Monster Tags /1873
Nom | Tags |
---|---|
[ANY MONSTER] | construct, fast_movement |
Primate sauvage | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Primate sauvage | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Primate sauvage | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
Primate alpha | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Insectest | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
Porc-épic colossal | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porc-épic colossal | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porc-épic colossal | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Fouisseur épineux | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Fouisseur des cîmes | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Fouisseur des cîmes | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
Rhoa épineux | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Esprit enragé | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Démon | Unarmed_onhit_audio, very_slow_movement |
Double | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
Perceur | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, bone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Invisible | construct, Elemental_onhit_audio, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Noyau instable | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Noyau instable | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
Démon | Lanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Démon | Lanceur de sorts, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Crabe des cocotiers | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Prêtre des ombres | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Sauveur mirage | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvatrice mirage | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Noyau instable | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Le Clochebeau | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Le Clochebeau | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Le Corbeau noir | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Le Corbeau noir | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Spectre de foudre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Spectre de foudre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Le Bourreau | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
La Mort incarnée | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Le Bourreau | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
La Mort incarnée | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Thaumaturge de fer | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
Garde de fer | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Lancier de fer | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Tireur d'élite de fer | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
Invisible | construct, Elemental_onhit_audio, very_slow_movement |
Exécuteur de fer | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Le Dévoreur | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Le Dévoreur | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Le Dévoreur | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
Le Dévoreur | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Démon | Beast_onhit_audio, very_slow_movement |
Zombie fongique | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Zombie fongique | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Proliférateur fongique | allows_inc_aoe, Lanceur de sorts, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Simulacre boueux | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Simulacre boueux | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Simulacre boueux | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Simulacre boueux | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Le Meunier boursouflé | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
Le Meunier boursouflé | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, le Détestable | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, le Détestable | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Lachlann, rebelle ézomyte | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann, rebelle ézomyte | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann, l'éternelle lamentation | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Lachlann, l'éternelle lamentation | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, le Tourmenté | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, le Tourmenté | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Isabelle, l'épouse endeuillée | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
Démon | construct, Unarmed_onhit_audio, very_slow_movement |
Calum, l'enfant larmoyant | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Torcall, l'enfant sanglotant | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Crabe porc-épic | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Crabe porc-épic | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Crabe venimeux | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Matriarche du crabe venimeux | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Matriarche du crabe venimeux | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Crabe à piquants | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Crabe à piquants | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Noyé | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Noyé | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Noyé | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Noyé | 1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Mort pataud | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Mort pataud | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Diablotin ignoble | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Diablotin ignoble | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Charogne ignoble | allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
Beira de la Meute pourrie | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Beira de la Meute pourrie | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Gouailleuse de l'Hiver | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Gouailleuse de l'Hiver | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Gélida, Langue de givre | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Isolde du Linceul blanc | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Charogne des rivières | allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
Ossements fongiques | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements misérables | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements misérables | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Larve charnue | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larve charnue | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larve charnue | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Larve charnue | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
La Reine des couvées | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
Larve charnue | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larve charnue | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Loup-garou vorace | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Loup-garou vorace | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Loup-garou courtisan | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Rôdeur loup-garou | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Rôdeur loup-garou | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Rôdeur filamenteux | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Traqueur affamé | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Traqueur affamé | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Le Roi de la Rouille | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Le Roi de la Rouille | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Seigneur de la Rouille rebelle | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Seigneur de la Rouille rebelle | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Courtisane | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Courtisane | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Porteur de sang | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Crétin de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Crétin de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Collecteur de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Gargouille démoniaque | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Mercenaire décrépit | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Corbeau pourrissant | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
Mastodonte épineux | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Commandant goule | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Commandant goule | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Xyclucian, la Chimère | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, la Bête-Mâchoire | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, la Bête-Mâchoire | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Pilier de pierre | construct, immobile, mud_blood, Unarmed_onhit_audio |
Uxmal, le Seigneur des bêtes | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Gressor-Kul, l'Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Fléau des Cieux | beast, Beast_onhit_audio, flying, immobile, red_blood |
Chiot charnu | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
Chetza, la Peste à plumes | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Le Fléau des Cieux | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Chetza, la Peste à plumes | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Progéniture de la Peste | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Progéniture arachnéenne | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
Goule dissimulée | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Goule dissimulée | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Goule dissimulée | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
Goule dissimulée | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
Squelette rouillé | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Artillerie fongique | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
Fossoyeur | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Fossoyeur | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Miséreux accablé | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Porte-pénitence | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Mâchoire démoniaque | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
Rampant de la fosse | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Traqueur d'os | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Traqueur d'os | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Sentinelle filamenteuse | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Loup affamé | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
Loup pourri | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
Loup pourri | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Loup pourri | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Loup fongique | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Serpent fleuri | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Serpent fleuri | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Agriculteur réanimé | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Agriculteur réanimé | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Mort brûlant | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Mort brûlant | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Mort brûlant | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable |
Singe épineux | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Azarian, le Fils abandonné | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, le Fils déchu | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, le Fils déchu | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Zalmarath, le Colosse | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vastweld, le Gardien colossal | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Arbalétrier réanimé | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Arbalétrier réanimé | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
Balbala, la traîtresse | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, la Prisonnière oubliée | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, la Prisonnière oubliée | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Esprit de Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Esprit de Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Démon | 1HSword_onhit_audio, very_slow_movement |
Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
Golem grouillant | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Golem grouillant | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Pierre grouillante | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
Porte-peste faridun | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lancier faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Infanterie lourde faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Néophyte faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Profane faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Épéiste faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lancier faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infanterie lourde faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lancière faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Danse-lames faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Tranche-vent faridun | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infanterie faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Profane faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex blindé | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Infanterie lourde faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Profane faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Boucher faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Sekhema Asala | human, humanoid, medium_movement, red_blood |
Jado | human, humanoid, medium_movement, red_blood |
Chyme rampant | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Chyme rampant | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Poisson des abysses | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Uhtred, le Traître avide | Lanceur de sorts, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
Épéiste squelette exhumé | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
Guerrier squelette exhumé | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
Archer squelette exhumé | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Zombie exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Frimas exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Saccageur exhumé | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster |
Berzerker exhumé | Lanceur de sorts, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Rampant exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Sorcerune exhumé | Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
Soldat exhumé | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Rejeton exhumé | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Arbalétrier de la Faux noire | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster |
Chevalier du Soleil | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster |
Chevalier runique | Lanceur de sorts, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster |
Prêtre du Calice | 1HSword_onhit_audio, bone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster |
Druide du Cercle brisé | bone_armour, Lanceur de sorts, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster |
Familier druidique | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
Mercenaire de la Faux noire | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
Surveillant de l'Ordre | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
Olroth, l'Origine de la Chute | 1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
Olroth, l'Origine de la Chute | 1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss |
La Flamme triskélienne | Lanceur de sorts, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
Feu dévorant | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
Tornade | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Rocher instable | Lanceur de sorts, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Démon | Lanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Cristal vivant | construct, immobile |
Totem | Lanceur de sorts, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Spriggan squelettique | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Spriggan squelettique | allows_inc_aoe, Lanceur de sorts, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
Treant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Arpenteuse noire | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Arpenteuse noire | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Arpenteuse noire | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Ashen Arachnid | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Arpenteuse noire | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Rôdeur des caveaux | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Rôdeur des caveaux | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Rôdeur des caveaux | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Araignée sabre | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Coléoptère terni | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Coléoptère terni | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Scarabée orné | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Scarabée orné | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
Scarabée terni | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Coléoptère doré | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
Coléoptère doré | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
Le neuvième trésor de Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Le coléoptère du Festival de la Pluie | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
Mastodonte du désert | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Mastodonte abandonné | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Roue de chariot | construct, immobile, large_model |
Roue de chariot | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
Mastodonte pourrissant | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Mastodonte pourrissant | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Mastodonte des marais | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Mort ensablé | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Mort ensablé | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Mort ensablé | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Serpent de clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
Serpent de clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Mur de pierre | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
Grincecage, le Broyeur de terre | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Volkhar, le Cendrené | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Magmanore, le Magmatique | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Sulfirox, le Voltaxique | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Ekbab, monture antique | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Le Colosse décharné | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Le Colosse décharné | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Hyène démoniaque | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Hyène démoniaque | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Charognard du clan du Soleil | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Charognard du clan du Soleil | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Brise-muraille | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, le Seigneur des hyènes | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, le Seigneur des hyènes | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Crabe caustique | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Crabe caustique | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Crabe dos-cendré | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Encensoir | 2HSharpMetal_onhit_audio, very_slow_movement |
Encensoir | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
Vautour régurgiteur | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
Jamanra, le Roi ressuscité | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Ishtaroth, le Pérenne | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Idole ignoble | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
Bondisseur des rochers | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Bondisseur des rochers | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Serviteur effroyable | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
Serviteur effroyable | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Invocateur Liche désséchée | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Acolyte mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Acolyte mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Monstre ailé | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Rocher fourmillant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Rocher fourmillant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zélote des Hommes-perdus | Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zélote des Hommes-perdus | Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Brute des Hommes-perdus | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cobra doré | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Volontaire Ardura | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Soldat en terre cuite | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Soldat en terre cuite | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Faucheur charognard | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Subjugateur des Hommes-perdus | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Osséodon besogneux | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Nécromancien des Hommes-perdus | allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lancecrâne | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Cliqueticôte | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Happéchine | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Chaman serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
Chaman serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
Kabala, Reine de la constriction | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, la Reine serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, la Reine serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Bewitching Serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Cobra doré | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Mur d'ossements | bones, construct, Stab_onhit_audio, very_slow_movement |
Iktab, le Seigneur de la mort | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Iktab, le Seigneur de la mort | Unarmed_onhit_audio, very_slow_movement |
Iktab, le Seigneur de la mort | immobile, Unarmed_onhit_audio |
Maraketh réanimé | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Squelette à chair de sable | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Squelette à chair de sable | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Guerrier à chair de sable | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Guerrier à chair de sable | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Guerrier à chair de sable | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Guerrier à chair de sable | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
Mage démoniaque | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | Élémentaire, Feu, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Tor Gul, le Profanateur | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, le Tyran osseux | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, le Tyran osseux | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Vautour ignoble | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Vautour ignoble | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
Mort-vivant maraketh | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Mort-vivant maraketh | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Cadavre corrompu | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
Essaim de la peste | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Essaim de la peste | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Nymphe de la peste | allows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Nymphe de la peste | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Moissonneur de la peste | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Bloodgulp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Fleshpierce | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Moissonneur de la peste | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Moissonneur de la peste | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Assassin de l'Ordre du Crépuscule | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Le puni | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
Horreur ailée | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
Horreur ailée | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
Fanatique en terre cuite | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Harpie corvidée [DNT] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Mante-rat | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
Rudja, l'Ingénieur de la terreur | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, l'Ingénieur infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, l'Ingénieur infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Zarokh, le Temporel | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
Golem marécageux | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
Esclave entourbé | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Serviteur entourbé | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Serviteur entourbé | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Serviteur entourbé | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Démon de la fange | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Démon de la fange | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Fangeracine | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Cinglehaine, Épine abominable | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Cinglehaine, Épine abominable | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Traqueur orok | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Chasseur orok | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Tailladeur orok | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Égorgeur orok | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Chaman orok | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Ranbu, le Chaman pâle | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Garkam, la Masse de Ranbu | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
Traqueur azak | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Jette-lance azak | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Tailladeur azak | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Dresseur de bâtards azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Égorgeur azak | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Chaman azak | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Chaman azak | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Narag, Viles-paroles | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
Brute azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Profane azak | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
Porte-flambeau azak | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
Mutilateur azak | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Mur d'ossements | bones, construct, not_dex, not_int, very_slow_movement |
Effigie sauvage | construct, very_slow_movement |
Guêpe vole-sang | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Guêpe vole-sang | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Reine vole-sang | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
Trappeur de la tribu de la Mer | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Villageois de la tribu de la Mer | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Incantateur de la tribu de la Mer | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Voltigeur de la tribu de la Mer | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
Porte-dague de la tribu de la Mer | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
Porte-bourse de la tribu de la Mer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Harponneur de la tribu de la Mer | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
Pêcheur à la lance de la tribu de la Mer | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Oiseau de la tribu de la Mer | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Traqueur pâle-recousu | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Difforme adorné | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Marteleur bossu | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
Marteleur tête-plate | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Cultivatrice pyrochampi | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
Jeune pousse du fléau | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
Chargeur fourmi-lion | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Bâtard recousu | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
Bâtard recousu | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Bâtard recousu | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Guerrier squelettique vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Écuyer squelettique vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Prêtre squelettique vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Archer squelettique vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Guerrier squelettique vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Écuyer squelettique vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Prêtre squelettique vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Archer squelettique vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Quadrille | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Poing d'argent, le Puissant | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
L'Abominable yéti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Fourmi urticante | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Frozen Mandibles | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
Mastodonte entrelacé | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Titubant étranglé | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Titubant résidentrailles | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Cadavre-nid | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Cracheur serpentin | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Titubant constricté | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Cracheur constricté | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Singe-scorpion | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Sanglier à grandes défenses | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Sanglier à grandes défenses | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Guêpe | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Tortue-esprit ancestrale | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
Mastodonte de jade ancestral | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
Lance-jade ancestral | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Cor de guerre ancestral | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Sectatrice dansedague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lancecrâne | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Cliqueticôte | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Happéchine | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Totem de l'Affliction | construct, ghost_armour, immobile, is_unarmed, non_attacking |
Chiméral rôdeur | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragon des rivières | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragon caméléon | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Croasseur fouette-langue | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
Mâchenoire, le Vestige | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Ignagduk, la Sorcière de la Tourbière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, la Mégère flétrissante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, la Mégère flétrissante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Ignatia, Lige de la Flamme | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Heldra du Bûcher noir | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Sentinelle de pierre | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Sentinelle or-fondu | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Sentinelle or-fondu | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Reconstructeur rouillé | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Reconstructeur rouillé | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Reconstructeur | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Lanceur de sorts, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
Fabrication électrolame | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Golem dynarouillé | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Golem dynarouillé | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Fabrication électrolame | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Singe artificiel | Lanceur de sorts, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
Tête de singe artificiel | Lanceur de sorts, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
Rat pourri | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Rat pourri | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Ombre rôdeuse | allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
Ombre rôdeuse | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
Danse-lames vaal mort-vivant | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Garde vaal mort-vivant | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Garde vaal mort-vivant | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Danse-lames vaal mort-vivant | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Garde vaal mort-vivant | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Garde vaal mort-vivant | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Sage infâme | 1HSword_onhit_audio, Lanceur de sorts, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Bambin tête-plate | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Forgeron infâme | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
Mutilateur infâme | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lobeur immonde | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Guerrier tête-plate | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Premier-né immonde | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Vipère Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vipère Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lythara, la Lance égarée | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Serviteur de la Vipère | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Légionnaire de la Vipère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Légionnaire de la Vipère | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Zélote chaotique | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote chaotique | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote chaotique | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote glacial | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote ardent | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote ardent | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote chargé | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote chargé | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote porte-étendard | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote porte-étendard | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Zélote ardent | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Zélote ardent | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Zélote chargé | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Zélote chargé | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote glacial | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote ardent | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote ardent | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote chargé | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Zélote chargé | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Écorcheur vaal | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Garde vaal | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Garde vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Garde vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Garde vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Superviseur vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Superviseur vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Goliath vaal | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Goliath vaal | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Goliath vaal | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Expérimentateur chirurgical | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Métamorphe vaal | 1HSword_onhit_audio, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Prêtresse du sang | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
Prêtre du sang | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Noyau instable | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
Exécuteur vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Chercheur temporel vaal | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
Exécuteur vaal mort-vivant | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
Chercheur vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Jaguar loyal | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Familier jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Familier serpentin | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
Familier primitif | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
Serpent | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
L'Encapuchonné | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Fendeur embaumé vaal | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Lancier embaumé vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Scélérat embaumé vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Archer embaumé vaal | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
Porte-étendard embaumé vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Porte-étendard embaumé vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Titubant or-fondu | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Titubant or-fondu | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Titubant or-fondu | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Titubant or-fondu | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Explorateur noyé | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur noyé | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur noyé | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur noyé | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Spectre noyé | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
Porteur noyé | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Porteur noyé | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Forgeron or-fondu | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
Rampant noyé | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Rampant noyé | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Élémentaire de sang | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Garde ritesang | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Garde ritesang | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Garde ritesang | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Garde ritesang | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Garde ritesang | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Garde ritesang | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Prêtre du Soleil | allows_additional_projectiles, Lanceur de sorts, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Prêtre ritesang | 1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Prêtre ritesang | 1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Ketzuli, Grand prêtre du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Prophète du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Prophète du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Fabrication cyclonique | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Bras de fabrication cyclonique | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Chauve-souris sauvage | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
Sentinelle de flamme | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Fendeur vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Fendeur vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Zélina, Prêtresse du sang | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
Zolin, Prêtre du sang | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Ytzara, Blood Oracle | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Maztli, Flesh-Shaper | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Mégère immonde | Lanceur de sorts, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
La Reine des immondices | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Malédiction de la Mégère | very_slow_movement |
Malédiction de la Reine des immondices | very_slow_movement |
Tas de boue dégoûtant | very_slow_movement |
Tas de boue répugnant | very_slow_movement |
Attrape-âmes pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Marin squelette | Lanceur de sorts, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
Canonnier pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Grenadier pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Démolisseur pourrissant | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
Capitaine Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Malgor, the Nautilord | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Canon fantôme | construct, slow_movement |
Noyau instable | construct, Unarmed_onhit_audio, very_slow_movement |
Torrek de la Flotte engloutie | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Torrek de la Flotte engloutie | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Porte-ancre boursoufflé | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Porte-ancre boursoufflé | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Mutin empalé | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
Squelette goémoneux | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Harponneur goémoneux | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Enchevêtreur goémoneux | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Tireur d'élite goémoneux | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Squelette goémoneux | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Squelette goémoneux | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Transcendant archer | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
Transcendant archer | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
Transcendant colossal | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Transcendant brutal | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Transcendant cuirassé | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Épéiste fusionné | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
Élite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
Élite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
Mine grouillante | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
Colosse d'acier | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
Transcendant guerrier | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Transcendant flagellame | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Pie-grièche colossale | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Homme pie-grièche | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Goéland charognard | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Goéland crache-immondices | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Squelette décharné | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Squelette décharné | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Corbeau pie-grièche | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Goéland pie-grièche | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Doryani, Thaumaturge royal | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryani, Thaumaturge royal | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Triomphe de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Triomphe de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Triomphe de Doryani | construct, mud_blood, not_dex, not_int, slow_movement |
Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Acrimonie | animal_claw_weapon, Lanceur de sorts, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
Répugnance | animal_claw_weapon, Beast_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
Malveillance | animal_claw_weapon, Lanceur de sorts, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Fureur | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Tourmente | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
Omniphobie, la Manifestation de la Peur | 1HSword_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
Noyau instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
Gibet cliquetant | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Tortionnaire éternel | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
Nécromancien épineux | allows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Forael, the Soulkeeper | allows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Rat dévoré | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
Rat dévoré | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ossements réanimés | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Prisonnier éternel | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Prisonnier éternel | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Prisonnier éternel | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Prisonnier éternel | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Prisonnier éternel | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Brise-vague pâle | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Scinde-saumure pâle | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Scinde-saumure pâle | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Marche-eau pâle | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Garde éternel | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Fallen Quartermaster | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Ravisseur pâle | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Squelette couronné de corail | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Mâchoire bulbeuse | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
Mâchoire-baudroie | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
Traqueur visqueux | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Mektul, le Maître de la forge | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, la Fournaise vivante | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, la Fournaise vivante | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Le Prisonnier | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
L'Horreur enchaînée | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Pointe de glace | construct, immobile, Unarmed_onhit_audio |
Démon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Éléphant-tortue | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Carapateur épineux | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Rhoa dos-rocailleux | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Rhoa dos-rocailleux captif | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Le Grand Blanc | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Coiffe-crâne kin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Sauvage kin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Coiffe-crâne kin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
Sauvage kin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Béhémoth assujetti | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Béhémoth assujetti | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Mimbok, l'Asservi | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Porte-lance kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Porte-lance kin | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Porte-lance kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Marche-échasse kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
Tambour de guerre kin | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Tambour de guerre kin | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
Porte-défense kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Porte-défense kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
Chaman kin | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
Chaman kin | Lanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
Diablotin en fusion | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Lanceur de sorts, cleaving_weapon, demon, Feu, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
La Bête aveugle | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
The Ravenous Fang | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Krutog, Seigneur de la Marmaille | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Brughor, the Insatiable | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Prospecteur kin | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
Porte-flambeau kin | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Raie épineuse | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
Crabe-méduse grouillant | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
Crabe-méduse grouillant | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
Méduse lumineuse | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
Sirène épouvantable | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Mâchoire géante | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
Poissépine lumineux | beast, Beast_onhit_audio, Lanceur de sorts, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
Vierge de saumure | allows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Adelina, Guardian of the Pearl | allows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Traqueur amphibie | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Lézard gardien | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Lézard gardien | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Canalisateur ancestral | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Canalisateur ancestral | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Esprit primitif | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Esprit primitif | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Archer ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Archer ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Archer karui | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Gardien ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Gardien ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Infanterie karuie | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerrier ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerrier ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Décapiteur ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Décapiteur ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerrier karui | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Cracheur de flammes | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
Ravageur ngamahu | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Démolisseur noirécorce | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Pêcheuse à la lance | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Contre-déferlante | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Pêcheur au filet tasalio | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Oiseau-tonnerre | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
Gardien de l'orage | allows_inc_aoe, Lanceur de sorts, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
Canalisatrice de l'orage | allows_inc_aoe, Lanceur de sorts, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
Diamora, la Mélodie de la Mort | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Syvora, Daughter of the Deep | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Diamora, la Mélodie de la Mort | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
Masque ancestral | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Porte-cor ancestral | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Porte-cor ancestral | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Tawhani, le Gardien ancestral | construct, immobile, Unarmed_onhit_audio |
Démon | construct, immobile, Unarmed_onhit_audio |
Démon | construct, immobile, Unarmed_onhit_audio |
Démon | construct, immobile, Unarmed_onhit_audio |
Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Soûfflard fièvresang | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Hameçonneur fièvresang | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Lancier fièvresang | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Fendeur fièvresang | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Guerrier fièvresang | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Massier fièvresang | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Pustule fièvresang | construct, very_slow_movement |
Incendiaire fièvresang | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Bête à défenses fièvresang | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Sage fièvresang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Harano, le Dépeceur de viande | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Parasite cuirassé | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
Parasite de Kreth | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
Clan de la murène | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
Raie manta infestée | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
Pieuvre infestée | beast, Claw_onhit_audio, medium_movement, red_blood |
Tortue infestée | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
Poisson-pêcheur infesté | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Propage-peste fièvresang | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Tortue gardienne | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
Tortue gardienne | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
Traqueur de l'Infestation | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Vagabonde malveillante | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, le Chef de tribu | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, le Déchu | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Tavakai, le Consumé | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Manoki, l'Élu | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Manoki, the Fevered | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Manoki, the Defiled | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Warrior Spirit | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
Marche-racine | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Porte-spore | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Ravageur fongique | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Bosquet cultivé | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Bosquet cultivé | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
Spriggan squelettique | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
Bosquet cultivé | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Spriggan squelettique | allows_inc_aoe, beast, Lanceur de sorts, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
Comte Géonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Comte Géonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Comte Géonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Comte Géonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Géonor, le Loup putride | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Géonor, le Loup putride | 1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Démon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Loup-garou courtisan | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Rôdeur filamenteux | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Garde dément | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Missionnaire Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
Torvian, la Main du Sauveur | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Brakkus, le Colosse | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Archer fidèle | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Archer fidèle | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Guerrier fidèle | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Guerrier fidèle | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Manieur de hache vertueux | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Manieur de hache vertueux | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Invisible | bone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
Monstre primordial | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Bête épouvantail | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
Jamanra, l'Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Jamanra, l'Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Préposé du Roi | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Cadavre infesté | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
Traqueur oublié | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Rampant oublié | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
Satyre oublié | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
Cerf oublié | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Satyre oublié | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Le Béhémoth nocif | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Charogne en-roue-liée | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Zicoatl, Gardien du Noyau | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, le Préteur noir | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, le Préteur noir | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Âme capturée | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Compagnon loup | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
Prêtre de l'Ordre du Crépuscule | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Prêtre de l'Ordre du Crépuscule | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Golem tectonique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem tectonique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem volcanique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem volcanique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | construct, Elemental_onhit_audio, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
La Fureur emmurée | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
Chien rabique | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
Vargir, le Clébard sauvage | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Chien rabique | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Compagnon mercenaire | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
Guerrier squelettique | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Ravageur squelettique | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Brute squelettique | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Tireur d'élite squelettique | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
Mage de givre squelettique | bone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Mage de l'orage squelettique | bone_armour, bones, Lanceur de sorts, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Incendiaire squelettique | bone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Clerc squelettique | bone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Zombie réanimé | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Démon | Unarmed_onhit_audio, very_slow_movement |
Pointe de l'offrande | bones, construct, immobile, Unarmed_onhit_audio |
Sanglier instable | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Sanglier instable | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Rampant faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Rampant faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Mineur abandonné | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Mineur abandonné | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Mineur abandonné | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Mineur abandonné | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Moultecierge, le Rituel vivant | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Moultecierge, le Rituel vivant | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Cirefondue, Moquerie de la Foi | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Cirefondue, Moquerie de la Foi | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, la Consort effroyable | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, la Consort effroyable | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Chevalier-faucheur | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Chevalier-faucheur | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Rampant osseux | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Moltenmettle | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
L'im l'Empaleuse | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Empaleuse faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Empaleuse faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Esprit de Guerrier ancestral | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Compagnon rhoa | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
Compagnon rhoa | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Crapaud géant affreux | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
Garde pourrissant | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Le Druide pourri | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Le Béhémoth fongique | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Le Béhémoth fongique | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Le Druide pourri | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Démon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Gripperacine, la Fôret haineuse | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Gripperacine, la Fôret haineuse | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Liane féroce | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Liane féroce | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Liane féroce | 2HBluntWood_onhit_audio, construct, immobile |
Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Aréagne, Sorcière oubliée | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Esprit enragé | Claw_onhit_audio, Feu, flying, medium_movement, skeleton, undead |
Totem de l'Affliction | construct, immobile |
Le Roi dans les Brumes | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
Le Roi dans les Brumes | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
Fétiche mystique | construct, immobile, large_model, not_dex, not_str |
Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Crapaud explosif | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Mâchoire de pierre pétulante | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
Lézard à scutelles | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Chauve-souris cerbérique | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Chauve-souris cerbérique | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Gorille recouvert de pierre | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Gorille recouvert de pierre | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Béhémoth à crête | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
Bahlak, l'Augure du Ciel | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Bahlak, l'Augure du Ciel | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, la Serre gelée | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Thraeven, Aile de l'Hiver | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, la Serre gelée | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rhoa albinos | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
Bénédictus, Premier héraut d'Utopie | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
Rafiq, de la Source gelée | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Hadi, de la Rivière enflammée | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Sigbert of the Sullied Oath | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Godwin of the Shattered Creed | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Le Maître des Épreuves | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ashar, la Mère des sables | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, l'Occupante des dunes | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, l'Occupante des dunes | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Démon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
Molosse infernal | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Chose qui hait | allows_additional_projectiles, Lanceur de sorts, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
Chose qui flagelle | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Chose qui chasse | Lanceur de sorts, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
Chose qui déchiquette | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Chose qui protège | allows_additional_projectiles, Lanceur de sorts, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
Chose qui griffe | animal_claw_weapon, beyond_demon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Omniphobie, la Manifestation de la Peur | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Kosis, la Révélation | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
Rage | Claw_onhit_audio, demon, fast_movement |
Acrimonie | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
Répugnance | Claw_onhit_audio, demon, very_slow_movement |
Malveillance | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Fureur | demon, medium_movement, Unarmed_onhit_audio |
Tourmente | Claw_onhit_audio, demon, medium_movement |
Manifestation démoniaque | affliction_daemon, construct, immobile, Stab_onhit_audio |
Manifestation démoniaque | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
Manifestation démoniaque | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifestation démoniaque | affliction_daemon, Lanceur de sorts, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifestation démoniaque | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | Lanceur de sorts, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Démon | Lanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Explosion mortelle grandissante | bone_armour, Lanceur de sorts, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Arme gauche | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Arme droite | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Démon | Lanceur de sorts, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | Lanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Lanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Invisible | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Démon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Omnitecte | Constant_onhit_audio, construct, immobile, not_dex |
Tourelle | construct, immobile, mud_blood, Unarmed_onhit_audio |
Chose qui contrôle | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
Chose qui soupçonne | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Lanceur de sorts, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
Chose qui agrippe | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Chose qui rampe | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
Chose qui surveille | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Chose qui surveille | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Chose qui crapahute | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
Chose qui traque | animal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
Xesht, Nous qui ne formons qu'un | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
Démon | Lanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Démon | Lanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Démon | Lanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Démon | Lanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Démon | Lanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Démon | Lanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Chose qui rampe | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
L'Arbitre de la Cendre | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Serviteur de Saurian | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Mugin, le Porteur de givre | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Hunin, Mande-tempête | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Bête fendue tréante | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
Horreur à crochets tréante | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Horreur à crochets tréante | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Ravageur fongique tréant | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Ravageur fongique tréant | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Spriggan tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Spriggan tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Sage tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Sage tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Mystique tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Mystique tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Cerf oublié | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Résident innommé | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Résident innommé | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Horreur innommée | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Horreur innommée | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Rôdeur innommé | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Rôdeur innommé | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Démon | Unarmed_onhit_audio, very_slow_movement |
Vermine innommée | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Vermine innommée | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Fouisseur innommé | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Fouisseur innommé | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Mastodonte innommé | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Mastodonte innommé | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Diablotin innommé | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Feu dévorant | bone_armour, Lanceur de sorts, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Sectatrice danse-dague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Sectatrice danse-dague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lancecrâne | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Cliqueticôte | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Scarabée instable | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Diablotin démoniaque | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
Bête démoniaque | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Horreur démoniaque | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
Harpie démoniaque | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Meneur démoniaque | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
L'Esprit grouillant | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Homoncule affamé | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Brute affamée | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Glouton affamé | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Difforme affamé | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Sculpte-sang affamé | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Instabilité sang-sculpté | Lanceur de sorts, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
Macérateur affamé | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
Le Dévoreur de chair | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Invisible | demon, immobile, red_blood, Unarmed_onhit_audio |
Chérubin pâle | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
Serviteur pâle | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Vertu pâle | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Ange pâle | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Séraphin pâle | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
L'Ange pâle | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Garde ritesang | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Garde ritesang | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Garde ritesang | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Garde ritesang | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Garde ritesang | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Garde ritesang | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Lanceur de sorts, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Essence de l'Horreur | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
ChaosEssenceVine | construct, medium_movement, Unarmed_onhit_audio |
Ossements réanimés | bones, Lanceur de sorts, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Ossements réanimés | bones, Lanceur de sorts, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Ossements réanimés | bones, Lanceur de sorts, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Mur d'ossements | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
Portail temporel d'Essence | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
Esprit enragé du feu | Feu, flying, slow_movement, Unarmed_onhit_audio, undead |
Esprit enragé de la tempête | flying, slow_movement, Unarmed_onhit_audio, undead |
Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Flammerole du rituel | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Taua, l'Impitoyable | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Raok, le Sanguinaire | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Bronnach, le Chasseur d'hommes | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Adrienne, la Rose maligne | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vasa, de l'Akhara de la Mort | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ciara, la Tisseuse de Malédictions | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Nyassa, la Main enflammée | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
Hespéria, la Tempête arcanique | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ulfred, l'Affligé | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Drusian, l'Artilleur | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Sondar, Rune-tempête | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Doran, le Dextre | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
Esprit de base | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Hibou | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit de l'Ours | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Sanglier | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Taureau | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Loup | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Cerf | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Chat | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Lapin | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Renard | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Hibou | medium_movement, Unarmed_onhit_audio |
Esprit du Chat | ghost, medium_movement, Snap_onhit_audio, undead |
Esprit du Chef primate | beast, medium_movement, Unarmed_onhit_audio |
Esprit primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit de Cerf | beast, Beast_onhit_audio, medium_movement |
Akoya | human, humanoid, medium_movement, red_blood |
Sanglier spectral instable | beast, karui, medium_movement, Unarmed_onhit_audio |
Bœuf spectral | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
Guêpe gargantuesque | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Guêpe-nymphe | allows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Guêpe-nymphe | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Guêpe grouillante | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Craquepince | beast, crustacean_beast, medium_movement, not_dex, not_int |
Monstruosité entravée | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Sangtine | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Faux entravée | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Serpent entravé | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
Araignée entravée | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
Enchevêtrement entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
Porteur entravé | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Entortilleur entravé | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Crochet entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Crochet entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
Esprit du Chat | beast, ghost, medium_movement, Snap_onhit_audio, undead |
Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
Arme animée | construct, fast_movement |
Escouade d'artillerie | ranged, Unarmed_onhit_audio, very_slow_movement |
Essaim vorace | beast, slow_movement, Unarmed_onhit_audio |
Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
Démon | very_slow_movement |
Démon | very_slow_movement |
Démon | very_slow_movement |
Fouisseur épineux | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Varloch, the Ashen Lord | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Siora, la Lame des Brumes | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Thariel, le Spectre des Ombres | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Shackled Wraith | Lanceur de sorts, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Feu dévorant | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Avelyne, the Withered Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Oswin, the Dread Warden | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Veynar, the Frostbane | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Foudre vivante | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
Vornas, la Flamme funeste | beast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int |
Morvak, the Infernal | beast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int |
Anundr, le Ver des sables | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
Anundr, le Ver des sables | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Azmadi, le Prince des Faridun | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Zahmir, the Blade Sovereign | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Elzarah, le Seigneur cobra | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Serath, the Scaled One | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Bras sablonneux | is_daemon, sand_blood, very_slow_movement |
Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Réceptacle de Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Blackblood Remnant | very_slow_movement |
Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Murène sans-lumière | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Murène sans-lumière | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Zealous Guard | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Excavator | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Courser | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Shockwarden | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Igrulog, the Incubator Queen | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
Skullslinger | bones, construct, slow_movement |
Ribrattle | bones, construct, skeleton, undead, very_slow_movement |
Spinesnatcher | bones, construct, medium_movement, skeleton, undead |
Displaced Brute | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
Œil ignoble | abyssal, demon, medium_movement |
Traqueur sans-lumière | abyssal, demon, medium_movement |
Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Étrangleur abyssal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Étrangleur abyssal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Invisible | construct, slow_movement |
Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Arpenteur de la Fosse | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Arpenteur de la Fosse | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Berger de la Fosse | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Berger de la Fosse | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Strider of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Rocher instable | slow_movement, Unarmed_onhit_audio |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
Pit Rune | Unarmed_onhit_audio, very_slow_movement |
Daemon | very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Lich Apparition | slow_movement, Unarmed_onhit_audio |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Mur d'ossements | construct, Stab_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vandroth, Blackblooded Enslaver | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
Tawhoa's Boar | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Tawhoa's Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
Mystique de Tawhoa | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
Stone Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Cobra squelettique | beast, medium_movement, reptile_beast, skeleton, undead |
Steward of Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Monster Tags2 /1873
Nom | Tags |
---|---|
[ANY MONSTER] | construct, fast_movement |
Primate sauvage | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Primate sauvage | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Primate sauvage | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
Primate alpha | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Insectest | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
Porc-épic colossal | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porc-épic colossal | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porc-épic colossal | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Mortar Cannon | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Fouisseur épineux | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Fouisseur des cîmes | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Fouisseur des cîmes | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
Rhoa épineux | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Esprit enragé | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Démon | Unarmed_onhit_audio, very_slow_movement |
Double | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
Perceur | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Mirage | 1HSword_onhit_audio, construct, immobile, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, bone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Invisible | construct, Elemental_onhit_audio, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Noyau instable | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Noyau instable | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
Démon | Lanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Démon | Lanceur de sorts, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Crabe des cocotiers | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Prêtre des ombres | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Sauveur mirage | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvatrice mirage | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Noyau instable | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Le Clochebeau | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Le Clochebeau | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Le Corbeau noir | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Le Corbeau noir | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Spectre de givre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Spectre de foudre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Spectre de foudre | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Le Bourreau | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
La Mort incarnée | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Le Bourreau | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
La Mort incarnée | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Thaumaturge de fer | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
Garde de fer | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Lancier de fer | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Tireur d'élite de fer | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
Invisible | construct, Elemental_onhit_audio, very_slow_movement |
Exécuteur de fer | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Le Dévoreur | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Le Dévoreur | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, le Trouble-terre | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Le Dévoreur | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
Le Dévoreur | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Démon | Beast_onhit_audio, very_slow_movement |
Zombie fongique | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Zombie fongique | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Proliférateur fongique | allows_inc_aoe, Lanceur de sorts, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Simulacre boueux | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Simulacre boueux | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Simulacre boueux | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Simulacre boueux | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Sable animé | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Le Meunier boursouflé | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
Le Meunier boursouflé | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, le Détestable | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, the Hateful | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, le Détestable | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Lachlann, rebelle ézomyte | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann, rebelle ézomyte | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann, l'éternelle lamentation | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Lachlann, l'éternelle lamentation | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, le Tourmenté | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, le Tourmenté | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Isabelle, l'épouse endeuillée | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
Démon | construct, Unarmed_onhit_audio, very_slow_movement |
Calum, l'enfant larmoyant | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Torcall, l'enfant sanglotant | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Crabe porc-épic | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Crabe porc-épic | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Crabe venimeux | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Matriarche du crabe venimeux | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Matriarche du crabe venimeux | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Crabe à piquants | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Crabe à piquants | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Noyé | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Noyé | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Noyé | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Noyé | 1HAxe_onhit_audio, undead, very_slow_movement, zombie |
Mort pataud | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mort pataud | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Diablotin ignoble | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
Diablotin ignoble | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
Charogne ignoble | allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
Beira de la Meute pourrie | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Beira de la Meute pourrie | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Gouailleuse de l'Hiver | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Gouailleuse de l'Hiver | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Gélida, Langue de givre | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Isolde du Linceul blanc | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Charogne des rivières | allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
Ossements fongiques | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ossements fongiques | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ossements misérables | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ossements misérables | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Larve charnue | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larve charnue | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larve charnue | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Larve charnue | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
La Reine des couvées | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
Larve charnue | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larve charnue | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Loup-garou vorace | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
Loup-garou de meute | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Loup-garou vorace | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Loup-garou courtisan | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Rôdeur loup-garou | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Rôdeur loup-garou | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Rôdeur filamenteux | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Traqueur affamé | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Traqueur affamé | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Le Roi de la Rouille | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Le Roi de la Rouille | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Seigneur de la Rouille rebelle | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Seigneur de la Rouille rebelle | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Courtisane | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Courtisane | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Porteur de sang | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Crétin de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Crétin de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Collecteur de sang | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Chevalier de la mort | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Gargouille démoniaque | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Mercenaire décrépit | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenaire décrépit | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenaire décrépit | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenaire décrépit | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenaire décrépit | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Mercenaire décrépit | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Mercenaire décrépit | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
Mercenaire décrépit | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
Mercenaire décrépit | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenaire décrépit | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenaire décrépit | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenaire décrépit | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Mercenaire décrépit | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Corbeau pourrissant | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
Mastodonte épineux | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Commandant goule | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Commandant goule | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Xyclucian, la Chimère | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, la Bête-Mâchoire | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, la Bête-Mâchoire | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Pilier de pierre | construct, immobile, mud_blood, Unarmed_onhit_audio |
Uxmal, le Seigneur des bêtes | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Gressor-Kul, l'Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Fléau des Cieux | beast, Beast_onhit_audio, flying, immobile, red_blood |
Chiot charnu | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
Chetza, la Peste à plumes | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Le Fléau des Cieux | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Chetza, la Peste à plumes | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Progéniture de la Peste | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Progéniture arachnéenne | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
Goule dissimulée | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Goule dissimulée | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Goule dissimulée | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
Goule dissimulée | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
Squelette rouillé | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
Maraketh réanimé | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ézmoyte antique | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ézmoyte antique | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Ézmoyte antique | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Ézmoyte antique | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Artillerie fongique | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
Fossoyeur | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Fossoyeur | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Miséreux accablé | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Porte-pénitence | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Mâchoire démoniaque | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
Rampant de la fosse | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Traqueur d'os | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Traqueur d'os | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Sentinelle filamenteuse | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Loup affamé | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
Loup pourri | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
Loup pourri | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Loup pourri | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Loup fongique | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ossements réanimés | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | Lanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | allows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Serpent fleuri | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Serpent fleuri | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Agriculteur réanimé | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Agriculteur réanimé | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Mort brûlant | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mort brûlant | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Mort brûlant | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie |
Singe épineux | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Azarian, le Fils abandonné | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, le Fils déchu | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, le Fils déchu | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Zalmarath, le Colosse | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vastweld, le Gardien colossal | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Arbalétrier réanimé | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Arbalétrier réanimé | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
Balbala, la traîtresse | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, la Prisonnière oubliée | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, la Prisonnière oubliée | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Esprit de Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Esprit de Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Démon | 1HSword_onhit_audio, very_slow_movement |
Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
Golem grouillant | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Golem grouillant | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Golem grouillant | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Pierre grouillante | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
Porte-peste faridun | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lancier faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Infanterie lourde faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Néophyte faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Profane faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Épéiste faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lancier faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infanterie lourde faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lancière faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Danse-lames faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Tranche-vent faridun | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Infanterie faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infanterie faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Profane faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex blindé | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
Épéiste faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lancier faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infanterie lourde faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lancière faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Danse-lames faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Tranche-vent faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinière faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Infanterie lourde faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Néophyte faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Profane faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Boucher faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Sekhema Asala | human, humanoid, medium_movement, red_blood |
Jado | human, humanoid, medium_movement, red_blood |
Chyme rampant | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Chyme rampant | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Poisson des abysses | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Uhtred, le Traître avide | Lanceur de sorts, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
Épéiste squelette exhumé | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Guerrier squelette exhumé | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Archer squelette exhumé | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Zombie exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Frimas exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Saccageur exhumé | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Berzerker exhumé | Lanceur de sorts, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Rampant exhumé | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Sorcerune exhumé | Lanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
Soldat exhumé | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Rejeton exhumé | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
Arbalétrier de la Faux noire | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Chevalier du Soleil | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour |
Chevalier runique | Lanceur de sorts, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour |
Prêtre du Calice | 1HSword_onhit_audio, bone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
Druide du Cercle brisé | bone_armour, Lanceur de sorts, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
Familier druidique | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
Mercenaire de la Faux noire | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour |
Surveillant de l'Ordre | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
Olroth, l'Origine de la Chute | 1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
Olroth, l'Origine de la Chute | 1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour |
La Flamme triskélienne | Lanceur de sorts, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
Feu dévorant | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
Tornade | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daemon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Rocher instable | Lanceur de sorts, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Démon | Lanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Cristal vivant | construct, immobile |
Totem | Lanceur de sorts, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Spriggan squelettique | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Spriggan squelettique | allows_inc_aoe, Lanceur de sorts, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
Treant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Arpenteuse noire | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Arpenteuse noire | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Arpenteuse noire | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Ashen Arachnid | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Arpenteuse noire | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Rôdeur des caveaux | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Rôdeur des caveaux | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Rôdeur des caveaux | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Araignée sabre | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Coléoptère terni | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Coléoptère terni | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Scarabée orné | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Scarabée orné | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
Scarabée terni | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Coléoptère doré | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
Coléoptère doré | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
Le neuvième trésor de Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
Coléoptère orné | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Le coléoptère du Festival de la Pluie | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
Mastodonte du désert | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Mastodonte abandonné | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Roue de chariot | construct, immobile, large_model |
Roue de chariot | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
Mastodonte pourrissant | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Mastodonte pourrissant | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Mastodonte des marais | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Mort ensablé | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mort ensablé | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mort ensablé | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Serpent de clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
Serpent de clan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Mur de pierre | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
Grincecage, le Broyeur de terre | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Volkhar, le Cendrené | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Magmanore, le Magmatique | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Sulfirox, le Voltaxique | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Golem séismique | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Ekbab, monture antique | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Le Colosse décharné | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Le Colosse décharné | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Hyène démoniaque | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Hyène démoniaque | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Charognard du clan du Soleil | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Charognard du clan du Soleil | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Brise-muraille | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, le Seigneur des hyènes | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, le Seigneur des hyènes | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Crabe sulfureux | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Crabe caustique | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Crabe caustique | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Crabe caustique | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Crabe dos-cendré | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Cinderback Crab | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Mage réanimé | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Encensoir | 2HSharpMetal_onhit_audio, very_slow_movement |
Encensoir | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
Vautour régurgiteur | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
Jamanra, le Roi ressuscité | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Ishtaroth, le Pérenne | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Idole ignoble | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
Bondisseur des rochers | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Bondisseur des rochers | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Serviteur effroyable | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Serviteur effroyable | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Liche désséchée | allows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Liche désséchée | allows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Invocateur Liche désséchée | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Acolyte mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Acolyte mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Monstre ailé | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Rocher fourmillant | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Rocher fourmillant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Rocher fourmillant | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zélote des Hommes-perdus | Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zélote des Hommes-perdus | Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zélote des Hommes-perdus | allows_inc_aoe, Lanceur de sorts, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Brute des Hommes-perdus | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cobra doré | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Volontaire Ardura | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Soldat en terre cuite | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Soldat en terre cuite | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Soldat en terre cuite | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Faucheur charognard | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Subjugateur des Hommes-perdus | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Osséodon besogneux | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Nécromancien des Hommes-perdus | allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lancecrâne | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Cliqueticôte | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Happéchine | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Chaman serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
Chaman serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
Kabala, Reine de la constriction | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, la Reine serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, la Reine serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Bewitching Serpent | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Cobra doré | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Mur d'ossements | bones, construct, Stab_onhit_audio, very_slow_movement |
Iktab, le Seigneur de la mort | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Seigneur de la Fosse | Lanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Iktab, le Seigneur de la mort | Unarmed_onhit_audio, very_slow_movement |
Iktab, le Seigneur de la mort | immobile, Unarmed_onhit_audio |
Maraketh réanimé | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
Maraketh réanimé | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Maraketh réanimé | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Maraketh réanimé | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Squelette à chair de sable | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Squelette à chair de sable | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Guerrier à chair de sable | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Guerrier à chair de sable | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Guerrier à chair de sable | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Guerrier à chair de sable | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Mage à chair de sable | allows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
Charognard irritant | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Hurleur des tombes | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
Mage démoniaque | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Chauve-souris vespérale | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Esprit de sable | allows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | Élémentaire, Feu, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
Apparition de vril | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Tor Gul, le Profanateur | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, le Tyran osseux | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, le Tyran osseux | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Vautour ignoble | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Vautour ignoble | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
Mort-vivant maraketh | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mort-vivant maraketh | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Cadavre corrompu | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
Essaim de la peste | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Essaim de la peste | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Nymphe de la peste | allows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Nymphe de la peste | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Moissonneur de la peste | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Bloodgulp | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Fleshpierce | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Moissonneur de la peste | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Moissonneur de la peste | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Assassin de l'Ordre du Crépuscule | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Soldat de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Officier de l'Ordre du Crépuscule | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Le puni | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Rôdeur des dunes | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
Horreur ailée | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
Horreur ailée | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
Fanatique en terre cuite | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Harpie corvidée [DNT] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Mante-rat | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
Rudja, l'Ingénieur de la terreur | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, l'Ingénieur infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, l'Ingénieur infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Zarokh, le Temporel | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
Golem marécageux | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
Esclave entourbé | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Serviteur entourbé | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Serviteur entourbé | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Serviteur entourbé | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Démon de la fange | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Démon de la fange | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Fangeracine | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Cinglehaine, Épine abominable | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Cinglehaine, Épine abominable | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Traqueur orok | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Chasseur orok | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Tailladeur orok | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Égorgeur orok | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Chaman orok | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Ranbu, le Chaman pâle | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Garkam, la Masse de Ranbu | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
Traqueur azak | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Jette-lance azak | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Tailladeur azak | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Dresseur de bâtards azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Égorgeur azak | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Chaman azak | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Chaman azak | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Narag, Viles-paroles | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
Brute azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Profane azak | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
Porte-flambeau azak | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
Mutilateur azak | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Mur d'ossements | bones, construct, not_dex, not_int, very_slow_movement |
Effigie sauvage | construct, very_slow_movement |
Guêpe vole-sang | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Guêpe vole-sang | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Reine vole-sang | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
Trappeur de la tribu de la Mer | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Villageois de la tribu de la Mer | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Incantateur de la tribu de la Mer | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Voltigeur de la tribu de la Mer | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
Porte-dague de la tribu de la Mer | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
Porte-bourse de la tribu de la Mer | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Harponneur de la tribu de la Mer | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
Pêcheur à la lance de la tribu de la Mer | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Oiseau de la tribu de la Mer | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Traqueur pâle-recousu | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Difforme adorné | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Marteleur bossu | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
Marteleur tête-plate | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Cultivatrice pyrochampi | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
Jeune pousse du fléau | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
Chargeur fourmi-lion | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Bâtard recousu | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
Bâtard recousu | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Bâtard recousu | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Guerrier squelettique vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
Écuyer squelettique vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Prêtre squelettique vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
Archer squelettique vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Guerrier squelettique vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
Écuyer squelettique vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Prêtre squelettique vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
Archer squelettique vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur funeste | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Quadrille | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Poing d'argent, le Puissant | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zékoa, le Fracasseur de crânes | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
L'Abominable yéti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
The Frostborn Fiend | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Fourmi urticante | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Frozen Mandibles | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
Mastodonte entrelacé | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Titubant étranglé | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Titubant résidentrailles | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Cadavre-nid | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Cracheur serpentin | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Titubant constricté | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Cracheur constricté | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Singe-scorpion | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Scorpion Monkey | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Sanglier à grandes défenses | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Sanglier à grandes défenses | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Démon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Guêpe | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Tortue-esprit ancestrale | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
Mastodonte de jade ancestral | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
Lance-jade ancestral | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Cor de guerre ancestral | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Sectatrice dansedague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lancecrâne | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Cliqueticôte | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Happéchine | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Totem de l'Affliction | construct, ghost_armour, immobile, is_unarmed, non_attacking |
Chiméral rôdeur | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragon des rivières | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragon caméléon | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragon des rivières | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Croasseur fouette-langue | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
Mâchenoire, le Vestige | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, l'Impitoyable | 2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Carnorage, le Gardien | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Ignagduk, la Sorcière de la Tourbière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, la Mégère flétrissante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, la Mégère flétrissante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Ignatia, Lige de la Flamme | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Heldra du Bûcher noir | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Sentinelle de pierre | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Sentinelle or-fondu | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Sentinelle or-fondu | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Reconstructeur rouillé | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Reconstructeur rouillé | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Reconstructeur | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Lanceur de sorts, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
Fabrication électrolame | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Golem dynarouillé | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Golem dynarouillé | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Fabrication électrolame | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinelle rampante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Singe artificiel | Lanceur de sorts, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
Tête de singe artificiel | Lanceur de sorts, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
Rat pourri | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Rat pourri | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Ombre rôdeuse | allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
Ombre rôdeuse | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
Danse-lames vaal mort-vivant | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Garde vaal mort-vivant | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Garde vaal mort-vivant | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Danse-lames vaal mort-vivant | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Garde vaal mort-vivant | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Garde vaal mort-vivant | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Sage infâme | 1HSword_onhit_audio, Lanceur de sorts, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Bambin tête-plate | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Forgeron infâme | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
Mutilateur infâme | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lobeur immonde | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Guerrier tête-plate | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Premier-né immonde | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Vipère Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vipère Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lythara, la Lance égarée | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, the Kinslayer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Serviteur de la Vipère | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Légionnaire de la Vipère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Légionnaire de la Vipère | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Légionnaire de la Vipère | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Zélote chaotique | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote chaotique | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote chaotique | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote glacial | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote ardent | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote ardent | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote chargé | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote chargé | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote porte-étendard | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote porte-étendard | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Zélote chaotique | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Zélote ardent | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Zélote ardent | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Zélote chargé | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Zélote chargé | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote chaotique | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote glacial | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote ardent | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote ardent | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote chargé | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Zélote chargé | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Écorcheur vaal | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Garde vaal | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Garde vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Garde vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Garde vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Superviseur vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Superviseur vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Goliath vaal | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Goliath vaal | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Goliath vaal | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Expérimentateur chirurgical | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Métamorphe vaal | 1HSword_onhit_audio, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Métamorphe vaal | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Prêtresse du sang | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
Prêtre du sang | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Noyau instable | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
Exécuteur vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Chercheur temporel vaal | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
Exécuteur vaal mort-vivant | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
Chercheur vaal | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Jaguar loyal | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Familier jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Familier serpentin | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
Familier primitif | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
Serpent | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
L'Encapuchonné | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Fendeur embaumé vaal | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Lancier embaumé vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Scélérat embaumé vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Archer embaumé vaal | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
Porte-étendard embaumé vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Porte-étendard embaumé vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Titubant or-fondu | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Titubant or-fondu | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Titubant or-fondu | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Titubant or-fondu | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Explorateur noyé | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur noyé | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur noyé | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorateur noyé | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Spectre noyé | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
Porteur noyé | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Porteur noyé | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Forgeron or-fondu | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
Rampant noyé | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Rampant noyé | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Élémentaire de sang | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Garde ritesang | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Garde ritesang | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Garde ritesang | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Garde ritesang | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Garde ritesang | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Garde ritesang | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Prêtre du Soleil | allows_additional_projectiles, Lanceur de sorts, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Prêtre ritesang | 1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Prêtre ritesang | 1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Ketzuli, Grand prêtre du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Prophète du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Prophète du Soleil | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Fabrication cyclonique | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Bras de fabrication cyclonique | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Chauve-souris sauvage | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
Sentinelle de flamme | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Fendeur vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Fendeur vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Zélina, Prêtresse du sang | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
Zolin, Prêtre du sang | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Ytzara, Blood Oracle | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Maztli, Flesh-Shaper | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Mégère immonde | Lanceur de sorts, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
La Reine des immondices | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, la Répugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Malédiction de la Mégère | very_slow_movement |
Malédiction de la Reine des immondices | very_slow_movement |
Tas de boue dégoûtant | very_slow_movement |
Tas de boue répugnant | very_slow_movement |
Attrape-âmes pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Marin squelette | Lanceur de sorts, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
Canonnier pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Grenadier pourrissant | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Démolisseur pourrissant | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
Capitaine Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Malgor, the Nautilord | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Canon fantôme | construct, slow_movement |
Noyau instable | construct, Unarmed_onhit_audio, very_slow_movement |
Torrek de la Flotte engloutie | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Torrek de la Flotte engloutie | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Porte-ancre boursoufflé | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Porte-ancre boursoufflé | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Mutin empalé | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
Squelette goémoneux | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Harponneur goémoneux | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Enchevêtreur goémoneux | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Tireur d'élite goémoneux | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Squelette goémoneux | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Squelette goémoneux | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Transcendant archer | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
Transcendant archer | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
Transcendant colossal | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Transcendant brutal | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Transcendant cuirassé | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Épéiste fusionné | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
Élite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
Élite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
Mine grouillante | 2HBluntMetal_onhit_audio, Lanceur de sorts, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
Colosse d'acier | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
Transcendant guerrier | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Transcendant flagellame | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Pie-grièche colossale | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Homme pie-grièche | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Goéland charognard | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Goéland crache-immondices | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Squelette décharné | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Squelette décharné | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Corbeau pie-grièche | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Goéland pie-grièche | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Doryani, Thaumaturge royal | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryani, Thaumaturge royal | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Triomphe de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Triomphe de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Triomphe de Doryani | construct, mud_blood, not_dex, not_int, slow_movement |
Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Acrimonie | animal_claw_weapon, Lanceur de sorts, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
Répugnance | animal_claw_weapon, Beast_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
Malveillance | animal_claw_weapon, Lanceur de sorts, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Fureur | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Tourmente | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
Omniphobie, la Manifestation de la Peur | 1HSword_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
Noyau instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
Gibet cliquetant | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Tortionnaire éternel | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
Nécromancien épineux | allows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Forael, the Soulkeeper | allows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Rat dévoré | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
Rat dévoré | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ossements réanimés | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ossements réanimés | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ossements réanimés | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Prisonnier éternel | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Prisonnier éternel | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Prisonnier éternel | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Prisonnier éternel | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Prisonnier éternel | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Squelette rôdeur | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Brise-vague pâle | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Scinde-saumure pâle | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Scinde-saumure pâle | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Marche-eau pâle | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Garde éternel | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Fallen Quartermaster | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Ravisseur pâle | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Squelette couronné de corail | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Mâchoire bulbeuse | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
Mâchoire-baudroie | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
Traqueur visqueux | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Mektul, le Maître de la forge | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, la Fournaise vivante | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, la Fournaise vivante | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Le Prisonnier | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
L'Horreur enchaînée | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Pointe de glace | construct, immobile, Unarmed_onhit_audio |
Démon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Éléphant-tortue | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Carapateur épineux | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Rhoa dos-rocailleux | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Rhoa dos-rocailleux captif | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Le Grand Blanc | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
The Sandstrider | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Coiffe-crâne kin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Sauvage kin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Coiffe-crâne kin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
Sauvage kin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Béhémoth assujetti | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Béhémoth assujetti | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Mimbok, l'Asservi | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Porte-lance kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Porte-lance kin | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Porte-lance kin | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Marche-échasse kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
Tambour de guerre kin | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Tambour de guerre kin | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
Porte-défense kin | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Porte-défense kin | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
Chaman kin | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
Chaman kin | Lanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
Diablotin en fusion | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Lanceur de sorts, cleaving_weapon, demon, Feu, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
La Bête aveugle | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
The Ravenous Fang | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Krutog, Seigneur de la Marmaille | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Brughor, the Insatiable | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Prospecteur kin | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
Porte-flambeau kin | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Raie épineuse | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
Crabe-méduse grouillant | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
Crabe-méduse grouillant | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
Méduse lumineuse | beast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
Sirène épouvantable | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Mâchoire géante | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
Poissépine lumineux | beast, Beast_onhit_audio, Lanceur de sorts, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
Vierge de saumure | allows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Adelina, Guardian of the Pearl | allows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Traqueur amphibie | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Lézard gardien | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Lézard gardien | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Canalisateur ancestral | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Canalisateur ancestral | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Esprit primitif | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Esprit primitif | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Archer ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Archer ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Archer karui | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Gardien ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Gardien ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Infanterie karuie | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerrier ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerrier ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Décapiteur ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Décapiteur ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerrier karui | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Cracheur de flammes | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
Ravageur ngamahu | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Démolisseur noirécorce | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Pêcheuse à la lance | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Contre-déferlante | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Pêcheur au filet tasalio | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Oiseau-tonnerre | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
Gardien de l'orage | allows_inc_aoe, Lanceur de sorts, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
Canalisatrice de l'orage | allows_inc_aoe, Lanceur de sorts, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
Diamora, la Mélodie de la Mort | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Syvora, Daughter of the Deep | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Diamora, la Mélodie de la Mort | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
Masque ancestral | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Porte-cor ancestral | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Porte-cor ancestral | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Tawhani, le Gardien ancestral | construct, immobile, Unarmed_onhit_audio |
Démon | construct, immobile, Unarmed_onhit_audio |
Démon | construct, immobile, Unarmed_onhit_audio |
Démon | construct, immobile, Unarmed_onhit_audio |
Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama le Blanc | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Soûfflard fièvresang | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Hameçonneur fièvresang | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Lancier fièvresang | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Fendeur fièvresang | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Guerrier fièvresang | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Massier fièvresang | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Pustule fièvresang | construct, very_slow_movement |
Incendiaire fièvresang | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Bête à défenses fièvresang | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Sage fièvresang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Harano, le Dépeceur de viande | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Parasite cuirassé | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
Parasite de Kreth | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
Clan de la murène | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
Raie manta infestée | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
Pieuvre infestée | beast, Claw_onhit_audio, medium_movement, red_blood |
Tortue infestée | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
Poisson-pêcheur infesté | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Propage-peste fièvresang | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Tortue gardienne | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
Tortue gardienne | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
Traqueur de l'Infestation | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Vagabonde malveillante | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, le Chef de tribu | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, le Déchu | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Tavakai, le Consumé | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Manoki, l'Élu | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Manoki, the Fevered | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Manoki, the Defiled | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Warrior Spirit | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
Marche-racine | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Porte-spore | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Ravageur fongique | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Bosquet cultivé | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Bosquet cultivé | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
Spriggan squelettique | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
Bosquet cultivé | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Spriggan squelettique | allows_inc_aoe, beast, Lanceur de sorts, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
Comte Géonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Comte Géonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Comte Géonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Comte Géonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Géonor, le Loup putride | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Géonor, le Loup putride | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Démon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Loup-garou courtisan | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Rôdeur filamenteux | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Garde dément | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Missionnaire Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Assermenté de l'Ordre du Crépuscule | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
Torvian, la Main du Sauveur | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Brakkus, le Colosse | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Archer fidèle | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Archer fidèle | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Guerrier fidèle | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Guerrier fidèle | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Manieur de hache vertueux | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Manieur de hache vertueux | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Invisible | bone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
Monstre primordial | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Bête épouvantail | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
Jamanra, l'Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Jamanra, l'Abomination | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Préposé du Roi | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Cadavre infesté | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
Traqueur oublié | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Rampant oublié | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
Satyre oublié | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
Cerf oublié | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Satyre oublié | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Le Béhémoth nocif | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Charogne en-roue-liée | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Zicoatl, Gardien du Noyau | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, le Gardien embrasé | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, le Préteur noir | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, le Préteur noir | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, le Préteur éternel | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Âme capturée | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Compagnon loup | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
Prêtre de l'Ordre du Crépuscule | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Prêtre de l'Ordre du Crépuscule | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Golem tectonique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem tectonique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem volcanique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem volcanique | allows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | construct, Elemental_onhit_audio, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
La Fureur emmurée | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Invisible | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
Invisible | 2HSharpMetal_onhit_audio, construct, immobile |
Chien rabique | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
Vargir, le Clébard sauvage | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Chien rabique | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Compagnon mercenaire | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
Guerrier squelettique | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Ravageur squelettique | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Brute squelettique | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Tireur d'élite squelettique | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
Mage de givre squelettique | bone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Mage de l'orage squelettique | bone_armour, bones, Lanceur de sorts, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Incendiaire squelettique | bone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Clerc squelettique | bone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Zombie réanimé | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Démon | Unarmed_onhit_audio, very_slow_movement |
Pointe de l'offrande | bones, construct, immobile, Unarmed_onhit_audio |
Sanglier instable | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Sanglier instable | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Rampant faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Rampant faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mineur abandonné | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Mineur abandonné | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Mineur abandonné | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Mineur abandonné | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Mineur abandonné | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Moultecierge, le Rituel vivant | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Moultecierge, le Rituel vivant | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Cirefondue, Moquerie de la Foi | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Cirefondue, Moquerie de la Foi | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, la Consort effroyable | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, la Consort effroyable | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, la Consort du Préteur | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Goliath errant | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Chevalier éternel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Chevalier-faucheur | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Chevalier-faucheur | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Rampant osseux | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Moltenmettle | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
L'im l'Empaleuse | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Empaleuse faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Empaleuse faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Esprit de Guerrier ancestral | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Compagnon rhoa | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
Compagnon rhoa | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Urne ambulante | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Conteuse réanimée | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Crapaud géant affreux | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
Garde pourrissant | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Le Druide pourri | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Le Béhémoth fongique | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Le Béhémoth fongique | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Le Druide pourri | 2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Démon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Gripperacine, la Fôret haineuse | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Gripperacine, la Fôret haineuse | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Le Phantasmagoronce | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Liane féroce | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Liane féroce | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Liane féroce | 2HBluntWood_onhit_audio, construct, immobile |
Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Verger instable | Lanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Aréagne, Sorcière oubliée | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Esprit enragé | Claw_onhit_audio, Feu, flying, medium_movement, skeleton, undead |
Totem de l'Affliction | construct, immobile |
Le Roi dans les Brumes | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
Le Roi dans les Brumes | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
Fétiche mystique | construct, immobile, large_model, not_dex, not_str |
Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Le Roi dans les Brumes | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Crapaud explosif | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Mâchoire de pierre pétulante | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
Lézard à scutelles | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Chauve-souris cerbérique | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Chauve-souris cerbérique | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Gorille recouvert de pierre | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Gorille recouvert de pierre | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Béhémoth à crête | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
Bahlak, l'Augure du Ciel | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Bahlak, l'Augure du Ciel | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, la Serre gelée | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Thraeven, Aile de l'Hiver | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, la Serre gelée | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rhoa albinos | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
Bénédictus, Premier héraut d'Utopie | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
Aurelian, the Grand Adjudicator | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
Rafiq, de la Source gelée | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Hadi, de la Rivière enflammée | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Sigbert of the Sullied Oath | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Godwin of the Shattered Creed | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Le Maître des Épreuves | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ashar, la Mère des sables | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, l'Occupante des dunes | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, l'Occupante des dunes | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Démon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
Molosse infernal | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Chose qui hait | allows_additional_projectiles, Lanceur de sorts, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
Chose qui flagelle | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Chose qui chasse | Lanceur de sorts, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
Chose qui déchiquette | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Chose qui protège | allows_additional_projectiles, Lanceur de sorts, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
Chose qui griffe | animal_claw_weapon, beyond_demon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Omniphobie, la Manifestation de la Peur | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Kosis, la Révélation | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
Rage | Claw_onhit_audio, demon, fast_movement |
Acrimonie | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
Répugnance | Claw_onhit_audio, demon, very_slow_movement |
Malveillance | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Fureur | demon, medium_movement, Unarmed_onhit_audio |
Tourmente | Claw_onhit_audio, demon, medium_movement |
Manifestation démoniaque | affliction_daemon, construct, immobile, Stab_onhit_audio |
Manifestation démoniaque | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
Manifestation démoniaque | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Manifestation démoniaque | affliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifestation démoniaque | affliction_daemon, Lanceur de sorts, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifestation démoniaque | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | Lanceur de sorts, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Démon | Lanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Explosion mortelle grandissante | bone_armour, Lanceur de sorts, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Arme gauche | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Arme droite | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Démon | Lanceur de sorts, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Démon | Lanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Lanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Invisible | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Noyau instable | Lanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Démon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Revenant | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Omnitecte | Constant_onhit_audio, construct, immobile, not_dex |
Tourelle | construct, immobile, mud_blood, Unarmed_onhit_audio |
Chose qui contrôle | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
Chose qui soupçonne | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Lanceur de sorts, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
Chose qui agrippe | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Chose qui rampe | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
Chose qui surveille | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Chose qui surveille | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Chose qui crapahute | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
Chose qui traque | animal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
Xesht, Nous qui ne formons qu'un | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
Démon | Lanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Démon | Lanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Démon | Lanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Démon | Lanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Démon | Lanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Démon | Lanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Chose qui rampe | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
L'Arbitre de la Cendre | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Invisible | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Serviteur de Saurian | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Mugin, le Porteur de givre | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Hunin, Mande-tempête | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Engeance infâme tréante | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Bête fendue tréante | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
Horreur à crochets tréante | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Horreur à crochets tréante | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Ravageur fongique tréant | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Ravageur fongique tréant | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Spriggan tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Spriggan tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Sage tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Sage tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Mystique tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Mystique tréant | animal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Cerf oublié | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Résident innommé | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Résident innommé | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Horreur innommée | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Horreur innommée | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Rôdeur innommé | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Rôdeur innommé | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Démon | Unarmed_onhit_audio, very_slow_movement |
Vermine innommée | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Vermine innommée | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Fouisseur innommé | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Fouisseur innommé | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Mastodonte innommé | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Mastodonte innommé | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Diablotin innommé | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Feu dévorant | bone_armour, Lanceur de sorts, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Sectatrice archère | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Sectatrice danse-dague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Sectatrice danse-dague | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Sectatrice sorcière | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Sectateur guerrier | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Sectateur brutal | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lancecrâne | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Cliqueticôte | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Scarabée instable | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Diablotin démoniaque | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
Bête démoniaque | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Horreur démoniaque | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
Harpie démoniaque | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Meneur démoniaque | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
L'Esprit grouillant | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Homoncule affamé | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Brute affamée | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Glouton affamé | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Difforme affamé | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Sculpte-sang affamé | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Instabilité sang-sculpté | Lanceur de sorts, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
Macérateur affamé | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
Le Dévoreur de chair | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Invisible | demon, immobile, red_blood, Unarmed_onhit_audio |
Chérubin pâle | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
Serviteur pâle | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Vertu pâle | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Ange pâle | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Séraphin pâle | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
L'Ange pâle | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote de Chaos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Zélote de Chaos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Garde ritesang | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Garde ritesang | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Garde ritesang | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Garde ritesang | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Garde ritesang | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Garde ritesang | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Garde ritesang | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Garde ritesang | 1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Lanceur de sorts, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Essence de l'Horreur | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
ChaosEssenceVine | construct, medium_movement, Unarmed_onhit_audio |
Ossements réanimés | bones, Lanceur de sorts, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Ossements réanimés | bones, Lanceur de sorts, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Ossements réanimés | bones, Lanceur de sorts, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Mur d'ossements | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
Portail temporel d'Essence | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
Esprit enragé du feu | Feu, flying, slow_movement, Unarmed_onhit_audio, undead |
Esprit enragé de la tempête | flying, slow_movement, Unarmed_onhit_audio, undead |
Zélote de sang | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Zélote glacial | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Zélote de sang | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Zélote glacial | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Zélote de sang | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Zélote glacial | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Flammerole du rituel | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Taua, l'Impitoyable | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Raok, le Sanguinaire | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Bronnach, le Chasseur d'hommes | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Adrienne, la Rose maligne | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vasa, de l'Akhara de la Mort | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ciara, la Tisseuse de Malédictions | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Nyassa, la Main enflammée | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
Hespéria, la Tempête arcanique | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ulfred, l'Affligé | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Drusian, l'Artilleur | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Sondar, Rune-tempête | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Doran, le Dextre | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
Esprit de base | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Hibou | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Serpent | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit de l'Ours | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Sanglier | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Taureau | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Loup | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Cerf | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Chat | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Lapin | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Renard | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit du Hibou | medium_movement, Unarmed_onhit_audio |
Esprit du Chat | ghost, medium_movement, Snap_onhit_audio, undead |
Esprit du Chef primate | beast, medium_movement, Unarmed_onhit_audio |
Esprit primate | ghost, medium_movement, Unarmed_onhit_audio, undead |
Esprit de Cerf | beast, Beast_onhit_audio, medium_movement |
Akoya | human, humanoid, medium_movement, red_blood |
Sanglier spectral instable | beast, karui, medium_movement, Unarmed_onhit_audio |
Bœuf spectral | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
Guêpe gargantuesque | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Guêpe-nymphe | allows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Guêpe-nymphe | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Guêpe grouillante | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Craquepince | beast, crustacean_beast, medium_movement, not_dex, not_int |
Monstruosité entravée | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Sangtine | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Bloodbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Faux entravée | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Serpent entravé | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
Araignée entravée | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
Enchevêtrement entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
Porteur entravé | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Entortilleur entravé | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Crochet entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Crochet entravé | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
Esprit du Chat | beast, ghost, medium_movement, Snap_onhit_audio, undead |
Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
Arme animée | construct, fast_movement |
Escouade d'artillerie | ranged, Unarmed_onhit_audio, very_slow_movement |
Essaim vorace | beast, slow_movement, Unarmed_onhit_audio |
Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
Démon | very_slow_movement |
Démon | very_slow_movement |
Démon | very_slow_movement |
Fouisseur épineux | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Varloch, the Ashen Lord | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Siora, la Lame des Brumes | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Thariel, le Spectre des Ombres | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Shackled Wraith | Lanceur de sorts, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Feu dévorant | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Avelyne, the Withered Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Oswin, the Dread Warden | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Veynar, the Frostbane | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Foudre vivante | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
Vornas, la Flamme funeste | beast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int |
Morvak, the Infernal | beast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int |
Anundr, le Ver des sables | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
Anundr, le Ver des sables | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
Akthi, the Final Sting | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Azmadi, le Prince des Faridun | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Zahmir, the Blade Sovereign | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
Azmadi, the Faridun Prince | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Elzarah, le Seigneur cobra | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Serath, the Scaled One | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Bras sablonneux | is_daemon, sand_blood, very_slow_movement |
Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Blackblooded Proboscite | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Réceptacle de Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Blackblooded Cretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Blackblood Remnant | very_slow_movement |
Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Blackblooded Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Blackblooded Blisterboil | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Blackblooded Tarhulk | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lightless Abomination | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Lightless Vengewing | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Murène sans-lumière | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Murène sans-lumière | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
Lightless Serpent | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Zealous Guard | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Pillarcrusher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Excavator | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Courser | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Zealous Shockwarden | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Igrulog, the Incubator Queen | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
Skullslinger | bones, construct, slow_movement |
Ribrattle | bones, construct, skeleton, undead, very_slow_movement |
Spinesnatcher | bones, construct, medium_movement, skeleton, undead |
Displaced Brute | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
Œil ignoble | abyssal, demon, medium_movement |
Traqueur sans-lumière | abyssal, demon, medium_movement |
Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Walker | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Étrangleur abyssal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Étrangleur abyssal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Flesh Larva | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Gargantuan Larva | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Invisible | construct, slow_movement |
Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Fungoid of the Pit | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Arpenteur de la Fosse | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Arpenteur de la Fosse | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Berger de la Fosse | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abyssal Shambler | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Berger de la Fosse | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Strider of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Shepherd of the Pit | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primordium of the Pit | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Hound of the Pit | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Rocher instable | slow_movement, Unarmed_onhit_audio |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Démon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Blackblood Rune | Unarmed_onhit_audio, very_slow_movement |
Lightless Rune | Unarmed_onhit_audio, very_slow_movement |
Pit Rune | Unarmed_onhit_audio, very_slow_movement |
Daemon | very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Abyssal Apparition | Unarmed_onhit_audio, very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | Unarmed_onhit_audio, very_slow_movement |
Lich Apparition | slow_movement, Unarmed_onhit_audio |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Daemon | very_slow_movement |
Mur d'ossements | construct, Stab_onhit_audio, very_slow_movement |
Démon | Unarmed_onhit_audio, very_slow_movement |
Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vandroth, Blackblooded Enslaver | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
Tasgul, Swallower of Light | demon, humanoid, not_dex, slow_movement |
Tawhoa's Boar | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Tawhoa's Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
Mystique de Tawhoa | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
Stone Soldier | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Cobra squelettique | beast, medium_movement, reptile_beast, skeleton, undead |
Steward of Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Chest Tags /6
Nom | Tags |
---|---|
Coffre-fort de forgeron | martial_strongbox |
Coffre-fort arcanique | caster_strongbox |
Coffre-fort d'armurier | armourer_strongbox |
Coffre-fort de joaillier | jeweller_strongbox |
Coffre-fort de chercheur | currency_strongbox |
Coffre-fort de cartographe | waystone_strongbox |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
Objet | Tags | drop_level |
---|
Monster Is Tags /19
id | tags |
---|---|
IsSynthesisedMonster | synthesised_monster |
IsCorruptedVaal | corrupted_vaal |
HeistGuard | heist_guard |
IsShaperMonster | shaper_monster |
IsElderMonster | elder_monster |
IsCrusaderMonster | crusader_monster |
IsEyrieMonster | eyrie_monster |
IsBasiliskMonster | basilisk_monster |
IsAdjudicatorMonster | adjudicator_monster |
IsAbyssMonster | abyssal |
IsInfluenceMonster | influence_monster |
IsBlightBoss | blight_boss |
IsBreachCommander | breach_commander |
IsBreachMonsterCold | breach_monster_cold |
IsBreachMonsterFire | breach_monster_fire |
IsBreachMonsterLightning | breach_monster_lightning |
IsBreachMonsterPhysical | breach_monster_physical |
IsBreachMonsterChaos | breach_monster_chaos |
IsAfflictionDaemon | affliction_daemon |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.