Monster Tags /1873
NomTags
[ANY MONSTER]construct, fast_movement
Primate sauvageanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Primate sauvageanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Primate sauvageanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
Primate alphabeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
Insectestanimal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity
Porc-épic colossalallows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Porc-épic colossalallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Porc-épic colossalallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mortar Cannonconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Fouisseur épineuxallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Fouisseur des cîmesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Fouisseur des cîmesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider
Rhoa épineuxbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Esprit enragébone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
DémonUnarmed_onhit_audio, very_slow_movement
Double1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
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Perceurelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, bone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Noyau instableconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Noyau instableconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
DémonLanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DémonLanceur de sorts, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Crabe des cocotiersbeast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Prêtre des ombresghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Sauveur mirage1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Salvatrice mirage1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Noyau instableconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Le Clochebeaubeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Le Clochebeaubeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Le Corbeau noirbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Le Corbeau noirbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Spectre de givreallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Spectre de givreallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Spectre de givreallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Spectre de foudreallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Spectre de foudreallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Le Bourreau2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement
La Mort incarnée2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Le Bourreau2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
La Mort incarnée2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Thaumaturge de ferallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Garde de ferallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Lancier de ferallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Tireur d'élite de ferallows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Exécuteur de ferClaw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Le Dévoreurbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Le Dévoreurbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, le Trouble-terrebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, le Trouble-terrebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, le Trouble-terrebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Le Dévoreurbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
Le Dévoreurbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
DémonBeast_onhit_audio, very_slow_movement
Zombie fongiqueallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Zombie fongiqueallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Proliférateur fongiqueallows_inc_aoe, Lanceur de sorts, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Simulacre boueuxconstruct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Simulacre boueuxallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Simulacre boueuxcannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Simulacre boueuxallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Sable animéallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Sable animéallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Sable animéallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Le Meunier boursoufléBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
Le Meunier boursoufléBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, le DétestableBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, le DétestableBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Lachlann, rebelle ézomytehuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, rebelle ézomytehuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, l'éternelle lamentation2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Lachlann, l'éternelle lamentation2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal, le Tourmenté2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal, le Tourmenté2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Isabelle, l'épouse endeuillée2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead
Démonconstruct, Unarmed_onhit_audio, very_slow_movement
Calum, l'enfant larmoyant2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Torcall, l'enfant sanglotant2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Crabe porc-épicallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Crabe porc-épicallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Crabe venimeuxallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Matriarche du crabe venimeuxallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Matriarche du crabe venimeuxallows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Crabe à piquantsallows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Crabe à piquantsallows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Noyémelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Noyé1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
NoyéUnarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Noyé1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Mort pataudmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Mort pataud1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Diablotin ignobleallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Diablotin ignoblefast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Charogne ignobleallows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement
Beira de la Meute pourrie1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Beira de la Meute pourrie1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Gouailleuse de l'Hiver1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Gouailleuse de l'Hiver1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Gélida, Langue de givre1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Isolde du Linceul blanc1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Charogne des rivièresallows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement
Ossements fongiquesmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements fongiques1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements fongiques1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements fongiques1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements fongiques1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements misérables1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements misérables1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Larve charnuebeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Larve charnuebeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Larve charnueallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
Larve charnueallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
La Reine des couvéesallows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement
Larve charnuebeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Larve charnuebeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Loup-garou de meutebeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Loup-garou de meutebeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Loup-garou voracebeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
Loup-garou de meutebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Loup-garou voracebeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Loup-garou courtisanbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Rôdeur loup-garoubeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Rôdeur loup-garoubeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Rôdeur filamenteuxbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Traqueur affaméClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Traqueur affaméClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Le Roi de la Rouille2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Le Roi de la Rouille2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Seigneur de la Rouille rebelle2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Seigneur de la Rouille rebelle2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Courtisaneallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Courtisaneallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Porteur de sangallows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Crétin de sangallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Crétin de sangallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Collecteur de sangallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Chevalier de la mort2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Chevalier de la mort2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Chevalier de la mort2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Chevalier de la mort2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Gargouille démoniaque1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
Mercenaire décrépit1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépit1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépit1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépit1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépit2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépitArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépitallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépitallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépit1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépit2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépit1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépitArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépit1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépit1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Mercenaire décrépit1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Corbeau pourrissantbeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Mastodonte épineuxallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Commandant gouleallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Commandant gouleallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Xyclucian, la Chimèrebeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, la Bête-Mâchoirebeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, la Bête-Mâchoirebeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Pilier de pierreconstruct, immobile, mud_blood, Unarmed_onhit_audio
Uxmal, le Seigneur des bêtesbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Gressor-Kul, l'Apexbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Fléau des Cieuxbeast, Beast_onhit_audio, flying, immobile, red_blood
Chiot charnubeast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement
Chetza, la Peste à plumesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Le Fléau des Cieuxbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, la Peste à plumesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Progéniture de la Pestebeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Progéniture arachnéennebeast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
Goule dissimuléedemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Goule dissimuléedemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Goule dissimuléedemon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio
Goule dissimuléedemon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio
Squelette rouillé1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimémelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Maraketh réanimémelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimémelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antique1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antique1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antique1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antique1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antiqueallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antiqueallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antiqueallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antique1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antique1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antiqueallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antique1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Ézmoyte antique1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Artillerie fongiqueallows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
Fossoyeurallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Fossoyeurallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Miséreux accabléallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Porte-pénitenceallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Mâchoire démoniaqueamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Rampant de la fossedemon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Traqueur d'osallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Traqueur d'osallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Sentinelle filamenteuseallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Loup affamébeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Loup pourribeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Loup pourribeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Loup pourribeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Loup fongiquebeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement
Ossements réanimésmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimésmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimésmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimésmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimésallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimésallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimésallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimésLanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimésLanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimésLanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimésallows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimésallows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimésallows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimésallows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Serpent fleuriallows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Serpent fleuriallows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Agriculteur réanimé1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Agriculteur réanimé2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Mort brûlantmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Mort brûlant1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Mort brûlant2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable
Singe épineuxbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Dog TraderArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
Azarian, le Fils abandonné1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, le Fils déchu1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, le Fils déchu1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Zalmarath, le Colosse1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Vastweld, le Gardien colossal1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Arbalétrier réaniméallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Arbalétrier réaniméallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
[DNT-UNUSED] Larkfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
Balbala, la traîtresse1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, la Prisonnière oubliée1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, la Prisonnière oubliée1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Esprit de Balbala1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Esprit de Pirasha1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Démon1HSword_onhit_audio, very_slow_movement
Golem grouillantcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Golem grouillantcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio
Golem grouillantallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Golem grouillantallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Golem grouillantcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Golem grouillantcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Pierre grouillanteallows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode
Porte-peste faridunallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Épéiste faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Lancier faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Infanterie lourde faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood
Danse-lames faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Javelinière faridunallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Infanterie faridunhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Néophyte faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Profane faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Lancier faridunfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Infanterie lourde faridunfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Lancière faridunfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Danse-lames faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Tranche-vent faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Javelinière faridunallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Infanterie faridunhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Néophyte faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Épéiste faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Épéiste faridun1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Lancier faridunfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Lancier fariduncannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Infanterie lourde faridunfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Infanterie lourde fariduncannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Lancière faridunfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Lancière fariduncannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Danse-lames faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Danse-lames faridun1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Tranche-vent faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Tranche-vent fariduncannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Javelinière faridunallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Infanterie faridunhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Infanterie fariduncannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Néophyte faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Profane faridun2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Rhex blindéallows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
Épéiste faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Lancier faridunfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Infanterie lourde faridunfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Lancière faridunfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Danse-lames faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Tranche-vent faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Javelinière faridunallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Infanterie lourde faridunhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Néophyte faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Profane faridun2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Boucher faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Sekhema Asala1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
Sekhema Asalahuman, humanoid, medium_movement, red_blood
Jadohuman, humanoid, medium_movement, red_blood
Chyme rampantallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Chyme rampantallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Poisson des abyssesallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Uhtred, le Traître avideLanceur de sorts, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour
Épéiste squelette exhumé1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable
Guerrier squelette exhumé1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable
Archer squelette exhuméallows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Zombie exhuméflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Frimas exhuméflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Saccageur exhumécold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster
Berzerker exhuméLanceur de sorts, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Rampant exhuméflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sorcerune exhuméLanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
Soldat exhumé2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
Rejeton exhuméfast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Arbalétrier de la Faux noireallows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster
Chevalier du Soleil2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster
Chevalier runiqueLanceur de sorts, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster
Prêtre du Calice1HSword_onhit_audio, bone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster
Druide du Cercle brisébone_armour, Lanceur de sorts, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster
Familier druidiqueanimal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead
Mercenaire de la Faux noire1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster
Surveillant de l'Ordre1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster
Olroth, l'Origine de la Chute1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour
Olroth, l'Origine de la Chute1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss
La Flamme triskélienneLanceur de sorts, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Expedition Apparition Orbconstruct, fast_movement, ghost_armour, is_unarmed, non_attacking
Dannig1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Gwennen1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Rog2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
Tujen2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood
Feu dévorantbone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
Tornadeconstruct, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Verger instableLanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Rocher instableLanceur de sorts, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DémonLanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Démonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Cristal vivantconstruct, immobile
TotemLanceur de sorts, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
Spriggan squelettiqueanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Spriggan squelettiqueallows_inc_aoe, Lanceur de sorts, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement
Treantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Arpenteuse noireallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Arpenteuse noireallows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Arpenteuse noireallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Ashen Arachnidallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Arpenteuse noireallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Rôdeur des caveauxallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Rôdeur des caveauxallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Rôdeur des caveauxallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
Araignée sabrebeast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
Coléoptère ornéallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Coléoptère ornéallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Coléoptère terniallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Coléoptère terniallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Scarabée orné2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Scarabée orné2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster
Scarabée terni2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Coléoptère doré2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement
Coléoptère doré2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement
Le neuvième trésor de Keth2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement
Coléoptère ornéallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Le coléoptère du Festival de la Pluie2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement
Mastodonte du désertallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Mastodonte abandonnéallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Roue de chariotconstruct, immobile, large_model
Roue de chariot2HBluntMetal_onhit_audio, construct, immobile, large_model
Mastodonte pourrissantallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Mastodonte pourrissantallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Mastodonte des maraisallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Mort ensabléhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Mort ensabléhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Mort ensabléhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Serpent de clanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast
Serpent de clanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster
Golem séismiqueallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Golem séismiqueallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Golem séismiqueallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Golem séismiqueallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Mur de pierreconstruct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement
Grincecage, le Broyeur de terreconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Volkhar, le Cendrenéconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Magmanore, le Magmatiqueconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Sulfirox, le Voltaxiqueconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Golem séismiqueallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Ekbab, monture antiquebeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Le Colosse décharnébeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Le Colosse décharnébeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Hyène démoniaquebeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyène démoniaquebeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Charognard du clan du Soleilallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Charognard du clan du Soleilallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Brise-muraille2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, le Seigneur des hyènes2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, le Seigneur des hyènes2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Crabe caustiqueallows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Crabe caustiqueallows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Crabe caustiqueallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Crabe caustiqueallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Crabe caustiqueallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Crabe dos-cendréallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Cinderback Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Mage réaniméallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Mage réaniméallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Mage réaniméallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Encensoir2HSharpMetal_onhit_audio, very_slow_movement
Encensoir2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement
Vautour régurgiteurallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
Jamanra, le Roi ressuscité2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Ishtaroth, le Pérenne2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Idole ignobleconstruct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio
Bondisseur des rochersbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Bondisseur des rochersbeast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Serviteur effroyable1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable
Serviteur effroyable1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable
Liche désséchéeallows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Liche désséchéeallows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Liche désséchéeallows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Liche désséchéeallows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Liche désséchéeallows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Liche désséchéeallows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Liche désséchéeallows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Invocateur Liche désséchéebones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Acolyte marallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Acolyte marallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
Monstre ailéallows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Rocher fourmillantBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Rocher fourmillantBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Rocher fourmillantBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Rocher fourmillantBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Rocher fourmillantBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Rocher fourmillantBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Zélote des Hommes-perdusallows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Zélote des Hommes-perdusallows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Zélote des Hommes-perdusLanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Zélote des Hommes-perdusLanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Zélote des Hommes-perdusallows_inc_aoe, Lanceur de sorts, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Brute des Hommes-perdus2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cobra dorébeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Volontaire Ardura1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Emal1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Tanim1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Soldat en terre cuite1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Soldat en terre cuite1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Soldat en terre cuite1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Soldat en terre cuite1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Soldat en terre cuite1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Faucheur charognard2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement
Subjugateur des Hommes-perdus2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Osséodon besogneuxbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Nécromancien des Hommes-perdusallows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lancecrâneallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Cliqueticôteskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Happéchinemedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Chaman serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Chaman serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
Kabala, Reine de la constrictionallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, la Reine serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, la Reine serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Bewitching Serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Cobra dorébeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Mur d'ossementsbones, construct, Stab_onhit_audio, very_slow_movement
Iktab, le Seigneur de la mortLanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Seigneur de la FosseLanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Seigneur de la FosseLanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Seigneur de la FosseLanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Iktab, le Seigneur de la mortUnarmed_onhit_audio, very_slow_movement
Iktab, le Seigneur de la mortimmobile, Unarmed_onhit_audio
Maraketh réanimé1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réanimécannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Maraketh réanimé1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Squelette à chair de sablemonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Squelette à chair de sablemonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Guerrier à chair de sablemelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Guerrier à chair de sablemelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Guerrier à chair de sablemelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Guerrier à chair de sablemelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Mage à chair de sableallows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Mage à chair de sableallows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Mage à chair de sableallows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Charognard irritantallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Charognard irritantallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
Charognard irritantallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
Charognard irritantallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
Hurleur des tombesallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Hurleur des tombesallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Hurleur des tombesallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster
Mage démoniaque1HSword_onhit_audio, demon, medium_movement, not_dex, not_str
Chauve-souris vespéraleallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Chauve-souris vespéraleallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Chauve-souris vespéraleallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Chauve-souris vespéraleallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Esprit de sableallows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Esprit de sableallows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Esprit de sableallows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
[DNT] Water Djinnhumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
[DNT] Fire DjinnÉlémentaire, Feu, humanoid, medium_movement, Unarmed_onhit_audio
[DNT] Sand Djinnearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
Apparition de vrilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Apparition de vrilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode
Apparition de vrilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Tor Gul, le Profanateur2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, le Tyran osseux2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, le Tyran osseux2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Vautour ignobleallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Vautour ignobleallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Kinarha2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
Mort-vivant marakethmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Mort-vivant marakethcannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Cadavre corrompu2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Essaim de la pestebeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Essaim de la pestebeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Nymphe de la pesteallows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Nymphe de la pesteallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Moissonneur de la pestebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Bloodgulpbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Fleshpiercebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Moissonneur de la pestebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Moissonneur de la pestebeast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Soldat de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Soldat de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Officier de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Officier de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Assassin de l'Ordre du Crépuscule1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Soldat de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Officier de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Le puni2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead
Rôdeur des dunesallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Rôdeur des dunesallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Rôdeur des dunesallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
Horreur ailée2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood
Horreur ailée2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster
Fanatique en terre cuite2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement
Raven Harpy [DNT-UNUSED]avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Harpie corvidée [DNT]avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Mante-ratallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
Rudja, l'Ingénieur de la terreur1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, l'Ingénieur infernal1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, l'Ingénieur infernal1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Zarokh, le Temporelconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Golem marécageux2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement
Esclave entourbéhumanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Serviteur entourbé1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Serviteur entourbé2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Serviteur entourbéhumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Démon de la fangeallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Démon de la fangeallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Fangeracineallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Cinglehaine, Épine abominableallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Cinglehaine, Épine abominableallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Traqueur orok2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Chasseur orokallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Tailladeur orokfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Égorgeur orokClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Chaman orokallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Ranbu, le Chaman pâleallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Garkam, la Masse de Ranbu2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood
Traqueur azak2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Jette-lance azakallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Tailladeur azakfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Dresseur de bâtards azakhuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Égorgeur azakClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Chaman azakallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Chaman azakallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Narag, Viles-parolesallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
Brute azakhuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Profane azakallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Porte-flambeau azakfast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Mutilateur azak2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Mur d'ossementsbones, construct, not_dex, not_int, very_slow_movement
Effigie sauvageconstruct, very_slow_movement
Guêpe vole-sangbeast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Guêpe vole-sangbeast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Reine vole-sangallows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Trappeur de la tribu de la Mer1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Villageois de la tribu de la Mer1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Incantateur de la tribu de la Merhumanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Voltigeur de la tribu de la Merhumanoid, not_int, red_blood, slow_movement, Stab_onhit_audio
Porte-dague de la tribu de la Mer1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement
Porte-bourse de la tribu de la Merhumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Harponneur de la tribu de la Merfast_movement, humanoid, not_int, red_blood, Stab_onhit_audio
Pêcheur à la lance de la tribu de la Merhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Oiseau de la tribu de la Merfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Traqueur pâle-recousu1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Difforme adorné1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Marteleur bossuhumanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
Marteleur tête-plate2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Cultivatrice pyrochampi1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement
Jeune pousse du fléauallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Chargeur fourmi-lionbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Bâtard recousubeast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
Bâtard recousubeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Bâtard recousubeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Guerrier squelettique vaalmelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
Écuyer squelettique vaal1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Prêtre squelettique vaalallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
Archer squelettique vaalallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Guerrier squelettique vaalmelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
Écuyer squelettique vaal1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Prêtre squelettique vaalallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
Archer squelettique vaalallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Explorateur funeste1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Explorateur funeste1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Explorateur funeste1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Explorateur funeste1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Quadrilleallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
[DNT-UNUSED] Just A Rockconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Poing d'argent, le Puissantbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zékoa, le Fracasseur de crânesbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zékoa, le Fracasseur de crânesbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zékoa, le Fracasseur de crânesbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
L'Abominable yétibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Fourmi urticantebeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Frozen Mandiblesbeast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
Mastodonte entrelacébeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Titubant étranglébeast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Titubant résidentraillesbeast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Cadavre-nid1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement
Cracheur serpentinallows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Titubant constrictébeast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Cracheur constrictéallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Singe-scorpionbeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Scorpion Monkeybeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Sanglier à grandes défensesbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Sanglier à grandes défensesbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Démonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Guêpebeast, fast_movement, Stab_onhit_audio
[DNT-UNUSED] Spirit Turtle2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
[DNT-UNUSED] Jade Hulk2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
[DNT-UNUSED] Spirit Casterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Karui Warhorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Tortue-esprit ancestralebeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
Mastodonte de jade ancestralbeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
Lance-jade ancestralbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Cor de guerre ancestral2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement
Sectatrice archèreallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Sectatrice dansedagueazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Sectatrice sorcière2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Sectateur brutal2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Lancecrâneallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Cliqueticôtebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Happéchinebones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Totem de l'Afflictionconstruct, ghost_armour, immobile, is_unarmed, non_attacking
Chiméral rôdeurbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
Dragon des rivièresbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Dragon des rivièresbeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Dragon caméléonbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Dragon des rivièresbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Dragon des rivièresbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Croasseur fouette-langue2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast
Mâchenoire, le Vestige2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, l'Impitoyable2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, l'Impitoyable2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, l'Impitoyable2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Carnorage, le Gardien2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Carnorage, le Gardien2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Carnorage, le Gardien2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Ignagduk, la Sorcière de la Tourbière2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, la Mégère flétrissante2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, la Mégère flétrissante2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Ignatia, Lige de la Flammeallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Heldra du Bûcher noirallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Sentinelle de pierre2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Sentinelle or-fondu2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Sentinelle or-fondu2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Reconstructeur rouillé2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Reconstructeur rouillé2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Reconstructeur2HBluntMetal_onhit_audio, bludgeoning_weapon, Lanceur de sorts, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
Fabrication électrolame2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Golem dynarouillé2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Golem dynarouillé2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Fabrication électrolame2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Sentinelle rampante2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Sentinelle rampante2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Sentinelle rampante2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Sentinelle rampante2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Singe artificielLanceur de sorts, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal
Tête de singe artificielLanceur de sorts, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal
Rat pourribeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Rat pourribeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Ombre rôdeuseallows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead
Ombre rôdeuseClaw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead
Danse-lames vaal mort-vivant1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Garde vaal mort-vivantallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Garde vaal mort-vivant2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Danse-lames vaal mort-vivant1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Garde vaal mort-vivantallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Garde vaal mort-vivant2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Sage infâme1HSword_onhit_audio, Lanceur de sorts, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Bambin tête-platehumanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Forgeron infâme2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement
Mutilateur infâme1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Lobeur immondeallows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Guerrier tête-platehumanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Premier-né immondeallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Vipère Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vipère Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Lythara, la Lance égaréehuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Serviteur de la Vipèrebeast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio
Légionnaire de la Vipère2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Légionnaire de la Vipèreallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Légionnaire de la Vipère1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood
Légionnaire de la Vipère2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Légionnaire de la Vipère2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Légionnaire de la Vipère2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Zélote de sang1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Zélote de sang1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Zélote de sang1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Zélote chaotique1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote chaotique1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote chaotique1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote glacial1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote glacial1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote glacial1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote ardent1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote ardent1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote chargé1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Zélote chargé1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Zélote porte-étendard1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote porte-étendard1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote de sang1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Zélote de sang1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Zélote chaotique1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Zélote chaotique1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Zélote chaotique1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Zélote glacial1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Zélote glacial1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Zélote glacial1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Zélote ardent1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Zélote ardent1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Zélote chargé1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Zélote chargé1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Zélote de sangallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de sangallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Zélote chaotiqueallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote chaotiqueallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote chaotiqueallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote glacialallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote glacialallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote glacialallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote ardentallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote ardentallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote chargé2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Zélote chargé2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Écorcheur vaalClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Garde vaalallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Garde vaal2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Garde vaal2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Garde vaalallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Superviseur vaal1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Superviseur vaal1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Goliath vaalallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Goliath vaalallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Goliath vaalallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Expérimentateur chirurgical1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement
Métamorphe vaal1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Métamorphe vaal1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Métamorphe vaal1HSword_onhit_audio, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Métamorphe vaal1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Prêtresse du sang1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood
Prêtre du sang1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood
Noyau instableconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
Exécuteur vaal2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Chercheur temporel vaalhuman, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Exécuteur vaal mort-vivant2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead
Chercheur vaalallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Jaguar loyalbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Familier jaguarbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Familier serpentinbeast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio
Familier primitifanimal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height
Serpentbeast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
Servihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Oswaldhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
L'Encapuchonnéhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Tujenhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Dannig1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Angehuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Fendeur embaumé vaal1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
Lancier embaumé vaalfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Scélérat embaumé vaalfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Archer embaumé vaalallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Porte-étendard embaumé vaalaura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Porte-étendard embaumé vaalaura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Titubant or-fondu2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Titubant or-fondu2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Titubant or-fondu2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Titubant or-fondubones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement
Explorateur noyé1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Explorateur noyé1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Explorateur noyé1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Explorateur noyé1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Spectre noyéfast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water
Porteur noyé2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Porteur noyé2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Forgeron or-fondu2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Rampant noyéfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Rampant noyéhumanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Élémentaire de sangconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
[DNT-UNUSED] Liquid Elemental Bloodconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Garde ritesang2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Garde ritesang2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Garde ritesangallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Garde ritesangallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Garde ritesangcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Garde ritesangcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Garde ritesang1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Garde ritesang1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Prêtre du Soleilallows_additional_projectiles, Lanceur de sorts, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Prêtre ritesang1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Prêtre ritesang1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Ketzuli, Grand prêtre du Soleilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Prophète du Soleilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Prophète du Soleilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Fabrication cyclonique2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Bras de fabrication cyclonique2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Chauve-souris sauvagebeast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
Sentinelle de flamme2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
Fendeur vaal2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Fendeur vaal2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Zélina, Prêtresse du sang1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
Zolin, Prêtre du sang2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Ytzara, Blood Oracle1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Maztli, Flesh-Shaper2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Mégère immondeLanceur de sorts, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
La Reine des immondices2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, la Répugnante2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, la Répugnante2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, la Répugnante2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Malédiction de la Mégèrevery_slow_movement
Malédiction de la Reine des immondicesvery_slow_movement
Tas de boue dégoûtantvery_slow_movement
Tas de boue répugnantvery_slow_movement
Attrape-âmes pourrissantallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Marin squeletteLanceur de sorts, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
Canonnier pourrissantallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Grenadier pourrissantallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Démolisseur pourrissantallows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
Capitaine Hartlin2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Malgor, the Nautilord2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Canon fantômeconstruct, slow_movement
Noyau instableconstruct, Unarmed_onhit_audio, very_slow_movement
Torrek de la Flotte engloutie2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Torrek de la Flotte engloutie2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Porte-ancre boursoufflé2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Porte-ancre boursoufflé2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Mutin empalécannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Squelette goémoneux1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Harponneur goémoneuxallows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Enchevêtreur goémoneuxArrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Tireur d'élite goémoneuxallows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Squelette goémoneux1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Squelette goémoneux1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Transcendant archerallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Transcendant archerArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
Transcendant colossalallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Transcendant brutal2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Transcendant cuirassé1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Épéiste fusionné1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood
Élite de Doryaniallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Élite de Doryaniallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
Mine grouillante2HBluntMetal_onhit_audio, Lanceur de sorts, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
Colosse d'acier2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement
Transcendant guerrier2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Transcendant flagellame2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Pie-grièche colossaleallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Homme pie-grièchebeast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Goéland charognardbeast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Goéland crache-immondicesallows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Squelette décharnécannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Squelette décharnémelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Corbeau pie-griècheallows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Goéland pie-griècheavian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Doryani, Thaumaturge royalhuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani, Thaumaturge royalhuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Triomphe de Doryaniconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Triomphe de Doryaniconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Triomphe de Doryaniconstruct, mud_blood, not_dex, not_int, slow_movement
Rageanimal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
Acrimonieanimal_claw_weapon, Lanceur de sorts, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
Répugnanceanimal_claw_weapon, Beast_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement
Malveillanceanimal_claw_weapon, Lanceur de sorts, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
FureurBeast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Tourmenteanimal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio
Omniphobie, la Manifestation de la Peur1HSword_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
[DNT-UNUSED] Shipwreck Boss2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie
Noyau instableLanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement
Gibet cliquetant1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Tortionnaire éternel2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie
Nécromancien épineuxallows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Forael, the Soulkeeperallows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Squelette rôdeurfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Squelette rôdeurfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Rat dévorébeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
Rat dévorébeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
Ossements réanimésmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimésmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimés1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ossements réanimés1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Prisonnier éternelmelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Prisonnier éternelmelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Prisonnier éternel1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Prisonnier éternel1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Prisonnier éternelnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Squelette rôdeurfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Brise-vague pâleallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Scinde-saumure pâleallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Scinde-saumure pâlehumanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Marche-eau pâlecold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Garde éternelClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Fallen QuartermasterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Tangmazuhuman, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio
Freya Hartlinhumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Ravisseur pâleallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Squelette couronné de corailbones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Mâchoire bulbeusecold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Mâchoire-baudroieBeast_onhit_audio, melee, physical_affinity, undead, very_slow_movement
Traqueur visqueuxClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Mektul, le Maître de la forge2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, la Fournaise vivante2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, la Fournaise vivante2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Le Prisonnier1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
L'Horreur enchaînée1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
Pointe de glaceconstruct, immobile, Unarmed_onhit_audio
Démonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Éléphant-tortueallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Carapateur épineuxallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement
Rhoa dos-rocailleuxbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Rhoa dos-rocailleux captifbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Le Grand Blancbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Sandstriderbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Coiffe-crâne kinfast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio
Sauvage kinfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Coiffe-crâne kinhumanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio
Sauvage kinfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Béhémoth assujettibeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Béhémoth assujettibeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Mimbok, l'Asservibeast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
Porte-lance kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Porte-lance kinhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Porte-lance kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Marche-échasse kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
Tambour de guerre kinallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Tambour de guerre kinhumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
Porte-défense kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Porte-défense kinhumanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
Chaman kinallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Chaman kinLanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
Diablotin en fusionallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Lanceur de sorts, cleaving_weapon, demon, Feu, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
La Bête aveuglebeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Ravenous Fangbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Krutog, Seigneur de la Marmaille2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Brughor, the Insatiable2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Prospecteur kinfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
Porte-flambeau kinfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Raie épineuseallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Crabe-méduse grouillantbeast, Lanceur de sorts, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water
Crabe-méduse grouillantbeast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water
Méduse lumineusebeast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
Sirène épouvantablehumanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Mâchoire géanteallows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water
Poissépine lumineuxbeast, Beast_onhit_audio, Lanceur de sorts, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood
Vierge de saumureallows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Adelina, Guardian of the Pearlallows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Traqueur amphibieamphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Lézard gardienallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Lézard gardienallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Canalisateur ancestralhuman, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Canalisateur ancestralallows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Esprit primitifallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Esprit primitifallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Archer ancestralallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Archer ancestralallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Archer karuiallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Gardien ancestral2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Gardien ancestral2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Infanterie karuie2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Guerrier ancestral2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Guerrier ancestral2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Décapiteur ancestral2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Décapiteur ancestral2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Guerrier karui2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Cracheur de flammesallows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
Ravageur ngamahuallows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Démolisseur noirécorceallows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Pêcheuse à la lanceallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Contre-déferlanteallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Pêcheur au filet tasaliofast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Oiseau-tonnerreallows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement
Gardien de l'orageallows_inc_aoe, Lanceur de sorts, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood
Canalisatrice de l'orageallows_inc_aoe, Lanceur de sorts, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
Diamora, la Mélodie de la MortBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Syvora, Daughter of the DeepBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, la Mélodie de la Mortdemon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
[DNT-UNUSED]Water BallLanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
Masque ancestralghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Porte-cor ancestral2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Porte-cor ancestral2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Tawhani, le Gardien ancestralconstruct, immobile, Unarmed_onhit_audio
Démonconstruct, immobile, Unarmed_onhit_audio
Démonconstruct, immobile, Unarmed_onhit_audio
Démonconstruct, immobile, Unarmed_onhit_audio
Yama le Blanc2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama le Blanc2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama le Blanc2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Soûfflard fièvresang2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Hameçonneur fièvresang1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Lancier fièvresangfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Fendeur fièvresang2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Guerrier fièvresang2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Massier fièvresang2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Pustule fièvresangconstruct, very_slow_movement
Incendiaire fièvresang2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Bête à défenses fièvresangallows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Sage fièvresangallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Harano, le Dépeceur de viande1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Parasite cuirassébeast, Claw_onhit_audio, insect, medium_movement, red_blood
Parasite de Krethbeast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood
Clan de la murènebeast, Claw_onhit_audio, fast_movement, not_int, not_str
Raie manta infestéebeast, medium_movement, not_int, red_blood, Stab_onhit_audio
Pieuvre infestéebeast, Claw_onhit_audio, medium_movement, red_blood
Tortue infestéebeast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood
Poisson-pêcheur infestébeast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood
[DNT-UNUSED] Parasite Hostbeast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Propage-peste fièvresangallows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Tortue gardienneallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
Tortue gardienneallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
[DNT-UNUSED] Ant Carrierbeast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement
Traqueur de l'Infestationbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Vagabonde malveillantehuman, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Tavakai, le Chef de tribu2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Tavakai, le Déchu2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Tavakai, le Consumé2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Manoki, l'Élu2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Manoki, the Fevered2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Manoki, the Defiled2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Warrior Spirit1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement
Marche-racinebeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Porte-sporebeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Ravageur fongiquebeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Bosquet cultivébeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Bosquet cultivébeast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
Spriggan squelettiquebeast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement
Bosquet cultivébeast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Spriggan squelettiqueallows_inc_aoe, beast, Lanceur de sorts, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement
Comte Géonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Comte Géonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Comte Géonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
Comte Géonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Géonor, le Loup putride1HSword_onhit_audio, beast, medium_movement, red_blood
Géonor, le Loup putride1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Démonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Loup-garou courtisanbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Rôdeur filamenteuxbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Garde dément2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement
Assermenté de l'Ordre du Crépuscule2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Assermenté de l'Ordre du Crépuscule2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Assermenté de l'Ordre du Crépuscule2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Missionnaire Lorandis2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Assermenté de l'Ordre du Crépuscule2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement
Torvian, la Main du Sauveur2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Brakkus, le Colosse2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Twilight Order Officer [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Clone [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Archer fidèle2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Archer fidèle2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Guerrier fidèle2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Guerrier fidèle2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Manieur de hache vertueux2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Manieur de hache vertueux2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Invisiblebone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement
Monstre primordialbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Bête épouvantail2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement
Jamanra, l'Abomination2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Jamanra, l'Abomination2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Préposé du Roisand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Cadavre infestébeast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio
Traqueur oubliédemon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Rampant oubliédemon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
Satyre oubliéClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
Cerf oubliébeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Satyre oubliéClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
[DNT-UNUSED] Mushroom Fungus2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
Le Béhémoth nocif2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
Charogne en-roue-liéeClaw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Zicoatl, Gardien du Noyau2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, le Gardien embrasé2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, le Gardien embrasé2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, le Gardien embrasé2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Draven, le Préteur éternel2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, le Préteur éternel2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, le Préteur noir2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, le Préteur noir2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, le Préteur éternel2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Âme capturéeghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Compagnon loupbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
Prêtre de l'Ordre du Crépusculeallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Prêtre de l'Ordre du Crépusculeallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Golem tectoniqueallows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Golem tectoniqueallows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Golem volcaniqueallows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Golem volcaniqueallows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
CloneBeast_onhit_audio, construct, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
Cloneconstruct, Elemental_onhit_audio, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
La Fureur emmuréedemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, immobile
Invisible2HSharpMetal_onhit_audio, construct, immobile
Chien rabiquebeast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
Vargir, le Clébard sauvagebeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Chien rabiquebeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Compagnon mercenairehuman, humanoid, medium_movement, red_blood, Unarmed_onhit_audio
Guerrier squelettique1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Ravageur squelettique1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Brute squelettique2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Tireur d'élite squelettiquebone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead
Mage de givre squelettiquebone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Mage de l'orage squelettiquebone_armour, bones, Lanceur de sorts, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Incendiaire squelettiquebone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Clerc squelettiquebone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Zombie réaniméanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
DémonUnarmed_onhit_audio, very_slow_movement
Pointe de l'offrandebones, construct, immobile, Unarmed_onhit_audio
Sanglier instablebeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Sanglier instablebeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Rampant faridunClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Rampant faridunClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Mineur abandonnéallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mineur abandonnéallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mineur abandonnéallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Mineur abandonné1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Mineur abandonné1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Mineur abandonnéfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Mineur abandonnéfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Moultecierge, le Rituel vivant2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Moultecierge, le Rituel vivant2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Cirefondue, Moquerie de la Foi2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Cirefondue, Moquerie de la Foi2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Asinia, la Consort du Préteur1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Asinia, la Consort du Préteur1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, la Consort effroyable1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, la Consort effroyable1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Asinia, la Consort du Préteur1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Goliath errantallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Goliath errantallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Goliath errantallows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Goliath errantallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Chevalier éternel2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Chevalier éternel2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement
Chevalier éternel2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Chevalier éternel2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Chevalier-faucheur1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Chevalier-faucheur1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Rampant osseuxbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Moltenmettleallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement
L'im l'Empaleuseallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
Empaleuse faridunallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Empaleuse faridunallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Esprit de Guerrier ancestral2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement
Totemconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Compagnon rhoabeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Compagnon rhoabeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
[DNT] Companion Bearbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Urne ambulanteconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Urne ambulanteconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Urne ambulanteconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Conteuse réaniméeallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
Conteuse réaniméeallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Conteuse réaniméeallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Crapaud géant affreuxamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio
Garde pourrissantnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Le Druide pourri2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Le Béhémoth fongique2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Le Béhémoth fongique2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Le Druide pourri2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Démon1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour
Le Phantasmagoronce2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Gripperacine, la Fôret haineuse2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Le Phantasmagoronce2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Gripperacine, la Fôret haineuse2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Le Phantasmagoronce2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Liane féroce2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Liane féroce2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Liane féroce2HBluntWood_onhit_audio, construct, immobile
Verger instableLanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Verger instableLanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Aréagne, Sorcière oubliéeghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Esprit enragéClaw_onhit_audio, Feu, flying, medium_movement, skeleton, undead
Totem de l'Afflictionconstruct, immobile
Le Roi dans les Brumescultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
Le Roi dans les Brumescultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss
Fétiche mystiqueconstruct, immobile, large_model, not_dex, not_str
Le Roi dans les Brumesdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Le Roi dans les Brumesdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss
Le Roi dans les Brumesdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Crapaud explosifamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Mâchoire de pierre pétulantebeast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
Lézard à scutellesbeast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Chauve-souris cerbériqueallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Chauve-souris cerbériqueallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Gorille recouvert de pierreallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Gorille recouvert de pierreallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Béhémoth à crêteallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Bahlak, l'Augure du Cielbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak, l'Augure du Cielbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, la Serre geléebeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Aile de l'Hiverbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, la Serre geléebeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rhoa albinosbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
[DNT-UNUSED] Scaled Abomination1HSword_onhit_audio, humanoid, immobile, red_blood
Bénédictus, Premier héraut d'Utopiehuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
Aurelian, the Grand Adjudicatorhuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
[DNT-UNUSED] Serpent Clan's Cursevery_slow_movement
Rafiq, de la Source gelée2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Hadi, de la Rivière enflammée2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Sigbert of the Sullied Oath2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Godwin of the Shattered Creed2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Le Maître des Épreuves2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement
Ashar, la Mère des sablesbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, l'Occupante des dunesbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, l'Occupante des dunesbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Démondemon, immobile, sanctum_monster, Unarmed_onhit_audio
[DNT-UNUSED] HoneyAntbeast, insect, MonsterStab_onhit_audio, very_slow_movement
Molosse infernalbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Chose qui haitallows_additional_projectiles, Lanceur de sorts, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio
Chose qui flagelleallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Chose qui chasseLanceur de sorts, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood
Chose qui déchiquetteallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Chose qui protègeallows_additional_projectiles, Lanceur de sorts, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood
Chose qui griffeanimal_claw_weapon, beyond_demon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
Omniphobie, la Manifestation de la Peur1HSword_onhit_audio, demon, medium_movement, red_blood
Kosis, la Révélation1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement
RageClaw_onhit_audio, demon, fast_movement
AcrimonieClaw_onhit_audio, demon, medium_movement, not_dex, not_str
RépugnanceClaw_onhit_audio, demon, very_slow_movement
MalveillanceClaw_onhit_audio, demon, fast_movement, not_int, not_str
Fureurdemon, medium_movement, Unarmed_onhit_audio
TourmenteClaw_onhit_audio, demon, medium_movement
Manifestation démoniaqueaffliction_daemon, construct, immobile, Stab_onhit_audio
Manifestation démoniaque1HSword_onhit_audio, affliction_daemon, construct, immobile
Manifestation démoniaque2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Noyau instableLanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Noyau instableLanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
Manifestation démoniaqueaffliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifestation démoniaqueaffliction_daemon, Lanceur de sorts, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Manifestation démoniaqueaffliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifestation démoniaqueaffliction_daemon, Lanceur de sorts, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifestation démoniaqueaffliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
DémonLanceur de sorts, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DémonLanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Explosion mortelle grandissantebone_armour, Lanceur de sorts, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Arme gauchebone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Arme droitebone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DémonLanceur de sorts, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
DémonLanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonLanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Invisiblebone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Noyau instableLanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
DémonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
DémonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Revenantghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
OmnitecteConstant_onhit_audio, construct, immobile, not_dex
Tourelleconstruct, immobile, mud_blood, Unarmed_onhit_audio
Chose qui contrôleallows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood
Chose qui soupçonne2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Lanceur de sorts, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
Chose qui agrippeClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Chose qui rampeClaw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood
Chose qui surveilleallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Chose qui surveilleallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Chose qui crapahuteallows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
Chose qui traqueanimal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
Xesht, Nous qui ne formons qu'undemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss
DémonLanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DémonLanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DémonLanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DémonLanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DémonLanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
DémonLanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
Chose qui rampedemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
L'Arbitre de la CendreClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Serviteur de SaurianClaw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Mugin, le Porteur de givreallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Hunin, Mande-tempêteallows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Engeance infâme tréanteallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Engeance infâme tréanteallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Engeance infâme tréanteallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Bête fendue tréantedemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Horreur à crochets tréanteClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Horreur à crochets tréanteClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Ravageur fongique tréantbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Ravageur fongique tréantbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Spriggan tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Spriggan tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Sage tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Sage tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Mystique tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Mystique tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Cerf oubliébeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Résident innomméallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Résident innomméallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Horreur innomméebeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Horreur innomméebeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Rôdeur innommébeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Rôdeur innommébeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
DémonUnarmed_onhit_audio, very_slow_movement
Vermine innomméebeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Vermine innomméebeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Fouisseur innommébeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Fouisseur innommébeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Mastodonte innommébeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Mastodonte innommébeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Diablotin innommébeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Feu dévorantbone_armour, Lanceur de sorts, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Sectatrice archèreallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Sectatrice archèreallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Sectatrice danse-dagueazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Sectatrice danse-dagueazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Sectatrice sorcière2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Sectatrice sorcière2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Sectateur brutal2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Sectateur brutal2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Lancecrâneallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Cliqueticôtebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Scarabée instable2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Diablotin démoniaquebeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Bête démoniaquebeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Horreur démoniaquebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Harpie démoniaquebeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Meneur démoniaquebeyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
L'Esprit grouillantBeast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Homoncule affamébeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Brute affaméebeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Glouton affamébeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Difforme affamébeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Sculpte-sang affamébeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Instabilité sang-sculptéLanceur de sorts, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
Macérateur affamébeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
Le Dévoreur de chairbeyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Invisibledemon, immobile, red_blood, Unarmed_onhit_audio
Chérubin pâlebeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Serviteur pâlebeyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement
Vertu pâlebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Ange pâlebeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Séraphin pâlebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
L'Ange pâle1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaos2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Garde ritesang2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Garde ritesangcultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Garde ritesangcultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Garde ritesangcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Garde ritesangcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Garde ritesang1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Garde ritesang1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Garde ritesang1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonLanceur de sorts, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Essence de l'Horreur1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
ChaosEssenceVineconstruct, medium_movement, Unarmed_onhit_audio
Ossements réanimésbones, Lanceur de sorts, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Ossements réanimésbones, Lanceur de sorts, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Ossements réanimésbones, Lanceur de sorts, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Mur d'ossementsbones, construct, medium_movement, Unarmed_onhit_audio, undead
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonMonsterBlunt_onhit_audio, red_blood, very_slow_movement
Portail temporel d'Essenceconstruct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio
Esprit enragé du feuFeu, flying, slow_movement, Unarmed_onhit_audio, undead
Esprit enragé de la tempêteflying, slow_movement, Unarmed_onhit_audio, undead
Zélote de sang1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Zélote glacial1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote de sang1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Zélote glacial1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Zélote de sangallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Zélote glacialallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Flammerole du rituelghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Taua, l'Impitoyable2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Raok, le Sanguinaire2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Bronnach, le Chasseur d'hommesArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Adrienne, la Rose maligneArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
Vasa, de l'Akhara de la MortElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ciara, la Tisseuse de MalédictionsElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Nyassa, la Main enflamméeElemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
Hespéria, la Tempête arcaniqueElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ulfred, l'AffligéArrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Drusian, l'ArtilleurArrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
Sondar, Rune-tempête2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood
Doran, le Dextre2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood
Esprit de baseghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Hiboughost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Serpentghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Primateghost, medium_movement, Unarmed_onhit_audio, undead
Esprit de l'Oursghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Sanglierghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Taureaughost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Loupghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Cerfghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Chatghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Lapinghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Renardghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Hiboumedium_movement, Unarmed_onhit_audio
Esprit du Chatghost, medium_movement, Snap_onhit_audio, undead
Esprit du Chef primatebeast, medium_movement, Unarmed_onhit_audio
Esprit primateghost, medium_movement, Unarmed_onhit_audio, undead
Esprit de Cerfbeast, Beast_onhit_audio, medium_movement
Akoyahuman, humanoid, medium_movement, red_blood
Sanglier spectral instablebeast, karui, medium_movement, Unarmed_onhit_audio
Bœuf spectralbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
Guêpe gargantuesquebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Guêpe-nympheallows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Guêpe-nympheallows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Guêpe grouillantebeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Craquepincebeast, crustacean_beast, medium_movement, not_dex, not_int
Monstruosité entravéedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Sangtinedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Bloodbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Faux entravéedemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Serpent entravédemon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int
Araignée entravéebeast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement
Enchevêtrement entravédemon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement
Porteur entravédemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Entortilleur entravébeast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Crochet entravédemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Crochet entravédemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement
Esprit du Chatbeast, ghost, medium_movement, Snap_onhit_audio, undead
Delwynfast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
Arme animéeconstruct, fast_movement
Escouade d'artillerieranged, Unarmed_onhit_audio, very_slow_movement
Essaim voracebeast, slow_movement, Unarmed_onhit_audio
Tavakai2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood
Makoruhuman, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood
Démonvery_slow_movement
Démonvery_slow_movement
Démonvery_slow_movement
Fouisseur épineuxallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Thane Wulfric2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Varloch, the Ashen Lord2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Siora, la Lame des Brumes1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Thariel, le Spectre des Ombres1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Shackled WraithLanceur de sorts, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Feu dévorantbone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Lady Elswyth1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Avelyne, the Withered Rose1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Oswin, the Dread Warden1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Veynar, the Frostbane1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Foudre vivanteconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement
[DNT] Corpse Beetleallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood
Vornas, la Flamme funestebeast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int
Morvak, the Infernalbeast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int
Anundr, le Ver des sablesbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
Anundr, le Ver des sablesbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Azmadi, le Prince des Faridun2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Zahmir, the Blade Sovereign2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
Azmadi, the Faridun Prince2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Elzarah, le Seigneur cobra2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Serath, the Scaled One2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Bras sablonneuxis_daemon, sand_blood, very_slow_movement
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Réceptacle de Kulemakabyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblood Remnantvery_slow_movement
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Vengewingabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Lightless Vengewingabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Murène sans-lumièreabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Murène sans-lumièreabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Zealous Guard1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood
Zealous Pillarcrusher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Pillarcrusher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Excavator2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Courser2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Shockwarden2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Igrulog, the Incubator Queenabyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement
Skullslingerbones, construct, slow_movement
Ribrattlebones, construct, skeleton, undead, very_slow_movement
Spinesnatcherbones, construct, medium_movement, skeleton, undead
Displaced Brutecultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
[DNT] IceFusedSkeletonInterludenot_dex, not_int, skeleton, undead, very_slow_movement
Œil ignobleabyssal, demon, medium_movement
Traqueur sans-lumièreabyssal, demon, medium_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Étrangleur abyssalabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Étrangleur abyssalabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Invisibleconstruct, slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Arpenteur de la Fosseabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Arpenteur de la Fosseabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Berger de la Fosseabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Berger de la Fosseabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Strider of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement
Primordium of the Pitabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Primordium of the Pitabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Rocher instableslow_movement, Unarmed_onhit_audio
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Blackblood RuneUnarmed_onhit_audio, very_slow_movement
Lightless RuneUnarmed_onhit_audio, very_slow_movement
Pit RuneUnarmed_onhit_audio, very_slow_movement
Daemonvery_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Abyssal ApparitionUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Lich Apparitionslow_movement, Unarmed_onhit_audio
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Mur d'ossementsconstruct, Stab_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vandroth, Blackblooded Enslaver1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement
Tasgul, Swallower of Lightdemon, humanoid, not_dex, slow_movement
Tawhoa's Boarbeast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Tawhoa's Tuatarabeast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast
Mystique de Tawhoaallows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood
Stone Soldier1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Cobra squelettiquebeast, medium_movement, reptile_beast, skeleton, undead
Steward of Kulemakis_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Monster Tags2 /1873
NomTags
[ANY MONSTER]construct, fast_movement
Primate sauvageanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Primate sauvageanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Primate sauvageanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
Primate alphabeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
Insectestanimal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity
Porc-épic colossalallows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Porc-épic colossalallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Porc-épic colossalallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mortar Cannonconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Fouisseur épineuxallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Fouisseur des cîmesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Fouisseur des cîmesallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider
Rhoa épineuxbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Esprit enragébone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
DémonUnarmed_onhit_audio, very_slow_movement
Double1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
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-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Perceurelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement
Mirage1HSword_onhit_audio, construct, immobile, red_blood
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Clone1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, bone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Noyau instableconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Noyau instableconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
DémonLanceur de sorts, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DémonLanceur de sorts, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Crabe des cocotiersbeast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Clone1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Prêtre des ombresghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Sauveur mirage1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Salvatrice mirage1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Noyau instableconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Le Clochebeaubeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Le Clochebeaubeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Le Corbeau noirbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Le Corbeau noirbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Spectre de givreallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Spectre de givreallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Spectre de givreallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Spectre de foudreallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Spectre de foudreallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Le Bourreau2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement
La Mort incarnée2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Le Bourreau2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
La Mort incarnée2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Thaumaturge de ferallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Garde de ferallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Lancier de ferallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Tireur d'élite de ferallows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Invisibleconstruct, Elemental_onhit_audio, very_slow_movement
Exécuteur de ferClaw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Le Dévoreurbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Le Dévoreurbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, le Trouble-terrebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, le Trouble-terrebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, le Trouble-terrebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Le Dévoreurbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
Le Dévoreurbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
DémonBeast_onhit_audio, very_slow_movement
Zombie fongiqueallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Zombie fongiqueallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Proliférateur fongiqueallows_inc_aoe, Lanceur de sorts, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Simulacre boueuxconstruct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Simulacre boueuxallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Simulacre boueuxcannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Simulacre boueuxallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Sable animéallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Sable animéallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Sable animéallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Le Meunier boursoufléBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
Le Meunier boursoufléBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, le DétestableBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, the HatefulBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney, le DétestableBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Lachlann, rebelle ézomytehuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, rebelle ézomytehuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, l'éternelle lamentation2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Lachlann, l'éternelle lamentation2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal, le Tourmenté2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal, le Tourmenté2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Isabelle, l'épouse endeuillée2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead
Démonconstruct, Unarmed_onhit_audio, very_slow_movement
Calum, l'enfant larmoyant2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Torcall, l'enfant sanglotant2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Crabe porc-épicallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Crabe porc-épicallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Crabe venimeuxallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Matriarche du crabe venimeuxallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Matriarche du crabe venimeuxallows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Crabe à piquantsallows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Crabe à piquantsallows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Noyémelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Noyé1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
NoyéUnarmed_onhit_audio, undead, very_slow_movement, zombie
Noyé1HAxe_onhit_audio, undead, very_slow_movement, zombie
Mort pataudmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mort pataud1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Diablotin ignobleallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie
Diablotin ignoblefast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie
Charogne ignobleallows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement
Beira de la Meute pourrie1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Beira de la Meute pourrie1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Gouailleuse de l'Hiver1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Gouailleuse de l'Hiver1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Gélida, Langue de givre1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Isolde du Linceul blanc1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Charogne des rivièresallows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement
Ossements fongiquesmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements fongiques1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ossements fongiques1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Ossements fongiques1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ossements fongiques1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Ossements misérables1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ossements misérables1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Larve charnuebeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Larve charnuebeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Larve charnueallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
Larve charnueallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
La Reine des couvéesallows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement
Larve charnuebeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Larve charnuebeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Loup-garou de meutebeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Loup-garou de meutebeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Loup-garou voracebeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
Loup-garou de meutebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Loup-garou voracebeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Loup-garou courtisanbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Rôdeur loup-garoubeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Rôdeur loup-garoubeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Rôdeur filamenteuxbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Traqueur affaméClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Traqueur affaméClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Le Roi de la Rouille2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Le Roi de la Rouille2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Seigneur de la Rouille rebelle2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Seigneur de la Rouille rebelle2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Courtisaneallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Courtisaneallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Porteur de sangallows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Crétin de sangallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Crétin de sangallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Collecteur de sangallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Chevalier de la mort2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Chevalier de la mort2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Chevalier de la mort2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Chevalier de la mort2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Gargouille démoniaque1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
Mercenaire décrépit1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Mercenaire décrépit1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Mercenaire décrépit1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Mercenaire décrépit1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Mercenaire décrépit2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Mercenaire décrépitArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Mercenaire décrépitallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
Mercenaire décrépitallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie
Mercenaire décrépit1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Mercenaire décrépit2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Mercenaire décrépit1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Mercenaire décrépitArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Mercenaire décrépit1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Mercenaire décrépit1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Mercenaire décrépit1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Corbeau pourrissantbeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Mastodonte épineuxallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Commandant gouleallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Commandant gouleallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Xyclucian, la Chimèrebeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, la Bête-Mâchoirebeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, la Bête-Mâchoirebeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Pilier de pierreconstruct, immobile, mud_blood, Unarmed_onhit_audio
Uxmal, le Seigneur des bêtesbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Gressor-Kul, l'Apexbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Fléau des Cieuxbeast, Beast_onhit_audio, flying, immobile, red_blood
Chiot charnubeast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement
Chetza, la Peste à plumesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Le Fléau des Cieuxbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, la Peste à plumesbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Progéniture de la Pestebeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Progéniture arachnéennebeast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
Goule dissimuléedemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Goule dissimuléedemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Goule dissimuléedemon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio
Goule dissimuléedemon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio
Squelette rouillé1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement
Maraketh réanimémelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Maraketh réanimémelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Maraketh réanimé1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement
Maraketh réanimémelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Maraketh réanimé1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réanimé1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ézmoyte antique1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ézmoyte antique1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ézmoyte antique1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Ézmoyte antique1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Ézmoyte antiqueallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ézmoyte antiqueallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ézmoyte antiqueallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ézmoyte antique1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Ézmoyte antique1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Ézmoyte antiqueallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Ézmoyte antique1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Ézmoyte antique1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Artillerie fongiqueallows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
Fossoyeurallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Fossoyeurallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Miséreux accabléallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Porte-pénitenceallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Mâchoire démoniaqueamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Rampant de la fossedemon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Traqueur d'osallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Traqueur d'osallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Sentinelle filamenteuseallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Loup affamébeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Loup pourribeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Loup pourribeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Loup pourribeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Loup fongiquebeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement
Ossements réanimésmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimésmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimésmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimésmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Ossements réanimésallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ossements réanimésallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ossements réanimésallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Ossements réanimésLanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimésLanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimésLanceur de sorts, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimésallows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimésallows_additional_projectiles, Lanceur de sorts, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimésallows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimésallows_additional_projectiles, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Serpent fleuriallows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Serpent fleuriallows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Agriculteur réanimé1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Agriculteur réanimé2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Mort brûlantmelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mort brûlant1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Mort brûlant2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie
Singe épineuxbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Dog TraderArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
Azarian, le Fils abandonné1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, le Fils déchu1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, le Fils déchu1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Zalmarath, le Colosse1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Vastweld, le Gardien colossal1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Arbalétrier réaniméallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Arbalétrier réaniméallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
[DNT-UNUSED] Larkfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
Balbala, la traîtresse1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, la Prisonnière oubliée1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, la Prisonnière oubliée1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Esprit de Balbala1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Esprit de Pirasha1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Démon1HSword_onhit_audio, very_slow_movement
Golem grouillantcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Golem grouillantcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio
Golem grouillantallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Golem grouillantallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Golem grouillantcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Golem grouillantcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Pierre grouillanteallows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode
Porte-peste faridunallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Épéiste faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Lancier faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Infanterie lourde faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood
Danse-lames faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Javelinière faridunallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Infanterie faridunhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Néophyte faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Profane faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Lancier faridunfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Infanterie lourde faridunfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Lancière faridunfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Danse-lames faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Tranche-vent faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Javelinière faridunallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Infanterie faridunhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Néophyte faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Épéiste faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Épéiste faridun1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Lancier faridunfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Lancier fariduncannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Infanterie lourde faridunfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Infanterie lourde fariduncannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Lancière faridunfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Lancière fariduncannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Danse-lames faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Danse-lames faridun1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Tranche-vent faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Tranche-vent fariduncannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Javelinière faridunallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Infanterie faridunhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Infanterie fariduncannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Néophyte faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Profane faridun2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Rhex blindéallows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
Épéiste faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Lancier faridunfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Infanterie lourde faridunfast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Lancière faridunfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Danse-lames faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Tranche-vent faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Javelinière faridunallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Infanterie lourde faridunhuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Néophyte faridunClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Profane faridun2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Boucher faridun1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Sekhema Asala1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
Sekhema Asalahuman, humanoid, medium_movement, red_blood
Jadohuman, humanoid, medium_movement, red_blood
Chyme rampantallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Chyme rampantallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Poisson des abyssesallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Uhtred, le Traître avideLanceur de sorts, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour
Épéiste squelette exhumé1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Guerrier squelette exhumé1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Archer squelette exhuméallows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Zombie exhuméflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Frimas exhuméflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Saccageur exhumécold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Berzerker exhuméLanceur de sorts, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Rampant exhuméflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sorcerune exhuméLanceur de sorts, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
Soldat exhumé2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
Rejeton exhuméfast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie
Arbalétrier de la Faux noireallows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement
Chevalier du Soleil2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour
Chevalier runiqueLanceur de sorts, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour
Prêtre du Calice1HSword_onhit_audio, bone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour
Druide du Cercle brisébone_armour, Lanceur de sorts, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour
Familier druidiqueanimal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead
Mercenaire de la Faux noire1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour
Surveillant de l'Ordre1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
Olroth, l'Origine de la Chute1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour
Olroth, l'Origine de la Chute1HSword_onhit_audio, Lanceur de sorts, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour
La Flamme triskélienneLanceur de sorts, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Expedition Apparition Orbconstruct, fast_movement, ghost_armour, is_unarmed, non_attacking
Dannig1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Gwennen1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Rog2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
Tujen2HBluntWood_onhit_audio, bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood
Feu dévorantbone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
Tornadeconstruct, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Daemonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Verger instableLanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Rocher instableLanceur de sorts, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DémonLanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Démonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Cristal vivantconstruct, immobile
TotemLanceur de sorts, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
Spriggan squelettiqueanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Spriggan squelettiqueallows_inc_aoe, Lanceur de sorts, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement
Treantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Arpenteuse noireallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Arpenteuse noireallows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Arpenteuse noireallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Ashen Arachnidallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Arpenteuse noireallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Rôdeur des caveauxallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Rôdeur des caveauxallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Rôdeur des caveauxallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
Araignée sabrebeast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
Coléoptère ornéallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Coléoptère ornéallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Coléoptère terniallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Coléoptère terniallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Scarabée orné2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Scarabée orné2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster
Scarabée terni2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Coléoptère doré2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement
Coléoptère doré2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement
Le neuvième trésor de Keth2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement
Coléoptère ornéallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Le coléoptère du Festival de la Pluie2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement
Mastodonte du désertallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Mastodonte abandonnéallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Roue de chariotconstruct, immobile, large_model
Roue de chariot2HBluntMetal_onhit_audio, construct, immobile, large_model
Mastodonte pourrissantallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Mastodonte pourrissantallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Mastodonte des maraisallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Mort ensabléhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mort ensabléhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mort ensabléhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Serpent de clanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast
Serpent de clanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster
Golem séismiqueallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Golem séismiqueallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Golem séismiqueallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Golem séismiqueallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Mur de pierreconstruct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement
Grincecage, le Broyeur de terreconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Volkhar, le Cendrenéconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Magmanore, le Magmatiqueconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Sulfirox, le Voltaxiqueconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Golem séismiqueallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Ekbab, monture antiquebeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Le Colosse décharnébeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Le Colosse décharnébeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Hyène démoniaquebeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyène démoniaquebeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Charognard du clan du Soleilallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Charognard du clan du Soleilallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Brise-muraille2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, le Seigneur des hyènes2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, le Seigneur des hyènes2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Crabe sulfureuxallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feu, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Crabe caustiqueallows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Crabe caustiqueallows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Crabe caustiqueallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Crabe caustiqueallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Crabe caustiqueallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Crabe dos-cendréallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Cinderback Craballows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Mage réaniméallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Mage réaniméallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Mage réaniméallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Encensoir2HSharpMetal_onhit_audio, very_slow_movement
Encensoir2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement
Vautour régurgiteurallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
Jamanra, le Roi ressuscité2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Ishtaroth, le Pérenne2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Idole ignobleconstruct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio
Bondisseur des rochersbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Bondisseur des rochersbeast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Serviteur effroyable1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Serviteur effroyable1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Lanceur de sorts, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Liche désséchéeallows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Liche désséchéeallows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Liche désséchéeallows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Liche désséchéeallows_additional_projectiles, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Liche désséchéeallows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Liche désséchéeallows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Liche désséchéeallows_additional_projectiles, allows_inc_aoe, bones, Lanceur de sorts, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Invocateur Liche désséchéebones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Acolyte marallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Acolyte marallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
Monstre ailéallows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Rocher fourmillantBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Rocher fourmillantBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
Rocher fourmillantBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Rocher fourmillantBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
Rocher fourmillantBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Rocher fourmillantBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Zélote des Hommes-perdusallows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Zélote des Hommes-perdusallows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Zélote des Hommes-perdusLanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Zélote des Hommes-perdusLanceur de sorts, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Zélote des Hommes-perdusallows_inc_aoe, Lanceur de sorts, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Brute des Hommes-perdus2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Cobra dorébeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Volontaire Ardura1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Emal1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Tanim1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Soldat en terre cuite1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Soldat en terre cuite1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Soldat en terre cuite1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Soldat en terre cuite1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Soldat en terre cuite1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Faucheur charognard2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement
Subjugateur des Hommes-perdus2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Osséodon besogneuxbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Nécromancien des Hommes-perdusallows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Lancecrâneallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Cliqueticôteskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Happéchinemedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Chaman serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Chaman serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
Kabala, Reine de la constrictionallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, la Reine serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, la Reine serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Bewitching Serpentallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Lanceur de sorts, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Cobra dorébeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Mur d'ossementsbones, construct, Stab_onhit_audio, very_slow_movement
Iktab, le Seigneur de la mortLanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Seigneur de la FosseLanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Seigneur de la FosseLanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Seigneur de la FosseLanceur de sorts, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Iktab, le Seigneur de la mortUnarmed_onhit_audio, very_slow_movement
Iktab, le Seigneur de la mortimmobile, Unarmed_onhit_audio
Maraketh réanimé1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement
Maraketh réanimécannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Maraketh réanimé1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
Maraketh réaniméallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
Squelette à chair de sablemonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Squelette à chair de sablemonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Guerrier à chair de sablemelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Guerrier à chair de sablemelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Guerrier à chair de sablemelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Guerrier à chair de sablemelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Mage à chair de sableallows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Mage à chair de sableallows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Mage à chair de sableallows_additional_projectiles, Lanceur de sorts, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Charognard irritantallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Charognard irritantallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
Charognard irritantallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
Charognard irritantallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
Hurleur des tombesallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Hurleur des tombesallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Hurleur des tombesallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster
Mage démoniaque1HSword_onhit_audio, demon, medium_movement, not_dex, not_str
Chauve-souris vespéraleallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Chauve-souris vespéraleallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Chauve-souris vespéraleallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Chauve-souris vespéraleallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Esprit de sableallows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Esprit de sableallows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Esprit de sableallows_additional_projectiles, Lanceur de sorts, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
[DNT] Water Djinnhumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
[DNT] Fire DjinnÉlémentaire, Feu, humanoid, medium_movement, Unarmed_onhit_audio
[DNT] Sand Djinnearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
Apparition de vrilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Apparition de vrilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode
Apparition de vrilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Tor Gul, le Profanateur2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, le Tyran osseux2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, le Tyran osseux2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Vautour ignobleallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Vautour ignobleallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Kinarha2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
Mort-vivant marakethmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mort-vivant marakethcannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Cadavre corrompu2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Essaim de la pestebeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Essaim de la pestebeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Nymphe de la pesteallows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Nymphe de la pesteallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Moissonneur de la pestebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Bloodgulpbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Fleshpiercebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Moissonneur de la pestebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Moissonneur de la pestebeast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Soldat de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Soldat de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Officier de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Officier de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Assassin de l'Ordre du Crépuscule1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Soldat de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Officier de l'Ordre du Crépuscule2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Le puni2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead
Rôdeur des dunesallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Rôdeur des dunesallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Rôdeur des dunesallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
Horreur ailée2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood
Horreur ailée2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster
Fanatique en terre cuite2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement
Raven Harpy [DNT-UNUSED]avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Harpie corvidée [DNT]avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Mante-ratallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
Rudja, l'Ingénieur de la terreur1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, l'Ingénieur infernal1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, l'Ingénieur infernal1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Zarokh, le Temporelconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Golem marécageux2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement
Esclave entourbéhumanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Serviteur entourbé1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Serviteur entourbé2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Serviteur entourbéhumanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Démon de la fangeallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Démon de la fangeallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Fangeracineallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Cinglehaine, Épine abominableallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Cinglehaine, Épine abominableallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanceur de sorts, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Traqueur orok2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Chasseur orokallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Tailladeur orokfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Égorgeur orokClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Chaman orokallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Ranbu, le Chaman pâleallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Garkam, la Masse de Ranbu2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood
Traqueur azak2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Jette-lance azakallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Tailladeur azakfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Dresseur de bâtards azakhuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Égorgeur azakClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Chaman azakallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Chaman azakallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Narag, Viles-parolesallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
Brute azakhuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Profane azakallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Porte-flambeau azakfast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Mutilateur azak2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Mur d'ossementsbones, construct, not_dex, not_int, very_slow_movement
Effigie sauvageconstruct, very_slow_movement
Guêpe vole-sangbeast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Guêpe vole-sangbeast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Reine vole-sangallows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Trappeur de la tribu de la Mer1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Villageois de la tribu de la Mer1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Incantateur de la tribu de la Merhumanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Voltigeur de la tribu de la Merhumanoid, not_int, red_blood, slow_movement, Stab_onhit_audio
Porte-dague de la tribu de la Mer1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement
Porte-bourse de la tribu de la Merhumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Harponneur de la tribu de la Merfast_movement, humanoid, not_int, red_blood, Stab_onhit_audio
Pêcheur à la lance de la tribu de la Merhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Oiseau de la tribu de la Merfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Traqueur pâle-recousu1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Difforme adorné1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Marteleur bossuhumanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
Marteleur tête-plate2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Cultivatrice pyrochampi1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement
Jeune pousse du fléauallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Chargeur fourmi-lionbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Bâtard recousubeast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
Bâtard recousubeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Bâtard recousubeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Guerrier squelettique vaalmelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
Écuyer squelettique vaal1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Prêtre squelettique vaalallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
Archer squelettique vaalallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Guerrier squelettique vaalmelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
Écuyer squelettique vaal1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Prêtre squelettique vaalallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
Archer squelettique vaalallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Explorateur funeste1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Explorateur funeste1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Explorateur funeste1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Explorateur funeste1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Quadrilleallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
[DNT-UNUSED] Just A Rockconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Poing d'argent, le Puissantbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zékoa, le Fracasseur de crânesbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zékoa, le Fracasseur de crânesbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zékoa, le Fracasseur de crânesbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
L'Abominable yétibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
The Frostborn Fiendbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Fourmi urticantebeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Frozen Mandiblesbeast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
Mastodonte entrelacébeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Titubant étranglébeast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Titubant résidentraillesbeast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Cadavre-nid1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement
Cracheur serpentinallows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Titubant constrictébeast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Cracheur constrictéallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Singe-scorpionbeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Scorpion Monkeybeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Sanglier à grandes défensesbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Sanglier à grandes défensesbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Démonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Guêpebeast, fast_movement, Stab_onhit_audio
[DNT-UNUSED] Spirit Turtle2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
[DNT-UNUSED] Jade Hulk2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
[DNT-UNUSED] Spirit Casterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Karui Warhorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Tortue-esprit ancestralebeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
Mastodonte de jade ancestralbeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
Lance-jade ancestralbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Cor de guerre ancestral2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement
Sectatrice archèreallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Sectatrice dansedagueazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Sectatrice sorcière2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Sectateur brutal2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Lancecrâneallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Cliqueticôtebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Happéchinebones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Totem de l'Afflictionconstruct, ghost_armour, immobile, is_unarmed, non_attacking
Chiméral rôdeurbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
Dragon des rivièresbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Dragon des rivièresbeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Dragon caméléonbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Dragon des rivièresbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Dragon des rivièresbeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Croasseur fouette-langue2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast
Mâchenoire, le Vestige2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, l'Impitoyable2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, l'Impitoyable2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, l'Impitoyable2HBluntMetal_onhit_audio, construct, Feu, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Carnorage, le Gardien2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Carnorage, le Gardien2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Carnorage, le Gardien2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Ignagduk, la Sorcière de la Tourbière2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, la Mégère flétrissante2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, la Mégère flétrissante2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Ignatia, Lige de la Flammeallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Heldra du Bûcher noirallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Sentinelle de pierre2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Sentinelle or-fondu2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Sentinelle or-fondu2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Reconstructeur rouillé2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Reconstructeur rouillé2HBluntMetal_onhit_audio, Lanceur de sorts, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Reconstructeur2HBluntMetal_onhit_audio, bludgeoning_weapon, Lanceur de sorts, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
Fabrication électrolame2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Golem dynarouillé2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Golem dynarouillé2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Fabrication électrolame2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Sentinelle rampante2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Sentinelle rampante2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Sentinelle rampante2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Sentinelle rampante2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Singe artificielLanceur de sorts, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal
Tête de singe artificielLanceur de sorts, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal
Rat pourribeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Rat pourribeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Ombre rôdeuseallows_inc_aoe, Lanceur de sorts, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead
Ombre rôdeuseClaw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead
Danse-lames vaal mort-vivant1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Garde vaal mort-vivantallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Garde vaal mort-vivant2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Danse-lames vaal mort-vivant1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Garde vaal mort-vivantallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Garde vaal mort-vivant2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Sage infâme1HSword_onhit_audio, Lanceur de sorts, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Bambin tête-platehumanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Forgeron infâme2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement
Mutilateur infâme1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Lobeur immondeallows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Guerrier tête-platehumanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Premier-né immondeallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Vipère Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vipère Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Lythara, la Lance égaréehuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, the Kinslayerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Serviteur de la Vipèrebeast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio
Légionnaire de la Vipère2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Légionnaire de la Vipèreallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Légionnaire de la Vipère1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood
Légionnaire de la Vipère2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Légionnaire de la Vipère2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Légionnaire de la Vipère2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Zélote de sang1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Zélote de sang1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Zélote de sang1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Zélote chaotique1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote chaotique1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote chaotique1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote glacial1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote glacial1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote glacial1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote ardent1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote ardent1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote chargé1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Zélote chargé1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Zélote porte-étendard1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote porte-étendard1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote de sang1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Zélote de sang1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Zélote chaotique1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Zélote chaotique1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Zélote chaotique1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Zélote glacial1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Zélote glacial1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Zélote glacial1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Zélote ardent1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Zélote ardent1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Zélote chargé1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Zélote chargé1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Zélote de sangallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de sangallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Zélote chaotiqueallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote chaotiqueallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote chaotiqueallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote glacialallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote glacialallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote glacialallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote ardentallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote ardentallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Zélote chargé2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Zélote chargé2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Écorcheur vaalClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Garde vaalallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Garde vaal2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Garde vaal2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Garde vaalallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Superviseur vaal1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Superviseur vaal1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Goliath vaalallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Goliath vaalallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Goliath vaalallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Expérimentateur chirurgical1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement
Métamorphe vaal1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Métamorphe vaal1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Métamorphe vaal1HSword_onhit_audio, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Métamorphe vaal1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Prêtresse du sang1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood
Prêtre du sang1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood
Noyau instableconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
Exécuteur vaal2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Chercheur temporel vaalhuman, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Exécuteur vaal mort-vivant2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead
Chercheur vaalallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Jaguar loyalbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Familier jaguarbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Familier serpentinbeast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio
Familier primitifanimal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height
Serpentbeast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
Servihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Oswaldhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
L'Encapuchonnéhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Tujenhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Dannig1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Angehuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Fendeur embaumé vaal1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
Lancier embaumé vaalfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Scélérat embaumé vaalfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Archer embaumé vaalallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Porte-étendard embaumé vaalaura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Porte-étendard embaumé vaalaura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Titubant or-fondu2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Titubant or-fondu2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Titubant or-fondu2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Titubant or-fondubones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement
Explorateur noyé1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Explorateur noyé1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Explorateur noyé1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Explorateur noyé1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Spectre noyéfast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water
Porteur noyé2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Porteur noyé2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Forgeron or-fondu2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Rampant noyéfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Rampant noyéhumanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Élémentaire de sangconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
[DNT-UNUSED] Liquid Elemental Bloodconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Garde ritesang2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Garde ritesang2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Garde ritesangallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Garde ritesangallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Garde ritesangcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Garde ritesangcultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Garde ritesang1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Garde ritesang1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Prêtre du Soleilallows_additional_projectiles, Lanceur de sorts, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Prêtre ritesang1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Prêtre ritesang1HSword_onhit_audio, allows_additional_projectiles, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Ketzuli, Grand prêtre du Soleilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Prophète du Soleilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Prophète du Soleilallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Fabrication cyclonique2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Bras de fabrication cyclonique2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Chauve-souris sauvagebeast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
Sentinelle de flamme2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
Fendeur vaal2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Fendeur vaal2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Zélina, Prêtresse du sang1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
Zolin, Prêtre du sang2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Ytzara, Blood Oracle1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Maztli, Flesh-Shaper2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Mégère immondeLanceur de sorts, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
La Reine des immondices2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, la Répugnante2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, la Répugnante2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, la Répugnante2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Malédiction de la Mégèrevery_slow_movement
Malédiction de la Reine des immondicesvery_slow_movement
Tas de boue dégoûtantvery_slow_movement
Tas de boue répugnantvery_slow_movement
Attrape-âmes pourrissantallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Marin squeletteLanceur de sorts, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
Canonnier pourrissantallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Grenadier pourrissantallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Démolisseur pourrissantallows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
Capitaine Hartlin2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Malgor, the Nautilord2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Canon fantômeconstruct, slow_movement
Noyau instableconstruct, Unarmed_onhit_audio, very_slow_movement
Torrek de la Flotte engloutie2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Torrek de la Flotte engloutie2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Porte-ancre boursoufflé2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Porte-ancre boursoufflé2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Mutin empalécannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Squelette goémoneux1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Harponneur goémoneuxallows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Enchevêtreur goémoneuxArrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Tireur d'élite goémoneuxallows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Squelette goémoneux1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Squelette goémoneux1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Transcendant archerallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Transcendant archerArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
Transcendant colossalallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Transcendant brutal2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Transcendant cuirassé1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Épéiste fusionné1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood
Élite de Doryaniallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Élite de Doryaniallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
Mine grouillante2HBluntMetal_onhit_audio, Lanceur de sorts, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
Colosse d'acier2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement
Transcendant guerrier2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Transcendant flagellame2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Pie-grièche colossaleallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Homme pie-grièchebeast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Goéland charognardbeast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Goéland crache-immondicesallows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Squelette décharnécannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Squelette décharnémelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Corbeau pie-griècheallows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Goéland pie-griècheavian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Doryani, Thaumaturge royalhuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani, Thaumaturge royalhuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Triomphe de Doryaniconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Triomphe de Doryaniconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Triomphe de Doryaniconstruct, mud_blood, not_dex, not_int, slow_movement
Rageanimal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
Acrimonieanimal_claw_weapon, Lanceur de sorts, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
Répugnanceanimal_claw_weapon, Beast_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement
Malveillanceanimal_claw_weapon, Lanceur de sorts, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
FureurBeast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Tourmenteanimal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio
Omniphobie, la Manifestation de la Peur1HSword_onhit_audio, Lanceur de sorts, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
[DNT-UNUSED] Shipwreck Boss2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie
Noyau instableLanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement
Gibet cliquetant1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Tortionnaire éternel2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie
Nécromancien épineuxallows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Forael, the Soulkeeperallows_inc_aoe, Lanceur de sorts, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Squelette rôdeurfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Squelette rôdeurfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Rat dévorébeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead
Rat dévorébeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead
Ossements réanimésmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimésmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ossements réanimés1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ossements réanimés1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ossements réanimés1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Prisonnier éternelmelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Prisonnier éternelmelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Prisonnier éternel1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Prisonnier éternel1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Prisonnier éternelnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Squelette rôdeurfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Brise-vague pâleallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Scinde-saumure pâleallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Scinde-saumure pâlehumanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Marche-eau pâlecold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Garde éternelClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Fallen QuartermasterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Tangmazuhuman, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio
Freya Hartlinhumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Ravisseur pâleallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Squelette couronné de corailbones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Mâchoire bulbeusecold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Mâchoire-baudroieBeast_onhit_audio, melee, physical_affinity, undead, very_slow_movement
Traqueur visqueuxClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Mektul, le Maître de la forge2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, la Fournaise vivante2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, la Fournaise vivante2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Le Prisonnier1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
L'Horreur enchaînée1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
Pointe de glaceconstruct, immobile, Unarmed_onhit_audio
Démonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Éléphant-tortueallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Carapateur épineuxallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement
Rhoa dos-rocailleuxbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Rhoa dos-rocailleux captifbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Le Grand Blancbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
The Sandstriderbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Coiffe-crâne kinfast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio
Sauvage kinfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Coiffe-crâne kinhumanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio
Sauvage kinfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Béhémoth assujettibeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Béhémoth assujettibeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Mimbok, l'Asservibeast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
Porte-lance kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Porte-lance kinhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Porte-lance kinallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Marche-échasse kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
Tambour de guerre kinallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Tambour de guerre kinhumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
Porte-défense kinhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Porte-défense kinhumanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
Chaman kinallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
Chaman kinLanceur de sorts, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
Diablotin en fusionallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Lanceur de sorts, cleaving_weapon, demon, Feu, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
La Bête aveuglebeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
The Ravenous Fangbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Krutog, Seigneur de la Marmaille2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Brughor, the Insatiable2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Prospecteur kinfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
Porte-flambeau kinfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Raie épineuseallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Crabe-méduse grouillantbeast, Lanceur de sorts, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water
Crabe-méduse grouillantbeast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water
Méduse lumineusebeast, Lanceur de sorts, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
Sirène épouvantablehumanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Mâchoire géanteallows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water
Poissépine lumineuxbeast, Beast_onhit_audio, Lanceur de sorts, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood
Vierge de saumureallows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Adelina, Guardian of the Pearlallows_additional_projectiles, beast, Beast_onhit_audio, Lanceur de sorts, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Traqueur amphibieamphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Lézard gardienallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Lézard gardienallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Canalisateur ancestralhuman, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Canalisateur ancestralallows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Esprit primitifallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Esprit primitifallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Archer ancestralallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Archer ancestralallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Archer karuiallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Gardien ancestral2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Gardien ancestral2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Infanterie karuie2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Guerrier ancestral2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Guerrier ancestral2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Décapiteur ancestral2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Décapiteur ancestral2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Guerrier karui2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Cracheur de flammesallows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
Ravageur ngamahuallows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Démolisseur noirécorceallows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Pêcheuse à la lanceallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Contre-déferlanteallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Pêcheur au filet tasaliofast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Oiseau-tonnerreallows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement
Gardien de l'orageallows_inc_aoe, Lanceur de sorts, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood
Canalisatrice de l'orageallows_inc_aoe, Lanceur de sorts, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
Diamora, la Mélodie de la MortBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Syvora, Daughter of the DeepBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, la Mélodie de la Mortdemon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
[DNT-UNUSED]Water BallLanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
Masque ancestralghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Porte-cor ancestral2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Porte-cor ancestral2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Tawhani, le Gardien ancestralconstruct, immobile, Unarmed_onhit_audio
Démonconstruct, immobile, Unarmed_onhit_audio
Démonconstruct, immobile, Unarmed_onhit_audio
Démonconstruct, immobile, Unarmed_onhit_audio
Yama le Blanc2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama le Blanc2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama le Blanc2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Soûfflard fièvresang2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Hameçonneur fièvresang1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Lancier fièvresangfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Fendeur fièvresang2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Guerrier fièvresang2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Massier fièvresang2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Pustule fièvresangconstruct, very_slow_movement
Incendiaire fièvresang2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Bête à défenses fièvresangallows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Sage fièvresangallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Harano, le Dépeceur de viande1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Parasite cuirassébeast, Claw_onhit_audio, insect, medium_movement, red_blood
Parasite de Krethbeast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood
Clan de la murènebeast, Claw_onhit_audio, fast_movement, not_int, not_str
Raie manta infestéebeast, medium_movement, not_int, red_blood, Stab_onhit_audio
Pieuvre infestéebeast, Claw_onhit_audio, medium_movement, red_blood
Tortue infestéebeast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood
Poisson-pêcheur infestébeast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood
[DNT-UNUSED] Parasite Hostbeast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Propage-peste fièvresangallows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Tortue gardienneallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
Tortue gardienneallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
[DNT-UNUSED] Ant Carrierbeast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement
Traqueur de l'Infestationbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Vagabonde malveillantehuman, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Tavakai, le Chef de tribu2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Tavakai, le Déchu2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Tavakai, le Consumé2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Manoki, l'Élu2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Manoki, the Fevered2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Manoki, the Defiled2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Warrior Spirit1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement
Marche-racinebeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Porte-sporebeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Ravageur fongiquebeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Bosquet cultivébeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Bosquet cultivébeast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
Spriggan squelettiquebeast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement
Bosquet cultivébeast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Spriggan squelettiqueallows_inc_aoe, beast, Lanceur de sorts, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement
Comte Géonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Comte Géonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Comte Géonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
Comte Géonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
Géonor, le Loup putride1HSword_onhit_audio, beast, medium_movement, red_blood
Géonor, le Loup putride1HSword_onhit_audio, beast, medium_movement, red_blood
Démonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Loup-garou courtisanbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Rôdeur filamenteuxbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Garde dément2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement
Assermenté de l'Ordre du Crépuscule2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Assermenté de l'Ordre du Crépuscule2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Assermenté de l'Ordre du Crépuscule2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Missionnaire Lorandis2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Assermenté de l'Ordre du Crépuscule2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement
Torvian, la Main du Sauveur2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Brakkus, le Colosse2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Twilight Order Officer [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Clone [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Archer fidèle2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Archer fidèle2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Guerrier fidèle2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Guerrier fidèle2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Manieur de hache vertueux2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Manieur de hache vertueux2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Invisiblebone_armour, Lanceur de sorts, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement
Monstre primordialbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Bête épouvantail2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement
Jamanra, l'Abomination2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Jamanra, l'Abomination2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Préposé du Roisand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Cadavre infestébeast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio
Traqueur oubliédemon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Rampant oubliédemon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
Satyre oubliéClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
Cerf oubliébeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Satyre oubliéClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
[DNT-UNUSED] Mushroom Fungus2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
Le Béhémoth nocif2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
Charogne en-roue-liéeClaw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Zicoatl, Gardien du Noyau2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, le Gardien embrasé2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, le Gardien embrasé2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, le Gardien embrasé2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Draven, le Préteur éternel2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, le Préteur éternel2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, le Préteur noir2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, le Préteur noir2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, le Préteur éternel2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Âme capturéeghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Compagnon loupbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
Prêtre de l'Ordre du Crépusculeallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Prêtre de l'Ordre du Crépusculeallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Lanceur de sorts, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Golem tectoniqueallows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Golem tectoniqueallows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Golem volcaniqueallows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Golem volcaniqueallows_inc_aoe, construct, Feu, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
CloneBeast_onhit_audio, construct, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
Cloneconstruct, Elemental_onhit_audio, fast_movement
CloneBeast_onhit_audio, construct, fast_movement
La Fureur emmuréedemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Invisible2HSharpMetal_onhit_audio, construct, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, immobile
Invisible2HSharpMetal_onhit_audio, construct, immobile
Chien rabiquebeast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
Vargir, le Clébard sauvagebeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Chien rabiquebeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Compagnon mercenairehuman, humanoid, medium_movement, red_blood, Unarmed_onhit_audio
Guerrier squelettique1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Ravageur squelettique1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Brute squelettique2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Tireur d'élite squelettiquebone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead
Mage de givre squelettiquebone_armour, bones, Lanceur de sorts, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Mage de l'orage squelettiquebone_armour, bones, Lanceur de sorts, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Incendiaire squelettiquebone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Clerc squelettiquebone_armour, bones, Lanceur de sorts, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Zombie réaniméanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
DémonUnarmed_onhit_audio, very_slow_movement
Pointe de l'offrandebones, construct, immobile, Unarmed_onhit_audio
Sanglier instablebeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Sanglier instablebeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Rampant faridunClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Rampant faridunClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Mineur abandonnéallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mineur abandonnéallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Mineur abandonnéallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Mineur abandonné1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Mineur abandonné1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Mineur abandonnéfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Mineur abandonnéfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Moultecierge, le Rituel vivant2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Moultecierge, le Rituel vivant2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Cirefondue, Moquerie de la Foi2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Cirefondue, Moquerie de la Foi2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Asinia, la Consort du Préteur1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Asinia, la Consort du Préteur1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, la Consort effroyable1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, la Consort effroyable1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Asinia, la Consort du Préteur1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Goliath errantallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Goliath errantallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Goliath errantallows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Goliath errantallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Chevalier éternel2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Chevalier éternel2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement
Chevalier éternel2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Chevalier éternel2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Chevalier-faucheur1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Chevalier-faucheur1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Rampant osseuxbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Moltenmettleallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement
L'im l'Empaleuseallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
Empaleuse faridunallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Empaleuse faridunallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Esprit de Guerrier ancestral2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement
Totemconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Compagnon rhoabeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
Compagnon rhoabeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
[DNT] Companion Bearbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Urne ambulanteconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Urne ambulanteconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Urne ambulanteconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Conteuse réaniméeallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
Conteuse réaniméeallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Conteuse réaniméeallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Crapaud géant affreuxamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Lanceur de sorts, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio
Garde pourrissantnot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Le Druide pourri2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Le Béhémoth fongique2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Le Béhémoth fongique2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Le Druide pourri2HBluntWood_onhit_audio, beast, Lanceur de sorts, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Démon1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour
Le Phantasmagoronce2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Gripperacine, la Fôret haineuse2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Le Phantasmagoronce2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Gripperacine, la Fôret haineuse2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Le Phantasmagoronce2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Liane féroce2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Liane féroce2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Liane féroce2HBluntWood_onhit_audio, construct, immobile
Verger instableLanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Verger instableLanceur de sorts, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Aréagne, Sorcière oubliéeghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Esprit enragéClaw_onhit_audio, Feu, flying, medium_movement, skeleton, undead
Totem de l'Afflictionconstruct, immobile
Le Roi dans les Brumescultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
Le Roi dans les Brumescultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
Fétiche mystiqueconstruct, immobile, large_model, not_dex, not_str
Le Roi dans les Brumesdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Le Roi dans les Brumesdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Le Roi dans les Brumesdemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Crapaud explosifamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Mâchoire de pierre pétulantebeast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
Lézard à scutellesbeast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Chauve-souris cerbériqueallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Chauve-souris cerbériqueallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Gorille recouvert de pierreallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Gorille recouvert de pierreallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Béhémoth à crêteallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Bahlak, l'Augure du Cielbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak, l'Augure du Cielbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, la Serre geléebeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Aile de l'Hiverbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, la Serre geléebeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rhoa albinosbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
Clone1HSword_onhit_audio, construct, fast_movement
[DNT-UNUSED] Scaled Abomination1HSword_onhit_audio, humanoid, immobile, red_blood
Bénédictus, Premier héraut d'Utopiehuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
Aurelian, the Grand Adjudicatorhuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
[DNT-UNUSED] Serpent Clan's Cursevery_slow_movement
Rafiq, de la Source gelée2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Hadi, de la Rivière enflammée2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Sigbert of the Sullied Oath2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Godwin of the Shattered Creed2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Le Maître des Épreuves2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement
Ashar, la Mère des sablesbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, l'Occupante des dunesbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, l'Occupante des dunesbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Démondemon, immobile, sanctum_monster, Unarmed_onhit_audio
[DNT-UNUSED] HoneyAntbeast, insect, MonsterStab_onhit_audio, very_slow_movement
Molosse infernalbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Chose qui haitallows_additional_projectiles, Lanceur de sorts, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio
Chose qui flagelleallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Chose qui chasseLanceur de sorts, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood
Chose qui déchiquetteallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Chose qui protègeallows_additional_projectiles, Lanceur de sorts, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood
Chose qui griffeanimal_claw_weapon, beyond_demon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
Omniphobie, la Manifestation de la Peur1HSword_onhit_audio, demon, medium_movement, red_blood
Kosis, la Révélation1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement
RageClaw_onhit_audio, demon, fast_movement
AcrimonieClaw_onhit_audio, demon, medium_movement, not_dex, not_str
RépugnanceClaw_onhit_audio, demon, very_slow_movement
MalveillanceClaw_onhit_audio, demon, fast_movement, not_int, not_str
Fureurdemon, medium_movement, Unarmed_onhit_audio
TourmenteClaw_onhit_audio, demon, medium_movement
Manifestation démoniaqueaffliction_daemon, construct, immobile, Stab_onhit_audio
Manifestation démoniaque1HSword_onhit_audio, affliction_daemon, construct, immobile
Manifestation démoniaque2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Noyau instableLanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Noyau instableLanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
Manifestation démoniaqueaffliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifestation démoniaqueaffliction_daemon, Lanceur de sorts, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Manifestation démoniaqueaffliction_daemon, Lanceur de sorts, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifestation démoniaqueaffliction_daemon, Lanceur de sorts, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifestation démoniaqueaffliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
DémonLanceur de sorts, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DémonLanceur de sorts, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Explosion mortelle grandissantebone_armour, Lanceur de sorts, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Arme gauchebone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Arme droitebone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DémonLanceur de sorts, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Démonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
DémonLanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonLanceur de sorts, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Invisiblebone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Noyau instableLanceur de sorts, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
DémonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
DémonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Revenantghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
OmnitecteConstant_onhit_audio, construct, immobile, not_dex
Tourelleconstruct, immobile, mud_blood, Unarmed_onhit_audio
Chose qui contrôleallows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood
Chose qui soupçonne2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Lanceur de sorts, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
Chose qui agrippeClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Chose qui rampeClaw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood
Chose qui surveilleallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Chose qui surveilleallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Chose qui crapahuteallows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
Chose qui traqueanimal_claw_weapon, bone_armour, Lanceur de sorts, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
Xesht, Nous qui ne formons qu'undemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
DémonLanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DémonLanceur de sorts, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DémonLanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DémonLanceur de sorts, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DémonLanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
DémonLanceur de sorts, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
Chose qui rampedemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
L'Arbitre de la CendreClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement
Invisible2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Serviteur de SaurianClaw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Mugin, le Porteur de givreallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Hunin, Mande-tempêteallows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Engeance infâme tréanteallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Engeance infâme tréanteallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Engeance infâme tréanteallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Bête fendue tréantedemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Horreur à crochets tréanteClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Horreur à crochets tréanteClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Ravageur fongique tréantbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Ravageur fongique tréantbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Spriggan tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Spriggan tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Sage tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Sage tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Mystique tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Mystique tréantanimal_claw_weapon, Lanceur de sorts, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Cerf oubliébeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Résident innomméallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Résident innomméallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Horreur innomméebeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Horreur innomméebeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Rôdeur innommébeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Rôdeur innommébeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
DémonUnarmed_onhit_audio, very_slow_movement
Vermine innomméebeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Vermine innomméebeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Fouisseur innommébeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Fouisseur innommébeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Mastodonte innommébeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Mastodonte innommébeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Diablotin innommébeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Feu dévorantbone_armour, Lanceur de sorts, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Sectatrice archèreallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Sectatrice archèreallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Sectatrice danse-dagueazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Sectatrice danse-dagueazmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Sectatrice sorcière2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Sectatrice sorcière2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Lanceur de sorts, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Sectateur guerrier1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Sectateur brutal2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Sectateur brutal2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Lancecrâneallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Cliqueticôtebones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Scarabée instable2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Diablotin démoniaquebeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Bête démoniaquebeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Horreur démoniaquebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Harpie démoniaquebeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Meneur démoniaquebeyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
L'Esprit grouillantBeast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Homoncule affamébeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Brute affaméebeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Glouton affamébeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Difforme affamébeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Sculpte-sang affamébeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Instabilité sang-sculptéLanceur de sorts, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
Macérateur affamébeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
Le Dévoreur de chairbeyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Invisibledemon, immobile, red_blood, Unarmed_onhit_audio
Chérubin pâlebeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Serviteur pâlebeyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement
Vertu pâlebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Ange pâlebeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Séraphin pâlebeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
L'Ange pâle1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaos1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaosallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Zélote de Chaos2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Zélote de Chaos2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Garde ritesang2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Garde ritesang2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Garde ritesangcultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Garde ritesangcultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Garde ritesangcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Garde ritesangcultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Garde ritesang1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Garde ritesang1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Garde ritesang1HSword_onhit_audio, Lanceur de sorts, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonLanceur de sorts, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Essence de l'Horreur1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
ChaosEssenceVineconstruct, medium_movement, Unarmed_onhit_audio
Ossements réanimésbones, Lanceur de sorts, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Ossements réanimésbones, Lanceur de sorts, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Ossements réanimésbones, Lanceur de sorts, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Mur d'ossementsbones, construct, medium_movement, Unarmed_onhit_audio, undead
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonMonsterBlunt_onhit_audio, red_blood, very_slow_movement
Portail temporel d'Essenceconstruct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio
Esprit enragé du feuFeu, flying, slow_movement, Unarmed_onhit_audio, undead
Esprit enragé de la tempêteflying, slow_movement, Unarmed_onhit_audio, undead
Zélote de sang1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Zélote glacial1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Zélote de sang1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Zélote glacial1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Zélote de sangallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Zélote glacialallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Flammerole du rituelghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Taua, l'Impitoyable2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Raok, le Sanguinaire2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Bronnach, le Chasseur d'hommesArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Adrienne, la Rose maligneArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
Vasa, de l'Akhara de la MortElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ciara, la Tisseuse de MalédictionsElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Nyassa, la Main enflamméeElemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
Hespéria, la Tempête arcaniqueElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ulfred, l'AffligéArrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Drusian, l'ArtilleurArrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
Sondar, Rune-tempête2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood
Doran, le Dextre2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood
Esprit de baseghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Hiboughost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Serpentghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Primateghost, medium_movement, Unarmed_onhit_audio, undead
Esprit de l'Oursghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Sanglierghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Taureaughost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Loupghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Cerfghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Chatghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Lapinghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Renardghost, medium_movement, Unarmed_onhit_audio, undead
Esprit du Hiboumedium_movement, Unarmed_onhit_audio
Esprit du Chatghost, medium_movement, Snap_onhit_audio, undead
Esprit du Chef primatebeast, medium_movement, Unarmed_onhit_audio
Esprit primateghost, medium_movement, Unarmed_onhit_audio, undead
Esprit de Cerfbeast, Beast_onhit_audio, medium_movement
Akoyahuman, humanoid, medium_movement, red_blood
Sanglier spectral instablebeast, karui, medium_movement, Unarmed_onhit_audio
Bœuf spectralbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
Guêpe gargantuesquebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Guêpe-nympheallows_additional_projectiles, allows_inc_aoe, beast, Lanceur de sorts, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Guêpe-nympheallows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Guêpe grouillantebeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Craquepincebeast, crustacean_beast, medium_movement, not_dex, not_int
Monstruosité entravéedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Sangtinedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Bloodbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Faux entravéedemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Serpent entravédemon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int
Araignée entravéebeast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement
Enchevêtrement entravédemon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement
Porteur entravédemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Entortilleur entravébeast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Crochet entravédemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Crochet entravédemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement
Esprit du Chatbeast, ghost, medium_movement, Snap_onhit_audio, undead
Delwynfast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
Arme animéeconstruct, fast_movement
Escouade d'artillerieranged, Unarmed_onhit_audio, very_slow_movement
Essaim voracebeast, slow_movement, Unarmed_onhit_audio
Tavakai2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood
Makoruhuman, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood
Démonvery_slow_movement
Démonvery_slow_movement
Démonvery_slow_movement
Fouisseur épineuxallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Thane Wulfric2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Varloch, the Ashen Lord2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Siora, la Lame des Brumes1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Thariel, le Spectre des Ombres1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Shackled WraithLanceur de sorts, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Feu dévorantbone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Lady Elswyth1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Avelyne, the Withered Rose1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Oswin, the Dread Warden1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Veynar, the Frostbane1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Foudre vivanteconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement
[DNT] Corpse Beetleallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood
Vornas, la Flamme funestebeast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int
Morvak, the Infernalbeast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int
Anundr, le Ver des sablesbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
Anundr, le Ver des sablesbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int
Akthi, the Final Stingbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Azmadi, le Prince des Faridun2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Zahmir, the Blade Sovereign2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
Azmadi, the Faridun Prince2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Elzarah, le Seigneur cobra2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Serath, the Scaled One2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Bras sablonneuxis_daemon, sand_blood, very_slow_movement
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Blackblooded Probosciteabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Réceptacle de Kulemakabyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblooded Cretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Blackblood Remnantvery_slow_movement
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Blackblooded Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Blackblooded Blisterboilabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Blackblooded Tarhulkabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Abominationabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lightless Vengewingabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Lightless Vengewingabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Murène sans-lumièreabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Murène sans-lumièreabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement
Lightless Serpentabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Zealous Guard1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood
Zealous Pillarcrusher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Pillarcrusher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Excavator2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Courser2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Zealous Shockwarden2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Igrulog, the Incubator Queenabyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement
Skullslingerbones, construct, slow_movement
Ribrattlebones, construct, skeleton, undead, very_slow_movement
Spinesnatcherbones, construct, medium_movement, skeleton, undead
Displaced Brutecultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
[DNT] IceFusedSkeletonInterludenot_dex, not_int, skeleton, undead, very_slow_movement
Œil ignobleabyssal, demon, medium_movement
Traqueur sans-lumièreabyssal, demon, medium_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Walkerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Étrangleur abyssalabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Étrangleur abyssalabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Flesh Larvaabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Gargantuan Larvaabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Invisibleconstruct, slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Fungoid of the Pitabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Arpenteur de la Fosseabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Arpenteur de la Fosseabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Berger de la Fosseabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abyssal Shamblerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Berger de la Fosseabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Strider of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Shepherd of the Pitabyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement
Primordium of the Pitabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Primordium of the Pitabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
Hound of the Pitabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Rocher instableslow_movement, Unarmed_onhit_audio
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Démonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Blackblood RuneUnarmed_onhit_audio, very_slow_movement
Lightless RuneUnarmed_onhit_audio, very_slow_movement
Pit RuneUnarmed_onhit_audio, very_slow_movement
Daemonvery_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Abyssal ApparitionUnarmed_onhit_audio, very_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
DaemonUnarmed_onhit_audio, very_slow_movement
Lich Apparitionslow_movement, Unarmed_onhit_audio
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Daemonvery_slow_movement
Mur d'ossementsconstruct, Stab_onhit_audio, very_slow_movement
DémonUnarmed_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vandroth, Blackblooded Enslaver1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement
Tasgul, Swallower of Lightdemon, humanoid, not_dex, slow_movement
Tawhoa's Boarbeast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Tawhoa's Tuatarabeast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast
Mystique de Tawhoaallows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood
Stone Soldier1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Cobra squelettiquebeast, medium_movement, reptile_beast, skeleton, undead
Steward of Kulemakis_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Chest Tags /6
NomTags
Coffre-fort de forgeronmartial_strongbox
Coffre-fort arcaniquecaster_strongbox
Coffre-fort d'armurierarmourer_strongbox
Coffre-fort de joaillierjeweller_strongbox
Coffre-fort de chercheurcurrency_strongbox
Coffre-fort de cartographewaystone_strongbox
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
ObjetTagsdrop_level
Monster Is Tags /19
idtags
IsSynthesisedMonstersynthesised_monster
IsCorruptedVaalcorrupted_vaal
HeistGuardheist_guard
IsShaperMonstershaper_monster
IsElderMonsterelder_monster
IsCrusaderMonstercrusader_monster
IsEyrieMonstereyrie_monster
IsBasiliskMonsterbasilisk_monster
IsAdjudicatorMonsteradjudicator_monster
IsAbyssMonsterabyssal
IsInfluenceMonsterinfluence_monster
IsBlightBossblight_boss
IsBreachCommanderbreach_commander
IsBreachMonsterColdbreach_monster_cold
IsBreachMonsterFirebreach_monster_fire
IsBreachMonsterLightningbreach_monster_lightning
IsBreachMonsterPhysicalbreach_monster_physical
IsBreachMonsterChaosbreach_monster_chaos
IsAfflictionDaemonaffliction_daemon
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