Monster Tags /1887
Name | Tags |
---|---|
[ANY MONSTER] | construct, fast_movement |
Ungezähmter Primat | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Ungezähmter Primat | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Ungezähmter Primat | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
Alpha-Primat | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Testling | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
Stachelschweingoliath | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Stachelschweingoliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Stachelschweingoliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Mörserkanone | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Dornenwühler | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Spitzenwühler | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Spitzenwühler | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
Dornenrhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Flammenschädel | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Doppelgänger | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
Haderlump | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Illusion | 1HSword_onhit_audio, construct, immobile, red_blood |
Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, bone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Unsichtbarer | construct, Elemental_onhit_audio, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Explosiver Kern | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Explosiver Kern | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
Dämon | Zauberer, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Dämon | Zauberer, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Palmendieb | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Schattenpriester | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Illusionsretter | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Explosiver Kern | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Die Glockenkrähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Die Glockenkrähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Die Schwarze Krähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Die Schwarze Krähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Blitzgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Blitzgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Der Henker | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
Inkarnation des Todes | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Der Henker | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Inkarnation des Todes | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Eiserner Thaumaturg | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
Eiserne Wache | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Eiserner Speerkämpfer | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Eisernern Heckenschütze | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
Unsichtbarer | construct, Elemental_onhit_audio, very_slow_movement |
Eiserner Vollstrecker | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Der Verschlinger | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Der Verschlinger | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Der Verschlinger | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
Der Verschlinger | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Dämon | Beast_onhit_audio, very_slow_movement |
Pilzbewachsener Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Pilzbewachsener Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Pilzüberträger | allows_inc_aoe, Zauberer, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Schlammsimulacrum | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Schlammsimulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Schlammsimulacrum | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Schlammsimulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Der Aufgedunsene Müller | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
Der Aufgedunsene Müller | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney der Hasserfüllte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney der Hasserfüllte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney der Hasserfüllte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Lachlann, Ezomyten-Rebell | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann, Ezomyten-Rebell | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann der endlosen Wehklage | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Lachlann der endlosen Wehklage | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal der Gequälte | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal der Gequälte | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Isabel, die trauernde Ehefrau | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
Dämon | construct, Unarmed_onhit_audio, very_slow_movement |
Calum, Weinendes Kind | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Torcall, Schluchzendes Kind | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Stachelschweinkrabbe | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Stachelschweinkrabbe | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Giftige Krabbe | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Giftige Krabbenmatriarchin | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Giftige Krabbenmatriarchin | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Federkielkrabbe | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Federkielkrabbe | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Wasserleiche | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Wasserleiche | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Wasserleiche | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Wasserleiche | 1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Schwerfälliger Toter | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Schwerfälliger Toter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Abscheulicher Kobold | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Abscheulicher Kobold | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Abscheuliche Hexe | allows_inc_aoe, Zauberer, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
Beira des Verrotteten Rudels | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Beira des Verrotteten Rudels | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Wintergackern | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Wintergackern | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Gelida, die Frostzunge | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Isolde des Weißen Schleiers | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Flusshexe | allows_inc_aoe, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
Pilzbewachsener Klapperer | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Elender Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Elender Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Fleischlarve | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Fleischlarve | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Fleischlarve | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Fleischlarve | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Die Brutkönigin | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
Fleischlarve | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Fleischlarve | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Gefräßiger Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Gefräßiger Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Hofwerwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Herumstreifender Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Herumstreifender Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Herumstreifender Rankenwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Hungriger Pirschjäger | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Hungriger Pirschjäger | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Der Rostkönig | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Der Rostkönig | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Rebellischer Rostfürst | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Rebellischer Rostfürst | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Höfling | allows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Höfling | allows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Blutträger | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blutkretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blutkretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blutsammler | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Gargoyledämon | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Schwächlicher Söldner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Faulende Krähe | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
Dornenriese | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Ghulkommandant | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Ghulkommandant | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Xyclucian, die Chimäre | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, das Schlundungeheuer | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, das Schlundungeheuer | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Steinsäule | construct, immobile, mud_blood, Unarmed_onhit_audio |
Uxmal der Bestienfürst | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Gressor-Kul, der Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Geißel des Himmels | beast, Beast_onhit_audio, flying, immobile, red_blood |
Fleischwelpe | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
Chetza, die Gefiederte Plage | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Geißel des Himmels | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Chetza, die Gefiederte Plage | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Pestling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Schlüpfling | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
Schleichender Ghul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Schleichender Ghul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Schleichender Ghul | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
Schleichender Ghul | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
Rostiges Skelett | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Pilzartillerie | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
Bestatter | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Totengräber | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Beladener Schurke | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Träger der Buße | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Schlunddämon | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
Grubenkriecher | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Knochenpirscher | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Knochenpirscher | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Rankenwächter | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Hungriger Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
Verrottender Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
Verrottender Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Verrottender Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Pilzbewachsener Wolf | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | allows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | allows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | allows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | allows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Blütenschlange | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Blütenschlange | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Auferstandener Feldarbeiter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Auferstandener Feldarbeiter | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Brennender Toter | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Brennender Toter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Brennender Toter | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable |
Dornenaffe | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Azarian, der verstoßene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, der gefallene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, der gefallene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Zalmarath der Koloss | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vastweld, der kolossale Wächter | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Auferstandene Arbaleste | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandene Arbaleste | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
Balbala, die Verräterin | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, die vergessene Gefangene | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, die vergessene Gefangene | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Geist von Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Geist von Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Dämon | 1HSword_onhit_audio, very_slow_movement |
Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
Huschender Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Huschender Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Huschender Stein | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
Faridun-Seuchenbringer | allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun-Speerkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Schwere Faridun-Infanterie | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Faridun-Neophyt | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Nachwuchs | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun-Schwertkämpfer | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Speerkämpfer | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Schwere Faridun-Infanterie | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Speerkämpferin | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Klingentänzerin | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Windschlitzerin | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Infanterie | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Nachwuchs | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Gepanzerter Rhex | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Nachwuchs | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Schlächter | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Sekhema Asala | human, humanoid, medium_movement, red_blood |
Jado | human, humanoid, medium_movement, red_blood |
Huschender Chymus | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Huschender Chymus | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Abgründiger Fisch | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Uhtred, Habgieriger Verräter | Zauberer, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
Freigelegter Skelettschwertkrieger | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
Freigelegter Skelettkrieger | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
Freigelegter Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Freigelegter Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Freigelegter Eisträger | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Freigelegter Wütender | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster |
Freigelegter Berserker | Zauberer, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Freigelegter Kriecher | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Freigelegter Runenzauberer | Zauberer, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
Freigelegter Soldat | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Freigelegter Schurke | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Arbalest der Schwarzen Sense | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster |
Ritter der Sonne | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster |
Runenritter | Zauberer, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster |
Priester des Kelches | 1HSword_onhit_audio, bone_armour, bones, Zauberer, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster |
Druide des Gebrochenen Zirkels | bone_armour, Zauberer, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster |
Druiden-Gefährte | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
Söldner der Schwarzen Sense | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
Ostiarier des Ordens | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
Olroth, Ursprung des Falls | 1HSword_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
Olroth, Ursprung des Falls | 1HSword_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss |
Die Triskelion-Flamme | Zauberer, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
Schleichendes Feuer | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Explosives Gewächs | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Explosiver Stein | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Explosiver Stein | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Explosiver Stein | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Explosiver Stein | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Dämon | Zauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Lebendiger Kristall | construct, immobile |
Totem | Zauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Skelettartiger Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Skelettartiger Spriggan | allows_inc_aoe, Zauberer, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
Treant | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Schwarzer Läufer | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Schwarzer Läufer | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Schwarzer Läufer | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Aschfahle Arachnide | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Schwarzer Läufer | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Gewölbe Lauerer | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Gewölbe Lauerer | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Gewölbe Lauerer | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Säbelspinne | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Mattierter Käfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Mattierter Käfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Zierskarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Zierskarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
Mattierter Skarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Goldener Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
Goldener Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
Der neunte Schatz von Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Der Regenfest-Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
Wüstenriese | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Vergessener Riese | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Karrenrad | construct, immobile, large_model |
Karrenrad | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
Rottender Riese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Rottender Riese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Sumpfriese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Sandverkrusteter Toter | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Sandverkrusteter Toter | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Sandverkrusteter Toter | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Schlangenclan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
Schlangenclan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Steinmauer | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
Klapperkäfig, der Erdreißer | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Volkhar, der Glutgeborene | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Magmanore, der Geschmolzene | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Sulphirox, der Voltaxische | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Ekbab, das uralte Ross | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Der Knochenkoloss | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Der Knochenkoloss | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Hyänen-Dämon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Hyänen-Dämon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Sonnenclan-Plünderer | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Sonnenclan-Plünderer | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Erdbrecher | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, der Hyänenfürst | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, der Hyänenfürst | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Giftkrabbe | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Giftkrabbe | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Ascherückenkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Ascherückenkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Weihrauchmagier | 2HSharpMetal_onhit_audio, very_slow_movement |
Weihrauchmagier | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
Würgegeier | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
Jamanra, der Auferstandene König | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Ishtaroth, der Immerwährende | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Abscheuliches Idol | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
Klippenspringer | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Klippenspringer | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Schreckensdiener | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
Schreckensdiener | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Ausgetrockneter Lich-Beschwörer | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Verunstalteter Akolyth | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Verunstalteter Akolyth | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Geflügelter Unhold | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Felsenameise | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Felsenameise | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Verlorener Eiferer | Zauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Verlorener Eiferer | Zauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Verlorener Wüstling | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Goldene Kobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Ardura Hauswache | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Terrakottasoldat | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Terrakottasoldat | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Aas-Schnitter | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Verlorener Unterwerfer | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Versklavtes Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Verlorener Nekromant | allows_additional_projectiles, Zauberer, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Schädelschleuderer | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Rippenklapperer | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Wirbelsäulenschnapper | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Schlangenschamane | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
Schlangenschamane | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
Kabala, Würgekönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, die Schlangenkönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, die Schlangenkönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Bezaubernde Schlange | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Goldene Kobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Knochenmauer | bones, construct, Stab_onhit_audio, very_slow_movement |
Iktab, der Todesfürst | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Iktab, der Todesfürst | Unarmed_onhit_audio, very_slow_movement |
Iktab, der Todesfürst | immobile, Unarmed_onhit_audio |
Auferstandene Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandene Maraketh | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandene Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Sandhaut-Skelett | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandhaut-Skelett | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandhaut-Krieger | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandhaut-Krieger | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandhaut-Krieger | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandhaut-Krieger | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
Dämonischer Magier | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | Elementar, Feuer, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Tor Gul, der Schänder | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, der Knochentyrann | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, der Knochentyrann | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Bösartiger Geier | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Bösartiger Geier | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
Untote Maraketh | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Untote Maraketh | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Verderbte Leiche | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
Seuchenschwarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Seuchenschwarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Seuchennymphe | allows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Seuchennymphe | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Seuchenernter | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Blutschluck | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Fleischbohr | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Seuchenernter | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Seuchenernter | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Orden des Zwielichts-Soldat | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Orden des Zwielichts-Soldat | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Orden des Zwielichts-Offizier | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Orden des Zwielichts-Soldat | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Der Bestrafte | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
Geflügelter Schrecken | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
Geflügelter Schrecken | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
Terrakotta-Fanatiker | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Gottesanbeterinratte | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
Rudja, die Schreckensingenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, die Hölleningenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, die Hölleningenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Zarokh, Meister der Zeit | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
Sumpfgolem | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
Moorholz-Sklave | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Moorholz-Bauer | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Moorholz-Bauer | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Moorholz-Bauer | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Holzunhold | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Holzunhold | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Wurzelholz | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grimmpeitscher, Böser Stachel | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grimmpeitscher, Böser Stachel | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Orok-Pirscher | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Orok-Jäger | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Orok-Fleischstecher | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Orok-Kehlenschlitzer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Orok-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Ranbu, der bleiche Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Garkam, Ranbus Zerfleischer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
Azak-Pirscher | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Azak-Speerwerfer | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Azak-Fleischstecher | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Azak-Kampfhundmeister | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Azak-Kehlkopfschlitzer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Azak-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Azak-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Narag, der Verfluchende | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
Azak-Wüstling | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Azak-Grünschnabel | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
Azak-Fackelbewahrer | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
Azak-Zermalmer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Knochenwand | bones, construct, not_dex, not_int, very_slow_movement |
Wildes Bildnis | construct, very_slow_movement |
Blutdieb-Wespe | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Blutdieb-Wespe | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Blutdieb-Königin | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
Seestamm-Fallensteller | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Seestamm-Dorfbewohner | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Seestamm-Zauberer | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Seestamm-Springer | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
Seestamm-Dolchträger | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
Seestamm-Beutelträger | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Seestamm-Harpunier | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
Seestamm-Speerfischer | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Seestamm-Vogel | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Bleicher Narbenpirscher | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Geschmückte Monstrosität | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Buckliger Knüppelschläger | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
Flachkopf-Knüppelschläger | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Pyropilz-Kultivator | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
Bannschössling | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
Ameisenlöwenanstürmer | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Zerfleischender Mischling | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
Zerfleischender Mischling | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Zerfleischender Mischling | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Vaal-Skelettkrieger | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Vaal-Skelettknappe | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Vaal-Skelettkpriester | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Vaal-Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Vaal-Skelettkrieger | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Vaal-Skelettknappe | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Vaal-Skelettkpriester | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Vaal-Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Mächtige Silberfaust | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Der abscheuliche Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Der frostgeborene Unhold | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Der frostgeborene Unhold | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Nesselameise | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Gefrorene Mandibeln | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
Verflochtener Riese | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Schlangenrachen-Schlenkerer | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Eingeweide-Schlangenschlenkerer | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Leichennest | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Gleitspeier | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Eingeschnürter Schlenkerer | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Eingeschnürter Spucker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Skorpionaffe | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Skorpionaffe | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Düsterhauer Eber | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Düsterhauer Eber | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Wespe | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Uralte Geist-Schildkröte | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
Uralter Jaderiese | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
Uralter Jadezauberer | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Uraltes Kriegshorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Schädelschleuderer | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Rippenklapperer | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Wirbelsäulenschnapper | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Befallenes Totem | construct, ghost_armour, immobile, is_unarmed, non_attacking |
Pirschende Chimerale | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Flussdrache | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Chamäleondrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Peitschenzungen-Quaker | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
Schwarzkiefer, das Überbleibsel | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Ignagduk, die Moorhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, das Verdorrte Alte Weib | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, das Verdorrte Alte Weib | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Ignatia, Schwester der Flamme | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Heldra des Schwarzen Scheiterhaufens | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Steinwächter | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Goldgeschmolzener Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Goldgeschmolzener Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Rostiger Rekonstrukteur | 2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Rostiger Rekonstrukteur | 2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Rekonstrukteur | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Zauberer, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
Blitzklingenkonstrukt | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Rostiger Dyna-Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Rostiger Dyna-Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Blitzklingenkonstrukt | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Affenkonstrukt | Zauberer, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
Affenkopf-Konstrukt | Zauberer, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
Verrottete Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Verrottete Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Pirschender Schatten | allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
Pirschender Schatten | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
Untoter Vaal-Klingentänzer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Untote Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Untote Vaal-Wache | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Untoter Vaal-Klingentänzer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Untote Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Untote Vaal-Wache | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Garstiger Weiser | 1HSword_onhit_audio, Zauberer, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Flachkopf-Jüngling | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Garstiger Schmied | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
Garstiger Schläger | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Schmutziger Werfer | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Flachkopf-Krieger | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Schmutziger Erstgeborener | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lythara, der Eigensinnige Speer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, der Sippenmörder | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, der Sippenmörder | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Viperdiener | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
Viperlegionär | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Viperlegionär | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Viperlegionär | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Chaotischer Eiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Chaotischer Eiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Chaotischer Eiferer | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Eisiger Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Feuriger Eiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Feuriger Eiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Angetriebener Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Angetriebener Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Bannertragender Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Bannertragender Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Feuriger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Feuriger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Angetriebener Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Angetriebener Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Feuriger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Feuriger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Angetriebener Eiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Angetriebener Eiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Vaal-Hautschürfer | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal-Wache | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal-Wache | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal-Wache | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Vaal-Aufseher | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Vaal-Aufseher | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Vaal-Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal-Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal-Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Chirurgischer Experimentator | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal-Gestaltwandler | 1HSword_onhit_audio, cannot_be_monolith, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Blutpriesterin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
Blutpriester | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Explosiver Kern | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
Vaal-Vollstrecker | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Vaal-Zeitforscher | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
Untoter Vaal-Vollstrecker | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
Vaal-Forscher | allows_additional_projectiles, allows_inc_aoe, Zauberer, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Treuer Jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Jaguar-Schutzgeist | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Schlangen-Schutzgeist | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
Urzeitlicher Schutzgeist | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
Schlange | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Der Verhüllte | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vaal-Einbalsamierter Axtkämpfer | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Vaal-Einbalsamierter Speerkämpfer | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Vaal-Einbalsamierter Meuchelmörder | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Vaal-Einbalsamierter Bogenschütze | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
Vaal-Einbalsamierter Träger | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Vaal-Einbalsamierter Träger | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Goldgeschmolzener Schlenkerer | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Goldgeschmolzener Schlenkerer | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Goldgeschmolzener Schlenkerer | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Goldgeschmolzener Schlenkerer | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Ertrunkener Entdecker | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ertrunkener Entdecker | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ertrunkener Entdecker | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ertrunkener Entdecker | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ertrunkener Schemen | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
Ertrunkener Träger | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Ertrunkener Träger | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Goldgeschmolzener Schmied | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
Ertrunkener Kriecher | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Ertrunkener Kriecher | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Blutelementar | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Blutritual-Wache | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Blutritual-Wache | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Blutritual-Wache | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Blutritual-Wache | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Blutritual-Wache | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Blutritual-Wache | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Blutritual-Wache | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Blutritual-Wache | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Priester der Sonne | allows_additional_projectiles, Zauberer, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Blutritual-Priester | 1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Blutritual-Priester | 1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Ketzuli, Hohepriester der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Seher der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Seher der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Zyklonisches Konstrukt | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Zyklonisches Armkonstrukt | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Wilde Fledermaus | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
Flammenwächter | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Vaal-Axtkämpfer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Vaal-Axtkämpfer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Zelina, Blutpriesterin | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
Zolin, Blutpriester | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Ytzara, Blutorakel | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Maztli, Fleischformer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Alte Hexe | Zauberer, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Die Königin des Unflats | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Fluch der Alten Hexe | very_slow_movement |
Fluch der Königin des Unflats | very_slow_movement |
Unreiner Schlamm | very_slow_movement |
Widerwärtiger Schlamm | very_slow_movement |
Verwesender Seelenfänger | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Quallenkorsar | Zauberer, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
Verwesender Kanonier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Verwesender Grenadier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Verwesender Zerstörer | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
Kapitän Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Malgor, der nautische Herrscher | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Geisterhafte Kanone | construct, slow_movement |
Explosiver Kern | construct, Unarmed_onhit_audio, very_slow_movement |
Torrek der Untergegangenen Flotte | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Torrek der Untergegangenen Flotte | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Aufgetriebene Ankerwache | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Aufgetriebene Ankerwache | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Aufgespießter Meuterer | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
Algenüberwuchertes Skelett | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Algenüberwucherter Harpunier | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Algenüberwucherter Häscher | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Algenüberwucherter Scharfschütze | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Algenüberwuchertes Skelett | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Algenüberwuchertes Skelett | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Übernatürlicher Bogenschütze | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
Übernatürlicher Bogenschütze | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
Übernatürlicher Goliath | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Übernatürlicher Schläger | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Übernatürlicher Schildträger | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Verschmolzener Schwertkämpfer | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
Doryanis Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
Doryanis Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
Arachno-Mine | 2HBluntMetal_onhit_audio, Zauberer, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
Stahlkoloss | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
Übernatürlicher Krieger | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Übernatürlicher Klingenschlitzer | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Goliath-Würger | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Humanoider Würger | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Aasmöwe | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Giftspeier-Möwe | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Abgenagtes Skelett | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Abgenagtes Skelett | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Rabenwürger | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Möwenwürger | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Doryani, Königlicher Thaumaturg | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryani, Königlicher Thaumaturg | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryanis Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Doryanis Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Doryanis Triumph | construct, mud_blood, not_dex, not_int, slow_movement |
Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Tücke | animal_claw_weapon, Zauberer, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
Ekel | animal_claw_weapon, Beast_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
Bosheit | animal_claw_weapon, Zauberer, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Tobsucht | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Tumult | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
Omniphobia, Manifestierte Angst | 1HSword_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
Explosiver Kern | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
Klappernder Galgen | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ewiger Folterknecht | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
Stachelbewehrter Totenbeschwörer | allows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Forael, der Seelenbewahrer | allows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Gefressene Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
Gefressene Ratte | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Auferstandener Klapperer | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ewiger Gefangener | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Ewiger Gefangener | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Ewiger Gefangener | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Ewiger Gefangener | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Ewiger Gefangener | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Bleicher Flutbrecher | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Bleicher Salzspalter | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Bleicher Salzspalter | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Bleicher Wasserläufer | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Ewiger Wächter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Gefallener Quartiermeister | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Bleicher Entführer | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Korallengekröntes Skelett | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Gefräßiger Kriecher | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
Gefräßiger Fischer | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
Schleimiger Pirscher | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Mektul, der Schmiedemeister | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, der Lebendige Brennofen | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, der Lebendige Brennofen | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Der Gefangene | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Das gefesselte Grauen | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Eisstachel | construct, immobile, Unarmed_onhit_audio |
Dämon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Schildkröten-Elefant | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Stachelkrabbler | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Steinrücken-Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Gefangener Steinrücken-Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Großer Weißer Hai | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Der Sandläufer | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Stachelschädel-Goblin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Wilder Goblin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Stachelschädel-Goblin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
Wilder Goblin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Gebändigter Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Gebändigter Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Mimbok, der Versklavte | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Goblin-Speerträger | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Goblin-Speerträger | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Goblin-Speerträger | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Goblin-Stelzenläufer | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
Goblin-Kriegstrommler | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Goblin-Kriegstrommler | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
Goblin-Stoßzahnträger | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Goblin-Stoßzahnträger | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
Goblinschamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
Goblinschamane | Zauberer, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
Geschmolzener Kobold | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Zauberer, cleaving_weapon, demon, Feuer, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
Die blinde Bestie | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Der gefräßige Fangzahn | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Krutog, Herrscher der Kin | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Brughor, der Unersättliche | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Goblin-Schürfer | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
Goblin-Fackelträger | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Stachelrochen | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
Huschende Quallenkrabbe | beast, Zauberer, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
Huschende Quallenkrabbe | beast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
Leuchtqualle | beast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
Schauerliche Sirene | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Riesenschlund | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
Leuchtender Stachelfisch | beast, Beast_onhit_audio, Zauberer, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
Brackwasser-Magd | allows_additional_projectiles, beast, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Adelina, Wächterin der Perle | allows_additional_projectiles, beast, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Amphibischer Pirscher | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Wächtereidechse | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Wächtereidechse | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Ahnenkanalisierer | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Ahnenkanalisierer | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Urgeist | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Urgeist | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Ahnenbogenschützin | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Ahnenbogenschützin | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Karui-Bogenschütze | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Ahnenwächter | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Ahnenwächter | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Karui-Infanterie | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ahnenkrieger | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ahnenkrieger | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ahnen-Kopfsammler | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ahnen-Kopfsammler | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Karui-Krieger | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Feuerspucker | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
Ngamahu-Verwüster | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Zerstörer der verbrannten Rinde | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Speerfischer | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Springflut | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Tasalio-Reusenfischer | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Donnervogel | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
Sturmwächter | allows_inc_aoe, Zauberer, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
Blitzbeschwörer | allows_inc_aoe, Zauberer, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
Diamora, Lied des Todes | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Syvora, Tochter der Tiefe | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Diamora, Lied des Todes | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
Ahnenmaske | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Ahnenhornträger | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ahnenhornträger | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Tawhani, der Ahnenwächter | construct, immobile, Unarmed_onhit_audio |
Dämon | construct, immobile, Unarmed_onhit_audio |
Dämon | construct, immobile, Unarmed_onhit_audio |
Dämon | construct, immobile, Unarmed_onhit_audio |
Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Blutbefleckter Gebräuspeier | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Blutbefleckter Hakenmann | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Blutbefleckter Speerwerfer | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Blutbefleckter Axtmann | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Blutbefleckter Krieger | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Blutbefleckter Streitkolbenmann | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Blutbefleckte Pustel | construct, very_slow_movement |
Blutbefleckter Brandstifter | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Blutbefleckte Stoßzahnbestie | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Blutbefleckte Weisenfrau | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Harano, der Fleischschnitzer | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Gepanzerter Parasit | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
Kreth-Parasit | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
Moray-Clan | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
Befallener Manta | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
Befallener Oktopus | beast, Claw_onhit_audio, medium_movement, red_blood |
Befallene Schildkröte | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
Befallener Anglerfisch | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Blutbefleckter Seuchenträger | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Wächterschildkröte | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
Wächterschildkröte | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
Pilzbefallener Pirscher | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Boshafte Landstreicherin | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, der Stammesführer | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, der Gefallene | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Tavakai, der Verzehrte | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Manoki, der Auserwählte | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Manoki, der Fieberhafte | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Manoki, der Geschändete | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Kriegergeist | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
Wurzelläufer | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Sporenträger | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Pilzplünderer | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Kultiviertes Gehölz | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Kultiviertes Gehölz | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
Skelettartiger Spriggan | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
Kultivierter Hain | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Skelettartiger Spriggan | allows_inc_aoe, beast, Zauberer, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
Graf Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Graf Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Graf Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Graf Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Geonor, der verderbte Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Geonor, der verderbte Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Dämon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Höfischer Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Rankenpirscher | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Verrückte Wache | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Missionar Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
Torvian, Hand des Erlösers | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Brakkus, der Koloss | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Treuer Bogenschütze | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Treuer Bogenschütze | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Treuer Krieger | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Treuer Krieger | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Rechtschaffener Axtkämpfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Rechtschaffener Axtkämpfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Unsichtbarer | bone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
Urzeitliches Monster | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Vogelscheuchenbestie | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
Jamanra, die Abscheulichkeit | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Jamanra, die Abscheulichkeit | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Königlicher Diener | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Befallener Kadaver | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
Vergessener Pirscher | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Vergessener Kriecher | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
Vergessener Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
Vergessener Hirsch | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Vergessener Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Das giftige Ungeheuer | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Geräderte Alte | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Zicoatl, Wächter des Kerns | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, der Schwarze Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, der Schwarze Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Eingefangene Seele | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Wölfischer Begleiter | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
Orden des Zwielichts-Priester | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Orden des Zwielichts-Priester | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Tektonischer Golem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Tektonischer Golem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Vulkangolem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Vulkangolem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Klon | Beast_onhit_audio, construct, fast_movement |
Klon | Beast_onhit_audio, construct, fast_movement |
Klon | construct, Elemental_onhit_audio, fast_movement |
Klon | Beast_onhit_audio, construct, fast_movement |
Der fleischgewordene Zorn | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, immobile |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, immobile |
Tollwütiger Hund | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
Vargir, der wilde Köter | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Tollwütiger Hund | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Söldner | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
Skelettkrieger | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skelettschnitter | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skelettschläger | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skelett-Scharfschütze | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
Skelett-Frostmagier | bone_armour, bones, Zauberer, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skelett-Sturmmagier | bone_armour, bones, Zauberer, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skelett-Brandstifter | bone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skelettkleriker | bone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Erweckter Zombie | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Opferdorn | bones, construct, immobile, Unarmed_onhit_audio |
Explosiver Eber | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Explosiver Eber | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Faridun-Kriecher | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Faridun-Kriecher | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Vergessener Bergmann | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Vergessener Bergmann | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Vergessener Bergmann | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Vergessener Bergmann | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Lichtmess, Lebendiger Ritus | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Lichtmess, Lebendiger Ritus | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Schmelzwachs, Spott des Glaubens | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Schmelzwachs, Spott des Glaubens | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, die Schreckensgemahlin | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, die Schreckensgemahlin | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Knochenmauer | bones, construct, Stab_onhit_audio, very_slow_movement |
Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Sensenritter | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Sensenritter | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Knochenkriecher | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Schmelzschneid | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
L'im, der Pfähler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Faridun-Spießer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Faridun-Spießer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Ahnenkrieger-Geist | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Rhoagefährte | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Hässliche Riesenkröte | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
Verrottende Wache | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Der verfaulte Druide | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Das Pilzungeheuer | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Das Pilzungeheuer | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Der verfaulte Druide | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Dämon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
Der Dornengeist | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Wurzelgriff, der hasserfüllte Wald | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Der Dornengeist | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Wurzelgriff, der hasserfüllte Wald | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Der Dornengeist | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Bösartige Ranke | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Bösartige Ranke | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Bösartige Ranke | 2HBluntWood_onhit_audio, construct, immobile |
Explosive Pflanze | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Explosive Pflanze | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Areagne, Vergessene Hexe | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Flammenschädel | Claw_onhit_audio, Feuer, flying, medium_movement, skeleton, undead |
Befallenes Totem | construct, immobile |
Der König in den Nebeln | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
Der König in den Nebeln | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
Mystischer Fetisch | construct, immobile, large_model, not_dex, not_str |
Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Explosive Kröte | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Starrköpfiger Steinbeißer | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
Schildeidechse | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Zerberusfledermaus | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Zerberusfledermaus | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Steinpanzer-Gorilla | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Steinpanzer-Gorilla | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Gehäubter Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
Bahlak der Himmelsseher | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Bahlak der Himmelsseher | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, die Gefrorene Klaue | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Thraeven, Flügel des Winters | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, die Gefrorene Klaue | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Albinorhoa | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
Benedictus, Erster Herold von Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
Aurelian, der Erhabene Richter | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
Rafiq der gefrorenen Quelle | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Hadi des feurigen Flusses | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Sigbert des besudelten Schwurs | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Godwin des zersplitterten Credos | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Der Prüfungsmeister | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ashar, die Sandmutter | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, die Dünenwanderin | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, die Dünenwanderin | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Dämon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
Höllenhund | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Es, das hasst | allows_additional_projectiles, Zauberer, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
Es, das peitscht | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Es, das jagt | Zauberer, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
Es, das zerfetzt | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Es, das bewacht | allows_additional_projectiles, Zauberer, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
Es, das krallt | animal_claw_weapon, beyond_demon, bone_armour, Zauberer, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Omniphobia, Manifestierte Angst | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Kosis, die Offenbarung | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
Rage | Claw_onhit_audio, demon, fast_movement |
Tücke | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
Ekel | Claw_onhit_audio, demon, very_slow_movement |
Bosheit | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Tobsucht | demon, medium_movement, Unarmed_onhit_audio |
Tumult | Claw_onhit_audio, demon, medium_movement |
Manifestierter Dämon | affliction_daemon, construct, immobile, Stab_onhit_audio |
Manifestierter Dämon | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
Manifestierter Dämon | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
Manifestierter Dämon | affliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Manifestierter Dämon | affliction_daemon, Zauberer, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Manifestierter Dämon | affliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifestierter Dämon | affliction_daemon, Zauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifestierter Dämon | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | Zauberer, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Dämon | Zauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Wachsende explosive Todeszone | bone_armour, Zauberer, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Linke Waffe | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Rechte Waffe | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Dämon | Zauberer, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | Zauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Zauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Unsichtbarer | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Dämon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Wiedergänger | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Omnitekt | Constant_onhit_audio, construct, immobile, not_dex |
Geschützturm | construct, immobile, mud_blood, Unarmed_onhit_audio |
Es, das kontrolliert | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
Es, das verdächtigt | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Zauberer, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
Es, das greift | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Es, das kriecht | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
Es, das beobachtet | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Es, das beobachtet | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Es, das schleicht | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
Es, das pirscht | animal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
Xesht, Wir die Eins sind | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
Dämon | Zauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Dämon | Zauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Dämon | Zauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Dämon | Zauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Dämon | Zauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Dämon | Zauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Es, das kriecht | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Der Richter der Asche | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Saurierdiener | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Mugin, Frostbringer | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Hunin, Sturmrufer | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant-Klonbestie | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
Treant-Hakenschrecken | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Treant-Hakenschrecken | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Treant-Pilzfresser | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Treant-Pilzfresser | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Treant-Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant-Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant-Weiser | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant-Weiser | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant-Mystiker | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant-Mystiker | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Vergessener Hirsch | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Namenloser Bewohner | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Namenloser Bewohner | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Namenloser Schrecken | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Namenloser Schrecken | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Namenloser Kriecher | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Namenloser Kriecher | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Namenloses Ungeziefer | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Namenloses Ungeziefer | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Namenloser Wühler | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Namenloser Wühler | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Namenloser Riese | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Namenloser Riese | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Namenloser Kobold | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Schleichendes Feuer | bone_armour, Zauberer, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Explosiver Obstgarten | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Schädelschleuderer | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Rippenklapperer | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Explosiver Skarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämonen-Kobold | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
Dämonen-Bestie | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Dämonen-Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
Dämonen-Harpyie | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Dämonen-Hirte | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
Der huschende Verstand | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Gefräßiger Homonkulus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Gefräßiger Wüstling | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Gefräßiger Verschlinger | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Gefräßige Missgestalt | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Gefräßiger Blutformer | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Blutgeformter explosiver Kern | Zauberer, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
Gefräßiger Ausmergler | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
Der Fleischfresser | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Unsichtbarer | demon, immobile, red_blood, Unarmed_onhit_audio |
Bleicher Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
Bleicher Diener | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Bleiche Tugend | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Bleicher Engel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Bleicher Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
Der bleiche Engel | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Blutritual-Wächter | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Blutritual-Wächter | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Blutritual-Wächter | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Blutritual-Wächter | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Blutritual-Wächter | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Blutritual-Wächter | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Blutritual-Wächter | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Blutritual-Priester | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Zauberer, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Essenz des Horrors | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
Chaoswürger | construct, medium_movement, Unarmed_onhit_audio |
Auferstandener Klapperer | bones, Zauberer, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Auferstandener Klapperer | bones, Zauberer, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Auferstandener Klapperer | bones, Zauberer, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Knochenmauer | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
Dämon | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Essenz-Zeitportal | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
Wütender Feuerschädel | Feuer, flying, slow_movement, Unarmed_onhit_audio, undead |
Wütender Sturmschädel | flying, slow_movement, Unarmed_onhit_audio, undead |
Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Ritual-Irrlicht | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Taua, der Rücksichtslose | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Raok, der Blutdürstige | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Bronnach, die Menschenjägerin | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Adrienne, die Bösartige Rose | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vasa, von der Todes-Akhara | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ciara, die Fluchweberin | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Nyassa, die Flammende Hand | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
Hesperia, der Arkane Sturm | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ulfred, der Befallene | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Drusian, der Artillerist | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Sondar, der Sturmbändiger | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Doran, der Geschickte | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
Geisterbasis | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist der Eule | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist der Schlange | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Primaten | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Bären | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Ebers | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Ochsen | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Wolfes | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Hirsches | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist der Katze | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Kaninchens | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Fuchses | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist der Eule | medium_movement, Unarmed_onhit_audio |
Geist der Katze | ghost, medium_movement, Snap_onhit_audio, undead |
Geist des Primaten-Stammesführers | beast, medium_movement, Unarmed_onhit_audio |
Primatengeist | ghost, medium_movement, Unarmed_onhit_audio, undead |
Hirschgeist | beast, Beast_onhit_audio, medium_movement |
Akoya | human, humanoid, medium_movement, red_blood |
Explosiver Geist des Ebers | beast, karui, medium_movement, Unarmed_onhit_audio |
Geist des Ochsen | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
Riesige Wespe | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Wespennymphe | allows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Wespennymphe | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Schwärmende Wespe | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Klauenknirsch | beast, crustacean_beast, medium_movement, not_dex, not_int |
Gefesselte Monstrosität | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Blutbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Blutbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Gefesselte Sense | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Gefesselte Schlange | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
Gefesselte Spinne | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
Gefesselter Greifer | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
Gefesselter Drescher | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Gefesselter Windender | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Gefesselter Haken | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Gefesselter Haken | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
Geist der Katze | beast, ghost, medium_movement, Snap_onhit_audio, undead |
Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
Beseelte Waffe | construct, fast_movement |
Artillerietruppe | ranged, Unarmed_onhit_audio, very_slow_movement |
Gefräßiger Schwarm | beast, slow_movement, Unarmed_onhit_audio |
Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Dornenwühler | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Varloch, der Aschfahle Fürst | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Siora, Klinge der Nebel | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Thariel, das Dunkelgespenst | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Gefesselter Geist | Zauberer, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Schleichendes Feuer | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Avelyne, die Verwelkte Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Knochenmauer | bones, construct, Stab_onhit_audio, very_slow_movement |
Oswin, der Schreckenswächter | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Veynar, der Frostfluch | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Lebendiger Blitz | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
Vornas, die Höllenflamme | beast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int |
Morvak, der Höllische | beast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int |
Anundr, der Sandwurm | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
Anundr, der Sandwurm | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
Akthi, der Letzte Stich | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Azmadi, der Faridunprinz | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Zahmir, der Klingenherrscher | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
Azmadi, der Faridunprinz | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Elzarah, die Kobrafürstin | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Serath, die Schuppenbesetzte | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Sandarm | is_daemon, sand_blood, very_slow_movement |
Schwarzblütiger Rüsselsauger | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Schwarzblütiger Rüsselsauger | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Gefäß von Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
Schwarzblütiger Kretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Schwarzblütiger Kretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Schwarzblütiges Überbleibsel | very_slow_movement |
Schwarzblütige Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Schwarzblütige Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Schwarzblütige Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Schwarzblütige Blasenbeule | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Schwarzblütige Blasenbeule | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Schwarzblütiger Teerhaufen | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Schwarzblütiger Teerhaufen | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Lichtlose Abscheulichkeit | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lichtlose Abscheulichkeit | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lichtloser Racheflügel | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Lichtloser Racheflügel | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Lichtlose Muräne | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Lichtlose Muräne | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Rechtschaffener Wächter | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
Rechtschaffener Säulenbrecher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Rechtschaffener Säulenbrecher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Rechtschaffener Ausgräber | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Rechtschaffener Läufer | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Rechtschaffener Schockwächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Igrulog, die Inkubatorkönigin | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
Schädelschleuderer | bones, construct, slow_movement |
Rippenklapperer | bones, construct, skeleton, undead, very_slow_movement |
Wirbelsäulenschnapper | bones, construct, medium_movement, skeleton, undead |
Verdrängter Wüstling | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
Garstiges Auge | abyssal, demon, medium_movement |
Lichtloser Pirscher | abyssal, demon, medium_movement |
Abgründiger Wanderer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Wanderer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Wanderer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Würger | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Würger | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Würger | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Fleischlarve | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Fleischlarve | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Gigantische Larve | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Gigantische Larve | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Gigantische Larve | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Unsichtbarer | construct, slow_movement |
Pilz der Grube | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Pilz der Grube | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Läufer der Grube | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Läufer der Grube | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Läufer der Grube | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Abgründiger Schlenkerer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Schlenkerer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Schlenkerer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Läufer der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
Primordium der Grube | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primordium der Grube | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primordium der Grube | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hund der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hund der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hund der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hund der Grube | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Hund der Grube | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Explosiver Stein | slow_movement, Unarmed_onhit_audio |
Explosiver Stein | slow_movement, Unarmed_onhit_audio |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Schwarzblut-Rune | Unarmed_onhit_audio, very_slow_movement |
Lichtlosen-Rune | Unarmed_onhit_audio, very_slow_movement |
Grubenrune | Unarmed_onhit_audio, very_slow_movement |
Dämon | very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Abgründige Erscheinung | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Licherscheinung | slow_movement, Unarmed_onhit_audio |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Knochenmauer | construct, Stab_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vandroth, Schwarzblütiger Sklaventreiber | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
Tasgul, Verschlinger des Lichts | demon, humanoid, not_dex, slow_movement |
Tawhoas Eber | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Tawhoas Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
Tawhoa-Mystiker | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
Steinsoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Skelettkobra | beast, medium_movement, reptile_beast, skeleton, undead |
Vogt des Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Monster Tags2 /1887
Name | Tags |
---|---|
[ANY MONSTER] | construct, fast_movement |
Ungezähmter Primat | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Ungezähmter Primat | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Ungezähmter Primat | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
Alpha-Primat | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Testling | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
Stachelschweingoliath | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Stachelschweingoliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Stachelschweingoliath | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Mörserkanone | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Dornenwühler | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Spitzenwühler | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Spitzenwühler | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
Dornenrhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Flammenschädel | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Doppelgänger | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
Haderlump | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Illusion | 1HSword_onhit_audio, construct, immobile, red_blood |
Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Klon | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, bone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Unsichtbarer | construct, Elemental_onhit_audio, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Explosiver Kern | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Explosiver Kern | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
Dämon | Zauberer, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Dämon | Zauberer, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Palmendieb | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Klon | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Schattenpriester | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Illusionsretter | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Explosiver Kern | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Die Glockenkrähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Die Glockenkrähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Die Schwarze Krähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Die Schwarze Krähe | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Frostgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Blitzgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Blitzgespenst | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Der Henker | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
Inkarnation des Todes | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Der Henker | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Inkarnation des Todes | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Eiserner Thaumaturg | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
Eiserne Wache | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Eiserner Speerkämpfer | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Eisernern Heckenschütze | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
Unsichtbarer | construct, Elemental_onhit_audio, very_slow_movement |
Eiserner Vollstrecker | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Der Verschlinger | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Der Verschlinger | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, die sich bewegende Erde | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Der Verschlinger | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
Der Verschlinger | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Dämon | Beast_onhit_audio, very_slow_movement |
Pilzbewachsener Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Pilzbewachsener Zombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Pilzüberträger | allows_inc_aoe, Zauberer, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Schlammsimulacrum | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Schlammsimulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Schlammsimulacrum | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Schlammsimulacrum | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Lebender Sand | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Der Aufgedunsene Müller | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
Der Aufgedunsene Müller | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney der Hasserfüllte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney der Hasserfüllte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney der Hasserfüllte | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Lachlann, Ezomyten-Rebell | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann, Ezomyten-Rebell | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann der endlosen Wehklage | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Lachlann der endlosen Wehklage | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal der Gequälte | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal der Gequälte | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Isabel, die trauernde Ehefrau | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
Dämon | construct, Unarmed_onhit_audio, very_slow_movement |
Calum, Weinendes Kind | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Torcall, Schluchzendes Kind | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Stachelschweinkrabbe | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Stachelschweinkrabbe | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Giftige Krabbe | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Giftige Krabbenmatriarchin | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Giftige Krabbenmatriarchin | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Federkielkrabbe | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Federkielkrabbe | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Wasserleiche | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Wasserleiche | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Wasserleiche | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Wasserleiche | 1HAxe_onhit_audio, undead, very_slow_movement, zombie |
Schwerfälliger Toter | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Schwerfälliger Toter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Abscheulicher Kobold | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
Abscheulicher Kobold | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
Abscheuliche Hexe | allows_inc_aoe, Zauberer, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
Beira des Verrotteten Rudels | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Beira des Verrotteten Rudels | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Wintergackern | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, Wintergackern | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Gelida, die Frostzunge | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Isolde des Weißen Schleiers | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Flusshexe | allows_inc_aoe, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
Pilzbewachsener Klapperer | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Pilzbewachsener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Elender Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Elender Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Fleischlarve | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Fleischlarve | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Fleischlarve | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Fleischlarve | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Die Brutkönigin | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
Fleischlarve | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Fleischlarve | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Gefräßiger Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
Rudel-Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Gefräßiger Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Hofwerwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Herumstreifender Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Herumstreifender Werwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Herumstreifender Rankenwolf | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Hungriger Pirschjäger | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Hungriger Pirschjäger | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Der Rostkönig | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Der Rostkönig | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Rebellischer Rostfürst | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Rebellischer Rostfürst | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Höfling | allows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Höfling | allows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Blutträger | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blutkretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blutkretin | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Blutsammler | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Todesritter | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Gargoyledämon | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Schwächlicher Söldner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Schwächlicher Söldner | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Schwächlicher Söldner | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Schwächlicher Söldner | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Schwächlicher Söldner | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Schwächlicher Söldner | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Schwächlicher Söldner | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
Schwächlicher Söldner | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
Schwächlicher Söldner | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Schwächlicher Söldner | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Schwächlicher Söldner | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Schwächlicher Söldner | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Schwächlicher Söldner | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Faulende Krähe | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
Dornenriese | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Ghulkommandant | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Ghulkommandant | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Xyclucian, die Chimäre | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, das Schlundungeheuer | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, das Schlundungeheuer | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Steinsäule | construct, immobile, mud_blood, Unarmed_onhit_audio |
Uxmal der Bestienfürst | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Gressor-Kul, der Apex | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Geißel des Himmels | beast, Beast_onhit_audio, flying, immobile, red_blood |
Fleischwelpe | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
Chetza, die Gefiederte Plage | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Geißel des Himmels | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Chetza, die Gefiederte Plage | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Pestling | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Schlüpfling | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
Schleichender Ghul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Schleichender Ghul | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Schleichender Ghul | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
Schleichender Ghul | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
Rostiges Skelett | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Auferstandener Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Uralter Ezomyte | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Uralter Ezomyte | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Uralter Ezomyte | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Uralter Ezomyte | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Pilzartillerie | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
Bestatter | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Totengräber | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Beladener Schurke | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Träger der Buße | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Schlunddämon | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
Grubenkriecher | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Knochenpirscher | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Knochenpirscher | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Rankenwächter | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Hungriger Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
Verrottender Wolf | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
Verrottender Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Verrottender Wolf | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Pilzbewachsener Wolf | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | Zauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | allows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | allows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | allows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | allows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Blütenschlange | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Blütenschlange | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Auferstandener Feldarbeiter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Auferstandener Feldarbeiter | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Brennender Toter | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Brennender Toter | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Brennender Toter | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie |
Dornenaffe | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Azarian, der verstoßene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, der gefallene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, der gefallene Sohn | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Zalmarath der Koloss | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vastweld, der kolossale Wächter | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Auferstandene Arbaleste | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Auferstandene Arbaleste | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
Balbala, die Verräterin | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, die vergessene Gefangene | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, die vergessene Gefangene | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Geist von Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Geist von Pirasha | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Dämon | 1HSword_onhit_audio, very_slow_movement |
Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
Huschender Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Huschender Golem | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Huschender Golem | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Huschender Stein | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
Faridun-Seuchenbringer | allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun-Speerkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Schwere Faridun-Infanterie | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Faridun-Neophyt | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Nachwuchs | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun-Schwertkämpfer | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Speerkämpfer | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Schwere Faridun-Infanterie | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Speerkämpferin | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Klingentänzerin | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Windschlitzerin | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Infanterie | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Nachwuchs | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Gepanzerter Rhex | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
Faridun-Schwertkämpfer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Faridun-Speerkämpfer | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Schwere Faridun-Infanterie | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Speerkämpferin | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Faridun-Klingentänzerin | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Windschlitzerin | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Speerwerferin | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Faridun-Infanterie | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Faridun-Neophyt | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Nachwuchs | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Faridun-Schlächter | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Sekhema Asala | human, humanoid, medium_movement, red_blood |
Jado | human, humanoid, medium_movement, red_blood |
Huschender Chymus | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Huschender Chymus | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Abgründiger Fisch | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Uhtred, Habgieriger Verräter | Zauberer, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
Freigelegter Skelettschwertkrieger | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Freigelegter Skelettkrieger | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Freigelegter Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Freigelegter Zombie | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Freigelegter Eisträger | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Freigelegter Wütender | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Freigelegter Berserker | Zauberer, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Freigelegter Kriecher | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Freigelegter Runenzauberer | Zauberer, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
Freigelegter Soldat | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Freigelegter Schurke | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
Arbalest der Schwarzen Sense | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Ritter der Sonne | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour |
Runenritter | Zauberer, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour |
Priester des Kelches | 1HSword_onhit_audio, bone_armour, bones, Zauberer, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
Druide des Gebrochenen Zirkels | bone_armour, Zauberer, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
Druiden-Gefährte | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
Söldner der Schwarzen Sense | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour |
Ostiarier des Ordens | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
Olroth, Ursprung des Falls | 1HSword_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
Olroth, Ursprung des Falls | 1HSword_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour |
Die Triskelion-Flamme | Zauberer, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
Schleichendes Feuer | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Explosives Gewächs | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Explosiver Stein | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Explosiver Stein | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Explosiver Stein | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Explosiver Stein | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Dämon | Zauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Lebendiger Kristall | construct, immobile |
Totem | Zauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Skelettartiger Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Skelettartiger Spriggan | allows_inc_aoe, Zauberer, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
Treant | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Schwarzer Läufer | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Schwarzer Läufer | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Schwarzer Läufer | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Aschfahle Arachnide | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Schwarzer Läufer | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Gewölbe Lauerer | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Gewölbe Lauerer | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Gewölbe Lauerer | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Säbelspinne | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Mattierter Käfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Mattierter Käfer | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Zierskarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Zierskarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
Mattierter Skarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Goldener Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
Goldener Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
Der neunte Schatz von Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
Zierkäfer | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Der Regenfest-Käfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
Wüstenriese | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Vergessener Riese | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Karrenrad | construct, immobile, large_model |
Karrenrad | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
Rottender Riese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Rottender Riese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Sumpfriese | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Sandverkrusteter Toter | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Sandverkrusteter Toter | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Sandverkrusteter Toter | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Schlangenclan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
Schlangenclan | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Steinmauer | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
Klapperkäfig, der Erdreißer | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Volkhar, der Glutgeborene | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Magmanore, der Geschmolzene | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Sulphirox, der Voltaxische | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Erdbebengolem | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Ekbab, das uralte Ross | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Der Knochenkoloss | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Der Knochenkoloss | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Hyänen-Dämon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Hyänen-Dämon | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Sonnenclan-Plünderer | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Sonnenclan-Plünderer | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Erdbrecher | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, der Hyänenfürst | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, der Hyänenfürst | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Schwefelkrabbe | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Giftkrabbe | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Giftkrabbe | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Giftkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Ascherückenkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Ascherückenkrabbe | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Magier | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Weihrauchmagier | 2HSharpMetal_onhit_audio, very_slow_movement |
Weihrauchmagier | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
Würgegeier | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
Jamanra, der Auferstandene König | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Ishtaroth, der Immerwährende | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Abscheuliches Idol | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
Klippenspringer | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Klippenspringer | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Schreckensdiener | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Schreckensdiener | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Ausgetrockneter Lich | allows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Ausgetrockneter Lich | allows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Ausgetrockneter Lich-Beschwörer | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Verunstalteter Akolyth | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Verunstalteter Akolyth | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Geflügelter Unhold | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Felsenameise | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Felsenameise | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Felsenameise | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Verlorener Eiferer | Zauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Verlorener Eiferer | Zauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Verlorener Eiferer | allows_inc_aoe, Zauberer, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Verlorener Wüstling | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Goldene Kobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Ardura Hauswache | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Terrakottasoldat | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Terrakottasoldat | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Terrakottasoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Aas-Schnitter | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Verlorener Unterwerfer | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Versklavtes Osseodon | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Verlorener Nekromant | allows_additional_projectiles, Zauberer, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Schädelschleuderer | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Rippenklapperer | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Wirbelsäulenschnapper | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Schlangenschamane | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
Schlangenschamane | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
Kabala, Würgekönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, die Schlangenkönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, die Schlangenkönigin | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Bezaubernde Schlange | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Goldene Kobra | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Knochenmauer | bones, construct, Stab_onhit_audio, very_slow_movement |
Iktab, der Todesfürst | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Fürst der Grube | Zauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Iktab, der Todesfürst | Unarmed_onhit_audio, very_slow_movement |
Iktab, der Todesfürst | immobile, Unarmed_onhit_audio |
Auferstandene Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
Auferstandene Maraketh | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandene Maraketh | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement |
Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Auferstandene Maraketh | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Sandhaut-Skelett | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandhaut-Skelett | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandhaut-Krieger | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandhaut-Krieger | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandhaut-Krieger | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandhaut-Krieger | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Sandhaut-Magier | allows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
Raspelnder Plünderer | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Gruftkreischer | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
Dämonischer Magier | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Glattnasenfledermaus | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Sandgeist | allows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | Elementar, Feuer, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
Vril-Erscheinung | allows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Tor Gul, der Schänder | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, der Knochentyrann | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, der Knochentyrann | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Bösartiger Geier | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Bösartiger Geier | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
Untote Maraketh | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Untote Maraketh | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Verderbte Leiche | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
Seuchenschwarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Seuchenschwarm | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Seuchennymphe | allows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Seuchennymphe | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Seuchenernter | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Blutschluck | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Fleischbohr | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Seuchenernter | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Seuchenernter | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Orden des Zwielichts-Soldat | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Orden des Zwielichts-Soldat | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Orden des Zwielichts-Offizier | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Orden des Zwielichts-Soldat | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Orden des Zwielichts-Offizier | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Der Bestrafte | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Dünenkriecher | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
Geflügelter Schrecken | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
Geflügelter Schrecken | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
Terrakotta-Fanatiker | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Gottesanbeterinratte | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
Rudja, die Schreckensingenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, die Hölleningenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, die Hölleningenieurin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Zarokh, Meister der Zeit | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
Sumpfgolem | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
Moorholz-Sklave | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Moorholz-Bauer | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Moorholz-Bauer | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Moorholz-Bauer | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Holzunhold | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Holzunhold | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Wurzelholz | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grimmpeitscher, Böser Stachel | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grimmpeitscher, Böser Stachel | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Orok-Pirscher | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Orok-Jäger | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Orok-Fleischstecher | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Orok-Kehlenschlitzer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Orok-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Ranbu, der bleiche Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Garkam, Ranbus Zerfleischer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
Azak-Pirscher | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Azak-Speerwerfer | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Azak-Fleischstecher | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Azak-Kampfhundmeister | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Azak-Kehlkopfschlitzer | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Azak-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Azak-Schamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Narag, der Verfluchende | allows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
Azak-Wüstling | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Azak-Grünschnabel | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
Azak-Fackelbewahrer | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
Azak-Zermalmer | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Knochenwand | bones, construct, not_dex, not_int, very_slow_movement |
Wildes Bildnis | construct, very_slow_movement |
Blutdieb-Wespe | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Blutdieb-Wespe | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Blutdieb-Königin | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
Seestamm-Fallensteller | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Seestamm-Dorfbewohner | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Seestamm-Zauberer | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Seestamm-Springer | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
Seestamm-Dolchträger | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
Seestamm-Beutelträger | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Seestamm-Harpunier | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
Seestamm-Speerfischer | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Seestamm-Vogel | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Bleicher Narbenpirscher | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Geschmückte Monstrosität | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Buckliger Knüppelschläger | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
Flachkopf-Knüppelschläger | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Pyropilz-Kultivator | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
Bannschössling | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
Ameisenlöwenanstürmer | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Zerfleischender Mischling | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
Zerfleischender Mischling | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Zerfleischender Mischling | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Vaal-Skelettkrieger | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
Vaal-Skelettknappe | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Vaal-Skelettkpriester | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
Vaal-Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Vaal-Skelettkrieger | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
Vaal-Skelettknappe | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Vaal-Skelettkpriester | allows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
Vaal-Skelettbogenschütze | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Verunglückter Entdecker | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Quadrilla | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Mächtige Silberfaust | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, der Kopfzerbrecher | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Der abscheuliche Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Der frostgeborene Unhold | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Der frostgeborene Unhold | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Nesselameise | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Gefrorene Mandibeln | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
Verflochtener Riese | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Schlangenrachen-Schlenkerer | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Eingeweide-Schlangenschlenkerer | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Leichennest | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Gleitspeier | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Eingeschnürter Schlenkerer | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Eingeschnürter Spucker | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Skorpionaffe | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Skorpionaffe | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Düsterhauer Eber | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Düsterhauer Eber | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Dämon | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Wespe | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Uralte Geist-Schildkröte | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
Uralter Jaderiese | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
Uralter Jadezauberer | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Uraltes Kriegshorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Schädelschleuderer | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Rippenklapperer | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Wirbelsäulenschnapper | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Befallenes Totem | construct, ghost_armour, immobile, is_unarmed, non_attacking |
Pirschende Chimerale | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Flussdrache | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Chamäleondrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Flussdrache | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Peitschenzungen-Quaker | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
Schwarzkiefer, das Überbleibsel | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, der Unbarmherzige | 2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Sturmkeil, der Wächter | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Ignagduk, die Moorhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, das Verdorrte Alte Weib | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, das Verdorrte Alte Weib | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Ignatia, Schwester der Flamme | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Heldra des Schwarzen Scheiterhaufens | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Steinwächter | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Goldgeschmolzener Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Goldgeschmolzener Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Rostiger Rekonstrukteur | 2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Rostiger Rekonstrukteur | 2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Rekonstrukteur | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Zauberer, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
Blitzklingenkonstrukt | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Rostiger Dyna-Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Rostiger Dyna-Golem | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Blitzklingenkonstrukt | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Krabbelnder Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Affenkonstrukt | Zauberer, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
Affenkopf-Konstrukt | Zauberer, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
Verrottete Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Verrottete Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Pirschender Schatten | allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
Pirschender Schatten | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
Untoter Vaal-Klingentänzer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Untote Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Untote Vaal-Wache | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Untoter Vaal-Klingentänzer | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Untote Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Untote Vaal-Wache | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Garstiger Weiser | 1HSword_onhit_audio, Zauberer, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Flachkopf-Jüngling | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Garstiger Schmied | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
Garstiger Schläger | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Schmutziger Werfer | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Flachkopf-Krieger | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Schmutziger Erstgeborener | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Viper Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lythara, der Eigensinnige Speer | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, der Sippenmörder | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, der Sippenmörder | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Viperdiener | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
Viperlegionär | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Viperlegionär | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Viperlegionär | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Viperlegionär | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Chaotischer Eiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Chaotischer Eiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Chaotischer Eiferer | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Eisiger Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Feuriger Eiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Feuriger Eiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Angetriebener Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Angetriebener Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Bannertragender Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Bannertragender Eiferer | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Chaotischer Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Feuriger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Feuriger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Angetriebener Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Angetriebener Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Chaotischer Eiferer | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Feuriger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Feuriger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Angetriebener Eiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Angetriebener Eiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Vaal-Hautschürfer | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal-Wache | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal-Wache | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal-Wache | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vaal-Wache | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Vaal-Aufseher | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Vaal-Aufseher | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Vaal-Goliath | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal-Goliath | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vaal-Goliath | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Chirurgischer Experimentator | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal-Gestaltwandler | 1HSword_onhit_audio, cannot_be_monolith, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Vaal-Gestaltwandler | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Blutpriesterin | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
Blutpriester | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Explosiver Kern | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
Vaal-Vollstrecker | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Vaal-Zeitforscher | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
Untoter Vaal-Vollstrecker | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
Vaal-Forscher | allows_additional_projectiles, allows_inc_aoe, Zauberer, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Treuer Jaguar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Jaguar-Schutzgeist | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Schlangen-Schutzgeist | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
Urzeitlicher Schutzgeist | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
Schlange | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Der Verhüllte | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vaal-Einbalsamierter Axtkämpfer | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Vaal-Einbalsamierter Speerkämpfer | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Vaal-Einbalsamierter Meuchelmörder | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Vaal-Einbalsamierter Bogenschütze | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
Vaal-Einbalsamierter Träger | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Vaal-Einbalsamierter Träger | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Goldgeschmolzener Schlenkerer | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Goldgeschmolzener Schlenkerer | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Goldgeschmolzener Schlenkerer | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Goldgeschmolzener Schlenkerer | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Ertrunkener Entdecker | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ertrunkener Entdecker | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ertrunkener Entdecker | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ertrunkener Entdecker | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ertrunkener Schemen | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
Ertrunkener Träger | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Ertrunkener Träger | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Goldgeschmolzener Schmied | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
Ertrunkener Kriecher | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Ertrunkener Kriecher | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Blutelementar | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Blutritual-Wache | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Blutritual-Wache | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Blutritual-Wache | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Blutritual-Wache | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Blutritual-Wache | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Blutritual-Wache | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Blutritual-Wache | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Blutritual-Wache | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Blutritual-Wache | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Priester der Sonne | allows_additional_projectiles, Zauberer, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Blutritual-Priester | 1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Blutritual-Priester | 1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Ketzuli, Hohepriester der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Seher der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Seher der Sonne | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Zyklonisches Konstrukt | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Zyklonisches Armkonstrukt | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Wilde Fledermaus | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
Flammenwächter | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Vaal-Axtkämpfer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Vaal-Axtkämpfer | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Zelina, Blutpriesterin | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
Zolin, Blutpriester | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Ytzara, Blutorakel | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Maztli, Fleischformer | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Alte Hexe | Zauberer, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Die Königin des Unflats | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, die Verabscheuungswürdige | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Fluch der Alten Hexe | very_slow_movement |
Fluch der Königin des Unflats | very_slow_movement |
Unreiner Schlamm | very_slow_movement |
Widerwärtiger Schlamm | very_slow_movement |
Verwesender Seelenfänger | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Quallenkorsar | Zauberer, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
Verwesender Kanonier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Verwesender Grenadier | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Verwesender Zerstörer | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
Kapitän Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Malgor, der nautische Herrscher | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Geisterhafte Kanone | construct, slow_movement |
Explosiver Kern | construct, Unarmed_onhit_audio, very_slow_movement |
Torrek der Untergegangenen Flotte | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Torrek der Untergegangenen Flotte | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Aufgetriebene Ankerwache | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Aufgetriebene Ankerwache | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Aufgespießter Meuterer | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
Algenüberwuchertes Skelett | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Algenüberwucherter Harpunier | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Algenüberwucherter Häscher | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Algenüberwucherter Scharfschütze | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Algenüberwuchertes Skelett | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Algenüberwuchertes Skelett | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Übernatürlicher Bogenschütze | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
Übernatürlicher Bogenschütze | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
Übernatürlicher Goliath | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Übernatürlicher Schläger | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Übernatürlicher Schildträger | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Verschmolzener Schwertkämpfer | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
Doryanis Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
Doryanis Elite | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
Arachno-Mine | 2HBluntMetal_onhit_audio, Zauberer, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
Stahlkoloss | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
Übernatürlicher Krieger | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Übernatürlicher Klingenschlitzer | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Goliath-Würger | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Humanoider Würger | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Aasmöwe | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Giftspeier-Möwe | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Abgenagtes Skelett | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Abgenagtes Skelett | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Rabenwürger | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Möwenwürger | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Doryani, Königlicher Thaumaturg | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryani, Königlicher Thaumaturg | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryanis Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Doryanis Triumph | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Doryanis Triumph | construct, mud_blood, not_dex, not_int, slow_movement |
Rage | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Tücke | animal_claw_weapon, Zauberer, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
Ekel | animal_claw_weapon, Beast_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
Bosheit | animal_claw_weapon, Zauberer, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Tobsucht | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Tumult | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
Omniphobia, Manifestierte Angst | 1HSword_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
Explosiver Kern | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
Klappernder Galgen | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ewiger Folterknecht | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
Stachelbewehrter Totenbeschwörer | allows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Forael, der Seelenbewahrer | allows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Gefressene Ratte | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
Gefressene Ratte | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Auferstandener Klapperer | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ewiger Gefangener | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Ewiger Gefangener | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Ewiger Gefangener | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Ewiger Gefangener | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Ewiger Gefangener | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Pirschendes Skelett | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Bleicher Flutbrecher | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Bleicher Salzspalter | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Bleicher Salzspalter | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Bleicher Wasserläufer | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Ewiger Wächter | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Gefallener Quartiermeister | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Bleicher Entführer | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Korallengekröntes Skelett | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Gefräßiger Kriecher | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
Gefräßiger Fischer | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
Schleimiger Pirscher | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Mektul, der Schmiedemeister | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, der Lebendige Brennofen | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, der Lebendige Brennofen | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Der Gefangene | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Das gefesselte Grauen | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Eisstachel | construct, immobile, Unarmed_onhit_audio |
Dämon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Schildkröten-Elefant | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Stachelkrabbler | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Steinrücken-Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Gefangener Steinrücken-Rhoa | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Großer Weißer Hai | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Der Sandläufer | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Stachelschädel-Goblin | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Wilder Goblin | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Stachelschädel-Goblin | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
Wilder Goblin | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Gebändigter Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Gebändigter Behemoth | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Mimbok, der Versklavte | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Goblin-Speerträger | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Goblin-Speerträger | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Goblin-Speerträger | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Goblin-Stelzenläufer | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
Goblin-Kriegstrommler | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Goblin-Kriegstrommler | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
Goblin-Stoßzahnträger | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Goblin-Stoßzahnträger | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
Goblinschamane | allows_additional_projectiles, allows_inc_aoe, Zauberer, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
Goblinschamane | Zauberer, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
Geschmolzener Kobold | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Zauberer, cleaving_weapon, demon, Feuer, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
Die blinde Bestie | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Der gefräßige Fangzahn | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Krutog, Herrscher der Kin | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Brughor, der Unersättliche | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Goblin-Schürfer | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
Goblin-Fackelträger | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Stachelrochen | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
Huschende Quallenkrabbe | beast, Zauberer, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
Huschende Quallenkrabbe | beast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
Leuchtqualle | beast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
Schauerliche Sirene | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Riesenschlund | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
Leuchtender Stachelfisch | beast, Beast_onhit_audio, Zauberer, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
Brackwasser-Magd | allows_additional_projectiles, beast, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Adelina, Wächterin der Perle | allows_additional_projectiles, beast, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Amphibischer Pirscher | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Wächtereidechse | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Wächtereidechse | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Ahnenkanalisierer | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Ahnenkanalisierer | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Urgeist | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Urgeist | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Ahnenbogenschützin | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Ahnenbogenschützin | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Karui-Bogenschütze | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Ahnenwächter | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Ahnenwächter | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Karui-Infanterie | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ahnenkrieger | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ahnenkrieger | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ahnen-Kopfsammler | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Ahnen-Kopfsammler | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Karui-Krieger | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Feuerspucker | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
Ngamahu-Verwüster | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Zerstörer der verbrannten Rinde | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Speerfischer | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Springflut | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Tasalio-Reusenfischer | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Donnervogel | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
Sturmwächter | allows_inc_aoe, Zauberer, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
Blitzbeschwörer | allows_inc_aoe, Zauberer, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
Diamora, Lied des Todes | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Syvora, Tochter der Tiefe | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Diamora, Lied des Todes | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
Ahnenmaske | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Ahnenhornträger | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ahnenhornträger | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Tawhani, der Ahnenwächter | construct, immobile, Unarmed_onhit_audio |
Dämon | construct, immobile, Unarmed_onhit_audio |
Dämon | construct, immobile, Unarmed_onhit_audio |
Dämon | construct, immobile, Unarmed_onhit_audio |
Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama, der Weiße | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Blutbefleckter Gebräuspeier | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Blutbefleckter Hakenmann | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Blutbefleckter Speerwerfer | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Blutbefleckter Axtmann | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Blutbefleckter Krieger | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Blutbefleckter Streitkolbenmann | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Blutbefleckte Pustel | construct, very_slow_movement |
Blutbefleckter Brandstifter | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Blutbefleckte Stoßzahnbestie | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Blutbefleckte Weisenfrau | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Harano, der Fleischschnitzer | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Gepanzerter Parasit | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
Kreth-Parasit | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
Moray-Clan | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
Befallener Manta | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
Befallener Oktopus | beast, Claw_onhit_audio, medium_movement, red_blood |
Befallene Schildkröte | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
Befallener Anglerfisch | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Blutbefleckter Seuchenträger | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Wächterschildkröte | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
Wächterschildkröte | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
Pilzbefallener Pirscher | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Boshafte Landstreicherin | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, der Stammesführer | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, der Gefallene | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Tavakai, der Verzehrte | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Manoki, der Auserwählte | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Manoki, der Fieberhafte | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Manoki, der Geschändete | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Kriegergeist | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
Wurzelläufer | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Sporenträger | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Pilzplünderer | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Kultiviertes Gehölz | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Kultiviertes Gehölz | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
Skelettartiger Spriggan | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
Kultivierter Hain | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Skelettartiger Spriggan | allows_inc_aoe, beast, Zauberer, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
Graf Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Graf Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Graf Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Graf Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Geonor, der verderbte Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Geonor, der verderbte Wolf | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Dämon | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Höfischer Werwolf | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Rankenpirscher | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Verrückte Wache | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Missionar Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Orden des Zwielichts-Eidgebundener | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
Torvian, Hand des Erlösers | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Brakkus, der Koloss | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Treuer Bogenschütze | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Treuer Bogenschütze | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Treuer Krieger | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Treuer Krieger | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Rechtschaffener Axtkämpfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Rechtschaffener Axtkämpfer | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Unsichtbarer | bone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
Urzeitliches Monster | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Vogelscheuchenbestie | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
Jamanra, die Abscheulichkeit | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Jamanra, die Abscheulichkeit | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Königlicher Diener | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Befallener Kadaver | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
Vergessener Pirscher | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Vergessener Kriecher | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
Vergessener Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
Vergessener Hirsch | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Vergessener Satyr | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Das giftige Ungeheuer | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Geräderte Alte | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Zicoatl, Wächter des Kerns | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, der lodernde Wächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, der Schwarze Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, der Schwarze Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, der ewige Prätor | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Eingefangene Seele | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Wölfischer Begleiter | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
Orden des Zwielichts-Priester | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Orden des Zwielichts-Priester | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Tektonischer Golem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Tektonischer Golem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Vulkangolem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Vulkangolem | allows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Klon | Beast_onhit_audio, construct, fast_movement |
Klon | Beast_onhit_audio, construct, fast_movement |
Klon | construct, Elemental_onhit_audio, fast_movement |
Klon | Beast_onhit_audio, construct, fast_movement |
Der fleischgewordene Zorn | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, immobile |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, immobile |
Tollwütiger Hund | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
Vargir, der wilde Köter | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Tollwütiger Hund | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Söldner | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
Skelettkrieger | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skelettschnitter | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skelettschläger | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Skelett-Scharfschütze | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
Skelett-Frostmagier | bone_armour, bones, Zauberer, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skelett-Sturmmagier | bone_armour, bones, Zauberer, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skelett-Brandstifter | bone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Skelettkleriker | bone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Erweckter Zombie | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Opferdorn | bones, construct, immobile, Unarmed_onhit_audio |
Explosiver Eber | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Explosiver Eber | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Faridun-Kriecher | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Faridun-Kriecher | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Vergessener Bergmann | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Vergessener Bergmann | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Vergessener Bergmann | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Vergessener Bergmann | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Vergessener Bergmann | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Lichtmess, Lebendiger Ritus | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Lichtmess, Lebendiger Ritus | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Schmelzwachs, Spott des Glaubens | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Schmelzwachs, Spott des Glaubens | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, die Schreckensgemahlin | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, die Schreckensgemahlin | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Knochenmauer | bones, construct, Stab_onhit_audio, very_slow_movement |
Asinia, Gemahlin des Prätors | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Wandelnder Goliath | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Ewiger Ritter | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Sensenritter | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Sensenritter | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Knochenkriecher | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Schmelzschneid | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Goliath | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
L'im, der Pfähler | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Faridun-Spießer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Faridun-Spießer | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Ahnenkrieger-Geist | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Rhoagefährte | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Urnenläufer | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Auferstandene Geschichtenhüterin | allows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Hässliche Riesenkröte | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
Verrottende Wache | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Der verfaulte Druide | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Das Pilzungeheuer | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Das Pilzungeheuer | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Der verfaulte Druide | 2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Dämon | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
Der Dornengeist | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Wurzelgriff, der hasserfüllte Wald | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Der Dornengeist | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Wurzelgriff, der hasserfüllte Wald | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Der Dornengeist | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Bösartige Ranke | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Bösartige Ranke | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Bösartige Ranke | 2HBluntWood_onhit_audio, construct, immobile |
Explosive Pflanze | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Explosive Pflanze | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Areagne, Vergessene Hexe | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Flammenschädel | Claw_onhit_audio, Feuer, flying, medium_movement, skeleton, undead |
Befallenes Totem | construct, immobile |
Der König in den Nebeln | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
Der König in den Nebeln | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
Mystischer Fetisch | construct, immobile, large_model, not_dex, not_str |
Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Der König in den Nebeln | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Explosive Kröte | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Starrköpfiger Steinbeißer | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
Schildeidechse | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Zerberusfledermaus | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Zerberusfledermaus | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Steinpanzer-Gorilla | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Steinpanzer-Gorilla | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Gehäubter Behemoth | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
Bahlak der Himmelsseher | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Bahlak der Himmelsseher | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, die Gefrorene Klaue | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Thraeven, Flügel des Winters | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, die Gefrorene Klaue | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Albinorhoa | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement |
Klon | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
Benedictus, Erster Herold von Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
Aurelian, der Erhabene Richter | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
Rafiq der gefrorenen Quelle | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Hadi des feurigen Flusses | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Sigbert des besudelten Schwurs | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Godwin des zersplitterten Credos | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Der Prüfungsmeister | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ashar, die Sandmutter | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, die Dünenwanderin | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, die Dünenwanderin | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Dämon | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
Höllenhund | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Es, das hasst | allows_additional_projectiles, Zauberer, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
Es, das peitscht | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Es, das jagt | Zauberer, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
Es, das zerfetzt | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Es, das bewacht | allows_additional_projectiles, Zauberer, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
Es, das krallt | animal_claw_weapon, beyond_demon, bone_armour, Zauberer, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Omniphobia, Manifestierte Angst | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Kosis, die Offenbarung | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
Rage | Claw_onhit_audio, demon, fast_movement |
Tücke | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
Ekel | Claw_onhit_audio, demon, very_slow_movement |
Bosheit | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Tobsucht | demon, medium_movement, Unarmed_onhit_audio |
Tumult | Claw_onhit_audio, demon, medium_movement |
Manifestierter Dämon | affliction_daemon, construct, immobile, Stab_onhit_audio |
Manifestierter Dämon | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
Manifestierter Dämon | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
Manifestierter Dämon | affliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Manifestierter Dämon | affliction_daemon, Zauberer, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Manifestierter Dämon | affliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifestierter Dämon | affliction_daemon, Zauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Manifestierter Dämon | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | Zauberer, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Dämon | Zauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Wachsende explosive Todeszone | bone_armour, Zauberer, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Linke Waffe | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Rechte Waffe | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Dämon | Zauberer, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Dämon | Zauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Zauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Unsichtbarer | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Explosiver Kern | Zauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Dämon | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Wiedergänger | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Omnitekt | Constant_onhit_audio, construct, immobile, not_dex |
Geschützturm | construct, immobile, mud_blood, Unarmed_onhit_audio |
Es, das kontrolliert | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
Es, das verdächtigt | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Zauberer, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
Es, das greift | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Es, das kriecht | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
Es, das beobachtet | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Es, das beobachtet | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Es, das schleicht | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
Es, das pirscht | animal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
Xesht, Wir die Eins sind | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
Dämon | Zauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Dämon | Zauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Dämon | Zauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Dämon | Zauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Dämon | Zauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Dämon | Zauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Es, das kriecht | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Der Richter der Asche | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Unsichtbarer | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Saurierdiener | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Mugin, Frostbringer | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Hunin, Sturmrufer | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant-Funguszombie | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Treant-Klonbestie | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
Treant-Hakenschrecken | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Treant-Hakenschrecken | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Treant-Pilzfresser | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Treant-Pilzfresser | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Treant-Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant-Spriggan | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant-Weiser | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant-Weiser | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant-Mystiker | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Treant-Mystiker | animal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Vergessener Hirsch | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Namenloser Bewohner | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Namenloser Bewohner | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Namenloser Schrecken | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Namenloser Schrecken | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Namenloser Kriecher | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Namenloser Kriecher | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Namenloses Ungeziefer | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Namenloses Ungeziefer | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Namenloser Wühler | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Namenloser Wühler | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Namenloser Riese | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Namenloser Riese | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Namenloser Kobold | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Schleichendes Feuer | bone_armour, Zauberer, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Explosiver Obstgarten | Zauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Kultisten-Bogenschützin | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Kultisten-Messertänzerin | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Kultistenhexe | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Kultistenkrieger | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Kultistenwüstling | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Schädelschleuderer | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Rippenklapperer | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Explosiver Skarabäus | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämonen-Kobold | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
Dämonen-Bestie | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Dämonen-Ghast | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
Dämonen-Harpyie | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Dämonen-Hirte | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
Der huschende Verstand | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Gefräßiger Homonkulus | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Gefräßiger Wüstling | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Gefräßiger Verschlinger | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Gefräßige Missgestalt | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Gefräßiger Blutformer | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Blutgeformter explosiver Kern | Zauberer, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
Gefräßiger Ausmergler | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
Der Fleischfresser | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Unsichtbarer | demon, immobile, red_blood, Unarmed_onhit_audio |
Bleicher Cherubim | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
Bleicher Diener | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Bleiche Tugend | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Bleicher Engel | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Bleicher Seraphim | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
Der bleiche Engel | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Chaoseiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Chaoseiferer | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Blutritual-Wächter | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Blutritual-Wächter | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Blutritual-Wächter | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Blutritual-Wächter | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Blutritual-Wächter | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Blutritual-Wächter | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Blutritual-Wächter | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Blutritual-Wächter | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Blutritual-Priester | 1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Zauberer, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Essenz des Horrors | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
Chaoswürger | construct, medium_movement, Unarmed_onhit_audio |
Auferstandener Klapperer | bones, Zauberer, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Auferstandener Klapperer | bones, Zauberer, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Auferstandener Klapperer | bones, Zauberer, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Knochenmauer | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
Dämon | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Essenz-Zeitportal | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
Wütender Feuerschädel | Feuer, flying, slow_movement, Unarmed_onhit_audio, undead |
Wütender Sturmschädel | flying, slow_movement, Unarmed_onhit_audio, undead |
Blut-Eiferer | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Eisiger Eiferer | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Blut-Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Eisiger Eiferer | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Blut-Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Eisiger Eiferer | allows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Ritual-Irrlicht | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Taua, der Rücksichtslose | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Raok, der Blutdürstige | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Bronnach, die Menschenjägerin | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Adrienne, die Bösartige Rose | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vasa, von der Todes-Akhara | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ciara, die Fluchweberin | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Nyassa, die Flammende Hand | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
Hesperia, der Arkane Sturm | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ulfred, der Befallene | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Drusian, der Artillerist | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Sondar, der Sturmbändiger | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Doran, der Geschickte | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
Geisterbasis | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist der Eule | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist der Schlange | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Primaten | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Bären | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Ebers | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Ochsen | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Wolfes | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Hirsches | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist der Katze | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Kaninchens | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist des Fuchses | ghost, medium_movement, Unarmed_onhit_audio, undead |
Geist der Eule | medium_movement, Unarmed_onhit_audio |
Geist der Katze | ghost, medium_movement, Snap_onhit_audio, undead |
Geist des Primaten-Stammesführers | beast, medium_movement, Unarmed_onhit_audio |
Primatengeist | ghost, medium_movement, Unarmed_onhit_audio, undead |
Hirschgeist | beast, Beast_onhit_audio, medium_movement |
Akoya | human, humanoid, medium_movement, red_blood |
Explosiver Geist des Ebers | beast, karui, medium_movement, Unarmed_onhit_audio |
Geist des Ochsen | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
Riesige Wespe | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Wespennymphe | allows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Wespennymphe | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Schwärmende Wespe | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Klauenknirsch | beast, crustacean_beast, medium_movement, not_dex, not_int |
Gefesselte Monstrosität | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Blutbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Blutbilge | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Gefesselte Sense | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Gefesselte Schlange | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
Gefesselte Spinne | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
Gefesselter Greifer | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
Gefesselter Drescher | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Gefesselter Windender | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Gefesselter Haken | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Gefesselter Haken | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
Geist der Katze | beast, ghost, medium_movement, Snap_onhit_audio, undead |
Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
Beseelte Waffe | construct, fast_movement |
Artillerietruppe | ranged, Unarmed_onhit_audio, very_slow_movement |
Gefräßiger Schwarm | beast, slow_movement, Unarmed_onhit_audio |
Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Dornenwühler | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Varloch, der Aschfahle Fürst | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Siora, Klinge der Nebel | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Thariel, das Dunkelgespenst | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Gefesselter Geist | Zauberer, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Schleichendes Feuer | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Lady Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Avelyne, die Verwelkte Rose | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Knochenmauer | bones, construct, Stab_onhit_audio, very_slow_movement |
Oswin, der Schreckenswächter | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Veynar, der Frostfluch | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Lebendiger Blitz | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
Vornas, die Höllenflamme | beast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int |
Morvak, der Höllische | beast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int |
Anundr, der Sandwurm | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
Anundr, der Sandwurm | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
Akthi, der Letzte Stich | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Azmadi, der Faridunprinz | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Zahmir, der Klingenherrscher | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
Azmadi, der Faridunprinz | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Elzarah, die Kobrafürstin | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Serath, die Schuppenbesetzte | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Sandarm | is_daemon, sand_blood, very_slow_movement |
Schwarzblütiger Rüsselsauger | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Schwarzblütiger Rüsselsauger | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Gefäß von Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
Schwarzblütiger Kretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Schwarzblütiger Kretin | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Schwarzblütiges Überbleibsel | very_slow_movement |
Schwarzblütige Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Schwarzblütige Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Schwarzblütige Elite | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Schwarzblütige Blasenbeule | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Schwarzblütige Blasenbeule | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Schwarzblütiger Teerhaufen | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Schwarzblütiger Teerhaufen | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Lichtlose Abscheulichkeit | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lichtlose Abscheulichkeit | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Lichtloser Racheflügel | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Lichtloser Racheflügel | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Lichtlose Muräne | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Lichtlose Muräne | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
Lichtlose Schlange | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Rechtschaffener Wächter | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
Rechtschaffener Säulenbrecher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Rechtschaffener Säulenbrecher | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Rechtschaffener Ausgräber | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Rechtschaffener Läufer | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Rechtschaffener Schockwächter | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Igrulog, die Inkubatorkönigin | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
Schädelschleuderer | bones, construct, slow_movement |
Rippenklapperer | bones, construct, skeleton, undead, very_slow_movement |
Wirbelsäulenschnapper | bones, construct, medium_movement, skeleton, undead |
Verdrängter Wüstling | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
Garstiges Auge | abyssal, demon, medium_movement |
Lichtloser Pirscher | abyssal, demon, medium_movement |
Abgründiger Wanderer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Wanderer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Wanderer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Würger | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Würger | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Würger | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Fleischlarve | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Fleischlarve | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Gigantische Larve | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Gigantische Larve | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Gigantische Larve | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Unsichtbarer | construct, slow_movement |
Pilz der Grube | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Pilz der Grube | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Läufer der Grube | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Läufer der Grube | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Läufer der Grube | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Abgründiger Schlenkerer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Schlenkerer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Abgründiger Schlenkerer | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Läufer der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Hirte der Grube | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
Primordium der Grube | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primordium der Grube | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primordium der Grube | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hund der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hund der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hund der Grube | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Hund der Grube | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Hund der Grube | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Explosiver Stein | slow_movement, Unarmed_onhit_audio |
Explosiver Stein | slow_movement, Unarmed_onhit_audio |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Schwarzblut-Rune | Unarmed_onhit_audio, very_slow_movement |
Lichtlosen-Rune | Unarmed_onhit_audio, very_slow_movement |
Grubenrune | Unarmed_onhit_audio, very_slow_movement |
Dämon | very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Abgründige Erscheinung | Unarmed_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Licherscheinung | slow_movement, Unarmed_onhit_audio |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Dämon | very_slow_movement |
Knochenmauer | construct, Stab_onhit_audio, very_slow_movement |
Dämon | Unarmed_onhit_audio, very_slow_movement |
Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vandroth, Schwarzblütiger Sklaventreiber | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
Tasgul, Verschlinger des Lichts | demon, humanoid, not_dex, slow_movement |
Tawhoas Eber | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Tawhoas Tuatara | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
Tawhoa-Mystiker | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
Steinsoldat | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Skelettkobra | beast, medium_movement, reptile_beast, skeleton, undead |
Vogt des Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Chest Tags /6
Name | Tags |
---|---|
Schmiedtresor | martial_strongbox |
Arkaner Tresor | caster_strongbox |
Rüstungsschmiedtresor | armourer_strongbox |
Goldschmiedtresor | jeweller_strongbox |
Tresor des Forschers | currency_strongbox |
Kartographentresor | waystone_strongbox |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
Gegenstand | Tags | drop_level |
---|
Monster Is Tags /19
id | tags |
---|---|
IsSynthesisedMonster | synthesised_monster |
IsCorruptedVaal | corrupted_vaal |
HeistGuard | heist_guard |
IsShaperMonster | shaper_monster |
IsElderMonster | elder_monster |
IsCrusaderMonster | crusader_monster |
IsEyrieMonster | eyrie_monster |
IsBasiliskMonster | basilisk_monster |
IsAdjudicatorMonster | adjudicator_monster |
IsAbyssMonster | abyssal |
IsInfluenceMonster | influence_monster |
IsBlightBoss | blight_boss |
IsBreachCommander | breach_commander |
IsBreachMonsterCold | breach_monster_cold |
IsBreachMonsterFire | breach_monster_fire |
IsBreachMonsterLightning | breach_monster_lightning |
IsBreachMonsterPhysical | breach_monster_physical |
IsBreachMonsterChaos | breach_monster_chaos |
IsAfflictionDaemon | affliction_daemon |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.