Mercenary | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Decrepit Mercenary | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Rotting Crow | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
Bramble Hulk | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Xyclucian, the Chimera | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, the Maw-Beast | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, the Maw-Beast | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Stone Pillar | construct, immobile, mud_blood, Unarmed_onhit_audio |
Uxmal, the Beastlord | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Gressor-Kul, the Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Scourge of the Skies | beast, Beast_onhit_audio, flying, immobile, red_blood |
Flesh Pup | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Scourge of the Skies | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Plagueling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Hatchling | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Skulking Ghoul | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
Skulking Ghoul | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
Rust Skeleton | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Fungal Artillery | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
Undertaker | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Undertaker | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Burdened Wretch | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Bearer of Penitence | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Maw Demon | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
Pit Crawler | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Tendril Sentinel | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Hungry Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
Rotten Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Fungal Wolf | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Bloom Serpent | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Bloom Serpent | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Risen Farmhand | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Risen Farmhand | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Risen Farmhand | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Burning Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Burning Dead | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Burning Dead | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable |
Bramble Ape | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Azarian, the Forsaken Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, the Fallen Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, the Fallen Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Zalmarath, the Colossus | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vastweld, the Colossal Guardian | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
Balbala, the Traitor | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, the Forgotten Prisoner | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, the Forgotten Prisoner | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Spirit of Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Spirit of Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Daemon | 1HSword_onhit_audio, very_slow_movement |
Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Skittering Stone | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
Faridun Plaguebringer | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun Spearman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun Heavy Infantry | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Faridun Neophyte | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Fledgling | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun Swordsman | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Spearman | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Heavy Infantry | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Spearwoman | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Bladedancer | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Wind-slicer | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Infantry | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Fledgling | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Armoured Rhex | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Fledgling | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Butcher | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Sekhema Asala | human, humanoid, medium_movement, red_blood |
Jado | human, humanoid, medium_movement, red_blood |
Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Abyss Fish | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Uhtred, Covetous Traitor | Caster, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
Unearthed Skeletal Swordsman | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
Unearthed Skeletal Warrior | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
Unearthed Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Unearthed Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Unearthed Icebearer | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Unearthed Rampager | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster |
Unearthed Berserker | Caster, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Unearthed Crawler | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Unearthed Runecaster | Caster, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
Unearthed Soldier | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Unearthed Urchin | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Black Scythe Arbalist | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster |
Knight of the Sun | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster |
Runed Knight | Caster, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster |
Priest of the Chalice | 1HSword_onhit_audio, bone_armour, bones, Caster, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster |
Druid of the Broken Circle | bone_armour, Caster, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster |
Druidic Familiar | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
Black Scythe Mercenary | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
Order Ostiary | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
Olroth, Origin of the Fall | 1HSword_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
Olroth, Origin of the Fall | 1HSword_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss |
The Triskelion Flame | Caster, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
Creeping Fire | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Living Crystal | construct, immobile |
Totem | Caster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Skeleton Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Skeleton Spriggan | allows_inc_aoe, Caster, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
Treant | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Ashen Arachnid | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Vault Lurker | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Sabre Spider | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Tarnished Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Tarnished Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Adorned Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Adorned Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
Tarnished Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Gilded Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
Gilded Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
The Ninth Treasure of Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
The Rain Festival Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
Desert Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Forsaken Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Cart Wheel | construct, immobile, large_model |
Cart Wheel | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Bog Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Serpent Clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
Serpent Clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Stone Wall | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
Rattlecage, the Earthbreaker | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Volkhar, the Emberborn | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Magmanore, the Molten | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Sulphirox, the Voltaxic | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Ekbab, Ancient Steed | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Rathbreaker | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, the Hyena Lord | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, the Hyena Lord | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Censer | 2HSharpMetal_onhit_audio, very_slow_movement |
Censer | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
Regurgitating Vulture | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
Jamanra, the Risen King | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Ishtaroth, the Perennial | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Vile Idol | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
Crag Leaper | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Crag Leaper | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Dread Servant | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
Dread Servant | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Desiccated Lich Summoner | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Winged Fiend | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lost-men Zealot | allows_inc_aoe, Caster, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lost-men Brute | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Ardura Homeguard | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Terracotta Soldier | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Terracotta Soldier | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Carrion Reaper | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Lost-men Subjugator | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Drudge Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Lost-men Necromancer | allows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Skullslinger | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Ribrattle | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Spinesnatcher | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
Kabala, Constrictor Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Bewitching Serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Bone Wall | bones, construct, Stab_onhit_audio, very_slow_movement |
Iktab, the Deathlord | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Iktab, the Deathlord | Unarmed_onhit_audio, very_slow_movement |
Iktab, the Deathlord | immobile, Unarmed_onhit_audio |
Risen Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
Demon Magus | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | Elemental, Fire, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Tor Gul, the Defiler | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, the Bone Tyrant | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, the Bone Tyrant | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
Maraketh Undead | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Maraketh Undead | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Corrupted Corpse | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
Corrupted Corpse | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Plague Harvester | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Bloodgulp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Fleshpierce | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Plague Harvester | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Plague Harvester | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Twilight Order Soldier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Twilight Order Soldier | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Twilight Order Officer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Twilight Order Officer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Twilight Order Assassin | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Twilight Order Soldier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Twilight Order Officer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
The Punished | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
Winged Horror | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
Winged Horror | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
Terracotta Fanatic | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Mantis Rat | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
Rudja, the Dread Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, The Infernal Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, The Infernal Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Zarokh, the Temporal | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
Swamp Golem | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
Bogfelled Slave | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Bogfelled Commoner | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Bogfelled Commoner | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Bogfelled Commoner | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Rootdredge | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Orok Stalker | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Orok Hunter | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Orok Fleshstabber | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Orok Throatcutter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Orok Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Ranbu the Pale Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Garkam, Ranbu's Maul | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
Azak Stalker | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Azak Spearthrower | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Azak Fleshstabber | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Azak Mongrelmaster | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Azak Throatcutter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Narag of the Vile Word | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
Azak Brute | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Azak Fledgling | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
Azak Torchbearer | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
Azak Mauler | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Bone Wall | bones, construct, not_dex, not_int, very_slow_movement |
Savage Effigy | construct, very_slow_movement |
Savage Effigy | construct, very_slow_movement |
Bloodthief Wasp | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Bloodthief Wasp | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Bloodthief Queen | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
Sea-tribe Trapper | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Sea-tribe Villager | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Sea-tribe Caster | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Sea-tribe Vaulter | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
Sea-tribe Daggerbearer | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
Sea-tribe Pouchbearer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Sea-tribe Harpooner | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
Sea-tribe Spearfisher | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Sea-tribe Avian | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Pale-stitched Stalker | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Adorned Miscreation | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Hunchback Clubber | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
Flathead Clubber | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Pyromushroom Cultivator | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
Bane Sapling | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
Antlion Charger | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Chaw Mongrel | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Vaal Skeletal Squire | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Vaal Skeletal Squire | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Mighty Silverfist | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
The Abominable Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Nettle Ant | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Frozen Mandibles | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
Entwined Hulk | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Snakethroat Shambler | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Entrailhome Shambler | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Corpse Nest | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Slitherspitter | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Constricted Shambler | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Constricted Spitter | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Wasp | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Ancestral Spirit Turtle | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
Ancestral Jade Hulk | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
Ancestral Jadecaster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Ancestral Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Spinesnatcher | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Affliction Totem | construct, ghost_armour, immobile, is_unarmed, non_attacking |
Prowling Chimeral | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
River Drake | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Chameleon Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Whiptongue Croaker | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
Blackjaw, the Remnant | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Ignagduk, the Bog Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, the Withered Crone | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, the Withered Crone | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Ignatia, the Flame-Sworn | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Heldra of the Black Pyre | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Stone Sentinel | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Gold-Melted Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Gold-Melted Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Rusted Reconstructor | 2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Rusted Reconstructor | 2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Reconstructor | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
Shockblade Construct | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Rusted Dyna Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Rusted Dyna Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Shockblade Construct | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Constructed Monkey | Caster, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
Constructed Monkey Head | Caster, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Prowling Shade | allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
Prowling Shade | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
Undead Vaal Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Undead Vaal Guard | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Undead Vaal Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Undead Vaal Guard | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Foul Sage | 1HSword_onhit_audio, Caster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Flathead Youngling | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Foul Blacksmith | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
Foul Mauler | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Filthy Lobber | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Flathead Warrior | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Filthy First-born | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lythara, the Wayward Spear | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Viper Servant | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
Viper Legionnaire | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Viper Legionnaire | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Viper Legionnaire | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Chaotic Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Chaotic Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Chaotic Zealot | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Gelid Zealot | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fiery Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fiery Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Powered Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Powered Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Bannerbearing Zealot | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Bannerbearing Zealot | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Fiery Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Fiery Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Powered Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Powered Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Powered Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Powered Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Vaal Excoriator | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal Guard | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal Guard | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal Guard | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Vaal Overseer | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Vaal Overseer | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Vaal Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Surgical Experimentalist | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal Formshifter | 1HSword_onhit_audio, cannot_be_monolith, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Blood Priestess | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
Blood Priest | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Volatile Core | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
Vaal Enforcer | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Vaal Temporal Researcher | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
Undead Vaal Enforcer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
Vaal Researcher | allows_additional_projectiles, allows_inc_aoe, Caster, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Loyal Jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Jaguar Familiar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Serpentine Familiar | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
Primal Familiar | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
Snake | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
The Hooded One | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vaal Embalmed Axeman | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Vaal Embalmed Spearman | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Vaal Embalmed Rogue | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Gold-Melted Shambler | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Gold-Melted Shambler | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Gold-Melted Shambler | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Drowned Explorer | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Drowned Explorer | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Drowned Explorer | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Drowned Explorer | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Drowned Spectre | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
Drowned Bearer | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Drowned Bearer | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Gold-melted Blacksmith | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
Drowned Crawler | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Drowned Crawler | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Blood Elemental | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Bloodrite Guard | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Bloodrite Guard | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Priest of the Sun | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Bloodrite Priest | 1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Bloodrite Priest | 1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Ketzuli, High Priest of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Cyclonic Construct | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Cyclonic Construct Arms | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Feral Bat | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
Flame Sentry | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Vaal Axeman | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Vaal Axeman | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Zelina, Blood Priestess | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
Zolin, Blood Priest | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Ytzara, Blood Oracle | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Maztli, Flesh-Shaper | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Filthy Crone | Caster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
The Queen of Filth | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Crone's Curse | very_slow_movement |
Crone's Curse | very_slow_movement |
Crone's Curse | very_slow_movement |
Crone's Curse | very_slow_movement |
Queen of Filth's Curse | very_slow_movement |
Queen of Filth's Curse | very_slow_movement |
Queen of Filth's Curse | very_slow_movement |
Filthy Muck | very_slow_movement |
Disgusting Muck | very_slow_movement |
Rotting Soulcatcher | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Man o' War | Caster, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
Rotting Cannoneer | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Rotting Grenadier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Rotting Demolitionist | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
Captain Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Malgor, the Nautilord | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Ghost Cannon | construct, slow_movement |
Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
Torrek of the Drowned Fleet | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Torrek of the Drowned Fleet | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Bloated Anchorman | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Bloated Anchorman | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Impaled Mutineer | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
Searot Skeleton | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Searot Harpooner | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Searot Ensnarer | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Searot Sniper | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Searot Skeleton | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Searot Skeleton | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Archer Transcendent | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
Archer Transcendent | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
Goliath Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Brutal Transcendent | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Shielded Transcendent | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Fused Swordsman | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
Skitter Mine | 2HBluntMetal_onhit_audio, Caster, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
Steel Colossus | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
Warrior Transcendent | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Bladelash Transcendent | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Goliath Shrike | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Manshrike | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Carrion Gull | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Vilespit Gull | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Scavenged Skeleton | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Scavenged Skeleton | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Raven Shrike | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Gull Shrike | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Doryani's Triumph | construct, mud_blood, not_dex, not_int, slow_movement |
Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Spite | animal_claw_weapon, Caster, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
Disgust | animal_claw_weapon, Beast_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
Malice | animal_claw_weapon, Caster, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Fury | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Turmoil | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
Omniphobia, Fear Manifest | 1HSword_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
Volatile Core | Caster, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
Rattling Gibbet | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Eternal Torturer | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
Spined Necromancer | allows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Forael, the Soulkeeper | allows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Risen Rattler | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Eternal Prisoner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Eternal Prisoner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Eternal Prisoner | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Pale Tidecrasher | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Pale Brinesplitter | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Pale Brinesplitter | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Pale Waterwalker | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Eternal Guard | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Fallen Quartermaster | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Pale Abductor | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Coral-crowned Skeleton | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Bulbous Maw | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
Angler Maw | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
Slimy Stalker | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Mektul, the Forgemaster | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, the Living Furnace | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, the Living Furnace | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
The Prisoner | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
The Shackled Horror | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Ice Spike | construct, immobile, Unarmed_onhit_audio |
Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Elephant Tortoise | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Spiked Scuttler | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Captive Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Great White One | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Skulltop Kin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Feral Kin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Skulltop Kin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
Feral Kin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Mimbok, the Enslaved | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Spearbearer Kin | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Tallwalker Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
Wardrum Kin | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Wardrum Kin | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
Tuskbearer Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Tuskbearer Kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
Shaman Kin | allows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
Shaman Kin | Caster, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
Molten Imp | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Caster, cleaving_weapon, demon, Fire, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
The Blind Beast | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
The Ravenous Fang | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Krutog, Lord of Kin | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Brughor, the Insatiable | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Prospector Kin | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
Torchbearer Kin | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Spiked Ray | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
Luminous Jellyfish | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
Ghastly Siren | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Giant Maw | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
Luminous Spinefish | beast, Beast_onhit_audio, Caster, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
Brine Maiden | allows_additional_projectiles, beast, Beast_onhit_audio, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Adelina, Guardian of the Pearl | allows_additional_projectiles, beast, Beast_onhit_audio, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Amphibious Prowler | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Ancestral Channeler | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Ancestral Channeler | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Karui Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Ancestral Guardian | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Ancestral Guardian | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Karui Infantry | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ancestral Warrior | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ancestral Warrior | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ancestral Headtaker | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ancestral Headtaker | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Karui Warrior | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Firebreather | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
Ngamahu Ravager | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Blackbark Demolisher | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Spearfisher | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Riptide | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Tasalio Trawler | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Thunderbird | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
Storm Guard | allows_inc_aoe, Caster, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
Storm Conduit | allows_inc_aoe, Caster, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
Diamora, Song of Death | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Syvora, Daughter of the Deep | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Diamora, Song of Death | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | Caster, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
Ancestral Mask | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Ancestral Hornbearer | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ancestral Hornbearer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Tawhani, the Ancestral Guardian | construct, immobile, Unarmed_onhit_audio |
Daemon | construct, immobile, Unarmed_onhit_audio |
Daemon | construct, immobile, Unarmed_onhit_audio |
Daemon | construct, immobile, Unarmed_onhit_audio |
Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Blood-fevered Brew-breather | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Blood-fevered Hookman | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Blood-fevered Spearman | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Blood-fevered Axeman | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Blood-fevered Warrior | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Blood-fevered Maceman | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Blood-fevered Pustule | construct, very_slow_movement |
Blood-fevered Arsonist | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Blood-fevered Tuskbeast | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Blood-fevered Wisewoman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Harano, the Meat Carver | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Armoured Parasite | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
Kreth Parasite | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
Moray Clan | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
Infested Manta | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
Infested Octopus | beast, Claw_onhit_audio, medium_movement, red_blood |
Infested Turtle | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
Infested Anglerfish | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Blood-fevered Plaguespreader | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
Blightstalker | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Spiteful Vagrant | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, the Chieftain | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, the Fallen | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Tavakai, the Consumed | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Manoki, the Chosen | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Manoki, the Fevered | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Manoki, the Defiled | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Warrior Spirit | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
Rootwalker | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Sporebearer | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Fungal Reaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Cultivated Grove | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Cultivated Grove | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
Skeleton Spriggan | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
Cultivated Grove | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Skeleton Spriggan | allows_inc_aoe, beast, Caster, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
Count Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Count Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Count Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Count Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Geonor, the Putrid Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Geonor, the Putrid Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Court Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Crazed Guard | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Missionary Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Twilight Order Oathsworn | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
Torvian, Hand of the Saviour | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Brakkus, the Juggernaut | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Faithful Archer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Faithful Archer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Faithful Warrior | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Faithful Warrior | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Righteous Axewielder | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Righteous Axewielder | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Invisible | bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
Primordial Monster | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Scarecrow Beast | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
Jamanra, the Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Jamanra, the Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Infested Cadaver | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
Forgotten Stalker | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Forgotten Crawler | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
Forgotten Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Forgotten Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
The Noxious Behemoth | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Wheelbound Hag | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Zicoatl, Warden of the Core | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, the Black Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, the Black Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Captured Soul | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Wolf Companion | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | construct, Elemental_onhit_audio, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
The Immured Fury | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
Vargir the Feral Mutt | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Mercenary Companion | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
Skeletal Warrior | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skeletal Reaver | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skeletal Brute | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skeletal Sniper | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
Skeletal Frost Mage | bone_armour, bones, Caster, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skeletal Storm Mage | bone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skeletal Arsonist | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skeletal Cleric | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Raised Zombie | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Faridun Crawler | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Faridun Crawler | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Forsaken Miner | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Forsaken Miner | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Candlemass, the Living Rite | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Candlemass, the Living Rite | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Meltwax, Mockery of Faith | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Meltwax, Mockery of Faith | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, The Dread Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, The Dread Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Knight-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Knight-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Bone Crawler | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Moltenmettle | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
L'im the Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Ancestral Warrior Spirit | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Giant Ugly Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
Rotting Guard | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
The Rotten Druid | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
The Fungus Behemoth | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
The Fungus Behemoth | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
The Rotten Druid | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Daemon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Rootgrasp, the Hateful Forest | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Rootgrasp, the Hateful Forest | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Vicious Vine | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Vicious Vine | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Vicious Vine | 2HBluntWood_onhit_audio, construct, immobile |
Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Areagne, Forgotten Witch | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Raging Spirit | Claw_onhit_audio, Fire, flying, medium_movement, skeleton, undead |
Affliction Totem | construct, immobile |
The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
Mystic Fetish | construct, immobile, large_model, not_dex, not_str |
The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Explosive Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Petulant Stonemaw | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
Scute Lizard | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Cerberic Bat | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Cerberic Bat | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Stoneclad Gorilla | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Stoneclad Gorilla | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Crested Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
Bahlak, the Sky Seer | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Bahlak, the Sky Seer | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, the Frozen Talon | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Thraeven, Wing of Winter | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, the Frozen Talon | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Albino Rhoa | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
Benedictus, First Herald of Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
Rafiq of the Frozen Spring | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Hadi of the Flaming River | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Sigbert of the Sullied Oath | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Godwin of the Shattered Creed | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
The Trialmaster | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ashar, the Sand Mother | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Daemon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
Infernal Hound | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
It That Hates | allows_additional_projectiles, Caster, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
It That Lashes | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
It That Hunts | Caster, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
It That Shreds | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
It That Guards | allows_additional_projectiles, Caster, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
It That Claws | animal_claw_weapon, beyond_demon, bone_armour, Caster, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Omniphobia, Fear Manifest | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Kosis, The Revelation | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
Rage | Claw_onhit_audio, demon, fast_movement |
Spite | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
Disgust | Claw_onhit_audio, demon, very_slow_movement |
Malice | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Fury | demon, medium_movement, Unarmed_onhit_audio |
Turmoil | Claw_onhit_audio, demon, medium_movement |
Manifested Demon | affliction_daemon, construct, immobile, Stab_onhit_audio |
Manifested Demon | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
Manifested Demon | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Volatile Core | Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Manifested Demon | affliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifested Demon | affliction_daemon, Caster, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifested Demon | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | Caster, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Expanding Explodable Death Zone | bone_armour, Caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Left Weapon | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Right Weapon | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Daemon | Caster, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Invisible | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Omnitect | Constant_onhit_audio, construct, immobile, not_dex |
Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
It That Controls | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
It That Suspects | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Caster, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
It That Grasps | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
It That Crawls | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
It That Creeps | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
It That Stalks | animal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
Xesht, We That Are One | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
It That Crawls | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
The Arbiter of Ash | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Saurian Servant | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Mugin, Frost Bringer | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Hunin, Storm Caller | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant Splitbeast | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
Treant Hookhorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Treant Hookhorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Nameless Horror | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Nameless Horror | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Nameless Imp | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Creeping Fire | bone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Volatile Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Demon Imp | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
Demon Beast | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Demon Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
Demon Harpy | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Demon Herder | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
The Skittermind | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Ravenous Homunculus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Ravenous Brute | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Ravenous Digester | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Ravenous Misshapen | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Ravenous Bloodshaper | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Bloodshaped Volatile | Caster, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
Ravenous Macerator | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
The Eater of Flesh | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Invisible | demon, immobile, red_blood, Unarmed_onhit_audio |
Pale Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
Pale Servitor | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Pale Virtue | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Pale Angel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Pale Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
The Pale Angel | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Bloodrite Guard | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Bloodrite Guard | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Bloodrite Guard | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Bloodrite Priest | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Caster, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Essence of Horror | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
ChaosEssenceVine | construct, medium_movement, Unarmed_onhit_audio |
Risen Rattler | bones, Caster, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Risen Rattler | bones, Caster, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Risen Rattler | bones, Caster, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Bone Wall | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
Essence Time Portal | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
Raging Fire Spirit | Fire, flying, slow_movement, Unarmed_onhit_audio, undead |
Raging Storm Spirit | flying, slow_movement, Unarmed_onhit_audio, undead |
Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Ritual Wisp | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Taua, the Ruthless | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Raok, the Bloodthirsty | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Bronnach, the Manhunter | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Adrienne, the Malignant Rose | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vasa, of the Death Akhara | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ciara, the Curse Weaver | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Nyassa, the Flaming Hand | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
Hesperia, the Arcane Tempest | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ulfred, the Afflicted | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Drusian, the Artillerist | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Sondar, the Stormbinder | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Doran, the Deft | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
Spirit Base | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Owl | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Bear | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Ox | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Stag | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Cat | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Rabbit | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Fox | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Owl | medium_movement, Unarmed_onhit_audio |
Spirit Of The Cat | ghost, medium_movement, Snap_onhit_audio, undead |
Primate Chieftain Spirit | beast, medium_movement, Unarmed_onhit_audio |
Primate Spirit | ghost, medium_movement, Unarmed_onhit_audio, undead |
Stag Spirit | beast, Beast_onhit_audio, medium_movement |
Akoya | human, humanoid, medium_movement, red_blood |
Volatile Spirit Boar | beast, karui, medium_movement, Unarmed_onhit_audio |
Spirit Ox | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
Gargantuan Wasp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Nymph Wasp | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Nymph Wasp | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Swarming Wasp | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Clawcrunch | beast, crustacean_beast, medium_movement, not_dex, not_int |
Fettered Monstrosity | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Fettered Scythe | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Fettered Snake | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
Fettered Spider | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
Fettered Grasper | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
Fettered Thresher | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Fettered Writher | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Fettered Hook | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Fettered Hook | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
Spirit Of The Cat | beast, ghost, medium_movement, Snap_onhit_audio, undead |
Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
Animated Weapon | construct, fast_movement |
Artillery Squad | ranged, Unarmed_onhit_audio, very_slow_movement |
Ravenous Swarm | beast, slow_movement, Unarmed_onhit_audio |
Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Varloch, the Ashen Lord | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Siora, Blade of the Mists | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Thariel, the Umbral Wraith | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Shackled Wraith | Caster, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Creeping Fire | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Avelyne, the Withered Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Oswin, the Dread Warden | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Veynar, the Frostbane | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Living Lightning | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
Vornas, the Fell Flame | beast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int |
Morvak, the Infernal | beast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int |
Anundr, the Sandworm | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
Anundr, the Sandworm | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Zahmir, the Blade Sovereign | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Elzarah, the Cobra Lord | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Serath, the Scaled One | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Sand Arm | is_daemon, sand_blood, very_slow_movement |
Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Vessel of Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Blackblood Remnant | very_slow_movement |
Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Zealous Guard | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Excavator | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Courser | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Shockwarden | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Igrulog, the Incubator Queen | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
Skullslinger | bones, construct, slow_movement |
Ribrattle | bones, construct, skeleton, undead, very_slow_movement |
Spinesnatcher | bones, construct, medium_movement, skeleton, undead |
Displaced Brute | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
Foul Eye | abyssal, demon, medium_movement |
Lightless Stalker | abyssal, demon, medium_movement |
Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Invisible | construct, slow_movement |
Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Strider of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Volatile Rock | slow_movement, Unarmed_onhit_audio |
Volatile Rock | slow_movement, Unarmed_onhit_audio |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
Pit Rune | Unarmed_onhit_audio, very_slow_movement |
Daemon | very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Lich Apparition | slow_movement, Unarmed_onhit_audio |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Bone Wall | construct, Stab_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vandroth, Blackblooded Enslaver | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
Tawhoa's Boar | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Tawhoa's Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
Tawhoa Mystic | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
Stone Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Skeletal Cobra | beast, medium_movement, reptile_beast, skeleton, undead |
Steward of Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Monster Tags2 /1897
Name | Tags |
---|---|
[ANY MONSTER] | construct, fast_movement |
Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Feral Primate | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Feral Primate | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
Alpha Primate | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Testling | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
Porcupine Goliath | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porcupine Goliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porcupine Goliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Spire Burrower | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
Bramble Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Raging Spirit | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Double | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
Boring | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Invisible | construct, Elemental_onhit_audio, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Volatile Core | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
Daemon | Caster, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Daemon | Caster, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Coconut Crab | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Shadow Priest | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Mirage Saviour | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Volatile Core | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
The Crowbell | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
The Black Crow | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Frost Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Lightning Wraith | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
The Executioner | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
Incarnation of Death | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
The Executioner | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Incarnation of Death | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Iron Thaumaturgist | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
Iron Guard | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Iron Spearman | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Iron Sharpshooter | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
Invisible | construct, Elemental_onhit_audio, very_slow_movement |
Iron Enforcer | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
The Devourer | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, the Moving Earth | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
The Devourer | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
The Devourer | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Daemon | Beast_onhit_audio, very_slow_movement |
Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Fungal Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Fungal Proliferator | allows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mud Simulacrum | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Mud Simulacrum | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Mud Simulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Living Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
The Bloated Miller | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
The Bloated Miller | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann, Ezomyte Rebel | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann of Endless Lament | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Lachlann of Endless Lament | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, the Tormented | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, the Tormented | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Isabel, Mourning Wife | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
Daemon | construct, Unarmed_onhit_audio, very_slow_movement |
Calum, Weeping Child | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Torcall, Sobbing Child | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Porcupine Crab | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Venomous Crab | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Venomous Crab Matriarch | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Venomous Crab Matriarch | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Quill Crab | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Quill Crab | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Drowned | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Drowned | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Drowned | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Drowned | 1HAxe_onhit_audio, undead, very_slow_movement, zombie |
Lumbering Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Lumbering Dead | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Vile Imp | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
Vile Imp | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
Vile Hag | allows_inc_aoe, Caster, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
Beira of the Rotten Pack | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Beira of the Rotten Pack | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Winter's Cackle | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Winter's Cackle | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Gelida, the Frost-Tongue | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Isolde of the White Shroud | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
River Hag | allows_inc_aoe, Beast_onhit_audio, Caster, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
Fungal Rattler | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Fungal Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Wretched Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Wretched Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Flesh Larva | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Flesh Larva | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
The Brood Queen | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Flesh Larva | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
Pack Werewolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Voracious Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Court Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Werewolf Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Hungering Stalker | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Hungering Stalker | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
The Rust King | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
The Rust King | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Rebellious Rustlord | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Rebellious Rustlord | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Courtesan | allows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Blood Carrier | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blood Cretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blood Collector | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Death Knight | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Gargoyle Demon | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Decrepit Mercenary | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Decrepit Mercenary | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Decrepit Mercenary | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Decrepit Mercenary | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Decrepit Mercenary | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
Decrepit Mercenary | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
Decrepit Mercenary | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Decrepit Mercenary | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Decrepit Mercenary | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Decrepit Mercenary | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Decrepit Mercenary | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Decrepit Mercenary | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Rotting Crow | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
Bramble Hulk | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Ghoul Commander | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Xyclucian, the Chimera | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, the Maw-Beast | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, the Maw-Beast | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Stone Pillar | construct, immobile, mud_blood, Unarmed_onhit_audio |
Uxmal, the Beastlord | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Gressor-Kul, the Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Scourge of the Skies | beast, Beast_onhit_audio, flying, immobile, red_blood |
Flesh Pup | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Scourge of the Skies | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Chetza, the Feathered Plague | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Plagueling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Hatchling | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Skulking Ghoul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Skulking Ghoul | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
Skulking Ghoul | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
Rust Skeleton | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
Risen Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ancient Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ancient Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Ancient Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Ancient Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Fungal Artillery | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
Undertaker | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Undertaker | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Burdened Wretch | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Bearer of Penitence | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Maw Demon | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
Pit Crawler | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Bone Stalker | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Tendril Sentinel | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Hungry Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
Rotten Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Rotten Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Fungal Wolf | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Risen Rattler | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | Caster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | allows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | allows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Bloom Serpent | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Bloom Serpent | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Risen Farmhand | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Risen Farmhand | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Risen Farmhand | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Burning Dead | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Burning Dead | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Burning Dead | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie |
Bramble Ape | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Azarian, the Forsaken Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, the Fallen Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, the Fallen Son | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Zalmarath, the Colossus | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vastweld, the Colossal Guardian | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Risen Arbalest | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
Balbala, the Traitor | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, the Forgotten Prisoner | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, the Forgotten Prisoner | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Spirit of Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Spirit of Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Daemon | 1HSword_onhit_audio, very_slow_movement |
Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Skitter Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Skitter Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Skittering Stone | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
Faridun Plaguebringer | allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun Spearman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun Heavy Infantry | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Faridun Neophyte | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Fledgling | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun Swordsman | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Spearman | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Heavy Infantry | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Spearwoman | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Bladedancer | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Wind-slicer | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Infantry | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Fledgling | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Armoured Rhex | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
Faridun Swordsman | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun Spearman | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Heavy Infantry | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Spearwoman | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Wind-slicer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Javelineer | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Faridun Infantry | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Faridun Neophyte | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Fledgling | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun Butcher | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Sekhema Asala | human, humanoid, medium_movement, red_blood |
Jado | human, humanoid, medium_movement, red_blood |
Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Chyme Skitterer | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Abyss Fish | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Uhtred, Covetous Traitor | Caster, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
Unearthed Skeletal Swordsman | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Unearthed Skeletal Warrior | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Unearthed Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Unearthed Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Unearthed Icebearer | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Unearthed Rampager | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Unearthed Berserker | Caster, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Unearthed Crawler | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Unearthed Runecaster | Caster, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
Unearthed Soldier | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Unearthed Urchin | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
Black Scythe Arbalist | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Knight of the Sun | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour |
Runed Knight | Caster, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour |
Priest of the Chalice | 1HSword_onhit_audio, bone_armour, bones, Caster, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
Druid of the Broken Circle | bone_armour, Caster, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
Druidic Familiar | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
Black Scythe Mercenary | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour |
Order Ostiary | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
Olroth, Origin of the Fall | 1HSword_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
Olroth, Origin of the Fall | 1HSword_onhit_audio, Caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour |
The Triskelion Flame | Caster, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
Creeping Fire | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Volatile Rock | Caster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Living Crystal | construct, immobile |
Totem | Caster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Skeleton Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Skeleton Spriggan | allows_inc_aoe, Caster, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
Treant | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Black Strider | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Ashen Arachnid | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Black Strider | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Vault Lurker | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Vault Lurker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Sabre Spider | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Tarnished Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Tarnished Beetle | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Adorned Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Adorned Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
Tarnished Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Gilded Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
Gilded Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
The Ninth Treasure of Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
Adorned Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
The Rain Festival Beetle | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
Desert Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Forsaken Hulk | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Cart Wheel | construct, immobile, large_model |
Cart Wheel | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Rotting Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Bog Hulk | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Sandscoured Dead | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Sandscoured Dead | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Serpent Clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
Serpent Clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Stone Wall | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
Rattlecage, the Earthbreaker | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Volkhar, the Emberborn | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Magmanore, the Molten | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Sulphirox, the Voltaxic | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Quake Golem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Ekbab, Ancient Steed | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
The Bone Colossus | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Hyena Demon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Sun Clan Scavenger | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Rathbreaker | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, the Hyena Lord | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, the Hyena Lord | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Brimstone Crab | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Caustic Crab | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Caustic Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Magi | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Censer | 2HSharpMetal_onhit_audio, very_slow_movement |
Censer | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
Regurgitating Vulture | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
Jamanra, the Risen King | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Ishtaroth, the Perennial | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Vile Idol | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
Crag Leaper | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Crag Leaper | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Dread Servant | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Dread Servant | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Caster, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Desiccated Lich | allows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Desiccated Lich | allows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Desiccated Lich Summoner | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Mar Acolyte | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Winged Fiend | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Boulder Ant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Boulder Ant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lost-men Zealot | allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lost-men Zealot | Caster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lost-men Zealot | allows_inc_aoe, Caster, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lost-men Brute | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Ardura Homeguard | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Terracotta Soldier | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Terracotta Soldier | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Terracotta Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Carrion Reaper | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Lost-men Subjugator | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Drudge Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Lost-men Necromancer | allows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Skullslinger | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Ribrattle | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Spinesnatcher | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
Serpent Shaman | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
Kabala, Constrictor Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, the Serpent Queen | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Bewitching Serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Gilded Cobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Bone Wall | bones, construct, Stab_onhit_audio, very_slow_movement |
Iktab, the Deathlord | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Lord of the Pit | Caster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Iktab, the Deathlord | Unarmed_onhit_audio, very_slow_movement |
Iktab, the Deathlord | immobile, Unarmed_onhit_audio |
Risen Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
Risen Maraketh | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Risen Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandflesh Skeleton | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandflesh Warrior | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandflesh Warrior | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandflesh Mage | allows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
Rasp Scavenger | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Tombshrieker | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
Demon Magus | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Vesper Bat | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Sand Spirit | allows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | Elemental, Fire, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
Vril Apparition | allows_additional_projectiles, allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Tor Gul, the Defiler | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, the Bone Tyrant | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, the Bone Tyrant | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Vile Vulture | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
Maraketh Undead | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Maraketh Undead | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Corrupted Corpse | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
Corrupted Corpse | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Plague Swarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Plague Nymph | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Plague Harvester | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Bloodgulp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Fleshpierce | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Plague Harvester | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Plague Harvester | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Twilight Order Soldier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Twilight Order Soldier | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Twilight Order Officer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Twilight Order Officer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Twilight Order Assassin | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Twilight Order Soldier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Twilight Order Officer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
The Punished | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Dune Lurker | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
Winged Horror | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
Winged Horror | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
Terracotta Fanatic | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Mantis Rat | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
Rudja, the Dread Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, The Infernal Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, The Infernal Engineer | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Zarokh, the Temporal | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
Swamp Golem | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
Bogfelled Slave | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Bogfelled Commoner | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Bogfelled Commoner | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Bogfelled Commoner | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Dredge Fiend | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Rootdredge | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grudgelash, Vile Thorn | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Orok Stalker | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Orok Hunter | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Orok Fleshstabber | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Orok Throatcutter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Orok Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Ranbu the Pale Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Garkam, Ranbu's Maul | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
Azak Stalker | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Azak Spearthrower | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Azak Fleshstabber | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Azak Mongrelmaster | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Azak Throatcutter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Azak Shaman | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Narag of the Vile Word | allows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
Azak Brute | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Azak Fledgling | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
Azak Torchbearer | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
Azak Mauler | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Bone Wall | bones, construct, not_dex, not_int, very_slow_movement |
Savage Effigy | construct, very_slow_movement |
Savage Effigy | construct, very_slow_movement |
Bloodthief Wasp | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Bloodthief Wasp | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Bloodthief Queen | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
Sea-tribe Trapper | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Sea-tribe Villager | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Sea-tribe Caster | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Sea-tribe Vaulter | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
Sea-tribe Daggerbearer | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
Sea-tribe Pouchbearer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Sea-tribe Harpooner | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
Sea-tribe Spearfisher | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Sea-tribe Avian | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Pale-stitched Stalker | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Adorned Miscreation | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Hunchback Clubber | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
Flathead Clubber | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Pyromushroom Cultivator | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
Bane Sapling | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
Antlion Charger | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Chaw Mongrel | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Chaw Mongrel | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
Vaal Skeletal Squire | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Vaal Skeletal Warrior | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
Vaal Skeletal Squire | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Vaal Skeletal Priest | allows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
Vaal Skeletal Archer | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ill-fated Explorer | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Mighty Silverfist | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, the Headcrusher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
The Abominable Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Nettle Ant | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Frozen Mandibles | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
Entwined Hulk | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Snakethroat Shambler | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Entrailhome Shambler | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Corpse Nest | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Slitherspitter | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Constricted Shambler | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Constricted Spitter | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Diretusk Boar | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Daemon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Wasp | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Ancestral Spirit Turtle | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
Ancestral Jade Hulk | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
Ancestral Jadecaster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Ancestral Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Spinesnatcher | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Affliction Totem | construct, ghost_armour, immobile, is_unarmed, non_attacking |
Prowling Chimeral | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
River Drake | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Chameleon Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
River Drake | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Whiptongue Croaker | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
Blackjaw, the Remnant | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, the Remorseless | 2HBluntMetal_onhit_audio, construct, Fire, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Stormgore, the Guardian | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Ignagduk, the Bog Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, the Withered Crone | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, the Withered Crone | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Ignatia, the Flame-Sworn | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Heldra of the Black Pyre | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Stone Sentinel | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Gold-Melted Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Gold-Melted Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Rusted Reconstructor | 2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Rusted Reconstructor | 2HBluntMetal_onhit_audio, Caster, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Reconstructor | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
Shockblade Construct | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Rusted Dyna Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Rusted Dyna Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Shockblade Construct | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Crawler Sentinel | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Constructed Monkey | Caster, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
Constructed Monkey Head | Caster, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Rotted Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Prowling Shade | allows_inc_aoe, Caster, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
Prowling Shade | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
Undead Vaal Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Undead Vaal Guard | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Undead Vaal Bladedancer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Undead Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Undead Vaal Guard | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Foul Sage | 1HSword_onhit_audio, Caster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Flathead Youngling | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Foul Blacksmith | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
Foul Mauler | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Filthy Lobber | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Flathead Warrior | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Filthy First-born | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lythara, the Wayward Spear | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Viper Servant | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
Viper Legionnaire | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Viper Legionnaire | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Viper Legionnaire | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Viper Legionnaire | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Chaotic Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Chaotic Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Chaotic Zealot | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Gelid Zealot | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fiery Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fiery Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Powered Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Powered Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Bannerbearing Zealot | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Bannerbearing Zealot | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Chaotic Zealot | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Fiery Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Fiery Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Powered Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Powered Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotic Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fiery Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Powered Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Powered Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Vaal Excoriator | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal Guard | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal Guard | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal Guard | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal Guard | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Vaal Overseer | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Vaal Overseer | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Vaal Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Surgical Experimentalist | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal Formshifter | 1HSword_onhit_audio, cannot_be_monolith, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal Formshifter | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Blood Priestess | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
Blood Priest | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Volatile Core | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
Vaal Enforcer | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Vaal Temporal Researcher | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
Undead Vaal Enforcer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
Vaal Researcher | allows_additional_projectiles, allows_inc_aoe, Caster, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Loyal Jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Jaguar Familiar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Serpentine Familiar | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
Primal Familiar | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
Snake | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
The Hooded One | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vaal Embalmed Axeman | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Vaal Embalmed Spearman | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Vaal Embalmed Rogue | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Vaal Embalmed Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Vaal Embalmed Bearer | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Gold-Melted Shambler | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Gold-Melted Shambler | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Gold-Melted Shambler | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Gold-Melted Shambler | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Drowned Explorer | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Drowned Explorer | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Drowned Explorer | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Drowned Explorer | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Drowned Spectre | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
Drowned Bearer | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Drowned Bearer | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Gold-melted Blacksmith | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
Drowned Crawler | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Drowned Crawler | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Blood Elemental | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Bloodrite Guard | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Bloodrite Guard | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Bloodrite Guard | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Bloodrite Guard | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Priest of the Sun | allows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Bloodrite Priest | 1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Bloodrite Priest | 1HSword_onhit_audio, allows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Ketzuli, High Priest of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Seer of the Sun | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Cyclonic Construct | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Cyclonic Construct Arms | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Feral Bat | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
Flame Sentry | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Vaal Axeman | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Vaal Axeman | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Zelina, Blood Priestess | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
Zolin, Blood Priest | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Ytzara, Blood Oracle | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Maztli, Flesh-Shaper | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Filthy Crone | Caster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
The Queen of Filth | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, the Loathsome | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Crone's Curse | very_slow_movement |
Crone's Curse | very_slow_movement |
Crone's Curse | very_slow_movement |
Crone's Curse | very_slow_movement |
Queen of Filth's Curse | very_slow_movement |
Queen of Filth's Curse | very_slow_movement |
Queen of Filth's Curse | very_slow_movement |
Filthy Muck | very_slow_movement |
Disgusting Muck | very_slow_movement |
Rotting Soulcatcher | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Man o' War | Caster, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
Rotting Cannoneer | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Rotting Grenadier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Rotting Demolitionist | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
Captain Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Malgor, the Nautilord | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Ghost Cannon | construct, slow_movement |
Volatile Core | construct, Unarmed_onhit_audio, very_slow_movement |
Torrek of the Drowned Fleet | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Torrek of the Drowned Fleet | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Bloated Anchorman | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Bloated Anchorman | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Impaled Mutineer | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
Searot Skeleton | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Searot Harpooner | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Searot Ensnarer | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Searot Sniper | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Searot Skeleton | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Searot Skeleton | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Archer Transcendent | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
Archer Transcendent | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
Goliath Transcendent | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Brutal Transcendent | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Shielded Transcendent | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Fused Swordsman | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
Doryani's Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
Skitter Mine | 2HBluntMetal_onhit_audio, Caster, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
Steel Colossus | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
Warrior Transcendent | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Bladelash Transcendent | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Goliath Shrike | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Manshrike | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Carrion Gull | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Vilespit Gull | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Scavenged Skeleton | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Scavenged Skeleton | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Raven Shrike | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Gull Shrike | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryani, Royal Thaumaturge | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Doryani's Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Doryani's Triumph | construct, mud_blood, not_dex, not_int, slow_movement |
Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Spite | animal_claw_weapon, Caster, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
Disgust | animal_claw_weapon, Beast_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
Malice | animal_claw_weapon, Caster, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Fury | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Turmoil | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
Omniphobia, Fear Manifest | 1HSword_onhit_audio, Caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
Volatile Core | Caster, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
Rattling Gibbet | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Eternal Torturer | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
Spined Necromancer | allows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Forael, the Soulkeeper | allows_inc_aoe, Caster, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
Eaten Rat | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Rattler | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Rattler | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Risen Rattler | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Eternal Prisoner | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Eternal Prisoner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Eternal Prisoner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Eternal Prisoner | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Prowling Skeleton | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Pale Tidecrasher | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Pale Brinesplitter | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Pale Brinesplitter | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Pale Waterwalker | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Eternal Guard | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Fallen Quartermaster | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Pale Abductor | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Coral-crowned Skeleton | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Bulbous Maw | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
Angler Maw | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
Slimy Stalker | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Mektul, the Forgemaster | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, the Living Furnace | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, the Living Furnace | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
The Prisoner | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
The Shackled Horror | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Ice Spike | construct, immobile, Unarmed_onhit_audio |
Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Elephant Tortoise | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Spiked Scuttler | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Captive Stoneback Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Great White One | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Skulltop Kin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Feral Kin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Skulltop Kin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
Feral Kin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Subdued Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Mimbok, the Enslaved | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Spearbearer Kin | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Spearbearer Kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Tallwalker Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
Wardrum Kin | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Wardrum Kin | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
Tuskbearer Kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Tuskbearer Kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
Shaman Kin | allows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
Shaman Kin | Caster, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
Molten Imp | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Caster, cleaving_weapon, demon, Fire, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
The Blind Beast | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
The Ravenous Fang | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Krutog, Lord of Kin | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Brughor, the Insatiable | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Prospector Kin | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
Torchbearer Kin | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Spiked Ray | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
Skittering Jellycrab | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
Luminous Jellyfish | beast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
Ghastly Siren | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Giant Maw | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
Luminous Spinefish | beast, Beast_onhit_audio, Caster, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
Brine Maiden | allows_additional_projectiles, beast, Beast_onhit_audio, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Adelina, Guardian of the Pearl | allows_additional_projectiles, beast, Beast_onhit_audio, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Amphibious Prowler | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Guardian Lizard | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Ancestral Channeler | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Ancestral Channeler | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Primal Spirit | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Ancestral Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Karui Archer | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Ancestral Guardian | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Ancestral Guardian | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Karui Infantry | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ancestral Warrior | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ancestral Warrior | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ancestral Headtaker | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ancestral Headtaker | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Karui Warrior | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Firebreather | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
Ngamahu Ravager | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Blackbark Demolisher | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Spearfisher | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Riptide | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Tasalio Trawler | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Thunderbird | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
Storm Guard | allows_inc_aoe, Caster, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
Storm Conduit | allows_inc_aoe, Caster, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
Diamora, Song of Death | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Syvora, Daughter of the Deep | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Diamora, Song of Death | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | Caster, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
Ancestral Mask | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Ancestral Hornbearer | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ancestral Hornbearer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Tawhani, the Ancestral Guardian | construct, immobile, Unarmed_onhit_audio |
Daemon | construct, immobile, Unarmed_onhit_audio |
Daemon | construct, immobile, Unarmed_onhit_audio |
Daemon | construct, immobile, Unarmed_onhit_audio |
Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama The White | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Blood-fevered Brew-breather | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Blood-fevered Hookman | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Blood-fevered Spearman | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Blood-fevered Axeman | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Blood-fevered Warrior | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Blood-fevered Maceman | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Blood-fevered Pustule | construct, very_slow_movement |
Blood-fevered Arsonist | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Blood-fevered Tuskbeast | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Blood-fevered Wisewoman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Harano, the Meat Carver | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Armoured Parasite | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
Kreth Parasite | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
Moray Clan | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
Infested Manta | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
Infested Octopus | beast, Claw_onhit_audio, medium_movement, red_blood |
Infested Turtle | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
Infested Anglerfish | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Blood-fevered Plaguespreader | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
Guardian Turtle | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
Blightstalker | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Spiteful Vagrant | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, the Chieftain | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, the Fallen | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Tavakai, the Consumed | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Manoki, the Chosen | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Manoki, the Fevered | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Manoki, the Defiled | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Warrior Spirit | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
Rootwalker | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Sporebearer | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Fungal Reaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Cultivated Grove | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Cultivated Grove | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
Skeleton Spriggan | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
Cultivated Grove | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Skeleton Spriggan | allows_inc_aoe, beast, Caster, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
Count Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Count Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Count Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Count Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Geonor, the Putrid Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Geonor, the Putrid Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Daemon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Court Werewolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Tendril Prowler | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Crazed Guard | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Twilight Order Oathsworn | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Missionary Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Twilight Order Oathsworn | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
Torvian, Hand of the Saviour | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Brakkus, the Juggernaut | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Faithful Archer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Faithful Archer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Faithful Warrior | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Faithful Warrior | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Righteous Axewielder | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Righteous Axewielder | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Invisible | bone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
Primordial Monster | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Scarecrow Beast | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
Jamanra, the Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Jamanra, the Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
King's Attendant | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Infested Cadaver | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
Forgotten Stalker | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Forgotten Crawler | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
Forgotten Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Forgotten Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
The Noxious Behemoth | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Wheelbound Hag | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Zicoatl, Warden of the Core | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, the Blazing Guardian | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, the Black Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, the Black Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, the Eternal Praetor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Captured Soul | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Wolf Companion | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Twilight Order Priest | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Tectonic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Volcanic Golem | allows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | construct, Elemental_onhit_audio, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
The Immured Fury | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
Vargir the Feral Mutt | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Rabid Dog | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Mercenary Companion | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
Skeletal Warrior | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skeletal Reaver | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skeletal Brute | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skeletal Sniper | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
Skeletal Frost Mage | bone_armour, bones, Caster, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skeletal Storm Mage | bone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skeletal Arsonist | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skeletal Cleric | bone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Raised Zombie | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Offering Spike | bones, construct, immobile, Unarmed_onhit_audio |
Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Volatile Boar | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Faridun Crawler | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Faridun Crawler | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Forsaken Miner | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Forsaken Miner | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Forsaken Miner | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Forsaken Miner | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Candlemass, the Living Rite | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Candlemass, the Living Rite | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Meltwax, Mockery of Faith | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Meltwax, Mockery of Faith | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, The Dread Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, The Dread Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, the Praetor's Consort | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Walking Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Eternal Knight | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Knight-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Knight-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Bone Crawler | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Moltenmettle | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
L'im the Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Faridun Impaler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Ancestral Warrior Spirit | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Rhoa Companion | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Urnwalker | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Risen Tale-woman | allows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Giant Ugly Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
Rotting Guard | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
The Rotten Druid | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
The Fungus Behemoth | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
The Fungus Behemoth | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
The Rotten Druid | 2HBluntWood_onhit_audio, beast, Caster, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Daemon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Rootgrasp, the Hateful Forest | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Rootgrasp, the Hateful Forest | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
The Brambleghast | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Vicious Vine | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Vicious Vine | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Vicious Vine | 2HBluntWood_onhit_audio, construct, immobile |
Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Volatile Orchard | Caster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Areagne, Forgotten Witch | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Raging Spirit | Claw_onhit_audio, Fire, flying, medium_movement, skeleton, undead |
Affliction Totem | construct, immobile |
The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
The King in the Mists | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
Mystic Fetish | construct, immobile, large_model, not_dex, not_str |
The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
The King in the Mists | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Explosive Toad | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Petulant Stonemaw | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
Scute Lizard | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Cerberic Bat | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Cerberic Bat | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Stoneclad Gorilla | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Stoneclad Gorilla | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Crested Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
Bahlak, the Sky Seer | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Bahlak, the Sky Seer | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, the Frozen Talon | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Thraeven, Wing of Winter | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, the Frozen Talon | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Albino Rhoa | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
Benedictus, First Herald of Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
Rafiq of the Frozen Spring | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Hadi of the Flaming River | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Sigbert of the Sullied Oath | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Godwin of the Shattered Creed | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
The Trialmaster | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ashar, the Sand Mother | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, The Dune Dweller | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Daemon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
Infernal Hound | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
It That Hates | allows_additional_projectiles, Caster, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
It That Lashes | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
It That Hunts | Caster, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
It That Shreds | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
It That Guards | allows_additional_projectiles, Caster, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
It That Claws | animal_claw_weapon, beyond_demon, bone_armour, Caster, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Omniphobia, Fear Manifest | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Kosis, The Revelation | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
Rage | Claw_onhit_audio, demon, fast_movement |
Spite | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
Disgust | Claw_onhit_audio, demon, very_slow_movement |
Malice | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Fury | demon, medium_movement, Unarmed_onhit_audio |
Turmoil | Claw_onhit_audio, demon, medium_movement |
Manifested Demon | affliction_daemon, construct, immobile, Stab_onhit_audio |
Manifested Demon | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
Manifested Demon | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Volatile Core | Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Manifested Demon | affliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Manifested Demon | affliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifested Demon | affliction_daemon, Caster, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifested Demon | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | Caster, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Daemon | Caster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Expanding Explodable Death Zone | bone_armour, Caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Left Weapon | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Right Weapon | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Daemon | Caster, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Caster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Invisible | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Volatile Core | Caster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Daemon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Omnitect | Constant_onhit_audio, construct, immobile, not_dex |
Turret | construct, immobile, mud_blood, Unarmed_onhit_audio |
It That Controls | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
It That Suspects | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Caster, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
It That Grasps | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
It That Crawls | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
It That Watches | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
It That Creeps | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
It That Stalks | animal_claw_weapon, bone_armour, Caster, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
Xesht, We That Are One | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Daemon | Caster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Daemon | Caster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Daemon | Caster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
It That Crawls | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
The Arbiter of Ash | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Saurian Servant | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Mugin, Frost Bringer | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Hunin, Storm Caller | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant Foulspawn | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant Splitbeast | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
Treant Hookhorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Treant Hookhorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Treant Fungalreaver | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant Spriggan | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant Sage | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant Mystic | animal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Forgotten Stag | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Nameless Dweller | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Nameless Horror | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Nameless Horror | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Nameless Lurker | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Nameless Vermin | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Nameless Burrower | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Nameless Hulk | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Nameless Imp | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Creeping Fire | bone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultist Archer | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultist Daggerdancer | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultist Witch | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultist Warrior | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultist Brute | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Skullslinger | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Ribrattle | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Volatile Scarab | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Demon Imp | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
Demon Beast | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Demon Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
Demon Harpy | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Demon Herder | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
The Skittermind | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Ravenous Homunculus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Ravenous Brute | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Ravenous Digester | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Ravenous Misshapen | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Ravenous Bloodshaper | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Bloodshaped Volatile | Caster, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
Ravenous Macerator | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
The Eater of Flesh | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Invisible | demon, immobile, red_blood, Unarmed_onhit_audio |
Pale Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
Pale Servitor | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Pale Virtue | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Pale Angel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Pale Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
The Pale Angel | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaos Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaos Zealot | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Bloodrite Guard | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Bloodrite Guard | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Bloodrite Guard | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Bloodrite Guard | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Bloodrite Guard | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Bloodrite Guard | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Bloodrite Priest | 1HSword_onhit_audio, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Caster, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Essence of Horror | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
ChaosEssenceVine | construct, medium_movement, Unarmed_onhit_audio |
Risen Rattler | bones, Caster, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Risen Rattler | bones, Caster, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Risen Rattler | bones, Caster, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Bone Wall | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
Essence Time Portal | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
Raging Fire Spirit | Fire, flying, slow_movement, Unarmed_onhit_audio, undead |
Raging Storm Spirit | flying, slow_movement, Unarmed_onhit_audio, undead |
Blood Zealot | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Gelid Zealot | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Blood Zealot | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Gelid Zealot | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Blood Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Gelid Zealot | allows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Ritual Wisp | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Taua, the Ruthless | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Raok, the Bloodthirsty | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Bronnach, the Manhunter | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Adrienne, the Malignant Rose | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vasa, of the Death Akhara | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ciara, the Curse Weaver | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Nyassa, the Flaming Hand | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
Hesperia, the Arcane Tempest | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ulfred, the Afflicted | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Drusian, the Artillerist | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Sondar, the Stormbinder | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Doran, the Deft | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
Spirit Base | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Owl | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Bear | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Boar | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Ox | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Wolf | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Stag | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Cat | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Rabbit | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Fox | ghost, medium_movement, Unarmed_onhit_audio, undead |
Spirit Of The Owl | medium_movement, Unarmed_onhit_audio |
Spirit Of The Cat | ghost, medium_movement, Snap_onhit_audio, undead |
Primate Chieftain Spirit | beast, medium_movement, Unarmed_onhit_audio |
Primate Spirit | ghost, medium_movement, Unarmed_onhit_audio, undead |
Stag Spirit | beast, Beast_onhit_audio, medium_movement |
Akoya | human, humanoid, medium_movement, red_blood |
Volatile Spirit Boar | beast, karui, medium_movement, Unarmed_onhit_audio |
Spirit Ox | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
Gargantuan Wasp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Nymph Wasp | allows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Nymph Wasp | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Swarming Wasp | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Clawcrunch | beast, crustacean_beast, medium_movement, not_dex, not_int |
Fettered Monstrosity | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Fettered Scythe | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Fettered Snake | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
Fettered Spider | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
Fettered Grasper | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
Fettered Thresher | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Fettered Writher | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Fettered Hook | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Fettered Hook | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
Spirit Of The Cat | beast, ghost, medium_movement, Snap_onhit_audio, undead |
Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
Animated Weapon | construct, fast_movement |
Artillery Squad | ranged, Unarmed_onhit_audio, very_slow_movement |
Ravenous Swarm | beast, slow_movement, Unarmed_onhit_audio |
Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Bramble Burrower | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Varloch, the Ashen Lord | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Siora, Blade of the Mists | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Thariel, the Umbral Wraith | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Shackled Wraith | Caster, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Creeping Fire | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Avelyne, the Withered Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Oswin, the Dread Warden | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Veynar, the Frostbane | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Living Lightning | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
Vornas, the Fell Flame | beast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int |
Morvak, the Infernal | beast, Claw_onhit_audio, fast_movement, Fire, mammal_beast, not_dex, not_int |
Anundr, the Sandworm | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
Anundr, the Sandworm | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Zahmir, the Blade Sovereign | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Elzarah, the Cobra Lord | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Serath, the Scaled One | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Sand Arm | is_daemon, sand_blood, very_slow_movement |
Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Vessel of Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Blackblood Remnant | very_slow_movement |
Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Lightless Moray | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Zealous Guard | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Excavator | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Courser | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Shockwarden | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Igrulog, the Incubator Queen | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
Skullslinger | bones, construct, slow_movement |
Ribrattle | bones, construct, skeleton, undead, very_slow_movement |
Spinesnatcher | bones, construct, medium_movement, skeleton, undead |
Displaced Brute | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
Foul Eye | abyssal, demon, medium_movement |
Lightless Stalker | abyssal, demon, medium_movement |
Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Strangler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Invisible | construct, slow_movement |
Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Strider of the Pit | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Strider of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Volatile Rock | slow_movement, Unarmed_onhit_audio |
Volatile Rock | slow_movement, Unarmed_onhit_audio |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
Pit Rune | Unarmed_onhit_audio, very_slow_movement |
Daemon | very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Lich Apparition | slow_movement, Unarmed_onhit_audio |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Bone Wall | construct, Stab_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vandroth, Blackblooded Enslaver | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
Tawhoa's Boar | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Tawhoa's Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
Tawhoa Mystic | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
Stone Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Skeletal Cobra | beast, medium_movement, reptile_beast, skeleton, undead |
Steward of Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Chest Tags /6
Name | Tags |
---|---|
Blacksmith's Strongbox | martial_strongbox |
Arcane Strongbox | caster_strongbox |
Armourer's Strongbox | armourer_strongbox |
Jeweller's Strongbox | jeweller_strongbox |
Researcher's Strongbox | currency_strongbox |
Cartographer's Strongbox | waystone_strongbox |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
Item | Tags | drop_level |
---|
Monster Is Tags /19
id | tags |
---|---|
IsSynthesisedMonster | synthesised_monster |
IsCorruptedVaal | corrupted_vaal |
HeistGuard | heist_guard |
IsShaperMonster | shaper_monster |
IsElderMonster | elder_monster |
IsCrusaderMonster | crusader_monster |
IsEyrieMonster | eyrie_monster |
IsBasiliskMonster | basilisk_monster |
IsAdjudicatorMonster | adjudicator_monster |
IsAbyssMonster | abyssal |
IsInfluenceMonster | influence_monster |
IsBlightBoss | blight_boss |
IsBreachCommander | breach_commander |
IsBreachMonsterCold | breach_monster_cold |
IsBreachMonsterFire | breach_monster_fire |
IsBreachMonsterLightning | breach_monster_lightning |
IsBreachMonsterPhysical | breach_monster_physical |
IsBreachMonsterChaos | breach_monster_chaos |
IsAfflictionDaemon | affliction_daemon |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.