Monster Tags /1912
名字 | Tags |
---|---|
[任意怪物] | construct, fast_movement |
狂野灵猿 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
狂野灵猿 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
狂野灵猿 | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
灵猿族长 | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
测试虫 | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
针背巨兽 | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
针背巨兽 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
针背巨兽 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
图腾 | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
图腾 | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
迫击大炮 | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
荆棘腐虫 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
尖塔腐虫 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
尖塔腐虫 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
荆棘恐喙鸟 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
怒炎之灵 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
谋聊 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
复制之体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
复制之体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
复制之体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
复制之体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
隐形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, bone_armour, 施法, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | construct, Elemental_onhit_audio, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
熔岩核心 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
熔岩核心 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
恶魔 | 施法, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
恶魔 | 施法, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
椰子蟹 | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
暗影祭司 | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
熔岩核心 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
悬铃巨鸦 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
悬铃巨鸦 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
黑鸦 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
黑鸦 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
冰霜幽魂 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
冰霜幽魂 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
冰霜幽魂 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
闪电幽魂 | allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
闪电幽魂 | allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
惩罚者 | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
死亡的化身 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
惩罚者 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
死亡的化身 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
钢铁奇术师 | allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
钢铁守卫 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
钢铁矛兵 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
钢铁神射手 | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
隐形的 | construct, Elemental_onhit_audio, very_slow_movement |
钢铁执法者 | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
暴噬虫 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
暴噬虫 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
高利安,活化的大地 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
高利安,活化的大地 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
高利安,活化的大地 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
暴噬虫 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
暴噬虫 | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
恶魔 | Beast_onhit_audio, very_slow_movement |
真菌魔卫 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
真菌魔卫 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
真菌散播者 | allows_inc_aoe, 施法, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
尘泥幻影 | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
尘泥幻影 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
尘泥幻影 | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
尘泥幻影 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
活体流沙 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
活体流沙 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
活体流沙 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
浮肿的伐木工 | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
浮肿的伐木工 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
提尔内,憎恨者 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
提尔内,憎恨者 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
提尔内,憎恨者 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
拉赫兰,艾兹麦义军 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
拉赫兰,艾兹麦义军 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
哀痛欲绝的拉赫兰 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
哀痛欲绝的拉赫兰 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
柯纳尔,磨难者 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
柯纳尔,磨难者 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
悼亡之妻伊莎贝尔 | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
恶魔 | construct, Unarmed_onhit_audio, very_slow_movement |
哀泣之子卡勒姆 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
啜泣之子托尔卡 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
针背巨蟹 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
针背巨蟹 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
毒脉巨蟹 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
毒脉巨蟹主母 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
毒脉巨蟹主母 | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
刺针巨蟹 | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
刺针巨蟹 | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
浮灵 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
浮灵 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
浮灵 | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
浮灵 | 1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
蹒跚亡者 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
蹒跚亡者 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
歹毒小鬼 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
歹毒小鬼 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
歹毒鬼婆 | allows_inc_aoe, 施法, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
腐败兽群的贝拉 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
腐败兽群的贝拉 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
莉奥娜,凛冬笑语 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
莉奥娜,凛冬笑语 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
格莉达,霜咒之舌 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
苍白幽影之伊索德 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
河畔鬼婆 | allows_inc_aoe, Beast_onhit_audio, 施法, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
真菌响骨 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
真菌响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
真菌响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
真菌响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
真菌响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
悲运响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
悲运响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
血肉腐化者 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉腐化者 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉腐化者 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
血肉腐化者 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
育巢虫母 | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
血肉腐化者 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉腐化者 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
群奔狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
群奔狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
贪噬狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
群奔狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
贪噬狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
奉心狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
狼人徘徊者 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
狼人徘徊者 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
卷须徘徊者 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
饥渴潜猎者 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
饥渴潜猎者 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
锈污之王 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
锈污之王 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
戈赞,锈污义军领主 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
戈赞,锈污义军领主 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
花魁 | allows_additional_projectiles, allows_inc_aoe, 施法, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
花魁 | allows_additional_projectiles, allows_inc_aoe, 施法, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
载血者 | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
愚血者 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
愚血者 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
征血者 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
不朽骑士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
不朽骑士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
不朽骑士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
不朽骑士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
石像鬼魔 | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
衰朽佣兵 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
衰朽佣兵 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
溃烂鸦 | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
荆棘巨怪 | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
食尸统领 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
噬灵统领 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
奇美拉赛克鲁西安 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
希罗祖玛,巨喉猛兽 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
希罗祖玛,巨喉猛兽 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
石头支柱 | construct, immobile, mud_blood, Unarmed_onhit_audio |
乌索玛尔,猛兽之王 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
格瑞索库尔,至高兽主 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
天空灾星 | beast, Beast_onhit_audio, flying, immobile, red_blood |
血肉幼犬 | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
切扎,飞羽灾疫 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
天空灾星 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
切扎,飞羽灾疫 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
灾疫雏鸟 | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
幼雏 | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
鬼祟的食尸徒 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
鬼祟的噬灵徒 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
鬼祟的食尸徒 | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
鬼祟的食尸徒 | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
锈污魔侍 | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
上古艾兹麦人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
真菌轰炮 | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
送葬者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
照看者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
疲累劣徒 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
忏悔背负者 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
巨喉魔 | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
深坑行者 | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
白骨潜踪者 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
白骨潜踪者 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
卷须哨兵 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
饥渴凶狼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
腐烂凶狼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
腐烂凶狼 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
沉睡凶狼 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
真菌凶狼 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
响动的复苏者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | allows_additional_projectiles, 施法, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | allows_additional_projectiles, 施法, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | allows_additional_projectiles, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | allows_additional_projectiles, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
绽花盘蛇 | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
绽花盘蛇 | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
复生的农户 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
复生的农户 | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
燃焰亡者 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
燃焰亡者 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
燃焰亡者 | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable |
荆棘巨猿 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
阿扎瑞安,忘却之子 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
哈斯克,陨落之子 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
哈斯克,陨落之子 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
扎尔马拉斯,神威巨像 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
瓦斯韦德,巨像守护者 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
复苏的强弩手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
复苏的强弩手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
叛徒贝尔巴拉 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
皮拉夏,遗忘的囚徒 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
皮拉夏,遗忘的囚徒 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
贝尔巴拉之魂 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
皮拉夏之魂 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
恶魔 | 1HSword_onhit_audio, very_slow_movement |
掠虫傀儡 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
掠虫傀儡 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
掠虫傀儡 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
掠虫傀儡 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
掠虫傀儡 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
掠虫傀儡 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
飞掠石 | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
法里顿灾疫使 | allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
法里顿剑士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里顿矛兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里顿重装步兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
法里顿刃舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿标枪手 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
法里顿步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
法里顿新锐 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿新兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿矛兵 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿重装步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿女矛兵 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿刃舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿撕风者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿标枪手 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
法里顿步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿新锐 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿剑士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里顿剑士 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里顿矛兵 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿矛兵 | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿重装步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿重装步兵 | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿女矛兵 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿女矛兵 | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿刃舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿刃舞者 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿撕风者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿撕风者 | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿标枪手 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
法里顿步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿步兵 | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿新锐 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿新兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
凶鸟 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
凶鸟 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
装甲凶鸟 | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
法里顿剑士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里顿矛兵 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿重装步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿女矛兵 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿刃舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿撕风者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿标枪手 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
法里顿步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
法里顿新锐 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿新兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿屠夫 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
丝克玛艾萨拉 | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
丝克玛艾萨拉 | human, humanoid, medium_movement, red_blood |
雅朵 | human, humanoid, medium_movement, red_blood |
糜烂掠行虫 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
糜烂掠行虫 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
渊潮之鱼 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
贪婪叛徒乌崔德 | 施法, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
掘出的骨剑士 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
掘出的骨武士 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
掘出的骨弓手 | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
掘出的魔卫 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
掘出的冰巫 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
掘出的莽夫 | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster |
掘出的狂战士 | 施法, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
掘出的爬行者 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
掘出的宝石匠 | 施法, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
掘出的士兵 | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
掘出的顽童 | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
黑镰劲弩 | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster |
烈日骑士 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster |
璀璨骑士 | 施法, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster |
圣杯教士 | 1HSword_onhit_audio, bone_armour, bones, 施法, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster |
裂环祭司 | bone_armour, 施法, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster |
掘出的幼鼠 | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
黑镰佣兵 | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
教团侍者 | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
堕落之源欧罗什 | 1HSword_onhit_audio, 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
堕落之源欧罗什 | 1HSword_onhit_audio, 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss |
三耀之火 | 施法, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
丹宁 | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
桂温妮 | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
罗格 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 施法, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
图金 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
潜伏之炎 | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
龙卷旋风 | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
无常果实 | 施法, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
无常飞岩 | 施法, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
恶魔 | 施法, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
恶魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
活体水晶 | construct, immobile |
图腾 | 施法, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
魔侍守卫 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精魔侍 | allows_inc_aoe, 施法, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
树精 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
黑色阔步蛛 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
黑色阔步蛛 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
黑色阔步蛛 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
灰烬蜘蛛 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
黑色阔步蛛 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
穴窟潜伏蛛 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
穴窟潜伏蛛 | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
穴窟潜伏蛛 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
刃爪蛛 | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
华饰甲虫 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
华饰甲虫 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
褪色甲虫 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
褪色甲虫 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
华饰圣甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
华饰圣甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
褪色圣甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
鎏金甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
鎏金甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
克斯的第九奇珍 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
华饰甲虫 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
雨临节甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
沙漠巨怪 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
被遗忘的巨怪 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
车轮 | construct, immobile, large_model |
车轮 | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
朽烂巨怪 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
朽烂巨怪 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
泥沼巨怪 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
沙蚀亡躯 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
沙蚀亡躯 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
沙蚀亡躯 | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
毒蛇部族 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
毒蛇部族 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
撼地傀儡 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
撼地傀儡 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
撼地傀儡 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
撼地傀儡 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
石墙 | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
惊响囚笼,裂地之灵 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
余烬之子沃卡 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
熔融者玛各曼诺 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
无常者萨菲洛克斯 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
撼地傀儡 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
伊科巴,先古战驹 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
白岩巨像 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
骸骨巨像 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
土狼恶魔 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
土狼恶魔 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
烈日部族清道夫 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
烈日部族清道夫 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
摧寨魔 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
凯德隆,土狼之王 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
凯德隆,土狼之王 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
侵蚀巨蟹 | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
侵蚀巨蟹 | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
侵蚀巨蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
侵蚀巨蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
侵蚀巨蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
灰背蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
灰背蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
复苏的术士 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
复苏的术士 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
复苏的术士 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
香炉侍者 | 2HSharpMetal_onhit_audio, very_slow_movement |
香炉侍者 | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
反刍秃鹫 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
亚曼拉,复生之王 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
伊什塔洛斯,永恒者 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
邪毒神像 | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
峭壁跳虫 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
峭壁跳虫 | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
惊怖仆役 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 施法, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
惊怖仆役 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 施法, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
干瘪的巫妖 | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
干瘪的巫妖 | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
干瘪的巫妖 | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
干瘪的巫妖 | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
干瘪的巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
干瘪的巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
干瘪的巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
干瘪的巫妖召唤师 | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
污秽侍僧 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
污秽侍僧 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
飞翼狂魔 | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
巨岩蚁 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
巨岩蚁 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
巨岩蚁 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
巨岩蚁 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
巨岩蚁 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
巨岩蚁 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
失落之民狂热者 | allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
失落之民狂热者 | allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
失落之民狂热者 | 施法, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
失落之民狂热者 | 施法, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
失落之民狂热者 | allows_inc_aoe, 施法, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
失落之民蛮兵 | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
鎏金眼镜蛇 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
阿杜拉族卫 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
厄马尔 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
塔尼姆 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
俑士 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
俑士 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
俑士 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
俑士 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
俑士 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
腐化收割者 | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
失落之民征服者 | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
骸骨苦兽 | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
失落之民死灵师 | allows_additional_projectiles, 施法, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
掷颅者 | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
响肋者 | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
攫脊者 | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
毒蛇萨满 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
毒蛇萨满 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
狂蟒女王卡芭菈 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
玛娜萨,毒蛇女王 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
玛娜萨,毒蛇女王 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
蛊惑巨蛇 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
鎏金眼镜蛇 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
骨墙 | bones, construct, Stab_onhit_audio, very_slow_movement |
伊克塔布,黑色主宰 | 施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑主宰 | 施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑主宰 | 施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑主宰 | 施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
伊克塔布,黑色主宰 | Unarmed_onhit_audio, very_slow_movement |
伊克塔布,黑色主宰 | immobile, Unarmed_onhit_audio |
马拉克斯返生者 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
沙躯亡骸 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
沙躯亡骸 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
沙躯战士 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
沙躯战士 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
沙躯战士 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
沙躯战士 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
沙躯法师 | allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
沙躯法师 | allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
沙躯法师 | allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
挫刺清道夫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
挫刺清道夫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
挫刺清道夫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
挫刺清道夫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
挫刺清道夫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
坟墓尖啸魔 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
坟墓尖啸魔 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
坟墓尖啸魔 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
恶魔术士 | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
薄暮蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
薄暮蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
薄暮蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
薄暮蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
流沙之魂 | allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
流沙之魂 | allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
流沙之魂 | allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | 元素, 火焰, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
鲜活幻影 | allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
鲜活幻影 | allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
鲜活幻影 | allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
托古尔, 污染者 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
扎瓦里,高塔暴君 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
扎瓦里,高塔暴君 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
邪毒秃鹫 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
邪毒秃鹫 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
金纳哈 | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
马拉克斯亡灵 | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
马拉克斯亡灵 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
腐化灵盒 | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
灾疫虫群 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
灾疫虫群 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
灾疫幼虫 | allows_additional_projectiles, allows_inc_aoe, beast, 施法, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
灾疫幼虫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
灾疫收割者 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
血涌 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
穿肉 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
灾疫收割者 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
灾疫收割者 | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
暮光会士兵 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
暮光会士兵 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
暮光会元老 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
暮光会元老 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
暮光会刺客 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
暮光会士兵 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
暮光会元老 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
受刑者 | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
沙丘潜伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
沙丘潜伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
沙丘潜伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
飞翼恐魔 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
飞翼恐魔 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
俑士狂热者 | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
狂鸦女妖[DNT] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
螳螂鼠 | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
鲁贾,恐怖工程师 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
沃里克,火域工程师 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
沃里克,火域工程师 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
扎洛卡,时空之灵 | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
泥沼傀儡 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
陷沼劳工 | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
陷沼凡躯 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
陷沼凡躯 | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
陷沼凡躯 | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
污泥之魔 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
污泥之魔 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
根生污泥 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
怨恨鞭藤,恶毒荆棘 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
怨恨鞭藤,恶毒荆棘 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
奥洛克追踪者 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
奥洛克猎手 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
奥洛克屠肉者 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
奥洛克割裂者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
奥洛克萨满 | allows_additional_projectiles, allows_inc_aoe, 施法, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
苍白萨满兰布 | allows_additional_projectiles, allows_inc_aoe, 施法, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
加卡姆,兰布之槌 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
阿扎卡潜伏者 | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
阿扎卡投矛者 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
阿扎卡屠肉者 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
阿扎卡混血主宰 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
阿扎卡割裂者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
阿扎卡萨满 | allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
阿扎卡萨满 | allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
秽语的纳拉格 | allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
阿扎卡蛮兵 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
阿扎卡新兵 | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
阿扎卡执炬者 | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
阿扎卡重殴者 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
骨墙 | bones, construct, not_dex, not_int, very_slow_movement |
野蛮塑像 | construct, very_slow_movement |
血匪毒蜂 | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
血匪毒蜂 | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
血匪女皇 | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
海族陷阱师 | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
海族村民 | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
海族施法者 | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
海族腾越者 | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
海族匕首手 | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
海族袋手 | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
海族鱼叉手 | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
海族矛鱼手 | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
海族鸟人 | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
乱缝潜伏者 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
华饰的畸兽 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
驼背棍棒手 | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
呆头棍棒手 | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
葬火菇栽培者 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
灾厄幼苗 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
蚁狮冲锋者 | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
噬肉混血兽 | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
噬肉混血兽 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
噬肉混血兽 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
瓦尔魔侍武士 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
瓦尔魔侍扈从 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
瓦尔魔侍祭司 | allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
瓦尔魔侍射手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
瓦尔魔侍武士 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
瓦尔魔侍扈从 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
瓦尔魔侍祭司 | allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
瓦尔魔侍射手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
悲惨的探险者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
悲惨的探险者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
悲惨的探险者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
悲惨的探险者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
悲惨的探险者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
四臂猿 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
威猛银拳 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
泽廓尔,碾压者 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
泽廓尔,碾压者 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
泽廓尔,碾压者 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
可憎的雪人 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
可憎的雪人 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
可憎的雪人 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
荨麻蚁 | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
冰封颚骨 | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
盘缠巨怪 | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
蛇喉蹒跚魔 | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
剖心蹒跚魔 | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
灵盒之巢 | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
飞沫游蛇 | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
束缚的蹒跚魔 | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
束缚的喷毒者 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
毒蝎灵猴 | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
毒蝎灵猴 | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
恐牙野猪 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
恐牙野猪 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
恶魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
黄蜂 | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
先祖之灵巨龟 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
先祖青玉巨灵 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
先祖青玉法师 | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
先祖战争号角 | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
密教射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
密教刃舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
密教女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
密教蛮兵 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
掷颅者 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
响肋者 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
攫脊者 | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
折磨图腾 | construct, ghost_armour, immobile, is_unarmed, non_attacking |
潜龙奇美洛 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
潜河灵蜥 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
潜河灵蜥 | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
灵蜥幼龙 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
潜河灵蜥 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
潜河灵蜥 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
鞭舌蛙鸣兽 | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
遗世的黑颚 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
奥罗顿,无情者 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
奥罗顿,无情者 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
奥罗顿,无情者 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
风暴血魔,守护者 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
风暴血魔,守护者 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
风暴血魔,守护者 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
伊格纳杜克,沼泽老妪 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
芭卡拉,凋零老妪 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
芭卡拉,凋零老妪 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
伊格娜提亚,焰誓者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
黑镰之希德拉 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
顽石护卫 | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
熔金护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
熔金护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
锈蚀重建者 | 2HBluntMetal_onhit_audio, 施法, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
锈蚀重建者 | 2HBluntMetal_onhit_audio, 施法, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
重建者 | 2HBluntMetal_onhit_audio, bludgeoning_weapon, 施法, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
撼刃构造体 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
锈蚀炸药傀儡 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
锈蚀炸药傀儡 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
撼刃构造体 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
匍匐护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
匍匐护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
匍匐护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
匍匐护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
构造体灵猴 | 施法, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
构造体猴头 | 施法, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
腐烂的老鼠 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
腐烂的老鼠 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
伏行暗影 | allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
伏行暗影 | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
亡灵瓦尔剑舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
亡灵瓦尔军卫 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
亡灵瓦尔军卫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
亡灵瓦尔剑舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
亡灵瓦尔军卫 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
亡灵瓦尔军卫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
恶念贤者 | 1HSword_onhit_audio, 施法, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
呆头幼体 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
恶念铁匠 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
恶念重殴者 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
污秽投手 | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
呆头战士 | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
污秽初诞者 | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
蝰蛇娜帕齐 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
蝰蛇娜帕齐 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
利萨拉,歧途长矛 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
灭亲者莫尔温 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
利萨拉,歧途长矛 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
蝰蛇仆侍 | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
蝰蛇军团士兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
蝰蛇军团士兵 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
蝰蛇军团士兵 | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
蝰蛇军团士兵 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
蝰蛇军团士兵 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
蝰蛇军团士兵 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
命源狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
命源狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
命源狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
冰寒狂热者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
冰寒狂热者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
冰寒狂热者 | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
炽炎狂热者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
炽炎狂热者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
强能狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
强能狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
掌旗狂热者 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
掌旗狂热者 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
命源狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
命源狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
冰寒狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
冰寒狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
冰寒狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
炽炎狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
炽炎狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
强能狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
强能狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
命源狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
命源狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
冰寒狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
冰寒狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
冰寒狂热者 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
炽炎狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
炽炎狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
强能狂热者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
强能狂热者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
瓦尔申斥者 | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦尔军卫 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦尔军卫 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦尔军卫 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦尔军卫 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
瓦尔督查 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
瓦尔督查 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
瓦尔巨人 | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦尔巨人 | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦尔巨人 | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
手术实验师 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
瓦尔变形者 | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦尔变形者 | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦尔变形者 | 1HSword_onhit_audio, cannot_be_monolith, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦尔变形者 | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
鲜血女牧 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
鲜血骨牧 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
无常之核 | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
瓦尔执法者 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
瓦尔恒时研究者 | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
亡灵瓦尔执法者 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
瓦尔研究者 | allows_additional_projectiles, allows_inc_aoe, 施法, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
忠诚的美洲豹 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
美洲豹魔宠 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
蛇形魔宠 | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
始源魔宠 | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
蛇 | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
阿尔瓦 | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
塞尔维 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
乌娜 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
奥斯瓦尔德 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
兜帽密师 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
图金 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
丹宁 | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
安吉 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
瓦尔敛骸斧手 | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
瓦尔敛骸矛兵 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
瓦尔敛骸盗贼 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
瓦尔敛骸射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
瓦尔敛骸旗手 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
瓦尔敛骸旗手 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
熔金蹒跚魔 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金蹒跚魔 | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金蹒跚魔 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金蹒跚魔 | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
溺毙的探险者 | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
溺毙的探险者 | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
溺毙的探险者 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
溺毙的探险者 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
溺毙幽魂 | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
溺毙执掌者 | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
溺毙执掌者 | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
熔金铁匠 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
溺毙的爬行者 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
溺毙的爬行者 | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
血灵 | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
护命守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
护命守卫 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
护命守卫 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
护命守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
护命守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
护命守卫 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
护命守卫 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
护命守卫 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
护命守卫 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
护命守卫 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
护命守卫 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
烈阳祭司 | allows_additional_projectiles, 施法, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
护命上师 | 1HSword_onhit_audio, allows_additional_projectiles, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
护命上师 | 1HSword_onhit_audio, allows_additional_projectiles, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
卡阿祖尔,烈阳先师 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
唐奎尔,烈阳先知 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
唐奎尔,烈阳先知 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
旋风构造体 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
旋风构造体臂膀 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
狂野蝙蝠 | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
烈焰哨兵 | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
瓦尔斧手 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
瓦尔斧手 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
泽琳娜,鲜血女祭 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
佐林,鲜血祭司 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
伊察拉,鲜血神谕者 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
玛兹特里,血肉塑造者 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
污秽魔妪 | 施法, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
污秽女王 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
夭尔塔,可憎之女 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
夭尔塔,可憎之女 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
夭尔塔,可憎之女 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
魔妪的诅咒 | very_slow_movement |
魔妪的诅咒 | very_slow_movement |
污秽女王的诅咒 | very_slow_movement |
污秽的烂泥 | very_slow_movement |
恶心的烂泥 | very_slow_movement |
腐烂掠魂者 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
征战勇士 | 施法, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
腐烂炮手 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
腐烂掷弹兵 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
腐烂爆破者 | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
哈特林船长 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
玛尔戈,深海领主 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
幽灵火炮 | construct, slow_movement |
无常之核 | construct, Unarmed_onhit_audio, very_slow_movement |
沉溺舰队的托雷克 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
沉溺舰队的托雷克 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
浮肿锚手 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
浮肿锚手 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
贯心的叛匪 | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
海蚀亡骸 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
海蚀鱼叉手 | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
海蚀诱捕者 | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
海蚀狙击手 | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
海蚀亡骸 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
海蚀亡骸 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
飞升射手 | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
飞升射手 | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
飞升巨人 | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
飞升蛮兵 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
飞升盾卫 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
融接剑士 | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
多里亚尼的精锐 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
多里亚尼的精锐 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
飞掠地雷 | 2HBluntMetal_onhit_audio, 施法, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
精钢巨像 | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
飞升战士 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
飞升鞭刃武士 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
伯劳巨禽 | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
人面伯劳鸟 | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
食腐鸥 | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
恶唾鸥 | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
剔净的亡骸 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
剔净的亡骸 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
肆掠伯劳 | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
鸥喙伯劳 | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
多里亚尼,皇家奇术师 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
多里亚尼,皇家奇术师 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
多里亚尼的杰作 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
多里亚尼的杰作 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
多里亚尼的杰作 | construct, mud_blood, not_dex, not_int, slow_movement |
狂怒 | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
怨恨 | animal_claw_weapon, 施法, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
恶心 | animal_claw_weapon, Beast_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
怨毒 | animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
愤恨 | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
焦虑 | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
具象恐惧昂尼弗比亚 | 1HSword_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
无常之核 | 施法, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
作响的笼架 | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
永恒刑徒 | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
刺脊死灵师 | allows_inc_aoe, 施法, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
刺脊死灵师 | allows_inc_aoe, 施法, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
伏行魔侍 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
伏行亡骸 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
被啮咬的耗子 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
被啮咬的耗子 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
被啮咬的耗子 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
响动的复苏者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
响动的复苏者 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
永恒囚徒 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
永恒囚徒 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
永恒囚徒 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
永恒囚徒 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
永恒囚徒 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
伏行亡骸 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
苍白碎潮者 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
苍白裂波者 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
苍白裂波者 | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
苍白水行者 | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
永恒守卫 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
堕落军需官 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
唐玛祖 | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
芙蕾雅·哈特林 | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
苍白拐骗者 | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
瑚冠亡骸 | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
球根之喉 | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
渔夫之喉 | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
滑腻潜伏者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
梅克图尔,锻造大师 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
古尔扎尔,活体熔炉 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
古尔扎尔,活体熔炉 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
囚徒 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
被束缚的恐惧 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
寒冰之刺 | construct, immobile, Unarmed_onhit_audio |
恶魔 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
犀甲陆象 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
针刺疾行者 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
岩背恐喙鸟 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
被抓获的岩背恐喙鸟 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
巨白鲨 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
流沙行者 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
颅顶族民 | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
狂野族民 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
颅顶族民 | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
狂野族民 | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
臣服的巨兽 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
臣服的巨兽 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
受奴役的明波 | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
持矛族民 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
持矛族民 | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
持矛族民 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
阔步族民 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
战鼓族民 | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
战鼓族民 | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
佩牙族民 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
佩牙族民 | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
萨满族民 | allows_additional_projectiles, allows_inc_aoe, 施法, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
萨满族民 | 施法, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
熔火小鬼 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, 施法, cleaving_weapon, demon, 火焰, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
盲眼凶兽 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
饥噬獠牙 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
族裔之王克鲁托格 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
布拉霍尔,贪噬者 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
探勘族民 | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
执炬族民 | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
刺刃鳐 | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
飞掠胶体蟹 | beast, 施法, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
飞掠胶体蟹 | beast, 施法, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
辉光水母 | beast, 施法, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
悚心海妖 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
巨喉 | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
辉光脊骨鱼 | beast, Beast_onhit_audio, 施法, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
惊海侍女 | allows_additional_projectiles, beast, Beast_onhit_audio, 施法, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
惊海侍女 | allows_additional_projectiles, beast, Beast_onhit_audio, 施法, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
两栖徘徊者 | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
守卫蜥蜴 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
守卫蜥蜴 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
祖灵引导者 | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
祖灵引导者 | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
原始精神 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
原始精神 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
祖灵弓手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
祖灵弓手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
卡鲁弓箭手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
祖灵守卫 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
祖灵守卫 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
卡鲁步兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
祖灵战士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
祖灵战士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
祖灵猎头者 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
祖灵猎头者 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
卡鲁战士 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
喷火者 | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
火山肆虐者 | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
黑皮破坏者 | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
鱼叉能手 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
激流猎手 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
拖网渔夫 | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
雷鸟 | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
风暴守卫 | allows_inc_aoe, 施法, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
风暴导体 | allows_inc_aoe, 施法, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
葬歌之声戴娅摩菈 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
西芙拉,深渊之女 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
葬歌之声戴娅摩菈 | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | 施法, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
祖灵面具 | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
祖灵号角手 | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
祖灵号角手 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
祖灵守卫陶哈尼 | construct, immobile, Unarmed_onhit_audio |
恶魔 | construct, immobile, Unarmed_onhit_audio |
恶魔 | construct, immobile, Unarmed_onhit_audio |
恶魔 | construct, immobile, Unarmed_onhit_audio |
白之雅玛 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
白之雅玛 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
白之雅玛 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
血热饮酿者 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
血热钩镰手 | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
血热长枪兵 | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
血热斧手 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
血热战士 | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
血热锤手 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
血热脓疱 | construct, very_slow_movement |
血热纵火者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
血热獠兽 | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
血热智者 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
雕肉师哈拉诺 | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
铠甲寄生虫 | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
克雷斯寄生虫 | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
海鳗部族 | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
被感染的蝠鲼 | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
被感染的章鱼 | beast, Claw_onhit_audio, medium_movement, red_blood |
被感染的海龟 | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
被感染的琵琶鱼 | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
被感染的章鱼 | beast, Claw_onhit_audio, medium_movement, red_blood |
被感染的海龟 | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
血热瘟疫使 | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
守卫巨龟 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
守卫巨龟 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
凋荒追踪者 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
怨毒流浪者 | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
塔瓦凯,酋长 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
塔瓦凯,沉沦者 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
塔瓦凯,被吞噬者 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
马诺基,天命者 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
马诺基,热狂者 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
马诺基,渎神者 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
战士之灵 | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
根须漫步者 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
孢子承载者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
真菌收割者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
栽植妖林 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
栽植妖林 | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
树精魔侍 | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
栽植妖林 | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
树精魔侍 | allows_inc_aoe, beast, 施法, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
吉恩诺伯爵 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
吉恩诺伯爵 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
吉恩诺伯爵 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
吉恩诺伯爵 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
吉恩诺,腐败恶狼 | 1HSword_onhit_audio, beast, medium_movement, red_blood |
吉恩诺,腐败恶狼 | 1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
恶魔 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
奉心狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
卷须徘徊者 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
疯狂的卫兵 | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
暮光会誓约者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
暮光会誓约者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
暮光会誓约者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
传道士洛兰迪斯 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
暮光会誓约者 | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
托维安,救世主之手 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
托维安,救世主之手 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
忠信弓手 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
忠信弓手 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
忠信战士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
忠信战士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
正义斧卫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
正义斧卫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
隐形 | bone_armour, 施法, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
始源怪物 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
魔物稻草人 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
亚曼拉,厌恶之躯 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
亚曼拉,厌恶之躯 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
感染的腐灵 | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
被忘却的潜伏者 | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
被忘却的爬行者 | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
被忘却的萨特 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
被忘却的灵鹿 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
被忘却的萨特 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
猛毒巨兽 | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
轮缚巫婆 | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
护核卫士吉柯塔尔 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
泰兹卡塔,焰光守护者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
泰兹卡塔,焰光守护者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
泰兹卡塔,焰光守护者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
德莱文,永恒执政官 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
德莱文,永恒执政官 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
泰柯,黑暗执政官 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
泰柯,黑暗执政官 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
德莱文,永恒执政官 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
捕获的灵魂 | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
恶狼同伴 | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
暮光会祭司 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
暮光会祭司 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
构造魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
构造魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
火山魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
火山魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
复制之体 | Beast_onhit_audio, construct, fast_movement |
复制之体 | Beast_onhit_audio, construct, fast_movement |
复制之体 | construct, Elemental_onhit_audio, fast_movement |
复制之体 | Beast_onhit_audio, construct, fast_movement |
禁锢之怒 | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, immobile |
隐形的 | 2HSharpMetal_onhit_audio, construct, immobile |
失心狂犬 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
野蛮混血犬瓦吉尔 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
失心狂犬 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
佣兵伙伴 | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
魔侍武士 | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
魔侍掠夺者 | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
魔侍蛮兵 | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
魔侍神射手 | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
魔侍冰霜法师 | bone_armour, bones, 施法, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
魔侍风暴法师 | bone_armour, bones, 施法, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
魔侍焚焰使 | bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
魔侍纯洁者 | bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
复苏的魔卫 | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
奉献骨刺 | bones, construct, immobile, Unarmed_onhit_audio |
奉献尖刺 | bones, construct, immobile, Unarmed_onhit_audio |
无常野猪 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
无常野猪 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
法里顿爬行者 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
法里顿爬行者 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
被忘却的矿工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
被忘却的矿工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
被忘却的矿工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
被忘却的矿工 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
被忘却的矿工 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
被忘却的矿工 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
被忘却的矿工 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
烛火雕像,活化者 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
烛火雕像,活化者 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
熔蜡,信念的嘲弄 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
熔蜡,信念的嘲弄 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
阿辛妮娅,执政官的伴侣 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
阿辛妮娅,执政官的伴侣 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
萨菲拉,惊魂王妃 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
萨菲拉,惊魂王妃 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
骨墙 | bones, construct, Stab_onhit_audio, very_slow_movement |
阿辛妮娅,执政官的伴侣 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
漫行巨人 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
漫行巨人 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
漫行巨人 | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
漫行巨人 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
永恒骑士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
永恒骑士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
永恒骑士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
永恒骑士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
枯瘦骑士 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
枯瘦骑士 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
骸骨爬行者 | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
歌利亚 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
熔火刚灵 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
歌利亚 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
歌利亚 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
穿刺者利姆 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
法里顿穿刺者 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
法里顿穿刺者 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
先祖战士之灵 | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
图腾 | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
恐喙鸟同伴 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
瓮行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
瓮行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
瓮行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
返生的说书人 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
返生的说书人 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
返生的说书人 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
憎面巨蟾 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
阿尔瓦 | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
腐败卫士 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
腐烂的德鲁伊 | 2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
真菌巨兽 | 2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
真菌巨兽 | 2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
腐烂的德鲁伊 | 2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
恶魔 | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
异生荆棘 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
根攫,仇恨森林 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
异生荆棘 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
根攫,仇恨森林 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
荆棘恶鬼 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
恶毒蔓藤 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
恶毒蔓藤 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
恶毒蔓藤 | 2HBluntWood_onhit_audio, construct, immobile |
无常果实 | 施法, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
无常果实 | 施法, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
阿莉格涅,被遗忘的女巫 | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
怒炎之灵 | Claw_onhit_audio, 火焰, flying, medium_movement, skeleton, undead |
折磨图腾 | construct, immobile |
迷雾之王 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
迷雾之王 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
神秘偶像 | construct, immobile, large_model, not_dex, not_str |
迷雾之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
迷雾之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
迷雾之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
爆裂蟾蜍 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
图腾 | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
暴躁的石爪兽 | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
盾板蜥蜴 | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
三首巨蝠 | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
三首巨蝠 | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
石甲巨猿 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
石甲巨猿 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
羽冠巨兽 | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
巴赫拉克,苍穹先知 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
巴赫拉克,苍穹先知 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
拉卡,冰冻利爪 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
拉卡,冰冻利爪 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
拉卡,冰冻利爪 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
白毛恐喙鸟 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
本尼迪克图斯,乌托邦首席使徒 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
奥瑞利安,大裁决者 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
冻结之泉的拉菲克 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
怒焰之川的哈迪 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
污秽誓言之西格伯特 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
破碎信条之戈德温 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
试炼使者 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
阿莎尔,流沙主母 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
卡拉什,沙丘住民 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
卡拉什,沙丘住民 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
恶魔 | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
炽焰猎犬 | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
隐形的 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
憎恨之彼 | allows_additional_projectiles, 施法, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
鞭笞之彼 | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
逐猎之彼 | 施法, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
撕碎之彼 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
护卫之彼 | allows_additional_projectiles, 施法, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
锐爪之彼 | animal_claw_weapon, beyond_demon, bone_armour, 施法, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
具象恐惧昂尼弗比亚 | 1HSword_onhit_audio, demon, medium_movement, red_blood |
天启勇士卡西斯 | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
狂怒 | Claw_onhit_audio, demon, fast_movement |
怒火 | Claw_onhit_audio, demon, fast_movement |
怨恨 | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
恶心 | Claw_onhit_audio, demon, very_slow_movement |
怨毒 | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
愤恨 | demon, medium_movement, Unarmed_onhit_audio |
焦虑 | Claw_onhit_audio, demon, medium_movement |
具象恶魔 | affliction_daemon, construct, immobile, Stab_onhit_audio |
具象恶魔 | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
具象恶魔 | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
无常之核 | 施法, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
无常之核 | 施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
具象恶魔 | affliction_daemon, 施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
具象恶魔 | affliction_daemon, 施法, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
具象恶魔 | affliction_daemon, 施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
具象恶魔 | affliction_daemon, 施法, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
具象恶魔 | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | 施法, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
恶魔 | 施法, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
正在膨胀的易爆死亡区 | bone_armour, 施法, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
左手武器 | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
右手武器 | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
恶魔 | 施法, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | 施法, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | 施法, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
隐形的 | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
无常之核 | 施法, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
恶魔 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
遗民 | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
妖塔 | Constant_onhit_audio, construct, immobile, not_dex |
炮台 | construct, immobile, mud_blood, Unarmed_onhit_audio |
掌控之彼 | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, 施法, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
猜忌之彼 | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, 施法, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
攫握之彼 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
匍匐之彼 | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
注视之彼 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
注视之彼 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
蔓延之彼 | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
潜行之彼 | animal_claw_weapon, bone_armour, 施法, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
薛斯,万魔一体 | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
恶魔 | 施法, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
恶魔 | 施法, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
恶魔 | 施法, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
恶魔 | 施法, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
恶魔 | 施法, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
恶魔 | 施法, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
匍匐之彼 | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
灰烬仲裁官 | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss |
隐形的 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
蜥蜴仆从 | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
穆金,凛霜使者 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
胡宁,风暴召唤者 | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
树精秽生者 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
树精秽生者 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
树精秽生者 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
树精分裂兽 | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
树精钩刃魔 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
树精钩刃魔 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
树精真菌掠夺者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
树精真菌掠夺者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
树精林鬼 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精林鬼 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精贤者 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精贤者 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精密士 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精密士 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
被遗忘的牡鹿 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
被遗忘的牡鹿 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
无名栖居者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
无名栖居者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
无名恐魔 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
无名恐魔 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
无名潜伏者 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
无名潜伏者 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
无名祸害 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
无名祸害 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
无名腐虫 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
无名腐虫 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
无名巨兽 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
无名巨兽 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
无名小鬼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
潜伏之炎 | bone_armour, 施法, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
密会射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
密教射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
密会刃舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
密教刃舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
密会女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
密教女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
密会战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密会战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密会战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
密会蛮兵 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
密教蛮兵 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
掷球者 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
响肋者 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
无常圣甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
劣魔 | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
兽魔 | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
恐魔 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
鸟魔 | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
牧魔 | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
颤栗意识 | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
饕餮劣灵 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
饕餮暴徒 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
饕餮凶徒 | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
饕餮畸变者 | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
饕餮塑命者 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
饕餮塑血者 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
命塑无常 | 施法, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
饕餮剥离者 | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
血肉吞噬者 | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
隐形的 | demon, immobile, red_blood, Unarmed_onhit_audio |
苍白圣侍 | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
苍白圣使 | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
苍白圣徒 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
苍白神侍 | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
苍白神使 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
苍白天使 | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
护命守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
血仪守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
护命守卫 | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
血仪守卫 | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
护命守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
血仪守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
护命守卫 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
血仪守卫 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
护命守卫 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
血仪守卫 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
护命守卫 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
血仪守卫 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
护命上师 | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
血仪祭司 | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | 施法, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
极恐精华 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
混沌精华藤蔓 | construct, medium_movement, Unarmed_onhit_audio |
响动的复苏者 | bones, 施法, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
响动的复苏者 | bones, 施法, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
响动的复苏者 | bones, 施法, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
骨墙 | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
精华时空传送门 | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
火焰愤怒狂灵 | 火焰, flying, slow_movement, Unarmed_onhit_audio, undead |
惊雷之灵 | flying, slow_movement, Unarmed_onhit_audio, undead |
命源狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
冰寒狂热者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
命源狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
冰寒狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
命源狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
冰寒狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
灵坛鬼灵 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
无情者陶亚 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
嗜血的劳库 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
布洛纳克,捕人者 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
阿德里娜,恶毒玫瑰 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
死亡阿卡拉的瓦煞 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
希亚拉,咒语纺织者 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
妮阿萨,烈燃之手 | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
赫斯珀里亚,秘能风暴 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
苦难缠身的乌弗瑞德 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
德鲁希安,炮术大师 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
桑德尔,风暴束缚者 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
灵活的多兰 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
根基之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
枭之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
蛇之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
狂猿之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
巨熊之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
野猪之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
蛮牛之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
头狼之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
雄鹿之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
豹之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
狡兔之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
狐狸之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
枭之灵 | medium_movement, Unarmed_onhit_audio |
豹之灵 | ghost, medium_movement, Snap_onhit_audio, undead |
狂猿酋长之灵 | beast, medium_movement, Unarmed_onhit_audio |
狂猿之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
雄鹿之灵 | beast, Beast_onhit_audio, medium_movement |
阿寇亚 | human, humanoid, medium_movement, red_blood |
无常灵体野猪 | beast, karui, medium_movement, Unarmed_onhit_audio |
灵体蛮牛 | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
巨型黄蜂 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
仙灵黄蜂 | allows_additional_projectiles, allows_inc_aoe, beast, 施法, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
仙灵黄蜂 | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
蜂群黄蜂 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
巨型蟹 | beast, crustacean_beast, medium_movement, not_dex, not_int |
束缚巨兽 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
血沼 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
血沼 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
束缚镰刀 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
束缚毒蛇 | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
束缚蜘蛛 | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
束缚之握 | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
束缚撕裂人 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
束缚蠕动者 | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
束缚钩爪 | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
束缚钩爪 | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
豹之灵 | beast, ghost, medium_movement, Snap_onhit_audio, undead |
德尔文 | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
幻灵武器 | construct, fast_movement |
火力小队 | ranged, Unarmed_onhit_audio, very_slow_movement |
饕餮虫群 | beast, slow_movement, Unarmed_onhit_audio |
塔瓦凯 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
马克鲁 | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
荆棘腐虫 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
领主乌弗瑞克 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
瓦洛克,灰烬领主 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
西奥拉,迷雾之刃 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
西奥拉,迷雾之刃 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
镣铐幽魂 | 施法, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
潜伏之炎 | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
艾尔斯威丝女士 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
艾芙琳,凋零玫瑰 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
骨墙 | bones, construct, Stab_onhit_audio, very_slow_movement |
奥斯温,恐惧典狱长 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
维纳尔,霜祸 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
活体闪电 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
沃纳斯,堕落烈焰 | beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int |
莫瓦克,炼狱之怒 | beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int |
阿农德,沙虫 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
阿农德,沙虫 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
阿克西,终命毒刺 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
阿兹马迪,法里顿王子 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
扎米尔,刀锋之主 | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
阿兹马迪,法里顿王子 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
埃尔扎拉,眼镜蛇领主 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
塞拉斯,覆鳞者 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
砂石手臂 | is_daemon, sand_blood, very_slow_movement |
黑血长鼻虫 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
黑血长鼻虫 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
库勒马克之躯 | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
黑血愚人 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
黑血愚人 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
黑血残片 | very_slow_movement |
黑血精英 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
黑血精英 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
黑血水泡虫 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
黑血水泡虫 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
黑血焦油巨兽 | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
黑血焦油巨兽 | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
暗光憎恶 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
暗光憎恶 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
暗光复仇之翼 | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
暗光复仇之翼 | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
暗光海鳗 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
暗光海鳗 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
暗光毒蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
暗光毒蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
暗光毒蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
狂热守卫 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
狂热柱碎者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂热柱碎者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂热挖掘者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂热冲锋者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂热震波守卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
伊格鲁洛格,孵化女王 | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
掷颅者 | bones, construct, slow_movement |
响肋者 | bones, construct, skeleton, undead, very_slow_movement |
攫脊者 | bones, construct, medium_movement, skeleton, undead |
流浪蛮兵 | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
邪眼 | abyssal, demon, medium_movement |
暗光潜行者 | abyssal, demon, medium_movement |
深渊行者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深渊行者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深渊绞杀者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深渊绞杀者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
血肉腐化者 | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
血肉腐化者 | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
巨型幼虫 | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
巨型幼虫 | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
隐形的 | construct, slow_movement |
深坑真菌 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
深坑真菌 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
深坑跨步者 | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
深坑跨步者 | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
深坑牧者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
深渊蹒跚者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深渊蹒跚者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深坑牧者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
深坑跨步者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
深坑牧者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
深坑原虫 | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
深坑原虫 | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
深坑猎犬 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
深坑猎犬 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
深坑猎犬 | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
深坑猎犬 | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
无常飞岩 | slow_movement, Unarmed_onhit_audio |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
黑血符文 | Unarmed_onhit_audio, very_slow_movement |
暗光符文 | Unarmed_onhit_audio, very_slow_movement |
深坑符文 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
深渊幻象 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
巫妖幻象 | slow_movement, Unarmed_onhit_audio |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
骨墙 | construct, Stab_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
多里亚尼 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
范德洛思,黑血奴主 | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
塔斯古尔,吞光者 | demon, humanoid, not_dex, slow_movement |
塔赫亚的野猪 | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
塔赫亚的巨蜥 | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
塔赫亚神秘人 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
石之士兵 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
魔侍眼镜蛇 | beast, medium_movement, reptile_beast, skeleton, undead |
库勒马克的管家 | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Monster Tags2 /1912
名字 | Tags |
---|---|
[任意怪物] | construct, fast_movement |
狂野灵猿 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
狂野灵猿 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
狂野灵猿 | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
灵猿族长 | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
测试虫 | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
针背巨兽 | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
针背巨兽 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
针背巨兽 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
图腾 | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
图腾 | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
迫击大炮 | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
荆棘腐虫 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
尖塔腐虫 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
尖塔腐虫 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
荆棘恐喙鸟 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
怒炎之灵 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
复生体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
谋聊 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
幻影 | 1HSword_onhit_audio, construct, immobile, red_blood |
复制之体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
复制之体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
复制之体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
复制之体 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
隐形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, bone_armour, 施法, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | construct, Elemental_onhit_audio, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
熔岩核心 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
熔岩核心 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
恶魔 | 施法, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
恶魔 | 施法, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
椰子蟹 | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
复制之体 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
暗影祭司 | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
蜃影救世者 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
熔岩核心 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
悬铃巨鸦 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
悬铃巨鸦 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
黑鸦 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
黑鸦 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
冰霜幽魂 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
冰霜幽魂 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
冰霜幽魂 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
闪电幽魂 | allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
闪电幽魂 | allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
惩罚者 | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
死亡的化身 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
惩罚者 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
死亡的化身 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
钢铁奇术师 | allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
钢铁守卫 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
钢铁矛兵 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
钢铁神射手 | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
隐形的 | construct, Elemental_onhit_audio, very_slow_movement |
钢铁执法者 | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
暴噬虫 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
暴噬虫 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
高利安,活化的大地 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
高利安,活化的大地 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
高利安,活化的大地 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
暴噬虫 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
暴噬虫 | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
恶魔 | Beast_onhit_audio, very_slow_movement |
真菌魔卫 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
真菌魔卫 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
真菌散播者 | allows_inc_aoe, 施法, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
尘泥幻影 | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
尘泥幻影 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
尘泥幻影 | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
尘泥幻影 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
活体流沙 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
活体流沙 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
活体流沙 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
浮肿的伐木工 | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
浮肿的伐木工 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
提尔内,憎恨者 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
提尔内,憎恨者 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
提尔内,憎恨者 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
拉赫兰,艾兹麦义军 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
拉赫兰,艾兹麦义军 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
哀痛欲绝的拉赫兰 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
哀痛欲绝的拉赫兰 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
柯纳尔,磨难者 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
柯纳尔,磨难者 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
悼亡之妻伊莎贝尔 | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
恶魔 | construct, Unarmed_onhit_audio, very_slow_movement |
哀泣之子卡勒姆 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
啜泣之子托尔卡 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
针背巨蟹 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
针背巨蟹 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
毒脉巨蟹 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
毒脉巨蟹主母 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
毒脉巨蟹主母 | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
刺针巨蟹 | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
刺针巨蟹 | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
浮灵 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
浮灵 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
浮灵 | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
浮灵 | 1HAxe_onhit_audio, undead, very_slow_movement, zombie |
蹒跚亡者 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
蹒跚亡者 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
歹毒小鬼 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
歹毒小鬼 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
歹毒鬼婆 | allows_inc_aoe, 施法, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
腐败兽群的贝拉 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
腐败兽群的贝拉 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
莉奥娜,凛冬笑语 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
莉奥娜,凛冬笑语 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
格莉达,霜咒之舌 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
苍白幽影之伊索德 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
河畔鬼婆 | allows_inc_aoe, Beast_onhit_audio, 施法, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
真菌响骨 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
真菌响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
真菌响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
真菌响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
真菌响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
悲运响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
悲运响骨 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
血肉腐化者 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉腐化者 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉腐化者 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
血肉腐化者 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
育巢虫母 | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
血肉腐化者 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉腐化者 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
群奔狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
群奔狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
贪噬狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
群奔狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
贪噬狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
奉心狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
狼人徘徊者 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
狼人徘徊者 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
卷须徘徊者 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
饥渴潜猎者 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
饥渴潜猎者 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
锈污之王 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
锈污之王 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
戈赞,锈污义军领主 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
戈赞,锈污义军领主 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
花魁 | allows_additional_projectiles, allows_inc_aoe, 施法, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
花魁 | allows_additional_projectiles, allows_inc_aoe, 施法, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
载血者 | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
愚血者 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
愚血者 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
征血者 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
不朽骑士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
不朽骑士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
不朽骑士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
不朽骑士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
石像鬼魔 | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
衰朽佣兵 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽佣兵 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽佣兵 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽佣兵 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽佣兵 | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
衰朽佣兵 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
衰朽佣兵 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
衰朽佣兵 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
衰朽佣兵 | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽佣兵 | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽佣兵 | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽佣兵 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
衰朽佣兵 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
衰朽佣兵 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
溃烂鸦 | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
荆棘巨怪 | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
食尸统领 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
噬灵统领 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
奇美拉赛克鲁西安 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
希罗祖玛,巨喉猛兽 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
希罗祖玛,巨喉猛兽 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
石头支柱 | construct, immobile, mud_blood, Unarmed_onhit_audio |
乌索玛尔,猛兽之王 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
格瑞索库尔,至高兽主 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
天空灾星 | beast, Beast_onhit_audio, flying, immobile, red_blood |
血肉幼犬 | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
切扎,飞羽灾疫 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
天空灾星 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
切扎,飞羽灾疫 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
灾疫雏鸟 | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
幼雏 | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
鬼祟的食尸徒 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
鬼祟的噬灵徒 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
鬼祟的食尸徒 | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
鬼祟的食尸徒 | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
锈污魔侍 | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
马拉克斯返生者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
马拉克斯返生者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
马拉克斯返生者 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
马拉克斯返生者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
马拉克斯返生者 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
上古艾兹麦人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
上古艾兹麦人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
上古艾兹麦人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
上古艾兹麦人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
上古艾兹麦人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
上古艾兹麦人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
上古艾兹麦人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
上古艾兹麦人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
上古艾兹麦人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
上古艾兹麦人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
上古艾兹麦人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
上古艾兹麦人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
真菌轰炮 | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
送葬者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
照看者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
疲累劣徒 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
忏悔背负者 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
巨喉魔 | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
深坑行者 | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
白骨潜踪者 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
白骨潜踪者 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
卷须哨兵 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
饥渴凶狼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
腐烂凶狼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
腐烂凶狼 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
沉睡凶狼 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
真菌凶狼 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
响动的复苏者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
响动的复苏者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
响动的复苏者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
响动的复苏者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
响动的复苏者 | 施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | 施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | 施法, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | allows_additional_projectiles, 施法, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | allows_additional_projectiles, 施法, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | allows_additional_projectiles, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | allows_additional_projectiles, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
绽花盘蛇 | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
绽花盘蛇 | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
复生的农户 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
复生的农户 | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
燃焰亡者 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
燃焰亡者 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
燃焰亡者 | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie |
荆棘巨猿 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
阿扎瑞安,忘却之子 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
哈斯克,陨落之子 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
哈斯克,陨落之子 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
扎尔马拉斯,神威巨像 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
瓦斯韦德,巨像守护者 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
复苏的强弩手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
复苏的强弩手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
叛徒贝尔巴拉 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
皮拉夏,遗忘的囚徒 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
皮拉夏,遗忘的囚徒 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
贝尔巴拉之魂 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
皮拉夏之魂 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
恶魔 | 1HSword_onhit_audio, very_slow_movement |
掠虫傀儡 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
掠虫傀儡 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
掠虫傀儡 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
掠虫傀儡 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
掠虫傀儡 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
掠虫傀儡 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
飞掠石 | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
法里顿灾疫使 | allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
法里顿剑士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里顿矛兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里顿重装步兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
法里顿刃舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿标枪手 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
法里顿步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
法里顿新锐 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿新兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿矛兵 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿重装步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿女矛兵 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿刃舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿撕风者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿标枪手 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
法里顿步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿新锐 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿剑士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里顿剑士 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里顿矛兵 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿矛兵 | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿重装步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿重装步兵 | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿女矛兵 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿女矛兵 | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿刃舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿刃舞者 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿撕风者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿撕风者 | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿标枪手 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
法里顿步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿步兵 | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿新锐 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿新兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
凶鸟 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
凶鸟 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
装甲凶鸟 | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
法里顿剑士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里顿矛兵 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿重装步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿女矛兵 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里顿刃舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿撕风者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿标枪手 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
法里顿步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
法里顿新锐 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿新兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里顿屠夫 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
丝克玛艾萨拉 | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
丝克玛艾萨拉 | human, humanoid, medium_movement, red_blood |
雅朵 | human, humanoid, medium_movement, red_blood |
糜烂掠行虫 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
糜烂掠行虫 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
渊潮之鱼 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
贪婪叛徒乌崔德 | 施法, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
掘出的骨剑士 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
掘出的骨武士 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
掘出的骨弓手 | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
掘出的魔卫 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
掘出的冰巫 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
掘出的莽夫 | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
掘出的狂战士 | 施法, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
掘出的爬行者 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
掘出的宝石匠 | 施法, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
掘出的士兵 | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
掘出的顽童 | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
黑镰劲弩 | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement |
烈日骑士 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour |
璀璨骑士 | 施法, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour |
圣杯教士 | 1HSword_onhit_audio, bone_armour, bones, 施法, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
裂环祭司 | bone_armour, 施法, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
掘出的幼鼠 | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
黑镰佣兵 | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour |
教团侍者 | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
堕落之源欧罗什 | 1HSword_onhit_audio, 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
堕落之源欧罗什 | 1HSword_onhit_audio, 施法, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour |
三耀之火 | 施法, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
丹宁 | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
桂温妮 | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
罗格 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 施法, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
图金 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
潜伏之炎 | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
龙卷旋风 | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
无常果实 | 施法, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
无常飞岩 | 施法, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
恶魔 | 施法, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
恶魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
活体水晶 | construct, immobile |
图腾 | 施法, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
魔侍守卫 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精魔侍 | allows_inc_aoe, 施法, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
树精 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
黑色阔步蛛 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
黑色阔步蛛 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
黑色阔步蛛 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
灰烬蜘蛛 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
黑色阔步蛛 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
穴窟潜伏蛛 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
穴窟潜伏蛛 | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
穴窟潜伏蛛 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
刃爪蛛 | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
华饰甲虫 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
华饰甲虫 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
褪色甲虫 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
褪色甲虫 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
华饰圣甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
华饰圣甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
褪色圣甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
鎏金甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
鎏金甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
克斯的第九奇珍 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
华饰甲虫 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
雨临节甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
沙漠巨怪 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
被遗忘的巨怪 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
车轮 | construct, immobile, large_model |
车轮 | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
朽烂巨怪 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
朽烂巨怪 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
泥沼巨怪 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
沙蚀亡躯 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
沙蚀亡躯 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
沙蚀亡躯 | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
毒蛇部族 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
毒蛇部族 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
撼地傀儡 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
撼地傀儡 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
撼地傀儡 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
撼地傀儡 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
石墙 | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
惊响囚笼,裂地之灵 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
余烬之子沃卡 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
熔融者玛各曼诺 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
无常者萨菲洛克斯 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
撼地傀儡 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
伊科巴,先古战驹 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
白岩巨像 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
骸骨巨像 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
土狼恶魔 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
土狼恶魔 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
烈日部族清道夫 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
烈日部族清道夫 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
摧寨魔 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
凯德隆,土狼之王 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
凯德隆,土狼之王 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
硫石巨蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
侵蚀巨蟹 | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
侵蚀巨蟹 | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
侵蚀巨蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
侵蚀巨蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
侵蚀巨蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
灰背蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
灰背蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
复苏的术士 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
复苏的术士 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
复苏的术士 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
香炉侍者 | 2HSharpMetal_onhit_audio, very_slow_movement |
香炉侍者 | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
反刍秃鹫 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
亚曼拉,复生之王 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
伊什塔洛斯,永恒者 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
邪毒神像 | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
峭壁跳虫 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
峭壁跳虫 | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
惊怖仆役 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 施法, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
惊怖仆役 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 施法, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
干瘪的巫妖 | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
干瘪的巫妖 | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
干瘪的巫妖 | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
干瘪的巫妖 | allows_additional_projectiles, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
干瘪的巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
干瘪的巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
干瘪的巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 施法, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
干瘪的巫妖召唤师 | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
污秽侍僧 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
污秽侍僧 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
飞翼狂魔 | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
巨岩蚁 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
巨岩蚁 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
巨岩蚁 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
巨岩蚁 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
巨岩蚁 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
巨岩蚁 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
失落之民狂热者 | allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
失落之民狂热者 | allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
失落之民狂热者 | 施法, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
失落之民狂热者 | 施法, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
失落之民狂热者 | allows_inc_aoe, 施法, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
失落之民蛮兵 | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
鎏金眼镜蛇 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
阿杜拉族卫 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
厄马尔 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
塔尼姆 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
俑士 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
俑士 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
俑士 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
俑士 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
俑士 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
腐化收割者 | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
失落之民征服者 | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
骸骨苦兽 | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
失落之民死灵师 | allows_additional_projectiles, 施法, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
掷颅者 | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
响肋者 | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
攫脊者 | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
毒蛇萨满 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
毒蛇萨满 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
狂蟒女王卡芭菈 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
玛娜萨,毒蛇女王 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
玛娜萨,毒蛇女王 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
蛊惑巨蛇 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 施法, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
鎏金眼镜蛇 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
骨墙 | bones, construct, Stab_onhit_audio, very_slow_movement |
伊克塔布,黑色主宰 | 施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑主宰 | 施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑主宰 | 施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑主宰 | 施法, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
伊克塔布,黑色主宰 | Unarmed_onhit_audio, very_slow_movement |
伊克塔布,黑色主宰 | immobile, Unarmed_onhit_audio |
马拉克斯返生者 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
马拉克斯返生者 | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
马拉克斯返生者 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
马拉克斯返生者 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
沙躯亡骸 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
沙躯亡骸 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
沙躯战士 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
沙躯战士 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
沙躯战士 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
沙躯战士 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
沙躯法师 | allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
沙躯法师 | allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
沙躯法师 | allows_additional_projectiles, 施法, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
挫刺清道夫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
挫刺清道夫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
挫刺清道夫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
挫刺清道夫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
挫刺清道夫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
坟墓尖啸魔 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
坟墓尖啸魔 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
坟墓尖啸魔 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
恶魔术士 | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
薄暮蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
薄暮蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
薄暮蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
薄暮蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
流沙之魂 | allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
流沙之魂 | allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
流沙之魂 | allows_additional_projectiles, 施法, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | 元素, 火焰, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
鲜活幻影 | allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
鲜活幻影 | allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
鲜活幻影 | allows_additional_projectiles, allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
托古尔, 污染者 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
扎瓦里,高塔暴君 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
扎瓦里,高塔暴君 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
邪毒秃鹫 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
邪毒秃鹫 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
金纳哈 | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
马拉克斯亡灵 | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
马拉克斯亡灵 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
腐化灵盒 | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
灾疫虫群 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
灾疫虫群 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
灾疫幼虫 | allows_additional_projectiles, allows_inc_aoe, beast, 施法, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
灾疫幼虫 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
灾疫收割者 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
血涌 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
穿肉 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
灾疫收割者 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
灾疫收割者 | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
暮光会士兵 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
暮光会士兵 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
暮光会元老 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
暮光会元老 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
暮光会刺客 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
暮光会士兵 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
暮光会元老 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
受刑者 | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
沙丘潜伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
沙丘潜伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
沙丘潜伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
飞翼恐魔 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
飞翼恐魔 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
俑士狂热者 | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
狂鸦女妖[DNT] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
螳螂鼠 | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
鲁贾,恐怖工程师 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
沃里克,火域工程师 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
沃里克,火域工程师 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
扎洛卡,时空之灵 | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
泥沼傀儡 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
陷沼劳工 | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
陷沼凡躯 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
陷沼凡躯 | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
陷沼凡躯 | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
污泥之魔 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
污泥之魔 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
根生污泥 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
怨恨鞭藤,恶毒荆棘 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
怨恨鞭藤,恶毒荆棘 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 施法, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
奥洛克追踪者 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
奥洛克猎手 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
奥洛克屠肉者 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
奥洛克割裂者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
奥洛克萨满 | allows_additional_projectiles, allows_inc_aoe, 施法, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
苍白萨满兰布 | allows_additional_projectiles, allows_inc_aoe, 施法, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
加卡姆,兰布之槌 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
阿扎卡潜伏者 | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
阿扎卡投矛者 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
阿扎卡屠肉者 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
阿扎卡混血主宰 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
阿扎卡割裂者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
阿扎卡萨满 | allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
阿扎卡萨满 | allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
秽语的纳拉格 | allows_additional_projectiles, allows_inc_aoe, 施法, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
阿扎卡蛮兵 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
阿扎卡新兵 | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
阿扎卡执炬者 | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
阿扎卡重殴者 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
骨墙 | bones, construct, not_dex, not_int, very_slow_movement |
野蛮塑像 | construct, very_slow_movement |
血匪毒蜂 | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
血匪毒蜂 | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
血匪女皇 | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
海族陷阱师 | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
海族村民 | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
海族施法者 | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
海族腾越者 | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
海族匕首手 | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
海族袋手 | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
海族鱼叉手 | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
海族矛鱼手 | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
海族鸟人 | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
乱缝潜伏者 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
华饰的畸兽 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
驼背棍棒手 | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
呆头棍棒手 | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
葬火菇栽培者 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
灾厄幼苗 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
蚁狮冲锋者 | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
噬肉混血兽 | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
噬肉混血兽 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
噬肉混血兽 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
瓦尔魔侍武士 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
瓦尔魔侍扈从 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
瓦尔魔侍祭司 | allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
瓦尔魔侍射手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
瓦尔魔侍武士 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
瓦尔魔侍扈从 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
瓦尔魔侍祭司 | allows_additional_projectiles, allows_inc_aoe, 施法, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
瓦尔魔侍射手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
悲惨的探险者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
悲惨的探险者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
悲惨的探险者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
悲惨的探险者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
悲惨的探险者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
四臂猿 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
威猛银拳 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
泽廓尔,碾压者 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
泽廓尔,碾压者 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
泽廓尔,碾压者 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
可憎的雪人 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
可憎的雪人 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
可憎的雪人 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
荨麻蚁 | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
冰封颚骨 | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
盘缠巨怪 | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
蛇喉蹒跚魔 | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
剖心蹒跚魔 | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
灵盒之巢 | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
飞沫游蛇 | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
束缚的蹒跚魔 | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
束缚的喷毒者 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
毒蝎灵猴 | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
毒蝎灵猴 | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
恐牙野猪 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
恐牙野猪 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
恶魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
黄蜂 | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
先祖之灵巨龟 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
先祖青玉巨灵 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
先祖青玉法师 | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
先祖战争号角 | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
密教射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
密教刃舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
密教女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
密教蛮兵 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
掷颅者 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
响肋者 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
攫脊者 | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
折磨图腾 | construct, ghost_armour, immobile, is_unarmed, non_attacking |
潜龙奇美洛 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
潜河灵蜥 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
潜河灵蜥 | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
灵蜥幼龙 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
潜河灵蜥 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
潜河灵蜥 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
鞭舌蛙鸣兽 | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
遗世的黑颚 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
奥罗顿,无情者 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
奥罗顿,无情者 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
奥罗顿,无情者 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
风暴血魔,守护者 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
风暴血魔,守护者 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
风暴血魔,守护者 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
伊格纳杜克,沼泽老妪 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
芭卡拉,凋零老妪 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
芭卡拉,凋零老妪 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
伊格娜提亚,焰誓者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
黑镰之希德拉 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
顽石护卫 | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
熔金护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
熔金护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
锈蚀重建者 | 2HBluntMetal_onhit_audio, 施法, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
锈蚀重建者 | 2HBluntMetal_onhit_audio, 施法, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
重建者 | 2HBluntMetal_onhit_audio, bludgeoning_weapon, 施法, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
撼刃构造体 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
锈蚀炸药傀儡 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
锈蚀炸药傀儡 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
撼刃构造体 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
匍匐护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
匍匐护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
匍匐护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
匍匐护卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 施法, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
构造体灵猴 | 施法, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
构造体猴头 | 施法, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
腐烂的老鼠 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
腐烂的老鼠 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
伏行暗影 | allows_inc_aoe, 施法, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
伏行暗影 | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
亡灵瓦尔剑舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
亡灵瓦尔军卫 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
亡灵瓦尔军卫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
亡灵瓦尔剑舞者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
亡灵瓦尔军卫 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
亡灵瓦尔军卫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
恶念贤者 | 1HSword_onhit_audio, 施法, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
呆头幼体 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
恶念铁匠 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
恶念重殴者 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
污秽投手 | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
呆头战士 | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
污秽初诞者 | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
蝰蛇娜帕齐 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
蝰蛇娜帕齐 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
利萨拉,歧途长矛 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
灭亲者莫尔温 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
利萨拉,歧途长矛 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
蝰蛇仆侍 | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
蝰蛇军团士兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
蝰蛇军团士兵 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
蝰蛇军团士兵 | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
蝰蛇军团士兵 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
蝰蛇军团士兵 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
蝰蛇军团士兵 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
命源狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
命源狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
命源狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
冰寒狂热者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
冰寒狂热者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
冰寒狂热者 | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
炽炎狂热者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
炽炎狂热者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
强能狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
强能狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
掌旗狂热者 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
掌旗狂热者 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
命源狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
命源狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
冰寒狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
冰寒狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
冰寒狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
炽炎狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
炽炎狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
强能狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
强能狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
命源狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
命源狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
冰寒狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
冰寒狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
冰寒狂热者 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
炽炎狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
炽炎狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
强能狂热者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
强能狂热者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
瓦尔申斥者 | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦尔军卫 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦尔军卫 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦尔军卫 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦尔军卫 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
瓦尔督查 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
瓦尔督查 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
瓦尔巨人 | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦尔巨人 | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦尔巨人 | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
手术实验师 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
瓦尔变形者 | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦尔变形者 | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦尔变形者 | 1HSword_onhit_audio, cannot_be_monolith, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦尔变形者 | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
鲜血女牧 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
鲜血骨牧 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
无常之核 | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
瓦尔执法者 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
瓦尔恒时研究者 | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
亡灵瓦尔执法者 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
瓦尔研究者 | allows_additional_projectiles, allows_inc_aoe, 施法, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
忠诚的美洲豹 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
美洲豹魔宠 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
蛇形魔宠 | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
始源魔宠 | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
蛇 | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
阿尔瓦 | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
塞尔维 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
乌娜 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
奥斯瓦尔德 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
兜帽密师 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
图金 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
丹宁 | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
安吉 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
瓦尔敛骸斧手 | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
瓦尔敛骸矛兵 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
瓦尔敛骸盗贼 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
瓦尔敛骸射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
瓦尔敛骸旗手 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
瓦尔敛骸旗手 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
熔金蹒跚魔 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金蹒跚魔 | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金蹒跚魔 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金蹒跚魔 | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
溺毙的探险者 | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
溺毙的探险者 | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
溺毙的探险者 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
溺毙的探险者 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
溺毙幽魂 | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
溺毙执掌者 | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
溺毙执掌者 | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
熔金铁匠 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
溺毙的爬行者 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
溺毙的爬行者 | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
血灵 | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
护命守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
护命守卫 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
护命守卫 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
护命守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
护命守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
护命守卫 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
护命守卫 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
护命守卫 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
护命守卫 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
护命守卫 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
护命守卫 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
烈阳祭司 | allows_additional_projectiles, 施法, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
护命上师 | 1HSword_onhit_audio, allows_additional_projectiles, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
护命上师 | 1HSword_onhit_audio, allows_additional_projectiles, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
卡阿祖尔,烈阳先师 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
唐奎尔,烈阳先知 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
唐奎尔,烈阳先知 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
旋风构造体 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
旋风构造体臂膀 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
狂野蝙蝠 | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
烈焰哨兵 | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
瓦尔斧手 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
瓦尔斧手 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
泽琳娜,鲜血女祭 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
佐林,鲜血祭司 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
伊察拉,鲜血神谕者 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
玛兹特里,血肉塑造者 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
污秽魔妪 | 施法, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
污秽女王 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
夭尔塔,可憎之女 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
夭尔塔,可憎之女 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
夭尔塔,可憎之女 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
魔妪的诅咒 | very_slow_movement |
魔妪的诅咒 | very_slow_movement |
污秽女王的诅咒 | very_slow_movement |
污秽的烂泥 | very_slow_movement |
恶心的烂泥 | very_slow_movement |
腐烂掠魂者 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
征战勇士 | 施法, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
腐烂炮手 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
腐烂掷弹兵 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
腐烂爆破者 | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
哈特林船长 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
玛尔戈,深海领主 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
幽灵火炮 | construct, slow_movement |
无常之核 | construct, Unarmed_onhit_audio, very_slow_movement |
沉溺舰队的托雷克 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
沉溺舰队的托雷克 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
浮肿锚手 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
浮肿锚手 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
贯心的叛匪 | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
海蚀亡骸 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
海蚀鱼叉手 | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
海蚀诱捕者 | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
海蚀狙击手 | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
海蚀亡骸 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
海蚀亡骸 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
飞升射手 | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
飞升射手 | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
飞升巨人 | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
飞升蛮兵 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
飞升盾卫 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
融接剑士 | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
多里亚尼的精锐 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
多里亚尼的精锐 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
飞掠地雷 | 2HBluntMetal_onhit_audio, 施法, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
精钢巨像 | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
飞升战士 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
飞升鞭刃武士 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
伯劳巨禽 | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
人面伯劳鸟 | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
食腐鸥 | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
恶唾鸥 | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
剔净的亡骸 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
剔净的亡骸 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
肆掠伯劳 | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
鸥喙伯劳 | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
多里亚尼,皇家奇术师 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
多里亚尼,皇家奇术师 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
多里亚尼的杰作 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
多里亚尼的杰作 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
多里亚尼的杰作 | construct, mud_blood, not_dex, not_int, slow_movement |
狂怒 | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
怨恨 | animal_claw_weapon, 施法, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
恶心 | animal_claw_weapon, Beast_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
怨毒 | animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
愤恨 | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
焦虑 | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
具象恐惧昂尼弗比亚 | 1HSword_onhit_audio, 施法, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
无常之核 | 施法, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
作响的笼架 | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
永恒刑徒 | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
刺脊死灵师 | allows_inc_aoe, 施法, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
刺脊死灵师 | allows_inc_aoe, 施法, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
伏行魔侍 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
伏行亡骸 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
被啮咬的耗子 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
被啮咬的耗子 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
被啮咬的耗子 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
响动的复苏者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
响动的复苏者 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
响动的复苏者 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
响动的复苏者 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
永恒囚徒 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
永恒囚徒 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
永恒囚徒 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
永恒囚徒 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
永恒囚徒 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
伏行亡骸 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
苍白碎潮者 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
苍白裂波者 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
苍白裂波者 | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
苍白水行者 | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
永恒守卫 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
堕落军需官 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
唐玛祖 | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
芙蕾雅·哈特林 | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
苍白拐骗者 | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
瑚冠亡骸 | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
球根之喉 | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
渔夫之喉 | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
滑腻潜伏者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
梅克图尔,锻造大师 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
古尔扎尔,活体熔炉 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
古尔扎尔,活体熔炉 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
囚徒 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
被束缚的恐惧 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
寒冰之刺 | construct, immobile, Unarmed_onhit_audio |
恶魔 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
犀甲陆象 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
针刺疾行者 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
岩背恐喙鸟 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
被抓获的岩背恐喙鸟 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
巨白鲨 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
流沙行者 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
颅顶族民 | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
狂野族民 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
颅顶族民 | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
狂野族民 | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
臣服的巨兽 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
臣服的巨兽 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
受奴役的明波 | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
持矛族民 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
持矛族民 | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
持矛族民 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
阔步族民 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
战鼓族民 | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
战鼓族民 | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
佩牙族民 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
佩牙族民 | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
萨满族民 | allows_additional_projectiles, allows_inc_aoe, 施法, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
萨满族民 | 施法, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
熔火小鬼 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, 施法, cleaving_weapon, demon, 火焰, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
盲眼凶兽 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
饥噬獠牙 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
族裔之王克鲁托格 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
布拉霍尔,贪噬者 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
探勘族民 | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
执炬族民 | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
刺刃鳐 | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
飞掠胶体蟹 | beast, 施法, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
飞掠胶体蟹 | beast, 施法, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
辉光水母 | beast, 施法, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
悚心海妖 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
巨喉 | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
辉光脊骨鱼 | beast, Beast_onhit_audio, 施法, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
惊海侍女 | allows_additional_projectiles, beast, Beast_onhit_audio, 施法, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
惊海侍女 | allows_additional_projectiles, beast, Beast_onhit_audio, 施法, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
两栖徘徊者 | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
守卫蜥蜴 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
守卫蜥蜴 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
祖灵引导者 | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
祖灵引导者 | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
原始精神 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
原始精神 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
祖灵弓手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
祖灵弓手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
卡鲁弓箭手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
祖灵守卫 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
祖灵守卫 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
卡鲁步兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
祖灵战士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
祖灵战士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
祖灵猎头者 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
祖灵猎头者 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
卡鲁战士 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
喷火者 | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
火山肆虐者 | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
黑皮破坏者 | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
鱼叉能手 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
激流猎手 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
拖网渔夫 | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
雷鸟 | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
风暴守卫 | allows_inc_aoe, 施法, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
风暴导体 | allows_inc_aoe, 施法, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
葬歌之声戴娅摩菈 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
西芙拉,深渊之女 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
葬歌之声戴娅摩菈 | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | 施法, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
祖灵面具 | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
祖灵号角手 | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
祖灵号角手 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
祖灵守卫陶哈尼 | construct, immobile, Unarmed_onhit_audio |
恶魔 | construct, immobile, Unarmed_onhit_audio |
恶魔 | construct, immobile, Unarmed_onhit_audio |
恶魔 | construct, immobile, Unarmed_onhit_audio |
白之雅玛 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
白之雅玛 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
白之雅玛 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
血热饮酿者 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
血热钩镰手 | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
血热长枪兵 | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
血热斧手 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
血热战士 | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
血热锤手 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
血热脓疱 | construct, very_slow_movement |
血热纵火者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
血热獠兽 | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
血热智者 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
雕肉师哈拉诺 | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
铠甲寄生虫 | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
克雷斯寄生虫 | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
海鳗部族 | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
被感染的蝠鲼 | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
被感染的章鱼 | beast, Claw_onhit_audio, medium_movement, red_blood |
被感染的海龟 | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
被感染的琵琶鱼 | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
被感染的章鱼 | beast, Claw_onhit_audio, medium_movement, red_blood |
被感染的海龟 | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
血热瘟疫使 | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
守卫巨龟 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
守卫巨龟 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
凋荒追踪者 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
怨毒流浪者 | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
塔瓦凯,酋长 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
塔瓦凯,沉沦者 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
塔瓦凯,被吞噬者 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
马诺基,天命者 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
马诺基,热狂者 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
马诺基,渎神者 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
战士之灵 | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
根须漫步者 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
孢子承载者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
真菌收割者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
栽植妖林 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
栽植妖林 | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
树精魔侍 | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
栽植妖林 | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
树精魔侍 | allows_inc_aoe, beast, 施法, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
吉恩诺伯爵 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
吉恩诺伯爵 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
吉恩诺伯爵 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
吉恩诺伯爵 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
吉恩诺,腐败恶狼 | 1HSword_onhit_audio, beast, medium_movement, red_blood |
吉恩诺,腐败恶狼 | 1HSword_onhit_audio, beast, medium_movement, red_blood |
恶魔 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
奉心狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
卷须徘徊者 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
疯狂的卫兵 | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
暮光会誓约者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
暮光会誓约者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
暮光会誓约者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
传道士洛兰迪斯 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
暮光会誓约者 | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
托维安,救世主之手 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
托维安,救世主之手 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
忠信弓手 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
忠信弓手 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
忠信战士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
忠信战士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
正义斧卫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
正义斧卫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
隐形 | bone_armour, 施法, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
始源怪物 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
魔物稻草人 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
亚曼拉,厌恶之躯 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
亚曼拉,厌恶之躯 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
国王侍从 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
感染的腐灵 | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
被忘却的潜伏者 | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
被忘却的爬行者 | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
被忘却的萨特 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
被忘却的灵鹿 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
被忘却的萨特 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
猛毒巨兽 | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
轮缚巫婆 | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
护核卫士吉柯塔尔 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
泰兹卡塔,焰光守护者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
泰兹卡塔,焰光守护者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
泰兹卡塔,焰光守护者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
德莱文,永恒执政官 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
德莱文,永恒执政官 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
泰柯,黑暗执政官 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
泰柯,黑暗执政官 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
德莱文,永恒执政官 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
捕获的灵魂 | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
恶狼同伴 | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
暮光会祭司 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
暮光会祭司 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 施法, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
构造魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
构造魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
火山魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
火山魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
复制之体 | Beast_onhit_audio, construct, fast_movement |
复制之体 | Beast_onhit_audio, construct, fast_movement |
复制之体 | construct, Elemental_onhit_audio, fast_movement |
复制之体 | Beast_onhit_audio, construct, fast_movement |
禁锢之怒 | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
隐形的 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, immobile |
隐形的 | 2HSharpMetal_onhit_audio, construct, immobile |
失心狂犬 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
野蛮混血犬瓦吉尔 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
失心狂犬 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
佣兵伙伴 | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
魔侍武士 | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
魔侍掠夺者 | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
魔侍蛮兵 | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
魔侍神射手 | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
魔侍冰霜法师 | bone_armour, bones, 施法, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
魔侍风暴法师 | bone_armour, bones, 施法, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
魔侍焚焰使 | bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
魔侍纯洁者 | bone_armour, bones, 施法, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
复苏的魔卫 | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
奉献骨刺 | bones, construct, immobile, Unarmed_onhit_audio |
奉献尖刺 | bones, construct, immobile, Unarmed_onhit_audio |
无常野猪 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
无常野猪 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
法里顿爬行者 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
法里顿爬行者 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
被忘却的矿工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
被忘却的矿工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
被忘却的矿工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
被忘却的矿工 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
被忘却的矿工 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
被忘却的矿工 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
被忘却的矿工 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
烛火雕像,活化者 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
烛火雕像,活化者 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
熔蜡,信念的嘲弄 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
熔蜡,信念的嘲弄 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
阿辛妮娅,执政官的伴侣 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
阿辛妮娅,执政官的伴侣 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
萨菲拉,惊魂王妃 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
萨菲拉,惊魂王妃 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
骨墙 | bones, construct, Stab_onhit_audio, very_slow_movement |
阿辛妮娅,执政官的伴侣 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
漫行巨人 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
漫行巨人 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
漫行巨人 | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
漫行巨人 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
永恒骑士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
永恒骑士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
永恒骑士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
永恒骑士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
枯瘦骑士 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
枯瘦骑士 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
骸骨爬行者 | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
歌利亚 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
熔火刚灵 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
歌利亚 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
歌利亚 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
穿刺者利姆 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
法里顿穿刺者 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
法里顿穿刺者 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
先祖战士之灵 | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
图腾 | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
恐喙鸟同伴 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
瓮行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
瓮行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
瓮行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
返生的说书人 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
返生的说书人 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
返生的说书人 | allows_additional_projectiles, allows_inc_aoe, 施法, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
憎面巨蟾 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
阿尔瓦 | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
腐败卫士 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
腐烂的德鲁伊 | 2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
真菌巨兽 | 2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
真菌巨兽 | 2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
腐烂的德鲁伊 | 2HBluntWood_onhit_audio, beast, 施法, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
恶魔 | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
异生荆棘 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
根攫,仇恨森林 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
异生荆棘 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
根攫,仇恨森林 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
荆棘恶鬼 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
恶毒蔓藤 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
恶毒蔓藤 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
恶毒蔓藤 | 2HBluntWood_onhit_audio, construct, immobile |
无常果实 | 施法, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
无常果实 | 施法, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
阿莉格涅,被遗忘的女巫 | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
怒炎之灵 | Claw_onhit_audio, 火焰, flying, medium_movement, skeleton, undead |
折磨图腾 | construct, immobile |
迷雾之王 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
迷雾之王 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
神秘偶像 | construct, immobile, large_model, not_dex, not_str |
迷雾之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
迷雾之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
迷雾之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
爆裂蟾蜍 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
图腾 | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
暴躁的石爪兽 | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
盾板蜥蜴 | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
三首巨蝠 | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
三首巨蝠 | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
石甲巨猿 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
石甲巨猿 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
羽冠巨兽 | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
巴赫拉克,苍穹先知 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
巴赫拉克,苍穹先知 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
拉卡,冰冻利爪 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
拉卡,冰冻利爪 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
拉卡,冰冻利爪 | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
白毛恐喙鸟 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
复制之体 | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
本尼迪克图斯,乌托邦首席使徒 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
奥瑞利安,大裁决者 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
冻结之泉的拉菲克 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
怒焰之川的哈迪 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
污秽誓言之西格伯特 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
破碎信条之戈德温 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
试炼使者 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
阿莎尔,流沙主母 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
卡拉什,沙丘住民 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
卡拉什,沙丘住民 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
恶魔 | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
炽焰猎犬 | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
隐形的 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
憎恨之彼 | allows_additional_projectiles, 施法, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
鞭笞之彼 | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
逐猎之彼 | 施法, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
撕碎之彼 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
护卫之彼 | allows_additional_projectiles, 施法, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
锐爪之彼 | animal_claw_weapon, beyond_demon, bone_armour, 施法, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
具象恐惧昂尼弗比亚 | 1HSword_onhit_audio, demon, medium_movement, red_blood |
天启勇士卡西斯 | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
狂怒 | Claw_onhit_audio, demon, fast_movement |
怒火 | Claw_onhit_audio, demon, fast_movement |
怨恨 | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
恶心 | Claw_onhit_audio, demon, very_slow_movement |
怨毒 | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
愤恨 | demon, medium_movement, Unarmed_onhit_audio |
焦虑 | Claw_onhit_audio, demon, medium_movement |
具象恶魔 | affliction_daemon, construct, immobile, Stab_onhit_audio |
具象恶魔 | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
具象恶魔 | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
无常之核 | 施法, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
无常之核 | 施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
具象恶魔 | affliction_daemon, 施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
具象恶魔 | affliction_daemon, 施法, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
具象恶魔 | affliction_daemon, 施法, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
具象恶魔 | affliction_daemon, 施法, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
具象恶魔 | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | 施法, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
恶魔 | 施法, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
正在膨胀的易爆死亡区 | bone_armour, 施法, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
左手武器 | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
右手武器 | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
恶魔 | 施法, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
恶魔 | 施法, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | 施法, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
隐形的 | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
无常之核 | 施法, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
恶魔 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
遗民 | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
妖塔 | Constant_onhit_audio, construct, immobile, not_dex |
炮台 | construct, immobile, mud_blood, Unarmed_onhit_audio |
掌控之彼 | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, 施法, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
猜忌之彼 | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, 施法, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
攫握之彼 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
匍匐之彼 | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
注视之彼 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
注视之彼 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
蔓延之彼 | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
潜行之彼 | animal_claw_weapon, bone_armour, 施法, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
薛斯,万魔一体 | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
恶魔 | 施法, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
恶魔 | 施法, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
恶魔 | 施法, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
恶魔 | 施法, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
恶魔 | 施法, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
恶魔 | 施法, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
匍匐之彼 | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
灰烬仲裁官 | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
隐形的 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
蜥蜴仆从 | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
穆金,凛霜使者 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
胡宁,风暴召唤者 | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
树精秽生者 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
树精秽生者 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
树精秽生者 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
树精分裂兽 | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
树精钩刃魔 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
树精钩刃魔 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
树精真菌掠夺者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
树精真菌掠夺者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
树精林鬼 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精林鬼 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精贤者 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精贤者 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精密士 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
树精密士 | animal_claw_weapon, 施法, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
被遗忘的牡鹿 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
被遗忘的牡鹿 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
无名栖居者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
无名栖居者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
无名恐魔 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
无名恐魔 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
无名潜伏者 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
无名潜伏者 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
无名祸害 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
无名祸害 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
无名腐虫 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
无名腐虫 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
无名巨兽 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
无名巨兽 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
无名小鬼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
潜伏之炎 | bone_armour, 施法, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
密会射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
密教射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
密会刃舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
密教刃舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
密会女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
密教女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 施法, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
密会战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密会战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
密会战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
密教战士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
密会蛮兵 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
密教蛮兵 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
掷球者 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
响肋者 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
无常圣甲虫 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
劣魔 | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
兽魔 | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
恐魔 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
鸟魔 | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
牧魔 | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
颤栗意识 | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
饕餮劣灵 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
饕餮暴徒 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
饕餮凶徒 | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
饕餮畸变者 | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
饕餮塑命者 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
饕餮塑血者 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
命塑无常 | 施法, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
饕餮剥离者 | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
血肉吞噬者 | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
隐形的 | demon, immobile, red_blood, Unarmed_onhit_audio |
苍白圣侍 | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
苍白圣使 | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
苍白圣徒 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
苍白神侍 | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
苍白神使 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
苍白天使 | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂热者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
护命守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
血仪守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
护命守卫 | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
血仪守卫 | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
护命守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
血仪守卫 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
护命守卫 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
血仪守卫 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
护命守卫 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
血仪守卫 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
护命守卫 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
血仪守卫 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
护命上师 | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
血仪祭司 | 1HSword_onhit_audio, 施法, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | 施法, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
极恐精华 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
混沌精华藤蔓 | construct, medium_movement, Unarmed_onhit_audio |
响动的复苏者 | bones, 施法, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
响动的复苏者 | bones, 施法, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
响动的复苏者 | bones, 施法, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
骨墙 | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
精华时空传送门 | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
火焰愤怒狂灵 | 火焰, flying, slow_movement, Unarmed_onhit_audio, undead |
惊雷之灵 | flying, slow_movement, Unarmed_onhit_audio, undead |
命源狂热者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
冰寒狂热者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
命源狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
冰寒狂热者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
命源狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
冰寒狂热者 | allows_additional_projectiles, allows_inc_aoe, 施法, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
灵坛鬼灵 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
无情者陶亚 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
嗜血的劳库 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
布洛纳克,捕人者 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
阿德里娜,恶毒玫瑰 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
死亡阿卡拉的瓦煞 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
希亚拉,咒语纺织者 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
妮阿萨,烈燃之手 | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
赫斯珀里亚,秘能风暴 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
苦难缠身的乌弗瑞德 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
德鲁希安,炮术大师 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
桑德尔,风暴束缚者 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
灵活的多兰 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
根基之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
枭之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
蛇之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
狂猿之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
巨熊之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
野猪之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
蛮牛之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
头狼之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
雄鹿之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
豹之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
狡兔之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
狐狸之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
枭之灵 | medium_movement, Unarmed_onhit_audio |
豹之灵 | ghost, medium_movement, Snap_onhit_audio, undead |
狂猿酋长之灵 | beast, medium_movement, Unarmed_onhit_audio |
狂猿之灵 | ghost, medium_movement, Unarmed_onhit_audio, undead |
雄鹿之灵 | beast, Beast_onhit_audio, medium_movement |
阿寇亚 | human, humanoid, medium_movement, red_blood |
无常灵体野猪 | beast, karui, medium_movement, Unarmed_onhit_audio |
灵体蛮牛 | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
巨型黄蜂 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
仙灵黄蜂 | allows_additional_projectiles, allows_inc_aoe, beast, 施法, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
仙灵黄蜂 | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
蜂群黄蜂 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
巨型蟹 | beast, crustacean_beast, medium_movement, not_dex, not_int |
束缚巨兽 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
血沼 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
血沼 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
束缚镰刀 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
束缚毒蛇 | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
束缚蜘蛛 | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
束缚之握 | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
束缚撕裂人 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
束缚蠕动者 | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
束缚钩爪 | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
束缚钩爪 | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
豹之灵 | beast, ghost, medium_movement, Snap_onhit_audio, undead |
德尔文 | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
幻灵武器 | construct, fast_movement |
火力小队 | ranged, Unarmed_onhit_audio, very_slow_movement |
饕餮虫群 | beast, slow_movement, Unarmed_onhit_audio |
塔瓦凯 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
马克鲁 | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
荆棘腐虫 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
领主乌弗瑞克 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
瓦洛克,灰烬领主 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
西奥拉,迷雾之刃 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
西奥拉,迷雾之刃 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
镣铐幽魂 | 施法, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
潜伏之炎 | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
艾尔斯威丝女士 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
艾芙琳,凋零玫瑰 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
骨墙 | bones, construct, Stab_onhit_audio, very_slow_movement |
奥斯温,恐惧典狱长 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
维纳尔,霜祸 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
活体闪电 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
沃纳斯,堕落烈焰 | beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int |
莫瓦克,炼狱之怒 | beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int |
阿农德,沙虫 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
阿农德,沙虫 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
阿克西,终命毒刺 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
阿兹马迪,法里顿王子 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
扎米尔,刀锋之主 | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
阿兹马迪,法里顿王子 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
埃尔扎拉,眼镜蛇领主 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
塞拉斯,覆鳞者 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
砂石手臂 | is_daemon, sand_blood, very_slow_movement |
黑血长鼻虫 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
黑血长鼻虫 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
库勒马克之躯 | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
黑血愚人 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
黑血愚人 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
黑血残片 | very_slow_movement |
黑血精英 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
黑血精英 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
黑血水泡虫 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
黑血水泡虫 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
黑血焦油巨兽 | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
黑血焦油巨兽 | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
暗光憎恶 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
暗光憎恶 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
暗光复仇之翼 | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
暗光复仇之翼 | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
暗光海鳗 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
暗光海鳗 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
暗光毒蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
暗光毒蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
暗光毒蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
狂热守卫 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
狂热柱碎者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂热柱碎者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂热挖掘者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂热冲锋者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂热震波守卫 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
伊格鲁洛格,孵化女王 | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
掷颅者 | bones, construct, slow_movement |
响肋者 | bones, construct, skeleton, undead, very_slow_movement |
攫脊者 | bones, construct, medium_movement, skeleton, undead |
流浪蛮兵 | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
邪眼 | abyssal, demon, medium_movement |
暗光潜行者 | abyssal, demon, medium_movement |
深渊行者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深渊行者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深渊绞杀者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深渊绞杀者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
血肉腐化者 | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
血肉腐化者 | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
巨型幼虫 | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
巨型幼虫 | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
隐形的 | construct, slow_movement |
深坑真菌 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
深坑真菌 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
深坑跨步者 | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
深坑跨步者 | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
深坑牧者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
深渊蹒跚者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深渊蹒跚者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深坑牧者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
深坑跨步者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
深坑牧者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
深坑原虫 | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
深坑原虫 | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
深坑猎犬 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
深坑猎犬 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
深坑猎犬 | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
深坑猎犬 | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
无常飞岩 | slow_movement, Unarmed_onhit_audio |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
黑血符文 | Unarmed_onhit_audio, very_slow_movement |
暗光符文 | Unarmed_onhit_audio, very_slow_movement |
深坑符文 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
深渊幻象 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
巫妖幻象 | slow_movement, Unarmed_onhit_audio |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
恶魔 | very_slow_movement |
骨墙 | construct, Stab_onhit_audio, very_slow_movement |
恶魔 | Unarmed_onhit_audio, very_slow_movement |
多里亚尼 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
范德洛思,黑血奴主 | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
塔斯古尔,吞光者 | demon, humanoid, not_dex, slow_movement |
塔赫亚的野猪 | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
塔赫亚的巨蜥 | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
塔赫亚神秘人 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
石之士兵 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
魔侍眼镜蛇 | beast, medium_movement, reptile_beast, skeleton, undead |
库勒马克的管家 | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
物品 | Tags | drop_level |
---|
Monster Is Tags /19
id | tags |
---|---|
IsSynthesisedMonster | synthesised_monster |
IsCorruptedVaal | corrupted_vaal |
HeistGuard | heist_guard |
IsShaperMonster | shaper_monster |
IsElderMonster | elder_monster |
IsCrusaderMonster | crusader_monster |
IsEyrieMonster | eyrie_monster |
IsBasiliskMonster | basilisk_monster |
IsAdjudicatorMonster | adjudicator_monster |
IsAbyssMonster | abyssal |
IsInfluenceMonster | influence_monster |
IsBlightBoss | blight_boss |
IsBreachCommander | breach_commander |
IsBreachMonsterCold | breach_monster_cold |
IsBreachMonsterFire | breach_monster_fire |
IsBreachMonsterLightning | breach_monster_lightning |
IsBreachMonsterPhysical | breach_monster_physical |
IsBreachMonsterChaos | breach_monster_chaos |
IsAfflictionDaemon | affliction_daemon |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.