Monster Tags /1912
名字Tags
[任意怪物]construct, fast_movement
狂野灵猿animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
狂野灵猿animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
狂野灵猿animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
灵猿族长beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
测试虫animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity
针背巨兽allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
针背巨兽allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
针背巨兽allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
图腾construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
图腾construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
迫击大炮construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
荆棘腐虫allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
尖塔腐虫allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
尖塔腐虫allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider
荆棘恐喙鸟beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
怒炎之灵bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
恶魔Unarmed_onhit_audio, very_slow_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
谋聊elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
复制之体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
复制之体1HSword_onhit_audio, construct, fast_movement
幻影1HSword_onhit_audio, construct, immobile, red_blood
幻影1HSword_onhit_audio, construct, immobile, red_blood
幻影1HSword_onhit_audio, construct, immobile, red_blood
幻影1HSword_onhit_audio, construct, immobile, red_blood
幻影1HSword_onhit_audio, construct, immobile, red_blood
幻影1HSword_onhit_audio, construct, immobile, red_blood
复制之体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
复制之体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
复制之体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
复制之体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
隐形2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, bone_armour, 施法, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的construct, Elemental_onhit_audio, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
熔岩核心construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
熔岩核心construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
恶魔施法, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
恶魔施法, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
椰子蟹beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
暗影祭司ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
熔岩核心construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
悬铃巨鸦beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
悬铃巨鸦beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
黑鸦beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
黑鸦beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
冰霜幽魂allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
冰霜幽魂allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead
冰霜幽魂allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
闪电幽魂allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
闪电幽魂allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
惩罚者2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement
死亡的化身2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
惩罚者2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
死亡的化身2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
钢铁奇术师allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
钢铁守卫allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
钢铁矛兵allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
钢铁神射手allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
隐形的construct, Elemental_onhit_audio, very_slow_movement
钢铁执法者Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement
暴噬虫beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
暴噬虫beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
高利安,活化的大地beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
高利安,活化的大地beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
高利安,活化的大地beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
暴噬虫beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
暴噬虫beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
恶魔Beast_onhit_audio, very_slow_movement
真菌魔卫allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
真菌魔卫allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
真菌散播者allows_inc_aoe, 施法, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
尘泥幻影construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
尘泥幻影allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
尘泥幻影cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
尘泥幻影allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
活体流沙allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
活体流沙allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
活体流沙allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
浮肿的伐木工Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie
浮肿的伐木工Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
提尔内,憎恨者Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
提尔内,憎恨者Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
提尔内,憎恨者Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
拉赫兰,艾兹麦义军human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
拉赫兰,艾兹麦义军human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
哀痛欲绝的拉赫兰2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
哀痛欲绝的拉赫兰2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
柯纳尔,磨难者2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
柯纳尔,磨难者2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
悼亡之妻伊莎贝尔2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead
恶魔construct, Unarmed_onhit_audio, very_slow_movement
哀泣之子卡勒姆2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
啜泣之子托尔卡2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
针背巨蟹allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
针背巨蟹allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
毒脉巨蟹allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
毒脉巨蟹主母allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
毒脉巨蟹主母allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
刺针巨蟹allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
刺针巨蟹allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
浮灵melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
浮灵1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
浮灵Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
浮灵1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
蹒跚亡者melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
蹒跚亡者1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
歹毒小鬼allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
歹毒小鬼fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
歹毒鬼婆allows_inc_aoe, 施法, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement
腐败兽群的贝拉1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
腐败兽群的贝拉1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
莉奥娜,凛冬笑语1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
莉奥娜,凛冬笑语1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
格莉达,霜咒之舌1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
苍白幽影之伊索德1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
河畔鬼婆allows_inc_aoe, Beast_onhit_audio, 施法, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement
真菌响骨monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
真菌响骨1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
真菌响骨1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
真菌响骨1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
真菌响骨1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
悲运响骨1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
悲运响骨1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
血肉腐化者beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
血肉腐化者beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
血肉腐化者allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
血肉腐化者allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
育巢虫母allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement
血肉腐化者beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
血肉腐化者beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
群奔狼人beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
群奔狼人beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
贪噬狼人beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
群奔狼人beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
贪噬狼人beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
奉心狼人beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
狼人徘徊者beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
狼人徘徊者beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
卷须徘徊者beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
饥渴潜猎者Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
饥渴潜猎者Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
锈污之王2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
锈污之王2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
戈赞,锈污义军领主2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
戈赞,锈污义军领主2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
花魁allows_additional_projectiles, allows_inc_aoe, 施法, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
花魁allows_additional_projectiles, allows_inc_aoe, 施法, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
载血者allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
愚血者allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
愚血者allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
征血者allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
不朽骑士2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
不朽骑士2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
不朽骑士2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
不朽骑士2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
石像鬼魔1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
衰朽佣兵1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
衰朽佣兵1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable
溃烂鸦beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
荆棘巨怪allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
食尸统领allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
噬灵统领allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
奇美拉赛克鲁西安beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
希罗祖玛,巨喉猛兽beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
希罗祖玛,巨喉猛兽beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
石头支柱construct, immobile, mud_blood, Unarmed_onhit_audio
乌索玛尔,猛兽之王beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
格瑞索库尔,至高兽主beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
天空灾星beast, Beast_onhit_audio, flying, immobile, red_blood
血肉幼犬beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement
切扎,飞羽灾疫beast, Beast_onhit_audio, flying, red_blood, very_slow_movement
天空灾星beast, Beast_onhit_audio, flying, red_blood, very_slow_movement
切扎,飞羽灾疫beast, Beast_onhit_audio, flying, red_blood, very_slow_movement
灾疫雏鸟beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
幼雏beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
鬼祟的食尸徒demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
鬼祟的噬灵徒demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
鬼祟的食尸徒demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio
鬼祟的食尸徒demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio
锈污魔侍1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
上古艾兹麦人1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
真菌轰炮allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
送葬者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
照看者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
疲累劣徒allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
忏悔背负者allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
巨喉魔amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
深坑行者demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
白骨潜踪者allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
白骨潜踪者allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
卷须哨兵allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
饥渴凶狼beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
腐烂凶狼beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
腐烂凶狼beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
沉睡凶狼beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
真菌凶狼beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement
响动的复苏者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者allows_additional_projectiles, 施法, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者allows_additional_projectiles, 施法, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者allows_additional_projectiles, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者allows_additional_projectiles, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
绽花盘蛇allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
绽花盘蛇allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
复生的农户1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
复生的农户2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
燃焰亡者melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
燃焰亡者1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
燃焰亡者2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable
荆棘巨猿beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Dog TraderArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
阿扎瑞安,忘却之子1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
哈斯克,陨落之子1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
哈斯克,陨落之子1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
扎尔马拉斯,神威巨像1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
瓦斯韦德,巨像守护者1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
复苏的强弩手allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
复苏的强弩手allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
[DNT-UNUSED] Larkfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
叛徒贝尔巴拉1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
皮拉夏,遗忘的囚徒1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
皮拉夏,遗忘的囚徒1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
贝尔巴拉之魂1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
皮拉夏之魂1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
恶魔1HSword_onhit_audio, very_slow_movement
掠虫傀儡cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
掠虫傀儡cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio
掠虫傀儡allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
掠虫傀儡allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
掠虫傀儡cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
掠虫傀儡cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
飞掠石allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode
法里顿灾疫使allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
法里顿剑士1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
法里顿矛兵1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
法里顿重装步兵1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood
法里顿刃舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿标枪手allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
法里顿步兵human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
法里顿新锐1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿新兵1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿矛兵fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿重装步兵fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿女矛兵fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿刃舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿撕风者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿标枪手allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
法里顿步兵human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿新锐Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿剑士1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
法里顿剑士1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
法里顿矛兵fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿矛兵cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿重装步兵fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿重装步兵cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿女矛兵fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿女矛兵cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿刃舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿刃舞者1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿撕风者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿撕风者cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿标枪手allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
法里顿步兵human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿步兵cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿新锐Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿新兵2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
凶鸟allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
凶鸟allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
装甲凶鸟allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
法里顿剑士1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
法里顿矛兵fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿重装步兵fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿女矛兵fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿刃舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿撕风者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿标枪手allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
法里顿步兵human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
法里顿新锐Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿新兵2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿屠夫1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
丝克玛艾萨拉1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
丝克玛艾萨拉human, humanoid, medium_movement, red_blood
雅朵human, humanoid, medium_movement, red_blood
糜烂掠行虫allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
糜烂掠行虫allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
渊潮之鱼allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
贪婪叛徒乌崔德施法, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour
掘出的骨剑士1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable
掘出的骨武士1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable
掘出的骨弓手allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
掘出的魔卫flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
掘出的冰巫flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
掘出的莽夫cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster
掘出的狂战士施法, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
掘出的爬行者flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
掘出的宝石匠施法, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
掘出的士兵2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
掘出的顽童fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable
黑镰劲弩allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster
烈日骑士2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster
璀璨骑士施法, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster
圣杯教士1HSword_onhit_audio, bone_armour, bones, 施法, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster
裂环祭司bone_armour, 施法, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster
掘出的幼鼠animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead
黑镰佣兵1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster
教团侍者1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster
堕落之源欧罗什1HSword_onhit_audio, 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour
堕落之源欧罗什1HSword_onhit_audio, 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss
三耀之火施法, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Expedition Apparition Orbconstruct, fast_movement, ghost_armour, is_unarmed, non_attacking
丹宁1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
桂温妮1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
罗格2HBluntWood_onhit_audio, bludgeoning_weapon, 施法, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
图金2HBluntWood_onhit_audio, bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood
潜伏之炎bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
龙卷旋风construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
无常果实施法, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
无常飞岩施法, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
恶魔施法, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
恶魔extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
活体水晶construct, immobile
图腾施法, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
魔侍守卫animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精魔侍allows_inc_aoe, 施法, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement
树精animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
黑色阔步蛛allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
黑色阔步蛛allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
黑色阔步蛛allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
灰烬蜘蛛allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
黑色阔步蛛allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
穴窟潜伏蛛allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
穴窟潜伏蛛allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
穴窟潜伏蛛allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
刃爪蛛beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
华饰甲虫allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
华饰甲虫allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
褪色甲虫allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
褪色甲虫allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
华饰圣甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
华饰圣甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster
褪色圣甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
鎏金甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement
鎏金甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement
克斯的第九奇珍2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement
华饰甲虫allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
雨临节甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement
沙漠巨怪allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
被遗忘的巨怪allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
车轮construct, immobile, large_model
车轮2HBluntMetal_onhit_audio, construct, immobile, large_model
朽烂巨怪allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
朽烂巨怪allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
泥沼巨怪allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable
沙蚀亡躯humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
沙蚀亡躯humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
沙蚀亡躯humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
毒蛇部族allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast
毒蛇部族allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster
撼地傀儡allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
撼地傀儡allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
撼地傀儡allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
撼地傀儡allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
石墙construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement
惊响囚笼,裂地之灵construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
余烬之子沃卡construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
熔融者玛各曼诺construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
无常者萨菲洛克斯construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
撼地傀儡allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
伊科巴,先古战驹beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
白岩巨像beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
骸骨巨像beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
土狼恶魔beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
土狼恶魔beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
烈日部族清道夫allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
烈日部族清道夫allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
摧寨魔2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
凯德隆,土狼之王2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
凯德隆,土狼之王2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
侵蚀巨蟹allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
侵蚀巨蟹allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
侵蚀巨蟹allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
侵蚀巨蟹allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
侵蚀巨蟹allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
灰背蟹allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
灰背蟹allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
复苏的术士allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
复苏的术士allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
复苏的术士allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
香炉侍者2HSharpMetal_onhit_audio, very_slow_movement
香炉侍者2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement
反刍秃鹫allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
亚曼拉,复生之王2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
伊什塔洛斯,永恒者2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
邪毒神像construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio
峭壁跳虫beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
峭壁跳虫beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
惊怖仆役1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 施法, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable
惊怖仆役1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 施法, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable
干瘪的巫妖allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
干瘪的巫妖allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
干瘪的巫妖allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
干瘪的巫妖allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
干瘪的巫妖allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
干瘪的巫妖allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
干瘪的巫妖allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
干瘪的巫妖召唤师bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
污秽侍僧allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
污秽侍僧allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
飞翼狂魔allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
巨岩蚁Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
巨岩蚁Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
巨岩蚁Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
巨岩蚁Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
巨岩蚁Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
巨岩蚁Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
失落之民狂热者allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
失落之民狂热者allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
失落之民狂热者施法, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
失落之民狂热者施法, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
失落之民狂热者allows_inc_aoe, 施法, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
失落之民蛮兵2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
鎏金眼镜蛇beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
阿杜拉族卫1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
厄马尔1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
塔尼姆1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
俑士1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
俑士1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
俑士1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
俑士1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
俑士1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
腐化收割者2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement
失落之民征服者2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
骸骨苦兽beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
失落之民死灵师allows_additional_projectiles, 施法, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
掷颅者allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
响肋者skeleton, Unarmed_onhit_audio, undead, very_slow_movement
攫脊者medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
毒蛇萨满allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
毒蛇萨满allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
狂蟒女王卡芭菈allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
玛娜萨,毒蛇女王allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
玛娜萨,毒蛇女王allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
蛊惑巨蛇allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
鎏金眼镜蛇beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
骨墙bones, construct, Stab_onhit_audio, very_slow_movement
伊克塔布,黑色主宰施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
深坑主宰施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
深坑主宰施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
深坑主宰施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
伊克塔布,黑色主宰Unarmed_onhit_audio, very_slow_movement
伊克塔布,黑色主宰immobile, Unarmed_onhit_audio
马拉克斯返生者1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable
沙躯亡骸monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
沙躯亡骸monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
沙躯战士melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
沙躯战士melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
沙躯战士melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
沙躯战士melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
沙躯法师allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
沙躯法师allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
沙躯法师allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
挫刺清道夫allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
挫刺清道夫allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
挫刺清道夫allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
挫刺清道夫allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
挫刺清道夫allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
坟墓尖啸魔allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
坟墓尖啸魔allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
坟墓尖啸魔allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster
恶魔术士1HSword_onhit_audio, demon, medium_movement, not_dex, not_str
薄暮蝠allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
薄暮蝠allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
薄暮蝠allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
薄暮蝠allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
流沙之魂allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
流沙之魂allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
流沙之魂allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
[DNT] Water Djinnhumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
[DNT] Fire Djinn元素, 火焰, humanoid, medium_movement, Unarmed_onhit_audio
[DNT] Sand Djinnearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
鲜活幻影allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
鲜活幻影allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode
鲜活幻影allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
托古尔, 污染者2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
扎瓦里,高塔暴君2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
扎瓦里,高塔暴君2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
邪毒秃鹫allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
邪毒秃鹫allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
金纳哈2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
马拉克斯亡灵melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
马拉克斯亡灵cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
腐化灵盒2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
灾疫虫群beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
灾疫虫群beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
灾疫幼虫allows_additional_projectiles, allows_inc_aoe, beast, 施法, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
灾疫幼虫allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
灾疫收割者beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
血涌beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
穿肉beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
灾疫收割者beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
灾疫收割者beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
暮光会士兵2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
暮光会士兵2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
暮光会元老2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
暮光会元老2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
暮光会刺客1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
暮光会士兵2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
暮光会元老2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
受刑者2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead
沙丘潜伏者allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
沙丘潜伏者allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
沙丘潜伏者allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
飞翼恐魔2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood
飞翼恐魔2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster
俑士狂热者2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement
Raven Harpy [DNT-UNUSED]avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
狂鸦女妖[DNT]avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
螳螂鼠allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
鲁贾,恐怖工程师1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
沃里克,火域工程师1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
沃里克,火域工程师1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
扎洛卡,时空之灵construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
泥沼傀儡2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement
陷沼劳工humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
陷沼凡躯1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
陷沼凡躯2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
陷沼凡躯humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
污泥之魔allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
污泥之魔allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
根生污泥allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
怨恨鞭藤,恶毒荆棘allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
怨恨鞭藤,恶毒荆棘allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
奥洛克追踪者2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
奥洛克猎手allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
奥洛克屠肉者fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
奥洛克割裂者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
奥洛克萨满allows_additional_projectiles, allows_inc_aoe, 施法, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
苍白萨满兰布allows_additional_projectiles, allows_inc_aoe, 施法, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
加卡姆,兰布之槌2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood
阿扎卡潜伏者2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
阿扎卡投矛者allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
阿扎卡屠肉者fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
阿扎卡混血主宰human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
阿扎卡割裂者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
阿扎卡萨满allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
阿扎卡萨满allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
秽语的纳拉格allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
阿扎卡蛮兵human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
阿扎卡新兵allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
阿扎卡执炬者fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
阿扎卡重殴者2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
骨墙bones, construct, not_dex, not_int, very_slow_movement
野蛮塑像construct, very_slow_movement
血匪毒蜂beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
血匪毒蜂beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
血匪女皇allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
海族陷阱师1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
海族村民1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
海族施法者humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
海族腾越者humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio
海族匕首手1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement
海族袋手humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
海族鱼叉手fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio
海族矛鱼手humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
海族鸟人fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
乱缝潜伏者1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
华饰的畸兽1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
驼背棍棒手humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
呆头棍棒手2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
葬火菇栽培者1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement
灾厄幼苗allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
蚁狮冲锋者beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
噬肉混血兽beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
噬肉混血兽beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
噬肉混血兽beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
瓦尔魔侍武士melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
瓦尔魔侍扈从1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
瓦尔魔侍祭司allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
瓦尔魔侍射手allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
瓦尔魔侍武士melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable
瓦尔魔侍扈从1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
瓦尔魔侍祭司allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable
瓦尔魔侍射手allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable
悲惨的探险者1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
悲惨的探险者1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
悲惨的探险者1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
悲惨的探险者1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
悲惨的探险者1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
四臂猿allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
[DNT-UNUSED] Just A Rockconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
威猛银拳beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
泽廓尔,碾压者beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
泽廓尔,碾压者beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
泽廓尔,碾压者beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
可憎的雪人beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
可憎的雪人beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
可憎的雪人beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
荨麻蚁beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
冰封颚骨beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
盘缠巨怪beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
蛇喉蹒跚魔beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
剖心蹒跚魔beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
灵盒之巢1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement
飞沫游蛇allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
束缚的蹒跚魔beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
束缚的喷毒者allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
毒蝎灵猴beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
毒蝎灵猴beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
恐牙野猪beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
恐牙野猪beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
恶魔extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
黄蜂beast, fast_movement, Stab_onhit_audio
[DNT-UNUSED] Spirit Turtle2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
[DNT-UNUSED] Jade Hulk2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
[DNT-UNUSED] Spirit Casterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Karui Warhorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
先祖之灵巨龟beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
先祖青玉巨灵beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
先祖青玉法师bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio
先祖战争号角2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement
密教射手allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
密教刃舞者azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
密教女巫2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
密教蛮兵2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
掷颅者allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
响肋者bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
攫脊者bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
折磨图腾construct, ghost_armour, immobile, is_unarmed, non_attacking
潜龙奇美洛beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
潜河灵蜥beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
潜河灵蜥beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
灵蜥幼龙beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
潜河灵蜥beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
潜河灵蜥beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
鞭舌蛙鸣兽2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast
遗世的黑颚2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
奥罗顿,无情者2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
奥罗顿,无情者2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
奥罗顿,无情者2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
风暴血魔,守护者2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
风暴血魔,守护者2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
风暴血魔,守护者2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
伊格纳杜克,沼泽老妪2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
芭卡拉,凋零老妪2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
芭卡拉,凋零老妪2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
伊格娜提亚,焰誓者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
黑镰之希德拉allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
顽石护卫2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
熔金护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
熔金护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
锈蚀重建者2HBluntMetal_onhit_audio, 施法, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
锈蚀重建者2HBluntMetal_onhit_audio, 施法, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
重建者2HBluntMetal_onhit_audio, bludgeoning_weapon, 施法, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
撼刃构造体2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
锈蚀炸药傀儡2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
锈蚀炸药傀儡2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
撼刃构造体2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
匍匐护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
匍匐护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
匍匐护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
匍匐护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
构造体灵猴施法, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal
构造体猴头施法, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal
腐烂的老鼠beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
腐烂的老鼠beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
伏行暗影allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead
伏行暗影Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead
亡灵瓦尔剑舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
亡灵瓦尔军卫allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
亡灵瓦尔军卫2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
亡灵瓦尔剑舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
亡灵瓦尔军卫allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
亡灵瓦尔军卫2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
恶念贤者1HSword_onhit_audio, 施法, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
呆头幼体humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
恶念铁匠2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement
恶念重殴者1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
污秽投手allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
呆头战士humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
污秽初诞者allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
蝰蛇娜帕齐allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
蝰蛇娜帕齐allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
利萨拉,歧途长矛human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
灭亲者莫尔温human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
利萨拉,歧途长矛human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
蝰蛇仆侍beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio
蝰蛇军团士兵2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
蝰蛇军团士兵allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
蝰蛇军团士兵1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood
蝰蛇军团士兵2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
蝰蛇军团士兵2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
蝰蛇军团士兵2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
命源狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
命源狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
命源狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
冰寒狂热者1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
冰寒狂热者1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
冰寒狂热者1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
炽炎狂热者1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
炽炎狂热者1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
强能狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
强能狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
掌旗狂热者1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
掌旗狂热者1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
命源狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
命源狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
冰寒狂热者1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
冰寒狂热者1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
冰寒狂热者1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
炽炎狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
炽炎狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
强能狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
强能狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
命源狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
命源狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
冰寒狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
冰寒狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
冰寒狂热者allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
炽炎狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
炽炎狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
强能狂热者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
强能狂热者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
瓦尔申斥者Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
瓦尔军卫allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
瓦尔军卫2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
瓦尔军卫2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
瓦尔军卫allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
瓦尔督查1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
瓦尔督查1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
瓦尔巨人allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
瓦尔巨人allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
瓦尔巨人allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
手术实验师1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement
瓦尔变形者1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
瓦尔变形者1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
瓦尔变形者1HSword_onhit_audio, cannot_be_monolith, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
瓦尔变形者1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
鲜血女牧1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood
鲜血骨牧1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood
无常之核construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
瓦尔执法者2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
瓦尔恒时研究者human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
亡灵瓦尔执法者2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead
瓦尔研究者allows_additional_projectiles, allows_inc_aoe, 施法, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
忠诚的美洲豹beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
美洲豹魔宠beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
蛇形魔宠beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio
始源魔宠animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height
beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
阿尔瓦bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
塞尔维human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
乌娜human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
奥斯瓦尔德human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
兜帽密师human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
图金human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
丹宁1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
安吉human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
瓦尔敛骸斧手1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
瓦尔敛骸矛兵fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
瓦尔敛骸盗贼fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
瓦尔敛骸射手allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
瓦尔敛骸旗手aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
瓦尔敛骸旗手aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
熔金蹒跚魔2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
熔金蹒跚魔2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
熔金蹒跚魔2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
熔金蹒跚魔bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement
溺毙的探险者1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
溺毙的探险者1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
溺毙的探险者1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
溺毙的探险者1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
溺毙幽魂fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water
溺毙执掌者2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
溺毙执掌者2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
熔金铁匠2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
溺毙的爬行者fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
溺毙的爬行者humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
血灵construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
[DNT-UNUSED] Liquid Elemental Bloodconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
护命守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
护命守卫2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
护命守卫2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
护命守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
护命守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
护命守卫allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
护命守卫allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
护命守卫cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
护命守卫cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
护命守卫1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
护命守卫1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
烈阳祭司allows_additional_projectiles, 施法, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
护命上师1HSword_onhit_audio, allows_additional_projectiles, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
护命上师1HSword_onhit_audio, allows_additional_projectiles, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
卡阿祖尔,烈阳先师allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
唐奎尔,烈阳先知allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
唐奎尔,烈阳先知allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
旋风构造体2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
旋风构造体臂膀2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
狂野蝙蝠beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
烈焰哨兵2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
瓦尔斧手2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
瓦尔斧手2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
泽琳娜,鲜血女祭1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
佐林,鲜血祭司2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
伊察拉,鲜血神谕者1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
玛兹特里,血肉塑造者2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
污秽魔妪施法, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
污秽女王2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
夭尔塔,可憎之女2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
夭尔塔,可憎之女2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
夭尔塔,可憎之女2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
魔妪的诅咒very_slow_movement
魔妪的诅咒very_slow_movement
污秽女王的诅咒very_slow_movement
污秽的烂泥very_slow_movement
恶心的烂泥very_slow_movement
腐烂掠魂者allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
征战勇士施法, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
腐烂炮手allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
腐烂掷弹兵allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
腐烂爆破者allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
哈特林船长2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
玛尔戈,深海领主2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
幽灵火炮construct, slow_movement
无常之核construct, Unarmed_onhit_audio, very_slow_movement
沉溺舰队的托雷克2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
沉溺舰队的托雷克2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
浮肿锚手2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
浮肿锚手2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
贯心的叛匪cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
海蚀亡骸1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
海蚀鱼叉手allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
海蚀诱捕者Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
海蚀狙击手allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
海蚀亡骸1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
海蚀亡骸1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
飞升射手allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
飞升射手Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
飞升巨人allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
飞升蛮兵2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
飞升盾卫1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
融接剑士1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood
多里亚尼的精锐allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
多里亚尼的精锐allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
飞掠地雷2HBluntMetal_onhit_audio, 施法, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
精钢巨像2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement
飞升战士2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
飞升鞭刃武士2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
伯劳巨禽allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
人面伯劳鸟beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
食腐鸥beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement
恶唾鸥allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
剔净的亡骸cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
剔净的亡骸melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
肆掠伯劳allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
鸥喙伯劳avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
多里亚尼,皇家奇术师human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
多里亚尼,皇家奇术师human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
多里亚尼的杰作construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
多里亚尼的杰作construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
多里亚尼的杰作construct, mud_blood, not_dex, not_int, slow_movement
狂怒animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
怨恨animal_claw_weapon, 施法, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
恶心animal_claw_weapon, Beast_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement
怨毒animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
愤恨Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
焦虑animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio
具象恐惧昂尼弗比亚1HSword_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
[DNT-UNUSED] Shipwreck Boss2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie
无常之核施法, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement
作响的笼架1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
永恒刑徒2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie
刺脊死灵师allows_inc_aoe, 施法, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
刺脊死灵师allows_inc_aoe, 施法, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
伏行魔侍fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
伏行亡骸fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
被啮咬的耗子beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
被啮咬的耗子beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
被啮咬的耗子beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable
响动的复苏者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
响动的复苏者1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable
永恒囚徒melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
永恒囚徒melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
永恒囚徒1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
永恒囚徒1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable
永恒囚徒not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
伏行亡骸fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable
苍白碎潮者allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
苍白裂波者allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
苍白裂波者humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
苍白水行者cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
永恒守卫Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
堕落军需官Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
唐玛祖human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio
芙蕾雅·哈特林humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
苍白拐骗者allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
瑚冠亡骸bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable
球根之喉cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
渔夫之喉Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement
滑腻潜伏者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
梅克图尔,锻造大师2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
古尔扎尔,活体熔炉 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
古尔扎尔,活体熔炉 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
囚徒1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
被束缚的恐惧1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
寒冰之刺construct, immobile, Unarmed_onhit_audio
恶魔elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
犀甲陆象allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
针刺疾行者allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement
岩背恐喙鸟beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
被抓获的岩背恐喙鸟beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
巨白鲨beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
流沙行者beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
颅顶族民fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio
狂野族民fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
颅顶族民humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio
狂野族民fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
臣服的巨兽beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
臣服的巨兽beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
受奴役的明波beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
持矛族民allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
持矛族民humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
持矛族民allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
阔步族民humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
战鼓族民allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
战鼓族民humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
佩牙族民humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
佩牙族民humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
萨满族民allows_additional_projectiles, allows_inc_aoe, 施法, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
萨满族民施法, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
熔火小鬼allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, 施法, cleaving_weapon, demon, 火焰, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
盲眼凶兽beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
饥噬獠牙beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
族裔之王克鲁托格2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
布拉霍尔,贪噬者2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
探勘族民fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
执炬族民fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
刺刃鳐allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
飞掠胶体蟹beast, 施法, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water
飞掠胶体蟹beast, 施法, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water
辉光水母beast, 施法, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
悚心海妖humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
巨喉allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water
辉光脊骨鱼beast, Beast_onhit_audio, 施法, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood
惊海侍女allows_additional_projectiles, beast, Beast_onhit_audio, 施法, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
惊海侍女allows_additional_projectiles, beast, Beast_onhit_audio, 施法, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
两栖徘徊者amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
守卫蜥蜴allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
守卫蜥蜴allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
祖灵引导者human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
祖灵引导者allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
原始精神allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
原始精神allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
祖灵弓手allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
祖灵弓手allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
卡鲁弓箭手allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
祖灵守卫2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
祖灵守卫2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
卡鲁步兵2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
祖灵战士2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
祖灵战士2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
祖灵猎头者2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
祖灵猎头者2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
卡鲁战士2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
喷火者allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
火山肆虐者allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
黑皮破坏者allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
鱼叉能手allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
激流猎手allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
拖网渔夫fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
雷鸟allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement
风暴守卫allows_inc_aoe, 施法, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood
风暴导体allows_inc_aoe, 施法, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
葬歌之声戴娅摩菈Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
西芙拉,深渊之女Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
葬歌之声戴娅摩菈demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
[DNT-UNUSED]Water Ball施法, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
祖灵面具ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
祖灵号角手2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
祖灵号角手2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
祖灵守卫陶哈尼construct, immobile, Unarmed_onhit_audio
恶魔construct, immobile, Unarmed_onhit_audio
恶魔construct, immobile, Unarmed_onhit_audio
恶魔construct, immobile, Unarmed_onhit_audio
白之雅玛2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
白之雅玛2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
白之雅玛2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
血热饮酿者2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
血热钩镰手1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
血热长枪兵fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
血热斧手2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
血热战士2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
血热锤手2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
血热脓疱construct, very_slow_movement
血热纵火者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement
血热獠兽allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
血热智者allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
雕肉师哈拉诺1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
铠甲寄生虫beast, Claw_onhit_audio, insect, medium_movement, red_blood
克雷斯寄生虫beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood
海鳗部族beast, Claw_onhit_audio, fast_movement, not_int, not_str
被感染的蝠鲼beast, medium_movement, not_int, red_blood, Stab_onhit_audio
被感染的章鱼beast, Claw_onhit_audio, medium_movement, red_blood
被感染的海龟beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood
被感染的琵琶鱼beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood
[DNT-UNUSED] Parasite Hostbeast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
被感染的章鱼beast, Claw_onhit_audio, medium_movement, red_blood
被感染的海龟beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood
血热瘟疫使allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
守卫巨龟allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
守卫巨龟allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
[DNT-UNUSED] Ant Carrierbeast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement
凋荒追踪者beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
怨毒流浪者human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
塔瓦凯,酋长2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
塔瓦凯,沉沦者2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
塔瓦凯,被吞噬者2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
马诺基,天命者2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
马诺基,热狂者2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
马诺基,渎神者2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
战士之灵1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement
根须漫步者beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
孢子承载者beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
真菌收割者beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
栽植妖林beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
栽植妖林beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
树精魔侍beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement
栽植妖林beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
树精魔侍allows_inc_aoe, beast, 施法, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement
吉恩诺伯爵1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
吉恩诺伯爵1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
吉恩诺伯爵1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
吉恩诺伯爵1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
吉恩诺,腐败恶狼1HSword_onhit_audio, beast, medium_movement, red_blood
吉恩诺,腐败恶狼1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods
恶魔elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
奉心狼人beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
卷须徘徊者beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
疯狂的卫兵2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement
暮光会誓约者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
暮光会誓约者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
暮光会誓约者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
传道士洛兰迪斯2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
暮光会誓约者2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement
托维安,救世主之手2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
托维安,救世主之手2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
Twilight Order Officer [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Clone [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
忠信弓手2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
忠信弓手2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
忠信战士2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
忠信战士2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
正义斧卫2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
正义斧卫2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
隐形bone_armour, 施法, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement
始源怪物beast, Claw_onhit_audio, fast_movement, not_int, red_blood
魔物稻草人2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement
亚曼拉,厌恶之躯2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
亚曼拉,厌恶之躯2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
感染的腐灵beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio
被忘却的潜伏者demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
被忘却的爬行者demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
被忘却的萨特Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
被忘却的灵鹿beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
被忘却的萨特Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
[DNT-UNUSED] Mushroom Fungus2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
猛毒巨兽2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
轮缚巫婆Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
护核卫士吉柯塔尔2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
泰兹卡塔,焰光守护者2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
泰兹卡塔,焰光守护者2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
泰兹卡塔,焰光守护者2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
德莱文,永恒执政官2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
德莱文,永恒执政官2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
泰柯,黑暗执政官2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
泰柯,黑暗执政官2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
德莱文,永恒执政官2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
捕获的灵魂ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
恶狼同伴beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
暮光会祭司allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
暮光会祭司allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
构造魔像allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
构造魔像allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
火山魔像allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
火山魔像allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
复制之体Beast_onhit_audio, construct, fast_movement
复制之体Beast_onhit_audio, construct, fast_movement
复制之体construct, Elemental_onhit_audio, fast_movement
复制之体Beast_onhit_audio, construct, fast_movement
禁锢之怒demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, immobile
隐形的2HSharpMetal_onhit_audio, construct, immobile
失心狂犬beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
野蛮混血犬瓦吉尔beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
失心狂犬beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
佣兵伙伴human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio
魔侍武士1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
魔侍掠夺者1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
魔侍蛮兵2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
魔侍神射手bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead
魔侍冰霜法师bone_armour, bones, 施法, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
魔侍风暴法师bone_armour, bones, 施法, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
魔侍焚焰使bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
魔侍纯洁者bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
复苏的魔卫animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
恶魔Unarmed_onhit_audio, very_slow_movement
奉献骨刺bones, construct, immobile, Unarmed_onhit_audio
奉献尖刺bones, construct, immobile, Unarmed_onhit_audio
无常野猪beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
无常野猪beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
法里顿爬行者Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
法里顿爬行者Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
被忘却的矿工allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
被忘却的矿工allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
被忘却的矿工allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
被忘却的矿工1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
被忘却的矿工1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
被忘却的矿工fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
被忘却的矿工fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
烛火雕像,活化者2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
烛火雕像,活化者2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
熔蜡,信念的嘲弄2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
熔蜡,信念的嘲弄2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
阿辛妮娅,执政官的伴侣1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
阿辛妮娅,执政官的伴侣1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
萨菲拉,惊魂王妃1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
萨菲拉,惊魂王妃1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
骨墙bones, construct, Stab_onhit_audio, very_slow_movement
阿辛妮娅,执政官的伴侣1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
漫行巨人allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
漫行巨人allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
漫行巨人allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
漫行巨人allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
永恒骑士2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
永恒骑士2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement
永恒骑士2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
永恒骑士2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
枯瘦骑士1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
枯瘦骑士1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
骸骨爬行者bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
歌利亚allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
熔火刚灵allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
歌利亚allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
歌利亚allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement
穿刺者利姆allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
法里顿穿刺者allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
法里顿穿刺者allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
先祖战士之灵2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement
图腾construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
恐喙鸟同伴beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
[DNT] Companion Bearbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
瓮行者construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
瓮行者construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
瓮行者construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
返生的说书人allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
返生的说书人allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
返生的说书人allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
憎面巨蟾amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
阿尔瓦bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio
腐败卫士not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable
腐烂的德鲁伊2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
真菌巨兽2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
真菌巨兽2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
腐烂的德鲁伊2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
恶魔1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour
异生荆棘2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
根攫,仇恨森林2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
异生荆棘2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
根攫,仇恨森林2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
荆棘恶鬼2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
恶毒蔓藤2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
恶毒蔓藤2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
恶毒蔓藤2HBluntWood_onhit_audio, construct, immobile
无常果实施法, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
无常果实施法, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
阿莉格涅,被遗忘的女巫ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
怒炎之灵Claw_onhit_audio, 火焰, flying, medium_movement, skeleton, undead
折磨图腾construct, immobile
迷雾之王cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
迷雾之王cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss
神秘偶像construct, immobile, large_model, not_dex, not_str
迷雾之王demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
迷雾之王demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss
迷雾之王demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
爆裂蟾蜍amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
图腾construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
暴躁的石爪兽beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
盾板蜥蜴beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
三首巨蝠allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
三首巨蝠allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
石甲巨猿allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
石甲巨猿allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
羽冠巨兽allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
巴赫拉克,苍穹先知beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
巴赫拉克,苍穹先知beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
拉卡,冰冻利爪beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
拉卡,冰冻利爪beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
拉卡,冰冻利爪beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
白毛恐喙鸟beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
复制之体1HSword_onhit_audio, construct, fast_movement
复制之体1HSword_onhit_audio, construct, fast_movement
复制之体1HSword_onhit_audio, construct, fast_movement
复制之体1HSword_onhit_audio, construct, fast_movement
复制之体1HSword_onhit_audio, construct, fast_movement
复制之体1HSword_onhit_audio, construct, fast_movement
[DNT-UNUSED] Scaled Abomination1HSword_onhit_audio, humanoid, immobile, red_blood
本尼迪克图斯,乌托邦首席使徒human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
奥瑞利安,大裁决者human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
[DNT-UNUSED] Serpent Clan's Cursevery_slow_movement
冻结之泉的拉菲克2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
怒焰之川的哈迪2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
污秽誓言之西格伯特2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
破碎信条之戈德温2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
试炼使者2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement
阿莎尔,流沙主母beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
卡拉什,沙丘住民beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
卡拉什,沙丘住民beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
恶魔demon, immobile, sanctum_monster, Unarmed_onhit_audio
[DNT-UNUSED] HoneyAntbeast, insect, MonsterStab_onhit_audio, very_slow_movement
炽焰猎犬beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
隐形的2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
憎恨之彼allows_additional_projectiles, 施法, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio
鞭笞之彼allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
逐猎之彼施法, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood
撕碎之彼allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
护卫之彼allows_additional_projectiles, 施法, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood
锐爪之彼animal_claw_weapon, beyond_demon, bone_armour, 施法, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
具象恐惧昂尼弗比亚1HSword_onhit_audio, demon, medium_movement, red_blood
天启勇士卡西斯1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement
狂怒Claw_onhit_audio, demon, fast_movement
怒火Claw_onhit_audio, demon, fast_movement
怨恨Claw_onhit_audio, demon, medium_movement, not_dex, not_str
恶心Claw_onhit_audio, demon, very_slow_movement
怨毒Claw_onhit_audio, demon, fast_movement, not_int, not_str
愤恨demon, medium_movement, Unarmed_onhit_audio
焦虑Claw_onhit_audio, demon, medium_movement
具象恶魔affliction_daemon, construct, immobile, Stab_onhit_audio
具象恶魔1HSword_onhit_audio, affliction_daemon, construct, immobile
具象恶魔2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
无常之核施法, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
无常之核施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
具象恶魔affliction_daemon, 施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
具象恶魔affliction_daemon, 施法, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
具象恶魔affliction_daemon, 施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
具象恶魔affliction_daemon, 施法, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
具象恶魔affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔施法, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
恶魔施法, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
正在膨胀的易爆死亡区bone_armour, 施法, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement
左手武器bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
右手武器bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
恶魔施法, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔施法, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔施法, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
隐形的bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
无常之核施法, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
恶魔Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
遗民ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
妖塔Constant_onhit_audio, construct, immobile, not_dex
炮台construct, immobile, mud_blood, Unarmed_onhit_audio
掌控之彼allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, 施法, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood
猜忌之彼2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, 施法, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
攫握之彼Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
匍匐之彼Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood
注视之彼allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
注视之彼allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
蔓延之彼allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
潜行之彼animal_claw_weapon, bone_armour, 施法, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
薛斯,万魔一体demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss
恶魔施法, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
恶魔施法, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
恶魔施法, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
恶魔施法, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
恶魔施法, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
恶魔施法, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
匍匐之彼demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
灰烬仲裁官Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss
隐形的2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
蜥蜴仆从Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
穆金,凛霜使者allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood
胡宁,风暴召唤者allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
树精秽生者allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
树精秽生者allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
树精秽生者allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
树精分裂兽demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
树精钩刃魔Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
树精钩刃魔Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
树精真菌掠夺者beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
树精真菌掠夺者beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
树精林鬼animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精林鬼animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精贤者animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精贤者animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精密士animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精密士animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
被遗忘的牡鹿beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
被遗忘的牡鹿beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
无名栖居者allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
无名栖居者allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
无名恐魔beast, Claw_onhit_audio, fast_movement, not_int, red_blood
无名恐魔beast, Claw_onhit_audio, fast_movement, not_int, red_blood
无名潜伏者beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
无名潜伏者beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
恶魔Unarmed_onhit_audio, very_slow_movement
无名祸害beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
无名祸害beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
无名腐虫beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
无名腐虫beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
无名巨兽beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
无名巨兽beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
无名小鬼beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
潜伏之炎bone_armour, 施法, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
密会射手allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
密教射手allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
密会刃舞者azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
密教刃舞者azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
密会女巫2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
密教女巫2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
密会战士1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密会战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密会战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
密会蛮兵2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
密教蛮兵2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
掷球者allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
响肋者bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
无常圣甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
劣魔beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
兽魔beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
恐魔beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
鸟魔beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
牧魔beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
颤栗意识Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
饕餮劣灵beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
饕餮暴徒beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
饕餮凶徒beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
饕餮畸变者beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
饕餮塑命者beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
饕餮塑血者beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
命塑无常施法, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
饕餮剥离者beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
血肉吞噬者beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
隐形的demon, immobile, red_blood, Unarmed_onhit_audio
苍白圣侍beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
苍白圣使beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement
苍白圣徒beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
苍白神侍beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
苍白神使beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
苍白天使1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
护命守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
血仪守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
护命守卫2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
血仪守卫2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
护命守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
血仪守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
护命守卫cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
血仪守卫cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
护命守卫cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
血仪守卫cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
护命守卫1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
血仪守卫1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
护命上师1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
血仪祭司1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔施法, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
极恐精华1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
混沌精华藤蔓construct, medium_movement, Unarmed_onhit_audio
响动的复苏者bones, 施法, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
响动的复苏者bones, 施法, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
响动的复苏者bones, 施法, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
骨墙bones, construct, medium_movement, Unarmed_onhit_audio, undead
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔MonsterBlunt_onhit_audio, red_blood, very_slow_movement
精华时空传送门construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio
火焰愤怒狂灵火焰, flying, slow_movement, Unarmed_onhit_audio, undead
惊雷之灵flying, slow_movement, Unarmed_onhit_audio, undead
命源狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
冰寒狂热者1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
命源狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
冰寒狂热者1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
命源狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
冰寒狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
灵坛鬼灵ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
无情者陶亚2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
嗜血的劳库2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
布洛纳克,捕人者Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
阿德里娜,恶毒玫瑰Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
死亡阿卡拉的瓦煞Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
希亚拉,咒语纺织者Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
妮阿萨,烈燃之手Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
赫斯珀里亚,秘能风暴Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
苦难缠身的乌弗瑞德Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
德鲁希安,炮术大师Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
桑德尔,风暴束缚者2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood
灵活的多兰2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood
根基之灵ghost, medium_movement, Unarmed_onhit_audio, undead
枭之灵ghost, medium_movement, Unarmed_onhit_audio, undead
蛇之灵ghost, medium_movement, Unarmed_onhit_audio, undead
狂猿之灵ghost, medium_movement, Unarmed_onhit_audio, undead
巨熊之灵ghost, medium_movement, Unarmed_onhit_audio, undead
野猪之灵ghost, medium_movement, Unarmed_onhit_audio, undead
蛮牛之灵ghost, medium_movement, Unarmed_onhit_audio, undead
头狼之灵ghost, medium_movement, Unarmed_onhit_audio, undead
雄鹿之灵ghost, medium_movement, Unarmed_onhit_audio, undead
豹之灵ghost, medium_movement, Unarmed_onhit_audio, undead
狡兔之灵ghost, medium_movement, Unarmed_onhit_audio, undead
狐狸之灵ghost, medium_movement, Unarmed_onhit_audio, undead
枭之灵medium_movement, Unarmed_onhit_audio
豹之灵ghost, medium_movement, Snap_onhit_audio, undead
狂猿酋长之灵beast, medium_movement, Unarmed_onhit_audio
狂猿之灵ghost, medium_movement, Unarmed_onhit_audio, undead
雄鹿之灵beast, Beast_onhit_audio, medium_movement
阿寇亚human, humanoid, medium_movement, red_blood
无常灵体野猪beast, karui, medium_movement, Unarmed_onhit_audio
灵体蛮牛beast, fast_movement, Unarmed_onhit_audio, very_fast_movement
巨型黄蜂beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
仙灵黄蜂allows_additional_projectiles, allows_inc_aoe, beast, 施法, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
仙灵黄蜂allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
蜂群黄蜂beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
巨型蟹beast, crustacean_beast, medium_movement, not_dex, not_int
束缚巨兽demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
血沼demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
血沼demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
束缚镰刀demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
束缚毒蛇demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int
束缚蜘蛛beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement
束缚之握demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement
束缚撕裂人demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
束缚蠕动者beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
束缚钩爪demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
束缚钩爪demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement
豹之灵beast, ghost, medium_movement, Snap_onhit_audio, undead
德尔文fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
幻灵武器construct, fast_movement
火力小队ranged, Unarmed_onhit_audio, very_slow_movement
饕餮虫群beast, slow_movement, Unarmed_onhit_audio
塔瓦凯2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood
马克鲁human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood
恶魔very_slow_movement
恶魔very_slow_movement
恶魔very_slow_movement
荆棘腐虫allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
领主乌弗瑞克2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
瓦洛克,灰烬领主2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
西奥拉,迷雾之刃1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
西奥拉,迷雾之刃1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
镣铐幽魂施法, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
潜伏之炎bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
艾尔斯威丝女士1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
艾芙琳,凋零玫瑰1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
骨墙bones, construct, Stab_onhit_audio, very_slow_movement
奥斯温,恐惧典狱长1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
维纳尔,霜祸1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
活体闪电construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement
[DNT] Corpse Beetleallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood
沃纳斯,堕落烈焰beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int
莫瓦克,炼狱之怒beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int
阿农德,沙虫beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
阿农德,沙虫beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int
阿克西,终命毒刺beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
阿兹马迪,法里顿王子2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
扎米尔,刀锋之主2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
阿兹马迪,法里顿王子2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
埃尔扎拉,眼镜蛇领主2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
塞拉斯,覆鳞者2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
砂石手臂is_daemon, sand_blood, very_slow_movement
黑血长鼻虫abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
黑血长鼻虫abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
库勒马克之躯abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement
黑血愚人abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
黑血愚人abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
黑血残片very_slow_movement
黑血精英abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
黑血精英abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
黑血水泡虫abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
黑血水泡虫abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
黑血焦油巨兽abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
黑血焦油巨兽abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
暗光憎恶abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
暗光憎恶abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
暗光复仇之翼abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
暗光复仇之翼abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
暗光海鳗abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
暗光海鳗abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
暗光毒蛇abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
暗光毒蛇abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement
暗光毒蛇abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
狂热守卫1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood
狂热柱碎者2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
狂热柱碎者2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
狂热挖掘者2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
狂热冲锋者2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
狂热震波守卫2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
伊格鲁洛格,孵化女王abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement
掷颅者bones, construct, slow_movement
响肋者bones, construct, skeleton, undead, very_slow_movement
攫脊者bones, construct, medium_movement, skeleton, undead
流浪蛮兵cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
[DNT] IceFusedSkeletonInterludenot_dex, not_int, skeleton, undead, very_slow_movement
邪眼abyssal, demon, medium_movement
暗光潜行者abyssal, demon, medium_movement
深渊行者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
深渊行者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
深渊绞杀者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
深渊绞杀者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
血肉腐化者abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
血肉腐化者abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
巨型幼虫abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
巨型幼虫abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
隐形的construct, slow_movement
深坑真菌abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
深坑真菌abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
深坑跨步者abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
深坑跨步者abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
深坑牧者abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
深渊蹒跚者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
深渊蹒跚者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
深坑牧者abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
深坑跨步者abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
深坑牧者abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement
深坑原虫abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
深坑原虫abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
深坑猎犬abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
深坑猎犬abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
深坑猎犬abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
深坑猎犬abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
无常飞岩slow_movement, Unarmed_onhit_audio
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
黑血符文Unarmed_onhit_audio, very_slow_movement
暗光符文Unarmed_onhit_audio, very_slow_movement
深坑符文Unarmed_onhit_audio, very_slow_movement
恶魔very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
深渊幻象Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔very_slow_movement
恶魔very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
巫妖幻象slow_movement, Unarmed_onhit_audio
恶魔very_slow_movement
恶魔very_slow_movement
恶魔very_slow_movement
恶魔very_slow_movement
骨墙construct, Stab_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
多里亚尼human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
范德洛思,黑血奴主1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement
塔斯古尔,吞光者demon, humanoid, not_dex, slow_movement
塔赫亚的野猪beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
塔赫亚的巨蜥beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast
塔赫亚神秘人allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood
石之士兵1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
魔侍眼镜蛇beast, medium_movement, reptile_beast, skeleton, undead
库勒马克的管家is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Monster Tags2 /1912
名字Tags
[任意怪物]construct, fast_movement
狂野灵猿animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
狂野灵猿animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio
狂野灵猿animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio
灵猿族长beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood
测试虫animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity
针背巨兽allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
针背巨兽allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
针背巨兽allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
图腾construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
图腾construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
迫击大炮construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio
荆棘腐虫allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
尖塔腐虫allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
尖塔腐虫allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider
荆棘恐喙鸟beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
怒炎之灵bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
恶魔Unarmed_onhit_audio, very_slow_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
复生体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|-construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
谋聊elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
复制之体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
复制之体1HSword_onhit_audio, construct, fast_movement
幻影1HSword_onhit_audio, construct, immobile, red_blood
幻影1HSword_onhit_audio, construct, immobile, red_blood
幻影1HSword_onhit_audio, construct, immobile, red_blood
幻影1HSword_onhit_audio, construct, immobile, red_blood
幻影1HSword_onhit_audio, construct, immobile, red_blood
幻影1HSword_onhit_audio, construct, immobile, red_blood
复制之体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
复制之体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
复制之体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
复制之体1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon
隐形2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, bone_armour, 施法, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的construct, Elemental_onhit_audio, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
熔岩核心construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
熔岩核心construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height
恶魔施法, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
恶魔施法, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
椰子蟹beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
复制之体1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement
暗影祭司ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
蜃影救世者1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement
熔岩核心construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement
悬铃巨鸦beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
悬铃巨鸦beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
黑鸦beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
黑鸦beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood
冰霜幽魂allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
冰霜幽魂allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead
冰霜幽魂allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
闪电幽魂allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
闪电幽魂allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead
惩罚者2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement
死亡的化身2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
惩罚者2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
死亡的化身2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
钢铁奇术师allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood
钢铁守卫allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
钢铁矛兵allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
钢铁神射手allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood
隐形的construct, Elemental_onhit_audio, very_slow_movement
钢铁执法者Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement
暴噬虫beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
暴噬虫beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
高利安,活化的大地beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
高利安,活化的大地beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
高利安,活化的大地beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
暴噬虫beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood
暴噬虫beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
恶魔Beast_onhit_audio, very_slow_movement
真菌魔卫allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
真菌魔卫allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
真菌散播者allows_inc_aoe, 施法, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie
尘泥幻影construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
尘泥幻影allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
尘泥幻影cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement
尘泥幻影allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement
活体流沙allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
活体流沙allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
活体流沙allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
浮肿的伐木工Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie
浮肿的伐木工Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
提尔内,憎恨者Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
提尔内,憎恨者Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
提尔内,憎恨者Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie
拉赫兰,艾兹麦义军human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
拉赫兰,艾兹麦义军human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
哀痛欲绝的拉赫兰2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
哀痛欲绝的拉赫兰2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
柯纳尔,磨难者2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
柯纳尔,磨难者2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement
悼亡之妻伊莎贝尔2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead
恶魔construct, Unarmed_onhit_audio, very_slow_movement
哀泣之子卡勒姆2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
啜泣之子托尔卡2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
针背巨蟹allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
针背巨蟹allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
毒脉巨蟹allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
毒脉巨蟹主母allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
毒脉巨蟹主母allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
刺针巨蟹allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
刺针巨蟹allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
浮灵melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
浮灵1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
浮灵Unarmed_onhit_audio, undead, very_slow_movement, zombie
浮灵1HAxe_onhit_audio, undead, very_slow_movement, zombie
蹒跚亡者melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
蹒跚亡者1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
歹毒小鬼allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie
歹毒小鬼fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie
歹毒鬼婆allows_inc_aoe, 施法, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement
腐败兽群的贝拉1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
腐败兽群的贝拉1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
莉奥娜,凛冬笑语1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
莉奥娜,凛冬笑语1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
格莉达,霜咒之舌1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
苍白幽影之伊索德1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement
河畔鬼婆allows_inc_aoe, Beast_onhit_audio, 施法, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement
真菌响骨monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
真菌响骨1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
真菌响骨1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
真菌响骨1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
真菌响骨1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
悲运响骨1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
悲运响骨1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
血肉腐化者beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
血肉腐化者beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
血肉腐化者allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
血肉腐化者allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio
育巢虫母allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement
血肉腐化者beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
血肉腐化者beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio
群奔狼人beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
群奔狼人beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
贪噬狼人beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood
群奔狼人beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
贪噬狼人beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
奉心狼人beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
狼人徘徊者beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
狼人徘徊者beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
卷须徘徊者beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
饥渴潜猎者Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
饥渴潜猎者Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
锈污之王2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
锈污之王2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
戈赞,锈污义军领主2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
戈赞,锈污义军领主2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int
花魁allows_additional_projectiles, allows_inc_aoe, 施法, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
花魁allows_additional_projectiles, allows_inc_aoe, 施法, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
载血者allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
愚血者allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
愚血者allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
征血者allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
不朽骑士2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
不朽骑士2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
不朽骑士2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
不朽骑士2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement
石像鬼魔1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct
衰朽佣兵1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
衰朽佣兵1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
衰朽佣兵1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
衰朽佣兵1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
衰朽佣兵2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
衰朽佣兵Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
衰朽佣兵allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie
衰朽佣兵allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie
衰朽佣兵1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
衰朽佣兵2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
衰朽佣兵1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie
衰朽佣兵Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
衰朽佣兵1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
衰朽佣兵1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie
溃烂鸦beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
荆棘巨怪allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
食尸统领allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
噬灵统领allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
奇美拉赛克鲁西安beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
希罗祖玛,巨喉猛兽beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
希罗祖玛,巨喉猛兽beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
石头支柱construct, immobile, mud_blood, Unarmed_onhit_audio
乌索玛尔,猛兽之王beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
格瑞索库尔,至高兽主beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement
天空灾星beast, Beast_onhit_audio, flying, immobile, red_blood
血肉幼犬beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement
切扎,飞羽灾疫beast, Beast_onhit_audio, flying, red_blood, very_slow_movement
天空灾星beast, Beast_onhit_audio, flying, red_blood, very_slow_movement
切扎,飞羽灾疫beast, Beast_onhit_audio, flying, red_blood, very_slow_movement
灾疫雏鸟beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement
幼雏beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio
鬼祟的食尸徒demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
鬼祟的噬灵徒demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
鬼祟的食尸徒demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio
鬼祟的食尸徒demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio
锈污魔侍1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement
马拉克斯返生者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
马拉克斯返生者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
马拉克斯返生者1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement
马拉克斯返生者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
马拉克斯返生者1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
上古艾兹麦人1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
上古艾兹麦人1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
上古艾兹麦人1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
上古艾兹麦人1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
上古艾兹麦人allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
上古艾兹麦人allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
上古艾兹麦人allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
上古艾兹麦人1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
上古艾兹麦人1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
上古艾兹麦人allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
上古艾兹麦人1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
上古艾兹麦人1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement
真菌轰炮allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement
送葬者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
照看者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement
疲累劣徒allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
忏悔背负者allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement
巨喉魔amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio
深坑行者demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
白骨潜踪者allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
白骨潜踪者allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead
卷须哨兵allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
饥渴凶狼beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio
腐烂凶狼beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio
腐烂凶狼beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
沉睡凶狼beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio
真菌凶狼beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement
响动的复苏者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
响动的复苏者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
响动的复苏者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
响动的复苏者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
响动的复苏者施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者allows_additional_projectiles, 施法, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者allows_additional_projectiles, 施法, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者allows_additional_projectiles, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者allows_additional_projectiles, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
绽花盘蛇allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
绽花盘蛇allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio
复生的农户1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
复生的农户2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
燃焰亡者melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
燃焰亡者1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie
燃焰亡者2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie
荆棘巨猿beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Dog TraderArrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood
阿扎瑞安,忘却之子1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
哈斯克,陨落之子1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
哈斯克,陨落之子1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
扎尔马拉斯,神威巨像1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
瓦斯韦德,巨像守护者1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss
复苏的强弩手allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
复苏的强弩手allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
[DNT-UNUSED] Larkfast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio
叛徒贝尔巴拉1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
皮拉夏,遗忘的囚徒1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
皮拉夏,遗忘的囚徒1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
贝尔巴拉之魂1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
皮拉夏之魂1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
恶魔1HSword_onhit_audio, very_slow_movement
掠虫傀儡cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
掠虫傀儡cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio
掠虫傀儡allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
掠虫傀儡allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode
掠虫傀儡cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
掠虫傀儡cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio
飞掠石allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode
法里顿灾疫使allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
法里顿剑士1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
法里顿矛兵1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
法里顿重装步兵1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood
法里顿刃舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿标枪手allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
法里顿步兵human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
法里顿新锐1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿新兵1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿矛兵fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿重装步兵fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿女矛兵fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿刃舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿撕风者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿标枪手allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
法里顿步兵human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿新锐Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿剑士1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
法里顿剑士1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
法里顿矛兵fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿矛兵cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿重装步兵fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿重装步兵cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿女矛兵fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿女矛兵cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿刃舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿刃舞者1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿撕风者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿撕风者cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿标枪手allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio
法里顿步兵human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿步兵cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿新锐Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿新兵2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
凶鸟allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
凶鸟allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast
装甲凶鸟allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast
法里顿剑士1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
法里顿矛兵fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿重装步兵fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿女矛兵fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
法里顿刃舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿撕风者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿标枪手allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
法里顿步兵human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio
法里顿新锐Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿新兵2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
法里顿屠夫1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
丝克玛艾萨拉1HSword_onhit_audio, human, humanoid, medium_movement, red_blood
丝克玛艾萨拉human, humanoid, medium_movement, red_blood
雅朵human, humanoid, medium_movement, red_blood
糜烂掠行虫allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
糜烂掠行虫allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
渊潮之鱼allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
贪婪叛徒乌崔德施法, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour
掘出的骨剑士1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
掘出的骨武士1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
掘出的骨弓手allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
掘出的魔卫flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
掘出的冰巫flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
掘出的莽夫cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
掘出的狂战士施法, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
掘出的爬行者flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
掘出的宝石匠施法, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour
掘出的士兵2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour
掘出的顽童fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie
黑镰劲弩allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement
烈日骑士2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour
璀璨骑士施法, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour
圣杯教士1HSword_onhit_audio, bone_armour, bones, 施法, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour
裂环祭司bone_armour, 施法, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour
掘出的幼鼠animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead
黑镰佣兵1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour
教团侍者1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
堕落之源欧罗什1HSword_onhit_audio, 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour
堕落之源欧罗什1HSword_onhit_audio, 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour
三耀之火施法, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement
[DNT-UNUSED] Expedition Apparition Orbconstruct, fast_movement, ghost_armour, is_unarmed, non_attacking
丹宁1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
桂温妮1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
罗格2HBluntWood_onhit_audio, bludgeoning_weapon, 施法, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement
图金2HBluntWood_onhit_audio, bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood
潜伏之炎bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio
龙卷旋风construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
无常果实施法, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
无常飞岩施法, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
恶魔施法, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
恶魔extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
活体水晶construct, immobile
图腾施法, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio
魔侍守卫animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精魔侍allows_inc_aoe, 施法, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement
树精animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
黑色阔步蛛allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
黑色阔步蛛allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
黑色阔步蛛allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
灰烬蜘蛛allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
黑色阔步蛛allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
穴窟潜伏蛛allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
穴窟潜伏蛛allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio
穴窟潜伏蛛allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio
刃爪蛛beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement
华饰甲虫allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
华饰甲虫allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
褪色甲虫allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int
褪色甲虫allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster
华饰圣甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
华饰圣甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster
褪色圣甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
鎏金甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement
鎏金甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement
克斯的第九奇珍2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement
华饰甲虫allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int
雨临节甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement
沙漠巨怪allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
被遗忘的巨怪allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement
车轮construct, immobile, large_model
车轮2HBluntMetal_onhit_audio, construct, immobile, large_model
朽烂巨怪allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
朽烂巨怪allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
泥沼巨怪allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
沙蚀亡躯humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
沙蚀亡躯humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
沙蚀亡躯humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie
毒蛇部族allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast
毒蛇部族allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster
撼地傀儡allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
撼地傀儡allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
撼地傀儡allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
撼地傀儡allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
石墙construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement
惊响囚笼,裂地之灵construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
余烬之子沃卡construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
熔融者玛各曼诺construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
无常者萨菲洛克斯construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct
撼地傀儡allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
伊科巴,先古战驹beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
白岩巨像beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
骸骨巨像beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead
土狼恶魔beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
土狼恶魔beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
烈日部族清道夫allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
烈日部族清道夫allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio
摧寨魔2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
凯德隆,土狼之王2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
凯德隆,土狼之王2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
硫石巨蟹allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement
侵蚀巨蟹allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
侵蚀巨蟹allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
侵蚀巨蟹allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
侵蚀巨蟹allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
侵蚀巨蟹allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement
灰背蟹allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
灰背蟹allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity
复苏的术士allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
复苏的术士allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
复苏的术士allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
香炉侍者2HSharpMetal_onhit_audio, very_slow_movement
香炉侍者2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement
反刍秃鹫allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
亚曼拉,复生之王2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
伊什塔洛斯,永恒者2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
邪毒神像construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio
峭壁跳虫beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
峭壁跳虫beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement
惊怖仆役1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 施法, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
惊怖仆役1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 施法, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead
干瘪的巫妖allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
干瘪的巫妖allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
干瘪的巫妖allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
干瘪的巫妖allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
干瘪的巫妖allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
干瘪的巫妖allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
干瘪的巫妖allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead
干瘪的巫妖召唤师bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead
污秽侍僧allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio
污秽侍僧allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio
飞翼狂魔allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
巨岩蚁Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
巨岩蚁Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity
巨岩蚁Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
巨岩蚁Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster
巨岩蚁Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
巨岩蚁Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity
失落之民狂热者allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
失落之民狂热者allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
失落之民狂热者施法, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
失落之民狂热者施法, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
失落之民狂热者allows_inc_aoe, 施法, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
失落之民蛮兵2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
鎏金眼镜蛇beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
阿杜拉族卫1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
厄马尔1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
塔尼姆1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement
俑士1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement
俑士1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
俑士1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
俑士1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement
俑士1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
腐化收割者2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement
失落之民征服者2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
骸骨苦兽beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
失落之民死灵师allows_additional_projectiles, 施法, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
掷颅者allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
响肋者skeleton, Unarmed_onhit_audio, undead, very_slow_movement
攫脊者medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
毒蛇萨满allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast
毒蛇萨满allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster
狂蟒女王卡芭菈allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
玛娜萨,毒蛇女王allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
玛娜萨,毒蛇女王allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
蛊惑巨蛇allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement
鎏金眼镜蛇beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement
骨墙bones, construct, Stab_onhit_audio, very_slow_movement
伊克塔布,黑色主宰施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
深坑主宰施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
深坑主宰施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
深坑主宰施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio
伊克塔布,黑色主宰Unarmed_onhit_audio, very_slow_movement
伊克塔布,黑色主宰immobile, Unarmed_onhit_audio
马拉克斯返生者1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement
马拉克斯返生者cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
马拉克斯返生者1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
马拉克斯返生者allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement
沙躯亡骸monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
沙躯亡骸monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
沙躯战士melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
沙躯战士melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
沙躯战士melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
沙躯战士melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
沙躯法师allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
沙躯法师allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
沙躯法师allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
挫刺清道夫allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
挫刺清道夫allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement
挫刺清道夫allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement
挫刺清道夫allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged
挫刺清道夫allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster
坟墓尖啸魔allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
坟墓尖啸魔allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
坟墓尖啸魔allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster
恶魔术士1HSword_onhit_audio, demon, medium_movement, not_dex, not_str
薄暮蝠allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
薄暮蝠allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
薄暮蝠allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
薄暮蝠allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement
流沙之魂allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead
流沙之魂allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
流沙之魂allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead
[DNT] Water Djinnhumanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental
[DNT] Fire Djinn元素, 火焰, humanoid, medium_movement, Unarmed_onhit_audio
[DNT] Sand Djinnearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
鲜活幻影allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
鲜活幻影allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode
鲜活幻影allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode
托古尔, 污染者2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
扎瓦里,高塔暴君2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
扎瓦里,高塔暴君2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement
邪毒秃鹫allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
邪毒秃鹫allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood
金纳哈2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged
马拉克斯亡灵melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
马拉克斯亡灵cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
腐化灵盒2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement
灾疫虫群beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
灾疫虫群beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
灾疫幼虫allows_additional_projectiles, allows_inc_aoe, beast, 施法, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
灾疫幼虫allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
灾疫收割者beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
血涌beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
穿肉beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
灾疫收割者beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
灾疫收割者beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
暮光会士兵2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
暮光会士兵2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
暮光会元老2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
暮光会元老2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
暮光会刺客1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
暮光会士兵2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
暮光会元老2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
受刑者2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead
沙丘潜伏者allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
沙丘潜伏者allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity
沙丘潜伏者allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster
飞翼恐魔2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood
飞翼恐魔2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster
俑士狂热者2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement
Raven Harpy [DNT-UNUSED]avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
狂鸦女妖[DNT]avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio
螳螂鼠allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
鲁贾,恐怖工程师1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
沃里克,火域工程师1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
沃里克,火域工程师1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement
扎洛卡,时空之灵construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio
泥沼傀儡2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement
陷沼劳工humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
陷沼凡躯1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
陷沼凡躯2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie
陷沼凡躯humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
污泥之魔allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
污泥之魔allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
根生污泥allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
怨恨鞭藤,恶毒荆棘allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
怨恨鞭藤,恶毒荆棘allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
奥洛克追踪者2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
奥洛克猎手allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
奥洛克屠肉者fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
奥洛克割裂者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
奥洛克萨满allows_additional_projectiles, allows_inc_aoe, 施法, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
苍白萨满兰布allows_additional_projectiles, allows_inc_aoe, 施法, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
加卡姆,兰布之槌2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood
阿扎卡潜伏者2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
阿扎卡投矛者allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement
阿扎卡屠肉者fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
阿扎卡混血主宰human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
阿扎卡割裂者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
阿扎卡萨满allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
阿扎卡萨满allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
秽语的纳拉格allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio
阿扎卡蛮兵human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
阿扎卡新兵allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood
阿扎卡执炬者fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio
阿扎卡重殴者2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
骨墙bones, construct, not_dex, not_int, very_slow_movement
野蛮塑像construct, very_slow_movement
血匪毒蜂beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
血匪毒蜂beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
血匪女皇allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement
海族陷阱师1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
海族村民1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood
海族施法者humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
海族腾越者humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio
海族匕首手1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement
海族袋手humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
海族鱼叉手fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio
海族矛鱼手humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
海族鸟人fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
乱缝潜伏者1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
华饰的畸兽1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement
驼背棍棒手humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio
呆头棍棒手2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
葬火菇栽培者1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement
灾厄幼苗allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement
蚁狮冲锋者beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
噬肉混血兽beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement
噬肉混血兽beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
噬肉混血兽beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood
瓦尔魔侍武士melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
瓦尔魔侍扈从1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
瓦尔魔侍祭司allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
瓦尔魔侍射手allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
瓦尔魔侍武士melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement
瓦尔魔侍扈从1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement
瓦尔魔侍祭司allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement
瓦尔魔侍射手allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement
悲惨的探险者1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
悲惨的探险者1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
悲惨的探险者1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
悲惨的探险者1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
悲惨的探险者1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
四臂猿allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
[DNT-UNUSED] Just A Rockconstruct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
威猛银拳beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
泽廓尔,碾压者beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
泽廓尔,碾压者beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
泽廓尔,碾压者beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
可憎的雪人beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
可憎的雪人beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
可憎的雪人beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
荨麻蚁beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio
冰封颚骨beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement
盘缠巨怪beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
蛇喉蹒跚魔beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
剖心蹒跚魔beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
灵盒之巢1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement
飞沫游蛇allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement
束缚的蹒跚魔beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
束缚的喷毒者allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
毒蝎灵猴beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
毒蝎灵猴beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
恐牙野猪beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
恐牙野猪beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
恶魔extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement
黄蜂beast, fast_movement, Stab_onhit_audio
[DNT-UNUSED] Spirit Turtle2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
[DNT-UNUSED] Jade Hulk2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
[DNT-UNUSED] Spirit Casterbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
[DNT-UNUSED] Karui Warhorn2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
先祖之灵巨龟beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement
先祖青玉巨灵beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement
先祖青玉法师bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio
先祖战争号角2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement
密教射手allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
密教刃舞者azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
密教女巫2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
密教蛮兵2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
掷颅者allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
响肋者bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
攫脊者bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead
折磨图腾construct, ghost_armour, immobile, is_unarmed, non_attacking
潜龙奇美洛beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
潜河灵蜥beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
潜河灵蜥beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
灵蜥幼龙beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
潜河灵蜥beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
潜河灵蜥beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio
鞭舌蛙鸣兽2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast
遗世的黑颚2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
奥罗顿,无情者2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
奥罗顿,无情者2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
奥罗顿,无情者2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement
风暴血魔,守护者2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
风暴血魔,守护者2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
风暴血魔,守护者2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement
伊格纳杜克,沼泽老妪2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
芭卡拉,凋零老妪2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
芭卡拉,凋零老妪2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
伊格娜提亚,焰誓者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
黑镰之希德拉allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
顽石护卫2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
熔金护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
熔金护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement
锈蚀重建者2HBluntMetal_onhit_audio, 施法, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
锈蚀重建者2HBluntMetal_onhit_audio, 施法, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement
重建者2HBluntMetal_onhit_audio, bludgeoning_weapon, 施法, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
撼刃构造体2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
锈蚀炸药傀儡2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
锈蚀炸药傀儡2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal
撼刃构造体2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal
匍匐护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
匍匐护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
匍匐护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
匍匐护卫2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal
构造体灵猴施法, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal
构造体猴头施法, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal
腐烂的老鼠beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
腐烂的老鼠beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
伏行暗影allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead
伏行暗影Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead
亡灵瓦尔剑舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
亡灵瓦尔军卫allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
亡灵瓦尔军卫2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
亡灵瓦尔剑舞者1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement
亡灵瓦尔军卫allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
亡灵瓦尔军卫2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
恶念贤者1HSword_onhit_audio, 施法, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
呆头幼体humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
恶念铁匠2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement
恶念重殴者1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
污秽投手allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
呆头战士humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
污秽初诞者allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
蝰蛇娜帕齐allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
蝰蛇娜帕齐allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
利萨拉,歧途长矛human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
灭亲者莫尔温human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
利萨拉,歧途长矛human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement
蝰蛇仆侍beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio
蝰蛇军团士兵2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
蝰蛇军团士兵allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood
蝰蛇军团士兵1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood
蝰蛇军团士兵2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
蝰蛇军团士兵2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
蝰蛇军团士兵2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
命源狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
命源狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
命源狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
冰寒狂热者1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
冰寒狂热者1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
冰寒狂热者1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
炽炎狂热者1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
炽炎狂热者1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
强能狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
强能狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement
掌旗狂热者1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
掌旗狂热者1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
命源狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
命源狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood
冰寒狂热者1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
冰寒狂热者1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
冰寒狂热者1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
炽炎狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
炽炎狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood
强能狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
强能狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood
命源狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
命源狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement
冰寒狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
冰寒狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
冰寒狂热者allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
炽炎狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
炽炎狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
强能狂热者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
强能狂热者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement
瓦尔申斥者Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
瓦尔军卫allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
瓦尔军卫2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
瓦尔军卫2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement
瓦尔军卫allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement
瓦尔督查1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
瓦尔督查1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
瓦尔巨人allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
瓦尔巨人allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
瓦尔巨人allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
手术实验师1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement
瓦尔变形者1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
瓦尔变形者1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
瓦尔变形者1HSword_onhit_audio, cannot_be_monolith, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
瓦尔变形者1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood
鲜血女牧1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood
鲜血骨牧1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood
无常之核construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement
瓦尔执法者2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
瓦尔恒时研究者human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio
亡灵瓦尔执法者2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead
瓦尔研究者allows_additional_projectiles, allows_inc_aoe, 施法, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
忠诚的美洲豹beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
美洲豹魔宠beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
蛇形魔宠beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio
始源魔宠animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height
beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement
阿尔瓦bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
塞尔维human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
乌娜human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
奥斯瓦尔德human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
兜帽密师human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
图金human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
丹宁1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
安吉human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
瓦尔敛骸斧手1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
瓦尔敛骸矛兵fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
瓦尔敛骸盗贼fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead
瓦尔敛骸射手allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead
瓦尔敛骸旗手aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
瓦尔敛骸旗手aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
熔金蹒跚魔2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
熔金蹒跚魔2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
熔金蹒跚魔2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
熔金蹒跚魔bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement
溺毙的探险者1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
溺毙的探险者1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
溺毙的探险者1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
溺毙的探险者1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
溺毙幽魂fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water
溺毙执掌者2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
溺毙执掌者2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
熔金铁匠2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement
溺毙的爬行者fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
溺毙的爬行者humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
血灵construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
[DNT-UNUSED] Liquid Elemental Bloodconstruct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
护命守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
护命守卫2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
护命守卫2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood
护命守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
护命守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood
护命守卫allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
护命守卫allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement
护命守卫cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
护命守卫cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio
护命守卫1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
护命守卫1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood
烈阳祭司allows_additional_projectiles, 施法, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead
护命上师1HSword_onhit_audio, allows_additional_projectiles, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
护命上师1HSword_onhit_audio, allows_additional_projectiles, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood
卡阿祖尔,烈阳先师allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
唐奎尔,烈阳先知allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
唐奎尔,烈阳先知allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
旋风构造体2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
旋风构造体臂膀2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage
狂野蝙蝠beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood
烈焰哨兵2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged
瓦尔斧手2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
瓦尔斧手2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood
泽琳娜,鲜血女祭1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
佐林,鲜血祭司2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
伊察拉,鲜血神谕者1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
玛兹特里,血肉塑造者2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement
污秽魔妪施法, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
污秽女王2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
夭尔塔,可憎之女2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
夭尔塔,可憎之女2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
夭尔塔,可憎之女2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement
魔妪的诅咒very_slow_movement
魔妪的诅咒very_slow_movement
污秽女王的诅咒very_slow_movement
污秽的烂泥very_slow_movement
恶心的烂泥very_slow_movement
腐烂掠魂者allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie
征战勇士施法, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
腐烂炮手allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
腐烂掷弹兵allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
腐烂爆破者allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead
哈特林船长2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
玛尔戈,深海领主2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie
幽灵火炮construct, slow_movement
无常之核construct, Unarmed_onhit_audio, very_slow_movement
沉溺舰队的托雷克2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
沉溺舰队的托雷克2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie
浮肿锚手2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
浮肿锚手2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
贯心的叛匪cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement
海蚀亡骸1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
海蚀鱼叉手allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
海蚀诱捕者Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
海蚀狙击手allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
海蚀亡骸1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
海蚀亡骸1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
飞升射手allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
飞升射手Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
飞升巨人allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
飞升蛮兵2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
飞升盾卫1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
融接剑士1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood
多里亚尼的精锐allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio
多里亚尼的精锐allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio
飞掠地雷2HBluntMetal_onhit_audio, 施法, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement
精钢巨像2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement
飞升战士2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
飞升鞭刃武士2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement
伯劳巨禽allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
人面伯劳鸟beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
食腐鸥beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement
恶唾鸥allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement
剔净的亡骸cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
剔净的亡骸melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
肆掠伯劳allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
鸥喙伯劳avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio
多里亚尼,皇家奇术师human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
多里亚尼,皇家奇术师human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
多里亚尼的杰作construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
多里亚尼的杰作construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement
多里亚尼的杰作construct, mud_blood, not_dex, not_int, slow_movement
狂怒animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
怨恨animal_claw_weapon, 施法, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio
恶心animal_claw_weapon, Beast_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement
怨毒animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
愤恨Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
焦虑animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio
具象恐惧昂尼弗比亚1HSword_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon
[DNT-UNUSED] Shipwreck Boss2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie
无常之核施法, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement
作响的笼架1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
永恒刑徒2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie
刺脊死灵师allows_inc_aoe, 施法, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
刺脊死灵师allows_inc_aoe, 施法, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead
伏行魔侍fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
伏行亡骸fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
被啮咬的耗子beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead
被啮咬的耗子beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead
被啮咬的耗子beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead
响动的复苏者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
响动的复苏者1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
响动的复苏者1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
响动的复苏者1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement
永恒囚徒melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
永恒囚徒melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
永恒囚徒1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
永恒囚徒1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
永恒囚徒not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
伏行亡骸fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead
苍白碎潮者allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
苍白裂波者allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
苍白裂波者humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie
苍白水行者cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
永恒守卫Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
堕落军需官Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
唐玛祖human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio
芙蕾雅·哈特林humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement
苍白拐骗者allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
瑚冠亡骸bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
球根之喉cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead
渔夫之喉Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement
滑腻潜伏者Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
梅克图尔,锻造大师2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
古尔扎尔,活体熔炉 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
古尔扎尔,活体熔炉 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement
囚徒1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
被束缚的恐惧1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead
寒冰之刺construct, immobile, Unarmed_onhit_audio
恶魔elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
犀甲陆象allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
针刺疾行者allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement
岩背恐喙鸟beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
被抓获的岩背恐喙鸟beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood
巨白鲨beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
流沙行者beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
颅顶族民fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio
狂野族民fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
颅顶族民humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio
狂野族民fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio
臣服的巨兽beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
臣服的巨兽beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
受奴役的明波beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement
持矛族民allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
持矛族民humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio
持矛族民allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
阔步族民humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio
战鼓族民allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
战鼓族民humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
佩牙族民humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
佩牙族民humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio
萨满族民allows_additional_projectiles, allows_inc_aoe, 施法, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood
萨满族民施法, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood
熔火小鬼allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, 施法, cleaving_weapon, demon, 火焰, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio
盲眼凶兽beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
饥噬獠牙beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
族裔之王克鲁托格2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
布拉霍尔,贪噬者2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
探勘族民fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio
执炬族民fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
刺刃鳐allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood
飞掠胶体蟹beast, 施法, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water
飞掠胶体蟹beast, 施法, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water
辉光水母beast, 施法, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water
悚心海妖humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
巨喉allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water
辉光脊骨鱼beast, Beast_onhit_audio, 施法, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood
惊海侍女allows_additional_projectiles, beast, Beast_onhit_audio, 施法, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
惊海侍女allows_additional_projectiles, beast, Beast_onhit_audio, 施法, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood
两栖徘徊者amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
守卫蜥蜴allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
守卫蜥蜴allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
祖灵引导者human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
祖灵引导者allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
原始精神allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
原始精神allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement
祖灵弓手allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
祖灵弓手allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio
卡鲁弓箭手allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio
祖灵守卫2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
祖灵守卫2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
卡鲁步兵2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
祖灵战士2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
祖灵战士2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
祖灵猎头者2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
祖灵猎头者2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
卡鲁战士2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood
喷火者allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
火山肆虐者allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
黑皮破坏者allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
鱼叉能手allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
激流猎手allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
拖网渔夫fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
雷鸟allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement
风暴守卫allows_inc_aoe, 施法, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood
风暴导体allows_inc_aoe, 施法, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
葬歌之声戴娅摩菈Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
西芙拉,深渊之女Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood
葬歌之声戴娅摩菈demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
[DNT-UNUSED]Water Ball施法, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement
祖灵面具ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead
祖灵号角手2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
祖灵号角手2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
祖灵守卫陶哈尼construct, immobile, Unarmed_onhit_audio
恶魔construct, immobile, Unarmed_onhit_audio
恶魔construct, immobile, Unarmed_onhit_audio
恶魔construct, immobile, Unarmed_onhit_audio
白之雅玛2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
白之雅玛2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
白之雅玛2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement
血热饮酿者2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
血热钩镰手1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
血热长枪兵fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
血热斧手2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
血热战士2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
血热锤手2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood
血热脓疱construct, very_slow_movement
血热纵火者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement
血热獠兽allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood
血热智者allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio
雕肉师哈拉诺1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood
铠甲寄生虫beast, Claw_onhit_audio, insect, medium_movement, red_blood
克雷斯寄生虫beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood
海鳗部族beast, Claw_onhit_audio, fast_movement, not_int, not_str
被感染的蝠鲼beast, medium_movement, not_int, red_blood, Stab_onhit_audio
被感染的章鱼beast, Claw_onhit_audio, medium_movement, red_blood
被感染的海龟beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood
被感染的琵琶鱼beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood
[DNT-UNUSED] Parasite Hostbeast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
被感染的章鱼beast, Claw_onhit_audio, medium_movement, red_blood
被感染的海龟beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood
血热瘟疫使allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
守卫巨龟allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
守卫巨龟allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement
[DNT-UNUSED] Ant Carrierbeast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement
凋荒追踪者beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
怨毒流浪者human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement
塔瓦凯,酋长2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
塔瓦凯,沉沦者2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
塔瓦凯,被吞噬者2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
马诺基,天命者2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement
马诺基,热狂者2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement
马诺基,渎神者2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
战士之灵1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement
根须漫步者beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement
孢子承载者beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
真菌收割者beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
栽植妖林beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
栽植妖林beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement
树精魔侍beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement
栽植妖林beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement
树精魔侍allows_inc_aoe, beast, 施法, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement
吉恩诺伯爵1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
吉恩诺伯爵1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood
吉恩诺伯爵1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
吉恩诺伯爵1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement
吉恩诺,腐败恶狼1HSword_onhit_audio, beast, medium_movement, red_blood
吉恩诺,腐败恶狼1HSword_onhit_audio, beast, medium_movement, red_blood
恶魔elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement
奉心狼人beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood
卷须徘徊者beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood
疯狂的卫兵2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement
暮光会誓约者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
暮光会誓约者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
暮光会誓约者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
传道士洛兰迪斯2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement
暮光会誓约者2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement
托维安,救世主之手2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
托维安,救世主之手2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
Twilight Order Officer [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Clone [DNT-UNUSED]2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
忠信弓手2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
忠信弓手2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood
忠信战士2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
忠信战士2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood
正义斧卫2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
正义斧卫2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood
隐形bone_armour, 施法, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement
始源怪物beast, Claw_onhit_audio, fast_movement, not_int, red_blood
魔物稻草人2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement
亚曼拉,厌恶之躯2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
亚曼拉,厌恶之躯2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
国王侍从sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
感染的腐灵beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio
被忘却的潜伏者demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
被忘却的爬行者demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement
被忘却的萨特Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
被忘却的灵鹿beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
被忘却的萨特Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton
[DNT-UNUSED] Mushroom Fungus2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
猛毒巨兽2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement
轮缚巫婆Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
护核卫士吉柯塔尔2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
泰兹卡塔,焰光守护者2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
泰兹卡塔,焰光守护者2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
泰兹卡塔,焰光守护者2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement
德莱文,永恒执政官2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
德莱文,永恒执政官2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
泰柯,黑暗执政官2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
泰柯,黑暗执政官2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
德莱文,永恒执政官2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement
捕获的灵魂ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement
恶狼同伴beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
暮光会祭司allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
暮光会祭司allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement
构造魔像allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
构造魔像allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
火山魔像allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
火山魔像allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement
复制之体Beast_onhit_audio, construct, fast_movement
复制之体Beast_onhit_audio, construct, fast_movement
复制之体construct, Elemental_onhit_audio, fast_movement
复制之体Beast_onhit_audio, construct, fast_movement
禁锢之怒demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio
隐形的2HSharpMetal_onhit_audio, construct, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, immobile
隐形的2HSharpMetal_onhit_audio, construct, immobile
失心狂犬beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement
野蛮混血犬瓦吉尔beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
失心狂犬beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement
佣兵伙伴human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio
魔侍武士1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
魔侍掠夺者1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
魔侍蛮兵2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
魔侍神射手bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead
魔侍冰霜法师bone_armour, bones, 施法, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
魔侍风暴法师bone_armour, bones, 施法, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
魔侍焚焰使bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
魔侍纯洁者bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead
复苏的魔卫animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
恶魔Unarmed_onhit_audio, very_slow_movement
奉献骨刺bones, construct, immobile, Unarmed_onhit_audio
奉献尖刺bones, construct, immobile, Unarmed_onhit_audio
无常野猪beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
无常野猪beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood
法里顿爬行者Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
法里顿爬行者Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie
被忘却的矿工allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
被忘却的矿工allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie
被忘却的矿工allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie
被忘却的矿工1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
被忘却的矿工1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie
被忘却的矿工fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
被忘却的矿工fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie
烛火雕像,活化者2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
烛火雕像,活化者2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
熔蜡,信念的嘲弄2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
熔蜡,信念的嘲弄2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct
阿辛妮娅,执政官的伴侣1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
阿辛妮娅,执政官的伴侣1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
萨菲拉,惊魂王妃1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
萨菲拉,惊魂王妃1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
骨墙bones, construct, Stab_onhit_audio, very_slow_movement
阿辛妮娅,执政官的伴侣1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead
漫行巨人allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
漫行巨人allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
漫行巨人allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
漫行巨人allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
永恒骑士2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
永恒骑士2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement
永恒骑士2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
永恒骑士2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
枯瘦骑士1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
枯瘦骑士1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
骸骨爬行者bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead
歌利亚allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
熔火刚灵allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
歌利亚allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement
歌利亚allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement
穿刺者利姆allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement
法里顿穿刺者allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
法里顿穿刺者allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
先祖战士之灵2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement
图腾construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
恐喙鸟同伴beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
[DNT] Companion Bearbeast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood
瓮行者construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement
瓮行者construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
瓮行者construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
返生的说书人allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement
返生的说书人allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
返生的说书人allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement
憎面巨蟾amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
阿尔瓦bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio
腐败卫士not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie
腐烂的德鲁伊2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
真菌巨兽2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
真菌巨兽2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
腐烂的德鲁伊2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement
恶魔1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour
异生荆棘2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
根攫,仇恨森林2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
异生荆棘2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
根攫,仇恨森林2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
荆棘恶鬼2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement
恶毒蔓藤2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
恶毒蔓藤2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour
恶毒蔓藤2HBluntWood_onhit_audio, construct, immobile
无常果实施法, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
无常果实施法, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement
阿莉格涅,被遗忘的女巫ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
怒炎之灵Claw_onhit_audio, 火焰, flying, medium_movement, skeleton, undead
折磨图腾construct, immobile
迷雾之王cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
迷雾之王cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio
神秘偶像construct, immobile, large_model, not_dex, not_str
迷雾之王demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
迷雾之王demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
迷雾之王demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement
爆裂蟾蜍amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
图腾construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
暴躁的石爪兽beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement
盾板蜥蜴beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
三首巨蝠allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
三首巨蝠allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement
石甲巨猿allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
石甲巨猿allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood
羽冠巨兽allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement
巴赫拉克,苍穹先知beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
巴赫拉克,苍穹先知beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
拉卡,冰冻利爪beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
拉卡,冰冻利爪beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
拉卡,冰冻利爪beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement
白毛恐喙鸟beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
复制之体1HSword_onhit_audio, construct, fast_movement
复制之体1HSword_onhit_audio, construct, fast_movement
复制之体1HSword_onhit_audio, construct, fast_movement
复制之体1HSword_onhit_audio, construct, fast_movement
复制之体1HSword_onhit_audio, construct, fast_movement
复制之体1HSword_onhit_audio, construct, fast_movement
[DNT-UNUSED] Scaled Abomination1HSword_onhit_audio, humanoid, immobile, red_blood
本尼迪克图斯,乌托邦首席使徒human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
奥瑞利安,大裁决者human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
[DNT-UNUSED] Serpent Clan's Cursevery_slow_movement
冻结之泉的拉菲克2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
怒焰之川的哈迪2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
污秽誓言之西格伯特2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
破碎信条之戈德温2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement
试炼使者2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement
阿莎尔,流沙主母beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
卡拉什,沙丘住民beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
卡拉什,沙丘住民beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement
恶魔demon, immobile, sanctum_monster, Unarmed_onhit_audio
[DNT-UNUSED] HoneyAntbeast, insect, MonsterStab_onhit_audio, very_slow_movement
炽焰猎犬beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio
隐形的2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
憎恨之彼allows_additional_projectiles, 施法, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio
鞭笞之彼allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
逐猎之彼施法, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood
撕碎之彼allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
护卫之彼allows_additional_projectiles, 施法, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood
锐爪之彼animal_claw_weapon, beyond_demon, bone_armour, 施法, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
具象恐惧昂尼弗比亚1HSword_onhit_audio, demon, medium_movement, red_blood
天启勇士卡西斯1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement
狂怒Claw_onhit_audio, demon, fast_movement
怒火Claw_onhit_audio, demon, fast_movement
怨恨Claw_onhit_audio, demon, medium_movement, not_dex, not_str
恶心Claw_onhit_audio, demon, very_slow_movement
怨毒Claw_onhit_audio, demon, fast_movement, not_int, not_str
愤恨demon, medium_movement, Unarmed_onhit_audio
焦虑Claw_onhit_audio, demon, medium_movement
具象恶魔affliction_daemon, construct, immobile, Stab_onhit_audio
具象恶魔1HSword_onhit_audio, affliction_daemon, construct, immobile
具象恶魔2HBluntWood_onhit_audio, affliction_daemon, construct, immobile
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
无常之核施法, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
无常之核施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio
具象恶魔affliction_daemon, 施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
具象恶魔affliction_daemon, 施法, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio
具象恶魔affliction_daemon, 施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
具象恶魔affliction_daemon, 施法, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio
具象恶魔affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔施法, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
恶魔施法, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
正在膨胀的易爆死亡区bone_armour, 施法, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement
左手武器bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement
右手武器bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement
恶魔施法, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio
恶魔施法, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔施法, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
隐形的bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
无常之核施法, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
恶魔Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
遗民ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement
妖塔Constant_onhit_audio, construct, immobile, not_dex
炮台construct, immobile, mud_blood, Unarmed_onhit_audio
掌控之彼allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, 施法, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood
猜忌之彼2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, 施法, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood
攫握之彼Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
匍匐之彼Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood
注视之彼allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
注视之彼allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
蔓延之彼allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
潜行之彼animal_claw_weapon, bone_armour, 施法, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
薛斯,万魔一体demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
恶魔施法, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
恶魔施法, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio
恶魔施法, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
恶魔施法, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement
恶魔施法, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
恶魔施法, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio
匍匐之彼demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement
灰烬仲裁官Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement
隐形的2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement
蜥蜴仆从Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement
穆金,凛霜使者allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood
胡宁,风暴召唤者allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood
树精秽生者allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
树精秽生者allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
树精秽生者allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie
树精分裂兽demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
树精钩刃魔Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
树精钩刃魔Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton
树精真菌掠夺者beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
树精真菌掠夺者beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
树精林鬼animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精林鬼animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精贤者animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精贤者animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精密士animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
树精密士animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour
被遗忘的牡鹿beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
被遗忘的牡鹿beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton
无名栖居者allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
无名栖居者allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
无名恐魔beast, Claw_onhit_audio, fast_movement, not_int, red_blood
无名恐魔beast, Claw_onhit_audio, fast_movement, not_int, red_blood
无名潜伏者beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
无名潜伏者beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood
恶魔Unarmed_onhit_audio, very_slow_movement
无名祸害beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
无名祸害beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead
无名腐虫beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
无名腐虫beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider
无名巨兽beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
无名巨兽beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood
无名小鬼beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
潜伏之炎bone_armour, 施法, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
密会射手allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
密教射手allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood
密会刃舞者azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
密教刃舞者azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
密会女巫2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
密教女巫2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement
密会战士1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密会战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement
密会战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
密教战士1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
密会蛮兵2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
密教蛮兵2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
掷球者allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead
响肋者bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
无常圣甲虫2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
劣魔beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood
兽魔beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
恐魔beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement
鸟魔beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
牧魔beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio
颤栗意识Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
饕餮劣灵beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
饕餮暴徒beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio
饕餮凶徒beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood
饕餮畸变者beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
饕餮塑命者beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
饕餮塑血者beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement
命塑无常施法, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
饕餮剥离者beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement
血肉吞噬者beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement
隐形的demon, immobile, red_blood, Unarmed_onhit_audio
苍白圣侍beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
苍白圣使beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement
苍白圣徒beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood
苍白神侍beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
苍白神使beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood
苍白天使1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement
混沌狂热者2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
护命守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
血仪守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
护命守卫2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
血仪守卫2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood
护命守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
血仪守卫2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood
护命守卫cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
血仪守卫cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement
护命守卫cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
血仪守卫cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio
护命守卫1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
血仪守卫1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood
护命上师1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
血仪祭司1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔施法, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
极恐精华1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
混沌精华藤蔓construct, medium_movement, Unarmed_onhit_audio
响动的复苏者bones, 施法, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
响动的复苏者bones, 施法, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
响动的复苏者bones, 施法, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead
骨墙bones, construct, medium_movement, Unarmed_onhit_audio, undead
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔sanctum_monster, Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔MonsterBlunt_onhit_audio, red_blood, very_slow_movement
精华时空传送门construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio
火焰愤怒狂灵火焰, flying, slow_movement, Unarmed_onhit_audio, undead
惊雷之灵flying, slow_movement, Unarmed_onhit_audio, undead
命源狂热者1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
冰寒狂热者1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement
命源狂热者1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
冰寒狂热者1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood
命源狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement
冰寒狂热者allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement
灵坛鬼灵ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
无情者陶亚2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
嗜血的劳库2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood
布洛纳克,捕人者Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood
阿德里娜,恶毒玫瑰Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood
死亡阿卡拉的瓦煞Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
希亚拉,咒语纺织者Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
妮阿萨,烈燃之手Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood
赫斯珀里亚,秘能风暴Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
苦难缠身的乌弗瑞德Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
德鲁希安,炮术大师Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
桑德尔,风暴束缚者2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood
灵活的多兰2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood
根基之灵ghost, medium_movement, Unarmed_onhit_audio, undead
枭之灵ghost, medium_movement, Unarmed_onhit_audio, undead
蛇之灵ghost, medium_movement, Unarmed_onhit_audio, undead
狂猿之灵ghost, medium_movement, Unarmed_onhit_audio, undead
巨熊之灵ghost, medium_movement, Unarmed_onhit_audio, undead
野猪之灵ghost, medium_movement, Unarmed_onhit_audio, undead
蛮牛之灵ghost, medium_movement, Unarmed_onhit_audio, undead
头狼之灵ghost, medium_movement, Unarmed_onhit_audio, undead
雄鹿之灵ghost, medium_movement, Unarmed_onhit_audio, undead
豹之灵ghost, medium_movement, Unarmed_onhit_audio, undead
狡兔之灵ghost, medium_movement, Unarmed_onhit_audio, undead
狐狸之灵ghost, medium_movement, Unarmed_onhit_audio, undead
枭之灵medium_movement, Unarmed_onhit_audio
豹之灵ghost, medium_movement, Snap_onhit_audio, undead
狂猿酋长之灵beast, medium_movement, Unarmed_onhit_audio
狂猿之灵ghost, medium_movement, Unarmed_onhit_audio, undead
雄鹿之灵beast, Beast_onhit_audio, medium_movement
阿寇亚human, humanoid, medium_movement, red_blood
无常灵体野猪beast, karui, medium_movement, Unarmed_onhit_audio
灵体蛮牛beast, fast_movement, Unarmed_onhit_audio, very_fast_movement
巨型黄蜂beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement
仙灵黄蜂allows_additional_projectiles, allows_inc_aoe, beast, 施法, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
仙灵黄蜂allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement
蜂群黄蜂beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
巨型蟹beast, crustacean_beast, medium_movement, not_dex, not_int
束缚巨兽demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
血沼demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
血沼demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
束缚镰刀demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
束缚毒蛇demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int
束缚蜘蛛beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement
束缚之握demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement
束缚撕裂人demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement
束缚蠕动者beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
束缚钩爪demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement
束缚钩爪demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement
豹之灵beast, ghost, medium_movement, Snap_onhit_audio, undead
德尔文fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio
幻灵武器construct, fast_movement
火力小队ranged, Unarmed_onhit_audio, very_slow_movement
饕餮虫群beast, slow_movement, Unarmed_onhit_audio
塔瓦凯2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood
马克鲁human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood
恶魔very_slow_movement
恶魔very_slow_movement
恶魔very_slow_movement
荆棘腐虫allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider
领主乌弗瑞克2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
瓦洛克,灰烬领主2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement
西奥拉,迷雾之刃1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
西奥拉,迷雾之刃1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
镣铐幽魂施法, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode
潜伏之炎bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement
艾尔斯威丝女士1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
艾芙琳,凋零玫瑰1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead
骨墙bones, construct, Stab_onhit_audio, very_slow_movement
奥斯温,恐惧典狱长1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
维纳尔,霜祸1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
活体闪电construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement
[DNT] Corpse Beetleallows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood
沃纳斯,堕落烈焰beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int
莫瓦克,炼狱之怒beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int
阿农德,沙虫beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int
阿农德,沙虫beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int
阿克西,终命毒刺beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement
阿兹马迪,法里顿王子2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
扎米尔,刀锋之主2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement
阿兹马迪,法里顿王子2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement
埃尔扎拉,眼镜蛇领主2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
塞拉斯,覆鳞者2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood
砂石手臂is_daemon, sand_blood, very_slow_movement
黑血长鼻虫abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
黑血长鼻虫abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
库勒马克之躯abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement
黑血愚人abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
黑血愚人abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio
黑血残片very_slow_movement
黑血精英abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
黑血精英abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str
黑血水泡虫abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
黑血水泡虫abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement
黑血焦油巨兽abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
黑血焦油巨兽abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
暗光憎恶abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
暗光憎恶abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int
暗光复仇之翼abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
暗光复仇之翼abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
暗光海鳗abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
暗光海鳗abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged
暗光毒蛇abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
暗光毒蛇abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement
暗光毒蛇abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction
狂热守卫1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood
狂热柱碎者2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
狂热柱碎者2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
狂热挖掘者2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
狂热冲锋者2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
狂热震波守卫2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
伊格鲁洛格,孵化女王abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement
掷颅者bones, construct, slow_movement
响肋者bones, construct, skeleton, undead, very_slow_movement
攫脊者bones, construct, medium_movement, skeleton, undead
流浪蛮兵cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement
[DNT] IceFusedSkeletonInterludenot_dex, not_int, skeleton, undead, very_slow_movement
邪眼abyssal, demon, medium_movement
暗光潜行者abyssal, demon, medium_movement
深渊行者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
深渊行者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
深渊绞杀者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
深渊绞杀者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
血肉腐化者abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
血肉腐化者abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio
巨型幼虫abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
巨型幼虫abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio
隐形的construct, slow_movement
深坑真菌abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
深坑真菌abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement
深坑跨步者abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
深坑跨步者abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement
深坑牧者abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
深渊蹒跚者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
深渊蹒跚者abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement
深坑牧者abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
深坑跨步者abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement
深坑牧者abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement
深坑原虫abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
深坑原虫abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction
深坑猎犬abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
深坑猎犬abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction
深坑猎犬abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
深坑猎犬abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
无常飞岩slow_movement, Unarmed_onhit_audio
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
黑血符文Unarmed_onhit_audio, very_slow_movement
暗光符文Unarmed_onhit_audio, very_slow_movement
深坑符文Unarmed_onhit_audio, very_slow_movement
恶魔very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
深渊幻象Unarmed_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
恶魔very_slow_movement
恶魔very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
巫妖幻象slow_movement, Unarmed_onhit_audio
恶魔very_slow_movement
恶魔very_slow_movement
恶魔very_slow_movement
恶魔very_slow_movement
骨墙construct, Stab_onhit_audio, very_slow_movement
恶魔Unarmed_onhit_audio, very_slow_movement
多里亚尼human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
范德洛思,黑血奴主1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement
塔斯古尔,吞光者demon, humanoid, not_dex, slow_movement
塔赫亚的野猪beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio
塔赫亚的巨蜥beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast
塔赫亚神秘人allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood
石之士兵1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement
魔侍眼镜蛇beast, medium_movement, reptile_beast, skeleton, undead
库勒马克的管家is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement
Chest Tags /6
名字Tags
铁匠的保险箱martial_strongbox
秘术保险箱caster_strongbox
护甲锻造师的保险箱armourer_strongbox
珠宝匠的保险箱jeweller_strongbox
研究员的保险箱currency_strongbox
制图师的保险箱waystone_strongbox
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
物品Tagsdrop_level
Monster Is Tags /19
idtags
IsSynthesisedMonstersynthesised_monster
IsCorruptedVaalcorrupted_vaal
HeistGuardheist_guard
IsShaperMonstershaper_monster
IsElderMonsterelder_monster
IsCrusaderMonstercrusader_monster
IsEyrieMonstereyrie_monster
IsBasiliskMonsterbasilisk_monster
IsAdjudicatorMonsteradjudicator_monster
IsAbyssMonsterabyssal
IsInfluenceMonsterinfluence_monster
IsBlightBossblight_boss
IsBreachCommanderbreach_commander
IsBreachMonsterColdbreach_monster_cold
IsBreachMonsterFirebreach_monster_fire
IsBreachMonsterLightningbreach_monster_lightning
IsBreachMonsterPhysicalbreach_monster_physical
IsBreachMonsterChaosbreach_monster_chaos
IsAfflictionDaemonaffliction_daemon
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