Monster Tags /1887
名稱 | Tags |
---|---|
[任意怪物] | construct, fast_movement |
野性靈長類 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
野性靈長類 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
野性靈長類 | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
靈長類幻獸 | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
測試蟲 | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
針背巨獸 | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
針背巨獸 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
針背巨獸 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
圖騰 | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
圖騰 | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
迫擊砲 | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
刺荊地穴掘者 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
尖塔地穴掘者 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
尖塔地穴掘者 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
刺荊恐喙鳥 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
憤怒狂靈 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
複生體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
基座 1 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
基座 2 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
基座 3 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
基座 4 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
謀聊 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
幻影之體 | 1HSword_onhit_audio, construct, immobile, red_blood |
複製體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
複製體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
複製體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
複製體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, bone_armour, 法術, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
隱形 | construct, Elemental_onhit_audio, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
核息 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
核息 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
惡魔 | 法術, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
椰香香蟹 | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製之體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製之體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製之體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製之體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製之體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
暗影祭司 | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
幻影救世主 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
核息 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
鴉鈴 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
鴉鈴 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
黑鴉 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
黑鴉 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
冰霜惡靈 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
冰霜惡靈 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
冰霜惡靈 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
雷電惡靈 | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
雷電惡靈 | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
劊子手 | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
死亡化身 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
劊子手 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
死亡化身 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
鐵之大奇術師 | allows_additional_projectiles, allows_inc_aoe, 法術, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
鍛鐵守衛 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
鍛鐵長矛兵 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
鍛鐵神槍手 | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
隱形 | construct, Elemental_onhit_audio, very_slow_movement |
鍛鐵執行官 | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
吞噬獸 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
吞噬獸 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
移動大地.戈里安 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
移動大地.戈里安 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
移動大地.戈里安 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
吞噬獸 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
吞噬獸 | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
惡魔 | Beast_onhit_audio, very_slow_movement |
真菌殭屍 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
真菌殭屍 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
真菌散播者 | allows_inc_aoe, 法術, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
泥濘虛像 | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
泥濘虛像 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
泥濘虛像 | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
泥濘虛像 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
砂靈 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
砂靈 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
砂靈 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
浮腫米勒 | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
浮腫米勒 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
憎恨之靈.提爾尼 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
膨脹者.默塔格 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
怨毒者.柯姆 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
憎恨之靈.提爾尼 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
艾茲麥叛軍.拉克朗 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
艾茲麥叛軍.拉克朗 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
無盡悲歌的拉克朗 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
無盡悲歌的拉克朗 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
苦難之靈.康納爾 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
苦難之靈.康納爾 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
悼靈之妻.伊莎貝爾 | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
惡魔 | construct, Unarmed_onhit_audio, very_slow_movement |
啼泣的孩子.卡隆 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
哭泣的孩子.托科 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
尖刺蟹 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
尖刺蟹 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
毒蟹 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
毒蟹之母 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
毒蟹之母 | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
飛刺蟹 | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
飛刺蟹 | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
浮屍 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
浮屍 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
浮屍 | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
浮屍 | 1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
戕伐亡靈 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
戕伐亡靈 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
惡毒小鬼 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
惡毒小鬼 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
惡毒女巫 | allows_inc_aoe, 法術, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
腐敗獸群.貝伊拉 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
腐敗獸群.貝伊拉 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
寒冬之嘲.梨歐娜 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
寒冬之嘲.梨歐娜 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
冰霜之舌.蓋利達 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
白色幽影.伊索德 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
河之女巫 | allows_inc_aoe, Beast_onhit_audio, 法術, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
真菌骷髏 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
真菌骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
真菌骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
真菌骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
真菌骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
悲淒骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
悲淒骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
血肉孵化者 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉孵化者 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉孵化者 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
血肉孵化者 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
種裔女王 | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
血肉孵化者 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉孵化者 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
群行狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
群行狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
貪婪狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
群行狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
貪婪狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
渴望狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
狼人竊賊 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
狼人竊賊 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
觸手竊賊 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
饑餓懼靈 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
饑餓懼靈 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
鐵鏽之王 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
鐵鏽之王 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
反叛鐵鏽之王.葛森 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
反叛鐵鏽之王.葛森 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
花魁 | allows_additional_projectiles, allows_inc_aoe, 法術, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
花魁 | allows_additional_projectiles, allows_inc_aoe, 法術, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
鮮血負載者 | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
鮮血侏儒 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
鮮血侏儒 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
鮮血收集者 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
死亡騎士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
死亡騎士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
死亡騎士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
死亡騎士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
石像惡魔 | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
衰朽傭兵 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
衰朽傭兵 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
腐敗之鴉 | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
刺荊巨獸 | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
活屍指揮官 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
活屍指揮官 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
龍蜥.欽路錫安 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
裂齒獸.席羅佐瑪 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
裂齒獸.席羅佐瑪 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
石柱 | construct, immobile, mud_blood, Unarmed_onhit_audio |
獸王.烏克斯莫 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
巔峰者.葛雷索庫 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
天之禍殃 | beast, Beast_onhit_audio, flying, immobile, red_blood |
人體玩偶 | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
羽毛瘟疫.切札 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
天之禍殃 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
羽毛瘟疫.切札 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
瘟疫者 | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
幼蛛 | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
狡猾活屍 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
狡猾活屍 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
狡猾活屍 | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
狡猾活屍 | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
鏽斑骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
遠古艾茲麥人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
真菌火炮 | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
送葬者 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
送葬者 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
重擔的惡棍 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
懺悔者 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
裂齒惡魔 | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
巨坑食腐蟲 | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
骷髏之影 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
骷髏之影 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
觸手守望 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
饑餓之狼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
腐爛之狼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
腐爛之狼 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
腐爛之狼 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
真菌之狼 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | 法術, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | 法術, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | 法術, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | allows_additional_projectiles, 法術, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | allows_additional_projectiles, 法術, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | allows_additional_projectiles, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | allows_additional_projectiles, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
綻放蝮蛇 | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
綻放蝮蛇 | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
喚起的農工 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
喚起的農工 | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
燃燒亡者 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
燃燒亡者 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
燃燒亡者 | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable |
刺荊狂猿 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
遺忘之子.阿薩里恩 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
墮落之子.哈斯克 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
墮落之子.哈斯克 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
巨像.札爾瑪拉斯 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
巨型守衛者.瓦斯威德 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
喚起的鋼弩手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的鋼弩手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
叛徒芭芭拉 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
被遺忘的囚犯.帕拉薩 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
被遺忘的囚犯.帕拉薩 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
芭芭拉的精魂 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
帕拉薩之魂 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
惡魔 | 1HSword_onhit_audio, very_slow_movement |
疾跑魔像 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
疾跑魔像 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
疾跑魔像 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
疾跑魔像 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
疾跑魔像 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
疾跑魔像 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
飛掠之石 | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
法里登疫源 | allows_additional_projectiles, allows_inc_aoe, 法術, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
法里登劍士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里登長矛士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里登重步兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
法里登舞劍者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登標槍士 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
法里登步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
法里登新兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登訓練兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登長矛士 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登重步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登長矛女士 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登舞劍者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登破風士 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登標槍士 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
法里登步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登新兵 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登劍士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里登劍士 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里登長矛士 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登長矛士 | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登重步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登重步兵 | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登長矛女士 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登長矛女士 | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登舞劍者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登舞劍者 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登破風士 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登破風士 | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登標槍士 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
法里登步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登步兵 | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登新兵 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登訓練兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
雛鳥 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
雛鳥 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
裝甲雛鳥 | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
法里登劍士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里登長矛士 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登重步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登長矛女士 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登舞劍者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登破風士 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登標槍士 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
法里登步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
法里登新兵 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登訓練兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登屠斧 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
絲克瑪.阿薩拉 | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
絲克瑪.阿薩拉 | human, humanoid, medium_movement, red_blood |
賈多 | human, humanoid, medium_movement, red_blood |
食糜沙蛛 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
食糜沙蛛 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
深淵之魚 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
貪婪叛徒.烏特雷 | 法術, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
出土的骷髏劍士 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
出土的骷髏戰士 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
出土的骷髏弓手 | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
出土的殭屍 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
出土的冰封埋屍 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
出土的狂暴者 | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster |
出土的暴徒 | 法術, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
出土的爬行屍 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
出土的魔符術士 | 法術, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
出土的士兵 | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
出土的亡靈 | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
黑鐮弩兵 | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, expedition_monster |
豔陽騎士 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster |
魔符騎士 | 法術, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour, expedition_monster |
聖杯牧師 | Beast_onhit_audio, bone_armour, bones, 法術, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster |
破碎環之德魯伊 | bone_armour, 法術, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster |
德魯伊近親 | animal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead |
黑鐮傭兵 | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
秩序看守 | 2HSharpMetal_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
失落起源.奧爾羅斯 | 1HSword_onhit_audio, 法術, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
失落起源.奧爾羅斯 | 2HSharpMetal_onhit_audio, 法術, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss |
三曲烈焰 | 法術, construct, fire_affinity, is_unarmed, stone_armour, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
丹尼格 | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
關南 | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
羅格 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 法術, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
圖貞 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
潛伏之炎 | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
龍捲風 | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
果息 | 法術, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
易爆岩石 | 法術, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
惡魔 | 法術, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
惡魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
活水晶 | construct, immobile |
圖騰 | 法術, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
骷髏保衛者 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
骷髏保衛者 | allows_inc_aoe, 法術, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
樹人 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
漆黑疾行者 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
漆黑疾行者 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
漆黑疾行者 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
灰覆蜘蛛 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
漆黑疾行者 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
寶庫潛伏者 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
寶庫潛伏者 | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
寶庫潛伏者 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
軍刀毒蛛 | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
華麗甲蟲 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
華麗甲蟲 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
玷污甲蟲 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
玷污甲蟲 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
華麗聖甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
華麗聖甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
玷污聖甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
金輝甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
金輝甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
凱斯的第九寶藏 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
華麗甲蟲 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
雨祭甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
沙漠巨獸 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
遺忘巨獸 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
車輪 | construct, immobile, large_model |
車輪 | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
腐敗巨獸 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
腐敗巨獸 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
沼澤巨獸 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
砂拂亡者 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
砂拂亡者 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
砂拂亡者 | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
蝮蛇部落 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
蝮蛇部落 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
震地魔像 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
震地魔像 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
震地魔像 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
震地魔像 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
石牆 | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
大地粉碎者.魔籠 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
燼裔.沃克哈爾 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
熔岩.麥格瑪諾爾 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
魔痕.索斐洛克斯 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
震地魔像 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
遠古之蹄.埃克巴勃 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
骨之巨像 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
骨之巨像 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
惡魔土狼 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
惡魔土狼 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
太陽部落食腐者 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
太陽部落食腐者 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
撕裂者 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
土狼領主.凱爾壯 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
土狼領主.凱爾壯 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
腐蝕之蟹 | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
腐蝕之蟹 | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
腐蝕之蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
腐蝕之蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
腐蝕之蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
炎背蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
炎背蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
喚起的賢者 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的賢者 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的賢者 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
香爐 | 2HSharpMetal_onhit_audio, very_slow_movement |
香爐 | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
反芻禿鷹 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
崛起之王.賈嫚拉 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
長生者.伊許塔洛 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
惡毒魔偶 | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
崖行獸 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
崖行獸 | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
恐懼服侍 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 法術, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
恐懼服侍 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 法術, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
乾燥巫妖 | allows_additional_projectiles, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
乾燥巫妖 | allows_additional_projectiles, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
乾燥巫妖 | allows_additional_projectiles, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
乾燥巫妖 | allows_additional_projectiles, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
乾燥巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
乾燥巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
乾燥巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
乾燥巫妖召喚師 | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
腐敗信徒 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
腐敗信徒 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
魔翼獸 | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
石垣蟻 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
石垣蟻 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
石垣蟻 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
石垣蟻 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
石垣蟻 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
石垣蟻 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
迷失狂熱者 | allows_inc_aoe, 法術, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失狂熱者 | allows_inc_aoe, 法術, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失狂熱者 | 法術, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失狂熱者 | 法術, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失狂熱者 | allows_inc_aoe, 法術, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失巨獸 | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
金耀眼鏡蛇 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
阿杜拉家園守衛 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
艾瑪爾 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
塔尼姆 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
赤陶士兵 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
赤陶士兵 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
赤陶士兵 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
赤陶士兵 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
赤陶士兵 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
腐屍奪魂鐮 | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
迷失征服者 | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
歐席頓苦工 | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
迷失死靈法師 | allows_additional_projectiles, 法術, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
骷髏射手 | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
肋骨震動者 | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
脊椎搶奪者 | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
蝮蛇薩滿 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
蝮蛇薩滿 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
異界.干擾女王.卡巴拉 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
巨蛇女王.瑪娜莎 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
巨蛇女王.瑪娜莎 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
巨蛇女王.瑪娜莎 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
迷人蝮蛇 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
金耀眼鏡蛇 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
骨牆 | bones, construct, Stab_onhit_audio, very_slow_movement |
死亡領主.伊克塔 | 法術, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑之王 | 法術, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑之王 | 法術, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑之王 | 法術, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
死亡領主.伊克塔 | Unarmed_onhit_audio, very_slow_movement |
死亡領主.伊克塔 | immobile, Unarmed_onhit_audio |
喚起的馬拉克斯人 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
砂之骷髏 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
砂之骷髏 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
砂之戰士 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
砂之戰士 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
砂之戰士 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
砂之戰士 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
砂之法師 | allows_additional_projectiles, 法術, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
砂之法師 | allows_additional_projectiles, 法術, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
砂之法師 | allows_additional_projectiles, 法術, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
鼓噪食腐者 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
鼓噪食腐者 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
鼓噪食腐者 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
鼓噪食腐者 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
墓室尖嘯者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
墓室尖嘯者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
墓室尖嘯者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
惡魔瑪格思 | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
晚霞蝙蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
晚霞蝙蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
晚霞蝙蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
晚霞蝙蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
砂之精魂 | allows_additional_projectiles, 法術, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
砂之精魂 | allows_additional_projectiles, 法術, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
砂之精魂 | allows_additional_projectiles, 法術, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | 元素, 火焰, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
維利幻影 | allows_additional_projectiles, allows_inc_aoe, 法術, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
維利幻影 | allows_additional_projectiles, allows_inc_aoe, 法術, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
維利幻影 | allows_additional_projectiles, allows_inc_aoe, 法術, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
玷汙者托爾.谷爾 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
骨之暴君.札瓦里 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
骨之暴君.札瓦里 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
惡魔禿鷹 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
惡魔禿鷹 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
奇納哈 | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
不死的馬拉克斯 | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
不死的馬拉克斯 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
受汙染屍體 | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
疫源蟲群 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
疫源蟲群 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
疫源幼蟲 | allows_additional_projectiles, allows_inc_aoe, beast, 法術, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
疫源幼蟲 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
疫源收割者 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
鮮血吞噬 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
血肉穿刺 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
疫源收割者 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
疫源收割者 | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
黎明教團士兵 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
黎明教團士兵 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
黎明教團軍官 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
黎明教團軍官 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
黎明教團刺客 | fast_movement, human, humanoid, not_int, red_blood, Unarmed_onhit_audio |
黎明教團士兵 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
黎明教團軍官 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
受懲罰者 | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
沙丘潛伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
沙丘潛伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
沙丘潛伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
幽懼之翼 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
幽懼之翼 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
赤陶狂信者 | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
鐮鼠 | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
恐懼工程師.魯賈 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
煉獄工程師.沃黎克 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
煉獄工程師.沃黎克 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
時空之靈.澤洛克 | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
沼地魔像 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
沼澤殞命的奴隸 | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
沼澤殞命的百姓 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
沼澤殞命的百姓 | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
沼澤殞命的百姓 | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
清淤獸 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
清淤獸 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
根淤 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
惡棘者.葛局拉許 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
惡棘者.葛局拉許 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
歐洛克懼靈 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
歐洛克狩獵者 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
歐洛克穿軀者 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
歐洛克割喉者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
歐洛克薩滿 | allows_additional_projectiles, allows_inc_aoe, 法術, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
蒼白薩滿.蘭布 | allows_additional_projectiles, allows_inc_aoe, 法術, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
蘭布的重錘.加坎 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
阿札克懼靈 | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
阿札克擲矛者 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
阿札克穿軀者 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
阿札克混種大師 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
阿札克割喉者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
阿札克薩滿 | allows_additional_projectiles, allows_inc_aoe, 法術, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
阿札克薩滿 | allows_additional_projectiles, allows_inc_aoe, 法術, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
惡言的納瑞格 | allows_additional_projectiles, allows_inc_aoe, 法術, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
阿札克野蠻人 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
阿札克幼雛 | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
阿札克持炬者 | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
阿札克重錘手 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
骨牆 | bones, construct, not_dex, not_int, very_slow_movement |
暴行雕像 | construct, very_slow_movement |
竊血黃蜂 | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
竊血黃蜂 | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
竊血之后 | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
海族陷捕手 | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
海族村民 | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
海族施法者 | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
海族躍擊者 | humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
海族執匕者 | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
海族持袋者 | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
海族魚叉手 | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
海族叉魚者 | humanoid, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
海族鳥禽 | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
蒼白縫合懼靈 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
華麗的古靈實驗者 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
駝背的持棍者 | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
平頭族持棍者 | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
火菇培育者 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
滅魂樹苗 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
蟻蛉衝鋒者 | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
啃咬混種獸 | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
啃咬混種獸 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
啃咬混種獸 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
瓦爾骷髏戰士 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
瓦爾骷髏侍從 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
瓦爾骷髏牧師 | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
瓦爾骷髏弓手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
瓦爾骷髏戰士 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
瓦爾骷髏侍從 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
瓦爾骷髏牧師 | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
瓦爾骷髏弓手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
不幸的探索者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
不幸的探索者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
不幸的探索者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
不幸的探索者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
不幸的探索者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
四手巨獸 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
神威銀拳 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
碎顱者.澤寇亞 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
碎顱者.澤寇亞 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
碎顱者.澤寇亞 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
怪異雪獸 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
霜裔惡魔 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
霜裔惡魔 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
叮刺蟻 | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
凍結之顎 | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
纏繞巨獸 | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
蛇吻跛屍 | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
臟腑跛屍 | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
屍巢 | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
爬行噴吐者 | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
拘束跛屍 | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
拘束噴吐者 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
蠍猴 | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
蠍猴 | beast, Claw_onhit_audio, fast_movement, melee, not_int, not_str, physical_affinity, red_blood |
恐牙野豬 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
恐牙野豬 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
惡魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
黃蜂 | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
先祖靈龜 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
先祖玉獸 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
先祖玉法師 | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
先祖戰角 | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
邪教射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
邪教匕首舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
邪教女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 法術, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
邪教暴徒 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
骷髏射手 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
肋骨震動者 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
脊椎搶奪者 | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
禁咒圖騰 | construct, ghost_armour, immobile, is_unarmed, non_attacking |
潛行龍蜥 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
河川飛龍 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
河川飛龍 | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
變色飛龍 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
河川飛龍 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
河川飛龍 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
笞舌蛙 | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
遺忘的黑顎 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
無情者.歐羅頓 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
無情者.歐羅頓 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
無情者.歐羅頓 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
守護者.風暴血獸 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
守護者.風暴血獸 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
守護者.風暴血獸 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
沼澤女巫.尹娜杜克 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
凋零老嫗.布拉卡 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
凋零老嫗.布拉卡 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
烈焰之誓.伊娜提亞 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
漆黑燃焰.希爾德菈 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
磐石守望 | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
盤石哨兵 | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
熔金守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
熔金守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
鏽斑重構者 | 2HBluntMetal_onhit_audio, 法術, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
鏽斑重構者 | 2HBluntMetal_onhit_audio, 法術, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
重構者 | 2HBluntMetal_onhit_audio, bludgeoning_weapon, 法術, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
石刃創造物 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
鏽斑魔像 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 法術, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
鏽斑魔像 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 法術, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
石刃創造物 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
潛行守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 法術, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
潛行守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
潛行守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
潛行守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 法術, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
人造猴子 | 法術, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
人造猴頭 | 法術, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
腐鼠 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
腐鼠 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
潛行影魅 | allows_inc_aoe, 法術, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
潛行影魅 | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
不死瓦爾舞劍師 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
不死瓦爾守衛 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
不死瓦爾守衛 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
不死瓦爾舞劍師 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
不死瓦爾守衛 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
不死瓦爾守衛 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
惡靈哲人 | 1HSword_onhit_audio, 法術, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
平頭族幼體 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
惡靈鐵匠 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
惡靈重錘 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
骯髒愚者 | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
平頭族戰士 | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
骯髒的初始之子 | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
邪魔毒蛇納普阿茲 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
邪魔毒蛇納普阿茲 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失長矛.萊塔拉 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
滅親者.莫溫恩 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
滅親者.莫溫恩 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
邪魔毒蛇服侍 | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
邪魔毒蛇軍團 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
邪魔毒蛇軍團 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
邪魔毒蛇軍團 | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
邪魔毒蛇軍團 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
邪魔毒蛇軍團 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
邪魔毒蛇軍團 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
鮮血狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
鮮血狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
鮮血狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
極寒狂熱者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
極寒狂熱者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
極寒狂熱者 | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
熾炎狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
熾炎狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
強化狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
強化狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
持旗狂熱者 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
持旗狂熱者 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
鮮血狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
鮮血狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
極寒狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
極寒狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
極寒狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
熾炎狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
熾炎狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
強化狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
強化狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
鮮血狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
鮮血狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 法術, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
極寒狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
極寒狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
極寒狂熱者 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 法術, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
熾炎狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
熾炎狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
強化狂熱者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
強化狂熱者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
瓦爾責難者 | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦爾守衛 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦爾守衛 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦爾守衛 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦爾守衛 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
瓦爾監督者 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
瓦爾監督者 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
瓦爾巨獸 | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦爾巨獸 | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦爾巨獸 | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
外科實驗專家 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
瓦爾變形者 | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦爾變形者 | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦爾變形者 | 1HSword_onhit_audio, cannot_be_monolith, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦爾變形者 | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
鮮血女祭司 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
血腥祭司 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
核息 | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
瓦爾執行官 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
瓦爾時空研究者 | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
不死的瓦爾執行官 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
瓦爾研究者 | allows_additional_projectiles, allows_inc_aoe, 法術, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
忠誠獵豹 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
獵豹近親 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
蝮蛇近親 | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
原始近親 | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
蟒蛇 | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
艾瓦 | bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
瑟維 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
烏娜 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
奧斯瓦德 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
黑衣幽魂 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
圖貞 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
丹尼格 | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
安潔 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
瓦爾永生斧鉞士 | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
瓦爾永生長矛士 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
瓦爾永生盜賊 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
瓦爾永生弓手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
瓦爾永生搬運者 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
瓦爾永生搬運者 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
熔金跛屍 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金跛屍 | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金跛屍 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金跛屍 | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
探索者浮屍 | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
探索者浮屍 | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
探索者浮屍 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
探索者浮屍 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
浮屍幽魂 | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
搬運者浮屍 | allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
搬運者浮屍 | allows_inc_aoe, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
熔金鐵匠 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
浮屍食腐蟲 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
浮屍食腐蟲 | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
血元素 | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
血祭軍衛 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
血祭軍衛 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
血祭軍衛 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
血祭軍衛 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
血祭軍衛 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
血祭軍衛 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
血祭軍衛 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
血祭軍衛 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
豔陽牧師 | allows_additional_projectiles, 法術, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
血祭牧師 | 1HSword_onhit_audio, allows_additional_projectiles, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
血祭牧師 | 1HSword_onhit_audio, allows_additional_projectiles, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
豔陽神聖主教.凱亞祖利 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
烈日先知.桐桂 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
烈日先知.桐桂 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
風暴創造物 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
風暴創造物手臂 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
野性蝙蝠 | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
火炎哨兵 | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
瓦爾斧鉞士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
瓦爾斧鉞士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
鮮血女祭司.澤莉娜 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
鮮血祭司.佐林 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
鮮血先知.伊查拉 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
血肉塑造者.馬茲里 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
骯髒的老嫗 | 法術, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
污垢女王 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
憎惡者.亞歐塔 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
憎惡者.亞歐塔 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
憎惡者.亞歐塔 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
老嫗的詛咒 | very_slow_movement |
污垢女王的詛咒 | very_slow_movement |
骯髒穢物 | very_slow_movement |
噁心穢物 | very_slow_movement |
腐朽的靈魂捕捉者 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
戰艦 | 法術, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
腐朽的砲手 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
腐朽的擲彈手 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
腐朽的破壞者 | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
哈特林統帥 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
深海領主.瑪爾戈 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
鬼魂砲 | construct, slow_movement |
核息 | construct, Unarmed_onhit_audio, very_slow_movement |
沉溺艦隊.托雷克 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
沉溺艦隊.托雷克 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
浮腫錨手 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
浮腫錨手 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
刺穿的水手 | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
海蝕骷髏 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
海蝕魚叉手 | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
海蝕誘捕手 | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
海蝕狙擊手 | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
海蝕骷髏 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
海蝕骷髏 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
超越者弓手 | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
超越者弓手 | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
巨大超凡者 | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
殘暴超越者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
持盾超凡者 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
融合劍士 | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
多里亞尼的精英戰士 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
多里亞尼的精英戰士 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
疾速地雷 | 2HBluntMetal_onhit_audio, 法術, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
鋼鐵巨獸 | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
戰士超凡者 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
斬刃超凡者 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
巨型伯勞鳥 | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
食人伯勞鳥 | beast, Beast_onhit_audio, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
食腐反芻鳥 | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡涎反芻鳥 | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
拼湊骷髏 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
拼湊骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
漆黑伯勞鳥 | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
反芻伯勞鳥 | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
皇家奇術師.多里亞尼 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
皇家奇術師.多里亞尼 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
多里亞尼的凱旋 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
多里亞尼的凱旋 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
多里亞尼的凱旋 | construct, mud_blood, not_dex, not_int, slow_movement |
怒火 | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
怨恨 | animal_claw_weapon, 法術, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
厭惡 | animal_claw_weapon, Beast_onhit_audio, 法術, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
絕滅恨惡 | animal_claw_weapon, 法術, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
憤恨 | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
動亂 | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
恐懼造物.歐姆弗畢亞 | 1HSword_onhit_audio, 法術, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
核息 | 法術, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
焦躁絞刑架 | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
永恆施刑者 | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
刺脊死靈法師 | allows_inc_aoe, 法術, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
靈魂看守者.弗瑞爾 | allows_inc_aoe, 法術, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
潛行骷髏 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
潛行骷髏 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
遭啃食的鼠屍 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
遭啃食的鼠屍 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
遭啃食的鼠屍 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
喚起的骷髏 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
永恆牢犯 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
永恆牢犯 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
永恆牢犯 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
永恆牢犯 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
永恆牢犯 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
潛行骷髏 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
蒼白滅潮者 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
蒼白斬潮者 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
蒼白斬潮者 | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
蒼白步潮者 | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
永恆軍衛 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
墮落軍需官 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
湯馬祖 | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
芙雷雅.哈特林 | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
蒼白誘拐者 | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
珊瑚冠骷髏 | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
球莖裂齒獸 | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
裂齒鮟鱇魚 | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
洞窟懼靈 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
冶煉師範.梅克圖 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
活熔爐.古爾札 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
活熔爐.古爾札 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
囚犯 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
被束縛的恐懼 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
冰棘 | construct, immobile, Unarmed_onhit_audio |
惡魔 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
象龜 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
棘刺潛伏 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
岩背恐喙鳥 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
被捕獲的岩背恐喙鳥 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
大白鯊 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
沙行者 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
骷髏族裔 | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
野性族裔 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
骷髏族裔 | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
野性族裔 | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
遭制服的巨靈 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
遭制服的巨靈 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
受奴役者.密柏克 | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
長矛族裔 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
長矛族裔 | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
長矛族裔 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
長行族裔 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
戰鼓族裔 | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
戰鼓族裔 | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
曲牙族裔 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
曲牙族裔 | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
巫者族裔 | allows_additional_projectiles, allows_inc_aoe, 法術, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
巫者族裔 | 法術, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
熔岩惡魔 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, 法術, cleaving_weapon, demon, 火焰, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
眼盲巨獸 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
貪婪利牙 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
金氏領主.克魯托克 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
無饜者.布魯高 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
探勘族裔 | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
持炬者族裔 | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
刺魟 | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
疾跑毒蟹 | beast, 法術, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
疾跑毒蟹 | beast, 法術, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
鮮明水母 | beast, 法術, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
幽暗海妖 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
巨大裂齒獸 | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
鮮明棘魚 | beast, Beast_onhit_audio, 法術, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
鹽風少女 | allows_additional_projectiles, beast, 法術, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
珍珠守護者.艾德莉娜 | allows_additional_projectiles, beast, 法術, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
兩棲徘徊者 | amphibian_beast, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
守護蜥蜴 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
守護蜥蜴 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
先祖引導者 | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
先祖引導者 | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
原始魂靈 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
原始魂靈 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
先祖弓手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
先祖弓手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
卡魯弓箭手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
先祖守護者 | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
先祖守護者 | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
卡魯步兵 | fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
先祖戰士 | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
先祖戰士 | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
先祖斬顱者 | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
先祖斬顱者 | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
卡魯戰士 | human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
吐火人 | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
努葛瑪呼劫毀者 | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
黑木爆破手 | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
叉魚者 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
激流 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
塔薩里奧拖網者 | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
雷電之鳥 | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
風暴守衛 | allows_inc_aoe, 法術, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
風暴導體 | allows_inc_aoe, 法術, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
擊殺死亡之謠.黛莫拉 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
深邃之女.希沃亞 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
擊殺死亡之謠.黛莫拉 | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | 法術, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
先祖假面 | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
先祖號角手 | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
先祖號角手 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
先祖守護者陶哈尼 | construct, immobile, Unarmed_onhit_audio |
惡魔 | construct, immobile, Unarmed_onhit_audio |
惡魔 | construct, immobile, Unarmed_onhit_audio |
惡魔 | construct, immobile, Unarmed_onhit_audio |
白之亞瑪 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
白之亞瑪 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
白之亞瑪 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
血熱酒息者 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
血熱鐵鉤手 | 2HBluntStone_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
血熱長矛手 | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
血熱斧鉞士 | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
血熱戰士 | human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
血熱錘手 | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
血熱膿包 | construct, very_slow_movement |
血熱縱火狂 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
血熱牙獸 | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
血熱女智者 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
削肉者.哈拉諾 | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
裝甲寄生獸 | beast, insect, medium_movement, MonsterStab_onhit_audio, red_blood |
克雷什寄生獸 | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
海鰻部落 | beast, fast_movement, not_int, not_str, Unarmed_onhit_audio |
染疫魟魚 | beast, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
染疫章魚 | beast, Beast_onhit_audio, medium_movement, red_blood |
染疫海龜 | beast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
染疫安康魚 | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
血熱瘟疫散播者 | allows_inc_aoe, human, humanoid, karui, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
守護之龜 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
守護之龜 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
凋落懼靈 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
殘酷遊民 | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
酋長.塔瓦凱 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
墮落者.塔瓦凱 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
被吞噬者.塔瓦凱 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
選召者.瑪諾奇 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
染疫者.瑪諾奇 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
玷汙者.瑪諾奇 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
戰士精神 | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
根行者 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
播孢者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
真菌掠奪者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
培育密園 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
培育密園 | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
骷髏保衛者 | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
培育密園 | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
骷髏保衛者 | allows_inc_aoe, beast, 法術, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
吉恩諾伯爵 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
吉恩諾伯爵 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
吉恩諾伯爵 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
吉恩諾伯爵 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
腐敗巨狼.吉恩諾 | 1HSword_onhit_audio, beast, medium_movement, red_blood |
腐敗巨狼.吉恩諾 | 1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
惡魔 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
渴望狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
觸手竊賊 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
瘋狂軍衛 | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
黎明教團宣誓者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
黎明教團宣誓者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 法術, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
黎明教團宣誓者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
傳道士羅蘭迪斯 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
黎明教團宣誓者 | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
救贖者之手.托維安 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
勇士.布拉克斯 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
忠誠的弓箭手 | allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
忠誠的弓箭手 | allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
忠誠的戰士 | 2HBluntMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
忠誠的戰士 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
正義的執斧者 | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
正義的執斧者 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
隱形 | bone_armour, 法術, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
原始怪物 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
稻草人之獸 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
憎惡者.賈嫚拉 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
憎惡者.賈嫚拉 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
國王的侍從 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
受感染的死屍 | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
被遺忘的懼靈 | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
被遺忘的食腐蟲 | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
被遺忘的薩特 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
被遺忘的靈鹿 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
被遺忘的薩特 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
劇毒巨獸 | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
輪縛女巫 | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
核心守衛.茲科亞特 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
熾烈衛士.特茲卡特 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
熾烈衛士.特茲卡特 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
熾烈衛士.特茲卡特 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
熾烈衛士.特茲卡特 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
永恆政務官.德雷文 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
永恆政務官.德雷文 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
暗黑執政官.泰科 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
暗黑執政官.泰科 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
永恆政務官.德雷文 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
奪取之魂 | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
狼盟友 | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
黎明教團祭司 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
黎明教團祭司 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 法術, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
震波魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
震波魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
火山魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
火山魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
複製之體 | Beast_onhit_audio, construct, fast_movement |
複製之體 | Beast_onhit_audio, construct, fast_movement |
複製之體 | construct, Elemental_onhit_audio, fast_movement |
複製之體 | Beast_onhit_audio, construct, fast_movement |
禁錮之怒 | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, immobile |
隱形 | 2HSharpMetal_onhit_audio, construct, immobile |
瘋犬 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
瘋犬.瓦吉爾 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
瘋犬 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
傭兵盟友 | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
骷髏戰士 | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
骷髏掠奪者 | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
骷髏巨獸 | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
骷髏狙擊手 | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
骷髏霜寒法師 | bone_armour, bones, 法術, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
骷髏風暴法師 | bone_armour, bones, 法術, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
骷髏縱火者 | bone_armour, bones, 法術, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
骷髏牧師 | bone_armour, bones, 法術, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
再生腐屍 | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
奉獻棘刺 | bones, construct, immobile, Unarmed_onhit_audio |
易爆野豬 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
易爆野豬 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
法里登潛伏者 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
法里登潛伏者 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
遺落的礦工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
遺落的礦工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
遺落的礦工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
遺落的礦工 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
遺落的礦工 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
遺落的礦工 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
遺落的礦工 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
存活儀式.燭光 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
存活儀式.燭光 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
信仰之嘲.融蠟 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
信仰之嘲.融蠟 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
政務官配偶.阿席妮雅 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
政務官配偶.阿席妮雅 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
恐懼之伴.賽菲菈 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
恐懼之伴.賽菲菈 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
政務官配偶.阿席妮雅 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
行走巨獸 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
行走巨獸 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
行走巨獸 | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
行走巨獸 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
永恆騎士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
永恆騎士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
永恆騎士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
永恆騎士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
孱弱騎士 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
孱弱騎士 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
白骨食腐蟲 | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
邪獸 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
熔火剛靈 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
邪獸 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
邪獸 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
刺客利姆 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
法里登穿刺者 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
法里登刺客 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
先祖戰士精魂 | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
圖騰 | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
恐喙鳥盟友 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
罈行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
罈行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
罈行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的說書女 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
喚起的說書女 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
喚起的說書女 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
巨大醜蟾蜍 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
艾瓦 | bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
腐朽軍衛 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
腐敗的德魯伊 | 2HBluntWood_onhit_audio, beast, 法術, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
真菌巨靈 | 2HBluntWood_onhit_audio, beast, 法術, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
真菌巨靈 | 2HBluntWood_onhit_audio, beast, 法術, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
腐敗的德魯伊 | 2HBluntWood_onhit_audio, beast, 法術, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
惡魔 | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
荊棘懼怪 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
森林之憎.根爪 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
荊棘懼怪 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
森林之憎.根爪 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
兇惡的藤蔓 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
兇惡的藤蔓 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
兇惡的藤蔓 | 2HBluntWood_onhit_audio, construct, immobile |
果息 | 法術, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
果息 | 法術, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
忘卻女巫.阿瑞涅 | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
憤怒狂靈 | Claw_onhit_audio, 火焰, flying, medium_movement, skeleton, undead |
禁咒圖騰 | construct, immobile |
迷霧之王 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
迷霧之王 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
神秘物品 | construct, immobile, large_model, not_dex, not_str |
迷霧之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
迷霧之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
迷霧之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
爆炸蟾蜍 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
圖騰 | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
暴躁石喉 | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
鱗甲蜥蜴 | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
地獄三頭蝙蝠 | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
地獄三頭蝙蝠 | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
石膚猩猩 | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
石膚猩猩 | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
冠毛巨獸 | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
混沌禿鷹.伊薩穆坎 | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
天空先知.巴拉克 | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
凍結之爪.拉卡爾 | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
寒冬之翼.瑟雷文 | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
凍結之爪.拉卡爾 | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
白毛恐喙 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
烏托邦的第一使者.本篤特斯 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
大裁決者.奧瑞利安 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
凍結之泉.拉霏 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
火炎之河.哈迪 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
玷污誓言.席格伯特 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
破碎教則.戈德溫 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
試煉大師 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
流沙之母.艾夏 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
沙丘居民.卡拉許 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
沙丘居民.卡拉許 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
惡魔 | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
獄炎獵犬 | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
惡魔的 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
抑制的恐懼 | allows_additional_projectiles, 法術, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
閉鎖者 | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
領主的凝視 | 法術, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
載體 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
軀殼 | allows_additional_projectiles, 法術, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
使徒 | animal_claw_weapon, beyond_demon, bone_armour, 法術, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
恐懼造物.歐姆弗畢亞 | 1HSword_onhit_audio, demon, medium_movement, red_blood |
天譴啟示.科賽斯 | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
怒火 | Claw_onhit_audio, demon, fast_movement |
怨恨 | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
厭惡 | Claw_onhit_audio, demon, very_slow_movement |
絕滅恨惡 | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
憤恨 | demon, medium_movement, Unarmed_onhit_audio |
動亂 | Claw_onhit_audio, demon, medium_movement |
創造惡魔 | affliction_daemon, construct, immobile, Stab_onhit_audio |
創造惡魔 | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
創造惡魔 | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
核息 | 法術, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
核息 | 法術, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
創造惡魔 | affliction_daemon, 法術, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
創造惡魔 | affliction_daemon, 法術, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
創造惡魔 | affliction_daemon, 法術, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
創造惡魔 | affliction_daemon, 法術, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
創造惡魔 | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | 法術, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
惡魔 | 法術, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
擴展爆炸性死亡區域 | bone_armour, 法術, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
左武器 | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
右武器 | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | 法術, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
隱形 | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
惡魔的 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔的 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
核息 | 法術, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
惡魔 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
復仇邪靈 | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
全能 | Constant_onhit_audio, construct, immobile, not_dex |
砲塔 | construct, immobile, mud_blood, Unarmed_onhit_audio |
操偶師 | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, 法術, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
牧人 | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, 法術, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
健臂 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
侍從 | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
領主之握 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
監視者 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
剝皮者 | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
雷霆之握 | animal_claw_weapon, bone_armour, 法術, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
萬眾歸一.烈許 | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
惡魔的 | 法術, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
惡魔的 | 法術, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
惡魔 | 法術, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
惡魔 | 法術, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
惡魔 | 法術, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
惡魔 | 法術, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
爬行者 | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
灰燼仲裁者 | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss |
惡魔的 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
蜥蜴奴僕 | demon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
冰霜使者.瑪金 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
風暴呼喚者.胡寧 | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
樹人汙穢族裔 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
樹人汙穢族裔 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
樹人汙穢族裔 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
樹人分裂獸 | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
樹人鉤爪恐獸 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
樹人恐鉤 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
樹人真菌劫掠者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
樹人真菌劫掠者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
樹人妖精 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
樹人保衛者 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
樹人賢者 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
樹人賢者 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
樹人秘巫 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
樹人秘巫 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
被遺忘的靈鹿 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
無名居者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
無名居者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
無名恐懼物 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
無名恐懼 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
無名潛伏者 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
無名潛伏者 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
無名害蟲 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
無名害蟲 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
無名掘地獸 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
無名掘地者 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
無名巨怪 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
無名巨怪 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
無名小鬼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
潛伏之炎 | bone_armour, 法術, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
邪教射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
邪教射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
邪教匕首舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
邪教匕首舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
邪教女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 法術, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
邪教女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 法術, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
邪教暴徒 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
邪教暴徒 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
骷髏射手 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
肋骨震動者 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
易爆聖甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔小鬼 | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
惡魔野獸 | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
惡魔鬼魂 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
惡魔鷹身 | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
惡魔牧人 | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
疾速之心 | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
貪婪生化人 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
貪婪野蠻人 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
貪婪消化 | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
貪婪怪胎 | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
貪婪血塑者 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
血塑易爆物 | 法術, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
貪婪剝離 | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
血肉吞噬者 | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
隱形 | demon, immobile, red_blood, Unarmed_onhit_audio |
蒼白小天使 | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
蒼白僕從 | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
蒼白美德 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
蒼白天使 | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
蒼白六翼天使 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
蒼白天使 | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
血祭軍衛 | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
血祭軍衛 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
血祭軍衛 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
血祭軍衛 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
血祭軍衛 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
血祭軍衛 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
血祭軍衛 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
血祭牧師 | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
極恐精髓 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
混沌精髓藤蔓 | construct, medium_movement, Unarmed_onhit_audio |
喚起的骷髏 | bones, 法術, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
喚起的骷髏 | bones, 法術, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
喚起的骷髏 | bones, 法術, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
骨牆 | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
精髓時空之門 | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
狂怒火靈 | 火焰, flying, slow_movement, Unarmed_onhit_audio, undead |
雷怒狂靈 | flying, slow_movement, Unarmed_onhit_audio, undead |
瓦爾信徒 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
瓦爾信徒 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
瓦爾信徒 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
瓦爾信徒 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
瓦爾信徒 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
瓦爾冰匠 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
祭祀妖精 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
莽撞者.塔瓦 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
嗜血者.勞克 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
人形獵殺者.布隆納克 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
惡行玫瑰.愛德莉妮 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
死亡血脈.瓦沙 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
織咒士.席亞拉 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
烈火之手.尼亞薩 | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
秘能風暴.赫斯佩尼亞 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
受折磨者.烏爾弗雷德 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
砲手.德盧席安 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
風暴束縛者.松達 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
迅敏者.多蘭 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
靈魂基體 | ghost, medium_movement, Unarmed_onhit_audio, undead |
貓頭鷹之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
蝮蛇之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
猿猴之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
熊之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
野豬之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
公牛之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
狼之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
公鹿之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
貓之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
兔之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
狐狸之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
貓頭鷹之魂 | medium_movement, Unarmed_onhit_audio |
貓之魂 | ghost, medium_movement, Snap_onhit_audio, undead |
猿猴酋長靈魂 | beast, medium_movement, Unarmed_onhit_audio |
猿猴靈魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
雄鹿之魂 | beast, Beast_onhit_audio, medium_movement |
艾古亞 | human, humanoid, medium_movement, red_blood |
易怒靈豬 | beast, karui, medium_movement, Unarmed_onhit_audio |
靈牛 | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
巨型黃蜂 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
黃蜂幼蟲 | allows_additional_projectiles, allows_inc_aoe, beast, 法術, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
黃蜂幼蟲 | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
蜂擁的黃蜂 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
裂爪 | beast, crustacean_beast, medium_movement, not_dex, not_int |
被束縛的怪物 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
淤積鮮血 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
淤積鮮血 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
被束縛的鐮刀 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
被束縛的蛇 | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
被束縛的蜘蛛 | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
被束縛的抓奪者 | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
被束縛的錘打者 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
被束縛的蠕動者 | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
被束縛的勾索 | Claw_onhit_audio, demon, mud_blood, not_int, not_str, very_slow_movement |
被束縛的勾索 | Claw_onhit_audio, demon, mud_blood, not_int, not_str, slow_movement |
貓之魂 | beast, ghost, medium_movement, Snap_onhit_audio, undead |
德爾溫 | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
幻化武器 | construct, fast_movement |
砲火小隊 | ranged, Unarmed_onhit_audio, very_slow_movement |
貪婪蟲群 | beast, slow_movement, Unarmed_onhit_audio |
塔瓦凱 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
瑪寇魯 | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
刺荊地穴掘者 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
沃夫里克領主 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
灰燼領主.瓦爾洛奇 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
迷霧之刃.希奧拉 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
幽暗凶靈.薩瑞爾 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
被束縛的凶靈 | 法術, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
潛伏之炎 | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
艾兒薇絲女士 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
凋零玫瑰.艾維琳 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
恐懼典獄長.歐斯溫 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
霜禍.維納 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
復甦閃電 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
墮炎.沃納斯 | beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int |
煉獄之怒.莫瓦克 | beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int |
沙蟲.艾能德 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
沙蟲.艾能德 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
最終之刺.艾克提 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
法里登王子.亞茲馬迪 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
刀鋒之主.札米爾 | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
法里登王子.亞茲馬迪 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
眼鏡蛇領主.艾爾札拉 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
覆鱗者.澤拉斯 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
沙塵武裝 | is_daemon, sand_blood, very_slow_movement |
黑血者之吻 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
黑血者之吻 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
骷髏馬克的容器 | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
黑血者侏儒 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
黑血者侏儒 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
黑血痕跡 | very_slow_movement |
黑血者精英 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
黑血者精英 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
黑血者熾泡 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
黑血者熾泡 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
黑血者烏油巨人 | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
黑血者烏油巨人 | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
黯光者憎惡體 | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
黯光者憎惡體 | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
黯光者復仇之翼 | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
黯光者復仇之翼 | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
黯光者之鰻 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
黯光者之鰻 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
黯光者蝮蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
黯光者蝮蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement |
黯光者蝮蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
狂熱守衛 | 1HBluntStone_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
狂熱毀柱者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂熱毀柱者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂熱挖掘者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂熱獵手 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂熱電擊衛者 | 1HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
培育之后.伊古蘿葛 | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
骷髏射手 | bones, construct, slow_movement, Unarmed_onhit_audio |
肋骨震動者 | bones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
脊椎搶奪者 | bones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead |
流浪蠻族 | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
惡臭之眼 | abyssal, demon, medium_movement, Unarmed_onhit_audio |
黯光懼靈 | abyssal, demon, medium_movement, Unarmed_onhit_audio |
深淵行者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深淵行者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深淵扼殺者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深淵扼殺者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
血肉孵化者 | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
血肉孵化者 | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
巨型孵化者 | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
巨型孵化者 | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
巨型孵化者 | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
隱形 | construct, slow_movement |
巨坑之菌 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
巨坑之菌 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
巨坑疾行者 | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
巨坑疾行者 | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
巨坑領航者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
深淵跛屍 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深淵跛屍 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
巨坑領航者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
巨坑領航者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
巨坑疾行者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
巨坑領航者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
巨坑原基 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
巨坑原基 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
巨坑原基 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
巨坑獵犬 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
巨坑獵犬 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
巨坑獵犬 | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
巨坑獵犬 | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
易爆岩石 | slow_movement, Unarmed_onhit_audio |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
黑血符文 | Unarmed_onhit_audio, very_slow_movement |
黯光符文 | Unarmed_onhit_audio, very_slow_movement |
巨坑符文 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
深淵幻象 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
巫妖的幻象 | slow_movement, Unarmed_onhit_audio |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
骨牆 | construct, Stab_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
多里亞尼 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
黑血奴役者.凡德羅斯 | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
光芒吞噬者.塔仕古爾 | demon, humanoid, not_dex, slow_movement |
塔赫亞的野豬 | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
塔赫亞的圖瓦塔拉 | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
塔赫亞神秘者 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
石兵 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
骷髏眼鏡蛇 | beast, medium_movement, reptile_beast, skeleton, undead |
骷髏馬克的管家 | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Monster Tags2 /1887
名稱 | Tags |
---|---|
[任意怪物] | construct, fast_movement |
野性靈長類 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
野性靈長類 | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
野性靈長類 | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
靈長類幻獸 | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
測試蟲 | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
針背巨獸 | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
針背巨獸 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
針背巨獸 | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
圖騰 | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
圖騰 | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
迫擊砲 | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
刺荊地穴掘者 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
尖塔地穴掘者 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
尖塔地穴掘者 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
刺荊恐喙鳥 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
憤怒狂靈 | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
複生體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
基座 1 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
基座 2 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
基座 3 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
基座 4 | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
謀聊 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
幻影之體 | 1HSword_onhit_audio, construct, immobile, red_blood |
複製體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
複製體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
複製體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
複製體 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, bone_armour, 法術, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
隱形 | construct, Elemental_onhit_audio, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
核息 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
核息 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
惡魔 | 法術, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
椰香香蟹 | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製之體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製之體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製之體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製之體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
複製之體 | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
暗影祭司 | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
幻影救世主 | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
核息 | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
鴉鈴 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
鴉鈴 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
黑鴉 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
黑鴉 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
冰霜惡靈 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
冰霜惡靈 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
冰霜惡靈 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
雷電惡靈 | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
雷電惡靈 | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
劊子手 | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
死亡化身 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
劊子手 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
死亡化身 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
鐵之大奇術師 | allows_additional_projectiles, allows_inc_aoe, 法術, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
鍛鐵守衛 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
鍛鐵長矛兵 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
鍛鐵神槍手 | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
隱形 | construct, Elemental_onhit_audio, very_slow_movement |
鍛鐵執行官 | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
吞噬獸 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
吞噬獸 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
移動大地.戈里安 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
移動大地.戈里安 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
移動大地.戈里安 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
吞噬獸 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
吞噬獸 | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
惡魔 | Beast_onhit_audio, very_slow_movement |
真菌殭屍 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
真菌殭屍 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
真菌散播者 | allows_inc_aoe, 法術, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
泥濘虛像 | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
泥濘虛像 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
泥濘虛像 | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
泥濘虛像 | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
砂靈 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
砂靈 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
砂靈 | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
浮腫米勒 | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
浮腫米勒 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
憎恨之靈.提爾尼 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
膨脹者.默塔格 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
怨毒者.柯姆 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
憎恨之靈.提爾尼 | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
艾茲麥叛軍.拉克朗 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
艾茲麥叛軍.拉克朗 | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
無盡悲歌的拉克朗 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
無盡悲歌的拉克朗 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
苦難之靈.康納爾 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
苦難之靈.康納爾 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
悼靈之妻.伊莎貝爾 | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
惡魔 | construct, Unarmed_onhit_audio, very_slow_movement |
啼泣的孩子.卡隆 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
哭泣的孩子.托科 | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
尖刺蟹 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
尖刺蟹 | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
毒蟹 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
毒蟹之母 | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
毒蟹之母 | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
飛刺蟹 | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
飛刺蟹 | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
浮屍 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
浮屍 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
浮屍 | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
浮屍 | 1HAxe_onhit_audio, undead, very_slow_movement, zombie |
戕伐亡靈 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
戕伐亡靈 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
惡毒小鬼 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
惡毒小鬼 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
惡毒女巫 | allows_inc_aoe, 法術, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
腐敗獸群.貝伊拉 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
腐敗獸群.貝伊拉 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
寒冬之嘲.梨歐娜 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
寒冬之嘲.梨歐娜 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
冰霜之舌.蓋利達 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
白色幽影.伊索德 | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
河之女巫 | allows_inc_aoe, Beast_onhit_audio, 法術, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
真菌骷髏 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
真菌骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
真菌骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
真菌骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
真菌骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
悲淒骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
悲淒骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
血肉孵化者 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉孵化者 | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉孵化者 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
血肉孵化者 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
種裔女王 | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
血肉孵化者 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
血肉孵化者 | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
群行狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
群行狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
貪婪狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
群行狼人 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
貪婪狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
渴望狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
狼人竊賊 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
狼人竊賊 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
觸手竊賊 | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
饑餓懼靈 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
饑餓懼靈 | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
鐵鏽之王 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
鐵鏽之王 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
反叛鐵鏽之王.葛森 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
反叛鐵鏽之王.葛森 | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
花魁 | allows_additional_projectiles, allows_inc_aoe, 法術, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
花魁 | allows_additional_projectiles, allows_inc_aoe, 法術, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
鮮血負載者 | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
鮮血侏儒 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
鮮血侏儒 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
鮮血收集者 | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
死亡騎士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
死亡騎士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
死亡騎士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
死亡騎士 | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
石像惡魔 | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
衰朽傭兵 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽傭兵 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽傭兵 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽傭兵 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽傭兵 | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
衰朽傭兵 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
衰朽傭兵 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
衰朽傭兵 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
衰朽傭兵 | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽傭兵 | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽傭兵 | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
衰朽傭兵 | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
衰朽傭兵 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
衰朽傭兵 | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
腐敗之鴉 | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
刺荊巨獸 | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
活屍指揮官 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
活屍指揮官 | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
龍蜥.欽路錫安 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
裂齒獸.席羅佐瑪 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
裂齒獸.席羅佐瑪 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
石柱 | construct, immobile, mud_blood, Unarmed_onhit_audio |
獸王.烏克斯莫 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
巔峰者.葛雷索庫 | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
天之禍殃 | beast, Beast_onhit_audio, flying, immobile, red_blood |
人體玩偶 | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
羽毛瘟疫.切札 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
天之禍殃 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
羽毛瘟疫.切札 | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
瘟疫者 | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
幼蛛 | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
狡猾活屍 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
狡猾活屍 | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
狡猾活屍 | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
狡猾活屍 | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
鏽斑骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的馬拉克斯人 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
遠古艾茲麥人 | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
真菌火炮 | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
送葬者 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
送葬者 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
重擔的惡棍 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
懺悔者 | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
裂齒惡魔 | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
巨坑食腐蟲 | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
骷髏之影 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
骷髏之影 | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
觸手守望 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
饑餓之狼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
腐爛之狼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
腐爛之狼 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
腐爛之狼 | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
真菌之狼 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
喚起的骷髏 | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
喚起的骷髏 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
喚起的骷髏 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
喚起的骷髏 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
喚起的骷髏 | 法術, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | 法術, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | 法術, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | allows_additional_projectiles, 法術, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | allows_additional_projectiles, 法術, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | allows_additional_projectiles, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | allows_additional_projectiles, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
綻放蝮蛇 | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
綻放蝮蛇 | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
喚起的農工 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
喚起的農工 | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
燃燒亡者 | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
燃燒亡者 | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
燃燒亡者 | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie |
刺荊狂猿 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
遺忘之子.阿薩里恩 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
墮落之子.哈斯克 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
墮落之子.哈斯克 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
巨像.札爾瑪拉斯 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
巨型守衛者.瓦斯威德 | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
喚起的鋼弩手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
喚起的鋼弩手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
叛徒芭芭拉 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
被遺忘的囚犯.帕拉薩 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
被遺忘的囚犯.帕拉薩 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
芭芭拉的精魂 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
帕拉薩之魂 | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
惡魔 | 1HSword_onhit_audio, very_slow_movement |
疾跑魔像 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
疾跑魔像 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
疾跑魔像 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
疾跑魔像 | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
疾跑魔像 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
疾跑魔像 | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
飛掠之石 | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
法里登疫源 | allows_additional_projectiles, allows_inc_aoe, 法術, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
法里登劍士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里登長矛士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里登重步兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
法里登舞劍者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登標槍士 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
法里登步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
法里登新兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登訓練兵 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登長矛士 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登重步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登長矛女士 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登舞劍者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登破風士 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登標槍士 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
法里登步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登新兵 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登劍士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里登劍士 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里登長矛士 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登長矛士 | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登重步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登重步兵 | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登長矛女士 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登長矛女士 | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登舞劍者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登舞劍者 | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登破風士 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登破風士 | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登標槍士 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
法里登步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登步兵 | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登新兵 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登訓練兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
雛鳥 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
雛鳥 | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
裝甲雛鳥 | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
法里登劍士 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
法里登長矛士 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登重步兵 | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登長矛女士 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
法里登舞劍者 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登破風士 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登標槍士 | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
法里登步兵 | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
法里登新兵 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登訓練兵 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
法里登屠斧 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
絲克瑪.阿薩拉 | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
絲克瑪.阿薩拉 | human, humanoid, medium_movement, red_blood |
賈多 | human, humanoid, medium_movement, red_blood |
食糜沙蛛 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
食糜沙蛛 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
深淵之魚 | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
貪婪叛徒.烏特雷 | 法術, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
出土的骷髏劍士 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
出土的骷髏戰士 | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
出土的骷髏弓手 | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
出土的殭屍 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
出土的冰封埋屍 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
出土的狂暴者 | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
出土的暴徒 | 法術, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
出土的爬行屍 | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
出土的魔符術士 | 法術, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
出土的士兵 | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
出土的亡靈 | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
黑鐮弩兵 | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
豔陽騎士 | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour |
魔符騎士 | 法術, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Unarmed_onhit_audio, undead, ward_armour |
聖杯牧師 | Beast_onhit_audio, bone_armour, bones, 法術, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
破碎環之德魯伊 | bone_armour, 法術, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
德魯伊近親 | animal_claw_weapon, beast, bone_armour, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, Snap_onhit_audio, undead |
黑鐮傭兵 | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour |
秩序看守 | 2HSharpMetal_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
失落起源.奧爾羅斯 | 1HSword_onhit_audio, 法術, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
失落起源.奧爾羅斯 | 2HSharpMetal_onhit_audio, 法術, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour |
三曲烈焰 | 法術, construct, fire_affinity, is_unarmed, stone_armour, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
丹尼格 | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
關南 | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
羅格 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 法術, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
圖貞 | 2HBluntWood_onhit_audio, bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
潛伏之炎 | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
龍捲風 | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
果息 | 法術, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
易爆岩石 | 法術, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
惡魔 | 法術, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
惡魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
活水晶 | construct, immobile |
圖騰 | 法術, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
骷髏保衛者 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
骷髏保衛者 | allows_inc_aoe, 法術, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
樹人 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
漆黑疾行者 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
漆黑疾行者 | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
漆黑疾行者 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
灰覆蜘蛛 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
漆黑疾行者 | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
寶庫潛伏者 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
寶庫潛伏者 | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
寶庫潛伏者 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
軍刀毒蛛 | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
華麗甲蟲 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
華麗甲蟲 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
玷污甲蟲 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
玷污甲蟲 | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
華麗聖甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
華麗聖甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
玷污聖甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
金輝甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
金輝甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
凱斯的第九寶藏 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
華麗甲蟲 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
雨祭甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
沙漠巨獸 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
遺忘巨獸 | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
車輪 | construct, immobile, large_model |
車輪 | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
腐敗巨獸 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
腐敗巨獸 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
沼澤巨獸 | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
砂拂亡者 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
砂拂亡者 | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
砂拂亡者 | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
蝮蛇部落 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
蝮蛇部落 | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
震地魔像 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
震地魔像 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
震地魔像 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
震地魔像 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
石牆 | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
大地粉碎者.魔籠 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
燼裔.沃克哈爾 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
熔岩.麥格瑪諾爾 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
魔痕.索斐洛克斯 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
震地魔像 | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
遠古之蹄.埃克巴勃 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
骨之巨像 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
骨之巨像 | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
惡魔土狼 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
惡魔土狼 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
太陽部落食腐者 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
太陽部落食腐者 | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
撕裂者 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
土狼領主.凱爾壯 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
土狼領主.凱爾壯 | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
硫石蟹 | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, 火焰, fire_affinity, melee, not_dex, not_int, ranged, sanctum_monster, slow_movement, Snap_onhit_audio |
腐蝕之蟹 | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
腐蝕之蟹 | allows_additional_projectiles, beast, crustacean_beast, not_dex, not_int, physical_affinity, ranged, slow_movement, Snap_onhit_audio |
腐蝕之蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
腐蝕之蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
腐蝕之蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, not_dex, not_int, physical_affinity, slow_movement, Snap_onhit_audio |
炎背蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
炎背蟹 | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, not_dex, not_int, physical_affinity, Snap_onhit_audio |
喚起的賢者 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的賢者 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的賢者 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
香爐 | 2HSharpMetal_onhit_audio, very_slow_movement |
香爐 | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
反芻禿鷹 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
崛起之王.賈嫚拉 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
長生者.伊許塔洛 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
惡毒魔偶 | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
崖行獸 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
崖行獸 | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
恐懼服侍 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 法術, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
恐懼服侍 | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, 法術, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
乾燥巫妖 | allows_additional_projectiles, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
乾燥巫妖 | allows_additional_projectiles, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
乾燥巫妖 | allows_additional_projectiles, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
乾燥巫妖 | allows_additional_projectiles, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
乾燥巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
乾燥巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
乾燥巫妖 | allows_additional_projectiles, allows_inc_aoe, bones, 法術, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
乾燥巫妖召喚師 | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
腐敗信徒 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
腐敗信徒 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
魔翼獸 | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
石垣蟻 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
石垣蟻 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
石垣蟻 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
石垣蟻 | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
石垣蟻 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
石垣蟻 | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
迷失狂熱者 | allows_inc_aoe, 法術, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失狂熱者 | allows_inc_aoe, 法術, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失狂熱者 | 法術, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失狂熱者 | 法術, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失狂熱者 | allows_inc_aoe, 法術, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失巨獸 | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
金耀眼鏡蛇 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
阿杜拉家園守衛 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
艾瑪爾 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
塔尼姆 | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
赤陶士兵 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
赤陶士兵 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
赤陶士兵 | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
赤陶士兵 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
赤陶士兵 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
腐屍奪魂鐮 | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
迷失征服者 | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
歐席頓苦工 | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
迷失死靈法師 | allows_additional_projectiles, 法術, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
骷髏射手 | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
肋骨震動者 | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
脊椎搶奪者 | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
蝮蛇薩滿 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
蝮蛇薩滿 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
異界.干擾女王.卡巴拉 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
巨蛇女王.瑪娜莎 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
巨蛇女王.瑪娜莎 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
巨蛇女王.瑪娜莎 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
迷人蝮蛇 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, 法術, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
金耀眼鏡蛇 | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
骨牆 | bones, construct, Stab_onhit_audio, very_slow_movement |
死亡領主.伊克塔 | 法術, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑之王 | 法術, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑之王 | 法術, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
深坑之王 | 法術, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
死亡領主.伊克塔 | Unarmed_onhit_audio, very_slow_movement |
死亡領主.伊克塔 | immobile, Unarmed_onhit_audio |
喚起的馬拉克斯人 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的馬拉克斯人 | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
喚起的馬拉克斯人 | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
砂之骷髏 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
砂之骷髏 | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
砂之戰士 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
砂之戰士 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
砂之戰士 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
砂之戰士 | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
砂之法師 | allows_additional_projectiles, 法術, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
砂之法師 | allows_additional_projectiles, 法術, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
砂之法師 | allows_additional_projectiles, 法術, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
鼓噪食腐者 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
鼓噪食腐者 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
鼓噪食腐者 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
鼓噪食腐者 | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
墓室尖嘯者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
墓室尖嘯者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
墓室尖嘯者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
惡魔瑪格思 | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
晚霞蝙蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
晚霞蝙蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
晚霞蝙蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
晚霞蝙蝠 | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
砂之精魂 | allows_additional_projectiles, 法術, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
砂之精魂 | allows_additional_projectiles, 法術, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
砂之精魂 | allows_additional_projectiles, 法術, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | 元素, 火焰, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
維利幻影 | allows_additional_projectiles, allows_inc_aoe, 法術, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
維利幻影 | allows_additional_projectiles, allows_inc_aoe, 法術, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
維利幻影 | allows_additional_projectiles, allows_inc_aoe, 法術, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
玷汙者托爾.谷爾 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
骨之暴君.札瓦里 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
骨之暴君.札瓦里 | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
惡魔禿鷹 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
惡魔禿鷹 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
奇納哈 | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
不死的馬拉克斯 | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
不死的馬拉克斯 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
受汙染屍體 | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
疫源蟲群 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
疫源蟲群 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
疫源幼蟲 | allows_additional_projectiles, allows_inc_aoe, beast, 法術, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
疫源幼蟲 | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
疫源收割者 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
鮮血吞噬 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
血肉穿刺 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
疫源收割者 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
疫源收割者 | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
黎明教團士兵 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
黎明教團士兵 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
黎明教團軍官 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
黎明教團軍官 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
黎明教團刺客 | fast_movement, human, humanoid, not_int, red_blood, Unarmed_onhit_audio |
黎明教團士兵 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
黎明教團軍官 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
受懲罰者 | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
沙丘潛伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
沙丘潛伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
沙丘潛伏者 | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
幽懼之翼 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
幽懼之翼 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
赤陶狂信者 | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
鐮鼠 | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
恐懼工程師.魯賈 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
煉獄工程師.沃黎克 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
煉獄工程師.沃黎克 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
時空之靈.澤洛克 | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
沼地魔像 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
沼澤殞命的奴隸 | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
沼澤殞命的百姓 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
沼澤殞命的百姓 | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
沼澤殞命的百姓 | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
清淤獸 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
清淤獸 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
根淤 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
惡棘者.葛局拉許 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
惡棘者.葛局拉許 | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, 法術, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
歐洛克懼靈 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
歐洛克狩獵者 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
歐洛克穿軀者 | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
歐洛克割喉者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
歐洛克薩滿 | allows_additional_projectiles, allows_inc_aoe, 法術, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
蒼白薩滿.蘭布 | allows_additional_projectiles, allows_inc_aoe, 法術, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
蘭布的重錘.加坎 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
阿札克懼靈 | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
阿札克擲矛者 | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
阿札克穿軀者 | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
阿札克混種大師 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
阿札克割喉者 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
阿札克薩滿 | allows_additional_projectiles, allows_inc_aoe, 法術, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
阿札克薩滿 | allows_additional_projectiles, allows_inc_aoe, 法術, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
惡言的納瑞格 | allows_additional_projectiles, allows_inc_aoe, 法術, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
阿札克野蠻人 | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
阿札克幼雛 | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
阿札克持炬者 | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
阿札克重錘手 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
骨牆 | bones, construct, not_dex, not_int, very_slow_movement |
暴行雕像 | construct, very_slow_movement |
竊血黃蜂 | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
竊血黃蜂 | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
竊血之后 | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
海族陷捕手 | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
海族村民 | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
海族施法者 | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
海族躍擊者 | humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
海族執匕者 | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
海族持袋者 | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
海族魚叉手 | fast_movement, humanoid, not_int, red_blood, Unarmed_onhit_audio |
海族叉魚者 | humanoid, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
海族鳥禽 | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
蒼白縫合懼靈 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
華麗的古靈實驗者 | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
駝背的持棍者 | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
平頭族持棍者 | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
火菇培育者 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
滅魂樹苗 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
蟻蛉衝鋒者 | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
啃咬混種獸 | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
啃咬混種獸 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
啃咬混種獸 | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
瓦爾骷髏戰士 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
瓦爾骷髏侍從 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
瓦爾骷髏牧師 | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
瓦爾骷髏弓手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
瓦爾骷髏戰士 | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
瓦爾骷髏侍從 | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
瓦爾骷髏牧師 | allows_additional_projectiles, allows_inc_aoe, 法術, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
瓦爾骷髏弓手 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
不幸的探索者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
不幸的探索者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
不幸的探索者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
不幸的探索者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
不幸的探索者 | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
四手巨獸 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
神威銀拳 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
碎顱者.澤寇亞 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
碎顱者.澤寇亞 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
碎顱者.澤寇亞 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
怪異雪獸 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
霜裔惡魔 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
霜裔惡魔 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
叮刺蟻 | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
凍結之顎 | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
纏繞巨獸 | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
蛇吻跛屍 | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
臟腑跛屍 | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
屍巢 | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
爬行噴吐者 | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
拘束跛屍 | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
拘束噴吐者 | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
蠍猴 | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
蠍猴 | beast, Claw_onhit_audio, fast_movement, melee, not_int, not_str, physical_affinity, red_blood |
恐牙野豬 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
恐牙野豬 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
惡魔 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
黃蜂 | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
先祖靈龜 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
先祖玉獸 | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
先祖玉法師 | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
先祖戰角 | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
邪教射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
邪教匕首舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
邪教女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 法術, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
邪教暴徒 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
骷髏射手 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
肋骨震動者 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
脊椎搶奪者 | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
禁咒圖騰 | construct, ghost_armour, immobile, is_unarmed, non_attacking |
潛行龍蜥 | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
河川飛龍 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
河川飛龍 | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
變色飛龍 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
河川飛龍 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
河川飛龍 | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
笞舌蛙 | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
遺忘的黑顎 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
無情者.歐羅頓 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
無情者.歐羅頓 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
無情者.歐羅頓 | 2HBluntMetal_onhit_audio, construct, 火焰, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
守護者.風暴血獸 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
守護者.風暴血獸 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
守護者.風暴血獸 | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
沼澤女巫.尹娜杜克 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
凋零老嫗.布拉卡 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
凋零老嫗.布拉卡 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
烈焰之誓.伊娜提亞 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
漆黑燃焰.希爾德菈 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
磐石守望 | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
盤石哨兵 | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
熔金守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
熔金守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
鏽斑重構者 | 2HBluntMetal_onhit_audio, 法術, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
鏽斑重構者 | 2HBluntMetal_onhit_audio, 法術, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
重構者 | 2HBluntMetal_onhit_audio, bludgeoning_weapon, 法術, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
石刃創造物 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
鏽斑魔像 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 法術, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
鏽斑魔像 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 法術, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
石刃創造物 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
潛行守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 法術, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
潛行守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
潛行守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
潛行守望 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, 法術, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
人造猴子 | 法術, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
人造猴頭 | 法術, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
腐鼠 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
腐鼠 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
潛行影魅 | allows_inc_aoe, 法術, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
潛行影魅 | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
不死瓦爾舞劍師 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
不死瓦爾守衛 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
不死瓦爾守衛 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
不死瓦爾舞劍師 | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
不死瓦爾守衛 | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
不死瓦爾守衛 | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
惡靈哲人 | 1HSword_onhit_audio, 法術, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
平頭族幼體 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
惡靈鐵匠 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
惡靈重錘 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
骯髒愚者 | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
平頭族戰士 | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
骯髒的初始之子 | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
邪魔毒蛇納普阿茲 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
邪魔毒蛇納普阿茲 | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
迷失長矛.萊塔拉 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
滅親者.莫溫恩 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
滅親者.莫溫恩 | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
邪魔毒蛇服侍 | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
邪魔毒蛇軍團 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
邪魔毒蛇軍團 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
邪魔毒蛇軍團 | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
邪魔毒蛇軍團 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
邪魔毒蛇軍團 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
邪魔毒蛇軍團 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
鮮血狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
鮮血狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
鮮血狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
極寒狂熱者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
極寒狂熱者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
極寒狂熱者 | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
熾炎狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
熾炎狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
強化狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
強化狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
持旗狂熱者 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
持旗狂熱者 | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
鮮血狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
鮮血狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
極寒狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
極寒狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
極寒狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
熾炎狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
熾炎狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
強化狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
強化狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
鮮血狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
鮮血狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 法術, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
極寒狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
極寒狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
極寒狂熱者 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 法術, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
熾炎狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
熾炎狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
強化狂熱者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
強化狂熱者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
瓦爾責難者 | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦爾守衛 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦爾守衛 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦爾守衛 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
瓦爾守衛 | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
瓦爾監督者 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
瓦爾監督者 | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
瓦爾巨獸 | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦爾巨獸 | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
瓦爾巨獸 | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
外科實驗專家 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
瓦爾變形者 | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦爾變形者 | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦爾變形者 | 1HSword_onhit_audio, cannot_be_monolith, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
瓦爾變形者 | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
鮮血女祭司 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
血腥祭司 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
核息 | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
瓦爾執行官 | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
瓦爾時空研究者 | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
不死的瓦爾執行官 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
瓦爾研究者 | allows_additional_projectiles, allows_inc_aoe, 法術, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
忠誠獵豹 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
獵豹近親 | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
蝮蛇近親 | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
原始近親 | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
蟒蛇 | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
艾瓦 | bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
瑟維 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
烏娜 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
奧斯瓦德 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
黑衣幽魂 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
圖貞 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
丹尼格 | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
安潔 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
瓦爾永生斧鉞士 | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
瓦爾永生長矛士 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
瓦爾永生盜賊 | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
瓦爾永生弓手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
瓦爾永生搬運者 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
瓦爾永生搬運者 | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
熔金跛屍 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金跛屍 | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金跛屍 | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
熔金跛屍 | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
探索者浮屍 | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
探索者浮屍 | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
探索者浮屍 | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
探索者浮屍 | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
浮屍幽魂 | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
搬運者浮屍 | allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
搬運者浮屍 | allows_inc_aoe, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
熔金鐵匠 | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
浮屍食腐蟲 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
浮屍食腐蟲 | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
血元素 | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
血祭軍衛 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
血祭軍衛 | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
血祭軍衛 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
血祭軍衛 | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
血祭軍衛 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
血祭軍衛 | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
血祭軍衛 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
血祭軍衛 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
豔陽牧師 | allows_additional_projectiles, 法術, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
血祭牧師 | 1HSword_onhit_audio, allows_additional_projectiles, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
血祭牧師 | 1HSword_onhit_audio, allows_additional_projectiles, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
豔陽神聖主教.凱亞祖利 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
烈日先知.桐桂 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
烈日先知.桐桂 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
風暴創造物 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
風暴創造物手臂 | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
野性蝙蝠 | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
火炎哨兵 | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
瓦爾斧鉞士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
瓦爾斧鉞士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
鮮血女祭司.澤莉娜 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
鮮血祭司.佐林 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
鮮血先知.伊查拉 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
血肉塑造者.馬茲里 | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
骯髒的老嫗 | 法術, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
污垢女王 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
憎惡者.亞歐塔 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
憎惡者.亞歐塔 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
憎惡者.亞歐塔 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
老嫗的詛咒 | very_slow_movement |
污垢女王的詛咒 | very_slow_movement |
骯髒穢物 | very_slow_movement |
噁心穢物 | very_slow_movement |
腐朽的靈魂捕捉者 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
戰艦 | 法術, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
腐朽的砲手 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
腐朽的擲彈手 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
腐朽的破壞者 | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
哈特林統帥 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
深海領主.瑪爾戈 | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
鬼魂砲 | construct, slow_movement |
核息 | construct, Unarmed_onhit_audio, very_slow_movement |
沉溺艦隊.托雷克 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
沉溺艦隊.托雷克 | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
浮腫錨手 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
浮腫錨手 | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
刺穿的水手 | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
海蝕骷髏 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
海蝕魚叉手 | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
海蝕誘捕手 | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
海蝕狙擊手 | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
海蝕骷髏 | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
海蝕骷髏 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
超越者弓手 | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
超越者弓手 | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
巨大超凡者 | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
殘暴超越者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
持盾超凡者 | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
融合劍士 | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
多里亞尼的精英戰士 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
多里亞尼的精英戰士 | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
疾速地雷 | 2HBluntMetal_onhit_audio, 法術, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
鋼鐵巨獸 | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
戰士超凡者 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
斬刃超凡者 | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
巨型伯勞鳥 | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
食人伯勞鳥 | beast, Beast_onhit_audio, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
食腐反芻鳥 | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡涎反芻鳥 | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
拼湊骷髏 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
拼湊骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
漆黑伯勞鳥 | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
反芻伯勞鳥 | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
皇家奇術師.多里亞尼 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
皇家奇術師.多里亞尼 | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
多里亞尼的凱旋 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
多里亞尼的凱旋 | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
多里亞尼的凱旋 | construct, mud_blood, not_dex, not_int, slow_movement |
怒火 | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
怨恨 | animal_claw_weapon, 法術, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
厭惡 | animal_claw_weapon, Beast_onhit_audio, 法術, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
絕滅恨惡 | animal_claw_weapon, 法術, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
憤恨 | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
動亂 | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
恐懼造物.歐姆弗畢亞 | 1HSword_onhit_audio, 法術, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
核息 | 法術, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
焦躁絞刑架 | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
永恆施刑者 | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
刺脊死靈法師 | allows_inc_aoe, 法術, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
靈魂看守者.弗瑞爾 | allows_inc_aoe, 法術, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
潛行骷髏 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
潛行骷髏 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
遭啃食的鼠屍 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
遭啃食的鼠屍 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
遭啃食的鼠屍 | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的骷髏 | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
永恆牢犯 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
永恆牢犯 | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
永恆牢犯 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
永恆牢犯 | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
永恆牢犯 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
潛行骷髏 | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
蒼白滅潮者 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
蒼白斬潮者 | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
蒼白斬潮者 | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
蒼白步潮者 | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
永恆軍衛 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
墮落軍需官 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
湯馬祖 | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
芙雷雅.哈特林 | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
蒼白誘拐者 | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
珊瑚冠骷髏 | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
球莖裂齒獸 | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
裂齒鮟鱇魚 | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
洞窟懼靈 | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
冶煉師範.梅克圖 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
活熔爐.古爾札 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
活熔爐.古爾札 | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
囚犯 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
被束縛的恐懼 | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
冰棘 | construct, immobile, Unarmed_onhit_audio |
惡魔 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
象龜 | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
棘刺潛伏 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
岩背恐喙鳥 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
被捕獲的岩背恐喙鳥 | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
大白鯊 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
沙行者 | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
骷髏族裔 | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
野性族裔 | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
骷髏族裔 | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
野性族裔 | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
遭制服的巨靈 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
遭制服的巨靈 | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
受奴役者.密柏克 | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
長矛族裔 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
長矛族裔 | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
長矛族裔 | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
長行族裔 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
戰鼓族裔 | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
戰鼓族裔 | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
曲牙族裔 | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
曲牙族裔 | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
巫者族裔 | allows_additional_projectiles, allows_inc_aoe, 法術, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
巫者族裔 | 法術, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
熔岩惡魔 | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, 法術, cleaving_weapon, demon, 火焰, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
眼盲巨獸 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
貪婪利牙 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
金氏領主.克魯托克 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
無饜者.布魯高 | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
探勘族裔 | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
持炬者族裔 | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
刺魟 | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
疾跑毒蟹 | beast, 法術, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
疾跑毒蟹 | beast, 法術, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
鮮明水母 | beast, 法術, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
幽暗海妖 | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
巨大裂齒獸 | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
鮮明棘魚 | beast, Beast_onhit_audio, 法術, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
鹽風少女 | allows_additional_projectiles, beast, 法術, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
珍珠守護者.艾德莉娜 | allows_additional_projectiles, beast, 法術, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
兩棲徘徊者 | amphibian_beast, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
守護蜥蜴 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
守護蜥蜴 | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
先祖引導者 | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
先祖引導者 | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
原始魂靈 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
原始魂靈 | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
先祖弓手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
先祖弓手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
卡魯弓箭手 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
先祖守護者 | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
先祖守護者 | fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
卡魯步兵 | fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
先祖戰士 | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
先祖戰士 | allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
先祖斬顱者 | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
先祖斬顱者 | human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
卡魯戰士 | human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
吐火人 | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
努葛瑪呼劫毀者 | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
黑木爆破手 | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
叉魚者 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
激流 | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
塔薩里奧拖網者 | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
雷電之鳥 | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
風暴守衛 | allows_inc_aoe, 法術, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
風暴導體 | allows_inc_aoe, 法術, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
擊殺死亡之謠.黛莫拉 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
深邃之女.希沃亞 | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
擊殺死亡之謠.黛莫拉 | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | 法術, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
先祖假面 | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
先祖號角手 | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
先祖號角手 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
先祖守護者陶哈尼 | construct, immobile, Unarmed_onhit_audio |
惡魔 | construct, immobile, Unarmed_onhit_audio |
惡魔 | construct, immobile, Unarmed_onhit_audio |
惡魔 | construct, immobile, Unarmed_onhit_audio |
白之亞瑪 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
白之亞瑪 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
白之亞瑪 | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
血熱酒息者 | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
血熱鐵鉤手 | 2HBluntStone_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
血熱長矛手 | fast_movement, human, humanoid, karui, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood |
血熱斧鉞士 | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
血熱戰士 | human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
血熱錘手 | fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio |
血熱膿包 | construct, very_slow_movement |
血熱縱火狂 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
血熱牙獸 | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
血熱女智者 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
削肉者.哈拉諾 | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
裝甲寄生獸 | beast, insect, medium_movement, MonsterStab_onhit_audio, red_blood |
克雷什寄生獸 | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
海鰻部落 | beast, fast_movement, not_int, not_str, Unarmed_onhit_audio |
染疫魟魚 | beast, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
染疫章魚 | beast, Beast_onhit_audio, medium_movement, red_blood |
染疫海龜 | beast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
染疫安康魚 | beast, medium_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
血熱瘟疫散播者 | allows_inc_aoe, human, humanoid, karui, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
守護之龜 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
守護之龜 | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
凋落懼靈 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
殘酷遊民 | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
酋長.塔瓦凱 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
墮落者.塔瓦凱 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
被吞噬者.塔瓦凱 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
選召者.瑪諾奇 | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
染疫者.瑪諾奇 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
玷汙者.瑪諾奇 | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
戰士精神 | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
根行者 | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
播孢者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
真菌掠奪者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
培育密園 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
培育密園 | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
骷髏保衛者 | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
培育密園 | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
骷髏保衛者 | allows_inc_aoe, beast, 法術, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
吉恩諾伯爵 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
吉恩諾伯爵 | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
吉恩諾伯爵 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
吉恩諾伯爵 | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
腐敗巨狼.吉恩諾 | 1HSword_onhit_audio, beast, medium_movement, red_blood |
腐敗巨狼.吉恩諾 | 1HSword_onhit_audio, beast, medium_movement, red_blood |
惡魔 | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
渴望狼人 | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
觸手竊賊 | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
瘋狂軍衛 | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
黎明教團宣誓者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
黎明教團宣誓者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 法術, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
黎明教團宣誓者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
傳道士羅蘭迪斯 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
黎明教團宣誓者 | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
救贖者之手.托維安 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
勇士.布拉克斯 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
忠誠的弓箭手 | allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
忠誠的弓箭手 | allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
忠誠的戰士 | 2HBluntMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
忠誠的戰士 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
正義的執斧者 | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
正義的執斧者 | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
隱形 | bone_armour, 法術, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
原始怪物 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
稻草人之獸 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
憎惡者.賈嫚拉 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
憎惡者.賈嫚拉 | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
國王的侍從 | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
受感染的死屍 | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
被遺忘的懼靈 | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
被遺忘的食腐蟲 | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
被遺忘的薩特 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
被遺忘的靈鹿 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
被遺忘的薩特 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
劇毒巨獸 | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
輪縛女巫 | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
核心守衛.茲科亞特 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
熾烈衛士.特茲卡特 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
熾烈衛士.特茲卡特 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
熾烈衛士.特茲卡特 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
熾烈衛士.特茲卡特 | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
永恆政務官.德雷文 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
永恆政務官.德雷文 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
暗黑執政官.泰科 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
暗黑執政官.泰科 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
永恆政務官.德雷文 | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
奪取之魂 | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
狼盟友 | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
黎明教團祭司 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
黎明教團祭司 | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, 法術, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
震波魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
震波魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
火山魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
火山魔像 | allows_inc_aoe, construct, 火焰, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
複製之體 | Beast_onhit_audio, construct, fast_movement |
複製之體 | Beast_onhit_audio, construct, fast_movement |
複製之體 | construct, Elemental_onhit_audio, fast_movement |
複製之體 | Beast_onhit_audio, construct, fast_movement |
禁錮之怒 | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
隱形 | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
隱形 | 2HSharpMetal_onhit_audio, construct, immobile |
隱形 | 2HSharpMetal_onhit_audio, construct, immobile |
瘋犬 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
瘋犬.瓦吉爾 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
瘋犬 | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
傭兵盟友 | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
骷髏戰士 | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
骷髏掠奪者 | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
骷髏巨獸 | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
骷髏狙擊手 | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
骷髏霜寒法師 | bone_armour, bones, 法術, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
骷髏風暴法師 | bone_armour, bones, 法術, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
骷髏縱火者 | bone_armour, bones, 法術, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
骷髏牧師 | bone_armour, bones, 法術, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
再生腐屍 | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
奉獻棘刺 | bones, construct, immobile, Unarmed_onhit_audio |
易爆野豬 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
易爆野豬 | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
法里登潛伏者 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
法里登潛伏者 | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
遺落的礦工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
遺落的礦工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
遺落的礦工 | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
遺落的礦工 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
遺落的礦工 | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
遺落的礦工 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
遺落的礦工 | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
存活儀式.燭光 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
存活儀式.燭光 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
信仰之嘲.融蠟 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
信仰之嘲.融蠟 | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
政務官配偶.阿席妮雅 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
政務官配偶.阿席妮雅 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
恐懼之伴.賽菲菈 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
恐懼之伴.賽菲菈 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
政務官配偶.阿席妮雅 | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
行走巨獸 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
行走巨獸 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
行走巨獸 | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
行走巨獸 | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
永恆騎士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
永恆騎士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
永恆騎士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
永恆騎士 | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
孱弱騎士 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
孱弱騎士 | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
白骨食腐蟲 | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
邪獸 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
熔火剛靈 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
邪獸 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
邪獸 | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
刺客利姆 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
法里登穿刺者 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
法里登刺客 | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
先祖戰士精魂 | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
圖騰 | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
恐喙鳥盟友 | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
罈行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
罈行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
罈行者 | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
喚起的說書女 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
喚起的說書女 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
喚起的說書女 | allows_additional_projectiles, allows_inc_aoe, 法術, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
巨大醜蟾蜍 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
艾瓦 | bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
腐朽軍衛 | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
腐敗的德魯伊 | 2HBluntWood_onhit_audio, beast, 法術, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
真菌巨靈 | 2HBluntWood_onhit_audio, beast, 法術, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
真菌巨靈 | 2HBluntWood_onhit_audio, beast, 法術, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
腐敗的德魯伊 | 2HBluntWood_onhit_audio, beast, 法術, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
惡魔 | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
荊棘懼怪 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
森林之憎.根爪 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
荊棘懼怪 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
森林之憎.根爪 | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
兇惡的藤蔓 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
兇惡的藤蔓 | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
兇惡的藤蔓 | 2HBluntWood_onhit_audio, construct, immobile |
果息 | 法術, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
果息 | 法術, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
忘卻女巫.阿瑞涅 | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
憤怒狂靈 | Claw_onhit_audio, 火焰, flying, medium_movement, skeleton, undead |
禁咒圖騰 | construct, immobile |
迷霧之王 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
迷霧之王 | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
神秘物品 | construct, immobile, large_model, not_dex, not_str |
迷霧之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
迷霧之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
迷霧之王 | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
爆炸蟾蜍 | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
圖騰 | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
暴躁石喉 | beast, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
鱗甲蜥蜴 | beast, Beast_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
地獄三頭蝙蝠 | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
地獄三頭蝙蝠 | allows_inc_aoe, beast, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
石膚猩猩 | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
石膚猩猩 | allows_inc_aoe, beast, fast_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
冠毛巨獸 | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
混沌禿鷹.伊薩穆坎 | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
天空先知.巴拉克 | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
凍結之爪.拉卡爾 | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
寒冬之翼.瑟雷文 | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
凍結之爪.拉卡爾 | beast, Beast_onhit_audio, flying, not_str, red_blood, slow_movement |
白毛恐喙 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
複製之體 | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
烏托邦的第一使者.本篤特斯 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
大裁決者.奧瑞利安 | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
凍結之泉.拉霏 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
火炎之河.哈迪 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
玷污誓言.席格伯特 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
破碎教則.戈德溫 | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
試煉大師 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
流沙之母.艾夏 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
沙丘居民.卡拉許 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
沙丘居民.卡拉許 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
惡魔 | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
獄炎獵犬 | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
惡魔的 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
抑制的恐懼 | allows_additional_projectiles, 法術, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
閉鎖者 | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
領主的凝視 | 法術, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
載體 | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
軀殼 | allows_additional_projectiles, 法術, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
使徒 | animal_claw_weapon, beyond_demon, bone_armour, 法術, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
恐懼造物.歐姆弗畢亞 | 1HSword_onhit_audio, demon, medium_movement, red_blood |
天譴啟示.科賽斯 | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
怒火 | Claw_onhit_audio, demon, fast_movement |
怨恨 | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
厭惡 | Claw_onhit_audio, demon, very_slow_movement |
絕滅恨惡 | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
憤恨 | demon, medium_movement, Unarmed_onhit_audio |
動亂 | Claw_onhit_audio, demon, medium_movement |
創造惡魔 | affliction_daemon, construct, immobile, Stab_onhit_audio |
創造惡魔 | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
創造惡魔 | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
核息 | 法術, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
核息 | 法術, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
創造惡魔 | affliction_daemon, 法術, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
創造惡魔 | affliction_daemon, 法術, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
創造惡魔 | affliction_daemon, 法術, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
創造惡魔 | affliction_daemon, 法術, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
創造惡魔 | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | 法術, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
惡魔 | 法術, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
擴展爆炸性死亡區域 | bone_armour, 法術, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
左武器 | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
右武器 | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
惡魔 | 法術, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
隱形 | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
惡魔的 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔的 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
核息 | 法術, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
惡魔 | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
復仇邪靈 | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
全能 | Constant_onhit_audio, construct, immobile, not_dex |
砲塔 | construct, immobile, mud_blood, Unarmed_onhit_audio |
操偶師 | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, 法術, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
牧人 | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, 法術, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
健臂 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
侍從 | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
領主之握 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
監視者 | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
剝皮者 | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
雷霆之握 | animal_claw_weapon, bone_armour, 法術, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
萬眾歸一.烈許 | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
惡魔的 | 法術, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
惡魔的 | 法術, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
惡魔 | 法術, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
惡魔 | 法術, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
惡魔 | 法術, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
惡魔 | 法術, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
爬行者 | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
灰燼仲裁者 | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
惡魔的 | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
蜥蜴奴僕 | demon, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, very_slow_movement |
冰霜使者.瑪金 | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
風暴呼喚者.胡寧 | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
樹人汙穢族裔 | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
樹人汙穢族裔 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
樹人汙穢族裔 | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
樹人分裂獸 | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
樹人鉤爪恐獸 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
樹人恐鉤 | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
樹人真菌劫掠者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
樹人真菌劫掠者 | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
樹人妖精 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
樹人保衛者 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
樹人賢者 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
樹人賢者 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
樹人秘巫 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
樹人秘巫 | animal_claw_weapon, 法術, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
被遺忘的靈鹿 | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
無名居者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
無名居者 | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
無名恐懼物 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
無名恐懼 | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
無名潛伏者 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
無名潛伏者 | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
無名害蟲 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
無名害蟲 | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
無名掘地獸 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
無名掘地者 | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
無名巨怪 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
無名巨怪 | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
無名小鬼 | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
潛伏之炎 | bone_armour, 法術, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
邪教射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
邪教射手 | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
邪教匕首舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
邪教匕首舞者 | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
邪教女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 法術, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
邪教女巫 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, 法術, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
邪教戰士 | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
邪教暴徒 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
邪教暴徒 | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
骷髏射手 | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
肋骨震動者 | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
易爆聖甲蟲 | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔小鬼 | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
惡魔野獸 | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
惡魔鬼魂 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
惡魔鷹身 | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
惡魔牧人 | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
疾速之心 | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
貪婪生化人 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
貪婪野蠻人 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
貪婪消化 | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
貪婪怪胎 | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
貪婪血塑者 | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
血塑易爆物 | 法術, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
貪婪剝離 | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
血肉吞噬者 | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
隱形 | demon, immobile, red_blood, Unarmed_onhit_audio |
蒼白小天使 | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
蒼白僕從 | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
蒼白美德 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
蒼白天使 | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
蒼白六翼天使 | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
蒼白天使 | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
混沌狂熱者 | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
血祭軍衛 | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
血祭軍衛 | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
血祭軍衛 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
血祭軍衛 | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
血祭軍衛 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
血祭軍衛 | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
血祭軍衛 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
血祭軍衛 | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
血祭牧師 | 1HSword_onhit_audio, 法術, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | 法術, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
極恐精髓 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
混沌精髓藤蔓 | construct, medium_movement, Unarmed_onhit_audio |
喚起的骷髏 | bones, 法術, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
喚起的骷髏 | bones, 法術, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
喚起的骷髏 | bones, 法術, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
骨牆 | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
精髓時空之門 | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
狂怒火靈 | 火焰, flying, slow_movement, Unarmed_onhit_audio, undead |
雷怒狂靈 | flying, slow_movement, Unarmed_onhit_audio, undead |
瓦爾信徒 | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
瓦爾信徒 | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
瓦爾信徒 | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
瓦爾信徒 | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
瓦爾信徒 | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
瓦爾冰匠 | allows_additional_projectiles, allows_inc_aoe, 法術, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
祭祀妖精 | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
莽撞者.塔瓦 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
嗜血者.勞克 | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
人形獵殺者.布隆納克 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
惡行玫瑰.愛德莉妮 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
死亡血脈.瓦沙 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
織咒士.席亞拉 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
烈火之手.尼亞薩 | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
秘能風暴.赫斯佩尼亞 | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
受折磨者.烏爾弗雷德 | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
砲手.德盧席安 | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
風暴束縛者.松達 | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
迅敏者.多蘭 | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
靈魂基體 | ghost, medium_movement, Unarmed_onhit_audio, undead |
貓頭鷹之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
蝮蛇之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
猿猴之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
熊之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
野豬之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
公牛之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
狼之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
公鹿之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
貓之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
兔之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
狐狸之魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
貓頭鷹之魂 | medium_movement, Unarmed_onhit_audio |
貓之魂 | ghost, medium_movement, Snap_onhit_audio, undead |
猿猴酋長靈魂 | beast, medium_movement, Unarmed_onhit_audio |
猿猴靈魂 | ghost, medium_movement, Unarmed_onhit_audio, undead |
雄鹿之魂 | beast, Beast_onhit_audio, medium_movement |
艾古亞 | human, humanoid, medium_movement, red_blood |
易怒靈豬 | beast, karui, medium_movement, Unarmed_onhit_audio |
靈牛 | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
巨型黃蜂 | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
黃蜂幼蟲 | allows_additional_projectiles, allows_inc_aoe, beast, 法術, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
黃蜂幼蟲 | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
蜂擁的黃蜂 | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
裂爪 | beast, crustacean_beast, medium_movement, not_dex, not_int |
被束縛的怪物 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
淤積鮮血 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
淤積鮮血 | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
被束縛的鐮刀 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
被束縛的蛇 | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
被束縛的蜘蛛 | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
被束縛的抓奪者 | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
被束縛的錘打者 | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
被束縛的蠕動者 | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
被束縛的勾索 | Claw_onhit_audio, demon, mud_blood, not_int, not_str, very_slow_movement |
被束縛的勾索 | Claw_onhit_audio, demon, mud_blood, not_int, not_str, slow_movement |
貓之魂 | beast, ghost, medium_movement, Snap_onhit_audio, undead |
德爾溫 | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
幻化武器 | construct, fast_movement |
砲火小隊 | ranged, Unarmed_onhit_audio, very_slow_movement |
貪婪蟲群 | beast, slow_movement, Unarmed_onhit_audio |
塔瓦凱 | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
瑪寇魯 | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
刺荊地穴掘者 | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
沃夫里克領主 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
灰燼領主.瓦爾洛奇 | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
迷霧之刃.希奧拉 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
幽暗凶靈.薩瑞爾 | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
被束縛的凶靈 | 法術, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
潛伏之炎 | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
艾兒薇絲女士 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
凋零玫瑰.艾維琳 | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
恐懼典獄長.歐斯溫 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
霜禍.維納 | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
復甦閃電 | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
墮炎.沃納斯 | beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int |
煉獄之怒.莫瓦克 | beast, Claw_onhit_audio, fast_movement, 火焰, mammal_beast, not_dex, not_int |
沙蟲.艾能德 | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
沙蟲.艾能德 | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
最終之刺.艾克提 | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
法里登王子.亞茲馬迪 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
刀鋒之主.札米爾 | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
法里登王子.亞茲馬迪 | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
眼鏡蛇領主.艾爾札拉 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
覆鱗者.澤拉斯 | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
沙塵武裝 | is_daemon, sand_blood, very_slow_movement |
黑血者之吻 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
黑血者之吻 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
骷髏馬克的容器 | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
黑血者侏儒 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
黑血者侏儒 | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
黑血痕跡 | very_slow_movement |
黑血者精英 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
黑血者精英 | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str, Unarmed_onhit_audio |
黑血者熾泡 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
黑血者熾泡 | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement, Unarmed_onhit_audio |
黑血者烏油巨人 | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
黑血者烏油巨人 | abyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
黯光者憎惡體 | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
黯光者憎惡體 | abyssal, allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
黯光者復仇之翼 | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
黯光者復仇之翼 | abyssal, demon, fast_movement, fire_affinity, lightless_faction, Unarmed_onhit_audio |
黯光者之鰻 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
黯光者之鰻 | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged, Unarmed_onhit_audio |
黯光者蝮蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
黯光者蝮蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement |
黯光者蝮蛇 | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
狂熱守衛 | 1HBluntStone_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
狂熱毀柱者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂熱毀柱者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂熱挖掘者 | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂熱獵手 | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
狂熱電擊衛者 | 1HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
培育之后.伊古蘿葛 | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
骷髏射手 | bones, construct, slow_movement, Unarmed_onhit_audio |
肋骨震動者 | bones, construct, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
脊椎搶奪者 | bones, construct, medium_movement, skeleton, Unarmed_onhit_audio, undead |
流浪蠻族 | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
惡臭之眼 | abyssal, demon, medium_movement, Unarmed_onhit_audio |
黯光懼靈 | abyssal, demon, medium_movement, Unarmed_onhit_audio |
深淵行者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深淵行者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深淵扼殺者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深淵扼殺者 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
血肉孵化者 | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
血肉孵化者 | abyssal, demon, insect, melee, slow_movement, Unarmed_onhit_audio |
巨型孵化者 | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
巨型孵化者 | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
巨型孵化者 | abyssal, demon, insect, medium_movement, melee, Unarmed_onhit_audio |
隱形 | construct, slow_movement |
巨坑之菌 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
巨坑之菌 | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
巨坑疾行者 | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
巨坑疾行者 | abyssal, allows_additional_projectiles, demon, lightning_affinity, not_dex, not_int, pit_faction, ranged, SpearMetal_onhit_audio, very_fast_movement |
巨坑領航者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
深淵跛屍 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
深淵跛屍 | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
巨坑領航者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
巨坑領航者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
巨坑疾行者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement, Unarmed_onhit_audio |
巨坑領航者 | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
巨坑原基 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
巨坑原基 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
巨坑原基 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Unarmed_onhit_audio |
巨坑獵犬 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
巨坑獵犬 | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction, Snap_onhit_audio |
巨坑獵犬 | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
巨坑獵犬 | abyssal, demon, melee, not_int, not_str, pit_faction, Snap_onhit_audio, very_fast_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
易爆岩石 | slow_movement, Unarmed_onhit_audio |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
黑血符文 | Unarmed_onhit_audio, very_slow_movement |
黯光符文 | Unarmed_onhit_audio, very_slow_movement |
巨坑符文 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
深淵幻象 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
巫妖的幻象 | slow_movement, Unarmed_onhit_audio |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
惡魔 | very_slow_movement |
骨牆 | construct, Stab_onhit_audio, very_slow_movement |
惡魔 | Unarmed_onhit_audio, very_slow_movement |
多里亞尼 | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
黑血奴役者.凡德羅斯 | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
光芒吞噬者.塔仕古爾 | demon, humanoid, not_dex, slow_movement |
塔赫亞的野豬 | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
塔赫亞的圖瓦塔拉 | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
塔赫亞神秘者 | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
石兵 | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
骷髏眼鏡蛇 | beast, medium_movement, reptile_beast, skeleton, undead |
骷髏馬克的管家 | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
物品 | Tags | drop_level |
---|
Monster Is Tags /19
id | tags |
---|---|
IsSynthesisedMonster | synthesised_monster |
IsCorruptedVaal | corrupted_vaal |
HeistGuard | heist_guard |
IsShaperMonster | shaper_monster |
IsElderMonster | elder_monster |
IsCrusaderMonster | crusader_monster |
IsEyrieMonster | eyrie_monster |
IsBasiliskMonster | basilisk_monster |
IsAdjudicatorMonster | adjudicator_monster |
IsAbyssMonster | abyssal |
IsInfluenceMonster | influence_monster |
IsBlightBoss | blight_boss |
IsBreachCommander | breach_commander |
IsBreachMonsterCold | breach_monster_cold |
IsBreachMonsterFire | breach_monster_fire |
IsBreachMonsterLightning | breach_monster_lightning |
IsBreachMonsterPhysical | breach_monster_physical |
IsBreachMonsterChaos | breach_monster_chaos |
IsAfflictionDaemon | affliction_daemon |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.