Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Monster Tags /2745
NameTags
[ANY MONSTER]construct, fast_movement
Feral Primateanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Feral Primateanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Feral Primateanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
Feral Primateanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
Alpha Primatebeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
Testlinganimal_claw_weapon, beast, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, Slice1HMetal_onhit_audio
Porcupine Goliathallows_additional_projectiles, animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, Slice1HMetal_onhit_audio
Porcupine Goliathallows_additional_projectiles, beast, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, Slice1HMetal_onhit_audio
Porcupine Goliathallows_additional_projectiles, beast, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster, Slice1HMetal_onhit_audio
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mortar Cannonconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mortar Cannonconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mortar Cannonconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Bramble Burrowerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Bramble Burrowerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spire Burrowerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spire Burrowerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider
Bramble Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Raging Spiritbone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
DaemonUnarmed_onhit_audio, very_slow_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
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Placeholder 1construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Placeholder 2construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Placeholder 3construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Placeholder 4construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Boringelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisiblebone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement
Volatile Coreconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Volatile Coreconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
DaemonCaster, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Coconut Crabbeast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Volatile Coreconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Volatile Coreconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
The Crowbellbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Crowbellbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Tempest Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Lightning Wraithallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Lightning Wraithallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Lightning Wraithallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
The Executionerhuman, humanoid, red_blood, slow_movement, Sword2H_onhit_audio
The Executionerhuman, humanoid, red_blood, slow_movement, Sword2H_onhit_audio
Incarnation of Deathhuman, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio
The Executionerhuman, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio
Incarnation of Deathhuman, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio
Iron Thaumaturgistallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Iron Thaumaturgistallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Iron Guardallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Iron Spearmanallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Iron Sharpshooterallows_additional_projectiles, chaos_affinity, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Iron Enforcerdemon, humanoid, melee, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
The Devourerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
The Devourerbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
DaemonBeast_onhit_audio, very_slow_movement
Fungal Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Fungal Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Fungal Proliferatorallows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Fungal Proliferatorallows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mud Simulacrumconstruct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Mud Simulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Mud Simulacrumcannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Mud Simulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
The Bloated MillerBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Murtagh, the EngorgedBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Colm, the RancorousBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Lachlann, Ezomyte Rebelhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, Ezomyte Rebelhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, Ezomyte Rebelhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann of Endless Lamenthumanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement
Lachlann of Endless Lamenthumanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood
Lachlann of Endless Lamenthumanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement
Connal, the Tormentedhumanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement
Connal, the Tormentedhumanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement
Isabel, Mourning Wifefast_movement, ghost, ghost_blood, Mace2HWood_onhit_audio, not_dex, not_str, undead
Daemonconstruct, Unarmed_onhit_audio, very_slow_movement
Isabel, Mourning Wifefast_movement, ghost, ghost_blood, Mace2HWood_onhit_audio, not_dex, not_str, undead
Calum, Weeping Childghost, ghost_blood, immobile, Mace2HWood_onhit_audio, not_str, undead
Torcall, Sobbing Childghost, ghost_blood, immobile, Mace2HWood_onhit_audio, not_str, undead
Porcupine Craballows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Porcupine Craballows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Porcupine Craballows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Venomous Craballows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Venomous Crab Matriarchallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Venomous Crab Matriarchallows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Quill Craballows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Quill Craballows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Drownedmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Drownedmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
DrownedAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
DrownedAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
DrownedUnarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
DrownedUnarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
DrownedAxe1HMetal_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
DrownedAxe1HMetal_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Lumbering Deadmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Lumbering Deadmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Lumbering DeadAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Lumbering DeadAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Lumbering DeadUnarmed_onhit_audio, undead, very_slow_movement, zombie
Lumbering DeadUnarmed_onhit_audio, undead, very_slow_movement, zombie
Lumbering DeadUnarmed_onhit_audio, undead, very_slow_movement, zombie
Vile Impallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Vile Impfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Vile Hagallows_inc_aoe, Caster, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Beira of the Rotten Packhumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Beira of the Rotten Packhumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Riona, Winter's Cacklehumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Riona, Winter's Cacklehumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Gelida, the Frost-Tonguehumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Rael, the Frost Handhumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Isolde of the White Shroudhumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Isolde of the White Shroudhumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Gelida, the Frost-Tonguehumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
River Hagallows_inc_aoe, Beast_onhit_audio, Caster, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement
Fungal Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Fungal Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Fungal Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Fungal Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Wretched Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Wretched Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Flesh Larvabeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio
Flesh Larvabeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio
Flesh Larvabeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio
Flesh Larvaallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Flesh Larvaallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Flesh Larvaallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
The Brood Queenallows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Flesh Larvabeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio
Flesh Larvabeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Voracious Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Voracious Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Werewolf Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Werewolf Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Tendril Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Werewolf Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Hungering Stalkerdemon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Hungering Stalkerdemon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
The Rust Kingconstruct, fast_movement, not_dex, not_int, Sword2H_onhit_audio
The Rust Kingconstruct, fast_movement, not_dex, not_int, Sword2H_onhit_audio
Gozen, Rebellious Rustlordconstruct, fast_movement, not_dex, not_int, Sword2H_onhit_audio
Gozen, Rebellious Rustlordconstruct, fast_movement, not_dex, not_int, Sword2H_onhit_audio
Courtesanallows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Courtesanallows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Blood Carrierallows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Cretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Cretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Collectorallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Death Knightallows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement
Death Knightallows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement
Death Knightallows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement
Death Knightallows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement
Death Knightallows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement
Gargoyle Demonconstruct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct, Sword1H_onhit_audio
Gargoyle Demonconstruct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct, Sword1H_onhit_audio
Decrepit MercenaryAxe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenarymelee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie, necromancer_raisable
Decrepit MercenaryAxe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenarymelee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie, necromancer_raisable
Decrepit Mercenaryallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenaryallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenaryallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable
Decrepit Mercenaryfire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie, necromancer_raisable
Decrepit Mercenaryfire_affinity, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit MercenaryAxe1HMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Decrepit MercenaryArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Decrepit MercenaryArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Decrepit MercenaryAxe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Decrepit MercenaryAxe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Decrepit MercenaryAxe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Decrepit MercenaryAxe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Rotting Crowbeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Bramble Hulkallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Ghoul Commanderallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Ghoul Commanderallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Xyclucian, the Chimerabeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Xyclucian, the Chimerabeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Xilozoma, the Maw-Beastbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Xilozoma, the Maw-Beastbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Xyclucian, the Chimerabeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Xilozoma, the Maw-Beastbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Stone Pillarconstruct, immobile, mud_blood, Unarmed_onhit_audio
Uxmal, the Beastlordbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Gressor-Kul, the Apexbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Gressor-Kul, the Apexbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Uxmal, the Beastlordbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Gressor-Kul, the Apexbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, immobile, red_blood
Flesh Pupbeast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Plaguelingbeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Plaguelingbeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Plaguelingbeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Hatchlingbeast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Rust Skeletonmelee, monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen MarakethAxe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen MarakethAxe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen MarakethAxe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen MarakethAxe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen MarakethAxe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomytemelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ancient Ezomytemelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ancient Ezomytemelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ancient Ezomytemelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyteallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyteallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomytemonster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ancient Ezomytemonster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ancient Ezomyteallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ancient Ezomytemonster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ancient Ezomytemonster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Fungal Artilleryallows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
Undertakerallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Burdened Wretchallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Bearer of Penitenceallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Maw Demonamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Bone Stalkerallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Bone Stalkerallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Tendril Sentinelallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Hungry Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Hungry Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Fungal Wolfbeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlerallows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Bloom Serpentallows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Bloom Serpentallows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Risen FarmhandAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Risen FarmhandAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Risen Farmhandmelee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Risen Farmhandmelee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Risen Farmhandmelee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Burning Deadmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Burning DeadAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Burning Deadmelee, physical_affinity, raises_dead, Sword2H_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Bramble Apebeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Dog TraderArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
Azarian, the Forsaken SonAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Azarian, the Forsaken SonAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, the Fallen SonAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, the Fallen SonAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Zalmarath, the Colossusconstruct, humanoid, immobile, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss
Zalmarath, the Colossusconstruct, humanoid, medium_movement, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss
Vastweld, the Colossal Guardianconstruct, humanoid, immobile, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss
Vastweld, the Colossal Guardianconstruct, humanoid, medium_movement, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss
Risen Arbalestallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Arbalestallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Arbalestallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
[DNT-UNUSED] Larkfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
Balbala, the Traitorfast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Balbala, the Traitorfast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Pirasha, the Forgotten Prisonerfast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Pirasha, the Forgotten Prisonerfast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Spirit of Balbalafast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Spirit of Pirashafast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
DaemonSword1H_onhit_audio, very_slow_movement
DaemonSword1H_onhit_audio, very_slow_movement
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio
Skitter Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Skitter Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skittering Stoneallows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode
Faridun Plaguebringerallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Faridun Plaguebringerallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Faridun Swordsmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio
Faridun Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio
Faridun Neophytefast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Fledglingfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Swordsmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Swordsmancannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearmancannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantrycannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomancannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Bladedancercannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Wind-slicerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Faridun Wind-slicercannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Infantrycannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Neophytefast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Faridun Fledglingfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Armoured Rhexallows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
Faridun Swordsmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Wind-slicerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio
Faridun Neophytefast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Faridun Fledglingfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio
Faridun Butcherfast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Sekhema Asalahuman, humanoid, medium_movement, red_blood, Sword1H_onhit_audio
Sekhema Asalahuman, humanoid, medium_movement, red_blood, Sword1H_onhit_audio
Sekhema Asalahuman, humanoid, medium_movement, red_blood
Sekhema Asalahuman, humanoid, medium_movement, red_blood
Jadohuman, humanoid, medium_movement, red_blood
Chyme Skittererallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Chyme Skittererallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Abyss Fishallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Uhtred, Covetous TraitorCaster, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour
Vorana, Last to Fallbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour
Vorana VolatileCaster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Gwennenfast_movement, human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio
Unearthed Skeletal Swordsmanbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Unearthed Skeletal Warriorbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Unearthed Skeletal Warriorbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Unearthed Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Unearthed Zombieflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Icebearerflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Rampagercold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed BerserkerCaster, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Zombieflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Crawlerflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed RunecasterCaster, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
Unearthed Soldiercleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, Sword2H_onhit_audio, undead, ward_armour
Unearthed Urchinfast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Black Scythe Arbalestallows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Knight of the Sunhumanoid, Mace2HWood_onhit_audio, not_dex, not_int, undead, very_slow_movement, ward_armour
Knight of the Sunhumanoid, Mace2HWood_onhit_audio, not_dex, not_int, undead, very_slow_movement, ward_armour
Runed KnightCaster, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour
Priest of the ChaliceBeast_onhit_audio, bone_armour, bones, Caster, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour
Druid of the Broken Circlebone_armour, Caster, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour
Druidic Familiaranimal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead
Black Scythe Mercenaryflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour
Order Ostiarybones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, Sword2H_onhit_audio, undead, very_slow_movement, ward_armour
Olroth, Origin of the FallCaster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, Sword2H_onhit_audio, undead, ward_armour, pinnacle_boss
The Triskelion FlameCaster, construct, fire_affinity, is_unarmed, stone_armour, very_slow_movement
Creeping Firebone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Apparition Orbconstruct, fast_movement, ghost_armour, is_unarmed, non_attacking
Dannigfast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio
Gwennenfast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio
Rogbludgeoning_weapon, Caster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, Mace2HWood_onhit_audio, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
Tujenbludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood
Creeping Firebone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
Tornadoconstruct, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Flame VolatileCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonCaster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Living Crystalconstruct, immobile
TotemCaster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
Skeleton Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Skeleton Sprigganallows_inc_aoe, Caster, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement
Treantanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Black Striderallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio
Black Striderallows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab1HMetal_onhit_audio
Black Striderallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio
Ashen Arachnidallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio
Black Striderallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab1HMetal_onhit_audio
Black Striderallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
Sabre Spiderbeast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
Adorned Beetleallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, Slice1HMetal_onhit_audio
Adorned Beetleallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, Slice1HMetal_onhit_audio
Tarnished Beetleallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, Slice1HMetal_onhit_audio
Tarnished Beetleallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, Slice1HMetal_onhit_audio
Adorned Scaraballows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Sword2H_onhit_audio
Adorned Scaraballows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster, Sword2H_onhit_audio
Tarnished Scaraballows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Sword2H_onhit_audio
Gilded Beetleallows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, Sword2H_onhit_audio, very_slow_movement
Gilded Beetleallows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, Sword2H_onhit_audio, very_slow_movement
The Ninth Treasure of Kethallows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, Sword2H_onhit_audio, very_slow_movement
Adorned Beetleallows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Slice1HMetal_onhit_audio
The Rain Festival Beetleallows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement, Sword2H_onhit_audio
Desert Hulkallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Forsaken Hulkallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Cart Wheelconstruct, immobile, large_model
Desert Hulkallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Cart Wheelconstruct, immobile, large_model, Mace2HMetal_onhit_audio
Rotting Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Rotting Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Bog Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Sandscoured Deadhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Sandscoured Deadhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Sandscoured Deadhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandscoured Deadhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandscoured Deadhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandscoured Deadhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Serpent Clanallows_inc_aoe, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, Slice1HMetal_onhit_audio
Serpent Clanallows_inc_aoe, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster, Slice1HMetal_onhit_audio
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Stone Wallconstruct, mud_blood, sanctum_monster, Stab1HMetal_onhit_audio, very_slow_movement
Rattlecage, the Earthbreakerconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Volkhar, the Emberbornconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Volkhar, the Emberbornconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Magmanore, the Moltenconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Sulphirox, the Voltaxicconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Ekbab, Ancient Steedbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Ekbab, Ancient Steedbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
The Bone Colossusbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
The Bone Colossusbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Rathbreakerbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Rathbreakerbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Caedron, the Hyena Lordbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Caedron, the Hyena Lordbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Rathbreakerbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Caedron, the Hyena Lordbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
Cinderback Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio
Cinderback Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
CenserSword2H_onhit_audio, very_slow_movement
Censersanctum_monster, Sword2H_onhit_audio, very_slow_movement
CenserSword2H_onhit_audio, very_slow_movement
Regurgitating Vultureallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
Jamanra, the Risen Kingfast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio
Jamanra, the Risen Kingfast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio
Ishtaroth, the Perennialfast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio
Ishtaroth, the Perennialfast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio
Vile Idolconstruct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio
Crag Leaperbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Crag Leaperbeast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Dread Servantallows_additional_projectiles, bones, Caster, fire_affinity, Mace1HWood_onhit_audio, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable
Dread Servantallows_additional_projectiles, bones, Caster, fire_affinity, Mace1HWood_onhit_audio, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Desiccated Lich Summonerbones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Mar Acolyteallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Mar Acolyteallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
Mar Acolyteallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Winged Fiendallows_additional_projectiles, beast, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Boulder AntBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Lost-men Zealotallows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Zealotallows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Zealotallows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Zealotallows_inc_aoe, Caster, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Brutecultist, human, humanoid, Mace2HWood_onhit_audio, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Gilded Cobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Ardura Homeguardfast_movement, human, humanoid, not_int, red_blood, Sword1H_onhit_audio
Emalhuman, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Tanimhuman, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Carrion Reaperconstruct, fast_movement, lightning_affinity, Mace2HWood_onhit_audio, melee, not_dex, not_int, skeleton, undead, very_fast_movement
Lost-men Subjugatorcultist, fast_movement, human, humanoid, Mace2HWood_onhit_audio, melee, not_int, physical_affinity, red_blood
Drudge Osseodonbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Drudge Osseodonbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Lost-men Necromancerallows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Skullslingerallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattleskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Spinesnatchermedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Serpent Shamanallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Serpent Shamanallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
Kabala, Constrictor Queenallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, the Serpent Queenallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, the Serpent Queenallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, the Serpent Queenallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Bewitching Serpentallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Serpent Shamanallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Gilded Cobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Gilded Cobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Bone Wallbones, construct, Stab1HMetal_onhit_audio, very_slow_movement
Iktab, the DeathlordCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Iktab, the DeathlordCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Iktab, the DeathlordUnarmed_onhit_audio, very_slow_movement
Iktab, the Deathlordimmobile, Unarmed_onhit_audio
Iktab, the DeathlordUnarmed_onhit_audio, very_slow_movement
Risen Marakethcannot_be_monolith, melee, monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethcannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethcannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Sandflesh Skeletonmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Skeletonmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Warriormelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Warriormelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Warriormelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Warriormelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster
Demon Magusdemon, medium_movement, not_dex, not_str, Sword1H_onhit_audio
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Navira, the Last Miragehumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
Ruzhan, the Blazing SwordElemental, Fire, humanoid, medium_movement, Unarmed_onhit_audio
Kelari, the Tainted Sandsearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, Slice1HMetal_onhit_audio, uses_suicide_explode
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, Slice1HMetal_onhit_audio, uses_suicide_explode
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, Slice1HMetal_onhit_audio, uses_suicide_explode
Tor Gul, the Defilerbones, Mace2HWood_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Tor Gul, the Defilerbones, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, skeleton, undead
Zar Wali, the Bone Tyrantbones, Mace2HWood_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, the Bone Tyrantbones, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, skeleton, undead
Vile Vultureallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Vile Vultureallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Vile Vultureallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Kinarhaconstruct, fast_movement, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
Kinarhaconstruct, fast_movement, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
Maraketh Undeadmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Maraketh Undeadcannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Plague Swarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Plague Swarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Plague Nymphallows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Plague Nymphallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Plague Harvesterbeast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Bloodgulpbeast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Fleshpiercebeast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Plague Harvesterbeast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Plague Harvesterbeast, cannot_be_monolith, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Twilight Order Soldierallows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Twilight Order Soldierhuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio
Twilight Order Officerallows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Twilight Order Officerfast_movement, human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio
Twilight Order Officerallows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Twilight Order Soldierallows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Twilight Order Officerallows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Twilight Overseercultist, fast_movement, human, humanoid, red_blood, Unarmed_onhit_audio
The Punishedbones, Mace2HWood_onhit_audio, medium_movement, skeleton, undead
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
Winged Horrorallows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, Sword2H_onhit_audio
Winged Horrorallows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster, Sword2H_onhit_audio
Winged Horrorallows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, Sword2H_onhit_audio
Terracotta Fanaticallows_inc_aoe, chaos_affinity, construct, Mace2HWood_onhit_audio, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement
Raven Harpy [DNT-UNUSED]avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Mantis Ratallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
Rudja, the Dread Engineerallows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Rudja, the Dread Engineerallows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Vorrik, The Infernal Engineerallows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Vorrik, The Infernal Engineerallows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Zarokh, the Temporalconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Zarokh, the Temporalconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Swamp Golemallows_inc_aoe, construct, earth_elemental, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement
Bogfelled Slavehumanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled CommonerAxe1HMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commonerhumanoid, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commonerhumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commonerhumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Dredge Fiendallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Dredge Fiendallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Rootdredgeallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Rootdredgeallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grudgelash, Vile Thornallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grudgelash, Vile Thornallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Orok Hunterallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok Fleshstabberfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok Throatcutterfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Orok Shamanallows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Ranbu the Pale Shamanallows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Garkam, Ranbu's Maulallows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood
Azak Stalkerallows_inc_aoe, fast_movement, human, humanoid, Mace2HWood_onhit_audio, melee, not_int, physical_affinity, red_blood
Azak Spearthrowerallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak Fleshstabberfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak Mongrelmasterhuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak Throatcutterfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Azak Shamanallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Azak Shamanallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Narag of the Vile Wordallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
Azak Shamanallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Azak Brutehuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak Fledglingallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Azak Torchbearerfast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Azak Maulerallows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Azak Maulerallows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Bone Wallbones, construct, not_dex, not_int, very_slow_movement
Savage Effigyconstruct, very_slow_movement
Savage Effigyconstruct, very_slow_movement
Bloodthief Waspbeast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodthief Waspbeast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodthief Queenallows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Bloodthief Queenallows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Sea-tribe Trapperfast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio
Sea-tribe Villagerfast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio
Sea-tribe Casterhumanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Sea-tribe Vaulterhumanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Sea-tribe Daggerbearerhumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Sea-tribe Pouchbearerhumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Sea-tribe Harpoonerfast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio
Sea-tribe Spearfisherhumanoid, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Sea-tribe Avianfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
Pale-stitched Stalkerfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement
Adorned Miscreationfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement
Hunchback Clubberhumanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
Flathead Clubberhumanoid, Mace2HWood_onhit_audio, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Pyromushroom Cultivatorhumanoid, not_dex, red_blood, Sword1H_onhit_audio, very_slow_movement
Pyromushroom Cultivatorhumanoid, not_dex, red_blood, Sword1H_onhit_audio, very_slow_movement
Bane Saplingallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Antlion Chargerbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Antlion Chargerbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Chaw Mongrelbeast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
Chaw Mongrelbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Chaw Mongrelbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Vaal Skeletal Warriormelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal SquireAxe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Priestallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Warriormelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal SquireAxe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Priestallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
[DNT-UNUSED] Just A Rockconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Mighty Silverfistbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Mighty Silverfistbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Mighty Silverfistbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Abominable Yetibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Abominable Yetibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Abominable Yetibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Nettle Antbeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Frozen Mandiblesbeast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
Nettle Antbeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Entwined Hulkbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Entwined Hulkbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Snakethroat Shamblerbeast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Entrailhome Shamblerbeast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Slitherspitterallows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Constricted Shamblerbeast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Constricted Spitterallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Scorpion Monkeybeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Scorpion Monkeybeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Diretusk Boarbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Diretusk Boarbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Waspbeast, fast_movement, Stab1HMetal_onhit_audio
[DNT-UNUSED] Spirit Turtlebeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
[DNT-UNUSED] Jade Hulkbeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, Mace2HWood_onhit_audio, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
[DNT-UNUSED] Spirit Casterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Karui Warhornbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Ancestral Spirit Turtlebeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
Ancestral Jade Hulkbeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
Ancestral Jadecasterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Ancestral Warhornbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_int, physical_affinity, very_slow_movement
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Daggerdancerazmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Cultist Witchallows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist Witchallows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Bruteazmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Skullslingerallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattlebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Spinesnatcherbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Affliction Totemconstruct, ghost_armour, immobile, is_unarmed, non_attacking
Prowling Chimeralbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Chameleon Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Blackjaw, the Remnantconstruct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Blackjaw, the Remnantconstruct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorselessconstruct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorselessconstruct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorselessconstruct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardianconstruct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardianconstruct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardianconstruct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardianconstruct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Ignagduk, the Bog Witchallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Ignagduk, the Bog Witchallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, the Withered Croneallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, the Withered Croneallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Ignatia, the Flame-Swornallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Elvara, the Savage Flameallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Heldra of the Black Pyreallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Heldra of the Black Pyreallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Ignatia, the Flame-Swornallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Gold-Melted Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Gold-Melted Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Gold-Melted Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Rusted ReconstructorCaster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, monster_barely_moves, not_dex, vaal, very_slow_movement
Rusted ReconstructorCaster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, monster_barely_moves, not_dex, vaal, very_slow_movement
Reconstructorbludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
Shockblade Constructallows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal
Rusted Dyna Golemallows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal
Rusted Dyna Golemallows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal
Shockblade Constructallows_inc_aoe, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal
Rusted Dyna Golemallows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal
Shockblade Constructallows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, Mace2HMetal_onhit_audio, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, Mace2HMetal_onhit_audio, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Constructed MonkeyCaster, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, Slice1HMetal_onhit_audio, vaal
Constructed Monkey HeadCaster, construct, golem, immobile, is_unarmed, metal_armour, not_dex, Slice1HMetal_onhit_audio, vaal
Rotted Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Rotted Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Prowling Shadeallows_inc_aoe, Caster, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, Slice1HMetal_onhit_audio, undead
Prowling Shadefast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, Slice1HMetal_onhit_audio, undead
Prowling Shadeallows_inc_aoe, Caster, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, Slice1HMetal_onhit_audio, undead
Undead Vaal Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement
Undead Vaal Guardallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Undead Vaal Guardallows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal
Undead Vaal Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement
Undead Vaal Guardallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Undead Vaal Guardallows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal
Foul SageCaster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_slow_movement
Flathead Younglinghumanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Foul Blacksmithallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, melee, physical_affinity, ranged, red_blood, slow_movement
Foul Maulerhumanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, very_slow_movement
Filthy Lobberallows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Flathead Warriorhumanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Filthy First-bornallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Lythara, the Wayward Spearhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Lythara, the Wayward Spearhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Queen in the Mistshuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Viper Servantbeast, fast_movement, not_int, not_str, reptile_beast, Stab1HMetal_onhit_audio
Viper Legionnaireallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Viper Legionnaireallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword2H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Blood Zealotcultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement
Blood Zealotcultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement
Blood Zealotcultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaotic Zealotchaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaotic Zealotchaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaotic Zealotcannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Fiery Zealotcultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Fiery Zealotcultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Powered Zealotcultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Powered Zealotcultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Bannerbearing Zealotcannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Bannerbearing Zealotcannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Bannerbearing Zealotcannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Blood Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Blood Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Chaotic Zealotallows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio
Chaotic Zealotallows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio
Chaotic Zealotallows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Fiery Zealotallows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Fiery Zealotallows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Powered Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Powered Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Fiery Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Fiery Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Powered Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, melee, not_str, red_blood, very_fast_movement
Powered Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, melee, not_str, red_blood, very_fast_movement
Vaal Excoriatorhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Vaal Guardallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Guardhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Vaal Guardhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Vaal Guardallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Vaal Overseerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal Overseerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal Overseerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal Goliathallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Goliathallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Goliathallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Surgical Experimentalistallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Vaal FormshifterCaster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal FormshifterCaster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal Formshiftercannot_be_monolith, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal FormshifterCaster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio
Blood Priestessallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Blood Priestessallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Blood Priestallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Volatile Coreconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
Vaal Enforcerhuman, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Vaal Researcherallows_additional_projectiles, allows_inc_aoe, Caster, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Loyal Jaguarbeast, medium_movement, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Jaguar Familiarbeast, medium_movement, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Serpentine Familiarbeast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab1HMetal_onhit_audio
Primal Familiaranimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio, small_height
Snakebeast, not_int, not_str, red_blood, reptile_beast, Stab1HMetal_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Servihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Servihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Oswaldhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
The Hooded Onehuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
The Hooded Onehuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
The Hooded Onehuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
The Hooded Onehuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Tujenhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Dannighas_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio
Angehuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Vaal Embalmed Axemanhumanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead
Vaal Embalmed Spearmanfast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Roguefast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal Embalmed Beareraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Vaal Embalmed Beareraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab1HMetal_onhit_audio, undead, very_slow_movement
Drowned Explorerhumanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Drowned ExplorerAxe1HMetal_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Explorerhumanoid, melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Drowned ExplorerAxe1HMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Spectrefast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water
Drowned Bearerallows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Gold-melted Blacksmithallows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Gold-melted Blacksmithallows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Drowned Crawlerfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Drowned Crawlerhumanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Blood Elementalconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
[DNT-UNUSED] Liquid Elemental Bloodconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword2H_onhit_audio
Bloodrite Guardallows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Bloodrite Guardallows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio
Bloodrite Guardallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Bloodrite Guardallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio
Priest of the Sunallows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Priest of the Sunallows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Bloodrite Priestallows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Bloodrite Priestallows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Ketzuli, High Priest of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ketzuli, High Priest of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seer of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seer of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Construct Armsconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Construct Armsconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Feral Batbeast, fast_movement, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Vaal Axemanallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio
Vaal Axemanallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio
Zelina, Blood Priestessfast_movement, human, humanoid, not_int, not_str, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement
Zolin, Blood Priestfast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Ytzara, Blood Oracleallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio, very_fast_movement
Maztli, Flesh-Shaperfast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Ytzara, Blood Oraclefast_movement, human, humanoid, not_int, not_str, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement
Maztli, Flesh-Shaperfast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Filthy CroneCaster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Filthy CroneCaster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
The Queen of Filthallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
The Queen of Filthallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsomeallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsomeallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsomeallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Rotting Soulcatcherallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Rotting Soulcatcherallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Man o' WarCaster, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
Rotting Cannoneerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Rotting Cannoneerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Rotting Grenadierallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Rotting Demolitionistallows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
Captain HartlinMace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie
Captain HartlinMace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie
Malgor, the NautilordMace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie
Ghost Cannonconstruct, slow_movement
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
Torrek of the Drowned FleetMace2HWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Torrek of the Drowned FleetMace2HWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Bloated Anchormanhumanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Impaled Mutineercannot_be_monolith, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Searot Skeletonmelee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Searot Harpoonerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Searot Ensnarerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Searot Sniperallows_additional_projectiles, Arrow_onhit_audio, cold_affinity, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Searot Skeletonmelee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Searot SkeletonAxe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Archer Transcendentallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Archer TranscendentArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
Goliath Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Brutal Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood
Brutal Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood
Shielded Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood, Sword1H_onhit_audio
Fused Swordsmanconstruct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood, Sword1H_onhit_audio
Doryani's Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Doryani's Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
Skitter MineCaster, construct, fast_movement, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
Warrior Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Bladelash Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Goliath Shrikeallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Goliath Shrikeallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Manshrikebeast, Beast_onhit_audio, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Carrion Gullbeast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Vilespit Gullallows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Scavenged Skeletoncannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Scavenged Skeletonmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Raven Shrikeallows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Gull Shrikeavian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Doryani, Royal Thaumaturgehuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani, Royal Thaumaturgehuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani, Royal Thaumaturgehuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryani's Triumphconstruct, mud_blood, not_dex, not_int, slow_movement
Omniphobia, Fear ManifestCaster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Rattling Gibbetallows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement, necromancer_raisable
Eternal Torturerfast_movement, humanoid, melee, not_int, physical_affinity, Sword2H_onhit_audio, undead, zombie
Spined Necromancerallows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Forael, the Soulkeeperallows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Spined Necromancerallows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Prowling Skeletonbones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Prowling Skeletonbones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Eaten Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
Eaten Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
Eaten Ratbeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlercannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Risen Rattlercannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Eternal Prisonermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Eternal Prisonermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Eternal PrisonerAxe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Eternal PrisonerAxe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Eternal Prisonernot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Prowling Skeletonbones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Pale Tidecrasherallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pale Brinesplitterallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pale Brinesplitterhumanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Pale Waterwalkercold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Eternal Guardfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement
Fallen Quartermasterfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement
Tangmazuhuman, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio
Freya Hartlinhumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Pale Abductorallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Pale Abductorallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Coral-crowned Skeletonbones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Bulbous Mawcold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Angler MawBeast_onhit_audio, melee, physical_affinity, undead, very_slow_movement
Slimy Stalkerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement
Mektul, the Forgemasterfast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, the Living Furnace fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, the Living Furnace fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
The Prisonerhuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead
The Prisonerhuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead
The Shackled Horrorhuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead
The Shackled Horrorhuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead
Ice Spikeconstruct, immobile, Unarmed_onhit_audio
Daemonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement
Elephant Tortoiseallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Spiked Scuttlerallows_inc_aoe, beast, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, Slice1HMetal_onhit_audio, very_slow_movement
Spiked Scuttlerallows_inc_aoe, beast, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, Slice1HMetal_onhit_audio, very_slow_movement
Stoneback Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Captive Stoneback Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Great White Onebeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Great White Onebeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Sandstriderbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Sandstriderbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Great White Onebeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Sandstriderbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Skulltop Kinfast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio
Feral Kinfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio
Skulltop Kinhumanoid, medium_movement, not_dex, not_int, red_blood, Stab1HMetal_onhit_audio
Feral Kinfast_movement, humanoid, not_int, not_str, red_blood, Stab1HMetal_onhit_audio
Subdued Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Subdued Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Mimbok, the Enslavedbeast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
Spearbearer Kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Spearbearer Kinhumanoid, medium_movement, not_int, red_blood, Stab1HMetal_onhit_audio
Spearbearer Kinhumanoid, medium_movement, not_int, red_blood, Stab1HMetal_onhit_audio
Spearbearer Kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Tallwalker Kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
Wardrum Kinallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Wardrum Kinhumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
Tuskbearer Kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Tuskbearer Kinhumanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
Tuskbearer Kinhumanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
Shaman Kinallows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Shaman KinCaster, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
Shaman Kinallows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Molten Impallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Caster, cleaving_weapon, demon, Fire, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
The Blind Beastbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Blind Beastbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Ravenous Fangbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Ravenous Fangbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Ravenous Fangbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Ravenous Fangbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Blind Brutebeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Blind Maulerbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
Krutog, Lord of Kinhumanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood
Krutog, Lord of Kinhumanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood
Brughor, the Insatiablehumanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood
Brughor, the Insatiablehumanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood
Prospector Kinfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
Torchbearer Kinfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Spiked Rayallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Spiked Rayallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Skittering Jellycrabbeast, Caster, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water
Skittering Jellycrabbeast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water
Luminous Jellyfishbeast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
Ghastly Sirenhumanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Giant Mawallows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water
Luminous Spinefishbeast, Beast_onhit_audio, Caster, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood
Brine Maidenallows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Adelina, Guardian of the Pearlallows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Amphibious Prowleramphibian_beast, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Guardian Lizardallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Guardian Lizardallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Ancestral Channelerhuman, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ancestral Channelerallows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Ancestral Channelerhuman, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Primal Spiritallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Primal Spiritallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Ancestral Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Ancestral Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Ancestral GuardianAxe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral GuardianAxe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral GuardianAxe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Warriorallows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Warriorallows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Warriorallows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Headtakerhuman, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Headtakerhuman, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Headtakerhuman, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Firebreatherallows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
Ngamahu Ravagerallows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Blackbark Demolisherallows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Spearfisherallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Riptideallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
Tasalio Trawlerfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Diamora, Song of DeathBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, Song of DeathBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Syvora, Daughter of the DeepBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, Song of DeathBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, Song of Deathdemon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
[DNT-UNUSED]Water BallCaster, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
Ancestral Maskghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Ancestral Hornbearerhuman, humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Ancestral Hornbearerallows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Tawhani, the Ancestral Guardianconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Yama The Whitehumanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement
Yama The Whitehumanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement
Yama The Whitehumanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement
Yama The Whitehumanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement
Yama The Whitehumanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement
Blood-fevered Brew-breatherallows_inc_aoe, human, humanoid, karui, Mace2HWood_onhit_audio, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Blood-fevered Brew-breatherallows_inc_aoe, human, humanoid, karui, Mace2HWood_onhit_audio, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Blood-fevered Hookmanhuman, humanoid, karui, Mace2HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered Spearmanfast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood
Blood-fevered Spearmanfast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood
Blood-fevered Spearmanfast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood
Blood-fevered AxemanAxe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered WarriorAxe2HMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Blood-fevered MacemanAxe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered Pustuleconstruct, very_slow_movement
Blood-fevered Arsonistallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, MonsterBlunt_onhit_audio, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Blood-fevered Tuskbeastallows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Blood-fevered Wisewomanallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Blood-fevered Wisewomanallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Harano, the Meat CarverAxe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Harano, the Meat CarverAxe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Armoured Parasitebeast, insect, MonsterStab_onhit_audio, red_blood, very_slow_movement
Kreth Parasitebeast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Moray Clanbeast, fast_movement, not_int, not_str, Unarmed_onhit_audio
Infested Mantabeast, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio
Infested Octopusbeast, Beast_onhit_audio, medium_movement, red_blood
Infested Turtlebeast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Infested Anglerfishbeast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
[DNT-UNUSED] Parasite Hostbeast, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Infested Mantabeast, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio
Infested Octopusbeast, Beast_onhit_audio, medium_movement, red_blood
Infested Turtlebeast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Infested Anglerfishbeast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Blood-fevered Plaguespreaderallows_inc_aoe, human, humanoid, karui, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Guardian Turtleallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
Guardian Turtleallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
Guardian Turtleallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
[DNT-UNUSED] Ant Carrierbeast, fast_movement, insect, not_dex, not_int, slow_movement, Stab1HMetal_onhit_audio
Blightstalkerbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Tavakai, the Chieftainhuman, humanoid, karui, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Tavakai, the Fallenhuman, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, slow_movement
Tavakai, the Consumedhuman, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Manoki, the Chosenhuman, humanoid, karui, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Manoki, the Feveredhuman, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, slow_movement
Manoki, the Defiledhuman, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Manoki, the Defiledhuman, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Warrior Spirithuman, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement
Sporebearerbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Fungal Reaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Cultivated Grovebeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Cultivated Grovebeast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
Skeleton Sprigganbeast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement
Cultivated Grovebeast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Judgement Birdbeast, medium_movement, not_int, not_str, red_blood, Stab1HMetal_onhit_audio
Count Geonorfast_movement, human, humanoid, not_dex, not_int, red_blood, Sword1H_onhit_audio
Count Geonorfast_movement, human, humanoid, not_dex, not_int, red_blood, Sword1H_onhit_audio, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Count Geonorbeast, human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Count Geonorbeast, human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Geonor, the Putrid Wolfdemon, medium_movement, red_blood, Sword1H_onhit_audio
Geonor, the Putrid Wolfdemon, medium_movement, red_blood, Sword1H_onhit_audio, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
DaemonUnarmed_onhit_audio, very_slow_movement
Geonor, the Putrid Wolfdemon, medium_movement, red_blood, Sword1H_onhit_audio, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Geonor, the Putrid Wolfdemon, medium_movement, red_blood, Sword1H_onhit_audio, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Daemonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement
Court Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Tendril Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Crazed Guardbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement
Crazed Guardbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement
Crazed Guardbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement
Twilight Order Oathswornallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathswornallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathswornallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Missionary Lorandisallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathswornallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathswornhuman, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement
Twilight Order Oathswornhuman, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement
Twilight Order Oathswornhuman, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement
Torvian, Hand of the Saviourhuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Brakkus, the Juggernauthuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Brakkus, the Juggernauthuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Clone [DNT-UNUSED]fast_movement, human, humanoid, not_int, red_blood, Sword2H_onhit_audio
Faithful Archerallows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Faithful Archerallows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Faithful Warriorallows_inc_aoe, fast_movement, human, humanoid, karui, Mace2HMetal_onhit_audio, melee, not_int, physical_affinity, red_blood
Faithful Warriorallows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, Mace2HMetal_onhit_audio, melee, not_int, physical_affinity, red_blood
Righteous Axewielderallows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Righteous Axewielderallows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Invisiblebone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement
Scarecrow Beastallows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Scarecrow Beastallows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Jamanra, the Abominationhuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Jamanra, the Abominationhuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Jamanra, the Abominationhuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Jamanra, the Abominationhuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Infested Cadaverbeast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio
Forgotten Stalkerdemon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten Crawlerdemon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten Satyrdemon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton, Slice1HMetal_onhit_audio
Forgotten Satyrdemon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton, Slice1HMetal_onhit_audio
[DNT-UNUSED] Mushroom Fungusbeast, Mace2HWood_onhit_audio, not_dex, not_int, very_slow_movement
The Noxious Behemothbeast, Mace2HWood_onhit_audio, not_dex, not_int, very_slow_movement
Wheelbound Haghumanoid, melee, not_dex, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Zicoatl, Warden of the Coreallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Zicoatl, Warden of the Coreallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardianallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardianallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardianallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardianallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Draven, the Eternal Praetorghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement
Draven, the Eternal Praetorghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement
Tycho, the Black Praetorghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement
Tycho, the Black Praetorghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement
Draven, the Eternal Praetorghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement
Captured Soulghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Captured Soulghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Wolf Companionbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
Wolf Companionbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
Wolf Companionbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
Azmerian Wolfbeast, mammal_beast, medium_movement, not_int, not_str, red_blood, Sword1H_onhit_audio
Cackling Companionbeast, Beast_onhit_audio, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Mist Ravenallows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood
Twilight Order Priestallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Twilight Order Priestallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Tectonic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Tectonic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Volcanic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Volcanic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Volcanic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
CloneBeast_onhit_audio, construct, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
Cloneconstruct, Elemental_onhit_audio, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
The Immured Furydemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, immobile, Sword2H_onhit_audio
Invisibleconstruct, immobile, Sword2H_onhit_audio
Phanos, Last Disciple of Auriademon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, immobile, Sword2H_onhit_audio
Invisibleconstruct, immobile, Sword2H_onhit_audio
Forgotten MaulerBeast_onhit_audio, demon, not_dex, not_int, slow_movement
Forgotten Clovendemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Forgotten Brutaliserdemon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead
Forgotten Crawlerdemon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten Stalkerdemon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten Stagbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Forgotten Satyrdemon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio
Rabid Dogbeast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
Vargir the Feral Muttbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Rabid Dogbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Mercenary Companionhuman, humanoid, medium_movement, red_blood, Unarmed_onhit_audio
Skeletal Warriorbone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead
Skeletal ReaverAxe1HMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skeletal Brutebone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, Mace2HMetal_onhit_audio, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skeletal Sniperbone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab1HMetal_onhit_audio, undead
Skeletal Frost Magebone_armour, bones, Caster, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Storm Magebone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Arsonistbone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Clericbone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Raised Zombieanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Volatile Boarbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Volatile Boarbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Faridun Crawlerfast_movement, humanoid, melee, not_int, physical_affinity, Slice1HMetal_onhit_audio, undead, very_fast_movement, zombie
Faridun Crawlerfast_movement, humanoid, melee, not_int, physical_affinity, Slice1HMetal_onhit_audio, undead, very_fast_movement, zombie
Faridun Corpse Striderfast_movement, humanoid, red_blood, SpearMetal_onhit_audio, undead, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Forsaken MinerAxe1HMetal_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Forsaken MinerAxe1HMetal_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Forsaken Minerfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Forsaken Minerfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Candlemass, the Living Riteconstruct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio
Candlemass, the Living Riteconstruct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio
Meltwax, Mockery of Faithconstruct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio
Meltwax, Mockery of Faithconstruct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio
Asinia, the Praetor's Consortghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead
Asinia, the Praetor's Consortghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead
Saphira, The Dread Consortghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead
Saphira, The Dread Consortghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead
Bone Wallbones, construct, Stab1HMetal_onhit_audio, very_slow_movement
Asinia, the Praetor's Consortghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Eternal Knightallows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Eternal Knightallows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Eternal Knightallows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Eternal Knightallows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Eternal Knightallows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Knight-Gauntbones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Knight-Gauntbones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Knight-Gauntbones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Bone Crawlerbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Moltenmettleallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement
L'im the Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Ancestral Warrior Spiritconstruct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, Mace2HMetal_onhit_audio, medium_height, non_attacking, slashing_weapon, very_fast_movement
Totemconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Wild Bear Spiritbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
Giant Ugly Toadamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Dark Consequenceamphibian_beast, beast, red_blood, slow_movement, Unarmed_onhit_audio
[DNT] Shrieking Spiritghost, red_blood, Unarmed_onhit_audio, undead, very_fast_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio
Rotting Guardnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Rotting Guardnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
The Rotten DruidCaster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie
The Rotten DruidCaster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie
The Fungus BehemothCaster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie
The Fungus BehemothCaster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie
Daemonconstruct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, Sword1H_onhit_audio, wood_armour
The Brambleghastconstruct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement
The Brambleghastconstruct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement
Rootgrasp, the Hateful Forestconstruct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement
Rootgrasp, the Hateful Forestconstruct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement
The Brambleghastconstruct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement
Vicious Vineanimal_claw_weapon, construct, immobile, is_unarmed, Mace2HWood_onhit_audio, melee, physical_affinity, wood_armour
Vicious Vineconstruct, immobile, Mace2HWood_onhit_audio
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Areagne, Forgotten Witchghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Raging SpiritFire, flying, medium_movement, skeleton, Slice1HMetal_onhit_audio, undead
Affliction Totemconstruct, immobile
The King in the Mistscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
The King in the Mistscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss
Mystic Fetishconstruct, immobile, large_model, not_dex, not_str
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Explosive Toadamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Petulant Stonemawbeast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement
Petulant Stonemawbeast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement
Scute Lizardbeast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Scute Lizardbeast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Cerberic Batallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Cerberic Batallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Cerberic Batallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Stoneclad Gorillaallows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Stoneclad Gorillaallows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Stoneclad Gorillaallows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Crested Behemothallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Crested Behemothallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Bahlak, the Sky Seerbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak, the Sky Seerbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak, the Sky Seerbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak, the Sky Seerbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, the Frozen Talonbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, the Frozen Talonbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Wing of Winterbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Wing of Winterbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Wing of Winterbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Wing of Winterbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Albino Rhoabeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
[DNT-UNUSED] Scaled Abominationhumanoid, immobile, red_blood, Sword1H_onhit_audio
Benedictus, First Herald of Utopiahuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
Aurelian, the Grand Adjudicatorhuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
Aurelian, the Grand Adjudicatorhuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
[DNT-UNUSED] Serpent Clan's Cursevery_slow_movement
Rafiq of the Frozen Springconstruct, Mace2HWood_onhit_audio, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Hadi of the Flaming Riverconstruct, Mace2HWood_onhit_audio, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Sigbert of the Sullied Oathconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Godwin of the Shattered Creedconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Rafiq of the Frozen Springconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Hadi of the Flaming Riverconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Sigbert of the Sullied Oathconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Godwin of the Shattered Creedconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Sigbert of the Sullied Oathconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Godwin of the Shattered Creedconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
The Trialmasterhumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
The Trialmasterhumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Ashar, the Sand Motherbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, The Dune Dwellerbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, The Dune Dwellerbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Ashar, the Sand Motherbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, The Dune Dwellerbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Daemondemon, immobile, sanctum_monster, Unarmed_onhit_audio
[DNT-UNUSED] HoneyAntbeast, insect, MonsterStab_onhit_audio, very_slow_movement
Infernal Houndbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Invisibleconstruct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement
It That Hatesallows_additional_projectiles, Caster, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab1HMetal_onhit_audio
It That Lashesallows_inc_aoe, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
It That HuntsCaster, chaos_affinity, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood, Slice1HMetal_onhit_audio
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
It That Shredsallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
It That Guardsallows_additional_projectiles, Caster, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood
It That Clawsanimal_claw_weapon, beyond_demon, bone_armour, Caster, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Omniphobia, Fear ManifestCaster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Omniphobia, Fear Manifestdemon, medium_movement, red_blood, Sword1H_onhit_audio
Kosis, The Revelationdemon, fast_movement, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Kosis, The Revelationdemon, fast_movement, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Ragedemon, fast_movement, Slice1HMetal_onhit_audio
Ragedemon, fast_movement, Slice1HMetal_onhit_audio
Spitedemon, medium_movement, not_dex, not_str, Slice1HMetal_onhit_audio
Spitedemon, medium_movement, not_dex, not_str, Slice1HMetal_onhit_audio
Disgustdemon, Slice1HMetal_onhit_audio, very_slow_movement
Disgustdemon, Slice1HMetal_onhit_audio, very_slow_movement
Malicedemon, fast_movement, not_int, not_str, Slice1HMetal_onhit_audio
Furydemon, medium_movement, Unarmed_onhit_audio
Furydemon, medium_movement, Unarmed_onhit_audio
Turmoildemon, medium_movement, Slice1HMetal_onhit_audio
Turmoildemon, medium_movement, Slice1HMetal_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Stab1HMetal_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Sword1H_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Sword1H_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Mace2HWood_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Stab1HMetal_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Sword1H_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Sword1H_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Mace2HWood_onhit_audio
[DNT] DeliriumDemonUniqueFearaffliction_daemon, construct, immobile
[DNT] DeliriumDemonUniqueSufferingaffliction_daemon, construct, immobile
[DNT] DeliriumDemonUniqueIsolationaffliction_daemon, construct, immobile
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Volatile CoreCaster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
DaemonCaster, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Expanding Explodable Death Zonebone_armour, Caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Left Weaponbone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Right Weaponbone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
DaemonCaster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Invisiblebone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
DaemonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
DaemonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Revenantghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
Revenantghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
Revenantghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
OmnitectConstant_onhit_audio, construct, immobile, not_dex
OmnitectConstant_onhit_audio, construct, immobile, not_dex
OmnitectConstant_onhit_audio, construct, immobile, not_dex
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
It That Controlsallows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Caster, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood, Slice1HMetal_onhit_audio
It That Suspectsbeyond_demon, bludgeoning_weapon, Caster, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, Mace2HWood_onhit_audio, not_dex, not_str, ranged, red_blood
It That Graspsdemon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
It That Crawlsdemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
It That Watchesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
It That Watchesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
It That Creepsallows_additional_projectiles, demon, humanoid, lightning_affinity, melee, ranged, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
It That Stalksanimal_claw_weapon, bone_armour, Caster, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood, Slice1HMetal_onhit_audio
Vruun, Marshal of Xeshtdemon, fast_movement, MonsterBlunt_onhit_audio, red_blood
Flesh Bellconstruct, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Daemondemon, MonsterBlunt_onhit_audio, red_blood, very_fast_movement
Xesht, We That Are Onedemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss
DaemonCaster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DaemonCaster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DaemonCaster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonCaster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
It That Crawlsdemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
The Arbiter of Ashdemon, humanoid, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement, pinnacle_boss
The Arbiter of Ashdemon, humanoid, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement, pinnacle_boss
The Arbiter of Divinitydemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio, pinnacle_boss
The Arbiter of Divinitydemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio, pinnacle_boss
Daemondemon, humanoid, not_dex, not_int, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemondemon, humanoid, very_slow_movement
Aspect of Divinitydemon, humanoid, red_blood, StaffMetal_onhit_audio, very_slow_movement
Invisibleconstruct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement
Saurian Servantdemon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement
Saurian Servantdemon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement
Mugin, Frost Bringerallows_inc_aoe, beast, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood, Slice1HMetal_onhit_audio
Hunin, Storm Callerallows_inc_aoe, beast, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, Slice1HMetal_onhit_audio
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Splitbeastdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Treant Splitbeastdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Treant Hookhorrordemon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio
Treant Hookhorrordemon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio
Treant Fungalreaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant Fungalreaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Sageanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Sageanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Mysticanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Mysticanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Forgotten Stagbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Forgotten Stagbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Nameless Dwellerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Nameless Dwellerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Nameless Horrorbeast, fast_movement, not_int, red_blood, Slice1HMetal_onhit_audio
Nameless Horrorbeast, fast_movement, not_int, red_blood, Slice1HMetal_onhit_audio
Nameless Lurkerbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Nameless Lurkerbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
DaemonUnarmed_onhit_audio, very_slow_movement
Nameless Verminbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Nameless Verminbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Nameless Burrowerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Nameless Burrowerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Nameless Hulkbeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Nameless Hulkbeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Nameless Impbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Creeping Firebone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Creeping Firebone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Daggerdancerazmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Cultist Daggerdancerazmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Cultist Witchallows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist Witchallows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Bruteazmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Cultist Bruteazmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Skullslingerallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattlebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Volatile Scaraballows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood, Sword2H_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Demon Impbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Demon Impbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Demon Beastbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Beastbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Ghastbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Demon Ghastbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Demon Harpybeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Harpybeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Herderbeyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
Demon Herderbeyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
The SkittermindBeast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Ravenous Homunculusbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Homunculusbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Brutebeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Brutebeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Digesterbeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Ravenous Digesterbeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Ravenous Misshapenbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ravenous Misshapenbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ravenous Bloodshaperbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Ravenous Bloodshaperbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodshaped VolatileCaster, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
Ravenous Maceratorbeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
Ravenous Maceratorbeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
The Eater of Fleshbeyond_demon, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Invisibledemon, immobile, red_blood, Unarmed_onhit_audio
Pale Cherubimbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Pale Cherubimbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Pale Servitorbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Pale Servitorbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Pale Virtuebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Pale Virtuebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Pale Angelbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Pale Angelbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Pale Seraphimbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
Pale Seraphimbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
The Pale Angelbeyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, Mace1HMetal_onhit_audio, not_dex, not_str, red_blood, very_fast_movement
Chaos Zealotcultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaos Zealotchaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaos Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaos Zealotcultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaos Zealotcultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaos Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, not_str, quest_null_monster_mods, red_blood, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
Bloodrite Guardcultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, FlailMetal_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Bloodrite Guardcultist, FlailMetal_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Bloodrite PriestCaster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Bloodrite PriestCaster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Essence of Horrorbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour
ChaosEssenceVineconstruct, medium_movement, Unarmed_onhit_audio
Risen Rattlerbones, Caster, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Risen Rattlerbones, Caster, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Risen Rattlerbones, Caster, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Bone Wallbones, construct, medium_movement, Unarmed_onhit_audio, undead
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Raging Fire SpiritFire, flying, slow_movement, Unarmed_onhit_audio, undead
Blood Zealotcultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Blood Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Ritual Wispghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Taua, the Ruthlesshuman, humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Raok, the Bloodthirstyhuman, humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Bronnach, the ManhunterArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Adrienne, the Malignant RoseArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
Nisha, the FierceArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Izel, Atziri's ChosenArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Vasa, of the Death AkharaElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ciara, the Curse WeaverElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Nyassa, the Flaming HandElemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
Hesperia, the Arcane TempestElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ulfred, the AfflictedArrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Drusian, the ArtilleristArrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
Sondar, the Stormbinderhuman, humanoid, Mace2HWood_onhit_audio, medium_movement, not_str, red_blood
Doran, the Deftfast_movement, human, humanoid, Mace2HWood_onhit_audio, not_str, red_blood
Spirit Baseghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Owlghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Serpentghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Primateghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Bearghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Boarghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Oxghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Wolfghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Stagghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Catghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Primateghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Boarghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Wolfghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Rabbitghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Foxghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Owlghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Owlmedium_movement, Unarmed_onhit_audio
Spirit Of The Serpentghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Primateghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Primateghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Bearghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Boarghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Boarghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Oxghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Wolfghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Wolfghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Stagghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Catghost, medium_movement, Snap_onhit_audio, undead
Spirit Of The Rabbitghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Rabbitghost, medium_movement, Unarmed_onhit_audio, undead
Primate Chieftain Spiritbeast, medium_movement, Unarmed_onhit_audio
Primate Chieftain Spiritbeast, medium_movement, Unarmed_onhit_audio
Primate Spiritghost, medium_movement, Unarmed_onhit_audio, undead
Primate Spiritghost, medium_movement, Unarmed_onhit_audio, undead
Stag Spiritbeast, Beast_onhit_audio, medium_movement
Stag Spiritbeast, Beast_onhit_audio, medium_movement
Volatile Spirit Boarbeast, karui, medium_movement, Unarmed_onhit_audio
Volatile Spirit Boarbeast, karui, medium_movement, Unarmed_onhit_audio
Spirit Oxbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
Gargantuan Waspbeast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Nymph Waspallows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Nymph Waspallows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Swarming Waspbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Clawcrunchbeast, crustacean_beast, medium_movement, not_dex, not_int
Fettered Monstrositydemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood, sanctified_monster
Bloodbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Bloodbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Fettered Scythedemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, very_slow_movement
Fettered Snakedemon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster
Fettered Spiderbeast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, spider, very_fast_movement
Fettered Grasperdemon, MonsterStab_onhit_audio, mud_blood, not_int, sanctified_monster, slow_movement
Fettered Thresherdemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, very_slow_movement
Fettered Writherbeast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, sanctified_monster, very_slow_movement
Fettered Hookdemon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, very_slow_movement
Fettered Hookdemon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, slow_movement
Fettered Hookdemon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, very_slow_movement
Spirit Of The Catbeast, ghost, medium_movement, Snap_onhit_audio, undead
Precursor Centipedeconstruct, mud_blood, not_dex, not_int, precursor_monster, Slice1HMetal_onhit_audio, slow_movement
Delwynfast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
Animated Weaponconstruct, fast_movement
Artillery Squadranged, Unarmed_onhit_audio, very_slow_movement
It That Was Eshdemon, flying, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
It That Was Eshdemon, flying, humanoid, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
(DNT) Chaos VolatileCaster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement
(DNT) Lightning VolatileCaster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement
Ravenous Swarmbeast, slow_movement, Unarmed_onhit_audio
[DNT] Azmerian Wisp Swarmbeast, Unarmed_onhit_audio, very_fast_movement
It That Was Tuldemon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
It That Was Tuldemon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Tavakaihuman, humanoid, medium_movement, red_blood, Sword2H_onhit_audio
Makoruhuman, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Bramble Burrowerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Thane Wulfrichumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement
Varloch, the Ashen Lordhumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement
Varloch, the Ashen Lordhumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement
Thane Wulfrichumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement
Siora, Blade of the Mistsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Siora, Blade of the Mistsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Thariel, the Umbral Wraithbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Thariel, the Umbral Wraithbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Shackled WraithCaster, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Creeping Firebone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Lady Elswythhumanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead
Avelyne, the Withered Rosehumanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead
Bone Wallbones, construct, Stab1HMetal_onhit_audio, very_slow_movement
Avelyne, the Withered Rosehumanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead
Oswin, the Dread WardenAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Oswin, the Dread WardenAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Veynar, the FrostbaneAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Veynar, the FrostbaneAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Living Lightningconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement
Corpse Beetleallows_inc_aoe, beast, insect, sand_blood, Slice1HMetal_onhit_audio, very_fast_movement
Vornas, the Fell Flamebeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Vornas, the Fell Flamebeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Morvak, the Infernalbeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Morvak, the Infernalbeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Vornas, the Fell Flamebeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Morvak, the Infernalbeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Anundr, the Sandwormbeast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Anundr, the Sandwormbeast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Anundr, the Sandwormbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
Anundr, the Sandwormbeast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Anundr, the Sandwormbeast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Anub, the Pinatahumanoid, insect, medium_movement, red_blood
Azmadi, the Faridun Princehuman, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement
Zahmir, the Blade Sovereignhuman, humanoid, sand_blood, Sword2H_onhit_audio, very_fast_movement
Zahmir, the Blade Sovereignhuman, humanoid, sand_blood, Sword2H_onhit_audio, very_fast_movement
Azmadi, the Faridun Princehuman, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement
Zahmir, the Blade Sovereignhuman, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement
Elzarah, the Cobra Lordhumanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Elzarah, the Cobra Lordhumanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Serath, the Scaled Onehumanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Serath, the Scaled Onehumanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
Sand Armis_daemon, sand_blood, very_slow_movement
Sand Armis_daemon, sand_blood, very_slow_movement
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Vessel of Kulemakabyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblood Remnantvery_slow_movement
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio
Blackblooded Tarhulkabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Vengewingabyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio
Lightless Vengewingabyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio
Lightless Vengewingabyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, Slice1HMetal_onhit_audio
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio
Zealous Guardallows_inc_aoe, fast_movement, humanoid, lightning_affinity, Mace1HStone_onhit_audio, melee, physical_affinity, red_blood
Zealous Pillarcrusherallows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement
Zealous Pillarcrusherallows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement
Zealous Excavatorallows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement
Zealous Courserallows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement
Zealous Shockwardenallows_inc_aoe, humanoid, lightning_affinity, Mace1HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement
Igrulog, the Incubator Queenabyssal, allows_additional_projectiles, allows_inc_aoe, beast, demon, insect, physical_affinity, pit_faction, Slice1HMetal_onhit_audio, very_slow_movement
Skullslingerbones, construct, slow_movement, Unarmed_onhit_audio
Ribrattlebones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Spinesnatcherbones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead
Foul Eyeabyssal, demon, medium_movement, Unarmed_onhit_audio
Lightless Stalkerabyssal, demon, medium_movement, Unarmed_onhit_audio
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio
Invisibleconstruct, slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Strider of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement
Primordium of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio
Primordium of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio
Primordium of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio
Primordium of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile Rockslow_movement, Unarmed_onhit_audio
Volatile Rockslow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Blackblood RuneUnarmed_onhit_audio, very_slow_movement
Blackblood RuneUnarmed_onhit_audio, very_slow_movement
Lightless RuneUnarmed_onhit_audio, very_slow_movement
Lightless RuneUnarmed_onhit_audio, very_slow_movement
Pit RuneUnarmed_onhit_audio, very_slow_movement
Pit RuneUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Abyssal ApparitionUnarmed_onhit_audio, very_slow_movement
Abyssal ApparitionUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Lich Apparitionslow_movement, Unarmed_onhit_audio
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Bone Wallconstruct, Stab1HMetal_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Vandroth, Blackblooded Enslaverdemon, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement
Vandroth, Blackblooded Enslaverdemon, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement
Tasgul, Swallower of Lightdemon, humanoid, not_dex, slow_movement
Tasgul, Swallower of Lightdemon, humanoid, not_dex, slow_movement
Tawhoa's Boarbeast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Tawhoa's Tuatarabeast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast
Tawhoa Mysticallows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood
Stone Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Skeletal Cobrabeast, medium_movement, reptile_beast, skeleton, undead
Steward of Kulemakis_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
The AberrationBeast_onhit_audio, demon, expedition_monster, medium_movement, not_dex, not_int, spider
[DNT] VerisiumWallexpedition_monster, medium_movement
Verisium Webconstruct, expedition_monster, medium_movement
The Bodachdemon, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
The Raven Tricksterfast_movement, human, humanoid, not_dex, Unarmed_onhit_audio, pinnacle_boss
Disgustdemon, Slice1HMetal_onhit_audio, very_fast_movement
Furydemon, Slice1HMetal_onhit_audio, very_fast_movement
Malicedemon, Slice1HMetal_onhit_audio, very_fast_movement
Ragedemon, Slice1HMetal_onhit_audio, very_fast_movement
Spitedemon, Slice1HMetal_onhit_audio, very_fast_movement
Training Postconstruct, very_slow_movement
Vaal Embalmed Axemanhumanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead
Vaal Embalmed Spearmanfast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Roguefast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal Embalmed Beareraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Vaal Embalmed Berserkerfast_movement, humanoid, red_blood, Sword2H_onhit_audio, undead
Vaal Embalmed Warriorhumanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead
Vaal Embalmed Magefast_movement, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead
Coztic, the Forgehandallows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_forgehand, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Cualli, Kamasan Smithfast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Cualli, Kamasan Smithfast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Cualli, Kamasan Smithfast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Micata, the Remadeallows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Micata, the Remadeallows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Pakteni, Flesh Surgeonallows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio
Pakteni, Flesh Surgeonallows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio
Pakteni, Flesh Surgeonallows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio
Imitation Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Skitter MineCaster, construct, fast_movement, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
Chaotic Zealotchaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Fiery Zealotcultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Blood Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Chaotic Zealotallows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Fiery Zealotallows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Fiery Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Vaal Embalmed Axemanhumanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead
Vaal Embalmed Spearmanfast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Roguefast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal Embalmed Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal Embalmed Warriorhumanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead
Vaal Skeletal Warriormelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal SquireAxe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Priestallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Xolotl, Royal Commanderconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Xolotl, Royal Commanderconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Xolotl, Royal Commanderconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Vaal Excoriatorhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Vaal Excoriatorhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Vaal Guardallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Guardhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Xolotl, the Forgottenconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Xolotl, the Forgottenconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Xolotl, the Forgottenconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Undead Vaal Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement
Undead Vaal Guardallows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal
Undead Vaal Guardallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Vaal Excoriatorhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Vaal Goliathallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Overseerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Temoc, Drill Overseerallows_inc_aoe, fast_movement, human, humanoid, incursion_rare_drill_sergeant, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Archer Transcendentallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Archer TranscendentArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
Goliath Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Brutal Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood
Shielded Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood, Sword1H_onhit_audio
Fused Swordsmanconstruct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood, Sword1H_onhit_audio
Cannon Transcendentallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Blasting Transcendentallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
Warrior Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Bladelash Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Viper Legionnairefast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Viper Legionnairefast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Viper Legionnaireallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Viper Legionnaireallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Viper Legionnaireallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Viper Legionnaireallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Xalapa, Spy Masterallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_rare_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Xalapa, Spy Masterallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_rare_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Xalapa, Spy Masterallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_unique_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Construct Armsconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Vaal Constructconstruct, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Reconstructorbludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, vaal, very_slow_movement
Shockblade Constructallows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Construct Armsconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Reconstructorbludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, vaal, very_slow_movement
Shockblade Constructallows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal
Menmek, Guardian Constructallows_inc_aoe, construct, incursion_unique_statue_boss, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Vaal Goliathallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Chaos Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Petulant Stonemawbeast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement
Scute Lizardbeast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Cerberic Batallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Experimental Primateanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Experimental Boarbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Experimental Cobraallows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Vaal Excoriatorhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Kulka, Vaal Thaumaturgehuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Kulka, Vaal Thaumaturgehuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Kulka, Vaal Thaumaturgehuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryanihuman, humanoid, medium_movement, not_str, red_blood, Stab1HMetal_onhit_audio
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Doryanihuman, humanoid, medium_movement, not_str, red_blood, Stab1HMetal_onhit_audio
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Huitzil, Royal Blood Priestfast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Huitzil, Royal Blood Priestfast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Huitzil, Royal Blood Priestfast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Blood Priestessallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Blood Priestallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Vaal Axemanallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio
Vaal Goliathallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword2H_onhit_audio
Bloodrite Guardallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Bloodrite Guardallows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio
Bloodrite Priestallows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Priest of the Sunallows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Surgical Experimentalistallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Warrior Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Bladelash Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Atziri, the Red Queencultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement
Atziri, the Red Queencultist, demon, humanoid, immobile, not_dex, SpearMetal_onhit_audio
Royal Acolytecultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, uses_suicide_explode, very_fast_movement
Atziri, the Fell Serpentcultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement
Atziri, the Fell Serpentcultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement
Xipocado, Royal Architecthuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Xipocado, Royal Architecthuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Visionvery_slow_movement
Quadrilla Sergeantbeast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Quadrilla Sergeantbeast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Quadrilla Sergeantbeast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Corrupted Abominationhumanoid, incursion_unique_fused_skeleton, not_dex, not_int, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Corrupted Abominationhumanoid, incursion_unique_fused_skeleton, not_dex, not_int, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Royal Sentinelconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Royal Sentinelconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Royal Colossusconstruct, humanoid, incursion_unique_colossus, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Royal Colossusconstruct, humanoid, incursion_unique_colossus, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
High Priesthumanoid, incursion_unique_sun_priest, medium_movement, not_str, red_blood, Unarmed_onhit_audio
High Priesthumanoid, incursion_unique_sun_priest, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Unchained Beastbeast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
Unchained Beastbeast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
Unchained Beastbeast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
Dezzic Soldierbeast, expedition_monster, insect, not_dex, not_int, physical_affinity, slow_movement, Stab1HMetal_onhit_audio
Dezzic Bombardierallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Dezzic Burstbugbeast, expedition_monster, insect, MonsterStab_onhit_audio, physical_affinity, slow_movement
Dezzic Nettlerbeast, expedition_monster, fast_movement, insect, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Krell Skullcrawlerbeast, expedition_monster, fire_affinity, not_dex, not_int, Slice1HMetal_onhit_audio, slow_movement, spider
Krell Fleshgougerbeast, expedition_monster, fire_affinity, insect, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Krell Throatgnasherdemon, expedition_monster, fast_movement, fire_affinity, not_int, Slice1HMetal_onhit_audio, spider
Cecaelian Anglerbeast, crustacean_beast, expedition_monster, lightning_affinity, MonsterStab_onhit_audio, not_dex, very_slow_movement
Cecaelian Ravagerbeast, crustacean_beast, expedition_monster, lightning_affinity, MonsterStab_onhit_audio, not_dex, slow_movement
Cecaelian Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, expedition_monster, lightning_affinity, melee, MonsterStab_onhit_audio, not_dex, ranged, slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab1HMetal_onhit_audio, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Starmad Callerfast_movement, humanoid, not_str, red_blood, Unarmed_onhit_audio
Gold-melted Bonemassbones, medium_movement, not_dex, not_int, Sword2H_onhit_audio, undead
Gold-melted Blacksmithallows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Stardrunk Blacksmithfast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Ylth Eaterbeast, cold_affinity, expedition_monster, MonsterStab_onhit_audio, not_int, not_str, slow_movement
Ylth Grabberbeast, cold_affinity, crustacean_beast, expedition_monster, medium_movement, MonsterStab_onhit_audio, not_int, not_str
Ylth Spewerbeast, cold_affinity, expedition_monster, not_dex, not_int, Slice1HMetal_onhit_audio, very_slow_movement
Starlit Defilerbeast, expedition_monster, insect, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Starlit Harvesterbeast, expedition_monster, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Starlit Bladefleshdemon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Starlit Pincerfleshdemon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Starlit Reaperfleshdemon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Starlit Facelessdemon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Starlit Nymphallows_additional_projectiles, allows_inc_aoe, beast, Caster, expedition_monster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, slow_movement
Starlit Broodbeetleallows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Starlit Grotesquedemon, expedition_monster, humanoid, melee, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio
Starlit Statuesquedemon, expedition_monster, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, Sword1H_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
The Improbable Spawnexpedition_monster, flying, humanoid, medium_movement
Chilling Volatile Verisiumconstruct, very_slow_movement
Engulfing Volatile Verisiumconstruct, very_slow_movement
Raging Volatile Verisiumconstruct, very_slow_movement
The Amalgamitebeast, expedition_monster, insect, Unarmed_onhit_audio, very_slow_movement
Raven Conspiracyranged, Unarmed_onhit_audio, very_slow_movement
[DNT] Spirit Vesselbeast, mammal_beast, medium_movement
Pure Furydemon, fast_movement, not_dex, not_int
Pure Ragedemon, not_int, slow_movement
Pure Disgustdemon, not_dex, not_int, very_fast_movement
Pure Malicedemon, not_str, very_fast_movement
Pure Spitedemon, not_dex, not_str, very_fast_movement
Subsummationdemon, not_dex, very_fast_movement
Phyx, Sentinel of the Sparkconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
Phyx, Sentinel of the Sparkconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
Phyx Cloneconstruct, fast_movement, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Phya, Sentinel of the Cradleconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
Phya, Sentinel of the Cradleconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
Precursor Separatorconstruct, insect, medium_movement, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio
Precursor Extractorconstruct, insect, medium_movement, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
Precursor Refinerconstruct, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio, very_slow_movement
Precursor Displacerconstruct, immobile, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio
Ailithdemon, medium_movement, red_blood, Unarmed_onhit_audio
Ailithdemon, medium_movement, red_blood, Unarmed_onhit_audio
Ailithdemon, medium_movement, red_blood, Unarmed_onhit_audio
Ailithdemon, medium_movement, red_blood, Unarmed_onhit_audio
Ailithdemon, medium_movement, red_blood, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
Verisium SentryCaster, construct, expedition_monster, fast_movement, ranged, Unarmed_onhit_audio
Vorana, Last to Fallbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour
DaemonStab1HMetal_onhit_audio, very_slow_movement
DaemonStab1HMetal_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Precursor Drillerconstruct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Precursor Refractorconstruct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Precursor Spheratorconstruct, mud_blood, not_dex, precursor_monster, very_slow_movement
N/Aconstruct, mud_blood, not_int, very_slow_movement
Precursor Fabricatorconstruct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Uhtred, the StardrinkerCaster, cold_affinity, demon, flying, humanoid, is_unarmed, light_armour, medium_movement, not_dex, ranged, red_blood, ward_armour
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Spirit Of The Abyssghost, medium_movement, Unarmed_onhit_audio, undead
Volatile CoreCaster, construct, fast_movement, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode
Gwendolyn Albrightfast_movement, human, humanoid, red_blood, Sword1H_onhit_audio
Sebastian Carrowayfast_movement, human, humanoid, red_blood, Sword1H_onhit_audio
Treasure Hunterfast_movement, human, humanoid, red_blood, Sword1H_onhit_audio
Treasure Hunterfast_movement, human, humanoid, red_blood, Sword1H_onhit_audio
Treasure Hunterfast_movement, human, humanoid, red_blood, Sword1H_onhit_audio
Styrn, Fallen Knight of Aldurhuman, humanoid, Mace1HMetal_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Styrn, Fallen Knight of Aldurhuman, humanoid, Mace1HMetal_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Medved, the Fallen SeerAxe1HMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_fast_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, Unarmed_onhit_audio, very_slow_movement
Precursor Relocaterconstruct, precursor_monster, Unarmed_onhit_audio, very_fast_movement
Precursor Relocaterconstruct, precursor_monster, Unarmed_onhit_audio, very_fast_movement
Precursor Relocaterconstruct, precursor_monster, Unarmed_onhit_audio, very_fast_movement
Invisiblebone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Sword2H_onhit_audio, very_slow_movement
Invisibleslow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
Verisium Comet-Spawnbeast, crustacean_beast, expedition_monster, medium_movement, MonsterStab_onhit_audio, not_int, not_str
Bitter Coreconstruct, extra_small_height, fast_movement, ghost_armour, is_unarmed, melee, physical_affinity
[DNT] TheBeastPhase3not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Verisium Manifestationallows_additional_projectiles, allows_inc_aoe, cold_affinity, construct, extra_extra_small_height, fast_movement, ghost, is_unarmed, melee, Slice1HMetal_onhit_audio
Wardbound Casterfast_movement, humanoid, not_str, red_blood, Unarmed_onhit_audio
Monster Tags2 /2745
NameTags
[ANY MONSTER]construct, fast_movement
Feral Primateanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Feral Primateanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Feral Primateanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
Feral Primateanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
Alpha Primatebeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
Testlinganimal_claw_weapon, beast, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, Slice1HMetal_onhit_audio
Porcupine Goliathallows_additional_projectiles, animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, Slice1HMetal_onhit_audio
Porcupine Goliathallows_additional_projectiles, beast, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, Slice1HMetal_onhit_audio
Porcupine Goliathallows_additional_projectiles, beast, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster, Slice1HMetal_onhit_audio
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mortar Cannonconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mortar Cannonconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mortar Cannonconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Bramble Burrowerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Bramble Burrowerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spire Burrowerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spire Burrowerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider
Bramble Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Raging Spiritbone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
DaemonUnarmed_onhit_audio, very_slow_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Doubleconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
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Placeholder 1construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Placeholder 2construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Placeholder 3construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Placeholder 4construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Boringelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Mirageconstruct, immobile, red_blood, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Cloneconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisiblebone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement
Volatile Coreconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Volatile Coreconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
DaemonCaster, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Coconut Crabbeast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Cloneconstruct, flesh_armour, is_unarmed, medium_height, slashing_weapon, Sword1H_onhit_audio, very_slow_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Mirage Saviourconstruct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, Sword1H_onhit_audio, very_fast_movement
Volatile Coreconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Volatile Coreconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
The Crowbellbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Crowbellbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
The Black Crowbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Frost Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Tempest Wraithallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Lightning Wraithallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Lightning Wraithallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Lightning Wraithallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
The Executionerhuman, humanoid, red_blood, slow_movement, Sword2H_onhit_audio
The Executionerhuman, humanoid, red_blood, slow_movement, Sword2H_onhit_audio
Incarnation of Deathhuman, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio
The Executionerhuman, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio
Incarnation of Deathhuman, humanoid, not_dex, not_int, red_blood, slow_movement, Sword2H_onhit_audio
Iron Thaumaturgistallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Iron Thaumaturgistallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Iron Guardallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Iron Spearmanallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Iron Sharpshooterallows_additional_projectiles, chaos_affinity, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Iron Enforcerdemon, humanoid, melee, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
The Devourerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, the Moving Earthbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
The Devourerbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
The Devourerbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
DaemonBeast_onhit_audio, very_slow_movement
Fungal Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Fungal Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Fungal Proliferatorallows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Fungal Proliferatorallows_inc_aoe, Caster, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mud Simulacrumconstruct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Mud Simulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Mud Simulacrumcannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Mud Simulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Living Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
The Bloated MillerBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Murtagh, the EngorgedBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Colm, the RancorousBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Lachlann, Ezomyte Rebelhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, Ezomyte Rebelhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, Ezomyte Rebelhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann of Endless Lamenthumanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement
Lachlann of Endless Lamenthumanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood
Lachlann of Endless Lamenthumanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement
Connal, the Tormentedhumanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement
Connal, the Tormentedhumanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, slow_movement
Isabel, Mourning Wifefast_movement, ghost, ghost_blood, Mace2HWood_onhit_audio, not_dex, not_str, undead
Daemonconstruct, Unarmed_onhit_audio, very_slow_movement
Isabel, Mourning Wifefast_movement, ghost, ghost_blood, Mace2HWood_onhit_audio, not_dex, not_str, undead
Calum, Weeping Childghost, ghost_blood, immobile, Mace2HWood_onhit_audio, not_str, undead
Torcall, Sobbing Childghost, ghost_blood, immobile, Mace2HWood_onhit_audio, not_str, undead
Porcupine Craballows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Porcupine Craballows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Porcupine Craballows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Venomous Craballows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Venomous Crab Matriarchallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Venomous Crab Matriarchallows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Quill Craballows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Quill Craballows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Drownedmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Drownedmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
DrownedAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
DrownedAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
DrownedUnarmed_onhit_audio, undead, very_slow_movement, zombie
DrownedUnarmed_onhit_audio, undead, very_slow_movement, zombie
DrownedAxe1HMetal_onhit_audio, undead, very_slow_movement, zombie
DrownedAxe1HMetal_onhit_audio, undead, very_slow_movement, zombie
Lumbering Deadmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Lumbering Deadmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Lumbering DeadAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Lumbering DeadAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Lumbering DeadUnarmed_onhit_audio, undead, very_slow_movement, zombie
Lumbering DeadUnarmed_onhit_audio, undead, very_slow_movement, zombie
Lumbering DeadUnarmed_onhit_audio, undead, very_slow_movement, zombie
Vile Impallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie
Vile Impfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie
Vile Hagallows_inc_aoe, Caster, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Beira of the Rotten Packhumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Beira of the Rotten Packhumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Riona, Winter's Cacklehumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Riona, Winter's Cacklehumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Gelida, the Frost-Tonguehumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Rael, the Frost Handhumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Isolde of the White Shroudhumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Isolde of the White Shroudhumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Gelida, the Frost-Tonguehumanoid, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
River Hagallows_inc_aoe, Beast_onhit_audio, Caster, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement
Fungal Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Fungal Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Fungal Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Fungal Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Wretched Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Wretched Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Flesh Larvabeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio
Flesh Larvabeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio
Flesh Larvabeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio
Flesh Larvaallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Flesh Larvaallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Flesh Larvaallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
The Brood Queenallows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Flesh Larvabeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio
Flesh Larvabeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab1HMetal_onhit_audio
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Voracious Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
Pack Werewolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Voracious Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Werewolf Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Werewolf Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Tendril Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Werewolf Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Hungering Stalkerdemon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Hungering Stalkerdemon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
The Rust Kingconstruct, fast_movement, not_dex, not_int, Sword2H_onhit_audio
The Rust Kingconstruct, fast_movement, not_dex, not_int, Sword2H_onhit_audio
Gozen, Rebellious Rustlordconstruct, fast_movement, not_dex, not_int, Sword2H_onhit_audio
Gozen, Rebellious Rustlordconstruct, fast_movement, not_dex, not_int, Sword2H_onhit_audio
Courtesanallows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Courtesanallows_additional_projectiles, allows_inc_aoe, Caster, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Blood Carrierallows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Cretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Cretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blood Collectorallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Death Knightallows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement
Death Knightallows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement
Death Knightallows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement
Death Knightallows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement
Death Knightallows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, Sword2H_onhit_audio, very_slow_movement
Gargoyle Demonconstruct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct, Sword1H_onhit_audio
Gargoyle Demonconstruct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct, Sword1H_onhit_audio
Decrepit MercenaryAxe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit Mercenarymelee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie
Decrepit MercenaryAxe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit Mercenarymelee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie
Decrepit Mercenaryallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
Decrepit Mercenaryallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie
Decrepit Mercenaryallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
Decrepit Mercenaryfire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio, undead, zombie
Decrepit Mercenaryfire_affinity, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit MercenaryAxe1HMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Decrepit MercenaryArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Decrepit MercenaryArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Decrepit MercenaryAxe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Decrepit MercenaryAxe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Decrepit MercenaryAxe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Decrepit MercenaryAxe1HMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Rotting Crowbeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Bramble Hulkallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Ghoul Commanderallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Ghoul Commanderallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Xyclucian, the Chimerabeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Xyclucian, the Chimerabeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Xilozoma, the Maw-Beastbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Xilozoma, the Maw-Beastbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Xyclucian, the Chimerabeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Xilozoma, the Maw-Beastbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Stone Pillarconstruct, immobile, mud_blood, Unarmed_onhit_audio
Uxmal, the Beastlordbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Gressor-Kul, the Apexbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Gressor-Kul, the Apexbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Uxmal, the Beastlordbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Gressor-Kul, the Apexbeast, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio, slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, immobile, red_blood
Flesh Pupbeast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Scourge of the Skiesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, the Feathered Plaguebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Plaguelingbeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Plaguelingbeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Plaguelingbeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Hatchlingbeast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Skulking Ghouldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Rust Skeletonmelee, monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen MarakethAxe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen MarakethAxe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen MarakethAxe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen MarakethAxe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen MarakethAxe1HMetal_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ancient Ezomytemelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ancient Ezomytemelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ancient Ezomytemelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ancient Ezomytemelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ancient Ezomyteallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ancient Ezomyteallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ancient Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ancient Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ancient Ezomytemonster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ancient Ezomytemonster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ancient Ezomyteallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Ancient Ezomytemonster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ancient Ezomytemonster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Fungal Artilleryallows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
Undertakerallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Burdened Wretchallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Bearer of Penitenceallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Maw Demonamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Bone Stalkerallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Bone Stalkerallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Tendril Sentinelallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Hungry Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Hungry Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Rotten Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Fungal Wolfbeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen RattlerCaster, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Caster, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlerallows_additional_projectiles, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Bloom Serpentallows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Bloom Serpentallows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Risen FarmhandAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Risen FarmhandAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Risen Farmhandmelee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie
Risen Farmhandmelee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie
Risen Farmhandmelee, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement, zombie
Burning Deadmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Burning DeadAxe1HMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Burning Deadmelee, physical_affinity, raises_dead, Sword2H_onhit_audio, undead, very_slow_movement, zombie
Bramble Apebeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Dog TraderArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
Azarian, the Forsaken SonAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Azarian, the Forsaken SonAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, the Fallen SonAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, the Fallen SonAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Zalmarath, the Colossusconstruct, humanoid, immobile, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss
Zalmarath, the Colossusconstruct, humanoid, medium_movement, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss
Vastweld, the Colossal Guardianconstruct, humanoid, immobile, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss
Vastweld, the Colossal Guardianconstruct, humanoid, medium_movement, mud_blood, not_dex, not_int, Sword1H_onhit_audio, titan_boss
Risen Arbalestallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Arbalestallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
Risen Arbalestallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
[DNT-UNUSED] Larkfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
Balbala, the Traitorfast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Balbala, the Traitorfast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Pirasha, the Forgotten Prisonerfast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Pirasha, the Forgotten Prisonerfast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Spirit of Balbalafast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Spirit of Pirashafast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
DaemonSword1H_onhit_audio, very_slow_movement
DaemonSword1H_onhit_audio, very_slow_movement
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio
Skitter Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Skitter Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skitter Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Skittering Stoneallows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode
Faridun Plaguebringerallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Faridun Plaguebringerallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Faridun Swordsmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio
Faridun Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio
Faridun Neophytefast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Fledglingfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Swordsmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Swordsmancannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearmancannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantrycannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomancannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Bladedancercannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Wind-slicerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Faridun Wind-slicercannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Infantrycannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Neophytefast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Faridun Fledglingfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Armoured Rhexallows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
Faridun Swordsmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Spearmanfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Heavy Infantryfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Spearwomanfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Faridun Wind-slicerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Faridun Javelineerallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Faridun Infantryhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio
Faridun Neophytefast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Faridun Fledglingfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio
Faridun Butcherfast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Sekhema Asalahuman, humanoid, medium_movement, red_blood, Sword1H_onhit_audio
Sekhema Asalahuman, humanoid, medium_movement, red_blood, Sword1H_onhit_audio
Sekhema Asalahuman, humanoid, medium_movement, red_blood
Sekhema Asalahuman, humanoid, medium_movement, red_blood
Jadohuman, humanoid, medium_movement, red_blood
Chyme Skittererallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Chyme Skittererallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Abyss Fishallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Uhtred, Covetous TraitorCaster, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour
Vorana, Last to Fallbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour
Vorana VolatileCaster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Farrowhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Gwennenfast_movement, human, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio
Unearthed Skeletal Swordsmanbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Unearthed Skeletal Warriorbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Unearthed Skeletal Warriorbone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Unearthed Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Unearthed Zombieflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Icebearerflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Rampagercold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed BerserkerCaster, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Zombieflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed Crawlerflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Unearthed RunecasterCaster, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
Unearthed Soldiercleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, Sword2H_onhit_audio, undead, ward_armour
Unearthed Urchinfast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie
Black Scythe Arbalestallows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Knight of the Sunhumanoid, Mace2HWood_onhit_audio, not_dex, not_int, undead, very_slow_movement, ward_armour
Knight of the Sunhumanoid, Mace2HWood_onhit_audio, not_dex, not_int, undead, very_slow_movement, ward_armour
Runed KnightCaster, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour
Priest of the ChaliceBeast_onhit_audio, bone_armour, bones, Caster, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour
Druid of the Broken Circlebone_armour, Caster, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour
Druidic Familiaranimal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead
Black Scythe Mercenaryflesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour
Order Ostiarybones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, Sword2H_onhit_audio, undead, very_slow_movement, ward_armour
Olroth, Origin of the FallCaster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, Sword2H_onhit_audio, undead, ward_armour
The Triskelion FlameCaster, construct, fire_affinity, is_unarmed, stone_armour, very_slow_movement
Creeping Firebone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Apparition Orbconstruct, fast_movement, ghost_armour, is_unarmed, non_attacking
Dannigfast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio
Gwennenfast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio
Rogbludgeoning_weapon, Caster, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, Mace2HWood_onhit_audio, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
Tujenbludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood
Creeping Firebone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
Tornadoconstruct, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Flame VolatileCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Volatile RockCaster, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonCaster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Living Crystalconstruct, immobile
TotemCaster, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
Skeleton Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Skeleton Sprigganallows_inc_aoe, Caster, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement
Treantanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Black Striderallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio
Black Striderallows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab1HMetal_onhit_audio
Black Striderallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio
Ashen Arachnidallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio
Black Striderallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab1HMetal_onhit_audio
Black Striderallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab1HMetal_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Vault Lurkerallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
Sabre Spiderbeast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
Adorned Beetleallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, Slice1HMetal_onhit_audio
Adorned Beetleallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, Slice1HMetal_onhit_audio
Tarnished Beetleallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, Slice1HMetal_onhit_audio
Tarnished Beetleallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, Slice1HMetal_onhit_audio
Adorned Scaraballows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Sword2H_onhit_audio
Adorned Scaraballows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster, Sword2H_onhit_audio
Tarnished Scaraballows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Sword2H_onhit_audio
Gilded Beetleallows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, Sword2H_onhit_audio, very_slow_movement
Gilded Beetleallows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, Sword2H_onhit_audio, very_slow_movement
The Ninth Treasure of Kethallows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, Sword2H_onhit_audio, very_slow_movement
Adorned Beetleallows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, Slice1HMetal_onhit_audio
The Rain Festival Beetleallows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement, Sword2H_onhit_audio
Desert Hulkallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Forsaken Hulkallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Cart Wheelconstruct, immobile, large_model
Desert Hulkallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Cart Wheelconstruct, immobile, large_model, Mace2HMetal_onhit_audio
Rotting Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Rotting Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Bog Hulkallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Sandscoured Deadhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandscoured Deadhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandscoured Deadhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandscoured Deadhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandscoured Deadhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandscoured Deadhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Serpent Clanallows_inc_aoe, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, Slice1HMetal_onhit_audio
Serpent Clanallows_inc_aoe, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster, Slice1HMetal_onhit_audio
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Stone Wallconstruct, mud_blood, sanctum_monster, Stab1HMetal_onhit_audio, very_slow_movement
Rattlecage, the Earthbreakerconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Volkhar, the Emberbornconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Volkhar, the Emberbornconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Magmanore, the Moltenconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Sulphirox, the Voltaxicconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Quake Golemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Ekbab, Ancient Steedbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Ekbab, Ancient Steedbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
The Bone Colossusbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
The Bone Colossusbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyena Demonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Sun Clan Scavengerallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Rathbreakerbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Rathbreakerbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Caedron, the Hyena Lordbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Caedron, the Hyena Lordbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Rathbreakerbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Caedron, the Hyena Lordbeast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio
Brimstone Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fire, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
Caustic Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio
Cinderback Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio
Cinderback Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Risen Magiallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
CenserSword2H_onhit_audio, very_slow_movement
Censersanctum_monster, Sword2H_onhit_audio, very_slow_movement
CenserSword2H_onhit_audio, very_slow_movement
Regurgitating Vultureallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
Jamanra, the Risen Kingfast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio
Jamanra, the Risen Kingfast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio
Ishtaroth, the Perennialfast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio
Ishtaroth, the Perennialfast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood, Sword2H_onhit_audio
Vile Idolconstruct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio
Crag Leaperbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Crag Leaperbeast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Dread Servantallows_additional_projectiles, bones, Caster, fire_affinity, Mace1HWood_onhit_audio, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Dread Servantallows_additional_projectiles, bones, Caster, fire_affinity, Mace1HWood_onhit_audio, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lichallows_additional_projectiles, allows_inc_aoe, bones, Caster, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Desiccated Lich Summonerbones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Mar Acolyteallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Mar Acolyteallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
Mar Acolyteallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Winged Fiendallows_additional_projectiles, beast, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Boulder AntBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Boulder AntBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Boulder AntBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Lost-men Zealotallows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Zealotallows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Zealotallows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Zealotallows_inc_aoe, Caster, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lost-men Brutecultist, human, humanoid, Mace2HWood_onhit_audio, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Gilded Cobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Ardura Homeguardfast_movement, human, humanoid, not_int, red_blood, Sword1H_onhit_audio
Emalhuman, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Tanimhuman, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Terracotta Soldierconstruct, Mace1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terracotta Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Carrion Reaperconstruct, fast_movement, lightning_affinity, Mace2HWood_onhit_audio, melee, not_dex, not_int, skeleton, undead, very_fast_movement
Lost-men Subjugatorcultist, fast_movement, human, humanoid, Mace2HWood_onhit_audio, melee, not_int, physical_affinity, red_blood
Drudge Osseodonbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Drudge Osseodonbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Lost-men Necromancerallows_additional_projectiles, Caster, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Skullslingerallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattleskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Spinesnatchermedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Serpent Shamanallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Serpent Shamanallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
Kabala, Constrictor Queenallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, the Serpent Queenallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, the Serpent Queenallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, the Serpent Queenallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Bewitching Serpentallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Serpent Shamanallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Gilded Cobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Gilded Cobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Bone Wallbones, construct, Stab1HMetal_onhit_audio, very_slow_movement
Iktab, the DeathlordCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Iktab, the DeathlordCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Lord of the PitCaster, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Iktab, the DeathlordUnarmed_onhit_audio, very_slow_movement
Iktab, the Deathlordimmobile, Unarmed_onhit_audio
Iktab, the DeathlordUnarmed_onhit_audio, very_slow_movement
Risen Marakethcannot_be_monolith, melee, monster_barely_moves, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethcannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Marakethcannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
Risen Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
Sandflesh Skeletonmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Skeletonmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Warriormelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Warriormelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Warriormelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Warriormelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandflesh Mageallows_additional_projectiles, Caster, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
Rasp Scavengerallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Tombshriekerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster
Demon Magusdemon, medium_movement, not_dex, not_str, Sword1H_onhit_audio
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Vesper Batallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Sand Spiritallows_additional_projectiles, Caster, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Navira, the Last Miragehumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
Ruzhan, the Blazing SwordElemental, Fire, humanoid, medium_movement, Unarmed_onhit_audio
Kelari, the Tainted Sandsearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, Slice1HMetal_onhit_audio, uses_suicide_explode
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, Slice1HMetal_onhit_audio, uses_suicide_explode
Vril Apparitionallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, Slice1HMetal_onhit_audio, uses_suicide_explode
Tor Gul, the Defilerbones, Mace2HWood_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Tor Gul, the Defilerbones, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, skeleton, undead
Zar Wali, the Bone Tyrantbones, Mace2HWood_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, the Bone Tyrantbones, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, skeleton, undead
Vile Vultureallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Vile Vultureallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Vile Vultureallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Kinarhaconstruct, fast_movement, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
Kinarhaconstruct, fast_movement, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
Maraketh Undeadmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Maraketh Undeadcannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Plague Swarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Plague Swarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Plague Nymphallows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Plague Nymphallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Plague Harvesterbeast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Bloodgulpbeast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Fleshpiercebeast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Plague Harvesterbeast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Plague Harvesterbeast, cannot_be_monolith, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Twilight Order Soldierallows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Twilight Order Soldierhuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio
Twilight Order Officerallows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Twilight Order Officerfast_movement, human, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio
Twilight Order Officerallows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Twilight Order Soldierallows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Twilight Order Officerallows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Twilight Overseercultist, fast_movement, human, humanoid, red_blood, Unarmed_onhit_audio
The Punishedbones, Mace2HWood_onhit_audio, medium_movement, skeleton, undead
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dune Lurkerallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
Winged Horrorallows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, Sword2H_onhit_audio
Winged Horrorallows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster, Sword2H_onhit_audio
Winged Horrorallows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, Sword2H_onhit_audio
Terracotta Fanaticallows_inc_aoe, chaos_affinity, construct, Mace2HWood_onhit_audio, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement
Raven Harpy [DNT-UNUSED]avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Mantis Ratallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
Rudja, the Dread Engineerallows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Rudja, the Dread Engineerallows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Vorrik, The Infernal Engineerallows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Vorrik, The Infernal Engineerallows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Zarokh, the Temporalconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Zarokh, the Temporalconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Swamp Golemallows_inc_aoe, construct, earth_elemental, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement
Bogfelled Slavehumanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled CommonerAxe1HMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commonerhumanoid, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commonerhumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Bogfelled Commonerhumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Dredge Fiendallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Dredge Fiendallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Rootdredgeallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Rootdredgeallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grudgelash, Vile Thornallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grudgelash, Vile Thornallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Orok Hunterallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok Fleshstabberfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok Throatcutterfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Orok Shamanallows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Ranbu the Pale Shamanallows_additional_projectiles, allows_inc_aoe, Caster, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Garkam, Ranbu's Maulallows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood
Azak Stalkerallows_inc_aoe, fast_movement, human, humanoid, Mace2HWood_onhit_audio, melee, not_int, physical_affinity, red_blood
Azak Spearthrowerallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak Fleshstabberfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak Mongrelmasterhuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak Throatcutterfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Azak Shamanallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Azak Shamanallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Narag of the Vile Wordallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
Azak Shamanallows_additional_projectiles, allows_inc_aoe, Caster, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Azak Brutehuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak Fledglingallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Azak Torchbearerfast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Azak Maulerallows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Azak Maulerallows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Bone Wallbones, construct, not_dex, not_int, very_slow_movement
Savage Effigyconstruct, very_slow_movement
Savage Effigyconstruct, very_slow_movement
Bloodthief Waspbeast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodthief Waspbeast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodthief Queenallows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Bloodthief Queenallows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Sea-tribe Trapperfast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio
Sea-tribe Villagerfast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio
Sea-tribe Casterhumanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Sea-tribe Vaulterhumanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Sea-tribe Daggerbearerhumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Sea-tribe Pouchbearerhumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Sea-tribe Harpoonerfast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio
Sea-tribe Spearfisherhumanoid, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Sea-tribe Avianfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
Pale-stitched Stalkerfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement
Adorned Miscreationfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement
Hunchback Clubberhumanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
Flathead Clubberhumanoid, Mace2HWood_onhit_audio, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Pyromushroom Cultivatorhumanoid, not_dex, red_blood, Sword1H_onhit_audio, very_slow_movement
Pyromushroom Cultivatorhumanoid, not_dex, red_blood, Sword1H_onhit_audio, very_slow_movement
Bane Saplingallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Antlion Chargerbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Antlion Chargerbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Chaw Mongrelbeast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
Chaw Mongrelbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Chaw Mongrelbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Vaal Skeletal Warriormelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
Vaal Skeletal SquireAxe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Vaal Skeletal Priestallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
Vaal Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Vaal Skeletal Warriormelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
Vaal Skeletal SquireAxe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Vaal Skeletal Priestallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
Vaal Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Ill-fated Explorerhumanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
[DNT-UNUSED] Just A Rockconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Mighty Silverfistbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Mighty Silverfistbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Mighty Silverfistbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, the Headcrusherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Abominable Yetibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Abominable Yetibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Abominable Yetibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Nettle Antbeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Frozen Mandiblesbeast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
Nettle Antbeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Entwined Hulkbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Entwined Hulkbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Snakethroat Shamblerbeast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Entrailhome Shamblerbeast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Slitherspitterallows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Constricted Shamblerbeast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Constricted Spitterallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Scorpion Monkeybeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Scorpion Monkeybeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Diretusk Boarbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Diretusk Boarbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Daemonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Waspbeast, fast_movement, Stab1HMetal_onhit_audio
[DNT-UNUSED] Spirit Turtlebeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
[DNT-UNUSED] Jade Hulkbeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, Mace2HWood_onhit_audio, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
[DNT-UNUSED] Spirit Casterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Karui Warhornbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Ancestral Spirit Turtlebeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
Ancestral Jade Hulkbeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
Ancestral Jadecasterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Ancestral Warhornbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, Mace2HWood_onhit_audio, medium_height, melee, not_int, physical_affinity, very_slow_movement
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Daggerdancerazmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Cultist Witchallows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist Witchallows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Bruteazmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Skullslingerallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattlebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Spinesnatcherbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Affliction Totemconstruct, ghost_armour, immobile, is_unarmed, non_attacking
Prowling Chimeralbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Chameleon Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
River Drakebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Blackjaw, the Remnantconstruct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Blackjaw, the Remnantconstruct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorselessconstruct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorselessconstruct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, the Remorselessconstruct, Fire, fire_affinity, humanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardianconstruct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardianconstruct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardianconstruct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Stormgore, the Guardianconstruct, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Ignagduk, the Bog Witchallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Ignagduk, the Bog Witchallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, the Withered Croneallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, the Withered Croneallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Ignatia, the Flame-Swornallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Elvara, the Savage Flameallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Heldra of the Black Pyreallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Heldra of the Black Pyreallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Ignatia, the Flame-Swornallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Stone Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Gold-Melted Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Gold-Melted Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Gold-Melted Sentinelallows_inc_aoe, cannot_be_monolith, construct, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Rusted ReconstructorCaster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, monster_barely_moves, not_dex, vaal, very_slow_movement
Rusted ReconstructorCaster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, monster_barely_moves, not_dex, vaal, very_slow_movement
Reconstructorbludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
Shockblade Constructallows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal
Rusted Dyna Golemallows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal
Rusted Dyna Golemallows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal
Shockblade Constructallows_inc_aoe, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal
Rusted Dyna Golemallows_inc_aoe, cannot_be_monolith, Caster, construct, golem, lightning_affinity, Mace2HMetal_onhit_audio, medium_movement, melee, mud_blood, not_dex, vaal
Shockblade Constructallows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, Mace2HMetal_onhit_audio, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, Mace2HMetal_onhit_audio, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Constructed MonkeyCaster, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, Slice1HMetal_onhit_audio, vaal
Constructed Monkey HeadCaster, construct, golem, immobile, is_unarmed, metal_armour, not_dex, Slice1HMetal_onhit_audio, vaal
Rotted Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Rotted Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Prowling Shadeallows_inc_aoe, Caster, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, Slice1HMetal_onhit_audio, undead
Prowling Shadefast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, Slice1HMetal_onhit_audio, undead
Prowling Shadeallows_inc_aoe, Caster, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, Slice1HMetal_onhit_audio, undead
Undead Vaal Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement
Undead Vaal Guardallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Undead Vaal Guardallows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal
Undead Vaal Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement
Undead Vaal Guardallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Undead Vaal Guardallows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal
Foul SageCaster, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_slow_movement
Flathead Younglinghumanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Foul Blacksmithallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, melee, physical_affinity, ranged, red_blood, slow_movement
Foul Maulerhumanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, very_slow_movement
Filthy Lobberallows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Flathead Warriorhumanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Filthy First-bornallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Lythara, the Wayward Spearhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Lythara, the Wayward Spearhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Queen in the Mistshuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Viper Servantbeast, fast_movement, not_int, not_str, reptile_beast, Stab1HMetal_onhit_audio
Viper Legionnaireallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Viper Legionnaireallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword2H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Blood Zealotcultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement
Blood Zealotcultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement
Blood Zealotcultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaotic Zealotchaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaotic Zealotchaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaotic Zealotcannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Fiery Zealotcultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Fiery Zealotcultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Powered Zealotcultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Powered Zealotcultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Bannerbearing Zealotcannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Bannerbearing Zealotcannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Bannerbearing Zealotcannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Blood Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Blood Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Chaotic Zealotallows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio
Chaotic Zealotallows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio
Chaotic Zealotallows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Fiery Zealotallows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Fiery Zealotallows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Powered Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Powered Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Fiery Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Fiery Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Powered Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, melee, not_str, red_blood, very_fast_movement
Powered Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, melee, not_str, red_blood, very_fast_movement
Vaal Excoriatorhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Vaal Guardallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Guardhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Vaal Guardhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Vaal Guardallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Vaal Overseerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal Overseerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal Overseerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal Goliathallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Goliathallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Goliathallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Surgical Experimentalistallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Vaal FormshifterCaster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal FormshifterCaster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal Formshiftercannot_be_monolith, Caster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio
Vaal FormshifterCaster, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood, Sword1H_onhit_audio
Blood Priestessallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Blood Priestessallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Blood Priestallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Volatile Coreconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
Vaal Enforcerhuman, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Vaal Researcherallows_additional_projectiles, allows_inc_aoe, Caster, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Loyal Jaguarbeast, medium_movement, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Jaguar Familiarbeast, medium_movement, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Serpentine Familiarbeast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab1HMetal_onhit_audio
Primal Familiaranimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, Slice1HMetal_onhit_audio, small_height
Snakebeast, not_int, not_str, red_blood, reptile_beast, Stab1HMetal_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Servihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Servihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Oswaldhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
The Hooded Onehuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
The Hooded Onehuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
The Hooded Onehuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
The Hooded Onehuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Tujenhuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Dannighas_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio
Angehuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Vaal Embalmed Axemanhumanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead
Vaal Embalmed Spearmanfast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Roguefast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal Embalmed Beareraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Vaal Embalmed Beareraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab1HMetal_onhit_audio, undead, very_slow_movement
Drowned Explorerhumanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Drowned ExplorerAxe1HMetal_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Explorerhumanoid, melee, monster_barely_moves, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Drowned ExplorerAxe1HMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Drowned Spectrefast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water
Drowned Bearerallows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Gold-melted Blacksmithallows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Gold-melted Blacksmithallows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Drowned Crawlerfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Drowned Crawlerhumanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Blood Elementalconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
[DNT-UNUSED] Liquid Elemental Bloodconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword2H_onhit_audio
Bloodrite Guardallows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Bloodrite Guardallows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio
Bloodrite Guardallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Bloodrite Guardallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio
Priest of the Sunallows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Priest of the Sunallows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Bloodrite Priestallows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Bloodrite Priestallows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Ketzuli, High Priest of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ketzuli, High Priest of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seer of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seer of the Sunallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Construct Armsconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Construct Armsconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Feral Batbeast, fast_movement, flying, mammal_beast, red_blood, Slice1HMetal_onhit_audio
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Vaal Axemanallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio
Vaal Axemanallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio
Zelina, Blood Priestessfast_movement, human, humanoid, not_int, not_str, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement
Zolin, Blood Priestfast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Ytzara, Blood Oracleallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio, very_fast_movement
Maztli, Flesh-Shaperfast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Ytzara, Blood Oraclefast_movement, human, humanoid, not_int, not_str, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement
Maztli, Flesh-Shaperfast_movement, human, humanoid, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Filthy CroneCaster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Filthy CroneCaster, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
The Queen of Filthallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
The Queen of Filthallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsomeallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsomeallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, the Loathsomeallows_additional_projectiles, allows_inc_aoe, humanoid, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Crone's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Queen of Filth's Cursevery_slow_movement
Rotting Soulcatcherallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Rotting Soulcatcherallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Man o' WarCaster, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
Rotting Cannoneerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Rotting Cannoneerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Rotting Grenadierallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Rotting Demolitionistallows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
Captain HartlinMace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie
Captain HartlinMace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie
Malgor, the NautilordMace2HWood_onhit_audio, not_dex, slow_movement, undead, zombie
Ghost Cannonconstruct, slow_movement
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
Torrek of the Drowned FleetMace2HWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Torrek of the Drowned FleetMace2HWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Bloated Anchormanhumanoid, Mace2HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Impaled Mutineercannot_be_monolith, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Searot Skeletonmelee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Searot Harpoonerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Searot Ensnarerallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Searot Sniperallows_additional_projectiles, Arrow_onhit_audio, cold_affinity, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Searot Skeletonmelee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Searot SkeletonAxe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Archer Transcendentallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Archer TranscendentArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
Goliath Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Brutal Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood
Brutal Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood
Shielded Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood, Sword1H_onhit_audio
Fused Swordsmanconstruct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood, Sword1H_onhit_audio
Doryani's Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Doryani's Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
Skitter MineCaster, construct, fast_movement, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
Warrior Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Bladelash Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Goliath Shrikeallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Goliath Shrikeallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Manshrikebeast, Beast_onhit_audio, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Carrion Gullbeast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Vilespit Gullallows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Scavenged Skeletoncannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Scavenged Skeletonmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Raven Shrikeallows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Gull Shrikeavian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Doryani, Royal Thaumaturgehuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani, Royal Thaumaturgehuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani, Royal Thaumaturgehuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryani's Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryani's Triumphconstruct, mud_blood, not_dex, not_int, slow_movement
Omniphobia, Fear ManifestCaster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Rattling Gibbetallows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Eternal Torturerfast_movement, humanoid, melee, not_int, physical_affinity, Sword2H_onhit_audio, undead, zombie
Spined Necromancerallows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Forael, the Soulkeeperallows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Spined Necromancerallows_inc_aoe, Caster, flying, not_dex, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Prowling Skeletonbones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Prowling Skeletonbones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Eaten Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead
Eaten Ratbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead
Eaten Ratbeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlercannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Risen Rattlercannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Eternal Prisonermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Eternal Prisonermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Eternal PrisonerAxe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Eternal PrisonerAxe1HMetal_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Eternal Prisonernot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Prowling Skeletonbones, fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Pale Tidecrasherallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pale Brinesplitterallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pale Brinesplitterhumanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Pale Waterwalkercold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Eternal Guardfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement
Fallen Quartermasterfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement
Tangmazuhuman, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio
Freya Hartlinhumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Pale Abductorallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Pale Abductorallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Coral-crowned Skeletonbones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Bulbous Mawcold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Angler MawBeast_onhit_audio, melee, physical_affinity, undead, very_slow_movement
Slimy Stalkerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, undead, very_fast_movement
Mektul, the Forgemasterfast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, the Living Furnace fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, the Living Furnace fast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
The Prisonerhuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead
The Prisonerhuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead
The Shackled Horrorhuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead
The Shackled Horrorhuman, humanoid, medium_movement, not_dex, not_int, red_blood, Sword1H_onhit_audio, undead
Ice Spikeconstruct, immobile, Unarmed_onhit_audio
Daemonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement
Elephant Tortoiseallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Spiked Scuttlerallows_inc_aoe, beast, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, Slice1HMetal_onhit_audio, very_slow_movement
Spiked Scuttlerallows_inc_aoe, beast, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, Slice1HMetal_onhit_audio, very_slow_movement
Stoneback Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Captive Stoneback Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Great White Onebeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Great White Onebeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Sandstriderbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Sandstriderbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Great White Onebeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Sandstriderbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Skulltop Kinfast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab1HMetal_onhit_audio
Feral Kinfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio
Skulltop Kinhumanoid, medium_movement, not_dex, not_int, red_blood, Stab1HMetal_onhit_audio
Feral Kinfast_movement, humanoid, not_int, not_str, red_blood, Stab1HMetal_onhit_audio
Subdued Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Subdued Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Mimbok, the Enslavedbeast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
Spearbearer Kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Spearbearer Kinhumanoid, medium_movement, not_int, red_blood, Stab1HMetal_onhit_audio
Spearbearer Kinhumanoid, medium_movement, not_int, red_blood, Stab1HMetal_onhit_audio
Spearbearer Kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab1HMetal_onhit_audio
Tallwalker Kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
Wardrum Kinallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Wardrum Kinhumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
Tuskbearer Kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Tuskbearer Kinhumanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
Tuskbearer Kinhumanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
Shaman Kinallows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Shaman KinCaster, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
Shaman Kinallows_additional_projectiles, allows_inc_aoe, Caster, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Molten Impallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Caster, cleaving_weapon, demon, Fire, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
The Blind Beastbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Blind Beastbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Ravenous Fangbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Ravenous Fangbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Ravenous Fangbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Ravenous Fangbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Blind Brutebeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
The Blind Maulerbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
Krutog, Lord of Kinhumanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood
Krutog, Lord of Kinhumanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood
Brughor, the Insatiablehumanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood
Brughor, the Insatiablehumanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, red_blood
Prospector Kinfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
Torchbearer Kinfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Spiked Rayallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Spiked Rayallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Skittering Jellycrabbeast, Caster, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water
Skittering Jellycrabbeast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water
Luminous Jellyfishbeast, Caster, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
Ghastly Sirenhumanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Giant Mawallows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water
Luminous Spinefishbeast, Beast_onhit_audio, Caster, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood
Brine Maidenallows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Adelina, Guardian of the Pearlallows_additional_projectiles, beast, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Amphibious Prowleramphibian_beast, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Guardian Lizardallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Guardian Lizardallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Ancestral Channelerhuman, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ancestral Channelerallows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Ancestral Channelerhuman, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Primal Spiritallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Primal Spiritallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Ancestral Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Ancestral Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Ancestral GuardianAxe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral GuardianAxe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral GuardianAxe1HMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Warriorallows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Warriorallows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Warriorallows_inc_aoe, Axe2HMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Headtakerhuman, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Headtakerhuman, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ancestral Headtakerhuman, humanoid, Mace1HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Firebreatherallows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
Ngamahu Ravagerallows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Blackbark Demolisherallows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Spearfisherallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Riptideallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
Tasalio Trawlerfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Diamora, Song of DeathBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, Song of DeathBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Syvora, Daughter of the DeepBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, Song of DeathBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, Song of Deathdemon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
[DNT-UNUSED]Water BallCaster, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
Ancestral Maskghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Ancestral Hornbearerhuman, humanoid, Mace2HWood_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Ancestral Hornbearerallows_inc_aoe, human, humanoid, Mace2HWood_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Tawhani, the Ancestral Guardianconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Daemonconstruct, immobile, Unarmed_onhit_audio
Yama The Whitehumanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement
Yama The Whitehumanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement
Yama The Whitehumanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement
Yama The Whitehumanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement
Yama The Whitehumanoid, Mace2HWood_onhit_audio, not_str, red_blood, very_slow_movement
Blood-fevered Brew-breatherallows_inc_aoe, human, humanoid, karui, Mace2HWood_onhit_audio, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Blood-fevered Brew-breatherallows_inc_aoe, human, humanoid, karui, Mace2HWood_onhit_audio, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Blood-fevered Hookmanhuman, humanoid, karui, Mace2HStone_onhit_audio, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered Spearmanfast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood
Blood-fevered Spearmanfast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood
Blood-fevered Spearmanfast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood
Blood-fevered AxemanAxe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered WarriorAxe2HMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Blood-fevered MacemanAxe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blood-fevered Pustuleconstruct, very_slow_movement
Blood-fevered Arsonistallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, MonsterBlunt_onhit_audio, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Blood-fevered Tuskbeastallows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Blood-fevered Wisewomanallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Blood-fevered Wisewomanallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, Caster, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Harano, the Meat CarverAxe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Harano, the Meat CarverAxe1HMetal_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Armoured Parasitebeast, insect, MonsterStab_onhit_audio, red_blood, very_slow_movement
Kreth Parasitebeast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Moray Clanbeast, fast_movement, not_int, not_str, Unarmed_onhit_audio
Infested Mantabeast, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio
Infested Octopusbeast, Beast_onhit_audio, medium_movement, red_blood
Infested Turtlebeast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Infested Anglerfishbeast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
[DNT-UNUSED] Parasite Hostbeast, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Infested Mantabeast, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio
Infested Octopusbeast, Beast_onhit_audio, medium_movement, red_blood
Infested Turtlebeast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Infested Anglerfishbeast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Blood-fevered Plaguespreaderallows_inc_aoe, human, humanoid, karui, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Guardian Turtleallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
Guardian Turtleallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
Guardian Turtleallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
[DNT-UNUSED] Ant Carrierbeast, fast_movement, insect, not_dex, not_int, slow_movement, Stab1HMetal_onhit_audio
Blightstalkerbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Tavakai, the Chieftainhuman, humanoid, karui, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Tavakai, the Fallenhuman, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, slow_movement
Tavakai, the Consumedhuman, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Manoki, the Chosenhuman, humanoid, karui, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Manoki, the Feveredhuman, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, slow_movement
Manoki, the Defiledhuman, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Manoki, the Defiledhuman, humanoid, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Warrior Spirithuman, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement
Sporebearerbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Fungal Reaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Cultivated Grovebeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Cultivated Grovebeast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
Skeleton Sprigganbeast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement
Cultivated Grovebeast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Judgement Birdbeast, medium_movement, not_int, not_str, red_blood, Stab1HMetal_onhit_audio
Count Geonorfast_movement, human, humanoid, not_dex, not_int, red_blood, Sword1H_onhit_audio
Count Geonorfast_movement, human, humanoid, not_dex, not_int, red_blood, Sword1H_onhit_audio
Count Geonorbeast, human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Count Geonorbeast, human, humanoid, not_int, red_blood, slow_movement, Sword1H_onhit_audio
Geonor, the Putrid Wolfdemon, medium_movement, red_blood, Sword1H_onhit_audio
Geonor, the Putrid Wolfdemon, medium_movement, red_blood, Sword1H_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
Geonor, the Putrid Wolfdemon, medium_movement, red_blood, Sword1H_onhit_audio
Geonor, the Putrid Wolfdemon, medium_movement, red_blood, Sword1H_onhit_audio
Daemonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab1HMetal_onhit_audio, very_slow_movement
Court Werewolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Tendril Prowlerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Crazed Guardbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement
Crazed Guardbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement
Crazed Guardbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, Sword2H_onhit_audio, undead, very_slow_movement
Twilight Order Oathswornallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathswornallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathswornallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Missionary Lorandisallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathswornallows_additional_projectiles, allows_inc_aoe, Caster, human, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Twilight Order Oathswornhuman, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement
Twilight Order Oathswornhuman, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement
Twilight Order Oathswornhuman, humanoid, Mace2HWood_onhit_audio, not_dex, not_str, red_blood, very_slow_movement
Torvian, Hand of the Saviourhuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Brakkus, the Juggernauthuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Brakkus, the Juggernauthuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Clone [DNT-UNUSED]fast_movement, human, humanoid, not_int, red_blood, Sword2H_onhit_audio
Faithful Archerallows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Faithful Archerallows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Faithful Warriorallows_inc_aoe, fast_movement, human, humanoid, karui, Mace2HMetal_onhit_audio, melee, not_int, physical_affinity, red_blood
Faithful Warriorallows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, Mace2HMetal_onhit_audio, melee, not_int, physical_affinity, red_blood
Righteous Axewielderallows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Righteous Axewielderallows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood, Sword2H_onhit_audio
Invisiblebone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement
Scarecrow Beastallows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Scarecrow Beastallows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Jamanra, the Abominationhuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Jamanra, the Abominationhuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Jamanra, the Abominationhuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Jamanra, the Abominationhuman, humanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
King's Attendantsand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Infested Cadaverbeast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio
Forgotten Stalkerdemon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten Crawlerdemon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten Satyrdemon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton, Slice1HMetal_onhit_audio
Forgotten Satyrdemon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton, Slice1HMetal_onhit_audio
[DNT-UNUSED] Mushroom Fungusbeast, Mace2HWood_onhit_audio, not_dex, not_int, very_slow_movement
The Noxious Behemothbeast, Mace2HWood_onhit_audio, not_dex, not_int, very_slow_movement
Wheelbound Haghumanoid, melee, not_dex, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Zicoatl, Warden of the Coreallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Zicoatl, Warden of the Coreallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardianallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardianallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardianallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Tetzcatl, the Blazing Guardianallows_inc_aoe, construct, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Draven, the Eternal Praetorghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement
Draven, the Eternal Praetorghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement
Tycho, the Black Praetorghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement
Tycho, the Black Praetorghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement
Draven, the Eternal Praetorghost_blood, humanoid, not_dex, not_int, Sword2H_onhit_audio, undead, very_slow_movement
Captured Soulghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Captured Soulghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Wolf Companionbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
Wolf Companionbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
Wolf Companionbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
Azmerian Wolfbeast, mammal_beast, medium_movement, not_int, not_str, red_blood, Sword1H_onhit_audio
Cackling Companionbeast, Beast_onhit_audio, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Mist Ravenallows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood
Twilight Order Priestallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Twilight Order Priestallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Caster, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Tectonic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Tectonic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Volcanic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Volcanic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Volcanic Golemallows_inc_aoe, construct, Fire, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
CloneBeast_onhit_audio, construct, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
Cloneconstruct, Elemental_onhit_audio, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
The Immured Furydemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, immobile, Sword2H_onhit_audio
Invisibleconstruct, immobile, Sword2H_onhit_audio
Phanos, Last Disciple of Auriademon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Invisibleconstruct, Sword2H_onhit_audio, very_slow_movement
Invisibleconstruct, immobile, Sword2H_onhit_audio
Invisibleconstruct, immobile, Sword2H_onhit_audio
Forgotten MaulerBeast_onhit_audio, demon, not_dex, not_int, slow_movement
Forgotten Clovendemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Forgotten Brutaliserdemon, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, skeleton, undead
Forgotten Crawlerdemon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten Stalkerdemon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Forgotten Stagbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Forgotten Satyrdemon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio
Rabid Dogbeast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
Vargir the Feral Muttbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Rabid Dogbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Mercenary Companionhuman, humanoid, medium_movement, red_blood, Unarmed_onhit_audio
Skeletal Warriorbone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead
Skeletal ReaverAxe1HMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skeletal Brutebone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, Mace2HMetal_onhit_audio, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skeletal Sniperbone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab1HMetal_onhit_audio, undead
Skeletal Frost Magebone_armour, bones, Caster, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Storm Magebone_armour, bones, Caster, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Arsonistbone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skeletal Clericbone_armour, bones, Caster, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Raised Zombieanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Offering Spikebones, construct, immobile, Unarmed_onhit_audio
Volatile Boarbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Volatile Boarbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Faridun Crawlerfast_movement, humanoid, melee, not_int, physical_affinity, Slice1HMetal_onhit_audio, undead, very_fast_movement, zombie
Faridun Crawlerfast_movement, humanoid, melee, not_int, physical_affinity, Slice1HMetal_onhit_audio, undead, very_fast_movement, zombie
Faridun Corpse Striderfast_movement, humanoid, red_blood, SpearMetal_onhit_audio, undead, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Forsaken Minerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Forsaken MinerAxe1HMetal_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Forsaken MinerAxe1HMetal_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Forsaken Minerfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Forsaken Minerfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Candlemass, the Living Riteconstruct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio
Candlemass, the Living Riteconstruct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio
Meltwax, Mockery of Faithconstruct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio
Meltwax, Mockery of Faithconstruct, mud_blood, not_dex, not_int, slow_movement, stone_construct, Sword2H_onhit_audio
Asinia, the Praetor's Consortghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead
Asinia, the Praetor's Consortghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead
Saphira, The Dread Consortghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead
Saphira, The Dread Consortghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead
Bone Wallbones, construct, Stab1HMetal_onhit_audio, very_slow_movement
Asinia, the Praetor's Consortghost_blood, humanoid, not_dex, skeleton, slow_movement, Sword1H_onhit_audio, undead
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Walking Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Eternal Knightallows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Eternal Knightallows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Eternal Knightallows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Eternal Knightallows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Eternal Knightallows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Knight-Gauntbones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Knight-Gauntbones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Knight-Gauntbones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, Sword1H_onhit_audio, undead, very_slow_movement
Bone Crawlerbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Moltenmettleallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement
L'im the Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun Impalerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Ancestral Warrior Spiritconstruct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, Mace2HMetal_onhit_audio, medium_height, non_attacking, slashing_weapon, very_fast_movement
Totemconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Rhoa Companionbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Wild Bear Spiritbeast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Urnwalkerconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Risen Tale-womanallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
Giant Ugly Toadamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Dark Consequenceamphibian_beast, beast, red_blood, slow_movement, Unarmed_onhit_audio
[DNT] Shrieking Spiritghost, red_blood, Unarmed_onhit_audio, undead, very_fast_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio
Rotting Guardnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Rotting Guardnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
The Rotten DruidCaster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie
The Rotten DruidCaster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie
The Fungus BehemothCaster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie
The Fungus BehemothCaster, large_model, Mace2HWood_onhit_audio, nature_boss, not_dex, not_str, ranged, undead, very_slow_movement, zombie
Daemonconstruct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, Sword1H_onhit_audio, wood_armour
The Brambleghastconstruct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement
The Brambleghastconstruct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement
Rootgrasp, the Hateful Forestconstruct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement
Rootgrasp, the Hateful Forestconstruct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement
The Brambleghastconstruct, large_model, Mace2HWood_onhit_audio, not_dex, not_int, slow_movement
Vicious Vineanimal_claw_weapon, construct, immobile, is_unarmed, Mace2HWood_onhit_audio, melee, physical_affinity, wood_armour
Vicious Vineconstruct, immobile, Mace2HWood_onhit_audio
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Areagne, Forgotten Witchghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Raging SpiritFire, flying, medium_movement, skeleton, Slice1HMetal_onhit_audio, undead
Affliction Totemconstruct, immobile
The King in the Mistscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
The King in the Mistscultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
Mystic Fetishconstruct, immobile, large_model, not_dex, not_str
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
The King in the Mistsdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Explosive Toadamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Petulant Stonemawbeast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement
Petulant Stonemawbeast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement
Scute Lizardbeast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Scute Lizardbeast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Cerberic Batallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Cerberic Batallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Cerberic Batallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Stoneclad Gorillaallows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Stoneclad Gorillaallows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Stoneclad Gorillaallows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Crested Behemothallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Crested Behemothallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Bahlak, the Sky Seerbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak, the Sky Seerbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak, the Sky Seerbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak, the Sky Seerbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, the Frozen Talonbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, the Frozen Talonbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Wing of Winterbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Wing of Winterbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Wing of Winterbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Wing of Winterbeast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement
Albino Rhoabeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
Cloneconstruct, fast_movement, Sword1H_onhit_audio
[DNT-UNUSED] Scaled Abominationhumanoid, immobile, red_blood, Sword1H_onhit_audio
Benedictus, First Herald of Utopiahuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
Aurelian, the Grand Adjudicatorhuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
Aurelian, the Grand Adjudicatorhuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
[DNT-UNUSED] Serpent Clan's Cursevery_slow_movement
Rafiq of the Frozen Springconstruct, Mace2HWood_onhit_audio, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Hadi of the Flaming Riverconstruct, Mace2HWood_onhit_audio, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Sigbert of the Sullied Oathconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Godwin of the Shattered Creedconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Rafiq of the Frozen Springconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Hadi of the Flaming Riverconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Sigbert of the Sullied Oathconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Godwin of the Shattered Creedconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Sigbert of the Sullied Oathconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
Godwin of the Shattered Creedconstruct, Mace2HWood_onhit_audio, not_dex, not_int, stone_construct, very_slow_movement
The Trialmasterhumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
The Trialmasterhumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, very_slow_movement
Ashar, the Sand Motherbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, The Dune Dwellerbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, The Dune Dwellerbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Ashar, the Sand Motherbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, The Dune Dwellerbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Daemondemon, immobile, sanctum_monster, Unarmed_onhit_audio
[DNT-UNUSED] HoneyAntbeast, insect, MonsterStab_onhit_audio, very_slow_movement
Infernal Houndbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Invisibleconstruct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement
It That Hatesallows_additional_projectiles, Caster, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab1HMetal_onhit_audio
It That Lashesallows_inc_aoe, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
It That HuntsCaster, chaos_affinity, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood, Slice1HMetal_onhit_audio
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
It That Shredsallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
It That Guardsallows_additional_projectiles, Caster, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood
It That Clawsanimal_claw_weapon, beyond_demon, bone_armour, Caster, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Omniphobia, Fear ManifestCaster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon, Sword1H_onhit_audio
Omniphobia, Fear Manifestdemon, medium_movement, red_blood, Sword1H_onhit_audio
Kosis, The Revelationdemon, fast_movement, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Kosis, The Revelationdemon, fast_movement, not_dex, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Ragedemon, fast_movement, Slice1HMetal_onhit_audio
Ragedemon, fast_movement, Slice1HMetal_onhit_audio
Spitedemon, medium_movement, not_dex, not_str, Slice1HMetal_onhit_audio
Spitedemon, medium_movement, not_dex, not_str, Slice1HMetal_onhit_audio
Disgustdemon, Slice1HMetal_onhit_audio, very_slow_movement
Disgustdemon, Slice1HMetal_onhit_audio, very_slow_movement
Malicedemon, fast_movement, not_int, not_str, Slice1HMetal_onhit_audio
Furydemon, medium_movement, Unarmed_onhit_audio
Furydemon, medium_movement, Unarmed_onhit_audio
Turmoildemon, medium_movement, Slice1HMetal_onhit_audio
Turmoildemon, medium_movement, Slice1HMetal_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Stab1HMetal_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Sword1H_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Sword1H_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Mace2HWood_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Stab1HMetal_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Sword1H_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Sword1H_onhit_audio
Manifested Demonaffliction_daemon, construct, immobile, Mace2HWood_onhit_audio
[DNT] DeliriumDemonUniqueFearaffliction_daemon, construct, immobile
[DNT] DeliriumDemonUniqueSufferingaffliction_daemon, construct, immobile
[DNT] DeliriumDemonUniqueIsolationaffliction_daemon, construct, immobile
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Volatile CoreCaster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, Caster, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Manifested Demonaffliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
DaemonCaster, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Expanding Explodable Death Zonebone_armour, Caster, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Left Weaponbone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Right Weaponbone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Daemonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
DaemonCaster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Invisiblebone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
DaemonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
DaemonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Revenantghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
Revenantghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
Revenantghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
OmnitectConstant_onhit_audio, construct, immobile, not_dex
OmnitectConstant_onhit_audio, construct, immobile, not_dex
OmnitectConstant_onhit_audio, construct, immobile, not_dex
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
Turretconstruct, immobile, mud_blood, Unarmed_onhit_audio
It That Controlsallows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Caster, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood, Slice1HMetal_onhit_audio
It That Suspectsbeyond_demon, bludgeoning_weapon, Caster, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, Mace2HWood_onhit_audio, not_dex, not_str, ranged, red_blood
It That Graspsdemon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
It That Crawlsdemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
It That Watchesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
It That Watchesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
It That Creepsallows_additional_projectiles, demon, humanoid, lightning_affinity, melee, ranged, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
It That Stalksanimal_claw_weapon, bone_armour, Caster, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood, Slice1HMetal_onhit_audio
Vruun, Marshal of Xeshtdemon, fast_movement, MonsterBlunt_onhit_audio, red_blood
Flesh Bellconstruct, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Daemondemon, MonsterBlunt_onhit_audio, red_blood, very_fast_movement
Xesht, We That Are Onedemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
DaemonCaster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DaemonCaster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DaemonCaster, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DaemonCaster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonCaster, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
It That Crawlsdemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
The Arbiter of Ashdemon, humanoid, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
The Arbiter of Ashdemon, humanoid, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
The Arbiter of Divinitydemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio
The Arbiter of Divinitydemon, humanoid, not_dex, red_blood, slow_movement, StaffMetal_onhit_audio
Daemondemon, humanoid, not_dex, not_int, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemondemon, humanoid, very_slow_movement
Aspect of Divinitydemon, humanoid, red_blood, StaffMetal_onhit_audio, very_slow_movement
Invisibleconstruct, sanctum_monster, Sword2H_onhit_audio, very_slow_movement
Saurian Servantdemon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement
Saurian Servantdemon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement
Mugin, Frost Bringerallows_inc_aoe, beast, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood, Slice1HMetal_onhit_audio
Hunin, Storm Callerallows_inc_aoe, beast, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, Slice1HMetal_onhit_audio
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Foulspawnallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant Splitbeastdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Treant Splitbeastdemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Treant Hookhorrordemon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio
Treant Hookhorrordemon, fast_movement, humanoid, melee, not_int, red_blood, skeleton, Slice1HMetal_onhit_audio
Treant Fungalreaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant Fungalreaverbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Spriggananimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Sageanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Sageanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Mysticanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant Mysticanimal_claw_weapon, Caster, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Forgotten Stagbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Forgotten Stagbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Nameless Dwellerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Nameless Dwellerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Nameless Horrorbeast, fast_movement, not_int, red_blood, Slice1HMetal_onhit_audio
Nameless Horrorbeast, fast_movement, not_int, red_blood, Slice1HMetal_onhit_audio
Nameless Lurkerbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Nameless Lurkerbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
DaemonUnarmed_onhit_audio, very_slow_movement
Nameless Verminbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Nameless Verminbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Nameless Burrowerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Nameless Burrowerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Nameless Hulkbeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Nameless Hulkbeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Nameless Impbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Creeping Firebone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Creeping Firebone_armour, Caster, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile OrchardCaster, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Cultist Daggerdancerazmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Cultist Daggerdancerazmeri_cultist_monster, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio
Cultist Witchallows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist Witchallows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Caster, chaos_affinity, cultist, human, humanoid, Mace2HWood_onhit_audio, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist WarriorAxe1HMetal_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cultist Bruteazmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Cultist Bruteazmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Skullslingerallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Ribrattlebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Volatile Scaraballows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood, Sword2H_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Demon Impbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Demon Impbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Demon Beastbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Beastbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Ghastbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Demon Ghastbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Demon Harpybeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Harpybeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Demon Herderbeyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
Demon Herderbeyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
The SkittermindBeast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Ravenous Homunculusbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Homunculusbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Brutebeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Brutebeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Ravenous Digesterbeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Ravenous Digesterbeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Ravenous Misshapenbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ravenous Misshapenbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ravenous Bloodshaperbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Ravenous Bloodshaperbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Bloodshaped VolatileCaster, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
Ravenous Maceratorbeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
Ravenous Maceratorbeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
The Eater of Fleshbeyond_demon, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Invisibledemon, immobile, red_blood, Unarmed_onhit_audio
Pale Cherubimbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Pale Cherubimbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Pale Servitorbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Pale Servitorbeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
Pale Virtuebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Pale Virtuebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Pale Angelbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Pale Angelbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Pale Seraphimbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
Pale Seraphimbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
The Pale Angelbeyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, Mace1HMetal_onhit_audio, not_dex, not_str, red_blood, very_fast_movement
Chaos Zealotcultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaos Zealotchaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaos Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaos Zealotcultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaos Zealotcultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio, very_fast_movement
Chaos Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaos Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, lightning_affinity, Mace2HWood_onhit_audio, not_str, quest_null_monster_mods, red_blood, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
Bloodrite Guardcultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, FlailMetal_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Bloodrite Guardcultist, FlailMetal_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab1HMetal_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Bloodrite PriestCaster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Bloodrite PriestCaster, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonCaster, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Essence of Horrorbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour
ChaosEssenceVineconstruct, medium_movement, Unarmed_onhit_audio
Risen Rattlerbones, Caster, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Risen Rattlerbones, Caster, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Risen Rattlerbones, Caster, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Bone Wallbones, construct, medium_movement, Unarmed_onhit_audio, undead
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Raging Fire SpiritFire, flying, slow_movement, Unarmed_onhit_audio, undead
Blood Zealotcultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Blood Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Ritual Wispghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Taua, the Ruthlesshuman, humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Raok, the Bloodthirstyhuman, humanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Bronnach, the ManhunterArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Adrienne, the Malignant RoseArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
Nisha, the FierceArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Izel, Atziri's ChosenArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Vasa, of the Death AkharaElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ciara, the Curse WeaverElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Nyassa, the Flaming HandElemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
Hesperia, the Arcane TempestElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ulfred, the AfflictedArrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Drusian, the ArtilleristArrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
Sondar, the Stormbinderhuman, humanoid, Mace2HWood_onhit_audio, medium_movement, not_str, red_blood
Doran, the Deftfast_movement, human, humanoid, Mace2HWood_onhit_audio, not_str, red_blood
Spirit Baseghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Owlghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Serpentghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Primateghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Bearghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Boarghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Oxghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Wolfghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Stagghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Catghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Primateghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Boarghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Wolfghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Rabbitghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Foxghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Owlghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Owlmedium_movement, Unarmed_onhit_audio
Spirit Of The Serpentghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Primateghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Primateghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Bearghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Boarghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Boarghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Oxghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Wolfghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Wolfghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Stagghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Catghost, medium_movement, Snap_onhit_audio, undead
Spirit Of The Rabbitghost, medium_movement, Unarmed_onhit_audio, undead
Spirit Of The Rabbitghost, medium_movement, Unarmed_onhit_audio, undead
Primate Chieftain Spiritbeast, medium_movement, Unarmed_onhit_audio
Primate Chieftain Spiritbeast, medium_movement, Unarmed_onhit_audio
Primate Spiritghost, medium_movement, Unarmed_onhit_audio, undead
Primate Spiritghost, medium_movement, Unarmed_onhit_audio, undead
Stag Spiritbeast, Beast_onhit_audio, medium_movement
Stag Spiritbeast, Beast_onhit_audio, medium_movement
Volatile Spirit Boarbeast, karui, medium_movement, Unarmed_onhit_audio
Volatile Spirit Boarbeast, karui, medium_movement, Unarmed_onhit_audio
Spirit Oxbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
Gargantuan Waspbeast, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Nymph Waspallows_additional_projectiles, allows_inc_aoe, beast, Caster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Nymph Waspallows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Swarming Waspbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Clawcrunchbeast, crustacean_beast, medium_movement, not_dex, not_int
Fettered Monstrositydemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood, sanctified_monster
Bloodbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Bloodbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Fettered Scythedemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, very_slow_movement
Fettered Snakedemon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster
Fettered Spiderbeast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, spider, very_fast_movement
Fettered Grasperdemon, MonsterStab_onhit_audio, mud_blood, not_int, sanctified_monster, slow_movement
Fettered Thresherdemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, sanctified_monster, very_slow_movement
Fettered Writherbeast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, sanctified_monster, very_slow_movement
Fettered Hookdemon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, very_slow_movement
Fettered Hookdemon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, slow_movement
Fettered Hookdemon, mud_blood, not_int, not_str, sanctified_monster, Slice1HMetal_onhit_audio, very_slow_movement
Spirit Of The Catbeast, ghost, medium_movement, Snap_onhit_audio, undead
Precursor Centipedeconstruct, mud_blood, not_dex, not_int, precursor_monster, Slice1HMetal_onhit_audio, slow_movement
Delwynfast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
Animated Weaponconstruct, fast_movement
Artillery Squadranged, Unarmed_onhit_audio, very_slow_movement
It That Was Eshdemon, flying, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
It That Was Eshdemon, flying, humanoid, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
(DNT) Chaos VolatileCaster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement
(DNT) Lightning VolatileCaster, construct, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement
Ravenous Swarmbeast, slow_movement, Unarmed_onhit_audio
[DNT] Azmerian Wisp Swarmbeast, Unarmed_onhit_audio, very_fast_movement
It That Was Tuldemon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
It That Was Tuldemon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Tavakaihuman, humanoid, medium_movement, red_blood, Sword2H_onhit_audio
Makoruhuman, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Bramble Burrowerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Thane Wulfrichumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement
Varloch, the Ashen Lordhumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement
Varloch, the Ashen Lordhumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement
Thane Wulfrichumanoid, not_dex, not_int, red_blood, Sword2H_onhit_audio, undead, very_slow_movement
Siora, Blade of the Mistsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Siora, Blade of the Mistsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Thariel, the Umbral Wraithbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Thariel, the Umbral Wraithbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement
Shackled WraithCaster, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Creeping Firebone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Lady Elswythhumanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead
Avelyne, the Withered Rosehumanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead
Bone Wallbones, construct, Stab1HMetal_onhit_audio, very_slow_movement
Avelyne, the Withered Rosehumanoid, not_dex, red_blood, skeleton, slow_movement, Sword1H_onhit_audio, undead
Oswin, the Dread WardenAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Oswin, the Dread WardenAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Veynar, the FrostbaneAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Veynar, the FrostbaneAxe1HMetal_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Living Lightningconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement
Corpse Beetleallows_inc_aoe, beast, insect, sand_blood, Slice1HMetal_onhit_audio, very_fast_movement
Vornas, the Fell Flamebeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Vornas, the Fell Flamebeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Morvak, the Infernalbeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Morvak, the Infernalbeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Vornas, the Fell Flamebeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Morvak, the Infernalbeast, fast_movement, Fire, mammal_beast, not_dex, not_int, Slice1HMetal_onhit_audio
Anundr, the Sandwormbeast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Anundr, the Sandwormbeast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Anundr, the Sandwormbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
Anundr, the Sandwormbeast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Anundr, the Sandwormbeast, mammal_beast, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Anub, the Pinatahumanoid, insect, medium_movement, red_blood
Azmadi, the Faridun Princehuman, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement
Zahmir, the Blade Sovereignhuman, humanoid, sand_blood, Sword2H_onhit_audio, very_fast_movement
Zahmir, the Blade Sovereignhuman, humanoid, sand_blood, Sword2H_onhit_audio, very_fast_movement
Azmadi, the Faridun Princehuman, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement
Zahmir, the Blade Sovereignhuman, humanoid, not_int, sand_blood, Sword2H_onhit_audio, very_fast_movement
Elzarah, the Cobra Lordhumanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Elzarah, the Cobra Lordhumanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Serath, the Scaled Onehumanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Serath, the Scaled Onehumanoid, Mace2HMetal_onhit_audio, medium_movement, not_dex, not_int, red_blood
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
Sand Armis_daemon, sand_blood, very_slow_movement
Sand Armis_daemon, sand_blood, very_slow_movement
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Vessel of Kulemakabyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblood Remnantvery_slow_movement
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio
Blackblooded Tarhulkabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Vengewingabyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio
Lightless Vengewingabyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio
Lightless Vengewingabyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio
Lightless Morayabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, Slice1HMetal_onhit_audio
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, Slice1HMetal_onhit_audio
Zealous Guardallows_inc_aoe, fast_movement, humanoid, lightning_affinity, Mace1HStone_onhit_audio, melee, physical_affinity, red_blood
Zealous Pillarcrusherallows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement
Zealous Pillarcrusherallows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement
Zealous Excavatorallows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement
Zealous Courserallows_inc_aoe, humanoid, lightning_affinity, Mace2HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement
Zealous Shockwardenallows_inc_aoe, humanoid, lightning_affinity, Mace1HMetal_onhit_audio, melee, physical_affinity, red_blood, very_slow_movement
Igrulog, the Incubator Queenabyssal, allows_additional_projectiles, allows_inc_aoe, beast, demon, insect, physical_affinity, pit_faction, Slice1HMetal_onhit_audio, very_slow_movement
Skullslingerbones, construct, slow_movement, Unarmed_onhit_audio
Ribrattlebones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Spinesnatcherbones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead
Foul Eyeabyssal, demon, medium_movement, Unarmed_onhit_audio
Lightless Stalkerabyssal, demon, medium_movement, Unarmed_onhit_audio
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Stranglerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio
Invisibleconstruct, slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Strider of the Pitabyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Strider of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement
Primordium of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio
Primordium of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio
Primordium of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio
Primordium of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Volatile Rockslow_movement, Unarmed_onhit_audio
Volatile Rockslow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Blackblood RuneUnarmed_onhit_audio, very_slow_movement
Blackblood RuneUnarmed_onhit_audio, very_slow_movement
Lightless RuneUnarmed_onhit_audio, very_slow_movement
Lightless RuneUnarmed_onhit_audio, very_slow_movement
Pit RuneUnarmed_onhit_audio, very_slow_movement
Pit RuneUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Abyssal ApparitionUnarmed_onhit_audio, very_slow_movement
Abyssal ApparitionUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Lich Apparitionslow_movement, Unarmed_onhit_audio
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Bone Wallconstruct, Stab1HMetal_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Vandroth, Blackblooded Enslaverdemon, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement
Vandroth, Blackblooded Enslaverdemon, humanoid, Mace1HStone_onhit_audio, not_dex, not_int, very_slow_movement
Tasgul, Swallower of Lightdemon, humanoid, not_dex, slow_movement
Tasgul, Swallower of Lightdemon, humanoid, not_dex, slow_movement
Tawhoa's Boarbeast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Tawhoa's Tuatarabeast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast
Tawhoa Mysticallows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood
Stone Soldierconstruct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, Sword1H_onhit_audio, very_slow_movement
Skeletal Cobrabeast, medium_movement, reptile_beast, skeleton, undead
Steward of Kulemakis_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
The AberrationBeast_onhit_audio, demon, expedition_monster, medium_movement, not_dex, not_int, spider
[DNT] VerisiumWallexpedition_monster, medium_movement
Verisium Webconstruct, expedition_monster, medium_movement
The Bodachdemon, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
The Raven Tricksterfast_movement, human, humanoid, not_dex, Unarmed_onhit_audio
Disgustdemon, Slice1HMetal_onhit_audio, very_fast_movement
Furydemon, Slice1HMetal_onhit_audio, very_fast_movement
Malicedemon, Slice1HMetal_onhit_audio, very_fast_movement
Ragedemon, Slice1HMetal_onhit_audio, very_fast_movement
Spitedemon, Slice1HMetal_onhit_audio, very_fast_movement
Training Postconstruct, very_slow_movement
Vaal Embalmed Axemanhumanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead
Vaal Embalmed Spearmanfast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Roguefast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal Embalmed Beareraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Vaal Embalmed Berserkerfast_movement, humanoid, red_blood, Sword2H_onhit_audio, undead
Vaal Embalmed Warriorhumanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead
Vaal Embalmed Magefast_movement, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead
Coztic, the Forgehandallows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_forgehand, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Cualli, Kamasan Smithfast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Cualli, Kamasan Smithfast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Cualli, Kamasan Smithfast_movement, humanoid, incursion_rare_forgemaster, incursion_unique_forgemaster, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Micata, the Remadeallows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Micata, the Remadeallows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, Mace2HWood_onhit_audio, not_dex, physical_affinity, red_blood, very_slow_movement
Pakteni, Flesh Surgeonallows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio
Pakteni, Flesh Surgeonallows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio
Pakteni, Flesh Surgeonallows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio
Imitation Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Skitter MineCaster, construct, fast_movement, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
Chaotic Zealotchaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Gelid Zealotcold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Fiery Zealotcultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio, very_fast_movement
Blood Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Chaotic Zealotallows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood, Sword1H_onhit_audio
Gelid Zealotallows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Fiery Zealotallows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, Sword1H_onhit_audio
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Chaotic Zealotallows_additional_projectiles, allows_inc_aoe, Caster, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Gelid Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Fiery Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Vaal Embalmed Axemanhumanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead
Vaal Embalmed Spearmanfast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Roguefast_movement, humanoid, melee, physical_affinity, red_blood, Stab1HMetal_onhit_audio, undead
Vaal Embalmed Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal Embalmed Archerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal Embalmed Warriorhumanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, Sword1H_onhit_audio, undead
Vaal Skeletal Warriormelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
Vaal Skeletal SquireAxe1HMetal_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Vaal Skeletal Priestallows_additional_projectiles, allows_inc_aoe, Caster, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
Vaal Skeletal Archerallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Xolotl, Royal Commanderconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Xolotl, Royal Commanderconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Xolotl, Royal Commanderconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_past, incursion_unique_commander_past, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Vaal Excoriatorhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Vaal Excoriatorhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Vaal Guardallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Guardhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword2H_onhit_audio, very_slow_movement
Xolotl, the Forgottenconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Xolotl, the Forgottenconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Xolotl, the Forgottenconstruct, Fire, fire_affinity, humanoid, incursion_rare_commander_present, incursion_unique_commander_present, Mace2HMetal_onhit_audio, melee, not_dex, not_int, vaal, very_slow_movement
Undead Vaal Bladedancerfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, undead, vaal, very_fast_movement
Undead Vaal Guardallows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio, undead, vaal
Undead Vaal Guardallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Vaal Excoriatorhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Vaal Goliathallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal Overseerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Temoc, Drill Overseerallows_inc_aoe, fast_movement, human, humanoid, incursion_rare_drill_sergeant, melee, not_int, physical_affinity, red_blood, Sword1H_onhit_audio
Archer Transcendentallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Archer TranscendentArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
Goliath Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Brutal Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, Mace2HWood_onhit_audio, medium_movement, not_dex, ranged, red_blood
Shielded Transcendentallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood, Sword1H_onhit_audio
Fused Swordsmanconstruct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood, Sword1H_onhit_audio
Cannon Transcendentallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Blasting Transcendentallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
Warrior Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Bladelash Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Viper Legionnairefast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Viper Legionnairefast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Viper Legionnaireallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Viper Legionnaireallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Viper Legionnaireallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Viper Legionnaireallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Viper Legionnairehuman, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Sword2H_onhit_audio
Xalapa, Spy Masterallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_rare_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Xalapa, Spy Masterallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_rare_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Xalapa, Spy Masterallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, incursion_unique_spymaster, medium_movement, monster_applies_poison, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Construct Armsconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Vaal Constructconstruct, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Reconstructorbludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, vaal, very_slow_movement
Shockblade Constructallows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Construct Armsconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Cyclonic Constructconstruct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage, Sword2H_onhit_audio
Crawler Sentinelallows_inc_aoe, cannot_be_monolith, Caster, construct, fire_affinity, golem, is_unarmed, Mace2HMetal_onhit_audio, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Flame Sentryconstruct, fire_affinity, Mace2HMetal_onhit_audio, medium_movement, mud_blood, not_dex, ranged
Reconstructorbludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, Mace2HMetal_onhit_audio, metal_armour, monster_barely_moves, not_dex, vaal, very_slow_movement
Shockblade Constructallows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, Mace2HMetal_onhit_audio, melee, mud_blood, not_dex, vaal
Menmek, Guardian Constructallows_inc_aoe, construct, incursion_unique_statue_boss, lightning_affinity, Mace2HMetal_onhit_audio, not_dex, very_slow_movement
Vaal Goliathallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Chaos Zealotallows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Sword1H_onhit_audio
Petulant Stonemawbeast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement
Scute Lizardbeast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Cerberic Batallows_inc_aoe, beast, mammal_beast, melee, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Experimental Primateanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Experimental Boarbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Experimental Cobraallows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Corrupted Corpsedemon, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Vaal Excoriatorhuman, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Slice1HMetal_onhit_audio, very_slow_movement
Kulka, Vaal Thaumaturgehuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Kulka, Vaal Thaumaturgehuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Kulka, Vaal Thaumaturgehuman, humanoid, incursion_rare_thaumaturge, incursion_unique_thaumaturge, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryanihuman, humanoid, medium_movement, not_str, red_blood, Stab1HMetal_onhit_audio
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Doryanihuman, humanoid, medium_movement, not_str, red_blood, Stab1HMetal_onhit_audio
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Huitzil, Royal Blood Priestfast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Huitzil, Royal Blood Priestfast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Huitzil, Royal Blood Priestfast_movement, human, humanoid, incursion_rare_blood_priest, incursion_unique_blood_priest, not_str, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Blood Priestessallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Blood Priestallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood, Sword1H_onhit_audio
Blood Zealotallows_additional_projectiles, allows_inc_aoe, Caster, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab1HMetal_onhit_audio, very_fast_movement
Vaal Axemanallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, Sword2H_onhit_audio
Vaal Goliathallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword2H_onhit_audio
Bloodrite Guardallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, FlailMetal_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Bloodrite Guardallows_inc_aoe, cultist, human, humanoid, Mace2HWood_onhit_audio, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood, Sword2H_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab1HMetal_onhit_audio
Bloodrite Guardcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Sword1H_onhit_audio
Bloodrite Priestallows_additional_projectiles, Caster, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Sword1H_onhit_audio
Priest of the Sunallows_additional_projectiles, Caster, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Surgical Experimentalistallows_additional_projectiles, allows_inc_aoe, Caster, cultist, human, humanoid, lightning_affinity, not_str, red_blood, Sword1H_onhit_audio, very_slow_movement
Warrior Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Bladelash Transcendentconstruct, fast_movement, humanoid, melee, physical_affinity, red_blood, Sword2H_onhit_audio, vaal, very_fast_movement
Alvabludgeoning_weapon, Caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Atziri, the Red Queencultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement
Atziri, the Red Queencultist, demon, humanoid, immobile, not_dex, SpearMetal_onhit_audio
Royal Acolytecultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Sword1H_onhit_audio, uses_suicide_explode, very_fast_movement
Atziri, the Fell Serpentcultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement
Atziri, the Fell Serpentcultist, demon, humanoid, not_dex, red_blood, SpearMetal_onhit_audio, very_slow_movement
Xipocado, Royal Architecthuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Xipocado, Royal Architecthuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Visionvery_slow_movement
Quadrilla Sergeantbeast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Quadrilla Sergeantbeast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Quadrilla Sergeantbeast, fast_movement, humanoid, incursion_unique_quadrilla, Mace2HStone_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Corrupted Abominationhumanoid, incursion_unique_fused_skeleton, not_dex, not_int, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Corrupted Abominationhumanoid, incursion_unique_fused_skeleton, not_dex, not_int, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Royal Sentinelconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Royal Sentinelconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Royal Colossusconstruct, humanoid, incursion_unique_colossus, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Royal Colossusconstruct, humanoid, incursion_unique_colossus, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
High Priesthumanoid, incursion_unique_sun_priest, medium_movement, not_str, red_blood, Unarmed_onhit_audio
High Priesthumanoid, incursion_unique_sun_priest, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Unchained Beastbeast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
Unchained Beastbeast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
Unchained Beastbeast, incursion_unique_chained_beast, mammal_beast, medium_movement, not_dex, not_int, red_blood, Slice1HMetal_onhit_audio
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Volatile Coreconstruct, Unarmed_onhit_audio, very_slow_movement
Dezzic Soldierbeast, expedition_monster, insect, not_dex, not_int, physical_affinity, slow_movement, Stab1HMetal_onhit_audio
Dezzic Bombardierallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Dezzic Burstbugbeast, expedition_monster, insect, MonsterStab_onhit_audio, physical_affinity, slow_movement
Dezzic Nettlerbeast, expedition_monster, fast_movement, insect, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Krell Skullcrawlerbeast, expedition_monster, fire_affinity, not_dex, not_int, Slice1HMetal_onhit_audio, slow_movement, spider
Krell Fleshgougerbeast, expedition_monster, fire_affinity, insect, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Krell Throatgnasherdemon, expedition_monster, fast_movement, fire_affinity, not_int, Slice1HMetal_onhit_audio, spider
Cecaelian Anglerbeast, crustacean_beast, expedition_monster, lightning_affinity, MonsterStab_onhit_audio, not_dex, very_slow_movement
Cecaelian Ravagerbeast, crustacean_beast, expedition_monster, lightning_affinity, MonsterStab_onhit_audio, not_dex, slow_movement
Cecaelian Craballows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, expedition_monster, lightning_affinity, melee, MonsterStab_onhit_audio, not_dex, ranged, slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Sword2H_onhit_audio, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, Mace2HWood_onhit_audio, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab1HMetal_onhit_audio, undead, very_slow_movement
Gold-Melted Shamblerbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Starmad Callerfast_movement, humanoid, not_str, red_blood, Unarmed_onhit_audio
Gold-melted Bonemassbones, medium_movement, not_dex, not_int, Sword2H_onhit_audio, undead
Gold-melted Blacksmithallows_inc_aoe, construct, fast_movement, humanoid, Mace2HWood_onhit_audio, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Stardrunk Blacksmithfast_movement, humanoid, Mace2HWood_onhit_audio, mud_blood, not_dex, not_int, very_fast_movement
Ylth Eaterbeast, cold_affinity, expedition_monster, MonsterStab_onhit_audio, not_int, not_str, slow_movement
Ylth Grabberbeast, cold_affinity, crustacean_beast, expedition_monster, medium_movement, MonsterStab_onhit_audio, not_int, not_str
Ylth Spewerbeast, cold_affinity, expedition_monster, not_dex, not_int, Slice1HMetal_onhit_audio, very_slow_movement
Starlit Defilerbeast, expedition_monster, insect, medium_movement, not_dex, not_int, Slice1HMetal_onhit_audio
Starlit Harvesterbeast, expedition_monster, fast_movement, insect, melee, physical_affinity, Slice1HMetal_onhit_audio, very_fast_movement
Starlit Bladefleshdemon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Starlit Pincerfleshdemon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Starlit Reaperfleshdemon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Starlit Facelessdemon, expedition_monster, melee, monster_barely_moves, physical_affinity, Sword2H_onhit_audio, undead, very_slow_movement
Starlit Nymphallows_additional_projectiles, allows_inc_aoe, beast, Caster, expedition_monster, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, slow_movement
Starlit Broodbeetleallows_inc_aoe, beast, Beast_onhit_audio, expedition_monster, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Starlit Grotesquedemon, expedition_monster, humanoid, melee, not_int, physical_affinity, slow_movement, Sword1H_onhit_audio
Starlit Statuesquedemon, expedition_monster, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, Sword1H_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
Daemonbrequel_encounter_skill_daemon, immobile, Unarmed_onhit_audio
The Improbable Spawnexpedition_monster, flying, humanoid, medium_movement
Chilling Volatile Verisiumconstruct, very_slow_movement
Engulfing Volatile Verisiumconstruct, very_slow_movement
Raging Volatile Verisiumconstruct, very_slow_movement
The Amalgamitebeast, expedition_monster, insect, Unarmed_onhit_audio, very_slow_movement
Raven Conspiracyranged, Unarmed_onhit_audio, very_slow_movement
[DNT] Spirit Vesselbeast, mammal_beast, medium_movement
Pure Furydemon, fast_movement, not_dex, not_int
Pure Ragedemon, not_int, slow_movement
Pure Disgustdemon, not_dex, not_int, very_fast_movement
Pure Malicedemon, not_str, very_fast_movement
Pure Spitedemon, not_dex, not_str, very_fast_movement
Subsummationdemon, not_dex, very_fast_movement
Phyx, Sentinel of the Sparkconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
Phyx, Sentinel of the Sparkconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
Phyx Cloneconstruct, fast_movement, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Phya, Sentinel of the Cradleconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
Phya, Sentinel of the Cradleconstruct, fast_movement, humanoid, mud_blood, not_dex, not_str, Unarmed_onhit_audio
Precursor Separatorconstruct, insect, medium_movement, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio
Precursor Extractorconstruct, insect, medium_movement, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
Precursor Refinerconstruct, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio, very_slow_movement
Precursor Displacerconstruct, immobile, mud_blood, not_dex, not_int, precursor_monster, Unarmed_onhit_audio
Ailithdemon, medium_movement, red_blood, Unarmed_onhit_audio
Ailithdemon, medium_movement, red_blood, Unarmed_onhit_audio
Ailithdemon, medium_movement, red_blood, Unarmed_onhit_audio
Ailithdemon, medium_movement, red_blood, Unarmed_onhit_audio
Ailithdemon, medium_movement, red_blood, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
Verisium SentryCaster, construct, expedition_monster, fast_movement, ranged, Unarmed_onhit_audio
Vorana, Last to Fallbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, Sword1H_onhit_audio, undead, very_slow_movement, ward_armour
DaemonStab1HMetal_onhit_audio, very_slow_movement
DaemonStab1HMetal_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Precursor Drillerconstruct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Precursor Refractorconstruct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Precursor Spheratorconstruct, mud_blood, not_dex, precursor_monster, very_slow_movement
N/Aconstruct, mud_blood, not_int, very_slow_movement
Precursor Fabricatorconstruct, mud_blood, not_dex, not_int, precursor_monster, slow_movement
Uhtred, the StardrinkerCaster, cold_affinity, demon, flying, humanoid, is_unarmed, light_armour, medium_movement, not_dex, ranged, red_blood, ward_armour
Volatile CoreCaster, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Spirit Of The Abyssghost, medium_movement, Unarmed_onhit_audio, undead
Volatile CoreCaster, construct, fast_movement, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode
Gwendolyn Albrightfast_movement, human, humanoid, red_blood, Sword1H_onhit_audio
Sebastian Carrowayfast_movement, human, humanoid, red_blood, Sword1H_onhit_audio
Treasure Hunterfast_movement, human, humanoid, red_blood, Sword1H_onhit_audio
Treasure Hunterfast_movement, human, humanoid, red_blood, Sword1H_onhit_audio
Treasure Hunterfast_movement, human, humanoid, red_blood, Sword1H_onhit_audio
Styrn, Fallen Knight of Aldurhuman, humanoid, Mace1HMetal_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Styrn, Fallen Knight of Aldurhuman, humanoid, Mace1HMetal_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Medved, the Fallen SeerAxe1HMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_fast_movement
Lost-men ZealotCaster, cultist, human, humanoid, not_dex, not_str, Unarmed_onhit_audio, very_slow_movement
Precursor Relocaterconstruct, precursor_monster, Unarmed_onhit_audio, very_fast_movement
Precursor Relocaterconstruct, precursor_monster, Unarmed_onhit_audio, very_fast_movement
Precursor Relocaterconstruct, precursor_monster, Unarmed_onhit_audio, very_fast_movement
Invisiblebone_armour, Caster, cleaving_weapon, construct, is_unarmed, lightning_affinity, Sword2H_onhit_audio, very_slow_movement
Invisibleslow_movement, Unarmed_onhit_audio
DaemonUnarmed_onhit_audio, very_slow_movement
Verisium Comet-Spawnbeast, crustacean_beast, expedition_monster, medium_movement, MonsterStab_onhit_audio, not_int, not_str
Bitter Coreconstruct, extra_small_height, fast_movement, ghost_armour, is_unarmed, melee, physical_affinity
[DNT] TheBeastPhase3not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Verisium Manifestationallows_additional_projectiles, allows_inc_aoe, cold_affinity, construct, extra_extra_small_height, fast_movement, ghost, is_unarmed, melee, Slice1HMetal_onhit_audio
Wardbound Casterfast_movement, humanoid, not_str, red_blood, Unarmed_onhit_audio
Chest Tags /17
NameTags
Blacksmith's Strongboxmartial_strongbox, strongbox
Arcane Strongboxcaster_strongbox, strongbox
Armourer's Strongboxarmourer_strongbox, strongbox
Jeweller's Strongboxjeweller_strongbox, strongbox
Researcher's Strongboxcurrency_strongbox, strongbox
Cartographer's Strongboxwaystone_strongbox, strongbox
Large Strongboxbasic_strongbox, strongbox
Strongboxbasic_strongbox, strongbox
Ornate Strongboxbasic_strongbox, strongbox
Solidified Corruptionstrongbox
Abyssal Coffer Strongboxcurrency_strongbox, strongbox
Abyssal Arsenal Strongboxmartial_strongbox, caster_strongbox, strongbox
Abyssal Armoury Strongboxarmourer_strongbox, strongbox
Abyssal Cache Strongboxjeweller_strongbox, strongbox
Abyssal Trove Strongboxbasic_strongbox, strongbox
Atziri's Vaultatziri_final_chest
Vaal Chestvaal_beacon_chest
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
ItemTagsdrop_level
Monster Is Tags /32
idtags
IsSynthesisedMonstersynthesised_monster
IsCorruptedVaalcorrupted_vaal
HeistGuardheist_guard
IsShaperMonstershaper_monster
IsElderMonsterelder_monster
IsCrusaderMonstercrusader_monster
IsEyrieMonstereyrie_monster
IsBasiliskMonsterbasilisk_monster
IsAdjudicatorMonsteradjudicator_monster
IsAbyssMonsterabyssal
IsInfluenceMonsterinfluence_monster
IsBlightBossblight_boss
IsBreachCommanderbreach_commander
IsBreachMonsterColdbreach_monster_cold
IsBreachMonsterFirebreach_monster_fire
IsBreachMonsterLightningbreach_monster_lightning
IsBreachMonsterPhysicalbreach_monster_physical
IsBreachMonsterChaosbreach_monster_chaos
IsAfflictionDaemonaffliction_daemon
IsHumanoidMonsterhumanoid
IsBeastMonsterbeast
IsConstructMonsterconstruct
IsVaalMonstervaal
IsKaruiMonsterkarui
IsEzomyteMonsterezomyte
IsFaridunMonsterfaridun
IsMarakethMonstermaraketh
IsUndeadMonsterundead
IsRareMonsterMinionrare_monster_pack
IsSanctifiedMonstersanctified_monster
IsStrongboxMonsterstrongbox_monster
IsBreachSkillDaemonbrequel_encounter_skill_daemon
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