Monster Tags /1887
NameTags
[ANY MONSTER]construct, fast_movement
Ungezähmter Primatanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Ungezähmter Primatanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Ungezähmter Primatanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
Alpha-Primatbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
Testlinganimal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity
Stachelschweingoliathallows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Stachelschweingoliathallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Stachelschweingoliathallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mörserkanoneconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Dornenwühlerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spitzenwühlerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spitzenwühlerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider
Dornenrhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Flammenschädelbone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
DämonUnarmed_onhit_audio, very_slow_movement
Doppelgänger1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
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Haderlumpelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Klon1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Klon1HSword_onhit_audio, construct, fast_movement
Illusion1HSword_onhit_audio, construct, immobile, red_blood
Klon1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Klon1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Klon1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Klon1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, bone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
Unsichtbarerconstruct, Elemental_onhit_audio, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Explosiver Kernconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Explosiver Kernconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
DämonZauberer, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DämonZauberer, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Palmendiebbeast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Schattenpriesterghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Illusionsretter1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Explosiver Kernconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Die Glockenkrähebeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Die Glockenkrähebeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Die Schwarze Krähebeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Die Schwarze Krähebeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Frostgespenstallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Frostgespenstallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Frostgespenstallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Blitzgespenstallows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Blitzgespenstallows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Der Henker2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement
Inkarnation des Todes2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Der Henker2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Inkarnation des Todes2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Eiserner Thaumaturgallows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Eiserne Wacheallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Eiserner Speerkämpferallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Eisernern Heckenschützeallows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Unsichtbarerconstruct, Elemental_onhit_audio, very_slow_movement
Eiserner VollstreckerClaw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Der Verschlingerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Der Verschlingerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, die sich bewegende Erdebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, die sich bewegende Erdebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, die sich bewegende Erdebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Der Verschlingerbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
Der Verschlingerbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
DämonBeast_onhit_audio, very_slow_movement
Pilzbewachsener Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pilzbewachsener Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pilzüberträgerallows_inc_aoe, Zauberer, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Schlammsimulacrumconstruct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Schlammsimulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Schlammsimulacrumcannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Schlammsimulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Lebender Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Lebender Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Lebender Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Der Aufgedunsene MüllerBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
Der Aufgedunsene MüllerBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney der HasserfüllteBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney der HasserfüllteBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney der HasserfüllteBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Lachlann, Ezomyten-Rebellhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, Ezomyten-Rebellhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann der endlosen Wehklage2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Lachlann der endlosen Wehklage2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal der Gequälte2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal der Gequälte2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Isabel, die trauernde Ehefrau2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead
Dämonconstruct, Unarmed_onhit_audio, very_slow_movement
Calum, Weinendes Kind2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Torcall, Schluchzendes Kind2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Stachelschweinkrabbeallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Stachelschweinkrabbeallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Giftige Krabbeallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Giftige Krabbenmatriarchinallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Giftige Krabbenmatriarchinallows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Federkielkrabbeallows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Federkielkrabbeallows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Wasserleichemelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Wasserleiche1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
WasserleicheUnarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Wasserleiche1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Schwerfälliger Totermelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Schwerfälliger Toter1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Abscheulicher Koboldallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Abscheulicher Koboldfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Abscheuliche Hexeallows_inc_aoe, Zauberer, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement
Beira des Verrotteten Rudels1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Beira des Verrotteten Rudels1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Wintergackern1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Wintergackern1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Gelida, die Frostzunge1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Isolde des Weißen Schleiers1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Flusshexeallows_inc_aoe, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement
Pilzbewachsener Klapperermonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Pilzbewachsener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Pilzbewachsener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Pilzbewachsener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Pilzbewachsener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Elender Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Elender Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Fleischlarvebeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Fleischlarvebeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Fleischlarveallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
Fleischlarveallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
Die Brutköniginallows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement
Fleischlarvebeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Fleischlarvebeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Rudel-Werwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Rudel-Werwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Gefräßiger Werwolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
Rudel-Werwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Gefräßiger Werwolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Hofwerwolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Herumstreifender Werwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Herumstreifender Werwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Herumstreifender Rankenwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Hungriger PirschjägerClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hungriger PirschjägerClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Der Rostkönig2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Der Rostkönig2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Rebellischer Rostfürst2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Rebellischer Rostfürst2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Höflingallows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Höflingallows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Blutträgerallows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blutkretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blutkretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blutsammlerallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Todesritter2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Todesritter2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Todesritter2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Todesritter2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Gargoyledämon1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
Schwächlicher Söldner1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldner1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldner1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldner1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldner2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher SöldnerArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldnerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldnerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldner1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldner2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldner1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher SöldnerArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldner1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldner1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Schwächlicher Söldner1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
Faulende Krähebeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Dornenrieseallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Ghulkommandantallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Ghulkommandantallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Xyclucian, die Chimärebeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, das Schlundungeheuerbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, das Schlundungeheuerbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Steinsäuleconstruct, immobile, mud_blood, Unarmed_onhit_audio
Uxmal der Bestienfürstbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Gressor-Kul, der Apexbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Geißel des Himmelsbeast, Beast_onhit_audio, flying, immobile, red_blood
Fleischwelpebeast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement
Chetza, die Gefiederte Plagebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Geißel des Himmelsbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, die Gefiederte Plagebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Pestlingbeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Schlüpflingbeast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
Schleichender Ghuldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Schleichender Ghuldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Schleichender Ghuldemon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio
Schleichender Ghuldemon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio
Rostiges Skelett1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyteallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Uralter Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Pilzartillerieallows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
Bestatterallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Totengräberallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Beladener Schurkeallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Träger der Bußeallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Schlunddämonamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Grubenkriecherdemon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Knochenpirscherallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Knochenpirscherallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Rankenwächterallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Hungriger Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Verrottender Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Verrottender Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Verrottender Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Pilzbewachsener Wolfbeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement
Auferstandener Klapperermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperermonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klappererallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klappererallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klappererallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener KlappererZauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener KlappererZauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener KlappererZauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Klappererallows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Klappererallows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Klappererallows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Klappererallows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Blütenschlangeallows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Blütenschlangeallows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Auferstandener Feldarbeiter1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Auferstandener Feldarbeiter2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Brennender Totermelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Brennender Toter1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Brennender Toter2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable
Dornenaffebeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Dog TraderArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
Azarian, der verstoßene Sohn1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, der gefallene Sohn1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, der gefallene Sohn1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Zalmarath der Koloss1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Vastweld, der kolossale Wächter1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Auferstandene Arbalesteallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandene Arbalesteallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
[DNT-UNUSED] Larkfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
Balbala, die Verräterin1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, die vergessene Gefangene1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, die vergessene Gefangene1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Geist von Balbala1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Geist von Pirasha1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Dämon1HSword_onhit_audio, very_slow_movement
Huschender Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Huschender Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio
Huschender Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Huschender Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Huschender Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Huschender Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Huschender Steinallows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode
Faridun-Seuchenbringerallows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Faridun-Schwertkämpfer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun-Speerkämpfer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Schwere Faridun-Infanterie1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood
Faridun-Klingentänzerin1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Speerwerferinallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Faridun-Infanteriehuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Faridun-Neophyt1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Nachwuchs1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Speerkämpferfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Schwere Faridun-Infanteriefast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Speerkämpferinfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Klingentänzerin1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-WindschlitzerinClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Speerwerferinallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Faridun-Infanteriehuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-NeophytClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Schwertkämpfer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun-Schwertkämpfer1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun-Speerkämpferfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Speerkämpfercannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Schwere Faridun-Infanteriefast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Schwere Faridun-Infanteriecannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Speerkämpferinfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Speerkämpferincannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Klingentänzerin1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Klingentänzerin1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-WindschlitzerinClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Windschlitzerincannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Speerwerferinallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Faridun-Infanteriehuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Infanteriecannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-NeophytClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Nachwuchs2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Gepanzerter Rhexallows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
Faridun-Schwertkämpfer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun-Speerkämpferfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Schwere Faridun-Infanteriefast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Speerkämpferinfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Klingentänzerin1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-WindschlitzerinClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Speerwerferinallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Faridun-Infanteriehuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Faridun-NeophytClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Nachwuchs2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Schlächter1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Sekhema Asala1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
Sekhema Asalahuman, humanoid, medium_movement, red_blood
Jadohuman, humanoid, medium_movement, red_blood
Huschender Chymusallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Huschender Chymusallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Abgründiger Fischallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Uhtred, Habgieriger VerräterZauberer, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour
Freigelegter Skelettschwertkrieger1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable
Freigelegter Skelettkrieger1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable
Freigelegter Skelettbogenschützeallows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Freigelegter Zombieflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Freigelegter Eisträgerflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Freigelegter Wütendercold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster
Freigelegter BerserkerZauberer, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Freigelegter Kriecherflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Freigelegter RunenzaubererZauberer, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
Freigelegter Soldat2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
Freigelegter Schurkefast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
Arbalest der Schwarzen Senseallows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster
Ritter der Sonne2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster
RunenritterZauberer, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster
Priester des Kelches1HSword_onhit_audio, bone_armour, bones, Zauberer, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster
Druide des Gebrochenen Zirkelsbone_armour, Zauberer, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster
Druiden-Gefährteanimal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead
Söldner der Schwarzen Sense1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster
Ostiarier des Ordens1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster
Olroth, Ursprung des Falls1HSword_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour
Olroth, Ursprung des Falls1HSword_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss
Die Triskelion-FlammeZauberer, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Expedition Apparition Orbconstruct, fast_movement, ghost_armour, is_unarmed, non_attacking
Dannig1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Gwennen1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Rog2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
Tujen2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood
Schleichendes Feuerbone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
Tornadoconstruct, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Explosives GewächsZauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Explosiver SteinZauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Explosiver SteinZauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Explosiver SteinZauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Explosiver SteinZauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DämonZauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Dämonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Lebendiger Kristallconstruct, immobile
TotemZauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
Skelettartiger Spriggananimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Skelettartiger Sprigganallows_inc_aoe, Zauberer, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement
Treantanimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Schwarzer Läuferallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Schwarzer Läuferallows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Schwarzer Läuferallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Aschfahle Arachnideallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Schwarzer Läuferallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Gewölbe Lauererallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Gewölbe Lauererallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Gewölbe Lauererallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
Säbelspinnebeast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
Zierkäferallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Zierkäferallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Mattierter Käferallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Mattierter Käferallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Zierskarabäus2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Zierskarabäus2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster
Mattierter Skarabäus2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Goldener Käfer2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement
Goldener Käfer2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement
Der neunte Schatz von Keth2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement
Zierkäferallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Der Regenfest-Käfer2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement
Wüstenrieseallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Vergessener Rieseallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Karrenradconstruct, immobile, large_model
Karrenrad2HBluntMetal_onhit_audio, construct, immobile, large_model
Rottender Rieseallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Rottender Rieseallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Sumpfrieseallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
Sandverkrusteter Toterhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Sandverkrusteter Toterhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Sandverkrusteter Toterhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Schlangenclanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast
Schlangenclanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster
Erdbebengolemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Erdbebengolemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Erdbebengolemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Erdbebengolemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Steinmauerconstruct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement
Klapperkäfig, der Erdreißerconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Volkhar, der Glutgeboreneconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Magmanore, der Geschmolzeneconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Sulphirox, der Voltaxischeconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Erdbebengolemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Ekbab, das uralte Rossbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Der Knochenkolossbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Der Knochenkolossbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Hyänen-Dämonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyänen-Dämonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Sonnenclan-Plündererallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Sonnenclan-Plündererallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Erdbrecher2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, der Hyänenfürst2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, der Hyänenfürst2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Giftkrabbeallows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Giftkrabbeallows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Giftkrabbeallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Giftkrabbeallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Giftkrabbeallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Ascherückenkrabbeallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Ascherückenkrabbeallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Auferstandener Magierallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Magierallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Magierallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Weihrauchmagier2HSharpMetal_onhit_audio, very_slow_movement
Weihrauchmagier2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement
Würgegeierallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
Jamanra, der Auferstandene König2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Ishtaroth, der Immerwährende2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Abscheuliches Idolconstruct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio
Klippenspringerbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Klippenspringerbeast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Schreckensdiener1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable
Schreckensdiener1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable
Ausgetrockneter Lichallows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Ausgetrockneter Lichallows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Ausgetrockneter Lichallows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Ausgetrockneter Lichallows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Ausgetrockneter Lichallows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Ausgetrockneter Lichallows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Ausgetrockneter Lichallows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Ausgetrockneter Lich-Beschwörerbones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Verunstalteter Akolythallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Verunstalteter Akolythallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
Geflügelter Unholdallows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
FelsenameiseBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
FelsenameiseBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
FelsenameiseBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
FelsenameiseBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
FelsenameiseBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
FelsenameiseBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Verlorener Eifererallows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Verlorener Eifererallows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Verlorener EifererZauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Verlorener EifererZauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Verlorener Eifererallows_inc_aoe, Zauberer, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Verlorener Wüstling2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Goldene Kobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Ardura Hauswache1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Emal1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Tanim1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Terrakottasoldat1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terrakottasoldat1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Terrakottasoldat1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terrakottasoldat1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terrakottasoldat1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Aas-Schnitter2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement
Verlorener Unterwerfer2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Versklavtes Osseodonbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Verlorener Nekromantallows_additional_projectiles, Zauberer, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Schädelschleudererallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Rippenklappererskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Wirbelsäulenschnappermedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Schlangenschamaneallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Schlangenschamaneallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
Kabala, Würgeköniginallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, die Schlangenköniginallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, die Schlangenköniginallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Bezaubernde Schlangeallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Goldene Kobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Knochenmauerbones, construct, Stab_onhit_audio, very_slow_movement
Iktab, der TodesfürstZauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Fürst der GrubeZauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Fürst der GrubeZauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Fürst der GrubeZauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Iktab, der TodesfürstUnarmed_onhit_audio, very_slow_movement
Iktab, der Todesfürstimmobile, Unarmed_onhit_audio
Auferstandene Maraketh1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandene Marakethcannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandene Maraketh1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandene Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandene Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandene Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandene Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
Sandhaut-Skelettmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandhaut-Skelettmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandhaut-Kriegermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandhaut-Kriegermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandhaut-Kriegermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandhaut-Kriegermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandhaut-Magierallows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandhaut-Magierallows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Sandhaut-Magierallows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Raspelnder Plündererallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Raspelnder Plündererallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
Raspelnder Plündererallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
Raspelnder Plündererallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
Gruftkreischerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Gruftkreischerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Gruftkreischerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster
Dämonischer Magier1HSword_onhit_audio, demon, medium_movement, not_dex, not_str
Glattnasenfledermausallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Glattnasenfledermausallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Glattnasenfledermausallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Glattnasenfledermausallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Sandgeistallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Sandgeistallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Sandgeistallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
[DNT] Water Djinnhumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
[DNT] Fire DjinnElementar, Feuer, humanoid, medium_movement, Unarmed_onhit_audio
[DNT] Sand Djinnearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
Vril-Erscheinungallows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Vril-Erscheinungallows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode
Vril-Erscheinungallows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Tor Gul, der Schänder2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, der Knochentyrann2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, der Knochentyrann2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Bösartiger Geierallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Bösartiger Geierallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Kinarha2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
Untote Marakethmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Untote Marakethcannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Verderbte Leiche2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Seuchenschwarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Seuchenschwarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Seuchennympheallows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Seuchennympheallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Seuchenernterbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Blutschluckbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Fleischbohrbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Seuchenernterbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Seuchenernterbeast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Orden des Zwielichts-Soldat2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Orden des Zwielichts-Soldat2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Orden des Zwielichts-Offizier2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Orden des Zwielichts-Offizier2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Orden des Zwielichts-Offizier1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Orden des Zwielichts-Soldat2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Orden des Zwielichts-Offizier2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Der Bestrafte2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead
Dünenkriecherallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dünenkriecherallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dünenkriecherallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
Geflügelter Schrecken2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood
Geflügelter Schrecken2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster
Terrakotta-Fanatiker2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement
Raven Harpy [DNT-UNUSED]avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Raven Harpy [DNT-UNUSED]avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Gottesanbeterinratteallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
Rudja, die Schreckensingenieurin1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, die Hölleningenieurin1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, die Hölleningenieurin1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Zarokh, Meister der Zeitconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Sumpfgolem2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement
Moorholz-Sklavehumanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Moorholz-Bauer 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Moorholz-Bauer 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Moorholz-Bauer humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Holzunholdallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Holzunholdallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Wurzelholzallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grimmpeitscher, Böser Stachelallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grimmpeitscher, Böser Stachelallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Orok-Pirscher2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Orok-Jägerallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok-Fleischstecherfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok-KehlenschlitzerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Orok-Schamaneallows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Ranbu, der bleiche Schamaneallows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Garkam, Ranbus Zerfleischer2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood
Azak-Pirscher2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Azak-Speerwerferallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak-Fleischstecherfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak-Kampfhundmeisterhuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak-KehlkopfschlitzerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Azak-Schamaneallows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Azak-Schamaneallows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Narag, der Verfluchendeallows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
Azak-Wüstlinghuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak-Grünschnabelallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Azak-Fackelbewahrerfast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Azak-Zermalmer2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Knochenwandbones, construct, not_dex, not_int, very_slow_movement
Wildes Bildnisconstruct, very_slow_movement
Blutdieb-Wespebeast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Blutdieb-Wespebeast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Blutdieb-Königinallows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Seestamm-Fallensteller1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Seestamm-Dorfbewohner1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Seestamm-Zaubererhumanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Seestamm-Springerhumanoid, not_int, red_blood, slow_movement, Stab_onhit_audio
Seestamm-Dolchträger1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement
Seestamm-Beutelträgerhumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Seestamm-Harpunierfast_movement, humanoid, not_int, red_blood, Stab_onhit_audio
Seestamm-Speerfischerhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Seestamm-Vogelfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Bleicher Narbenpirscher1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Geschmückte Monstrosität1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Buckliger Knüppelschlägerhumanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
Flachkopf-Knüppelschläger2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Pyropilz-Kultivator1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement
Bannschösslingallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Ameisenlöwenanstürmerbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Zerfleischender Mischlingbeast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
Zerfleischender Mischlingbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Zerfleischender Mischlingbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Vaal-Skelettkriegermelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal-Skelettknappe1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Vaal-Skelettkpriesterallows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal-Skelettbogenschützeallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Vaal-Skelettkriegermelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal-Skelettknappe1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Vaal-Skelettkpriesterallows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
Vaal-Skelettbogenschützeallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
Verunglückter Entdecker1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Verunglückter Entdecker1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Verunglückter Entdecker1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Verunglückter Entdecker1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
[DNT-UNUSED] Just A Rockconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Mächtige Silberfaustbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, der Kopfzerbrecherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, der Kopfzerbrecherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, der Kopfzerbrecherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Der abscheuliche Yetibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Der frostgeborene Unholdbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Der frostgeborene Unholdbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Nesselameisebeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Gefrorene Mandibelnbeast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
Verflochtener Riesebeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Schlangenrachen-Schlenkererbeast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Eingeweide-Schlangenschlenkererbeast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Leichennest1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement
Gleitspeierallows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Eingeschnürter Schlenkererbeast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Eingeschnürter Spuckerallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Skorpionaffebeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Skorpionaffebeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Düsterhauer Eberbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Düsterhauer Eberbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Dämonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Wespebeast, fast_movement, Stab_onhit_audio
[DNT-UNUSED] Spirit Turtle2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
[DNT-UNUSED] Jade Hulk2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
[DNT-UNUSED] Spirit Casterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Karui Warhorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Uralte Geist-Schildkrötebeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
Uralter Jaderiesebeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
Uralter Jadezaubererbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Uraltes Kriegshorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement
Kultisten-Bogenschützinallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Kultisten-Messertänzerin azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Kultistenhexe 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Kultistenwüstling2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Schädelschleudererallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Rippenklappererbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Wirbelsäulenschnapperbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Befallenes Totemconstruct, ghost_armour, immobile, is_unarmed, non_attacking
Pirschende Chimeralebeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
Flussdrachebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Flussdrachebeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Chamäleondrachebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Flussdrachebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Flussdrachebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Peitschenzungen-Quaker2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast
Schwarzkiefer, das Überbleibsel2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, der Unbarmherzige2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, der Unbarmherzige2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, der Unbarmherzige2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Sturmkeil, der Wächter2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Sturmkeil, der Wächter2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Sturmkeil, der Wächter2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Ignagduk, die Moorhexe2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, das Verdorrte Alte Weib2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, das Verdorrte Alte Weib2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Ignatia, Schwester der Flammeallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Heldra des Schwarzen Scheiterhaufensallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Steinwächter2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Goldgeschmolzener Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Goldgeschmolzener Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Rostiger Rekonstrukteur2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Rostiger Rekonstrukteur2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Rekonstrukteur2HBluntMetal_onhit_audio, bludgeoning_weapon, Zauberer, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
Blitzklingenkonstrukt2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Rostiger Dyna-Golem2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Rostiger Dyna-Golem2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Blitzklingenkonstrukt2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Krabbelnder Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Krabbelnder Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Krabbelnder Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Krabbelnder Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
AffenkonstruktZauberer, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal
Affenkopf-KonstruktZauberer, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal
Verrottete Rattebeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Verrottete Rattebeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Pirschender Schattenallows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead
Pirschender SchattenClaw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead
Untoter Vaal-Klingentänzer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Untote Vaal-Wacheallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Untote Vaal-Wache2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Untoter Vaal-Klingentänzer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Untote Vaal-Wacheallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Untote Vaal-Wache2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Garstiger Weiser1HSword_onhit_audio, Zauberer, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Flachkopf-Jünglinghumanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Garstiger Schmied2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement
Garstiger Schläger1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Schmutziger Werferallows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Flachkopf-Kriegerhumanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Schmutziger Erstgeborenerallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Lythara, der Eigensinnige Speerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, der Sippenmörderhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, der Sippenmörderhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Viperdienerbeast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio
Viperlegionär2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Viperlegionärallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Viperlegionär1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood
Viperlegionär2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Viperlegionär2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Viperlegionär2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Blut-Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Blut-Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Blut-Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Chaotischer Eiferer1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Chaotischer Eiferer1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Chaotischer Eiferer1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Eisiger Eiferer1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Eisiger Eiferer1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Eisiger Eiferer1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Feuriger Eiferer1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Feuriger Eiferer1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Angetriebener Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Angetriebener Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Bannertragender Eiferer1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Bannertragender Eiferer1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Blut-Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Blut-Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Chaotischer Eiferer1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Chaotischer Eiferer1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Chaotischer Eiferer1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Eisiger Eiferer1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Eisiger Eiferer1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Eisiger Eiferer1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Feuriger Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Feuriger Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Angetriebener Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Angetriebener Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Blut-Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Blut-Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Chaotischer Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Chaotischer Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Chaotischer Eifererallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Eisiger Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Eisiger Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Eisiger Eifererallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Feuriger Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Feuriger Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Angetriebener Eiferer2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Angetriebener Eiferer2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Vaal-HautschürferClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal-Wacheallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal-Wache2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal-Wache2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal-Wacheallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Vaal-Aufseher1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Vaal-Aufseher1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Vaal-Goliathallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal-Goliathallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal-Goliathallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Chirurgischer Experimentator1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement
Vaal-Gestaltwandler1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal-Gestaltwandler1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal-Gestaltwandler1HSword_onhit_audio, cannot_be_monolith, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal-Gestaltwandler1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Blutpriesterin1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood
Blutpriester1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood
Explosiver Kernconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
Vaal-Vollstrecker2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Vaal-Zeitforscherhuman, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Untoter Vaal-Vollstrecker2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead
Vaal-Forscherallows_additional_projectiles, allows_inc_aoe, Zauberer, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Treuer Jaguarbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Jaguar-Schutzgeistbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Schlangen-Schutzgeistbeast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio
Urzeitlicher Schutzgeistanimal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height
Schlangebeast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
Servihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Oswaldhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Der Verhülltehuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Tujenhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Dannig1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Angehuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vaal-Einbalsamierter Axtkämpfer1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
Vaal-Einbalsamierter Speerkämpferfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Vaal-Einbalsamierter Meuchelmörderfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Vaal-Einbalsamierter Bogenschützeallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal-Einbalsamierter Trägeraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Vaal-Einbalsamierter Trägeraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Goldgeschmolzener Schlenkerer2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Goldgeschmolzener Schlenkerer2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Goldgeschmolzener Schlenkerer2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Goldgeschmolzener Schlenkererbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement
Ertrunkener Entdecker1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ertrunkener Entdecker1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ertrunkener Entdecker1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ertrunkener Entdecker1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ertrunkener Schemenfast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water
Ertrunkener Träger2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Ertrunkener Träger2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Goldgeschmolzener Schmied2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Ertrunkener Kriecherfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Ertrunkener Kriecherhumanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Blutelementarconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
[DNT-UNUSED] Liquid Elemental Bloodconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Blutritual-Wache2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Blutritual-Wache2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Blutritual-Wache2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Blutritual-Wache2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Blutritual-Wache2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Blutritual-Wacheallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Blutritual-Wacheallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Blutritual-Wachecultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Blutritual-Wachecultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Blutritual-Wache1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Blutritual-Wache1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Priester der Sonneallows_additional_projectiles, Zauberer, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Blutritual-Priester1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Blutritual-Priester1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Ketzuli, Hohepriester der Sonneallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seher der Sonneallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seher der Sonneallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Zyklonisches Konstrukt2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Zyklonisches Armkonstrukt2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Wilde Fledermausbeast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
Flammenwächter2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
Vaal-Axtkämpfer2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Vaal-Axtkämpfer2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Zelina, Blutpriesterin1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
Zolin, Blutpriester2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Ytzara, Blutorakel1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Maztli, Fleischformer2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Alte HexeZauberer, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Die Königin des Unflats2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, die Verabscheuungswürdige2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, die Verabscheuungswürdige2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, die Verabscheuungswürdige2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Fluch der Alten Hexevery_slow_movement
Fluch der Königin des Unflatsvery_slow_movement
Unreiner Schlammvery_slow_movement
Widerwärtiger Schlammvery_slow_movement
Verwesender Seelenfängerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
QuallenkorsarZauberer, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
Verwesender Kanonierallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Verwesender Grenadierallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Verwesender Zerstörerallows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
Kapitän Hartlin2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Malgor, der nautische Herrscher2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Geisterhafte Kanoneconstruct, slow_movement
Explosiver Kernconstruct, Unarmed_onhit_audio, very_slow_movement
Torrek der Untergegangenen Flotte2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Torrek der Untergegangenen Flotte2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Aufgetriebene Ankerwache2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Aufgetriebene Ankerwache2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Aufgespießter Meuterercannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Algenüberwuchertes Skelett1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Algenüberwucherter Harpunierallows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Algenüberwucherter HäscherArrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Algenüberwucherter Scharfschützeallows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Algenüberwuchertes Skelett1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Algenüberwuchertes Skelett1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Übernatürlicher Bogenschützeallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Übernatürlicher BogenschützeArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
Übernatürlicher Goliathallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Übernatürlicher Schläger2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Übernatürlicher Schildträger1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Verschmolzener Schwertkämpfer1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood
Doryanis Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Doryanis Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
Arachno-Mine2HBluntMetal_onhit_audio, Zauberer, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
Stahlkoloss2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement
Übernatürlicher Krieger2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Übernatürlicher Klingenschlitzer2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Goliath-Würgerallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Humanoider Würgerbeast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Aasmöwebeast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Giftspeier-Möweallows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Abgenagtes Skelettcannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Abgenagtes Skelettmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Rabenwürgerallows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Möwenwürgeravian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Doryani, Königlicher Thaumaturghuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani, Königlicher Thaumaturghuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryanis Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryanis Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryanis Triumphconstruct, mud_blood, not_dex, not_int, slow_movement
Rageanimal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
Tückeanimal_claw_weapon, Zauberer, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
Ekelanimal_claw_weapon, Beast_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement
Bosheitanimal_claw_weapon, Zauberer, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
TobsuchtBeast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Tumultanimal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio
Omniphobia, Manifestierte Angst1HSword_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
[DNT-UNUSED] Shipwreck Boss2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie
Explosiver KernZauberer, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement
Klappernder Galgen1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ewiger Folterknecht2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie
Stachelbewehrter Totenbeschwörerallows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Forael, der Seelenbewahrerallows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Pirschendes Skelettfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Pirschendes Skelettfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Gefressene Rattebeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
Gefressene Rattebeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
Auferstandener Klapperermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperer1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Auferstandener Klapperer1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
Ewiger Gefangenermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Ewiger Gefangenermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Ewiger Gefangener1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Ewiger Gefangener1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
Ewiger Gefangenernot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Pirschendes Skelettfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
Bleicher Flutbrecherallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Bleicher Salzspalterallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Bleicher Salzspalterhumanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Bleicher Wasserläufercold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Ewiger WächterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Gefallener QuartiermeisterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Tangmazuhuman, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio
Freya Hartlinhumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Bleicher Entführerallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Korallengekröntes Skelettbones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
Gefräßiger Kriechercold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Gefräßiger FischerBeast_onhit_audio, melee, physical_affinity, undead, very_slow_movement
Schleimiger PirscherClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Mektul, der Schmiedemeister2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, der Lebendige Brennofen2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, der Lebendige Brennofen2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Der Gefangene1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
Das gefesselte Grauen1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
Eisstachelconstruct, immobile, Unarmed_onhit_audio
Dämonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Schildkröten-Elefantallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Stachelkrabblerallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement
Steinrücken-Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Gefangener Steinrücken-Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Großer Weißer Haibeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Der Sandläuferbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Stachelschädel-Goblinfast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio
Wilder Goblinfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Stachelschädel-Goblinhumanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio
Wilder Goblinfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Gebändigter Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Gebändigter Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Mimbok, der Versklavtebeast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
Goblin-Speerträgerallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Goblin-Speerträgerhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Goblin-Speerträgerallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Goblin-Stelzenläuferhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
Goblin-Kriegstrommlerallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Goblin-Kriegstrommlerhumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
Goblin-Stoßzahnträgerhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Goblin-Stoßzahnträgerhumanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
Goblinschamaneallows_additional_projectiles, allows_inc_aoe, Zauberer, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
GoblinschamaneZauberer, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
Geschmolzener Koboldallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Zauberer, cleaving_weapon, demon, Feuer, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
Die blinde Bestiebeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Der gefräßige Fangzahnbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Krutog, Herrscher der Kin2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Brughor, der Unersättliche2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Goblin-Schürferfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
Goblin-Fackelträgerfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Stachelrochenallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Huschende Quallenkrabbebeast, Zauberer, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water
Huschende Quallenkrabbebeast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water
Leuchtquallebeast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
Schauerliche Sirenehumanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Riesenschlundallows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water
Leuchtender Stachelfischbeast, Beast_onhit_audio, Zauberer, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood
Brackwasser-Magdallows_additional_projectiles, beast, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Adelina, Wächterin der Perleallows_additional_projectiles, beast, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Amphibischer Pirscheramphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Wächtereidechseallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Wächtereidechseallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Ahnenkanalisiererhuman, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ahnenkanalisiererallows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Urgeistallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Urgeistallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Ahnenbogenschützinallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Ahnenbogenschützinallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Karui-Bogenschützeallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Ahnenwächter2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Ahnenwächter2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Karui-Infanterie2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ahnenkrieger2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ahnenkrieger2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ahnen-Kopfsammler2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ahnen-Kopfsammler2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Karui-Krieger2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Feuerspuckerallows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
Ngamahu-Verwüsterallows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Zerstörer der verbrannten Rindeallows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Speerfischerallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Springflutallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Tasalio-Reusenfischerfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Donnervogelallows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement
Sturmwächterallows_inc_aoe, Zauberer, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood
Blitzbeschwörerallows_inc_aoe, Zauberer, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
Diamora, Lied des TodesBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Syvora, Tochter der TiefeBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, Lied des Todesdemon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
[DNT-UNUSED]Water BallZauberer, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
Ahnenmaskeghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Ahnenhornträger2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Ahnenhornträger2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Tawhani, der Ahnenwächterconstruct, immobile, Unarmed_onhit_audio
Dämonconstruct, immobile, Unarmed_onhit_audio
Dämonconstruct, immobile, Unarmed_onhit_audio
Dämonconstruct, immobile, Unarmed_onhit_audio
Yama, der Weiße2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama, der Weiße2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama, der Weiße2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Blutbefleckter Gebräuspeier2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Blutbefleckter Hakenmann1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Blutbefleckter Speerwerferfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Blutbefleckter Axtmann2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blutbefleckter Krieger2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Blutbefleckter Streitkolbenmann2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blutbefleckte Pustelconstruct, very_slow_movement
Blutbefleckter Brandstifter2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Blutbefleckte Stoßzahnbestieallows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Blutbefleckte Weisenfrauallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Harano, der Fleischschnitzer1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Gepanzerter Parasitbeast, Claw_onhit_audio, insect, medium_movement, red_blood
Kreth-Parasitbeast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood
Moray-Clanbeast, Claw_onhit_audio, fast_movement, not_int, not_str
Befallener Mantabeast, medium_movement, not_int, red_blood, Stab_onhit_audio
Befallener Oktopusbeast, Claw_onhit_audio, medium_movement, red_blood
Befallene Schildkrötebeast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood
Befallener Anglerfischbeast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood
[DNT-UNUSED] Parasite Hostbeast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Blutbefleckter Seuchenträger allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Wächterschildkröteallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
Wächterschildkröteallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
[DNT-UNUSED] Ant Carrierbeast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement
Pilzbefallener Pirscherbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Boshafte Landstreicherinhuman, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Tavakai, der Stammesführer2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Tavakai, der Gefallene2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Tavakai, der Verzehrte2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Manoki, der Auserwählte2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Manoki, der Fieberhafte2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Manoki, der Geschändete2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Kriegergeist1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement
Wurzelläuferbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Sporenträgerbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Pilzplündererbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Kultiviertes Gehölzbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Kultiviertes Gehölzbeast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
Skelettartiger Sprigganbeast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement
Kultivierter Hainbeast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Skelettartiger Sprigganallows_inc_aoe, beast, Zauberer, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement
Graf Geonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Graf Geonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Graf Geonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
Graf Geonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Geonor, der verderbte Wolf1HSword_onhit_audio, beast, medium_movement, red_blood
Geonor, der verderbte Wolf1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
Dämonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Höfischer Werwolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Rankenpirscherbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Verrückte Wache2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement
Orden des Zwielichts-Eidgebundener2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Orden des Zwielichts-Eidgebundener2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Orden des Zwielichts-Eidgebundener2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Missionar Lorandis2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Orden des Zwielichts-Eidgebundener2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement
Torvian, Hand des Erlösers2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Brakkus, der Koloss2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Twilight Order Officer [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Clone [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Treuer Bogenschütze2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Treuer Bogenschütze2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Treuer Krieger2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Treuer Krieger2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Rechtschaffener Axtkämpfer2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Rechtschaffener Axtkämpfer2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Unsichtbarerbone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement
Urzeitliches Monsterbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Vogelscheuchenbestie2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement
Jamanra, die Abscheulichkeit2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Jamanra, die Abscheulichkeit2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Königlicher Dienersand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Befallener Kadaverbeast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio
Vergessener Pirscherdemon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Vergessener Kriecherdemon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
Vergessener SatyrClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
Vergessener Hirschbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Vergessener SatyrClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
[DNT-UNUSED] Mushroom Fungus2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
Das giftige Ungeheuer2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
Geräderte AlteClaw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Zicoatl, Wächter des Kerns2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, der lodernde Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, der lodernde Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, der lodernde Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Draven, der ewige Prätor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, der ewige Prätor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, der Schwarze Prätor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, der Schwarze Prätor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, der ewige Prätor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Eingefangene Seeleghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Wölfischer Begleiterbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
Orden des Zwielichts-Priesterallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Orden des Zwielichts-Priesterallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Tektonischer Golemallows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Tektonischer Golemallows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Vulkangolemallows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Vulkangolemallows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
KlonBeast_onhit_audio, construct, fast_movement
KlonBeast_onhit_audio, construct, fast_movement
Klonconstruct, Elemental_onhit_audio, fast_movement
KlonBeast_onhit_audio, construct, fast_movement
Der fleischgewordene Zorndemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, immobile
Unsichtbarer2HSharpMetal_onhit_audio, construct, immobile
Tollwütiger Hundbeast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
Vargir, der wilde Köterbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Tollwütiger Hundbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Söldnerhuman, humanoid, medium_movement, red_blood, Unarmed_onhit_audio
Skelettkrieger1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skelettschnitter1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skelettschläger2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skelett-Scharfschützebone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead
Skelett-Frostmagierbone_armour, bones, Zauberer, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skelett-Sturmmagierbone_armour, bones, Zauberer, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skelett-Brandstifterbone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skelettklerikerbone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Erweckter Zombieanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
DämonUnarmed_onhit_audio, very_slow_movement
Opferdornbones, construct, immobile, Unarmed_onhit_audio
Explosiver Eberbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Explosiver Eberbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Faridun-KriecherClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Faridun-KriecherClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Vergessener Bergmannallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Vergessener Bergmannallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Vergessener Bergmannallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Vergessener Bergmann1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Vergessener Bergmann1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Vergessener Bergmannfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Vergessener Bergmannfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Lichtmess, Lebendiger Ritus2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Lichtmess, Lebendiger Ritus2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Schmelzwachs, Spott des Glaubens2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Schmelzwachs, Spott des Glaubens2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Asinia, Gemahlin des Prätors1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Asinia, Gemahlin des Prätors1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, die Schreckensgemahlin1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, die Schreckensgemahlin1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Knochenmauerbones, construct, Stab_onhit_audio, very_slow_movement
Asinia, Gemahlin des Prätors1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Wandelnder Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Wandelnder Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Wandelnder Goliathallows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Wandelnder Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ewiger Ritter2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ewiger Ritter2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement
Ewiger Ritter2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ewiger Ritter2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Sensenritter1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Sensenritter1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Knochenkriecherbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Schmelzschneidallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement
L'im, der Pfählerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun-Spießerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun-Spießerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Ahnenkrieger-Geist2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement
Totemconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Rhoagefährtebeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
[DNT] Companion Bearbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Urnenläuferconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Urnenläuferconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Urnenläuferconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandene Geschichtenhüterinallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
Auferstandene Geschichtenhüterinallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Auferstandene Geschichtenhüterinallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Hässliche Riesenkröteamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio
Verrottende Wachenot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
Der verfaulte Druide2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Das Pilzungeheuer2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Das Pilzungeheuer2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Der verfaulte Druide2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Dämon1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour
Der Dornengeist2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Wurzelgriff, der hasserfüllte Wald2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Der Dornengeist2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Wurzelgriff, der hasserfüllte Wald2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Der Dornengeist2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Bösartige Ranke2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Bösartige Ranke2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Bösartige Ranke2HBluntWood_onhit_audio, construct, immobile
Explosive PflanzeZauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Explosive PflanzeZauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Areagne, Vergessene Hexeghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
FlammenschädelClaw_onhit_audio, Feuer, flying, medium_movement, skeleton, undead
Befallenes Totemconstruct, immobile
Der König in den Nebelncultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
Der König in den Nebelncultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss
Mystischer Fetischconstruct, immobile, large_model, not_dex, not_str
Der König in den Nebelndemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Der König in den Nebelndemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss
Der König in den Nebelndemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Explosive Kröteamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Starrköpfiger Steinbeißerbeast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
Schildeidechsebeast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Zerberusfledermausallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Zerberusfledermausallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Steinpanzer-Gorillaallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Steinpanzer-Gorillaallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Gehäubter Behemothallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Bahlak der Himmelsseherbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak der Himmelsseherbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, die Gefrorene Klauebeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Flügel des Wintersbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, die Gefrorene Klauebeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Albinorhoabeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Klon1HSword_onhit_audio, construct, fast_movement
Klon1HSword_onhit_audio, construct, fast_movement
Klon1HSword_onhit_audio, construct, fast_movement
Klon1HSword_onhit_audio, construct, fast_movement
Klon1HSword_onhit_audio, construct, fast_movement
Klon1HSword_onhit_audio, construct, fast_movement
[DNT-UNUSED] Scaled Abomination1HSword_onhit_audio, humanoid, immobile, red_blood
Benedictus, Erster Herold von Utopiahuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
Aurelian, der Erhabene Richterhuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
[DNT-UNUSED] Serpent Clan's Cursevery_slow_movement
Rafiq der gefrorenen Quelle2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Hadi des feurigen Flusses2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Sigbert des besudelten Schwurs2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Godwin des zersplitterten Credos2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Der Prüfungsmeister2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement
Ashar, die Sandmutterbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, die Dünenwanderinbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, die Dünenwanderinbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Dämondemon, immobile, sanctum_monster, Unarmed_onhit_audio
[DNT-UNUSED] HoneyAntbeast, insect, MonsterStab_onhit_audio, very_slow_movement
Höllenhundbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Unsichtbarer2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Es, das hasstallows_additional_projectiles, Zauberer, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio
Es, das peitschtallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Es, das jagtZauberer, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood
Es, das zerfetztallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Es, das bewachtallows_additional_projectiles, Zauberer, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood
Es, das kralltanimal_claw_weapon, beyond_demon, bone_armour, Zauberer, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
Omniphobia, Manifestierte Angst1HSword_onhit_audio, demon, medium_movement, red_blood
Kosis, die Offenbarung1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement
RageClaw_onhit_audio, demon, fast_movement
TückeClaw_onhit_audio, demon, medium_movement, not_dex, not_str
EkelClaw_onhit_audio, demon, very_slow_movement
BosheitClaw_onhit_audio, demon, fast_movement, not_int, not_str
Tobsuchtdemon, medium_movement, Unarmed_onhit_audio
TumultClaw_onhit_audio, demon, medium_movement
Manifestierter Dämonaffliction_daemon, construct, immobile, Stab_onhit_audio
Manifestierter Dämon1HSword_onhit_audio, affliction_daemon, construct, immobile
Manifestierter Dämon2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Explosiver KernZauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Explosiver KernZauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
Manifestierter Dämonaffliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifestierter Dämonaffliction_daemon, Zauberer, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Manifestierter Dämonaffliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifestierter Dämonaffliction_daemon, Zauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifestierter Dämonaffliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
DämonZauberer, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DämonZauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Wachsende explosive Todeszonebone_armour, Zauberer, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Linke Waffebone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Rechte Waffebone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DämonZauberer, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
DämonZauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonZauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Unsichtbarerbone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Explosiver KernZauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
DämonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
DämonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Wiedergängerghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
OmnitektConstant_onhit_audio, construct, immobile, not_dex
Geschützturmconstruct, immobile, mud_blood, Unarmed_onhit_audio
Es, das kontrolliertallows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood
Es, das verdächtigt2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Zauberer, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
Es, das greiftClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Es, das kriechtClaw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood
Es, das beobachtetallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Es, das beobachtetallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Es, das schleichtallows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
Es, das pirschtanimal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
Xesht, Wir die Eins sinddemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss
DämonZauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DämonZauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DämonZauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DämonZauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DämonZauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
DämonZauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
Es, das kriechtdemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Der Richter der AscheClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss
Unsichtbarer2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
SaurierdienerClaw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Mugin, Frostbringerallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Hunin, Sturmruferallows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Treant-Funguszombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant-Funguszombieallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant-Funguszombieallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant-Klonbestiedemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Treant-HakenschreckenClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Treant-HakenschreckenClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Treant-Pilzfresserbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant-Pilzfresserbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant-Spriggananimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant-Spriggananimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant-Weiseranimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant-Weiseranimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant-Mystikeranimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant-Mystikeranimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Vergessener Hirschbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Namenloser Bewohnerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Namenloser Bewohnerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Namenloser Schreckenbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Namenloser Schreckenbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Namenloser Kriecherbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Namenloser Kriecherbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
DämonUnarmed_onhit_audio, very_slow_movement
Namenloses Ungezieferbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Namenloses Ungezieferbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Namenloser Wühlerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Namenloser Wühlerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Namenloser Riesebeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Namenloser Riesebeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Namenloser Koboldbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Schleichendes Feuerbone_armour, Zauberer, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Explosiver ObstgartenZauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Kultisten-Bogenschützinallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Kultisten-Bogenschützinallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Kultisten-Messertänzerin azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Kultisten-Messertänzerin azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Kultistenhexe 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Kultistenhexe 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Kultistenwüstling2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Kultistenwüstling2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Schädelschleudererallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Rippenklappererbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Explosiver Skarabäus2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Dämonen-Koboldbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Dämonen-Bestiebeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Dämonen-Ghastbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Dämonen-Harpyiebeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Dämonen-Hirtebeyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
Der huschende VerstandBeast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Gefräßiger Homonkulusbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Gefräßiger Wüstlingbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Gefräßiger Verschlingerbeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Gefräßige Missgestaltbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Gefräßiger Blutformerbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Blutgeformter explosiver KernZauberer, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
Gefräßiger Ausmerglerbeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
Der Fleischfresserbeyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Unsichtbarerdemon, immobile, red_blood, Unarmed_onhit_audio
Bleicher Cherubimbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Bleicher Dienerbeyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement
Bleiche Tugendbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Bleicher Engelbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Bleicher Seraphimbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
Der bleiche Engel1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseiferer2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Blutritual-Wächter2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Blutritual-Wächter2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
Blutritual-Wächter2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Blutritual-Wächter2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Blutritual-Wächtercultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Blutritual-Wächtercultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Blutritual-Wächtercultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Blutritual-Wächtercultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Blutritual-Wächter1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Blutritual-Wächter1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Blutritual-Priester1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonZauberer, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Essenz des Horrors1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
Chaoswürgerconstruct, medium_movement, Unarmed_onhit_audio
Auferstandener Klappererbones, Zauberer, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Auferstandener Klappererbones, Zauberer, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Auferstandener Klappererbones, Zauberer, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Knochenmauerbones, construct, medium_movement, Unarmed_onhit_audio, undead
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonMonsterBlunt_onhit_audio, red_blood, very_slow_movement
Dämonbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Essenz-Zeitportalconstruct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio
Wütender FeuerschädelFeuer, flying, slow_movement, Unarmed_onhit_audio, undead
Wütender Sturmschädelflying, slow_movement, Unarmed_onhit_audio, undead
Blut-Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Eisiger Eiferer1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Blut-Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Eisiger Eiferer1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Blut-Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Eisiger Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Ritual-Irrlichtghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Taua, der Rücksichtslose2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Raok, der Blutdürstige2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Bronnach, die MenschenjägerinArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Adrienne, die Bösartige RoseArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
Vasa, von der Todes-AkharaElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ciara, die FluchweberinElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Nyassa, die Flammende HandElemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
Hesperia, der Arkane SturmElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ulfred, der BefalleneArrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Drusian, der ArtilleristArrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
Sondar, der Sturmbändiger2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood
Doran, der Geschickte2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood
Geisterbasisghost, medium_movement, Unarmed_onhit_audio, undead
Geist der Euleghost, medium_movement, Unarmed_onhit_audio, undead
Geist der Schlangeghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Primatenghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Bärenghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Ebersghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Ochsenghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Wolfesghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Hirschesghost, medium_movement, Unarmed_onhit_audio, undead
Geist der Katzeghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Kaninchensghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Fuchsesghost, medium_movement, Unarmed_onhit_audio, undead
Geist der Eulemedium_movement, Unarmed_onhit_audio
Geist der Katzeghost, medium_movement, Snap_onhit_audio, undead
Geist des Primaten-Stammesführersbeast, medium_movement, Unarmed_onhit_audio
Primatengeistghost, medium_movement, Unarmed_onhit_audio, undead
Hirschgeistbeast, Beast_onhit_audio, medium_movement
Akoyahuman, humanoid, medium_movement, red_blood
Explosiver Geist des Ebersbeast, karui, medium_movement, Unarmed_onhit_audio
Geist des Ochsenbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
Riesige Wespebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Wespennympheallows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Wespennympheallows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Schwärmende Wespebeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Klauenknirschbeast, crustacean_beast, medium_movement, not_dex, not_int
Gefesselte Monstrositätdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Blutbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Blutbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Gefesselte Sensedemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Gefesselte Schlangedemon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int
Gefesselte Spinnebeast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement
Gefesselter Greiferdemon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement
Gefesselter Drescherdemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Gefesselter Windenderbeast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Gefesselter Hakendemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Gefesselter Hakendemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement
Geist der Katzebeast, ghost, medium_movement, Snap_onhit_audio, undead
Delwynfast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
Beseelte Waffeconstruct, fast_movement
Artillerietrupperanged, Unarmed_onhit_audio, very_slow_movement
Gefräßiger Schwarmbeast, slow_movement, Unarmed_onhit_audio
Tavakai2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood
Makoruhuman, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood
Dämonvery_slow_movement
Dämonvery_slow_movement
Dämonvery_slow_movement
Dornenwühlerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Thane Wulfric2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Varloch, der Aschfahle Fürst2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Siora, Klinge der Nebel1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Thariel, das Dunkelgespenst1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Gefesselter GeistZauberer, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Schleichendes Feuerbone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Lady Elswyth1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Avelyne, die Verwelkte Rose1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Knochenmauerbones, construct, Stab_onhit_audio, very_slow_movement
Oswin, der Schreckenswächter1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Veynar, der Frostfluch1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Lebendiger Blitzconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement
[DNT] Corpse Beetleallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood
Vornas, die Höllenflammebeast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int
Morvak, der Höllischebeast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int
Anundr, der Sandwurmbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
Anundr, der Sandwurmbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int
Akthi, der Letzte Stichbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Azmadi, der Faridunprinz2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Zahmir, der Klingenherrscher2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
Azmadi, der Faridunprinz2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Elzarah, die Kobrafürstin2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Serath, die Schuppenbesetzte2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Sandarmis_daemon, sand_blood, very_slow_movement
Schwarzblütiger Rüsselsaugerabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Schwarzblütiger Rüsselsaugerabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Gefäß von Kulemakabyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement
Schwarzblütiger Kretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Schwarzblütiger Kretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Schwarzblütiges Überbleibselvery_slow_movement
Schwarzblütige Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Schwarzblütige Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Schwarzblütige Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Schwarzblütige Blasenbeuleabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Schwarzblütige Blasenbeuleabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Schwarzblütiger Teerhaufenabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Schwarzblütiger Teerhaufenabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Lichtlose Abscheulichkeitabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lichtlose Abscheulichkeitabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lichtloser Racheflügelabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Lichtloser Racheflügelabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Lichtlose Muräneabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Lichtlose Muräneabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Lichtlose Schlangeabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Lichtlose Schlangeabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement
Lichtlose Schlangeabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Rechtschaffener Wächter1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood
Rechtschaffener Säulenbrecher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Rechtschaffener Säulenbrecher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Rechtschaffener Ausgräber2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Rechtschaffener Läufer2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Rechtschaffener Schockwächter2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Igrulog, die Inkubatorköniginabyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement
Schädelschleudererbones, construct, slow_movement
Rippenklappererbones, construct, skeleton, undead, very_slow_movement
Wirbelsäulenschnapperbones, construct, medium_movement, skeleton, undead
Verdrängter Wüstlingcultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
[DNT] IceFusedSkeletonInterludenot_dex, not_int, skeleton, undead, very_slow_movement
Garstiges Augeabyssal, demon, medium_movement
Lichtloser Pirscherabyssal, demon, medium_movement
Abgründiger Wandererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Wandererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Wandererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Würgerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Würgerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Würgerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Fleischlarveabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Fleischlarveabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Gigantische Larveabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Gigantische Larveabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Gigantische Larveabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Unsichtbarerconstruct, slow_movement
Pilz der Grubeabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Pilz der Grubeabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Läufer der Grubeabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Läufer der Grubeabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Läufer der Grubeabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Hirte der Grubeabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Abgründiger Schlenkererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Schlenkererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Schlenkererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Hirte der Grubeabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Läufer der Grubeabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Hirte der Grubeabyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement
Primordium der Grubeabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Primordium der Grubeabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Primordium der Grubeabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Hund der Grubeabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hund der Grubeabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hund der Grubeabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hund der Grubeabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
Hund der Grubeabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Explosiver Steinslow_movement, Unarmed_onhit_audio
Explosiver Steinslow_movement, Unarmed_onhit_audio
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Schwarzblut-RuneUnarmed_onhit_audio, very_slow_movement
Lichtlosen-RuneUnarmed_onhit_audio, very_slow_movement
GrubenruneUnarmed_onhit_audio, very_slow_movement
Dämonvery_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Abgründige ErscheinungUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Dämonvery_slow_movement
Dämonvery_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Licherscheinungslow_movement, Unarmed_onhit_audio
Dämonvery_slow_movement
Dämonvery_slow_movement
Dämonvery_slow_movement
Dämonvery_slow_movement
Knochenmauerconstruct, Stab_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vandroth, Schwarzblütiger Sklaventreiber1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement
Tasgul, Verschlinger des Lichtsdemon, humanoid, not_dex, slow_movement
Tawhoas Eberbeast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Tawhoas Tuatarabeast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast
Tawhoa-Mystikerallows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood
Steinsoldat1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Skelettkobrabeast, medium_movement, reptile_beast, skeleton, undead
Vogt des Kulemakis_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Monster Tags2 /1887
NameTags
[ANY MONSTER]construct, fast_movement
Ungezähmter Primatanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Ungezähmter Primatanimal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
Ungezähmter Primatanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
Alpha-Primatbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
Testlinganimal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity
Stachelschweingoliathallows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Stachelschweingoliathallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Stachelschweingoliathallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
Totemconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Totemconstruct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Mörserkanoneconstruct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
Dornenwühlerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spitzenwühlerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Spitzenwühlerallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider
Dornenrhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Flammenschädelbone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
DämonUnarmed_onhit_audio, very_slow_movement
Doppelgänger1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
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-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Haderlumpelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Klon1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Klon1HSword_onhit_audio, construct, fast_movement
Illusion1HSword_onhit_audio, construct, immobile, red_blood
Klon1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Klon1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Klon1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Klon1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, bone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
Unsichtbarerconstruct, Elemental_onhit_audio, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Explosiver Kernconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Explosiver Kernconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
DämonZauberer, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DämonZauberer, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Palmendiebbeast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Klon1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
Schattenpriesterghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Illusionsretter1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
Explosiver Kernconstruct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
Die Glockenkrähebeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Die Glockenkrähebeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Die Schwarze Krähebeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Die Schwarze Krähebeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
Frostgespenstallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Frostgespenstallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Frostgespenstallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Blitzgespenstallows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Blitzgespenstallows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
Der Henker2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement
Inkarnation des Todes2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Der Henker2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Inkarnation des Todes2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Eiserner Thaumaturgallows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
Eiserne Wacheallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Eiserner Speerkämpferallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Eisernern Heckenschützeallows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
Unsichtbarerconstruct, Elemental_onhit_audio, very_slow_movement
Eiserner VollstreckerClaw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Der Verschlingerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Der Verschlingerbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, die sich bewegende Erdebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, die sich bewegende Erdebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Gorian, die sich bewegende Erdebeast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Der Verschlingerbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
Der Verschlingerbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
DämonBeast_onhit_audio, very_slow_movement
Pilzbewachsener Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pilzbewachsener Zombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pilzüberträgerallows_inc_aoe, Zauberer, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Schlammsimulacrumconstruct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Schlammsimulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Schlammsimulacrumcannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
Schlammsimulacrumallows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
Lebender Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Lebender Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Lebender Sandallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Der Aufgedunsene MüllerBeast_onhit_audio, red_blood, undead, very_slow_movement, zombie
Der Aufgedunsene MüllerBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney der HasserfüllteBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney der HasserfüllteBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Tierney der HasserfüllteBeast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
Lachlann, Ezomyten-Rebellhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann, Ezomyten-Rebellhuman, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Lachlann der endlosen Wehklage2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Lachlann der endlosen Wehklage2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal der Gequälte2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Connal der Gequälte2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
Isabel, die trauernde Ehefrau2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead
Dämonconstruct, Unarmed_onhit_audio, very_slow_movement
Calum, Weinendes Kind2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Torcall, Schluchzendes Kind2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
Stachelschweinkrabbeallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Stachelschweinkrabbeallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Giftige Krabbeallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Giftige Krabbenmatriarchinallows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Giftige Krabbenmatriarchinallows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Federkielkrabbeallows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Federkielkrabbeallows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
Wasserleichemelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Wasserleiche1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
WasserleicheUnarmed_onhit_audio, undead, very_slow_movement, zombie
Wasserleiche1HAxe_onhit_audio, undead, very_slow_movement, zombie
Schwerfälliger Totermelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Schwerfälliger Toter1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Abscheulicher Koboldallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie
Abscheulicher Koboldfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie
Abscheuliche Hexeallows_inc_aoe, Zauberer, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement
Beira des Verrotteten Rudels1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Beira des Verrotteten Rudels1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Wintergackern1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Riona, Wintergackern1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Gelida, die Frostzunge1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Isolde des Weißen Schleiers1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
Flusshexeallows_inc_aoe, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement
Pilzbewachsener Klapperermonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Pilzbewachsener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Pilzbewachsener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Pilzbewachsener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Pilzbewachsener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Elender Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Elender Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Fleischlarvebeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Fleischlarvebeast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Fleischlarveallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
Fleischlarveallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
Die Brutköniginallows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement
Fleischlarvebeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Fleischlarvebeast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
Rudel-Werwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Rudel-Werwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Gefräßiger Werwolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
Rudel-Werwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Gefräßiger Werwolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Hofwerwolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Herumstreifender Werwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Herumstreifender Werwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Herumstreifender Rankenwolfbeast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Hungriger PirschjägerClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hungriger PirschjägerClaw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Der Rostkönig2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Der Rostkönig2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Rebellischer Rostfürst2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Gozen, Rebellischer Rostfürst2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
Höflingallows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Höflingallows_additional_projectiles, allows_inc_aoe, Zauberer, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Blutträgerallows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blutkretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blutkretinallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Blutsammlerallows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Todesritter2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Todesritter2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Todesritter2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Todesritter2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
Gargoyledämon1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
Schwächlicher Söldner1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Schwächlicher Söldner1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Schwächlicher Söldner1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Schwächlicher Söldner1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Schwächlicher Söldner2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Schwächlicher SöldnerArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Schwächlicher Söldnerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
Schwächlicher Söldnerallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie
Schwächlicher Söldner1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Schwächlicher Söldner2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Schwächlicher Söldner1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
Schwächlicher SöldnerArrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Schwächlicher Söldner1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Schwächlicher Söldner1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Schwächlicher Söldner1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
Faulende Krähebeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Dornenrieseallows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Ghulkommandantallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Ghulkommandantallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Xyclucian, die Chimärebeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, das Schlundungeheuerbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Xilozoma, das Schlundungeheuerbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Steinsäuleconstruct, immobile, mud_blood, Unarmed_onhit_audio
Uxmal der Bestienfürstbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Gressor-Kul, der Apexbeast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
Geißel des Himmelsbeast, Beast_onhit_audio, flying, immobile, red_blood
Fleischwelpebeast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement
Chetza, die Gefiederte Plagebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Geißel des Himmelsbeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Chetza, die Gefiederte Plagebeast, Beast_onhit_audio, flying, red_blood, very_slow_movement
Pestlingbeast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
Schlüpflingbeast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
Schleichender Ghuldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Schleichender Ghuldemon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Schleichender Ghuldemon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio
Schleichender Ghuldemon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio
Rostiges Skelett1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement
Auferstandener Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement
Auferstandener Marakethmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Maraketh1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Auferstandener Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Auferstandener Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Auferstandener Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Uralter Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Uralter Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Uralter Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Uralter Ezomyte1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Uralter Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Uralter Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Uralter Ezomyteallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Uralter Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Uralter Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Uralter Ezomyteallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Uralter Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Uralter Ezomyte1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
Pilzartillerieallows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
Bestatterallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Totengräberallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Beladener Schurkeallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Träger der Bußeallows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
Schlunddämonamphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
Grubenkriecherdemon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Knochenpirscherallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Knochenpirscherallows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
Rankenwächterallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Hungriger Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
Verrottender Wolfbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
Verrottender Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Verrottender Wolfbeast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
Pilzbewachsener Wolfbeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement
Auferstandener Klapperermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Klapperermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Klapperermonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Klapperermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Klappererallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Auferstandener Klappererallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Auferstandener Klappererallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Auferstandener KlappererZauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener KlappererZauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener KlappererZauberer, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Klappererallows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Klappererallows_additional_projectiles, Zauberer, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Klappererallows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Klappererallows_additional_projectiles, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Blütenschlangeallows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Blütenschlangeallows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Auferstandener Feldarbeiter1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Auferstandener Feldarbeiter2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Brennender Totermelee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Brennender Toter1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
Brennender Toter2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie
Dornenaffebeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Dog TraderArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
Azarian, der verstoßene Sohn1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, der gefallene Sohn1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Hask, der gefallene Sohn1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Zalmarath der Koloss1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Vastweld, der kolossale Wächter1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
Auferstandene Arbalesteallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Auferstandene Arbalesteallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
[DNT-UNUSED] Larkfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
Balbala, die Verräterin1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, die vergessene Gefangene1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Pirasha, die vergessene Gefangene1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Geist von Balbala1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Geist von Pirasha1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Dämon1HSword_onhit_audio, very_slow_movement
Huschender Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Huschender Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio
Huschender Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Huschender Golemallows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
Huschender Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Huschender Golemcannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
Huschender Steinallows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode
Faridun-Seuchenbringerallows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Faridun-Schwertkämpfer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun-Speerkämpfer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Schwere Faridun-Infanterie1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood
Faridun-Klingentänzerin1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Speerwerferinallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Faridun-Infanteriehuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Faridun-Neophyt1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Nachwuchs1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Speerkämpferfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Schwere Faridun-Infanteriefast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Speerkämpferinfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Klingentänzerin1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-WindschlitzerinClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Speerwerferinallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Faridun-Infanteriehuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-NeophytClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Schwertkämpfer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun-Schwertkämpfer1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun-Speerkämpferfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Speerkämpfercannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Schwere Faridun-Infanteriefast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Schwere Faridun-Infanteriecannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Speerkämpferinfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Speerkämpferincannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Klingentänzerin1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Klingentänzerin1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-WindschlitzerinClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Windschlitzerincannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Speerwerferinallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
Faridun-Infanteriehuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Infanteriecannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-NeophytClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Nachwuchs2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Rhexallows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
Gepanzerter Rhexallows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
Faridun-Schwertkämpfer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Faridun-Speerkämpferfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Schwere Faridun-Infanteriefast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Speerkämpferinfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Faridun-Klingentänzerin1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-WindschlitzerinClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Speerwerferinallows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Faridun-Infanteriehuman, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
Faridun-NeophytClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Nachwuchs2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Faridun-Schlächter1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Sekhema Asala1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
Sekhema Asalahuman, humanoid, medium_movement, red_blood
Jadohuman, humanoid, medium_movement, red_blood
Huschender Chymusallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Huschender Chymusallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Abgründiger Fischallows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Uhtred, Habgieriger VerräterZauberer, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour
Freigelegter Skelettschwertkrieger1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Freigelegter Skelettkrieger1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Freigelegter Skelettbogenschützeallows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Freigelegter Zombieflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Freigelegter Eisträgerflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Freigelegter Wütendercold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Freigelegter BerserkerZauberer, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Freigelegter Kriecherflesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Freigelegter RunenzaubererZauberer, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
Freigelegter Soldat2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
Freigelegter Schurkefast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie
Arbalest der Schwarzen Senseallows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement
Ritter der Sonne2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour
RunenritterZauberer, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour
Priester des Kelches1HSword_onhit_audio, bone_armour, bones, Zauberer, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour
Druide des Gebrochenen Zirkelsbone_armour, Zauberer, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour
Druiden-Gefährteanimal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead
Söldner der Schwarzen Sense1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour
Ostiarier des Ordens1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
Olroth, Ursprung des Falls1HSword_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour
Olroth, Ursprung des Falls1HSword_onhit_audio, Zauberer, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour
Die Triskelion-FlammeZauberer, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Expedition Apparition Orbconstruct, fast_movement, ghost_armour, is_unarmed, non_attacking
Dannig1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Gwennen1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Rog2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
Tujen2HBluntWood_onhit_audio, bludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood
Schleichendes Feuerbone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
Tornadoconstruct, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Explosives GewächsZauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Explosiver SteinZauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Explosiver SteinZauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Explosiver SteinZauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Explosiver SteinZauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DämonZauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Dämonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Lebendiger Kristallconstruct, immobile
TotemZauberer, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
Skelettartiger Spriggananimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Skelettartiger Sprigganallows_inc_aoe, Zauberer, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement
Treantanimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Schwarzer Läuferallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Schwarzer Läuferallows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Schwarzer Läuferallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Aschfahle Arachnideallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Schwarzer Läuferallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
Gewölbe Lauererallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Gewölbe Lauererallows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
Gewölbe Lauererallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
Säbelspinnebeast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
Zierkäferallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Zierkäferallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Mattierter Käferallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
Mattierter Käferallows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
Zierskarabäus2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Zierskarabäus2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster
Mattierter Skarabäus2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Goldener Käfer2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement
Goldener Käfer2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement
Der neunte Schatz von Keth2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement
Zierkäferallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
Der Regenfest-Käfer2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement
Wüstenrieseallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Vergessener Rieseallows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
Karrenradconstruct, immobile, large_model
Karrenrad2HBluntMetal_onhit_audio, construct, immobile, large_model
Rottender Rieseallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Rottender Rieseallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Sumpfrieseallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Sandverkrusteter Toterhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandverkrusteter Toterhumanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Sandverkrusteter Toterhumanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Schlangenclanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast
Schlangenclanallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster
Erdbebengolemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Erdbebengolemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Erdbebengolemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Erdbebengolemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Steinmauerconstruct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement
Klapperkäfig, der Erdreißerconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Volkhar, der Glutgeboreneconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Magmanore, der Geschmolzeneconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Sulphirox, der Voltaxischeconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
Erdbebengolemallows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Ekbab, das uralte Rossbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Der Knochenkolossbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Der Knochenkolossbeast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
Hyänen-Dämonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Hyänen-Dämonbeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Sonnenclan-Plündererallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Sonnenclan-Plündererallows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
Erdbrecher2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, der Hyänenfürst2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Caedron, der Hyänenfürst2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Schwefelkrabbeallows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Feuer, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
Giftkrabbeallows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Giftkrabbeallows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Giftkrabbeallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Giftkrabbeallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Giftkrabbeallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
Ascherückenkrabbeallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Ascherückenkrabbeallows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
Auferstandener Magierallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Magierallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Magierallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Weihrauchmagier2HSharpMetal_onhit_audio, very_slow_movement
Weihrauchmagier2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement
Würgegeierallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
Jamanra, der Auferstandene König2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Ishtaroth, der Immerwährende2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Abscheuliches Idolconstruct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio
Klippenspringerbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Klippenspringerbeast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
Schreckensdiener1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Schreckensdiener1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Zauberer, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
Ausgetrockneter Lichallows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Ausgetrockneter Lichallows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Ausgetrockneter Lichallows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Ausgetrockneter Lichallows_additional_projectiles, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Ausgetrockneter Lichallows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Ausgetrockneter Lichallows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Ausgetrockneter Lichallows_additional_projectiles, allows_inc_aoe, bones, Zauberer, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
Ausgetrockneter Lich-Beschwörerbones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
Verunstalteter Akolythallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
Verunstalteter Akolythallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
Geflügelter Unholdallows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
FelsenameiseBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
FelsenameiseBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
FelsenameiseBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
FelsenameiseBeast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
FelsenameiseBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
FelsenameiseBeast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
Verlorener Eifererallows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Verlorener Eifererallows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Verlorener EifererZauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Verlorener EifererZauberer, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Verlorener Eifererallows_inc_aoe, Zauberer, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Verlorener Wüstling2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Goldene Kobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Ardura Hauswache1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Emal1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Tanim1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
Terrakottasoldat1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
Terrakottasoldat1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Terrakottasoldat1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terrakottasoldat1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
Terrakottasoldat1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Aas-Schnitter2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement
Verlorener Unterwerfer2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Versklavtes Osseodonbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Verlorener Nekromantallows_additional_projectiles, Zauberer, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Schädelschleudererallows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Rippenklappererskeleton, Unarmed_onhit_audio, undead, very_slow_movement
Wirbelsäulenschnappermedium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Schlangenschamaneallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
Schlangenschamaneallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
Kabala, Würgeköniginallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, die Schlangenköniginallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Manassa, die Schlangenköniginallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Bezaubernde Schlangeallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Zauberer, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
Goldene Kobrabeast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
Knochenmauerbones, construct, Stab_onhit_audio, very_slow_movement
Iktab, der TodesfürstZauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Fürst der GrubeZauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Fürst der GrubeZauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Fürst der GrubeZauberer, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
Iktab, der TodesfürstUnarmed_onhit_audio, very_slow_movement
Iktab, der Todesfürstimmobile, Unarmed_onhit_audio
Auferstandene Maraketh1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement
Auferstandene Marakethcannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandene Maraketh1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement
Auferstandene Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Auferstandene Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
Auferstandene Marakethallows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
Auferstandene Marakethallows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
Sandhaut-Skelettmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandhaut-Skelettmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandhaut-Kriegermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandhaut-Kriegermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandhaut-Kriegermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandhaut-Kriegermelee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandhaut-Magierallows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandhaut-Magierallows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Sandhaut-Magierallows_additional_projectiles, Zauberer, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Raspelnder Plündererallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
Raspelnder Plündererallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
Raspelnder Plündererallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
Raspelnder Plündererallows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
Gruftkreischerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Gruftkreischerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Gruftkreischerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster
Dämonischer Magier1HSword_onhit_audio, demon, medium_movement, not_dex, not_str
Glattnasenfledermausallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Glattnasenfledermausallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Glattnasenfledermausallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Glattnasenfledermausallows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
Sandgeistallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
Sandgeistallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
Sandgeistallows_additional_projectiles, Zauberer, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
[DNT] Water Djinnhumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
[DNT] Fire DjinnElementar, Feuer, humanoid, medium_movement, Unarmed_onhit_audio
[DNT] Sand Djinnearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
Vril-Erscheinungallows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Vril-Erscheinungallows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode
Vril-Erscheinungallows_additional_projectiles, allows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
Tor Gul, der Schänder2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, der Knochentyrann2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Zar Wali, der Knochentyrann2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
Bösartiger Geierallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Bösartiger Geierallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
Kinarha2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
Untote Marakethmelee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Untote Marakethcannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Verderbte Leiche2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
Seuchenschwarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Seuchenschwarmbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Seuchennympheallows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Seuchennympheallows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Seuchenernterbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Blutschluckbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Fleischbohrbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Seuchenernterbeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Seuchenernterbeast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Orden des Zwielichts-Soldat2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Orden des Zwielichts-Soldat2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Orden des Zwielichts-Offizier2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Orden des Zwielichts-Offizier2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Orden des Zwielichts-Offizier1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Orden des Zwielichts-Soldat2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Orden des Zwielichts-Offizier2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Der Bestrafte2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead
Dünenkriecherallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dünenkriecherallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
Dünenkriecherallows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
Geflügelter Schrecken2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood
Geflügelter Schrecken2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster
Terrakotta-Fanatiker2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement
Raven Harpy [DNT-UNUSED]avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Raven Harpy [DNT-UNUSED]avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
Gottesanbeterinratteallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
Rudja, die Schreckensingenieurin1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, die Hölleningenieurin1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Vorrik, die Hölleningenieurin1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
Zarokh, Meister der Zeitconstruct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
Sumpfgolem2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement
Moorholz-Sklavehumanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Moorholz-Bauer 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Moorholz-Bauer 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
Moorholz-Bauer humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Holzunholdallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Holzunholdallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Wurzelholzallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grimmpeitscher, Böser Stachelallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Grimmpeitscher, Böser Stachelallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Zauberer, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Orok-Pirscher2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Orok-Jägerallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok-Fleischstecherfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Orok-KehlenschlitzerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Orok-Schamaneallows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Ranbu, der bleiche Schamaneallows_additional_projectiles, allows_inc_aoe, Zauberer, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Garkam, Ranbus Zerfleischer2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood
Azak-Pirscher2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Azak-Speerwerferallows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak-Fleischstecherfast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Azak-Kampfhundmeisterhuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak-KehlkopfschlitzerClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Azak-Schamaneallows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Azak-Schamaneallows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Narag, der Verfluchendeallows_additional_projectiles, allows_inc_aoe, Zauberer, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
Azak-Wüstlinghuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Azak-Grünschnabelallows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
Azak-Fackelbewahrerfast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
Azak-Zermalmer2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Knochenwandbones, construct, not_dex, not_int, very_slow_movement
Wildes Bildnisconstruct, very_slow_movement
Blutdieb-Wespebeast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Blutdieb-Wespebeast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Blutdieb-Königinallows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
Seestamm-Fallensteller1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Seestamm-Dorfbewohner1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
Seestamm-Zaubererhumanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Seestamm-Springerhumanoid, not_int, red_blood, slow_movement, Stab_onhit_audio
Seestamm-Dolchträger1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement
Seestamm-Beutelträgerhumanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Seestamm-Harpunierfast_movement, humanoid, not_int, red_blood, Stab_onhit_audio
Seestamm-Speerfischerhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Seestamm-Vogelfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Bleicher Narbenpirscher1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Geschmückte Monstrosität1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
Buckliger Knüppelschlägerhumanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
Flachkopf-Knüppelschläger2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Pyropilz-Kultivator1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement
Bannschösslingallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
Ameisenlöwenanstürmerbeast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Zerfleischender Mischlingbeast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
Zerfleischender Mischlingbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Zerfleischender Mischlingbeast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
Vaal-Skelettkriegermelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
Vaal-Skelettknappe1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Vaal-Skelettkpriesterallows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
Vaal-Skelettbogenschützeallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Vaal-Skelettkriegermelee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
Vaal-Skelettknappe1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
Vaal-Skelettkpriesterallows_additional_projectiles, allows_inc_aoe, Zauberer, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
Vaal-Skelettbogenschützeallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
Verunglückter Entdecker1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Verunglückter Entdecker1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Verunglückter Entdecker1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Verunglückter Entdecker1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Quadrillaallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
[DNT-UNUSED] Just A Rockconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Mächtige Silberfaustbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, der Kopfzerbrecherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, der Kopfzerbrecherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Zekoa, der Kopfzerbrecherbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Der abscheuliche Yetibeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Der frostgeborene Unholdbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Der frostgeborene Unholdbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Nesselameisebeast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
Gefrorene Mandibelnbeast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
Verflochtener Riesebeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Schlangenrachen-Schlenkererbeast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Eingeweide-Schlangenschlenkererbeast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Leichennest1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement
Gleitspeierallows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Eingeschnürter Schlenkererbeast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Eingeschnürter Spuckerallows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Skorpionaffebeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Skorpionaffebeast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Düsterhauer Eberbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Düsterhauer Eberbeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Dämonextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
Wespebeast, fast_movement, Stab_onhit_audio
[DNT-UNUSED] Spirit Turtle2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
[DNT-UNUSED] Jade Hulk2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
[DNT-UNUSED] Spirit Casterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Karui Warhorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Uralte Geist-Schildkrötebeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
Uralter Jaderiesebeast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
Uralter Jadezaubererbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio
Uraltes Kriegshorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement
Kultisten-Bogenschützinallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Kultisten-Messertänzerin azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Kultistenhexe 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Kultistenwüstling2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Schädelschleudererallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Rippenklappererbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Wirbelsäulenschnapperbones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Befallenes Totemconstruct, ghost_armour, immobile, is_unarmed, non_attacking
Pirschende Chimeralebeast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
Flussdrachebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Flussdrachebeast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Chamäleondrachebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Flussdrachebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Flussdrachebeast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
Peitschenzungen-Quaker2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast
Schwarzkiefer, das Überbleibsel2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, der Unbarmherzige2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, der Unbarmherzige2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Oloton, der Unbarmherzige2HBluntMetal_onhit_audio, construct, Feuer, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
Sturmkeil, der Wächter2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Sturmkeil, der Wächter2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Sturmkeil, der Wächter2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
Ignagduk, die Moorhexe2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, das Verdorrte Alte Weib2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Brakka, das Verdorrte Alte Weib2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Ignatia, Schwester der Flammeallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Heldra des Schwarzen Scheiterhaufensallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Steinwächter2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Goldgeschmolzener Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Goldgeschmolzener Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
Rostiger Rekonstrukteur2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Rostiger Rekonstrukteur2HBluntMetal_onhit_audio, Zauberer, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
Rekonstrukteur2HBluntMetal_onhit_audio, bludgeoning_weapon, Zauberer, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
Blitzklingenkonstrukt2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Rostiger Dyna-Golem2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Rostiger Dyna-Golem2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
Blitzklingenkonstrukt2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
Krabbelnder Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Krabbelnder Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Krabbelnder Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
Krabbelnder Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Zauberer, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
AffenkonstruktZauberer, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal
Affenkopf-KonstruktZauberer, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal
Verrottete Rattebeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Verrottete Rattebeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Pirschender Schattenallows_inc_aoe, Zauberer, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead
Pirschender SchattenClaw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead
Untoter Vaal-Klingentänzer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Untote Vaal-Wacheallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Untote Vaal-Wache2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Untoter Vaal-Klingentänzer1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
Untote Vaal-Wacheallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Untote Vaal-Wache2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
Garstiger Weiser1HSword_onhit_audio, Zauberer, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Flachkopf-Jünglinghumanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Garstiger Schmied2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement
Garstiger Schläger1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Schmutziger Werferallows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Flachkopf-Kriegerhumanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Schmutziger Erstgeborenerallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Viper Napuatziallows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Lythara, der Eigensinnige Speerhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, der Sippenmörderhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Morwyn, der Sippenmörderhuman, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
Viperdienerbeast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio
Viperlegionär2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Viperlegionärallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
Viperlegionär1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood
Viperlegionär2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Viperlegionär2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Viperlegionär2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Blut-Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Blut-Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Blut-Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Chaotischer Eiferer1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Chaotischer Eiferer1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Chaotischer Eiferer1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Eisiger Eiferer1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Eisiger Eiferer1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Eisiger Eiferer1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Feuriger Eiferer1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Feuriger Eiferer1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Angetriebener Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Angetriebener Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
Bannertragender Eiferer1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Bannertragender Eiferer1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Blut-Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Blut-Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Chaotischer Eiferer1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Chaotischer Eiferer1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Chaotischer Eiferer1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
Eisiger Eiferer1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Eisiger Eiferer1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Eisiger Eiferer1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Feuriger Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Feuriger Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
Angetriebener Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Angetriebener Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
Blut-Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Blut-Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Chaotischer Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Chaotischer Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Chaotischer Eifererallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Eisiger Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Eisiger Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Eisiger Eifererallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Feuriger Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Feuriger Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Angetriebener Eiferer2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Angetriebener Eiferer2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
Vaal-HautschürferClaw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal-Wacheallows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal-Wache2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal-Wache2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
Vaal-Wacheallows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
Vaal-Aufseher1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Vaal-Aufseher1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Vaal-Goliathallows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal-Goliathallows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Vaal-Goliathallows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Chirurgischer Experimentator1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement
Vaal-Gestaltwandler1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal-Gestaltwandler1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal-Gestaltwandler1HSword_onhit_audio, cannot_be_monolith, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Vaal-Gestaltwandler1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
Blutpriesterin1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood
Blutpriester1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood
Explosiver Kernconstruct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
Vaal-Vollstrecker2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Vaal-Zeitforscherhuman, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
Untoter Vaal-Vollstrecker2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead
Vaal-Forscherallows_additional_projectiles, allows_inc_aoe, Zauberer, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Treuer Jaguarbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Jaguar-Schutzgeistbeast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Schlangen-Schutzgeistbeast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio
Urzeitlicher Schutzgeistanimal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height
Schlangebeast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
Servihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Unahuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Oswaldhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Der Verhülltehuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Tujenhuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Dannig1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Angehuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vaal-Einbalsamierter Axtkämpfer1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
Vaal-Einbalsamierter Speerkämpferfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Vaal-Einbalsamierter Meuchelmörderfast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
Vaal-Einbalsamierter Bogenschützeallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
Vaal-Einbalsamierter Trägeraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Vaal-Einbalsamierter Trägeraura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Goldgeschmolzener Schlenkerer2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Goldgeschmolzener Schlenkerer2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Goldgeschmolzener Schlenkerer2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Goldgeschmolzener Schlenkererbones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement
Ertrunkener Entdecker1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ertrunkener Entdecker1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ertrunkener Entdecker1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ertrunkener Entdecker1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ertrunkener Schemenfast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water
Ertrunkener Träger2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Ertrunkener Träger2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Goldgeschmolzener Schmied2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
Ertrunkener Kriecherfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Ertrunkener Kriecherhumanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Blutelementarconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
[DNT-UNUSED] Liquid Elemental Bloodconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Blutritual-Wache2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Blutritual-Wache2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Blutritual-Wache2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
Blutritual-Wache2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Blutritual-Wache2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
Blutritual-Wacheallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Blutritual-Wacheallows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
Blutritual-Wachecultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Blutritual-Wachecultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
Blutritual-Wache1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Blutritual-Wache1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
Priester der Sonneallows_additional_projectiles, Zauberer, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
Blutritual-Priester1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Blutritual-Priester1HSword_onhit_audio, allows_additional_projectiles, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
Ketzuli, Hohepriester der Sonneallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seher der Sonneallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Tonqui, Seher der Sonneallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Zyklonisches Konstrukt2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Zyklonisches Armkonstrukt2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
Wilde Fledermausbeast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
Flammenwächter2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
Vaal-Axtkämpfer2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Vaal-Axtkämpfer2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
Zelina, Blutpriesterin1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
Zolin, Blutpriester2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Ytzara, Blutorakel1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Maztli, Fleischformer2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
Alte HexeZauberer, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Die Königin des Unflats2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, die Verabscheuungswürdige2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, die Verabscheuungswürdige2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Yaota, die Verabscheuungswürdige2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
Fluch der Alten Hexevery_slow_movement
Fluch der Königin des Unflatsvery_slow_movement
Unreiner Schlammvery_slow_movement
Widerwärtiger Schlammvery_slow_movement
Verwesender Seelenfängerallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
QuallenkorsarZauberer, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
Verwesender Kanonierallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Verwesender Grenadierallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Verwesender Zerstörerallows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
Kapitän Hartlin2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Malgor, der nautische Herrscher2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
Geisterhafte Kanoneconstruct, slow_movement
Explosiver Kernconstruct, Unarmed_onhit_audio, very_slow_movement
Torrek der Untergegangenen Flotte2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Torrek der Untergegangenen Flotte2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
Aufgetriebene Ankerwache2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Aufgetriebene Ankerwache2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Aufgespießter Meuterercannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
Algenüberwuchertes Skelett1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Algenüberwucherter Harpunierallows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Algenüberwucherter HäscherArrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Algenüberwucherter Scharfschützeallows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Algenüberwuchertes Skelett1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Algenüberwuchertes Skelett1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Übernatürlicher Bogenschützeallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Übernatürlicher BogenschützeArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
Übernatürlicher Goliathallows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Übernatürlicher Schläger2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Übernatürlicher Schildträger1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Verschmolzener Schwertkämpfer1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood
Doryanis Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
Doryanis Eliteallows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
Arachno-Mine2HBluntMetal_onhit_audio, Zauberer, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
Stahlkoloss2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement
Übernatürlicher Krieger2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Übernatürlicher Klingenschlitzer2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
Goliath-Würgerallows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Humanoider Würgerbeast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Aasmöwebeast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Giftspeier-Möweallows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
Abgenagtes Skelettcannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Abgenagtes Skelettmelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Rabenwürgerallows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Möwenwürgeravian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
Doryani, Königlicher Thaumaturghuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryani, Königlicher Thaumaturghuman, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Doryanis Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryanis Triumphconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
Doryanis Triumphconstruct, mud_blood, not_dex, not_int, slow_movement
Rageanimal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
Tückeanimal_claw_weapon, Zauberer, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
Ekelanimal_claw_weapon, Beast_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement
Bosheitanimal_claw_weapon, Zauberer, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
TobsuchtBeast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Tumultanimal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio
Omniphobia, Manifestierte Angst1HSword_onhit_audio, Zauberer, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
[DNT-UNUSED] Shipwreck Boss2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie
Explosiver KernZauberer, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement
Klappernder Galgen1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ewiger Folterknecht2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie
Stachelbewehrter Totenbeschwörerallows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Forael, der Seelenbewahrerallows_inc_aoe, Zauberer, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
Pirschendes Skelettfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Pirschendes Skelettfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Gefressene Rattebeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead
Gefressene Rattebeast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead
Auferstandener Klapperermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Klapperermelee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Klapperer1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Klapperer1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Auferstandener Klapperer1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
Ewiger Gefangenermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Ewiger Gefangenermelee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Ewiger Gefangener1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Ewiger Gefangener1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Ewiger Gefangenernot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Pirschendes Skelettfast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
Bleicher Flutbrecherallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Bleicher Salzspalterallows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Bleicher Salzspalterhumanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
Bleicher Wasserläufercold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Ewiger WächterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Gefallener QuartiermeisterClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Tangmazuhuman, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio
Freya Hartlinhumanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
Bleicher Entführerallows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
Korallengekröntes Skelettbones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Gefräßiger Kriechercold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
Gefräßiger FischerBeast_onhit_audio, melee, physical_affinity, undead, very_slow_movement
Schleimiger PirscherClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Mektul, der Schmiedemeister2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, der Lebendige Brennofen2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Gulzal, der Lebendige Brennofen2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
Der Gefangene1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
Das gefesselte Grauen1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
Eisstachelconstruct, immobile, Unarmed_onhit_audio
Dämonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Schildkröten-Elefantallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Stachelkrabblerallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement
Steinrücken-Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Gefangener Steinrücken-Rhoabeast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
Großer Weißer Haibeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Der Sandläuferbeast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Stachelschädel-Goblinfast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio
Wilder Goblinfast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Stachelschädel-Goblinhumanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio
Wilder Goblinfast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
Gebändigter Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Gebändigter Behemothbeast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Mimbok, der Versklavtebeast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
Goblin-Speerträgerallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Goblin-Speerträgerhumanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
Goblin-Speerträgerallows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Goblin-Stelzenläuferhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
Goblin-Kriegstrommlerallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Goblin-Kriegstrommlerhumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
Goblin-Stoßzahnträgerhumanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Goblin-Stoßzahnträgerhumanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
Goblinschamaneallows_additional_projectiles, allows_inc_aoe, Zauberer, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
GoblinschamaneZauberer, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
Geschmolzener Koboldallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Zauberer, cleaving_weapon, demon, Feuer, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
Die blinde Bestiebeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Der gefräßige Fangzahnbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Krutog, Herrscher der Kin2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Brughor, der Unersättliche2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Goblin-Schürferfast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
Goblin-Fackelträgerfast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Stachelrochenallows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
Huschende Quallenkrabbebeast, Zauberer, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water
Huschende Quallenkrabbebeast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water
Leuchtquallebeast, Zauberer, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
Schauerliche Sirenehumanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Riesenschlundallows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water
Leuchtender Stachelfischbeast, Beast_onhit_audio, Zauberer, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood
Brackwasser-Magdallows_additional_projectiles, beast, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Adelina, Wächterin der Perleallows_additional_projectiles, beast, Beast_onhit_audio, Zauberer, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
Amphibischer Pirscheramphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Wächtereidechseallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Wächtereidechseallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Ahnenkanalisiererhuman, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Ahnenkanalisiererallows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Urgeistallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Urgeistallows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
Ahnenbogenschützinallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Ahnenbogenschützinallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
Karui-Bogenschützeallows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
Ahnenwächter2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Ahnenwächter2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Karui-Infanterie2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ahnenkrieger2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ahnenkrieger2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ahnen-Kopfsammler2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Ahnen-Kopfsammler2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Karui-Krieger2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
Feuerspuckerallows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
Ngamahu-Verwüsterallows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Zerstörer der verbrannten Rindeallows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Speerfischerallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Springflutallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Tasalio-Reusenfischerfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
Donnervogelallows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement
Sturmwächterallows_inc_aoe, Zauberer, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood
Blitzbeschwörerallows_inc_aoe, Zauberer, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
Diamora, Lied des TodesBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Syvora, Tochter der TiefeBeast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
Diamora, Lied des Todesdemon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
[DNT-UNUSED]Water BallZauberer, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
Ahnenmaskeghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
Ahnenhornträger2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Ahnenhornträger2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Tawhani, der Ahnenwächterconstruct, immobile, Unarmed_onhit_audio
Dämonconstruct, immobile, Unarmed_onhit_audio
Dämonconstruct, immobile, Unarmed_onhit_audio
Dämonconstruct, immobile, Unarmed_onhit_audio
Yama, der Weiße2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama, der Weiße2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Yama, der Weiße2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
Blutbefleckter Gebräuspeier2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Blutbefleckter Hakenmann1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Blutbefleckter Speerwerferfast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Blutbefleckter Axtmann2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blutbefleckter Krieger2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Blutbefleckter Streitkolbenmann2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
Blutbefleckte Pustelconstruct, very_slow_movement
Blutbefleckter Brandstifter2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement
Blutbefleckte Stoßzahnbestieallows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
Blutbefleckte Weisenfrauallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
Harano, der Fleischschnitzer1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
Gepanzerter Parasitbeast, Claw_onhit_audio, insect, medium_movement, red_blood
Kreth-Parasitbeast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood
Moray-Clanbeast, Claw_onhit_audio, fast_movement, not_int, not_str
Befallener Mantabeast, medium_movement, not_int, red_blood, Stab_onhit_audio
Befallener Oktopusbeast, Claw_onhit_audio, medium_movement, red_blood
Befallene Schildkrötebeast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood
Befallener Anglerfischbeast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood
[DNT-UNUSED] Parasite Hostbeast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Blutbefleckter Seuchenträger allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
Wächterschildkröteallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
Wächterschildkröteallows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
[DNT-UNUSED] Ant Carrierbeast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement
Pilzbefallener Pirscherbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Boshafte Landstreicherinhuman, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
Tavakai, der Stammesführer2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Tavakai, der Gefallene2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Tavakai, der Verzehrte2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Manoki, der Auserwählte2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
Manoki, der Fieberhafte2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
Manoki, der Geschändete2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Kriegergeist1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement
Wurzelläuferbeast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
Sporenträgerbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Pilzplündererbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Kultiviertes Gehölzbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Kultiviertes Gehölzbeast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
Skelettartiger Sprigganbeast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement
Kultivierter Hainbeast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Skelettartiger Sprigganallows_inc_aoe, beast, Zauberer, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement
Graf Geonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Graf Geonor1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
Graf Geonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
Graf Geonor1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
Geonor, der verderbte Wolf1HSword_onhit_audio, beast, medium_movement, red_blood
Geonor, der verderbte Wolf1HSword_onhit_audio, beast, medium_movement, red_blood
Dämonelder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
Höfischer Werwolfbeast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
Rankenpirscherbeast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
Verrückte Wache2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement
Orden des Zwielichts-Eidgebundener2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Orden des Zwielichts-Eidgebundener2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Orden des Zwielichts-Eidgebundener2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Missionar Lorandis2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
Orden des Zwielichts-Eidgebundener2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement
Torvian, Hand des Erlösers2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Brakkus, der Koloss2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Twilight Order Officer [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Clone [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Treuer Bogenschütze2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Treuer Bogenschütze2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
Treuer Krieger2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Treuer Krieger2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
Rechtschaffener Axtkämpfer2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Rechtschaffener Axtkämpfer2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
Unsichtbarerbone_armour, Zauberer, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement
Urzeitliches Monsterbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Vogelscheuchenbestie2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement
Jamanra, die Abscheulichkeit2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Jamanra, die Abscheulichkeit2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Königlicher Dienersand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Befallener Kadaverbeast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio
Vergessener Pirscherdemon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Vergessener Kriecherdemon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
Vergessener SatyrClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
Vergessener Hirschbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Vergessener SatyrClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
[DNT-UNUSED] Mushroom Fungus2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
Das giftige Ungeheuer2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
Geräderte AlteClaw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Zicoatl, Wächter des Kerns2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, der lodernde Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, der lodernde Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Tetzcatl, der lodernde Wächter2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
Draven, der ewige Prätor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, der ewige Prätor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, der Schwarze Prätor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Tycho, der Schwarze Prätor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Draven, der ewige Prätor2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
Eingefangene Seeleghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
Wölfischer Begleiterbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
Orden des Zwielichts-Priesterallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Orden des Zwielichts-Priesterallows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
Tektonischer Golemallows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Tektonischer Golemallows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Vulkangolemallows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
Vulkangolemallows_inc_aoe, construct, Feuer, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
KlonBeast_onhit_audio, construct, fast_movement
KlonBeast_onhit_audio, construct, fast_movement
Klonconstruct, Elemental_onhit_audio, fast_movement
KlonBeast_onhit_audio, construct, fast_movement
Der fleischgewordene Zorndemon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
Unsichtbarer2HSharpMetal_onhit_audio, construct, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, immobile
Unsichtbarer2HSharpMetal_onhit_audio, construct, immobile
Tollwütiger Hundbeast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
Vargir, der wilde Köterbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Tollwütiger Hundbeast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
Söldnerhuman, humanoid, medium_movement, red_blood, Unarmed_onhit_audio
Skelettkrieger1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skelettschnitter1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skelettschläger2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Skelett-Scharfschützebone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead
Skelett-Frostmagierbone_armour, bones, Zauberer, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skelett-Sturmmagierbone_armour, bones, Zauberer, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skelett-Brandstifterbone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Skelettklerikerbone_armour, bones, Zauberer, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
Erweckter Zombieanimal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
DämonUnarmed_onhit_audio, very_slow_movement
Opferdornbones, construct, immobile, Unarmed_onhit_audio
Explosiver Eberbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Explosiver Eberbeast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
Faridun-KriecherClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Faridun-KriecherClaw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
Vergessener Bergmannallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Vergessener Bergmannallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Vergessener Bergmannallows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
Vergessener Bergmann1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Vergessener Bergmann1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
Vergessener Bergmannfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Vergessener Bergmannfast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
Lichtmess, Lebendiger Ritus2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Lichtmess, Lebendiger Ritus2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Schmelzwachs, Spott des Glaubens2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Schmelzwachs, Spott des Glaubens2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
Asinia, Gemahlin des Prätors1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Asinia, Gemahlin des Prätors1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, die Schreckensgemahlin1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Saphira, die Schreckensgemahlin1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Knochenmauerbones, construct, Stab_onhit_audio, very_slow_movement
Asinia, Gemahlin des Prätors1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
Wandelnder Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Wandelnder Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Wandelnder Goliathallows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Wandelnder Goliathallows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Ewiger Ritter2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ewiger Ritter2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement
Ewiger Ritter2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Ewiger Ritter2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Sensenritter1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Sensenritter1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Knochenkriecherbones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Schmelzschneidallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
Goliathallows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement
L'im, der Pfählerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun-Spießerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Faridun-Spießerallows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Ahnenkrieger-Geist2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement
Totemconstruct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Rhoagefährtebeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
[DNT] Companion Bearbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
Urnenläuferconstruct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
Urnenläuferconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Urnenläuferconstruct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
Auferstandene Geschichtenhüterinallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
Auferstandene Geschichtenhüterinallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Auferstandene Geschichtenhüterinallows_additional_projectiles, allows_inc_aoe, Zauberer, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
Hässliche Riesenkröteamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Alvabludgeoning_weapon, Zauberer, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio
Verrottende Wachenot_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Der verfaulte Druide2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Das Pilzungeheuer2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Das Pilzungeheuer2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Der verfaulte Druide2HBluntWood_onhit_audio, beast, Zauberer, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
Dämon1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour
Der Dornengeist2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Wurzelgriff, der hasserfüllte Wald2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Der Dornengeist2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Wurzelgriff, der hasserfüllte Wald2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Der Dornengeist2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
Bösartige Ranke2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Bösartige Ranke2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
Bösartige Ranke2HBluntWood_onhit_audio, construct, immobile
Explosive PflanzeZauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Explosive PflanzeZauberer, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
Areagne, Vergessene Hexeghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
FlammenschädelClaw_onhit_audio, Feuer, flying, medium_movement, skeleton, undead
Befallenes Totemconstruct, immobile
Der König in den Nebelncultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
Der König in den Nebelncultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
Mystischer Fetischconstruct, immobile, large_model, not_dex, not_str
Der König in den Nebelndemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Der König in den Nebelndemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Der König in den Nebelndemon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
Explosive Kröteamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Totemconstruct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Starrköpfiger Steinbeißerbeast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
Schildeidechsebeast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Zerberusfledermausallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Zerberusfledermausallows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
Steinpanzer-Gorillaallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Steinpanzer-Gorillaallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
Gehäubter Behemothallows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
Bahlak der Himmelsseherbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Bahlak der Himmelsseherbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, die Gefrorene Klauebeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Thraeven, Flügel des Wintersbeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Rakkar, die Gefrorene Klauebeast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
Albinorhoabeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Klon1HSword_onhit_audio, construct, fast_movement
Klon1HSword_onhit_audio, construct, fast_movement
Klon1HSword_onhit_audio, construct, fast_movement
Klon1HSword_onhit_audio, construct, fast_movement
Klon1HSword_onhit_audio, construct, fast_movement
Klon1HSword_onhit_audio, construct, fast_movement
[DNT-UNUSED] Scaled Abomination1HSword_onhit_audio, humanoid, immobile, red_blood
Benedictus, Erster Herold von Utopiahuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
Aurelian, der Erhabene Richterhuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
[DNT-UNUSED] Serpent Clan's Cursevery_slow_movement
Rafiq der gefrorenen Quelle2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Hadi des feurigen Flusses2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Sigbert des besudelten Schwurs2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Godwin des zersplitterten Credos2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
Der Prüfungsmeister2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement
Ashar, die Sandmutterbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, die Dünenwanderinbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Karash, die Dünenwanderinbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
Dämondemon, immobile, sanctum_monster, Unarmed_onhit_audio
[DNT-UNUSED] HoneyAntbeast, insect, MonsterStab_onhit_audio, very_slow_movement
Höllenhundbeast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
Unsichtbarer2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
Es, das hasstallows_additional_projectiles, Zauberer, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio
Es, das peitschtallows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Es, das jagtZauberer, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood
Es, das zerfetztallows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Es, das bewachtallows_additional_projectiles, Zauberer, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood
Es, das kralltanimal_claw_weapon, beyond_demon, bone_armour, Zauberer, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
Omniphobia, Manifestierte Angst1HSword_onhit_audio, demon, medium_movement, red_blood
Kosis, die Offenbarung1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement
RageClaw_onhit_audio, demon, fast_movement
TückeClaw_onhit_audio, demon, medium_movement, not_dex, not_str
EkelClaw_onhit_audio, demon, very_slow_movement
BosheitClaw_onhit_audio, demon, fast_movement, not_int, not_str
Tobsuchtdemon, medium_movement, Unarmed_onhit_audio
TumultClaw_onhit_audio, demon, medium_movement
Manifestierter Dämonaffliction_daemon, construct, immobile, Stab_onhit_audio
Manifestierter Dämon1HSword_onhit_audio, affliction_daemon, construct, immobile
Manifestierter Dämon2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Explosiver KernZauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Explosiver KernZauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
Manifestierter Dämonaffliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Manifestierter Dämonaffliction_daemon, Zauberer, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Manifestierter Dämonaffliction_daemon, Zauberer, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifestierter Dämonaffliction_daemon, Zauberer, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
Manifestierter Dämonaffliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
DämonZauberer, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DämonZauberer, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
Wachsende explosive Todeszonebone_armour, Zauberer, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Linke Waffebone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Rechte Waffebone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
DämonZauberer, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
Dämonghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
DämonZauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonZauberer, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Unsichtbarerbone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Explosiver KernZauberer, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
DämonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
DämonConstant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Wiedergängerghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
OmnitektConstant_onhit_audio, construct, immobile, not_dex
Geschützturmconstruct, immobile, mud_blood, Unarmed_onhit_audio
Es, das kontrolliertallows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood
Es, das verdächtigt2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Zauberer, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
Es, das greiftClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Es, das kriechtClaw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood
Es, das beobachtetallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Es, das beobachtetallows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Es, das schleichtallows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
Es, das pirschtanimal_claw_weapon, bone_armour, Zauberer, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
Xesht, Wir die Eins sinddemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
DämonZauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DämonZauberer, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
DämonZauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DämonZauberer, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
DämonZauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
DämonZauberer, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
Es, das kriechtdemon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
Der Richter der AscheClaw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement
Unsichtbarer2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
SaurierdienerClaw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Mugin, Frostbringerallows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Hunin, Sturmruferallows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
Treant-Funguszombieallows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant-Funguszombieallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant-Funguszombieallows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
Treant-Klonbestiedemon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Treant-HakenschreckenClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Treant-HakenschreckenClaw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
Treant-Pilzfresserbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant-Pilzfresserbeast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Treant-Spriggananimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant-Spriggananimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant-Weiseranimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant-Weiseranimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant-Mystikeranimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Treant-Mystikeranimal_claw_weapon, Zauberer, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
Vergessener Hirschbeast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
Namenloser Bewohnerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Namenloser Bewohnerallows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Namenloser Schreckenbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Namenloser Schreckenbeast, Claw_onhit_audio, fast_movement, not_int, red_blood
Namenloser Kriecherbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
Namenloser Kriecherbeast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
DämonUnarmed_onhit_audio, very_slow_movement
Namenloses Ungezieferbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Namenloses Ungezieferbeast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
Namenloser Wühlerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Namenloser Wühlerbeast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Namenloser Riesebeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Namenloser Riesebeast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Namenloser Koboldbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Schleichendes Feuerbone_armour, Zauberer, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Explosiver ObstgartenZauberer, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Kultisten-Bogenschützinallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Kultisten-Bogenschützinallows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
Kultisten-Messertänzerin azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Kultisten-Messertänzerin azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Kultistenhexe 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Kultistenhexe 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Zauberer, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Kultistenkrieger1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Kultistenwüstling2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Kultistenwüstling2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Schädelschleudererallows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
Rippenklappererbones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
Explosiver Skarabäus2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Dämonen-Koboldbeyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
Dämonen-Bestiebeyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Dämonen-Ghastbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
Dämonen-Harpyiebeyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Dämonen-Hirtebeyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
Der huschende VerstandBeast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Gefräßiger Homonkulusbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Gefräßiger Wüstlingbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
Gefräßiger Verschlingerbeyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
Gefräßige Missgestaltbeyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Gefräßiger Blutformerbeyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
Blutgeformter explosiver KernZauberer, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
Gefräßiger Ausmerglerbeyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
Der Fleischfresserbeyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
Unsichtbarerdemon, immobile, red_blood, Unarmed_onhit_audio
Bleicher Cherubimbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Bleicher Dienerbeyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement
Bleiche Tugendbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
Bleicher Engelbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Bleicher Seraphimbeyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
Der bleiche Engel1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
Chaoseiferer2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
Chaoseiferer2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Blutritual-Wächter2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Blutritual-Wächter2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
Blutritual-Wächter2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Blutritual-Wächter2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
Blutritual-Wächtercultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Blutritual-Wächtercultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
Blutritual-Wächtercultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Blutritual-Wächtercultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
Blutritual-Wächter1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Blutritual-Wächter1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
Blutritual-Priester1HSword_onhit_audio, Zauberer, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonZauberer, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
Essenz des Horrors1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
Chaoswürgerconstruct, medium_movement, Unarmed_onhit_audio
Auferstandener Klappererbones, Zauberer, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Auferstandener Klappererbones, Zauberer, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Auferstandener Klappererbones, Zauberer, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
Knochenmauerbones, construct, medium_movement, Unarmed_onhit_audio, undead
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonsanctum_monster, Unarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonMonsterBlunt_onhit_audio, red_blood, very_slow_movement
Dämonbeast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
Essenz-Zeitportalconstruct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio
Wütender FeuerschädelFeuer, flying, slow_movement, Unarmed_onhit_audio, undead
Wütender Sturmschädelflying, slow_movement, Unarmed_onhit_audio, undead
Blut-Eiferer1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Eisiger Eiferer1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
Blut-Eiferer1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Eisiger Eiferer1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
Blut-Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
Eisiger Eifererallows_additional_projectiles, allows_inc_aoe, Zauberer, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
Ritual-Irrlichtghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Taua, der Rücksichtslose2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Raok, der Blutdürstige2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
Bronnach, die MenschenjägerinArrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
Adrienne, die Bösartige RoseArrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
Vasa, von der Todes-AkharaElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ciara, die FluchweberinElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Nyassa, die Flammende HandElemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
Hesperia, der Arkane SturmElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
Ulfred, der BefalleneArrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Drusian, der ArtilleristArrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
Sondar, der Sturmbändiger2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood
Doran, der Geschickte2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood
Geisterbasisghost, medium_movement, Unarmed_onhit_audio, undead
Geist der Euleghost, medium_movement, Unarmed_onhit_audio, undead
Geist der Schlangeghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Primatenghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Bärenghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Ebersghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Ochsenghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Wolfesghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Hirschesghost, medium_movement, Unarmed_onhit_audio, undead
Geist der Katzeghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Kaninchensghost, medium_movement, Unarmed_onhit_audio, undead
Geist des Fuchsesghost, medium_movement, Unarmed_onhit_audio, undead
Geist der Eulemedium_movement, Unarmed_onhit_audio
Geist der Katzeghost, medium_movement, Snap_onhit_audio, undead
Geist des Primaten-Stammesführersbeast, medium_movement, Unarmed_onhit_audio
Primatengeistghost, medium_movement, Unarmed_onhit_audio, undead
Hirschgeistbeast, Beast_onhit_audio, medium_movement
Akoyahuman, humanoid, medium_movement, red_blood
Explosiver Geist des Ebersbeast, karui, medium_movement, Unarmed_onhit_audio
Geist des Ochsenbeast, fast_movement, Unarmed_onhit_audio, very_fast_movement
Riesige Wespebeast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
Wespennympheallows_additional_projectiles, allows_inc_aoe, beast, Zauberer, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Wespennympheallows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
Schwärmende Wespebeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Klauenknirschbeast, crustacean_beast, medium_movement, not_dex, not_int
Gefesselte Monstrositätdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Blutbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Blutbilgedemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Gefesselte Sensedemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Gefesselte Schlangedemon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int
Gefesselte Spinnebeast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement
Gefesselter Greiferdemon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement
Gefesselter Drescherdemon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
Gefesselter Windenderbeast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Gefesselter Hakendemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
Gefesselter Hakendemon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement
Geist der Katzebeast, ghost, medium_movement, Snap_onhit_audio, undead
Delwynfast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
Beseelte Waffeconstruct, fast_movement
Artillerietrupperanged, Unarmed_onhit_audio, very_slow_movement
Gefräßiger Schwarmbeast, slow_movement, Unarmed_onhit_audio
Tavakai2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood
Makoruhuman, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood
Dämonvery_slow_movement
Dämonvery_slow_movement
Dämonvery_slow_movement
Dornenwühlerallows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
Thane Wulfric2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Varloch, der Aschfahle Fürst2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
Siora, Klinge der Nebel1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Thariel, das Dunkelgespenst1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Gefesselter GeistZauberer, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
Schleichendes Feuerbone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
Lady Elswyth1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Avelyne, die Verwelkte Rose1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
Knochenmauerbones, construct, Stab_onhit_audio, very_slow_movement
Oswin, der Schreckenswächter1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Veynar, der Frostfluch1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Lebendiger Blitzconstruct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement
[DNT] Corpse Beetleallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood
Vornas, die Höllenflammebeast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int
Morvak, der Höllischebeast, Claw_onhit_audio, fast_movement, Feuer, mammal_beast, not_dex, not_int
Anundr, der Sandwurmbeast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
Anundr, der Sandwurmbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int
Akthi, der Letzte Stichbeast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
Azmadi, der Faridunprinz2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Zahmir, der Klingenherrscher2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
Azmadi, der Faridunprinz2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
Elzarah, die Kobrafürstin2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Serath, die Schuppenbesetzte2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
Sandarmis_daemon, sand_blood, very_slow_movement
Schwarzblütiger Rüsselsaugerabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Schwarzblütiger Rüsselsaugerabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Gefäß von Kulemakabyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement
Schwarzblütiger Kretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Schwarzblütiger Kretinabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
Schwarzblütiges Überbleibselvery_slow_movement
Schwarzblütige Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Schwarzblütige Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Schwarzblütige Eliteabyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
Schwarzblütige Blasenbeuleabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Schwarzblütige Blasenbeuleabyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
Schwarzblütiger Teerhaufenabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Schwarzblütiger Teerhaufenabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Lichtlose Abscheulichkeitabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lichtlose Abscheulichkeitabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
Lichtloser Racheflügelabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Lichtloser Racheflügelabyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Lichtlose Muräneabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Lichtlose Muräneabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
Lichtlose Schlangeabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Lichtlose Schlangeabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement
Lichtlose Schlangeabyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
Rechtschaffener Wächter1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood
Rechtschaffener Säulenbrecher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Rechtschaffener Säulenbrecher2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Rechtschaffener Ausgräber2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Rechtschaffener Läufer2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Rechtschaffener Schockwächter2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Igrulog, die Inkubatorköniginabyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement
Schädelschleudererbones, construct, slow_movement
Rippenklappererbones, construct, skeleton, undead, very_slow_movement
Wirbelsäulenschnapperbones, construct, medium_movement, skeleton, undead
Verdrängter Wüstlingcultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
[DNT] IceFusedSkeletonInterludenot_dex, not_int, skeleton, undead, very_slow_movement
Garstiges Augeabyssal, demon, medium_movement
Lichtloser Pirscherabyssal, demon, medium_movement
Abgründiger Wandererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Wandererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Wandererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Würgerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Würgerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Würgerabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Fleischlarveabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Fleischlarveabyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
Gigantische Larveabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Gigantische Larveabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Gigantische Larveabyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
Unsichtbarerconstruct, slow_movement
Pilz der Grubeabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Pilz der Grubeabyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
Läufer der Grubeabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Läufer der Grubeabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Läufer der Grubeabyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
Hirte der Grubeabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Abgründiger Schlenkererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Schlenkererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Abgründiger Schlenkererabyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
Hirte der Grubeabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Läufer der Grubeabyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
Hirte der Grubeabyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement
Primordium der Grubeabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Primordium der Grubeabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Primordium der Grubeabyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
Hund der Grubeabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hund der Grubeabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hund der Grubeabyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
Hund der Grubeabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
Hund der Grubeabyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Explosiver Steinslow_movement, Unarmed_onhit_audio
Explosiver Steinslow_movement, Unarmed_onhit_audio
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Dämonghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Schwarzblut-RuneUnarmed_onhit_audio, very_slow_movement
Lichtlosen-RuneUnarmed_onhit_audio, very_slow_movement
GrubenruneUnarmed_onhit_audio, very_slow_movement
Dämonvery_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Abgründige ErscheinungUnarmed_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Dämonvery_slow_movement
Dämonvery_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Licherscheinungslow_movement, Unarmed_onhit_audio
Dämonvery_slow_movement
Dämonvery_slow_movement
Dämonvery_slow_movement
Dämonvery_slow_movement
Knochenmauerconstruct, Stab_onhit_audio, very_slow_movement
DämonUnarmed_onhit_audio, very_slow_movement
Doryanihuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vandroth, Schwarzblütiger Sklaventreiber1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement
Tasgul, Verschlinger des Lichtsdemon, humanoid, not_dex, slow_movement
Tawhoas Eberbeast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
Tawhoas Tuatarabeast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast
Tawhoa-Mystikerallows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood
Steinsoldat1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
Skelettkobrabeast, medium_movement, reptile_beast, skeleton, undead
Vogt des Kulemakis_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Chest Tags /6
NameTags
Schmiedtresormartial_strongbox
Arkaner Tresorcaster_strongbox
Rüstungsschmiedtresorarmourer_strongbox
Goldschmiedtresorjeweller_strongbox
Tresor des Forscherscurrency_strongbox
Kartographentresorwaystone_strongbox
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
GegenstandTagsdrop_level
Monster Is Tags /19
idtags
IsSynthesisedMonstersynthesised_monster
IsCorruptedVaalcorrupted_vaal
HeistGuardheist_guard
IsShaperMonstershaper_monster
IsElderMonsterelder_monster
IsCrusaderMonstercrusader_monster
IsEyrieMonstereyrie_monster
IsBasiliskMonsterbasilisk_monster
IsAdjudicatorMonsteradjudicator_monster
IsAbyssMonsterabyssal
IsInfluenceMonsterinfluence_monster
IsBlightBossblight_boss
IsBreachCommanderbreach_commander
IsBreachMonsterColdbreach_monster_cold
IsBreachMonsterFirebreach_monster_fire
IsBreachMonsterLightningbreach_monster_lightning
IsBreachMonsterPhysicalbreach_monster_physical
IsBreachMonsterChaosbreach_monster_chaos
IsAfflictionDaemonaffliction_daemon
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