Monster Tags /1889
| Name | Tags |
|---|---|
| [ANY MONSTER] | construct, fast_movement |
| Ungezähmter Primat | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Ungezähmter Primat | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Ungezähmter Primat | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
| Alpha-Primat | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
| Testling | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
| Stachelschweingoliath | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Stachelschweingoliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Stachelschweingoliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mörserkanone | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Dornenwühler | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spitzenwühler | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spitzenwühler | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
| Dornenrhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Flammenschädel | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Doppelgänger | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 1 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 2 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 3 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 4 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Haderlump | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Illusion | 1HSword_onhit_audio, construct, immobile, red_blood |
| Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, bone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
| Unsichtbarer | construct, Elemental_onhit_audio, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Explosiver Kern | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Explosiver Kern | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
| Dämon | Zauberer, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Palmendieb | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Schattenpriester | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Illusionsretter | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| Explosiver Kern | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Die Glockenkrähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Die Glockenkrähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Die Schwarze Krähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Die Schwarze Krähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Blitzgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Blitzgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Der Henker | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
| Inkarnation des Todes | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Der Henker | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Inkarnation des Todes | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Eiserner Thaumaturg | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
| Eiserne Wache | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Eiserner Speerkämpfer | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Eisernern Heckenschütze | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Unsichtbarer | construct, Elemental_onhit_audio, very_slow_movement |
| Eiserner Vollstrecker | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Der Verschlinger | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Der Verschlinger | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Der Verschlinger | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
| Der Verschlinger | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Dämon | Beast_onhit_audio, very_slow_movement |
| Pilzbewachsener Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pilzbewachsener Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pilzüberträger | allows_inc_aoe, Zauberer, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Schlammsimulacrum | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Schlammsimulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Schlammsimulacrum | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Schlammsimulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Der Aufgedunsene Müller | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
| Der Aufgedunsene Müller | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney der Hasserfüllte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Murtagh der Angeschwollene | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Colm der Verbitterte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney der Hasserfüllte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Lachlann, Ezomyten-Rebell | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, Ezomyten-Rebell | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann der endlosen Wehklage | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Lachlann der endlosen Wehklage | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal der Gequälte | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal der Gequälte | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Isabel, die trauernde Ehefrau | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
| Dämon | construct, Unarmed_onhit_audio, very_slow_movement |
| Calum, Weinendes Kind | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Torcall, Schluchzendes Kind | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Stachelschweinkrabbe | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Stachelschweinkrabbe | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Giftige Krabbe | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Giftige Krabbenmatriarchin | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Giftige Krabbenmatriarchin | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Stachelkrabbe | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Stachelkrabbe | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Wasserleiche | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Wasserleiche | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Wasserleiche | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Wasserleiche | 1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Schwerfälliger Toter | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Schwerfälliger Toter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Abscheulicher Kobold | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Abscheulicher Kobold | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Abscheuliche Hexe | allows_inc_aoe, Zauberer, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
| Beira des Verrotteten Rudels | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Beira des Verrotteten Rudels | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Wintergackern | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Wintergackern | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Gelida, die Frostzunge | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Isolde des Weißen Schleiers | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Flusshexe | allows_inc_aoe, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
| Pilzbewachsener Klapperer | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Elender Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Elender Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Fleischlarve | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Fleischlarve | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Fleischlarve | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Fleischlarve | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Die Brutkönigin | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
| Fleischlarve | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Fleischlarve | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Gefräßiger Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
| Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Gefräßiger Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Hofwerwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Herumstreifender Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Herumstreifender Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Herumstreifender Rankenwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Hungriger Pirschjäger | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hungriger Pirschjäger | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Der Rostkönig | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Der Rostkönig | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Rebellischer Rostfürst | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Rebellischer Rostfürst | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Höfling | allows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Höfling | allows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Blutträger | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blutkretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blutkretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blutsammler | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Gargoyledämon | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
| Schwächlicher Söldner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
| Faulende Krähe | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
| Dornenriese | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Ghulkommandant | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Ghulkommandant | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Xyclucian, die Chimäre | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, das Schlundungeheuer | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, das Schlundungeheuer | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Steinsäule | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Uxmal der Bestienfürst | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Gressor-Kul, der Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Geißel des Himmels | beast, Beast_onhit_audio, flying, immobile, red_blood |
| Fleischwelpe | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
| Chetza, die Gefiederte Plage | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Geißel des Himmels | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, die Gefiederte Plage | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Pestling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Schlüpfling | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
| Schleichender Ghul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Schleichender Ghul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Schleichender Ghul | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
| Schleichender Ghul | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
| Rostiges Skelett | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Pilzartillerie | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
| Bestatter | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Totengräber | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Beladener Schurke | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Träger der Buße | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Schlunddämon | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
| Grubenkriecher | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Knochenpirscher | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Knochenpirscher | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Rankenwächter | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Hungriger Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Verrottender Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
| Verrottender Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Verrottender Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Pilzbewachsener Wolf | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | allows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | allows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | allows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | allows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Blütenschlange | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Blütenschlange | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Auferstandener Feldarbeiter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Auferstandener Feldarbeiter | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Brennender Toter | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Brennender Toter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Brennender Toter | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable |
| Dornenaffe | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
| Azarian, der verstoßene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, der gefallene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, der gefallene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Zalmarath der Koloss | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Vastweld, der kolossale Wächter | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Auferstandene Arbaleste | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandene Arbaleste | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| [DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Balbala, die Verräterin | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, die vergessene Gefangene | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, die vergessene Gefangene | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Geist von Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Geist von Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Dämon | 1HSword_onhit_audio, very_slow_movement |
| Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
| Huschender Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Huschender Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Huschender Stein | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
| Faridun-Seuchenbringer | allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun-Speerkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Schwere Faridun-Infanterie | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
| Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Faridun-Neophyt | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Nachwuchs | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun-Schwertkämpfer | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Speerkämpfer | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Schwere Faridun-Infanterie | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Speerkämpferin | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Klingentänzerin | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Windschlitzerin | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Infanterie | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Nachwuchs | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Gepanzerter Rhex | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
| Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Nachwuchs | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Schlächter | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
| Sekhema Asala | human, humanoid, medium_movement, red_blood |
| Jado | human, humanoid, medium_movement, red_blood |
| Huschender Chymus | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Huschender Chymus | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Abgründiger Fisch | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Uhtred, Habgieriger Verräter | Zauberer, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
| Freigelegter Skelettschwertkrieger | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
| Freigelegter Skelettkrieger | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
| Freigelegter Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Freigelegter Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Freigelegter Eisträger | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Freigelegter Wütender | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster |
| Freigelegter Berserker | Zauberer, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Freigelegter Kriecher | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Freigelegter Runenzauberer | Zauberer, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
| Freigelegter Soldat | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
| Freigelegter Schurke | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
| Arbalest der Schwarzen Sense | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, expedition_monster |
| Ritter der Sonne | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster |
| Runenritter | Zauberer, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour, expedition_monster |
| Priester des Kelches | Beast_onhit_audio, bone_armour, bones, Zauberer, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster |
| Druide des Gebrochenen Zirkels | bone_armour, Zauberer, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster |
| Druiden-Gefährte | animal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead |
| Söldner der Schwarzen Sense | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
| Ostiarier des Ordens | 2HSharpMetal_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
| Olroth, Ursprung des Falls | 1HSword_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
| Olroth, Ursprung des Falls | 2HSharpMetal_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss |
| Die Triskelion-Flamme | Zauberer, construct, fire_affinity, is_unarmed, stone_armour, very_slow_movement |
| [DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
| Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
| Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
| Schleichendes Feuer | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Explosives Gewächs | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Explosiver Stein | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Dämon | Zauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Lebendiger Kristall | construct, immobile |
| Totem | Zauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
| Skelettartiger Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Skelettartiger Spriggan | allows_inc_aoe, Zauberer, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
| Treant | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Schwarzer Läufer | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Schwarzer Läufer | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Schwarzer Läufer | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Aschfahle Arachnide | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Schwarzer Läufer | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Gewölbe Lauerer | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Gewölbe Lauerer | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Gewölbe Lauerer | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
| Säbelspinne | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
| Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Mattierter Käfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Mattierter Käfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Zierskarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Zierskarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
| Mattierter Skarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Goldener Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
| Goldener Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
| Der neunte Schatz von Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
| Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Der Regenfest-Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
| Wüstenriese | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Vergessener Riese | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Karrenrad | construct, immobile, large_model |
| Karrenrad | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
| Rottender Riese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Rottender Riese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Sumpfriese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
| Sandverkrusteter Toter | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Sandverkrusteter Toter | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Sandverkrusteter Toter | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Schlangenclan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
| Schlangenclan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
| Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Steinmauer | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
| Klapperkäfig, der Erdreißer | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Volkhar, der Glutgeborene | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Magmanore, der Geschmolzene | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Sulphirox, der Voltaxische | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Ekbab, das uralte Ross | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Der Knochenkoloss | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Der Knochenkoloss | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Hyänen-Dämon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyänen-Dämon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Sonnenclan-Plünderer | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Sonnenclan-Plünderer | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Erdbrecher | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, der Hyänenfürst | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, der Hyänenfürst | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Giftkrabbe | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Giftkrabbe | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Ascherückenkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Ascherückenkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Weihrauchmagier | 2HSharpMetal_onhit_audio, very_slow_movement |
| Weihrauchmagier | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
| Würgegeier | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
| Jamanra, der Auferstandene König | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Ishtaroth, der Immerwährende | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Abscheuliches Idol | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
| Klippenspringer | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Klippenspringer | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Schreckensdiener | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
| Schreckensdiener | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
| Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Ausgetrockneter Lich-Beschwörer | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Verunstalteter Akolyth | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
| Verunstalteter Akolyth | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
| Geflügelter Unhold | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Felsenameise | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Felsenameise | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Verlorener Eiferer | Zauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Verlorener Eiferer | Zauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Verlorener Wüstling | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Goldene Kobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Ardura Hauswache | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Terrakottasoldat | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Terrakottasoldat | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Aas-Schnitter | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
| Verlorener Unterwerfer | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Versklavtes Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Verlorener Nekromant | allows_additional_projectiles, Zauberer, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Schädelschleuderer | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Rippenklapperer | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wirbelsäulenschnapper | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Schlangenschamane | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
| Schlangenschamane | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
| Kabala, Würgekönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, die Schlangenkönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, die Schlangenkönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, die Schlangenkönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Bezaubernde Schlange | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Goldene Kobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Knochenmauer | bones, construct, Stab_onhit_audio, very_slow_movement |
| Iktab, der Todesfürst | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Iktab, der Todesfürst | Unarmed_onhit_audio, very_slow_movement |
| Iktab, der Todesfürst | immobile, Unarmed_onhit_audio |
| Auferstandene Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandene Maraketh | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandene Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
| Sandhaut-Skelett | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandhaut-Skelett | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandhaut-Krieger | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandhaut-Krieger | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandhaut-Krieger | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandhaut-Krieger | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
| Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
| Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
| Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
| Dämonischer Magier | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
| Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
| Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| [DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
| [DNT] Fire Djinn | Elementar, Feuer, humanoid, medium_movement, Unarmed_onhit_audio |
| [DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
| Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
| Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Tor Gul, der Schänder | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, der Knochentyrann | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, der Knochentyrann | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Bösartiger Geier | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Bösartiger Geier | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
| Untote Maraketh | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Untote Maraketh | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Verderbte Leiche | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
| Seuchenschwarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Seuchenschwarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Seuchennymphe | allows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Seuchennymphe | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Seuchenernter | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Blutschluck | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Fleischbohr | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Seuchenernter | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Seuchenernter | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Orden des Zwielichts-Soldat | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Orden des Zwielichts-Soldat | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Orden des Zwielichts-Offizier | fast_movement, human, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Orden des Zwielichts-Soldat | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
| Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Der Bestrafte | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
| Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
| Geflügelter Schrecken | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
| Geflügelter Schrecken | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
| Terrakotta-Fanatiker | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Gottesanbeterinratte | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
| Rudja, die Schreckensingenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, die Hölleningenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, die Hölleningenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Zarokh, Meister der Zeit | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
| Sumpfgolem | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
| Moorholz-Sklave | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Moorholz-Bauer | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Moorholz-Bauer | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Moorholz-Bauer | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Holzunhold | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Holzunhold | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Wurzelholz | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grimmpeitscher, Böser Stachel | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grimmpeitscher, Böser Stachel | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Orok-Pirscher | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Orok-Jäger | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok-Fleischstecher | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok-Kehlenschlitzer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Orok-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Ranbu, der bleiche Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Garkam, Ranbus Zerfleischer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
| Azak-Pirscher | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Azak-Speerwerfer | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak-Fleischstecher | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak-Kampfhundmeister | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak-Kehlkopfschlitzer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Azak-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Azak-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Narag, der Verfluchende | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
| Azak-Wüstling | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak-Grünschnabel | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
| Azak-Fackelbewahrer | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
| Azak-Zermalmer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Knochenwand | bones, construct, not_dex, not_int, very_slow_movement |
| Wildes Bildnis | construct, very_slow_movement |
| Blutdieb-Wespe | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Blutdieb-Wespe | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Blutdieb-Königin | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Seestamm-Fallensteller | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Seestamm-Dorfbewohner | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Seestamm-Zauberer | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Seestamm-Springer | humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Seestamm-Dolchträger | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Seestamm-Beutelträger | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Seestamm-Harpunier | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Seestamm-Speerfischer | humanoid, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Seestamm-Vogel | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Bleicher Narbenpirscher | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Geschmückte Monstrosität | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Buckliger Knüppelschläger | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
| Flachkopf-Knüppelschläger | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Pyropilz-Kultivator | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
| Bannschössling | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Ameisenlöwenanstürmer | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Zerfleischender Mischling | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
| Zerfleischender Mischling | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Zerfleischender Mischling | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Vaal-Skelettkrieger | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal-Skelettknappe | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Vaal-Skelettkpriester | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal-Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Vaal-Skelettkrieger | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal-Skelettknappe | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Vaal-Skelettkpriester | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Vaal-Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
| Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| [DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Mächtige Silberfaust | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Der abscheuliche Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Der frostgeborene Unhold | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Der frostgeborene Unhold | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Nesselameise | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
| Gefrorene Mandibeln | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
| Verflochtener Riese | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Schlangenrachen-Schlenkerer | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Eingeweide-Schlangenschlenkerer | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Leichennest | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Gleitspeier | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Eingeschnürter Schlenkerer | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Eingeschnürter Spucker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Skorpionaffe | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Skorpionaffe | beast, Claw_onhit_audio, fast_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Düsterhauer Eber | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Düsterhauer Eber | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Wespe | beast, fast_movement, Stab_onhit_audio |
| [DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
| [DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| [DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Uralte Geist-Schildkröte | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
| Uralter Jaderiese | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
| Uralter Jadezauberer | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Uraltes Kriegshorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
| Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Schädelschleuderer | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Rippenklapperer | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wirbelsäulenschnapper | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Befallenes Totem | construct, ghost_armour, immobile, is_unarmed, non_attacking |
| Pirschende Chimerale | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Flussdrache | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Chamäleondrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Peitschenzungen-Quaker | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
| Schwarzkiefer, das Überbleibsel | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Ignagduk, die Moorhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, das Verdorrte Alte Weib | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, das Verdorrte Alte Weib | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Ignatia, Schwester der Flamme | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Heldra des Schwarzen Scheiterhaufens | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Steinwächter | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Goldgeschmolzener Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Goldgeschmolzener Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Rostiger Rekonstrukteur | 2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Rostiger Rekonstrukteur | 2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Rekonstrukteur | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Zauberer, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
| Blitzklingenkonstrukt | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Rostiger Dyna-Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Rostiger Dyna-Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Blitzklingenkonstrukt | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Affenkonstrukt | Zauberer, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
| Affenkopf-Konstrukt | Zauberer, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
| Verrottete Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Verrottete Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Pirschender Schatten | allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
| Pirschender Schatten | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
| Untoter Vaal-Klingentänzer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Untote Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Untote Vaal-Wache | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Untoter Vaal-Klingentänzer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Untote Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Untote Vaal-Wache | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Garstiger Weiser | 1HSword_onhit_audio, Zauberer, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Flachkopf-Jüngling | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Garstiger Schmied | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
| Garstiger Schläger | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Schmutziger Werfer | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Flachkopf-Krieger | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Schmutziger Erstgeborener | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lythara, der Eigensinnige Speer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, der Sippenmörder | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, der Sippenmörder | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Viperdiener | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
| Viperlegionär | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Viperlegionär | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Viperlegionär | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
| Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Chaotischer Eiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Chaotischer Eiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Chaotischer Eiferer | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Eisiger Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Feuriger Eiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Feuriger Eiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Angetriebener Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Angetriebener Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Bannertragender Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Bannertragender Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Feuriger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Feuriger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Angetriebener Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Angetriebener Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Feuriger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Feuriger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Angetriebener Eiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Angetriebener Eiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Vaal-Hautschürfer | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal-Wache | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal-Wache | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal-Wache | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Vaal-Aufseher | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Vaal-Aufseher | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Vaal-Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal-Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal-Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Chirurgischer Experimentator | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
| Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal-Gestaltwandler | 1HSword_onhit_audio, cannot_be_monolith, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Blutpriesterin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
| Blutpriester | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
| Explosiver Kern | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
| Vaal-Vollstrecker | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Vaal-Zeitforscher | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
| Untoter Vaal-Vollstrecker | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
| Vaal-Forscher | allows_additional_projectiles, allows_inc_aoe, Zauberer, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Treuer Jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Jaguar-Schutzgeist | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Schlangen-Schutzgeist | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
| Urzeitlicher Schutzgeist | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
| Schlange | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
| Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Der Verhüllte | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Vaal-Einbalsamierter Axtkämpfer | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
| Vaal-Einbalsamierter Speerkämpfer | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Vaal-Einbalsamierter Meuchelmörder | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Vaal-Einbalsamierter Bogenschütze | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal-Einbalsamierter Träger | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Vaal-Einbalsamierter Träger | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Goldgeschmolzener Schlenkerer | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Goldgeschmolzener Schlenkerer | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Goldgeschmolzener Schlenkerer | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Goldgeschmolzener Schlenkerer | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
| Ertrunkener Entdecker | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ertrunkener Entdecker | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ertrunkener Entdecker | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ertrunkener Entdecker | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ertrunkener Schemen | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
| Ertrunkener Träger | allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Ertrunkener Träger | allows_inc_aoe, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Goldgeschmolzener Schmied | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Ertrunkener Kriecher | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Ertrunkener Kriecher | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Blutelementar | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| [DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Blutritual-Wache | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Blutritual-Wache | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Blutritual-Wache | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Blutritual-Wache | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Blutritual-Wache | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Blutritual-Wache | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Blutritual-Wache | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Blutritual-Wache | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Priester der Sonne | allows_additional_projectiles, Zauberer, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Blutritual-Priester | 1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Blutritual-Priester | 1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Ketzuli, Hohepriester der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seher der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seher der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Zyklonisches Konstrukt | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Zyklonisches Armkonstrukt | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Wilde Fledermaus | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
| Flammenwächter | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
| Vaal-Axtkämpfer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Vaal-Axtkämpfer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Zelina, Blutpriesterin | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
| Zolin, Blutpriester | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Ytzara, Blutorakel | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Maztli, Fleischformer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Alte Hexe | Zauberer, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Die Königin des Unflats | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Fluch der Alten Hexe | very_slow_movement |
| Fluch der Königin des Unflats | very_slow_movement |
| Unreiner Schlamm | very_slow_movement |
| Widerwärtiger Schlamm | very_slow_movement |
| Verwesender Seelenfänger | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Quallenkorsar | Zauberer, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
| Verwesender Kanonier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Verwesender Grenadier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Verwesender Zerstörer | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
| Kapitän Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Malgor, der nautische Herrscher | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Geisterhafte Kanone | construct, slow_movement |
| Explosiver Kern | construct, Unarmed_onhit_audio, very_slow_movement |
| Torrek der Untergegangenen Flotte | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Torrek der Untergegangenen Flotte | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Aufgetriebene Ankerwache | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Aufgetriebene Ankerwache | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Aufgespießter Meuterer | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
| Algenüberwuchertes Skelett | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Algenüberwucherter Harpunier | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Algenüberwucherter Häscher | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
| Algenüberwucherter Scharfschütze | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Algenüberwuchertes Skelett | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Algenüberwuchertes Skelett | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Übernatürlicher Bogenschütze | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Übernatürlicher Bogenschütze | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
| Übernatürlicher Goliath | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Übernatürlicher Schläger | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Übernatürlicher Schildträger | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Verschmolzener Schwertkämpfer | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
| Doryanis Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Doryanis Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Arachno-Mine | 2HBluntMetal_onhit_audio, Zauberer, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
| Stahlkoloss | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
| Übernatürlicher Krieger | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Übernatürlicher Klingenschlitzer | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Goliath-Würger | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Humanoider Würger | beast, Beast_onhit_audio, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Aasmöwe | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Giftspeier-Möwe | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Abgenagtes Skelett | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Abgenagtes Skelett | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Rabenwürger | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Möwenwürger | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Doryani, Königlicher Thaumaturg | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani, Königlicher Thaumaturg | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryanis Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryanis Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryanis Triumph | construct, mud_blood, not_dex, not_int, slow_movement |
| Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
| Tücke | animal_claw_weapon, Zauberer, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
| Ekel | animal_claw_weapon, Beast_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
| Bosheit | animal_claw_weapon, Zauberer, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Tobsucht | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
| Tumult | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
| Omniphobia, Manifestierte Angst | 1HSword_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
| [DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
| Explosiver Kern | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
| Klappernder Galgen | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
| Ewiger Folterknecht | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
| Stachelbewehrter Totenbeschwörer | allows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Forael, der Seelenbewahrer | allows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Gefressene Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
| Gefressene Ratte | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Auferstandener Klapperer | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Ewiger Gefangener | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Ewiger Gefangener | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Ewiger Gefangener | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Ewiger Gefangener | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
| Ewiger Gefangener | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
| Bleicher Flutbrecher | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Bleicher Salzspalter | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Bleicher Salzspalter | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bleicher Wasserläufer | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Ewiger Wächter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Gefallener Quartiermeister | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
| Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Bleicher Entführer | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Korallengekröntes Skelett | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
| Gefräßiger Kriecher | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
| Gefräßiger Fischer | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
| Schleimiger Pirscher | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Mektul, der Schmiedemeister | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, der Lebendige Brennofen | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, der Lebendige Brennofen | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Der Gefangene | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| Das gefesselte Grauen | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| Eisstachel | construct, immobile, Unarmed_onhit_audio |
| Dämon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Schildkröten-Elefant | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Stachelkrabbler | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Steinrücken-Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Gefangener Steinrücken-Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Großer Weißer Hai | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Der Sandläufer | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Stachelschädel-Goblin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Wilder Goblin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
| Stachelschädel-Goblin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
| Wilder Goblin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
| Gebändigter Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Gebändigter Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Mimbok, der Versklavte | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Goblin-Speerträger | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Goblin-Speerträger | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Goblin-Speerträger | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Goblin-Stelzenläufer | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
| Goblin-Kriegstrommler | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Goblin-Kriegstrommler | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
| Goblin-Stoßzahnträger | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Goblin-Stoßzahnträger | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
| Goblinschamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Goblinschamane | Zauberer, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
| Geschmolzener Kobold | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Zauberer, cleaving_weapon, demon, Feuer, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
| Die blinde Bestie | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Der gefräßige Fangzahn | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Krutog, Herrscher der Kin | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Brughor, der Unersättliche | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Goblin-Schürfer | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
| Goblin-Fackelträger | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Stachelrochen | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
| Huschende Quallenkrabbe | beast, Zauberer, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Huschende Quallenkrabbe | beast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Leuchtqualle | beast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
| Schauerliche Sirene | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Riesenschlund | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
| Leuchtender Stachelfisch | beast, Beast_onhit_audio, Zauberer, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
| Brackwasser-Magd | allows_additional_projectiles, beast, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Adelina, Wächterin der Perle | allows_additional_projectiles, beast, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Amphibischer Pirscher | amphibian_beast, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Wächtereidechse | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Wächtereidechse | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Ahnenkanalisierer | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ahnenkanalisierer | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Urgeist | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Urgeist | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Ahnenbogenschützin | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Ahnenbogenschützin | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Karui-Bogenschütze | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Ahnenwächter | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ahnenwächter | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Karui-Infanterie | fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ahnenkrieger | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ahnenkrieger | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ahnen-Kopfsammler | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ahnen-Kopfsammler | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Karui-Krieger | human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Feuerspucker | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
| Ngamahu-Verwüster | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Zerstörer der verbrannten Rinde | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Speerfischer | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Springflut | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Tasalio-Reusenfischer | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Donnervogel | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
| Sturmwächter | allows_inc_aoe, Zauberer, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
| Blitzbeschwörer | allows_inc_aoe, Zauberer, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
| Diamora, Lied des Todes | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Syvora, Tochter der Tiefe | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, Lied des Todes | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED]Water Ball | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
| Ahnenmaske | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Ahnenhornträger | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Ahnenhornträger | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Tawhani, der Ahnenwächter | construct, immobile, Unarmed_onhit_audio |
| Dämon | construct, immobile, Unarmed_onhit_audio |
| Dämon | construct, immobile, Unarmed_onhit_audio |
| Dämon | construct, immobile, Unarmed_onhit_audio |
| Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Blutbefleckter Gebräuspeier | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Blutbefleckter Hakenmann | 2HBluntStone_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Blutbefleckter Speerwerfer | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Blutbefleckter Axtmann | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blutbefleckter Krieger | human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Blutbefleckter Streitkolbenmann | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blutbefleckte Pustel | construct, very_slow_movement |
| Blutbefleckter Brandstifter | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Blutbefleckte Stoßzahnbestie | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Blutbefleckte Weisenfrau | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Harano, der Fleischschnitzer | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Gepanzerter Parasit | beast, insect, medium_movement, MonsterStab_onhit_audio, red_blood |
| Kreth-Parasit | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Moray-Clan | beast, fast_movement, not_int, not_str, Unarmed_onhit_audio |
| Befallener Manta | beast, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Befallener Oktopus | beast, Beast_onhit_audio, medium_movement, red_blood |
| Befallene Schildkröte | beast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Befallener Anglerfisch | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| [DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Blutbefleckter Seuchenträger | allows_inc_aoe, human, humanoid, karui, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Wächterschildkröte | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| Wächterschildkröte | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
| Pilzbefallener Pirscher | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Boshafte Landstreicherin | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, der Stammesführer | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, der Gefallene | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Tavakai, der Verzehrte | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, der Auserwählte | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, der Fieberhafte | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Manoki, der Geschändete | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Kriegergeist | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
| Wurzelläufer | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Sporenträger | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Pilzplünderer | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Kultiviertes Gehölz | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Kultiviertes Gehölz | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
| Skelettartiger Spriggan | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
| Kultivierter Hain | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Skelettartiger Spriggan | allows_inc_aoe, beast, Zauberer, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
| Graf Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Graf Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Graf Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
| Graf Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Geonor, der verderbte Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
| Geonor, der verderbte Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
| Dämon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Höfischer Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Rankenpirscher | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Verrückte Wache | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
| Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Missionar Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
| Torvian, Hand des Erlösers | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Brakkus, der Koloss | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Treuer Bogenschütze | allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Treuer Bogenschütze | allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Treuer Krieger | 2HBluntMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Treuer Krieger | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Rechtschaffener Axtkämpfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Rechtschaffener Axtkämpfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Unsichtbarer | bone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
| Urzeitliches Monster | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Vogelscheuchenbestie | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
| Jamanra, die Abscheulichkeit | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Jamanra, die Abscheulichkeit | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Königlicher Diener | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Befallener Kadaver | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
| Vergessener Pirscher | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Vergessener Kriecher | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Vergessener Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| Vergessener Hirsch | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Vergessener Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| [DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| Das giftige Ungeheuer | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| Geräderte Alte | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Zicoatl, Wächter des Kerns | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, der Schwarze Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, der Schwarze Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Eingefangene Seele | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Wölfischer Begleiter | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
| Orden des Zwielichts-Priester | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Orden des Zwielichts-Priester | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Tektonischer Golem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Tektonischer Golem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Vulkangolem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Vulkangolem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Klon | Beast_onhit_audio, construct, fast_movement |
| Klon | Beast_onhit_audio, construct, fast_movement |
| Klon | construct, Elemental_onhit_audio, fast_movement |
| Klon | Beast_onhit_audio, construct, fast_movement |
| Der fleischgewordene Zorn | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, immobile |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, immobile |
| Tollwütiger Hund | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
| Vargir, der wilde Köter | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Tollwütiger Hund | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Söldner | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
| Skelettkrieger | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skelettschnitter | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skelettschläger | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skelett-Scharfschütze | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
| Skelett-Frostmagier | bone_armour, bones, Zauberer, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skelett-Sturmmagier | bone_armour, bones, Zauberer, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skelett-Brandstifter | bone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skelettkleriker | bone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Erweckter Zombie | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Opferdorn | bones, construct, immobile, Unarmed_onhit_audio |
| Explosiver Eber | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Explosiver Eber | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Faridun-Kriecher | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Faridun-Kriecher | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Vergessener Bergmann | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Vergessener Bergmann | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Vergessener Bergmann | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Vergessener Bergmann | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Lichtmess, Lebendiger Ritus | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Lichtmess, Lebendiger Ritus | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Schmelzwachs, Spott des Glaubens | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Schmelzwachs, Spott des Glaubens | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, die Schreckensgemahlin | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, die Schreckensgemahlin | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
| Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Sensenritter | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Sensenritter | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Knochenkriecher | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Schmelzschneid | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
| L'im, der Pfähler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun-Spießer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun-Spießer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Ahnenkrieger-Geist | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
| Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Rhoagefährte | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| [DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
| Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Hässliche Riesenkröte | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
| Verrottende Wache | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
| Der verfaulte Druide | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Das Pilzungeheuer | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Das Pilzungeheuer | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Der verfaulte Druide | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Dämon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
| Der Dornengeist | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Wurzelgriff, der hasserfüllte Wald | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Der Dornengeist | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Wurzelgriff, der hasserfüllte Wald | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Bösartige Ranke | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Bösartige Ranke | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Bösartige Ranke | 2HBluntWood_onhit_audio, construct, immobile |
| Explosive Pflanze | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Explosive Pflanze | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Areagne, Vergessene Hexe | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Flammenschädel | Claw_onhit_audio, Feuer, flying, medium_movement, skeleton, undead |
| Befallenes Totem | construct, immobile |
| Der König in den Nebeln | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| Der König in den Nebeln | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
| Mystischer Fetisch | construct, immobile, large_model, not_dex, not_str |
| Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
| Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Explosive Kröte | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Starrköpfiger Steinbeißer | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Schildeidechse | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Zerberusfledermaus | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Zerberusfledermaus | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Steinpanzer-Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Steinpanzer-Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Gehäubter Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
| Bahlak der Himmelsseher | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak der Himmelsseher | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, die Gefrorene Klaue | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Flügel des Winters | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, die Gefrorene Klaue | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Albinorhoa | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| [DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
| Benedictus, Erster Herold von Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| Aurelian, der Erhabene Richter | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| [DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
| Rafiq der gefrorenen Quelle | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Hadi des feurigen Flusses | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Sigbert des besudelten Schwurs | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin des zersplitterten Credos | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| Der Prüfungsmeister | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Ashar, die Sandmutter | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, die Dünenwanderin | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, die Dünenwanderin | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Dämon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
| [DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
| Höllenhund | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Es, das hasst | allows_additional_projectiles, Zauberer, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
| Es, das peitscht | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Es, das jagt | Zauberer, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
| Es, das zerfetzt | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Es, das bewacht | allows_additional_projectiles, Zauberer, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
| Es, das krallt | animal_claw_weapon, beyond_demon, bone_armour, Zauberer, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Omniphobia, Manifestierte Angst | 1HSword_onhit_audio, demon, medium_movement, red_blood |
| Kosis, die Offenbarung | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
| Rage | Claw_onhit_audio, demon, fast_movement |
| Tücke | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
| Ekel | Claw_onhit_audio, demon, very_slow_movement |
| Bosheit | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
| Tobsucht | demon, medium_movement, Unarmed_onhit_audio |
| Tumult | Claw_onhit_audio, demon, medium_movement |
| Manifestierter Dämon | affliction_daemon, construct, immobile, Stab_onhit_audio |
| Manifestierter Dämon | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
| Manifestierter Dämon | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
| Manifestierter Dämon | affliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifestierter Dämon | affliction_daemon, Zauberer, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Manifestierter Dämon | affliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifestierter Dämon | affliction_daemon, Zauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifestierter Dämon | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | Zauberer, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Dämon | Zauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Wachsende explosive Todeszone | bone_armour, Zauberer, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Linke Waffe | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Rechte Waffe | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | Zauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Unsichtbarer | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Dämon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Wiedergänger | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Omnitekt | Constant_onhit_audio, construct, immobile, not_dex |
| Geschützturm | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Es, das kontrolliert | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
| Es, das verdächtigt | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Zauberer, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
| Es, das greift | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Es, das kriecht | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
| Es, das beobachtet | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Es, das beobachtet | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Es, das schleicht | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
| Es, das pirscht | animal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
| Xesht, Wir die Eins sind | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
| Dämon | Zauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Dämon | Zauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Dämon | Zauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Dämon | Zauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Dämon | Zauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Dämon | Zauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Es, das kriecht | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Der Richter der Asche | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Saurierdiener | demon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Mugin, Frostbringer | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Hunin, Sturmrufer | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant-Klonbestie | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Treant-Hakenschrecken | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Treant-Hakenschrecken | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Treant-Pilzfresser | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant-Pilzfresser | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant-Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant-Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant-Weiser | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant-Weiser | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant-Mystiker | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant-Mystiker | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Vergessener Hirsch | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Namenloser Bewohner | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Namenloser Bewohner | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Namenloser Schrecken | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Namenloser Schrecken | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Namenloser Kriecher | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Namenloser Kriecher | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Namenloses Ungeziefer | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Namenloses Ungeziefer | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Namenloser Wühler | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Namenloser Wühler | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Namenloser Riese | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Namenloser Riese | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Namenloser Kobold | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Schleichendes Feuer | bone_armour, Zauberer, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Explosiver Obstgarten | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Schädelschleuderer | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Rippenklapperer | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Explosiver Skarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämonen-Kobold | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Dämonen-Bestie | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Dämonen-Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
| Dämonen-Harpyie | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Dämonen-Hirte | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| Der huschende Verstand | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Gefräßiger Homonkulus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Gefräßiger Wüstling | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Gefräßiger Verschlinger | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Gefräßige Missgestalt | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Gefräßiger Blutformer | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Blutgeformter explosiver Kern | Zauberer, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
| Gefräßiger Ausmergler | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Der Fleischfresser | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Unsichtbarer | demon, immobile, red_blood, Unarmed_onhit_audio |
| Bleicher Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
| Bleicher Diener | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Bleiche Tugend | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Bleicher Engel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Bleicher Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| Der bleiche Engel | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Blutritual-Wächter | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
| Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Blutritual-Wächter | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Blutritual-Wächter | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Blutritual-Wächter | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
| Blutritual-Wächter | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
| Blutritual-Wächter | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Blutritual-Wächter | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Blutritual-Priester | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Essenz des Horrors | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
| Chaoswürger | construct, medium_movement, Unarmed_onhit_audio |
| Auferstandener Klapperer | bones, Zauberer, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Auferstandener Klapperer | bones, Zauberer, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Auferstandener Klapperer | bones, Zauberer, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Knochenmauer | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
| Dämon | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Essenz-Zeitportal | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
| Wütender Feuerschädel | Feuer, flying, slow_movement, Unarmed_onhit_audio, undead |
| Wütender Sturmschädel | flying, slow_movement, Unarmed_onhit_audio, undead |
| Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Ritual-Irrlicht | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Taua, der Rücksichtslose | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Raok, der Blutdürstige | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Bronnach, die Menschenjägerin | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Adrienne, die Bösartige Rose | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
| Vasa, von dem Todes-Akhara | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ciara, die Fluchweberin | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Nyassa, die Flammende Hand | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
| Hesperia, der Arkane Sturm | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ulfred, der Befallene | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Drusian, der Artillerist | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
| Sondar, der Sturmbändiger | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
| Doran, der Geschickte | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
| Geisterbasis | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist der Eule | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist der Schlange | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Primaten | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Bären | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Ebers | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Ochsen | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Wolfes | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Hirsches | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist der Katze | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Kaninchens | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Fuchses | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist der Eule | medium_movement, Unarmed_onhit_audio |
| Geist der Katze | ghost, medium_movement, Snap_onhit_audio, undead |
| Geist des Primaten-Stammesführers | beast, medium_movement, Unarmed_onhit_audio |
| Primatengeist | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Hirschgeist | beast, Beast_onhit_audio, medium_movement |
| Akoya | human, humanoid, medium_movement, red_blood |
| Explosiver Geist des Ebers | beast, karui, medium_movement, Unarmed_onhit_audio |
| Geist des Ochsen | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
| Riesige Wespe | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Wespennymphe | allows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Wespennymphe | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Schwärmende Wespe | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Klauenknirsch | beast, crustacean_beast, medium_movement, not_dex, not_int |
| Gefesselte Monstrosität | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Blutbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Blutbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Gefesselte Sense | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Gefesselte Schlange | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
| Gefesselte Spinne | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
| Gefesselter Greifer | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
| Gefesselter Drescher | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Gefesselter Windender | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
| Gefesselter Haken | Claw_onhit_audio, demon, mud_blood, not_int, not_str, very_slow_movement |
| Gefesselter Haken | Claw_onhit_audio, demon, mud_blood, not_int, not_str, slow_movement |
| Geist der Katze | beast, ghost, medium_movement, Snap_onhit_audio, undead |
| Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
| Beseelte Waffe | construct, fast_movement |
| Artillerietruppe | ranged, Unarmed_onhit_audio, very_slow_movement |
| Gefräßiger Schwarm | beast, slow_movement, Unarmed_onhit_audio |
| Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
| Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Dornenwühler | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Varloch, der Aschfahle Fürst | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Siora, Klinge der Nebel | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Thariel, das Dunkelgespenst | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Gefesselter Geist | Zauberer, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Schleichendes Feuer | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Avelyne, die Verwelkte Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Oswin, der Schreckenswächter | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Veynar, der Frostfluch | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Lebendiger Blitz | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
| [DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
| Vornas, die Höllenflamme | beast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int |
| Morvak, der Höllische | beast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int |
| Anundr, der Sandwurm | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
| Anundr, der Sandwurm | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
| Akthi, der Letzte Stich | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Azmadi, Prinz der Faridun | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Zahmir, der Klingenherrscher | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
| Azmadi, Prinz der Faridun | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Elzarah, der Kobrafürst | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Serath, die Schuppenbesetzte | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Sandarm | is_daemon, sand_blood, very_slow_movement |
| Schwarzblütiger Rüsselsauger | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Schwarzblütiger Rüsselsauger | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Gefäß von Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
| Schwarzblütiger Kretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Schwarzblütiger Kretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Schwarzblütiges Überbleibsel | very_slow_movement |
| Schwarzblütige Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Schwarzblütige Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Schwarzblütige Blasenbeule | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Schwarzblütige Blasenbeule | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Schwarzblütiger Teerhaufen | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Schwarzblütiger Teerhaufen | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Lichtlose Abscheulichkeit | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lichtlose Abscheulichkeit | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lichtloser Racheflügel | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lichtloser Racheflügel | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lichtlose Muräne | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lichtlose Muräne | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement |
| Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Rechtschaffener Wächter | 1HBluntStone_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
| Rechtschaffener Säulenbrecher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Rechtschaffener Säulenbrecher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Rechtschaffener Ausgräber | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Rechtschaffener Läufer | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Rechtschaffener Schockwächter | 1HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Igrulog, die Inkubatorkönigin | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
| Schädelschleuderer | bones, construct, slow_movement, Unarmed_onhit_audio |
| Rippenklapperer | bones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wirbelsäulenschnapper | bones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Verdrängter Wüstling | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
| [DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
| Garstiges Auge | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Lichtloser Pirscher | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Abgründiger Wanderer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abgründiger Wanderer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abgründiger Würger | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abgründiger Würger | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Fleischlarve | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Fleischlarve | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Gigantische Larve | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Gigantische Larve | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Unsichtbarer | construct, slow_movement |
| Pilz der Grube | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Pilz der Grube | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Läufer der Grube | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Läufer der Grube | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Abgründiger Schlenkerer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abgründiger Schlenkerer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Läufer der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
| Primordium der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Primordium der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Hund der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hund der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hund der Grube | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Hund der Grube | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Explosiver Stein | slow_movement, Unarmed_onhit_audio |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Schwarzblut-Rune | Unarmed_onhit_audio, very_slow_movement |
| Lichtlosen-Rune | Unarmed_onhit_audio, very_slow_movement |
| Grubenrune | Unarmed_onhit_audio, very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Abgründige Erscheinung | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Licherscheinung | slow_movement, Unarmed_onhit_audio |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Knochenmauer | construct, Stab_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Vandroth, Schwarzblütiger Sklaventreiber | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
| Tasgul, Verschlinger des Lichts | demon, humanoid, not_dex, slow_movement |
| Tawhoas Eber | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Tawhoas Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
| Tawhoa-Mystiker | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
| Steinsoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Skelettkobra | beast, medium_movement, reptile_beast, skeleton, undead |
| Vogt des Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Monster Tags2 /1889
| Name | Tags |
|---|---|
| [ANY MONSTER] | construct, fast_movement |
| Ungezähmter Primat | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Ungezähmter Primat | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
| Ungezähmter Primat | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
| Alpha-Primat | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
| Testling | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
| Stachelschweingoliath | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Stachelschweingoliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
| Stachelschweingoliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
| Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Mörserkanone | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
| Dornenwühler | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spitzenwühler | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Spitzenwühler | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
| Dornenrhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Flammenschädel | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Doppelgänger | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 1 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 2 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 3 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Placeholder 4 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
| Haderlump | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Illusion | 1HSword_onhit_audio, construct, immobile, red_blood |
| Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, bone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
| Unsichtbarer | construct, Elemental_onhit_audio, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Explosiver Kern | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Explosiver Kern | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
| Dämon | Zauberer, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Palmendieb | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
| Schattenpriester | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Illusionsretter | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
| Explosiver Kern | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
| Die Glockenkrähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Die Glockenkrähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Die Schwarze Krähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Die Schwarze Krähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
| Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Blitzgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Blitzgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
| Der Henker | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
| Inkarnation des Todes | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Der Henker | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Inkarnation des Todes | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Eiserner Thaumaturg | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
| Eiserne Wache | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Eiserner Speerkämpfer | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Eisernern Heckenschütze | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
| Unsichtbarer | construct, Elemental_onhit_audio, very_slow_movement |
| Eiserner Vollstrecker | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Der Verschlinger | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Der Verschlinger | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Der Verschlinger | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
| Der Verschlinger | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Dämon | Beast_onhit_audio, very_slow_movement |
| Pilzbewachsener Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pilzbewachsener Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pilzüberträger | allows_inc_aoe, Zauberer, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Schlammsimulacrum | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Schlammsimulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Schlammsimulacrum | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
| Schlammsimulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
| Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
| Der Aufgedunsene Müller | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
| Der Aufgedunsene Müller | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney der Hasserfüllte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Murtagh der Angeschwollene | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Colm der Verbitterte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Tierney der Hasserfüllte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
| Lachlann, Ezomyten-Rebell | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann, Ezomyten-Rebell | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lachlann der endlosen Wehklage | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Lachlann der endlosen Wehklage | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal der Gequälte | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Connal der Gequälte | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
| Isabel, die trauernde Ehefrau | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
| Dämon | construct, Unarmed_onhit_audio, very_slow_movement |
| Calum, Weinendes Kind | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Torcall, Schluchzendes Kind | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
| Stachelschweinkrabbe | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Stachelschweinkrabbe | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Giftige Krabbe | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Giftige Krabbenmatriarchin | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Giftige Krabbenmatriarchin | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
| Stachelkrabbe | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Stachelkrabbe | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
| Wasserleiche | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Wasserleiche | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Wasserleiche | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Wasserleiche | 1HAxe_onhit_audio, undead, very_slow_movement, zombie |
| Schwerfälliger Toter | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Schwerfälliger Toter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Abscheulicher Kobold | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
| Abscheulicher Kobold | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
| Abscheuliche Hexe | allows_inc_aoe, Zauberer, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
| Beira des Verrotteten Rudels | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Beira des Verrotteten Rudels | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Wintergackern | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Riona, Wintergackern | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Gelida, die Frostzunge | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Isolde des Weißen Schleiers | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
| Flusshexe | allows_inc_aoe, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
| Pilzbewachsener Klapperer | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Elender Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Elender Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Fleischlarve | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Fleischlarve | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Fleischlarve | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Fleischlarve | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Die Brutkönigin | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
| Fleischlarve | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Fleischlarve | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
| Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Gefräßiger Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
| Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Gefräßiger Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Hofwerwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Herumstreifender Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Herumstreifender Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Herumstreifender Rankenwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Hungriger Pirschjäger | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hungriger Pirschjäger | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Der Rostkönig | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Der Rostkönig | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Rebellischer Rostfürst | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Gozen, Rebellischer Rostfürst | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
| Höfling | allows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Höfling | allows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Blutträger | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blutkretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blutkretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blutsammler | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
| Gargoyledämon | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
| Schwächlicher Söldner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Schwächlicher Söldner | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Schwächlicher Söldner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Schwächlicher Söldner | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Schwächlicher Söldner | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Schwächlicher Söldner | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Schwächlicher Söldner | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
| Schwächlicher Söldner | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
| Schwächlicher Söldner | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Schwächlicher Söldner | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Schwächlicher Söldner | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
| Schwächlicher Söldner | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
| Faulende Krähe | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
| Dornenriese | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Ghulkommandant | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Ghulkommandant | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Xyclucian, die Chimäre | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, das Schlundungeheuer | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Xilozoma, das Schlundungeheuer | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Steinsäule | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Uxmal der Bestienfürst | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Gressor-Kul, der Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
| Geißel des Himmels | beast, Beast_onhit_audio, flying, immobile, red_blood |
| Fleischwelpe | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
| Chetza, die Gefiederte Plage | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Geißel des Himmels | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Chetza, die Gefiederte Plage | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
| Pestling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Schlüpfling | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
| Schleichender Ghul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Schleichender Ghul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Schleichender Ghul | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
| Schleichender Ghul | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
| Rostiges Skelett | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
| Pilzartillerie | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
| Bestatter | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Totengräber | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Beladener Schurke | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Träger der Buße | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
| Schlunddämon | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
| Grubenkriecher | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Knochenpirscher | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Knochenpirscher | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
| Rankenwächter | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Hungriger Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
| Verrottender Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
| Verrottender Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Verrottender Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
| Pilzbewachsener Wolf | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | allows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | allows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | allows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | allows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Blütenschlange | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Blütenschlange | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Auferstandener Feldarbeiter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Auferstandener Feldarbeiter | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Brennender Toter | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Brennender Toter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
| Brennender Toter | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie |
| Dornenaffe | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
| Azarian, der verstoßene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, der gefallene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Hask, der gefallene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Zalmarath der Koloss | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Vastweld, der kolossale Wächter | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
| Auferstandene Arbaleste | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Auferstandene Arbaleste | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| [DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Balbala, die Verräterin | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, die vergessene Gefangene | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Pirasha, die vergessene Gefangene | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Geist von Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Geist von Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
| Dämon | 1HSword_onhit_audio, very_slow_movement |
| Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
| Huschender Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Huschender Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
| Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
| Huschender Stein | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
| Faridun-Seuchenbringer | allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun-Speerkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Schwere Faridun-Infanterie | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
| Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Faridun-Neophyt | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Nachwuchs | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun-Schwertkämpfer | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Speerkämpfer | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Schwere Faridun-Infanterie | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Speerkämpferin | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Klingentänzerin | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Windschlitzerin | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Infanterie | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Nachwuchs | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
| Gepanzerter Rhex | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
| Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Nachwuchs | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Faridun-Schlächter | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
| Sekhema Asala | human, humanoid, medium_movement, red_blood |
| Jado | human, humanoid, medium_movement, red_blood |
| Huschender Chymus | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Huschender Chymus | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Abgründiger Fisch | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Uhtred, Habgieriger Verräter | Zauberer, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
| Freigelegter Skelettschwertkrieger | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Freigelegter Skelettkrieger | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Freigelegter Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
| Freigelegter Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Freigelegter Eisträger | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Freigelegter Wütender | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Freigelegter Berserker | Zauberer, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Freigelegter Kriecher | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Freigelegter Runenzauberer | Zauberer, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
| Freigelegter Soldat | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
| Freigelegter Schurke | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
| Arbalest der Schwarzen Sense | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ritter der Sonne | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour |
| Runenritter | Zauberer, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour |
| Priester des Kelches | Beast_onhit_audio, bone_armour, bones, Zauberer, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
| Druide des Gebrochenen Zirkels | bone_armour, Zauberer, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
| Druiden-Gefährte | animal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead |
| Söldner der Schwarzen Sense | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour |
| Ostiarier des Ordens | 2HSharpMetal_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
| Olroth, Ursprung des Falls | 1HSword_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
| Olroth, Ursprung des Falls | 2HSharpMetal_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour |
| Die Triskelion-Flamme | Zauberer, construct, fire_affinity, is_unarmed, stone_armour, very_slow_movement |
| [DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
| Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
| Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
| Schleichendes Feuer | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Explosives Gewächs | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Explosiver Stein | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Dämon | Zauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Lebendiger Kristall | construct, immobile |
| Totem | Zauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
| Skelettartiger Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Skelettartiger Spriggan | allows_inc_aoe, Zauberer, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
| Treant | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Schwarzer Läufer | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Schwarzer Läufer | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Schwarzer Läufer | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Aschfahle Arachnide | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
| Schwarzer Läufer | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
| Gewölbe Lauerer | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Gewölbe Lauerer | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
| Gewölbe Lauerer | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
| Säbelspinne | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
| Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Mattierter Käfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
| Mattierter Käfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
| Zierskarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Zierskarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
| Mattierter Skarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Goldener Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
| Goldener Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
| Der neunte Schatz von Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
| Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
| Der Regenfest-Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
| Wüstenriese | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Vergessener Riese | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
| Karrenrad | construct, immobile, large_model |
| Karrenrad | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
| Rottender Riese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Rottender Riese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Sumpfriese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
| Sandverkrusteter Toter | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandverkrusteter Toter | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Sandverkrusteter Toter | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Schlangenclan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
| Schlangenclan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
| Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Steinmauer | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
| Klapperkäfig, der Erdreißer | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Volkhar, der Glutgeborene | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Magmanore, der Geschmolzene | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Sulphirox, der Voltaxische | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Ekbab, das uralte Ross | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Der Knochenkoloss | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Der Knochenkoloss | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
| Hyänen-Dämon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Hyänen-Dämon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Sonnenclan-Plünderer | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Sonnenclan-Plünderer | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Erdbrecher | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, der Hyänenfürst | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Caedron, der Hyänenfürst | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
| Giftkrabbe | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Giftkrabbe | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
| Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
| Ascherückenkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Ascherückenkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
| Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Weihrauchmagier | 2HSharpMetal_onhit_audio, very_slow_movement |
| Weihrauchmagier | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
| Würgegeier | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
| Jamanra, der Auferstandene König | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Ishtaroth, der Immerwährende | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
| Abscheuliches Idol | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
| Klippenspringer | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Klippenspringer | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
| Schreckensdiener | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
| Schreckensdiener | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
| Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
| Ausgetrockneter Lich-Beschwörer | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
| Verunstalteter Akolyth | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
| Verunstalteter Akolyth | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
| Geflügelter Unhold | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
| Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
| Felsenameise | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Felsenameise | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
| Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Verlorener Eiferer | Zauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Verlorener Eiferer | Zauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Verlorener Wüstling | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Goldene Kobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Ardura Hauswache | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
| Terrakottasoldat | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Terrakottasoldat | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
| Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Aas-Schnitter | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
| Verlorener Unterwerfer | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Versklavtes Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Verlorener Nekromant | allows_additional_projectiles, Zauberer, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Schädelschleuderer | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Rippenklapperer | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wirbelsäulenschnapper | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Schlangenschamane | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
| Schlangenschamane | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
| Kabala, Würgekönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, die Schlangenkönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, die Schlangenkönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Manassa, die Schlangenkönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Bezaubernde Schlange | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
| Goldene Kobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
| Knochenmauer | bones, construct, Stab_onhit_audio, very_slow_movement |
| Iktab, der Todesfürst | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Iktab, der Todesfürst | Unarmed_onhit_audio, very_slow_movement |
| Iktab, der Todesfürst | immobile, Unarmed_onhit_audio |
| Auferstandene Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
| Auferstandene Maraketh | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandene Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement |
| Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
| Sandhaut-Skelett | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandhaut-Skelett | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandhaut-Krieger | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandhaut-Krieger | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandhaut-Krieger | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandhaut-Krieger | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
| Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
| Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
| Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
| Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
| Dämonischer Magier | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
| Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
| Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
| Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
| [DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
| [DNT] Fire Djinn | Elementar, Feuer, humanoid, medium_movement, Unarmed_onhit_audio |
| [DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
| Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
| Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
| Tor Gul, der Schänder | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, der Knochentyrann | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Zar Wali, der Knochentyrann | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
| Bösartiger Geier | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Bösartiger Geier | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
| Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
| Untote Maraketh | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Untote Maraketh | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Verderbte Leiche | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
| Seuchenschwarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Seuchenschwarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Seuchennymphe | allows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Seuchennymphe | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Seuchenernter | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Blutschluck | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Fleischbohr | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Seuchenernter | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Seuchenernter | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Orden des Zwielichts-Soldat | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Orden des Zwielichts-Soldat | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Orden des Zwielichts-Offizier | fast_movement, human, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Orden des Zwielichts-Soldat | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
| Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Der Bestrafte | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
| Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
| Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
| Geflügelter Schrecken | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
| Geflügelter Schrecken | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
| Terrakotta-Fanatiker | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Gottesanbeterinratte | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
| Rudja, die Schreckensingenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, die Hölleningenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Vorrik, die Hölleningenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Zarokh, Meister der Zeit | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
| Sumpfgolem | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
| Moorholz-Sklave | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Moorholz-Bauer | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Moorholz-Bauer | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
| Moorholz-Bauer | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Holzunhold | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Holzunhold | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Wurzelholz | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grimmpeitscher, Böser Stachel | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Grimmpeitscher, Böser Stachel | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
| Orok-Pirscher | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Orok-Jäger | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok-Fleischstecher | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Orok-Kehlenschlitzer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Orok-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Ranbu, der bleiche Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Garkam, Ranbus Zerfleischer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
| Azak-Pirscher | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Azak-Speerwerfer | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak-Fleischstecher | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
| Azak-Kampfhundmeister | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak-Kehlkopfschlitzer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Azak-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Azak-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
| Narag, der Verfluchende | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
| Azak-Wüstling | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
| Azak-Grünschnabel | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
| Azak-Fackelbewahrer | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
| Azak-Zermalmer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Knochenwand | bones, construct, not_dex, not_int, very_slow_movement |
| Wildes Bildnis | construct, very_slow_movement |
| Blutdieb-Wespe | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Blutdieb-Wespe | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Blutdieb-Königin | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
| Seestamm-Fallensteller | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Seestamm-Dorfbewohner | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Seestamm-Zauberer | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Seestamm-Springer | humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
| Seestamm-Dolchträger | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Seestamm-Beutelträger | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Seestamm-Harpunier | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
| Seestamm-Speerfischer | humanoid, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Seestamm-Vogel | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
| Bleicher Narbenpirscher | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Geschmückte Monstrosität | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
| Buckliger Knüppelschläger | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
| Flachkopf-Knüppelschläger | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Pyropilz-Kultivator | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
| Bannschössling | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
| Ameisenlöwenanstürmer | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Zerfleischender Mischling | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
| Zerfleischender Mischling | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Zerfleischender Mischling | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
| Vaal-Skelettkrieger | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
| Vaal-Skelettknappe | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Vaal-Skelettkpriester | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Vaal-Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Vaal-Skelettkrieger | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
| Vaal-Skelettknappe | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
| Vaal-Skelettkpriester | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
| Vaal-Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
| Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| [DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Mächtige Silberfaust | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Der abscheuliche Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Der frostgeborene Unhold | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Der frostgeborene Unhold | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Nesselameise | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
| Gefrorene Mandibeln | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
| Verflochtener Riese | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Schlangenrachen-Schlenkerer | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Eingeweide-Schlangenschlenkerer | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Leichennest | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Gleitspeier | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
| Eingeschnürter Schlenkerer | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Eingeschnürter Spucker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
| Skorpionaffe | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Skorpionaffe | beast, Claw_onhit_audio, fast_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Düsterhauer Eber | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Düsterhauer Eber | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Wespe | beast, fast_movement, Stab_onhit_audio |
| [DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
| [DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| [DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Uralte Geist-Schildkröte | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
| Uralter Jaderiese | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
| Uralter Jadezauberer | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
| Uraltes Kriegshorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
| Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Schädelschleuderer | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Rippenklapperer | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wirbelsäulenschnapper | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Befallenes Totem | construct, ghost_armour, immobile, is_unarmed, non_attacking |
| Pirschende Chimerale | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Flussdrache | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Chamäleondrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
| Peitschenzungen-Quaker | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
| Schwarzkiefer, das Überbleibsel | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
| Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
| Ignagduk, die Moorhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, das Verdorrte Alte Weib | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Brakka, das Verdorrte Alte Weib | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Ignatia, Schwester der Flamme | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Heldra des Schwarzen Scheiterhaufens | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Steinwächter | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Goldgeschmolzener Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Goldgeschmolzener Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
| Rostiger Rekonstrukteur | 2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Rostiger Rekonstrukteur | 2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
| Rekonstrukteur | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Zauberer, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
| Blitzklingenkonstrukt | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Rostiger Dyna-Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Rostiger Dyna-Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
| Blitzklingenkonstrukt | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
| Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
| Affenkonstrukt | Zauberer, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
| Affenkopf-Konstrukt | Zauberer, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
| Verrottete Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Verrottete Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Pirschender Schatten | allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
| Pirschender Schatten | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
| Untoter Vaal-Klingentänzer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Untote Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Untote Vaal-Wache | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Untoter Vaal-Klingentänzer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
| Untote Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
| Untote Vaal-Wache | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
| Garstiger Weiser | 1HSword_onhit_audio, Zauberer, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Flachkopf-Jüngling | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Garstiger Schmied | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
| Garstiger Schläger | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Schmutziger Werfer | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Flachkopf-Krieger | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Schmutziger Erstgeborener | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Lythara, der Eigensinnige Speer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, der Sippenmörder | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Morwyn, der Sippenmörder | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
| Viperdiener | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
| Viperlegionär | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Viperlegionär | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
| Viperlegionär | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
| Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Chaotischer Eiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Chaotischer Eiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Chaotischer Eiferer | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Eisiger Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Feuriger Eiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Feuriger Eiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Angetriebener Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Angetriebener Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
| Bannertragender Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Bannertragender Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
| Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Feuriger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Feuriger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
| Angetriebener Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Angetriebener Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
| Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Feuriger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Feuriger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Angetriebener Eiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Angetriebener Eiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
| Vaal-Hautschürfer | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal-Wache | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal-Wache | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Vaal-Wache | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Vaal-Aufseher | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Vaal-Aufseher | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
| Vaal-Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal-Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Vaal-Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Chirurgischer Experimentator | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
| Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal-Gestaltwandler | 1HSword_onhit_audio, cannot_be_monolith, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
| Blutpriesterin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
| Blutpriester | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
| Explosiver Kern | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
| Vaal-Vollstrecker | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Vaal-Zeitforscher | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
| Untoter Vaal-Vollstrecker | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
| Vaal-Forscher | allows_additional_projectiles, allows_inc_aoe, Zauberer, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Treuer Jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Jaguar-Schutzgeist | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Schlangen-Schutzgeist | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
| Urzeitlicher Schutzgeist | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
| Schlange | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
| Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Der Verhüllte | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Vaal-Einbalsamierter Axtkämpfer | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
| Vaal-Einbalsamierter Speerkämpfer | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Vaal-Einbalsamierter Meuchelmörder | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
| Vaal-Einbalsamierter Bogenschütze | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
| Vaal-Einbalsamierter Träger | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Vaal-Einbalsamierter Träger | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Goldgeschmolzener Schlenkerer | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Goldgeschmolzener Schlenkerer | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Goldgeschmolzener Schlenkerer | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Goldgeschmolzener Schlenkerer | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
| Ertrunkener Entdecker | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ertrunkener Entdecker | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ertrunkener Entdecker | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ertrunkener Entdecker | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
| Ertrunkener Schemen | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
| Ertrunkener Träger | allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Ertrunkener Träger | allows_inc_aoe, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Goldgeschmolzener Schmied | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
| Ertrunkener Kriecher | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Ertrunkener Kriecher | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Blutelementar | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| [DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Blutritual-Wache | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Blutritual-Wache | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
| Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
| Blutritual-Wache | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Blutritual-Wache | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
| Blutritual-Wache | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Blutritual-Wache | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
| Blutritual-Wache | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Blutritual-Wache | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
| Priester der Sonne | allows_additional_projectiles, Zauberer, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
| Blutritual-Priester | 1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Blutritual-Priester | 1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
| Ketzuli, Hohepriester der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seher der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Tonqui, Seher der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Zyklonisches Konstrukt | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Zyklonisches Armkonstrukt | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
| Wilde Fledermaus | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
| Flammenwächter | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
| Vaal-Axtkämpfer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Vaal-Axtkämpfer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
| Zelina, Blutpriesterin | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
| Zolin, Blutpriester | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Ytzara, Blutorakel | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Maztli, Fleischformer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
| Alte Hexe | Zauberer, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Die Königin des Unflats | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
| Fluch der Alten Hexe | very_slow_movement |
| Fluch der Königin des Unflats | very_slow_movement |
| Unreiner Schlamm | very_slow_movement |
| Widerwärtiger Schlamm | very_slow_movement |
| Verwesender Seelenfänger | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Quallenkorsar | Zauberer, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
| Verwesender Kanonier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Verwesender Grenadier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Verwesender Zerstörer | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
| Kapitän Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Malgor, der nautische Herrscher | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
| Geisterhafte Kanone | construct, slow_movement |
| Explosiver Kern | construct, Unarmed_onhit_audio, very_slow_movement |
| Torrek der Untergegangenen Flotte | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Torrek der Untergegangenen Flotte | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
| Aufgetriebene Ankerwache | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Aufgetriebene Ankerwache | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Aufgespießter Meuterer | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
| Algenüberwuchertes Skelett | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Algenüberwucherter Harpunier | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Algenüberwucherter Häscher | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
| Algenüberwucherter Scharfschütze | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
| Algenüberwuchertes Skelett | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Algenüberwuchertes Skelett | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Übernatürlicher Bogenschütze | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Übernatürlicher Bogenschütze | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
| Übernatürlicher Goliath | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Übernatürlicher Schläger | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Übernatürlicher Schildträger | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Verschmolzener Schwertkämpfer | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
| Doryanis Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Doryanis Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
| Arachno-Mine | 2HBluntMetal_onhit_audio, Zauberer, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
| Stahlkoloss | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
| Übernatürlicher Krieger | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Übernatürlicher Klingenschlitzer | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
| Goliath-Würger | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Humanoider Würger | beast, Beast_onhit_audio, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
| Aasmöwe | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Giftspeier-Möwe | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Abgenagtes Skelett | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Abgenagtes Skelett | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Rabenwürger | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Möwenwürger | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
| Doryani, Königlicher Thaumaturg | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryani, Königlicher Thaumaturg | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Doryanis Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryanis Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
| Doryanis Triumph | construct, mud_blood, not_dex, not_int, slow_movement |
| Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
| Tücke | animal_claw_weapon, Zauberer, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
| Ekel | animal_claw_weapon, Beast_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
| Bosheit | animal_claw_weapon, Zauberer, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
| Tobsucht | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
| Tumult | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
| Omniphobia, Manifestierte Angst | 1HSword_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
| [DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
| Explosiver Kern | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
| Klappernder Galgen | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ewiger Folterknecht | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
| Stachelbewehrter Totenbeschwörer | allows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Forael, der Seelenbewahrer | allows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
| Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Gefressene Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
| Gefressene Ratte | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandener Klapperer | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ewiger Gefangener | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Ewiger Gefangener | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Ewiger Gefangener | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Ewiger Gefangener | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Ewiger Gefangener | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
| Bleicher Flutbrecher | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Bleicher Salzspalter | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Bleicher Salzspalter | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
| Bleicher Wasserläufer | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Ewiger Wächter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Gefallener Quartiermeister | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
| Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Bleicher Entführer | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
| Korallengekröntes Skelett | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Gefräßiger Kriecher | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
| Gefräßiger Fischer | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
| Schleimiger Pirscher | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
| Mektul, der Schmiedemeister | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, der Lebendige Brennofen | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Gulzal, der Lebendige Brennofen | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
| Der Gefangene | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| Das gefesselte Grauen | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
| Eisstachel | construct, immobile, Unarmed_onhit_audio |
| Dämon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Schildkröten-Elefant | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
| Stachelkrabbler | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
| Steinrücken-Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Gefangener Steinrücken-Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Großer Weißer Hai | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Der Sandläufer | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Stachelschädel-Goblin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
| Wilder Goblin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
| Stachelschädel-Goblin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
| Wilder Goblin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
| Gebändigter Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Gebändigter Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
| Mimbok, der Versklavte | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
| Goblin-Speerträger | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Goblin-Speerträger | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
| Goblin-Speerträger | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Goblin-Stelzenläufer | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
| Goblin-Kriegstrommler | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Goblin-Kriegstrommler | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
| Goblin-Stoßzahnträger | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Goblin-Stoßzahnträger | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
| Goblinschamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
| Goblinschamane | Zauberer, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
| Geschmolzener Kobold | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Zauberer, cleaving_weapon, demon, Feuer, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
| Die blinde Bestie | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Der gefräßige Fangzahn | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Krutog, Herrscher der Kin | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Brughor, der Unersättliche | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Goblin-Schürfer | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
| Goblin-Fackelträger | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
| Stachelrochen | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
| Huschende Quallenkrabbe | beast, Zauberer, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Huschende Quallenkrabbe | beast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
| Leuchtqualle | beast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
| Schauerliche Sirene | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Riesenschlund | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
| Leuchtender Stachelfisch | beast, Beast_onhit_audio, Zauberer, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
| Brackwasser-Magd | allows_additional_projectiles, beast, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Adelina, Wächterin der Perle | allows_additional_projectiles, beast, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Amphibischer Pirscher | amphibian_beast, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Wächtereidechse | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Wächtereidechse | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
| Ahnenkanalisierer | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Ahnenkanalisierer | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Urgeist | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Urgeist | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Ahnenbogenschützin | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Ahnenbogenschützin | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Karui-Bogenschütze | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Ahnenwächter | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ahnenwächter | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Karui-Infanterie | fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ahnenkrieger | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ahnenkrieger | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ahnen-Kopfsammler | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Ahnen-Kopfsammler | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Karui-Krieger | human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Feuerspucker | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
| Ngamahu-Verwüster | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Zerstörer der verbrannten Rinde | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Speerfischer | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Springflut | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Tasalio-Reusenfischer | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
| Donnervogel | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
| Sturmwächter | allows_inc_aoe, Zauberer, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
| Blitzbeschwörer | allows_inc_aoe, Zauberer, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
| Diamora, Lied des Todes | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Syvora, Tochter der Tiefe | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
| Diamora, Lied des Todes | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| [DNT-UNUSED]Water Ball | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
| Ahnenmaske | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
| Ahnenhornträger | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Ahnenhornträger | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Tawhani, der Ahnenwächter | construct, immobile, Unarmed_onhit_audio |
| Dämon | construct, immobile, Unarmed_onhit_audio |
| Dämon | construct, immobile, Unarmed_onhit_audio |
| Dämon | construct, immobile, Unarmed_onhit_audio |
| Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
| Blutbefleckter Gebräuspeier | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Blutbefleckter Hakenmann | 2HBluntStone_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Blutbefleckter Speerwerfer | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
| Blutbefleckter Axtmann | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blutbefleckter Krieger | human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Blutbefleckter Streitkolbenmann | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
| Blutbefleckte Pustel | construct, very_slow_movement |
| Blutbefleckter Brandstifter | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Blutbefleckte Stoßzahnbestie | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
| Blutbefleckte Weisenfrau | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
| Harano, der Fleischschnitzer | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
| Gepanzerter Parasit | beast, insect, medium_movement, MonsterStab_onhit_audio, red_blood |
| Kreth-Parasit | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Moray-Clan | beast, fast_movement, not_int, not_str, Unarmed_onhit_audio |
| Befallener Manta | beast, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Befallener Oktopus | beast, Beast_onhit_audio, medium_movement, red_blood |
| Befallene Schildkröte | beast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Befallener Anglerfisch | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| [DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Blutbefleckter Seuchenträger | allows_inc_aoe, human, humanoid, karui, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
| Wächterschildkröte | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| Wächterschildkröte | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
| [DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
| Pilzbefallener Pirscher | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Boshafte Landstreicherin | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, der Stammesführer | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Tavakai, der Gefallene | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Tavakai, der Verzehrte | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, der Auserwählte | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
| Manoki, der Fieberhafte | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
| Manoki, der Geschändete | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Kriegergeist | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
| Wurzelläufer | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
| Sporenträger | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Pilzplünderer | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Kultiviertes Gehölz | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Kultiviertes Gehölz | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
| Skelettartiger Spriggan | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
| Kultivierter Hain | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Skelettartiger Spriggan | allows_inc_aoe, beast, Zauberer, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
| Graf Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Graf Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
| Graf Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
| Graf Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
| Geonor, der verderbte Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
| Geonor, der verderbte Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
| Dämon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
| Höfischer Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
| Rankenpirscher | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
| Verrückte Wache | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
| Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Missionar Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
| Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
| Torvian, Hand des Erlösers | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Brakkus, der Koloss | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Treuer Bogenschütze | allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Treuer Bogenschütze | allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
| Treuer Krieger | 2HBluntMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Treuer Krieger | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
| Rechtschaffener Axtkämpfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Rechtschaffener Axtkämpfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
| Unsichtbarer | bone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
| Urzeitliches Monster | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Vogelscheuchenbestie | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
| Jamanra, die Abscheulichkeit | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Jamanra, die Abscheulichkeit | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Königlicher Diener | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Befallener Kadaver | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
| Vergessener Pirscher | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Vergessener Kriecher | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Vergessener Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| Vergessener Hirsch | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Vergessener Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
| [DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| Das giftige Ungeheuer | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
| Geräderte Alte | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
| Zicoatl, Wächter des Kerns | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
| Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, der Schwarze Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Tycho, der Schwarze Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
| Eingefangene Seele | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Wölfischer Begleiter | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
| Orden des Zwielichts-Priester | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Orden des Zwielichts-Priester | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Tektonischer Golem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Tektonischer Golem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Vulkangolem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Vulkangolem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
| Klon | Beast_onhit_audio, construct, fast_movement |
| Klon | Beast_onhit_audio, construct, fast_movement |
| Klon | construct, Elemental_onhit_audio, fast_movement |
| Klon | Beast_onhit_audio, construct, fast_movement |
| Der fleischgewordene Zorn | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, immobile |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, immobile |
| Tollwütiger Hund | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
| Vargir, der wilde Köter | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Tollwütiger Hund | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
| Söldner | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
| Skelettkrieger | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skelettschnitter | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skelettschläger | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
| Skelett-Scharfschütze | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
| Skelett-Frostmagier | bone_armour, bones, Zauberer, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skelett-Sturmmagier | bone_armour, bones, Zauberer, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skelett-Brandstifter | bone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Skelettkleriker | bone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
| Erweckter Zombie | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Opferdorn | bones, construct, immobile, Unarmed_onhit_audio |
| Explosiver Eber | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Explosiver Eber | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
| Faridun-Kriecher | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Faridun-Kriecher | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
| Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
| Vergessener Bergmann | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Vergessener Bergmann | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
| Vergessener Bergmann | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Vergessener Bergmann | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
| Lichtmess, Lebendiger Ritus | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Lichtmess, Lebendiger Ritus | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Schmelzwachs, Spott des Glaubens | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Schmelzwachs, Spott des Glaubens | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
| Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, die Schreckensgemahlin | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Saphira, die Schreckensgemahlin | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
| Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
| Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Sensenritter | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Sensenritter | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Knochenkriecher | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Schmelzschneid | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
| Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
| L'im, der Pfähler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun-Spießer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Faridun-Spießer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Ahnenkrieger-Geist | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
| Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Rhoagefährte | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
| [DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
| Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
| Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
| Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
| Hässliche Riesenkröte | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Alva | bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
| Verrottende Wache | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Der verfaulte Druide | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Das Pilzungeheuer | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Das Pilzungeheuer | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Der verfaulte Druide | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
| Dämon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
| Der Dornengeist | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Wurzelgriff, der hasserfüllte Wald | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Der Dornengeist | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Wurzelgriff, der hasserfüllte Wald | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
| Bösartige Ranke | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Bösartige Ranke | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
| Bösartige Ranke | 2HBluntWood_onhit_audio, construct, immobile |
| Explosive Pflanze | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Explosive Pflanze | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
| Areagne, Vergessene Hexe | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
| Flammenschädel | Claw_onhit_audio, Feuer, flying, medium_movement, skeleton, undead |
| Befallenes Totem | construct, immobile |
| Der König in den Nebeln | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| Der König in den Nebeln | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
| Mystischer Fetisch | construct, immobile, large_model, not_dex, not_str |
| Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
| Explosive Kröte | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
| Starrköpfiger Steinbeißer | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Schildeidechse | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Zerberusfledermaus | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Zerberusfledermaus | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Steinpanzer-Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Steinpanzer-Gorilla | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
| Gehäubter Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
| Bahlak der Himmelsseher | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Bahlak der Himmelsseher | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, die Gefrorene Klaue | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Thraeven, Flügel des Winters | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Rakkar, die Gefrorene Klaue | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
| Albinorhoa | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| Klon | 1HSword_onhit_audio, construct, fast_movement |
| [DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
| Benedictus, Erster Herold von Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| Aurelian, der Erhabene Richter | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
| [DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
| Rafiq der gefrorenen Quelle | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Hadi des feurigen Flusses | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
| Sigbert des besudelten Schwurs | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| Godwin des zersplitterten Credos | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
| Der Prüfungsmeister | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Ashar, die Sandmutter | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, die Dünenwanderin | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Karash, die Dünenwanderin | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
| Dämon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
| [DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
| Höllenhund | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Es, das hasst | allows_additional_projectiles, Zauberer, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
| Es, das peitscht | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Es, das jagt | Zauberer, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
| Es, das zerfetzt | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Es, das bewacht | allows_additional_projectiles, Zauberer, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
| Es, das krallt | animal_claw_weapon, beyond_demon, bone_armour, Zauberer, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Omniphobia, Manifestierte Angst | 1HSword_onhit_audio, demon, medium_movement, red_blood |
| Kosis, die Offenbarung | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
| Rage | Claw_onhit_audio, demon, fast_movement |
| Tücke | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
| Ekel | Claw_onhit_audio, demon, very_slow_movement |
| Bosheit | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
| Tobsucht | demon, medium_movement, Unarmed_onhit_audio |
| Tumult | Claw_onhit_audio, demon, medium_movement |
| Manifestierter Dämon | affliction_daemon, construct, immobile, Stab_onhit_audio |
| Manifestierter Dämon | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
| Manifestierter Dämon | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
| Manifestierter Dämon | affliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Manifestierter Dämon | affliction_daemon, Zauberer, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Manifestierter Dämon | affliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifestierter Dämon | affliction_daemon, Zauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
| Manifestierter Dämon | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | Zauberer, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Dämon | Zauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Wachsende explosive Todeszone | bone_armour, Zauberer, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Linke Waffe | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Rechte Waffe | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
| Dämon | Zauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Unsichtbarer | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Dämon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Wiedergänger | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
| Omnitekt | Constant_onhit_audio, construct, immobile, not_dex |
| Geschützturm | construct, immobile, mud_blood, Unarmed_onhit_audio |
| Es, das kontrolliert | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
| Es, das verdächtigt | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Zauberer, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
| Es, das greift | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Es, das kriecht | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
| Es, das beobachtet | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Es, das beobachtet | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
| Es, das schleicht | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
| Es, das pirscht | animal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
| Xesht, Wir die Eins sind | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
| Dämon | Zauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Dämon | Zauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
| Dämon | Zauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Dämon | Zauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
| Dämon | Zauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Dämon | Zauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Es, das kriecht | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
| Der Richter der Asche | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
| Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
| Saurierdiener | demon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Mugin, Frostbringer | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Hunin, Sturmrufer | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
| Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Treant-Klonbestie | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
| Treant-Hakenschrecken | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Treant-Hakenschrecken | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
| Treant-Pilzfresser | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant-Pilzfresser | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Treant-Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant-Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant-Weiser | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant-Weiser | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant-Mystiker | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Treant-Mystiker | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
| Vergessener Hirsch | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
| Namenloser Bewohner | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Namenloser Bewohner | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
| Namenloser Schrecken | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Namenloser Schrecken | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
| Namenloser Kriecher | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Namenloser Kriecher | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Namenloses Ungeziefer | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Namenloses Ungeziefer | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
| Namenloser Wühler | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Namenloser Wühler | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Namenloser Riese | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Namenloser Riese | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Namenloser Kobold | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Schleichendes Feuer | bone_armour, Zauberer, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Explosiver Obstgarten | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
| Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Schädelschleuderer | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
| Rippenklapperer | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Explosiver Skarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämonen-Kobold | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
| Dämonen-Bestie | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Dämonen-Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
| Dämonen-Harpyie | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Dämonen-Hirte | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
| Der huschende Verstand | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Gefräßiger Homonkulus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Gefräßiger Wüstling | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
| Gefräßiger Verschlinger | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Gefräßige Missgestalt | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Gefräßiger Blutformer | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
| Blutgeformter explosiver Kern | Zauberer, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
| Gefräßiger Ausmergler | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
| Der Fleischfresser | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
| Unsichtbarer | demon, immobile, red_blood, Unarmed_onhit_audio |
| Bleicher Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
| Bleicher Diener | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
| Bleiche Tugend | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
| Bleicher Engel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
| Bleicher Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
| Der bleiche Engel | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
| Chaoseiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Chaoseiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Blutritual-Wächter | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
| Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
| Blutritual-Wächter | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Blutritual-Wächter | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
| Blutritual-Wächter | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
| Blutritual-Wächter | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
| Blutritual-Wächter | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Blutritual-Wächter | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
| Blutritual-Priester | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Zauberer, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Essenz des Horrors | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
| Chaoswürger | construct, medium_movement, Unarmed_onhit_audio |
| Auferstandener Klapperer | bones, Zauberer, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Auferstandener Klapperer | bones, Zauberer, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Auferstandener Klapperer | bones, Zauberer, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Knochenmauer | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
| Dämon | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
| Essenz-Zeitportal | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
| Wütender Feuerschädel | Feuer, flying, slow_movement, Unarmed_onhit_audio, undead |
| Wütender Sturmschädel | flying, slow_movement, Unarmed_onhit_audio, undead |
| Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
| Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
| Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
| Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
| Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
| Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
| Ritual-Irrlicht | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Taua, der Rücksichtslose | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Raok, der Blutdürstige | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
| Bronnach, die Menschenjägerin | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
| Adrienne, die Bösartige Rose | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
| Vasa, von dem Todes-Akhara | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ciara, die Fluchweberin | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Nyassa, die Flammende Hand | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
| Hesperia, der Arkane Sturm | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
| Ulfred, der Befallene | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
| Drusian, der Artillerist | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
| Sondar, der Sturmbändiger | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
| Doran, der Geschickte | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
| Geisterbasis | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist der Eule | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist der Schlange | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Primaten | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Bären | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Ebers | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Ochsen | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Wolfes | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Hirsches | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist der Katze | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Kaninchens | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist des Fuchses | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Geist der Eule | medium_movement, Unarmed_onhit_audio |
| Geist der Katze | ghost, medium_movement, Snap_onhit_audio, undead |
| Geist des Primaten-Stammesführers | beast, medium_movement, Unarmed_onhit_audio |
| Primatengeist | ghost, medium_movement, Unarmed_onhit_audio, undead |
| Hirschgeist | beast, Beast_onhit_audio, medium_movement |
| Akoya | human, humanoid, medium_movement, red_blood |
| Explosiver Geist des Ebers | beast, karui, medium_movement, Unarmed_onhit_audio |
| Geist des Ochsen | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
| Riesige Wespe | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
| Wespennymphe | allows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Wespennymphe | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
| Schwärmende Wespe | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Klauenknirsch | beast, crustacean_beast, medium_movement, not_dex, not_int |
| Gefesselte Monstrosität | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Blutbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Blutbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
| Gefesselte Sense | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Gefesselte Schlange | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
| Gefesselte Spinne | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
| Gefesselter Greifer | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
| Gefesselter Drescher | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
| Gefesselter Windender | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
| Gefesselter Haken | Claw_onhit_audio, demon, mud_blood, not_int, not_str, very_slow_movement |
| Gefesselter Haken | Claw_onhit_audio, demon, mud_blood, not_int, not_str, slow_movement |
| Geist der Katze | beast, ghost, medium_movement, Snap_onhit_audio, undead |
| Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
| Beseelte Waffe | construct, fast_movement |
| Artillerietruppe | ranged, Unarmed_onhit_audio, very_slow_movement |
| Gefräßiger Schwarm | beast, slow_movement, Unarmed_onhit_audio |
| Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
| Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Dornenwühler | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
| Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Varloch, der Aschfahle Fürst | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
| Siora, Klinge der Nebel | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Thariel, das Dunkelgespenst | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
| Gefesselter Geist | Zauberer, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
| Schleichendes Feuer | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
| Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Avelyne, die Verwelkte Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
| Oswin, der Schreckenswächter | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Veynar, der Frostfluch | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
| Lebendiger Blitz | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
| [DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
| Vornas, die Höllenflamme | beast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int |
| Morvak, der Höllische | beast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int |
| Anundr, der Sandwurm | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
| Anundr, der Sandwurm | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
| Akthi, der Letzte Stich | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
| Azmadi, Prinz der Faridun | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Zahmir, der Klingenherrscher | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
| Azmadi, Prinz der Faridun | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
| Elzarah, der Kobrafürst | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Serath, die Schuppenbesetzte | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
| Sandarm | is_daemon, sand_blood, very_slow_movement |
| Schwarzblütiger Rüsselsauger | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Schwarzblütiger Rüsselsauger | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Gefäß von Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
| Schwarzblütiger Kretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Schwarzblütiger Kretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
| Schwarzblütiges Überbleibsel | very_slow_movement |
| Schwarzblütige Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Schwarzblütige Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
| Schwarzblütige Blasenbeule | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Schwarzblütige Blasenbeule | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
| Schwarzblütiger Teerhaufen | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Schwarzblütiger Teerhaufen | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
| Lichtlose Abscheulichkeit | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lichtlose Abscheulichkeit | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
| Lichtloser Racheflügel | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lichtloser Racheflügel | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
| Lichtlose Muräne | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lichtlose Muräne | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
| Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement |
| Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
| Rechtschaffener Wächter | 1HBluntStone_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
| Rechtschaffener Säulenbrecher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Rechtschaffener Säulenbrecher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Rechtschaffener Ausgräber | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Rechtschaffener Läufer | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Rechtschaffener Schockwächter | 1HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
| Igrulog, die Inkubatorkönigin | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
| Schädelschleuderer | bones, construct, slow_movement, Unarmed_onhit_audio |
| Rippenklapperer | bones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
| Wirbelsäulenschnapper | bones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead |
| Verdrängter Wüstling | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
| [DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
| Garstiges Auge | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Lichtloser Pirscher | abyssal, demon, medium_movement, Unarmed_onhit_audio |
| Abgründiger Wanderer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abgründiger Wanderer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abgründiger Würger | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abgründiger Würger | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Fleischlarve | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Fleischlarve | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
| Gigantische Larve | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Gigantische Larve | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
| Unsichtbarer | construct, slow_movement |
| Pilz der Grube | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Pilz der Grube | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
| Läufer der Grube | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Läufer der Grube | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
| Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Abgründiger Schlenkerer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Abgründiger Schlenkerer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
| Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
| Läufer der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
| Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
| Primordium der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Primordium der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
| Hund der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hund der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
| Hund der Grube | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Hund der Grube | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Explosiver Stein | slow_movement, Unarmed_onhit_audio |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Schwarzblut-Rune | Unarmed_onhit_audio, very_slow_movement |
| Lichtlosen-Rune | Unarmed_onhit_audio, very_slow_movement |
| Grubenrune | Unarmed_onhit_audio, very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Abgründige Erscheinung | Unarmed_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Licherscheinung | slow_movement, Unarmed_onhit_audio |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Dämon | very_slow_movement |
| Knochenmauer | construct, Stab_onhit_audio, very_slow_movement |
| Dämon | Unarmed_onhit_audio, very_slow_movement |
| Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
| Vandroth, Schwarzblütiger Sklaventreiber | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
| Tasgul, Verschlinger des Lichts | demon, humanoid, not_dex, slow_movement |
| Tawhoas Eber | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
| Tawhoas Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
| Tawhoa-Mystiker | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
| Steinsoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
| Skelettkobra | beast, medium_movement, reptile_beast, skeleton, undead |
| Vogt des Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Chest Tags /6
| Name | Tags |
|---|---|
| Schmiedtresor | martial_strongbox |
| Arkaner Tresor | caster_strongbox |
| Rüstungsschmiedtresor | armourer_strongbox |
| Goldschmiedtresor | jeweller_strongbox |
| Tresor des Forschers | currency_strongbox |
| Kartographentresor | waystone_strongbox |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
| Gegenstand | Tags | drop_level |
|---|
Monster Is Tags /19
| id | tags |
|---|---|
| IsSynthesisedMonster | synthesised_monster |
| IsCorruptedVaal | corrupted_vaal |
| HeistGuard | heist_guard |
| IsShaperMonster | shaper_monster |
| IsElderMonster | elder_monster |
| IsCrusaderMonster | crusader_monster |
| IsEyrieMonster | eyrie_monster |
| IsBasiliskMonster | basilisk_monster |
| IsAdjudicatorMonster | adjudicator_monster |
| IsAbyssMonster | abyssal |
| IsInfluenceMonster | influence_monster |
| IsBlightBoss | blight_boss |
| IsBreachCommander | breach_commander |
| IsBreachMonsterCold | breach_monster_cold |
| IsBreachMonsterFire | breach_monster_fire |
| IsBreachMonsterLightning | breach_monster_lightning |
| IsBreachMonsterPhysical | breach_monster_physical |
| IsBreachMonsterChaos | breach_monster_chaos |
| IsAfflictionDaemon | affliction_daemon |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.