Monster Tags /1931
Nome | Tags |
---|---|
[ANY MONSTER] | construct, fast_movement |
Primata Feral | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Primata Selvagem | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Primata Feral | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
Primata Feral | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Testador | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
Porco-Espinho Gigante | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porco-Espinho Gigante | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porco-Espinho Gigante | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Canhão Morteiro | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Escavador do Cipoal | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Espiral do Cipoal | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Espiral do Cipoal | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
Rhoa do Cipoal | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Espírito Furioso | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
Perfurante | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, bone_armour, Conjurador, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Invisível | construct, Elemental_onhit_audio, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Núcleo Volátil | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Núcleo Volátil | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
Demônio | Conjurador, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Demônio | Conjurador, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Caranguejo de Coco | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Padre Sombrio | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Núcleo Volátil | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
O Sinorvo | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
O Sinorvo | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
O Corvo Negro | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
O Corvo Negro | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Espectro Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Espectro Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Espectro Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Espectro Relampejante | allows_additional_projectiles, allows_inc_aoe, Conjurador, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Espectro Relampejante | allows_additional_projectiles, allows_inc_aoe, Conjurador, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
O Carrasco | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
Encarnação da Morte | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
O Carrasco | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Encarnação da Morte | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Taumaturgo de Ferro | allows_additional_projectiles, allows_inc_aoe, Conjurador, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
Guarda de Ferro | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Lanceiro de Ferro | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Atirador de Ferro | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
Invisível | construct, Elemental_onhit_audio, very_slow_movement |
Executor de Ferro | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
O Devorador | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
O Devorador | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, o Terremoto | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, o Terremoto | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, o Terremoto | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
O Devorador | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
O Devorador | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Demônio | Beast_onhit_audio, very_slow_movement |
Zumbi Fúngico | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Zumbi Fúngico | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Proliferador Fúngico | allows_inc_aoe, Conjurador, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Simulacro da Lama | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Simulacro da Lama | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Simulacro da Lama | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Simulacro da Lama | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Areia Viva | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Areia Viva | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Areia Viva | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
O Triturador Inchado | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
O Triturador Inchado | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, o Odioso | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, o Odioso | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, o Odioso | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Lachlann, Rebelde Ezomita | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann, Rebelde Ezomita | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann do Lamento Eterno | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Lachlann do Lamento Eterno | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, o Atormentado | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, o Atormentado | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Isabel, Esposa Enlutada | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
Demônio | construct, Unarmed_onhit_audio, very_slow_movement |
Calum, Criança Chorosa | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Torcall, Criança Chorona | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Caranguejo Espinhento | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Caranguejo Espinhento | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Caranguejo Venenoso | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Matriarca dos Caranguejos Venenosos | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Matriarca dos Caranguejos Venenosos | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Caranguejo Afiado | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Caranguejo Afiado | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Afogado | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Afogado | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Afogado | Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Afogado | 1HAxe_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Morto Desengonçado | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Morto Desengonçado | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Diabrete Vil | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Diabrete Vil | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Diabrete Vil | allows_inc_aoe, Conjurador, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
Beira, da Matilha Podre | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Beira, da Matilha Podre | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, o Brado do Inverno | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, o Brado do Inverno | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Gelida, Língua Congelada | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Isolde da Mortalha Branca | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Bruxa do Rio | allows_inc_aoe, Beast_onhit_audio, Conjurador, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
Chocalho Fúngico | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Chocalho Fúngico | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Chocalho Fúngico | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Chocalho Fúngico | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Chocalho Fúngico | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Cascavel Miserável | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Cascavel Miserável | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Larva da Carne | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larva da Carne | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larva da Carne | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Larva da Carne | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
A Rainha da Ninhada | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
Larva da Carne | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larva da Carne | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Lobisomem da Matilha | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Lobisomem da Matilha | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Lobisomem Voraz | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
Lobisomem da Matilha | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Lobisomem Voraz | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Lobisomem da Corte | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Lobisomem Predador | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Lobisomem Predador | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Predador Tentacular | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Perseguidor Faminto | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Perseguidor Faminto | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
O Rei da Ferrugem | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
O Rei da Ferrugem | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Lorde Rebelde da Ferrugem | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Lorde Rebelde da Ferrugem | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Cortesã | allows_additional_projectiles, allows_inc_aoe, Conjurador, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Cortesã | allows_additional_projectiles, allows_inc_aoe, Conjurador, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Portador Sangrento | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Cretino Sangrento | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Cretino Sangrento | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Coletor Sangrento | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Cavaleiro da Morte | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Cavaleiro da Morte | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Cavaleiro da Morte | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Cavaleiro da Morte | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Gárgula Demoníaco | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Mercenário Decrépito | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Mercenário Decrépito | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie, necromancer_raisable |
Corvo Apodrecido | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
Brutamontes do Cipoal | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Carniçal Comandante | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Carniçal Comandante | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Xyclucian, o Quimera | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, a Mandíbula da Fera | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, a Fera Bocarra | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Pilar de Pedra | construct, immobile, mud_blood, Unarmed_onhit_audio |
Uxmal, o Lorde das Bestas | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Uxmal, o Lorde das Bestas | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Flagelo dos Céus | beast, Beast_onhit_audio, flying, immobile, red_blood |
Filhote de Carne | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
Chetza, a Praga Alada | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Flagelo dos Céus | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Chetza, a Praga Alada | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Portador da Praga | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Cria | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
Carniçal Furtivo | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Carniçal Furtivo | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Carniçal Furtivo | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
Carniçal Furtivo | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
Esqueleto Enferrujado | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Erguido | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Ezomita Antigo | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Artilharia Fúngica | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
Coveiro | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Coveiro | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Miserável Sobrecarregado | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Portador da Penitência | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Demônio da Mandíbula | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
Rastejante do Fosso | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Espreitador Ósseo | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Espreitador Ósseo | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Sentinela Tentacular | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Lobo Faminto | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
Lobo Podre | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
Lobo Podre | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Lobo Podre | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Lobo Fúngico | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
Barulhento Ressuscitado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | Conjurador, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | Conjurador, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | Conjurador, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | allows_additional_projectiles, Conjurador, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | allows_additional_projectiles, Conjurador, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | allows_additional_projectiles, Conjurador, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Barulhento Ressuscitado | allows_additional_projectiles, Conjurador, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Serpente Florescente | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Serpente Florescente | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Camponês Ressuscitado | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Camponês Ressuscitado | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Mortos Ardentes | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Mortos Ardentes | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Mortos Ardentes | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie, necromancer_raisable |
Símio do Cipoal | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Azarian, o Filho Esquecido | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, o Filho Caído | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, o Filho Caído | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Zalmarath, o Colosso | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vastweld, o Guardião Colossal | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Balestra Ressuscitada | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Balestra Ressuscitada | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
Balbala, a Traidora | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, a Prisioneira Esquecida | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, a Prisioneira Esquecida | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Espírito de Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Espírito de Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Demônio | 1HSword_onhit_audio, very_slow_movement |
Golem Saltador | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Golem Saltador | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
Golem Saltador | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Golem Saltador | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Golem Saltador | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Golem Saltador | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Pedra Rastejante | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
Infestador Faridun | allows_additional_projectiles, allows_inc_aoe, Conjurador, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Espadachim Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lanceiro Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Infantaria Pesada Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
Dançarina das Lâminas Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinista Faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Infantaria Faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Neófito Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Recruta Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Lanceiro Faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infantaria Pesada Faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lanceira Faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Dançarina das Lâminas Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Corta-vento Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinista Faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Infantaria Faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Neófito Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Espadachim Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Espadachim Faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lanceiro Faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lanceiro Faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infantaria Pesada Faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infantaria Pesada Faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lanceira Faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lanceira Faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Dançarina das Lâminas Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Dançarina das Lâminas Faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Corta-vento Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Corta-vento Faridun | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinista Faridun | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Infantaria Faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infantaria Faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Neófito Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Recruta Faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex Blindado | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
Espadachim Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lanceiro Faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infantaria Pesada Faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lanceira Faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Dançarina das Lâminas Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Corta-vento Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinista Faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Infantaria Faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Neófito Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Recruta Faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Açougueiro Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Sekhema Asala | human, humanoid, medium_movement, red_blood |
Jado | human, humanoid, medium_movement, red_blood |
Saltador de Chyme | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Saltador de Chyme | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Peixe do Abismo | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Uhtred, Traidor Ambicioso | Conjurador, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
Esqueleto Espadachim Desenterrado | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
Esqueleto Guerreiro Desenterrado | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, necromancer_raisable |
Esqueleto Arqueiro Desenterrado | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Zumbi Desenterrado | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Geleira Desenterrado | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Furioso Desenterrado | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, expedition_monster |
Berserker Desenterrado | Conjurador, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Rastejador Desenterrado | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Invocador de Runas Desenterrado | Conjurador, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
Soldado Desenterrado | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Ouriço Desenterrado | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie, necromancer_raisable |
Acrobata Foice Negra Desenterrado | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement, expedition_monster |
Cavaleiro do Sol | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour, expedition_monster |
Cavaleiro das Runas | Conjurador, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour, expedition_monster |
Padre do Cálice | 1HSword_onhit_audio, bone_armour, bones, Conjurador, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour, expedition_monster |
Druida do Círculo Quebrado | bone_armour, Conjurador, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour, expedition_monster |
Familiar Druida | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
Mercenário Foice Negra | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
Ostiário da Ordem | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour, expedition_monster |
Olroth, Origem da Queda | 1HSword_onhit_audio, Conjurador, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
Olroth, Origem da Queda | 1HSword_onhit_audio, Conjurador, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour, pinnacle_boss |
A Chama do Triskelion | Conjurador, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Conjurador, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Conjurador, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
Fogo Rastejante | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daímôn | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daímôn | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Pomar Volátil | Conjurador, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Rocha Volátil | Conjurador, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Rocha Volátil | Conjurador, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Rocha Volátil | Conjurador, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Rocha Volátil | Conjurador, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Demônio | Conjurador, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Demônio | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Cristal Vivo | construct, immobile |
Totem | Conjurador, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Ramos Esqueléticos | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ramos Esqueléticos | allows_inc_aoe, Conjurador, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
Trent | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Peregrino Sombrio | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Peregrino Sombrio | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Peregrino Sombrio | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Aracnídeo das Cinzas | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Peregrino Sombrio | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Espreitador do Cofre | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Espreitador do Cofre | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Espreitador do Cofre | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Aranha-sabre | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
Besouro Adornado | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Besouro Adornado | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Besouro Manchado | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Besouro Manchado | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Escaravelho Adornado | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Escaravelho Adornado | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
Escaravelho Manchado | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Besouro Dourado | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
Besouro Dourado | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
O Nono Tesouro de Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
Besouro Adornado | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Besouro Adornado do Festival | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
Brutamontes do Deserto | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Brutamontes Abandonado | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Roda de Carroça | construct, immobile, large_model |
Roda de Carroça | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
Brutamontes Apodrecido | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Brutamontes Apodrecido | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Brutamontes do Pântano | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement, necromancer_raisable |
Mortos Arenosos | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Mortos Arenosos | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Mortos Arenosos | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Clã da Serpente | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
Clã da Serpente | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
Golem do Tremor | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem do Tremor | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Golem do Tremor | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem do Tremor | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Parede de Pedra | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
Jaularido, o Quebra-Terra | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Volkhar, o Natibrasa | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Magmanore, o Fundido | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Sulfirox, o Voltáxico | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Golem do Tremor | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Ekbab, Corcel Ancestral | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
O Colosso de Ossos | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
O Colosso Ósseo | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
O Colosso de Ossos | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Demônio Hiena | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Demônio Hiena | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Catador do Clã do Sol | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Catador do Clã do Sol | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Esmagafúria | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, o Lorde das Hienas | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, o Lorde das Hienas | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Caranguejo Cáustico | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Caranguejo Cáustico | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Caranguejo Cáustico | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Caranguejo Cáustico | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Caranguejo Cáustico | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Caranguejo da Carapaça Betuminosa | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Caranguejo da Carapaça Betuminosa | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Mago Ressuscitado | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Mago Ressuscitado | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Mago Ressuscitado | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Turíbulo | 2HSharpMetal_onhit_audio, very_slow_movement |
Turíbulo | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
Abutre Regurgitador | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
Jamanra, o Rei Erguido | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Ishtaroth, o Perene | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Ídolo Vil | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
Saltador do Penhasco | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Saltador do Penhasco | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Servo do Horror | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Conjurador, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
Servo do Horror | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Conjurador, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead, necromancer_raisable |
Lich Dessecado | allows_additional_projectiles, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Lich Dessecado | allows_additional_projectiles, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Lich Dessecado | allows_additional_projectiles, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Lich Dessecado | allows_additional_projectiles, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Lich Dessecado | allows_additional_projectiles, allows_inc_aoe, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Lich Ressecado | allows_additional_projectiles, allows_inc_aoe, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Lich Dessecado | allows_additional_projectiles, allows_inc_aoe, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Conjurador de Lich Dessecado | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Acólito de Mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Acólito de Mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Demônio Alado | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Formiga Rochosa | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Formiga Rochosa | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Formiga Rochosa | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Formiga Rochosa | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Formiga Rochosa | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Formiga Rochosa | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Fanático dos Homens Perdidos | allows_inc_aoe, Conjurador, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zelote dos Perdidos | allows_inc_aoe, Conjurador, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Fanático dos Homens Perdidos | Conjurador, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zelote dos Perdidos | Conjurador, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Fanático dos Homens Perdidos | allows_inc_aoe, Conjurador, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Fanático dos Homens Perdidos | Conjurador, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Bruto dos Homens Perdidos | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cobra Dourada | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Guarda Doméstico Ardura | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Soldado de Terracota | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Soldado de Terracota | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Soldado de Terracota | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Soldado de Terracota | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Soldado de Terracota | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Ceifador de Carniça | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Subjugador dos Homens Perdidos | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Osseodonte Trabalhador | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Necromante dos Homens Perdidos | allows_additional_projectiles, Conjurador, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lança-crânios | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Arranca-costelas | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Rouba-dorsal | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Xamã da Serpente | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
Xamã da Serpente | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
Kabala, Rainha Constritora | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, a Rainha Serpente | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, a Rainha Serpente | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Serpente Fascinante | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Cobra Dourada | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Parede de Ossos | bones, construct, Stab_onhit_audio, very_slow_movement |
Iktab, o Senhor da Morte | Conjurador, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Senhor do Poço | Conjurador, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Senhor do Poço | Conjurador, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Senhor do Poço | Conjurador, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Iktab, o Senhor da Morte | Unarmed_onhit_audio, very_slow_movement |
Iktab, o Senhor da Morte | immobile, Unarmed_onhit_audio |
Maraketiano Ressuscitado | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Ressuscitado | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Maraketiano Ressuscitado | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Maraketiano Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement, necromancer_raisable |
Esqueleto da Areia | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Esqueleto da Areia | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Guerreiro da Areia | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Guerreiro da Areia | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Guerreiro da Areia | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Guerreiro da Areia | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Mago da Areia | allows_additional_projectiles, Conjurador, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Mago da Areia | allows_additional_projectiles, Conjurador, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Mago da Areia | allows_additional_projectiles, Conjurador, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Catador de Raspas | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Catador de Raspas | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
Catador de Raspas | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
Catador de Raspas | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
Gritador do Túmulo | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Gritador do Túmulo | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Gritador do Túmulo | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
Magus Demônio | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
Morcego Vespertino | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Morcego Vespertino | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Morcego Vespertino | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Morcego Vespertino | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Espírito da Areia | allows_additional_projectiles, Conjurador, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
Espírito da Areia | allows_additional_projectiles, Conjurador, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Espírito da Areia | allows_additional_projectiles, Conjurador, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | Elemental, Fogo, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
Aparição de Vril | allows_additional_projectiles, allows_inc_aoe, Conjurador, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Aparição de Vril | allows_additional_projectiles, allows_inc_aoe, Conjurador, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
Aparição de Vril | allows_additional_projectiles, allows_inc_aoe, Conjurador, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Tor Gul, o Profanador | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, o Tirano de Ossos | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, o Tirano de Ossos | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Abutre Vil | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Abutre Vil | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
Mortos-Vivos Maraketh | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Mortos-Vivos Maraketh | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Cadáver Corrompido | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
Enxame da Praga | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Enxame da Praga | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Ninfa da Praga | allows_additional_projectiles, allows_inc_aoe, beast, Conjurador, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Ninfa da Praga | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Colhedor da Praga | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Sorvessangue | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Rasgapele | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Colhedor da Praga | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Colhedor da Praga | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Soldado da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Soldado da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Oficial da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Oficial da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Assassino da Ordem do Crepúsculo | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Soldado da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Oficial da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
O Punido | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
Espreitador das Dunas | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Espreitador das Dunas | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Espreitador das Dunas | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
Horror Alado | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
Horror Alado | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
Fanático de Terracota | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Harpia Corvo [DNT] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Rato Louva-a-Deus | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
Rudja, a Engenheira Terrível | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, o Engenheiro Infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, o Engenheiro Infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Zarokh, o Temporal | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
Golem do Pântano | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
Escravo Abatido do Brejo | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Plebeu Abatido do Brejo | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Plebeu Abatido do Brejo | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Plebeu Abatido do Brejo | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Draga Demônio | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Ínfero Dragador | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Dragaraiz | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grudgelash, Espinho Vil | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grudgelash, Espinho Vil | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Espreitador Orok | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Caçador Orok | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Perfurador Orok | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Cortador Orok | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Xamã Orok | allows_additional_projectiles, allows_inc_aoe, Conjurador, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Ranbu, o Xamã Pálido | allows_additional_projectiles, allows_inc_aoe, Conjurador, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Garkam, Marreta de Ranbu | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
Espreitador Azak | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lanceiro Azak | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Perfurador Azak | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Mestre de Cães Azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Cortador Azak | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Xamã Azak | allows_additional_projectiles, allows_inc_aoe, Conjurador, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Xamã Azak | allows_additional_projectiles, allows_inc_aoe, Conjurador, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Narag, a Palavra Vil | allows_additional_projectiles, allows_inc_aoe, Conjurador, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
Bruto Azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Recruta Azak | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
Portador da Tocha Azak | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
Marreteiro Azak | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Parede de Ossos | bones, construct, not_dex, not_int, very_slow_movement |
Efígie Selvagem | construct, very_slow_movement |
Efígie Selvagem | construct, very_slow_movement |
Vespa Rouba-sangue | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Vespa Rouba-sangue | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Rainha Rouba-sangue | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
Armadilheiro da Tribo do Mar | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Civil da Tribo do Mar | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Conjurador da Tribo do Mar | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Saltador da Tribo do Mar | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
Adagueiro da Tribo do Mar | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
Bolseiro da Tribo do Mar | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Arpoeiro da Tribo do Mar | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
Lanceiro da Tribo do Mar | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Ave da Tribo do Mar | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Espreitador Pálido-Costurado | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Aberração Adornada | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Corcunda Batedor | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
Batedor Cabeça-Chata | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Cultivador de Cogumelos de Fogo | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
Muda Amaldiçoada | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
Formiga-leão Atacante | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Mascador Mestiço | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
Mascador Mestiço | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Mascador Mestiço | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Esqueleto Guerreiro Vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Esqueleto Escudeiro Vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Esqueleto Sacerdote Vaal | allows_additional_projectiles, allows_inc_aoe, Conjurador, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Esqueleto Arqueiro Vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Esqueleto Guerreiro Vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Esqueleto Escudeiro Vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Esqueleto Sacerdote Vaal | allows_additional_projectiles, allows_inc_aoe, Conjurador, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Esqueleto Arqueiro Vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement, necromancer_raisable |
Explorador Malfadado | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Malfadado | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Malfadado | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Malfadado | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Quadrilha | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Poderoso Punho de Prata | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, o Esmaga Cabeças | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, o Esmaga Cabeças | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, o Esmaga-cabeça | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
O Abominável Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
O Ínfero Natigelado | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
O Ínfero Natigelado | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Formiga Ortiga | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Mandíbulas Congeladas | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
Brutamontes Enredado | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Cambaleante Gargantadecobra | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Cambaleante Entranhado | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Ninho de Cadáveres | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Cuspidor Rastejante | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Cambaleante Constrito | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Cuspidor Constrito | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Macaco Escorpião | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Macaco-escorpião | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Javali Presaterradora | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Javali Presaterradora | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Demônio | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Vespa | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Espirito Tartaruga Ancestral | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
Brutamontes de Jade Ancestral | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
Conjurador de Jade Ancestral | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Trombeta de Guerra Ancestral | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
Cultista Arqueiro | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultista Dançarino da Adaga | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultista Bruxa | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Conjurador, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultista Bruto | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lança-crânios | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Arranca-costelas | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Rouba-dorsal | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Totem da Aflição | construct, ghost_armour, immobile, is_unarmed, non_attacking |
Quimera Espreitadora | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Dragão do Rio | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragão do Rio | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragonete-camaleão | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragão do Rio | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragão do Rio | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Rã Língua-Chicote | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
Mandíbula Negra, o Remanescente | 2HBluntMetal_onhit_audio, construct, Fogo, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, o Implacável | 2HBluntMetal_onhit_audio, construct, Fogo, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, o Implacável | 2HBluntMetal_onhit_audio, construct, Fogo, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, o Impiedoso | 2HBluntMetal_onhit_audio, construct, Fogo, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Sanguinolência Torrencial, o Guardião | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Sanguinolência Torrencial, o Guardião | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Sanguinolência Torrencial, o Guardião | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Ignagduk, a Bruxa do Pântano | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, a Bruxa Definhada | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, a Bruxa Definhada | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Ignatia, Juramentada da Chama | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Heldra da Pira Negra | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Sentinela de Pedra | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Sentinela Fundida a Ouro | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Sentinela Fundida a Ouro | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Reconstrutor Enferrujado | 2HBluntMetal_onhit_audio, Conjurador, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Reconstrutor Enferrujado | 2HBluntMetal_onhit_audio, Conjurador, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Reconstrutor | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Conjurador, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
Construto Lâmina de Choque | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Golem Dyna Enferrujado | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Golem Dyna Enferrujado | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Construto Lâmina de Choque | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Sentinela Rastejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinela Rastejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinela Rastejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinela Rastejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Macaco Construto | Conjurador, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
Cabeça de Macaco Construto | Conjurador, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
Rato Apodrecido | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Rato Apodrecido | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Sombra Espreitadora | allows_inc_aoe, Conjurador, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
Sombra Espreitadora | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
Dançarino da Lâmina Vaal Morto-Vivo | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Guarda Vaal Morto-Vivo | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Guarda Vaal Morto-Vivo | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Dançarino da Lâmina Vaal Morto-Vivo | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Guarda Vaal Morto-Vivo | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Guarda Vaal Morto-Vivo | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Sábio Imundo | 1HSword_onhit_audio, Conjurador, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Filhote Cabeça-Chata | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Ferreiro Imundo | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
Marretador Imundo | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lançador Imundo | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Guerreiro Cabeça-Chata | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Primogênito Imundo | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Víbora Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Víbora Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lythara, a Lança Desgarrada | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, o Fratricida | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, o Fratricida | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Servo da Víbora | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
Legionário da Víbora | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Legionário da Víbora | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Legionário da Víbora | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Legionário da Víbora | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Legionário da Víbora | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Legionário da Víbora | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Fanático Sangrento | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Fanático Sangrento | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Fanático Sangrento | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Fanático Caótico | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Caótico | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Caótico | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Gélido | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Gélido | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Gélido | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Ardente | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Ardente | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Empoderado | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Empoderado | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Porta Estandarte | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Porta Estandarte | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Sangrento | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Fanático Sangrento | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Fanático Caótico | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Fanático Caótico | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Fanático Caótico | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Fanático Gélido | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Gélido | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Gélido | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Ardente | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Ardente | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Empoderado | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Fanático Empoderado | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Fanático Sangrento | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Sangrento | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Caótico | allows_additional_projectiles, allows_inc_aoe, Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Caótico | allows_additional_projectiles, allows_inc_aoe, Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Caótico | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Gélido | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Ardente | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Ardente | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Empoderado | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Fanático Empoderado | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Excorcista Vaal | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Guarda Vaal | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Guarda Vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Guarda Vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Guarda Vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Supervisor Vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Supervisor Vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Golias Vaal | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Golias Vaal | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Golias Vaal | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Experimentalista Cirúrgico | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Mutaforma Vaal | 1HSword_onhit_audio, Conjurador, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Mutaforma Vaal | 1HSword_onhit_audio, Conjurador, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Mutaforma Vaal | 1HSword_onhit_audio, cannot_be_monolith, Conjurador, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Mutaforma Vaal | 1HSword_onhit_audio, Conjurador, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Sacerdotisa Sangrenta | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
Padre Sangrento | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Núcleo Volátil | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
Executor Vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Pesquisador Temporal Vaal | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
Executor Vaal Morto-vivo | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
Pesquisador Vaal | allows_additional_projectiles, allows_inc_aoe, Conjurador, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Jaguar Leal | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Jaguar Familiar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Familiar Serpentino | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
Familiar Primordial | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
Serpente | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Conjurador, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
O Encapuzado | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Lenhador Embalsamado Vaal | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Lanceiro Embalsamado Vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Ladino Embalsamado Vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Arqueiro Embalsamado Vaal | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
Portador Embalsamado Vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Portador Embalsamado Vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Zangado Fundido a Ouro | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Zangado Fundido a Ouro | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Zangado Fundido a Ouro | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Zangado Fundido a Ouro | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Explorador Afogado | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Afogado | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Afogado | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Afogado | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Espectro Afogado | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
Portador Afogado | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Portador Afogado | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Ferreiro Fundido a Ouro | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
Rastejador Afogado | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Rastejador Afogado | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Elemental de Sangue | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Guarda Sanguinário | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Guarda Sanguinário | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Guarda Sanguinário | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Guarda Sanguinário | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Guarda Sanguinário | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Guarda Sanguinário | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Guarda Sanguinário | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Guarda Sanguinário | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Sacerdote do Sol | allows_additional_projectiles, Conjurador, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Sacerdote Sanguinário | 1HSword_onhit_audio, allows_additional_projectiles, Conjurador, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Sacerdote Sanguinário | 1HSword_onhit_audio, allows_additional_projectiles, Conjurador, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Kaazuli, Alto Sacerdote do Sol | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Vidente do Sol | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Vidente do Sol | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Construto Ciclônico | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Braços do Construto Ciclônico | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Morcego Feral | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
Sentinela de Chamas | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Sentinela Flamejante | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Lenhador Vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Lenhador Vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Zelina, Sacerdotisa de Sangue | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
Zolin, Sacerdote de Sangue | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Ytzara, Oráculo de Sangue | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Maztli Entalhacarne | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Anciã Imunda | Conjurador, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
A Rainha da Imundície | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, a Repugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, a Repugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, a Repugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Maldição da Anciã | very_slow_movement |
Maldição da Anciã | very_slow_movement |
Maldição da Anciã | very_slow_movement |
Maldição da Anciã | very_slow_movement |
Maldição da Rainha da Imundície | very_slow_movement |
Maldição da Rainha da Imundície | very_slow_movement |
Maldição da Rainha da Imundície | very_slow_movement |
Lodo Imundo | very_slow_movement |
Lodo Repugnante | very_slow_movement |
Pega-Almas Apodrecido | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Homem da Guerra | Conjurador, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
Canhoneiro Apodrecido | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Granadeiro Apodrecido | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Demolidor Apodrecido | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
Capitão Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Malgor, o Nautilorde | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Canhão Fantasma | construct, slow_movement |
Núcleo Volátil | construct, Unarmed_onhit_audio, very_slow_movement |
Torrek da Frota Afogada | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Torrek da Frota Afogada | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Âncora Inchada | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Ancoreiro Inchado | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Amotinado Empalado | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
Esqueleto Apodrecido | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Esqueleto Apodrecido | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Aprisionador Apodrecido | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Atirador Apodrecido | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Esqueleto Apodrecido | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Esqueleto Apodrecido | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Arqueiro Transcendental | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
Arqueiro Transcendental | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
Golias Transcendental | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Transcendental Brutal | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Transcendental com Escudo | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Espadachim Fundido | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
Elite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
Elite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
Mina Saltitante | 2HBluntMetal_onhit_audio, Conjurador, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
Colosso de Aço | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
Guerreiro Transcendente | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Corte Transcendente | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Picanço Golias | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Falcatrês | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Gaivota Carniça | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Gaivota Venenosa | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Esqueleto Reciclado | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Esqueleto Saqueado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Corvo Shrike | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Gaivota Shrike | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Doryani, Taumaturgo Real | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryani, Taumaturgo Real | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Triunfo de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Triunfo de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Triunfo de Doryani | construct, mud_blood, not_dex, not_int, slow_movement |
Raiva | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Despeito | animal_claw_weapon, Conjurador, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
Desgosto | animal_claw_weapon, Beast_onhit_audio, Conjurador, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
Malícia | animal_claw_weapon, Conjurador, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Fúria | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Confusão | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
Omnifobia, Medo Manifestado | 1HSword_onhit_audio, Conjurador, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
Núcleo Volátil | Conjurador, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
Forca Barulhenta | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Torturador Eterno | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
Necromante Espinhado | allows_inc_aoe, Conjurador, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Forael, o Guarda-almas | allows_inc_aoe, Conjurador, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Esqueleto Furtivo | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Esqueleto Furtivo | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Rato Consumido | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
Rato Consumido | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead, necromancer_raisable |
Chocalhador Ressuscitado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Chocalhador Ressuscitado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Chocalhador Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Chocalhador Ressuscitado | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Chocalhador Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Chocalhador Ressuscitado | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement, necromancer_raisable |
Prisioneiro Eterno | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Prisioneiro Eterno | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Prisioneiro Eterno | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Prisioneiro Eterno | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie, necromancer_raisable |
Prisioneiro Eterno | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
Esqueleto Espreitador | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead, necromancer_raisable |
Quebra-mar Pálido | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Racha-mar Pálido | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Racha-mar Pálido | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Caminhante das Águas Pálido | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Guarda Eterno | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Intendente Caído | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Abduzido Pálido | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Esqueleto com Coroa de Coral | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, necromancer_raisable |
Boca Bulbosa | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
Boca de Pescador | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
Espreitador Viscoso | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Mektul, o Mestre da Forja | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, A Fornalha Viva | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, A Fornalha Viva | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
O Prisioneiro | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
O Horror Agrilhoado | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Espinho de Gelo | construct, immobile, Unarmed_onhit_audio |
Demônio | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Tartaruga Elefante | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Caranguejo Espinhoso | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Rhoa Pedregoso | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Rhoa Pedregoso Cativo | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
O Grande Branco | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
O Arenomoa | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Goblin com Crânio | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Goblin Selvagem | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Goblin com Crânio | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
Goblin Selvagem | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Gigante Subjugado | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Gigante Subjugado | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Mimbok, o Escravizado | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Goblin Portador de Lança | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Goblin Portador de Lança | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Goblin Portador de Lança | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Goblin Caminhante Alto | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
Goblin Toca-Tambor | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Goblin Toca-Tambor | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
Goblin Portador de Presas | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Goblin Portador de Presas | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
Goblin Xamã | allows_additional_projectiles, allows_inc_aoe, Conjurador, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
Goblin Xamã | Conjurador, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
Diabrete Derretido | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Conjurador, cleaving_weapon, demon, Fogo, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
A Besta Cega | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
A Presa Voraz | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Krutog, Senhor dos Goblins | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Brughor, o Insaciável | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Goblin Prospector | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
Goblin Portador de Tocha | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Raia Espinhosa | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
Caranguejo Gelatinoso Agitado | beast, Conjurador, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
Caranguejo Gelatinoso Agitado | beast, Conjurador, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
Água-viva Luminosa | beast, Conjurador, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
Sereia Fantasmagórica | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Boca Gigante | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
Peixe-espinha Luminoso | beast, Beast_onhit_audio, Conjurador, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
Donzela do Salmouro | allows_additional_projectiles, beast, Beast_onhit_audio, Conjurador, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Adelina, Guardiã da Pérola | allows_additional_projectiles, beast, Beast_onhit_audio, Conjurador, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Predador Anfíbio | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Lagarto Guardião | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Lagarto Guardião | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Canalizador Ancestral | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Canalizador Ancestral | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Espírito Primal | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Espírito Primal | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Arqueiro Ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Arqueiro Ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Arqueiro Karui | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Guardião Ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Guardião Ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Infantaria Karui | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerreiro Ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerreiro Ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Decapitador Ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Decapitador Ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerreiro Karui | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Cospe-fogo | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
Devastador Ngamahu | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Demolidor da Casca Negra | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Pescador de Lança | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Maré Violenta | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Traineira Tasalio | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Pássaro do Trovão | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
Guarda da Tempestade | allows_inc_aoe, Conjurador, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
Condutor da Tempestade | allows_inc_aoe, Conjurador, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
Diamora, Canção da Morte | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Syvora, a Filha das Profundezas | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Diamora, Canção da Morte | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | Conjurador, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
Máscara Ancestral | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Porta-chifres Ancestral | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Porta-chifres Ancestral | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Tawhani, o Guardião Ancestral | construct, immobile, Unarmed_onhit_audio |
Demônio | construct, immobile, Unarmed_onhit_audio |
Demônio | construct, immobile, Unarmed_onhit_audio |
Demônio | construct, immobile, Unarmed_onhit_audio |
Yama, o Branco | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama, o Branco | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama, o Branco | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Vomitador da Febre Sangrenta | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Homem-gancho da Febre Sangrenta | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Lanceiro da Febre Sangrenta | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Mateiro da Febre Sangrenta | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Guerreiro da Febre Sangrenta | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Homem-maça da Febre Sangrenta | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Pústula da Febre Sangrenta | construct, very_slow_movement |
Incendiário da Febre Sangrenta | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Fera de Presas da Febre Sangrenta | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Sábia da Febre Sangrenta | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Harano, o Esquartejador | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Parasita Blindado | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
Parasita Kreth | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
Clã de Moreias | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
Louva-a-deus Infestado | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
Polvo Infestado | beast, Claw_onhit_audio, medium_movement, red_blood |
Tartaruga Infestada | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
Peixe-lanterna Infestado | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Empestador da Febre Sangrenta | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Tartaruga Guardiã | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
Tartaruga Guardiã | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
Espreitador da Praga | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Vagabundo Rancoroso | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, o Caudilho | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, o Caído | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Tavakai, o Consumido | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Manoki, o Escolhido | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Manoki, o Delirante | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Manoki, o Profanado | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Espírito Guerreiro | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
Caminhante de Raízes | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Portador de Esporos | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Ceifador Fúngico | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Bosque Cultivado | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Bosque Cultivado | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
Esprigano Esqueleto | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
Bosque Cultivado | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Esqueleto Spriggan | allows_inc_aoe, beast, Conjurador, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
Conde Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Conde Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Conde Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Conde Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Geonor, o Lobo Pútrido | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Geonor, o Lobo Pútrido | 1HSword_onhit_audio, beast, medium_movement, red_blood, no_fire_spell_mods, no_lightning_spell_mods, no_chaos_spell_mods |
Demônio | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Lobisomem da Corte | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Predador Tentacular | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Guarda Enlouquecido | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
Juramentado da Ordem do Crepúsculo | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Juramentado da Ordem do Crepúsculo | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Conjurador, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Juramentado da Ordem do Crepúsculo | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Missionário Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Juramentado da Ordem do Crepúsculo | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
Torvian, a Mão do Salvador | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Brakkus, o Colosso | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Arqueiro Fiel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Arqueiro Fiel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Guerreiro Fiel | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Guerreiro Fiel | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Machadeiro Virtuoso | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Machadeiro Virtuoso | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Invisível | bone_armour, Conjurador, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
Monstro Primordial | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Besta Espantalho | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
Jamanra, a Abominação | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Jamanra, a Abominação | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Cadáver Infestado | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
Espreitador Esquecido | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Rastejador Esquecido | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
Sátiro Esquecido | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
Cervo Esquecido | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Sátiro Esquecido | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
O Gigante Perigoso | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Bruxa Atada à Roda | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Zicoatl, Guardião do Núcleo | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, o Guardião Flamejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, o Guardião Flamejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, o Guardião Fulgurante | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Draven, o Pretório Eterno | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, o Pretório Eterno | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, Pretório Sombrio | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, Pretório Sombrio | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, o Pretório Eterno | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Alma Capturada | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Companheiro Lobo | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
Lobo Companheiro | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
Sacerdote da Ordem do Crepúsculo | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Sacerdote da Ordem do Crepúsculo | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Conjurador, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Golem Tectônico | allows_inc_aoe, construct, Fogo, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem Tectônico | allows_inc_aoe, construct, Fogo, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem Vulcânico | allows_inc_aoe, construct, Fogo, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem Vulcânico | allows_inc_aoe, construct, Fogo, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | construct, Elemental_onhit_audio, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
A Fúria Encarcerada | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, immobile |
Invisível | 2HSharpMetal_onhit_audio, construct, immobile |
Cão Raivoso | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
Vargir, o Cão Selvagem | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Cão Raivoso | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Companheiro Mercenário | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
Esqueleto Guerreiro | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Esqueleto Ceifador | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Esqueleto Brutamontes | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Esqueleto Arqueiro Atirador | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
Esqueleto Mago de Gelo | bone_armour, bones, Conjurador, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Esqueleto Mago da Tempestade | bone_armour, bones, Conjurador, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Esqueleto Incendiário | bone_armour, bones, Conjurador, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Esqueleto Clérigo | bone_armour, bones, Conjurador, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Zumbi Erguido | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Estaca de Oferenda | bones, construct, immobile, Unarmed_onhit_audio |
Javali Volátil | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Javali Volátil | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Rastejador Faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Rastejador Faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Mineiro Abandonado | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mineiro Abandonado | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mineiro Abandonado | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Mineiro Abandonado | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Mineiro Abandonado | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Mineiro Abandonado | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Mineiro Abandonado | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Candelário, o Ritual Vivo | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Candelário, o Rito Vivo | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Meltwax, Escárnio da Fé | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Meltwax, Escárnio da Fé | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Asinia, a Consorte do Pretório | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, a Consorte do Pretório | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, a Consorte Pavorosa | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, a Consorte Horrenda | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Muralha de Ossos | bones, construct, Stab_onhit_audio, very_slow_movement |
Asinia, a Consorte do Pretório | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Gigante Andarilho | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Gigante Andarilho | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Golias Andarilho | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Golias Andarilho | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Cavaleiro Eterno | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Cavaleiro Eterno | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
Cavaleiro Eterno | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Cavaleiro Eterno | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Cavaleiro-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Cavaleiro-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Rastejador de Ossos | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Golias | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Vulcânifúria | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Golias | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Golias | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
L'im, o Empalador | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Empalador Faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Empalador Faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Espírito Guerreiro Ancestral | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Companheiro Rhoa | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
Rhoa Companheiro | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Caminhante de Urna | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Caminhante de Urna | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Caminhante de Urna | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Oradora Erguida | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
Oradora Erguida | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Oradora Erguida | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Sapo Gigante Horrível | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Conjurador, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
Guarda Podre | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie, necromancer_raisable |
O Druida Pútrido | 2HBluntWood_onhit_audio, beast, Conjurador, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
O Fungo Demoníaco | 2HBluntWood_onhit_audio, beast, Conjurador, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
O Fungo Demoníaco | 2HBluntWood_onhit_audio, beast, Conjurador, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
O Druida Pútrido | 2HBluntWood_onhit_audio, beast, Conjurador, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Demônio | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
O Sarça-Espectral | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Rootgrasp, a Floresta Odiosa | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
O Sarça-Espectral | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Rootgrasp, a Floresta Odiosa | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
O Sarça-Espectral | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Cipó Perigoso | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Cipó Nocivo | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Cipó Perigoso | 2HBluntWood_onhit_audio, construct, immobile |
Pomar Volátil | Conjurador, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Pomar Volátil | Conjurador, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Areagne, Bruxa Esquecida | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Espírito Furioso | Claw_onhit_audio, Fogo, flying, medium_movement, skeleton, undead |
Totem da Aflição | construct, immobile |
O Rei nas Brumas | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
O Rei nas Brumas | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio, pinnacle_boss |
Fetiche Místico | construct, immobile, large_model, not_dex, not_str |
O Rei nas Brumas | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
O Rei nas Brumas | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement, pinnacle_boss |
O Rei nas Brumas | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Sapo Explosivo | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Mandíbula de Pedra | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
Lagarto Cascudo | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Morcego Cerbérico | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Morcego Cerbérico | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Gorila de Pedra | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Gorila Rochoso | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Gigante Peludo | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
Bahlak, o Vidente do Céu | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Bahlak, o Vidente do Céu | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, a Garra Congelada | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Thraeven, Asa Invernal | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, a Garra Congelada | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rhoa Albino | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
Benedictus, Arauto Primevo da Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
Aurelian, o Grande Árbitro | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
Rafiq da Fonte Congelada | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Hadi do Rio Ardente | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Sigbert do Juramento Maculado | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Godwin do Credo Estilhaçado | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
O Mestre das Provações | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ashar, a Mãe da Areia | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, o Habitante das Dunas | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, o Habitante das Dunas | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Demônio | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
Cão Infernal | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
Invisível | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Aquilo que Odeia | allows_additional_projectiles, Conjurador, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
Aquilo que Chicotea | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Aquilo que Caça | Conjurador, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
Aquilo que Rasga | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Aquilo que Guarda | allows_additional_projectiles, Conjurador, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
Aquilo que Arranha | animal_claw_weapon, beyond_demon, bone_armour, Conjurador, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Omnifobia, Medo Manifestado | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Kosis, A Revelação | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
Cólera | Claw_onhit_audio, demon, fast_movement |
Rancor | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
Nojo | Claw_onhit_audio, demon, very_slow_movement |
Malícia | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Fúria | demon, medium_movement, Unarmed_onhit_audio |
Turbilhão | Claw_onhit_audio, demon, medium_movement |
Demônio Manifestado | affliction_daemon, construct, immobile, Stab_onhit_audio |
Demônio Manifestado | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
Demônio Manifestado | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Núcleo Volátil | Conjurador, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Núcleo Volátil | Conjurador, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
Demônio Manifestado | affliction_daemon, Conjurador, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio Manifestado | affliction_daemon, Conjurador, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Demônio Manifestado | affliction_daemon, Conjurador, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Demônio Manifestado | affliction_daemon, Conjurador, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Demônio Manifestado | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | Conjurador, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Demônio | Conjurador, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Zona da Morte Expansiva e Explosível | bone_armour, Conjurador, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Arma Esquerda | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Arma Direita | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Demônio | Conjurador, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | Conjurador, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | Conjurador, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Invisível | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Núcleo Volátil | Conjurador, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Demônio | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Aparição | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Omniteto | Constant_onhit_audio, construct, immobile, not_dex |
Torreta | construct, immobile, mud_blood, Unarmed_onhit_audio |
Aquilo que Controla | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Conjurador, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
Aquilo que Suspeita | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Conjurador, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
Aquilo que Agarra | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Aquilo que se Arrasta | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
Aquilo que Vigia | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Aquilo que Vigia | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Aquilo que Rasteja | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
Aquilo que Persegue | animal_claw_weapon, bone_armour, Conjurador, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
Xesht, Nós Que Somos Um | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood, pinnacle_boss |
Demônio | Conjurador, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Demônio | Conjurador, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Demônio | Conjurador, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Demônio | Conjurador, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Demônio | Conjurador, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Demônio | Conjurador, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Aquilo que Rasteja | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
O Árbitro das Cinzas | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement, pinnacle_boss |
Invisível | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Servo Sauriano | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Mugin, Gélimante | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Hunin, Trovomante | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Ente Profanogênito | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Ente Profanogênito | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Ente Profanogênito | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Ente Cortabesta | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
Ente Ganchorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Ente Ganchorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Ente Fungomorfo | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Ente Fungomorfo | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Ente Spriggan | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ente Spriggan | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ente Sábio | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ente Sábio | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ente Místico | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ente Místico | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Veado Esquecido | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Veado Esquecido | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Habitante Inominado | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Habitante Inominado | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Horror Inominado | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Horror Inominado | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Rastejador Inominado | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Rastejador Inominado | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Verme Inominado | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Verme Inominado | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Escavador Inominado | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Escavador Inominado | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Brutamontes Inominado | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Brutamontes Inominado | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Diabrete Inominado | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Fogo Rastejante | bone_armour, Conjurador, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Cultista Arqueiro | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultista Arqueiro | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultista Dançarino da Adaga | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultista Dançarino da Adaga | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultista Bruxa | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Conjurador, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultista Bruxa | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Conjurador, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultista Bruto | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultista Bruto | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lança-crânios | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Arranca-costelas | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Escaravelho Volátil | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Diabrete | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
Besta Demoníaca | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Demônio Fantasma | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
Harpia Demoníaca | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Pastor Demoníaco | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
A Mente Esquivadiça | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Homúnculo Feroz | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Bruto Feroz | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Digestor Voraz | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Disforme Voraz | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Ensanguentador Voraz | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Volátil Sanguiforme | Conjurador, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
Triturador Voraz | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
O Devorador de Carne | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Invisível | demon, immobile, red_blood, Unarmed_onhit_audio |
Querubim Pálido | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
Servo Pálido | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Virtude Pálida | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Anjo Pálido | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Serafim Pálido | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
O Anjo Pálido | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Guarda Sanguinário | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Guarda Sanguinário | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Guarda Sanguinário | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Guarda Sanguinário | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Guarda Sanguinário | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Guarda Sanguinário | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Guarda Sanguinário | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Guarda Sanguinário | 1HSword_onhit_audio, Conjurador, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | Conjurador, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Essência do Horror | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
CipóEssênciadeCaos | construct, medium_movement, Unarmed_onhit_audio |
Cascavel Ressurgida | bones, Conjurador, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Cascavel Ressurgida | bones, Conjurador, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Cascavel Ressurgida | bones, Conjurador, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Muralha de Ossos | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daímôn | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
Demônio | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Portal Temporal de Essência | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
Espírito de Fogo Enfurecido | Fogo, flying, slow_movement, Unarmed_onhit_audio, undead |
Espírito da Tempestade Furioso | flying, slow_movement, Unarmed_onhit_audio, undead |
Fanático Sangrento | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Fanático Gélido | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Sangrento | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Fanático Gélido | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Sangrento | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Lúmen Ritualístico | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Taua, o Impiedoso | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Raok, o Sanguinário | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Bronnach, o Caçador de Homens | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Adrienne, a Rosa Maligna | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vasa, da Akhara da Morte | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ciara, a Tecelã de Maldições | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Nyassa, a Mão Flamejante | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
Hesperia, a Tormenta Arcana | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ulfred, o Afligido | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Drusian, o Artilheiro | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Sondar, Domador de Tempestades | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Doran, o Ágil | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
Base Espiritual | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito da Coruja | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito da Serpente | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Primata | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Urso | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Javali | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Boi | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Lobo | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Cervo | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Gato | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Coelho | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito da Raposa | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito da Coruja | medium_movement, Unarmed_onhit_audio |
Espírito do Gato | ghost, medium_movement, Snap_onhit_audio, undead |
Espírito do Chefe Primata | beast, medium_movement, Unarmed_onhit_audio |
Espírito do Primata | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito de Cervo | beast, Beast_onhit_audio, medium_movement |
Akoya | human, humanoid, medium_movement, red_blood |
Javali Volátil Espiritual | beast, karui, medium_movement, Unarmed_onhit_audio |
Búfalo Espiritual | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
Vespa Colossal | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Vespa-ninfa | allows_additional_projectiles, allows_inc_aoe, beast, Conjurador, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Vespa-ninfa | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Vespa Alastradora | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Esmagarra | beast, crustacean_beast, medium_movement, not_dex, not_int |
Monstruosidade Acorrentada | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Sentina Sanguinolenta | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Sentina Sanguinolenta | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Foice Acorrentada | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Cobra Acorrentada | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
Aranha Acorrentada | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
Agarrador Acorrentado | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
Debulhador Acorrentado | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Retorcido Acorrentado | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Gancho Acorrentado | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Gancho Acorrentado | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
Espírito do Gato | beast, ghost, medium_movement, Snap_onhit_audio, undead |
Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
Arma Animada | construct, fast_movement |
Esquadrão de Artilharia | ranged, Unarmed_onhit_audio, very_slow_movement |
Enxame Voraz | beast, slow_movement, Unarmed_onhit_audio |
Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
Demônio | very_slow_movement |
Demônio | very_slow_movement |
Demônio | very_slow_movement |
Espinhal Subterrâneo | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Varloch, o Senhor das Cinzas | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Siora, Lâmina das Névoas | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Thariel, a Aparição Umbral | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Fúria Agrilhoada | Conjurador, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Fogo Insidioso | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dama Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Avelyne, a Rosa Murcha | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Parede de Ossos | bones, construct, Stab_onhit_audio, very_slow_movement |
Oswin, o Vigilante Pavoroso | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Veynar, o Fim Gelado | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Relâmpago Vivo | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
Vornas, a Chama Malévola | beast, Claw_onhit_audio, fast_movement, Fogo, mammal_beast, not_dex, not_int |
Morvak, o Infernal | beast, Claw_onhit_audio, fast_movement, Fogo, mammal_beast, not_dex, not_int |
Anundr, o Verme da Areia | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
Anundr, o Verme da Areia | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
Akthi, a Ferroada Final | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Azmadi, o Príncipe Fariduniano | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Zahmir, o Suserano Afiado | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
Azmadi, o Príncipe Fariduniano | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Elzarah, o Senhor das Najas | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Serath, o Escamoso | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Braço de Areia | is_daemon, sand_blood, very_slow_movement |
Probóscide Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Probóscide Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Receptáculo de Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
Idiota Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Idiota Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Vestígio Sangue-negro | very_slow_movement |
Elite Sangue-negro | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Elite Sangue-negro | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Elite Sangue-negro | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Ferida Bolhosa Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Ferida Bolhosa Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Colosso de Piche Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Colosso de Piche Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Abominação Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Abominação Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Vingalada Obscurecida | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Vingalada Obscurecida | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Moreia Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Moreia Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Serpente Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Serpente Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
Serpente Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Guarda Fervoroso | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
Quebra-Pilares Fervoroso | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Quebra-Pilares Fervoroso | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Escavador Fervoroso | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Corcel Fervoroso | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Abalador Fervoroso | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Igrulog, a Rainha Incubadora | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
Lança-crânios | bones, construct, slow_movement |
Range-costelas | bones, construct, skeleton, undead, very_slow_movement |
Rapina-espinhas | bones, construct, medium_movement, skeleton, undead |
Brutamontes Deslocado | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
Olho Cruel | abyssal, demon, medium_movement |
Espreitador Obscurecido | abyssal, demon, medium_movement |
Caminhante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Caminhante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Caminhante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Estrangulador Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Estrangulador Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Estrangulador Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Larva de Carne | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Larva de Carne | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Larva Colossal | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Larva Colossal | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Larva Colossal | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Invisível | construct, slow_movement |
Fungoide do Fosso | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Fungoide do Fosso | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Andarilho do Fosso | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Andarilho do Fosso | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Andarilho do Fosso | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Pastor do Fosso | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Tremulante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Tremulante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Tremulante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Pastor do Fosso | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Andarilho do Fosso | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Pastor do Fosso | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
Primórdio do Fosso | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primórdio do Fosso | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primórdio do Fosso | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Cão do Fosso | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Cão do Fosso | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Cão do Fosso | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Cão do Fosso | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Cão do Fosso | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Rocha Volátil | slow_movement, Unarmed_onhit_audio |
Rocha Volátil | slow_movement, Unarmed_onhit_audio |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Runa Sangue-negro | Unarmed_onhit_audio, very_slow_movement |
Runa Obscurecida | Unarmed_onhit_audio, very_slow_movement |
Runa do Fosso | Unarmed_onhit_audio, very_slow_movement |
Daímôn | very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Aparição Abissal | Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | very_slow_movement |
Daímôn | very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Aparição Lich | slow_movement, Unarmed_onhit_audio |
Daímôn | very_slow_movement |
Daímôn | very_slow_movement |
Daímôn | very_slow_movement |
Daímôn | very_slow_movement |
Parede de Ossos | construct, Stab_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vandroth, Escravista Sangue-negro | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
Tasgul, Devorador de Luz | demon, humanoid, not_dex, slow_movement |
Javali de Tawhoa | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Tuatara de Tawhoa | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
Mística Tawhoa | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
Soldado de Pedra | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Naja Esquelética | beast, medium_movement, reptile_beast, skeleton, undead |
Comissário de Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Monster Tags2 /1931
Nome | Tags |
---|---|
[ANY MONSTER] | construct, fast_movement |
Primata Feral | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Primata Selvagem | animal_claw_weapon, beast, cannot_be_map_archnemesis, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, small_height, Unarmed_onhit_audio |
Primata Feral | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height, Unarmed_onhit_audio |
Primata Feral | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, primate_beast, red_blood |
Testador | animal_claw_weapon, beast, Claw_onhit_audio, extra_extra_small_height, fast_movement, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity |
Porco-Espinho Gigante | allows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porco-Espinho Gigante | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast |
Porco-Espinho Gigante | allows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster |
Totem | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Totem | construct, immobile, is_unarmed, non_attacking, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Canhão Morteiro | construct, immobile, not_dex, not_int, small_height, stone_armour, Unarmed_onhit_audio |
Escavador do Cipoal | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Espiral do Cipoal | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, fast_movement, hard_armour, hidden_monster, immobile, is_unarmed, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Espiral do Cipoal | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, devourer, fast_movement, fast_movement, hidden_monster, immobile, melee, not_dex, not_int, physical_affinity, ranged, red_blood, sanctum_monster, spider |
Rhoa do Cipoal | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Espírito Furioso | bone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Duplicata | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
-|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- -|- | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
Perfurante | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Miragem | 1HSword_onhit_audio, construct, immobile, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Clone | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, bone_armour, Conjurador, cleaving_weapon, construct, is_unarmed, lightning_affinity, very_slow_movement |
Invisível | construct, Elemental_onhit_audio, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Núcleo Volátil | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
Núcleo Volátil | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, small_height |
Demônio | Conjurador, extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Demônio | Conjurador, extra_extra_small_height, ghost_armour, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Caranguejo de Coco | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, Unarmed_onhit_audio |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Clone | 1HSword_onhit_audio, construct, flesh_armour, is_unarmed, medium_height, slashing_weapon, very_slow_movement |
Padre Sombrio | ghost, ghost_blood, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Salvador Ilusório | 1HSword_onhit_audio, construct, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood, slashing_weapon, very_fast_movement |
Núcleo Volátil | construct, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement |
O Sinorvo | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
O Sinorvo | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
O Corvo Negro | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
O Corvo Negro | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, red_blood |
Espectro Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Espectro Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, medium_movement, not_str, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Espectro Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Espectro Relampejante | allows_additional_projectiles, allows_inc_aoe, Conjurador, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
Espectro Relampejante | allows_additional_projectiles, allows_inc_aoe, Conjurador, lightning_affinity, medium_movement, not_str, ranged, Unarmed_onhit_audio, undead |
O Carrasco | 2HSharpMetal_onhit_audio, human, humanoid, red_blood, slow_movement |
Encarnação da Morte | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
O Carrasco | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Encarnação da Morte | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Taumaturgo de Ferro | allows_additional_projectiles, allows_inc_aoe, Conjurador, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood |
Guarda de Ferro | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Lanceiro de Ferro | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Atirador de Ferro | allows_additional_projectiles, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood |
Invisível | construct, Elemental_onhit_audio, very_slow_movement |
Executor de Ferro | Claw_onhit_audio, demon, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
O Devorador | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
O Devorador | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, o Terremoto | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, o Terremoto | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Gorian, o Terremoto | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
O Devorador | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int, red_blood |
O Devorador | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Demônio | Beast_onhit_audio, very_slow_movement |
Zumbi Fúngico | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Zumbi Fúngico | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Proliferador Fúngico | allows_inc_aoe, Conjurador, melee, physical_affinity, raises_dead, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Simulacro da Lama | construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Simulacro da Lama | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Simulacro da Lama | cannot_be_monolith, construct, earth_elemental, MonsterBlunt_onhit_audio, mud_blood, stone_construct, very_slow_movement |
Simulacro da Lama | allows_inc_aoe, construct, earth_elemental, melee, MonsterBlunt_onhit_audio, mud_blood, physical_affinity, stone_construct, very_slow_movement |
Areia Viva | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Areia Viva | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Areia Viva | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
O Triturador Inchado | Beast_onhit_audio, red_blood, undead, very_slow_movement, zombie |
O Triturador Inchado | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, o Odioso | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, o Odioso | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Tierney, o Odioso | Beast_onhit_audio, not_dex, not_int, red_blood, undead, very_slow_movement, zombie |
Lachlann, Rebelde Ezomita | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann, Rebelde Ezomita | human, humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lachlann do Lamento Eterno | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Lachlann do Lamento Eterno | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, o Atormentado | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Connal, o Atormentado | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, red_blood, slow_movement |
Isabel, Esposa Enlutada | 2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead |
Demônio | construct, Unarmed_onhit_audio, very_slow_movement |
Calum, Criança Chorosa | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Torcall, Criança Chorona | 2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead |
Caranguejo Espinhento | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Caranguejo Espinhento | allows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Caranguejo Venenoso | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Matriarca dos Caranguejos Venenosos | allows_additional_projectiles, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Matriarca dos Caranguejos Venenosos | allows_additional_projectiles, allows_inc_aoe, beast, insect, monster_applies_poison, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Caranguejo Afiado | allows_additional_projectiles, beast, cold_affinity, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Caranguejo Afiado | allows_additional_projectiles, beast, cold_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement |
Afogado | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Afogado | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Afogado | Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Afogado | 1HAxe_onhit_audio, undead, very_slow_movement, zombie |
Morto Desengonçado | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Morto Desengonçado | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Diabrete Vil | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
Diabrete Vil | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
Diabrete Vil | allows_inc_aoe, Conjurador, Claw_onhit_audio, fire_affinity, humanoid, melee, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, red_blood, very_slow_movement |
Beira, da Matilha Podre | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Beira, da Matilha Podre | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, o Brado do Inverno | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Riona, o Brado do Inverno | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Gelida, Língua Congelada | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Isolde da Mortalha Branca | 1HSword_onhit_audio, humanoid, not_dex, not_str, red_blood, very_slow_movement |
Bruxa do Rio | allows_inc_aoe, Beast_onhit_audio, Conjurador, cold_affinity, humanoid, monster_barely_moves, monster_summons_adds, not_dex, not_str, raises_dead, very_slow_movement |
Chocalho Fúngico | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Chocalho Fúngico | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Chocalho Fúngico | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Chocalho Fúngico | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Chocalho Fúngico | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Cascavel Miserável | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Cascavel Miserável | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Larva da Carne | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larva da Carne | beast, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larva da Carne | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Larva da Carne | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, insect, medium_movement, melee, monster_applies_poison, monster_barely_moves, monster_summons_adds, physical_affinity, ranged, red_blood, Stab_onhit_audio |
A Rainha da Ninhada | allows_additional_projectiles, allows_inc_aoe, beast, fast_movement, insect, melee, monster_applies_poison, monster_summons_adds, physical_affinity, quest_null_monster_mods, ranged, red_blood, Stab_onhit_audio, very_fast_movement |
Larva da Carne | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Larva da Carne | beast, cannot_be_monolith, insect, melee, physical_affinity, ranged, red_blood, slow_movement, Stab_onhit_audio |
Lobisomem da Matilha | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Lobisomem da Matilha | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Lobisomem Voraz | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood |
Lobisomem da Matilha | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Lobisomem Voraz | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Lobisomem da Corte | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Lobisomem Predador | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Lobisomem Predador | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Predador Tentacular | beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Perseguidor Faminto | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Perseguidor Faminto | Claw_onhit_audio, demon, fast_movement, humanoid, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
O Rei da Ferrugem | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
O Rei da Ferrugem | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Lorde Rebelde da Ferrugem | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Gozen, Lorde Rebelde da Ferrugem | 2HSharpMetal_onhit_audio, construct, fast_movement, not_dex, not_int |
Cortesã | allows_additional_projectiles, allows_inc_aoe, Conjurador, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Cortesã | allows_additional_projectiles, allows_inc_aoe, Conjurador, medium_movement, melee, monster_barely_moves, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Portador Sangrento | allows_inc_aoe, demon, fast_movement, humanoid, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Cretino Sangrento | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Cretino Sangrento | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Coletor Sangrento | allows_inc_aoe, demon, humanoid, medium_movement, melee, monster_has_on_death_mechanic, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Cavaleiro da Morte | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Cavaleiro da Morte | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Cavaleiro da Morte | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Cavaleiro da Morte | 2HSharpMetal_onhit_audio, allows_inc_aoe, construct, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, very_slow_movement |
Gárgula Demoníaco | 1HSword_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, slow_movement, stone_construct |
Mercenário Decrépito | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenário Decrépito | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenário Decrépito | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenário Decrépito | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenário Decrépito | 2HBluntMetal_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Mercenário Decrépito | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Mercenário Decrépito | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, monster_barely_moves, not_dex, not_int, physical_affinity, ranged, slow_movement, undead, zombie |
Mercenário Decrépito | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, monster_barely_moves, not_dex, not_int, ranged, slow_movement, undead, zombie |
Mercenário Decrépito | 1HSword_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenário Decrépito | 2HBluntMetal_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenário Decrépito | 1HAxe_onhit_audio, fire_affinity, melee, not_dex, not_int, physical_affinity, slow_movement, undead, zombie |
Mercenário Decrépito | Arrow_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Mercenário Decrépito | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Mercenário Decrépito | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Mercenário Decrépito | 1HAxe_onhit_audio, not_dex, not_int, slow_movement, undead, zombie |
Corvo Apodrecido | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
Brutamontes do Cipoal | allows_inc_aoe, beast, insect, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Carniçal Comandante | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Carniçal Comandante | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Xyclucian, o Quimera | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, a Mandíbula da Fera | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Xilozoma, a Fera Bocarra | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Pilar de Pedra | construct, immobile, mud_blood, Unarmed_onhit_audio |
Uxmal, o Lorde das Bestas | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Uxmal, o Lorde das Bestas | beast, Claw_onhit_audio, flying, mammal_beast, red_blood, slow_movement |
Flagelo dos Céus | beast, Beast_onhit_audio, flying, immobile, red_blood |
Filhote de Carne | beast, Beast_onhit_audio, fast_movement, red_blood, very_fast_movement |
Chetza, a Praga Alada | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Flagelo dos Céus | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Chetza, a Praga Alada | beast, Beast_onhit_audio, flying, red_blood, very_slow_movement |
Portador da Praga | beast, Beast_onhit_audio, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Cria | beast, mammal_beast, medium_movement, red_blood, Unarmed_onhit_audio |
Carniçal Furtivo | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Carniçal Furtivo | demon, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Carniçal Furtivo | demon, humanoid, medium_movement, not_int, not_str, Unarmed_onhit_audio |
Carniçal Furtivo | demon, humanoid, medium_movement, not_int, not_str, Stab_onhit_audio |
Esqueleto Enferrujado | 1HSword_onhit_audio, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
Maraketiano Erguido | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Maraketiano Erguido | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Maraketiano Erguido | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, sanctum_monster, skeleton, undead, very_slow_movement |
Maraketiano Erguido | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Maraketiano Erguido | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HAxe_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Maraketiano Erguido | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Maraketiano Erguido | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Maraketiano Erguido | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Maraketiano Erguido | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ezomita Antigo | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ezomita Antigo | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Ezomita Antigo | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ezomita Antigo | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Ezomita Antigo | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ezomita Antigo | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ezomita Antigo | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, lightning_affinity, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Ezomita Antigo | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Ezomita Antigo | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Ezomita Antigo | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Ezomita Antigo | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Ezomita Antigo | 1HSword_onhit_audio, monster_barely_moves, skeleton, undead, very_slow_movement |
Artilharia Fúngica | allows_additional_projectiles, allows_inc_aoe, beast, flying, monster_barely_moves, physical_affinity, ranged, Unarmed_onhit_audio, very_slow_movement |
Coveiro | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Coveiro | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, humanoid, monster_barely_moves, not_dex, not_str, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Miserável Sobrecarregado | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Portador da Penitência | allows_inc_aoe, humanoid, melee, monster_barely_moves, MonsterBlunt_onhit_audio, physical_affinity, undead, very_slow_movement |
Demônio da Mandíbula | amphibian_beast, beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Snap_onhit_audio |
Rastejante do Fosso | demon, human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Espreitador Ósseo | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Espreitador Ósseo | allows_inc_aoe, construct, medium_movement, melee, MonsterStab_onhit_audio, physical_affinity, skeleton, undead |
Sentinela Tentacular | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Lobo Faminto | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio |
Lobo Podre | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, Snap_onhit_audio |
Lobo Podre | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Lobo Podre | beast, mammal_beast, medium_movement, not_int, not_str, Snap_onhit_audio |
Lobo Fúngico | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, Snap_onhit_audio, very_fast_movement |
Barulhento Ressuscitado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Barulhento Ressuscitado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Barulhento Ressuscitado | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Barulhento Ressuscitado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Barulhento Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Barulhento Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Barulhento Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Barulhento Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Barulhento Ressuscitado | Conjurador, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Barulhento Ressuscitado | Conjurador, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Barulhento Ressuscitado | Conjurador, cold_affinity, monster_barely_moves, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Barulhento Ressuscitado | allows_additional_projectiles, Conjurador, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Barulhento Ressuscitado | allows_additional_projectiles, Conjurador, fire_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Barulhento Ressuscitado | allows_additional_projectiles, Conjurador, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Barulhento Ressuscitado | allows_additional_projectiles, Conjurador, lightning_affinity, monster_barely_moves, not_dex, not_str, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Serpente Florescente | allows_additional_projectiles, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Serpente Florescente | allows_additional_projectiles, cannot_be_monolith, demon, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Camponês Ressuscitado | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Camponês Ressuscitado | 2HSharpMetal_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Mortos Ardentes | melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mortos Ardentes | 1HAxe_onhit_audio, melee, physical_affinity, undead, very_slow_movement, zombie |
Mortos Ardentes | 2HSharpMetal_onhit_audio, melee, physical_affinity, raises_dead, undead, very_slow_movement, zombie |
Símio do Cipoal | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Dog Trader | Arrow_onhit_audio, human, humanoid, immobile, not_int, not_str, red_blood |
Azarian, o Filho Esquecido | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, o Filho Caído | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Hask, o Filho Caído | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Zalmarath, o Colosso | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vastweld, o Guardião Colossal | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Balestra Ressuscitada | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Balestra Ressuscitada | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, humanoid, not_dex, not_int, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
[DNT-UNUSED] Lark | fast_movement, humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio |
Balbala, a Traidora | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, a Prisioneira Esquecida | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Pirasha, a Prisioneira Esquecida | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Espírito de Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Espírito de Balbala | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
Demônio | 1HSword_onhit_audio, very_slow_movement |
Golem Saltador | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Golem Saltador | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster, StaffWood_onhit_audio |
Golem Saltador | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Golem Saltador | allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster, StaffWood_onhit_audio, uses_suicide_explode |
Golem Saltador | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Golem Saltador | cannot_be_monolith, construct, medium_movement, melee, not_dex, not_int, physical_affinity, StaffWood_onhit_audio |
Pedra Rastejante | allows_inc_aoe, construct, fast_movement, fire_affinity, melee, not_dex, not_int, StaffWood_onhit_audio, uses_suicide_explode |
Infestador Faridun | allows_additional_projectiles, allows_inc_aoe, Conjurador, human, humanoid, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Espadachim Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lanceiro Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Infantaria Pesada Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood |
Dançarina das Lâminas Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinista Faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Infantaria Faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Neófito Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Recruta Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Lanceiro Faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infantaria Pesada Faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lanceira Faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Dançarina das Lâminas Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Corta-vento Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinista Faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Infantaria Faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Neófito Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Espadachim Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Espadachim Faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lanceiro Faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lanceiro Faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infantaria Pesada Faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infantaria Pesada Faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lanceira Faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lanceira Faridun | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Dançarina das Lâminas Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Dançarina das Lâminas Faridun | 1HSword_onhit_audio, cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Corta-vento Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Corta-vento Faridun | cannot_be_monolith, Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinista Faridun | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Infantaria Faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infantaria Faridun | cannot_be_monolith, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Neófito Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Recruta Faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex | allows_inc_aoe, beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast |
Rhex Blindado | allows_inc_aoe, beast, fast_movement, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast |
Espadachim Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lanceiro Faridun | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Infantaria Pesada Faridun | fast_movement, human, humanoid, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Lanceira Faridun | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Dançarina das Lâminas Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Corta-vento Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Javelinista Faridun | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Infantaria Faridun | human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Neófito Faridun | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Recruta Faridun | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Açougueiro Faridun | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Sekhema Asala | 1HSword_onhit_audio, human, humanoid, medium_movement, red_blood |
Sekhema Asala | human, humanoid, medium_movement, red_blood |
Jado | human, humanoid, medium_movement, red_blood |
Saltador de Chyme | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Saltador de Chyme | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Peixe do Abismo | allows_additional_projectiles, beast, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Uhtred, Traidor Ambicioso | Conjurador, cold_affinity, demon, flying, ghost_blood, is_unarmed, light_armour, medium_movement, ranged, Unarmed_onhit_audio, ward_armour |
Esqueleto Espadachim Desenterrado | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Esqueleto Guerreiro Desenterrado | 1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Esqueleto Arqueiro Desenterrado | allows_additional_projectiles, Arrow_onhit_audio, bone_armour, bones, cold_affinity, has_bow, monster_barely_moves, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Zumbi Desenterrado | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Geleira Desenterrado | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Furioso Desenterrado | cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Berserker Desenterrado | Conjurador, cold_affinity, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Rastejador Desenterrado | flesh_armour, humanoid, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Invocador de Runas Desenterrado | Conjurador, construct, fire_affinity, is_unarmed, medium_movement, metal_armour, not_dex, not_int, Unarmed_onhit_audio, undead, ward_armour |
Soldado Desenterrado | 2HSharpMetal_onhit_audio, cleaving_weapon, construct, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, undead, ward_armour |
Ouriço Desenterrado | fast_movement, humanoid, not_int, not_str, Unarmed_onhit_audio, undead, zombie |
Acrobata Foice Negra Desenterrado | allows_additional_projectiles, bone_armour, bones, cold_affinity, fire_affinity, humanoid, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Cavaleiro do Sol | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, ward_armour |
Cavaleiro das Runas | Conjurador, fast_movement, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, Stab_onhit_audio, undead, ward_armour |
Padre do Cálice | 1HSword_onhit_audio, bone_armour, bones, Conjurador, cold_affinity, is_unarmed, not_dex, not_int, skeleton, slashing_weapon, slow_movement, undead, ward_armour |
Druida do Círculo Quebrado | bone_armour, Conjurador, chaos_affinity, human, humanoid, is_unarmed, ranged, Unarmed_onhit_audio, undead, very_slow_movement, ward_armour |
Familiar Druida | animal_claw_weapon, beast, bone_armour, Claw_onhit_audio, fast_movement, is_unarmed, melee, physical_affinity, rodent_beast, undead |
Mercenário Foice Negra | 1HSword_onhit_audio, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity, slashing_weapon, undead, very_slow_movement, ward_armour |
Ostiário da Ordem | 1HSword_onhit_audio, bones, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
Olroth, Origem da Queda | 1HSword_onhit_audio, Conjurador, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, undead, ward_armour |
Olroth, Origem da Queda | 1HSword_onhit_audio, Conjurador, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour |
A Chama do Triskelion | Conjurador, construct, fire_affinity, is_unarmed, stone_armour, Unarmed_onhit_audio, very_slow_movement |
[DNT-UNUSED] Expedition Apparition Orb | construct, fast_movement, ghost_armour, is_unarmed, non_attacking |
Dannig | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Gwennen | 1HSword_onhit_audio, fast_movement, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Rog | 2HBluntWood_onhit_audio, bludgeoning_weapon, Conjurador, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, physical_affinity, plate_armour, red_blood, very_slow_movement |
Tujen | 2HBluntWood_onhit_audio, bludgeoning_weapon, Conjurador, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood |
Fogo Rastejante | bone_armour, construct, is_unarmed, slow_movement, Unarmed_onhit_audio |
Tornado | construct, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daímôn | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daímôn | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Pomar Volátil | Conjurador, cold_affinity, construct, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Rocha Volátil | Conjurador, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Rocha Volátil | Conjurador, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Rocha Volátil | Conjurador, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Rocha Volátil | Conjurador, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Demônio | Conjurador, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Demônio | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Cristal Vivo | construct, immobile |
Totem | Conjurador, construct, immobile, is_unarmed, lightning_affinity, not_dex, not_int, physical_affinity, stone_armour, Unarmed_onhit_audio |
Ramos Esqueléticos | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ramos Esqueléticos | allows_inc_aoe, Conjurador, construct, humanoid, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, slow_movement |
Trent | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, physical_affinity, slow_movement, wood_armour |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Peregrino Sombrio | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Peregrino Sombrio | allows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Peregrino Sombrio | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Aracnídeo das Cinzas | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio |
Peregrino Sombrio | allows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio |
Espreitador do Cofre | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Espreitador do Cofre | allows_additional_projectiles, beast, cannot_be_monolith, melee, monster_applies_poison, physical_affinity, slow_movement, spider, Unarmed_onhit_audio |
Espreitador do Cofre | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, sanctum_monster, slow_movement, spider, Unarmed_onhit_audio |
Aranha-sabre | beast, cannot_be_monolith, melee, physical_affinity, spider, Unarmed_onhit_audio, very_slow_movement |
Besouro Adornado | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Besouro Adornado | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Besouro Manchado | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int |
Besouro Manchado | allows_inc_aoe, beast, Claw_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, sanctum_monster |
Escaravelho Adornado | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Escaravelho Adornado | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int, sanctum_monster |
Escaravelho Manchado | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Besouro Dourado | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, very_slow_movement |
Besouro Dourado | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, not_dex, not_int, sanctum_monster, very_slow_movement |
O Nono Tesouro de Keth | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, very_slow_movement |
Besouro Adornado | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, lightning_affinity, melee, not_dex, not_int |
Besouro Adornado do Festival | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, insect, lightning_affinity, melee, monster_summons_adds, mud_blood, no_mirror_image, not_dex, not_int, quest_null_monster_mods, slow_movement |
Brutamontes do Deserto | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Brutamontes Abandonado | allows_inc_aoe, giant, human, humanoid, large_model, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, very_slow_movement |
Roda de Carroça | construct, immobile, large_model |
Roda de Carroça | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
Brutamontes Apodrecido | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Brutamontes Apodrecido | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Brutamontes do Pântano | allows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement |
Mortos Arenosos | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mortos Arenosos | humanoid, melee, monster_barely_moves, no_minion_revival, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mortos Arenosos | humanoid, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Clã da Serpente | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast |
Clã da Serpente | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, humanoid, melee, monster_applies_poison, physical_affinity, reptile_beast, sanctum_monster |
Golem do Tremor | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem do Tremor | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Golem do Tremor | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem do Tremor | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Parede de Pedra | construct, mud_blood, sanctum_monster, Stab_onhit_audio, very_slow_movement |
Jaularido, o Quebra-Terra | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Volkhar, o Natibrasa | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Magmanore, o Fundido | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Sulfirox, o Voltáxico | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Golem do Tremor | allows_inc_aoe, construct, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Ekbab, Corcel Ancestral | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
O Colosso de Ossos | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
O Colosso Ósseo | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
O Colosso de Ossos | beast, construct, medium_movement, melee, MonsterBlunt_onhit_audio, physical_affinity, undead |
Demônio Hiena | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Demônio Hiena | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Catador do Clã do Sol | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Catador do Clã do Sol | allows_additional_projectiles, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood, SpearMetal_onhit_audio |
Esmagafúria | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, o Lorde das Hienas | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caedron, o Lorde das Hienas | 2HSharpMetal_onhit_audio, beast, fast_movement, mammal_beast, melee, physical_affinity, red_blood |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Caranguejo Enxofrado | allows_additional_projectiles, allows_inc_aoe, beast, crustacean_beast, Fogo, fire_affinity, melee, MonsterStab_onhit_audio, not_dex, not_int, ranged, sanctum_monster, slow_movement |
Caranguejo Cáustico | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Caranguejo Cáustico | allows_additional_projectiles, beast, crustacean_beast, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Caranguejo Cáustico | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Caranguejo Cáustico | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Caranguejo Cáustico | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, slow_movement |
Caranguejo da Carapaça Betuminosa | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Caranguejo da Carapaça Betuminosa | allows_additional_projectiles, beast, cannot_be_monolith, crustacean_beast, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity |
Mago Ressuscitado | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Mago Ressuscitado | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Mago Ressuscitado | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Turíbulo | 2HSharpMetal_onhit_audio, very_slow_movement |
Turíbulo | 2HSharpMetal_onhit_audio, sanctum_monster, very_slow_movement |
Abutre Regurgitador | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
Jamanra, o Rei Erguido | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Ishtaroth, o Perene | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood |
Ídolo Vil | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
Saltador do Penhasco | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Saltador do Penhasco | beast, cannot_be_monolith, fast_movement, insect, melee, not_int, not_str, physical_affinity, SpearWood_onhit_audio, very_fast_movement |
Servo do Horror | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Conjurador, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Servo do Horror | 1HBluntWood_onhit_audio, allows_additional_projectiles, bones, Conjurador, fire_affinity, medium_movement, monster_barely_moves, monster_summons_adds, not_dex, physical_affinity, raises_dead, skeleton, undead |
Lich Dessecado | allows_additional_projectiles, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Lich Dessecado | allows_additional_projectiles, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Lich Dessecado | allows_additional_projectiles, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Lich Dessecado | allows_additional_projectiles, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Lich Dessecado | allows_additional_projectiles, allows_inc_aoe, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Lich Ressecado | allows_additional_projectiles, allows_inc_aoe, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Lich Dessecado | allows_additional_projectiles, allows_inc_aoe, bones, Conjurador, medium_movement, not_dex, physical_affinity, raises_dead, skeleton, Unarmed_onhit_audio, undead |
Conjurador de Lich Dessecado | bones, medium_movement, not_dex, sanctum_monster, skeleton, Unarmed_onhit_audio, undead |
Acólito de Mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, StaffMetal_onhit_audio |
Acólito de Mar | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, medium_movement, melee, not_str, red_blood, sanctum_monster, StaffMetal_onhit_audio |
Demônio Alado | allows_additional_projectiles, beast, Claw_onhit_audio, flying, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Formiga Rochosa | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Formiga Rochosa | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity |
Formiga Rochosa | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Formiga Rochosa | Beast_onhit_audio, cannot_be_monolith, insect, medium_movement, melee, not_dex, not_int, physical_affinity, sanctum_monster |
Formiga Rochosa | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Formiga Rochosa | Beast_onhit_audio, insect, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity |
Fanático dos Homens Perdidos | allows_inc_aoe, Conjurador, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zelote dos Perdidos | allows_inc_aoe, Conjurador, cultist, human, humanoid, lightning_affinity, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Fanático dos Homens Perdidos | Conjurador, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Zelote dos Perdidos | Conjurador, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Fanático dos Homens Perdidos | allows_inc_aoe, Conjurador, cultist, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Fanático dos Homens Perdidos | Conjurador, cultist, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Bruto dos Homens Perdidos | 2HBluntWood_onhit_audio, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cobra Dourada | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Guarda Doméstico Ardura | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Emal | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Tanim | 1HSword_onhit_audio, human, humanoid, not_int, red_blood, slow_movement |
Soldado de Terracota | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Soldado de Terracota | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Soldado de Terracota | 1HBluntMetal_onhit_audio, construct, melee, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Soldado de Terracota | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, sanctum_monster, very_slow_movement |
Soldado de Terracota | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Ceifador de Carniça | 2HBluntWood_onhit_audio, construct, fast_movement, lightning_affinity, melee, not_dex, not_int, skeleton, undead, very_fast_movement |
Subjugador dos Homens Perdidos | 2HBluntWood_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Osseodonte Trabalhador | beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Necromante dos Homens Perdidos | allows_additional_projectiles, Conjurador, cultist, human, humanoid, lightning_affinity, monster_summons_adds, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lança-crânios | allows_inc_aoe, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Arranca-costelas | skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Rouba-dorsal | medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Xamã da Serpente | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast |
Xamã da Serpente | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, sanctum_monster |
Kabala, Rainha Constritora | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, a Rainha Serpente | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Manassa, a Rainha Serpente | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Serpente Fascinante | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, Conjurador, fast_movement, humanoid, not_dex, not_str, physical_affinity, reptile_beast, very_fast_movement |
Cobra Dourada | beast, melee, not_int, not_str, physical_affinity, reptile_beast, skeleton, SpearWood_onhit_audio, undead, very_slow_movement |
Parede de Ossos | bones, construct, Stab_onhit_audio, very_slow_movement |
Iktab, o Senhor da Morte | Conjurador, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Senhor do Poço | Conjurador, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Senhor do Poço | Conjurador, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Senhor do Poço | Conjurador, cultist, human, humanoid, immobile, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Iktab, o Senhor da Morte | Unarmed_onhit_audio, very_slow_movement |
Iktab, o Senhor da Morte | immobile, Unarmed_onhit_audio |
Maraketiano Ressuscitado | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, skeleton, undead, very_slow_movement |
Maraketiano Ressuscitado | cannot_be_monolith, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Maraketiano Ressuscitado | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, monster_blocks_damage, skeleton, undead, very_slow_movement |
Maraketiano Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Maraketiano Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Maraketiano Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, cannot_be_monolith, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Maraketiano Ressuscitado | allows_additional_projectiles, Arrow_onhit_audio, monster_barely_moves, physical_affinity, ranged, sanctum_monster, skeleton, undead, very_slow_movement |
Esqueleto da Areia | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Esqueleto da Areia | monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Guerreiro da Areia | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Guerreiro da Areia | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Guerreiro da Areia | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Guerreiro da Areia | melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Mago da Areia | allows_additional_projectiles, Conjurador, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Mago da Areia | allows_additional_projectiles, Conjurador, cold_affinity, monster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Mago da Areia | allows_additional_projectiles, Conjurador, cold_affinity, monster_barely_moves, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Catador de Raspas | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, slow_movement |
Catador de Raspas | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster, slow_movement |
Catador de Raspas | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged |
Catador de Raspas | allows_additional_projectiles, allows_inc_aoe, beast, insect, medium_movement, melee, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, sanctum_monster |
Gritador do Túmulo | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Gritador do Túmulo | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Gritador do Túmulo | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, sanctum_monster |
Magus Demônio | 1HSword_onhit_audio, demon, medium_movement, not_dex, not_str |
Morcego Vespertino | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Morcego Vespertino | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Morcego Vespertino | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Morcego Vespertino | allows_additional_projectiles, allows_inc_aoe, beast, cannot_be_monolith, flying, lightning_affinity, mammal_beast, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, sanctum_monster, slow_movement |
Espírito da Areia | allows_additional_projectiles, Conjurador, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead |
Espírito da Areia | allows_additional_projectiles, Conjurador, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
Espírito da Areia | allows_additional_projectiles, Conjurador, fast_movement, ghost, ghost_blood, not_dex, not_str, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead |
[DNT] Water Djinn | humanoid, medium_movement, Unarmed_onhit_audio, water, water_elemental |
[DNT] Fire Djinn | Elemental, Fogo, humanoid, medium_movement, Unarmed_onhit_audio |
[DNT] Sand Djinn | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
Aparição de Vril | allows_additional_projectiles, allows_inc_aoe, Conjurador, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Aparição de Vril | allows_additional_projectiles, allows_inc_aoe, Conjurador, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, sanctum_monster, uses_suicide_explode |
Aparição de Vril | allows_additional_projectiles, allows_inc_aoe, Conjurador, Claw_onhit_audio, cold_affinity, construct, ghost, medium_movement, mud_blood, not_dex, not_str, uses_suicide_explode |
Tor Gul, o Profanador | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, o Tirano de Ossos | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Zar Wali, o Tirano de Ossos | 2HBluntWood_onhit_audio, bones, not_dex, not_int, skeleton, undead, very_slow_movement |
Abutre Vil | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Abutre Vil | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, flying, melee, not_dex, not_int, physical_affinity, red_blood |
Kinarha | 2HBluntWood_onhit_audio, construct, fast_movement, melee, mud_blood, not_dex, not_int, physical_affinity, ranged |
Mortos-Vivos Maraketh | melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mortos-Vivos Maraketh | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Cadáver Corrompido | 2HSharpMetal_onhit_audio, demon, melee, monster_barely_moves, physical_affinity, undead, very_slow_movement |
Enxame da Praga | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Enxame da Praga | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Ninfa da Praga | allows_additional_projectiles, allows_inc_aoe, beast, Conjurador, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Ninfa da Praga | allows_additional_projectiles, allows_inc_aoe, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Colhedor da Praga | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Sorvessangue | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Rasgapele | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Colhedor da Praga | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Colhedor da Praga | beast, cannot_be_monolith, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Soldado da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Soldado da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Oficial da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, allows_inc_aoe, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Oficial da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Assassino da Ordem do Crepúsculo | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Soldado da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Oficial da Ordem do Crepúsculo | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
O Punido | 2HBluntWood_onhit_audio, bones, medium_movement, skeleton, undead |
Espreitador das Dunas | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Espreitador das Dunas | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity |
Espreitador das Dunas | allows_inc_aoe, beast, Beast_onhit_audio, fast_movement, insect, large_model, melee, monster_barely_moves, not_int, not_str, physical_affinity, sanctum_monster |
Horror Alado | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood |
Horror Alado | 2HSharpMetal_onhit_audio, allows_additional_projectiles, beast, flying, lightning_affinity, medium_movement, melee, physical_affinity, ranged, red_blood, sanctum_monster |
Fanático de Terracota | 2HBluntWood_onhit_audio, allows_inc_aoe, chaos_affinity, construct, melee, mud_blood, no_minion_revival, not_dex, not_int, stone_construct, uses_suicide_explode, very_slow_movement |
Raven Harpy [DNT-UNUSED] | avian_beast, beast, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Harpia Corvo [DNT] | avian_beast, beast, cannot_be_monolith, demon, flying, humanoid, not_int, red_blood, slow_movement, Unarmed_onhit_audio |
Rato Louva-a-Deus | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
Rudja, a Engenheira Terrível | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, o Engenheiro Infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Vorrik, o Engenheiro Infernal | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Zarokh, o Temporal | construct, ghost, medium_movement, not_dex, not_str, sand_blood, Unarmed_onhit_audio |
Golem do Pântano | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, earth_elemental, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_slow_movement |
Escravo Abatido do Brejo | humanoid, melee, monster_barely_moves, physical_affinity, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Plebeu Abatido do Brejo | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Plebeu Abatido do Brejo | 2HSharpMetal_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, undead, uses_suicide_explode, very_slow_movement, zombie |
Plebeu Abatido do Brejo | humanoid, monster_barely_moves, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Draga Demônio | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Ínfero Dragador | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Dragaraiz | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grudgelash, Espinho Vil | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Grudgelash, Espinho Vil | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Conjurador, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Espreitador Orok | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Caçador Orok | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Perfurador Orok | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Cortador Orok | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Xamã Orok | allows_additional_projectiles, allows_inc_aoe, Conjurador, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Ranbu, o Xamã Pálido | allows_additional_projectiles, allows_inc_aoe, Conjurador, female, human, humanoid, monster_barely_moves, not_dex, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Garkam, Marreta de Ranbu | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, physical_affinity, quest_null_monster_mods, red_blood |
Espreitador Azak | 2HBluntWood_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Lanceiro Azak | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood, SpearWood_onhit_audio, very_fast_movement |
Perfurador Azak | fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement |
Mestre de Cães Azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Cortador Azak | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Xamã Azak | allows_additional_projectiles, allows_inc_aoe, Conjurador, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Xamã Azak | allows_additional_projectiles, allows_inc_aoe, Conjurador, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio |
Narag, a Palavra Vil | allows_additional_projectiles, allows_inc_aoe, Conjurador, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, quest_null_monster_mods, ranged, red_blood, Unarmed_onhit_audio |
Bruto Azak | human, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement |
Recruta Azak | allows_additional_projectiles, Arrow_onhit_audio, human, humanoid, medium_movement, melee, monster_applies_poison, not_int, not_str, physical_affinity, ranged, red_blood |
Portador da Tocha Azak | fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearWood_onhit_audio |
Marreteiro Azak | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Parede de Ossos | bones, construct, not_dex, not_int, very_slow_movement |
Efígie Selvagem | construct, very_slow_movement |
Efígie Selvagem | construct, very_slow_movement |
Vespa Rouba-sangue | beast, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Vespa Rouba-sangue | beast, cannot_be_monolith, fast_movement, flying, insect, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Rainha Rouba-sangue | allows_inc_aoe, beast, Beast_onhit_audio, insect, melee, monster_applies_poison, monster_has_on_death_mechanic, monster_summons_adds, physical_affinity, very_slow_movement |
Armadilheiro da Tribo do Mar | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Civil da Tribo do Mar | 1HSword_onhit_audio, fast_movement, humanoid, not_int, red_blood |
Conjurador da Tribo do Mar | humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Saltador da Tribo do Mar | humanoid, not_int, red_blood, slow_movement, Stab_onhit_audio |
Adagueiro da Tribo do Mar | 1HSword_onhit_audio, humanoid, not_int, not_str, red_blood, very_slow_movement |
Bolseiro da Tribo do Mar | humanoid, not_int, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Arpoeiro da Tribo do Mar | fast_movement, humanoid, not_int, red_blood, Stab_onhit_audio |
Lanceiro da Tribo do Mar | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Ave da Tribo do Mar | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Espreitador Pálido-Costurado | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Aberração Adornada | 1HSword_onhit_audio, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, vaal, very_fast_movement |
Corcunda Batedor | humanoid, melee, physical_affinity, red_blood, slow_movement, StaffWood_onhit_audio |
Batedor Cabeça-Chata | 2HBluntWood_onhit_audio, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Cultivador de Cogumelos de Fogo | 1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement |
Muda Amaldiçoada | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, insect, monster_applies_poison, monster_summons_adds, not_int, not_str, physical_affinity, ranged, very_slow_movement |
Formiga-leão Atacante | beast, Beast_onhit_audio, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Mascador Mestiço | beast, Beast_onhit_audio, melee, not_int, physical_affinity, red_blood, very_slow_movement |
Mascador Mestiço | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Mascador Mestiço | beast, Beast_onhit_audio, fast_movement, melee, not_int, physical_affinity, red_blood |
Esqueleto Guerreiro Vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
Esqueleto Escudeiro Vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Esqueleto Sacerdote Vaal | allows_additional_projectiles, allows_inc_aoe, Conjurador, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
Esqueleto Arqueiro Vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Esqueleto Guerreiro Vaal | melee, monster_barely_moves, physical_affinity, skeleton, SpearMetal_onhit_audio, undead, very_slow_movement |
Esqueleto Escudeiro Vaal | 1HAxe_onhit_audio, melee, monster_barely_moves, monster_blocks_damage, physical_affinity, skeleton, undead, very_slow_movement |
Esqueleto Sacerdote Vaal | allows_additional_projectiles, allows_inc_aoe, Conjurador, lightning_affinity, monster_barely_moves, not_dex, not_str, skeleton, StaffWood_onhit_audio, undead, very_slow_movement |
Esqueleto Arqueiro Vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, monster_barely_moves, ranged, skeleton, undead, very_slow_movement |
Explorador Malfadado | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Malfadado | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Malfadado | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Malfadado | 1HSword_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Quadrilha | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
[DNT-UNUSED] Just A Rock | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Poderoso Punho de Prata | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, o Esmaga Cabeças | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, o Esmaga Cabeças | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Zekoa, o Esmaga-cabeça | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
O Abominável Yeti | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
O Ínfero Natigelado | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
O Ínfero Natigelado | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Formiga Ortiga | beast, fast_movement, insect, not_int, not_str, Unarmed_onhit_audio |
Mandíbulas Congeladas | beast, insect, not_dex, not_int, Unarmed_onhit_audio, very_fast_movement |
Brutamontes Enredado | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Cambaleante Gargantadecobra | beast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Cambaleante Entranhado | beast, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Ninho de Cadáveres | 1HSword_onhit_audio, beast, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Cuspidor Rastejante | allows_additional_projectiles, allows_inc_aoe, beast, melee, monster_applies_poison, not_int, physical_affinity, ranged, reptile_beast, Unarmed_onhit_audio, very_slow_movement |
Cambaleante Constrito | beast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Cuspidor Constrito | allows_additional_projectiles, beast, melee, monster_applies_poison, physical_affinity, ranged, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement |
Macaco Escorpião | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Macaco-escorpião | beast, fast_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Javali Presaterradora | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Javali Presaterradora | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Demônio | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, summoner, Unarmed_onhit_audio, very_slow_movement |
Vespa | beast, fast_movement, Stab_onhit_audio |
[DNT-UNUSED] Spirit Turtle | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
[DNT-UNUSED] Jade Hulk | 2HBluntWood_onhit_audio, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
[DNT-UNUSED] Spirit Caster | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED] Karui Warhorn | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Espirito Tartaruga Ancestral | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, reptile_beast, very_slow_movement |
Brutamontes de Jade Ancestral | beast, Beast_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement |
Conjurador de Jade Ancestral | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio |
Trombeta de Guerra Ancestral | 2HBluntWood_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, very_slow_movement |
Cultista Arqueiro | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultista Dançarino da Adaga | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultista Bruxa | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Conjurador, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultista Bruto | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lança-crânios | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Arranca-costelas | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Rouba-dorsal | bones, medium_movement, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Totem da Aflição | construct, ghost_armour, immobile, is_unarmed, non_attacking |
Quimera Espreitadora | beast, Beast_onhit_audio, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Dragão do Rio | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragão do Rio | beast, cannot_be_monolith, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragonete-camaleão | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragão do Rio | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Dragão do Rio | beast, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, slow_movement, Unarmed_onhit_audio |
Rã Língua-Chicote | 2HBluntMetal_onhit_audio, beast, medium_movement, not_int, not_str, red_blood, reptile_beast |
Mandíbula Negra, o Remanescente | 2HBluntMetal_onhit_audio, construct, Fogo, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, o Implacável | 2HBluntMetal_onhit_audio, construct, Fogo, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, o Implacável | 2HBluntMetal_onhit_audio, construct, Fogo, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Oloton, o Impiedoso | 2HBluntMetal_onhit_audio, construct, Fogo, fire_affinity, humanoid, melee, not_dex, not_int, vaal, very_slow_movement |
Sanguinolência Torrencial, o Guardião | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Sanguinolência Torrencial, o Guardião | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Sanguinolência Torrencial, o Guardião | 2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, vaal, very_slow_movement |
Ignagduk, a Bruxa do Pântano | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, a Bruxa Definhada | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Brakka, a Bruxa Definhada | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Ignatia, Juramentada da Chama | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Heldra da Pira Negra | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Sentinela de Pedra | 2HBluntWood_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Sentinela Fundida a Ouro | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Sentinela Fundida a Ouro | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, melee, not_dex, not_int, physical_affinity, stone_construct, vaal, very_slow_movement |
Reconstrutor Enferrujado | 2HBluntMetal_onhit_audio, Conjurador, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Reconstrutor Enferrujado | 2HBluntMetal_onhit_audio, Conjurador, construct, golem, lightning_affinity, monster_barely_moves, not_dex, vaal, very_slow_movement |
Reconstrutor | 2HBluntMetal_onhit_audio, bludgeoning_weapon, Conjurador, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal |
Construto Lâmina de Choque | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Golem Dyna Enferrujado | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Golem Dyna Enferrujado | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, golem, lightning_affinity, medium_movement, melee, mud_blood, not_dex, vaal |
Construto Lâmina de Choque | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, fast_movement, golem, lightning_affinity, melee, mud_blood, not_dex, vaal |
Sentinela Rastejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinela Rastejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinela Rastejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, construct, fire_affinity, golem, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Sentinela Rastejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, Conjurador, construct, fire_affinity, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, ranged, slow_movement, uses_suicide_explode, vaal |
Macaco Construto | Conjurador, Claw_onhit_audio, construct, golem, is_unarmed, medium_movement, metal_armour, not_dex, vaal |
Cabeça de Macaco Construto | Conjurador, Claw_onhit_audio, construct, golem, immobile, is_unarmed, metal_armour, not_dex, vaal |
Rato Apodrecido | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Rato Apodrecido | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Sombra Espreitadora | allows_inc_aoe, Conjurador, Claw_onhit_audio, cold_affinity, fast_movement, ghost, ghost_blood, melee, not_str, undead |
Sombra Espreitadora | Claw_onhit_audio, fast_movement, ghost, ghost_armour, ghost_blood, is_unarmed, no_final_gasp, no_forced_item_drops, no_fractured, non_attacking, not_str, undead |
Dançarino da Lâmina Vaal Morto-Vivo | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Guarda Vaal Morto-Vivo | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Guarda Vaal Morto-Vivo | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Dançarino da Lâmina Vaal Morto-Vivo | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, vaal, very_fast_movement |
Guarda Vaal Morto-Vivo | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal |
Guarda Vaal Morto-Vivo | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal |
Sábio Imundo | 1HSword_onhit_audio, Conjurador, humanoid, melee, monster_barely_moves, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Filhote Cabeça-Chata | humanoid, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Ferreiro Imundo | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, melee, physical_affinity, ranged, red_blood, slow_movement |
Marretador Imundo | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lançador Imundo | allows_additional_projectiles, fast_movement, humanoid, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Guerreiro Cabeça-Chata | humanoid, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Primogênito Imundo | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Víbora Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Víbora Napuatzi | allows_additional_projectiles, allows_inc_aoe, cultist, human, humanoid, melee, monster_applies_poison, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Lythara, a Lança Desgarrada | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, o Fratricida | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Morwyn, o Fratricida | human, humanoid, red_blood, SpearWood_onhit_audio, very_slow_movement |
Servo da Víbora | beast, fast_movement, not_int, not_str, reptile_beast, Stab_onhit_audio |
Legionário da Víbora | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Legionário da Víbora | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fast_movement, human, humanoid, not_int, physical_affinity, ranged, red_blood |
Legionário da Víbora | 1HSword_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, physical_affinity, ranged, red_blood |
Legionário da Víbora | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Legionário da Víbora | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Legionário da Víbora | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Fanático Sangrento | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Fanático Sangrento | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Fanático Sangrento | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Fanático Caótico | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Caótico | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Caótico | 1HSword_onhit_audio, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Gélido | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Gélido | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Gélido | 1HSword_onhit_audio, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Ardente | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Ardente | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Empoderado | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Empoderado | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Porta Estandarte | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Porta Estandarte | 1HSword_onhit_audio, cannot_be_monolith, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Sangrento | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Fanático Sangrento | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Fanático Caótico | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Fanático Caótico | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Fanático Caótico | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_int, not_str, red_blood |
Fanático Gélido | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Gélido | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Gélido | 1HSword_onhit_audio, allows_inc_aoe, cannot_be_monolith, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Ardente | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Ardente | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Empoderado | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Fanático Empoderado | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, red_blood |
Fanático Sangrento | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Sangrento | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Caótico | allows_additional_projectiles, allows_inc_aoe, Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Caótico | allows_additional_projectiles, allows_inc_aoe, Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Caótico | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, melee, monster_applies_poison, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Gélido | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Ardente | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Ardente | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Empoderado | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Fanático Empoderado | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_str, red_blood, very_fast_movement |
Excorcista Vaal | Claw_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Guarda Vaal | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Guarda Vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Guarda Vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Guarda Vaal | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Supervisor Vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Supervisor Vaal | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood |
Golias Vaal | allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Golias Vaal | allows_inc_aoe, cannot_be_monolith, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Golias Vaal | allows_inc_aoe, fire_affinity, human, humanoid, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Experimentalista Cirúrgico | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, human, humanoid, lightning_affinity, not_str, red_blood, very_slow_movement |
Mutaforma Vaal | 1HSword_onhit_audio, Conjurador, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Mutaforma Vaal | 1HSword_onhit_audio, Conjurador, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Mutaforma Vaal | 1HSword_onhit_audio, cannot_be_monolith, Conjurador, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Mutaforma Vaal | 1HSword_onhit_audio, Conjurador, cultist, human, humanoid, medium_movement, melee, physical_affinity, red_blood |
Sacerdotisa Sangrenta | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood |
Padre Sangrento | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_str, physical_affinity, ranged, red_blood |
Núcleo Volátil | construct, ghost_armour, is_unarmed, medium_height, melee, physical_affinity, slow_movement |
Executor Vaal | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Pesquisador Temporal Vaal | human, humanoid, medium_movement, not_str, red_blood, Unarmed_onhit_audio |
Executor Vaal Morto-vivo | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, undead |
Pesquisador Vaal | allows_additional_projectiles, allows_inc_aoe, Conjurador, has_staff, has_two_handed_melee, human, humanoid, lightning_affinity, melee, not_dex, not_str, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Jaguar Leal | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Jaguar Familiar | beast, Claw_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Familiar Serpentino | beast, fast_movement, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio |
Familiar Primordial | animal_claw_weapon, beast, cannot_be_map_archnemesis, Claw_onhit_audio, fast_movement, flesh_armour, is_unarmed, mammal_beast, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height |
Serpente | beast, not_int, not_str, red_blood, reptile_beast, Stab_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Conjurador, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Servi | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Una | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Oswald | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
O Encapuzado | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Tujen | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Dannig | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Ange | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Lenhador Embalsamado Vaal | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Lanceiro Embalsamado Vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Ladino Embalsamado Vaal | fast_movement, humanoid, melee, physical_affinity, red_blood, Stab_onhit_audio, undead |
Arqueiro Embalsamado Vaal | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, fire_affinity, humanoid, medium_movement, physical_affinity, ranged, red_blood, undead |
Portador Embalsamado Vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Portador Embalsamado Vaal | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Zangado Fundido a Ouro | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Zangado Fundido a Ouro | 2HBluntWood_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Zangado Fundido a Ouro | 2HSharpMetal_onhit_audio, bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Zangado Fundido a Ouro | bones, humanoid, melee, monster_barely_moves, not_dex, not_int, physical_affinity, skeleton, Stab_onhit_audio, undead, very_slow_movement |
Explorador Afogado | 1HSword_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Afogado | 1HAxe_onhit_audio, humanoid, melee, melee_mod, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Afogado | 1HSword_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Explorador Afogado | 1HAxe_onhit_audio, humanoid, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Espectro Afogado | fast_movement, humanoid, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, water |
Portador Afogado | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Portador Afogado | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Ferreiro Fundido a Ouro | 2HBluntWood_onhit_audio, allows_inc_aoe, construct, fast_movement, humanoid, melee, mud_blood, not_dex, not_int, physical_affinity, very_fast_movement |
Rastejador Afogado | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Rastejador Afogado | humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_fast_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Elemental de Sangue | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
[DNT-UNUSED] Liquid Elemental Blood | construct, medium_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, water_elemental |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Guarda Sanguinário | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Guarda Sanguinário | 2HBluntWood_onhit_audio, allows_inc_aoe, cultist, human, humanoid, medium_movement, melee, not_dex, not_int, physical_damage, red_blood |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, melee, monster_blocks_damage, not_int, physical_damage, red_blood |
Guarda Sanguinário | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Guarda Sanguinário | allows_additional_projectiles, allows_inc_aoe, cultist, fire_affinity, Flail_onhit_audio, human, humanoid, melee, monster_barely_moves, not_str, ranged, red_blood, very_slow_movement |
Guarda Sanguinário | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Guarda Sanguinário | cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood, Stab_onhit_audio |
Guarda Sanguinário | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Guarda Sanguinário | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, melee, not_int, not_str, physical_damage, red_blood |
Sacerdote do Sol | allows_additional_projectiles, Conjurador, cultist, fire_affinity, flying, ghost, medium_movement, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio, undead |
Sacerdote Sanguinário | 1HSword_onhit_audio, allows_additional_projectiles, Conjurador, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Sacerdote Sanguinário | 1HSword_onhit_audio, allows_additional_projectiles, Conjurador, cultist, human, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood |
Kaazuli, Alto Sacerdote do Sol | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Vidente do Sol | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Tonqui, Vidente do Sol | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Construto Ciclônico | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Braços do Construto Ciclônico | 2HSharpMetal_onhit_audio, construct, medium_movement, melee, monster_barely_moves, mud_blood, not_dex, physical_damage |
Morcego Feral | beast, Claw_onhit_audio, fast_movement, flying, mammal_beast, red_blood |
Sentinela de Chamas | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Sentinela Flamejante | 2HBluntMetal_onhit_audio, construct, fire_affinity, medium_movement, mud_blood, not_dex, ranged |
Lenhador Vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Lenhador Vaal | 2HSharpMetal_onhit_audio, allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Zelina, Sacerdotisa de Sangue | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
Zolin, Sacerdote de Sangue | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Ytzara, Oráculo de Sangue | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Maztli Entalhacarne | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_str, red_blood, vaal, very_fast_movement |
Anciã Imunda | Conjurador, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
A Rainha da Imundície | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, a Repugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, a Repugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Yaota, a Repugnante | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, not_dex, physical_affinity, red_blood, very_slow_movement |
Maldição da Anciã | very_slow_movement |
Maldição da Anciã | very_slow_movement |
Maldição da Anciã | very_slow_movement |
Maldição da Anciã | very_slow_movement |
Maldição da Rainha da Imundície | very_slow_movement |
Maldição da Rainha da Imundície | very_slow_movement |
Maldição da Rainha da Imundície | very_slow_movement |
Lodo Imundo | very_slow_movement |
Lodo Repugnante | very_slow_movement |
Pega-Almas Apodrecido | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, not_dex, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Homem da Guerra | Conjurador, lightning_affinity, not_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water |
Canhoneiro Apodrecido | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Granadeiro Apodrecido | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Demolidor Apodrecido | allows_inc_aoe, fire_affinity, humanoid, physical_affinity, ranged, skeleton, slow_movement, StaffWood_onhit_audio, undead |
Capitão Hartlin | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Malgor, o Nautilorde | 2HBluntWood_onhit_audio, not_dex, slow_movement, undead, zombie |
Canhão Fantasma | construct, slow_movement |
Núcleo Volátil | construct, Unarmed_onhit_audio, very_slow_movement |
Torrek da Frota Afogada | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Torrek da Frota Afogada | 2HBluntWood_onhit_audio, not_dex, not_str, slow_movement, undead, zombie |
Âncora Inchada | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Ancoreiro Inchado | 2HBluntMetal_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Amotinado Empalado | cannot_be_monolith, fast_movement, fast_movement, melee, not_int, not_str, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_fast_movement |
Esqueleto Apodrecido | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Esqueleto Apodrecido | allows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Aprisionador Apodrecido | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Atirador Apodrecido | allows_additional_projectiles, Arrow_onhit_audio, cold_affinity, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Esqueleto Apodrecido | 1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Esqueleto Apodrecido | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Arqueiro Transcendental | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
Arqueiro Transcendental | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
Golias Transcendental | allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio |
Transcendental Brutal | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Transcendental com Escudo | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Espadachim Fundido | 1HSword_onhit_audio, construct, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, physical_affinity, red_blood |
Elite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, fire_affinity, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio |
Elite de Doryani | allows_additional_projectiles, allows_inc_aoe, construct, fast_movement, humanoid, lightning_affinity, not_int, ranged, red_blood, Unarmed_onhit_audio |
Mina Saltitante | 2HBluntMetal_onhit_audio, Conjurador, construct, fast_movement, golem, is_unarmed, metal_armour, mud_blood, no_final_gasp, no_shroud_walker, not_dex, uses_suicide_explode, vaal, very_fast_movement |
Colosso de Aço | 2HBluntMetal_onhit_audio, construct, not_dex, not_int, very_slow_movement |
Guerreiro Transcendente | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Corte Transcendente | 2HSharpMetal_onhit_audio, construct, fast_movement, humanoid, melee, physical_affinity, red_blood, vaal, very_fast_movement |
Picanço Golias | allows_inc_aoe, beast, humanoid, medium_movement, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Falcatrês | beast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Gaivota Carniça | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Gaivota Venenosa | allows_additional_projectiles, beast, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Esqueleto Reciclado | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Esqueleto Saqueado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Corvo Shrike | allows_inc_aoe, avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Gaivota Shrike | avian_beast, beast, demon, flying, humanoid, melee, not_int, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio |
Doryani, Taumaturgo Real | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Doryani, Taumaturgo Real | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Triunfo de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Triunfo de Doryani | construct, MonsterBlunt_onhit_audio, mud_blood, not_dex, not_int, slow_movement |
Triunfo de Doryani | construct, mud_blood, not_dex, not_int, slow_movement |
Raiva | animal_claw_weapon, Beast_onhit_audio, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Despeito | animal_claw_weapon, Conjurador, demon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, not_str, ranged, Unarmed_onhit_audio |
Desgosto | animal_claw_weapon, Beast_onhit_audio, Conjurador, chaos_affinity, demon, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_int, physical_affinity, ranged, very_slow_movement |
Malícia | animal_claw_weapon, Conjurador, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Fúria | Beast_onhit_audio, demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Confusão | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, physical_affinity, Unarmed_onhit_audio |
Omnifobia, Medo Manifestado | 1HSword_onhit_audio, Conjurador, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, physical_affinity, red_blood, slashing_weapon |
[DNT-UNUSED] Shipwreck Boss | 2HSharpMetal_onhit_audio, not_str, red_blood, undead, very_slow_movement, zombie |
Núcleo Volátil | Conjurador, cold_affinity, construct, ghost_armour, is_unarmed, very_slow_movement |
Forca Barulhenta | 1HSword_onhit_audio, allows_inc_aoe, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Torturador Eterno | 2HSharpMetal_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, zombie |
Necromante Espinhado | allows_inc_aoe, Conjurador, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Forael, o Guarda-almas | allows_inc_aoe, Conjurador, flying, not_str, physical_affinity, red_blood, slow_movement, Unarmed_onhit_audio, undead |
Esqueleto Furtivo | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Esqueleto Furtivo | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Rato Consumido | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, red_blood, Snap_onhit_audio, undead |
Rato Consumido | beast, fast_movement, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, undead |
Chocalhador Ressuscitado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Chocalhador Ressuscitado | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Chocalhador Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Chocalhador Ressuscitado | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Chocalhador Ressuscitado | 1HSword_onhit_audio, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Chocalhador Ressuscitado | 1HSword_onhit_audio, cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, undead, very_slow_movement |
Prisioneiro Eterno | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Prisioneiro Eterno | melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Prisioneiro Eterno | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Prisioneiro Eterno | 1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Prisioneiro Eterno | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Esqueleto Espreitador | fast_movement, melee, not_dex, not_int, physical_affinity, skeleton, Unarmed_onhit_audio, undead |
Quebra-mar Pálido | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Racha-mar Pálido | allows_inc_aoe, cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Racha-mar Pálido | humanoid, not_dex, not_str, Unarmed_onhit_audio, undead, uses_suicide_explode, very_slow_movement, zombie |
Caminhante das Águas Pálido | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Guarda Eterno | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Intendente Caído | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Tangmazu | human, humanoid, is_unarmed, medium_movement, non_attacking, plate_armour, Unarmed_onhit_audio |
Freya Hartlin | humanoid, red_blood, Unarmed_onhit_audio, very_slow_movement |
Abduzido Pálido | allows_inc_aoe, Beast_onhit_audio, humanoid, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie |
Esqueleto com Coroa de Coral | bones, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Boca Bulbosa | cold_affinity, fast_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead |
Boca de Pescador | Beast_onhit_audio, melee, physical_affinity, undead, very_slow_movement |
Espreitador Viscoso | Claw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement |
Mektul, o Mestre da Forja | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, A Fornalha Viva | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
Gulzal, A Fornalha Viva | 2HBluntWood_onhit_audio, fast_movement, humanoid, mud_blood, not_dex, not_int, very_fast_movement |
O Prisioneiro | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
O Horror Agrilhoado | 1HSword_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood, undead |
Espinho de Gelo | construct, immobile, Unarmed_onhit_audio |
Demônio | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Tartaruga Elefante | allows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood |
Caranguejo Espinhoso | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, crustacean_beast, melee, not_dex, not_int, physical_affinity, very_slow_movement |
Rhoa Pedregoso | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
Rhoa Pedregoso Cativo | beast, mammal_beast, medium_movement, melee, MonsterBlunt_onhit_audio, not_int, not_str, physical_affinity, red_blood |
O Grande Branco | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
O Arenomoa | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Goblin com Crânio | fast_movement, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, Stab_onhit_audio |
Goblin Selvagem | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Goblin com Crânio | humanoid, medium_movement, not_dex, not_int, red_blood, Stab_onhit_audio |
Goblin Selvagem | fast_movement, humanoid, not_int, not_str, red_blood, Stab_onhit_audio |
Gigante Subjugado | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Gigante Subjugado | beast, melee_mod, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement |
Mimbok, o Escravizado | beast, MonsterBlunt_onhit_audio, no_mirror_image, not_dex, not_int, red_blood, reptile_beast, slow_movement |
Goblin Portador de Lança | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Goblin Portador de Lança | humanoid, medium_movement, not_int, red_blood, Stab_onhit_audio |
Goblin Portador de Lança | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Goblin Caminhante Alto | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearWood_onhit_audio |
Goblin Toca-Tambor | allows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Goblin Toca-Tambor | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
Goblin Portador de Presas | humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Goblin Portador de Presas | humanoid, medium_movement, not_dex, not_int, red_blood, SpearMetal_onhit_audio |
Goblin Xamã | allows_additional_projectiles, allows_inc_aoe, Conjurador, Elemental_onhit_audio, fast_movement, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, red_blood |
Goblin Xamã | Conjurador, Elemental_onhit_audio, fast_movement, humanoid, not_dex, not_str, red_blood |
Diabrete Derretido | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, Conjurador, cleaving_weapon, demon, Fogo, fire_affinity, flesh_armour, flying, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, ranged, slow_movement, Unarmed_onhit_audio |
A Besta Cega | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
A Presa Voraz | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Krutog, Senhor dos Goblins | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Brughor, o Insaciável | 2HBluntWood_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Goblin Prospector | fast_movement, humanoid, not_int, red_blood, SpearWood_onhit_audio |
Goblin Portador de Tocha | fast_movement, fire_affinity, humanoid, melee, not_int, physical_affinity, red_blood, StaffWood_onhit_audio |
Raia Espinhosa | allows_additional_projectiles, beast, lightning_affinity, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, ranged, red_blood |
Caranguejo Gelatinoso Agitado | beast, Conjurador, cleaving_weapon, crustacean_beast, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, water |
Caranguejo Gelatinoso Agitado | beast, Conjurador, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, medium_movement, melee, not_str, physical_affinity, Unarmed_onhit_audio, water |
Água-viva Luminosa | beast, Conjurador, cleaving_weapon, crustacean_beast, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, Unarmed_onhit_audio, uses_suicide_explode, very_slow_movement, water |
Sereia Fantasmagórica | humanoid, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Boca Gigante | allows_additional_projectiles, allows_inc_aoe, beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, ranged, very_slow_movement, water |
Peixe-espinha Luminoso | beast, Beast_onhit_audio, Conjurador, cleaving_weapon, fast_movement, flesh_armour, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, red_blood |
Donzela do Salmouro | allows_additional_projectiles, beast, Beast_onhit_audio, Conjurador, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Adelina, Guardiã da Pérola | allows_additional_projectiles, beast, Beast_onhit_audio, Conjurador, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Predador Anfíbio | amphibian_beast, beast, Beast_onhit_audio, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Lagarto Guardião | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Lagarto Guardião | allows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio |
Canalizador Ancestral | human, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Canalizador Ancestral | allows_additional_projectiles, cold_affinity, human, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Espírito Primal | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Espírito Primal | allows_inc_aoe, beast, cold_affinity, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Arqueiro Ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Arqueiro Ancestral | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Arqueiro Karui | allows_additional_projectiles, allows_inc_aoe, human, humanoid, medium_movement, not_int, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Guardião Ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Guardião Ancestral | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Infantaria Karui | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerreiro Ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerreiro Ancestral | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Decapitador Ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Decapitador Ancestral | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Guerreiro Karui | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood |
Cospe-fogo | allows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement |
Devastador Ngamahu | allows_inc_aoe, beast, fire_affinity, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Demolidor da Casca Negra | allows_inc_aoe, fire_affinity, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Pescador de Lança | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Maré Violenta | allows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Traineira Tasalio | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood |
Pássaro do Trovão | allows_inc_aoe, avian_beast, beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, light_armour, lightning_affinity, medium_height, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, red_blood, slow_movement |
Guarda da Tempestade | allows_inc_aoe, Conjurador, fast_movement, human, humanoid, karui, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood |
Condutor da Tempestade | allows_inc_aoe, Conjurador, human, humanoid, karui, lightning_affinity, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood |
Diamora, Canção da Morte | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Syvora, a Filha das Profundezas | Beast_onhit_audio, demon, humanoid, medium_movement, not_dex, not_str, red_blood |
Diamora, Canção da Morte | demon, humanoid, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
[DNT-UNUSED]Water Ball | Conjurador, cold_affinity, construct, ghost_armour, is_unarmed, melee, physical_affinity, uses_suicide_explode, very_slow_movement |
Máscara Ancestral | ghost, ghost_blood, karui, not_dex, not_str, slow_movement, Unarmed_onhit_audio, undead |
Porta-chifres Ancestral | 2HBluntWood_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Porta-chifres Ancestral | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Tawhani, o Guardião Ancestral | construct, immobile, Unarmed_onhit_audio |
Demônio | construct, immobile, Unarmed_onhit_audio |
Demônio | construct, immobile, Unarmed_onhit_audio |
Demônio | construct, immobile, Unarmed_onhit_audio |
Yama, o Branco | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama, o Branco | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Yama, o Branco | 2HBluntWood_onhit_audio, beast, mammal_beast, not_str, red_blood, very_slow_movement |
Vomitador da Febre Sangrenta | 2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Homem-gancho da Febre Sangrenta | 1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Lanceiro da Febre Sangrenta | fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Mateiro da Febre Sangrenta | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Guerreiro da Febre Sangrenta | 2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Homem-maça da Febre Sangrenta | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood |
Pústula da Febre Sangrenta | construct, very_slow_movement |
Incendiário da Febre Sangrenta | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, karui, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
Fera de Presas da Febre Sangrenta | allows_inc_aoe, beast, Beast_onhit_audio, medium_movement, melee, not_int, physical_affinity, red_blood |
Sábia da Febre Sangrenta | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, karui, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement, Unarmed_onhit_audio |
Harano, o Esquartejador | 1HAxe_onhit_audio, fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Parasita Blindado | beast, Claw_onhit_audio, insect, medium_movement, red_blood |
Parasita Kreth | beast, Claw_onhit_audio, medium_movement, not_int, not_str, red_blood |
Clã de Moreias | beast, Claw_onhit_audio, fast_movement, not_int, not_str |
Louva-a-deus Infestado | beast, medium_movement, not_int, red_blood, Stab_onhit_audio |
Polvo Infestado | beast, Claw_onhit_audio, medium_movement, red_blood |
Tartaruga Infestada | beast, Claw_onhit_audio, medium_movement, not_dex, not_int, red_blood |
Peixe-lanterna Infestado | beast, Beast_onhit_audio, medium_movement, not_int, not_str, red_blood |
[DNT-UNUSED] Parasite Host | beast, Claw_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Empestador da Febre Sangrenta | allows_inc_aoe, Claw_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement |
Tartaruga Guardiã | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
Tartaruga Guardiã | allows_inc_aoe, beast, cold_affinity, melee, not_dex, physical_affinity, red_blood, reptile_beast, Snap_onhit_audio, very_slow_movement |
[DNT-UNUSED] Ant Carrier | beast, fast_movement, insect, not_dex, not_int, Stab_onhit_audio, very_fast_movement |
Espreitador da Praga | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Vagabundo Rancoroso | human, humanoid, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, o Caudilho | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Tavakai, o Caído | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Tavakai, o Consumido | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Manoki, o Escolhido | 2HSharpMetal_onhit_audio, human, humanoid, karui, not_dex, not_int, red_blood, very_slow_movement |
Manoki, o Delirante | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, slow_movement |
Manoki, o Profanado | 2HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Espírito Guerreiro | 1HBluntStone_onhit_audio, human, humanoid, not_dex, not_int, very_slow_movement |
Caminhante de Raízes | beast, humanoid, insect, not_int, Unarmed_onhit_audio, very_slow_movement |
Portador de Esporos | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Ceifador Fúngico | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Bosque Cultivado | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Bosque Cultivado | beast, humanoid, insect, not_dex, not_int, quest_null_monster_mods, Unarmed_onhit_audio, very_slow_movement |
Esprigano Esqueleto | beast, humanoid, insect, MonsterStab_onhit_audio, not_dex, very_slow_movement |
Bosque Cultivado | beast, humanoid, insect, melee, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Esqueleto Spriggan | allows_inc_aoe, beast, Conjurador, humanoid, insect, MonsterStab_onhit_audio, not_dex, physical_affinity, ranged, very_slow_movement |
Conde Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Conde Geonor | 1HSword_onhit_audio, fast_movement, human, humanoid, not_dex, not_int, red_blood |
Conde Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Conde Geonor | 1HSword_onhit_audio, beast, human, humanoid, not_int, red_blood, slow_movement |
Geonor, o Lobo Pútrido | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Geonor, o Lobo Pútrido | 1HSword_onhit_audio, beast, medium_movement, red_blood |
Demônio | elder_map_boss, extra_extra_small_height, is_daemon, is_unarmed, non_attacking, plate_armour, puncturing_weapon, Stab_onhit_audio, very_slow_movement |
Lobisomem da Corte | beast, Beast_onhit_audio, fast_movement, humanoid, mammal_beast, not_int, not_str, red_blood |
Predador Tentacular | beast, Beast_onhit_audio, mammal_beast, medium_movement, not_int, not_str, red_blood |
Guarda Enlouquecido | 2HSharpMetal_onhit_audio, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, physical_affinity, red_blood, stone_armour, undead, very_slow_movement |
Juramentado da Ordem do Crepúsculo | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Juramentado da Ordem do Crepúsculo | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Conjurador, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Juramentado da Ordem do Crepúsculo | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Missionário Lorandis | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, human, humanoid, not_str, physical_affinity, red_blood, very_slow_movement |
Juramentado da Ordem do Crepúsculo | 2HBluntWood_onhit_audio, human, humanoid, not_str, red_blood, very_slow_movement |
Torvian, a Mão do Salvador | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Brakkus, o Colosso | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Twilight Order Officer [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Clone [DNT-UNUSED] | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Arqueiro Fiel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Arqueiro Fiel | 2HSharpMetal_onhit_audio, allows_additional_projectiles, cannot_be_monolith, human, humanoid, karui, medium_movement, not_int, physical_affinity, ranged, red_blood |
Guerreiro Fiel | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Guerreiro Fiel | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, not_int, physical_affinity, red_blood |
Machadeiro Virtuoso | 2HSharpMetal_onhit_audio, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Machadeiro Virtuoso | 2HSharpMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, fast_movement, human, humanoid, karui, melee, physical_affinity, red_blood |
Invisível | bone_armour, Conjurador, cleaving_weapon, construct, is_unarmed, lightning_affinity, Unarmed_onhit_audio, very_slow_movement |
Monstro Primordial | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Besta Espantalho | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, humanoid, mammal_beast, melee, physical_affinity, red_blood, very_slow_movement |
Jamanra, a Abominação | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Jamanra, a Abominação | 2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Assistente do Rei | sand_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Cadáver Infestado | beast, humanoid, insect, not_dex, slow_movement, Unarmed_onhit_audio |
Espreitador Esquecido | demon, fast_movement, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Rastejador Esquecido | demon, fast_movement, lightning_affinity, melee, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_fast_movement |
Sátiro Esquecido | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
Cervo Esquecido | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Sátiro Esquecido | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, skeleton |
[DNT-UNUSED] Mushroom Fungus | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
O Gigante Perigoso | 2HBluntWood_onhit_audio, beast, not_dex, not_int, very_slow_movement |
Bruxa Atada à Roda | Claw_onhit_audio, humanoid, melee, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Zicoatl, Guardião do Núcleo | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, o Guardião Flamejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, o Guardião Flamejante | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Tetzcatl, o Guardião Fulgurante | 2HBluntMetal_onhit_audio, allows_inc_aoe, construct, lightning_affinity, not_dex, very_slow_movement |
Draven, o Pretório Eterno | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, o Pretório Eterno | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, Pretório Sombrio | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Tycho, Pretório Sombrio | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Draven, o Pretório Eterno | 2HSharpMetal_onhit_audio, ghost_blood, humanoid, not_dex, not_int, undead, very_slow_movement |
Alma Capturada | ghost, ghost_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Companheiro Lobo | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
Lobo Companheiro | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
Sacerdote da Ordem do Crepúsculo | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Sacerdote da Ordem do Crepúsculo | allows_additional_projectiles, allows_inc_aoe, cannot_be_monolith, Conjurador, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_slow_movement |
Golem Tectônico | allows_inc_aoe, construct, Fogo, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem Tectônico | allows_inc_aoe, construct, Fogo, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem Vulcânico | allows_inc_aoe, construct, Fogo, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Golem Vulcânico | allows_inc_aoe, construct, Fogo, fire_affinity, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, very_slow_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
Clone | construct, Elemental_onhit_audio, fast_movement |
Clone | Beast_onhit_audio, construct, fast_movement |
A Fúria Encarcerada | demon, fast_movement, not_dex, not_str, StaffMetal_onhit_audio |
Invisível | 2HSharpMetal_onhit_audio, construct, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, immobile |
Invisível | 2HSharpMetal_onhit_audio, construct, immobile |
Cão Raivoso | beast, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, Snap_onhit_audio, very_slow_movement |
Vargir, o Cão Selvagem | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Cão Raivoso | beast, mammal_beast, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, Snap_onhit_audio, very_slow_movement |
Companheiro Mercenário | human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
Esqueleto Guerreiro | 1HSword_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Esqueleto Ceifador | 1HAxe_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Esqueleto Brutamontes | 2HBluntMetal_onhit_audio, bone_armour, bones, fast_movement, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Esqueleto Arqueiro Atirador | bone_armour, bones, has_bow, medium_movement, physical_affinity, puncturing_weapon, ranged, skeleton, Stab_onhit_audio, undead |
Esqueleto Mago de Gelo | bone_armour, bones, Conjurador, cold_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Esqueleto Mago da Tempestade | bone_armour, bones, Conjurador, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Esqueleto Incendiário | bone_armour, bones, Conjurador, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Esqueleto Clérigo | bone_armour, bones, Conjurador, fire_affinity, is_unarmed, medium_height, medium_movement, not_dex, not_str, ranged, skeleton, slashing_weapon, Unarmed_onhit_audio, undead |
Zumbi Erguido | animal_claw_weapon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Estaca de Oferenda | bones, construct, immobile, Unarmed_onhit_audio |
Javali Volátil | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Javali Volátil | beast, Beast_onhit_audio, mammal_beast, medium_movement, red_blood |
Rastejador Faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Rastejador Faridun | Claw_onhit_audio, fast_movement, humanoid, melee, not_int, physical_affinity, undead, very_fast_movement, zombie |
Mineiro Abandonado | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mineiro Abandonado | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Mineiro Abandonado | allows_additional_projectiles, allows_inc_aoe, fire_affinity, humanoid, medium_movement, monster_barely_moves, ranged, red_blood, Unarmed_onhit_audio, undead, zombie |
Mineiro Abandonado | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Mineiro Abandonado | 1HAxe_onhit_audio, fast_movement, humanoid, melee, physical_affinity, red_blood, undead, zombie |
Mineiro Abandonado | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Mineiro Abandonado | fast_movement, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, red_blood, undead, zombie |
Candelário, o Ritual Vivo | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Candelário, o Rito Vivo | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Meltwax, Escárnio da Fé | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Meltwax, Escárnio da Fé | 2HSharpMetal_onhit_audio, construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
Asinia, a Consorte do Pretório | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Asinia, a Consorte do Pretório | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, a Consorte Pavorosa | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Saphira, a Consorte Horrenda | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Muralha de Ossos | bones, construct, Stab_onhit_audio, very_slow_movement |
Asinia, a Consorte do Pretório | 1HSword_onhit_audio, ghost_blood, humanoid, not_dex, skeleton, slow_movement, undead |
Gigante Andarilho | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Gigante Andarilho | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Golias Andarilho | allows_inc_aoe, bones, melee, physical_affinity, sanctum_monster, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Golias Andarilho | allows_inc_aoe, bones, melee, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Cavaleiro Eterno | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Cavaleiro Eterno | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
Cavaleiro Eterno | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Cavaleiro Eterno | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Cavaleiro-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Cavaleiro-Gaunt | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Rastejador de Ossos | bones, medium_movement, MonsterStab_onhit_audio, skeleton, undead |
Golias | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Vulcânifúria | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Golias | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, very_slow_movement |
Golias | allows_inc_aoe, humanoid, melee, MonsterBlunt_onhit_audio, physical_affinity, sanctum_monster, very_slow_movement |
L'im, o Empalador | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Empalador Faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Empalador Faridun | allows_inc_aoe, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
Espírito Guerreiro Ancestral | 2HBluntMetal_onhit_audio, construct, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, medium_height, non_attacking, slashing_weapon, very_fast_movement |
Totem | construct, is_unarmed, mud_blood, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Companheiro Rhoa | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
Rhoa Companheiro | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
[DNT] Companion Bear | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int, red_blood |
Caminhante de Urna | construct, melee, not_dex, not_int, physical_affinity, ranged, Unarmed_onhit_audio, undead, very_slow_movement |
Caminhante de Urna | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Caminhante de Urna | construct, melee, not_dex, not_int, physical_affinity, ranged, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Oradora Erguida | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, melee, not_str, red_blood, SpearMetal_onhit_audio, undead, very_slow_movement |
Oradora Erguida | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Oradora Erguida | allows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, melee, not_str, red_blood, sanctum_monster, SpearMetal_onhit_audio, undead, very_slow_movement |
Sapo Gigante Horrível | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Alva | bludgeoning_weapon, Conjurador, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
Guarda Podre | not_dex, not_int, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
O Druida Pútrido | 2HBluntWood_onhit_audio, beast, Conjurador, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
O Fungo Demoníaco | 2HBluntWood_onhit_audio, beast, Conjurador, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
O Fungo Demoníaco | 2HBluntWood_onhit_audio, beast, Conjurador, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
O Druida Pútrido | 2HBluntWood_onhit_audio, beast, Conjurador, large_model, nature_boss, not_dex, not_str, ranged, very_slow_movement |
Demônio | 1HSword_onhit_audio, construct, immobile, is_daemon, is_unarmed, physical_affinity, slashing_weapon, wood_armour |
O Sarça-Espectral | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Rootgrasp, a Floresta Odiosa | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
O Sarça-Espectral | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Rootgrasp, a Floresta Odiosa | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
O Sarça-Espectral | 2HBluntWood_onhit_audio, beast, large_model, not_dex, not_int, slow_movement |
Cipó Perigoso | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Cipó Nocivo | 2HBluntWood_onhit_audio, animal_claw_weapon, construct, immobile, is_unarmed, melee, physical_affinity, wood_armour |
Cipó Perigoso | 2HBluntWood_onhit_audio, construct, immobile |
Pomar Volátil | Conjurador, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Pomar Volátil | Conjurador, cold_affinity, construct, ghost_armour, is_unarmed, MonsterBlunt_onhit_audio, slow_movement |
Areagne, Bruxa Esquecida | ghost, not_dex, not_str, quest_null_monster_mods, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Espírito Furioso | Claw_onhit_audio, Fogo, flying, medium_movement, skeleton, undead |
Totem da Aflição | construct, immobile |
O Rei nas Brumas | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
O Rei nas Brumas | cultist, human, humanoid, immobile, red_blood, StaffWood_onhit_audio |
Fetiche Místico | construct, immobile, large_model, not_dex, not_str |
O Rei nas Brumas | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
O Rei nas Brumas | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
O Rei nas Brumas | demon, humanoid, large_model, not_dex, StaffWood_onhit_audio, very_slow_movement |
Sapo Explosivo | amphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement |
Totem | construct, is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Mandíbula de Pedra | beast, Claw_onhit_audio, mammal_beast, melee, not_int, physical_affinity, quest_null_monster_mods, red_blood, very_slow_movement |
Lagarto Cascudo | beast, Claw_onhit_audio, feline_beast, medium_movement, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Morcego Cerbérico | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Morcego Cerbérico | allows_inc_aoe, beast, Claw_onhit_audio, mammal_beast, melee, not_str, physical_affinity, quest_null_monster_mods, ranged, red_blood, very_slow_movement |
Gorila de Pedra | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Gorila Rochoso | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, melee, not_dex, not_int, physical_affinity, primate_beast, quest_null_monster_mods, red_blood |
Gigante Peludo | allows_inc_aoe, beast, Beast_onhit_audio, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood, very_slow_movement |
Bahlak, o Vidente do Céu | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Bahlak, o Vidente do Céu | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, a Garra Congelada | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Thraeven, Asa Invernal | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rakkar, a Garra Congelada | beast, Claw_onhit_audio, flying, not_str, red_blood, slow_movement |
Rhoa Albino | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
Clone | 1HSword_onhit_audio, construct, fast_movement |
[DNT-UNUSED] Scaled Abomination | 1HSword_onhit_audio, humanoid, immobile, red_blood |
Benedictus, Arauto Primevo da Utopia | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
Aurelian, o Grande Árbitro | human, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio |
[DNT-UNUSED] Serpent Clan's Curse | very_slow_movement |
Rafiq da Fonte Congelada | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Hadi do Rio Ardente | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Sigbert do Juramento Maculado | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
Godwin do Credo Estilhaçado | 2HBluntWood_onhit_audio, construct, not_dex, not_int, stone_construct, very_slow_movement |
O Mestre das Provações | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Ashar, a Mãe da Areia | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, o Habitante das Dunas | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Karash, o Habitante das Dunas | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, sanctum_monster, very_fast_movement |
Demônio | demon, immobile, sanctum_monster, Unarmed_onhit_audio |
[DNT-UNUSED] HoneyAnt | beast, insect, MonsterStab_onhit_audio, very_slow_movement |
Cão Infernal | beast, demon, medium_movement, not_int, red_blood, Unarmed_onhit_audio |
Invisível | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Aquilo que Odeia | allows_additional_projectiles, Conjurador, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
Aquilo que Chicotea | allows_inc_aoe, Claw_onhit_audio, demon, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Aquilo que Caça | Conjurador, chaos_affinity, Claw_onhit_audio, demon, humanoid, medium_movement, melee, not_int, not_str, red_blood |
Aquilo que Rasga | allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Aquilo que Guarda | allows_additional_projectiles, Conjurador, cold_affinity, fast_movement, human, humanoid, not_dex, not_str, ranged, red_blood |
Aquilo que Arranha | animal_claw_weapon, beyond_demon, bone_armour, Conjurador, Claw_onhit_audio, demon, fast_movement, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Omnifobia, Medo Manifestado | 1HSword_onhit_audio, demon, medium_movement, red_blood |
Kosis, A Revelação | 1HSword_onhit_audio, demon, fast_movement, not_dex, not_str, red_blood, very_fast_movement |
Cólera | Claw_onhit_audio, demon, fast_movement |
Rancor | Claw_onhit_audio, demon, medium_movement, not_dex, not_str |
Nojo | Claw_onhit_audio, demon, very_slow_movement |
Malícia | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Fúria | demon, medium_movement, Unarmed_onhit_audio |
Turbilhão | Claw_onhit_audio, demon, medium_movement |
Demônio Manifestado | affliction_daemon, construct, immobile, Stab_onhit_audio |
Demônio Manifestado | 1HSword_onhit_audio, affliction_daemon, construct, immobile |
Demônio Manifestado | 2HBluntWood_onhit_audio, affliction_daemon, construct, immobile |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Núcleo Volátil | Conjurador, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Núcleo Volátil | Conjurador, construct, fire_affinity, ghost_armour, immobile, is_unarmed, melee, physical_affinity, Unarmed_onhit_audio |
Demônio Manifestado | affliction_daemon, Conjurador, construct, fire_affinity, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio Manifestado | affliction_daemon, Conjurador, construct, ghost_armour, immobile, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Demônio Manifestado | affliction_daemon, Conjurador, construct, fire_affinity, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Demônio Manifestado | affliction_daemon, Conjurador, cold_affinity, construct, ghost_armour, immobile, is_unarmed, Unarmed_onhit_audio |
Demônio Manifestado | affliction_daemon, construct, ghost_armour, immobile, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | Conjurador, cold_affinity, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Demônio | Conjurador, ghost_armour, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Zona da Morte Expansiva e Explosível | bone_armour, Conjurador, cold_affinity, construct, extra_extra_large_height, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Arma Esquerda | bone_armour, chaos_affinity, construct, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Arma Direita | bone_armour, construct, is_unarmed, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Demônio | Conjurador, ghost_armour, immobile, is_daemon, is_unarmed, lightning_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | ghost_armour, immobile, is_daemon, is_unarmed, physical_affinity, Unarmed_onhit_audio |
Demônio | Conjurador, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | Conjurador, fire_affinity, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Invisível | bone_armour, construct, immobile, is_unarmed, Unarmed_onhit_audio |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Núcleo Volátil | Conjurador, construct, fire_affinity, ghost_armour, is_unarmed, melee, physical_affinity, slow_movement, Unarmed_onhit_audio |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Demônio | Constant_onhit_audio, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Aparição | ghost, not_dex, not_str, Unarmed_onhit_audio, undead, very_slow_movement |
Omniteto | Constant_onhit_audio, construct, immobile, not_dex |
Torreta | construct, immobile, mud_blood, Unarmed_onhit_audio |
Aquilo que Controla | allows_additional_projectiles, allows_inc_aoe, animal_claw_weapon, bone_armour, Conjurador, Claw_onhit_audio, demon, fire_affinity, humanoid, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
Aquilo que Suspeita | 2HBluntWood_onhit_audio, beyond_demon, bludgeoning_weapon, Conjurador, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, not_dex, not_str, ranged, red_blood |
Aquilo que Agarra | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Aquilo que se Arrasta | Claw_onhit_audio, demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood |
Aquilo que Vigia | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Aquilo que Vigia | allows_additional_projectiles, allows_inc_aoe, beast, Beast_onhit_audio, cannot_be_monolith, demon, fast_movement, flying, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Aquilo que Rasteja | allows_additional_projectiles, Claw_onhit_audio, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement |
Aquilo que Persegue | animal_claw_weapon, bone_armour, Conjurador, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
Xesht, Nós Que Somos Um | demon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood |
Demônio | Conjurador, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Demônio | Conjurador, demon, ghost_armour, immobile, is_daemon, is_unarmed, Unarmed_onhit_audio |
Demônio | Conjurador, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Demônio | Conjurador, demon, fast_movement, ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_fast_movement |
Demônio | Conjurador, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Demônio | Conjurador, demon, ghost_armour, is_daemon, is_unarmed, slow_movement, Unarmed_onhit_audio |
Aquilo que Rasteja | demon, fast_movement, insect, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio, very_fast_movement |
O Árbitro das Cinzas | Claw_onhit_audio, demon, humanoid, not_dex, not_int, red_blood, very_slow_movement |
Invisível | 2HSharpMetal_onhit_audio, construct, sanctum_monster, very_slow_movement |
Servo Sauriano | Claw_onhit_audio, demon, not_dex, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Mugin, Gélimante | allows_inc_aoe, beast, Claw_onhit_audio, cold_affinity, demon, fast_movement, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Hunin, Trovomante | allows_inc_aoe, beast, Claw_onhit_audio, demon, fast_movement, lightning_affinity, melee, not_dex, not_int, quest_null_monster_mods, red_blood |
Ente Profanogênito | allows_inc_aoe, melee, monster_has_on_death_mechanic, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Ente Profanogênito | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Ente Profanogênito | allows_inc_aoe, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
Ente Cortabesta | demon, fast_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood |
Ente Ganchorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Ente Ganchorror | Claw_onhit_audio, demon, fast_movement, humanoid, melee, not_int, red_blood, skeleton |
Ente Fungomorfo | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Ente Fungomorfo | beast, humanoid, insect, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Ente Spriggan | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ente Spriggan | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ente Sábio | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ente Sábio | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ente Místico | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Ente Místico | animal_claw_weapon, Conjurador, construct, humanoid, is_unarmed, melee, MonsterStab_onhit_audio, not_dex, physical_affinity, slow_movement, wood_armour |
Veado Esquecido | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Veado Esquecido | beast, Beast_onhit_audio, demon, fast_movement, not_dex, not_int, red_blood, skeleton |
Habitante Inominado | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Habitante Inominado | allows_inc_aoe, beast, Beast_onhit_audio, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Horror Inominado | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Horror Inominado | beast, Claw_onhit_audio, fast_movement, not_int, red_blood |
Rastejador Inominado | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Rastejador Inominado | beast, mammal_beast, medium_movement, MonsterBlunt_onhit_audio, not_int, not_str, red_blood |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Verme Inominado | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Verme Inominado | beast, fast_movement, mammal_beast, melee, not_int, physical_affinity, rodent, rodent_beast, Snap_onhit_audio, undead |
Escavador Inominado | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Escavador Inominado | beast, Beast_onhit_audio, cannot_be_monolith, cleaving_weapon, devourer, hard_armour, hidden_monster, immobile, is_unarmed, medium_movement, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Brutamontes Inominado | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Brutamontes Inominado | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Diabrete Inominado | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Fogo Rastejante | bone_armour, Conjurador, construct, fire_affinity, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Cultista Arqueiro | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultista Arqueiro | allows_additional_projectiles, allows_inc_aoe, Arrow_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, fast_movement, human, humanoid, monster_barely_moves, not_int, not_str, physical_affinity, ranged, red_blood |
Cultista Dançarino da Adaga | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultista Dançarino da Adaga | azmeri_cultist_monster, Claw_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Cultista Bruxa | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Conjurador, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultista Bruxa | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, azmeri_cultist_monster, Conjurador, chaos_affinity, cultist, human, humanoid, monster_barely_moves, not_dex, not_str, ranged, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultista Guerreiro | 1HAxe_onhit_audio, azmeri_cultist_monster, chaos_affinity, cultist, human, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultista Bruto | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Cultista Bruto | 2HSharpMetal_onhit_audio, azmeri_cultist_monster, cultist, human, humanoid, melee, monster_summons_adds, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Lança-crânios | allows_additional_projectiles, allows_inc_aoe, bones, physical_affinity, ranged, skeleton, slow_movement, Unarmed_onhit_audio, undead |
Arranca-costelas | bones, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Escaravelho Volátil | 2HSharpMetal_onhit_audio, allows_inc_aoe, beast, fast_movement, insect, lightning_affinity, melee, sand_blood |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Diabrete | beyond_demon, demon, demon_faction, Elemental_onhit_audio, medium_movement, not_str, red_blood |
Besta Demoníaca | beyond_demon, demon, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Demônio Fantasma | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, red_blood, very_fast_movement |
Harpia Demoníaca | beyond_demon, demon, demon_faction, fast_movement, not_int, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Pastor Demoníaco | beyond_demon, demon, demon_faction, fast_movement, not_dex, not_str, red_blood, StaffWood_onhit_audio |
A Mente Esquivadiça | Beast_onhit_audio, beyond_demon, demon, fast_movement, hellscape_demon_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Homúnculo Feroz | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Bruto Feroz | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_int, red_blood, Unarmed_onhit_audio |
Digestor Voraz | beyond_demon, demon, fast_movement, flesh_faction, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Disforme Voraz | beyond_demon, demon, flesh_faction, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Ensanguentador Voraz | beyond_demon, demon, fast_movement, flesh_faction, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_fast_movement |
Volátil Sanguiforme | Conjurador, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio |
Triturador Voraz | beyond_demon, demon, flesh_faction, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood, slow_movement |
O Devorador de Carne | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Invisível | demon, immobile, red_blood, Unarmed_onhit_audio |
Querubim Pálido | beyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio |
Servo Pálido | beyond_demon, Claw_onhit_audio, demon, fast_movement, not_int, not_str, red_blood, very_fast_movement |
Virtude Pálida | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, not_str, red_blood |
Anjo Pálido | beyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio |
Serafim Pálido | beyond_demon, demon, fast_movement, MonsterStab_onhit_audio, not_int, pale_faction, red_blood |
O Anjo Pálido | 1HBluntMetal_onhit_audio, beyond_demon, demon, fast_movement, hellscape_pale_boss, large_model, not_str, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, chaos_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, fire_affinity, human, humanoid, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, lightning_affinity, melee, not_int, not_str, quest_null_monster_mods, red_blood |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_str, physical_affinity, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, chaos_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, fire_affinity, human, humanoid, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático do Caos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Fanático do Caos | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, lightning_affinity, not_str, quest_null_monster_mods, red_blood, very_fast_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Guarda Sanguinário | 2HBluntWood_onhit_audio, cultist, human, humanoid, medium_movement, not_dex, not_int, quest_null_monster_mods, red_blood |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Guarda Sanguinário | 2HSharpMetal_onhit_audio, cultist, human, humanoid, medium_movement, not_int, quest_null_monster_mods, red_blood |
Guarda Sanguinário | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Guarda Sanguinário | cultist, Flail_onhit_audio, human, humanoid, not_str, quest_null_monster_mods, red_blood, very_slow_movement |
Guarda Sanguinário | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Guarda Sanguinário | cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood, Stab_onhit_audio |
Guarda Sanguinário | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Guarda Sanguinário | 1HSword_onhit_audio, cultist, human, humanoid, medium_movement, not_int, not_str, quest_null_monster_mods, red_blood |
Guarda Sanguinário | 1HSword_onhit_audio, Conjurador, cultist, human, humanoid, medium_movement, not_dex, not_str, quest_null_monster_mods, red_blood |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | Conjurador, cold_affinity, ghost_armour, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Essência do Horror | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
CipóEssênciadeCaos | construct, medium_movement, Unarmed_onhit_audio |
Cascavel Ressurgida | bones, Conjurador, fire_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Cascavel Ressurgida | bones, Conjurador, cold_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Cascavel Ressurgida | bones, Conjurador, lightning_affinity, medium_movement, skeleton, Unarmed_onhit_audio, undead |
Muralha de Ossos | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Daímôn | sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Demônio | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | Unarmed_onhit_audio, very_slow_movement |
Demônio | MonsterBlunt_onhit_audio, red_blood, very_slow_movement |
Demônio | beast, immobile, mammal_beast, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Portal Temporal de Essência | construct, ghost_armour, is_unarmed, medium_movement, Unarmed_onhit_audio |
Espírito de Fogo Enfurecido | Fogo, flying, slow_movement, Unarmed_onhit_audio, undead |
Espírito da Tempestade Furioso | flying, slow_movement, Unarmed_onhit_audio, undead |
Fanático Sangrento | 1HSword_onhit_audio, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Fanático Gélido | 1HSword_onhit_audio, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood, very_fast_movement |
Fanático Sangrento | 1HSword_onhit_audio, allows_inc_aoe, cultist, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood |
Fanático Gélido | 1HSword_onhit_audio, allows_inc_aoe, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_int, not_str, red_blood |
Fanático Sangrento | allows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, melee, not_str, physical_affinity, red_blood, Stab_onhit_audio, very_fast_movement |
Fanático Gélido | allows_additional_projectiles, allows_inc_aoe, Conjurador, cold_affinity, cultist, fast_movement, human, humanoid, melee, not_str, red_blood, Stab_onhit_audio, very_fast_movement |
Lúmen Ritualístico | ghost_armour, is_daemon, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Taua, o Impiedoso | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Raok, o Sanguinário | 2HBluntMetal_onhit_audio, human, humanoid, medium_movement, not_dex, not_int, red_blood |
Bronnach, o Caçador de Homens | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood |
Adrienne, a Rosa Maligna | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, not_str, red_blood |
Vasa, da Akhara da Morte | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ciara, a Tecelã de Maldições | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Nyassa, a Mão Flamejante | Elemental_onhit_audio, fast_movement, human, humanoid, not_dex, not_str, red_blood |
Hesperia, a Tormenta Arcana | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Ulfred, o Afligido | Arrow_onhit_audio, fast_movement, human, humanoid, not_int, red_blood |
Drusian, o Artilheiro | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Sondar, Domador de Tempestades | 2HBluntWood_onhit_audio, human, humanoid, medium_movement, not_str, red_blood |
Doran, o Ágil | 2HBluntWood_onhit_audio, fast_movement, human, humanoid, not_str, red_blood |
Base Espiritual | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito da Coruja | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito da Serpente | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Primata | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Urso | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Javali | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Boi | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Lobo | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Cervo | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Gato | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito do Coelho | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito da Raposa | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito da Coruja | medium_movement, Unarmed_onhit_audio |
Espírito do Gato | ghost, medium_movement, Snap_onhit_audio, undead |
Espírito do Chefe Primata | beast, medium_movement, Unarmed_onhit_audio |
Espírito do Primata | ghost, medium_movement, Unarmed_onhit_audio, undead |
Espírito de Cervo | beast, Beast_onhit_audio, medium_movement |
Akoya | human, humanoid, medium_movement, red_blood |
Javali Volátil Espiritual | beast, karui, medium_movement, Unarmed_onhit_audio |
Búfalo Espiritual | beast, fast_movement, Unarmed_onhit_audio, very_fast_movement |
Vespa Colossal | beast, Claw_onhit_audio, fast_movement, insect, melee, physical_affinity, very_fast_movement |
Vespa-ninfa | allows_additional_projectiles, allows_inc_aoe, beast, Conjurador, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Vespa-ninfa | allows_additional_projectiles, beast, insect, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, ranged, red_blood, slow_movement |
Vespa Alastradora | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
Esmagarra | beast, crustacean_beast, medium_movement, not_dex, not_int |
Monstruosidade Acorrentada | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Sentina Sanguinolenta | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Sentina Sanguinolenta | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Foice Acorrentada | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Cobra Acorrentada | demon, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int |
Aranha Acorrentada | beast, fast_movement, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, spider, very_fast_movement |
Agarrador Acorrentado | demon, MonsterStab_onhit_audio, mud_blood, not_int, slow_movement |
Debulhador Acorrentado | demon, MonsterStab_onhit_audio, mud_blood, not_dex, not_int, very_slow_movement |
Retorcido Acorrentado | beast, insect, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Gancho Acorrentado | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, very_slow_movement |
Gancho Acorrentado | demon, MonsterStab_onhit_audio, mud_blood, not_int, not_str, slow_movement |
Espírito do Gato | beast, ghost, medium_movement, Snap_onhit_audio, undead |
Delwyn | fast_movement, human, humanoid, red_blood, SpearWood_onhit_audio |
Arma Animada | construct, fast_movement |
Esquadrão de Artilharia | ranged, Unarmed_onhit_audio, very_slow_movement |
Enxame Voraz | beast, slow_movement, Unarmed_onhit_audio |
Tavakai | 2HSharpMetal_onhit_audio, human, humanoid, medium_movement, red_blood |
Makoru | human, humanoid, medium_movement, MonsterStab_onhit_audio, red_blood |
Demônio | very_slow_movement |
Demônio | very_slow_movement |
Demônio | very_slow_movement |
Espinhal Subterrâneo | allows_additional_projectiles, beast, Beast_onhit_audio, cannot_be_monolith, devourer, hidden_monster, immobile, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, spider |
Thane Wulfric | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Varloch, o Senhor das Cinzas | 2HSharpMetal_onhit_audio, humanoid, not_dex, not_int, red_blood, undead, very_slow_movement |
Siora, Lâmina das Névoas | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Thariel, a Aparição Umbral | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
Fúria Agrilhoada | Conjurador, construct, ghost_armour, is_unarmed, physical_affinity, slow_movement, Unarmed_onhit_audio, uses_suicide_explode |
Fogo Insidioso | bone_armour, construct, is_unarmed, non_attacking, Unarmed_onhit_audio, very_slow_movement |
Dama Elswyth | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Avelyne, a Rosa Murcha | 1HSword_onhit_audio, humanoid, not_dex, red_blood, skeleton, slow_movement, undead |
Parede de Ossos | bones, construct, Stab_onhit_audio, very_slow_movement |
Oswin, o Vigilante Pavoroso | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Veynar, o Fim Gelado | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Relâmpago Vivo | construct, extra_small_height, ghost_armour, is_unarmed, melee, physical_affinity, very_fast_movement |
[DNT] Corpse Beetle | allows_inc_aoe, beast, Claw_onhit_audio, fast_movement, insect, not_dex, not_int, sand_blood |
Vornas, a Chama Malévola | beast, Claw_onhit_audio, fast_movement, Fogo, mammal_beast, not_dex, not_int |
Morvak, o Infernal | beast, Claw_onhit_audio, fast_movement, Fogo, mammal_beast, not_dex, not_int |
Anundr, o Verme da Areia | beast, Beast_onhit_audio, immobile, mammal_beast, not_dex, not_int |
Anundr, o Verme da Areia | beast, Claw_onhit_audio, mammal_beast, medium_movement, not_dex, not_int |
Akthi, a Ferroada Final | beast, fast_movement, insect, MonsterStab_onhit_audio, not_dex, not_int, red_blood, very_fast_movement |
Azmadi, o Príncipe Fariduniano | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Zahmir, o Suserano Afiado | 2HSharpMetal_onhit_audio, human, humanoid, sand_blood, very_fast_movement |
Azmadi, o Príncipe Fariduniano | 2HSharpMetal_onhit_audio, human, humanoid, not_int, sand_blood, very_fast_movement |
Elzarah, o Senhor das Najas | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Serath, o Escamoso | 2HBluntMetal_onhit_audio, humanoid, medium_movement, not_dex, not_int, red_blood |
Braço de Areia | is_daemon, sand_blood, very_slow_movement |
Probóscide Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Probóscide Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement |
Receptáculo de Kulemak | abyssal, demon, MonsterBlunt_onhit_audio, not_dex, very_slow_movement |
Idiota Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Idiota Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement, Unarmed_onhit_audio |
Vestígio Sangue-negro | very_slow_movement |
Elite Sangue-negro | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Elite Sangue-negro | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Elite Sangue-negro | abyssal, blackblood_faction, cold_affinity, demon, medium_movement, not_dex, not_str |
Ferida Bolhosa Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Ferida Bolhosa Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, demon, fast_movement |
Colosso de Piche Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Colosso de Piche Sangue-negro | abyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement |
Abominação Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Abominação Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement, not_dex, not_int |
Vingalada Obscurecida | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Vingalada Obscurecida | abyssal, Beast_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction |
Moreia Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Moreia Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction, not_dex, ranged |
Serpente Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Serpente Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
Serpente Obscurecida | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Guarda Fervoroso | 1HSword_onhit_audio, allows_inc_aoe, fast_movement, humanoid, lightning_affinity, melee, physical_affinity, red_blood |
Quebra-Pilares Fervoroso | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Quebra-Pilares Fervoroso | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Escavador Fervoroso | 2HBluntMetal_onhit_audio, allows_inc_aoe, cannot_be_monolith, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Corcel Fervoroso | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Abalador Fervoroso | 2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement |
Igrulog, a Rainha Incubadora | abyssal, allows_additional_projectiles, allows_inc_aoe, beast, Claw_onhit_audio, demon, insect, physical_affinity, pit_faction, very_slow_movement |
Lança-crânios | bones, construct, slow_movement |
Range-costelas | bones, construct, skeleton, undead, very_slow_movement |
Rapina-espinhas | bones, construct, medium_movement, skeleton, undead |
Brutamontes Deslocado | cultist, humanoid, melee, monster_blocks_damage, not_dex, not_int, red_blood, very_slow_movement |
[DNT] IceFusedSkeletonInterlude | not_dex, not_int, skeleton, undead, very_slow_movement |
Olho Cruel | abyssal, demon, medium_movement |
Espreitador Obscurecido | abyssal, demon, medium_movement |
Caminhante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Caminhante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Caminhante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Estrangulador Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Estrangulador Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Estrangulador Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Larva de Carne | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Larva de Carne | abyssal, demon, insect, melee, slow_movement, Stab_onhit_audio |
Larva Colossal | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Larva Colossal | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Larva Colossal | abyssal, demon, insect, medium_movement, melee, Stab_onhit_audio |
Invisível | construct, slow_movement |
Fungoide do Fosso | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Fungoide do Fosso | abyssal, allows_additional_projectiles, demon, pit_faction, ranged, Unarmed_onhit_audio, very_slow_movement |
Andarilho do Fosso | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Andarilho do Fosso | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Andarilho do Fosso | abyssal, allows_additional_projectiles, demon, lightning_affinity, MonsterStab_onhit_audio, not_dex, not_int, pit_faction, ranged, very_fast_movement |
Pastor do Fosso | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Tremulante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Tremulante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Tremulante Abissal | abyssal, demon, melee, Unarmed_onhit_audio, very_slow_movement |
Pastor do Fosso | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Andarilho do Fosso | abyssal, demon, lightning_affinity, not_dex, pit_faction, slow_movement |
Pastor do Fosso | abyssal, demon, lightning_affinity, not_dex, pit_faction, very_slow_movement |
Primórdio do Fosso | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primórdio do Fosso | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Primórdio do Fosso | abyssal, Claw_onhit_audio, demon, medium_movement, melee, not_int, not_str, pit_faction |
Cão do Fosso | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Cão do Fosso | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Cão do Fosso | abyssal, demon, medium_movement, melee, not_int, not_str, pit_faction |
Cão do Fosso | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Cão do Fosso | abyssal, demon, melee, not_int, not_str, pit_faction, very_fast_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Rocha Volátil | slow_movement, Unarmed_onhit_audio |
Rocha Volátil | slow_movement, Unarmed_onhit_audio |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | ghost_armour, is_daemon, is_unarmed, Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Runa Sangue-negro | Unarmed_onhit_audio, very_slow_movement |
Runa Obscurecida | Unarmed_onhit_audio, very_slow_movement |
Runa do Fosso | Unarmed_onhit_audio, very_slow_movement |
Daímôn | very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Aparição Abissal | Unarmed_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Daímôn | very_slow_movement |
Daímôn | very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Aparição Lich | slow_movement, Unarmed_onhit_audio |
Daímôn | very_slow_movement |
Daímôn | very_slow_movement |
Daímôn | very_slow_movement |
Daímôn | very_slow_movement |
Parede de Ossos | construct, Stab_onhit_audio, very_slow_movement |
Daímôn | Unarmed_onhit_audio, very_slow_movement |
Doryani | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vandroth, Escravista Sangue-negro | 1HBluntStone_onhit_audio, demon, humanoid, not_dex, not_int, very_slow_movement |
Tasgul, Devorador de Luz | demon, humanoid, not_dex, slow_movement |
Javali de Tawhoa | beast, karui, mammal_beast, medium_movement, melee, physical_affinity, red_blood, Unarmed_onhit_audio |
Tuatara de Tawhoa | beast, karui, medium_movement, melee, physical_affinity, red_blood, reptile_beast |
Mística Tawhoa | allows_additional_projectiles, allows_inc_aoe, human, humanoid, karui, medium_movement, melee, physical_affinity, red_blood |
Soldado de Pedra | 1HSword_onhit_audio, construct, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, very_slow_movement |
Naja Esquelética | beast, medium_movement, reptile_beast, skeleton, undead |
Comissário de Kulemak | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
Chest Tags /12
Nome | Tags |
---|---|
Cofre do Ferreiro | martial_strongbox |
Caixa-forte do Ferreiro | martial_strongbox |
Cofre Arcano | caster_strongbox |
Caixa-forte Arcana | caster_strongbox |
Cofre do Armadureiro | armourer_strongbox |
Caixa-forte do Armeiro | armourer_strongbox |
Cofre do Joalheiro | jeweller_strongbox |
Caixa-forte do Joalheiro | jeweller_strongbox |
Cofre do Pesquisador | currency_strongbox |
Caixa-forte do Pesquisador | currency_strongbox |
Cofre do Cartógrafo | waystone_strongbox |
Caixa-forte do Cartógrafo | waystone_strongbox |
Card Tags /0
Divination Card drops have been associated with tags since patch 3.17.0. This is manually-entered Tag to Card associations, not datamined.
Item | Tags | drop_level |
---|
Monster Is Tags /19
id | tags |
---|---|
IsSynthesisedMonster | synthesised_monster |
IsCorruptedVaal | corrupted_vaal |
HeistGuard | heist_guard |
IsShaperMonster | shaper_monster |
IsElderMonster | elder_monster |
IsCrusaderMonster | crusader_monster |
IsEyrieMonster | eyrie_monster |
IsBasiliskMonster | basilisk_monster |
IsAdjudicatorMonster | adjudicator_monster |
IsAbyssMonster | abyssal |
IsInfluenceMonster | influence_monster |
IsBlightBoss | blight_boss |
IsBreachCommander | breach_commander |
IsBreachMonsterCold | breach_monster_cold |
IsBreachMonsterFire | breach_monster_fire |
IsBreachMonsterLightning | breach_monster_lightning |
IsBreachMonsterPhysical | breach_monster_physical |
IsBreachMonsterChaos | breach_monster_chaos |
IsAfflictionDaemon | affliction_daemon |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.