Monster Tags /1873
| Nom | Tags |
|---|---|
| [ANY MONSTER] | construct, fast_movement |
| Primate sauvage | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Primate sauvage | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Primate sauvage | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
| Primate alpha | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
| Insectest | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
| Porc-épic colossal | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Porc-épic colossal | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Porc-épic colossal | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Fouisseur épineux | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Fouisseur des cîmes | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Fouisseur des cîmes | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
| Rhoa épineux | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Esprit enragé | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Double | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Perceur | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, bone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Noyau instable | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Noyau instable | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
| Démon | Lanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Démon | Lanceur de sorts, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Crabe des cocotiers | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Prêtre des ombres | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Sauveur mirage | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| Salvatrice mirage | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| Noyau instable | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Le Clochebeau | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Le Clochebeau | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Le Corbeau noir | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Le Corbeau noir | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Spectre de foudre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Spectre de foudre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Le Bourreau | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
| La Mort incarnée | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Le Bourreau | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| La Mort incarnée | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Thaumaturge de fer | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
| Garde de fer | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Lancier de fer | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Tireur d'élite de fer | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Exécuteur de fer | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Le Dévoreur | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Le Dévoreur | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Le Dévoreur | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
| Le Dévoreur | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Démon | Beast_onhit_audio, very_slow_movement |
| Zombie fongique | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Zombie fongique | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Proliférateur fongique | allows_inc_aoe, Lanceur de sorts, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Simulacre boueux | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Simulacre boueux | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Simulacre boueux | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Simulacre boueux | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Le Meunier boursouflé | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
| Le Meunier boursouflé | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, le Détestable | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, le Détestable | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Lachlann, rebelle ézomyte | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, rebelle ézomyte | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, l'éternelle lamentation | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Lachlann, l'éternelle lamentation | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal, le Tourmenté | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal, le Tourmenté | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Isabelle, l'épouse endeuillée | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
| Démon | construct, Unarmed_onhit_audio, very_slow_movement |
| Calum, l'enfant larmoyant | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Torcall, l'enfant sanglotant | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Crabe porc-épic | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Crabe porc-épic | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Crabe venimeux | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Matriarche du crabe venimeux | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Matriarche du crabe venimeux | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Crabe à piquants | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Crabe à piquants | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Noyé | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Noyé | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Noyé | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Noyé | 1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Mort pataud | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Mort pataud | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Diablotin ignoble | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Diablotin ignoble | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Charogne ignoble | allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
| Beira de la Meute pourrie | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Beira de la Meute pourrie | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Gouailleuse de l'Hiver | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Gouailleuse de l'Hiver | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Gélida, Langue de givre | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Isolde du Linceul blanc | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Charogne des rivières | allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
| Ossements fongiques | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements misérables | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements misérables | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Larve charnue | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Larve charnue | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Larve charnue | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Larve charnue | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| La Reine des couvées | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
| Larve charnue | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Larve charnue | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Loup-garou vorace | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
| Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Loup-garou vorace | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Loup-garou courtisan | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Rôdeur loup-garou | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Rôdeur loup-garou | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Rôdeur filamenteux | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Traqueur affamé | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Traqueur affamé | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Le Roi de la Rouille | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Le Roi de la Rouille | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Seigneur de la Rouille rebelle | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Seigneur de la Rouille rebelle | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Courtisane | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Courtisane | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Porteur de sang | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Crétin de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Crétin de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Collecteur de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Gargouille démoniaque | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
| Mercenaire décrépit | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Corbeau pourrissant | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
| Mastodonte épineux | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Commandant goule | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Commandant goule | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Xyclucian, la Chimère | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, la Bête-Mâchoire | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, la Bête-Mâchoire | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Pilier de pierre | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Uxmal, le Seigneur des bêtes | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Gressor-Kul, l'Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Fléau des Cieux | beast, Beast_onhit_audio, flying, immobile, red_blood |
| Chiot charnu | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
| Chetza, la Peste à plumes | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Le Fléau des Cieux | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, la Peste à plumes | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Progéniture de la Peste | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Progéniture arachnéenne | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
| Goule dissimulée | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Goule dissimulée | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Goule dissimulée | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
| Goule dissimulée | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
| Squelette rouillé | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Artillerie fongique | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
| Fossoyeur | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Fossoyeur | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Miséreux accablé | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Porte-pénitence | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Mâchoire démoniaque | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
| Rampant de la fosse | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Traqueur d'os | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Traqueur d'os | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Sentinelle filamenteuse | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Loup affamé | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Loup pourri | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
| Loup pourri | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Loup pourri | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Loup fongique | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
| Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Serpent fleuri | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Serpent fleuri | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Agriculteur réanimé | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Agriculteur réanimé | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Mort brûlant | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Mort brûlant | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Mort brûlant | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable |
| Singe épineux | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
| Azarian, le Fils abandonné | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, le Fils déchu | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, le Fils déchu | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Zalmarath, le Colosse | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Vastweld, le Gardien colossal | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Arbalétrier réanimé | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Arbalétrier réanimé | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| [DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Balbala, la traîtresse | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, la Prisonnière oubliée | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, la Prisonnière oubliée | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Esprit de Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Esprit de Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Démon | 1HSword_onhit_audio, very_slow_movement |
| Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
| Golem grouillant | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Golem grouillant | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Pierre grouillante | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
| Porte-peste faridun | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Lancier faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Infanterie lourde faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
| Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Néophyte faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Profane faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Épéiste faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Lancier faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Infanterie lourde faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Lancière faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Danse-lames faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Tranche-vent faridun | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Infanterie faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Profane faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Rhex blindé | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
| Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Infanterie lourde faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Profane faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Boucher faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
| Sekhema Asala | human, humanoid, medium_movement, red_blood |
| Jado | human, humanoid, medium_movement, red_blood |
| Chyme rampant | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Chyme rampant | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Poisson des abysses | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Uhtred, le Traître avide | Lanceur de sorts, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
| Épéiste squelette exhumé | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
| Guerrier squelette exhumé | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
| Archer squelette exhumé | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Zombie exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Frimas exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Saccageur exhumé | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster |
| Berzerker exhumé | Lanceur de sorts, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Rampant exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sorcerune exhumé | Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
| Soldat exhumé | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
| Rejeton exhumé | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Arbalétrier de la Faux noire | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster |
| Chevalier du Soleil | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster |
| Chevalier runique | Lanceur de sorts, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster |
| Prêtre du Calice | 1HSword_onhit_audio, bone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster |
| Druide du Cercle brisé | bone_armour, Lanceur de sorts, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster |
| Familier druidique | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
| Mercenaire de la Faux noire | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
| Surveillant de l'Ordre | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
| Olroth, l'Origine de la Chute | 1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
| Olroth, l'Origine de la Chute | 1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss |
| La Flamme triskélienne | Lanceur de sorts, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
| Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
| Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
| Feu dévorant | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Tornade | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Rocher instable | Lanceur de sorts, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Cristal vivant | construct, immobile |
| Totem | Lanceur de sorts, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
| Spriggan squelettique | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Spriggan squelettique | allows_inc_aoe, Lanceur de sorts, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
| Treant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Arpenteuse noire | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Arpenteuse noire | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Arpenteuse noire | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Ashen Arachnid | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Arpenteuse noire | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Rôdeur des caveaux | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Rôdeur des caveaux | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Rôdeur des caveaux | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
| Araignée sabre | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
| Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Coléoptère terni | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Coléoptère terni | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Scarabée orné | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Scarabée orné | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
| Scarabée terni | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Coléoptère doré | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
| Coléoptère doré | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
| Le neuvième trésor de Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
| Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Le coléoptère du Festival de la Pluie | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
| Mastodonte du désert | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Mastodonte abandonné | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Roue de chariot | construct, immobile, large_model |
| Roue de chariot | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
| Mastodonte pourrissant | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Mastodonte pourrissant | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Mastodonte des marais | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Mort ensablé | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Mort ensablé | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Mort ensablé | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Serpent de clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
| Serpent de clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
| Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Mur de pierre | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
| Grincecage, le Broyeur de terre | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Volkhar, le Cendrené | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Magmanore, le Magmatique | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Sulfirox, le Voltaxique | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Ekbab, monture antique | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Le Colosse décharné | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Le Colosse décharné | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Hyène démoniaque | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyène démoniaque | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Charognard du clan du Soleil | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Charognard du clan du Soleil | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Brise-muraille | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, le Seigneur des hyènes | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, le Seigneur des hyènes | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
| Crabe caustique | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Crabe caustique | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
| Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
| Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
| Crabe dos-cendré | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
| Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
| Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Encensoir | 2HSharpMetal_onhit_audio, very_slow_movement |
| Encensoir | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
| Vautour régurgiteur | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
| Jamanra, le Roi ressuscité | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Ishtaroth, le Pérenne | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Idole ignoble | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
| Bondisseur des rochers | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Bondisseur des rochers | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Serviteur effroyable | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
| Serviteur effroyable | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
| Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Invocateur Liche désséchée | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Acolyte mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
| Acolyte mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
| Monstre ailé | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Rocher fourmillant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Rocher fourmillant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Zélote des Hommes-perdus | Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Zélote des Hommes-perdus | Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Brute des Hommes-perdus | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cobra doré | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Volontaire Ardura | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Soldat en terre cuite | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Soldat en terre cuite | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Faucheur charognard | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
| Subjugateur des Hommes-perdus | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Osséodon besogneux | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Nécromancien des Hommes-perdus | allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lancecrâne | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Cliqueticôte | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Happéchine | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Chaman serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
| Chaman serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
| Kabala, Reine de la constriction | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, la Reine serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, la Reine serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Bewitching Serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Cobra doré | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Mur d'ossements | bones, construct, Stab_onhit_audio, very_slow_movement |
| Iktab, le Seigneur de la mort | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Iktab, le Seigneur de la mort | Unarmed_onhit_audio, very_slow_movement |
| Iktab, le Seigneur de la mort | immobile, Unarmed_onhit_audio |
| Maraketh réanimé | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Squelette à chair de sable | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Squelette à chair de sable | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Guerrier à chair de sable | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Guerrier à chair de sable | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Guerrier à chair de sable | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Guerrier à chair de sable | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
| Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
| Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
| Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
| Mage démoniaque | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
| Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
| Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| [DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
| [DNT] Fire Djinn | Élémentaire, Feu, humanoid, medium_movement, Unarmed_onhit_audio |
| [DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
| Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
| Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Tor Gul, le Profanateur | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, le Tyran osseux | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, le Tyran osseux | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Vautour ignoble | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Vautour ignoble | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
| Mort-vivant maraketh | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Mort-vivant maraketh | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Cadavre corrompu | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
| Essaim de la peste | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Essaim de la peste | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Nymphe de la peste | allows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Nymphe de la peste | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Moissonneur de la peste | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Bloodgulp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Fleshpierce | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Moissonneur de la peste | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Moissonneur de la peste | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Assassin de l'Ordre du Crépuscule | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
| Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Le puni | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
| Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
| Horreur ailée | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
| Horreur ailée | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
| Fanatique en terre cuite | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Harpie corvidée [DNT] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Mante-rat | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
| Rudja, l'Ingénieur de la terreur | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, l'Ingénieur infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, l'Ingénieur infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Zarokh, le Temporel | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
| Golem marécageux | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
| Esclave entourbé | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Serviteur entourbé | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Serviteur entourbé | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Serviteur entourbé | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Démon de la fange | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Démon de la fange | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Fangeracine | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Cinglehaine, Épine abominable | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Cinglehaine, Épine abominable | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Traqueur orok | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Chasseur orok | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Tailladeur orok | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Égorgeur orok | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Chaman orok | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Ranbu, le Chaman pâle | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Garkam, la Masse de Ranbu | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
| Traqueur azak | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Jette-lance azak | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Tailladeur azak | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Dresseur de bâtards azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Égorgeur azak | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Chaman azak | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Chaman azak | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Narag, Viles-paroles | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
| Brute azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Profane azak | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
| Porte-flambeau azak | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
| Mutilateur azak | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Mur d'ossements | bones, construct, not_dex, not_int, very_slow_movement |
| Effigie sauvage | construct, very_slow_movement |
| Guêpe vole-sang | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Guêpe vole-sang | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Reine vole-sang | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Trappeur de la tribu de la Mer | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
| Villageois de la tribu de la Mer | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
| Incantateur de la tribu de la Mer | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Voltigeur de la tribu de la Mer | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
| Porte-dague de la tribu de la Mer | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
| Porte-bourse de la tribu de la Mer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Harponneur de la tribu de la Mer | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
| Pêcheur à la lance de la tribu de la Mer | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Oiseau de la tribu de la Mer | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
| Traqueur pâle-recousu | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Difforme adorné | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Marteleur bossu | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
| Marteleur tête-plate | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Cultivatrice pyrochampi | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
| Jeune pousse du fléau | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Chargeur fourmi-lion | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Bâtard recousu | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
| Bâtard recousu | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Bâtard recousu | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Guerrier squelettique vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Écuyer squelettique vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Prêtre squelettique vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Archer squelettique vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Guerrier squelettique vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Écuyer squelettique vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Prêtre squelettique vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Archer squelettique vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Quadrille | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| [DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Poing d'argent, le Puissant | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| L'Abominable yéti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Fourmi urticante | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
| Frozen Mandibles | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
| Mastodonte entrelacé | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Titubant étranglé | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Titubant résidentrailles | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Cadavre-nid | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Cracheur serpentin | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Titubant constricté | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Cracheur constricté | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Singe-scorpion | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Sanglier à grandes défenses | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Sanglier à grandes défenses | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Guêpe | beast, fast_movement, Stab_onhit_audio |
| [DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
| [DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| [DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Tortue-esprit ancestrale | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
| Mastodonte de jade ancestral | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
| Lance-jade ancestral | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Cor de guerre ancestral | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
| Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Sectatrice dansedague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Lancecrâne | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Cliqueticôte | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Happéchine | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Totem de l'Affliction | construct, ghost_armour, immobile, is_unarmed, non_attacking |
| Chiméral rôdeur | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Dragon des rivières | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Dragon caméléon | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Croasseur fouette-langue | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
| Mâchenoire, le Vestige | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Ignagduk, la Sorcière de la Tourbière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, la Mégère flétrissante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, la Mégère flétrissante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Ignatia, Lige de la Flamme | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Heldra du Bûcher noir | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Sentinelle de pierre | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Sentinelle or-fondu | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Sentinelle or-fondu | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Reconstructeur rouillé | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Reconstructeur rouillé | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Reconstructeur | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Lanceur de sorts, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
| Fabrication électrolame | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Golem dynarouillé | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Golem dynarouillé | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Fabrication électrolame | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Singe artificiel | Lanceur de sorts, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
| Tête de singe artificiel | Lanceur de sorts, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
| Rat pourri | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Rat pourri | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Ombre rôdeuse | allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
| Ombre rôdeuse | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
| Danse-lames vaal mort-vivant | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Garde vaal mort-vivant | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Garde vaal mort-vivant | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Danse-lames vaal mort-vivant | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Garde vaal mort-vivant | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Garde vaal mort-vivant | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Sage infâme | 1HSword_onhit_audio, Lanceur de sorts, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Bambin tête-plate | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Forgeron infâme | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
| Mutilateur infâme | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Lobeur immonde | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Guerrier tête-plate | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Premier-né immonde | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Vipère Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vipère Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lythara, la Lance égarée | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Serviteur de la Vipère | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
| Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Légionnaire de la Vipère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Légionnaire de la Vipère | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
| Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Zélote chaotique | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote chaotique | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote chaotique | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote glacial | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote ardent | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote ardent | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote chargé | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote chargé | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote porte-étendard | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote porte-étendard | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote ardent | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote ardent | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote chargé | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Zélote chargé | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote glacial | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote ardent | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote ardent | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote chargé | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Zélote chargé | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Écorcheur vaal | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Garde vaal | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Garde vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Garde vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Garde vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Superviseur vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Superviseur vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Goliath vaal | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Goliath vaal | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Goliath vaal | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Expérimentateur chirurgical | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
| Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Métamorphe vaal | 1HSword_onhit_audio, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Prêtresse du sang | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
| Prêtre du sang | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
| Noyau instable | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
| Exécuteur vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Chercheur temporel vaal | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
| Exécuteur vaal mort-vivant | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
| Chercheur vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Jaguar loyal | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Familier jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Familier serpentin | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
| Familier primitif | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
| Serpent | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
| Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| L'Encapuchonné | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Fendeur embaumé vaal | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
| Lancier embaumé vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Scélérat embaumé vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Archer embaumé vaal | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Porte-étendard embaumé vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Porte-étendard embaumé vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Titubant or-fondu | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Titubant or-fondu | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Titubant or-fondu | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Titubant or-fondu | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
| Explorateur noyé | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur noyé | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur noyé | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur noyé | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Spectre noyé | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
| Porteur noyé | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
| Porteur noyé | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
| Forgeron or-fondu | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Rampant noyé | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Rampant noyé | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Élémentaire de sang | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| [DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Garde ritesang | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Garde ritesang | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Garde ritesang | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Garde ritesang | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Garde ritesang | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Garde ritesang | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Prêtre du Soleil | allows_additional_projectiles, Lanceur de sorts, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Prêtre ritesang | 1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Prêtre ritesang | 1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Ketzuli, Grand prêtre du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Prophète du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Prophète du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Fabrication cyclonique | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Bras de fabrication cyclonique | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Chauve-souris sauvage | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
| Sentinelle de flamme | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
| Fendeur vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Fendeur vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Zélina, Prêtresse du sang | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
| Zolin, Prêtre du sang | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Ytzara, Blood Oracle | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Maztli, Flesh-Shaper | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Mégère immonde | Lanceur de sorts, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| La Reine des immondices | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Malédiction de la Mégère | very_slow_movement |
| Malédiction de la Reine des immondices | very_slow_movement |
| Tas de boue dégoûtant | very_slow_movement |
| Tas de boue répugnant | very_slow_movement |
| Attrape-âmes pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Marin squelette | Lanceur de sorts, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
| Canonnier pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Grenadier pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Démolisseur pourrissant | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
| Capitaine Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Malgor, the Nautilord | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Canon fantôme | construct, slow_movement |
| Noyau instable | construct, Unarmed_onhit_audio, very_slow_movement |
| Torrek de la Flotte engloutie | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Torrek de la Flotte engloutie | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Porte-ancre boursoufflé | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Porte-ancre boursoufflé | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Mutin empalé | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
| Squelette goémoneux | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Harponneur goémoneux | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Enchevêtreur goémoneux | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
| Tireur d'élite goémoneux | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Squelette goémoneux | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Squelette goémoneux | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Transcendant archer | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Transcendant archer | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
| Transcendant colossal | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Transcendant brutal | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Transcendant cuirassé | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Épéiste fusionné | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
| Élite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Élite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Mine grouillante | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
| Colosse d'acier | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
| Transcendant guerrier | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Transcendant flagellame | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Pie-grièche colossale | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Homme pie-grièche | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Goéland charognard | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Goéland crache-immondices | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Squelette décharné | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Squelette décharné | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Corbeau pie-grièche | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Goéland pie-grièche | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Doryani, Thaumaturge royal | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani, Thaumaturge royal | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Triomphe de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Triomphe de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Triomphe de Doryani | construct, mud_blood, not_dex, not_int, slow_movement |
| Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
| Acrimonie | animal_claw_weapon, Lanceur de sorts, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
| Répugnance | animal_claw_weapon, Beast_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
| Malveillance | animal_claw_weapon, Lanceur de sorts, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Fureur | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
| Tourmente | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
| Omniphobie, la Manifestation de la Peur | 1HSword_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
| [DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
| Noyau instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
| Gibet cliquetant | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Tortionnaire éternel | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
| Nécromancien épineux | allows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Forael, the Soulkeeper | allows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Rat dévoré | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
| Rat dévoré | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
| Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ossements réanimés | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Prisonnier éternel | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Prisonnier éternel | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Prisonnier éternel | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Prisonnier éternel | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Prisonnier éternel | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Brise-vague pâle | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Scinde-saumure pâle | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Scinde-saumure pâle | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Marche-eau pâle | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Garde éternel | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Fallen Quartermaster | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
| Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Ravisseur pâle | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Squelette couronné de corail | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Mâchoire bulbeuse | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
| Mâchoire-baudroie | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
| Traqueur visqueux | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Mektul, le Maître de la forge | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, la Fournaise vivante | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, la Fournaise vivante | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Le Prisonnier | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| L'Horreur enchaînée | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| Pointe de glace | construct, immobile, Unarmed_onhit_audio |
| Démon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Éléphant-tortue | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Carapateur épineux | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Rhoa dos-rocailleux | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Rhoa dos-rocailleux captif | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Le Grand Blanc | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Coiffe-crâne kin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Sauvage kin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
| Coiffe-crâne kin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
| Sauvage kin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
| Béhémoth assujetti | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Béhémoth assujetti | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Mimbok, l'Asservi | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Porte-lance kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Porte-lance kin | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Porte-lance kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Marche-échasse kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
| Tambour de guerre kin | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Tambour de guerre kin | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
| Porte-défense kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Porte-défense kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
| Chaman kin | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Chaman kin | Lanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
| Diablotin en fusion | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Lanceur de sorts, cleaving_weapon, demon, Feu, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
| La Bête aveugle | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Ravenous Fang | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Krutog, Seigneur de la Marmaille | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Brughor, the Insatiable | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Prospecteur kin | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
| Porte-flambeau kin | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Raie épineuse | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
| Crabe-méduse grouillant | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Crabe-méduse grouillant | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Méduse lumineuse | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
| Sirène épouvantable | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Mâchoire géante | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
| Poissépine lumineux | beast, Beast_onhit_audio, Lanceur de sorts, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
| Vierge de saumure | allows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
| Adelina, Guardian of the Pearl | allows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
| Traqueur amphibie | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Lézard gardien | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Lézard gardien | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Canalisateur ancestral | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Canalisateur ancestral | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Esprit primitif | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Esprit primitif | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Archer ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Archer ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Archer karui | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Gardien ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Gardien ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Infanterie karuie | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Guerrier ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Guerrier ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Décapiteur ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Décapiteur ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Guerrier karui | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
| Cracheur de flammes | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
| Ravageur ngamahu | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Démolisseur noirécorce | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Pêcheuse à la lance | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Contre-déferlante | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Pêcheur au filet tasalio | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Oiseau-tonnerre | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
| Gardien de l'orage | allows_inc_aoe, Lanceur de sorts, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
| Canalisatrice de l'orage | allows_inc_aoe, Lanceur de sorts, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
| Diamora, la Mélodie de la Mort | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Syvora, Daughter of the Deep | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, la Mélodie de la Mort | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED]Water Ball | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
| Masque ancestral | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Porte-cor ancestral | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Porte-cor ancestral | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Tawhani, le Gardien ancestral | construct, immobile, Unarmed_onhit_audio |
| Démon | construct, immobile, Unarmed_onhit_audio |
| Démon | construct, immobile, Unarmed_onhit_audio |
| Démon | construct, immobile, Unarmed_onhit_audio |
| Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Soûfflard fièvresang | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Hameçonneur fièvresang | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Lancier fièvresang | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
| Fendeur fièvresang | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
| Guerrier fièvresang | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Massier fièvresang | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
| Pustule fièvresang | construct, very_slow_movement |
| Incendiaire fièvresang | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
| Bête à défenses fièvresang | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Sage fièvresang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Harano, le Dépeceur de viande | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Parasite cuirassé | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
| Parasite de Kreth | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
| Clan de la murène | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
| Raie manta infestée | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Pieuvre infestée | beast, Claw_onhit_audio, medium_movement, red_blood |
| Tortue infestée | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Poisson-pêcheur infesté | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
| [DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Propage-peste fièvresang | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Tortue gardienne | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| Tortue gardienne | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
| Traqueur de l'Infestation | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Vagabonde malveillante | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, le Chef de tribu | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, le Déchu | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Tavakai, le Consumé | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, l'Élu | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, the Fevered | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Manoki, the Defiled | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Warrior Spirit | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
| Marche-racine | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Porte-spore | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Ravageur fongique | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Bosquet cultivé | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Bosquet cultivé | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
| Spriggan squelettique | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
| Bosquet cultivé | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Spriggan squelettique | allows_inc_aoe, beast, Lanceur de sorts, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
| Comte Géonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Comte Géonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Comte Géonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
| Comte Géonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Géonor, le Loup putride | 1HSword_onhit_audio, beast, medium_movement, red_blood |
| Géonor, le Loup putride | 1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Démon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Loup-garou courtisan | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Rôdeur filamenteux | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Garde dément | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
| Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Missionnaire Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
| Torvian, la Main du Sauveur | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Brakkus, le Colosse | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Archer fidèle | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
| Archer fidèle | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
| Guerrier fidèle | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Guerrier fidèle | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Manieur de hache vertueux | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Manieur de hache vertueux | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Invisible | bone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
| Monstre primordial | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Bête épouvantail | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
| Jamanra, l'Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Jamanra, l'Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Préposé du Roi | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Cadavre infesté | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
| Traqueur oublié | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Rampant oublié | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Satyre oublié | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| Cerf oublié | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Satyre oublié | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| [DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| Le Béhémoth nocif | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| Charogne en-roue-liée | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Zicoatl, Gardien du Noyau | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, le Préteur noir | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, le Préteur noir | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Âme capturée | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Compagnon loup | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
| Prêtre de l'Ordre du Crépuscule | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Prêtre de l'Ordre du Crépuscule | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Golem tectonique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Golem tectonique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Golem volcanique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Golem volcanique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | construct, Elemental_onhit_audio, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| La Fureur emmurée | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
| Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
| Chien rabique | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
| Vargir, le Clébard sauvage | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Chien rabique | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Compagnon mercenaire | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
| Guerrier squelettique | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Ravageur squelettique | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Brute squelettique | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Tireur d'élite squelettique | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
| Mage de givre squelettique | bone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Mage de l'orage squelettique | bone_armour, bones, Lanceur de sorts, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Incendiaire squelettique | bone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Clerc squelettique | bone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Zombie réanimé | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Pointe de l'offrande | bones, construct, immobile, Unarmed_onhit_audio |
| Sanglier instable | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Sanglier instable | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Rampant faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Rampant faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Mineur abandonné | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Mineur abandonné | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Mineur abandonné | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Mineur abandonné | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Moultecierge, le Rituel vivant | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Moultecierge, le Rituel vivant | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Cirefondue, Moquerie de la Foi | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Cirefondue, Moquerie de la Foi | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, la Consort effroyable | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, la Consort effroyable | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
| Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Chevalier-faucheur | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Chevalier-faucheur | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Rampant osseux | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Moltenmettle | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
| L'im l'Empaleuse | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Empaleuse faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Empaleuse faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Esprit de Guerrier ancestral | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
| Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Compagnon rhoa | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Compagnon rhoa | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| [DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
| Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Crapaud géant affreux | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
| Garde pourrissant | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Le Druide pourri | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Le Béhémoth fongique | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Le Béhémoth fongique | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Le Druide pourri | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Démon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
| Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Gripperacine, la Fôret haineuse | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Gripperacine, la Fôret haineuse | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Liane féroce | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Liane féroce | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Liane féroce | 2HBluntWood_onhit_audio, construct, immobile |
| Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Aréagne, Sorcière oubliée | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Esprit enragé | Claw_onhit_audio, Feu, flying, medium_movement, skeleton, undead |
| Totem de l'Affliction | construct, immobile |
| Le Roi dans les Brumes | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| Le Roi dans les Brumes | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
| Fétiche mystique | construct, immobile, large_model, not_dex, not_str |
| Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
| Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Crapaud explosif | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Mâchoire de pierre pétulante | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
| Lézard à scutelles | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Chauve-souris cerbérique | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
| Chauve-souris cerbérique | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
| Gorille recouvert de pierre | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Gorille recouvert de pierre | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Béhémoth à crête | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
| Bahlak, l'Augure du Ciel | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak, l'Augure du Ciel | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, la Serre gelée | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Aile de l'Hiver | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, la Serre gelée | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rhoa albinos | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| [DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
| Bénédictus, Premier héraut d'Utopie | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| [DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
| Rafiq, de la Source gelée | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Hadi, de la Rivière enflammée | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Sigbert of the Sullied Oath | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin of the Shattered Creed | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| Le Maître des Épreuves | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Ashar, la Mère des sables | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, l'Occupante des dunes | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, l'Occupante des dunes | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Démon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
| [DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
| Molosse infernal | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Chose qui hait | allows_additional_projectiles, Lanceur de sorts, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
| Chose qui flagelle | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Chose qui chasse | Lanceur de sorts, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
| Chose qui déchiquette | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Chose qui protège | allows_additional_projectiles, Lanceur de sorts, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
| Chose qui griffe | animal_claw_weapon, beyond_demon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Omniphobie, la Manifestation de la Peur | 1HSword_onhit_audio, demon, medium_movement, red_blood |
| Kosis, la Révélation | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
| Rage | Claw_onhit_audio, demon, fast_movement |
| Acrimonie | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
| Répugnance | Claw_onhit_audio, demon, very_slow_movement |
| Malveillance | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
| Fureur | demon, medium_movement, Unarmed_onhit_audio |
| Tourmente | Claw_onhit_audio, demon, medium_movement |
| Manifestation démoniaque | affliction_daemon, construct, immobile, Stab_onhit_audio |
| Manifestation démoniaque | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
| Manifestation démoniaque | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
| Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifestation démoniaque | affliction_daemon, Lanceur de sorts, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifestation démoniaque | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Explosion mortelle grandissante | bone_armour, Lanceur de sorts, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Arme gauche | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Arme droite | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Démon | Lanceur de sorts, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Lanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Invisible | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Démon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Omnitecte | Constant_onhit_audio, construct, immobile, not_dex |
| Tourelle | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Chose qui contrôle | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
| Chose qui soupçonne | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Lanceur de sorts, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
| Chose qui agrippe | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Chose qui rampe | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
| Chose qui surveille | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Chose qui surveille | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Chose qui crapahute | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
| Chose qui traque | animal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
| Xesht, Nous qui ne formons qu'un | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
| Démon | Lanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Démon | Lanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Démon | Lanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Chose qui rampe | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| L'Arbitre de la Cendre | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Serviteur de Saurian | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Mugin, le Porteur de givre | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Hunin, Mande-tempête | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Bête fendue tréante | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Horreur à crochets tréante | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Horreur à crochets tréante | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Ravageur fongique tréant | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Ravageur fongique tréant | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Spriggan tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Spriggan tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Sage tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Sage tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Mystique tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Mystique tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Cerf oublié | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Résident innommé | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Résident innommé | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Horreur innommée | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Horreur innommée | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Rôdeur innommé | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Rôdeur innommé | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Vermine innommée | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Vermine innommée | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Fouisseur innommé | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Fouisseur innommé | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Mastodonte innommé | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Mastodonte innommé | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Diablotin innommé | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Feu dévorant | bone_armour, Lanceur de sorts, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Sectatrice danse-dague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Sectatrice danse-dague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Lancecrâne | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Cliqueticôte | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Scarabée instable | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Diablotin démoniaque | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Bête démoniaque | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Horreur démoniaque | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
| Harpie démoniaque | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Meneur démoniaque | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| L'Esprit grouillant | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Homoncule affamé | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Brute affamée | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Glouton affamé | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Difforme affamé | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Sculpte-sang affamé | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Instabilité sang-sculpté | Lanceur de sorts, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
| Macérateur affamé | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Le Dévoreur de chair | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Invisible | demon, immobile, red_blood, Unarmed_onhit_audio |
| Chérubin pâle | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
| Serviteur pâle | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Vertu pâle | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Ange pâle | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Séraphin pâle | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| L'Ange pâle | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Garde ritesang | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Garde ritesang | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Garde ritesang | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Garde ritesang | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
| Garde ritesang | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
| Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Garde ritesang | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Lanceur de sorts, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Essence de l'Horreur | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
| ChaosEssenceVine | construct, medium_movement, Unarmed_onhit_audio |
| Ossements réanimés | bones, Lanceur de sorts, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Ossements réanimés | bones, Lanceur de sorts, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Ossements réanimés | bones, Lanceur de sorts, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Mur d'ossements | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
| Portail temporel d'Essence | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
| Esprit enragé du feu | Feu, flying, slow_movement, Unarmed_onhit_audio, undead |
| Esprit enragé de la tempête | flying, slow_movement, Unarmed_onhit_audio, undead |
| Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Flammerole du rituel | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Taua, l'Impitoyable | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Raok, le Sanguinaire | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Bronnach, le Chasseur d'hommes | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Adrienne, la Rose maligne | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
| Vasa, de l'Akhara de la Mort | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ciara, la Tisseuse de Malédictions | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Nyassa, la Main enflammée | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
| Hespéria, la Tempête arcanique | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ulfred, l'Affligé | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Drusian, l'Artilleur | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
| Sondar, Rune-tempête | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
| Doran, le Dextre | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
| Esprit de base | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Hibou | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit de l'Ours | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Sanglier | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Taureau | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Loup | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Cerf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Chat | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Lapin | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Renard | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Hibou | medium_movement, Unarmed_onhit_audio |
| Esprit du Chat | ghost, medium_movement, Snap_onhit_audio, undead |
| Esprit du Chef primate | beast, medium_movement, Unarmed_onhit_audio |
| Esprit primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit de Cerf | beast, Beast_onhit_audio, medium_movement |
| Akoya | human, humanoid, medium_movement, red_blood |
| Sanglier spectral instable | beast, karui, medium_movement, Unarmed_onhit_audio |
| Bœuf spectral | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
| Guêpe gargantuesque | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Guêpe-nymphe | allows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Guêpe-nymphe | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Guêpe grouillante | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Craquepince | beast, crustacean_beast, medium_movement, not_dex, not_int |
| Monstruosité entravée | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Sangtine | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Faux entravée | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Serpent entravé | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
| Araignée entravée | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
| Enchevêtrement entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
| Porteur entravé | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Entortilleur entravé | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
| Crochet entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
| Crochet entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
| Esprit du Chat | beast, ghost, medium_movement, Snap_onhit_audio, undead |
| Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
| Arme animée | construct, fast_movement |
| Escouade d'artillerie | ranged, Unarmed_onhit_audio, very_slow_movement |
| Essaim vorace | beast, slow_movement, Unarmed_onhit_audio |
| Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
| Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
| Démon | very_slow_movement |
| Démon | very_slow_movement |
| Démon | very_slow_movement |
| Fouisseur épineux | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Varloch, the Ashen Lord | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Siora, la Lame des Brumes | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Thariel, le Spectre des Ombres | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Shackled Wraith | Lanceur de sorts, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Feu dévorant | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Avelyne, the Withered Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Oswin, the Dread Warden | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Veynar, the Frostbane | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Foudre vivante | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
| [DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
| Vornas, la Flamme funeste | beast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int |
| Morvak, the Infernal | beast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int |
| Anundr, le Ver des sables | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
| Anundr, le Ver des sables | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Azmadi, le Prince des Faridun | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Zahmir, the Blade Sovereign | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
| Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Elzarah, le Seigneur cobra | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Serath, the Scaled One | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Bras sablonneux | is_daemon, sand_blood, very_slow_movement |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
| Réceptacle de Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblood Remnant | very_slow_movement |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Murène sans-lumière | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
| Murène sans-lumière | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
| Zealous Guard | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
| Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Excavator | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Courser | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Shockwarden | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Igrulog, the Incubator Queen | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
| Skullslinger | bones, construct, slow_movement |
| Ribrattle | bones, construct, skeleton, undead, very_slow_movement |
| Spinesnatcher | bones, construct, medium_movement, skeleton, undead |
| Displaced Brute | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
| [DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
| Œil ignoble | abyssal, demon, medium_movement |
| Traqueur sans-lumière | abyssal, demon, medium_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Étrangleur abyssal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Étrangleur abyssal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
| Invisible | construct, slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Arpenteur de la Fosse | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
| Arpenteur de la Fosse | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
| Berger de la Fosse | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Berger de la Fosse | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Strider of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
| Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
| Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Rocher instable | slow_movement, Unarmed_onhit_audio |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
| Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
| Pit Rune | Unarmed_onhit_audio, very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Lich Apparition | slow_movement, Unarmed_onhit_audio |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Mur d'ossements | construct, Stab_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Vandroth, Blackblooded Enslaver | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
| Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
| Tawhoa's Boar | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Tawhoa's Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
| Mystique de Tawhoa | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
| Stone Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Cobra squelettique | beast, medium_movement, reptile_beast, skeleton, undead |
| Steward of Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Monster Tags2 /1873
| Nom | Tags |
|---|---|
| [ANY MONSTER] | construct, fast_movement |
| Primate sauvage | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Primate sauvage | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Primate sauvage | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
| Primate alpha | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
| Insectest | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
| Porc-épic colossal | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Porc-épic colossal | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Porc-épic colossal | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Fouisseur épineux | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Fouisseur des cîmes | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Fouisseur des cîmes | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
| Rhoa épineux | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Esprit enragé | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Double | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Perceur | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, bone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Noyau instable | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Noyau instable | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
| Démon | Lanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Démon | Lanceur de sorts, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Crabe des cocotiers | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Prêtre des ombres | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Sauveur mirage | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| Salvatrice mirage | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| Noyau instable | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Le Clochebeau | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Le Clochebeau | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Le Corbeau noir | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Le Corbeau noir | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Spectre de foudre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Spectre de foudre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Le Bourreau | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
| La Mort incarnée | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Le Bourreau | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| La Mort incarnée | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Thaumaturge de fer | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
| Garde de fer | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Lancier de fer | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Tireur d'élite de fer | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Invisible | construct, Elemental_onhit_audio, very_slow_movement |
| Exécuteur de fer | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Le Dévoreur | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Le Dévoreur | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Le Dévoreur | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
| Le Dévoreur | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Démon | Beast_onhit_audio, very_slow_movement |
| Zombie fongique | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Zombie fongique | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Proliférateur fongique | allows_inc_aoe, Lanceur de sorts, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Simulacre boueux | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Simulacre boueux | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Simulacre boueux | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Simulacre boueux | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Le Meunier boursouflé | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
| Le Meunier boursouflé | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, le Détestable | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney, le Détestable | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Lachlann, rebelle ézomyte | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, rebelle ézomyte | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, l'éternelle lamentation | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Lachlann, l'éternelle lamentation | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal, le Tourmenté | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal, le Tourmenté | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Isabelle, l'épouse endeuillée | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
| Démon | construct, Unarmed_onhit_audio, very_slow_movement |
| Calum, l'enfant larmoyant | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Torcall, l'enfant sanglotant | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Crabe porc-épic | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Crabe porc-épic | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Crabe venimeux | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Matriarche du crabe venimeux | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Matriarche du crabe venimeux | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Crabe à piquants | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Crabe à piquants | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Noyé | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Noyé | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Noyé | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Noyé | 1HAxe_onhit_audio, undead, very_slow_movement, zombie |
| Mort pataud | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mort pataud | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Diablotin ignoble | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
| Diablotin ignoble | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
| Charogne ignoble | allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
| Beira de la Meute pourrie | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Beira de la Meute pourrie | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Gouailleuse de l'Hiver | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Gouailleuse de l'Hiver | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Gélida, Langue de givre | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Isolde du Linceul blanc | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Charogne des rivières | allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
| Ossements fongiques | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements misérables | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements misérables | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Larve charnue | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Larve charnue | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Larve charnue | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Larve charnue | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| La Reine des couvées | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
| Larve charnue | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Larve charnue | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Loup-garou vorace | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
| Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Loup-garou vorace | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Loup-garou courtisan | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Rôdeur loup-garou | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Rôdeur loup-garou | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Rôdeur filamenteux | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Traqueur affamé | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Traqueur affamé | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Le Roi de la Rouille | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Le Roi de la Rouille | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Seigneur de la Rouille rebelle | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Seigneur de la Rouille rebelle | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Courtisane | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Courtisane | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Porteur de sang | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Crétin de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Crétin de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Collecteur de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Gargouille démoniaque | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
| Mercenaire décrépit | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Mercenaire décrépit | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Mercenaire décrépit | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Mercenaire décrépit | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Mercenaire décrépit | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Mercenaire décrépit | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Mercenaire décrépit | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
| Mercenaire décrépit | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
| Mercenaire décrépit | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Mercenaire décrépit | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Mercenaire décrépit | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Mercenaire décrépit | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Corbeau pourrissant | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
| Mastodonte épineux | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Commandant goule | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Commandant goule | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Xyclucian, la Chimère | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, la Bête-Mâchoire | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, la Bête-Mâchoire | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Pilier de pierre | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Uxmal, le Seigneur des bêtes | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Gressor-Kul, l'Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Fléau des Cieux | beast, Beast_onhit_audio, flying, immobile, red_blood |
| Chiot charnu | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
| Chetza, la Peste à plumes | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Le Fléau des Cieux | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, la Peste à plumes | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Progéniture de la Peste | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Progéniture arachnéenne | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
| Goule dissimulée | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Goule dissimulée | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Goule dissimulée | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
| Goule dissimulée | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
| Squelette rouillé | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
| Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
| Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Ézmoyte antique | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Artillerie fongique | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
| Fossoyeur | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Fossoyeur | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Miséreux accablé | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Porte-pénitence | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Mâchoire démoniaque | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
| Rampant de la fosse | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Traqueur d'os | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Traqueur d'os | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Sentinelle filamenteuse | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Loup affamé | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Loup pourri | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
| Loup pourri | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Loup pourri | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Loup fongique | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
| Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Serpent fleuri | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Serpent fleuri | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Agriculteur réanimé | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Agriculteur réanimé | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Mort brûlant | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mort brûlant | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Mort brûlant | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie |
| Singe épineux | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
| Azarian, le Fils abandonné | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, le Fils déchu | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, le Fils déchu | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Zalmarath, le Colosse | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Vastweld, le Gardien colossal | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Arbalétrier réanimé | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Arbalétrier réanimé | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| [DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Balbala, la traîtresse | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, la Prisonnière oubliée | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, la Prisonnière oubliée | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Esprit de Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Esprit de Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Démon | 1HSword_onhit_audio, very_slow_movement |
| Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
| Golem grouillant | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Golem grouillant | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Pierre grouillante | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
| Porte-peste faridun | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Lancier faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Infanterie lourde faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
| Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Néophyte faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Profane faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Épéiste faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Lancier faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Infanterie lourde faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Lancière faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Danse-lames faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Tranche-vent faridun | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Infanterie faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Profane faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Rhex blindé | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
| Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Infanterie lourde faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Profane faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Boucher faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
| Sekhema Asala | human, humanoid, medium_movement, red_blood |
| Jado | human, humanoid, medium_movement, red_blood |
| Chyme rampant | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Chyme rampant | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Poisson des abysses | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Uhtred, le Traître avide | Lanceur de sorts, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
| Épéiste squelette exhumé | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Guerrier squelette exhumé | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Archer squelette exhumé | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
| Zombie exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Frimas exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Saccageur exhumé | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Berzerker exhumé | Lanceur de sorts, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Rampant exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sorcerune exhumé | Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
| Soldat exhumé | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
| Rejeton exhumé | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
| Arbalétrier de la Faux noire | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement |
| Chevalier du Soleil | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour |
| Chevalier runique | Lanceur de sorts, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour |
| Prêtre du Calice | 1HSword_onhit_audio, bone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
| Druide du Cercle brisé | bone_armour, Lanceur de sorts, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
| Familier druidique | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
| Mercenaire de la Faux noire | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour |
| Surveillant de l'Ordre | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
| Olroth, l'Origine de la Chute | 1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
| Olroth, l'Origine de la Chute | 1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour |
| La Flamme triskélienne | Lanceur de sorts, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
| Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
| Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
| Feu dévorant | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Tornade | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Rocher instable | Lanceur de sorts, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Cristal vivant | construct, immobile |
| Totem | Lanceur de sorts, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
| Spriggan squelettique | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Spriggan squelettique | allows_inc_aoe, Lanceur de sorts, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
| Treant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Arpenteuse noire | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Arpenteuse noire | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Arpenteuse noire | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Ashen Arachnid | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Arpenteuse noire | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Rôdeur des caveaux | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Rôdeur des caveaux | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Rôdeur des caveaux | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
| Araignée sabre | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
| Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Coléoptère terni | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Coléoptère terni | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Scarabée orné | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Scarabée orné | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
| Scarabée terni | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Coléoptère doré | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
| Coléoptère doré | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
| Le neuvième trésor de Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
| Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Le coléoptère du Festival de la Pluie | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
| Mastodonte du désert | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Mastodonte abandonné | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Roue de chariot | construct, immobile, large_model |
| Roue de chariot | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
| Mastodonte pourrissant | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Mastodonte pourrissant | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Mastodonte des marais | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Mort ensablé | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mort ensablé | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mort ensablé | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Serpent de clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
| Serpent de clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
| Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Mur de pierre | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
| Grincecage, le Broyeur de terre | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Volkhar, le Cendrené | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Magmanore, le Magmatique | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Sulfirox, le Voltaxique | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Ekbab, monture antique | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Le Colosse décharné | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Le Colosse décharné | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Hyène démoniaque | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyène démoniaque | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Charognard du clan du Soleil | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Charognard du clan du Soleil | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Brise-muraille | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, le Seigneur des hyènes | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, le Seigneur des hyènes | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
| Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
| Crabe caustique | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Crabe caustique | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
| Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
| Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
| Crabe dos-cendré | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
| Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
| Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Encensoir | 2HSharpMetal_onhit_audio, very_slow_movement |
| Encensoir | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
| Vautour régurgiteur | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
| Jamanra, le Roi ressuscité | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Ishtaroth, le Pérenne | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Idole ignoble | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
| Bondisseur des rochers | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Bondisseur des rochers | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Serviteur effroyable | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
| Serviteur effroyable | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
| Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Invocateur Liche désséchée | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Acolyte mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
| Acolyte mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
| Monstre ailé | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Rocher fourmillant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Rocher fourmillant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Zélote des Hommes-perdus | Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Zélote des Hommes-perdus | Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Brute des Hommes-perdus | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Cobra doré | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Volontaire Ardura | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Soldat en terre cuite | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Soldat en terre cuite | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Faucheur charognard | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
| Subjugateur des Hommes-perdus | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Osséodon besogneux | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Nécromancien des Hommes-perdus | allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lancecrâne | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Cliqueticôte | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Happéchine | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Chaman serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
| Chaman serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
| Kabala, Reine de la constriction | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, la Reine serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, la Reine serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Bewitching Serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Cobra doré | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Mur d'ossements | bones, construct, Stab_onhit_audio, very_slow_movement |
| Iktab, le Seigneur de la mort | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Iktab, le Seigneur de la mort | Unarmed_onhit_audio, very_slow_movement |
| Iktab, le Seigneur de la mort | immobile, Unarmed_onhit_audio |
| Maraketh réanimé | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
| Maraketh réanimé | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Maraketh réanimé | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| Squelette à chair de sable | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Squelette à chair de sable | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Guerrier à chair de sable | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Guerrier à chair de sable | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Guerrier à chair de sable | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Guerrier à chair de sable | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
| Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
| Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
| Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
| Mage démoniaque | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
| Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
| Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| [DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
| [DNT] Fire Djinn | Élémentaire, Feu, humanoid, medium_movement, Unarmed_onhit_audio |
| [DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
| Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
| Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Tor Gul, le Profanateur | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, le Tyran osseux | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, le Tyran osseux | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Vautour ignoble | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Vautour ignoble | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
| Mort-vivant maraketh | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mort-vivant maraketh | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Cadavre corrompu | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
| Essaim de la peste | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Essaim de la peste | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Nymphe de la peste | allows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Nymphe de la peste | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Moissonneur de la peste | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Bloodgulp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Fleshpierce | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Moissonneur de la peste | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Moissonneur de la peste | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Assassin de l'Ordre du Crépuscule | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
| Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Le puni | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
| Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
| Horreur ailée | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
| Horreur ailée | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
| Fanatique en terre cuite | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Harpie corvidée [DNT] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Mante-rat | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
| Rudja, l'Ingénieur de la terreur | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, l'Ingénieur infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, l'Ingénieur infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Zarokh, le Temporel | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
| Golem marécageux | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
| Esclave entourbé | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Serviteur entourbé | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Serviteur entourbé | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Serviteur entourbé | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Démon de la fange | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Démon de la fange | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Fangeracine | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Cinglehaine, Épine abominable | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Cinglehaine, Épine abominable | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Traqueur orok | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Chasseur orok | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Tailladeur orok | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Égorgeur orok | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Chaman orok | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Ranbu, le Chaman pâle | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Garkam, la Masse de Ranbu | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
| Traqueur azak | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Jette-lance azak | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Tailladeur azak | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Dresseur de bâtards azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Égorgeur azak | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Chaman azak | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Chaman azak | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Narag, Viles-paroles | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
| Brute azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Profane azak | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
| Porte-flambeau azak | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
| Mutilateur azak | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Mur d'ossements | bones, construct, not_dex, not_int, very_slow_movement |
| Effigie sauvage | construct, very_slow_movement |
| Guêpe vole-sang | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Guêpe vole-sang | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Reine vole-sang | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Trappeur de la tribu de la Mer | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
| Villageois de la tribu de la Mer | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
| Incantateur de la tribu de la Mer | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Voltigeur de la tribu de la Mer | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
| Porte-dague de la tribu de la Mer | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
| Porte-bourse de la tribu de la Mer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Harponneur de la tribu de la Mer | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
| Pêcheur à la lance de la tribu de la Mer | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Oiseau de la tribu de la Mer | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
| Traqueur pâle-recousu | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Difforme adorné | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Marteleur bossu | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
| Marteleur tête-plate | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Cultivatrice pyrochampi | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
| Jeune pousse du fléau | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Chargeur fourmi-lion | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Bâtard recousu | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
| Bâtard recousu | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Bâtard recousu | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Guerrier squelettique vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
| Écuyer squelettique vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Prêtre squelettique vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Archer squelettique vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Guerrier squelettique vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
| Écuyer squelettique vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Prêtre squelettique vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Archer squelettique vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Quadrille | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| [DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Poing d'argent, le Puissant | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| L'Abominable yéti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Fourmi urticante | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
| Frozen Mandibles | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
| Mastodonte entrelacé | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Titubant étranglé | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Titubant résidentrailles | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Cadavre-nid | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Cracheur serpentin | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Titubant constricté | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Cracheur constricté | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Singe-scorpion | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Sanglier à grandes défenses | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Sanglier à grandes défenses | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Guêpe | beast, fast_movement, Stab_onhit_audio |
| [DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
| [DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| [DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Tortue-esprit ancestrale | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
| Mastodonte de jade ancestral | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
| Lance-jade ancestral | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Cor de guerre ancestral | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
| Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Sectatrice dansedague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Lancecrâne | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Cliqueticôte | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Happéchine | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Totem de l'Affliction | construct, ghost_armour, immobile, is_unarmed, non_attacking |
| Chiméral rôdeur | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Dragon des rivières | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Dragon caméléon | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Croasseur fouette-langue | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
| Mâchenoire, le Vestige | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Ignagduk, la Sorcière de la Tourbière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, la Mégère flétrissante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, la Mégère flétrissante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Ignatia, Lige de la Flamme | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Heldra du Bûcher noir | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Sentinelle de pierre | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Sentinelle or-fondu | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Sentinelle or-fondu | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Reconstructeur rouillé | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Reconstructeur rouillé | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Reconstructeur | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Lanceur de sorts, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
| Fabrication électrolame | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Golem dynarouillé | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Golem dynarouillé | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Fabrication électrolame | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Singe artificiel | Lanceur de sorts, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
| Tête de singe artificiel | Lanceur de sorts, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
| Rat pourri | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Rat pourri | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Ombre rôdeuse | allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
| Ombre rôdeuse | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
| Danse-lames vaal mort-vivant | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Garde vaal mort-vivant | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Garde vaal mort-vivant | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Danse-lames vaal mort-vivant | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Garde vaal mort-vivant | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Garde vaal mort-vivant | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Sage infâme | 1HSword_onhit_audio, Lanceur de sorts, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Bambin tête-plate | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Forgeron infâme | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
| Mutilateur infâme | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Lobeur immonde | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Guerrier tête-plate | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Premier-né immonde | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Vipère Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vipère Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lythara, la Lance égarée | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Serviteur de la Vipère | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
| Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Légionnaire de la Vipère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Légionnaire de la Vipère | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
| Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Zélote chaotique | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote chaotique | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote chaotique | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote glacial | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote ardent | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote ardent | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote chargé | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote chargé | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote porte-étendard | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote porte-étendard | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote ardent | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote ardent | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote chargé | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Zélote chargé | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote glacial | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote ardent | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote ardent | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote chargé | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Zélote chargé | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Écorcheur vaal | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Garde vaal | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Garde vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Garde vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Garde vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Superviseur vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Superviseur vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Goliath vaal | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Goliath vaal | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Goliath vaal | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Expérimentateur chirurgical | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
| Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Métamorphe vaal | 1HSword_onhit_audio, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Prêtresse du sang | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
| Prêtre du sang | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
| Noyau instable | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
| Exécuteur vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Chercheur temporel vaal | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
| Exécuteur vaal mort-vivant | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
| Chercheur vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Jaguar loyal | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Familier jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Familier serpentin | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
| Familier primitif | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
| Serpent | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
| Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| L'Encapuchonné | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Fendeur embaumé vaal | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
| Lancier embaumé vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Scélérat embaumé vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Archer embaumé vaal | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Porte-étendard embaumé vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Porte-étendard embaumé vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Titubant or-fondu | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Titubant or-fondu | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Titubant or-fondu | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Titubant or-fondu | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
| Explorateur noyé | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur noyé | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur noyé | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Explorateur noyé | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Spectre noyé | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
| Porteur noyé | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
| Porteur noyé | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
| Forgeron or-fondu | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Rampant noyé | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Rampant noyé | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Élémentaire de sang | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| [DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Garde ritesang | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Garde ritesang | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Garde ritesang | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Garde ritesang | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Garde ritesang | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Garde ritesang | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Prêtre du Soleil | allows_additional_projectiles, Lanceur de sorts, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Prêtre ritesang | 1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Prêtre ritesang | 1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Ketzuli, Grand prêtre du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Prophète du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Prophète du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Fabrication cyclonique | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Bras de fabrication cyclonique | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Chauve-souris sauvage | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
| Sentinelle de flamme | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
| Fendeur vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Fendeur vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Zélina, Prêtresse du sang | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
| Zolin, Prêtre du sang | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Ytzara, Blood Oracle | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Maztli, Flesh-Shaper | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Mégère immonde | Lanceur de sorts, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| La Reine des immondices | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Malédiction de la Mégère | very_slow_movement |
| Malédiction de la Reine des immondices | very_slow_movement |
| Tas de boue dégoûtant | very_slow_movement |
| Tas de boue répugnant | very_slow_movement |
| Attrape-âmes pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Marin squelette | Lanceur de sorts, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
| Canonnier pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Grenadier pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Démolisseur pourrissant | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
| Capitaine Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Malgor, the Nautilord | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Canon fantôme | construct, slow_movement |
| Noyau instable | construct, Unarmed_onhit_audio, very_slow_movement |
| Torrek de la Flotte engloutie | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Torrek de la Flotte engloutie | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Porte-ancre boursoufflé | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Porte-ancre boursoufflé | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Mutin empalé | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
| Squelette goémoneux | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Harponneur goémoneux | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Enchevêtreur goémoneux | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
| Tireur d'élite goémoneux | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Squelette goémoneux | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Squelette goémoneux | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Transcendant archer | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Transcendant archer | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
| Transcendant colossal | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Transcendant brutal | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Transcendant cuirassé | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Épéiste fusionné | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
| Élite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Élite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Mine grouillante | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
| Colosse d'acier | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
| Transcendant guerrier | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Transcendant flagellame | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Pie-grièche colossale | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Homme pie-grièche | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Goéland charognard | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Goéland crache-immondices | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Squelette décharné | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Squelette décharné | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Corbeau pie-grièche | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Goéland pie-grièche | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Doryani, Thaumaturge royal | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani, Thaumaturge royal | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Triomphe de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Triomphe de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Triomphe de Doryani | construct, mud_blood, not_dex, not_int, slow_movement |
| Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
| Acrimonie | animal_claw_weapon, Lanceur de sorts, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
| Répugnance | animal_claw_weapon, Beast_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
| Malveillance | animal_claw_weapon, Lanceur de sorts, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Fureur | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
| Tourmente | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
| Omniphobie, la Manifestation de la Peur | 1HSword_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
| [DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
| Noyau instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
| Gibet cliquetant | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Tortionnaire éternel | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
| Nécromancien épineux | allows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Forael, the Soulkeeper | allows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Rat dévoré | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
| Rat dévoré | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
| Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements réanimés | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ossements réanimés | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Prisonnier éternel | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Prisonnier éternel | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Prisonnier éternel | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Prisonnier éternel | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Prisonnier éternel | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Brise-vague pâle | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Scinde-saumure pâle | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Scinde-saumure pâle | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Marche-eau pâle | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Garde éternel | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Fallen Quartermaster | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
| Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Ravisseur pâle | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Squelette couronné de corail | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Mâchoire bulbeuse | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
| Mâchoire-baudroie | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
| Traqueur visqueux | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Mektul, le Maître de la forge | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, la Fournaise vivante | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, la Fournaise vivante | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Le Prisonnier | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| L'Horreur enchaînée | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| Pointe de glace | construct, immobile, Unarmed_onhit_audio |
| Démon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Éléphant-tortue | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Carapateur épineux | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Rhoa dos-rocailleux | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Rhoa dos-rocailleux captif | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Le Grand Blanc | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Coiffe-crâne kin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Sauvage kin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
| Coiffe-crâne kin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
| Sauvage kin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
| Béhémoth assujetti | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Béhémoth assujetti | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Mimbok, l'Asservi | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Porte-lance kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Porte-lance kin | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Porte-lance kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Marche-échasse kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
| Tambour de guerre kin | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Tambour de guerre kin | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
| Porte-défense kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Porte-défense kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
| Chaman kin | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Chaman kin | Lanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
| Diablotin en fusion | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Lanceur de sorts, cleaving_weapon, demon, Feu, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
| La Bête aveugle | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| The Ravenous Fang | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Krutog, Seigneur de la Marmaille | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Brughor, the Insatiable | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Prospecteur kin | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
| Porte-flambeau kin | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Raie épineuse | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
| Crabe-méduse grouillant | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Crabe-méduse grouillant | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Méduse lumineuse | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
| Sirène épouvantable | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Mâchoire géante | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
| Poissépine lumineux | beast, Beast_onhit_audio, Lanceur de sorts, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
| Vierge de saumure | allows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
| Adelina, Guardian of the Pearl | allows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
| Traqueur amphibie | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Lézard gardien | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Lézard gardien | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Canalisateur ancestral | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Canalisateur ancestral | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Esprit primitif | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Esprit primitif | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Archer ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Archer ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Archer karui | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Gardien ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Gardien ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Infanterie karuie | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Guerrier ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Guerrier ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Décapiteur ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Décapiteur ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Guerrier karui | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
| Cracheur de flammes | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
| Ravageur ngamahu | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Démolisseur noirécorce | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Pêcheuse à la lance | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Contre-déferlante | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Pêcheur au filet tasalio | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Oiseau-tonnerre | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
| Gardien de l'orage | allows_inc_aoe, Lanceur de sorts, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
| Canalisatrice de l'orage | allows_inc_aoe, Lanceur de sorts, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
| Diamora, la Mélodie de la Mort | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Syvora, Daughter of the Deep | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, la Mélodie de la Mort | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED]Water Ball | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
| Masque ancestral | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Porte-cor ancestral | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Porte-cor ancestral | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Tawhani, le Gardien ancestral | construct, immobile, Unarmed_onhit_audio |
| Démon | construct, immobile, Unarmed_onhit_audio |
| Démon | construct, immobile, Unarmed_onhit_audio |
| Démon | construct, immobile, Unarmed_onhit_audio |
| Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Soûfflard fièvresang | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Hameçonneur fièvresang | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Lancier fièvresang | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
| Fendeur fièvresang | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
| Guerrier fièvresang | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Massier fièvresang | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
| Pustule fièvresang | construct, very_slow_movement |
| Incendiaire fièvresang | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
| Bête à défenses fièvresang | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Sage fièvresang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Harano, le Dépeceur de viande | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Parasite cuirassé | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
| Parasite de Kreth | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
| Clan de la murène | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
| Raie manta infestée | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Pieuvre infestée | beast, Claw_onhit_audio, medium_movement, red_blood |
| Tortue infestée | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
| Poisson-pêcheur infesté | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
| [DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Propage-peste fièvresang | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Tortue gardienne | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| Tortue gardienne | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
| Traqueur de l'Infestation | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Vagabonde malveillante | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, le Chef de tribu | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, le Déchu | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Tavakai, le Consumé | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, l'Élu | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, the Fevered | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Manoki, the Defiled | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Warrior Spirit | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
| Marche-racine | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Porte-spore | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Ravageur fongique | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Bosquet cultivé | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Bosquet cultivé | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
| Spriggan squelettique | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
| Bosquet cultivé | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Spriggan squelettique | allows_inc_aoe, beast, Lanceur de sorts, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
| Comte Géonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Comte Géonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Comte Géonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
| Comte Géonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
| Géonor, le Loup putride | 1HSword_onhit_audio, beast, medium_movement, red_blood |
| Géonor, le Loup putride | 1HSword_onhit_audio, beast, medium_movement, red_blood |
| Démon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Loup-garou courtisan | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Rôdeur filamenteux | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Garde dément | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
| Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Missionnaire Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
| Torvian, la Main du Sauveur | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Brakkus, le Colosse | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Archer fidèle | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
| Archer fidèle | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
| Guerrier fidèle | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Guerrier fidèle | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Manieur de hache vertueux | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Manieur de hache vertueux | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Invisible | bone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
| Monstre primordial | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Bête épouvantail | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
| Jamanra, l'Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Jamanra, l'Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Préposé du Roi | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Cadavre infesté | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
| Traqueur oublié | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Rampant oublié | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Satyre oublié | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| Cerf oublié | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Satyre oublié | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| [DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| Le Béhémoth nocif | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| Charogne en-roue-liée | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Zicoatl, Gardien du Noyau | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, le Préteur noir | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, le Préteur noir | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Âme capturée | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Compagnon loup | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
| Prêtre de l'Ordre du Crépuscule | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Prêtre de l'Ordre du Crépuscule | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Golem tectonique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Golem tectonique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Golem volcanique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Golem volcanique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| Clone | construct, Elemental_onhit_audio, fast_movement |
| Clone | Beast_onhit_audio, construct, fast_movement |
| La Fureur emmurée | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
| Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
| Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
| Chien rabique | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
| Vargir, le Clébard sauvage | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Chien rabique | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Compagnon mercenaire | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
| Guerrier squelettique | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Ravageur squelettique | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Brute squelettique | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Tireur d'élite squelettique | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
| Mage de givre squelettique | bone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Mage de l'orage squelettique | bone_armour, bones, Lanceur de sorts, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Incendiaire squelettique | bone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Clerc squelettique | bone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Zombie réanimé | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Pointe de l'offrande | bones, construct, immobile, Unarmed_onhit_audio |
| Sanglier instable | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Sanglier instable | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Rampant faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Rampant faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Mineur abandonné | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Mineur abandonné | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Mineur abandonné | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Mineur abandonné | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Moultecierge, le Rituel vivant | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Moultecierge, le Rituel vivant | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Cirefondue, Moquerie de la Foi | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Cirefondue, Moquerie de la Foi | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, la Consort effroyable | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, la Consort effroyable | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
| Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Chevalier-faucheur | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Chevalier-faucheur | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Rampant osseux | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Moltenmettle | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
| L'im l'Empaleuse | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Empaleuse faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Empaleuse faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Esprit de Guerrier ancestral | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
| Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Compagnon rhoa | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| Compagnon rhoa | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| [DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
| Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Crapaud géant affreux | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
| Garde pourrissant | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Le Druide pourri | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Le Béhémoth fongique | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Le Béhémoth fongique | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Le Druide pourri | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Démon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
| Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Gripperacine, la Fôret haineuse | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Gripperacine, la Fôret haineuse | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Liane féroce | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Liane féroce | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Liane féroce | 2HBluntWood_onhit_audio, construct, immobile |
| Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Aréagne, Sorcière oubliée | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Esprit enragé | Claw_onhit_audio, Feu, flying, medium_movement, skeleton, undead |
| Totem de l'Affliction | construct, immobile |
| Le Roi dans les Brumes | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| Le Roi dans les Brumes | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| Fétiche mystique | construct, immobile, large_model, not_dex, not_str |
| Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Crapaud explosif | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Mâchoire de pierre pétulante | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
| Lézard à scutelles | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Chauve-souris cerbérique | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
| Chauve-souris cerbérique | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
| Gorille recouvert de pierre | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Gorille recouvert de pierre | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Béhémoth à crête | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
| Bahlak, l'Augure du Ciel | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak, l'Augure du Ciel | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, la Serre gelée | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Aile de l'Hiver | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, la Serre gelée | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rhoa albinos | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| Clone | 1HSword_onhit_audio, construct, fast_movement |
| [DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
| Bénédictus, Premier héraut d'Utopie | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| [DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
| Rafiq, de la Source gelée | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Hadi, de la Rivière enflammée | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Sigbert of the Sullied Oath | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin of the Shattered Creed | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| Le Maître des Épreuves | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Ashar, la Mère des sables | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, l'Occupante des dunes | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, l'Occupante des dunes | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Démon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
| [DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
| Molosse infernal | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Chose qui hait | allows_additional_projectiles, Lanceur de sorts, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
| Chose qui flagelle | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Chose qui chasse | Lanceur de sorts, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
| Chose qui déchiquette | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Chose qui protège | allows_additional_projectiles, Lanceur de sorts, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
| Chose qui griffe | animal_claw_weapon, beyond_demon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Omniphobie, la Manifestation de la Peur | 1HSword_onhit_audio, demon, medium_movement, red_blood |
| Kosis, la Révélation | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
| Rage | Claw_onhit_audio, demon, fast_movement |
| Acrimonie | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
| Répugnance | Claw_onhit_audio, demon, very_slow_movement |
| Malveillance | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
| Fureur | demon, medium_movement, Unarmed_onhit_audio |
| Tourmente | Claw_onhit_audio, demon, medium_movement |
| Manifestation démoniaque | affliction_daemon, construct, immobile, Stab_onhit_audio |
| Manifestation démoniaque | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
| Manifestation démoniaque | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
| Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifestation démoniaque | affliction_daemon, Lanceur de sorts, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifestation démoniaque | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Explosion mortelle grandissante | bone_armour, Lanceur de sorts, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Arme gauche | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Arme droite | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Démon | Lanceur de sorts, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Lanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Invisible | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Démon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Omnitecte | Constant_onhit_audio, construct, immobile, not_dex |
| Tourelle | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Chose qui contrôle | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
| Chose qui soupçonne | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Lanceur de sorts, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
| Chose qui agrippe | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Chose qui rampe | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
| Chose qui surveille | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Chose qui surveille | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Chose qui crapahute | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
| Chose qui traque | animal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
| Xesht, Nous qui ne formons qu'un | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
| Démon | Lanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Démon | Lanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Démon | Lanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Démon | Lanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Chose qui rampe | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| L'Arbitre de la Cendre | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Serviteur de Saurian | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Mugin, le Porteur de givre | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Hunin, Mande-tempête | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Bête fendue tréante | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Horreur à crochets tréante | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Horreur à crochets tréante | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Ravageur fongique tréant | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Ravageur fongique tréant | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Spriggan tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Spriggan tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Sage tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Sage tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Mystique tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Mystique tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Cerf oublié | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Résident innommé | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Résident innommé | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Horreur innommée | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Horreur innommée | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Rôdeur innommé | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Rôdeur innommé | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Vermine innommée | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Vermine innommée | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Fouisseur innommé | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Fouisseur innommé | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Mastodonte innommé | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Mastodonte innommé | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Diablotin innommé | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Feu dévorant | bone_armour, Lanceur de sorts, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Sectatrice danse-dague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Sectatrice danse-dague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Lancecrâne | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Cliqueticôte | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Scarabée instable | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Diablotin démoniaque | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Bête démoniaque | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Horreur démoniaque | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
| Harpie démoniaque | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Meneur démoniaque | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| L'Esprit grouillant | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Homoncule affamé | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Brute affamée | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Glouton affamé | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Difforme affamé | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Sculpte-sang affamé | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Instabilité sang-sculpté | Lanceur de sorts, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
| Macérateur affamé | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Le Dévoreur de chair | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Invisible | demon, immobile, red_blood, Unarmed_onhit_audio |
| Chérubin pâle | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
| Serviteur pâle | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Vertu pâle | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Ange pâle | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Séraphin pâle | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| L'Ange pâle | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote de Chaos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Zélote de Chaos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Garde ritesang | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Garde ritesang | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Garde ritesang | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Garde ritesang | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
| Garde ritesang | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
| Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Garde ritesang | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Lanceur de sorts, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Essence de l'Horreur | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
| ChaosEssenceVine | construct, medium_movement, Unarmed_onhit_audio |
| Ossements réanimés | bones, Lanceur de sorts, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Ossements réanimés | bones, Lanceur de sorts, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Ossements réanimés | bones, Lanceur de sorts, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Mur d'ossements | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
| Portail temporel d'Essence | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
| Esprit enragé du feu | Feu, flying, slow_movement, Unarmed_onhit_audio, undead |
| Esprit enragé de la tempête | flying, slow_movement, Unarmed_onhit_audio, undead |
| Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Flammerole du rituel | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Taua, l'Impitoyable | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Raok, le Sanguinaire | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Bronnach, le Chasseur d'hommes | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Adrienne, la Rose maligne | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
| Vasa, de l'Akhara de la Mort | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ciara, la Tisseuse de Malédictions | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Nyassa, la Main enflammée | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
| Hespéria, la Tempête arcanique | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ulfred, l'Affligé | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Drusian, l'Artilleur | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
| Sondar, Rune-tempête | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
| Doran, le Dextre | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
| Esprit de base | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Hibou | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit de l'Ours | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Sanglier | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Taureau | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Loup | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Cerf | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Chat | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Lapin | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Renard | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit du Hibou | medium_movement, Unarmed_onhit_audio |
| Esprit du Chat | ghost, medium_movement, Snap_onhit_audio, undead |
| Esprit du Chef primate | beast, medium_movement, Unarmed_onhit_audio |
| Esprit primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Esprit de Cerf | beast, Beast_onhit_audio, medium_movement |
| Akoya | human, humanoid, medium_movement, red_blood |
| Sanglier spectral instable | beast, karui, medium_movement, Unarmed_onhit_audio |
| Bœuf spectral | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
| Guêpe gargantuesque | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Guêpe-nymphe | allows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Guêpe-nymphe | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Guêpe grouillante | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Craquepince | beast, crustacean_beast, medium_movement, not_dex, not_int |
| Monstruosité entravée | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Sangtine | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Faux entravée | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Serpent entravé | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
| Araignée entravée | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
| Enchevêtrement entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
| Porteur entravé | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Entortilleur entravé | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
| Crochet entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
| Crochet entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
| Esprit du Chat | beast, ghost, medium_movement, Snap_onhit_audio, undead |
| Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
| Arme animée | construct, fast_movement |
| Escouade d'artillerie | ranged, Unarmed_onhit_audio, very_slow_movement |
| Essaim vorace | beast, slow_movement, Unarmed_onhit_audio |
| Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
| Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
| Démon | very_slow_movement |
| Démon | very_slow_movement |
| Démon | very_slow_movement |
| Fouisseur épineux | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Varloch, the Ashen Lord | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Siora, la Lame des Brumes | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Thariel, le Spectre des Ombres | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Shackled Wraith | Lanceur de sorts, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Feu dévorant | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Avelyne, the Withered Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Oswin, the Dread Warden | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Veynar, the Frostbane | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Foudre vivante | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
| [DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
| Vornas, la Flamme funeste | beast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int |
| Morvak, the Infernal | beast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int |
| Anundr, le Ver des sables | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
| Anundr, le Ver des sables | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
| Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Azmadi, le Prince des Faridun | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Zahmir, the Blade Sovereign | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
| Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Elzarah, le Seigneur cobra | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Serath, the Scaled One | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Bras sablonneux | is_daemon, sand_blood, very_slow_movement |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
| Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
| Réceptacle de Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Blackblood Remnant | very_slow_movement |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
| Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
| Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Murène sans-lumière | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
| Murène sans-lumière | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
| Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
| Zealous Guard | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
| Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Excavator | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Courser | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Zealous Shockwarden | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Igrulog, the Incubator Queen | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
| Skullslinger | bones, construct, slow_movement |
| Ribrattle | bones, construct, skeleton, undead, very_slow_movement |
| Spinesnatcher | bones, construct, medium_movement, skeleton, undead |
| Displaced Brute | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
| [DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
| Œil ignoble | abyssal, demon, medium_movement |
| Traqueur sans-lumière | abyssal, demon, medium_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Étrangleur abyssal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Étrangleur abyssal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
| Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
| Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
| Invisible | construct, slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Arpenteur de la Fosse | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
| Arpenteur de la Fosse | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
| Berger de la Fosse | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Berger de la Fosse | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Strider of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
| Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
| Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
| Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
| Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Rocher instable | slow_movement, Unarmed_onhit_audio |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
| Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
| Pit Rune | Unarmed_onhit_audio, very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | Unarmed_onhit_audio, very_slow_movement |
| Lich Apparition | slow_movement, Unarmed_onhit_audio |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Daemon | very_slow_movement |
| Mur d'ossements | construct, Stab_onhit_audio, very_slow_movement |
| Démon | Unarmed_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Vandroth, Blackblooded Enslaver | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
| Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
| Tawhoa's Boar | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Tawhoa's Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
| Mystique de Tawhoa | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
| Stone Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Cobra squelettique | beast, medium_movement, reptile_beast, skeleton, undead |
| Steward of Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Chest Tags /6
| Nom | Tags |
|---|---|
| Coffre-fort de forgeron | martial_strongbox |
| Coffre-fort arcanique | caster_strongbox |
| Coffre-fort d'armurier | armourer_strongbox |
| Coffre-fort de joaillier | jeweller_strongbox |
| Coffre-fort de chercheur | currency_strongbox |
| Coffre-fort de cartographe | waystone_strongbox |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
| Objet | Tags | drop_level |
|---|
Monster Is Tags /19
| id | tags |
|---|---|
| IsSynthesisedMonster | synthesised_monster |
| IsCorruptedVaal | corrupted_vaal |
| HeistGuard | heist_guard |
| IsShaperMonster | shaper_monster |
| IsElderMonster | elder_monster |
| IsCrusaderMonster | crusader_monster |
| IsEyrieMonster | eyrie_monster |
| IsBasiliskMonster | basilisk_monster |
| IsAdjudicatorMonster | adjudicator_monster |
| IsAbyssMonster | abyssal |
| IsInfluenceMonster | influence_monster |
| IsBlightBoss | blight_boss |
| IsBreachCommander | breach_commander |
| IsBreachMonsterCold | breach_monster_cold |
| IsBreachMonsterFire | breach_monster_fire |
| IsBreachMonsterLightning | breach_monster_lightning |
| IsBreachMonsterPhysical | breach_monster_physical |
| IsBreachMonsterChaos | breach_monster_chaos |
| IsAfflictionDaemon | affliction_daemon |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.